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Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 13:19:08


Post by: Verviedi


Preorder dates:
Codex: Mechanicus (Collector's Edition) - September 16
Codex: Mechanicus - September 16
Belisarius Cawl - September 16


White Dwarf pics:




Happy Tuesday. AdMech is after DG.

https://www.warhammer-community.com/2017/08/22/codex-death-guard-first-lookgw-homepage-post-2/


Posted 22/08/2017

Codex: Death Guard: First Look


The Death Guard are almost here, and with them, yet another new codex for Warhammer 40,000.



We know you’ve been asking to see more of the Death Guard ever since we teased them back in March, and today, your patience is rewarded:



This is one of the most exciting armies of the new edition, and you can expect to see loads of new and revamped units (you may be able to pick out a few of them from the picture, if you’re not too distracted by just how awesome Mortarion looks leading his Legion).



That’s not all – we’re also very excited to announce today that Codex: Adeptus Mechanicus is next in line for release!



The Adeptus Mechanicus are being re-armed for the new edition with their best codex ever. This book will contain rules for fielding the Cult Mechanicus, the Skitarii and the Knights of the Questor Mechanicus, alongside – for the first time – powerful faction rules for seven forge worlds.

Codex: Death Guard will be out in September, with Codex: Adeptus Mechanicus not far behind. We’ll be previewing both books, in detail, in advance of their release, so make sure to keep coming back to Warhammer Community to make sure you don’t miss any of it.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 13:25:14


Post by: FrozenDwarf


oooh, hope it brings some new cult models as it is desperatly needed, but moust of all some new HQ selections!

Having just 1 HQ is stupid.



Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 13:38:13


Post by: Kandela


Powerful faction rules for 7 forgeworlds? Oh boy - it got me excited already.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 13:44:23


Post by: Platuan4th


 FrozenDwarf wrote:
oooh, hope it brings some new cult models as it is desperatly needed, but moust of all some new HQ selections!

Having just 1 HQ is stupid.



Hope is the first step on the road to disappointment. This is very clearly a model-free release and the best we can hope for is an HQ for Skitarii using the unit leaders as a "conversion".


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 13:47:22


Post by: Chikout


At the very least I think we will get an individual Cawl release. We also have this rumour image which may turn out to be something.

[Thumb - image.jpeg]


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:05:21


Post by: warboss


Glad to see that yet another deplorable habit of 6th/7th edition, the concept of MSU (minimum sellable unit) codex books, seems to be going away.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:09:30


Post by: changemod


 Platuan4th wrote:
 FrozenDwarf wrote:
oooh, hope it brings some new cult models as it is desperatly needed, but moust of all some new HQ selections!

Having just 1 HQ is stupid.



Hope is the first step on the road to disappointment. This is very clearly a model-free release and the best we can hope for is an HQ for Skitarii using the unit leaders as a "conversion".


I'd be perfectly happy to have a Skitarii Alpha HQ, or the forge world Secutarii Alpha for HQ tax purposes. It would immensely open up the list building options of the army.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:10:44


Post by: Kirasu


 warboss wrote:
Glad to see that yet another deplorable habit of 6th/7th edition, the concept of MSU (minimum sellable unit) codex books, seems to be going away.


Yeah, it was absurd they kept making a "codex" for an army that contained like 5 units. There was no reason for separate books for Inquisition, Assassins, LOTD (lol a single unit), Tempestus, Skitarii AND Mechanicum. IMO if a book doesn't contain at least as many units as the smallest codex from 5th edition then it should simply be merged with a parent book.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:22:56


Post by: shade1313


Questor Mechanicus, eh?

Very interesting.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:23:16


Post by: overtyrant


I think we'll only get Cawl as a stand alone release with this model wise.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:26:10


Post by: Kanluwen


 Kirasu wrote:
 warboss wrote:
Glad to see that yet another deplorable habit of 6th/7th edition, the concept of MSU (minimum sellable unit) codex books, seems to be going away.


Yeah, it was absurd they kept making a "codex" for an army that contained like 5 units. There was no reason for separate books for Inquisition, Assassins, LOTD (lol a single unit), Tempestus, Skitarii AND Mechanicum. IMO if a book doesn't contain at least as many units as the smallest codex from 5th edition then it should simply be merged with a parent book.

Assassins, LOTD, and Inquisition didn't get physical books.

And honestly, the Skitarii and Mechanicum were pretty good with unit counts. They just didn't have as many "filler" units that were just "Basic Unit +1".


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:26:36


Post by: Matt.Kingsley


shade1313 wrote:
Questor Mechanicus, eh?

Very interesting.


Aka, Imperial Knights that belong to a household that hold allegiance to Mars and the wider Mechanicus rather than the Imperium.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:32:02


Post by: Messiah


It's been known for some time that AM was after Death Guard. Good to see confirmation!


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:33:34


Post by: Rajah


Really excited about this. Just put together my first Admech army and now the codex is only a few weeks away. Excellent. With Admech keyword knights as the cherry on top.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:37:19


Post by: shade1313


 Matt.Kingsley wrote:
shade1313 wrote:
Questor Mechanicus, eh?

Very interesting.


Aka, Imperial Knights that belong to a household that hold allegiance to Mars and the wider Mechanicus rather than the Imperium.


Clearly. I'm wondering if they're going to have actual rules separation for AdMech knights in any way, or if this is simply a matter of putting them under the same metaphorical roof as the CultMech and Skitarii for the convenience of AdMech players who use knights. If they do get any kind of rules separation, I would expect it to be fairly minimal.

It does beg the question, though, what book or books are Questor Imperialis and Questor Traitoris going to be in?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:39:56


Post by: Kanluwen


shade1313 wrote:
 Matt.Kingsley wrote:
shade1313 wrote:
Questor Mechanicus, eh?

Very interesting.


Aka, Imperial Knights that belong to a household that hold allegiance to Mars and the wider Mechanicus rather than the Imperium.


Clearly. I'm wondering if they're going to have actual rules separation for AdMech knights in any way, or if this is simply a matter of putting them under the same metaphorical roof as the CultMech and Skitarii for the convenience of AdMech players who use knights. If they do get any kind of rules separation, I would expect it to be fairly minimal.

It does beg the question, though, what book or books are Questor Imperialis and Questor Traitoris going to be in?

I would suspect Questor Imperialis to be in whatever book has the Inquisition, Custodes, Assassins, etc.

I expect though that there will be a fairly extensive rules separation. You lose any benefits of playing AdMech currently if your Detachment includes something without their keyword.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:45:53


Post by: Matt.Kingsley


Chaos Knights probably won't be in their own book given the model is no longer being sold (and the fact it's a single unit that doesn't fit with Daemons).


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:49:48


Post by: Corrode


 Platuan4th wrote:
 FrozenDwarf wrote:
oooh, hope it brings some new cult models as it is desperatly needed, but moust of all some new HQ selections!

Having just 1 HQ is stupid.



Hope is the first step on the road to disappointment. This is very clearly a model-free release and the best we can hope for is an HQ for Skitarii using the unit leaders as a "conversion".


It's a single release rather than a dual one like GK/CSM so there's a chance of some models coming with.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:54:07


Post by: beast_gts


Messiah wrote:
It's been known for some time that AM was after Death Guard. Good to see confirmation!


Yes, but people were claiming that AM stood for Astra Militarum, not AdMech.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 14:58:08


Post by: Kanluwen


 Matt.Kingsley wrote:
Chaos Knights probably won't be in their own book given the model is no longer being sold (and the fact it's a single unit that doesn't fit with Daemons).

Chaos Knights made an appearance in the Index. I'm honestly surprised they didn't show up in CSM though.

I don't know if they'll get a book(doubtful) of their own, but I could see them maybe making an appearance via a Traitor Guard force if ever we get one.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 15:02:09


Post by: zedmeister


Nice. New model possibility, aye. Maybe a new flyer? New type of knight? Perhaps a transport? Nah, it'll be a knight


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 15:03:24


Post by: Kanluwen


beast_gts wrote:
Messiah wrote:
It's been known for some time that AM was after Death Guard. Good to see confirmation!


Yes, but people were claiming that AM stood for Astra Militarum, not AdMech.

To be fair, we know that Astra Militarum are supposed to be in the first 10 as well. They made a mention about it when they announced there will be 10 by the end of this year.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 15:09:44


Post by: em_en_oh_pee


 zedmeister wrote:
Nice. New model possibility, aye. Maybe a new flyer? New type of knight? Perhaps a transport? Nah, it'll be a knight


It'll be nothing. I am expecting zero new models. Maybe MAYBE a new HQ, since the faction really needs more than two options.

If we get anything at all, I will be content. Would be nice to have the variety of other factions. A flyer and transport would be most welcome, I am just not holding my breath.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 15:12:27


Post by: NivlacSupreme


 em_en_oh_pee wrote:
 zedmeister wrote:
Nice. New model possibility, aye. Maybe a new flyer? New type of knight? Perhaps a transport? Nah, it'll be a knight


It'll be nothing. I am expecting zero new models. Maybe MAYBE a new HQ, since the faction really needs more than two options.

If we get anything at all, I will be content. Would be nice to have the variety of other factions. A flyer and transport would be most welcome, I am just not holding my breath.


One if you don't play mars!


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 15:14:50


Post by: zedmeister


 em_en_oh_pee wrote:
 zedmeister wrote:
Nice. New model possibility, aye. Maybe a new flyer? New type of knight? Perhaps a transport? Nah, it'll be a knight


It'll be nothing. I am expecting zero new models. Maybe MAYBE a new HQ, since the faction really needs more than two options.

If we get anything at all, I will be content. Would be nice to have the variety of other factions. A flyer and transport would be most welcome, I am just not holding my breath.


They could release transfers for a new knight house


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 15:19:26


Post by: Messiah


beast_gts wrote:
Messiah wrote:
It's been known for some time that AM was after Death Guard. Good to see confirmation!


Yes, but people were claiming that AM stood for Astra Militarum, not AdMech.


Huh, strange, considering GW mentioned Admech as one of the first on the Community page a long time ago: https://www.warhammer-community.com/2017/07/05/your-codex-is-coming-july-5gw-homepage-post-1/


Automatically Appended Next Post:
 Kanluwen wrote:
beast_gts wrote:
Messiah wrote:
It's been known for some time that AM was after Death Guard. Good to see confirmation!


Yes, but people were claiming that AM stood for Astra Militarum, not AdMech.

To be fair, we know that Astra Militarum are supposed to be in the first 10 as well. They made a mention about it when they announced there will be 10 by the end of this year.


I don't remember that, could you link to it?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 15:28:54


Post by: WrentheFaceless


As long as we get some generic Archmagos option that provides the same rerolls cawl does like Chapter Masters do for marines, that would be good

Pigenholing people into Mars would make me sad


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 15:32:53


Post by: em_en_oh_pee


 zedmeister wrote:
 em_en_oh_pee wrote:
 zedmeister wrote:
Nice. New model possibility, aye. Maybe a new flyer? New type of knight? Perhaps a transport? Nah, it'll be a knight


It'll be nothing. I am expecting zero new models. Maybe MAYBE a new HQ, since the faction really needs more than two options.

If we get anything at all, I will be content. Would be nice to have the variety of other factions. A flyer and transport would be most welcome, I am just not holding my breath.


They could release transfers for a new knight house


lol The ones I long for are 30k Knights. I got two of the 40k LE transfer sheets and the Freeblade one too.

Hopefully, they make House Raven allied in so I can use my Techpriests to repair them. That would be hilarious.

Really curious what Metalica will get. I am guessing Fulgurite Priest related stuff.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 15:42:27


Post by: Formosa


hopefully they get rid of those terrible protocals, or make them a ld test like in 30k, as right now they are excellent abilities for no downside.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 16:27:02


Post by: theharrower


Messiah wrote:
Huh, strange, considering GW mentioned Admech as one of the first on the Community page a long time ago: https://www.warhammer-community.com/2017/07/05/your-codex-is-coming-july-5gw-homepage-post-1/


Where does it say that?

Codex: Space Marines will be swiftly followed by the Grey Knights and Chaos Space Marines with Death Guard not far behind. (Yeah, you read that right – the sons of Mortarion are getting their own codex.)

Unless you are referring to this bit, which was just giving examples on unit rules and wasn't saying when the Codex would drop:

For you gamers out there, one very exciting addition are new rules representing specific sub-groups in many of the major factions; these range from old classics like the Space Marine Chapters or Chaos Space Marine Legions to returning rules for individual craftworlds, as well as previously unexplored groupings like Necron dynasties and Adeptus Mechanicus forge worlds. These will be included in each codex.





Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 16:42:13


Post by: em_en_oh_pee


 Formosa wrote:
hopefully they get rid of those terrible protocals, or make them a ld test like in 30k, as right now they are excellent abilities for no downside.


Do you mean the ones for the Robots? Because they have downsides and require a test, which requires another model that takes an entire elite slot. So...


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 16:46:32


Post by: Fafnir


Does 14 units including Cawl (plus whatever they intend on doing for Knights) really justify the need for a whole codex? I'm starting to jump onto the whole admech hype train, but I don't need a $60 book just for that. Especially if I want to run a variety of Imperial forces. At this rate, I'd have to carry 6 (hardback... seriously, GW?) codices around just to play my Imperial army.

I'm thinking GW kind of missed the point of the fresh start that 8th edition provided...


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 16:55:32


Post by: warboss


 Fafnir wrote:
Does 14 units including Cawl (plus whatever they intend on doing for Knights) really justify the need for a whole codex? I'm starting to jump onto the whole admech hype train, but I don't need a $60 book just for that. Especially if I want to run a variety of Imperial forces. At this rate, I'd have to carry 6 (hardback... seriously, GW?) codices around just to play my Imperial army.

I'm thinking GW kind of missed the point of the fresh start that 8th edition provided...


It would meet my minimum criteria unlike with the pair of previously crowbarred apart mechanicus books. That's at least two choices for each unit type plus some specials that are all thematically linked... and we're not just talking about a few tiny variant bits turning the same plastic kit into a "different" unit. YMMV.

While I vehemently oppose making players this early on in the edition lug/use multiple books to have a single themed army (like two books for classic IG because you need AM and whatever the feth they renamed stormtroopers into to sell separately)... if you're carrying six books at this point for your Imperial Army then frankly it's your own fault for cramming everything and the kitchen sink into the same "imperium" keyword force. No one is forcing you to boil down an entire billion man multifaceted imperial crusade into a 2000pt force with elements from so many armies that were previously completely seperate in prior editions.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 16:58:04


Post by: Fafnir


 warboss wrote:
 Fafnir wrote:
Does 14 units including Cawl (plus whatever they intend on doing for Knights) really justify the need for a whole codex? I'm starting to jump onto the whole admech hype train, but I don't need a $60 book just for that. Especially if I want to run a variety of Imperial forces. At this rate, I'd have to carry 6 (hardback... seriously, GW?) codices around just to play my Imperial army.

I'm thinking GW kind of missed the point of the fresh start that 8th edition provided...


It would meet my minimum criteria unlike with the pair of previously crowbarred apart mechanicus books. That's at least two choices for each unit type plus some specials that are all thematically linked... and we're not just talking about a few tiny variant bits turning the same plastic kit into a "different" unit. YMMV.

While I vehemently oppose making players this early on in the edition lug/use multiple books to have a single themed army (like two books for classic IG because you need AM and whatever the feth they renamed stormtroopers into to sell separately)... if you're carrying six books at this point for your Imperial Army then frankly it's your own fault for cramming everything and the kitchen sink into the same "imperium" keyword force. No one is forcing you to boil down an entire billion man multifaceted imperial crusade into a 2000pt force with elements from so many armies that were previously completely seperate in prior editions.


Inquisition, respective chamber militants, assassins, and stormtroopers used to all be in one book, all the way back in 3rd edition. Then there was the Imperial Agents book at the end of 8th, which, as bad as it was, really doubled down on that whole 'Imperial soup' idea. No one's forcing me to, but for a long time it had been encouraged for my Inquisitor to draw his resources from a wide web of influence.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 17:00:12


Post by: WrentheFaceless


 Fafnir wrote:
Does 14 units including Cawl (plus whatever they intend on doing for Knights) really justify the need for a whole codex? I'm starting to jump onto the whole admech hype train, but I don't need a $60 book just for that. Especially if I want to run a variety of Imperial forces. At this rate, I'd have to carry 6 (hardback... seriously, GW?) codices around just to play my Imperial army.

I'm thinking GW kind of missed the point of the fresh start that 8th edition provided...


Yes? Adeptus Mechanicus is a major faction

Dont like it? Dont buy it, but doing ruin the rest of our excitement for the faction


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 17:04:48


Post by: Oldmike


I hope that this has full knight rules so I don't need the index at all and not just new knights


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 17:05:02


Post by: Slayer-Fan123


 Kanluwen wrote:
 Matt.Kingsley wrote:
Chaos Knights probably won't be in their own book given the model is no longer being sold (and the fact it's a single unit that doesn't fit with Daemons).

Chaos Knights made an appearance in the Index. I'm honestly surprised they didn't show up in CSM though.

I don't know if they'll get a book(doubtful) of their own, but I could see them maybe making an appearance via a Traitor Guard force if ever we get one.

I honestly think it would be easier to just do a single Imperial Knight book with traits, and allow them either Chaos or Imperium keywords.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 17:07:27


Post by: Formosa


 em_en_oh_pee wrote:
 Formosa wrote:
hopefully they get rid of those terrible protocals, or make them a ld test like in 30k, as right now they are excellent abilities for no downside.


Do you mean the ones for the Robots? Because they have downsides and require a test, which requires another model that takes an entire elite slot. So...


the ones that allow them to shoot twice require a test?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 17:10:41


Post by: ultimentra


To change protocols, a Datasmith needs to be 3'' away at the end of the movement phase, and you have to roll a 2+ to successfully change the protocol.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 17:13:44


Post by: FrozenDwarf


 NivlacSupreme wrote:
 em_en_oh_pee wrote:
 zedmeister wrote:
Nice. New model possibility, aye. Maybe a new flyer? New type of knight? Perhaps a transport? Nah, it'll be a knight


It'll be nothing. I am expecting zero new models. Maybe MAYBE a new HQ, since the faction really needs more than two options.

If we get anything at all, I will be content. Would be nice to have the variety of other factions. A flyer and transport would be most welcome, I am just not holding my breath.


One if you don't play mars!


or low points. aint no space for cawl in a cult list below 50pp


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 17:14:00


Post by: WrentheFaceless


 Formosa wrote:
 em_en_oh_pee wrote:
 Formosa wrote:
hopefully they get rid of those terrible protocals, or make them a ld test like in 30k, as right now they are excellent abilities for no downside.


Do you mean the ones for the Robots? Because they have downsides and require a test, which requires another model that takes an entire elite slot. So...


the ones that allow them to shoot twice require a test?


You have to not only have a datasmith in the army, but he has to be within at least 3 inches to the bots at the end of the movement phase and roll a 2+


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 17:17:09


Post by: CragHack


Yeah, I can not justify buying entire codex just for a few pages of Mechanicum Knight rules. I hope, those will get rolled into Knight codex as well, when it comes out.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 17:30:08


Post by: JohnnyHell


HQ rebox is the best peeps can hope for on this one!


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 17:30:41


Post by: em_en_oh_pee


 Formosa wrote:
 em_en_oh_pee wrote:
 Formosa wrote:
hopefully they get rid of those terrible protocals, or make them a ld test like in 30k, as right now they are excellent abilities for no downside.


Do you mean the ones for the Robots? Because they have downsides and require a test, which requires another model that takes an entire elite slot. So...


the ones that allow them to shoot twice require a test?


As others said, yes. A 2+ for a Datasmith. And that guy eats up an entire Elite slot and can't change wargear. He is useful though. But also, the Protocols don't kick in immediately. You have to wait until the next game turn. So going second is a death sentence for robots, as they go from 2+/4++ to 3+/5++, which is a significant different. Especially against the typical multi-damage weapons coming at them.

And the big downside to Protector Protocols (shoot twice) is that they can't move. At all. So lock them in combat and they need an entire turn to switch to another Protocol.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 17:46:54


Post by: Yodhrin


 Corrode wrote:
 Platuan4th wrote:
 FrozenDwarf wrote:
oooh, hope it brings some new cult models as it is desperatly needed, but moust of all some new HQ selections!

Having just 1 HQ is stupid.



Hope is the first step on the road to disappointment. This is very clearly a model-free release and the best we can hope for is an HQ for Skitarii using the unit leaders as a "conversion".


It's a single release rather than a dual one like GK/CSM so there's a chance of some models coming with.


I do hope so, it'd be nice to see a Skitarii HQ, maybe another type of Robot, or even if we're stepping into the parallel best timeline plastic bloody servitors. Wouldn't say no to more Techpriests of some description either. I doubt it though, it'll probably be Cawl and whatever Death Guard units are leftover from their Codex launch week.

beast_gts wrote:
Messiah wrote:
It's been known for some time that AM was after Death Guard. Good to see confirmation!


Yes, but people were claiming that AM stood for Astra Militarum, not AdMech.


Well, that's just odd, surely the other one would be "IG"



Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 17:51:47


Post by: Necros


Did Grey Knights get any new minis? If so I might have missed them. I'm kinda expecting this codex to just be the previous 2 smushed together, but no new models.. but ya never know.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 17:57:14


Post by: Kanluwen


 Necros wrote:
Did Grey Knights get any new minis? If so I might have missed them. I'm kinda expecting this codex to just be the previous 2 smushed together, but no new models.. but ya never know.

Grandmaster Voldus was removed from the Triumvirate of the Primarch box and is now available solo. That's about all.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 18:05:14


Post by: oni


warboss wrote:Glad to see that yet another deplorable habit of 6th/7th edition, the concept of MSU (minimum sellable unit) codex books, seems to be going away.


HAHA! I like that... Minimum Sellable Unit.

I'm super pumped about this codex release. Though I haven't had time to finish painting my Primaris Space Marines. Things need to slow down... Go back to only 1 or 2 releases a month. This multiple releases every week schedule is exhausting.



Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 18:26:56


Post by: Voss


 Necros wrote:
Did Grey Knights get any new minis? If so I might have missed them. I'm kinda expecting this codex to just be the previous 2 smushed together, but no new models.. but ya never know.


It's the downside of rushing out 10 books in 6 months. Most will just be books with no releases. Hopefully whoever is hiding towards the end of the Chosen 10 will get something, not just Tall Marines and Stinky Marines.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 18:45:05


Post by: Fafnir


 WrentheFaceless wrote:
 Fafnir wrote:
Does 14 units including Cawl (plus whatever they intend on doing for Knights) really justify the need for a whole codex? I'm starting to jump onto the whole admech hype train, but I don't need a $60 book just for that. Especially if I want to run a variety of Imperial forces. At this rate, I'd have to carry 6 (hardback... seriously, GW?) codices around just to play my Imperial army.

I'm thinking GW kind of missed the point of the fresh start that 8th edition provided...


Yes? Adeptus Mechanicus is a major faction

Dont like it? Dont buy it, but doing ruin the rest of our excitement for the faction


Admech is a major faction in the fluff. But in the fluff, Tau are an entirely pointless backwater science project, the Ecclesiarchy is bigger and further reaching than the Space Marines could ever hope to be, and most important battles are fought in space. In terms of actual game representation, Admech are pretty much in the same place as Genestealer cults. A tiny fanservice faction that was put in as a small release to please a vocal minority, and the new codex is going to do nothing to change that. There won't be any new units, or revelatory developments (you might get some stuff about Cawl, but his entire character is all about being un-Admech like). Most of the unit entries will likely be cut/pasted straight from the index, leaving you to pay $60 for two pages of forgeworld rules and fluff sections that have only been getting more disappointing with each release.

If GW was going to give the Admech a proper development with the new codex, which they aren't, then that might justify the cost and the physical space required. But as it stands, we're going to get some low-effort scraps instead in order to service GW's fetish for saddling players with as many books as they possibly can.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 18:54:15


Post by: em_en_oh_pee


 Fafnir wrote:
 WrentheFaceless wrote:
 Fafnir wrote:
Does 14 units including Cawl (plus whatever they intend on doing for Knights) really justify the need for a whole codex? I'm starting to jump onto the whole admech hype train, but I don't need a $60 book just for that. Especially if I want to run a variety of Imperial forces. At this rate, I'd have to carry 6 (hardback... seriously, GW?) codices around just to play my Imperial army.

I'm thinking GW kind of missed the point of the fresh start that 8th edition provided...


Yes? Adeptus Mechanicus is a major faction

Dont like it? Dont buy it, but doing ruin the rest of our excitement for the faction


Admech is a major faction in the fluff. But in the fluff, Tau are an entirely pointless backwater science project, the Ecclesiarchy is bigger and further reaching than the Space Marines could ever hope to be, and most important battles are fought in space. In terms of actual game representation, Admech are pretty much in the same place as Genestealer cults. A tiny fanservice faction that was put in as a small release to please a vocal minority, and the new codex is going to do nothing to change that. There won't be any new units, or revelatory developments (you might get some stuff about Cawl, but his entire character is all about being un-Admech like). Most of the unit entries will likely be cut/pasted straight from the index, leaving you to pay $60 for two pages of forgeworld rules and fluff sections that have only been getting more disappointing with each release.

If GW was going to give the Admech a proper development with the new codex, which they aren't, then that might justify the cost and the physical space required. But as it stands, we're going to get some low-effort scraps instead in order to service GW's fetish for saddling players with as many books as they possibly can.





Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 18:54:28


Post by: GoatboyBeta


 Necros wrote:
Did Grey Knights get any new minis? If so I might have missed them. I'm kinda expecting this codex to just be the previous 2 smushed together, but no new models.. but ya never know.


They got Voldus released separately. But they also got "new" units with the Dreadknight HQ option and access to the Storm talon/hawk. Its certainly possible that GW could do something similar with the AM. Solo release for Cawl, new options for existing models(Skitarii or Knight HQ, double gat cannons on Knights) and possibly raiding other armies for new units(AM Landraider?). But this codex is in a way combining three older books into one so I wouldn't rule out a proper new unit/model release.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 19:15:24


Post by: Messiah


 theharrower wrote:
Messiah wrote:
Huh, strange, considering GW mentioned Admech as one of the first on the Community page a long time ago: https://www.warhammer-community.com/2017/07/05/your-codex-is-coming-july-5gw-homepage-post-1/


Where does it say that?

Codex: Space Marines will be swiftly followed by the Grey Knights and Chaos Space Marines with Death Guard not far behind. (Yeah, you read that right – the sons of Mortarion are getting their own codex.)

Unless you are referring to this bit, which was just giving examples on unit rules and wasn't saying when the Codex would drop:

For you gamers out there, one very exciting addition are new rules representing specific sub-groups in many of the major factions; these range from old classics like the Space Marine Chapters or Chaos Space Marine Legions to returning rules for individual craftworlds, as well as previously unexplored groupings like Necron dynasties and Adeptus Mechanicus forge worlds. These will be included in each codex.





It's kind of obvious they are talking about the next batch of codices, don't you think? I would expect Craftworld and Necron codices are also done and next in the release order together with the rumoured Thousand Son Codex. That makes 8 of 10 to be released this year.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 19:23:24


Post by: Hawky


AdMech could use some kind of a transport. Either new one, or maybe the trusty Chimera or Rhino/Razorback, equiped with some AdMech typical weaponry.
Or at least better M characteristics to make them bit faster.

In case no new units will be added, FW can always include some 30k units in "Imperial Armour" books, like Triaros Conveyor as dedicated transport, or the Thallax as some elite/heavy support unit.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 19:32:32


Post by: Ghaz


Messiah wrote:
It's kind of obvious they are talking about the next batch of codices, don't you think?

No. I think they just randomly chose a few codices to use as an example.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 19:33:52


Post by: Formosa


 em_en_oh_pee wrote:
 Formosa wrote:
 em_en_oh_pee wrote:
 Formosa wrote:
hopefully they get rid of those terrible protocals, or make them a ld test like in 30k, as right now they are excellent abilities for no downside.


Do you mean the ones for the Robots? Because they have downsides and require a test, which requires another model that takes an entire elite slot. So...


the ones that allow them to shoot twice require a test?


As others said, yes. A 2+ for a Datasmith. And that guy eats up an entire Elite slot and can't change wargear. He is useful though. But also, the Protocols don't kick in immediately. You have to wait until the next game turn. So going second is a death sentence for robots, as they go from 2+/4++ to 3+/5++, which is a significant different. Especially against the typical multi-damage weapons coming at them.

And the big downside to Protector Protocols (shoot twice) is that they can't move. At all. So lock them in combat and they need an entire turn to switch to another Protocol.


then i need to apologise, because i was cheated, i was told, that the skill kicks in imediatly and the skills can be chosen freely and no roll is required


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 19:35:20


Post by: alleus


I just want to use my 30k Mechanicum models for 40k as well. Will probably need to wait for Fires of Cyraxus for that though, I highly doubt anything will be in this codex.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 19:38:21


Post by: Mad Doc Grotsnik


I for one look forward to not needing three sodding books to play my army, and not having to bend my old, decrepit melon round how allies work.

I also look forward to being able to back up Skitarii with my Kastellan maniples (yeah. Plural).

Also stoked about getting rules to reflect different origin Forgeworlds. I just hope Ryza doesn't get easy ways round Plasma, because despite loving me some Plasma (and I do. Loves it I do. LOVES IT), that would risk making other Forgeworlds largely defunct, on account Adeptus Mechanicus armies can field filthy amounts of Plasma.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 19:38:56


Post by: em_en_oh_pee


 Formosa wrote:
 em_en_oh_pee wrote:
 Formosa wrote:
 em_en_oh_pee wrote:
 Formosa wrote:
hopefully they get rid of those terrible protocals, or make them a ld test like in 30k, as right now they are excellent abilities for no downside.


Do you mean the ones for the Robots? Because they have downsides and require a test, which requires another model that takes an entire elite slot. So...


the ones that allow them to shoot twice require a test?


As others said, yes. A 2+ for a Datasmith. And that guy eats up an entire Elite slot and can't change wargear. He is useful though. But also, the Protocols don't kick in immediately. You have to wait until the next game turn. So going second is a death sentence for robots, as they go from 2+/4++ to 3+/5++, which is a significant different. Especially against the typical multi-damage weapons coming at them.

And the big downside to Protector Protocols (shoot twice) is that they can't move. At all. So lock them in combat and they need an entire turn to switch to another Protocol.


then i need to apologise, because i was cheated, i was told, that the skill kicks in imediatly and the skills can be chosen freely and no roll is required


You should definitely bring this to the other player's attention. They are not playing correctly.


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
I for one look forward to not needing three sodding books to play my army, and not having to bend my old, decrepit melon round how allies work.

I also look forward to being able to back up Skitarii with my Kastellan maniples (yeah. Plural).

Also stoked about getting rules to reflect different origin Forgeworlds. I just hope Ryza doesn't get easy ways round Plasma, because despite loving me some Plasma (and I do. Loves it I do. LOVES IT), that would risk making other Forgeworlds largely defunct, on account Adeptus Mechanicus armies can field filthy amounts of Plasma.


None of the units currently that can bring plasma are worth a crap though! So unless they drop the Kataphron and Vanguard points down a bunch, Ryza won't get much love even if it does help Plasma.

Really, really hoping Metalica doesn't get the shaft after spending the last six grueling weeks painting my 2k list.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 19:41:43


Post by: Mad Doc Grotsnik


Yeah, but bobbins or not pumping out Plasma like they're armed with Supersoakers is funny.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 19:42:09


Post by: str00dles1


 Fafnir wrote:
 WrentheFaceless wrote:
 Fafnir wrote:
Does 14 units including Cawl (plus whatever they intend on doing for Knights) really justify the need for a whole codex? I'm starting to jump onto the whole admech hype train, but I don't need a $60 book just for that. Especially if I want to run a variety of Imperial forces. At this rate, I'd have to carry 6 (hardback... seriously, GW?) codices around just to play my Imperial army.

I'm thinking GW kind of missed the point of the fresh start that 8th edition provided...


Yes? Adeptus Mechanicus is a major faction

Dont like it? Dont buy it, but doing ruin the rest of our excitement for the faction


Admech is a major faction in the fluff. But in the fluff, Tau are an entirely pointless backwater science project, the Ecclesiarchy is bigger and further reaching than the Space Marines could ever hope to be, and most important battles are fought in space. In terms of actual game representation, Admech are pretty much in the same place as Genestealer cults. A tiny fanservice faction that was put in as a small release to please a vocal minority, and the new codex is going to do nothing to change that. There won't be any new units, or revelatory developments (you might get some stuff about Cawl, but his entire character is all about being un-Admech like). Most of the unit entries will likely be cut/pasted straight from the index, leaving you to pay $60 for two pages of forgeworld rules and fluff sections that have only been getting more disappointing with each release.

If GW was going to give the Admech a proper development with the new codex, which they aren't, then that might justify the cost and the physical space required. But as it stands, we're going to get some low-effort scraps instead in order to service GW's fetish for saddling players with as many books as they possibly can.


You are acting like they are holding a gun to your head. It was your choice to play 5-6 factions of imperium, not GWs. they stated awhile ago that each faction/sub facion is getting a book. I cant see how this is some sort of surprise to you.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 19:46:03


Post by: Rinion


Cynically, Forgeworld rules won't matter because Cawl is Mars!


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 19:47:39


Post by: Arachnofiend


I'm pretty excited to see Forge World Tactics; AdMech is an army who's aesthetic I really admire (the only Imperium army with an aesthetic I like, actually) but I can't get into their static gunline playstyle. I'm hoping one of the Forge Worlds opens up a more aggressive infantry based style so I can give it a try.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 19:48:56


Post by: Imateria


str00dles1 wrote:
 Fafnir wrote:
 WrentheFaceless wrote:
 Fafnir wrote:
Does 14 units including Cawl (plus whatever they intend on doing for Knights) really justify the need for a whole codex? I'm starting to jump onto the whole admech hype train, but I don't need a $60 book just for that. Especially if I want to run a variety of Imperial forces. At this rate, I'd have to carry 6 (hardback... seriously, GW?) codices around just to play my Imperial army.

I'm thinking GW kind of missed the point of the fresh start that 8th edition provided...


Yes? Adeptus Mechanicus is a major faction

Dont like it? Dont buy it, but doing ruin the rest of our excitement for the faction


Admech is a major faction in the fluff. But in the fluff, Tau are an entirely pointless backwater science project, the Ecclesiarchy is bigger and further reaching than the Space Marines could ever hope to be, and most important battles are fought in space. In terms of actual game representation, Admech are pretty much in the same place as Genestealer cults. A tiny fanservice faction that was put in as a small release to please a vocal minority, and the new codex is going to do nothing to change that. There won't be any new units, or revelatory developments (you might get some stuff about Cawl, but his entire character is all about being un-Admech like). Most of the unit entries will likely be cut/pasted straight from the index, leaving you to pay $60 for two pages of forgeworld rules and fluff sections that have only been getting more disappointing with each release.

If GW was going to give the Admech a proper development with the new codex, which they aren't, then that might justify the cost and the physical space required. But as it stands, we're going to get some low-effort scraps instead in order to service GW's fetish for saddling players with as many books as they possibly can.


You are acting like they are holding a gun to your head. It was your choice to play 5-6 factions of imperium, not GWs. they stated awhile ago that each faction/sub facion is getting a book. I cant see how this is some sort of surprise to you.

The real irony in his complaining is that most people have actually got their wish with this, the three separate factions of the AdMech have finally been consolidated into a single book for a complete Adeptus Mechanicus faction. Now all we need is Fires of Cyraxus.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 19:56:14


Post by: Mad Doc Grotsnik


Of course, what we really need is for the cash price of Electropriests to drop. Those lads are pricey, but ded 'ard!


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 20:00:45


Post by: GoatboyBeta


Total wish listing but a new AM specific IK would be cool. Same base kit but replace the Warden sprue with a new AM weapon or two and some new armour plates.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 20:02:41


Post by: Formosa


 em_en_oh_pee wrote:
 Formosa wrote:
 em_en_oh_pee wrote:
 Formosa wrote:
 em_en_oh_pee wrote:
 Formosa wrote:
hopefully they get rid of those terrible protocals, or make them a ld test like in 30k, as right now they are excellent abilities for no downside.


Do you mean the ones for the Robots? Because they have downsides and require a test, which requires another model that takes an entire elite slot. So...


the ones that allow them to shoot twice require a test?


As others said, yes. A 2+ for a Datasmith. And that guy eats up an entire Elite slot and can't change wargear. He is useful though. But also, the Protocols don't kick in immediately. You have to wait until the next game turn. So going second is a death sentence for robots, as they go from 2+/4++ to 3+/5++, which is a significant different. Especially against the typical multi-damage weapons coming at them.

And the big downside to Protector Protocols (shoot twice) is that they can't move. At all. So lock them in combat and they need an entire turn to switch to another Protocol.


then i need to apologise, because i was cheated, i was told, that the skill kicks in imediatly and the skills can be chosen freely and no roll is required


You should definitely bring this to the other player's attention. They are not playing correctly.


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
I for one look forward to not needing three sodding books to play my army, and not having to bend my old, decrepit melon round how allies work.

I also look forward to being able to back up Skitarii with my Kastellan maniples (yeah. Plural).

Also stoked about getting rules to reflect different origin Forgeworlds. I just hope Ryza doesn't get easy ways round Plasma, because despite loving me some Plasma (and I do. Loves it I do. LOVES IT), that would risk making other Forgeworlds largely defunct, on account Adeptus Mechanicus armies can field filthy amounts of Plasma.


None of the units currently that can bring plasma are worth a crap though! So unless they drop the Kataphron and Vanguard points down a bunch, Ryza won't get much love even if it does help Plasma.

Really, really hoping Metalica doesn't get the shaft after spending the last six grueling weeks painting my 2k list.


it was at a tournament and i cant unfortunately, but i will remember for next time and ask to read the rule, in my defence, it was my 3rd game of 8th


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 21:29:25


Post by: cuda1179


I'm just keeping my fingers crossed that Skitarri and Cult Mech can be taken in the same battleforged list while still benefitting from all bonuses. They always seemed like they should just be one army, but even in the new indexes they really aren't.

My Kataphrons need some meat shields darnit.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 22:27:06


Post by: Yodhrin


 Hawky wrote:
AdMech could use some kind of a transport. Either new one, or maybe the trusty Chimera or Rhino/Razorback, equiped with some AdMech typical weaponry.
Or at least better M characteristics to make them bit faster.

In case no new units will be added, FW can always include some 30k units in "Imperial Armour" books, like Triaros Conveyor as dedicated transport, or the Thallax as some elite/heavy support unit.


We were supposed to get almost all the FW stuff in Fires of Cyraxus, but that's been put on hold for an indeterminate period.

Honestly though I'd rather GW just put the Specialus Snowflakeicus nonsense aside for once and gave us bloody Rhinos like the older fluff says we should have. If they absolutely must sell a new kit rather than just sticking a Deathwatch-style icons sprue in a Rhino box, do the Rhino Advancer(extended chassis, open-top Rhino with reinforced glacis plate and a quad-HB mount up-front).


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 22:35:47


Post by: Don Savik


Yea I highly doubt they're going to get new models with the codex release. 'but we only have 1 hq! we don't have any transport!' is the response I see on every thread on this subject, and to that I just gotta say:

You still started the army anyways knowing 100% they don't have that stuff. You don't hear ork players saying 'yea but where are our 2+ ballistic skill models? we don't have any of those!'

Granted, 1 HQ is kind of lame, and Cawl being the only special character is a problem, which is why this codex should've probably been one of the last ones. I don't see them putting out any new admech models when they're just going to drop a ton of nurgle stuff (40k and AoS) right on us.

Also as someone who is sick of fighting Cawl + Dominus + 3 Dunecrawler ball of constant healing, I'm not looking forward to the knight being able to get repaired. Ugh, as if the admech wasn't static enough already.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 22:36:10


Post by: WrentheFaceless


Rinion wrote:
Cynically, Forgeworld rules won't matter because Cawl is Mars!


Thats the real issue i worry about unless they add a generic Archmagos option thats a cawl lite that can be any forge world, like a Chapter Master


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 22:41:01


Post by: Mr Morden


Hurrah not Marines!!

Hoping for some transports - if they can't be bothered to make new Ad Mech stuff - make all the 30k stuff usable by them.

Like Marines get.

Honestly though I'd rather GW just put the Specialus Snowflakeicus nonsense aside for once and gave us bloody Rhinos like the older fluff says we should have. If they absolutely must sell a new kit rather than just sticking a Deathwatch-style icons sprue in a Rhino box, do the Rhino Advancer(extended chassis, open-top Rhino with reinforced glacis plate and a quad-HB mount up-front).


Yeah its wierd - they did it with Sisters of Silence - just make some new doors or whatever and sell Ad MEch Land Raiders, Rhinos, Leman Russ etc.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/22 22:44:31


Post by: ph34r


 Don Savik wrote:
Also as someone who is sick of fighting Cawl + Dominus + 3 Dunecrawler ball of constant healing, I'm not looking forward to the knight being able to get repaired. Ugh, as if the admech wasn't static enough already.
I too wish our units could move around a bit more effectively. Right now I love shooting twice with robots but being unable to move can get a bit troublesome.

Really, I hope they change/fix without necessarily nerfing the Kastelan rules. Right now, going first with them makes their orders so much better that it just grinds salt into the already bad wound of whenever one ends up going second.


Automatically Appended Next Post:
 Mr Morden wrote:
Yeah its wierd - they did it with Sisters of Silence - just make some new doors or whatever and sell Ad MEch Land Raiders, Rhinos, Leman Russ etc.
I'll second this, it is a bit weird to me that the war machines the AdMech churns out by the billion for the Imperial Guard never end up used in Skitarii armies. Back when Admech didn't really exist rules-wise you probably would use Imperial Guard rules so I bet a ton of people, myself included, have a bunch of typical Imperial vehicles modeled up in Mechanicus style.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 00:45:09


Post by: H.B.M.C.


overtyrant wrote:
I think we'll only get Cawl as a stand alone release with this model wise.


Which is a shame as I'd at least hope for a new robot and a new generic non-named HQ for a release like this.

 Fafnir wrote:
A tiny fanservice faction that was put in as a small release to please a vocal minority...


GW did not invest in new plastic molds, printing costs and artwork commissioning for an entire new force (not to mention Genestealer Cults) to 'please a vocal minority'. Such supposition is ludicrous.




Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 01:06:49


Post by: Fafnir


 H.B.M.C. wrote:


GW did not invest in new plastic molds, printing costs and artwork commissioning for an entire new force (not to mention Genestealer Cults) to 'please a vocal minority'. Such supposition is ludicrous.




That fits for every faction that isn't Space Marines.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 01:09:20


Post by: Galas


If Genestealer and Mechanicus have been done because of a vocal minority HELL YES for those people.
Please GW hear more vocal minorities, because when they ear the silent mayority they just do space marines.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 01:17:18


Post by: Arachnofiend


 Don Savik wrote:
Yea I highly doubt they're going to get new models with the codex release. 'but we only have 1 hq! we don't have any transport!' is the response I see on every thread on this subject, and to that I just gotta say:

You still started the army anyways knowing 100% they don't have that stuff. You don't hear ork players saying 'yea but where are our 2+ ballistic skill models? we don't have any of those!'

Granted, 1 HQ is kind of lame, and Cawl being the only special character is a problem, which is why this codex should've probably been one of the last ones. I don't see them putting out any new admech models when they're just going to drop a ton of nurgle stuff (40k and AoS) right on us.

Also as someone who is sick of fighting Cawl + Dominus + 3 Dunecrawler ball of constant healing, I'm not looking forward to the knight being able to get repaired. Ugh, as if the admech wasn't static enough already.

To be fair, when people started the army in 7th every unit could make a scout move and therefore did not really need a transport.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 02:10:52


Post by: Grimgold


So who do you think is after ad mech, Tau perhaps? They weren't on the list of guaranteed next year and the ad mech and them have been circling each other for a while.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 02:35:03


Post by: H.B.M.C.


 Fafnir wrote:
That fits for every faction that isn't Space Marines.


Now you're being intentionally obtuse. Stop it.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 02:37:15


Post by: Generalstoner


One can hope but I pray to open this book and find the Triaros conveyor listed there to give us a true means of dedicated transport.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 02:41:49


Post by: H.B.M.C.


Not unless it's coming out in plastic.

We should hope for nothing, 'cause chances are we'll get Solo Cawl and that's it. I want there to be a new dual robot kit and some sort of Skitarii-based HQ (or even a plastic support Servitor kit)... but it'll be Cawl.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 02:47:34


Post by: BrianDavion


 theharrower wrote:
Messiah wrote:
Huh, strange, considering GW mentioned Admech as one of the first on the Community page a long time ago: https://www.warhammer-community.com/2017/07/05/your-codex-is-coming-july-5gw-homepage-post-1/


Where does it say that?

Codex: Space Marines will be swiftly followed by the Grey Knights and Chaos Space Marines with Death Guard not far behind. (Yeah, you read that right – the sons of Mortarion are getting their own codex.)

Unless you are referring to this bit, which was just giving examples on unit rules and wasn't saying when the Codex would drop:

For you gamers out there, one very exciting addition are new rules representing specific sub-groups in many of the major factions; these range from old classics like the Space Marine Chapters or Chaos Space Marine Legions to returning rules for individual craftworlds, as well as previously unexplored groupings like Necron dynasties and Adeptus Mechanicus forge worlds. These will be included in each codex.





admech IS mentioned. this to me makes me suspect Necrons are gonna be an October release


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 02:53:22


Post by: Fafnir


I'm not saying that Admech shouldn't get representation. I'm just saying that there's very little reason for them not to appear amoungst a wider Imperial book. At least until they're given a full expansion to their range. 14 units is not enough to justify the cost. My point is that they deserve better than the half-assed release that they're very likely to be getting.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 03:42:34


Post by: Carnikang


 Fafnir wrote:
I'm not saying that Admech shouldn't get representation. I'm just saying that there's very little reason for them not to appear amoungst a wider Imperial book. At least until they're given a full expansion to their range. 14 units is not enough to justify the cost. My point is that they deserve better than the half-assed release that they're very likely to be getting.


Why is the number of units what makes or breaks it for you? How they play and what those 14 units can take should be considered. I mean, half of the Genestealer Cult roster is just Astra Militarium units, and it works fine and has it's own flavor to it.

Depending on what's in the book as well, could easily justify a new Codex. From the looks of it, Space Marines were 50, but GK and CSM are 40. Maybe AdMech will be 40 or less?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 04:35:05


Post by: cuda1179


I'd love it if they simply added in the Enginseer and normal servitors. That would be an HQ and an elite choice. In the case of the Enginseer, a very cheap HQ choice. Both are all ready existing models (although the servitors could use an update). Also, they were CM units in 7th if you bought the Imperial Agents book.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 04:37:54


Post by: Kid_Kyoto


 warboss wrote:
Glad to see that yet another deplorable habit of 6th/7th edition, the concept of MSU (minimum sellable unit) codex books, seems to be going away.


Funny how you say that just as the DeathGuard codex is coming

GW givith and GW taketh away.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 04:38:51


Post by: alextroy


I guess it is also a question of how you count them. There are 22 Datasheets for Cult Mechanicus, Skitarri and Questor Imperialis in Imperial Index 2. 22 Units doesn't seem all that small to me.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 04:54:23


Post by: BrianDavion


 Kid_Kyoto wrote:
 warboss wrote:
Glad to see that yet another deplorable habit of 6th/7th edition, the concept of MSU (minimum sellable unit) codex books, seems to be going away.


Funny how you say that just as the DeathGuard codex is coming

GW givith and GW taketh away.


death guard look reasonably beefy given that they'll have all the stuff in the starter box, special terminators, their own unique tank, as well as a number of CSM stuff that the index says they can take.

thats on of the advantages of the CSM factions, GW can beef them out with CSM stuff,


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 05:13:10


Post by: MajorWesJanson


 cuda1179 wrote:
I'd love it if they simply added in the Enginseer and normal servitors. That would be an HQ and an elite choice. In the case of the Enginseer, a very cheap HQ choice. Both are all ready existing models (although the servitors could use an update). Also, they were CM units in 7th if you bought the Imperial Agents book.


Both are already included in Cult-Mech, but as Elite choices.

Cawl as a standalone is a given (probably for like $50) but I would like a few more models. A clampack Skitarii Prime would be extremely useful, and a flier and transport would be helpful. At the least, add Land Raiders as an option. I'd also love the ability to swap a single power fist on the kastellans for a gun instead of both.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 05:42:30


Post by: Voss


 alextroy wrote:
I guess it is also a question of how you count them. There are 22 Datasheets for Cult Mechanicus, Skitarri and Questor Imperialis in Imperial Index 2. 22 Units doesn't seem all that small to me.


Most are just a gun swap though. Not so much different units as a different way of handling weapon options.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 06:15:50


Post by: MajorWesJanson


Voss wrote:
 alextroy wrote:
I guess it is also a question of how you count them. There are 22 Datasheets for Cult Mechanicus, Skitarri and Questor Imperialis in Imperial Index 2. 22 Units doesn't seem all that small to me.


Most are just a gun swap though. Not so much different units as a different way of handling weapon options.


Pretty much on par with Tactical Squad vs Assault Squad vs Devastator squad. Wargear options mainly, while Marines put them in different slots, but Mechanicus has their duplicates in the same slots but with different special rules for each.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 06:18:50


Post by: Firefox1


I had hoped their codex would be later on schedule. That would have increased the chances that more unseen units would be included. I really would like to have additional Legio Cybernetica choices (vorax, thanatar, domitar esp. Thallax!).
With the AdMech codex release in late september, i fear we won´t see such choices.
A transport would be nice, something with repulsor tech, maybe?
And more "exotic" weapons, where have all the volkites gone?
Hopefully they include all knights in the codex.

BrianDavion wrote:
Spoiler:
 theharrower wrote:
Messiah wrote:
Huh, strange, considering GW mentioned Admech as one of the first on the Community page a long time ago: https://www.warhammer-community.com/2017/07/05/your-codex-is-coming-july-5gw-homepage-post-1/


Where does it say that?

Codex: Space Marines will be swiftly followed by the Grey Knights and Chaos Space Marines with Death Guard not far behind. (Yeah, you read that right – the sons of Mortarion are getting their own codex.)

Unless you are referring to this bit, which was just giving examples on unit rules and wasn't saying when the Codex would drop:

For you gamers out there, one very exciting addition are new rules representing specific sub-groups in many of the major factions; these range from old classics like the Space Marine Chapters or Chaos Space Marine Legions to returning rules for individual craftworlds, as well as previously unexplored groupings like Necron dynasties and Adeptus Mechanicus forge worlds. These will be included in each codex.





admech IS mentioned. this to me makes me suspect Necrons are gonna be an October release

They also mentioned Craftworld Eldar and both had a role in Gathering Storm.
After the initial announcement of 4 it seems they now changed to announce one after the other. We will see.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 06:22:21


Post by: shade1313


 Fafnir wrote:
I'm not saying that Admech shouldn't get representation. I'm just saying that there's very little reason for them not to appear amoungst a wider Imperial book. At least until they're given a full expansion to their range. 14 units is not enough to justify the cost. My point is that they deserve better than the half-assed release that they're very likely to be getting.



The original Dark Eldar codex was, what, 15 units?

The first Necron codex was similar, maybe even smaller, I don't remember exactly.

First Tau was something like 12.

All of those are not counting any special characters, Compared to the 16 of the current AdMech list (which does not include Cawl, but does include the Enginseer). It seems GW has a record of thinking that the number of units they have IS codex ready, although I grant that they started as two much more abbreviated codices. AdMech is still a very young faction on the field, and I have no doubts that they'll grow, but to say that the relatively small number of units (compared to other armies, including the massively bloated list that SM have, for example) doesn't warrant a codex of their own doesn't mesh with the history of codex publishing. I'd like to see them get more, but I think very few armies are going to get much expansion in this first burst of codices.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 06:46:08


Post by: FrozenDwarf


shade1313 wrote:
 Fafnir wrote:
I'm not saying that Admech shouldn't get representation. I'm just saying that there's very little reason for them not to appear amoungst a wider Imperial book. At least until they're given a full expansion to their range. 14 units is not enough to justify the cost. My point is that they deserve better than the half-assed release that they're very likely to be getting.



The original Dark Eldar codex was, what, 15 units?

The first Necron codex was similar, maybe even smaller, I don't remember exactly.

First Tau was something like 12.

All of those are not counting any special characters, Compared to the 16 of the current AdMech list (which does not include Cawl, but does include the Enginseer). It seems GW has a record of thinking that the number of units they have IS codex ready, although I grant that they started as two much more abbreviated codices. AdMech is still a very young faction on the field, and I have no doubts that they'll grow, but to say that the relatively small number of units (compared to other armies, including the massively bloated list that SM have, for example) doesn't warrant a codex of their own doesn't mesh with the history of codex publishing. I'd like to see them get more, but I think very few armies are going to get much expansion in this first burst of codices.


thing is, skitarii and cult has no purpouse to be in the same book, it is two completely different armies. it is as if SM and IG was placed in the same codex.
skitari on its own is a viable army yes whit a decent selections of units. cult is very mutch up to luck and size of the game if is viable or not, but having only 3 units (where the only diff is what kind of wep they bring) where 2 of them are robots is just meh!






Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 07:02:29


Post by: Aaranis


 FrozenDwarf wrote:
shade1313 wrote:
thing is, skitarii and cult has no purpouse to be in the same book, it is two completely different armies. it is as if SM and IG was placed in the same codex.
skitari on its own is a viable army yes whit a decent selections of units. cult is very mutch up to luck and size of the game if is viable or not, but having only 3 units (where the only diff is what kind of wep they bring) where 2 of them are robots is just meh!


No, they are not ? You can't even field a Skitarii force on its own because of the lack of HQ. Are you stuck in 7th edition ? They were always meant to be in a single codex and I still don't understand why they weren't from the start.

Anyway, really happy to see our codex come out so soon, I hope it's not detrimental to its contents and that we'll still have a transport or some way to use other transports from the Imperium, even if I'd like a new kit that is more AdMech like and not 25 years old.

Curious as to the actual Forge-World tactics, can't wait to see what they'll bring !


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 07:43:45


Post by: ZebioLizard2


thing is, skitarii and cult has no purpouse to be in the same book, it is two completely different armies. it is as if SM and IG was placed in the same codex.
I... What? I'm really going to need an explanation for how those who serve the Cult Mechanicus as both their personal Forgeworld armies and on the missions in service are two completely different armies.


I'd love it if they simply added in the Enginseer and normal servitors. That would be an HQ and an elite choice.
An Enginseer is a very, very low ranking Cult Mechanicus Member, they would be weird as some sort of HQ choice. Enginseers are actually kinda looked down upon because they are generally part of the routine maintenance part of Mechanicus rather then one of the higher tiers.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 08:04:06


Post by: Mr_Rose


What we need is specialised Magos. We already have the Dominus (generic leader type) but none of the major divisions of the Adeptus Mechanicus are represented. Like where’s my Magos Biologis who gives re-rolls to wound and/or poison type effects, and can heal non-Mechanicus allies?
Or a Magos Logis who has standard bearer type abilities due to his mad organisational skillz?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 08:07:32


Post by: MaxT


The forgeworld rules are going to be in a really weird place, as Cawl is Mars and so good that either the Mars specific rules have to be terrible to even bother considering the other 6 forgeworlds, they need to do a few modelless chars for the other forgeworlds (lol right) or there's no point in doing the other ones


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 08:37:10


Post by: Kid_Kyoto


Or nerf Cawl, I mean they already sold a bunch of those box sets, so nerf him and get ready for the new hotness to come out.



Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 09:19:16


Post by: H.B.M.C.


 ZebioLizard2 wrote:
An Enginseer is a very, very low ranking Cult Mechanicus Member, they would be weird as some sort of HQ choice. Enginseers are actually kinda looked down upon because they are generally part of the routine maintenance part of Mechanicus rather then one of the higher tiers.


It doesn't have to be an Enginseer. You can call him a Tech-Priest.

Just seems weird to have a Cult/Adeptus Mechanicus army that doesn't have any actual Tech-Priests in it, just a Magos, a giant special character, and whatever this guy is meant to be.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 11:00:58


Post by: Messiah


Since the Enginseer is an elite choice in the Admech Index, chansens are they will stay the same, along with Servitors.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 11:59:50


Post by: em_en_oh_pee


 Kid_Kyoto wrote:
Or nerf Cawl, I mean they already sold a bunch of those box sets, so nerf him and get ready for the new hotness to come out.



Nerf him how? He is already pretty mediocre for his cost.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 12:19:54


Post by: davethe13th


Not sure if they'll do it but Could Dark Mechanicus be one of the "forge worlds"? Maybe one of the abilities is to change the Imperium keyword to Chaos


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 12:26:24


Post by: em_en_oh_pee


 davethe13th wrote:
Not sure if they'll do it but Could Dark Mechanicus be one of the "forge worlds"? Maybe one of the abilities is to change the Imperium keyword to Chaos


Probably not. That seems like something that would get its own release.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 13:28:59


Post by: ZebioLizard2


 H.B.M.C. wrote:
 ZebioLizard2 wrote:
An Enginseer is a very, very low ranking Cult Mechanicus Member, they would be weird as some sort of HQ choice. Enginseers are actually kinda looked down upon because they are generally part of the routine maintenance part of Mechanicus rather then one of the higher tiers.


It doesn't have to be an Enginseer. You can call him a Tech-Priest.

Just seems weird to have a Cult/Adeptus Mechanicus army that doesn't have any actual Tech-Priests in it, just a Magos, a giant special character, and whatever this guy is meant to be.


Oh I'm not against any other HQ's being added in or actual engineer.. For note you have Magos that are actually the class sort you'd want, the main issue is that there's no differentiating the different Magos types, for example a Genator Magos Biologis who works with sculpting flesh, a Magos Technicus for working with machines.. (Or was that Magos Fabricator).

Unless you mean what is called a Tech Priest, which the Magos are.

I wouldn't mind a Skitarii leader however personally, or at least one that would be considered high enough rank to lead such a force from afar.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 13:35:44


Post by: em_en_oh_pee


 ZebioLizard2 wrote:


I wouldn't mind a Skitarii leader however personally, or at least one that would be considered high enough rank to lead such a force from afar.


Kinda like what they do with the Tempestus Scion kit. The Sergeant dude can be a Prime, right? That would work for Skitarii, since they have the stuff needed to differentiate them (helmets, robe markings, etc).


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 13:45:31


Post by: Kanluwen


 em_en_oh_pee wrote:
 ZebioLizard2 wrote:


I wouldn't mind a Skitarii leader however personally, or at least one that would be considered high enough rank to lead such a force from afar.


Kinda like what they do with the Tempestus Scion kit. The Sergeant dude can be a Prime, right? That would work for Skitarii, since they have the stuff needed to differentiate them (helmets, robe markings, etc).

Honestly, we'd be better off with an actual Skitarii <Fancy Name Here> kit.

Would be an interesting way to add an HQ option to their collection of stuff. Could be a cool blend of a Skitarii and Sicarian with some weird science-y weapons. Volkite arm maybe?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 13:52:14


Post by: MechaEmperor7000


 Mr_Rose wrote:
What we need is specialised Magos. We already have the Dominus (generic leader type) but none of the major divisions of the Adeptus Mechanicus are represented. Like where’s my Magos Biologis who gives re-rolls to wound and/or poison type effects, and can heal non-Mechanicus allies?
Or a Magos Logis who has standard bearer type abilities due to his mad organisational skillz?


This. Just, all of this. There is so much potential there, not to mention an excellent opportunity to release a multipart kit that lets you build up a Magos of your choice.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 14:49:00


Post by: Galas


 Kid_Kyoto wrote:
 warboss wrote:
Glad to see that yet another deplorable habit of 6th/7th edition, the concept of MSU (minimum sellable unit) codex books, seems to be going away.


Funny how you say that just as the DeathGuard codex is coming

GW givith and GW taketh away.


Death Guard is gonna have much more unique units than Blood Angels, Grey Knights and Dark Angels, so... they deserve their own Codex. They are gonna have more units than some factions... I don't think is a bad thing that GW is giving the cult-legions his own "special snowflake chapter" threatment. Of course people is gonna come to cry about "space marines are everywere!" but at this point I think we just need to accept and embrace it.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 17:27:28


Post by: Verviedi


+1 for the super modular Magos idea. The 30k Magos has a TON of options, most of which are useful, and anything that makes a theoretical 40k Magos like that has my approval.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 17:42:35


Post by: Octovol


The Adeptus Mechanicus are being re-armed for the new edition with their best codex ever


If we're all set on there being no new units, how do we interpret this statement in yesterday's announcement? Re adding some flavour to some of the neutered units?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 20:01:52


Post by: Qlanth


I can't believe that people are reacting to Ad Mech and Skitarri being combined into one book with another faction (Questor Mechanicus) by saying that they should have included all these into a "wider Imperium" book.

That's... exactly what they did? Last edition all these were or would have been separate books. Now they combined three of them into one book and you're mad that it's not... less books?

Some people will never be happy...


Automatically Appended Next Post:
MaxT wrote:
The forgeworld rules are going to be in a really weird place, as Cawl is Mars and so good that either the Mars specific rules have to be terrible to even bother considering the other 6 forgeworlds, they need to do a few modelless chars for the other forgeworlds (lol right) or there's no point in doing the other ones


This could be easily solved with really useful relics that Cawl can't take.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 20:26:58


Post by: MechaEmperor7000


Qlanth wrote:
I can't believe that people are reacting to Ad Mech and Skitarri being combined into one book with another faction (Questor Mechanicus) by saying that they should have included all these into a "wider Imperium" book.

That's... exactly what they did? Last edition all these were or would have been separate books. Now they combined three of them into one book and you're mad that it's not... less books?

Some people will never be happy...


This is the internet, people will only be happy when their army has 2000 viable choices all for dirt cheap and easily OP. Then the other half will start complaining.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 22:23:00


Post by: Imateria


Octovol wrote:
The Adeptus Mechanicus are being re-armed for the new edition with their best codex ever


If we're all set on there being no new units, how do we interpret this statement in yesterday's announcement? Re adding some flavour to some of the neutered units?

In regards to that specific statement, it's not hard to have your best ever codex when you've never had a codex before.


Automatically Appended Next Post:
Qlanth wrote:
I can't believe that people are reacting to Ad Mech and Skitarri being combined into one book with another faction (Questor Mechanicus) by saying that they should have included all these into a "wider Imperium" book.

That's... exactly what they did? Last edition all these were or would have been separate books. Now they combined three of them into one book and you're mad that it's not... less books?

Some people will never be happy...


Automatically Appended Next Post:
MaxT wrote:
The forgeworld rules are going to be in a really weird place, as Cawl is Mars and so good that either the Mars specific rules have to be terrible to even bother considering the other 6 forgeworlds, they need to do a few modelless chars for the other forgeworlds (lol right) or there's no point in doing the other ones


This could be easily solved with really useful relics that Cawl can't take.

Lets be fair, exactly 1 person was complaining that Imperiel Soup is not a codex for everything none Spez Mehreen related.

Lack of HQ choices that aren't Cawl is still going to be a problem for Ad Mech unless GW surprises us.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 23:48:10


Post by: Pariah-Miniatures


I'd just like a transport, just givem a rhino, land raider or chimera.

Also some ha choice that isn't an auto include like Cawl. Would be great to not have to use crutch named characters. Besides an abbeyant would be a cool model to have for the hq...


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/23 23:49:48


Post by: tarrant


I dream of more HQ, fast attack

and mostly a TRANSPORT, like serious WE MAKE the transports for the rest of the imperium. I would be happy with a damn Mechanicus upgrade spruce for a Rhino at this point.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 00:45:17


Post by: casvalremdeikun


I want some Skitarii HQs, Cult Mech Fast Attack, and some cool Transports that are Walkers like the Onager Dunecrawler. An upgrade sprue for the Tech-Priest Dominus that gives it more weapon options would be nice.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 01:04:35


Post by: Octovol


I'm actually not all that bothered about a transport. I kinda like the relentless, methodical pursuit for knowledge admech has going. I'd rather have them be slightly faster, as some of the models are, but harder to take out and hard to handle when a beneficial situation presents itself than it just be another army that shoves everything in transports.

I'm expecting them to make minor adjustments to a lot of units to give them back their fluffy. I dunno I mean one or two new models would be nice, there are plenty in 30k to choose from that's for sure. Hell forgeworld already has a generic arch magos model. We definitely need some hq alternatives more than anything.

We definitely dont need another unit that shoots lol


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 01:30:12


Post by: Melissia


Neat! I look forward to seeing what they do with it.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 02:19:27


Post by: cuda1179


I'm thinking AM needs a flier, but that's just me.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 03:27:13


Post by: Yodhrin


Nothing in 40K needs or needed fliers.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 04:00:53


Post by: kastelen


there's one flyer that's written in the lore which is a scryrship, something that tech-priests fly around in looking at the battles. Not sure how they would put this into lore tho


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 04:27:33


Post by: Carnikang


 kastelen wrote:
there's one flyer that's written in the lore which is a scryrship, something that tech-priests fly around in looking at the battles. Not sure how they would put this into lore tho


Instead of making it a model, they could always make it a rule "Data Oversight" or something like that. What the rule would do I haven't a clue.

Of course that doesn't really bring in bucks like a brand new flier model....


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 04:42:03


Post by: kastelen


The rule could be a re-roll to hit but we have cawl for that and the model could be a flying re-roll bubble. Since it holds tech-priests it could always be a flying transport


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 05:15:10


Post by: Mr_Rose


If we're getting a transport, I'd very much like a plastic Triaros kit. Sure it's huge and expensive but it's a steampunk land-yacht with extra skullz with a hugely ornate ramming spike reinforced with force shields because physical armour is passé – it's possibly the most 40K a single object can be without distorting spacetime just by existing.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 05:46:50


Post by: Kid_Kyoto


 kastelen wrote:
there's one flyer that's written in the lore which is a scryrship, something that tech-priests fly around in looking at the battles. Not sure how they would put this into lore tho


Back in the day Serpantor had his flying chariot thing, I can kind of see that working for the Mech.



Flying pulpit/chariot with short range weapons and a buff bubble.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 06:08:32


Post by: alleus


 kastelen wrote:
there's one flyer that's written in the lore which is a scryrship, something that tech-priests fly around in looking at the battles. Not sure how they would put this into lore tho


I would love something like this. Shooty stuff that removes enemy models from the table is all well and good, but I want more support units! Mechanicum in 30k is exactly how I want my Admech to play, with many support choices that synergizes beautifully with the rest of the army.

In my Reductor list my Archmagos is much more of a support unit than anything else, buffing nearby units instead of shooting etc. He also takes 4 Cyber Occularis with him, one of my favourite upgrades ever. They deploy with the Archmagos, then split up and become individual units. They act as spotters for artillery, as well as letting the Archmagos buff units from them as well as himself, with the correct upgrades.

Stuff like this is awesome, and it really cements for me the idea of Admech fighting a war. Sure, they blow stuff up (especially Reductor..) but they do it in a calculated way, with so much information flying between them that no other force could keep up. A flyer, or even a bigger drone type of model, that scans the battlefield, buffing other models shooting or movement, that is what I want.

So basically I just want to use my 30k Mechanicum in 40k as well. Fires of Cyraxus, please? It might not add all the models though, that's hihgly unlikely, but still. A man can dream.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 06:35:50


Post by: Stormonu


I was going to post that I hope for more robots, and look up the name of the one I was most hoping for - the Crusader/Vorax - on the Forgeworld site ... and I can't seem to find them.

Did the robots not sell well and were dropped or perhaps GW is going to redo them in plastic?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 07:51:01


Post by: Aaranis


Oh no please keep flyers away from my army, we never needed flyers they have nothing to do at the scale of the game we're playing. Maybe for Apocalypse games with a boosted speed, but Gw decided long ago that Apocalypse could be played at any points level and now we're forced to play loads of heavy weapons because everyone at my store plays at least one super-heavy at 2000 pts.

Either we have a transport or we get the Scout rule back, with our 6+ FNP. Right now it's hard to play a mobile firing line when all my units get shot in once or die to morale. This form of gameplay is simply discouraged by our actual rules. I'd love to play my Kastelan Robots on Aegis mode so that their flamers can hit something but the penalty for moving with heavy weapons makes it just impossible to play without Cawl, and still.

Speaking of Cawl, oh yes please a generic Archmagos model, I can't stand seing Cawl in every list because he's just a no-brainer. We better have some really nice rules for Forge Worlds other than Mars to motivate people not to play Mars.

Or yeah, go crazy and release the 30k Mechanicum in 40k. It'd be expensive but honestly if the rules are good I'll never have to complain again about my army.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 07:53:18


Post by: Firefox1


I´m with yodhrin with this in 40k there is no real need for flyers.

The flying chariots/discs should be more a thing of drukhari (hellions).

@Stromonu: the vorax are still available at Forgeworld.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 08:06:06


Post by: kastelen


I wouldn't mind if admech got one flyer, it's just mainly about unit diversity and more possible detachments for me


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 08:13:14


Post by: Stormonu


Firefox1 wrote:
I´m with yodhrin with this in 40k there is no real need for flyers.

The flying chariots/discs should be more a thing of drukhari (hellions).

@Stromonu: the vorax are still available at Forgeworld.


Ah, thanks!

I also agree with no flyers - though an ornithopter sort of jump unit would be interesting. Some sort of armored transport would be really nice.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 08:18:55


Post by: Aaranis


I don't disagree that we can have stuff that flies, just not Flyers in the sense of Stormravens or Corvus Blackstars. Why not include the Vultarax ?

https://www.forgeworld.co.uk/en-BE/Mechanicum-Vultarax-Stratos-Automata


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 08:44:07


Post by: Firefox1


Yes that would fit. As fast attack choice?
My first thought looking at it was "bloat drone".


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 08:47:33


Post by: MajorWesJanson


 Stormonu wrote:
I was going to post that I hope for more robots, and look up the name of the one I was most hoping for - the Crusader/Vorax - on the Forgeworld site ... and I can't seem to find them.

Did the robots not sell well and were dropped or perhaps GW is going to redo them in plastic?


They haven't gone anywhere.

https://www.forgeworld.co.uk/en-US/Mechanicum-Vorax-Battle-Automata

It would be nice to see an AdMech upgrade sprue to make several other vehicles into Admech versions, like some icons, a servitor/skitarii cupola model, and some mech specific pintle mounts.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 08:52:00


Post by: beast_gts


'Fires of Cyraxus' has some of the FW units in it, and will be released once the AdMech & Tau codex are out (so hopefully Tau is after Admech)


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 09:24:58


Post by: Aaranis


I'd rather have our own vehicle than using the 30 years old sprues personally :/ I'd see a tough vehicle for the AdMech, albeit slower (like 10" move ?) but more heavily armed than a Rhino. A blend of a Rhino and Land Raider stat-wise.

If they do blend in units from 30k the possibilities for list-building will be endless, I could finally consider running a Brigade with other fast attack choices than Dragoons.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 09:49:55


Post by: FabricatorGeneralMike


 Aaranis wrote:
I'd rather have our own vehicle than using the 30 years old sprues personally :/ I'd see a tough vehicle for the AdMech, albeit slower (like 10" move ?) but more heavily armed than a Rhino. A blend of a Rhino and Land Raider stat-wise.

If they do blend in units from 30k the possibilities for list-building will be endless, I could finally consider running a Brigade with other fast attack choices than Dragoons.


Using 30k Mechanicum in 40k would be great. I would give 40k another try if I could use my Mechanicum models as Ad-Mech. But as it stands, its Horus Heresy for me.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 10:05:32


Post by: Aaranis


 FabricatorGeneralMike wrote:
Using 30k Mechanicum in 40k would be great. I would give 40k another try if I could use my Mechanicum models as Ad-Mech. But as it stands, its Horus Heresy for me.

Ah understandable, you have loads of beautiful models already, you'd need to re-buy a whole army to play in 40k. Patience my friend ! I always loved the 30k Mechanicum models (especially the Thallax, Domitar and Thanatar) and wanted to buy some. I love big robots.

Also can't wait for the rules for the Secutarii and hopefully a model for the Secutarii Axiarch.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 10:14:17


Post by: alleus


 Aaranis wrote:
 FabricatorGeneralMike wrote:
Using 30k Mechanicum in 40k would be great. I would give 40k another try if I could use my Mechanicum models as Ad-Mech. But as it stands, its Horus Heresy for me.

Ah understandable, you have loads of beautiful models already, you'd need to re-buy a whole army to play in 40k. Patience my friend ! I always loved the 30k Mechanicum models (especially the Thallax, Domitar and Thanatar) and wanted to buy some. I love big robots.

Also can't wait for the rules for the Secutarii and hopefully a model for the Secutarii Axiarch.


I'm in the same boat. I would never buy an Admech army, however much I want to play them, since I have around 3500 points of 30k Mechanicum. If I need to get some models that's fine, since I doubt the whole 30k line up will be in Fires of Cyraxus.

However many units do get a 40k variant, I will just be playing 30k until Fires comes out. Then I might give 8th edition som more attention.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 10:28:30


Post by: Azazelx


 Aaranis wrote:
I'd rather have our own vehicle than using the 30 years old sprues personally :/ I'd see a tough vehicle for the AdMech, albeit slower (like 10" move ?) but more heavily armed than a Rhino. A blend of a Rhino and Land Raider stat-wise.


None of the current vehicle kits are 30 years old. But don't let that stop you from exaggerating wildly while unrealistically wishlisting!


 MajorWesJanson wrote:

It would be nice to see an AdMech upgrade sprue to make several other vehicles into Admech versions, like some icons, a servitor/skitarii cupola model, and some mech specific pintle mounts.


Along with standalone-Cawl, this is the best that we can hope for right now. Like CSM and GK, this is a re-release codex. Once all the codices are released, we might see some revisitation, but I'd actually hope for more of a RT-era style of releases where quite a lot of different factions could get new releases at any time without needing a book. Rules for the new released in WD as in the old days - and in the box, downloadable and reprinted in the annual CA.

A little add-on sprue. Just like the GS Cult one, or the DW one, or the DA one and access to either the Rhino or Chimera. The Rhino fits with the (older) fluff better, but they went to a lot of effort over the years stripping it back from other factions and making it SM-only, and have only just slightly relaxed that with the Custodes and SoS (because they had no plastic kits.) Maybe the Chimera would fit better in that context.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 10:34:10


Post by: beast_gts


Skitarii use Rhinos & Chimeras (and Valkyries) in the fluff, so an upgrade sprue is a good idea.

They also have their own variants: "Accompanied by a cluster of servitor scribes, skitarii guildmasters and apprentice magi, Dahan made his way through the safe zone in the centre of the deck on the back of an open-topped variant of the Rhino chassis with a quad-mounted battery of heavy bolters fitted to its glacis. Known as an Iron Fist, it had been developed from a scrap of STC data uncovered on forge world Porphetus prior to its loss to the bio-horrors of the Great Devourer. It had yet to achieve full Mechanicus ratification, but Dahan liked its blunt profile and the single-mindedness of its purpose enough to employ it regardless of its unofficial status"


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 10:36:35


Post by: Aaranis


 Azazelx wrote:
 Aaranis wrote:
I'd rather have our own vehicle than using the 30 years old sprues personally :/ I'd see a tough vehicle for the AdMech, albeit slower (like 10" move ?) but more heavily armed than a Rhino. A blend of a Rhino and Land Raider stat-wise.


None of the current vehicle kits are 30 years old. But don't let that stop you from exaggerating wildly while unrealistically wishlisting!

My mother always told me to follow my dreams ! They're not 30 years old but how old are the Rhinos and Land Raider kits ? Plus, people dislike assembling the Land Raider for some reason, I hate assembling so I'd rather have a clean new sprue. Rhino is okay if they want to add it in, I'm just sick of Rhinos in every faction.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 10:43:37


Post by: H.B.M.C.


 Aaranis wrote:
They're not 30 years old but how old are the Rhinos and Land Raider kits?


Not 30 years old either.

40K is 30 years old. The current Leman Russ kit and current Land Raider kit didn't come 'til much later.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 10:57:42


Post by: Pete Melvin


 H.B.M.C. wrote:
 Aaranis wrote:
They're not 30 years old but how old are the Rhinos and Land Raider kits?


Not 30 years old either.

40K is 30 years old. The current Leman Russ kit and current Land Raider kit didn't come 'til much later.


The Rhino came out in 2002, so he was half right


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 11:00:40


Post by: Azazelx


beast_gts wrote:
Skitarii use Rhinos & Chimeras (and Valkyries) in the fluff, so an upgrade sprue is a good idea.

They also have their own variants: "Accompanied by a cluster of servitor scribes, skitarii guildmasters and apprentice magi, Dahan made his way through the safe zone in the centre of the deck on the back of an open-topped variant of the Rhino chassis with a quad-mounted battery of heavy bolters fitted to its glacis. Known as an Iron Fist, it had been developed from a scrap of STC data uncovered on forge world Porphetus prior to its loss to the bio-horrors of the Great Devourer. It had yet to achieve full Mechanicus ratification, but Dahan liked its blunt profile and the single-mindedness of its purpose enough to employ it regardless of its unofficial status"


Variants are fine, but if we're being realistic, we're not getting those (right now, at least). We may get a single, small-box-size sprue. I'd love to have more, but being realistic...


Automatically Appended Next Post:
 Aaranis wrote:

My mother always told me to follow my dreams ! They're not 30 years old but how old are the Rhinos and Land Raider kits ? Plus, people dislike assembling the Land Raider for some reason, I hate assembling so I'd rather have a clean new sprue. Rhino is okay if they want to add it in, I'm just sick of Rhinos in every faction.


By every faction, you mean all the flavours of Space Marines and also Sisters of Silence, I presume? Unless there's more I don't know about? Looted Ork stuff, I guess. Didn't notice the Tau or Necron Rhinos.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 11:10:48


Post by: beast_gts


 Pete Melvin wrote:
 H.B.M.C. wrote:
 Aaranis wrote:
They're not 30 years old but how old are the Rhinos and Land Raider kits?


Not 30 years old either.

40K is 30 years old. The current Leman Russ kit and current Land Raider kit didn't come 'til much later.


The Rhino came out in 2002, so he was half right


Land Raider was 2000, Rhino 2002, Leman Russ 2009?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 11:14:02


Post by: Azazelx


 H.B.M.C. wrote:
 Aaranis wrote:
They're not 30 years old but how old are the Rhinos and Land Raider kits?

Not 30 years old either.

40K is 30 years old. The current Leman Russ kit and current Land Raider kit didn't come 'til much later.


Land Raiders were a gaping hole in the 40k catalogue for a hell of a long time after the RT kit was discontinued. Stuff of Legends has some big holes in it around the early 2000s, but the Old Rhino was still in service in 1998, with no Land Raider available at all. Checking the sprue of a couple of old kits I have (still) unbuilt, the Land Raider says 1999 and the Rhino says 2001. Sometimes they're not released in the same year that the sprues are machined, so 1999-2000 for the LR and 2001-2 for the Rhino.

Not new kits by any means, but nowhere near 30 years old.


Automatically Appended Next Post:
beast_gts wrote:

Land Raider was 2000, Rhino 2002, Leman Russ 2009?


Like I said!


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 11:24:06


Post by: Aaranis


 Azazelx wrote:
beast_gts wrote:
Skitarii use Rhinos & Chimeras (and Valkyries) in the fluff, so an upgrade sprue is a good idea.

They also have their own variants: "Accompanied by a cluster of servitor scribes, skitarii guildmasters and apprentice magi, Dahan made his way through the safe zone in the centre of the deck on the back of an open-topped variant of the Rhino chassis with a quad-mounted battery of heavy bolters fitted to its glacis. Known as an Iron Fist, it had been developed from a scrap of STC data uncovered on forge world Porphetus prior to its loss to the bio-horrors of the Great Devourer. It had yet to achieve full Mechanicus ratification, but Dahan liked its blunt profile and the single-mindedness of its purpose enough to employ it regardless of its unofficial status"


Variants are fine, but if we're being realistic, we're not getting those (right now, at least). We may get a single, small-box-size sprue. I'd love to have more, but being realistic...
Automatically Appended Next Post:
 Aaranis wrote:

My mother always told me to follow my dreams ! They're not 30 years old but how old are the Rhinos and Land Raider kits ? Plus, people dislike assembling the Land Raider for some reason, I hate assembling so I'd rather have a clean new sprue. Rhino is okay if they want to add it in, I'm just sick of Rhinos in every faction.


By every faction, you mean all the flavours of Space Marines and also Sisters of Silence, I presume? Unless there's more I don't know about? Looted Ork stuff, I guess. Didn't notice the Tau or Necron Rhinos.


Every flavour of Space Marines, which make up a big part of the game, Deathwatch, Sisters of Battle, Sisters of Silence, Inquisition. Chaos Space Marines. Add AdMech and yes that would be a consequent part of the factions filled with Rhinos.

Now can we stop being snarky at each other because I didn't state the exact informations in my posts ? Exaggeration must not be a thing where you're from, no problem, I just tend to exaggerate a lot.

Yes they're not 30 years old, they're still over a decade old and showing signs of weariness. Rhinos are totally out of scale with the current models and having a transport not shaped like a brick would be nice for once.



Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 11:49:30


Post by: Azazelx


Deathwatch and CSM are both flavours of SM. I did forget the SoB, I don't see Rhinos or Chimeras in the current Inquisition list, but they're more of an add-on to other things that keeps getting married to and decoupled from other related factions than an actual faction. Like the Assassins.

I love the way you ask me to stop being snarky because you got your facts wrong and then make a snarky point about exaggeration not being a thing where I'm from. No, there are stupid people everywhere. As for your ways of trying to make a point, it depends on whether you're just talking gak to people or if you're trying to make an argument that you want taken seriously. If you want to be taken seriously and not picked apart, then it helps to be accurate or at least reasonable rather than exaggerate wildly for effect... because the actual effect it has is to make your arguments weaker by association. It's one thing to say "older" and very much another to say "30 years old". Then again, Trump got voted in so clearly ridiculous exaggeration works much more effectively for some audiences.

But OK, we'll stop being snarky. Let's deal in cold, hard facts:
Aside from the fact that they're in the fluff as AdMech machines (see above poster) the fact is that we're simply not going to get a new vehicle kit with this codex release. Maybe later, but not now. Based on that, I'd like to have some (or at least one) transports/vehicles available to the AdMech.

Given these facts, and the precedent that GW seems to be ok with making a single, small-sized sprue for new factions to slot new models into them or even for added bling as with some of the SM sprues. Then the best we can expect is the codex-addition of 1-2 existing vehicle kits, one being a Rhino or Chimera, and the little sprue to make it so. Maybe some parts on it to make a HQ from existing Skirarii kits.

Spoiler:


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 12:44:07


Post by: Yodhrin


 Aaranis wrote:
I'd rather have our own vehicle than using the 30 years old sprues personally :/ I'd see a tough vehicle for the AdMech, albeit slower (like 10" move ?) but more heavily armed than a Rhino. A blend of a Rhino and Land Raider stat-wise.


I never get this tbh. Skitarii use Rhinos in the fluff, and that actually made them special because the once-ubiquitous vehicle has passed into the honoured relic category thanks to the Mechanicus' creeping decline into ignorance, but the Skitarii were still able to use them like the Space Marines. If we keep adding newshiny in for every single minifaction even when there's no actual background justification for it beyond "it's kewl tho" or "GW gotta sell dem models" it's just another nail in the coffin of 40K's supposed status as a terminally declining dystopia setting. You can get away with adding newshiny for stuff like GSC because they're getting something genuinely new that we hadn't seen before in an official kit - reclaimed and refitted civilian vehicles - but the Rhino/Chimera/Russ STC hull triad for Imperial military vehicles is supposed to be the basis for almost all such vehicles. The last thing we need is for them to follow the same model for all other vehicles that they have done for fliers where every single Imperial faction gets multiple special snowflake fliers of their very own even when they have to throw out existing lore to jam them in there.

As I say, if they absolutely have to sell a new kit, draw from the existing background and do a variant Rhino like the Advancer, and if people want esoteric, wierd, rare stuff that doesn't fit with the rest of the 40K tone(whatever's left of it these days) they can have all the deco-gothic beatle-backed madness they like when FW put out FoC and give us the 30K units.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 14:41:11


Post by: Azazelx


 Yodhrin wrote:
 Aaranis wrote:
I'd rather have our own vehicle than using the 30 years old sprues personally :/ I'd see a tough vehicle for the AdMech, albeit slower (like 10" move ?) but more heavily armed than a Rhino. A blend of a Rhino and Land Raider stat-wise.


I never get this tbh. Skitarii use Rhinos in the fluff, and that actually made them special because the once-ubiquitous vehicle has passed into the honoured relic category thanks to the Mechanicus' creeping decline into ignorance, but the Skitarii were still able to use them like the Space Marines. If we keep adding newshiny in for every single minifaction even when there's no actual background justification for it beyond "it's kewl tho" or "GW gotta sell dem models" it's just another nail in the coffin of 40K's supposed status as a terminally declining dystopia setting. You can get away with adding newshiny for stuff like GSC because they're getting something genuinely new that we hadn't seen before in an official kit - reclaimed and refitted civilian vehicles - but the Rhino/Chimera/Russ STC hull triad for Imperial military vehicles is supposed to be the basis for almost all such vehicles. The last thing we need is for them to follow the same model for all other vehicles that they have done for fliers where every single Imperial faction gets multiple special snowflake fliers of their very own even when they have to throw out existing lore to jam them in there.

As I say, if they absolutely have to sell a new kit, draw from the existing background and do a variant Rhino like the Advancer, and if people want esoteric, wierd, rare stuff that doesn't fit with the rest of the 40K tone(whatever's left of it these days) they can have all the deco-gothic beatle-backed madness they like when FW put out FoC and give us the 30K units.


While I don't mind the odd variant vehicle for the Ravenwing/Deathwatch/etc, everything else you say here is totally on point.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 14:49:07


Post by: Kirasu


Nope, new fluff is that Cawl creates brand new vehicles without the need of silly STCs! Who needs the Emperor or the dark age of technology when you have Cawl?

Through sheer force of will did he pop out a Repulsor Tank for Bobby G


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 14:55:51


Post by: em_en_oh_pee


 Kirasu wrote:
Nope, new fluff is that Cawl creates brand new vehicles without the need of silly STCs! Who needs the Emperor or the dark age of technology when you have Cawl?

Through sheer force of will did he pop out a Repulsor Tank for Bobby G


Which is just a Land Raider and a Land Speeder mashed together with the grace and finesse of a Great Unclean One.

I wish we would at least get the Land Raider. I kinda might paint my MkIIB one in Metalica colors anyhow at this point, because it is just too rad.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 15:09:24


Post by: Slayer-Fan123


To be fair, I think the Repulsor is fitting with how I think Cawl operates. He just wants to build things and in an age of ignorance, he wouldn't know aesthetics. He's like a child with Lego blocks kinda.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 15:14:01


Post by: SilverAlien


 Kirasu wrote:
Nope, new fluff is that Cawl creates brand new vehicles without the need of silly STCs! Who needs the Emperor or the dark age of technology when you have Cawl?

Through sheer force of will did he pop out a Repulsor Tank for Bobby G


Well it's been hinted half his stuff is stolen alien tech. He just changes the paint job on it and claims it was a rediscovered stc fragment. Most of the primaris genetic modifications and weapons appear to be simplified and easier to construct versions of custodes equivalents, supplemented by again some alien tech here and there. Nothing Cawl has done was that unreasonable, he's managed to merely dial back the regression of technology in an extremely limited way for a particularly small subset of warriors.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 15:25:12


Post by: warboss


 alleus wrote:
So basically I just want to use my 30k Mechanicum in 40k as well. Fires of Cyraxus, please? It might not add all the models though, that's hihgly unlikely, but still. A man can dream.


Is Fires of Cyraxus confirmed to be 7th or 8th edition? Or is it confirmed at all? With all the delays and the publishing of a new edition, I'd guess it would be the first 8th edition FW book.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 15:27:01


Post by: Kirasu


Slayer-Fan123 wrote:
To be fair, I think the Repulsor is fitting with how I think Cawl operates. He just wants to build things and in an age of ignorance, he wouldn't know aesthetics. He's like a child with Lego blocks kinda.


What? He's been around for TEN THOUSAND!!!! Years.. Pretty sure he knows how things operate, look, etc. It doesn't matter if he kitbashes it, they have no way to mass produce the vehicle because it's not a STC. IE why his entire storyline is one big fluff failure but GW doesn't care about that as all characters are written to only sell the new models.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 15:33:26


Post by: beast_gts


 warboss wrote:
 alleus wrote:
So basically I just want to use my 30k Mechanicum in 40k as well. Fires of Cyraxus, please? It might not add all the models though, that's hihgly unlikely, but still. A man can dream.

Is Fires of Cyraxus confirmed to be 7th or 8th edition? Or is it confirmed at all? With all the delays and the publishing of a new edition, I'd guess it would be the first 8th edition FW book.


Confirmed for 8th, rumoured to be 99% finished and to be released once 'Marine, AdMech and Tau Codexes are out'.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 15:41:49


Post by: warboss


beast_gts wrote:
 warboss wrote:
 alleus wrote:
So basically I just want to use my 30k Mechanicum in 40k as well. Fires of Cyraxus, please? It might not add all the models though, that's hihgly unlikely, but still. A man can dream.

Is Fires of Cyraxus confirmed to be 7th or 8th edition? Or is it confirmed at all? With all the delays and the publishing of a new edition, I'd guess it would be the first 8th edition FW book.


Confirmed for 8th, rumoured to be 99% finished and to be released once 'Marine, AdMech and Tau Codexes are out'.


Thanks. That makes sense so I give FW about a 50/50 chance of actually doing it according to that timeframe.



Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 15:45:13


Post by: beast_gts


 warboss wrote:
beast_gts wrote:
Confirmed for 8th, rumoured to be 99% finished and to be released once 'Marine, AdMech and Tau Codexes are out'.

Thanks. That makes sense so I give FW about a 50/50 chance of actually doing it according to that timeframe.


It was repeated at the FW & Specialist Games Open Day on 13/08/17, so I'm hoping it's still on track...


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 16:06:23


Post by: WrentheFaceless


Its confirmed, but i hear its on hold since the guy who was apparently doing all the work at FW died, and FW is kindof losing its mind now regarding books and rules


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 16:25:01


Post by: beast_gts


 WrentheFaceless wrote:
Its confirmed, but i hear its on hold since the guy who was apparently doing all the work at FW died, and FW is kindof losing its mind now regarding books and rules


Alan Bligh (who wrote the HH stuff) died, and some of the other rules writers have been moved over to Specialist Games (Andy Hoare, for example). They're recruiting more rules writers.

The fluff side of Fires of Cyraxus is apparently finished, and the rules side was waiting on the Marine, AdMech and Tau Codexes - so we're two-thirds of the way there!


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 16:33:13


Post by: Octovol


Personally I absolutely loathe the rhino and land raider models. I didn't choose admech for my army because i wanted another imperium variant. Fluff wise, as I recall, they pretty much only agreed to build stuff for the imperium to save their own backsides. It's not how they roll.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 16:43:21


Post by: em_en_oh_pee


Octovol wrote:
Personally I absolutely loathe the rhino and land raider models. I didn't choose admech for my army because i wanted another imperium variant. Fluff wise, as I recall, they pretty much only agreed to build stuff for the imperium to save their own backsides. It's not how they roll.


They used Land Raiders in the Heresy, so that would be a useful justification. I want other stuff, but I will settle for that if I have to.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 17:03:57


Post by: BrookM


Would be neat to see a Skitarii HQ choice, along the lines of the main character from that awful tie-in novel that was released alongside the codex back then. IIRC he had an extra set of arms and dual wielded pistols and arc mauls.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 20:04:40


Post by: Aaranis


Well to be fair the fluff is not always a reliable source of future models, in the very codex of Skitarii in 7th Edition and in the novels "Skitarii" and "Tech-Priest" they use the damn Dunecrawlers as open-topped transports from page 1. I'd love myself some open-topped transports too, just bash a new rule on the Dunecrawler and there you go.

I admit I didn't read much novels so my informations are not up to date, but as I remember the AdMech always had their own stuff, and some they don't share with the Imperium. They still keep the best stuff for themselves as the greedy madmen they are.

Although with the abomination that is Belisarius Cawl we might as well get antigrav Kastelan Robots as far as we know it. I don't remember any mention of a Tech-Priest that lived TEN THOUSAND YEARS. Hundreds at most. And now here he is, pumping out inventions from nowhere. I'll be glad if we can get rid of him somewhat on tabletop. I want to play a regular greedy and insane Tech-Priest.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 22:39:52


Post by: Slayer-Fan123


 Kirasu wrote:
Slayer-Fan123 wrote:
To be fair, I think the Repulsor is fitting with how I think Cawl operates. He just wants to build things and in an age of ignorance, he wouldn't know aesthetics. He's like a child with Lego blocks kinda.


What? He's been around for TEN THOUSAND!!!! Years.. Pretty sure he knows how things operate, look, etc. It doesn't matter if he kitbashes it, they have no way to mass produce the vehicle because it's not a STC. IE why his entire storyline is one big fluff failure but GW doesn't care about that as all characters are written to only sell the new models.

Knowing how things operate isn't the same as knowing what looks good. At all.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/24 22:57:30


Post by: Magos-Macrotek-Danny


Striker pronounced by a old as shot tech priest boss, STRIKER UNIT.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 01:50:15


Post by: Azazelx


 Kirasu wrote:
Nope, new fluff is that Cawl creates brand new vehicles without the need of silly STCs! Who needs the Emperor or the dark age of technology when you have Cawl?

Through sheer force of will did he pop out a Repulsor Tank for Bobby G


Uh, yeah. That might happen later, but it's not going to happen in September. Which has been my entire point.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 07:17:36


Post by: Firefox1


I can see an admech repulsor to happen. Because it would just fit to admech but more important GW want to sell new models and that way they could boost the sales of it.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 07:30:56


Post by: Aaranis


Either way if they want Forge World to do more sales they should totally mix up 30k and 40k units. I don't believe they'll be in this codex because as far as I know they never had FW products in a GW book, so Fires of Cyraxus it is then.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 07:40:24


Post by: His Master's Voice


 Kirasu wrote:
It doesn't matter if he kitbashes it, they have no way to mass produce the vehicle because it's not a STC. IE why his entire storyline is one big fluff failure but GW doesn't care about that as all characters are written to only sell the new models.


STCs have nothing to do with the ability to mass produce items.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 13:13:13


Post by: Yodhrin


Octovol wrote:
Personally I absolutely loathe the rhino and land raider models. I didn't choose admech for my army because i wanted another imperium variant. Fluff wise, as I recall, they pretty much only agreed to build stuff for the imperium to save their own backsides. It's not how they roll.


You may not like it, but yourself and Aaranis are misremembering - the Mechanicus had strange and esoteric tech denied to the rest of the Imperium in addition to the standard STC patterns available to other Imperial forces, but their main benefit was in being able to fully equip whole armies with gear that's reserved for elite formations in the wider Imperium(like, for example, Rhinos), and not an insignificant amount of those extra goodies would be variants of standard STC patterns; for example, a Ryzian Cataphractoi division might be fully equipped with the extremely rare Leman Russ Executioner and their versions might even have some additional bit of tech meaning there's no risk of overload. A Martian division might even have a full roster of Deimos Predators. Up until the frankly ridiculous guff in the Skitarii codex("nah brah, they just walk everywhere, and if it's far away they start walking sooner, lulz" ) the easiest way to think of how the Skitarii were presented was to think of the tech level of the Imperial Army during the Great Crusade-era. For the wider Imperium, the once-ubiquitous equipment like Rhinos and Land Raiders became reserved for elite troops and the less common gear became priceless and irreplaceable relics; for the Mechanicus they had to downgrade to "only" the tech level of the old Imperial Army, and the really crazy stuff bristling with neutron lasers and darkfire cannons etc became their equivalent of a Relic Contemptor.

As to why they work with the Imperium, again you misremember - there were three broad lines of thought in the old Mechanicum. The first held that the Emperor was the Omnissiah, the incarnate Machine God, and so the Mechanicum should serve his Imperium; the second held that the Emperor was a powerful mortal genius and the Mechanicum should ally with him for as long as that proved beneficial; the third(much smaller) faction considered the Emperor a usurper adopting the mantle of their god to manipulate and control them. The third group mostly allied with Horus and became the Dark Mechanicum, the second group were forced into a binary choice(aha ) by the circumstances and drifted over to the third or the first, and the first ended up as the utterly dominant majority in what would become the Adeptus Mechanicus. An interesting way to think of the relationship is in terms of the United Kingdom - you could draw a parallel between the pre-Heresy situation and how Scotland and England became "related" but not yet conjoined after the Union of the Crowns(distinct entities with own governments but the same royal head of state), and between the post-Heresy situation and the conception of how the United Kingdom was "sold"(a single composite state comprised of multiple nations with a unified government and single royal head of state), though not with how it actually ended up/was intended(the absorbsion of the smaller entity into a unitary state that was, functionally, an extention of the larger entity).


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 13:41:27


Post by: MonkeyBallistic


The whole concept of STC's is an idea I wouldn't mind seeing retconned out of existence. I'm sure that back when GW only made 2 vehicle kits, the rhino and the landraider, the whole idea of STC was invented to justify why every army used exactly the same vehicles, i.e. to sell more models.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 13:46:59


Post by: Mr Morden


 MonkeyBallistic wrote:
The whole concept of STC's is an idea I wouldn't mind seeing retconned out of existence. I'm sure that back when GW only made 2 vehicle kits, the rhino and the landraider, the whole idea of STC was invented to justify why every army used exactly the same vehicles, i.e. to sell more models.


Not really - STC was there from the start as a example of how the Imperium works (or rather doesn't) - originally they had not even intended to sell actual vehicles - at most bikes - they had a huge section in Rogue Trader to tell you have to make vehicles from odds and ends

but eventually they brought out a Land Raider kit but it was a big thing.

I like the STC aspect and it means there are plenty of story hooks for the Ad Mech and their exploratory as well as politicizing between Imperium powers.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 19:27:23


Post by: MonkeyBallistic


 Mr Morden wrote:
 MonkeyBallistic wrote:
The whole concept of STC's is an idea I wouldn't mind seeing retconned out of existence. I'm sure that back when GW only made 2 vehicle kits, the rhino and the landraider, the whole idea of STC was invented to justify why every army used exactly the same vehicles, i.e. to sell more models.


Not really - STC was there from the start as a example of how the Imperium works (or rather doesn't) - originally they had not even intended to sell actual vehicles - at most bikes - they had a huge section in Rogue Trader to tell you have to make vehicles from odds and ends

but eventually they brought out a Land Raider kit but it was a big thing.

I like the STC aspect and it means there are plenty of story hooks for the Ad Mech and their exploratory as well as politicizing between Imperium powers.


STC's were mentioned in Rogue Trader? I had forgotten that.

I think the idea of STCs is fine as a concept and it provides an explanation as to why all Imperial vehicles, from every part of the Imperium follow the same design. What I don't like though, is when some people try to use it to straightjacket the designers. I've heard people basically arguing that if it isn't already in the background, then GW are going against their own fluff when they come out with something new.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 19:32:31


Post by: Wayniac


I'm excited for ths, I had bought an Admech lot as my second army after Death Guard. I just hope that it removes the "need" to take Cawl; I ordered him off eBay but I don't like being forced to take a character.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 20:12:27


Post by: Ir0njack


As far as transports go i wouldn't mind seeing a rhino or a variant like the already mentioned advancer, or the iron fist from the forge of mars series. IF we were to get a land raider variant I would hope we get the Proteus since it was the original design from the STC discovered by Arkhan Land, or even the armored proteus, both with some admech flair. All just remains to be seen i guess, I'll be happy if we just get the automata and triaros.

As for the actual codex I wonder what will get nerfed & buffed. I suspect kastelans will get nerfed (I hope they don't) I wouldn't mind a slight movement increase for electro priest.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 20:20:01


Post by: Qlanth


Personally, I think it would be cool if Ad Mech got their own, new model as a transport or a flyer.

Much more than playing the game I found that I enjoy modeling, painting, and seeing how things look on the table.

Anything that differentiates armies on the table better is fine by me. Would love to see a totally weird crawler-style transport to match the Onager Dunecrawlers or maybe a flying transport like a Chinook helicopter with more skulls and spindly wires


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 20:28:47


Post by: Mr_Rose


Or, y'know, the unique and characterful transport they already have, but in plastic?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 20:45:57


Post by: Mr Morden


 Mr_Rose wrote:
Or, y'know, the unique and characterful transport they already have, but in plastic?


I'd like the Forgeworld vehicles in plastic - they are gorgeous PLUS Ad Mechh Rhinos and Land Raiders


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 20:59:36


Post by: Aaranis


What's wrong with having them in resin ? Genuine question, I never worked with FW resin. I too love the Triaros, and if it can transport 20 models like it does actually (if I remember right) there's no need to buy four of them at least.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 21:07:33


Post by: Mr Morden


 Aaranis wrote:
What's wrong with having them in resin ? Genuine question, I never worked with FW resin. I too love the Triaros, and if it can transport 20 models like it does actually (if I remember right) there's no need to buy four of them at least.


Nothing really against resin but I really hoping for 40k versions and plastic is easier to be honest.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 21:10:16


Post by: Qlanth


Speaking for personal experience, as a person who is rather new to everything in the hobby, working with resin is a huge pain in the ass for several reason.

First, the model will come covered in a fine coating of some chemical that is apparently used to seperate the resin from the mold. That coating makes it so glue and paint won't stick. You'll need to wash all the pieces prior to gluing. If you missed a spot its going to be a pain in the ass to get glue to stick when assembling.

Second, there are a lot errors/bubbles/voids that need to be fixed with green stuff which isn't easy if you're inexperienced.

Third, anything large and straight is probably going to be warped and will need to be fixed. This isn't actually that hard. I run water through the coffee maker and submerge the pieces and they usually fix themselves.

Fourth, I find that the flash on FW casts are way bigger and way harder to remove compared to plastic which just flakes off with a little scraper. You'll want a good pair of clipper and maybe even a saw to get good looking models.

Finally, and this might be a personal issue, I find that resin breaks extremely easily. it feels softer and more pliable but with even a little too much force it will snap right apart. I am clumsy and oafish and it just doesn't work great for me.

I hate all the resin stuff. A lot of the Forgeworld models look incredible but the thought of building any more vehicles is just completely daunting for me right now. Even characters can be a humungous pain in the ass sometimes if you didn't clean them well enough and the fething arm wont stick no matter what you do melon-fether why wont you stick just stick why the feth isnt it sticking god damnit its been 5 minutes and im still pressing this arm on


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 21:11:50


Post by: Oldmike


 Aaranis wrote:
What's wrong with having them in resin ? Genuine question, I never worked with FW resin. I too love the Triaros, and if it can transport 20 models like it does actually (if I remember right) there's no need to buy four of them at least.



Plastic is cheeper and much easier to work with


What I want is more info on the knights are they just rolling them into the codex or are these new


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 21:27:29


Post by: Aaranis


Qlanth wrote:Speaking for personal experience, as a person who is rather new to everything in the hobby, working with resin is a huge pain in the ass for several reason.

First, the model will come covered in a fine coating of some chemical that is apparently used to seperate the resin from the mold. That coating makes it so glue and paint won't stick. You'll need to wash all the pieces prior to gluing. If you missed a spot its going to be a pain in the ass to get glue to stick when assembling.

Second, there are a lot errors/bubbles/voids that need to be fixed with green stuff which isn't easy if you're inexperienced.

Third, anything large and straight is probably going to be warped and will need to be fixed. This isn't actually that hard. I run water through the coffee maker and submerge the pieces and they usually fix themselves.

Fourth, I find that the flash on FW casts are way bigger and way harder to remove compared to plastic which just flakes off with a little scraper. You'll want a good pair of clipper and maybe even a saw to get good looking models.

Finally, and this might be a personal issue, I find that resin breaks extremely easily. it feels softer and more pliable but with even a little too much force it will snap right apart. I am clumsy and oafish and it just doesn't work great for me.

I hate all the resin stuff. A lot of the Forgeworld models look incredible but the thought of building any more vehicles is just completely daunting for me right now. Even characters can be a humungous pain in the ass sometimes if you didn't clean them well enough and the fething arm wont stick no matter what you do melon-fether why wont you stick just stick why the feth isnt it sticking god damnit its been 5 minutes and im still pressing this arm on

Woah woah okay I think I got it Have courage, you know you want these FW models and you'll fight for it and win !

Oldmike wrote:Plastic is cheeper and much easier to work with


What I want is more info on the knights are they just rolling them into the codex or are these new

I believe they'll just fit in the actual knights with the ability to be affected by Mechanicus abilities. I think it makes sense they're in this book and not another, they're more played by AdMech players than IG players as far as I know.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 21:40:03


Post by: BrookM


Being able to repair your Knights with Mechanicus HQ's and the like would be neat enough as is.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 21:42:14


Post by: Aaranis


If they allow that maybe there will be a change in rules some way to counter-balance that ? Or not, after all Chaos Knights can be repaired as far as I know.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 22:00:48


Post by: Yodhrin


 MonkeyBallistic wrote:
 Mr Morden wrote:
 MonkeyBallistic wrote:
The whole concept of STC's is an idea I wouldn't mind seeing retconned out of existence. I'm sure that back when GW only made 2 vehicle kits, the rhino and the landraider, the whole idea of STC was invented to justify why every army used exactly the same vehicles, i.e. to sell more models.


Not really - STC was there from the start as a example of how the Imperium works (or rather doesn't) - originally they had not even intended to sell actual vehicles - at most bikes - they had a huge section in Rogue Trader to tell you have to make vehicles from odds and ends

but eventually they brought out a Land Raider kit but it was a big thing.

I like the STC aspect and it means there are plenty of story hooks for the Ad Mech and their exploratory as well as politicizing between Imperium powers.


STC's were mentioned in Rogue Trader? I had forgotten that.

I think the idea of STCs is fine as a concept and it provides an explanation as to why all Imperial vehicles, from every part of the Imperium follow the same design. What I don't like though, is when some people try to use it to straightjacket the designers. I've heard people basically arguing that if it isn't already in the background, then GW are going against their own fluff when they come out with something new.


Sometimes designers should be "straightjacketed" - they're working on a major IP not their own little personal projects, and maintaining the integrity of that IP through respecting its established material wherever possible should be a consideration for GW when they produce new product. It often isn't, evidently, but it should be.

As to that argument at the end there, eh, that depends on what the fluff is and what the new thing is. Skitarii(nee Tech Guard) were specifically called out as using esoteric variants of STC vehicles for decades, so yeah, the more recent material that expressly states the opposite is definitely going against their own fluff. They did the same thing when producing the various new fighter craft for Space Marines, who had previously been explicitly banned from fielding dedicated air superiority craft in the same way they were prohibited from fielding "ship of the line" starships rather than vessels designed to facilitate and support planetary assaults. There are other instances where they made additions that weren't against existing fluff per se but were simply unnecessary(ie they served no real purpose that wasn't adequately served already by another model or by a concept in the fluff they didn't bother using). Adding a newshiny transport("relic" Triaros don't count because regardless of how often they show up on the table, like Relic dreadnoughts they'll be rare as all bugger in the fluff FW puts out) for Skitarii fits the latter scenario as well, since there are also existing, well described Rhino variants to make if they want to give Skitarii a transport that reflects the fluff but is also different to the normal Rhino.

In the end though it's not adding random wierd nonsense like Ironstriders and Onagers and Chibihawks etc I object to per se - hell sometimes the wierd additions end up being great - it's the fact that adding them comes at the expense of giving us the choice to build armies based on the existing fluff. Because we have Ironstriders, we're not allowed Sentinels. Because we have Onagers, we're not allowed Russes. And you can be damn sure that if they come out with some bizarro ten-legged spidertank transport thingie they'll double-down on preventing us from using Rhinos, Chimeras etc. It's the naked, cynical sales tactics of it all that really biles my piss.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 22:05:30


Post by: matphat


 Aaranis wrote:
What's wrong with having them in resin ? Genuine question, I never worked with FW resin. I too love the Triaros, and if it can transport 20 models like it does actually (if I remember right) there's no need to buy four of them at least.


Two words: Super Glue

Hate it. Hate using it. Much prefer plastic cement.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 22:13:07


Post by: SilverAlien


But do we need an army that uses all the same things we already have? I didn't start collecting Admech because I wanted to use those godawful box looking vehicles, I liked the Admech asthetic. Anyone who wants to play guard or space marines already can, I'd just as soon Admech stayed focused on new releases, not just give us old handmedowns.

If the old fluff has to go away, so be it. New necrons are more fun than old necrons. Primaris don't bother me. Sometimes getting rid of old boring fluff has to happen to make room for something better.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 23:40:14


Post by: Imateria


The Macrocarid Exploritor could provide a nice mid point. Until recently it was even called the Mechanicum Land Raider and it does look similar to the Land Raider whilst maintaining a distinct Mechanicum flair.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 23:40:21


Post by: Galas


Well, Onagers Dunecrawlers are 100 times better and more fitting to the Ad Mech aesthetics that just Leman Russes. As Silveralien said, if all Imperial Armies need to be all of the already existing vehicles and units with some new sparkling and colours to be "fluffy", I'm be very glad that they just abandon that fluff.
Personally I fully understand why a universe like this needs to add constant new things that they pull out of the end of their backs.

This kind of constant expansive universe can't be all made since the first day, guys. Haven't you add a work of yours that has been running from maybe 5 or10 or 15 years, and after some years you see your first versions of that work and tought "Well, this is crap, I can do it much better now".

This is why I find so annoying the "But this hasn't been mentioned since the beginning of this universe 30 years ago, why are you doing it now!".

DC, Marvel, Warhammer, Warcraft with every new expansion of the universe. They all add new things, and many times they are great (Like how in WoTLK they added the Vrykul race and made them the Ancestors of the humans, making the origin of warcraft's humans titanic), and other times is just crap that goes agains't well stablised fluff.
But that isn't about the "fact" of adding new things to an universe. Is how you do it.

This isn't a "Complete and done" universe like the Lord of the Rings one of Tolkien. They need to add new things to stay in business. And made changes, and retcon things, etc...


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 23:40:35


Post by: Yodhrin


SilverAlien wrote:
But do we need an army that uses all the same things we already have? I didn't start collecting Admech because I wanted to use those godawful box looking vehicles, I liked the Admech asthetic. Anyone who wants to play guard or space marines already can, I'd just as soon Admech stayed focused on new releases, not just give us old handmedowns.

If the old fluff has to go away, so be it. New necrons are more fun than old necrons. Primaris don't bother me. Sometimes getting rid of old boring fluff has to happen to make room for something better.


Boring for you. Don't bother you. Appealing for you. Better for you.

Some of us actually quite like 40K.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/25 23:43:14


Post by: Galas


 Yodhrin wrote:
SilverAlien wrote:
But do we need an army that uses all the same things we already have? I didn't start collecting Admech because I wanted to use those godawful box looking vehicles, I liked the Admech asthetic. Anyone who wants to play guard or space marines already can, I'd just as soon Admech stayed focused on new releases, not just give us old handmedowns.

If the old fluff has to go away, so be it. New necrons are more fun than old necrons. Primaris don't bother me. Sometimes getting rid of old boring fluff has to happen to make room for something better.


Boring for you. Don't bother you. Appealing for you. Better for you.

Some of us actually quite like 40K.


Oh no, not this "Not true 40k-fan" again.

I totally agree that sometimes people just doesn't like 40k and they should look for another universe (Like when they say that the Imperium is stupid being this oppresive and totally xenophobic regime). But this isn't the case. Is about making factions unique, and not having all of the universe anchored to the foundatins done 25 years ago.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/26 00:04:54


Post by: H.B.M.C.


 MonkeyBallistic wrote:
I've heard people basically arguing that if it isn't already in the background, then GW are going against their own fluff when they come out with something new.


This is clearly not true in the slightest.

GW can, and does, do whatever they want. They've been inventing new units that have 'always been there' forever. Even the Primaris Marines have "always been there... just in stasis!".

Those working with GW's licenses, well that's a different story.




Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/26 00:18:41


Post by: SilverAlien


 Yodhrin wrote:
SilverAlien wrote:
But do we need an army that uses all the same things we already have? I didn't start collecting Admech because I wanted to use those godawful box looking vehicles, I liked the Admech asthetic. Anyone who wants to play guard or space marines already can, I'd just as soon Admech stayed focused on new releases, not just give us old handmedowns.

If the old fluff has to go away, so be it. New necrons are more fun than old necrons. Primaris don't bother me. Sometimes getting rid of old boring fluff has to happen to make room for something better.


Boring for you. Don't bother you. Appealing for you. Better for you.

Some of us actually quite like 40K.


Which 40k? The rogue trader silly 40k? 2nd edition, back with squats? 6th/7th, before the various new fluff such as Admech retcons, end times events, and primaris?

Your idea of 40k is just a very specific snap shot in time, no more true than the ones preceding it or following it.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/26 00:26:15


Post by: H.B.M.C.


AdMech retcons?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/26 00:33:36


Post by: SilverAlien


 H.B.M.C. wrote:
AdMech retcons?


The army list basically having no bearing on how they were previously portrayed.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/26 00:37:59


Post by: Galas


Yeah, people needs to understand that no canon rules forever, my son... I mean. Just look at Star Wars with the Disney era and totally decanonization of the Expanded Universe..

The 3rd-7th edition Canon of 40k lasted a very LONG time, but now they have entered a new era for the lore of the universe. People just need to accept that.
And I remark "accept". Accepting that something has changed doesn't mean liking it. But being in negation mode is like being a Creationist. It only gives mental anguish.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/26 00:43:11


Post by: CypherTheMysterious


Considering how long humans where out in the galaxy during the golden age of technology, would it not be conceivable that the STC databases used in the initial colonizations be somewhat different than STCs used in later colonies. The version 1.0 only being able to produce template for very basic versions of rhinos and russes and STC Prime v45.2 being able to build, say, a uber obital defence russ
Also local needs would likely have dictated what manufacturing infrastucture was built. What we see in the imperium today is most likely the most commonly manufactured items of the day.

The galaxy is pretty big and i think its possible to fit a large number of wildly different toys for the imperium with out betraying the (machine) spirit of the fluff. Even it contradicts certain specific details

For myself i wouldn't mind some 'hand me downs' to get us by until they can supply us with something new. As stated above the Macrocarid is basicaly a souped up land raider


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/26 00:46:47


Post by: H.B.M.C.


SilverAlien wrote:
The army list basically having no bearing on how they were previously portrayed.


I'd argue that AdMech were never portrayed in any specific way. Really, they were left undefined.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/26 00:51:55


Post by: SilverAlien


 H.B.M.C. wrote:
SilverAlien wrote:
The army list basically having no bearing on how they were previously portrayed.


I'd argue that AdMech were never portrayed in any specific way. Really, they were left undefined.


I seem to recall certain things (like skitarii having hellguns) being fairly consistent, but that may have not be "canon". Same with rhinos etc.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/26 00:54:12


Post by: changemod


 Galas wrote:
Yeah, people needs to understand that no canon rules forever, my son... I mean. Just look at Star Wars with the Disney era and totally decanonization of the Expanded Universe..

The 3rd-7th edition Canon of 40k lasted a very LONG time, but now they have entered a new era for the lore of the universe. People just need to accept that.
And I remark "accept". Accepting that something has changed doesn't mean liking it. But being in negation mode is like being a Creationist. It only gives mental anguish.


I view it the way I view comic books: Since it's a 30 year long collaborative fictional setting that constantly contradicts itself, canon is a fuzzy, nebulous concept even when the IP holder tries to pretend otherwise. Just use the lore you like and ignore the rest, just as you don't try to reconcile the ever-shifting canon of a superhero setting.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 07:01:19


Post by: Aaranis


I'm glad the fluff advances as long as it stays true to its roots. It's easier for newer players to say that new fluff is needed to avoid stagnation (and I think so too), but you have to remember the older players who are here from the start. Advancing or changing the fluff without much consideration for its basis can ruin some people's ideas about their own fluff, like you built an entire badass Space Wolves force full of lore about Scandinavian culture with historical names for everyone, because they were like that in the beginning (as I have heard, don't shoot me if I'm wrong), and now you must witness the horror that are Wolfus Wolfborn the Wolflord and his flock of weird wolf worshippers. All I'm saying is that it's a thing to move up the fluff, you just need to at least keep it's foundations running, because in a game like 40k where some people represent the fluff with their models they can be out of fashion with too much drastic changes. I believe that a background is not good just because it's old and the first, and sometimes in my D&D campaign I figure out I wrote something badly and I'd like to change it if my players are okay, so that the whole setting can be on the same page, and so overall better than before. Retconning is a ugly method in my opinion and is to be avoided most of the time, but other times it ought to be used for the sake of the present days needs.

Concerning the Mechanicus, they went from "they use pimped up Rhinos and Land Raider" through "they use Dunecrawlers and flying transports (Rob Sanders novels) to "they walk to the battlefield everytime lol" in a short amount of time. So I believe if GW wants to change its fluff once more, listening to the outcry of many AdMech players about their lack of transports, currently forcing people to play AdMech as an immobile artillery force while picking up better models from the whole Imperium range to fill other roles, they'll disregard their old fluff if that means selling new models by droves, and I'm okay with that. I'd like to play a complete AdMech force and that's very hard to do against serious players without using the Kastelan/Onager spam supported by Cawl.

So bring forth new fluff if needs be, we already have the Cawl abomination so what's popping some new vehicles besides that ?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 08:12:18


Post by: GoatboyBeta


The Imperium has ten thousand years of history give or take and spans the entire galaxy. Plenty of room for changes and variations in its armed forces. Especially given the "current" events of the setting.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 09:00:50


Post by: kastelen


Cawl could just come along and use the mystical powers of common sense to give his troops transports. It'd not even be too much of a stretch in fluff I think.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 10:14:47


Post by: beast_gts


SilverAlien wrote:
 H.B.M.C. wrote:
SilverAlien wrote:
The army list basically having no bearing on how they were previously portrayed.

I'd argue that AdMech were never portrayed in any specific way. Really, they were left undefined.

I seem to recall certain things (like skitarii having hellguns) being fairly consistent, but that may have not be "canon". Same with rhinos etc.


Skitarii vary from forgeworld to forgeworld - from Tech-Guard (Imperial Guard++), to their description in Priests of Mars:

Spoiler:
Standing before the front rank of these machines were a hundred warriors encased in the same black, beetle-gloss armour worn by the men who’d taken Ismael away. Bare-armed to better display their guild tattoos and implanted muscle enhancers, they carried a mixture of vicious shock mauls, shot-cannons and whips. Faceless behind black helms, they were fearsome killers, psychopaths yoked by iron discipline and devotion.
‘Skitarii,’ said Abrehem, and the men within earshot flinched at the word.
They’d all heard the stories of the mortal footsoldiers of the Adeptus Mechanicus, former Guardsmen enhanced with all manner of implants, both physical and mental, to render them into remorseless killers and zealous protectors of the holy artefacts of their tech-priest masters. Little better than feral wildmen, they were said to decorate their armour with the skin of those they had slain and collect trophy racks of enemy warriors’ skulls.
So the stories went, but these men looked nothing like the stories. They looked like pitiless, highly disciplined warriors against whom only a Space Marine might hope to prevail. Arranged in ordered ranks like robots, there was very little of these warriors that could be described as feral.


and things in Titanicus that are mistaken for Chaos:
Spoiler:
The Invicta skitarii, a throwback to more savage times, were fearsome beasts, striped and extravagantly marked, their armour built for threat, their genes selected for bulk. Muscular arms gleamed in the odd light. Heavy boots thumped in marching unison. Weapon limbs snapped up to salute as one. Feather plumes, ivory ornaments, leopardskin capes, modified fangs. The skitarii roared at the sky like predators, as fearsome and bestial as Space Wolves. Feist shuddered. The skitarii thumped their fists against their breastplates and howled again. Barbarians, Feist thought, so unlike our own. How can we be bred of the same stuff? They are like another race.


The 7th Codex dealt with Mars-type Skitarii.

(They also have armour in Titanicus - "A three kilometre-long convoy of skitarii armour had led the procession: tanks and guntracks and mobile Hydra platforms. Vultures and, higher up, Thunderbolts, had skimmed down the line of the convoy like dense flocks of migrating birds.").


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 12:14:11


Post by: gendoikari87


 kastelen wrote:
Cawl could just come along and use the mystical powers of common sense to give his troops transports. It'd not even be too much of a stretch in fluff I think.
like this exists in forge world they're call triarios ...seriously gw just give us the forge world stuff


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 13:18:59


Post by: Ian Sturrock


From a fluff perspective I like the idea that AdMech should be using a bunch of Rhinos. It makes sense, and it adds verisimilitude to the setting.

From a modelling and collecting perspective... Eh. I have at least eight Rhino-chassis vehicles for my Dark Angels. I haven't finished painting all of them yet. When I start collecting AdMech, which I do plan to, I don't really fancy having to acquire more Rhinos too. Give me more ridiculous Martian walkers please.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 13:42:15


Post by: Ir0njack


gendoikari87 wrote:
 kastelen wrote:
Cawl could just come along and use the mystical powers of common sense to give his troops transports. It'd not even be too much of a stretch in fluff I think.
like this exists in forge world they're call triarios ...seriously gw just give us the forge world stuff


Well fw has said that they're waiting on Admech and Tau dexes to drop before the release FoC with all its wonderful new (old) toys in it for us. Dex release order rumors are saying Admech will drop followed by Tau so here's hoping that's because they're waiting to push FoC out the door after them.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 14:01:59


Post by: casvalremdeikun


Not ruling out the addition of existing model transports like the Rhino or Chimera, but based on WD, it looks like the new codex is a Triumvirate Mini only release like Grey Knights. Hopefully there is a repurposed mini as an HQ (Enginseer perhaps?).


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 14:10:17


Post by: Kanluwen


 casvalremdeikun wrote:
Not ruling out the addition of existing model transports like the Rhino or Chimera, but based on WD, it looks like the new codex is a Triumvirate Mini only release like Grey Knights. Hopefully there is a repurposed mini as an HQ (Enginseer perhaps?).

No thanks. Enginseers are Elites.

I really don't understand this obsession with transports. AdMech don't really need to be closing the gap; they're shooting you off objectives (theoretically) with weird deployment/movement values on their few assault units(Sicarian and Dragoons) or the assault unit is just bad(Electropriests) and transports aren't going to make a difference.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 14:19:27


Post by: Qlanth


 Kanluwen wrote:
 casvalremdeikun wrote:
Not ruling out the addition of existing model transports like the Rhino or Chimera, but based on WD, it looks like the new codex is a Triumvirate Mini only release like Grey Knights. Hopefully there is a repurposed mini as an HQ (Enginseer perhaps?).

No thanks. Enginseers are Elites.

I really don't understand this obsession with transports. AdMech don't really need to be closing the gap; they're shooting you off objectives (theoretically) with weird deployment/movement values on their few assault units(Sicarian and Dragoons) or the assault unit is just bad(Electropriests) and transports aren't going to make a difference.


I could be wrong but I'm pretty sure that the weird deployment rules (scout moves and dunestrider) were lost in the Index release. This makes the assault units really weak. If the scout moves and whatnot were returned in the Codex there probably wouldn't be as many people wishing for transports.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 14:20:52


Post by: casvalremdeikun


 Kanluwen wrote:
 casvalremdeikun wrote:
Not ruling out the addition of existing model transports like the Rhino or Chimera, but based on WD, it looks like the new codex is a Triumvirate Mini only release like Grey Knights. Hopefully there is a repurposed mini as an HQ (Enginseer perhaps?).

No thanks. Enginseers are Elites.

I really don't understand this obsession with transports. AdMech don't really need to be closing the gap; they're shooting you off objectives (theoretically) with weird deployment/movement values on their few assault units(Sicarian and Dragoons) or the assault unit is just bad(Electropriests) and transports aren't going to make a difference.
I am saying that maybe they could use the Enginseer model, but make it something different for an HQ the way they did with the Dreadknight for GK. Just a theory.

I agree with the transport issue. I like my Skitarii advancing up the field on foot. I hope they get a boost so they move faster though. That was one of my favorite things about them, that they were so mobile just on foot. I hope the Forge World abilities are pretty good. I get the feeling everyone will use Mars so they can use Cawl, but my custom Forge World Tarn (as in Tarnished) will use whatever fits the best. My Imperial Knights aren't painted yet, but I will probably be painting one as a Knight from Tarn.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 14:20:53


Post by: Ir0njack


Electropriests are bad? I though the fulgerites atleast were lauded as pretty darn lethal for their points when the index dropped and were actually worth running now?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 14:21:44


Post by: Kanluwen


Qlanth wrote:
 Kanluwen wrote:
 casvalremdeikun wrote:
Not ruling out the addition of existing model transports like the Rhino or Chimera, but based on WD, it looks like the new codex is a Triumvirate Mini only release like Grey Knights. Hopefully there is a repurposed mini as an HQ (Enginseer perhaps?).

No thanks. Enginseers are Elites.

I really don't understand this obsession with transports. AdMech don't really need to be closing the gap; they're shooting you off objectives (theoretically) with weird deployment/movement values on their few assault units(Sicarian and Dragoons) or the assault unit is just bad(Electropriests) and transports aren't going to make a difference.


I could be wrong but I'm pretty sure that the weird deployment rules (scout moves and dunestrider) were lost in the Index release. This makes the assault units really weak. If the scout moves and whatnot were returned in the Codex there probably wouldn't be as many people wishing for transports.

You were here for the AdMech release?

They would be clamoring for transports even if we started right in the enemy's face with every enemy model being at -3 Toughness.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 14:27:09


Post by: SilverAlien


 Ir0njack wrote:
Electropriests are bad? I though the fulgerites atleast were lauded as pretty darn lethal for their points when the index dropped and were actually worth running now?


Eh, they looked okay at first but as people got more familiar with how our army worked enthusiasm died. Current morale rules means we don't have a good way to get them close, taking them at 20 isn't that much harder to shoot off the table, and other units can put out as much hurt while getting into combat easier. They also don't benefit from the cover blessing which hurts.

So a vehicle might help them somewhat, though I've yet to compare them pound for pound to ruststalkers in just damage.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 14:56:58


Post by: angelofvengeance


Belisarius is coming out on his own apparently . £32.50 so about the same as you would have paid for a carnifex on its own.

Spoiler:


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 15:01:44


Post by: Verviedi


The Collector's edition is only $80?!
And I was getting ready to pay $150.... that's a nice surprise!


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 15:06:32


Post by: Kanluwen


 angelofvengeance wrote:
Belisarius is coming out on his own apparently . £32.50 so about the same as you would have paid for a carnifex on its own.

Spoiler:

Hah.

I paid $30 for him, split boxed.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/28 16:22:27


Post by: NivlacSupreme


Skitarii really vary. Like the Guard. Also like the Guard GW only cares about the most boring and "best" version.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 01:07:24


Post by: kastelen


I can't see the spoiler so can someone tell me what's on it?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 01:46:38


Post by: Pariah-Miniatures


If we bother them enough about the vehicles they may FAQ them in.

But the whole idea of them not having or using vehicles doesn't make sense, considering they make everything, and in fluff use them whether for combat or retrieval of lost technology


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 07:09:28


Post by: H.B.M.C.


Double the cost of the regular edition Codex. Does it have double the rules?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 07:19:37


Post by: Warhams-77


 kastelen wrote:
I can't see the spoiler so can someone tell me what's on it?

Do these work?





Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 07:50:26


Post by: kastelen


Yep, thanks. That VP objective seems a BIT too strong though. Along with cawl that could means extremely easy wins for martian admech which is sad because it only further reinforces the fact that mars will be the go to FW


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 08:09:57


Post by: Mr Morden


 Kanluwen wrote:
 casvalremdeikun wrote:
Not ruling out the addition of existing model transports like the Rhino or Chimera, but based on WD, it looks like the new codex is a Triumvirate Mini only release like Grey Knights. Hopefully there is a repurposed mini as an HQ (Enginseer perhaps?).
I really don't understand this obsession with transports. AdMech don't really need to be closing the gap; they're shooting you off objectives (theoretically) with weird deployment/movement values on their few assault units(Sicarian and Dragoons) or the assault unit is just bad(Electropriests) and transports aren't going to make a difference.


People often like the fluff to be represented on the table - the Ad Mech are highly mechanised.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 10:56:37


Post by: Yellabelly


I'd be OK to not have transports. But the army really needs something to cope with (in my experience at least) never getting first turn as a lot of our options are single drops. A scout move on vanguard or rangers to create a bit of deep strike exclusion before turn 1 would be a huge boost. I think rust stalkers need something better movement wise too, then they might actually offer something.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 12:55:03


Post by: gendoikari87


Yellabelly wrote:
I'd be OK to not have transports. But the army really needs something to cope with (in my experience at least) never getting first turn as a lot of our options are single drops. A scout move on vanguard or rangers to create a bit of deep strike exclusion before turn 1 would be a huge boost. I think rust stalkers need something better movement wise too, then they might actually offer something.
pppppft lol wut I always get turn 1 tech priest two onagers datasmith one unit of four kastelans at 1000 five units. Takes first turn the. Chews meq up and spits them out


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 12:58:50


Post by: em_en_oh_pee


gendoikari87 wrote:
Yellabelly wrote:
I'd be OK to not have transports. But the army really needs something to cope with (in my experience at least) never getting first turn as a lot of our options are single drops. A scout move on vanguard or rangers to create a bit of deep strike exclusion before turn 1 would be a huge boost. I think rust stalkers need something better movement wise too, then they might actually offer something.
pppppft lol wut I always get turn 1 tech priest two onagers datasmith one unit of four kastelans at 1000 five units. Takes first turn the. Chews meq up and spits them out


Talk to us when you play 2k. Then you will know the pain of going second more often than not.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 13:09:20


Post by: gendoikari87


 em_en_oh_pee wrote:
gendoikari87 wrote:
Yellabelly wrote:
I'd be OK to not have transports. But the army really needs something to cope with (in my experience at least) never getting first turn as a lot of our options are single drops. A scout move on vanguard or rangers to create a bit of deep strike exclusion before turn 1 would be a huge boost. I think rust stalkers need something better movement wise too, then they might actually offer something.
pppppft lol wut I always get turn 1 tech priest two onagers datasmith one unit of four kastelans at 1000 five units. Takes first turn the. Chews meq up and spits them out


Talk to us when you play 2k. Then you will know the pain of going second more often than not.
at 2000 I'd add two units another onager and another kastelan squad after the first fills up....


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 13:17:37


Post by: em_en_oh_pee


gendoikari87 wrote:
 em_en_oh_pee wrote:
gendoikari87 wrote:
Yellabelly wrote:
I'd be OK to not have transports. But the army really needs something to cope with (in my experience at least) never getting first turn as a lot of our options are single drops. A scout move on vanguard or rangers to create a bit of deep strike exclusion before turn 1 would be a huge boost. I think rust stalkers need something better movement wise too, then they might actually offer something.
pppppft lol wut I always get turn 1 tech priest two onagers datasmith one unit of four kastelans at 1000 five units. Takes first turn the. Chews meq up and spits them out


Talk to us when you play 2k. Then you will know the pain of going second more often than not.
at 2000 I'd add two units another onager and another kastelan squad after the first fills up....


As an AdMech player, if you have less than 10 drops at 2k, I would be shocked. Especially since Onagers are singles and so is the Datasmith.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 13:24:24


Post by: gendoikari87


At 2000 I have 7 drops

Hq
Data smith
Onager
Onager
Onager
5x kastelans
6x kastelans


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 13:46:30


Post by: em_en_oh_pee


gendoikari87 wrote:
At 2000 I have 7 drops

Hq
Data smith
Onager
Onager
Onager
5x kastelans
6x kastelans


Wow... that is a terrible list. All I have to do is lock those two over-sized Kastelan units in combat and your army falls apart, which will be easy given your lack of any screening units.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 13:55:21


Post by: gendoikari87


 em_en_oh_pee wrote:
gendoikari87 wrote:
At 2000 I have 7 drops

Hq
Data smith
Onager
Onager
Onager
5x kastelans
6x kastelans


Wow... that is a terrible list. All I have to do is lock those two over-sized Kastelan units in combat and your army falls apart, which will be easy given your lack of any screening units.
sure ... try that and realize how bad an idea that really is between the kastelans str 6 and three attacks each and oh 152 shots on overwatch


Automatically Appended Next Post:
Oh and possibly a few hidden kastelan fists to mop up anyone that makes it through the hail of gunfire


Automatically Appended Next Post:
Oh AND it will take at least two turns to pull off a charge if you aren't deep striking which means I get a minimum of 2 turns shooting..... hope those charging units your talking about are huge units and you have multiple backups


Automatically Appended Next Post:
Sorry 108 shots on overwatch 152 turn one 198 turn two so 350 str 6 bs 4 rerolling 1 ap - shots before you can declare a charge and I will be targeting the Meele units


Automatically Appended Next Post:
That's on average 9 dead full tac squads before you can say charge


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 14:07:57


Post by: em_en_oh_pee


gendoikari87 wrote:
 em_en_oh_pee wrote:
gendoikari87 wrote:
At 2000 I have 7 drops

Hq
Data smith
Onager
Onager
Onager
5x kastelans
6x kastelans


Wow... that is a terrible list. All I have to do is lock those two over-sized Kastelan units in combat and your army falls apart, which will be easy given your lack of any screening units.
sure ... try that and realize how bad an idea that really is between the kastelans str 6 and three attacks each and oh 152 shots on overwatch


Automatically Appended Next Post:
Oh and possibly a few hidden kastelan fists to mop up anyone that makes it through the hail of gunfire


Automatically Appended Next Post:
Oh AND it will take at least two turns to pull off a charge if you aren't deep striking which means I get a minimum of 2 turns shooting..... hope those charging units your talking about are huge units and you have multiple backups


Do you actually play? I am leaning towards no. Not only has this sort of list failed miserably at tournaments, but pretty much everyone on the Tactica agrees this is bad. Also, you don't get 152 Overwatch shots. You get what one unit shoots. You don't get re-rolls, so you are on 6's.

I am guessing you haven't been on the receiving end of Da Jump, for starters. And so you know, if they do this T1 you are only in Aegis, so not getting that precious double-tap.

Even if you do get Protector before they arrive, you are doing 90 shots or 108 shots. Which is only 14-17 hits or so. Maybe you do 15 wounds to Orks - that will hurt. The other 15 will get there and lock you down. Now if it is a Hive Tyrant or something tough with a decent save, it won't make a major dent.

Also, "hidden fists"? That means less Phosphor shots, which is the entire point of your list.

Again, I am not sure you actually play and only have some mathhammer under your belt. Because while the idea just sounds great on paper, it rarely works.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 14:43:44


Post by: gendoikari87


You get rerolls from the tech priest and it's 108 shots on overwatch with the data smith on a full unit of six kastelans

Also 7 units so you go first.and tournaments only allow two units to deepstrike around here (maybe that's different in your area by both my local stores limit deep strikes to two units)

Finally yes I play and yes this works, you simply don't know what your talking about


Automatically Appended Next Post:
The only drawback is massive hoard armies, luckily meq reigns supreme here


Automatically Appended Next Post:
And most meq squads are 10 wounds max 108 shots hitting on 6 is average of 8 dead meq so you stand decent chance of wiping out any unit with a 3+ that tries to charge. Terminators or full ten man primaris is a different story


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 14:51:08


Post by: Verviedi


No, you don't. Cawl gives you rerolls, the TPD gives you rerolling ones. Pretty much any army you think of has a way of getting a turn one charge - you vastly underestimate the effectiveness of armies like Orks, Tau commanders, and Tyranids.

It seems to me like that that list is only being kept viable by your local tournament rules shutting down its hard counters. The data (from larger tournaments and the tactics thread) shows that Kastelan spam is a massive trap, and you get diminishing returns after 4 Kastelans in a list. 11 is "just no" territory, unless you're playing someone who doesn't understand how to abuse your lack of screening units.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 14:52:25


Post by: gendoikari87


Also don't forget kastelans are t7 a3 str 6 with a 3+ save that's not something you really want to charge a unit of 6 of without a lot of power fists. If and that is not guaranteed, if you can get to charge them you still have to fight them


Automatically Appended Next Post:
And then you have to hope to god the mech player was stupid enough to pile in the data smith so you can kill it because next turn those kastelans go to six attacks each


Automatically Appended Next Post:
 Verviedi wrote:
No, you don't. Cawl gives you rerolls, the TPD gives you rerolling ones. Pretty much any army you think of has a way of getting a turn one charge - you vastly underestimate the effectiveness of armies like Orks, Tau commanders, and Tyranids.

It seems to me like that that list is only being kept viable by your local tournament rules shutting down its hard counters. The data (from larger tournaments and the tactics thread) shows that Kastelan spam is a massive trap, and you get diminishing returns after 4 Kastelans in a list. 11 is "just no" territory, unless you're playing someone who doesn't understand how to abuse your lack of screening units.
rerolling 1s is what I meant. In any case I run this it works, all you have to say it doesn't is theory and buthurt "but but but what this" benchhammer


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 15:02:13


Post by: WrentheFaceless


Going to confirm that that kastellan list is a terrible list


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 15:03:05


Post by: gendoikari87


Also what data? Are people even trying kastelans spam do you have the data to show? Yes against conscripts spam with heavy tank support or fire warriors spam that might be a problem but I don't have to worry about that


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 15:07:50


Post by: Verviedi


gendoikari87 wrote:
 Verviedi wrote:
No, you don't. Cawl gives you rerolls, the TPD gives you rerolling ones. Pretty much any army you think of has a way of getting a turn one charge - you vastly underestimate the effectiveness of armies like Orks, Tau commanders, and Tyranids.

It seems to me like that that list is only being kept viable by your local tournament rules shutting down its hard counters. The data (from larger tournaments and the tactics thread) shows that Kastelan spam is a massive trap, and you get diminishing returns after 4 Kastelans in a list. 11 is "just no" territory, unless you're playing someone who doesn't understand how to abuse your lack of screening units.
rerolling 1s is what I meant. In any case I run this it works, all you have to say it doesn't is theory and buthurt "but but but what this" benchhammer

"Butthurt"

gendoikari87 wrote:
Also what data? Are people even trying kastelans spam do you have the data to show? Yes against conscripts spam with heavy tank support or fire warriors spam that might be a problem but I don't have to worry about that

Yes. There are no winning kastelan spam Mechanicus lists in any major tournament that I can find.



Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 15:08:26


Post by: gendoikari87


 WrentheFaceless wrote:
Going to confirm that that kastellan list is a terrible list
*eyeroll* internet know it alls


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 15:10:58


Post by: WrentheFaceless


Kastellan spam =/= conscript spam or any infantry, they dont have the footprint or the board presence, and there is not even a close to cost comparison

Large units are a giant point sink and easy to tie up, sure they hit reasonably hard in combat with punching but still on 4s for 1 damage and no AP, they can be tied up by anything and there goes half your list.

The list needs something to screen and something to capture objectives. Its a bad list.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 15:11:55


Post by: Verviedi


gendoikari87 wrote:
 WrentheFaceless wrote:
Going to confirm that that kastellan list is a terrible list
*eyeroll* internet know it alls

You do realize that Wren is a rather good player who plays, and generally does well in major tournaments, yes?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 15:13:30


Post by: Yellabelly


You do realise those Kastelans can't swat a fly in close combat when they are in protector protocol right? If you get charged by a deep striker after you knock them into protector mode, you've got two full game turns of them just standing there like tin punch bags.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 15:17:35


Post by: SilverAlien


Yeah I've been generally unimpressed with kastellans myself. They are a bit fragile, and while they are lethal I've found infiltrators to be a solid alternative for mass infantry killing, while not making themselves such a huge obvious target. Then again, my local meta leans towards hordes of brimstones, conscripts, etc over space marines, so that might be part of it.

If there is one thing I hope for this codex, it's to adjust pricing on our infantry. As it stands, they just aren't good enough. I'd be far better off poaching IG infantry (that's normal infantry squads not conscripts) to support my heavy and elite elements.



Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 15:17:59


Post by: em_en_oh_pee


gendoikari87 wrote:
You get rerolls from the tech priest and it's 108 shots on overwatch with the data smith on a full unit of six kastelans

Also 7 units so you go first.and tournaments only allow two units to deepstrike around here (maybe that's different in your area by both my local stores limit deep strikes to two units)

Finally yes I play and yes this works, you simply don't know what your talking about


Automatically Appended Next Post:
The only drawback is massive hoard armies, luckily meq reigns supreme here


Automatically Appended Next Post:
And most meq squads are 10 wounds max 108 shots hitting on 6 is average of 8 dead meq so you stand decent chance of wiping out any unit with a 3+ that tries to charge. Terminators or full ten man primaris is a different story


The re-rolls only apply to the Shooting phase. So no, you don't get re-rolls during Overwatch.

The Datasmith is not in that unit, so he can't Overwatch with them.

If your TOs are not allowing Deep Strikes, then you are not playing 40k. You are playing weird house rule 40k. That definitely changes the entire dynamic, but won't stop Da Jump or a Colstar, so... yea.

Sounds like your meta is lacking diversity. If it had hordes, you would realize that your list is pretty garbage in a TAC environment. Thankfully, I play in a 40k hub that has a load of variety - so I have to make a list that works in normal 40k games, with no house rules skewing things.

And I don't know what I am talking about? Aw, I totally don't. You're so right!


Automatically Appended Next Post:
Yellabelly wrote:
You do realise those Kastelans can't swat a fly in close combat when they are in protector protocol right? If you get charged by a deep striker after you knock them into protector mode, you've got two full game turns of them just standing there like tin punch bags.


They can makes their CC attacks in Protector Protocols. They just can't move.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 15:21:36


Post by: WrentheFaceless


SilverAlien wrote:
Yeah I've been generally unimpressed with kastellans myself. They are a bit fragile, and while they are lethal I've found infiltrators to be a solid alternative for mass infantry killing, while not making themselves such a huge obvious target. Then again, my local meta leans towards hordes of brimstones, conscripts, etc over space marines, so that might be part of it.

If there is one thing I hope for this codex, it's to adjust pricing on our infantry. As it stands, they just aren't good enough. I'd be far better off poaching IG infantry (that's normal infantry squads not conscripts) to support my heavy and elite elements.



They're our best unit by far in the dex currently (perhaps rivaled by dunecrawlers) but they need support.

I agree though our skitarii troops and even kataphrons need some help.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 15:28:53


Post by: SilverAlien


 WrentheFaceless wrote:
They're our best unit by far in the dex currently (perhaps rivaled by dunecrawlers) but they need support.

I agree though our skitarii troops and even kataphrons need some help.


I just can't keep the fething things alive long enough for that to be evident. Even taking two units of three I find I'm lucky if most of one unit survives long enough to enter dakka mode. They are just such obvious targets and they don't really come online till turn 2 at the earliest, and if I am going second I don't even bother trying to switch protocols.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 15:33:07


Post by: em_en_oh_pee


SilverAlien wrote:
 WrentheFaceless wrote:
They're our best unit by far in the dex currently (perhaps rivaled by dunecrawlers) but they need support.

I agree though our skitarii troops and even kataphrons need some help.


I just can't keep the fething things alive long enough for that to be evident. Even taking three I find I'm lucky if one survives long enough to enter dakka mode. They are just such obvious targets and they don't really come online till turn 2 at the earliest, and if I am going second I don't even bother trying to switch protocols.


Really? They have been all-stars for me. I usually take 5-6 at 2k. They are usually 1+/4++ on turn one with a 5+ reflect with T7. Generally, aside from things like Lascannons and Dark Lances, I don't sweat losing them. That being said, they do die. And even with my screening units, they get locked up. Always good to bring a variety of options to ensure your whole strategy doesn't hinge on a couple of Kastelan units. I think Dragoons have been the big surprise for me - they are such a useful screen (as opposed to our fragile Skitarii).


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 15:41:10


Post by: SilverAlien


 em_en_oh_pee wrote:
Really? They have been all-stars for me. I usually take 5-6 at 2k. They are usually 1+/4++ on turn one with a 5+ reflect with T7. Generally, aside from things like Lascannons and Dark Lances, I don't sweat losing them. That being said, they do die. And even with my screening units, they get locked up. Always good to bring a variety of options to ensure your whole strategy doesn't hinge on a couple of Kastelan units. I think Dragoons have been the big surprise for me - they are such a useful screen (as opposed to our fragile Skitarii).


You know, looking back at the stats it may just be bad luck. They feel so much easier to kill than onagers, but they aren't really on paper. Maybe that's because they get focus fired more heavily, or end up closer to enemy heavy weapons due to the shorter range of their weapons and my desire to ensure they have a decent killing field. Maybe I just had a bad go with them, hard to say.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 15:50:37


Post by: reds8n


Whilst one appreciates we're a bit scarce with regards to actual news, It's be better if the tactical discussions took place in a different thread.


Ta.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 16:01:45


Post by: Aaranis


Re-rolls are just in the Shooting Phase too, so no re-rolls in Overwatch.

To get back on topic, yes we do need transports. "Skitarii shoot you off your objectives" yeah it still requires you to hold your own, and trust me Skitarii are overpriced (the Rangers and Vanguards) and die like flies. Fulgurites are awesome, they'd just be fantastic if they had a transport. Drop a unit of 10 near a unit, charge it, drown it in mortal wounds, and there you have a 10 man unit with 3++ and 5+++ that'll take forever to die, for 160 pts. Only the Infiltrators can, well, infiltrate, but they have the exact same resilience as a 10 man Skitarii unit, for the same point cost (100 pts for 5 Infiltrators with Tasers & Blasters, 100 pts for 10 bare Skitarii). Sure they'll deal some damage the turn they arrive but you better succeed on your 9" charge or you'll get shot/charged the next turn. Ruststalkers suffer the same problem but they're cheaper and don't shoot, they just have a 8" move like the Infiltrators and are susceptible to shooting all the same.

The only somewhat resilient units we have are Kastelan Robots, which are discouraged to move by their own rules (yeah 5+ to Hit if I move ! Oh and the flamer is 21 pts if you thought about that), the Kataphrons which are slow as hell (5", Advance D3), the Dunecrawler which is really good, but you don't want it close to the enemy because efficient CC units will destroy it, or the Dragoons, which are decent and cheap. You'd best run at least 3-4 of them however.

Oh there's the Tech-Priests too but they're supposed to help you artillery in the backfield while your flimsy overpriced stuff go to their deaths on the objectives.

Yes we do need transports, or at least a Scout move in this codex if they really don't want to release a new model (or a new sprue for the Rhino if they're really lazy) if we want our army to play differently than just "Artillery + Imperium for actual useful capping units". For now we have to suffer lists like above with full Onagers, full Kastelan Robots and that awful Cawl.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 16:04:33


Post by: gendoikari87


SilverAlien wrote:
 em_en_oh_pee wrote:
Really? They have been all-stars for me. I usually take 5-6 at 2k. They are usually 1+/4++ on turn one with a 5+ reflect with T7. Generally, aside from things like Lascannons and Dark Lances, I don't sweat losing them. That being said, they do die. And even with my screening units, they get locked up. Always good to bring a variety of options to ensure your whole strategy doesn't hinge on a couple of Kastelan units. I think Dragoons have been the big surprise for me - they are such a useful screen (as opposed to our fragile Skitarii).


You know, looking back at the stats it may just be bad luck. They feel so much easier to kill than onagers, but they aren't really on paper. Maybe that's because they get focus fired more heavily, or end up closer to enemy heavy weapons due to the shorter range of their weapons and my desire to ensure they have a decent killing field. Maybe I just had a bad go with them, hard to say.
the secret to kastelans is big units or screening units at 1000 I only run 2 but I'll also field a patrol of grey knights. I don't even bother with a data smith 18 shots at bs4 kills my buddies bikes hard hard. He made the mistake of deep striking in a chaplain and assault squad behind them..... it was not pretty. They have since been sold

Also you CAN just leave them in defense mode 2+/4++ is. Ice and against meq even without the smith they hit as hard as twin assault cannon razorbacks for roughly the same price fewer wounds but better saves and the invuln is nice


Automatically Appended Next Post:
Anyway back to topic why does admech not have tanks? Like an actual tank. Triarios would be nice but don't the admech make literally all the leman russes? Can we not snag a handful ... or flyers they make all the machines and can't get flyers?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 16:59:10


Post by: Solis Luna Astrum


I was hoping for some kind of Onager transport model with the new book but being able to take Rhino's would be just as good. In fact when I read that here several nice converion possibilities came to mind using parts left over from my Onegars.

Existing non Grey Knight models being added to the Grey Knights Codex makes it possible that GW could solve the transport issue without having to create a new kit.

I've never bought a limited edition Codex but if the new AdMech book is only $80 I'd be tempted.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 17:03:53


Post by: gendoikari87


 Solis Luna Astrum wrote:
I was hoping for some kind of Onager transport model with the new book but being able to take Rhino's would be just as good. In fact when I read that here several nice converion possibilities came to mind using parts left over from my Onegars.

Existing non Grey Knight models being added to the Grey Knights Codex makes it possible that GW could solve the transport issue without having to create a new kit.

I've never bought a limited edition Codex but if the new AdMech book is only $80 I'd be tempted.
why stop at rhinos, land raiders are our namesake arkhan land....


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 17:19:31


Post by: em_en_oh_pee


gendoikari87 wrote:
 Solis Luna Astrum wrote:
I was hoping for some kind of Onager transport model with the new book but being able to take Rhino's would be just as good. In fact when I read that here several nice converion possibilities came to mind using parts left over from my Onegars.

Existing non Grey Knight models being added to the Grey Knights Codex makes it possible that GW could solve the transport issue without having to create a new kit.

I've never bought a limited edition Codex but if the new AdMech book is only $80 I'd be tempted.
why stop at rhinos, land raiders are our namesake arkhan land....


Seriously though! Give us Land Raider access!

And then they could do a fun conversion sprue for it giving us Volkite and Phosphor guns on it or something... yea, never going to happen, but a half-man/half-machine can dream, right!?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 17:21:47


Post by: Yellabelly


 em_en_oh_pee wrote:

Yellabelly wrote:
You do realise those Kastelans can't swat a fly in close combat when they are in protector protocol right? If you get charged by a deep striker after you knock them into protector mode, you've got two full game turns of them just standing there like tin punch bags.


They can makes their CC attacks in Protector Protocols. They just can't move.


My mistake! I've misread that rule off the bat and never really read it properly again. Thanks for correcting my stupid comment, my Kastelans won't be quite so helpless in future!


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 17:22:48


Post by: gendoikari87


They don't even need upgrades it literally already has mechanicus markings.....


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 17:28:30


Post by: Mr Morden


gendoikari87 wrote:
They don't even need upgrades it literally already has mechanicus markings.....


Yep - its a bit odd really.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/29 17:28:41


Post by: gendoikari87


Yellabelly wrote:
 em_en_oh_pee wrote:

Yellabelly wrote:
You do realise those Kastelans can't swat a fly in close combat when they are in protector protocol right? If you get charged by a deep striker after you knock them into protector mode, you've got two full game turns of them just standing there like tin punch bags.


They can makes their CC attacks in Protector Protocols. They just can't move.


My mistake! I've misread that rule off the bat and never really read it properly again. Thanks for correcting my stupid comment, my Kastelans won't be quite so helpless in future!
yup in cc even in protector they hit like ogryns with ws 4 instead of 3 with twice the wounds +1 str and +1 toughness... not stellar but not a tempting cc target unless you get x2 str and multiple damage


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 01:00:26


Post by: kastelen


dunecrawlers were originally transport M.U.L.Es and with cawl wanting to bring back old tech/get gak done he could make the transports that admech originally used in the fluff


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 07:26:18


Post by: Kandela


Wasn't there a decree of the big E that Land Raiders are to be only used by Space Marines?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 07:47:11


Post by: beast_gts


 em_en_oh_pee wrote:
Seriously though! Give us Land Raider access!

Fluff - mid/late HH the Emperor ordered that Land Raiders be reserved for Adeptus Astartes use only. Rules-wise the Mechanicum Land Raider in the early books (which I'd just converted out of a Land Raider Prometheus) became the Macrocarid Explorator.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 07:50:15


Post by: MajorWesJanson


 Kandela wrote:
Wasn't there a decree of the big E that Land Raiders are to be only used by Space Marines?


They aren't land raiders, they are macrocarid explorators that happen to use the same stc.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 08:36:25


Post by: gendoikari87


beast_gts wrote:
 em_en_oh_pee wrote:
Seriously though! Give us Land Raider access!

Fluff - mid/late HH the Emperor ordered that Land Raiders be reserved for Adeptus Astartes use only. Rules-wise the Mechanicum Land Raider in the early books (which I'd just converted out of a Land Raider Prometheus) became the Macrocarid Explorator.
where is this from? i don't remember this anywhere?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 08:54:32


Post by: Kandela


gendoikari87 wrote:
beast_gts wrote:
 em_en_oh_pee wrote:
Seriously though! Give us Land Raider access!

Fluff - mid/late HH the Emperor ordered that Land Raiders be reserved for Adeptus Astartes use only. Rules-wise the Mechanicum Land Raider in the early books (which I'd just converted out of a Land Raider Prometheus) became the Macrocarid Explorator.
where is this from? i don't remember this anywhere?


"With Traitor forces advancing on Terra itself and Loyalist forces facing total defeat, the Emperor decreed that all remaining Land Raiders still in loyal service should be recalled and that the Legiones Astartes, His favoured Space Marines, who stood at the forefront of Terra's defence, be given exclusive use of these powerful war machines."
From wiki: http://warhammer40k.wikia.com/wiki/Land_Raider

Don't remember where it was from, probably from one of the HH books I read.

There is also this: http://web.archive.org/web/20071002030430/http://oz.games-workshop.com/games/40k/spacemarines/extras/landraiderhistory/default.htm
It's archive to games workshop lore about Land Raiders.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 09:15:25


Post by: Mr Morden


 Kandela wrote:
gendoikari87 wrote:
beast_gts wrote:
 em_en_oh_pee wrote:
Seriously though! Give us Land Raider access!

Fluff - mid/late HH the Emperor ordered that Land Raiders be reserved for Adeptus Astartes use only. Rules-wise the Mechanicum Land Raider in the early books (which I'd just converted out of a Land Raider Prometheus) became the Macrocarid Explorator.
where is this from? i don't remember this anywhere?


"With Traitor forces advancing on Terra itself and Loyalist forces facing total defeat, the Emperor decreed that all remaining Land Raiders still in loyal service should be recalled and that the Legiones Astartes, His favoured Space Marines, who stood at the forefront of Terra's defence, be given exclusive use of these powerful war machines."
From wiki: http://warhammer40k.wikia.com/wiki/Land_Raider

Don't remember where it was from, probably from one of the HH books I read.

There is also this: http://web.archive.org/web/20071002030430/http://oz.games-workshop.com/games/40k/spacemarines/extras/landraiderhistory/default.htm
It's archive to games workshop lore about Land Raiders.


Plus the Custodes and Inquisition of course......and anyone else who is an exception to the rule in the current year.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 09:30:37


Post by: gendoikari87


If you read that carefully it says in current service, it wasn't an order for pupetuity it was recalling all active service vehicles.... so unless they can't be made any more...


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 09:34:58


Post by: beast_gts


gendoikari87 wrote:
If you read that carefully it says in current service, it wasn't an order for pupetuity it was recalling all active service vehicles.... so unless they can't be made any more...


Read the article Kandela linked - "but with the Emperor's ascension to the Golden Throne, none dared countermand his order that Land Raiders were for the exclusive use of the Space Marines. Thus has it remained for the last 10,000 years"


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 10:07:12


Post by: Mr Morden


beast_gts wrote:
gendoikari87 wrote:
If you read that carefully it says in current service, it wasn't an order for pupetuity it was recalling all active service vehicles.... so unless they can't be made any more...


Read the article Kandela linked - "but with the Emperor's ascension to the Golden Throne, none dared countermand his order that Land Raiders were for the exclusive use of the Space Marines. Thus has it remained for the last 10,000 years"


Plus the Custodes and Inquisition of course......and anyone else who is an exception to the rule in the current year.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 10:37:01


Post by: Kandela


 Mr Morden wrote:
beast_gts wrote:
gendoikari87 wrote:
If you read that carefully it says in current service, it wasn't an order for pupetuity it was recalling all active service vehicles.... so unless they can't be made any more...


Read the article Kandela linked - "but with the Emperor's ascension to the Golden Throne, none dared countermand his order that Land Raiders were for the exclusive use of the Space Marines. Thus has it remained for the last 10,000 years"


Plus the Custodes and Inquisition of course......and anyone else who is an exception to the rule in the current year.


Though I knew that Custodes were using it (and to be honest - they are like super close to Emperor, more than regular Marines) I never bothered to read that Inquisition have access to them. That's interesting, thank you.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 12:42:44


Post by: gendoikari87


Either way an actual tank would be nice. I do like the idea of a transport version of the crawler


Automatically Appended Next Post:
 Kandela wrote:
 Mr Morden wrote:
beast_gts wrote:
gendoikari87 wrote:
If you read that carefully it says in current service, it wasn't an order for pupetuity it was recalling all active service vehicles.... so unless they can't be made any more...


Read the article Kandela linked - "but with the Emperor's ascension to the Golden Throne, none dared countermand his order that Land Raiders were for the exclusive use of the Space Marines. Thus has it remained for the last 10,000 years"


Plus the Custodes and Inquisition of course......and anyone else who is an exception to the rule in the current year.


Though I knew that Custodes were using it (and to be honest - they are like super close to Emperor, more than regular Marines) I never bothered to read that Inquisition have access to them. That's interesting, thank you.
again it probably comes down to the wording... in service... the order might still be in effect for land raiders from the hh era, but does that apply to land raiders made after? Does it apply to new patterns of land raider?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 13:34:23


Post by: Kandela


Either way it would be nice to get some kind of transport, it just seem silly to request Land Raider when we have so much firepower already. Rhino or Razorback would suffice. I'm myself a fan of good old Chimera with double Heavy Flamer, but to each their own. Would kill for a conversion kit for Onager to become transport though.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 14:00:34


Post by: MasterSlowPoke


The whole restricting Land Raiders to the Astartes was just the justification in the switchover from 1st to 2nd edition. Land Raiders used to be for everyone. It's not current fluff anymore.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 14:09:09


Post by: Kanluwen


 MasterSlowPoke wrote:
The whole restricting Land Raiders to the Astartes was just the justification in the switchover from 1st to 2nd edition. Land Raiders used to be for everyone. It's not current fluff anymore.

Seems to be pretty current fluff since Land Raiders aren't used by everyone.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 14:28:49


Post by: em_en_oh_pee


 Kanluwen wrote:
 MasterSlowPoke wrote:
The whole restricting Land Raiders to the Astartes was just the justification in the switchover from 1st to 2nd edition. Land Raiders used to be for everyone. It's not current fluff anymore.

Seems to be pretty current fluff since Land Raiders aren't used by everyone.


But they are in use beyond just Astartes, so it appears to have exceptions.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 15:44:15


Post by: gendoikari87


I mean the guard don't need raiders the inq already have them...


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 15:47:22


Post by: Kanluwen


 em_en_oh_pee wrote:
 Kanluwen wrote:
 MasterSlowPoke wrote:
The whole restricting Land Raiders to the Astartes was just the justification in the switchover from 1st to 2nd edition. Land Raiders used to be for everyone. It's not current fluff anymore.

Seems to be pretty current fluff since Land Raiders aren't used by everyone.


But they are in use beyond just Astartes, so it appears to have exceptions.

And who are they in use by?

The Inquisition? The persons who are considered to speak with the voice of the Emperor?
The Custodes? The protectors of the Emperor himself?

It'd be a compelling argument if the Guard or Arbites or the Navy had Land Raiders. It would be more compelling still if the Sisters of Battle(since they were founded, as an organization, quite a bit after the Heresy) had access to them.

But none of those organizations have them.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 15:55:11


Post by: gendoikari87


Neither the guard or arbites problem want raiders over leman russes and tins of chimeras

Anyway bols is saying no new units, that's depressing


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 16:43:53


Post by: em_en_oh_pee


 Kanluwen wrote:
 em_en_oh_pee wrote:
 Kanluwen wrote:
 MasterSlowPoke wrote:
The whole restricting Land Raiders to the Astartes was just the justification in the switchover from 1st to 2nd edition. Land Raiders used to be for everyone. It's not current fluff anymore.

Seems to be pretty current fluff since Land Raiders aren't used by everyone.


But they are in use beyond just Astartes, so it appears to have exceptions.

And who are they in use by?

The Inquisition? The persons who are considered to speak with the voice of the Emperor?
The Custodes? The protectors of the Emperor himself?

It'd be a compelling argument if the Guard or Arbites or the Navy had Land Raiders. It would be more compelling still if the Sisters of Battle(since they were founded, as an organization, quite a bit after the Heresy) had access to them.

But none of those organizations have them.


The Custodes and Inquisition are not Space Marines, so...


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 16:55:46


Post by: Galas


But Inquisition and Custodes have absolute autorithy over everything in the Imperium, so if someone has access to land raiders besides Space Marines should be them.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 16:57:48


Post by: Kanluwen


 em_en_oh_pee wrote:
 Kanluwen wrote:
 em_en_oh_pee wrote:
 Kanluwen wrote:
 MasterSlowPoke wrote:
The whole restricting Land Raiders to the Astartes was just the justification in the switchover from 1st to 2nd edition. Land Raiders used to be for everyone. It's not current fluff anymore.

Seems to be pretty current fluff since Land Raiders aren't used by everyone.


But they are in use beyond just Astartes, so it appears to have exceptions.

And who are they in use by?

The Inquisition? The persons who are considered to speak with the voice of the Emperor?
The Custodes? The protectors of the Emperor himself?

It'd be a compelling argument if the Guard or Arbites or the Navy had Land Raiders. It would be more compelling still if the Sisters of Battle(since they were founded, as an organization, quite a bit after the Heresy) had access to them.

But none of those organizations have them.


The Custodes and Inquisition are not Space Marines, so...

Custodes are closer to Space Marines/Primarchs than they are to humanity.
The Inquisition is a law unto itself.

What's your point? That because these two organizations have Land Raiders the AdMech should too?

How about instead of just rebranding yet another old kit for a faction, we get some of that archaic tech that the AdMech have been holding out on us?


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 17:08:04


Post by: Scrub


I've just got my fingers and toes crossed for more spindly spider tanks... naturally, the spindlier and weirder the better.

An estate/stretch/limo Dunecrawler variant wouldn't go amiss either!


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 17:32:45


Post by: em_en_oh_pee


 Kanluwen wrote:
 em_en_oh_pee wrote:
 Kanluwen wrote:
 em_en_oh_pee wrote:
 Kanluwen wrote:
 MasterSlowPoke wrote:
The whole restricting Land Raiders to the Astartes was just the justification in the switchover from 1st to 2nd edition. Land Raiders used to be for everyone. It's not current fluff anymore.

Seems to be pretty current fluff since Land Raiders aren't used by everyone.


But they are in use beyond just Astartes, so it appears to have exceptions.

And who are they in use by?

The Inquisition? The persons who are considered to speak with the voice of the Emperor?
The Custodes? The protectors of the Emperor himself?

It'd be a compelling argument if the Guard or Arbites or the Navy had Land Raiders. It would be more compelling still if the Sisters of Battle(since they were founded, as an organization, quite a bit after the Heresy) had access to them.

But none of those organizations have them.


The Custodes and Inquisition are not Space Marines, so...

Custodes are closer to Space Marines/Primarchs than they are to humanity.
The Inquisition is a law unto itself.

What's your point? That because these two organizations have Land Raiders the AdMech should too?

How about instead of just rebranding yet another old kit for a faction, we get some of that archaic tech that the AdMech have been holding out on us?


Why? Because I want to paint my MkIIB Land Raider in my Metalica colors and insignia and be able to use it for my Fulgurite Priests.

We make the things, we should get to use them!


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 17:42:06


Post by: Ghaz


 em_en_oh_pee wrote:
Spoiler:
 Kanluwen wrote:
 em_en_oh_pee wrote:
 Kanluwen wrote:
 em_en_oh_pee wrote:
 Kanluwen wrote:
 MasterSlowPoke wrote:
The whole restricting Land Raiders to the Astartes was just the justification in the switchover from 1st to 2nd edition. Land Raiders used to be for everyone. It's not current fluff anymore.

Seems to be pretty current fluff since Land Raiders aren't used by everyone.


But they are in use beyond just Astartes, so it appears to have exceptions.

And who are they in use by?

The Inquisition? The persons who are considered to speak with the voice of the Emperor?
The Custodes? The protectors of the Emperor himself?

It'd be a compelling argument if the Guard or Arbites or the Navy had Land Raiders. It would be more compelling still if the Sisters of Battle(since they were founded, as an organization, quite a bit after the Heresy) had access to them.

But none of those organizations have them.


The Custodes and Inquisition are not Space Marines, so...

Custodes are closer to Space Marines/Primarchs than they are to humanity.
The Inquisition is a law unto itself.

What's your point? That because these two organizations have Land Raiders the AdMech should too?

How about instead of just rebranding yet another old kit for a faction, we get some of that archaic tech that the AdMech have been holding out on us?


Why? Because I want to paint my MkIIB Land Raider in my Metalica colors and insignia and be able to use it for my Fulgurite Priests.

We make the things, we should get to use them!

There's always Open Play for that...


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 17:50:07


Post by: em_en_oh_pee


 Ghaz wrote:
 em_en_oh_pee wrote:
Spoiler:
 Kanluwen wrote:
 em_en_oh_pee wrote:
 Kanluwen wrote:
 em_en_oh_pee wrote:
 Kanluwen wrote:
 MasterSlowPoke wrote:
The whole restricting Land Raiders to the Astartes was just the justification in the switchover from 1st to 2nd edition. Land Raiders used to be for everyone. It's not current fluff anymore.

Seems to be pretty current fluff since Land Raiders aren't used by everyone.


But they are in use beyond just Astartes, so it appears to have exceptions.

And who are they in use by?

The Inquisition? The persons who are considered to speak with the voice of the Emperor?
The Custodes? The protectors of the Emperor himself?

It'd be a compelling argument if the Guard or Arbites or the Navy had Land Raiders. It would be more compelling still if the Sisters of Battle(since they were founded, as an organization, quite a bit after the Heresy) had access to them.

But none of those organizations have them.


The Custodes and Inquisition are not Space Marines, so...

Custodes are closer to Space Marines/Primarchs than they are to humanity.
The Inquisition is a law unto itself.

What's your point? That because these two organizations have Land Raiders the AdMech should too?

How about instead of just rebranding yet another old kit for a faction, we get some of that archaic tech that the AdMech have been holding out on us?


Why? Because I want to paint my MkIIB Land Raider in my Metalica colors and insignia and be able to use it for my Fulgurite Priests.

We make the things, we should get to use them!

There's always Open Play for that...


Which is great... until you realize no one does Open Play! My shop is all about that Matched. And I am just as guilty of it myself. I want it official!


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 17:50:54


Post by: SilverAlien


I mean, logically there is no reason normal vanguard and ranger squads couldn't be equipped with any special or heavy weapon in the imperium as well, because they mechanicus makes it. They just don't for gameplay reasons and to keep the army from being a slight variation of every other imperial army.

So I really wouldn't expect to ever gain access to rhinos or landraiders anymore than I'd expect rangers and vanguard to be given flamers, heavy bolters and lascannons as options for their special weapons. The mechanicus has better more interesting technology to gift to it's adherents.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 18:11:57


Post by: Leggy


 Ghaz wrote:
 em_en_oh_pee wrote:
Spoiler:
 Kanluwen wrote:
 em_en_oh_pee wrote:
 Kanluwen wrote:
 em_en_oh_pee wrote:
 Kanluwen wrote:
 MasterSlowPoke wrote:
The whole restricting Land Raiders to the Astartes was just the justification in the switchover from 1st to 2nd edition. Land Raiders used to be for everyone. It's not current fluff anymore.

Seems to be pretty current fluff since Land Raiders aren't used by everyone.


But they are in use beyond just Astartes, so it appears to have exceptions.

And who are they in use by?

The Inquisition? The persons who are considered to speak with the voice of the Emperor?
The Custodes? The protectors of the Emperor himself?

It'd be a compelling argument if the Guard or Arbites or the Navy had Land Raiders. It would be more compelling still if the Sisters of Battle(since they were founded, as an organization, quite a bit after the Heresy) had access to them.

But none of those organizations have them.


The Custodes and Inquisition are not Space Marines, so...

Custodes are closer to Space Marines/Primarchs than they are to humanity.
The Inquisition is a law unto itself.

What's your point? That because these two organizations have Land Raiders the AdMech should too?

How about instead of just rebranding yet another old kit for a faction, we get some of that archaic tech that the AdMech have been holding out on us?


Why? Because I want to paint my MkIIB Land Raider in my Metalica colors and insignia and be able to use it for my Fulgurite Priests.

We make the things, we should get to use them!

There's always Open Play for that...


As far as I understand it (and when keywords come into play, that's not very far) you can't do this even in open play. Marine Landy 's can only carry <chapter> infantry, and Custodes Landy's can only carry Custodes infantry.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 18:21:30


Post by: Qlanth


 em_en_oh_pee wrote:
 Ghaz wrote:
 em_en_oh_pee wrote:
Spoiler:
 Kanluwen wrote:
 em_en_oh_pee wrote:
 Kanluwen wrote:
 em_en_oh_pee wrote:
 Kanluwen wrote:
 MasterSlowPoke wrote:
The whole restricting Land Raiders to the Astartes was just the justification in the switchover from 1st to 2nd edition. Land Raiders used to be for everyone. It's not current fluff anymore.

Seems to be pretty current fluff since Land Raiders aren't used by everyone.


But they are in use beyond just Astartes, so it appears to have exceptions.

And who are they in use by?

The Inquisition? The persons who are considered to speak with the voice of the Emperor?
The Custodes? The protectors of the Emperor himself?

It'd be a compelling argument if the Guard or Arbites or the Navy had Land Raiders. It would be more compelling still if the Sisters of Battle(since they were founded, as an organization, quite a bit after the Heresy) had access to them.

But none of those organizations have them.


The Custodes and Inquisition are not Space Marines, so...

Custodes are closer to Space Marines/Primarchs than they are to humanity.
The Inquisition is a law unto itself.

What's your point? That because these two organizations have Land Raiders the AdMech should too?

How about instead of just rebranding yet another old kit for a faction, we get some of that archaic tech that the AdMech have been holding out on us?


Why? Because I want to paint my MkIIB Land Raider in my Metalica colors and insignia and be able to use it for my Fulgurite Priests.

We make the things, we should get to use them!

There's always Open Play for that...


Which is great... until you realize no one does Open Play! My shop is all about that Matched. And I am just as guilty of it myself. I want it official!


You should try it with those cards they sell. You draw one from each category and end up with really wild rules and deployement zones. It's actually extremely fun to try!


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 20:09:21


Post by: Solis Luna Astrum


This is what I want, an Onegar Transport. Option for Heavy Stubber on top ans Twin Heavy Phosphor Blasters or Cognis Flamers on the front. 10 person transport capacity. Would only require GW to produce one sprue.



Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 20:24:13


Post by: Kanluwen


SilverAlien wrote:
I mean, logically there is no reason normal vanguard and ranger squads couldn't be equipped with any special or heavy weapon in the imperium as well, because they mechanicus makes it. They just don't for gameplay reasons and to keep the army from being a slight variation of every other imperial army.

So I really wouldn't expect to ever gain access to rhinos or landraiders anymore than I'd expect rangers and vanguard to be given flamers, heavy bolters and lascannons as options for their special weapons. The mechanicus has better more interesting technology to gift to it's adherents.

Honestly, I wouldn't be surprised if at some point in the future we get flamers for the Mechanicus.
We have a lascannon equivalent in the form of the Transauranic Arquebi on our foot troops, we don't really have a heavy bolter equivalent(not sure I'd really want one to be honest).

One of the things I was seriously expecting/speculating was that we would see Vanguard and Ranger "special weapon" squads that numbered 4 models and a Skitarii Alpha, toting a dedicated specific special weapon(Arc, Transauranic, or Plasma Caliver) with some kind of special fluffy rule.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 21:20:35


Post by: Yodhrin


 Kanluwen wrote:
 em_en_oh_pee wrote:
 Kanluwen wrote:
 em_en_oh_pee wrote:
 Kanluwen wrote:
 MasterSlowPoke wrote:
The whole restricting Land Raiders to the Astartes was just the justification in the switchover from 1st to 2nd edition. Land Raiders used to be for everyone. It's not current fluff anymore.

Seems to be pretty current fluff since Land Raiders aren't used by everyone.


But they are in use beyond just Astartes, so it appears to have exceptions.

And who are they in use by?

The Inquisition? The persons who are considered to speak with the voice of the Emperor?
The Custodes? The protectors of the Emperor himself?

It'd be a compelling argument if the Guard or Arbites or the Navy had Land Raiders. It would be more compelling still if the Sisters of Battle(since they were founded, as an organization, quite a bit after the Heresy) had access to them.

But none of those organizations have them.


The Custodes and Inquisition are not Space Marines, so...

Custodes are closer to Space Marines/Primarchs than they are to humanity.
The Inquisition is a law unto itself.

What's your point? That because these two organizations have Land Raiders the AdMech should too?

How about instead of just rebranding yet another old kit for a faction, we get some of that archaic tech that the AdMech have been holding out on us?


The archaic stuff is what FW is for, and everyone knows fine-well we're getting a ton of it when Cyraxus drops.

As for why AdMech should get Land Raiders - because they've been depicted using them, most recently in the HH series, and because they sodding *build them*. Is it even remotely plausible to argue on the one hand that the "only Space Marines" thing doesn't have to apply to Inquisitors or Custodes because they're laws unto themselves, but it absolutely should apply to the semi-independent empire that actually build the things and supply them to the Imperium in the first place? I mean if they can manage to "hold out" horrifying twisted Dark Age tech for their armies I don't think running off a couple of extra companies of Raider hulls for their own use is somehow beyond them, or any more likely to result in their censure given a lot of that old Dark Age tech was also banned by Golden Boy.

Personally I'd be happy with Rhinos, but them having Raiders isn't even remotely as implausible or difficult as you're presenting it.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 21:45:55


Post by: Platuan4th


 Yodhrin wrote:

and because they sodding *build them*.


Debatable, actually. Most Marine Chapters have they own manufacturing capabilities. It's how the Land Raider Crusader came about and why it was Black Templar exclusive until the design was authorized as being official by both Imperial and Mechanicus officials.

Arkhan Land designed it, but evidence points to Marines actually holding the STC construction facilities to build them.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 21:51:09


Post by: ph34r


 Platuan4th wrote:
 Yodhrin wrote:

and because they sodding *build them*.


Debatable, actually. Most Marine Chapters have they own manufacturing capabilities. It's how the Land Raider Crusader came about and why it was Black Templar exclusive until the design was authorized as being official by both Imperial and Mechanicus officials.

Arkhan Land designed it, but evidence points to Marines actually holding the STC construction facilities to build them.
Is that correct? I was under the impression Land Raider Crusaders were simply Land Raiders which were further modified with simple weapons replacements.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 21:59:25


Post by: Kanluwen


 ph34r wrote:
 Platuan4th wrote:
 Yodhrin wrote:

and because they sodding *build them*.


Debatable, actually. Most Marine Chapters have they own manufacturing capabilities. It's how the Land Raider Crusader came about and why it was Black Templar exclusive until the design was authorized as being official by both Imperial and Mechanicus officials.

Arkhan Land designed it, but evidence points to Marines actually holding the STC construction facilities to build them.
Is that correct? I was under the impression Land Raider Crusaders were simply Land Raiders which were further modified with simple weapons replacements.

The problem that comes up with things like the LRC is that you have to remember the Mechanicus are the ones who "approve" something.

Black Templars created the Crusader by basically doing a field refit; the other Chapters saw its effectiveness and eventually it started getting copied and the AdMech basically retconned it in.

Destroyer Tank Hunter->Thunderer Siege Tank is another good example of this. When the Laser Destroyer would be put out of commission, some field workshops would strip them out and replace them with a hull mounted Demolisher cannon.


Codex: Adeptus Mechanicus (8th Edition) - Codex Upon Us @ 2017/08/30 23:32:48


Post by: Mr_Rose


 Kanluwen wrote:
 ph34r wrote:
 Platuan4th wrote:
 Yodhrin wrote:

and because they sodding *build them*.


Debatable, actually. Most Marine Chapters have they own manufacturing capabilities. It's how the Land Raider Crusader came about and why it was Black Templar exclusive until the design was authorized as being official by both Imperial and Mechanicus officials.

Arkhan Land designed it, but evidence points to Marines actually holding the STC construction facilities to build them.
Is that correct? I was under the impression Land Raider Crusaders were simply Land Raiders which were further modified with simple weapons replacements.

The problem that comes up with things like the LRC is that you have to remember the Mechanicus are the ones who "approve" something.

Black Templars created the Crusader by basically doing a field refit; the other Chapters saw its effectiveness and eventually it started getting copied and the AdMech basically retconned it in.

Destroyer Tank Hunter->Thunderer Siege Tank is another good example of this. When the Laser Destroyer would be put out of commission, some field workshops would strip them out and replace them with a hull mounted Demolisher cannon.

Equally, the twin lascannon Predator turret was a field refit that saw centuries of field use amongst various Chapters before the Adeptus Mechanicus finished testing, concluding that the "new" design was actually always a part of the design of the Predator, just that no-one had bothered with it before…