Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Index Datasheets vs Codex Datasheets  @ 2017/10/15 19:35:35


Post by: Lance845


Ok. I know this has been talked about a bit as the FAQs have been released. But there seems to be a bit of confusion as to what is and is not allowed and where. So I figured I would start this thread to clarify and for (hopefully) respectful debate (Good luck me!).

So we received this FAQ article (which, you might note, is not actually in any of the FAQs/Errata... great start.)

https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/

The relevant questions from that article are as follows.


There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?

While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).
They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army.


Are the rules changing?

Yes, many units’ rules in their codexes will alter from those in the indexes. Sometimes this is to better represent the miniatures and the background, sometimes to balance the game, and sometimes to better fit with the army’s new special rules in the codex itself. In all cases, these will then supersede the rules for that datasheet in the index book.


Can I combine units from the index and a codex into one army?

The datasheets in the new codexes overwrite the same datasheets in the index books. You can certainly use units with updated datasheets alongside units from the index that have yet to be updated. Once a unit has been covered in the codex though, we assume you’re using the latest version.


Can I choose to use the rules and/or points for units from my index instead of the new ones in the codex once released?

In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.

In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets. It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex.


Now. Some people believe that the first question and answer gives you a blanket justification to use any options that have been removed from a dataslate in any version of the game. I.E. A dread using gun options it doesn't have with the new stats/points costs/ etc etc...

But allow me to provide a counter argument.

In the first question "Don’t worry though, you can still use all of these in your games if you have these older models." requires that
1) you actually have the older model and
2) "In your games" can be read as the same as "In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like."

This is backed by 3 other questions in the same document saying

1) In all cases, these will then supersede the rules for that datasheet in the index book.
2) The datasheets in the new codexes overwrite the same datasheets in the index books.
3) In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets.

An option on a datasheet is not itself a datasheet. If the new Dread datasheet does not have the option then, using the most up to date datasheet, you do not have the option. Of course, with permission from your opponent your dread could cost 1ppm and use whatever options you feel like. And if there is no up to date datasheet you can use the ones from the index using the most up to date point values for any options. A Librarian on a Bike for an example, is a different datasheet from a Librarian. So you can still bring a Librarian on a Bike using the Index.


In any game using the actual rules only the options and points and rules for the most up to date datasheet are legal. With opponents permission you can use the older index entries instead. But you are not allowed to pick and choose which dataslate you want to use to get the options you like.



Would you say I am reading this correctly? If not why? Please keep in mind the entire document. The one question does not negate the other 3.


Index Datasheets vs Codex Datasheets  @ 2017/10/15 20:28:33


Post by: JohnnyHell


You already understand all the arguments, so you already understand why some will and some won't agree with you. ;-)


Index Datasheets vs Codex Datasheets  @ 2017/10/15 20:30:42


Post by: lindsay40k


There's the 'general versus specific' metric. The general rule is that, if there are two datasheets, you use the most recently published version. In the specific case of a Dreadnought with the twin autocannon loadout that was allowed in previous editions and the Index but not the Codex: use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).

I wonder, has there been a test case for this at the GT?


Index Datasheets vs Codex Datasheets  @ 2017/10/15 20:39:24


Post by: Lance845


 lindsay40k wrote:
There's the 'general versus specific' metric. The general rule is that, if there are two datasheets, you use the most recently published version. In the specific case of a Dreadnought with the twin autocannon loadout that was allowed in previous editions and the Index but not the Codex: use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).

I wonder, has there been a test case for this at the GT?


Unfortunately, General Vs Specific was a rule in 7th that does not exist in any 8th document. Which is further complicated by the fact that this FAQ isn't even in the FAQ section. It's just an announcement blurb.

The answer you quote does not say that that dread is legal for matched play or any official game. It just offers a guide line for how to use those options with the release of new books that will likely have points adjustments.

In 3 other answers we are given very explicit instruction in terms of what rules are expected to be used and thus what options the models can legally use.


Index Datasheets vs Codex Datasheets  @ 2017/10/15 22:00:42


Post by: U02dah4


Unfortunately it's unclear for several reasons.

Firstly those rulings all come from Warhammer community and therefore don't represent faq or errata. Essentially they become indications of RAI not RAW.

Secondly they contradict themselves

BA for example are told to use the index.
The index tells you to use the following SM datasheets
Which the community say are updated by codex SM and you are assumed to be useing the latest version of the data sheet eg the one in codex am
But the community then says BA don't have to use codex SM b

So is it RAW that BA use index datasets
Raw they use SM
Or raw that they may choose


Index Datasheets vs Codex Datasheets  @ 2017/10/15 22:07:11


Post by: Lance845


U02dah4 wrote:
Unfortunately it's unclear for several reasons.

Firstly those rulings all come from Warhammer community and therefore don't represent faq or errata. Essentially they become indications of RAI not RAW.

Secondly they contradict themselves

BA for example are told to use the index.
The index tells you to use the following SM datasheets
Which the community say are updated by codex SM and you are assumed to be useing the latest version of the data sheet eg the one in codex am
But the community then says BA don't need codex SM because they should use the index etc etc


Agree partially with your first point, disagree with your second.

While they represent RAI and not RAW because of the reasons you say, it's absolutely clear what they are saying.

It's very clear what BA are supposed to be using right now. The index gives you your army list telling you what datasheets you can use. Some of those Datasheets have a more recent publication in the Codex SM. The legal, current datasheets for those units are in codex SM along with point costs for those units and options. Until a BA publication shows up with a newer more up to date list of rules those are the rules you are supposed to use. It's not contradictory at all and anyone telling you it is is wrong.

While I would personally be happy to have you not have to buy codex SM because just wait for your own and thus would personally be happy to play against your BA with a pure index force if that is your choice (or you know, just get the datasheets you need from some other source for free), legally any datasheets in codex SM that are shared by the BA index army list are the current and legal datasheets for you to use.


Index Datasheets vs Codex Datasheets  @ 2017/10/15 22:40:33


Post by: Ghaz


From 'Codexes: Your Questions Answered', broken down for clarity:

If I have a Blood Angels, Dark Angels or Space Wolves army, will I need to buy Codex: Space Marines to use my army?

And the answer is..

You don’t have to.

What don't you have to do? You don't have to buy Codex: Space Marines. Why? Because...

Other Space Marines factions not covered in the new codex will continue to use all the datasheets, rules and points values in the index until their own codex is released.

So Blood Angels, Space Wolves, etc. don't use Codex Space Marines for datasheets, rules and points values. What about new models like the Redemptor or Intercessors?

Rules for new models not covered in the index (like the upcoming Redemptor Dreadnought) will be available in the box with the model and matched play points for these units will be made available online.

So GW has been explicitly clear. Blood Angels use the index, not Codex: Space Marines.


Index Datasheets vs Codex Datasheets  @ 2017/10/15 22:45:34


Post by: Lance845


 Ghaz wrote:

You don’t have to.

What don't you have to do? You don't have to buy Codex: Space Marines. Why? Because...

Other Space Marines factions not covered in the new codex will continue to use all the datasheets, rules and points values in the index until their own codex is released.

So Blood Angels, Space Wolves, etc. don't use Codex Space Marines for datasheets, rules and points values. What about new models like the Redemptor or Intercessors?

Rules for new models not covered in the index (like the upcoming Redemptor Dreadnought) will be available in the box with the model and matched play points for these units will be made available online.

So GW has been explicitly clear. Blood Angels use the index, not Codex: Space Marines.


I stand corrected.


Index Datasheets vs Codex Datasheets  @ 2017/10/15 22:54:42


Post by: Ghaz


 Lance845 wrote:
I stand corrected.

And that's one of the rarest statements you'll hear in YMDC


Index Datasheets vs Codex Datasheets  @ 2017/10/15 23:12:03


Post by: U02dah4


 Lance845 wrote:
 Ghaz wrote:

You don’t have to.

What don't you have to do? You don't have to buy Codex: Space Marines. Why? Because...

Other Space Marines factions not covered in the new codex will continue to use all the datasheets, rules and points values in the index until their own codex is released.

So Blood Angels, Space Wolves, etc. don't use Codex Space Marines for datasheets, rules and points values. What about new models like the Redemptor or Intercessors?

Rules for new models not covered in the index (like the upcoming Redemptor Dreadnought) will be available in the box with the model and matched play points for these units will be made available online.

So GW has been explicitly clear. Blood Angels use the index, not Codex: Space Marines.


I stand corrected.



Except thats a cherry pick from self same page your quoting from

"In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets. It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex."

While if you follow their direction the rules in the index itself in the BA section tells you explicitly to use the SM datasheets not the SM datasheets in the index. The current version of which is in codex SM.

As you say it also says you "don't have to" not you can't .

Which is where I come back to its not clear I understand and recognise ghaz''s interpretation as potentially valid under RAI from Warhammer community that you should only use index datasheets . I also recognise lances interpretation as valid under RAI as the community site is clear they update the datasheets. I also think there's a middle ground under RAI due to the "don't have to" and maybe you can do either so yes RAI in this instance seems unclear

RAW however as covered in detail in the tech marine thread is you use the SM datasheets which are now in the codex that is clear.

So if RAI is unclear and RAW is clear I go with RAW


Index Datasheets vs Codex Datasheets  @ 2017/10/16 00:58:08


Post by: Lance845


Automatically Appended Next Post:
U02dah4 wrote:
 Lance845 wrote:
 Ghaz wrote:

You don’t have to.

What don't you have to do? You don't have to buy Codex: Space Marines. Why? Because...

Other Space Marines factions not covered in the new codex will continue to use all the datasheets, rules and points values in the index until their own codex is released.

So Blood Angels, Space Wolves, etc. don't use Codex Space Marines for datasheets, rules and points values. What about new models like the Redemptor or Intercessors?

Rules for new models not covered in the index (like the upcoming Redemptor Dreadnought) will be available in the box with the model and matched play points for these units will be made available online.

So GW has been explicitly clear. Blood Angels use the index, not Codex: Space Marines.


I stand corrected.



Except thats a cherry pick from self same page your quoting from

"In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets. It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex."

While if you follow their direction the rules in the index itself in the BA section tells you explicitly to use the SM datasheets not the SM datasheets in the index. The current version of which is in codex SM.

As you say it also says you "don't have to" not you can't .

Which is where I come back to its not clear I understand and recognise ghaz''s interpretation as potentially valid under RAI from Warhammer community that you should only use index datasheets . I also recognise lances interpretation as valid under RAI as the community site is clear they update the datasheets. I also think there's a middle ground under RAI due to the "don't have to" and maybe you can do either so yes RAI in this instance seems unclear

RAW however as covered in detail in the tech marine thread is you use the SM datasheets which are now in the codex that is clear.

So if RAI is unclear and RAW is clear I go with RAW
I get what your saying for forces that do not yet have a codex. I hear ya.

It's also a problem that will work itself out over time. We will all have codexes eventually. But in terms of forces that DO have a codex (which will be all of us much faster then it has ever been in the past), do we agree that you have to use the codex datasheet?

Like... a upcoming example.

1) If Tyranid Shrikes are not in the codex then you are free to use the index datasheet for Shrikes. If Bone Swords points change in the codex then you pay codex prices using the codex profile for Index Shrikes Bone Swords.

2) If Hive Tyrants are in the codex then you have to use the codex datasheet for the HT. If the Codex HT does not have the option to take Massive Rending Claws then you are not allowed to use MRC with HTs.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 01:03:27


Post by: Cream Tea


 Lance845 wrote:
I get what your saying for forces that do not yet have a codex. I hear ya.

But in terms of forces that DO have a codex (which will be all of us eventually... and much faster then it has ever been in the past), do we agree that you have to use the codex datasheet?

Like... a upcoming example.

1) If Tyranid Shrikes are not in the codex then you are free to use the index datasheet for Shrikes. If Bone Swords points change in the codex then you pay codex prices using the codex profile for Index Shrikes Bone Swords.

2) If Hive Tyrants are in the codex then you have to use the codex datasheet for the HT. If the Codex HT does not have the option to take Massive Rending Claws then you are not allowed to use MRC with HTs.

i agree with both of these.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 06:52:36


Post by: p5freak


 Lance845 wrote:

It's also a problem that will work itself out over time. We will all have codexes eventually. But in terms of forces that DO have a codex (which will be all of us much faster then it has ever been in the past), do we agree that you have to use the codex datasheet?

Like... a upcoming example.

1) If Tyranid Shrikes are not in the codex then you are free to use the index datasheet for Shrikes. If Bone Swords points change in the codex then you pay codex prices using the codex profile for Index Shrikes Bone Swords.

2) If Hive Tyrants are in the codex then you have to use the codex datasheet for the HT. If the Codex HT does not have the option to take Massive Rending Claws then you are not allowed to use MRC with HTs.


I disagree with 2.

https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/

There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?
While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).

They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army.


If the HT has MRC in the index you can still use him with index points, because its the most recent points published.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 07:05:58


Post by: Lance845


p5freak wrote:
 Lance845 wrote:

It's also a problem that will work itself out over time. We will all have codexes eventually. But in terms of forces that DO have a codex (which will be all of us much faster then it has ever been in the past), do we agree that you have to use the codex datasheet?

Like... a upcoming example.

1) If Tyranid Shrikes are not in the codex then you are free to use the index datasheet for Shrikes. If Bone Swords points change in the codex then you pay codex prices using the codex profile for Index Shrikes Bone Swords.

2) If Hive Tyrants are in the codex then you have to use the codex datasheet for the HT. If the Codex HT does not have the option to take Massive Rending Claws then you are not allowed to use MRC with HTs.


I disagree with 2.

https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/

There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?
While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).

They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army.


If the HT has MRC in the index you can still use him with index points, because its the most recent points published.


That quote is in the OP, along with 3 others from the same document that say that you are expected to use the most up to date Datasheet. Not just use it, but that the most up to date datasheet completely replaces it. It supersedes it as though the index one never existed. If the most up to date Datasheet does not give you the option then you don't have it.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 07:13:06


Post by: p5freak


 Lance845 wrote:

That quote is in the OP, along with 3 others from the same document that say that you are expected to use the most up to date Datasheet. If the most up to date Datasheet does not give you the option then you don't have it.


Just because its missing in the most up to date datasheet (codex) doesnt mean you cant use it anymore.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).

This clearly says you can still use the model with index points.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 07:19:56


Post by: Lance845


p5freak wrote:
 Lance845 wrote:

That quote is in the OP, along with 3 others from the same document that say that you are expected to use the most up to date Datasheet. If the most up to date Datasheet does not give you the option then you don't have it.


Just because its missing in the most up to date datasheet (codex) doesnt mean you cant use it anymore.

Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).

This clearly says you can still use the model with index points.


In the first question "Don’t worry though, you can still use all of these in your games if you have these older models." requires that
1) you actually have the older model and
2) "In your games" can be read as the same as "In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like."

This is backed by 3 other questions in the same document saying

1) In all cases, these will then supersede the rules for that datasheet in the index book.
2) The datasheets in the new codexes overwrite the same datasheets in the index books.
3) In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets.


And the rest of the document makes it very clear that in your own personal games where you and your opponent agree you can do whatever you want. But in any game using official rules you don't get the option. Only the most recent datasheet and any of the rules on it matter. Which includes the options for wargear.

That one quote does not exist in a vacuum. You cannot take it by itself. You need to take a look at the whole document.



Index Datasheets vs Codex Datasheets  @ 2017/10/16 11:47:07


Post by: lindsay40k


Again: has there been a test case, most likely a Dreadnought with a twin Autocannon?


Index Datasheets vs Codex Datasheets  @ 2017/10/16 12:54:18


Post by: JohnnyHell


This thread is just a repeat of others tbh


Index Datasheets vs Codex Datasheets  @ 2017/10/16 17:38:12


Post by: doctortom


 Lance845 wrote:

And the rest of the document makes it very clear that in your own personal games where you and your opponent agree you can do whatever you want. But in any game using official rules you don't get the option. Only the most recent datasheet and any of the rules on it matter. Which includes the options for wargear.


No, it doesn't make it clear. That is what you are reading into it, but it doesn't make it "very clear". It only makes it your interpretation. Another option is that they meant what they said about still being able to use your model in your games, which would presumably also mean "any game using official rules". Until we have a test case at a tournament that doesn't let you use the model, it looks like you do have permission to use the model despite what you say.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 18:27:51


Post by: Charistoph


 doctortom wrote:
 Lance845 wrote:

And the rest of the document makes it very clear that in your own personal games where you and your opponent agree you can do whatever you want. But in any game using official rules you don't get the option. Only the most recent datasheet and any of the rules on it matter. Which includes the options for wargear.

No, it doesn't make it clear. That is what you are reading into it, but it doesn't make it "very clear". It only makes it your interpretation. Another option is that they meant what they said about still being able to use your model in your games, which would presumably also mean "any game using official rules". Until we have a test case at a tournament that doesn't let you use the model, it looks like you do have permission to use the model despite what you say.

True enough. As it is, the bigger tournaments tend to change some rules as it is in order to attract as many good players as possible, so using them as a benchmark for "official games" is a bit of a pointless task.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 18:37:01


Post by: doctortom


 Charistoph wrote:
 doctortom wrote:
 Lance845 wrote:

And the rest of the document makes it very clear that in your own personal games where you and your opponent agree you can do whatever you want. But in any game using official rules you don't get the option. Only the most recent datasheet and any of the rules on it matter. Which includes the options for wargear.

No, it doesn't make it clear. That is what you are reading into it, but it doesn't make it "very clear". It only makes it your interpretation. Another option is that they meant what they said about still being able to use your model in your games, which would presumably also mean "any game using official rules". Until we have a test case at a tournament that doesn't let you use the model, it looks like you do have permission to use the model despite what you say.

True enough. As it is, the bigger tournaments tend to change some rules as it is in order to attract as many good players as possible, so using them as a benchmark for "official games" is a bit of a pointless task.


True enough.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 18:53:31


Post by: Lance845


Yeah since the tournys more or less run on house rules it doesn't prove much of anything.

But, as to my argument being unclear,


1) In all cases, these will then supersede the rules for that datasheet in the index book.
2) The datasheets in the new codexes overwrite the same datasheets in the index books.

These statements are very definitive. They are VERY clear. There is no question as to their intent.

What is unclear to you about IN ALL CASES and OVERWRITE?


Index Datasheets vs Codex Datasheets  @ 2017/10/16 19:11:08


Post by: BaconCatBug


 lindsay40k wrote:
Again: has there been a test case, most likely a Dreadnought with a twin Autocannon?
I am of the opinion that due to the contradictory nature of the GW statements, that a Venerable Dread with AutoCannon/Lascanon setup is no longer legal for Codex: Space Marines armies, due to the instruction to use the newest datasheet where possible, while things like Veterans on Bikes are legal because there is no datasheet in the codex for them, so you default to the Index.

I would like if GW made it explicitly clear: "Use the codex rules and points. If a unit or loadout doesn't exist in the codex, use ONLY the index rules and points." Such a simple instruction that GW has characteristically botched up.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 19:26:32


Post by: doctortom


 Lance845 wrote:
Yeah since the tournys more or less run on house rules it doesn't prove much of anything.

But, as to my argument being unclear,


1) In all cases, these will then supersede the rules for that datasheet in the index book.
2) The datasheets in the new codexes overwrite the same datasheets in the index books.

These statements are very definitive. They are VERY clear. There is no question as to their intent.

What is unclear to you about IN ALL CASES and OVERWRITE?


The part where it says you can still use your old models when there's a combination not used in the new codex. "You may still use your models" is equally clear, yet contradicts what you are saying here.


I am not saying your argument is incorrect, not that you weren't clear. You were clearly incorrect.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 19:32:05


Post by: Lance845


 doctortom wrote:


The part where it says you can still use your old models when there's a combination not used in the new codex. "You may still use your models" is equally clear, yet contradicts what you are saying here.


I am not saying your argument is incorrect, not that you weren't clear. You were clearly incorrect.


"In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like."

They have never said you were incapable of using your models. They said you needed your opponents agreement.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 20:02:54


Post by: doctortom


 Lance845 wrote:
 doctortom wrote:


The part where it says you can still use your old models when there's a combination not used in the new codex. "You may still use your models" is equally clear, yet contradicts what you are saying here.


I am not saying your argument is incorrect, not that you weren't clear. You were clearly incorrect.


"In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like."

They have never said you were incapable of using your models. They said you needed your opponents agreement.


You said "1) In all cases, these will then supersede the rules for that datasheet in the index book.
2) The datasheets in the new codexes overwrite the same datasheets in the index books. "

You said "in all cases" - how do you get to use your models if "in all cases" you don't get to access the sheet that has the rules for your old model? You contradict yourself.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 20:29:43


Post by: Lance845


 doctortom wrote:
 Lance845 wrote:
 doctortom wrote:


The part where it says you can still use your old models when there's a combination not used in the new codex. "You may still use your models" is equally clear, yet contradicts what you are saying here.


I am not saying your argument is incorrect, not that you weren't clear. You were clearly incorrect.


"In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like."

They have never said you were incapable of using your models. They said you needed your opponents agreement.


You said "1) In all cases, these will then supersede the rules for that datasheet in the index book.
2) The datasheets in the new codexes overwrite the same datasheets in the index books. "

You said "in all cases" - how do you get to use your models if "in all cases" you don't get to access the sheet that has the rules for your old model? You contradict yourself.


I do not. Officially, or in other words in any way in which the game is being played with legally supported rules, the datasheet replaces the index one and the index one is no longer valid. But "In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.".

The stance we have is, go set up a table and have fun. If you got the model and you want to use the index rules and your opponent is cool then have a ball. But when the codex is released with a updated version of the datasheet that new datasheet is there to replace the old one in all cases. In any official event you will be expected to use the most current datasheets. For the sake of balance, updating the model range, or more accurately representing the current fluff of the game the new datasheet is the only one that matters and the one you are assumed to be using.

You are allowed to house rule. The game is built with 3 ways to play and open is very specifically about you and your opponent doing whatever you like. In your own games you are welcome to mix and match whatever! But in matched the only legal datasheet is the most current.

You cannot bring options to Matched that do not exist on the most current datasheet. If you do it's not matched, it's open using most of matched plays rules.



Index Datasheets vs Codex Datasheets  @ 2017/10/16 21:20:43


Post by: doctortom


 Lance845 wrote:
 doctortom wrote:
 Lance845 wrote:
 doctortom wrote:


The part where it says you can still use your old models when there's a combination not used in the new codex. "You may still use your models" is equally clear, yet contradicts what you are saying here.


I am not saying your argument is incorrect, not that you weren't clear. You were clearly incorrect.


"In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like."

They have never said you were incapable of using your models. They said you needed your opponents agreement.


You said "1) In all cases, these will then supersede the rules for that datasheet in the index book.
2) The datasheets in the new codexes overwrite the same datasheets in the index books. "

You said "in all cases" - how do you get to use your models if "in all cases" you don't get to access the sheet that has the rules for your old model? You contradict yourself.


I do not. Officially, or in other words in any way in which the game is being played with legally supported rules, the datasheet replaces the index one and the index one is no longer valid. But "In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.".

The stance we have is, go set up a table and have fun. If you got the model and you want to use the index rules and your opponent is cool then have a ball. But when the codex is released with a updated version of the datasheet that new datasheet is there to replace the old one in all cases. In any official event you will be expected to use the most current datasheets. For the sake of balance, updating the model range, or more accurately representing the current fluff of the game the new datasheet is the only one that matters and the one you are assumed to be using.

You are allowed to house rule. The game is built with 3 ways to play and open is very specifically about you and your opponent doing whatever you like. In your own games you are welcome to mix and match whatever! But in matched the only legal datasheet is the most current.

You cannot bring options to Matched that do not exist on the most current datasheet. If you do it's not matched, it's open using most of matched plays rules.



Nope, sorry, but you are wrong.

"Don’t worry though, you can still use all of these in your games if you have these older models. " It does not say that it your opponent must agree to it. It does not state that this does not apply to Matched play. This does not state that you may not do this in "official" games. All you are told is that you may use your older models with configurations not supported by the updated codexes, in which case you use the index. If you have a configuration that is supported by the codex, then yes you use the codex. If it's an older model not supported by the codex but is supported by the index, you have blanket permission to use that model with the index rules and updated costs.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 21:30:01


Post by: Lance845


A quote taken out of context that ignores the rest of the document is meaningless.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 21:56:59


Post by: doctortom


 Lance845 wrote:
A quote taken out of context that ignores the rest of the document is meaningless.


Which can also apply to what you are saying.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 22:36:58


Post by: Tyran


Couldn't it be interpreted that you use the latest version for the model?

That meaning that the model determines the datasheet, not the other way around.


Index Datasheets vs Codex Datasheets  @ 2017/10/16 23:42:03


Post by: Lance845


 doctortom wrote:
 Lance845 wrote:
A quote taken out of context that ignores the rest of the document is meaningless.


Which can also apply to what you are saying.


Except not.

Please refer to the first post. Where i use every word in the document that has anything to do with the subject. Your fall back is a single line from a single answer that is ambiguous at best. I use not only that entire answer but 3 other questions and answers, which are significantly clearer, to build a whole picture of our allowances.

Please explain. Which part is taken out of context? What part of the document am i ignoring?


Index Datasheets vs Codex Datasheets  @ 2017/10/17 13:39:01


Post by: doctortom


Tyran wrote:
Couldn't it be interpreted that you use the latest version for the model?

That meaning that the model determines the datasheet, not the other way around.


Yes. If they're telling you that you can still use your old models with the index datasheet and current points, obviously they are allowing you to use the older datasheet for your model despite there being a more recent update that applies to the models where the codex datasheet covers all the options. Otherwise, they wouldn't have said that about the models with older options.


Automatically Appended Next Post:
 Lance845 wrote:

Please explain. Which part is taken out of context? What part of the document am i ignoring?


Let's see, taking out of context is extrapolating from their comment that you can still use your old miniatures to it saying that you can't use them in any form of Matched Play or any game using "official rules", when it doesn't say that. It ignores that there's an entire question and answer about being able to still use your old models, and tells you exactly how to use your old models, despite the one sentence about them expecting you to usie the newer datasheet when applicable. Using THAT sentence to essentially deny their entire previous answer is taking that out of context. Go back and read your own first post. Tell us where in the paragraph about older models it states that it does not apply to matched play or to games using "official rules"; this time not just by making an assumption and wildly extrapolating so that you can just write off the entire answer to the section that apparently you don't liike.


Index Datasheets vs Codex Datasheets  @ 2017/10/17 16:00:52


Post by: JohnnyHell


The OP knows the rationale for both sides of the argument, so what is this thread adding to the forum but a repetition of the bickering in other threads?


Index Datasheets vs Codex Datasheets  @ 2017/10/17 20:23:59


Post by: Lance845


 doctortom wrote:


Automatically Appended Next Post:
 Lance845 wrote:

Please explain. Which part is taken out of context? What part of the document am i ignoring?


Let's see, taking out of context is extrapolating from their comment that you can still use your old miniatures to it saying that you can't use them in any form of Matched Play or any game using "official rules", when it doesn't say that. It ignores that there's an entire question and answer about being able to still use your old models, and tells you exactly how to use your old models, despite the one sentence about them expecting you to usie the newer datasheet when applicable. Using THAT sentence to essentially deny their entire previous answer is taking that out of context. Go back and read your own first post. Tell us where in the paragraph about older models it states that it does not apply to matched play or to games using "official rules"; this time not just by making an assumption and wildly extrapolating so that you can just write off the entire answer to the section that apparently you don't liike.



Yes, many units’ rules in their codexes will alter from those in the indexes. Sometimes this is to better represent the miniatures and the background, sometimes to balance the game, and sometimes to better fit with the army’s new special rules in the codex itself. In all cases, these will then supersede the rules for that datasheet in the index book.


In all cases, these will then supersede the rules for that datasheet in the index book.


The datasheets in the new codexes overwrite the same datasheets in the index books. You can certainly use units with updated datasheets alongside units from the index that have yet to be updated. Once a unit has been covered in the codex though, we assume you’re using the latest version.


Pretty much that entire quote is important.

Can I choose to use the rules and/or points for units from my index instead of the new ones in the codex once released?

In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.

In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets. It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex.


In your own games, with your opponents permission. But see all quotes so far, only the most current one (meaning the most current options) are valid in any official capacity.

There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).
They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army.


See 1 quote up. In your own games, with your opponents permission.

If you need your opponents permission it's not Matched. It's Open. Since that is the only criteria for Open. Since the new datasheet replaces the old IN ALL CASES, those options no longer exist. So for you to go back to the index and use the old options it has to be with your opponents permission. I.E. Open.


Index Datasheets vs Codex Datasheets  @ 2017/10/17 20:32:03


Post by: doctortom


 Lance845 wrote:

If you need your opponents permission it's not Matched. It's Open. Since that is the only criteria for Open. Since the new datasheet replaces the old IN ALL CASES, those options no longer exist. So for you to go back to the index and use the old options it has to be with your opponents permission. I.E. Open.


You don't need points for Open Play. Points can get used in Matched play. They mention how to handle points with the older models and the index; therefore, they are also talking about Matched Play.


EDIT: You also need opponent's permission if you want to use any Forge World models, since they aren't put out by GW proper. Are you going to insist that they also can only be used in Open Play, and not in Matched Play?

EDIT 2: Are you saying that you can never have a Matched Play game or a game with "official rules" if you have to ask your opponent's permission for something? That seems to be what you're saying. That's very sad if that's what you believe.



Index Datasheets vs Codex Datasheets  @ 2017/10/17 21:29:05


Post by: Lance845


 doctortom wrote:
 Lance845 wrote:

If you need your opponents permission it's not Matched. It's Open. Since that is the only criteria for Open. Since the new datasheet replaces the old IN ALL CASES, those options no longer exist. So for you to go back to the index and use the old options it has to be with your opponents permission. I.E. Open.


You don't need points for Open Play. Points can get used in Matched play. They mention how to handle points with the older models and the index; therefore, they are also talking about Matched Play.


EDIT: You also need opponent's permission if you want to use any Forge World models, since they aren't put out by GW proper. Are you going to insist that they also can only be used in Open Play, and not in Matched Play?

EDIT 2: Are you saying that you can never have a Matched Play game or a game with "official rules" if you have to ask your opponent's permission for something? That seems to be what you're saying. That's very sad if that's what you believe.



Not NEEDING points for open doesnt mean points are unusable in open. Open specifically allows everything.

There is no rule in 8th saying you need permission to use forgeworld.

What i am saying is that they very clearly tell us what to do with newer datasheets. Replace the old one entirely. You dont need permission from your opponent to use the most up to date datasheets. They are the legal rules for the game. But in your own games, with permission, you can put down a soda can, call it a tac marine, say it costs 1ppm, and equip it with a bioplasmic canon. Enjoy that.


Index Datasheets vs Codex Datasheets  @ 2017/10/17 21:34:12


Post by: Ruin


 JohnnyHell wrote:
The OP knows the rationale for both sides of the argument, so what is this thread adding to the forum but a repetition of the bickering in other threads?


What are you adding to this thread?

This is the second such post you've made here which adds nothing. This is quite a key issue for many veteran players. Stop trying to sweep it under the rug like you're some kind of all-knowing being that OBVIOUSLY knows the answer and is unwilling to reveal it to us plebeians.


Index Datasheets vs Codex Datasheets  @ 2017/10/17 22:57:21


Post by: JohnnyHell


Ruin wrote:
 JohnnyHell wrote:
The OP knows the rationale for both sides of the argument, so what is this thread adding to the forum but a repetition of the bickering in other threads?


What are you adding to this thread?

This is the second such post you've made here which adds nothing. This is quite a key issue for many veteran players. Stop trying to sweep it under the rug like you're some kind of all-knowing being that OBVIOUSLY knows the answer and is unwilling to reveal it to us plebeians.


Thanks for the personal insults! Just what I always wanted. I don't see the point in repeating it all, everyone weighing in with the same views as last time, repeated arguments, etc. Report my posts as spam by all means but please go read up on Rule 1, ta.


Index Datasheets vs Codex Datasheets  @ 2017/10/17 23:26:02


Post by: Manchu


please stay on topic, thank you


Index Datasheets vs Codex Datasheets  @ 2017/10/17 23:52:51


Post by: TheWaspinator


The actual text doesn't put any "with your opponent's permision" qualifier on the ability to use those dreadnought weapons. It's a massive leap of logic to add that.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 02:01:36


Post by: Lance845


 TheWaspinator wrote:
The actual text doesn't put any "with your opponent's permision" qualifier on the ability to use those dreadnought weapons. It's a massive leap of logic to add that.


The rest of the document does. Read the whole document.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 02:28:35


Post by: TheWaspinator


It really doesn't say that. They're saying that you have to agree with your opponent to use an older version of something that has a newer version. That doesn't negate the specific exception given for things like dreadnought weapons.

Under your interpretation, the first question/answer is essentially pointless.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 04:10:39


Post by: Lance845


 TheWaspinator wrote:
It really doesn't say that. They're saying that you have to agree with your opponent to use an older version of something that has a newer version. That doesn't negate the specific exception given for things like dreadnought weapons.

Under your interpretation, the first question/answer is essentially pointless.


Its not pointless because it answers the question asked (i think the question itself could have been better). What happens to all the lost options/models?

So you agree that in order to use the older index entry and thus its options you need your opponents permission? So it's not something that is purly supported by the rules but instead an agreement between 2 players?


Index Datasheets vs Codex Datasheets  @ 2017/10/18 04:54:10


Post by: TheWaspinator


You're making this absurdly more complicated than it is: they say you can use the index for options that don't exist in the codex. End of story.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 07:11:51


Post by: Lance845


 TheWaspinator wrote:
You're making this absurdly more complicated than it is: they say you can use the index for options that don't exist in the codex. End of story.


You think it's LESS complicated to use options from one datasheet, using point values from a different book, to represent a model on a different datasheet as opposed to "The newest datasheet replaces the old one in all cases. Use the newest datasheet."?

THAT is absurd.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 10:57:01


Post by: vipoid


@Lance845 you seem to be taking the answer to one specific question (whether you can use points and rules from indices willy-nilly) and applying it across the board.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 11:02:31


Post by: U02dah4


Just my interpretation but i would summarise it as

Index datasheet only you may use without permission as latest

Codex only you may use without permission as latest

Codex and index datasheets. You should use codex entry in competatIve events however you may ask your opponent permission to use index datasheets/points.

I don't see why this is a problem player A has the right to ask player B has the right this to say no.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 12:56:34


Post by: Gitdakka


Lance845 what are you trying to achieve? As you can read in this thread it is possible to interperate the FAQ it in both ways. What you are saying is that some models that were in the index has to be invalidated (I think GW FAQ states that should not be the case), but why would this be beneficial for anyone? would it ruin the game for you if people could bring autocannon dreads that they have spent hours building and painting. It's not like any of these loadouts are broken.

You bring up examples of soda can marines for 1ppm but that is not really what we are discussing here is it? The rules options are not made up by players, they are clearly in the index with reasonable costs. And if a datasheet has loadout options with new points costs (like power fists for veteran bikers) the new adjusted points cost for the weapon has to be used as stated in FAQ.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 13:55:01


Post by: doctortom


 Lance845 wrote:
 TheWaspinator wrote:
You're making this absurdly more complicated than it is: they say you can use the index for options that don't exist in the codex. End of story.


You think it's LESS complicated to use options from one datasheet, using point values from a different book, to represent a model on a different datasheet as opposed to "The newest datasheet replaces the old one in all cases. Use the newest datasheet."?

THAT is absurd.


Absurd or not, that is what you arre given permission to do, whether you like it or not (and apparently you don't).

As you quoted in your first post:

"Can I choose to use the rules and/or points for units from my index instead of the new ones in the codex once released?

In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.

In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets. It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex."

So, they have told you to use the points from the Codex for matched play. The same matched play that you were insisting (multiple times) that you can't use the older models in.

As for "in all future publications and official events", I would expect the publications to use the codex (though don't be surprised to see the Looted Wagon show up in White Dwarf the way it did for 7th...though I wouldn't mind if they returned to the older looted vehicle rules from 3rd), but as for "official events" everything will be up to the organizers of the specific events as to whether they allow older models like the autocannon dread. You take "assumption" as a blanket denial when in actuality it's up to the tournament organizers the way it always has been. They get to decide if you can use the older models using an index entry, just as they get to decide whether you get to use Forgeworld models and datasheets.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 16:18:39


Post by: Lance845


vipoid wrote:@Lance845 you seem to be taking the answer to one specific question (whether you can use points and rules from indices willy-nilly) and applying it across the board.


I don't know what you mean. I thought I was taking into account the answers to all the questions.

Gitdakka wrote:Lance845 what are you trying to achieve? As you can read in this thread it is possible to interperate the FAQ it in both ways. What you are saying is that some models that were in the index has to be invalidated (I think GW FAQ states that should not be the case), but why would this be beneficial for anyone? would it ruin the game for you if people could bring autocannon dreads that they have spent hours building and painting. It's not like any of these loadouts are broken.

You bring up examples of soda can marines for 1ppm but that is not really what we are discussing here is it? The rules options are not made up by players, they are clearly in the index with reasonable costs. And if a datasheet has loadout options with new points costs (like power fists for veteran bikers) the new adjusted points cost for the weapon has to be used as stated in FAQ.


Initially I made this thread because in the Tyranid tactica the question came up about Hive Tyrants and 0 point Monstrous Rending Claws, In the Index it has not been FAQed but HT do not come with them in their kit and we all expect that they will be gone as an option from the Codex. IF it is gone then HT will no longer legally be able to take Free Monstrous Rending Claws. (Free because the only other model that gets them are Brood Lords that are priced fairly that way). It was heading towards this exact argument, which doesn't belong in the tactics page. So I started this one, threw up a link, and got the thread back on track. (Fun fact about Tyranid wargear. They are listed using different point values for different monsters and only have a single point value if it's the one value for everyone. Monstrous Scy Tal cost different for trygons, hive tyrants, carnifex etc etc... If this trend continues to the codex, then the most up to date legal listing of the cost for Monstrous Rending Claws on Hive Tyrants will still be the index. Which makes them free.)

You argue that the options on a dread are not OP so what does it matter. But that doesn't take into account the fact that more than half the armies don't have codexes yet. That options can be dropped for many reasons including balance or just not existing in the kit now, and that the point values like these rending claws might transfer forward to the codex combined with the index datasheets options can, in fact, produce OP or ridiculous things. If any of you have played against any HT in the last couple of weeks you might have noticed some Rending Claws on them. You might not have noticed that they cost 0 points.

Just because the Dread came out looking fairly priced does not make it legal. I am not saying in my own games that I would tell that person no automatically. I would probably weigh it and make a call then. But if someone tried to say they wanted to use codex HT with Index free rending claws IF when the codex drops rending claws are not even an option, I would absolutely tell them no. But my willingness to allow adjustments to the legal rules of the game are mostly based on who I am playing and what kind of match we are having. Goofing off and trying some weird stuff? Sure! Trying to test a list for actual usability. Absolutely not. Again, the FAQ clearly states what you are supposed to do with the new datasheet. The datasheet gives you your wargear options. It's no longer an option. It's good to understand the rules of the game we are playing.

If your argument is the options that exist NOW from combining Index options with codex datasheets don't seem OP then I would suggest you stop thinking about NOW and start thinking about what could be when players start mixing and matching things that GW isn't considering because they left those options behind. This isn't some fear of what could be btw. This is just trying to establish the actual rules so when that crap does happen (And it will. We all know it will.) we can either shrug our shoulders and go "well... GW gak rules allowances says it's legal" or say "No. It obviously says the index sheets are overwritten. That option doesn't exist. Stop being TFG."

doctortom wrote:
 Lance845 wrote:
 TheWaspinator wrote:
You're making this absurdly more complicated than it is: they say you can use the index for options that don't exist in the codex. End of story.


You think it's LESS complicated to use options from one datasheet, using point values from a different book, to represent a model on a different datasheet as opposed to "The newest datasheet replaces the old one in all cases. Use the newest datasheet."?

THAT is absurd.


Absurd or not, that is what you arre given permission to do, whether you like it or not (and apparently you don't).

As you quoted in your first post:

"Can I choose to use the rules and/or points for units from my index instead of the new ones in the codex once released?

In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.

In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets. It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex."


Did you just choose to ignore "that you’re using the most recent rules and Datasheets."? The datasheet is what gives you your wargear options. If the datasheet doesn't tell you you can bring a X then you don't have the option to equip it with X.


So, they have told you to use the points from the Codex for matched play. The same matched play that you were insisting (multiple times) that you can't use the older models in.

As for "in all future publications and official events", I would expect the publications to use the codex (though don't be surprised to see the Looted Wagon show up in White Dwarf the way it did for 7th...though I wouldn't mind if they returned to the older looted vehicle rules from 3rd), but as for "official events" everything will be up to the organizers of the specific events as to whether they allow older models like the autocannon dread. You take "assumption" as a blanket denial when in actuality it's up to the tournament organizers the way it always has been. They get to decide if you can use the older models using an index entry, just as they get to decide whether you get to use Forgeworld models and datasheets.


I too hope looted wagons return. Actually I hope this test bed build-a-Landraider they are doing is the first step to some really awesome looted rules.

I don't take assumption on it's own. Taking the document as a whole, I combine it with

1) In all cases, these will then supersede the rules for that datasheet in the index book.
2) The datasheets in the new codexes overwrite the same datasheets in the index books.
3) In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets.

To see that as far as the rules are concerned, once that codex datasheet releases the index datasheet no longer exists as a rules entity. But, we have this section in our rulebook called open. Where the only rule is to agree to the terms of the match. So we cannot actually just tell you not to use any of the things we have published so, with permission, go do what you want.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 16:49:17


Post by: doctortom


 Lance845 wrote:

doctortom wrote:
 Lance845 wrote:
 TheWaspinator wrote:
You're making this absurdly more complicated than it is: they say you can use the index for options that don't exist in the codex. End of story.


You think it's LESS complicated to use options from one datasheet, using point values from a different book, to represent a model on a different datasheet as opposed to "The newest datasheet replaces the old one in all cases. Use the newest datasheet."?

THAT is absurd.


Absurd or not, that is what you arre given permission to do, whether you like it or not (and apparently you don't).

As you quoted in your first post:

"Can I choose to use the rules and/or points for units from my index instead of the new ones in the codex once released?

In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.

In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets. It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex."


Did you just choose to ignore "that you’re using the most recent rules and Datasheets."? The datasheet is what gives you your wargear options. If the datasheet doesn't tell you you can bring a X then you don't have the option to equip it with X.


No, I don't ignore it, I don't take it out of context to try to claim that you can't use your old models with a loadout that used to be permitted (and can be done with the index) that doesn't happen with the new codex. You are choosing to ignore the statement that you can use the models, and that they provided the mechanism for it. The most current datasheet for those models with those loadouts IS the index datasheet, which they have given you explicit permission to use. Quit ignoring that.


 Lance845 wrote:


So, they have told you to use the points from the Codex for matched play. The same matched play that you were insisting (multiple times) that you can't use the older models in.

As for "in all future publications and official events", I would expect the publications to use the codex (though don't be surprised to see the Looted Wagon show up in White Dwarf the way it did for 7th...though I wouldn't mind if they returned to the older looted vehicle rules from 3rd), but as for "official events" everything will be up to the organizers of the specific events as to whether they allow older models like the autocannon dread. You take "assumption" as a blanket denial when in actuality it's up to the tournament organizers the way it always has been. They get to decide if you can use the older models using an index entry, just as they get to decide whether you get to use Forgeworld models and datasheets.


I too hope looted wagons return. Actually I hope this test bed build-a-Landraider they are doing is the first step to some really awesome looted rules.

I don't take assumption on it's own. Taking the document as a whole, I combine it with

1) In all cases, these will then supersede the rules for that datasheet in the index book.
2) The datasheets in the new codexes overwrite the same datasheets in the index books.
3) In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets.

To see that as far as the rules are concerned, once that codex datasheet releases the index datasheet no longer exists as a rules entity. But, we have this section in our rulebook called open. Where the only rule is to agree to the terms of the match. So we cannot actually just tell you not to use any of the things we have published so, with permission, go do what you want.


You have obviously come up with the wrong interpretation then, since they tell you explicitly that a) you can use your old models with the loadouts not covered by the new codex, and b) how to handle using them (index for rules, most recent points). Also, they explicitlymention how to use the points for those models in Matched Play. Therefore , stating that you can't use them in matched play is patently false and makes it look like you are arguing in bad faith (not to mention putting in things like "But, we have this section in our rulebook called open." does appear condescending). So, please explain how you can't use them in matched play when they explicitly told you how to use them in matched play.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 17:01:46


Post by: vipoid


 Lance845 wrote:
vipoid wrote:@Lance845 you seem to be taking the answer to one specific question (whether you can use points and rules from indices willy-nilly) and applying it across the board.


I don't know what you mean. I thought I was taking into account the answers to all the questions.


I don't think so. They give you explicit permission to use the index rules/points for models/wargear that doesn't appear in the codex.The *only* requirement is that you have to actually own the model in question.

However, you seem to be assuming that all other answers override this - which would make it entirely pointless.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 17:08:09


Post by: xmbk


"Can I choose to use the rules and/or points for units from my index instead of the new ones in the codex once released?

In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.

In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets. It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex."


The bolded sentence has to be taken within the context of the words around it, and the question it is answering. Seems pretty clear that this question is addressing those who want to use the Index rules for a unit that has Codex rules. Then another question specifically allows equipment from the Index to be used on Codex units, provided the Codex does not cover that equipment.

Hopefully it will be FAQ'd. Until then, it would be pretty rude to give a guy a hard time for doing what GW seems to have explicitly allowed, or a tournament for ruling either way. I can't think of any examples yet that are really a big deal, though.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 17:12:15


Post by: Leo_the_Rat


One question- how old is too old for weapon/model options?
I have the rules for making Noise Marine Terminators from 3.5 ed. and I made some models based on those rules. Are you saying that I can use them in a current 8th ed event? How about I use point costs for things no longer even in the latest edition's rules? Would you allow me to use squats based upon RTpoint costs?

It seems obvious to me that GW is saying that if there is a new(er) version of a model then that is the way it should be used. If the model or option you want is not available then it is not meant to be played in this edition. They also didn't want to be accused of "squatting" a model or option that is no longer available. So they said if you have it and can find someone who will let you use it then fine, feel free to do so.

Based on your interpretation of GW's statement then the TO would have to allow squats in at RT point costs in an 8th ed event. since that is the last time points were given for them. I think that it is understood by the general community that, unless an event says otherwise, all models and their associated point costs must come from the most recent edition of their rule set (be it book or data sheet or some other medium) within the current general rule set of the game itself. So, 8th ed Rule book = most recent book published under the 8th edition rules. If a model or option is note permitted under the latest publication of that model then it is not legal for an event under those current rules.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 17:17:49


Post by: xmbk


Leo_the_Rat wrote:
One question- how old is too old for weapon/model options?
I have the rules for making Noise Marine Terminators from 3.5 ed. and I made some models based on those rules. Are you saying that I can use them in a current 8th ed event? How about I use point costs for things no longer even in the latest edition's rules? Would you allow me to use squats based upon RTpoint costs?

It seems obvious to me that GW is saying that if there is a new(er) version of a model then that is the way it should be used. If the model or option you want is not available then it is not meant to be played in this edition. They also didn't want to be accused of "squatting" a model or option that is no longer available. So they said if you have it and can find someone who will let you use it then fine, feel free to do so.

Based on your interpretation of GW's statement then the TO would have to allow squats in at RT point costs in an 8th ed event. since that is the last time points were given for them. I think that it is understood by the general community that, unless an event says otherwise, all models and their associated point costs must come from the most recent edition of their rule set (be it book or data sheet or some other medium) within the current general rule set of the game itself. So, 8th ed Rule book = most recent book published under the 8th edition rules. If a model or option is note permitted under the latest publication of that model then it is not legal for an event under those current rules.


This is pretty much irrelevant. Nothing goes back past the Index, that much has been made clear by GW.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 17:23:06


Post by: Leo_the_Rat


Where and when did GW say that? You're the one who is trying to use, or allow the use of, model options that are no longer permitted under the most recent publication.

If I have a model that is no longer allowed under the current codex what difference does it make where it was originally allowed? In my terminator example I can find the cost of a CSM terminator, the cost for a mark of Slaneesh, and the cost of a blast master. All I need to do is add them up and there I have it. My model under the current point cost. Never mind that AFAIK CSM termies can't have blast masters in the current rules. They were legal in the past and GW said that I can use any model that was once legal that I want.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 17:26:45


Post by: Jacksmiles


Leo_the_Rat wrote:
Where and when did GW say that?


Primarily in the publication that they explicitly reference index vs codex, not 3rd edition vs 8th edition.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 17:35:02


Post by: Leo_the_Rat


From the OP:
While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).

I don't see a limitation on how out of date the model is in order to use the point cost from the index.

Anyway my point is that it is pretty clear that only the newest publication covering that model is to be allowed in event play. So, you can not go back to the index and pluck out an option for say, a dreadnaught that is not an option for that dreadnaught in the most recent codex.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 17:36:47


Post by: Jacksmiles


Leo_the_Rat wrote:

I don't see a limitation on how out of date the model has to be in order to use the point cost from the index.


"From the index."

Show me where Squats or Noise Marine terminators are in an index and I'll concede the point.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 17:37:40


Post by: AndrewC


Has there been any GTs that have addressed this issue as yet?


Index Datasheets vs Codex Datasheets  @ 2017/10/18 17:43:46


Post by: doctortom


Leo_the_Rat wrote:
From the OP:
While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).

I don't see a limitation on how out of date the model is in order to use the point cost from the index.

Anyway my point is that it is pretty clear that only the newest publication covering that model is to be allowed in event play. So, you can not go back to the index and pluck out an option for say, a dreadnaught that is not an option for that dreadnaught in the most recent codex.


If it's not in the index, then you don't have an index datasheet for it, and most likely there are no point values that you can look up. for paying costs on either the models or the equipment. My index certainly doesn't have a squat in exo-armor on a bike; I'd certainly be using the Squats if they did have listings.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 17:54:39


Post by: Leo_the_Rat


That's my point. Even if it is in the index once a codex comes out that covers that base model then the datasheet doesn't matter for purposes of events running under 8th ed rules.

Even if, the 8th ed index data sheet said that a dreadnaught could have both arms be twin lascannons once a codex came out for your army that did not give that option you can't go back to the index and claim that you have a legal model. The codex datasheet overrides the index datasheet.

The quote that I used doesn't mean that you can use any model you have in an official event. It merely says that you can use it if you can find someone who will let you use it in casual play.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 18:21:32


Post by: doctortom


It's up to the organizers of the events to decide what they allow, just like it always has been. They can allow autocannon dreads from the index if they like, just like it's up to them to decide if they want to allow Forgeworld things like Grot Tanks or Death Korps of Krieg.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 18:23:57


Post by: Charistoph


 doctortom wrote:
It's up to the organizers of the events to decide what they allow, just like it always has been. They can allow autocannon dreads from the index if they like, just like it's up to them to decide if they want to allow Forgeworld things like Grot Tanks or Death Korps of Krieg.

Exactly. And to add to that point, every friendly game has two organizers: the two people who are playing a game against each other.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 19:53:37


Post by: Lance845


Leo_the_Rat wrote:That's my point. Even if it is in the index once a codex comes out that covers that base model then the datasheet doesn't matter for purposes of events running under 8th ed rules.

Even if, the 8th ed index data sheet said that a dreadnaught could have both arms be twin lascannons once a codex came out for your army that did not give that option you can't go back to the index and claim that you have a legal model. The codex datasheet overrides the index datasheet.

The quote that I used doesn't mean that you can use any model you have in an official event. It merely says that you can use it if you can find someone who will let you use it in casual play.


This.

Charistoph wrote:
 doctortom wrote:
It's up to the organizers of the events to decide what they allow, just like it always has been. They can allow autocannon dreads from the index if they like, just like it's up to them to decide if they want to allow Forgeworld things like Grot Tanks or Death Korps of Krieg.

Exactly. And to add to that point, every friendly game has two organizers: the two people who are playing a game against each other.


I agree with this too. TOs are more or less running on house rules based on what they do and do not allow. It's pointless to go to them for answers unless it's GW itself running the tournament.

In any game with a friend you are welcome to use whatever you want with everyone agreeing to do it.



Index Datasheets vs Codex Datasheets  @ 2017/10/18 20:36:05


Post by: TheWaspinator


If you people want to ban those index-only weapons, that's your house rule. They specifically say that you can use those weapons in that post. The simplest interpretation is that they meant what they wrote without pulling in assumptions from other questions.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 21:21:41


Post by: Lance845


 TheWaspinator wrote:
If you people want to ban those index-only weapons, that's your house rule. They specifically say that you can use those weapons in that post. The simplest interpretation is that they meant what they wrote without pulling in assumptions from other questions.


Ok. So following this logic. The simplest solition being they mean what they say. What do you think they meant by "In all cases, these will then supersede the rules for that datasheet in the index book."?


Index Datasheets vs Codex Datasheets  @ 2017/10/18 21:40:29


Post by: doctortom


 Lance845 wrote:
 TheWaspinator wrote:
If you people want to ban those index-only weapons, that's your house rule. They specifically say that you can use those weapons in that post. The simplest interpretation is that they meant what they wrote without pulling in assumptions from other questions.


Ok. So following this logic. The simplest solition being they mean what they say. What do you think they meant by "In all cases, these will then supersede the rules for that datasheet in the index book."?


It means that you're not thinking about it right when you're using it to say that when they stated "Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index). They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army." to actually mean "no you can't use those models since there's a new codex datasheet which won't let you". This despite them saying in relation to an updated codex " It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex.". You don't get to try to bludgeon everybody into accepting that you can't play models with old configurations when they clearly tell you that you can, and provide the method for you to be able to.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 22:09:49


Post by: Happyjew


The problem with the argument that "X" is only allowed if both players agree to it, is outside of tournaments, any game is only allowed if both players agree to it.

For example, I can refuse to play against Imperial Guard, just as Bob can refuse to play against an army that is using an index, instead of a codex.


Index Datasheets vs Codex Datasheets  @ 2017/10/18 22:19:22


Post by: MechaEmperor7000


There is a legalese "RAW" way to read this and the layman's "RAI" way to read this.

What they want to say is "If you got this model with the old option, you can still use it. Just use the most up to date rules you can find for it".

But in pure rules terms, they can't really tell you to basically go carte blanche on the entire range of rules and start cherry picking the absolute best from multiple editions, that would kinda render new codexes moot. So that was their way of trying to say the above while still remaining somewhat rule-legal.

In practical terms, it all depends on where you go. Obviously Tournaments have their own rules and will dictate what will be allowed and what won't be. And if they don't a quick email is all that's needed (never show up to an event "assuming" anything). For other games, talking it out with your opponent usually suffices, but if someone is really miffed about it, it's good to have on hand a replacement unit. For entire armies "Squatted" like this, just build them knowing that you might never field them, but just for the sake of building them. 40k is vast enough that if you're just in it for the rules, you can probably find a good approximation somewhere else. For example in Fantasy I always wanted to run all minotaurs or all trolls, before I realized that running Ogres was basically that, but cheaper and more legal (even if I'm giving up some fancy rules like regeneration or +1 strength).


Index Datasheets vs Codex Datasheets  @ 2017/10/18 23:01:43


Post by: Leo_the_Rat


doctortom-just for clarities sake are you saying that a player can play a model option using the index that is not in the codex or that you can not use a model option not in the codex in regards to event play? (This is not about TO permission but about GW's statement)


Index Datasheets vs Codex Datasheets  @ 2017/10/18 23:05:19


Post by: AndrewC


 doctortom wrote:
 Lance845 wrote:
 TheWaspinator wrote:
If you people want to ban those index-only weapons, that's your house rule. They specifically say that you can use those weapons in that post. The simplest interpretation is that they meant what they wrote without pulling in assumptions from other questions.


Ok. So following this logic. The simplest solition being they mean what they say. What do you think they meant by "In all cases, these will then supersede the rules for that datasheet in the index book."?


It means that you're not thinking about it right when you're using it to say that when they stated "Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index). They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army." to actually mean "no you can't use those models since there's a new codex datasheet which won't let you". This despite them saying in relation to an updated codex " It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex.". You don't get to try to bludgeon everybody into accepting that you can't play models with old configurations when they clearly tell you that you can, and provide the method for you to be able to.


The problem with that is that you don't get to bludgeon everybody into accepting that you can use old out of date configurations when they tell you to use the most up to date publication. That argument cuts both ways.

Most games are a social contract, You both agree to specific rules and constraints when agreeing to play. Now in those negotiated conversations issues like rifle dreads and bike librarians can be easily covered. However in a tournament environment those negotiations don't exist and you need an accepted system in which armies are built. According to GW those are the most recent publications ie the codex and as such it would appear that legacy models wont be accepted. As I asked earlier has there been any rules packs issued under 8th from GW with army construction guides?

Cheers

Andrew


Automatically Appended Next Post:
Just had a look at the latest publication from GW on their Grand Tourneys (which is what I should have done earlier)

Publications in use: All current and in-print Warhammer
40,000 Index books and Codexes from Games Workshop
and Forge World, unless their release falls on the weekend of
the event. We expect you to use the most current datasheets
for your models – e.g. those found in a Codex rather than
an Index if a Codex is available for your army. This means
that you may use Faction-appropriate Index datasheets that
might not appear in your Codex (such as Chaplain on Bike).


From reading thay legacy models can be used only if there is no datasheet in the Codex. So Rifle Dreads are not permitted under GWs own tourney system.

Cheers

Andrew


Index Datasheets vs Codex Datasheets  @ 2017/10/19 07:19:38


Post by: Lance845


 AndrewC wrote:
 doctortom wrote:
 Lance845 wrote:
 TheWaspinator wrote:
If you people want to ban those index-only weapons, that's your house rule. They specifically say that you can use those weapons in that post. The simplest interpretation is that they meant what they wrote without pulling in assumptions from other questions.


Ok. So following this logic. The simplest solition being they mean what they say. What do you think they meant by "In all cases, these will then supersede the rules for that datasheet in the index book."?


It means that you're not thinking about it right when you're using it to say that when they stated "Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index). They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army." to actually mean "no you can't use those models since there's a new codex datasheet which won't let you". This despite them saying in relation to an updated codex " It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex.". You don't get to try to bludgeon everybody into accepting that you can't play models with old configurations when they clearly tell you that you can, and provide the method for you to be able to.


The problem with that is that you don't get to bludgeon everybody into accepting that you can use old out of date configurations when they tell you to use the most up to date publication. That argument cuts both ways.

Most games are a social contract, You both agree to specific rules and constraints when agreeing to play. Now in those negotiated conversations issues like rifle dreads and bike librarians can be easily covered. However in a tournament environment those negotiations don't exist and you need an accepted system in which armies are built. According to GW those are the most recent publications ie the codex and as such it would appear that legacy models wont be accepted. As I asked earlier has there been any rules packs issued under 8th from GW with army construction guides?

Cheers

Andrew


Automatically Appended Next Post:
Just had a look at the latest publication from GW on their Grand Tourneys (which is what I should have done earlier)

Publications in use: All current and in-print Warhammer
40,000 Index books and Codexes from Games Workshop
and Forge World, unless their release falls on the weekend of
the event. We expect you to use the most current datasheets
for your models – e.g. those found in a Codex rather than
an Index if a Codex is available for your army. This means
that you may use Faction-appropriate Index datasheets that
might not appear in your Codex (such as Chaplain on Bike).


From reading thay legacy models can be used only if there is no datasheet in the Codex. So Rifle Dreads are not permitted under GWs own tourney system.

Cheers

Andrew


Thanks for looking that up AndrewC. I am glad to see an official statement from GW on what is expected for Tourney play which should coincide nicely with Matched. Latest datasheets are expected. Not surprising at all, it's the same thing the FAQ says.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 09:53:15


Post by: p5freak


 AndrewC wrote:

Just had a look at the latest publication from GW on their Grand Tourneys (which is what I should have done earlier)

Publications in use: All current and in-print Warhammer
40,000 Index books and Codexes from Games Workshop
and Forge World, unless their release falls on the weekend of
the event. We expect you to use the most current datasheets
for your models – e.g. those found in a Codex rather than
an Index if a Codex is available for your army. This means
that you may use Faction-appropriate Index datasheets that
might not appear in your Codex (such as Chaplain on Bike).


From reading thay legacy models can be used only if there is no datasheet in the Codex. So Rifle Dreads are not permitted under GWs own tourney system.

Cheers

Andrew


Rifle dreads are permitted if FW models are allowed. There is a FW mortis dreadnought which uses the same weapons on both arms, one option is autocannons.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 10:29:23


Post by: AndrewC


And that can be cleared up by answering one question. Where is the datasheet for a Mortis Dreadnaught?

If its in an Imperial Armour book then it is permitted. If it is a derivative model using a normal dreadnaught sheet from the codex, then for GW tourney events then I think you would be refused accordingly.

Cheers

Andrew


Index Datasheets vs Codex Datasheets  @ 2017/10/19 10:37:32


Post by: p5freak


The mortis dreadnought is listed in the Imperial Armour – Index: Forces of the Adeptus Astartes


Index Datasheets vs Codex Datasheets  @ 2017/10/19 10:49:51


Post by: AndrewC


Then its acceptable because there is a datasheet for it. Provision has been made and you use the points and options contained in Imperial Armour. What you couldn't do is use an index entry superceeded by a codex entry because the options were better.

Cheers

Andrew


Index Datasheets vs Codex Datasheets  @ 2017/10/19 11:13:53


Post by: JohnnyHell


Outside of "I don't want my opponent to have fun", I'm curious as to people's motivation for trying to control what legacy models their opponent may use. There are rules. What's the issue?


Index Datasheets vs Codex Datasheets  @ 2017/10/19 11:40:55


Post by: vipoid


 JohnnyHell wrote:
Outside of "I don't want my opponent to have fun", I'm curious as to people's motivation for trying to control what legacy models their opponent may use. There are rules. What's the issue?


Yeah, I'm puzzled by this as well.

I'm also puzzled about how this would be different from refusing to play against any other model, if you see what I mean.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 11:43:07


Post by: JohnnyHell


 vipoid wrote:
 JohnnyHell wrote:
Outside of "I don't want my opponent to have fun", I'm curious as to people's motivation for trying to control what legacy models their opponent may use. There are rules. What's the issue?


Yeah, I'm puzzled by this as well.

I'm also puzzled about how this would be different from refusing to play against any other model, if you see what I mean.


Totally. Apart from 'being right on the internet' or "I don't want you to have fun", what's the actual harm in it?

Model has rules. Probably sub-optimal rules for a sub-optimal choice with sub-optimal Index points. What is actually the harm in a guy using such a model?


Index Datasheets vs Codex Datasheets  @ 2017/10/19 12:14:19


Post by: AndrewC


I can only speak for myself, but if I get a pick up game against someone I don't know I have a chance to anticipate what the ground rules are before hand. Much like last editions furore over the inclusion of FW models. No-one is going to be surprised by an oddball figure and rules.

As I said earlier, every game is a social contract everything in it is a negotiation as to what is acceptable. If you know beforehand that legacy models are prohibited then both sides are starting from the same position rather than adversarial positions.

There is, in all probability, no harm in using legacy models, just don't expect that as a default 'I get to use them regardless'

Cheers

Andrew


Index Datasheets vs Codex Datasheets  @ 2017/10/19 12:25:59


Post by: JohnnyHell


 AndrewC wrote:
I can only speak for myself, but if I get a pick up game against someone I don't know I have a chance to anticipate what the ground rules are before hand. Much like last editions furore over the inclusion of FW models. No-one is going to be surprised by an oddball figure and rules.

As I said earlier, every game is a social contract everything in it is a negotiation as to what is acceptable. If you know beforehand that legacy models are prohibited then both sides are starting from the same position rather than adversarial positions.

There is, in all probability, no harm in using legacy models, just don't expect that as a default 'I get to use them regardless'

Cheers

Andrew


Do I get to choose which of your models I don't want you to bring? ;-)

It's just a weirdly adversarial start point, in my view. The Indexes have been available for months and the models for years so the "I couldn't anticiapate this" view isn't that watertight... even less so when I could bring a valid, current FW unit you'd have far less likelihood of knowing (owing to relative rarity of FW models/Indexes).


Index Datasheets vs Codex Datasheets  @ 2017/10/19 12:52:32


Post by: vipoid


 AndrewC wrote:
There is, in all probability, no harm in using legacy models, just don't expect that as a default 'I get to use them regardless'


I think what puzzles me is that some people seem to think that - in spite of GW explicitly making them legal - you should assume that they're illegal by default.

Not only that but there seems to be no real basis for this. For example, I can understand people not wanting to play against armies with, say, 3 Baneblades or whatever (either because they consider them overpowered or because they consider them boring).

However, it seems really strange to refuse to play against someone because his dreadnought is armed with 2 Autocannons or whatever.

And, yes, I'm well aware that you're within your rights to refuse any game for any reason. But, given that this applies just as much to games against lists you perceive to be fully legal, I don't see why this should be a factor.

*Shrugs.*

It just seems like a strange attitude to me.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 13:25:27


Post by: AndrewC


 vipoid wrote:

I think what puzzles me is that some people seem to think that - in spite of GW explicitly making them legal - you should assume that they're illegal by default.


I don't assume they're illegal by default. GW did not make them 'legal' in the sense that you are implying, but provided a solution to working out the points costs for loadouts that no longer appear in the codex. GWs own tourney rules by default tells you to use Codex for armies that have codexs'

Not only that but there seems to be no real basis for this. For example, I can understand people not wanting to play against armies with, say, 3 Baneblades or whatever (either because they consider them overpowered or because they consider them boring).

However, it seems really strange to refuse to play against someone because his dreadnought is armed with 2 Autocannons or whatever.


Is it? last edition Tau were all but ostracized by simply mentioning the word. And it's not a refusal, it's a base line in which a person can gauge a decision knowing where the line was drawn.

And, yes, I'm well aware that you're within your rights to refuse any game for any reason. But, given that this applies just as much to games against lists you perceive to be fully legal, I don't see why this should be a factor.

*Shrugs.*

It just seems like a strange attitude to me.


Again I think this is simply knowing where the line is drawn. If GW has said that this model is not accepting in their own tourneys a person will feel more confident about expressing their opinion about the use of a particular model.

Knowing where you stand and being confident about what you know helps some people in making decisions that are based more upon knowledge than gut feeling.

I don't think it's a strange attitude at all.

Cheers

Andrew



Index Datasheets vs Codex Datasheets  @ 2017/10/19 13:56:40


Post by: doctortom


 AndrewC wrote:
I can only speak for myself, but if I get a pick up game against someone I don't know I have a chance to anticipate what the ground rules are before hand. Much like last editions furore over the inclusion of FW models. No-one is going to be surprised by an oddball figure and rules.

As I said earlier, every game is a social contract everything in it is a negotiation as to what is acceptable. If you know beforehand that legacy models are prohibited then both sides are starting from the same position rather than adversarial positions.

There is, in all probability, no harm in using legacy models, just don't expect that as a default 'I get to use them regardless'

Cheers

Andrew


They do say if your opponent agrees with it, so you do get to have the negotiation. I'd expect people to make sure it's okay to bring a Forgeworld model too beforehand if someone wanted to do that. Not everyone is going to have had the oppotunity to know the Forgeworld rules since their stuff is more limited in distribution, and in both cases there could be a a lack of familiarity with the model in question that could make someone hesitant about it. Taking the time to discuss the model (showing him what it does, the points and such) will usually get the opponent to say "ok, cool".

I was just objecting to people stating outright that you can never have them in any official event (as that is up to the event organizer), and claiming that you can never use the models in matched play. That last one was a lie, given that they told you how to calculate the points for a legacy model in matched play.. Saying "make sure your opponent is okay with it" is just really part of the social contract. You don't get to go in with a "I get to use them regardless" attitude, buty someone who's going to take a blanket "I'm not going to let you play legacy models (or Forgeworld) no matter how reasonable the models are" is probably going to be a dick on other things as well and might not be someone you'd want to play with.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 15:26:25


Post by: Lance845


 doctortom wrote:
 AndrewC wrote:
I can only speak for myself, but if I get a pick up game against someone I don't know I have a chance to anticipate what the ground rules are before hand. Much like last editions furore over the inclusion of FW models. No-one is going to be surprised by an oddball figure and rules.

As I said earlier, every game is a social contract everything in it is a negotiation as to what is acceptable. If you know beforehand that legacy models are prohibited then both sides are starting from the same position rather than adversarial positions.

There is, in all probability, no harm in using legacy models, just don't expect that as a default 'I get to use them regardless'

Cheers

Andrew


They do say if your opponent agrees with it, so you do get to have the negotiation. I'd expect people to make sure it's okay to bring a Forgeworld model too beforehand if someone wanted to do that. Not everyone is going to have had the oppotunity to know the Forgeworld rules since their stuff is more limited in distribution, and in both cases there could be a a lack of familiarity with the model in question that could make someone hesitant about it. Taking the time to discuss the model (showing him what it does, the points and such) will usually get the opponent to say "ok, cool".

I was just objecting to people stating outright that you can never have them in any official event (as that is up to the event organizer), and claiming that you can never use the models in matched play. That last one was a lie, given that they told you how to calculate the points for a legacy model in matched play.. Saying "make sure your opponent is okay with it" is just really part of the social contract. You don't get to go in with a "I get to use them regardless" attitude, buty someone who's going to take a blanket "I'm not going to let you play legacy models (or Forgeworld) no matter how reasonable the models are" is probably going to be a dick on other things as well and might not be someone you'd want to play with.


It's more like...

What if I bought the 6th ed Nid codex to a 7th game. But, I told you I would rather use the 5th ed codex Tervigon datasheet. Further, that it would be ridiculous for you to argue with me about it. "Absurd" I think was the word used before. Il pay 6th ed codex points for it's options where applicable. But the game systems are so similar that the one will translate strait over. The new publication replaces the old publication and if your using the new publication then you shouldn't be cherry picking options from the old publication. What if I wanted to use older Necron codex Overlords because so many more wargear options!

I don't understand why it's an unreasonable expectation that a player uses the most up to date rules as a baseline.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 15:51:01


Post by: Tyran


Because sometime people have older models with older equipment like a rifleman dread.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 15:58:41


Post by: vipoid


 Lance845 wrote:

It's more like...

What if I bought the 6th ed Nid codex to a 7th game. But, I told you I would rather use the 5th ed codex Tervigon datasheet. Further, that it would be ridiculous for you to argue with me about it. "Absurd" I think was the word used before. Il pay 6th ed codex points for it's options where applicable. But the game systems are so similar that the one will translate strait over. The new publication replaces the old publication and if your using the new publication then you shouldn't be cherry picking options from the old publication. What if I wanted to use older Necron codex Overlords because so many more wargear options!

I don't understand why it's an unreasonable expectation that a player uses the most up to date rules as a baseline.


I don't understand this line of reasoning. No one is talking about using rules from older editions. Nor has anyone argued that you should be able to.

What people are saying is that the Indexes (i.e. 8th edition rules) contain some rules that do not appear in the corresponding 8th edition codices (also 8th edition rules).

Yes, you are expected to use the most up to date rules when playing (in this case the codex), except when you have an older model that appears in the index but not in the codex. In this case, you have explicit permission from GW to use the Index rules for that model.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 16:05:30


Post by: doctortom


 Lance845 wrote:
 doctortom wrote:
 AndrewC wrote:
I can only speak for myself, but if I get a pick up game against someone I don't know I have a chance to anticipate what the ground rules are before hand. Much like last editions furore over the inclusion of FW models. No-one is going to be surprised by an oddball figure and rules.

As I said earlier, every game is a social contract everything in it is a negotiation as to what is acceptable. If you know beforehand that legacy models are prohibited then both sides are starting from the same position rather than adversarial positions.

There is, in all probability, no harm in using legacy models, just don't expect that as a default 'I get to use them regardless'

Cheers

Andrew


They do say if your opponent agrees with it, so you do get to have the negotiation. I'd expect people to make sure it's okay to bring a Forgeworld model too beforehand if someone wanted to do that. Not everyone is going to have had the oppotunity to know the Forgeworld rules since their stuff is more limited in distribution, and in both cases there could be a a lack of familiarity with the model in question that could make someone hesitant about it. Taking the time to discuss the model (showing him what it does, the points and such) will usually get the opponent to say "ok, cool".

I was just objecting to people stating outright that you can never have them in any official event (as that is up to the event organizer), and claiming that you can never use the models in matched play. That last one was a lie, given that they told you how to calculate the points for a legacy model in matched play.. Saying "make sure your opponent is okay with it" is just really part of the social contract. You don't get to go in with a "I get to use them regardless" attitude, buty someone who's going to take a blanket "I'm not going to let you play legacy models (or Forgeworld) no matter how reasonable the models are" is probably going to be a dick on other things as well and might not be someone you'd want to play with.


It's more like...

What if I bought the 6th ed Nid codex to a 7th game. But, I told you I would rather use the 5th ed codex Tervigon datasheet. Further, that it would be ridiculous for you to argue with me about it. "Absurd" I think was the word used before. Il pay 6th ed codex points for it's options where applicable. But the game systems are so similar that the one will translate strait over. The new publication replaces the old publication and if your using the new publication then you shouldn't be cherry picking options from the old publication. What if I wanted to use older Necron codex Overlords because so many more wargear options!


No, it's not more like that. GW provided a mechanism for using the older models using the index. They didn't provide a mechanism for using the older models using the 5th edition rules when you're playing a 7th edition game. The situation's completely different. That said, if you and your opponents agree, you can use 5th edition rules for it, or use the 3rd edition The Lost and the Damned list to represent Squats or whatever.

As for using older Necron Codex Overlords, to they have those wargear options in the index? If so, knock yourself out. If not, talk to your opponent, but there's a difference between something that GW has given you a method of using the older model and a method where they haven't. You are treating the rifledread situation the same way you are treating the stiuation of the older codex Overlord, when they're not the same situation. It is disingenuous for you to try to present both as the same situation.


 Lance845 wrote:
I don't understand why it's an unreasonable expectation that a player uses the most up to date rules as a baseline.



It's unreasonable to expect a player to never get to use his older models when GW has has told us exactly how we can use those older models. It isn't reasonable when you lie about being able to use the older models (you stated multiple times that they can not be used in matched play when GW provided a statement of how to calculate points for them in matched play. It isn't reasonable for you to claim that any argument for using the models is "taken out of context" when it isn't, and the only taking things out of context is your taking the statements out of context to claim that you can never use the index datasheet for older models with configurations that you can't get in the codex list when GW had just spent the time explaining how you can.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 16:10:13


Post by: Lance845


 vipoid wrote:
 Lance845 wrote:

It's more like...

What if I bought the 6th ed Nid codex to a 7th game. But, I told you I would rather use the 5th ed codex Tervigon datasheet. Further, that it would be ridiculous for you to argue with me about it. "Absurd" I think was the word used before. Il pay 6th ed codex points for it's options where applicable. But the game systems are so similar that the one will translate strait over. The new publication replaces the old publication and if your using the new publication then you shouldn't be cherry picking options from the old publication. What if I wanted to use older Necron codex Overlords because so many more wargear options!

I don't understand why it's an unreasonable expectation that a player uses the most up to date rules as a baseline.


I don't understand this line of reasoning. No one is talking about using rules from older editions. Nor has anyone argued that you should be able to.

What people are saying is that the Indexes (i.e. 8th edition rules) contain some rules that do not appear in the corresponding 8th edition codices (also 8th edition rules).

Yes, you are expected to use the most up to date rules when playing (in this case the codex), except when you have an older model that appears in the index but not in the codex. In this case, you have explicit permission from GW to use the Index rules for that model.


We all know the indexes are nothing more then a way to get people to be able to start playing 8th. They were a way to convert 7th/6th ed rules to 8th ed until 8ths codexes showed up because 8th was fundamentally different from 7th/6th/5th. The fact that GW is even telling you you can use models that don't have a new datasheet in the codex is miraculous. (And also pretty awesome). But it's also unprecedented. These kinds of allowances have never been the case before.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 16:13:16


Post by: JohnnyHell


Forge World Indexes do not state they need any opponent's permission to use the units within. That's not a relevant comparison. May have been that way in the past, but not so this edition. These units can be used, plain and simple.

Similarly no-one is talking about using a previous edition's rules. That isn't what anyone was saying. Using 8th unit rules in 8th is not comparable to the 6th in 7th example posted.

Using these two things to prop up an argument doesn't work, as neither are what is being posited.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 16:13:43


Post by: Leo_the_Rat


What is the purpose of GW not putting models in the codex if they were in the index? There has to be some reason for it, especially if you can just go back to the index and just put it in the codex army anyway.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 16:20:12


Post by: JohnnyHell


Leo_the_Rat wrote:
What is the purpose of GW not putting models in the codex if they were in the index? There has to be some reason for it, especially if you can just go back to the index and just put it in the codex army anyway.


The Codexes only cover the currently-sold model range, whereas the Indexes provide rules for tonnes of legacy models and options no longer sold.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 16:28:34


Post by: vipoid


 Lance845 wrote:

We all know the indexes are nothing more then a way to get people to be able to start playing 8th.


Otherwise known as 'rules'.

 Lance845 wrote:
They were a way to convert 7th/6th ed rules to 8th ed until 8ths codexes showed up because 8th was fundamentally different from 7th/6th/5th.


Sure. But that still doesn't make them any less 'rules', if you see what I mean.

 Lance845 wrote:
The fact that GW is even telling you you can use models that don't have a new datasheet in the codex is miraculous. (And also pretty awesome). But it's also unprecedented. These kinds of allowances have never been the case before.


Serious question - has there actually been a requirement for this in the past? As in, aside from stuff like Squats, has GW ceased doing rules for units that had models?


Index Datasheets vs Codex Datasheets  @ 2017/10/19 16:31:32


Post by: Lance845


Leo_the_Rat wrote:
What is the purpose of GW not putting models in the codex if they were in the index? There has to be some reason for it, especially if you can just go back to the index and just put it in the codex army anyway.


Their FAQ reason is

Are the rules changing?

Yes, many units’ rules in their codexes will alter from those in the indexes. Sometimes this is to better represent the miniatures and the background, sometimes to balance the game, and sometimes to better fit with the army’s new special rules in the codex itself. In all cases, these will then supersede the rules for that datasheet in the index book.



 JohnnyHell wrote:
Forge World Indexes do not state they need any opponent's permission to use the units within. That's not a relevant comparison. May have been that way in the past, but not so this edition. These units can be used, plain and simple.

Similarly no-one is talking about using a previous edition's rules. That isn't what anyone was saying. Using 8th unit rules in 8th is not comparable to the 6th in 7th example posted.

Using these two things to prop up an argument doesn't work, as neither are what is being posited.


Fair, here is a better example. In a world where Tyranids actually got a 7th ed codex there would have been a new datasheet for Zoanthropes. If that datasheet was different in any way from the Shield of Baal Leviathan Datasheet would you expect players to use the most recent 7th datasheet with the codex or would you be cool with them cherry picking the older datasheet that was released as a 7th ed document as an update to the 6th ed codex and using it as part of the 7th codex?


Index Datasheets vs Codex Datasheets  @ 2017/10/19 17:15:24


Post by: JohnnyHell


That's a hypothetical example, not a real one. And it still doesn't address the Autocannon Dread, a legacy Index option. It's not relevant to the discussion.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 17:32:54


Post by: Leo_the_Rat


What about the rifleman dread for grey knights? The auto cannon rules are there in the index for dreadnaughts and the grey knight index says to use the SM dreadnaught rules (also index) but the Grey Knight Codex does not give me the option to take auto cannons on either arm of my dreadnaught. If I were to put a rifleman dread on the table as part of a grey knight detachment would this be tourney legal (again ignoring TO perogative)?


Index Datasheets vs Codex Datasheets  @ 2017/10/19 17:38:23


Post by: BaconCatBug


Leo_the_Rat wrote:
What about the rifleman dread for grey knights? The auto cannon rules are there in the index for dreadnaughts and the grey knight index says to use the SM dreadnaught rules (also index) but the Grey Knight Codex does not give me the option to take auto cannons on either arm of my dreadnaught. If I were to put a rifleman dread on the table as part of a grey knight detachment would this be tourney legal (again ignoring TO perogative)?
I would say categorically no. Grey Knights lose their Autocannon Dreads, even with the wiggle room given by the baffling contradictory GW statement.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 17:49:32


Post by: Lance845


 JohnnyHell wrote:
That's a hypothetical example, not a real one. And it still doesn't address the Autocannon Dread, a legacy Index option. It's not relevant to the discussion.


Absolutely it is. It's a datasheet from the same edition that has been replaced with a new datasheet in the codex. It's a Zoanthrope, in the same way that a Autocannon Dread is not a datasheet. A Dread is. Autocannons are just an option. If you wouldn't be comfortable with accepting the older supplement zoanthrope sheet instead of the codex one then why would people be comfortable accepting the index over the codex?

The issue is all the examples are hypothetical because GW has never double dipped in an edition before. Nobody would have accepted it as the baseline rules before there is no reason why it should be accepted now.

And in case people think I have a problem with the dread itself, I don't. I have a problem with the precedent this sets.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 17:51:31


Post by: JohnnyHell


 Lance845 wrote:
 JohnnyHell wrote:
That's a hypothetical example, not a real one. And it still doesn't address the Autocannon Dread, a legacy Index option. It's not relevant to the discussion.


Absolutely it is. It's a datasheet from the same edition that has been replaced with a new datasheet in the codex. It's a Zoanthrope, in the same way that a Autocannon Dread is not a datasheet. A Dread is. Autocannons are just an option. If you wouldn't be comfortable with accepting the older supplement zoanthrope sheet instead of the codex one then why would people be comfortable accepting the index over the codex?

The issue is all the examples are hypothetical because GW has never double dipped in an edition before. Nobody would have accepted it as the baseline rules before there is no reason why it should be accepted now.

And in case people think I have a problem with the dread itself, I don't. I have a problem with the precedent this sets.


You're now quite literally inventing a scenario to try and back up your argument.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 17:51:31


Post by: Lance845


Leo_the_Rat wrote:
What about the rifleman dread for grey knights? The auto cannon rules are there in the index for dreadnaughts and the grey knight index says to use the SM dreadnaught rules (also index) but the Grey Knight Codex does not give me the option to take auto cannons on either arm of my dreadnaught. If I were to put a rifleman dread on the table as part of a grey knight detachment would this be tourney legal (again ignoring TO perogative)?


In all cases the codex datasheet replaces the index. Your Grey Knight codex dread sheet is the legal one.


Index Datasheets vs Codex Datasheets  @ 0024/10/19 18:12:04


Post by: JohnnyHell


Leo_the_Rat wrote:
What about the rifleman dread for grey knights? The auto cannon rules are there in the index for dreadnaughts and the grey knight index says to use the SM dreadnaught rules (also index) but the Grey Knight Codex does not give me the option to take auto cannons on either arm of my dreadnaught. If I were to put a rifleman dread on the table as part of a grey knight detachment would this be tourney legal (again ignoring TO perogative)?


For tourneys depends on organiser, of course. In my view there should be no reason why they wouldn't allow it, but some think like BCB and Lance and believe the Codex deletes all legacy variants from existence, despite GW's specifically mentioning older Dreadnought weapon options in their article.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 19:25:43


Post by: Lance845


 JohnnyHell wrote:
Leo_the_Rat wrote:
What about the rifleman dread for grey knights? The auto cannon rules are there in the index for dreadnaughts and the grey knight index says to use the SM dreadnaught rules (also index) but the Grey Knight Codex does not give me the option to take auto cannons on either arm of my dreadnaught. If I were to put a rifleman dread on the table as part of a grey knight detachment would this be tourney legal (again ignoring TO perogative)?


For tourneys depends on organiser, of course. In my view there should be no reason why they wouldn't allow it, but some think like BCB and Lance and believe the Codex deletes all legacy variants from existence, despite GW's specifically mentioning older Dreadnought weapon options in their article.


But also supporting our interpretation in their own Tourney Guidelines.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 19:46:59


Post by: JohnnyHell


 Lance845 wrote:
 JohnnyHell wrote:
Leo_the_Rat wrote:
What about the rifleman dread for grey knights? The auto cannon rules are there in the index for dreadnaughts and the grey knight index says to use the SM dreadnaught rules (also index) but the Grey Knight Codex does not give me the option to take auto cannons on either arm of my dreadnaught. If I were to put a rifleman dread on the table as part of a grey knight detachment would this be tourney legal (again ignoring TO perogative)?


For tourneys depends on organiser, of course. In my view there should be no reason why they wouldn't allow it, but some think like BCB and Lance and believe the Codex deletes all legacy variants from existence, despite GW's specifically mentioning older Dreadnought weapon options in their article.


But also supporting our interpretation in their own Tourney Guidelines.


Whilst simultaneously not being the GW Rules committee so not disproving ours! Amazing how that cuts both ways.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 20:00:39


Post by: doctortom


 Lance845 wrote:
 JohnnyHell wrote:
Leo_the_Rat wrote:
What about the rifleman dread for grey knights? The auto cannon rules are there in the index for dreadnaughts and the grey knight index says to use the SM dreadnaught rules (also index) but the Grey Knight Codex does not give me the option to take auto cannons on either arm of my dreadnaught. If I were to put a rifleman dread on the table as part of a grey knight detachment would this be tourney legal (again ignoring TO perogative)?


For tourneys depends on organiser, of course. In my view there should be no reason why they wouldn't allow it, but some think like BCB and Lance and believe the Codex deletes all legacy variants from existence, despite GW's specifically mentioning older Dreadnought weapon options in their article.


But also supporting our interpretation in their own Tourney Guidelines.


Your "interpretation" is that you can't use older models in any form of matched play (and often borders on saying "at any time" , so your "interpretation" was already invalidated in the document you like quoting from.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 20:57:06


Post by: Lance845


 doctortom wrote:
 Lance845 wrote:
 JohnnyHell wrote:
Leo_the_Rat wrote:
What about the rifleman dread for grey knights? The auto cannon rules are there in the index for dreadnaughts and the grey knight index says to use the SM dreadnaught rules (also index) but the Grey Knight Codex does not give me the option to take auto cannons on either arm of my dreadnaught. If I were to put a rifleman dread on the table as part of a grey knight detachment would this be tourney legal (again ignoring TO perogative)?


For tourneys depends on organiser, of course. In my view there should be no reason why they wouldn't allow it, but some think like BCB and Lance and believe the Codex deletes all legacy variants from existence, despite GW's specifically mentioning older Dreadnought weapon options in their article.


But also supporting our interpretation in their own Tourney Guidelines.


Your "interpretation" is that you can't use older models in any form of matched play (and often borders on saying "at any time" , so your "interpretation" was already invalidated in the document you like quoting from.


My interpretation is that gw expects players to use the latest publications as that is how they intend to continue to try to rebalance and update the game. If that means the new datasheet removes options then those options are gone for a reason (arbitrary or not). Refusing to use the latest datasheets undermines any effort gw makes towards that end and sets a precedent of confusion for every game where one player plays against someone they have never played with before, never being sure wjat rules are being used for the models. Which would be even worse for any new player coming in.

Basically its crap sportsmanship at the very least.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 21:30:17


Post by: doctortom


 Lance845 wrote:
 doctortom wrote:

Your "interpretation" is that you can't use older models in any form of matched play (and often borders on saying "at any time" , so your "interpretation" was already invalidated in the document you like quoting from.


My interpretation is that gw expects players to use the latest publications as that is how they intend to continue to try to rebalance and update the game. If that means the new datasheet removes options then those options are gone for a reason (arbitrary or not). Refusing to use the latest datasheets undermines any effort gw makes towards that end and sets a precedent of confusion for every game where one player plays against someone they have never played with before, never being sure wjat rules are being used for the models. Which would be even worse for any new player coming in.

Basically its crap sportsmanship at the very least.


Yes, the interpretation that totally denies their section which includes "Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index)." I would dare say the crap sportsmanship (al least lies with that attitude much more than it does with GW working out an accomodation for people who still want to use old models that aren't covered by a new codex but are covered by the index (so no, it doesn't get you Vect, or Squats, but does get the autocannon dread and some other various and sundry things).

There isn't that much confusion with being able to tell someone "I have this model that isn't covered by the new codex, but is still covered by the index. It has these differences (you list the differences), and according to how GW told us to price it, the cost of the model is x. Are you okay with me using it?" isn't a great confusion. You show them the index entry, the points and talk about the differences. If they're truly a new player, you can use discretion and not drop that on them if they're still learning stuff. I'm sure those people will be just as confused when you bring in Forgeworld datasheets, and God forbid you try to run a Death Korps of Krieg or Elysian list. Just telling somebody no, you can't play it because you don't like that GW gave a way for people to play older models, ones that aren't game breaking, is a different matter, That' is showing crap sportsmanship there, at the very least.



Index Datasheets vs Codex Datasheets  @ 2017/10/19 23:11:04


Post by: AndrewC


 doctortom wrote:
There isn't that much confusion with being able to tell someone "I have this model that isn't covered by the new codex, but is still covered by the index. It has these differences (you list the differences), and according to how GW told us to price it, the cost of the model is x. Are you okay with me using it?" isn't a great confusion. You show them the index entry, the points and talk about the differences. If they're truly a new player, you can use discretion and not drop that on them if they're still learning stuff. I'm sure those people will be just as confused when you bring in Forgeworld datasheets, and God forbid you try to run a Death Korps of Krieg or Elysian list. Just telling somebody no, you can't play it because you don't like that GW gave a way for people to play older models, ones that aren't game breaking, is a different matter.


To me this sums up how it should be. However there appears to be three camps here in this discussion.

Camp 1 says that the rules allow them to use legacy models and any problems are yours

Camp 2 says that the rules as provided only cover those models specifically mentioned in the codex and where there is no codex then you get to use the index, so any problems are yours take them up with GW.

Camp 3 says that everything is good as long as you discuss it with your opponent. Which is where I sit.

However GW in its own wisdom has decided that for their tourneys they do not want to have X number of players having discussions as to what models are permitted, and has ruled that legacy models are not permitted in their events. I think that Camp 1 should have a careful think about that as it indicates exactly where GW is going with this, because lets face it GW wants to sell kits to replace older figures, poses and characters. And nothing is better at selling kits that to invalidate every ones collections. Now I haven't the time to review army lists, and I'm not exactly sure that GW printed them, but were there any legacy models in the recent results?

Camp 2 also need to think about their position, especially if their armies haven't received a codex yet. "What goes around, comes around" Being obstinate about it isn't going to win you any friends or garner any more games.

Throwing accusations at each other is not going to resolve anything and will only entrench opposing positions.

Cheers

Andrew


Index Datasheets vs Codex Datasheets  @ 2017/10/19 23:12:46


Post by: JohnnyHell


 doctortom wrote:
 Lance845 wrote:
 doctortom wrote:

Your "interpretation" is that you can't use older models in any form of matched play (and often borders on saying "at any time" , so your "interpretation" was already invalidated in the document you like quoting from.


My interpretation is that gw expects players to use the latest publications as that is how they intend to continue to try to rebalance and update the game. If that means the new datasheet removes options then those options are gone for a reason (arbitrary or not). Refusing to use the latest datasheets undermines any effort gw makes towards that end and sets a precedent of confusion for every game where one player plays against someone they have never played with before, never being sure wjat rules are being used for the models. Which would be even worse for any new player coming in.

Basically its crap sportsmanship at the very least.


Yes, the interpretation that totally denies their section which includes "Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index)." I would dare say the crap sportsmanship (al least lies with that attitude much more than it does with GW working out an accomodation for people who still want to use old models that aren't covered by a new codex but are covered by the index (so no, it doesn't get you Vect, or Squats, but does get the autocannon dread and some other various and sundry things).

There isn't that much confusion with being able to tell someone "I have this model that isn't covered by the new codex, but is still covered by the index. It has these differences (you list the differences), and according to how GW told us to price it, the cost of the model is x. Are you okay with me using it?" isn't a great confusion. You show them the index entry, the points and talk about the differences. If they're truly a new player, you can use discretion and not drop that on them if they're still learning stuff. I'm sure those people will be just as confused when you bring in Forgeworld datasheets, and God forbid you try to run a Death Korps of Krieg or Elysian list. Just telling somebody no, you can't play it because you don't like that GW gave a way for people to play older models, ones that aren't game breaking, is a different matter, That' is showing crap sportsmanship there, at the very least.



Indeed. Poor sportsmanship would be not letting an opponent field a model there are valid rules for, just because GW repackaged a kit or FW stopped selling an arm. Try and take out your opponent's models during the game, not before it. It's not even like the oft-mentioned Quad Autocannon Dread is game-breaking... you could legitimately field a Deredeo with no permission required, and that's a crazy old pile o' guns.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 23:42:05


Post by: Lance845


 AndrewC wrote:
 doctortom wrote:
There isn't that much confusion with being able to tell someone "I have this model that isn't covered by the new codex, but is still covered by the index. It has these differences (you list the differences), and according to how GW told us to price it, the cost of the model is x. Are you okay with me using it?" isn't a great confusion. You show them the index entry, the points and talk about the differences. If they're truly a new player, you can use discretion and not drop that on them if they're still learning stuff. I'm sure those people will be just as confused when you bring in Forgeworld datasheets, and God forbid you try to run a Death Korps of Krieg or Elysian list. Just telling somebody no, you can't play it because you don't like that GW gave a way for people to play older models, ones that aren't game breaking, is a different matter.


To me this sums up how it should be. However there appears to be three camps here in this discussion.

Camp 1 says that the rules allow them to use legacy models and any problems are yours

Camp 2 says that the rules as provided only cover those models specifically mentioned in the codex and where there is no codex then you get to use the index, so any problems are yours take them up with GW.

Camp 3 says that everything is good as long as you discuss it with your opponent. Which is where I sit.

However GW in its own wisdom has decided that for their tourneys they do not want to have X number of players having discussions as to what models are permitted, and has ruled that legacy models are not permitted in their events. I think that Camp 1 should have a careful think about that as it indicates exactly where GW is going with this, because lets face it GW wants to sell kits to replace older figures, poses and characters. And nothing is better at selling kits that to invalidate every ones collections. Now I haven't the time to review army lists, and I'm not exactly sure that GW printed them, but were there any legacy models in the recent results?

Camp 2 also need to think about their position, especially if their armies haven't received a codex yet. "What goes around, comes around" Being obstinate about it isn't going to win you any friends or garner any more games.

Throwing accusations at each other is not going to resolve anything and will only entrench opposing positions.

Cheers

Andrew


In my personal games im camp 3. Happy to discuss everything. But ymdc isnt for what you would allow around your own table. My stance here, in this sub forum, is to follow gws rules. Which again, camp one likes to ignore 3 answers and the tourny rules to quoute the single sentence over and over as though it makes the stack of other quotes disappear.


Index Datasheets vs Codex Datasheets  @ 2017/10/19 23:46:22


Post by: AndrewC


 JohnnyHell wrote:
Indeed. Poor sportsmanship would be not letting an opponent field a model there are valid rules for, just because GW repackaged a kit or FW stopped selling an arm. Try and take out your opponent's models during the game, not before it. It's not even like the oft-mentioned Quad Autocannon Dread is game-breaking... you could legitimately field a Deredeo with no permission required, and that's a crazy old pile o' guns.


And good sportsmanship is discussing with your opponent before hand that you have a legacy model that you wish to use as opposed to simply placing it down and assuming that you can use it.

Whether or not a model is game-breaking, mediocre or just plain crap isn't the issue. Its the attitude behind the use of a figure when neither side is discussing what sort of game they want.

Cheers

Andrew


Index Datasheets vs Codex Datasheets  @ 2017/10/20 00:01:47


Post by: JohnnyHell


But it is... you absolutely can discuss and agree or disagree on HIWPI in YMDC. Just never present HIWPI as RAW if it isn't.

You can also discuss and agree or disagree on RAW. For example, you think you have the correct take on RAW here, and I disagree. It's tough to try and pull RAW from a very clunking written community article, but that's what this thread (and the other umpteen threads that have already beaten this dead horse deader) wants to do.

I've outlined HIWPI, and also what I feel the RAW (such as it is here) is. I've not added in extra emotive stuff like 'unsporting', trying to claim disadvantage because someone hasn't memorised every old unit, etc. that are red herrings. They weren't adding anything to your supposed RAW take, as they're not things the rules deal witH.

It also doesn't 100% matter what a GW Tournament has ruled, as In this case it's largely designed to avoid models they don't sell now featuring on WHTV or in White Dwarf, for marketing and branding reasons. It's not for any sportsmanship, rules or balance basis. It's purely to make they can ensure what they present in coverage is on current brand. And why not.

I've been a tad snarky in my early posts, because I sensed the thread would go this way. You asked a question, having done your research and knowing full well there's a valid opposing view, with only a clunky bit of text separating the sides. You then post every other post telling people they're wrong. This has been done already, and didn't need a new thread. It's not adding to the discussion, merely repeating it. Is there any need to keep this back and forth going?

Now do excuse me, I'm off to pack up my fully-permitted-without-permission and ridiculous Spartan up for a game...




Automatically Appended Next Post:
 AndrewC wrote:
 JohnnyHell wrote:
Indeed. Poor sportsmanship would be not letting an opponent field a model there are valid rules for, just because GW repackaged a kit or FW stopped selling an arm. Try and take out your opponent's models during the game, not before it. It's not even like the oft-mentioned Quad Autocannon Dread is game-breaking... you could legitimately field a Deredeo with no permission required, and that's a crazy old pile o' guns.


And good sportsmanship is discussing with your opponent before hand that you have a legacy model that you wish to use as opposed to simply placing it down and assuming that you can use it.

Whether or not a model is game-breaking, mediocre or just plain crap isn't the issue. Its the attitude behind the use of a figure when neither side is discussing what sort of game they want.

Cheers

Andrew


Taking that post alone misses the post it was replying to. I check even if I'm using permitted, no permission needed models if I feel a game could be unfun for my opponent. I just can't understand this rabid appetite some people have for disallowing models due to a tenuous reading of an article, that ignores "don't worry you can still use these models" in the very same article. It's a narrow reading that isn't very fun, and it bugs me.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 01:40:36


Post by: Lance845


 JohnnyHell wrote:
 doctortom wrote:
 Lance845 wrote:
 doctortom wrote:

Your "interpretation" is that you can't use older models in any form of matched play (and often borders on saying "at any time" , so your "interpretation" was already invalidated in the document you like quoting from.


My interpretation is that gw expects players to use the latest publications as that is how they intend to continue to try to rebalance and update the game. If that means the new datasheet removes options then those options are gone for a reason (arbitrary or not). Refusing to use the latest datasheets undermines any effort gw makes towards that end and sets a precedent of confusion for every game where one player plays against someone they have never played with before, never being sure wjat rules are being used for the models. Which would be even worse for any new player coming in.

Basically its crap sportsmanship at the very least.


Yes, the interpretation that totally denies their section which includes "Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index)." I would dare say the crap sportsmanship (al least lies with that attitude much more than it does with GW working out an accomodation for people who still want to use old models that aren't covered by a new codex but are covered by the index (so no, it doesn't get you Vect, or Squats, but does get the autocannon dread and some other various and sundry things).

There isn't that much confusion with being able to tell someone "I have this model that isn't covered by the new codex, but is still covered by the index. It has these differences (you list the differences), and according to how GW told us to price it, the cost of the model is x. Are you okay with me using it?" isn't a great confusion. You show them the index entry, the points and talk about the differences. If they're truly a new player, you can use discretion and not drop that on them if they're still learning stuff. I'm sure those people will be just as confused when you bring in Forgeworld datasheets, and God forbid you try to run a Death Korps of Krieg or Elysian list. Just telling somebody no, you can't play it because you don't like that GW gave a way for people to play older models, ones that aren't game breaking, is a different matter, That' is showing crap sportsmanship there, at the very least.



Indeed. Poor sportsmanship would be not letting an opponent field a model there are valid rules for, just because GW repackaged a kit or FW stopped selling an arm. Try and take out your opponent's models during the game, not before it. It's not even like the oft-mentioned Quad Autocannon Dread is game-breaking... you could legitimately field a Deredeo with no permission required, and that's a crazy old pile o' guns.


Its not about power. Its not about the dread. Its about the legality of the options. Its not the first time a model has lost options. Its not the first time an entire model has been removed (whole swaths of characters no longer have rules. Where are necron pariahs?). If a buddy of mine made a Doomrider with perfectly balanced rules in our personal games i would enjoy seeing it on the table. But if some random dude showes up to the store with a list comprised of index datasheet options using codex rules he can expect to find very few/no games. Hes not following the rules as laid down by gw.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 06:42:26


Post by: JohnnyHell


Who's talking about "Index Datasheet options using Codex rules"?

Who's talking about inventing rules? Or using models with no rules?

We're discussing using legacy options, with rules and points from an Index. Some get to benefit from e.g. Chapter Tactics or Tegiment bonuses *as GW has told us is appropriate*.

So what's your argument again? Because none of those points you're countering were being discussed or posited.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 07:39:04


Post by: Lance845


 JohnnyHell wrote:
Who's talking about "Index Datasheet options using Codex rules"?

Who's talking about inventing rules? Or using models with no rules?

We're discussing using legacy options, with rules and points from an Index. Some get to benefit from e.g. Chapter Tactics or Tegiment bonuses *as GW has told us is appropriate*.

So what's your argument again? Because none of those points you're countering were being discussed or posited.


Using the options for the dread in the index when the codex dread exists, with codex points (as the question you keep quoting tells you to). Index options with codex rules. You choose to take a dread, you reference the point values of the codex dread and then you grab index weapon options your datasheet (which supersedes the index in all cases) does not allow anymore.

and the most recent points published for that model and its weapons


I brought up examples of things for HIWPI. Several people assume I am here to ruin everyones fun apparently. I am not. I am pointing towards the evidence for the actual allowances in a game which is the only thing that carries any weight in YMDC.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 09:20:52


Post by: JohnnyHell


 Lance845 wrote:
 JohnnyHell wrote:
Who's talking about "Index Datasheet options using Codex rules"?

Who's talking about inventing rules? Or using models with no rules?

We're discussing using legacy options, with rules and points from an Index. Some get to benefit from e.g. Chapter Tactics or Tegiment bonuses *as GW has told us is appropriate*.

So what's your argument again? Because none of those points you're countering were being discussed or posited.


Using the options for the dread in the index when the codex dread exists, with codex points (as the question you keep quoting tells you to). Index options with codex rules. You choose to take a dread, you reference the point values of the codex dread and then you grab index weapon options your datasheet (which supersedes the index in all cases) does not allow anymore.

and the most recent points published for that model and its weapons


I brought up examples of things for HIWPI. Several people assume I am here to ruin everyones fun apparently. I am not. I am pointing towards the evidence for the actual allowances in a game which is the only thing that carries any weight in YMDC.


And ignoring the "Don't worry you can still use your models" that was the point of the article. You can't claim RAW is on your side whilst ignoring some of the rules written.

There is some consensus from other threads that the most current version of an Autocannon Dread is the Index Datasheet (as the Codex one doesn't have the options) and the Index points (as they're not in the Codex. Not the Codex Datasheet and Index options, if that's what's twisting your pickle?



Index Datasheets vs Codex Datasheets  @ 2017/10/20 09:43:32


Post by: vipoid


This has no bearing on the debate, but I am so stealing the phrase 'twisting your pickle'.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 09:57:44


Post by: Servant of Dante


Well, the way I see it, this truly is ambiguous. We definately have permission to use models that lost their whole datasheet when their codex was released (like the chaplain on a Bike, as the GW tourney rules say).

We have permission to use the most recent rules for a model. I think the difference of opinion is what they mean by “model.”

The “yes you can use riflemen dreads” argument seems to me to be that a rifleman dread specifically is a model that no longer has rules in the codex. The most recent datasheet that lets you play the model “rifleman Dreadnought” is the index datasheet, so you use the index datasheet and just play it.

The “no you can’t use riflemen dreads” argument seems to me to be that a Dreadnought is a model, various weapon combinations are not seperate models. In this case, that would mean that a riflemen dread is just a dread, the same “model” as a fist/ML dread. As the Dreadnought has a Codex datasheet, you can’t use the index datasheet. So since the codex datasheet doesn’t allow for dual autocannons, you can’t legally field a rifleman dread.

I know personally that I assumed the “no” argument was the obvious one, but now I think I see both sides. It really does look like it comes down to what a “model” is, and there’s no official definition on that. In any case, I’m not going to turn someone down if they want to use a rifleman dread, but this is an interesting thread.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 13:54:18


Post by: doctortom


 Lance845 wrote:
 JohnnyHell wrote:
 doctortom wrote:
 Lance845 wrote:
 doctortom wrote:

Your "interpretation" is that you can't use older models in any form of matched play (and often borders on saying "at any time" , so your "interpretation" was already invalidated in the document you like quoting from.


My interpretation is that gw expects players to use the latest publications as that is how they intend to continue to try to rebalance and update the game. If that means the new datasheet removes options then those options are gone for a reason (arbitrary or not). Refusing to use the latest datasheets undermines any effort gw makes towards that end and sets a precedent of confusion for every game where one player plays against someone they have never played with before, never being sure wjat rules are being used for the models. Which would be even worse for any new player coming in.

Basically its crap sportsmanship at the very least.


Yes, the interpretation that totally denies their section which includes "Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index)." I would dare say the crap sportsmanship (al least lies with that attitude much more than it does with GW working out an accomodation for people who still want to use old models that aren't covered by a new codex but are covered by the index (so no, it doesn't get you Vect, or Squats, but does get the autocannon dread and some other various and sundry things).

There isn't that much confusion with being able to tell someone "I have this model that isn't covered by the new codex, but is still covered by the index. It has these differences (you list the differences), and according to how GW told us to price it, the cost of the model is x. Are you okay with me using it?" isn't a great confusion. You show them the index entry, the points and talk about the differences. If they're truly a new player, you can use discretion and not drop that on them if they're still learning stuff. I'm sure those people will be just as confused when you bring in Forgeworld datasheets, and God forbid you try to run a Death Korps of Krieg or Elysian list. Just telling somebody no, you can't play it because you don't like that GW gave a way for people to play older models, ones that aren't game breaking, is a different matter, That' is showing crap sportsmanship there, at the very least.



Indeed. Poor sportsmanship would be not letting an opponent field a model there are valid rules for, just because GW repackaged a kit or FW stopped selling an arm. Try and take out your opponent's models during the game, not before it. It's not even like the oft-mentioned Quad Autocannon Dread is game-breaking... you could legitimately field a Deredeo with no permission required, and that's a crazy old pile o' guns.


Its not about power. Its not about the dread. Its about the legality of the options. Its not the first time a model has lost options. Its not the first time an entire model has been removed (whole swaths of characters no longer have rules. Where are necron pariahs?). If a buddy of mine made a Doomrider with perfectly balanced rules in our personal games i would enjoy seeing it on the table. But if some random dude showes up to the store with a list comprised of index datasheet options using codex rules he can expect to find very few/no games. Hes not following the rules as laid down by gw.


That last sentence of yours is a lie. That entire article was about how to play with legacy models. He can show up with index models. He discusses it with his opponent the legacy models to make sure his opponent is okay with it (which, really you should go with anything unusual - legacy models, some limited thing GW puts out as a convention only thing with rules most people wouldn't know about, Forgeworld stuff, etc). If the opponent's okay with it, then he uses them. If not, he gets to fall back on plan b and go with a list not using them. Tournaments will have their own rules; you check with them beforehand to see how their rules handle it. "We assume you are using the most recent sheets" does NOT automatically mean that the legacy models won't be able to be used at tournaments; it only means that GW is not presuming to tell the tournaments that they HAVE to accept the legacy models. It's up to tournaments to decide what rules they want to use for their tournaments; they could decide, for example, that all lists can only contain HQ and troop choices. Silly, yes, but that's their right as T.O.'s to choose what rules to have in effect. But, the rules as laid down by GW are that you can use legacy models with permission. You claiming that the guy isn't following the rules is completely wrong, just as wrong as you were when you claimed you can never use legacy models in matched play when they stated how to calculate points for legacy models to use in matched play.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 16:28:10


Post by: Lance845


 JohnnyHell wrote:
 Lance845 wrote:
 JohnnyHell wrote:
Who's talking about "Index Datasheet options using Codex rules"?

Who's talking about inventing rules? Or using models with no rules?

We're discussing using legacy options, with rules and points from an Index. Some get to benefit from e.g. Chapter Tactics or Tegiment bonuses *as GW has told us is appropriate*.

So what's your argument again? Because none of those points you're countering were being discussed or posited.


Using the options for the dread in the index when the codex dread exists, with codex points (as the question you keep quoting tells you to). Index options with codex rules. You choose to take a dread, you reference the point values of the codex dread and then you grab index weapon options your datasheet (which supersedes the index in all cases) does not allow anymore.

and the most recent points published for that model and its weapons


I brought up examples of things for HIWPI. Several people assume I am here to ruin everyones fun apparently. I am not. I am pointing towards the evidence for the actual allowances in a game which is the only thing that carries any weight in YMDC.


And ignoring the "Don't worry you can still use your models" that was the point of the article. You can't claim RAW is on your side whilst ignoring some of the rules written.

There is some consensus from other threads that the most current version of an Autocannon Dread is the Index Datasheet (as the Codex one doesn't have the options) and the Index points (as they're not in the Codex. Not the Codex Datasheet and Index options, if that's what's twisting your pickle?



Except there is no unit "Autocannon dread". You can pick up your old model that you stuck auto cannons on, remember that WYSIWYG is not a rule, grab the codex datasheet, and pick your options that it says you are allowed to take.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 17:26:14


Post by: doctortom


 Lance845 wrote:
Except there is no unit "Autocannon dread". You can pick up your old model that you stuck auto cannons on, remember that WYSIWYG is not a rule, grab the codex datasheet, and pick your options that it says you are allowed to take.


Incorrect. Go back and read what you quoted in the first post of this thread:


"There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?

While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).
They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army."

You pick up your old model, use the datasheet from the index and the most recent points published. As per GW's instructions. Saying you don't do this is not following GW's rules.





Index Datasheets vs Codex Datasheets  @ 2017/10/20 17:27:46


Post by: TheWaspinator


Here is a post from Games Workshop today confirming that yes, the community post we've been talking about means that autocannon dreads are still a valid option.

https://i.imgur.com/e7PFEMX.png


Index Datasheets vs Codex Datasheets  @ 2017/10/20 17:39:59


Post by: Lance845


doctortom wrote:
 Lance845 wrote:
Except there is no unit "Autocannon dread". You can pick up your old model that you stuck auto cannons on, remember that WYSIWYG is not a rule, grab the codex datasheet, and pick your options that it says you are allowed to take.


Incorrect. Go back and read what you quoted in the first post of this thread:


"There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?

While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).
They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army."

You pick up your old model, use the datasheet from the index and the most recent points published. As per GW's instructions. Saying you don't do this is not following GW's rules.


Lets spell this all out again since apparently it needs to be stated in full every time.

In YOUR GAMES with your opponents agreement, you can use whatever rules you want.

When a new datasheet is released you are expected to use the newest datasheet.

If that datasheet doesn't have the option, then you don't have the option.

You are free to use your model, with the latest datasheet, no problems.

You are free to use your model, with the old datasheet, with agreement from your opponent.

TheWaspinator wrote:Here is a post from Games Workshop today confirming that yes, the community post we've been talking about means that autocannon dreads are still a valid option.

https://i.imgur.com/e7PFEMX.png


https://www.dakkadakka.com/dakkaforum/posts/list/253892.page
2. The only official sources of information are the current rulebooks and the Games Workshop FAQs. Emails from Games Workshop are easily spoofed and are notorious for being inconsistent and so should not be relied on.


Facebook has been particularly bad about this with contradictory statements coming from the facebook account within the same day.

Facebook is meaningless.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 17:50:06


Post by: vipoid


Lance, why did you even make this thread?

You've clearly already made up your mind and have demonstrated time and again that you have no interest in hearing contrary opinions, nor any evidence that contradictsyour viewpoint.

So what exactly was the point?

Are you determined that you should be able to veto an opponent's models, and just wanted a thread to point them to as your 'proof'?


Index Datasheets vs Codex Datasheets  @ 2017/10/20 17:55:37


Post by: TheWaspinator


You're free to houserule away GW's statements that you can't use index dreadnought weapons if you want to, it doesn't change the fact that the official statement is that they are still completely valid.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 18:01:07


Post by: doctortom


 Lance845 wrote:
doctortom wrote:
 Lance845 wrote:
Except there is no unit "Autocannon dread". You can pick up your old model that you stuck auto cannons on, remember that WYSIWYG is not a rule, grab the codex datasheet, and pick your options that it says you are allowed to take.


Incorrect. Go back and read what you quoted in the first post of this thread:


"There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?

While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).
They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army."

You pick up your old model, use the datasheet from the index and the most recent points published. As per GW's instructions. Saying you don't do this is not following GW's rules.


Lets spell this all out again since apparently it needs to be stated in full every time.

In YOUR GAMES with your opponents agreement, you can use whatever rules you want.

When a new datasheet is released you are expected to use the newest datasheet.

If that datasheet doesn't have the option, then you don't have the option.

You are free to use your model, with the latest datasheet, no problems.

You are free to use your model, with the old datasheet, with agreement from your opponent.


Apparently it "needs to be stated in full every time" because initially you stated that you could never use the old model with index rules in any game with "official rules", or in matched play, that you could only use the model in open play. That was disproved. In fact, you've gone out of your way to give the impression even at the top of this page in the thread with your "except there is no unit "auctocannon dread" answer that you can not use the model with index rules. It needs to be stated in full because you have come out attacking positions of people who said you can use the index, following GW's instructions. It needs to be stated every time because you make comments such as "But if some random dude showes up to the store with a list comprised of index datasheet options using codex rules he can expect to find very few/no games. Hes not following the rules as laid down by gw. " That is not saying "you are free to use your model, with the old datadheet, with agreement from your opponent", that is you saying there are no rules for being able to use it, and the guy showing up can go pound sand.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 18:15:30


Post by: Lance845


 vipoid wrote:
Lance, why did you even make this thread?

You've clearly already made up your mind and have demonstrated time and again that you have no interest in hearing contrary opinions, nor any evidence that contradictsyour viewpoint.

So what exactly was the point?

Are you determined that you should be able to veto an opponent's models, and just wanted a thread to point them to as your 'proof'?


As I said before, 1) this came up in tactica. It was about to bloom into this now 5 pages of arguments. These arguments don't belong in tactica. I started the thread to move it to the correct subforum and get the tactica discussion back on track.

2) I am happy to see evidence. Bring me some other valid evidence. I am happy to be proven wrong. Here

 Lance845 wrote:
 Ghaz wrote:

You don’t have to.

What don't you have to do? You don't have to buy Codex: Space Marines. Why? Because...

Other Space Marines factions not covered in the new codex will continue to use all the datasheets, rules and points values in the index until their own codex is released.

So Blood Angels, Space Wolves, etc. don't use Codex Space Marines for datasheets, rules and points values. What about new models like the Redemptor or Intercessors?

Rules for new models not covered in the index (like the upcoming Redemptor Dreadnought) will be available in the box with the model and matched play points for these units will be made available online.

So GW has been explicitly clear. Blood Angels use the index, not Codex: Space Marines.


I stand corrected.


Pg 1. This thread.

Bring me solid evidence that stacks against

1) In all cases, these will then supersede the rules for that datasheet in the index book.
2) The datasheets in the new codexes overwrite the same datasheets in the index books.
3) In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets.

and I would be happy to go with the rules.

I am not personally interested in vetoing anyones anything. If a store runs a warhammer night and they say "Wednesday is going to be 2k points. Build a list and get some games." It would be expected that each person who shows up on Wednesday with a 2k list is following the basic rules for list building. According to the entire document it's going to be codex replaces index and index only options won't be valid. Index datasheets that have not been updated can still be used out of the index.

The dread is the go to example of this. But I am not worried about the dread. I am not worried about how strong or weak or balanced it is. I am not worried about getting a perceived leg up on my competition. In THIS sub forum it's not about how I would play it (I use a few house rules personally that I think make the game more fun (terrain rules suck)). It's about what is allowed according to what we have.

This

Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).


Does not hold up next to this

Are the rules changing?

Yes, many units’ rules in their codexes will alter from those in the indexes. Sometimes this is to better represent the miniatures and the background, sometimes to balance the game, and sometimes to better fit with the army’s new special rules in the codex itself. In all cases, these will then supersede the rules for that datasheet in the index book.


this

The datasheets in the new codexes overwrite the same datasheets in the index books. You can certainly use units with updated datasheets alongside units from the index that have yet to be updated. Once a unit has been covered in the codex though, we assume you’re using the latest version.


and this


In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets. It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex.


especially considering this


In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.


Especially when backed by this

Publications in use: All current and in-print Warhammer
40,000 Index books and Codexes from Games Workshop
and Forge World, unless their release falls on the weekend of
the event. We expect you to use the most current datasheets
for your models – e.g. those found in a Codex rather than
an Index if a Codex is available for your army. This means
that you may use Faction-appropriate Index datasheets that
might not appear in your Codex (such as Chaplain on Bike).


It's not just autocannon dreads. Consider the Grey Knight Dread. In the index they are told to share the SM index datasheet. In their codex they are given completely different options from the SM codex and the index. Assuming GWs stance on how the codex datasheets change for the sake of balance, fluff, better represent the armies current state, the legal options for a GK dread are in the codex. Not the index.

I would be willing to bet that this debate is going to show up somewhere on this forum in a couple weeks when the nid codex shows up if not sooner with the eldar.

Please, if you have some evidence to counter the rising pile of evidence on my side, by all means, post it. I am happy to discuss it. Will stand corrected when you have some evidence that corrects me.


Automatically Appended Next Post:
 doctortom wrote:


Apparently it "needs to be stated in full every time" because initially you stated that you could never use the old model with index rules in any game with "official rules", or in matched play, that you could only use the model in open play. That was disproved. In fact, you've gone out of your way to give the impression even at the top of this page in the thread with your "except there is no unit "auctocannon dread" answer that you can not use the model with index rules.


Il explain this better for you.

The argument that people can use the Index datasheet for "Autocannon dread" in index because there is no datasheet for "autocannon dread" in the codex is a bad argument because "autocannon dread" isn't a datasheet anywhere.

There is a Datasheet called Dreadnought. On the datasheet you have options. In the index it has some options it doesn't have in the codex. And further in the Grey Knight codex it has different options yet again. The codex replaces the Index. The options are not themselves a datahseet. You cannot claim that there is a autocannon dread datasheet in the index because there isn't.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 18:56:28


Post by: BaconCatBug


Here is something for those who think it is legal to stew over.

If the name of the datasheet doesn't matter, what's to stop me taking the un-nerfed Conscripts from the Index in blobs of 50? If you agree that the "latest datasheet for Dreadnoughts with X weapon options" is the Index and thus legal, what's to stop me also arguing that the "latest datasheet for Conscripts with a unit size of 50" is in the Index and thus legal?


Index Datasheets vs Codex Datasheets  @ 2017/10/20 19:01:45


Post by: TheWaspinator


We have a specific exception given for using old datasheets with different gear options. We don't have one for different unit sizes. Those are not comparable examples.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 19:02:15


Post by: BaconCatBug


 TheWaspinator wrote:
We have a specific exception given for using old datasheets with different gear options. We don't have one for different unit sizes. Those are not comparable examples.
The exception that states you must use the latest datasheet?


Index Datasheets vs Codex Datasheets  @ 2017/10/20 19:03:48


Post by: vipoid


 BaconCatBug wrote:
Here is something for those who think it is legal to stew over.

If the name of the datasheet doesn't matter, what's to stop me taking the un-nerfed Conscripts from the Index in blobs of 50? If you agree that the "latest datasheet for Dreadnoughts with X weapon options" is the Index and thus legal, what's to stop me also arguing that the "latest datasheet for Conscripts with a unit size of 50" is in the Index and thus legal?


[Due to the excessive number of straw men in this thread, all smoking is hereby prohibited.]



Index Datasheets vs Codex Datasheets  @ 2017/10/20 19:16:45


Post by: Lance845


To support BCBs argument here,


There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?

While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.

Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).

They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army.


No where in that quote does it specify weapons or wargear. It says options. The size of the unit is an option.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 19:18:15


Post by: BaconCatBug


 Lance845 wrote:
Nowhere in that quote does it specify weapons or wargear. It says options. The size of the unit is an option.
Exactly. You can't have one without the other. Since 8th is apparently the "common sense" edition, which makes more sense: Allowing people to ignore nerfs and rebalances, or ensuring all people use the most up to date and balanced units?


Index Datasheets vs Codex Datasheets  @ 2017/10/20 19:31:41


Post by: doctortom


 Lance845 wrote:


Automatically Appended Next Post:
 doctortom wrote:


Apparently it "needs to be stated in full every time" because initially you stated that you could never use the old model with index rules in any game with "official rules", or in matched play, that you could only use the model in open play. That was disproved. In fact, you've gone out of your way to give the impression even at the top of this page in the thread with your "except there is no unit "auctocannon dread" answer that you can not use the model with index rules.


Il explain this better for you.

The argument that people can use the Index datasheet for "Autocannon dread" in index because there is no datasheet for "autocannon dread" in the codex is a bad argument because "autocannon dread" isn't a datasheet anywhere.

There is a Datasheet called Dreadnought. On the datasheet you have options. In the index it has some options it doesn't have in the codex. And further in the Grey Knight codex it has different options yet again. The codex replaces the Index. The options are not themselves a datahseet. You cannot claim that there is a autocannon dread datasheet in the index because there isn't.


Oh, I get your argument. You want to ignore completely what they say about getting to use old models.

"While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box[u] , or some characters on bikes, for example. "

GW specifically cites dreads with weapons that don't come in the box now as one of the types of older models this is for. This means that the process GW cites for using old models includes Dreads with weapons that no longer come in the box that you used to be able to do. This means that your argument here is worthless, as they have already cited older dreads with non-current weapons loadouts as an example of what this is to cover. You get to use the index to make an autocannon dread, use the most recent point costs, and then get to use it in a game where opponents agree to this. Claiming you can't do this is arguing in bad faith.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 19:34:46


Post by: Charistoph


Lance845 wrote:Lets spell this all out again since apparently it needs to be stated in full every time.

In YOUR GAMES with your opponents agreement, you can use whatever rules you want.

When a new datasheet is released you are expected to use the newest datasheet.

If that datasheet doesn't have the option, then you don't have the option.

You are free to use your model, with the latest datasheet, no problems.

You are free to use your model, with the old datasheet, with agreement from your opponent.

So games you play in a tournament aren't yours? Games that someone else organizes, but you play in are not yours? Hardly.

Simply put, EVERY game is up for agreement with your opponent and they can accept or reject ANYTHING you bring to the table, no matter how current it is, even in a tournament. Of course, you must accept the consequences of rejecting what your opponent brings, such as taking an automatic loss in a tournament or being ejected entirely.

Lance845 wrote:The argument that people can use the Index datasheet for "Autocannon dread" in index because there is no datasheet for "autocannon dread" in the codex is a bad argument because "autocannon dread" isn't a datasheet anywhere.

What a piss-poor argument. The phrase "autocannon dread" is talking about a Dreadnought with autocannons to differentiate it from other builds. This is an insane argument that demonstrates a lack of consideration and respect for what is being discussed and is a strawman distraction.

Lance845 wrote:There is a Datasheet called Dreadnought. On the datasheet you have options. In the index it has some options it doesn't have in the codex. And further in the Grey Knight codex it has different options yet again. The codex replaces the Index. The options are not themselves a datahseet. You cannot claim that there is a autocannon dread datasheet in the index because there isn't.

And in those cases where the wargear that a model was previously legally built is no longer represented in the codex datasheet, the index datasheet which DOES represent it can be used.

Or are you going to suggest that such a wargear representation was never legal in the first place?


Index Datasheets vs Codex Datasheets  @ 2017/10/20 19:35:08


Post by: Lance845


 doctortom wrote:
You get to use the index to make an autocannon dread, use the most recent point costs, and then get to use it in a game where opponents agree to this.


I agree with this. In a game where opponents agree to this, you are welcome to do it. More power to you. It's just not the baseline rules of the game and you cannot expect opponents to agree.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 19:35:40


Post by: vipoid


 Lance845 wrote:
No where in that quote does it specify weapons or wargear. It says options. The size of the unit is an option.


Actually, if you look at the dataslates, Wargear Options are a separate section from squad size. Nowhere is the latter defined as an 'option' in game terms.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 19:40:24


Post by: BaconCatBug


 vipoid wrote:
 Lance845 wrote:
No where in that quote does it specify weapons or wargear. It says options. The size of the unit is an option.


Actually, if you look at the dataslates, Wargear Options are a separate section from squad size. Nowhere is the latter defined as an 'option' in game terms.
And nowhere does the webpage say that "options" is a rules term. For all we know it could be colloquial English.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 19:41:28


Post by: Charistoph


 Lance845 wrote:
 doctortom wrote:
You get to use the index to make an autocannon dread, use the most recent point costs, and then get to use it in a game where opponents agree to this.

I agree with this. In a game where opponents agree to this, you are welcome to do it. More power to you. It's just not the baseline rules of the game and you cannot expect opponents to agree.

There are a lot of things not in the baseline rules which are allowed for in other considerations. The FAQs are packed full of them.

A Dreadnought model with autocannons is not currently represented in the codex, but it is in the index, correct?


Index Datasheets vs Codex Datasheets  @ 2017/10/20 19:42:21


Post by: Lance845


 Charistoph wrote:
Lance845 wrote:Lets spell this all out again since apparently it needs to be stated in full every time.

In YOUR GAMES with your opponents agreement, you can use whatever rules you want.

When a new datasheet is released you are expected to use the newest datasheet.

If that datasheet doesn't have the option, then you don't have the option.

You are free to use your model, with the latest datasheet, no problems.

You are free to use your model, with the old datasheet, with agreement from your opponent.

So games you play in a tournament aren't yours? Games that someone else organizes, but you play in are not yours? Hardly.

Simply put, EVERY game is up for agreement with your opponent and they can accept or reject ANYTHING you bring to the table, no matter how current it is, even in a tournament. Of course, you must accept the consequences of rejecting what your opponent brings, such as taking an automatic loss in a tournament or being ejected entirely.


Sure lets state the obvious. If you don't want to play a game you can pack up your toys and go home. Hey everyone, you are free to not play games for any reason. There is no law that enforces punishment upon you for not being willing to play.

Lance845 wrote:The argument that people can use the Index datasheet for "Autocannon dread" in index because there is no datasheet for "autocannon dread" in the codex is a bad argument because "autocannon dread" isn't a datasheet anywhere.

What a piss-poor argument. The phrase "autocannon dread" is talking about a Dreadnought with autocannons to differentiate it from other builds. This is an insane argument that demonstrates a lack of consideration and respect for what is being discussed and is a strawman distraction.


This is neither piss poor nor a straw man. A build is not a unit. Wargear options are not datasheets. If GW has a rule that says the latest published datahseet replaces the old one they are not specifiying every possible combination of wargear is it's own datasheet. The datasheet has a name. And if 2 datasheets share the same name for an army only the most current one is valid.

Lance845 wrote:There is a Datasheet called Dreadnought. On the datasheet you have options. In the index it has some options it doesn't have in the codex. And further in the Grey Knight codex it has different options yet again. The codex replaces the Index. The options are not themselves a datahseet. You cannot claim that there is a autocannon dread datasheet in the index because there isn't.

And in those cases where the wargear that a model was previously legally built is no longer represented in the codex datasheet, the index datasheet which DOES represent it can be used.

Or are you going to suggest that such a wargear representation was never legal in the first place?


Except for the 4 places where they say you are expected to be using the newer datasheet, that the older datasheet is not allowed, or that with your opponents permission you are welcome to do anything you want.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 19:50:07


Post by: doctortom


 Lance845 wrote:
 doctortom wrote:
You get to use the index to make an autocannon dread, use the most recent point costs, and then get to use it in a game where opponents agree to this.


I agree with this. In a game where opponents agree to this, you are welcome to do it. More power to you. It's just not the baseline rules of the game and you cannot expect opponents to agree.


What do you mean by "baseline rules" here? In their rules they establish that you are allowed to do this and ask permission of your opponent. That applies to ANY game. If it's a tournament, you can ask the organizers beforehand if it's allowed. And, we have the indicationi that GW is allowing this in some of their tournaments - they've okayed Chaplain on a Bike. We don't know if Autocannon Dread will be okay for a tournament, but the facebook post today certainly suggests that it's okay for play. "Baseline rules" for this is, as per GW's rules, index rules with current costs if your opponent agrees to it. Can you expect opponents to agree? No, but you can hope. Given how vehement you have been on this I wouldn't expect or hope that you would give permission. But, these ARE the rules, and claiming they aren't "baseline rules" is you trying to delude yourself and others into thinking it's against the rules. It isn't.



Automatically Appended Next Post:
 Lance845 wrote:


This is neither piss poor nor a straw man. A build is not a unit. Wargear options are not datasheets. If GW has a rule that says the latest published datahseet replaces the old one they are not specifiying every possible combination of wargear is it's own datasheet. The datasheet has a name. And if 2 datasheets share the same name for an army only the most current one is valid.



You lie again They established with dreads with weapon options that they used to make but you can't do with the current codex as one example of older models you can still use by using the index and current costs. You ignore what they explicitly said.


Index Datasheets vs Codex Datasheets  @ 2023/03/23 19:59:16


Post by: BaconCatBug


 doctortom wrote:
You lie again They established with dreads with weapon options that they used to make but you can't do with the current codex as one example of older models you can still use by using the index and current costs. You ignore what they explicitly said.
And you ignore the instruction that requires you to use the most recent datasheet.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 20:07:44


Post by: Leo_the_Rat


You guys have been hammering the same points now for a couple of pages. I think that you have each spelled out your points admirably but enough is enough.
I think we're going to have to wait for an official answer from GW as to whether they meant that it is OK to use index options for only normal (casual) games or event games (again ignoring the fact that the TO can do whatever he/she wants) .

As it is it's going to be up to individual TOs to decide what's what.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 20:10:17


Post by: doctortom


 BaconCatBug wrote:
 doctortom wrote:
You lie again They established with dreads with weapon options that they used to make but you can't do with the current codex as one example of older models you can still use by using the index and current costs. You ignore what they explicitly said.
And you ignore the instruction that requires you to use the most recent datasheet.


The most recent datasheet with the option is the index. They have given us the process for being able to use the old models - dreads with old weapons loadout being specifically given as an example - which uses the index sheet. I am following all of their instructions, not trying to interpret the one statement to hamstring everything else in their answer so that you can't do what they are clearly explaining you can do.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 20:11:16


Post by: BaconCatBug


 doctortom wrote:
 BaconCatBug wrote:
 doctortom wrote:
You lie again They established with dreads with weapon options that they used to make but you can't do with the current codex as one example of older models you can still use by using the index and current costs. You ignore what they explicitly said.
And you ignore the instruction that requires you to use the most recent datasheet.


The most recent datasheet with the option is the index. They have given us the process for being able to use the old models - dreads with old weapons loadout being specifically given as an example - which uses the index sheet. I am following all of their instructions, not trying to interpret the one statement to hamstring everything else in their answer so that you can't do what they are clearly explaining you can do.
And the most recent datasheet with the option to take 50 conscripts is the index too. Are you saying I can ignore nerfs and use superior Index rules?


Index Datasheets vs Codex Datasheets  @ 2017/10/20 20:11:39


Post by: doctortom


Leo_the_Rat wrote:
You guys have been hammering the same points now for a couple of pages. I think that you have each spelled out your points admirably but enough is enough.
I think we're going to have to wait for an official answer from GW as to whether they meant that it is OK to use index options for only normal (casual) games or event games (again ignoring the fact that the TO can do whatever he/she wants) .

As it is it's going to be up to individual TOs to decide what's what.


Somebody just posted the GW answer in the last page or two about autocannon dreads for normal games


Index Datasheets vs Codex Datasheets  @ 2017/10/20 20:12:45


Post by: Lance845


 doctortom wrote:
 Lance845 wrote:
 doctortom wrote:
You get to use the index to make an autocannon dread, use the most recent point costs, and then get to use it in a game where opponents agree to this.


I agree with this. In a game where opponents agree to this, you are welcome to do it. More power to you. It's just not the baseline rules of the game and you cannot expect opponents to agree.


What do you mean by "baseline rules" here? In their rules they establish that you are allowed to do this and ask permission of your opponent. That applies to ANY game. If it's a tournament, you can ask the organizers beforehand if it's allowed. And, we have the indicationi that GW is allowing this in some of their tournaments - they've okayed Chaplain on a Bike. We don't know if Autocannon Dread will be okay for a tournament, but the facebook post today certainly suggests that it's okay for play. "Baseline rules" for this is, as per GW's rules, index rules with current costs if your opponent agrees to it. Can you expect opponents to agree? No, but you can hope. Given how vehement you have been on this I wouldn't expect or hope that you would give permission. But, these ARE the rules, and claiming they aren't "baseline rules" is you trying to delude yourself and others into thinking it's against the rules. It isn't.


Nobody is debating the use of index datasheets that have not been updated in a codex. If the index is all you got then everyone agrees they are legal by all the rules that have been handed down.

Again, facebook is nonsense.

The GT posting does not indicate any wiggle room for dreads. It says to use the codex datasheet.

Automatically Appended Next Post:
 Lance845 wrote:


This is neither piss poor nor a straw man. A build is not a unit. Wargear options are not datasheets. If GW has a rule that says the latest published datahseet replaces the old one they are not specifiying every possible combination of wargear is it's own datasheet. The datasheet has a name. And if 2 datasheets share the same name for an army only the most current one is valid.



You lie again They established with dreads with weapon options that they used to make but you can't do with the current codex as one example of older models you can still use by using the index and current costs. You ignore what they explicitly said.


And you ignore the other 4 citations from 2 sources. I can at least take your one quote, place it into the context of the whole document and understand what they were trying to say. But there is no justification you can come up with that allows the use of index datasheet options using a codex datasheet for official rules.

Baseline, btw, being the offcial, this is how we expect everyone to play, rules.


Automatically Appended Next Post:
 doctortom wrote:
 BaconCatBug wrote:
 doctortom wrote:
You lie again They established with dreads with weapon options that they used to make but you can't do with the current codex as one example of older models you can still use by using the index and current costs. You ignore what they explicitly said.
And you ignore the instruction that requires you to use the most recent datasheet.


The most recent datasheet with the option is the index. They have given us the process for being able to use the old models - dreads with old weapons loadout being specifically given as an example - which uses the index sheet. I am following all of their instructions, not trying to interpret the one statement to hamstring everything else in their answer so that you can't do what they are clearly explaining you can do.


They didn't say the most recent datasheet with the option. They said the most recent datasheet, period.


Automatically Appended Next Post:
 doctortom wrote:
Leo_the_Rat wrote:
You guys have been hammering the same points now for a couple of pages. I think that you have each spelled out your points admirably but enough is enough.
I think we're going to have to wait for an official answer from GW as to whether they meant that it is OK to use index options for only normal (casual) games or event games (again ignoring the fact that the TO can do whatever he/she wants) .

As it is it's going to be up to individual TOs to decide what's what.


Somebody just posted the GW answer in the last page or two about autocannon dreads for normal games


No they didn't they posted a community guy posting on facebook, which btw, the facebook page itself says is not a source for official answers or rules.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 20:23:45


Post by: Leo_the_Rat


doctortom- I meant that GW specifically answer which game format that they were referring to when they said that the index could be used in lieu of the more/most recent data sheet.

I can see both sides of the argument but both sides at this point are running into the same walls that were made pages ago.

It could be that they meant that legacy models in any game played or it could be that they meant that legacy models could be played only in a restricted format, casual pick up games for example.

Until they say nobody can claim that they have the one true answer.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 20:26:30


Post by: doctortom


 Lance845 wrote:


And you ignore the other 4 citations from 2 sources. I can at least take your one quote, place it into the context of the whole document and understand what they were trying to say. But there is no justification you can come up with that allows the use of index datasheet options using a codex datasheet for official rules.

Baseline, btw, being the offcial, this is how we expect everyone to play, rules.


When they specifically cite weapons options on dreads as one of the things, then that means that they mean for it to accomodate the legacy weapons options on dreads. Your "in the context of the whole document" is clearly ignoring that. When they cite something as an example of a legacy model you can still use, that means their rules cover being able to use that legacy model. If you want to pretend that you don't get to use it, that's your loss. Don't say there's no justification, however, when they've established rules exactly for what you are claiming they don't allow - the rules established covering what they've cited as an example.

Baseline "how we expect everyone to play" rules - you can use the index for legacy models with the most recent point costs, getting your opponent's permission. THAT is the baseline here.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 20:36:54


Post by: vipoid


 BaconCatBug wrote:
And nowhere does the webpage say that "options" is a rules term. For all we know it could be colloquial English.


Except that that makes no sense in context.

Leo_the_Rat wrote:
I think we're going to have to wait for an official answer from GW as to whether they meant that it is OK to use index options for only normal (casual) games or event games (again ignoring the fact that the TO can do whatever he/she wants) .


They've already given an official answer, though.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 22:24:34


Post by: Charistoph


Lance845 wrote:
 Charistoph wrote:
Lance845 wrote:Lets spell this all out again since apparently it needs to be stated in full every time.

In YOUR GAMES with your opponents agreement, you can use whatever rules you want.

When a new datasheet is released you are expected to use the newest datasheet.

If that datasheet doesn't have the option, then you don't have the option.

You are free to use your model, with the latest datasheet, no problems.

You are free to use your model, with the old datasheet, with agreement from your opponent.

So games you play in a tournament aren't yours? Games that someone else organizes, but you play in are not yours? Hardly.

Simply put, EVERY game is up for agreement with your opponent and they can accept or reject ANYTHING you bring to the table, no matter how current it is, even in a tournament. Of course, you must accept the consequences of rejecting what your opponent brings, such as taking an automatic loss in a tournament or being ejected entirely.

Sure lets state the obvious. If you don't want to play a game you can pack up your toys and go home. Hey everyone, you are free to not play games for any reason. There is no law that enforces punishment upon you for not being willing to play.

Very true. The statement which allowed index datasheets was about "your games". And this has always been the case. You have been acting like this is not the case, though.

Lance845 wrote:
Lance845 wrote:The argument that people can use the Index datasheet for "Autocannon dread" in index because there is no datasheet for "autocannon dread" in the codex is a bad argument because "autocannon dread" isn't a datasheet anywhere.

What a piss-poor argument. The phrase "autocannon dread" is talking about a Dreadnought with autocannons to differentiate it from other builds. This is an insane argument that demonstrates a lack of consideration and respect for what is being discussed and is a strawman distraction.

This is neither piss poor nor a straw man. A build is not a unit. Wargear options are not datasheets. If GW has a rule that says the latest published datahseet replaces the old one they are not specifiying every possible combination of wargear is it's own datasheet. The datasheet has a name. And if 2 datasheets share the same name for an army only the most current one is valid.

It is piss poor and a straw man.

The quoted statement allowing for index use over codex was about MODELS, not builds or units. Seriously, do you have that much difficulty determining the difference between a unit and a model?

If I have a model which is legal under the Index, but not legal under the codex without proxying, how can I then "still use the old model" without referring to the Index?

Lance845 wrote:
Lance845 wrote:There is a Datasheet called Dreadnought. On the datasheet you have options. In the index it has some options it doesn't have in the codex. And further in the Grey Knight codex it has different options yet again. The codex replaces the Index. The options are not themselves a datahseet. You cannot claim that there is a autocannon dread datasheet in the index because there isn't.

And in those cases where the wargear that a model was previously legally built is no longer represented in the codex datasheet, the index datasheet which DOES represent it can be used.

Or are you going to suggest that such a wargear representation was never legal in the first place?

Except for the 4 places where they say you are expected to be using the newer datasheet, that the older datasheet is not allowed, or that with your opponents permission you are welcome to do anything you want.

So, again, we ignore the statement which allows old models to be used with the old Index datasheet?

Or was the old Index never legal in the first place?


Index Datasheets vs Codex Datasheets  @ 2017/10/20 22:30:37


Post by: AndrewC


Actually, no they havent given an official answer. An official answer would be in the form of a FAQ or errata. What they have given is a commentary givin a framework within which there is a consistant formula by which to provide a cost for units.

GW retires models and ranges all the time by which to encourage us to buy more new models. Come on, there are peop.e on here that will argue until they are blue in the face that you cant use old metal terminators and must use the new 40mm based plastic kits. So the idea that GW will retire your models isnt far fetched.

I've already posted my opinion on this earlier. Talk to your opponent.

Cheers

Andrew


Index Datasheets vs Codex Datasheets  @ 2017/10/20 23:01:16


Post by: Charistoph


 AndrewC wrote:
GW retires models and ranges all the time by which to encourage us to buy more new models. Come on, there are peop.e on here that will argue until they are blue in the face that you cant use old metal terminators and must use the new 40mm based plastic kits. So the idea that GW will retire your models isnt far fetched.

Actually they would be fine with the old metal terminators, so long as they were on 40mm bases. And there are some who would refuse a game for a Tactical Marine being on a 25mm base.

I do agree with you that there are some people who seem to be hard on things when GW isn't that hard on it, as evidenced by what has been quoted from GW (and hasn't been refuted).


Index Datasheets vs Codex Datasheets  @ 2018/01/24 17:35:27


Post by: TheWaspinator



They've already given an official answer, though.


Yep. For some reason though, people can't seem to understand the idea of a specific exception overwriting a general rule. Because yes, the post says that the standard assumption is to use the latest datasheet for a given model. It also says that you can use the index version for weapon options that don't exist in the newer one. This is not a contradiction, it's a general rule with an exception..


Index Datasheets vs Codex Datasheets  @ 2017/10/20 23:43:19


Post by: BaconCatBug


 TheWaspinator wrote:

They've already given an official answer, though.


Yep. For some reason though, people can't seem to understand the idea of a specific exception overwriting a general rule. Because yes, the post says that the standard assumption is to use the latest datasheet for a given model. It also says that you can use the index version for weapon options that don't exist in the newer one. This is not a contradiction, it's a general rule with an exception..
It says options, not weapon options. Therefore Index Conscripts are legal because I don't have the option to take 50 in one squad in the codex.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 23:44:00


Post by: Lance845


 Charistoph wrote:
Lance845 wrote:
 Charistoph wrote:

It is piss poor and a straw man.

The quoted statement allowing for index use over codex was about MODELS, not builds or units. Seriously, do you have that much difficulty determining the difference between a unit and a model?

If I have a model which is legal under the Index, but not legal under the codex without proxying, how can I then "still use the old model" without referring to the Index?


Im vunna repeat this. Wysiwyg is not a rule. Your model can have no arms. Or illegal arms. What its equiped woth doesnt mater in terms of the rules. You can use your model. Wirh the codex datasheet. Or with your opponents agreement, any rules you want.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 00:14:20


Post by: TheWaspinator


 BaconCatBug wrote:
 TheWaspinator wrote:

They've already given an official answer, though.


Yep. For some reason though, people can't seem to understand the idea of a specific exception overwriting a general rule. Because yes, the post says that the standard assumption is to use the latest datasheet for a given model. It also says that you can use the index version for weapon options that don't exist in the newer one. This is not a contradiction, it's a general rule with an exception..
It says options, not weapon options. Therefore Index Conscripts are legal because I don't have the option to take 50 in one squad in the codex.

I'm looking at page 5 of that index where it defines the different sections of a datasheet. Section 5 is "Unit Composition & Wargear" and does not include the word option anywhere. Section 7 is "Wargear Options". So no, squad size is not an "option".


Index Datasheets vs Codex Datasheets  @ 2017/10/21 00:15:28


Post by: BaconCatBug


 TheWaspinator wrote:
I'm looking at page 5 of that index where it defines the different sections of a datasheet. Section 5 is "Unit Composition & Wargear" and does not include the word option anywhere. Section 7 is "Wargear Options". So no, squad size is not an "option".
So by that logic a Bolter isn't a shooting weapon because it doesn't include the word shooting?

The word "option" in the GW community post is clearly the colloquial meaning. Prove otherwise.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 00:29:22


Post by: TheWaspinator


No, you're the one trying to attach a meaning to a word that the datasheet description does not reflect. The burden of proof is on you.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 00:50:42


Post by: BaconCatBug


 TheWaspinator wrote:
No, you're the one trying to attach a meaning to a word that the datasheet description does not reflect. The burden of proof is on you.
I'm sorry, but you're the one claiming that the usage of "options" is a rules term. Provide proof for that assertion.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 01:32:32


Post by: Charistoph


Lance845 wrote:
 Charistoph wrote:

It is piss poor and a straw man.

The quoted statement allowing for index use over codex was about MODELS, not builds or units. Seriously, do you have that much difficulty determining the difference between a unit and a model?

If I have a model which is legal under the Index, but not legal under the codex without proxying, how can I then "still use the old model" without referring to the Index?

Im vunna repeat this. Wysiwyg is not a rule. Your model can have no arms. Or illegal arms. What its equiped woth doesnt mater in terms of the rules. You can use your model. Wirh the codex datasheet. Or with your opponents agreement, any rules you want.

But the entire statement about using "old models" IS about WYSIWYG, especially if it is addressing Dreadnoughts with outdated weapon options.

That YOU don't want to care about WYSIWYG doesn't mean some people don't. They want to use their models as they built them with the Wargear that they are built with. GW provided an out, you want to ignore it. That's all this thread is about.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 01:59:36


Post by: Lance845


 Charistoph wrote:
Lance845 wrote:
 Charistoph wrote:

It is piss poor and a straw man.

The quoted statement allowing for index use over codex was about MODELS, not builds or units. Seriously, do you have that much difficulty determining the difference between a unit and a model?

If I have a model which is legal under the Index, but not legal under the codex without proxying, how can I then "still use the old model" without referring to the Index?

Im vunna repeat this. Wysiwyg is not a rule. Your model can have no arms. Or illegal arms. What its equiped woth doesnt mater in terms of the rules. You can use your model. Wirh the codex datasheet. Or with your opponents agreement, any rules you want.

But the entire statement about using "old models" IS about WYSIWYG, especially if it is addressing Dreadnoughts with outdated weapon options.

That YOU don't want to care about WYSIWYG doesn't mean some people don't. They want to use their models as they built them with the Wargear that they are built with. GW provided an out, you want to ignore it. That's all this thread is about.



It doesnt mater how i feel about wysiwyg. Or you. Or everyone. Every person in the world could build golden idols to it. It doesnt mater. Your personal feelings about a thing that is not a rule cannot be used to support a rule argument. Models are not required to be painted. And them being painted or not does not change the rules of the game. What wargear a model has attached to it does not impact what options it can take. The models datasheet does.

If this whole thing is about not having to swap arms because you enjoy wysiwyg then you came in here with no leg to stand on. Wysiwyg isnt a rule and no quote in a community announcment post is going to suddenly give wysiwyg rules alottments.

Sorry about the format on my last post btw. Typed on a phone. Formatting a multi quote without a mouse and keyboard is a fething nightmare.


As for options. I can opt to increase my unit size. That makes it an option. Its not a rules term because the things we have all been quoting are not actually rules. Remember the sources we have. The word option in that quote is literally the english word option as anyone older than 6 years old should be able to umderstand it.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 04:26:05


Post by: Charistoph


 Lance845 wrote:
It doesnt mater how i feel about wysiwyg. Or you. Or everyone. Every person in the world could build golden idols to it. It doesnt mater. Your personal feelings about a thing that is not a rule cannot be used to support a rule argument. Models are not required to be painted. And them being painted or not does not change the rules of the game. What wargear a model has attached to it does not impact what options it can take. The models datasheet does.

If this whole thing is about not having to swap arms because you enjoy wysiwyg then you came in here with no leg to stand on. Wysiwyg isnt a rule and no quote in a community announcment post is going to suddenly give wysiwyg rules alottments.

Apparently, it does matter how you feel about WYSIWYG and how GW feels about WYSIWYG, because this whole discussion is about a WYSIWYG situation AND the options that were previously available in the Index (which were there because people had modeled for previously available Options).

Because you keep fighting against that quote that DoctorTom has used, you apparently do feel something about it since it specifically addresses this concept.

 Lance845 wrote:
As for options. I can opt to increase my unit size. That makes it an option. Its not a rules term because the things we have all been quoting are not actually rules. Remember the sources we have. The word option in that quote is literally the english word option as anyone older than 6 years old should be able to umderstand it.

Not even the same concept. One is the options A MODEL may take, not about the options of how many of a model A UNIT can take.

Why are there so many people here who like to conflate the rules regarding a model to being to a unit, and vice versa? A model and a unit are not the same level of interactions, so quit trying to conflate them as being the same thing.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 04:29:51


Post by: TheWaspinator


And I would think that anyone older than 6 would understand that when GW says that we can still use those weapon options, they actually mean it.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 07:30:42


Post by: Lance845


Charistoph wrote:
 Lance845 wrote:
It doesnt mater how i feel about wysiwyg. Or you. Or everyone. Every person in the world could build golden idols to it. It doesnt mater. Your personal feelings about a thing that is not a rule cannot be used to support a rule argument. Models are not required to be painted. And them being painted or not does not change the rules of the game. What wargear a model has attached to it does not impact what options it can take. The models datasheet does.

If this whole thing is about not having to swap arms because you enjoy wysiwyg then you came in here with no leg to stand on. Wysiwyg isnt a rule and no quote in a community announcment post is going to suddenly give wysiwyg rules alottments.

Apparently, it does matter how you feel about WYSIWYG and how GW feels about WYSIWYG, because this whole discussion is about a WYSIWYG situation AND the options that were previously available in the Index (which were there because people had modeled for previously available Options).

Because you keep fighting against that quote that DoctorTom has used, you apparently do feel something about it since it specifically addresses this concept.


Alright, there is a lot of misinterpretation here. I am going to take some space and clarify my positions on things.

First, me PERSONALLY on WYSIWYG.

I think it's important, and good sportsmanship to make what you have on the table clear to your opponent. That does not mean true WYSIWYG. It means if I have 1 Hivetyrant on the table modeled with wings and talons it could have any option on the hive tyrant datasheet including 2 sets of guns as long as I make it very clear to my opponent what it is equiped with. And that if I have 2 HT with wings and talons on the table but I want them to have different options then they damn well better have some very distinct markings on them so they are visually separable from each other and easily identifiable or they had better be equiped the same. The point of WYSIWYG is clarity. As long as everything is being done with clarity I don't care what part you glued to what.

Second, me PERSONALLY on Dreads and the index datasheet.

Were I to play with someone agreeing to use the index options I don't give a gak what Dread model they use to represent it. If it's on the right size base and roughly the right dimensions it could have a claw and a lascannon and I would be cool with it being equipped with twin autocannons or any other option on the datasheet. I don't care. I care about following the rules. If we agree that the index datasheet is the one being used by that unit then as long as the rules of that datasheet are being adhered to go nuts. Whether or not I would accept the index datasheet is entirely based on the given game.

Third, me and this thread.

WYSIWYG is not a rule. Even if you can interpret the quote from the community announcement post that has a FAQ but not a rules ERRATA as IMPLYING WYSIWYG it does not in any way make WYSIWYG a rules entity that has any bearing what-so-ever on the rules. Nothing I have said in this thread, at any point, has ever been about WYSIWYG. If that was unclear I apologize. Internalize it now. WYSIWYG is never in my mind when discussing rules in YMDC because YMDC is not a place for stuff you feel is a courtesy that should be a rule but isn't.

Maybe DrTom has been talking WYSIWYG at me and I haven't noticed. My bad if thats the case. But it's not a discussion that has any bearing here. Again, YMDC is about rules. And WYSIWYG isn't one. My argument is purely about the rules. Which Datasheets you are expected to use. Which datasheets you have allowance to use. And under which circumstances you have that allowance. Again, WYSIWYG isn't a factor. When I read...

Don’t worry though, you can still use all of these in your games if you have these older models.


I don't read that to mean the model with those options attached. I read that to mean literally the older kit. Doesn't matter what arms you put on it. Just the fact that you have the older model that came with the bits. Again, PERSONALLY, I don't give a gak which kit you have and I would never hold any opponent to that kind of draconian bs. It has no bearing on ME for whether I would let you use the index or not. So if that is 1 of 2 stipulations then for me PERSONALLY it's down to 1 stipulation. Which is my agreement. YMMV and you may run into players who really do want you to have it perfectly WYSIWYG. But I don't read that sentence that way and I think it's a stupid thing to enforce on another player.


 Lance845 wrote:
As for options. I can opt to increase my unit size. That makes it an option. Its not a rules term because the things we have all been quoting are not actually rules. Remember the sources we have. The word option in that quote is literally the english word option as anyone older than 6 years old should be able to umderstand it.

Not even the same concept. One is the options A MODEL may take, not about the options of how many of a model A UNIT can take.

Why are there so many people here who like to conflate the rules regarding a model to being to a unit, and vice versa? A model and a unit are not the same level of interactions, so quit trying to conflate them as being the same thing.


Here is the question GW apparently decided was frequently asked.

There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?


Note: That question doesn't talk about options on models. It doesn't mention weapons or wargear. It says options missing from the entire book that were present in the former book. Plain and simple options. It's important to remember what question they are answering when reading the answer.

While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.

Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).

They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army.


Now, if you wanted to take this answer as word for word literal law RAW, only vehicles and characters have the opportunity to go back to indexes (weird stipulation), but it seems to me that since this isn't an errata that what they actually are saying is any unit but that characters and vehicles are prime examples. And then they call out a vehicle and a character specifically as examples. If I, PERSONALLY, were going to let someone go back to the index, this "Character or Vehicle" nonsense wouldn't be something I would 'enforce" because it's incredibly arbitrary and stupid and also... not what I believe they are saying. But most importantly, it says that, answering the question, if you are missing options you can go back to the index and use the index DATASHEET.

Since the question wasn't about wargear, the options they are talking about are not wargear specifically. Since the size of your unit is an option, conscripts can use their index datasheet. Which means according to the datasheet, they can bring 50 of the fethers.

Please remember. I don't agree with this. I think you are expected to be using the most current datasheet. Which means the codex. The index is only an option with permission.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 09:54:03


Post by: JohnnyHell


The entire WHC article is colloquial. This means you can't 'provide proof' and barking that at someone is nonsensical

It also means you can't possibly enforce it as hard RAW (it simply isn't) and claim it to be unambiguous proof that Legacy things can't be used in games. That's a reach and ignores part of the copy.

It's cute to try and push everything back on one side to prove, but it's not possible for either side in this case. If you interpret this article differently (even if that includes ignoring "Don't worry you can still use your models") there's literally no way to 'prove' the other camp wrong. So yeah, 'Prove it!' 'No you prove it!' - it can't achieve anything.

We've had this entire discussion in other threads with the same bickery outcome. This thread has done what I said early on... added nothing new, and just been repetitious.

FWIW for the example of the dear Autocannon Dread (obviously shorthand not a unit name, cmaaan) you can simply use the FW Index Astartes rules and play it as a Mortis Dread against Lance or BCB and you won't even need permission. Doesn't help in other cases, but just wanted to show the main yardstick in this 'debate' is covered elsewhere. Though you'll have to spend £16 on another book just to satisfy someone's passionate belief that a page in the book you already have in front of you is illegal to use. Go figure.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 12:45:59


Post by: p5freak


 Lance845 wrote:

Since the question wasn't about wargear, the options they are talking about are not wargear specifically. Since the size of your unit is an option, conscripts can use their index datasheet. Which means according to the datasheet, they can bring 50 of the fethers.

Please remember. I don't agree with this. I think you are expected to be using the most current datasheet. Which means the codex. The index is only an option with permission.


You cant use 50 conscripts, because they are in the codex and the maximum number is 30. There is no autocannon dread in the codex, so you fallback to the index.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 13:01:28


Post by: Leo_the_Rat


What do GK do about autocannon dreads? In the index it says refer to the SM entry. In my codex it doesn't allow autocannons on a dread. The SM entry in the codex has been superceded by the SM codex. Do I use the SM codex (assuming the autocannon dread is still in there) or am I to use an outdated index entry or am I just not allowed to field an autocannon dread anymore?


Index Datasheets vs Codex Datasheets  @ 2017/10/21 13:07:50


Post by: vipoid


Leo_the_Rat wrote:
What do GK do about autocannon dreads? In the index it says refer to the SM entry. In my codex it doesn't allow autocannons on a dread. The SM entry in the codex has been superceded by the SM codex. Do I use the SM codex (assuming the autocannon dread is still in there) or am I to use an outdated index entry or am I just not allowed to field an autocannon dread anymore?


I believe you'd use the most up-to-date entry (in this case the SM Codex), *except* in cases where options in the index do not appear in the codex.

So if the dreadnought in the SM codex doesn't have the option of autocannons, you'd use the SM index version instead.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 16:05:02


Post by: Leo_the_Rat


So I have to check 4-5 places to see if I can even use my legacy model 1)GK codex > 2) GK index > 3) SM index > 4) SM codex > 5) SM index (if it isn't in the codex).

The steps go in that order since that's what the codex(s) and index(s) say to do, specifically check the SM index after the GK index.

That seems like a lot of work for someone to make sure that i spent the correct amount of points if there's any question.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 16:30:55


Post by: vipoid


Leo_the_Rat wrote:
So I have to check 4-5 places to see if I can even use my legacy model 1)GK codex > 2) GK index > 3) SM index > 4) SM codex > 5) SM index (if it isn't in the codex).


Hey, don't blame me. I'm not the one who decided to put the rules for a GK unit in an entirely different codex.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 16:49:48


Post by: Lance845


JohnnyHell wrote:The entire WHC article is colloquial. This means you can't 'provide proof' and barking that at someone is nonsensical


This true, and something i bought up in the very first post. But you CAN take it with other data to get an idea. Hence the GT rules posted by GW. Where yu are expected to use the most up to date datasheet.

It also means you can't possibly enforce it as hard RAW (it simply isn't) and claim it to be unambiguous proof that Legacy things can't be used in games. That's a reach and ignores part of the copy.

It's cute to try and push everything back on one side to prove, but it's not possible for either side in this case. If you interpret this article differently (even if that includes ignoring "Don't worry you can still use your models") there's literally no way to 'prove' the other camp wrong. So yeah, 'Prove it!' 'No you prove it!' - it can't achieve anything.

We've had this entire discussion in other threads with the same bickery outcome. This thread has done what I said early on... added nothing new, and just been repetitious.

FWIW for the example of the dear Autocannon Dread (obviously shorthand not a unit name, cmaaan) you can simply use the FW Index Astartes rules and play it as a Mortis Dread against Lance or BCB and you won't even need permission. Doesn't help in other cases, but just wanted to show the main yardstick in this 'debate' is covered elsewhere. Though you'll have to spend £16 on another book just to satisfy someone's passionate belief that a page in the book you already have in front of you is illegal to use. Go figure.


Again the point isn't the dread itself. I don't care about dreads. I care about the rules and allowances. This is going to keep cropping up as more and more codexes release. The Tau Commander and Crisis Suit kits don't come with a lot of their weapon options. If those options get cut in their codex you think this isn't going to blow up here again?

Leo_the_Rat wrote:What do GK do about autocannon dreads? In the index it says refer to the SM entry. In my codex it doesn't allow autocannons on a dread. The SM entry in the codex has been superceded by the SM codex. Do I use the SM codex (assuming the autocannon dread is still in there) or am I to use an outdated index entry or am I just not allowed to field an autocannon dread anymore?


Does the GK Codex come with a datasheet for Dreadnought? Then thats the datasheet you use. You can use it as a FW Mortis as has been pointed out. Google image search that datasheet. Print it out.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 17:01:33


Post by: Charistoph


 Lance845 wrote:
Charistoph wrote:
 Lance845 wrote:
It doesnt mater how i feel about wysiwyg. Or you. Or everyone. Every person in the world could build golden idols to it. It doesnt mater. Your personal feelings about a thing that is not a rule cannot be used to support a rule argument. Models are not required to be painted. And them being painted or not does not change the rules of the game. What wargear a model has attached to it does not impact what options it can take. The models datasheet does.

If this whole thing is about not having to swap arms because you enjoy wysiwyg then you came in here with no leg to stand on. Wysiwyg isnt a rule and no quote in a community announcment post is going to suddenly give wysiwyg rules alottments.

Apparently, it does matter how you feel about WYSIWYG and how GW feels about WYSIWYG, because this whole discussion is about a WYSIWYG situation AND the options that were previously available in the Index (which were there because people had modeled for previously available Options).

Because you keep fighting against that quote that DoctorTom has used, you apparently do feel something about it since it specifically addresses this concept.


Alright, there is a lot of misinterpretation here. I am going to take some space and clarify my positions on things.

First, me PERSONALLY on WYSIWYG.

I think it's important, and good sportsmanship to make what you have on the table clear to your opponent. That does not mean true WYSIWYG. It means if I have 1 Hivetyrant on the table modeled with wings and talons it could have any option on the hive tyrant datasheet including 2 sets of guns as long as I make it very clear to my opponent what it is equiped with. And that if I have 2 HT with wings and talons on the table but I want them to have different options then they damn well better have some very distinct markings on them so they are visually separable from each other and easily identifiable or they had better be equiped the same. The point of WYSIWYG is clarity. As long as everything is being done with clarity I don't care what part you glued to what.

Second, me PERSONALLY on Dreads and the index datasheet.

Were I to play with someone agreeing to use the index options I don't give a gak what Dread model they use to represent it. If it's on the right size base and roughly the right dimensions it could have a claw and a lascannon and I would be cool with it being equipped with twin autocannons or any other option on the datasheet. I don't care. I care about following the rules. If we agree that the index datasheet is the one being used by that unit then as long as the rules of that datasheet are being adhered to go nuts. Whether or not I would accept the index datasheet is entirely based on the given game.

Third, me and this thread.

WYSIWYG is not a rule. Even if you can interpret the quote from the community announcement post that has a FAQ but not a rules ERRATA as IMPLYING WYSIWYG it does not in any way make WYSIWYG a rules entity that has any bearing what-so-ever on the rules. Nothing I have said in this thread, at any point, has ever been about WYSIWYG. If that was unclear I apologize. Internalize it now. WYSIWYG is never in my mind when discussing rules in YMDC because YMDC is not a place for stuff you feel is a courtesy that should be a rule but isn't.

Maybe DrTom has been talking WYSIWYG at me and I haven't noticed. My bad if thats the case. But it's not a discussion that has any bearing here. Again, YMDC is about rules. And WYSIWYG isn't one. My argument is purely about the rules. Which Datasheets you are expected to use. Which datasheets you have allowance to use. And under which circumstances you have that allowance. Again, WYSIWYG isn't a factor. When I read...

Don’t worry though, you can still use all of these in your games if you have these older models.


I don't read that to mean the model with those options attached. I read that to mean literally the older kit. Doesn't matter what arms you put on it. Just the fact that you have the older model that came with the bits. Again, PERSONALLY, I don't give a gak which kit you have and I would never hold any opponent to that kind of draconian bs. It has no bearing on ME for whether I would let you use the index or not. So if that is 1 of 2 stipulations then for me PERSONALLY it's down to 1 stipulation. Which is my agreement. YMMV and you may run into players who really do want you to have it perfectly WYSIWYG. But I don't read that sentence that way and I think it's a stupid thing to enforce on another player.

WYSIWYG used to be a factor. GW knows this, as they wrote the rules stating such and tournament enforced it after GW left it out of the rulebook. Some of the old kits did not carry any of the options, but they were still available options which people modeled by kit-bashing, Forgeworld, green-stuffing, or even 3rd party builds. Why would you NOT think that DoctorTom was talking WYSIWYG, as this can only pertain to WYSIWYG situations? A Dreadnought with Power Fist and Multimelta has no problem being modeled with the current options and provides no confusion or lack of clarity. A "Rifleman" Dreadnought would provide confusion and lack of clarity because those options are not currently available.

If it has no bearing on you if someone uses the index or not, because they want to be WYSIWYG, then why are you pursuing this? Why you started this thread has no bearing on why you are still contributing to it.

 Lance845 wrote:

 Lance845 wrote:
As for options. I can opt to increase my unit size. That makes it an option. Its not a rules term because the things we have all been quoting are not actually rules. Remember the sources we have. The word option in that quote is literally the english word option as anyone older than 6 years old should be able to umderstand it.

Not even the same concept. One is the options A MODEL may take, not about the options of how many of a model A UNIT can take.

Why are there so many people here who like to conflate the rules regarding a model to being to a unit, and vice versa? A model and a unit are not the same level of interactions, so quit trying to conflate them as being the same thing.


Here is the question GW apparently decided was frequently asked.

There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?


Note: That question doesn't talk about options on models. It doesn't mention weapons or wargear. It says options missing from the entire book that were present in the former book. Plain and simple options. It's important to remember what question they are answering when reading the answer.

Conscripts still carries the options for numbers, AND you can always field the other Conscripts in another unit (there is no limit on detachments in the base rules, after all). The codex does not provide for Dreadnoughts carrying Autocannons. It is talking about miniatures, which are models not units. Wargear is altered on the datasheet under "Wargear Options", so they are options. Therefore, different concept entirely.

 Lance845 wrote:
While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.

Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).

They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army.


Now, if you wanted to take this answer as word for word literal law RAW, only vehicles and characters have the opportunity to go back to indexes (weird stipulation), but it seems to me that since this isn't an errata that what they actually are saying is any unit but that characters and vehicles are prime examples. And then they call out a vehicle and a character specifically as examples. If I, PERSONALLY, were going to let someone go back to the index, this "Character or Vehicle" nonsense wouldn't be something I would 'enforce" because it's incredibly arbitrary and stupid and also... not what I believe they are saying. But most importantly, it says that, answering the question, if you are missing options you can go back to the index and use the index DATASHEET.

Since the question wasn't about wargear, the options they are talking about are not wargear specifically. Since the size of your unit is an option, conscripts can use their index datasheet. Which means according to the datasheet, they can bring 50 of the fethers.

Please remember. I don't agree with this. I think you are expected to be using the most current datasheet. Which means the codex. The index is only an option with permission.

Oddly enough, I don't think anyone but you has called this an errata, much less is treating it as one. At best, it would be an FAQ, which provides direction without actually changing the wording of the rules (and have stated such previously).

Autocannons were never available in a Citadel Dreadnought box, but they were part of, "a long history of {the} miniature". So, they are in the index, but not the codex. If you have a Dreadnought with Autocannons (because it was a thing a few years back) that you want to use the Autocannons with (because you want to be clear with your opponent), you would need to use the Index. I honestly do not see how one could see it in any other light.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 17:26:39


Post by: Lance845


 Charistoph wrote:

WYSIWYG used to be a factor. GW knows this, as they wrote the rules stating such and tournament enforced it after GW left it out of the rulebook. Some of the old kits did not carry any of the options, but they were still available options which people modeled by kit-bashing, Forgeworld, green-stuffing, or even 3rd party builds. Why would you NOT think that DoctorTom was talking WYSIWYG, as this can only pertain to WYSIWYG situations? A Dreadnought with Power Fist and Multimelta has no problem being modeled with the current options and provides no confusion or lack of clarity. A "Rifleman" Dreadnought would provide confusion and lack of clarity because those options are not currently available.

If it has no bearing on you if someone uses the index or not, because they want to be WYSIWYG, then why are you pursuing this? Why you started this thread has no bearing on why you are still contributing to it.


I would not expect this thread to be about WYSIWYG because, as explained in my post you quoted, it's not a rule, and this forum is about rules. I have explained why I started this thread twice. Go back and read those posts. I continue to contribute to it because 1) I enjoy it and 2) As stated, this is going to continue to get worse and worse as each codex drops.


Conscripts still carries the options for numbers, AND you can always field the other Conscripts in another unit (there is no limit on detachments in the base rules, after all). The codex does not provide for Dreadnoughts carrying Autocannons. It is talking about miniatures, which are models not units. Wargear is altered on the datasheet under "Wargear Options", so they are options. Therefore, different concept entirely.


Dreads still carry options for weapons. Just not those weapons. Same way conscripts carry options for numbers but not THOSE numbers. You can assume they are talking about miniatures all you want. You can read it as [wargear] options if you feel like. But it's just adding words to that don't exist to the question.


Oddly enough, I don't think anyone but you has called this an errata, much less is treating it as one. At best, it would be an FAQ, which provides direction without actually changing the wording of the rules (and have stated such previously).

Autocannons were never available in a Citadel Dreadnought box, but they were part of, "a long history of {the} miniature". So, they are in the index, but not the codex. If you have a Dreadnought with Autocannons (because it was a thing a few years back) that you want to use the Autocannons with (because you want to be clear with your opponent), you would need to use the Index. I honestly do not see how one could see it in any other light.


I NEVER called this an errata. Any time in this thread that I have written the word errata it was in mentioning that this is NOT an errata.

So the older kit doesn't even exist? lol.

It's pretty easy to see it in another light. Try to imagine.... WYSIWYG isn't a hold over from edition lag. Imagine if you will. a new player with his friends who are all new players where their first and only experience is 8th edition. All they have to go by is the BRB and this community article.

They would have never seen or heard a single statement on WYSIWYG. They would have no concept or expectation of it. They would not read that question with WYSIWYG in mind. They would be correctly following the rules.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 17:31:53


Post by: JohnnyHell


 Lance845 wrote:
JohnnyHell wrote:The entire WHC article is colloquial. This means you can't 'provide proof' and barking that at someone is nonsensical


This true, and something i bought up in the very first post. But you CAN take it with other data to get an idea. Hence the GT rules posted by GW. Where yu are expected to use the most up to date datasheet.

It also means you can't possibly enforce it as hard RAW (it simply isn't) and claim it to be unambiguous proof that Legacy things can't be used in games. That's a reach and ignores part of the copy.

It's cute to try and push everything back on one side to prove, but it's not possible for either side in this case. If you interpret this article differently (even if that includes ignoring "Don't worry you can still use your models") there's literally no way to 'prove' the other camp wrong. So yeah, 'Prove it!' 'No you prove it!' - it can't achieve anything.

We've had this entire discussion in other threads with the same bickery outcome. This thread has done what I said early on... added nothing new, and just been repetitious.

FWIW for the example of the dear Autocannon Dread (obviously shorthand not a unit name, cmaaan) you can simply use the FW Index Astartes rules and play it as a Mortis Dread against Lance or BCB and you won't even need permission. Doesn't help in other cases, but just wanted to show the main yardstick in this 'debate' is covered elsewhere. Though you'll have to spend £16 on another book just to satisfy someone's passionate belief that a page in the book you already have in front of you is illegal to use. Go figure.


Again the point isn't the dread itself. I don't care about dreads. I care about the rules and allowances. This is going to keep cropping up as more and more codexes release. The Tau Commander and Crisis Suit kits don't come with a lot of their weapon options. If those options get cut in their codex you think this isn't going to blow up here again?

Leo_the_Rat wrote:What do GK do about autocannon dreads? In the index it says refer to the SM entry. In my codex it doesn't allow autocannons on a dread. The SM entry in the codex has been superceded by the SM codex. Do I use the SM codex (assuming the autocannon dread is still in there) or am I to use an outdated index entry or am I just not allowed to field an autocannon dread anymore?


Does the GK Codex come with a datasheet for Dreadnought? Then thats the datasheet you use. You can use it as a FW Mortis as has been pointed out. Google image search that datasheet. Print it out.


It's cool you don't care about Dreads. It's but an example. One that you clearly do care about as you keep saying people can't use their models, but hey ho.

Also, I'm sure the Mods won't appreciate you condoning piracy of GW copyright material so best to drop that tangent. "Steal the relevant FW rules" isn't an appropriate response, especially if you already own a physical book with a page that amply describes said model.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 17:53:58


Post by: Lance845


Wasn't the mortis one of the datasheets they posted on the community site when they were talking about the release of the new books? Pretty sure your free to look up and use any datasheet GW has given to you for free.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 18:27:34


Post by: JohnnyHell


 Lance845 wrote:
Wasn't the mortis one of the datasheets they posted on the community site when they were talking about the release of the new books? Pretty sure your free to look up and use any datasheet GW has given to you for free.


And how would you get the points for Matched Play, the only place where this "you can't use your Index models!" whingery is likely to appear? ;-)


Index Datasheets vs Codex Datasheets  @ 2017/10/21 18:34:04


Post by: Lance845


 JohnnyHell wrote:
 Lance845 wrote:
Wasn't the mortis one of the datasheets they posted on the community site when they were talking about the release of the new books? Pretty sure your free to look up and use any datasheet GW has given to you for free.


And how would you get the points for Matched Play, the only place where this "you can't use your Index models!" whingery is likely to appear? ;-)


You would buy the forgeworld book? I don't understand the point of this question. He asked where he could get the datasheet. I told him him the easiest way to get it. On topic, the Grey Knights have a Dread datahseet in their codex. Thats the datasheet they use. If they gain access to other variants of dread from the Imperial Armor Index then they are also free to use those. That would be the most up to date datasheets. When Imperial Armor books get released "In the near future" those updated datasheets will replace the index ones.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 20:02:27


Post by: AndrewC


I'm curious about something, how far back do we go? There are guidelines outlining a framework for the consistant use legacy models.

We talked about the old metal termies? Would they be allowed in 8th? And if not why not?

Cheers

Andrew


Index Datasheets vs Codex Datasheets  @ 2017/10/21 20:06:30


Post by: Charistoph


Lance845 wrote:
 Charistoph wrote:

WYSIWYG used to be a factor. GW knows this, as they wrote the rules stating such and tournament enforced it after GW left it out of the rulebook. Some of the old kits did not carry any of the options, but they were still available options which people modeled by kit-bashing, Forgeworld, green-stuffing, or even 3rd party builds. Why would you NOT think that DoctorTom was talking WYSIWYG, as this can only pertain to WYSIWYG situations? A Dreadnought with Power Fist and Multimelta has no problem being modeled with the current options and provides no confusion or lack of clarity. A "Rifleman" Dreadnought would provide confusion and lack of clarity because those options are not currently available.

If it has no bearing on you if someone uses the index or not, because they want to be WYSIWYG, then why are you pursuing this? Why you started this thread has no bearing on why you are still contributing to it.

I would not expect this thread to be about WYSIWYG because, as explained in my post you quoted, it's not a rule, and this forum is about rules. I have explained why I started this thread twice. Go back and read those posts. I continue to contribute to it because 1) I enjoy it and 2) As stated, this is going to continue to get worse and worse as each codex drops.

I didn't say it IS a rule, that it WAS a rule. Because it WAS a rule, people built their models along those lines, and they want to be able to continue to use them as such. Many tournaments still have it as a rule as well. GW recognizes this as a fact, why do you not consider it in your assessment as well?

Regarding point 2, not necessarily. Most options that are currently in the Indecies and not now codified trend to follow what is in the box. Mostly it was the Characters and some specific Vehicles (aka the Dreadnought) which were the problem children as for several editions they were allowed options which did not come in their boxes. And many of those currently non-codified options weren't even really used (Hyperphase Swords for Necron Lords, for example).

Lance845 wrote:
Conscripts still carries the options for numbers, AND you can always field the other Conscripts in another unit (there is no limit on detachments in the base rules, after all). The codex does not provide for Dreadnoughts carrying Autocannons. It is talking about miniatures, which are models not units. Wargear is altered on the datasheet under "Wargear Options", so they are options. Therefore, different concept entirely.

Dreads still carry options for weapons. Just not those weapons. Same way conscripts carry options for numbers but not THOSE numbers. You can assume they are talking about miniatures all you want. You can read it as [wargear] options if you feel like. But it's just adding words to that don't exist to the question.

But those are not options on the miniatures themselves. Having 20 more models does nothing to change Conscript miniature #19. You are focusing too much on applying this to a UNIT, not the model. Changing an Assault Cannon to a Twin-linked Lascannon changes the model. Do you recognize the difference?

Lance845 wrote:
Oddly enough, I don't think anyone but you has called this an errata, much less is treating it as one. At best, it would be an FAQ, which provides direction without actually changing the wording of the rules (and have stated such previously).

Autocannons were never available in a Citadel Dreadnought box, but they were part of, "a long history of {the} miniature". So, they are in the index, but not the codex. If you have a Dreadnought with Autocannons (because it was a thing a few years back) that you want to use the Autocannons with (because you want to be clear with your opponent), you would need to use the Index. I honestly do not see how one could see it in any other light.

I NEVER called this an errata. Any time in this thread that I have written the word errata it was in mentioning that this is NOT an errata.

Actually you were implying the rest of us were calling it an errata. By doing so, you were the one bringing it up.

Lance845 wrote:So the older kit doesn't even exist? lol.

Not from Citadel, but the older model options DID and were modeled for. These are the "older miniatures" the line is talking about. Something that you are choosing to deliberately ignore at this point.

Lance845 wrote:It's pretty easy to see it in another light. Try to imagine.... WYSIWYG isn't a hold over from edition lag. Imagine if you will. a new player with his friends who are all new players where their first and only experience is 8th edition. All they have to go by is the BRB and this community article.

They would have never seen or heard a single statement on WYSIWYG. They would have no concept or expectation of it. They would not read that question with WYSIWYG in mind. They would be correctly following the rules.

Mr New Player likely won't have those "old miniatures", though, either. People who have been proxying their models instead of kit-bashing since 6th Edition won't have to worry about Index-only builds, and would have been using their codified model builds.

Now their friend who has been with the game since 4th Edition shows up with a "Rifleman" Dreadnought that starts shooting its modeled Autocannons at him. He explains it to him and shows the build from the Index because the Codex does not provide those options.

Simply put, the only people who will be concerned about this statement that DoctorTom has been presenting are those who have been around the game long enough to be thinking in terms of WYSIWYG, have been kit-bashing for years, AND still want to use those old models of theirs.


Index Datasheets vs Codex Datasheets  @ 2017/10/20 20:10:12


Post by: vipoid


 AndrewC wrote:
I'm curious about something, how far back do we go? There are guidelines outlining a framework for the consistant use legacy models.

We talked about the old metal termies? Would they be allowed in 8th? And if not why not?


Speaking as a non-Marine player, could you maybe give a bit more detail?

As in, why would these old metal terminators not be legal in the first place?


Index Datasheets vs Codex Datasheets  @ 2017/10/21 20:14:13


Post by: Charistoph


 vipoid wrote:
 AndrewC wrote:
I'm curious about something, how far back do we go? There are guidelines outlining a framework for the consistant use legacy models.

We talked about the old metal termies? Would they be allowed in 8th? And if not why not?

Speaking as a non-Marine player, could you maybe give a bit more detail?

As in, why would these old metal terminators not be legal in the first place?

Terminators used to be based on 25mm bases. Then they started putting them on 40mm bases when they went plastic. The old metal Terminator Captain model actually came with both a 25mm and 40mm base in the blister as well. GW's position has always been of the position that you use the base the model comes with.

And interactions with Terminators take on whole new dimensions when you change their base size that much.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 20:30:31


Post by: Lance845


 Charistoph wrote:
Lance845 wrote:
 Charistoph wrote:

WYSIWYG used to be a factor. GW knows this, as they wrote the rules stating such and tournament enforced it after GW left it out of the rulebook. Some of the old kits did not carry any of the options, but they were still available options which people modeled by kit-bashing, Forgeworld, green-stuffing, or even 3rd party builds. Why would you NOT think that DoctorTom was talking WYSIWYG, as this can only pertain to WYSIWYG situations? A Dreadnought with Power Fist and Multimelta has no problem being modeled with the current options and provides no confusion or lack of clarity. A "Rifleman" Dreadnought would provide confusion and lack of clarity because those options are not currently available.

If it has no bearing on you if someone uses the index or not, because they want to be WYSIWYG, then why are you pursuing this? Why you started this thread has no bearing on why you are still contributing to it.

I would not expect this thread to be about WYSIWYG because, as explained in my post you quoted, it's not a rule, and this forum is about rules. I have explained why I started this thread twice. Go back and read those posts. I continue to contribute to it because 1) I enjoy it and 2) As stated, this is going to continue to get worse and worse as each codex drops.

I didn't say it IS a rule, that it WAS a rule. Because it WAS a rule, people built their models along those lines, and they want to be able to continue to use them as such. Many tournaments still have it as a rule as well. GW recognizes this as a fact, why do you not consider it in your assessment as well?


Because it's NOT a rule. And what people want is very different from the rules we have. I want better terrain rules. I want Necron reanimation protocols to scale with the size of game instead of getting worse and worse the more points the game is. I want alternating activation's instead of IGOUGO. But I don't get to argue based on things I like or preference I have in a rules discussion about the actual game. Why would I consider personal preferences here?

Regarding point 2, not necessarily. Most options that are currently in the Indecies and not now codified trend to follow what is in the box. Mostly it was the Characters and some specific Vehicles (aka the Dreadnought) which were the problem children as for several editions they were allowed options which did not come in their boxes. And many of those currently non-codified options weren't even really used (Hyperphase Swords for Necron Lords, for example).


What does the popularity of the options have to do with anything?

Lance845 wrote:
Conscripts still carries the options for numbers, AND you can always field the other Conscripts in another unit (there is no limit on detachments in the base rules, after all). The codex does not provide for Dreadnoughts carrying Autocannons. It is talking about miniatures, which are models not units. Wargear is altered on the datasheet under "Wargear Options", so they are options. Therefore, different concept entirely.

Dreads still carry options for weapons. Just not those weapons. Same way conscripts carry options for numbers but not THOSE numbers. You can assume they are talking about miniatures all you want. You can read it as [wargear] options if you feel like. But it's just adding words to that don't exist to the question.

But those are not options on the miniatures themselves. Having 20 more models does nothing to change Conscript miniature #19. You are focusing too much on applying this to a UNIT, not the model. Changing an Assault Cannon to a Twin-linked Lascannon changes the model. Do you recognize the difference?


Again, it doesn't matter about the models. The question doesn't ask about them. You are inferring things that it does not explicitly say. You are applying things that are not rules into a rule discussion. It invalidates your entire argument.

Lance845 wrote:
Oddly enough, I don't think anyone but you has called this an errata, much less is treating it as one. At best, it would be an FAQ, which provides direction without actually changing the wording of the rules (and have stated such previously).

Autocannons were never available in a Citadel Dreadnought box, but they were part of, "a long history of {the} miniature". So, they are in the index, but not the codex. If you have a Dreadnought with Autocannons (because it was a thing a few years back) that you want to use the Autocannons with (because you want to be clear with your opponent), you would need to use the Index. I honestly do not see how one could see it in any other light.

I NEVER called this an errata. Any time in this thread that I have written the word errata it was in mentioning that this is NOT an errata.

Actually you were implying the rest of us were calling it an errata. By doing so, you were the one bringing it up.


Don't tell me I was implying something. I was not. You might have read it that way. But thats not what I was saying. When I say it's not an Errata it's because what I mean is it's not an Errata. My first post says, its a community artical and not a faq or an errata... so great start. You seem to take a lot of unsaid things for granted as explicitly stated. Please stop.

Lance845 wrote:So the older kit doesn't even exist? lol.

Not from Citadel, but the older model options DID and were modeled for. These are the "older miniatures" the line is talking about. Something that you are choosing to deliberately ignore at this point.

Lance845 wrote:It's pretty easy to see it in another light. Try to imagine.... WYSIWYG isn't a hold over from edition lag. Imagine if you will. a new player with his friends who are all new players where their first and only experience is 8th edition. All they have to go by is the BRB and this community article.

They would have never seen or heard a single statement on WYSIWYG. They would have no concept or expectation of it. They would not read that question with WYSIWYG in mind. They would be correctly following the rules.

Mr New Player likely won't have those "old miniatures", though, either. People who have been proxying their models instead of kit-bashing since 6th Edition won't have to worry about Index-only builds, and would have been using their codified model builds.

Now their friend who has been with the game since 4th Edition shows up with a "Rifleman" Dreadnought that starts shooting its modeled Autocannons at him. He explains it to him and shows the build from the Index because the Codex does not provide those options.

Simply put, the only people who will be concerned about this statement that DoctorTom has been presenting are those who have been around the game long enough to be thinking in terms of WYSIWYG, have been kit-bashing for years, AND still want to use those old models of theirs.


So great. In summary, your entire argument hinges on the idea that WYSIWYG is something GW is writing rules allowances for in a not rules document in a edition that doesn't acknowledge WYSIWYG. So you have no argument then.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 21:06:42


Post by: Happyjew


 AndrewC wrote:
I'm curious about something, how far back do we go? There are guidelines outlining a framework for the consistant use legacy models.

We talked about the old metal termies? Would they be allowed in 8th? And if not why not?

Cheers

Andrew


Better question. What about legacy units that had options but do not have those options in the index or codex? For example, Shining Spear Exarchs used to be able to upgrade their Jetbike to have a Shuriken Cannon. Does this mean in order to use my model as WYSIWYG I'd have to use the 4th edition codex unit entry, with 8th edition points?


Index Datasheets vs Codex Datasheets  @ 2017/10/21 22:26:47


Post by: AndrewC


 Happyjew wrote:
 AndrewC wrote:
I'm curious about something, how far back do we go? There are guidelines outlining a framework for the consistant use legacy models.

We talked about the old metal termies? Would they be allowed in 8th? And if not why not?

Cheers

Andrew


Better question. What about legacy units that had options but do not have those options in the index or codex? For example, Shining Spear Exarchs used to be able to upgrade their Jetbike to have a Shuriken Cannon. Does this mean in order to use my model as WYSIWYG I'd have to use the 4th edition codex unit entry, with 8th edition points?


I don't know.

You see I'm of the opinion that a player wanting to use a legacy model should advise his opponent beforehand in the knowledge that his figure should/can only be used with his opponents consent. (This is ignoring that the entire game only takes place with opponents consent) The guidelines are just that, not rules.

So I have permission to use older models. As Lance pointed out WYSIWYG is no longer a rule. Neither is base sizes. I looked, I cannot find any reference to 'use the base it came with'. If someone else can please let me know the page.

So following from that and the earlier post where I mentioned the old metal termies a thought occurred. Its a legacy model, I have a datasheet for it, and its codex even, what stops me from placing down a unit of 25mm based termies. They are lower, smaller and take up less table space. It's a valid unit.

Can I walk into a pickup game place them on the table, say that they are legacy models and expect to use them?

As Happy asked can you expect to use a legacy model that predates 8th which contains options that isn't covered in the index.

Cheers

Andrew


Index Datasheets vs Codex Datasheets  @ 2017/10/21 22:45:08


Post by: TheWaspinator


GW is actually really bad in that particular area for rules writing. Since they don't define base size anywhere in the rules, it's a massive grey area that makes those 25mm terminators probably legal by RAW. Most people would probably want you to put them on 40s, but that I will admit is in the real of house rule.


Index Datasheets vs Codex Datasheets  @ 2017/10/21 23:25:04


Post by: JohnnyHell


If you put GW Terminator models on the table you can use GW Terminator models.

Slightly facetious answer, but really, unless someone has written additional event-specific rules requiring specific base sizes or model variants a Terminator is a Terminator. I don't think you'd struggle with any but the weirdest of the Rogue Trader options for regular Termy squads either. Only things like the Captain's Grenade launcher/fist won't be covered in the Codex, but you could use the Index version.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 00:08:12


Post by: Lance845


 JohnnyHell wrote:
If you put GW Terminator models on the table you can use GW Terminator models.

Slightly facetious answer, but really, unless someone has written additional event-specific rules requiring specific base sizes or model variants a Terminator is a Terminator. I don't think you'd struggle with any but the weirdest of the Rogue Trader options for regular Termy squads either. Only things like the Captain's Grenade launcher/fist won't be covered in the Codex, but you could use the Index version.


With permission.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 00:17:12


Post by: TheWaspinator


Once again, only if you need permission to do something GW officially has said we can do. Like it or not, those index weapon options are officially still legal.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 00:22:30


Post by: Lance845


 TheWaspinator wrote:
Once again, only if you need permission to do something GW officially has said we can do. Like it or not, those index weapon options are officially still legal.


Once again, The codex replaces the index, in all cases. If the codex datasheet exists you are expected to be using the most up to date sheet. Otherwise, as pointed out, players could just use the unnerfed Conscripts with 50 models and no rule restricting their orders.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 05:29:05


Post by: Charistoph


 Lance845 wrote:
Because it's NOT a rule. And what people want is very different from the rules we have. I want better terrain rules. I want Necron reanimation protocols to scale with the size of game instead of getting worse and worse the more points the game is. I want alternating activation's instead of IGOUGO. But I don't get to argue based on things I like or preference I have in a rules discussion about the actual game. Why would I consider personal preferences here?

Because one of the main points is about this discussion is miniatures (aka models) that are old and used to be perfectly legal. And if it is in an FAQ atmosphere, it is allowable here.

 Lance845 wrote:
Regarding point 2, not necessarily. Most options that are currently in the Indecies and not now codified trend to follow what is in the box. Mostly it was the Characters and some specific Vehicles (aka the Dreadnought) which were the problem children as for several editions they were allowed options which did not come in their boxes. And many of those currently non-codified options weren't even really used (Hyperphase Swords for Necron Lords, for example).

What does the popularity of the options have to do with anything?

This issue coming up again. Seriously read what is quoted to understand the context.

 Lance845 wrote:
Again, it doesn't matter about the models. The question doesn't ask about them. You are inferring things that it does not explicitly say. You are applying things that are not rules into a rule discussion. It invalidates your entire argument.

What is a miniature? A model or a unit?

 Lance845 wrote:
Lance845 wrote:
Oddly enough, I don't think anyone but you has called this an errata, much less is treating it as one. At best, it would be an FAQ, which provides direction without actually changing the wording of the rules (and have stated such previously).

Autocannons were never available in a Citadel Dreadnought box, but they were part of, "a long history of {the} miniature". So, they are in the index, but not the codex. If you have a Dreadnought with Autocannons (because it was a thing a few years back) that you want to use the Autocannons with (because you want to be clear with your opponent), you would need to use the Index. I honestly do not see how one could see it in any other light.

I NEVER called this an errata. Any time in this thread that I have written the word errata it was in mentioning that this is NOT an errata.

Actually you were implying the rest of us were calling it an errata. By doing so, you were the one bringing it up.

Don't tell me I was implying something. I was not. You might have read it that way. But thats not what I was saying. When I say it's not an Errata it's because what I mean is it's not an Errata. My first post says, its a community artical and not a faq or an errata... so great start. You seem to take a lot of unsaid things for granted as explicitly stated. Please stop.

Then please stop insinuating anyone else was calling this an errata. By insisting someone not treat it as an errata, you are implying/insinuating that someone is treating it as one. Go look it up in the thread where I first mentioned it. You were basically accusing others of treating it like an errata.

 Lance845 wrote:
So great. In summary, your entire argument hinges on the idea that WYSIWYG is something GW is writing rules allowances for in a not rules document in a edition that doesn't acknowledge WYSIWYG. So you have no argument then.

There are many clarifications and directions made in "not rules documents". They are called FAQs. FAQs are perfectly allowable for consideration, even though they don't actually change the written rules.

The document specifically calls out miniatures (aka models) which have "a long history" of many different options which are not currently in the kits. That makes this direction specifically towards players who have been part of that long history, not the new player.

But I think this boils down to this, and you should just be honest about it: "You do not accept the document to be a clarification and direction from GW". Would it really be so hard to just state this?


Index Datasheets vs Codex Datasheets  @ 2017/10/22 05:40:31


Post by: Lance845


 Charistoph wrote:

But I think this boils down to this, and you should just be honest about it: "You do not accept the document to be a clarification and direction from GW". Would it really be so hard to just state this?


That statement is not how I feel. I accept the document as a whole. Not cherry picking out a single line, assigning value to it it doesn't have, and then extrapolating implications from the assumed value. You continue to have nothing that supports your stance. You just WISH GW would bring back some or any support for the idea of WYSIWYG. But they haven't. WYSIWYG died in the rules a few editions ago. It's dead, Jim. Let it go.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 07:59:06


Post by: TheWaspinator


You're the one doing cherry picking. The most most recent data sheet clearly doesn't always override or they wouldn't have an entire question giving the scenario in which it can, weapon options, which they give as examples. The conscript thing is a strawman argument, since they do not give squad size as an example of something that you can use the older version of nor is it in the options section of the datasheet.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 08:10:05


Post by: Lance845


 TheWaspinator wrote:
You're the one doing cherry picking. The most most recent data sheet clearly doesn't always override or they wouldn't have an entire question giving the scenario in which it can, weapon options, which they give as examples. The conscript thing is a strawman argument, since they do not give squad size as an example of something that you can use the older version of nor is it in the options section of the datasheet.




There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?

While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).
They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army.


Are the rules changing?

Yes, many units’ rules in their codexes will alter from those in the indexes. Sometimes this is to better represent the miniatures and the background, sometimes to balance the game, and sometimes to better fit with the army’s new special rules in the codex itself. In all cases, these will then supersede the rules for that datasheet in the index book.


Can I combine units from the index and a codex into one army?

The datasheets in the new codexes overwrite the same datasheets in the index books. You can certainly use units with updated datasheets alongside units from the index that have yet to be updated. Once a unit has been covered in the codex though, we assume you’re using the latest version.


Can I choose to use the rules and/or points for units from my index instead of the new ones in the codex once released?

In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.

In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets. It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex.


Now. Some people believe that the first question and answer gives you a blanket justification to use any options that have been removed from a dataslate in any version of the game. I.E. A dread using gun options it doesn't have with the new stats/points costs/ etc etc...

But allow me to provide a counter argument.

In the first question "Don’t worry though, you can still use all of these in your games if you have these older models." requires that
1) you actually have the older model and
2) "In your games" can be read as the same as "In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like."

This is backed by 3 other questions in the same document saying

1) In all cases, these will then supersede the rules for that datasheet in the index book.
2) The datasheets in the new codexes overwrite the same datasheets in the index books.
3) In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets.

An option on a datasheet is not itself a datasheet. If the new Dread datasheet does not have the option then, using the most up to date datasheet, you do not have the option. Of course, with permission from your opponent your dread could cost 1ppm and use whatever options you feel like. And if there is no up to date datasheet you can use the ones from the index using the most up to date point values for any options. A Librarian on a Bike for an example, is a different datasheet from a Librarian. So you can still bring a Librarian on a Bike using the Index.


Oh My!

Do you see that? I used every question that is relevant in the article without picking and choosing which parts support my argument and which don't. I take the single quote you rely on while ignoring the other ones and, taking into account the rest of the article AND the rules of the game, including what is NOT a rule (WYSIWYG) I decipher that yes, you can use index datasheets instead of codex ones... with your opponents permission.

But hey, did you happen to see this line?

In all cases, these will then supersede the rules for that datasheet in the index book.


Cause it seems to contradict this statement by you

The most most recent data sheet clearly doesn't always override


in no uncertain terms.

Did you see the part about

The datasheets in the new codexes overwrite the same datasheets in the index books.


or

In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets.


because that seems to me that in the very same article where they grant you permission to use index over codex, in your own games, with your opponents permission, that they expect you to use the codex datasheets in all official events (i.e. the GT) and future publications, which would include events like the recent Konar Campaign. Wanna know what else supports that? The GT standards they posted. Did you need another quote of that as well? Il dig it out again if you need it.

What have I cherry picked?

As for conscripts being a strawman, go read the question to the quote you live and die by. It doesn't ask about wargear. It doesn't ask about weapons. It says options in the book. The whole book. Any option in the book. Examples being like samples, they are a portion representative of the whole. They are not the whole. You choosing to IGNORE the question to the quote you cannot stop referencing is just further cherry picking on your behalf. Not only do you ignore the 3 other relevant questions on the page, you ignore the very question they are answering to your own quote.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 08:42:17


Post by: TheWaspinator


You're cherry picking because you continue to ignore that they, in no uncertain terms, tell you to use the index version with those models. The general rule that you keep harping on clearly has exceptions.

And no, they don't say any option from the index. They say options "no longer represented in the Citadel range". Citadel means models. As in, model options. Unit size is not a model option.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 08:47:17


Post by: Lance845


 TheWaspinator wrote:
You're cherry picking because you continue to ignore that they, in no uncertain terms, tell you to use the index version with those models. The general rule has exceptions.


https://www.facebook.com/pg/Warhammer-40000-1575682476085719/about/?ref=page_internal

Thats a link to the GW facebook page. If you click "About" on the side bar you will see this block of text I quoted.


MORE INFO
About
You’ve found the official Warhammer 40,000 Facebook page: a community for fans of our miniatures hobby.
General Information
We want this to be a page that all Warhammer 40,000 fans can enjoy.
This is a Games Workshop community page and we have three simple rules that we need you to follow:

1. Be cool, be positive.
2. Please do not post links to websites of any sort other than games-workshop.com
3. Please use the wall for posting photos of Citadel Miniatures only.

And a quick note on rules questions - we can’t give you official answers. We’re not the Games Designers, they’re locked up in the studio. We might be able to give you some general advice or point you in the right direction but better to try and work it out with your gaming buddies.


To reiterate


And a quick note on rules questions - we can’t give you official answers. We’re not the Games Designers, they’re locked up in the studio. We might be able to give you some general advice or point you in the right direction but better to try and work it out with your gaming buddies.


Damn right I don't accept the facebook quote. Their facebook reps tell you not to accept them themselves.


There are exceptions, which I have stated over and over again. In your own games, with your opponents permission.

The baselines rules of the game expect the latest datasheets to be used. But, n your own games, with your opponents permission, there is an exception that you can use whatever rules you like.

Models don't have options that are relevant to the rules anymore and have not in years. WYSIWYG is not a rule. The arms it has on it is irrelevant to the rules of the game.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 08:54:39


Post by: TheWaspinator


The Facebook people are still way more official than your twisted reading and attempt to apply restrictions to a piece of text that are clearly not intended if the text is to exist at all.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 09:05:53


Post by: Lance845


 TheWaspinator wrote:
The Facebook people are still way more official than your twisted reading and attempt to apply restrictions to a piece of text that are clearly not intended if the text is to exist at all.


No, they aren't. The facebook people are equally official to any fether who decides to weigh in on the subject including you and me. They are no better or worse a source of information and are capable of misreading and/or having no evidence to support whatever they decide to post in the moment.

Please, if you think you are able to use index datasheets in official events or even standardized game play then explain how your quote functions along with the rest of the article and the GT permissions.

Again, I can see how your quote fits in with the rest of my interpretation. There is an exception made for your own personal matches where everyone agrees. I read it right there on the page. It clearly allows you to do that.

How do you justify the use of options no longer in the codex when you are told you are expected to be using the codex? When the GT standards say you have to use the codex. When "in all cases" and so on and so forth are stated repeatedly in multiple sources?

If our interpretations were jig saw puzzle pieces you would notice that your interpretation doesn't fit within the confines of any other statement i.e. the little nub on one side is fitting but none of the other edges are lining up. Mine fits all sides. You get to use your options within the stated exceptions (one side fits in place) but when playing based on the standardized rules (another side), official events (there goes the 3rd) or tournaments (hey look, that piece goes right there) you need to use the most recently published datasheet.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 09:10:24


Post by: TheWaspinator


You mean the GT standards that say you can still use the index for things not in the codex?

https://warhammerworld.games-workshop.com/warhammer-40000-grand-tournament/


Index Datasheets vs Codex Datasheets  @ 2017/10/22 09:15:30


Post by: Lance845


 TheWaspinator wrote:
You mean the GT standards that say you can still use the index for things not in the codex?

https://warhammerworld.games-workshop.com/warhammer-40000-grand-tournament/


Not for things. For Datasheets. Are you really trying to cherry pick AGAIN?

We expect you to use the most current datasheets for your models – e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike)


You didn't even cherry pick the quote correctly.

Let me try to cut you off before you get started on this again too.

Models are representations of datasheets, not options. WYSIWYG is not a rule. A Dread with twin autocannons modeled onto it or whatever is just a Dread datasheet as far as the rules are concerned. It's most current datasheet is in the codex, as they spell out for you in that quote you tried and failed to reference but did manage to link to.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 09:20:17


Post by: TheWaspinator


Seriously, you're nitpicking me using the word "things"?

What is your point? The GT rule is basically a shorter version of the community post. It tells you to use the most current datasheet for a model. For autocannon dreadnoughts, that would be the index because the codex is not the most current datasheet for that model. They tell us as much in the community post when they discuss options.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 09:24:52


Post by: Lance845


 TheWaspinator wrote:
Seriously, you're nitpicking me using the word "things"?

What is your point? The GT rule is basically a shorter version of the community post. It tells you to use the most current datasheet for a model. For autocannon dreadnoughts, that would be the index because the codex is not the most current datasheet for that model.


I wanted to make sure my answer was clear. I didn't want any confusion on your or anyone else part when I said there was an exception for "things" not in the codex. The "things" they make exceptiosn for are datasheets. Not wargear.

It's possible you posted while I was editing in the bit about the model being a representation of a datasheet and that it's weapons do not matter as a rules entity. I accept that I didn't put that in the post initially so you may have responded without seeing it. But to reiterate... your wrong. Autocannon dreadnought isn't a datasheet anywhere and there is no model for it. There are however models for Dreadnoughts and they do come with a bunch of bits so you can make them look all kinds of neat. The most current datasheet for Dreadnoughts is in the codex for Space Marines and Grey Knights. Spacewolves, Dark Angles, Blood Angles and the forgeworld chapters still rely on the index for their datasheets.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 09:28:18


Post by: TheWaspinator


I saw it before posting, actually. I just don't agree with you. The community post clearly emphasizes that those models are valid distinct options, no matter what you think.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 09:29:20


Post by: vipoid


 Lance845 wrote:
 JohnnyHell wrote:
If you put GW Terminator models on the table you can use GW Terminator models.

Slightly facetious answer, but really, unless someone has written additional event-specific rules requiring specific base sizes or model variants a Terminator is a Terminator. I don't think you'd struggle with any but the weirdest of the Rogue Trader options for regular Termy squads either. Only things like the Captain's Grenade launcher/fist won't be covered in the Codex, but you could use the Index version.


With permission.


I am so glad I don't have to play you in real life.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 09:31:26


Post by: Lance845


 TheWaspinator wrote:
I saw it before posting, actually. I just don't agree with you. The community post clearly emphasizes that those models are valid distinct options, no matter what you think.


And all the rules of the game disagree with your interpretation. If you can find me any explicit statement in 8th edition that requires WYSIWYG as a rule for playing warhammer 40k I will concede to you. You only have 8 pages to look through. Good luck with that.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 09:33:15


Post by: TheWaspinator


Oh, that's easy. We're even given explicit instructions.

Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).


Index Datasheets vs Codex Datasheets  @ 2017/10/22 09:35:44


Post by: Lance845


 vipoid wrote:
 Lance845 wrote:
 JohnnyHell wrote:
If you put GW Terminator models on the table you can use GW Terminator models.

Slightly facetious answer, but really, unless someone has written additional event-specific rules requiring specific base sizes or model variants a Terminator is a Terminator. I don't think you'd struggle with any but the weirdest of the Rogue Trader options for regular Termy squads either. Only things like the Captain's Grenade launcher/fist won't be covered in the Codex, but you could use the Index version.


With permission.


I am so glad I don't have to play you in real life.


K. I mean, I play mostly with all kinds of house rules. In fact most of my games at this point arn't even really 8th anymore it's Beyond the Gates of 40k. A much more enjoyable experience with better game play and better terrain rules.

But YMDC isn't for my preferences or the allowances I make with my opponents. This is where we talk about the actual rules.


Automatically Appended Next Post:
 TheWaspinator wrote:
Oh, that's easy. We're even given explicit instructions.

Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).


Did you miss the part where a FAQ on the community site is not a rules document? Do you see any statement in there that says my hive tyrant has to have devourers equipped to use devourers in the game? How did you score in reading comprehension on the SATs? Just curious.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 09:44:49


Post by: TheWaspinator


It's more of a rules document than your ramblings and assumptions are.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 09:51:06


Post by: Lance845


 TheWaspinator wrote:
It's more of a rules document than your ramblings and assumptions are.


Just like facebook... no it's not. There is a place on the GW website for official FAQs and rules Errata. That community announcement post isn't there and none of the questions in it are in any of the documents on that page. (I did mention this as being a very sarcastic "Great start" in my first post). While we can use it as a general guideline it needs to be backed by other sources to carry any kind of weight. Sources like the GT permissions which mirror the rest of the document you ignore and the rule book which doesn't support WYSIWYG.

Got anything else to try to support the idea that WYSIWYG has any bearing on the rules?


Index Datasheets vs Codex Datasheets  @ 2017/10/22 10:00:21


Post by: TheWaspinator


While it not being written by the primary designers at GW might give it less weight than things written by them and they acknowledge as much, it still has more weight as to the official state of the rules than anything you write. Their statement that index dreadnought options are still valid is as official an answer as exists, whether you like it or not.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 10:10:40


Post by: Lance845


 TheWaspinator wrote:
Their statement that index dreadnought options are still valid is as official an answer as exists, whether you like it or not.


Correct, in your own games, with agreement from your opponent. All of that together is in the community document. But at no point in that document does it state that the way a model is modeled effects the rules it has in the game. I can understand how you are inferring that from the single sentence taken out of context with the rest of the document. But taken all together, it's simply not even possible.

This is especially true when you take into account that what is a significantly more reliable source is the actual rule book. Like... it's not even comparable how much more weight the rule book carries. If the Community website FAQ told you that all space marines had to have their skin painted purple to be used in the games it would be laughable nonsense because the rule book requires no such thing and the community page is not a source for rules errata. Requiring WYSIWYG or even implying that WYSIWYG has any bearing on the rules a model has access to is equally unsubstantiated.

But you see... I am not taking the community document on it's own. Or even a single sentence in a single question in a community document on it's own. I take all 4 relevant questions and compare them and back them with the rule book and the GT permissions.

I'm going to ask you again, besides your one cherry picked quote, and your assumption that something that hasn't been a rule in like... 5+ years is now suddenly a rule again, do you have anything else to support your position?


Index Datasheets vs Codex Datasheets  @ 2017/10/22 10:12:23


Post by: TheWaspinator


By the way, they have called that post an official document.





And no, that stuff about needing opponent consent is from a different question and is not part of the specific exception given to allow index datasheets in some circumstances, despite your insistence otherwise. The GT document also gives permission for those index datasheets.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 10:15:00


Post by: Lance845


 TheWaspinator wrote:
By the way, they have called that post an official document.




Hilarious reading comprehension at it's finest. I am going to go to sleep laughing my ass off about this post.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 10:16:15


Post by: Dionysodorus


This will become rather more urgent and confusing with the release of the Eldar codex.

Autarchs' wargear options have been drastically reduced. Regular Autarchs and Autarchs with wings have no options whatsoever, and biker Autarchs can only replace a power sword with one of two weapons. Most people's Autarchs are no longer codex-legal. Can these still be used? With new point values?

Meanwhile other parts of the datasheet have changed. Autarchs' Path of Command ability is different now. But also the new codex doesn't actually give the text of the ability on the datasheet itself; it defines the ability at the beginning of the army list (like ATSKNF or Voice of Command) instead. Do Autarchs using the old weapon options use the old datasheet ability?

This is going to come up a lot more than with anything we've seen before because old Autarch options are simply much better than new ones, especially given the warlord trait that lets your warlord shoot characters (new Autarchs are a lot less shooty).


Index Datasheets vs Codex Datasheets  @ 2017/10/22 10:16:46


Post by: TheWaspinator


Whatever helps you sleep at night. Good luck finding anyone at GW supporting your position.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 10:18:50


Post by: Lance845


Dionysodorus wrote:
This will become rather more urgent and confusing with the release of the Eldar codex.

Autarchs' wargear options have been drastically reduced. Regular Autarchs and Autarchs with wings have no options whatsoever, and biker Autarchs can only replace a power sword with one of two weapons. Most people's Autarchs are no longer codex-legal. Can these still be used? With new point values?

Meanwhile other parts of the datasheet have changed. Autarchs' Path of Command ability is different now. But also the new codex doesn't actually give the text of the ability on the datasheet itself; it defines the ability at the beginning of the army list (like ATSKNF or Voice of Command) instead. Do Autarchs using the old weapon options use the old datasheet ability?

This is going to come up a lot more than with anything we've seen before because old Autarch options are simply much better than new ones, especially given the warlord trait that lets your warlord shoot characters (new Autarchs are a lot less shooty).


If anyone cares to go back and check, I called this.

I said it wasn't about dreads. I said with each new codex it was going to get worse and worse. I said the nid dex would create problems if the Eldar one didn't create them first.


To answer your question you have 2 options.

1) in all and any offcial way your codex datasheet replaces your index one. Those are the options you get,

2) if your opponent agrees to let you you can use the index datasheet. It still has all the correct keywords so it can sill use strategems, take relics, and get craftworld specific bonuses and you pay codex prices where ever there is a codex price tag available. But you are using the index datasheet and that means any other abilities or rules that are on the codex datasheet are lost as you use the index datasheet. You cannot combine them and take the best of both worlds.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 10:32:09


Post by: JohnnyHell


 Lance845 wrote:
 TheWaspinator wrote:
By the way, they have called that post an official document.




Hilarious reading comprehension at it's finest. I am going to go to sleep laughing my ass off about this post.


I don't understand the source of mirth. Do please explain, as I'm just assuming you're ignoring Rule 1 now and mocking other posters.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 10:37:21


Post by: Lance845


 JohnnyHell wrote:


I don't understand the source of mirth. Do please explain, as I'm just assuming you're ignoring Rule 1 now and mocking other posters.


The source of mirth is that we (Me and Waspinator specifically) just had the discussion... within the last 30 minutes? about how invalid a source Facebook is including their admitting that you are better off talking to your play group then going to them for answers. Him not... remembering? Caring? Understanding? I don't know what.

It's hilarious.

The fact that he thinks he has an argument in a facebook post is hilarious. The whole bit is a pretty good joke.

It's alright, you don't have to get the humor. It's there though.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 10:51:33


Post by: JohnnyHell


 Lance845 wrote:
 JohnnyHell wrote:


I don't understand the source of mirth. Do please explain, as I'm just assuming you're ignoring Rule 1 now and mocking other posters.


The source of mirth is that we (Me and Waspinator specifically) just had the discussion... within the last 30 minutes? about how invalid a source Facebook is including their admitting that you are better off talking to your play group then going to them for answers. Him not... remembering? Caring? Understanding? I don't know what.

It's hilarious.

The fact that he thinks he has an argument in a facebook post is hilarious. The whole bit is a pretty good joke.

It's alright, you don't have to get the humor. It's there though.


So you are just mocking other posters? Should probably read the site rules as well as the 40K ones. It's Rule 1 you're looking for. Explain politely, don't just mock.

Anyway, what's wrong with what he posted? The WHC articles are an official publication that are taken as Rules, which you yourself are doing so don't disagree with. The FB post just reaffirms that, so regardless of 'validity as a rules source' it concurs with what we're all discussing... that the WHC article is part of the rules. So again: what's to laugh at?


Index Datasheets vs Codex Datasheets  @ 2017/10/22 10:58:16


Post by: Lance845


 JohnnyHell wrote:
 Lance845 wrote:
 JohnnyHell wrote:


I don't understand the source of mirth. Do please explain, as I'm just assuming you're ignoring Rule 1 now and mocking other posters.


The source of mirth is that we (Me and Waspinator specifically) just had the discussion... within the last 30 minutes? about how invalid a source Facebook is including their admitting that you are better off talking to your play group then going to them for answers. Him not... remembering? Caring? Understanding? I don't know what.

It's hilarious.

The fact that he thinks he has an argument in a facebook post is hilarious. The whole bit is a pretty good joke.

It's alright, you don't have to get the humor. It's there though.


So you are just mocking other posters? Should probably read the site rules as well as the 40K ones. It's Rule 1 you're looking for. Explain politely, don't just mock.

Anyway, what's wrong with what he posted? The WHC articles are an official publication that are taken as Rules, which you yourself are doing so don't disagree with. The FB post just reaffirms that, so regardless of 'validity as a rules source' it concurs with what we're all discussing... that the WHC article is part of the rules. So again: what's to laugh at?


I wasn't aware that finding humor in another persons words was the same as mocking them.

If I called him an idiot, moron, illiterate, dunce. Well, that would be mocking him. I called him no such things. I said the post was hilarious. I said I would go to sleep laughing. It is. I will.

Whats wrong with what he posted is in the rules of YMDC. Rule #2 is the one your looking for. Which btw is the one I have been using to support my interpretation of a community announcement article that is not an official FAQ and is not found in the Errata and FAQ section. A quick read of page 6 and 7 will catch you up. What confirms it is other valid sources. The rule book, the single most valid source, does not support WYSIWYG. The GT standards support the article requiring you to use the most current datasheet. Facebook.... is meaningless.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 11:03:52


Post by: JohnnyHell


You said:

"Hilarious reading comprehension at it's finest. I am going to go to sleep laughing my ass off about this post."

Good luck defending that as not mocking another site user's intelligence.

You are also claiming WHC is not a rules source because you think the main shop site's FAQ section is the only official one. That's patently untrue, as WHC is hosting the FAQ and Errata content now. So that argument doesn't hold water. Regardless of whether you ignore their FB posts or not. No-one is using that Facebook post as a rules source here, but their conversational post is reaffirming that WHC *can* and does provide Rules material.

Good luck arguing otherwise.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 11:09:46


Post by: Lance845


 JohnnyHell wrote:
You said:

"Hilarious reading comprehension at it's finest. I am going to go to sleep laughing my ass off about this post."

Good luck defending that as not mocking another site user's intelligence.

You are also claiming WHC is not a rules source because you think the main shop site's FAQ section is the only official one. That's patently untrue, as WHC is hosting the FAQ and Errata content now. So that argument doesn't hold water. Regardless of whether you ignore their FB posts or not. No-one is us No Facebook as a rules source here, but their conversational post is reaffirming that WHC *can* and does provide Rules material.

Good luck arguing otherwise.


Don't waste time sitting here talking about it. If you want to report the post then report it. If you don't then don't. The mods will edit and sort it out as they do. Do what your going to do and get back to the subject of the thread. I am not threatened and I don't feel bad. It will be what the mods decide it is. Move on.

WHC is not hosting the FAQs and Errata. WHC is announcing them. No player is expected to go back through daily updates on the WHC site to dig through more and more articles to MAYBE find an article that MIGHT have a FAQ in it that COULD provide answers to questions about their book. In 2 years time no player will be expected to find that article as a rules source. The only source that matters for FAQs is the FAQ/Errata section on the main GW page. The idea that you think all future players are expected to dig through dozens to hundreds of articles to find answers is absurd to the highest possible degree.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 11:18:37


Post by: reds8n


we're not going anywhere useful with this tangent, so we'll end it here & now.



Index Datasheets vs Codex Datasheets  @ 2017/10/22 12:03:47


Post by: Leo_the_Rat


The problem with the facebook page is that is now contradicting itself. In its own rules section it says it is not official. Now one poster posting on behalf of GW says it is official.
There's no way to tell if there has been a policy shift (unlikely or they would have just removed the rule) or a special exception has been made (again unlikely or they probably would have stated as much).
As it is now I can't put any more weight into it than anyone would have done in the 90's with "I talked to a guy on the 40K help line". As far as I'm concerned until the facebook page removes its opening guideline anything said on the page is unofficial.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 19:24:51


Post by: Lance845


Leo_the_Rat wrote:
The problem with the facebook page is that is now contradicting itself. In its own rules section it says it is not official. Now one poster posting on behalf of GW says it is official.
There's no way to tell if there has been a policy shift (unlikely or they would have just removed the rule) or a special exception has been made (again unlikely or they probably would have stated as much).
As it is now I can't put any more weight into it than anyone would have done in the 90's with "I talked to a guy on the 40K help line". As far as I'm concerned until the facebook page removes its opening guideline anything said on the page is unofficial.


To add to this with some new data.

When discussing the legality of using Codex Sub Faction specific benefits with Forgeworld armies someone posed the question to Facebook and got this response.

https://www.dakkadakka.com/dakkaforum/posts/list/120/740983.page



But here is the official FAQ (pg 4 right column)

https://whc-cdn.games-workshop.com/wp-content/uploads/2017/10/40K_8th_ed_Update_Imperial_Armour_Index_Forces_of_the_Astra_Militarum_ver_1.1.pdf

FAQs
Q: Can Death Korps of Krieg, Elysian Drop Troops or Renegades and Heretics Detachments use any of the Regiment-specific rules (Doctrines, Orders, Stratagems, Warlord Traits, etc.) in Codex: Astra Militarum?

A: No. Instead these units use the bespoke abilities and Orders that are described in Imperial Armour – Index: Forces of the Astra Militarum.


As you can see, Facebook doesn't know what the hell they are talking about. Anyone citing Facebook to support an argument is wasting their time.


Index Datasheets vs Codex Datasheets  @ 2017/10/22 23:05:10


Post by: JohnnyHell


That was already discussed - one of the Rules team chimed in later that day saying 'ah no' and the 40K page team deleted their post.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 00:28:25


Post by: Charistoph


Lance845 wrote:
 Charistoph wrote:

But I think this boils down to this, and you should just be honest about it: "You do not accept the document to be a clarification and direction from GW". Would it really be so hard to just state this?

That statement is not how I feel. I accept the document as a whole. Not cherry picking out a single line, assigning value to it it doesn't have, and then extrapolating implications from the assumed value. You continue to have nothing that supports your stance. You just WISH GW would bring back some or any support for the idea of WYSIWYG. But they haven't. WYSIWYG died in the rules a few editions ago. It's dead, Jim. Let it go.

WYSIWYG is not dead, though. It may be gone from the baseline rules, and no one here is arguing it isn't, but it is a historical factor, a current tournament factor, and a factor involved.

I have not stated any wishes along this route. I have read the statement, and it is talking about a long history of models having options in the Index that they do not have in the Codex. This does not imply anything to a new user, but is about old players with old models. There is literally nothing else it can be talking about, as it is specifically about using miniatures, which are models.

Lance845 wrote:Models are representations of datasheets, not options.

I am going to need a quote on that one.

First off, Datasheets provide information for units and is used as a reference. For clarity:
Battle Primer wrote:Each unit has a datasheet that lists the characteristics, wargear and abilities of the models in that unit

Second, I don't see any instructions about pushing datasheets around the table or datasheets shooting datasheets. You push models around the table and have models shoot units. Units are made up of models. Units have options to add models to the unit, and models have the options to swap out their wargear. This is usually represented on the model for clarity and many people prefer to have their models WYSIWYG for such a purpose (yourself included).

Lance845 wrote:I wanted to make sure my answer was clear. I didn't want any confusion on your or anyone else part when I said there was an exception for "things" not in the codex. The "things" they make exceptiosn for are datasheets. Not wargear.

Correction: They are for, "datasheets for your models". Don't just cut it off. That's cherry-picking, and you apparently hate cherry-picking.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 01:41:16


Post by: TheWaspinator


Actually, the Death Guard, Imperial Guard, Adeptus Mechanicus, and Imperial Guard FAQs are just on the community site, not the errata section of the main GW site. The community site is totally the current source of FAQs.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 02:12:15


Post by: Lance845


 Charistoph wrote:
Lance845 wrote:
 Charistoph wrote:

But I think this boils down to this, and you should just be honest about it: "You do not accept the document to be a clarification and direction from GW". Would it really be so hard to just state this?

That statement is not how I feel. I accept the document as a whole. Not cherry picking out a single line, assigning value to it it doesn't have, and then extrapolating implications from the assumed value. You continue to have nothing that supports your stance. You just WISH GW would bring back some or any support for the idea of WYSIWYG. But they haven't. WYSIWYG died in the rules a few editions ago. It's dead, Jim. Let it go.

WYSIWYG is not dead, though. It may be gone from the baseline rules, and no one here is arguing it isn't, but it is a historical factor, a current tournament factor, and a factor involved.

I have not stated any wishes along this route. I have read the statement, and it is talking about a long history of models having options in the Index that they do not have in the Codex. This does not imply anything to a new user, but is about old players with old models. There is literally nothing else it can be talking about, as it is specifically about using miniatures, which are models.


Maybe you are not understanding what this discussion is about? Maybe I didn't make it clear? I apologize. I don't care what exceptions each individual tournament makes for their rules. I am not interested in what exceptions each individual makes for their own personal games. Neither of those things are relevant in YMDC unless specifically the subject of the thread. This thread is talking about the baseline rules and allowances and expectations. I understand that you believe they wrote a special little question for special little people that have been around for a big long time. Something they have never done, and something that they have no reason to do. Your going to need to back up that assumption with some other data. Otherwise you taking that one sentence on it's own is not enough to be credible to your argument.

Lance845 wrote:Models are representations of datasheets, not options.

I am going to need a quote on that one.


Page 174 of the core rule book. DATASHEETS.

Page 176 of the core rule book. Models and Datasheets. The rules and characteristics for all models, and some terrain features are presented on datasheets.

Those are all the pages that list rules in relation to models. You will notice it never making any requirements for the options to actually be modeled. You will notice that the datasheet provides all the rules for the model. The whole datasheet provides all the rules for the model. Including the options.

First off, Datasheets provide information for units and is used as a reference. For clarity:
Battle Primer wrote:Each unit has a datasheet that lists the characteristics, wargear and abilities of the models in that unit

Second, I don't see any instructions about pushing datasheets around the table or datasheets shooting datasheets. You push models around the table and have models shoot units. Units are made up of models. Units have options to add models to the unit, and models have the options to swap out their wargear. This is usually represented on the model for clarity and many people prefer to have their models WYSIWYG for such a purpose (yourself included).


Did you just say units have options to add models to the unit?

Like... conscripts adding enough models to build a 50 model unit?

When you can show me a rule requiring the options to be on there for clarity or that what "many people prefer" has any bearing on the actual baseline rules of the game you might have a leg to stand on. But they seem to be absent from the rules.

Lance845 wrote:I wanted to make sure my answer was clear. I didn't want any confusion on your or anyone else part when I said there was an exception for "things" not in the codex. The "things" they make exceptiosn for are datasheets. Not wargear.

Correction: They are for, "datasheets for your models". Don't just cut it off. That's cherry-picking, and you apparently hate cherry-picking.


As you said, datasheets represent units. WHich are in turn composed of models. None of which require WYSIWYG.


Automatically Appended Next Post:
 TheWaspinator wrote:
Actually, the Death Guard, Imperial Guard, Adeptus Mechanicus, and Imperial Guard FAQs are just on the community site, not the errata section of the main GW site. The community site is totally the current source of FAQs.


And I am sure those FAQs will make their way to the FAQ section soon enough. Are you seriously arguing that a player is expected to wade through the community site to look for articles that link to FAQs to get the latest rules? Or that the article itself is a valid FAQ for rules debate on it's own? Or even if it IS that you can cherry pick the one sentence while ignoring the question and the rest of the article? You will also note that the FAQs for those books you mentioned are linked to PDF documents like all the other FAQs. Besides an attempt to be obstinate because all your other arguments have been shot down hard is there any reason you decided to chime in with this comment? Are you just throwing more darts and the dartboard and hoping any of them stick? What exactly is the argument your making here?


Index Datasheets vs Codex Datasheets  @ 2017/10/23 04:36:47


Post by: Charistoph


 Lance845 wrote:
Maybe you are not understanding what this discussion is about? Maybe I didn't make it clear? I apologize. I don't care what exceptions each individual tournament makes for their rules. I am not interested in what exceptions each individual makes for their own personal games. Neither of those things are relevant in YMDC unless specifically the subject of the thread. This thread is talking about the baseline rules and allowances and expectations. I understand that you believe they wrote a special little question for special little people that have been around for a big long time. Something they have never done, and something that they have no reason to do. Your going to need to back up that assumption with some other data. Otherwise you taking that one sentence on it's own is not enough to be credible to your argument.

You may not care, but that doesn't mean that GW doesn't care (oddly enough). Old players bring new players in to the game. Old players have old models that they want to use. This sentence can only be an allowance for that situation. It doesn't mention anything about units, just miniatures, so that cannot be it.

 Lance845 wrote:
Lance845 wrote:Models are representations of datasheets, not options.

I am going to need a quote on that one.


Page 174 of the core rule book. DATASHEETS.

Page 176 of the core rule book. Models and Datasheets. The rules and characteristics for all models, and some terrain features are presented on datasheets.

Those are all the pages that list rules in relation to models. You will notice it never making any requirements for the options to actually be modeled. You will notice that the datasheet provides all the rules for the model. The whole datasheet provides all the rules for the model. Including the options.

You have quoted nothing that indicates that models represent datasheets. Your quote simply states that it carries the rules and characteristics. That is nothing about the model being the datasheet on the table.

 Lance845 wrote:
First off, Datasheets provide information for units and is used as a reference. For clarity:
Battle Primer wrote:Each unit has a datasheet that lists the characteristics, wargear and abilities of the models in that unit

Second, I don't see any instructions about pushing datasheets around the table or datasheets shooting datasheets. You push models around the table and have models shoot units. Units are made up of models. Units have options to add models to the unit, and models have the options to swap out their wargear. This is usually represented on the model for clarity and many people prefer to have their models WYSIWYG for such a purpose (yourself included).

Did you just say units have options to add models to the unit?

Like... conscripts adding enough models to build a 50 model unit?

When you can show me a rule requiring the options to be on there for clarity or that what "many people prefer" has any bearing on the actual baseline rules of the game you might have a leg to stand on. But they seem to be absent from the rules.

Yes, options to the unit. The statement that DoctorTom presented was about options for the MODELS. Do you understand the difference between a model in the unit in game terms? So far, your statements have indicated that you do not, but that you consider them to be the same thing.

A unit can add more models to the unit. A model can exchange a Weapon for another Weapon, or it can add additional Wargear to itself.

Can you present any datasheet option which states the UNIT gains a Wargear without giving it to a model first?

 Lance845 wrote:
Lance845 wrote:I wanted to make sure my answer was clear. I didn't want any confusion on your or anyone else part when I said there was an exception for "things" not in the codex. The "things" they make exceptiosn for are datasheets. Not wargear.

Correction: They are for, "datasheets for your models". Don't just cut it off. That's cherry-picking, and you apparently hate cherry-picking.

As you said, datasheets represent units. WHich are in turn composed of models. None of which require WYSIWYG.

But it is allowable by the same statement DoctorTom has presented. Your choice to blind yourself to this concept because WYSIWYG is not in the baseline rules indicates that you are deliberately choosing to remain ignorant on this.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 05:21:55


Post by: Rolsheen


Here's a current example for you guys to ponder, the Eldar Autarch in the Codex is suppose to be missing access to wings yet GW have just put the winged model back up for sale. "Here you go guys a model you can't legally use anymore because you have to use the Codex"

Total Nonsense, feel free to use the indexes for models not in the Codex unless told by tournament organizers.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 05:43:33


Post by: Lance845


 Charistoph wrote:
The whole thing


This is going to be the last time I acknowledge any post in this thread that has anything to do with WYSIWYG as a rule without some rock solid evidence of it from GW to support the statements.

This thread is in YMDC presenting arguments about the expectations of the baseline rules. If HYWPI is to make use of WYSIWYG then thats just great. But this thread is not about what pleasantries you enjoy/expect/would like rules support for. And unless some rules show up requiring players to conform to WYSIWYG it will have no impact on any of the datasheets. I ignore WYSIWYG in this thread. It's not relevant. Unless you can support WYSIWYG with a explicit statement that comes from an official rules source (A rules Errata or a rule book) then it doesn't matter how you choose to read any given sentence in any given statement from any other source. Your single sentence has no value on it's own. It needs to be supported by other sources. None of you have any.

If you have an argument that is not based in WYSIWYG bring it forward. Would love to discuss it. But I won't waste any more time debating your edition lag.


Automatically Appended Next Post:
 Rolsheen wrote:
Here's a current example for you guys to ponder, the Eldar Autarch in the Codex is suppose to be missing access to wings yet GW have just put the winged model back up for sale. "Here you go guys a model you can't legally use anymore because you have to use the Codex"

Total Nonsense, feel free to use the indexes for models not in the Codex unless told by tournament organizers.


A Autarch with Swooping Hawk Wings is a different datasheet from a standard Autarch. You are allowed to go to the index for units that do not have datasheets in the codex. It's no different from a Librarian on a Bike being a different datasheet from a librarian. That wasn't something up for debate. The GT permissions allow you to use Index datasheets for units not in the codex as well. That is not what is being debated.

What is being debated is what datasheet you are expected to use when the codex DOES update your datasheet. I.E. the greyknight codex gives a new datasheet for the dreadnought. The SM codex gives a different new datasheet for the dreadnought. The Imperial Guard codex gives a new datasheet for conscripts.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 14:08:06


Post by: JohnnyHell


Pouring some fuel on this dumpster fire is this post in N&R:

Mandragola wrote:
In prep for the the UKGT heat last weekend a friend asked if he could still use his GK dreadnoughts with quad autocannons, using the options and points from the index (as twin autocannons don't have points in the codex).

He was told yes. That's about as "tournament official" as it gets.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 15:33:48


Post by: Niiru


 Lance845 wrote:


And I am sure those FAQs will make their way to the FAQ section soon enough. Are you seriously arguing that a player is expected to wade through the community site to look for articles that link to FAQs to get the latest rules? Or that the article itself is a valid FAQ for rules debate on it's own? Or even if it IS that you can cherry pick the one sentence while ignoring the question and the rest of the article? You will also note that the FAQs for those books you mentioned are linked to PDF documents like all the other FAQs. Besides an attempt to be obstinate because all your other arguments have been shot down hard is there any reason you decided to chime in with this comment? Are you just throwing more darts and the dartboard and hoping any of them stick? What exactly is the argument your making here?



"Soon enough" just isn't soon enough!

But seriously, it does seem like GW are purposely hosting the FAQ's on the warhammer community site now. Not long ago I was looking up a particular rule change that I knew had taken place weeks (if not months) before, but I couldn't find it anywhere. I was confused as hell, until I eventually found a forum poster saying that the updated rule was in FAQ 1.1... and the GW website version was still only 1.0. And this was many weeks after the FAQ had been updated.

This was when I learned to go to warhammer-community for FAQ's instead, as you can no longer trust that the GW website rules are even remotely up to date. I'd always assumed GW site would be the most up to date source for everything, up until that point.

So yeh, for FAQ's and Erratas, always use warhammer-community.

The only issue I have now, is that they don't actually have a shortcut to the rules on their site that I can find. You have to search for the right post. It's a pain. But it's still the only way to be sure you're getting the right rules.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 15:59:03


Post by: doctortom


 Lance845 wrote:

Automatically Appended Next Post:
 TheWaspinator wrote:
Actually, the Death Guard, Imperial Guard, Adeptus Mechanicus, and Imperial Guard FAQs are just on the community site, not the errata section of the main GW site. The community site is totally the current source of FAQs.


And I am sure those FAQs will make their way to the FAQ section soon enough. Are you seriously arguing that a player is expected to wade through the community site to look for articles that link to FAQs to get the latest rules?


Since that is the place where GW is posting them now, then yes, he's seriously arguing it. I know it must be arduous on you to type in FAQ in the "search" area in order for you to "wade through" the site.



 Lance845 wrote:
Or that the article itself is a valid FAQ for rules debate on it's own? Or even if it IS that you can cherry pick the one sentence while ignoring the question and the rest of the article?


If you don't like "cherry picking the one sentence", then stop doing it. You're the one cherry picking one sentence while ignoring the question (which started with being about using older models, and gives a long answer - NOT one sentence - about how to use the old models). You also are explicitly told to use the index rules and most recent point costs - that covers using codex point costs for the weapons.


To answer a comment you had a couple of pages back - no, I wasn't arguing WYSIWYG. I was arguing the procedure laid out by GW for using older models. This is the procedure you were originally arguing can not be used in any official games and can not be used in matched play (despite the document telling you specifically how to calculate points for matched play). You still insist that the codex must be used in all cases, which is patently false given that they just gave a procedure for you to use index when a more recent codex does not have the options on your older model.


"Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index)."

This is referring to the older models. The reference to a datasheet here is using the datasheet from the index that has the older options on it. They go into this futher. Nobody is taking anything out of context referring to this. If anything you are the one taking things out of context with your "in all cases" talk . The document does not say "in all cases", and that statement is patently false given that they have lain out a procedure in the first place for using the index entry for options on older models that are covered by the index but not by the codex. That is one of my problems with your argument - the blatant distortion in your extrapolation of what they say so that it no longer allows you to do what they just took time out to explain how you can do it.




Automatically Appended Next Post:
Niiru wrote:

The only issue I have now, is that they don't actually have a shortcut to the rules on their site that I can find. You have to search for the right post. It's a pain. But it's still the only way to be sure you're getting the right rules.


They have "search" at the opper right of the page - typing in FAQ will show the posts with FAQs attched. You'll still have to go through those for the most recent updates (though it looks like they display the articles by most recent first).


Index Datasheets vs Codex Datasheets  @ 2017/10/23 16:07:05


Post by: BaconCatBug


 doctortom wrote:
They have "search" at the opper right of the page - typing in FAQ will show the posts with FAQs attched. You'll still have to go through those for the most recent updates (though it looks like they display the articles by most recent first).
Except the community page is not a rules resource. By that logic I could make up my own PDFs and claim they are just as valid.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 16:22:15


Post by: doctortom


 BaconCatBug wrote:
 doctortom wrote:
They have "search" at the opper right of the page - typing in FAQ will show the posts with FAQs attched. You'll still have to go through those for the most recent updates (though it looks like they display the articles by most recent first).
Except the community page is not a rules resource. By that logic I could make up my own PDFs and claim they are just as valid.


Are you playing using the FAQs provided by the community page?


Index Datasheets vs Codex Datasheets  @ 2017/10/23 17:21:07


Post by: Lance845


JohnnyHell wrote:Pouring some fuel on this dumpster fire is this post in N&R:

Mandragola wrote:
In prep for the the UKGT heat last weekend a friend asked if he could still use his GK dreadnoughts with quad autocannons, using the options and points from the index (as twin autocannons don't have points in the codex).

He was told yes. That's about as "tournament official" as it gets.


Interesting if true. But what some guy says his friend was told by... I don't even know who he asked from that quote, is not a great or reliable resource. For all we know he asked his question on facebook.

Niiru wrote:
 Lance845 wrote:


And I am sure those FAQs will make their way to the FAQ section soon enough. Are you seriously arguing that a player is expected to wade through the community site to look for articles that link to FAQs to get the latest rules? Or that the article itself is a valid FAQ for rules debate on it's own? Or even if it IS that you can cherry pick the one sentence while ignoring the question and the rest of the article? You will also note that the FAQs for those books you mentioned are linked to PDF documents like all the other FAQs. Besides an attempt to be obstinate because all your other arguments have been shot down hard is there any reason you decided to chime in with this comment? Are you just throwing more darts and the dartboard and hoping any of them stick? What exactly is the argument your making here?



"Soon enough" just isn't soon enough!

But seriously, it does seem like GW are purposely hosting the FAQ's on the warhammer community site now. Not long ago I was looking up a particular rule change that I knew had taken place weeks (if not months) before, but I couldn't find it anywhere. I was confused as hell, until I eventually found a forum poster saying that the updated rule was in FAQ 1.1... and the GW website version was still only 1.0. And this was many weeks after the FAQ had been updated.

This was when I learned to go to warhammer-community for FAQ's instead, as you can no longer trust that the GW website rules are even remotely up to date. I'd always assumed GW site would be the most up to date source for everything, up until that point.

So yeh, for FAQ's and Erratas, always use warhammer-community.

The only issue I have now, is that they don't actually have a shortcut to the rules on their site that I can find. You have to search for the right post. It's a pain. But it's still the only way to be sure you're getting the right rules.


GW is crap at updating FAQs. Has been happening for years. But since there is a a easily accessible section for rules errata I cannot expect any person I am playing with to know to search a separate web site for news articles to get their FAQs and errata. That's just unreasonable. We here on Dakka pool our collected knowledge and that way know more about where things are located then otherwise but this community is a very VERY small % of the people playing the game and it's fair to assume that not everyone checks the community site on any kind of regular basis. I am not saying the FAQs linked to in the community articles are not official FAQs (Note I said the the PDF documents they link to not the blurbs they write in their blog) but I just cannot expect my opponent would have any knowledge of them.

doctortom wrote:
 Lance845 wrote:

Automatically Appended Next Post:
 TheWaspinator wrote:
Actually, the Death Guard, Imperial Guard, Adeptus Mechanicus, and Imperial Guard FAQs are just on the community site, not the errata section of the main GW site. The community site is totally the current source of FAQs.


And I am sure those FAQs will make their way to the FAQ section soon enough. Are you seriously arguing that a player is expected to wade through the community site to look for articles that link to FAQs to get the latest rules?


Since that is the place where GW is posting them now, then yes, he's seriously arguing it. I know it must be arduous on you to type in FAQ in the "search" area in order for you to "wade through" the site.


See above. GW has a place for them to go. GWs being a feth up about it. The docs are real. The expectation is unreasonable.

 Lance845 wrote:
Or that the article itself is a valid FAQ for rules debate on it's own? Or even if it IS that you can cherry pick the one sentence while ignoring the question and the rest of the article?


If you don't like "cherry picking the one sentence", then stop doing it. You're the one cherry picking one sentence while ignoring the question (which started with being about using older models, and gives a long answer - NOT one sentence - about how to use the old models). You also are explicitly told to use the index rules and most recent point costs - that covers using codex point costs for the weapons.


the wargear options do not make one dreadnought different from another dreadnought in terms of which datasheet it has access to. The unit is "Dreadnought". This is not like a Librarian on a Bike vs a Librarian where his datasheet has not been updated.

To answer a comment you had a couple of pages back - no, I wasn't arguing WYSIWYG. I was arguing the procedure laid out by GW for using older models. This is the procedure you were originally arguing can not be used in any official games and can not be used in matched play (despite the document telling you specifically how to calculate points for matched play). You still insist that the codex must be used in all cases, which is patently false given that they just gave a procedure for you to use index when a more recent codex does not have the options on your older model.



I am really glad you decided to chime in on the WYSIWYG. Christoph has been claiming for a few pages now that your entire argument was based on WYSIWYG. I did say I didn't read it that way at one point but he has been persistent. Good to know.

So are you choosing to ignore the other questions where they say specifically that the codex supercedes the index datasheet? Or that you are expected to use the most up to date rules?


"Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index)."

This is referring to the older models. The reference to a datasheet here is using the datasheet from the index that has the older options on it. They go into this futher. Nobody is taking anything out of context referring to this. If anything you are the one taking things out of context with your "in all cases" talk . The document does not say "in all cases", and that statement is patently false given that they have lain out a procedure in the first place for using the index entry for options on older models that are covered by the index but not by the codex. That is one of my problems with your argument - the blatant distortion in your extrapolation of what they say so that it no longer allows you to do what they just took time out to explain how you can do it.


That would be the thing you guys cherry pick out of there while ignoring the rest of the document.

https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/

Are the rules changing?
Yes, many units’ rules in their codexes will alter from those in the indexes. Sometimes this is to better represent the miniatures and the background, sometimes to balance the game, and sometimes to better fit with the army’s new special rules in the codex itself. In all cases, these will then supersede the rules for that datasheet in the index book.


Emphasis added by me. The document does in fact say "in all cases".

doctortom wrote:
 BaconCatBug wrote:
 doctortom wrote:
They have "search" at the opper right of the page - typing in FAQ will show the posts with FAQs attched. You'll still have to go through those for the most recent updates (though it looks like they display the articles by most recent first).
Except the community page is not a rules resource. By that logic I could make up my own PDFs and claim they are just as valid.


Are you playing using the FAQs provided by the community page?


It would be perfectly reasonable if he wasn't.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 17:38:27


Post by: doctortom


 Lance845 wrote:

the wargear options do not make one dreadnought different from another dreadnought in terms of which datasheet it has access to. The unit is "Dreadnought". This is not like a Librarian on a Bike vs a Librarian where his datasheet has not been updated. .



Okay, let's give you the entire answer to the first question. I wouldn't want you to think I was taking it out of context.

"There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?

While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models[/u]. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).
They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army."

They are giving us rules for being able to play models with older options by using the index for those with older options. Your argument here is worthless as it does not address the fundamental issue that they are letting you play models with older options that you can't get in the current codex. You don't just say "use the codex, you can't play the older model" - that's not what they are telling us. Saying you can't use the index Dread sheet to make a dread with older options is pure malarkey.


 Lance845 wrote:
I am really glad you decided to chime in on the WYSIWYG. Christoph has been claiming for a few pages now that your entire argument was based on WYSIWYG. I did say I didn't read it that way at one point but he has been persistent. Good to know.

So are you choosing to ignore the other questions where they say specifically that the codex supercedes the index datasheet? Or that you are expected to use the most up to date rules?


I am choosing to take them at their word when they say I can play my older models. That means the process they have given - using the index datasheet with current prices for options - is valid for older models with options no longer available. The codex does not specifically superced the index datasheet in these circumstances, since they have told us to use the older datasheets for those situations. When they cite a dread with weapon options no longer in the box as one of the older models then give you rules to be able to use it, that means you can use it. The rest of your argument is pure sophistry trying to claim that somebody can't play an older model despite there having been established a method for doing exactly that.





Automatically Appended Next Post:
 Lance845 wrote:
[
doctortom wrote:
 BaconCatBug wrote:
 doctortom wrote:
They have "search" at the opper right of the page - typing in FAQ will show the posts with FAQs attched. You'll still have to go through those for the most recent updates (though it looks like they display the articles by most recent first).
Except the community page is not a rules resource. By that logic I could make up my own PDFs and claim they are just as valid.


Are you playing using the FAQs provided by the community page?


It would be perfectly reasonable if he wasn't.


Please explain. If you know there are FAQs available and you know where the FAQs are, how is is "perfectly reasonable" to not use them? For somebody insisting on RAW, that seems quite a reversal for you.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 17:52:50


Post by: BaconCatBug


I see you're cherry picking again, and ignoring the line about using the most up to date datasheets. At this point it's fair to say you're arguing for the sake of arguing.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 17:59:13


Post by: Lance845


 doctortom wrote:
 Lance845 wrote:

the wargear options do not make one dreadnought different from another dreadnought in terms of which datasheet it has access to. The unit is "Dreadnought". This is not like a Librarian on a Bike vs a Librarian where his datasheet has not been updated. .



Okay, let's give you the entire answer to the first question. I wouldn't want you to think I was taking it out of context.

"There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?

While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models[/u]. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).
They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army."

They are giving us rules for being able to play models with older options by using the index for those with older options. Your argument here is worthless as it does not address the fundamental issue that they are letting you play models with older options that you can't get in the current codex. You don't just say "use the codex, you can't play the older model" - that's not what they are telling us. Saying you can't use the index Dread sheet to make a dread with older options is pure malarkey.


 Lance845 wrote:
I am really glad you decided to chime in on the WYSIWYG. Christoph has been claiming for a few pages now that your entire argument was based on WYSIWYG. I did say I didn't read it that way at one point but he has been persistent. Good to know.

So are you choosing to ignore the other questions where they say specifically that the codex supercedes the index datasheet? Or that you are expected to use the most up to date rules?


I am choosing to take them at their word when they say I can play my older models. That means the process they have given - using the index datasheet with current prices for options - is valid for older models with options no longer available. The codex does not specifically superced the index datasheet in these circumstances, since they have told us to use the older datasheets for those situations. When they cite a dread with weapon options no longer in the box as one of the older models then give you rules to be able to use it, that means you can use it. The rest of your argument is pure sophistry trying to claim that somebody can't play an older model despite there having been established a method for doing exactly that.


I would be interested to hear your take on a question I posed to Waspinator that he never answered.

Please, if you think you are able to use index datasheets in official events or even standardized game play then explain how your quote functions along with the rest of the article and the GT permissions.

Again, I can see how your quote fits in with the rest of my interpretation. There is an exception made for your own personal matches where everyone agrees. I read it right there on the page. It clearly allows you to do that.

How do you justify the use of options no longer in the codex when you are told you are expected to be using the codex? When the GT standards say you have to use the codex. When "in all cases" and so on and so forth are stated repeatedly in multiple sources?

If our interpretations were jig saw puzzle pieces you would notice that your interpretation doesn't fit within the confines of any other statement i.e. the little nub on one side is fitting but none of the other edges are lining up. Mine fits all sides. You get to use your options within the stated exceptions (one side fits in place) but when playing based on the standardized rules (another side), official events (there goes the 3rd) or tournaments (hey look, that piece goes right there) you need to use the most recently published datasheet.


To reiterate, I believe you are allowed to use the index options, with the codex prices, in your own games, with your opponents permission. But that the baseline rules of the game require you to be using the most up to date datasheets. This is backed by these quotes.


There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?

While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).
They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army.


Are the rules changing?

Yes, many units’ rules in their codexes will alter from those in the indexes. Sometimes this is to better represent the miniatures and the background, sometimes to balance the game, and sometimes to better fit with the army’s new special rules in the codex itself. In all cases, these will then supersede the rules for that datasheet in the index book.


Can I combine units from the index and a codex into one army?

The datasheets in the new codexes overwrite the same datasheets in the index books. You can certainly use units with updated datasheets alongside units from the index that have yet to be updated. Once a unit has been covered in the codex though, we assume you’re using the latest version.


Can I choose to use the rules and/or points for units from my index instead of the new ones in the codex once released?

In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.

In all future publications and official events though, it will be assumed that you’re using the most recent rules and Datasheets.
It will also be assumed that you’re using the most up to date points for matched play, in this case, those included in the codex.


https://warhammerworld.games-workshop.com/warhammer-40000-grand-tournament/
Publications in use: All current and in-print Warhammer 40,000 Index books and Codexes from Games Workshop and Forge World, unless their release falls on the weekend of the event. We expect you to use the most current datasheets for your models – e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike)


Can you explain how your interpretation fits within the confines of the entire document? Or does it only work if you take the one question entirely on it's own?


Automatically Appended Next Post:
 Lance845 wrote:
[
doctortom wrote:
 BaconCatBug wrote:
 doctortom wrote:
They have "search" at the opper right of the page - typing in FAQ will show the posts with FAQs attched. You'll still have to go through those for the most recent updates (though it looks like they display the articles by most recent first).
Except the community page is not a rules resource. By that logic I could make up my own PDFs and claim they are just as valid.


Are you playing using the FAQs provided by the community page?


It would be perfectly reasonable if he wasn't.


Please explain. If you know there are FAQs available and you know where the FAQs are, how is is "perfectly reasonable" to not use them? For somebody insisting on RAW, that seems quite a reversal for you.


Because it's not just about what he knows. If he shows up at a store for a warhammer night where everyone is supposed to show up with a 2k list I would expect that he showed up with a list that meets all criteria he is aware of. But it would be super unreasonable to expect anyone else in his FLGS to have been keeping up to date with a daily news blog. His opponents could very reasonably not have the most current FAQs and his games could very reasonably not factor them in.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 18:44:35


Post by: doctortom


 BaconCatBug wrote:
I see you're cherry picking again, and ignoring the line about using the most up to date datasheets. At this point it's fair to say you're arguing for the sake of arguing.


So, a spurious swipe instead of answering the question I asked you? Classy.


Automatically Appended Next Post:
 Lance845 wrote:
I would be interested to hear your take on a question I posed to Waspinator that he never answered.

Please, if you think you are able to use index datasheets in official events or even standardized game play then explain how your quote functions along with the rest of the article and the GT permissions.

Again, I can see how your quote fits in with the rest of my interpretation. There is an exception made for your own personal matches where everyone agrees. I read it right there on the page. It clearly allows you to do that.

How do you justify the use of options no longer in the codex when you are told you are expected to be using the codex? When the GT standards say you have to use the codex. When "in all cases" and so on and so forth are stated repeatedly in multiple sources?

If our interpretations were jig saw puzzle pieces you would notice that your interpretation doesn't fit within the confines of any other statement i.e. the little nub on one side is fitting but none of the other edges are lining up. Mine fits all sides. You get to use your options within the stated exceptions (one side fits in place) but when playing based on the standardized rules (another side), official events (there goes the 3rd) or tournaments (hey look, that piece goes right there) you need to use the most recently published datasheet.




To reiterate, I believe you are allowed to use the index options, with the codex prices, in your own games, with your opponents permission. But that the baseline rules of the game require you to be using the most up to date datasheets. This is backed by these quotes.


I've actually given answers that apply to your question. I justify the use of options no longer in the codex by the fact that GW has provided a method for using older models with options not covered by the current codex. If you're not using older models, then certainly you chould be using the current codex. As they have provided a method for using older models, and the method involves using the index datasheet with the options, then I am fully justified in using the index datasheet to play those older models. This includes dreadnoughts with weapons options no longer available (as that is one of the examples cited for using this procedure). Therefore, "in all cases" is most emphatically NOT "all cases", since we have established a case here where you do in fact use the index datasheet (although with the most recent costs).

I think the problem is your insistence on "baseline rules of the game". When you say "in your own games", which you say is where you believe you are allowed to use the index options, you are ignoring the fact that any game you are in is "your own game". Yes, you need opponents' permission if it's a friendly game. If it's a tournament you need to check with the tournament organizer to see if they're okay with it. Your "baseline game" statement is irrelevant, it's whoever is in charge of the game (you and your opponent, or the tournament organizers) who determine if it's allowed. You can pretend it's not a baseline rule when in fact it's a baseline procedure, something GW has enacted for anybody who would like to use their older models. It's a perfectly valid procedure which you seem to want to try to ignore by saying it's only in "your own games".




Index Datasheets vs Codex Datasheets  @ 2017/10/23 19:01:05


Post by: Lance845


 doctortom wrote:

I've actually given answers that apply to your question. I justify the use of options no longer in the codex by the fact that GW has provided a method for using older models with options not covered by the current codex. If you're not using older models, then certainly you chould be using the current codex. As they have provided a method for using older models, and the method involves using the index datasheet with the options, then I am fully justified in using the index datasheet to play those older models. This includes dreadnoughts with weapons options no longer available (as that is one of the examples cited for using this procedure). Therefore, "in all cases" is most emphatically NOT "all cases", since we have established a case here where you do in fact use the index datasheet (although with the most recent costs).

I think the problem is your insistence on "baseline rules of the game". When you say "in your own games", which you say is where you believe you are allowed to use the index options, you are ignoring the fact that any game you are in is "your own game". Yes, you need opponents' permission if it's a friendly game. If it's a tournament you need to check with the tournament organizer to see if they're okay with it. Your "baseline game" statement is irrelevant, it's whoever is in charge of the game (you and your opponent, or the tournament organizers) who determine if it's allowed. You can pretend it's not a baseline rule when in fact it's a baseline procedure, something GW has enacted for anybody who would like to use their older models. It's a perfectly valid procedure which you seem to want to try to ignore by saying it's only in "your own games".


So your argument is if you have that specific kit then you can use the index to represent the options that that specific kit came with.

Are you aware that no citadel produced dreadnought kit ever came with twin autocannons?


Index Datasheets vs Codex Datasheets  @ 2017/10/23 19:06:34


Post by: doctortom



 Lance845 wrote:
[
doctortom wrote:
 BaconCatBug wrote:
 doctortom wrote:
They have "search" at the opper right of the page - typing in FAQ will show the posts with FAQs attched. You'll still have to go through those for the most recent updates (though it looks like they display the articles by most recent first).
Except the community page is not a rules resource. By that logic I could make up my own PDFs and claim they are just as valid.


Are you playing using the FAQs provided by the community page?


It would be perfectly reasonable if he wasn't.


Please explain. If you know there are FAQs available and you know where the FAQs are, how is is "perfectly reasonable" to not use them? For somebody insisting on RAW, that seems quite a reversal for you.


Because it's not just about what he knows. If he shows up at a store for a warhammer night where everyone is supposed to show up with a 2k list I would expect that he showed up with a list that meets all criteria he is aware of. But it would be super unreasonable to expect anyone else in his FLGS to have been keeping up to date with a daily news blog. His opponents could very reasonably not have the most current FAQs and his games could very reasonably not factor them in.


So you tell them that the FAQs are there, and show them the FAQs. Since he knows the FAQs are there presumably he would factor the FAQs into his army list. Also, presumably, he would let the people he's playing with know about the FAQs and find out whether or not they've seen him. IOr are you suggesting that people make up separate army lists, one for using with the FAQ and one for using when not using the FAQ while playing? Or not even bother with the list that uses the FAQ, going with the answer "I haven't seen it on GW's page for FAQ's. Even though I know they've put out official FAQs, the page they're posted on is not an official GW news source, so I'm not playing with those until they're posted on the proper page."? There's definitely an attitude of being TFG with the way the two of you are treating the FAQs as somehow not valid.



Automatically Appended Next Post:
 Lance845 wrote:
 doctortom wrote:

I've actually given answers that apply to your question. I justify the use of options no longer in the codex by the fact that GW has provided a method for using older models with options not covered by the current codex. If you're not using older models, then certainly you chould be using the current codex. As they have provided a method for using older models, and the method involves using the index datasheet with the options, then I am fully justified in using the index datasheet to play those older models. This includes dreadnoughts with weapons options no longer available (as that is one of the examples cited for using this procedure). Therefore, "in all cases" is most emphatically NOT "all cases", since we have established a case here where you do in fact use the index datasheet (although with the most recent costs).

I think the problem is your insistence on "baseline rules of the game". When you say "in your own games", which you say is where you believe you are allowed to use the index options, you are ignoring the fact that any game you are in is "your own game". Yes, you need opponents' permission if it's a friendly game. If it's a tournament you need to check with the tournament organizer to see if they're okay with it. Your "baseline game" statement is irrelevant, it's whoever is in charge of the game (you and your opponent, or the tournament organizers) who determine if it's allowed. You can pretend it's not a baseline rule when in fact it's a baseline procedure, something GW has enacted for anybody who would like to use their older models. It's a perfectly valid procedure which you seem to want to try to ignore by saying it's only in "your own games".


So your argument is if you have that specific kit then you can use the index to represent the options that that specific kit came with.

Are you aware that no citadel produced dreadnought kit ever came with twin autocannons?


I'm aware that GW had the legal option for making those dreads at one point, and at the time encouraged kitbashing so that people could play those options. So yes, I'm aware of all that you state, just as I'm aware that people made conversions that gave perfectly legal combinations at the time. Gw chooses to not punish the people who did so. You should consider the same.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 19:13:20


Post by: Lance845


Automatically Appended Next Post:
 Lance845 wrote:


So your argument is if you have that specific kit then you can use the index to represent the options that that specific kit came with.

Are you aware that no citadel produced dreadnought kit ever came with twin autocannons?


I'm aware that GW had the legal option for making those dreads at one point, and at the time encouraged kitbashing so that people could play those options. So yes, I'm aware of all that you state, just as I'm aware that people made conversions that gave perfectly legal combinations at the time. Gw chooses to not punish the people who did so. You should consider the same.


So as long as any person shows up with a conversion they can use whatever rules they like? This sounds a lot like you are saying they wrote a rule that requires the existence of WYSIWYG. Are you NOW trying to argue that the model needs to be actually modeled with twin autocannons in order to use the index datasheet? Because if so your argument is done. WYSIWYG is not a rule and that one statement doesn't suddenly make it so.


Automatically Appended Next Post:
 doctortom wrote:

So you tell them that the FAQs are there, and show them the FAQs. Since he knows the FAQs are there presumably he would factor the FAQs into his army list. Also, presumably, he would let the people he's playing with know about the FAQs and find out whether or not they've seen him. IOr are you suggesting that people make up separate army lists, one for using with the FAQ and one for using when not using the FAQ while playing? Or not even bother with the list that uses the FAQ, going with the answer "I haven't seen it on GW's page for FAQ's. Even though I know they've put out official FAQs, the page they're posted on is not an official GW news source, so I'm not playing with those until they're posted on the proper page."? There's definitely an attitude of being TFG with the way the two of you are treating the FAQs as somehow not valid.


People don't build their army list at the tournament. People don't show up to a planned event night intending to build a list there. By the time you arrive it's too late for that discussion to take place for the evening. I am not saying it's legal RAW. I am saying what is and is not a reasonable expectation for your opponent to know. If GW could choose to bury their FAQs in a sub basement, behind a locked door, inside of a rusty file cabinet with a sign on it that says "Beware of the Leopard". They might be official. They might be the RAW. But it's unreasonable to expect any given opponent to be aware.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 19:45:55


Post by: JohnnyHell


 BaconCatBug wrote:
 doctortom wrote:
They have "search" at the opper right of the page - typing in FAQ will show the posts with FAQs attched. You'll still have to go through those for the most recent updates (though it looks like they display the articles by most recent first).
Except the community page is not a rules resource. By that logic I could make up my own PDFs and claim they are just as valid.


Stop saying "by that logic" then using a different logic. Please? Unless you are GW it is not "by the same logic".


Index Datasheets vs Codex Datasheets  @ 2017/10/23 20:47:09


Post by: Happyjew


 Lance845 wrote:
Automatically Appended Next Post:
 Lance845 wrote:
[
doctortom wrote:
 BaconCatBug wrote:
 doctortom wrote:
They have "search" at the opper right of the page - typing in FAQ will show the posts with FAQs attched. You'll still have to go through those for the most recent updates (though it looks like they display the articles by most recent first).
Except the community page is not a rules resource. By that logic I could make up my own PDFs and claim they are just as valid.


Are you playing using the FAQs provided by the community page?


It would be perfectly reasonable if he wasn't.


Please explain. If you know there are FAQs available and you know where the FAQs are, how is is "perfectly reasonable" to not use them? For somebody insisting on RAW, that seems quite a reversal for you.


Because it's not just about what he knows. If he shows up at a store for a warhammer night where everyone is supposed to show up with a 2k list I would expect that he showed up with a list that meets all criteria he is aware of. But it would be super unreasonable to expect anyone else in his FLGS to have been keeping up to date with a daily news blog. His opponents could very reasonably not have the most current FAQs and his games could very reasonably not factor them in.


So you would be OK with me running DKoK as Brood Brothers using whatever IG tactics I want, since the restrictions on both are not located in the FAQs on GW's main page, and I can claim I didn't know about them?


Index Datasheets vs Codex Datasheets  @ 2017/10/23 20:55:36


Post by: doctortom


 Lance845 wrote:
Automatically Appended Next Post:
 Lance845 wrote:


So your argument is if you have that specific kit then you can use the index to represent the options that that specific kit came with.

Are you aware that no citadel produced dreadnought kit ever came with twin autocannons?


I'm aware that GW had the legal option for making those dreads at one point, and at the time encouraged kitbashing so that people could play those options. So yes, I'm aware of all that you state, just as I'm aware that people made conversions that gave perfectly legal combinations at the time. Gw chooses to not punish the people who did so. You should consider the same.


So as long as any person shows up with a conversion they can use whatever rules they like? This sounds a lot like you are saying they wrote a rule that requires the existence of WYSIWYG. Are you NOW trying to argue that the model needs to be actually modeled with twin autocannons in order to use the index datasheet? Because if so your argument is done. WYSIWYG is not a rule and that one statement doesn't suddenly make it so.


Hello strawman argument!

Let's review.

Were autocannon dreads a legal option at one time? Yes.

Are there options for dreads before that they don't have now? Yes.

Did they or did they not lay down a procedure for using older models? Yes.

Were dreads with options not in the current box mentioned? Yes.

Therefore, you can use the index for dreads with weapon options supported in the index but not the current codex. Trying to claim that my argument is WYSIWYG and therefore is invalid because WYSIWYG isn't a rule is a strawman argument, is disingenuous and is irrelevant. GW established a process for using older models with options not available in the current codex. I really don't give a dam whether you want to call it WYSIWYG or not. It really doesn't matter because GW established a process for you do to this; if you want to call it WYSIWYG then all I have to do is point to the document to point out that GW has given us a process for handling WYSIWYG older models. The process for using the models exists whether or not you consider it to be dealing with WYSIWYG.




 Lance845 wrote:
Automatically Appended Next Post:
 doctortom wrote:

So you tell them that the FAQs are there, and show them the FAQs. Since he knows the FAQs are there presumably he would factor the FAQs into his army list. Also, presumably, he would let the people he's playing with know about the FAQs and find out whether or not they've seen him. IOr are you suggesting that people make up separate army lists, one for using with the FAQ and one for using when not using the FAQ while playing? Or not even bother with the list that uses the FAQ, going with the answer "I haven't seen it on GW's page for FAQ's. Even though I know they've put out official FAQs, the page they're posted on is not an official GW news source, so I'm not playing with those until they're posted on the proper page."? There's definitely an attitude of being TFG with the way the two of you are treating the FAQs as somehow not valid.


People don't build their army list at the tournament. People don't show up to a planned event night intending to build a list there. By the time you arrive it's too late for that discussion to take place for the evening. I am not saying it's legal RAW. I am saying what is and is not a reasonable expectation for your opponent to know. If GW could choose to bury their FAQs in a sub basement, behind a locked door, inside of a rusty file cabinet with a sign on it that says "Beware of the Leopard". They might be official. They might be the RAW. But it's unreasonable to expect any given opponent to be aware.


People know what rules there are for a tournament, including whether there are FAQs that apply. They would also have access to the tournament's own FAQ for what house rules they are going to apply. They will still apply whether or not you bother to read them. Bringing up tournaments as an argument for not using FAQs is a non-starter.

For a planned event, talk about the FAQ before the game. If it's beyond a friendly game, there should already have been some parameters such as FAQs established. If there are new FAQs, point it out before the event starts and find out whether they will apply. Then, the people will be aware. It's perfectly reasonable to expect FAQs to apply; there should really be the justification for them to be ignored.

I didn't realize thatt sticking the FAQs on a site which turns them up quickly if you bother using their search tool was the equivalent of burying them in a sub-basement behind a locked door inside of a rusty file cabinet with a sign on it that says "beware of the Leopard." :Exercising hyperbole just a wee little bit? facepalm: It doesn't suit you.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 21:08:32


Post by: Lance845


 Happyjew wrote:
 Lance845 wrote:
Automatically Appended Next Post:
 Lance845 wrote:
[
doctortom wrote:
 BaconCatBug wrote:
 doctortom wrote:
They have "search" at the opper right of the page - typing in FAQ will show the posts with FAQs attched. You'll still have to go through those for the most recent updates (though it looks like they display the articles by most recent first).
Except the community page is not a rules resource. By that logic I could make up my own PDFs and claim they are just as valid.


Are you playing using the FAQs provided by the community page?


It would be perfectly reasonable if he wasn't.


Please explain. If you know there are FAQs available and you know where the FAQs are, how is is "perfectly reasonable" to not use them? For somebody insisting on RAW, that seems quite a reversal for you.


Because it's not just about what he knows. If he shows up at a store for a warhammer night where everyone is supposed to show up with a 2k list I would expect that he showed up with a list that meets all criteria he is aware of. But it would be super unreasonable to expect anyone else in his FLGS to have been keeping up to date with a daily news blog. His opponents could very reasonably not have the most current FAQs and his games could very reasonably not factor them in.


So you would be OK with me running DKoK as Brood Brothers using whatever IG tactics I want, since the restrictions on both are not located in the FAQs on GW's main page, and I can claim I didn't know about them?


The faq portion clarifies. The errata changes the actual rules. DKoK were never allowed to have IG tactics because DKoK are like blood angles, space wolves, and dark angles. They are a different army that just sonhappens to share datasheets. Without specific permission to use DKoK you cant use them for anything but themselves. I said that before the faq came out and the faq confirmed it.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 21:25:48


Post by: Lance845


 doctortom wrote:
 Lance845 wrote:
Automatically Appended Next Post:
 Lance845 wrote:


So your argument is if you have that specific kit then you can use the index to represent the options that that specific kit came with.

Are you aware that no citadel produced dreadnought kit ever came with twin autocannons?


I'm aware that GW had the legal option for making those dreads at one point, and at the time encouraged kitbashing so that people could play those options. So yes, I'm aware of all that you state, just as I'm aware that people made conversions that gave perfectly legal combinations at the time. Gw chooses to not punish the people who did so. You should consider the same.


So as long as any person shows up with a conversion they can use whatever rules they like? This sounds a lot like you are saying they wrote a rule that requires the existence of WYSIWYG. Are you NOW trying to argue that the model needs to be actually modeled with twin autocannons in order to use the index datasheet? Because if so your argument is done. WYSIWYG is not a rule and that one statement doesn't suddenly make it so.


Hello strawman argument!

Let's review.

Were autocannon dreads a legal option at one time? Yes.

Are there options for dreads before that they don't have now? Yes.

Did they or did they not lay down a procedure for using older models? Yes.

Were dreads with options not in the current box mentioned? Yes.

Therefore, you can use the index for dreads with weapon options supported in the index but not the current codex. Trying to claim that my argument is WYSIWYG and therefore is invalid because WYSIWYG isn't a rule is a strawman argument, is disingenuous and is irrelevant. GW established a process for using older models with options not available in the current codex. I really don't give a dam whether you want to call it WYSIWYG or not. It really doesn't matter because GW established a process for you do to this; if you want to call it WYSIWYG then all I have to do is point to the document to point out that GW has given us a process for handling WYSIWYG older models. The process for using the models exists whether or not you consider it to be dealing with WYSIWYG.
im trying to understand your actual criteria here.

Correct me if i am wrong.

You claim that they allow you to use index rules to represent old models that no longer have the options in the box.
Which means you need the actual model right? If not then the model stipulation is nonsense. Because it just says you can use whatever datasheet you want as long as you have a dread. If yes, then to what extent? How could you possibly tell if the option in question is not even a option that came in the box? Do you need the dread to be equiped with the option? Do you need some kind of chemical test to tell when the plastic was produced?

Spell it out. What are the actual requirments to use the index datasheet acording to you. What is everything the player needs to set the model down and legally use the index sheet. Right now, to me, it looks like your either saying the player requires nothing i.e. the codex datasheets are pointless. Or wysiwyg. Help me understand.

 Lance845 wrote:
Automatically Appended Next Post:
 doctortom wrote:

So you tell them that the FAQs are there, and show them the FAQs. Since he knows the FAQs are there presumably he would factor the FAQs into his army list. Also, presumably, he would let the people he's playing with know about the FAQs and find out whether or not they've seen him. IOr are you suggesting that people make up separate army lists, one for using with the FAQ and one for using when not using the FAQ while playing? Or not even bother with the list that uses the FAQ, going with the answer "I haven't seen it on GW's page for FAQ's. Even though I know they've put out official FAQs, the page they're posted on is not an official GW news source, so I'm not playing with those until they're posted on the proper page."? There's definitely an attitude of being TFG with the way the two of you are treating the FAQs as somehow not valid.


People don't build their army list at the tournament. People don't show up to a planned event night intending to build a list there. By the time you arrive it's too late for that discussion to take place for the evening. I am not saying it's legal RAW. I am saying what is and is not a reasonable expectation for your opponent to know. If GW could choose to bury their FAQs in a sub basement, behind a locked door, inside of a rusty file cabinet with a sign on it that says "Beware of the Leopard". They might be official. They might be the RAW. But it's unreasonable to expect any given opponent to be aware.


People know what rules there are for a tournament, including whether there are FAQs that apply. They would also have access to the tournament's own FAQ for what house rules they are going to apply. They will still apply whether or not you bother to read them. Bringing up tournaments as an argument for not using FAQs is a non-starter.

For a planned event, talk about the FAQ before the game. If it's beyond a friendly game, there should already have been some parameters such as FAQs established. If there are new FAQs, point it out before the event starts and find out whether they will apply. Then, the people will be aware. It's perfectly reasonable to expect FAQs to apply; there should really be the justification for them to be ignored.

I didn't realize thatt sticking the FAQs on a site which turns them up quickly if you bother using their search tool was the equivalent of burying them in a sub-basement behind a locked door inside of a rusty file cabinet with a sign on it that says "beware of the Leopard." :Exercising hyperbole just a wee little bit? facepalm: It doesn't suit you.


It was a reference to an offical document put on disllay from a very popular book. Sorry you didnt get the humor. I didnt say it was raw. I said it was unreasonable to expect it. Thats my opinion. Its not raw. I dont expect anyone to agree or disagree with me on that point. I said thats how i feel.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 22:12:19


Post by: Charistoph


Lance845 wrote:
 Charistoph wrote:
The whole thing

This is going to be the last time I acknowledge any post in this thread that has anything to do with WYSIWYG as a rule without some rock solid evidence of it from GW to support the statements.

This thread is in YMDC presenting arguments about the expectations of the baseline rules. If HYWPI is to make use of WYSIWYG then thats just great. But this thread is not about what pleasantries you enjoy/expect/would like rules support for. And unless some rules show up requiring players to conform to WYSIWYG it will have no impact on any of the datasheets. I ignore WYSIWYG in this thread. It's not relevant. Unless you can support WYSIWYG with a explicit statement that comes from an official rules source (A rules Errata or a rule book) then it doesn't matter how you choose to read any given sentence in any given statement from any other source. Your single sentence has no value on it's own. It needs to be supported by other sources. None of you have any.

If you have an argument that is not based in WYSIWYG bring it forward. Would love to discuss it. But I won't waste any more time debating your edition lag.

Interesting. You are refusing to actually read anything that either I or DoctorTom have actually written. Do you realize that?

I brought up WYSIWYG because of precedence that used to be in place. Do you actually understand this concept that it was a past consideration? Apparently not, as you are saying I am considering this a rule for today from GW (which I have stated before, it is not).

However, you are not considering the fact that there are some people who do like to enforce it themselves (including tournaments), and GW may have actually wanted to give people a method of using them, as shocking as that actually is. Do you accept that as a premise?

If you do not, your response are just coming back as, "LALALA, I CAN'T HEAR YOU BECAUSE OF MY FINGERS IN MY EARS!"

Lance845 wrote:
 doctortom wrote:
 Lance845 wrote:
So as long as any person shows up with a conversion they can use whatever rules they like? This sounds a lot like you are saying they wrote a rule that requires the existence of WYSIWYG. Are you NOW trying to argue that the model needs to be actually modeled with twin autocannons in order to use the index datasheet? Because if so your argument is done. WYSIWYG is not a rule and that one statement doesn't suddenly make it so.

Hello strawman argument!

Let's review.

Were autocannon dreads a legal option at one time? Yes.

Are there options for dreads before that they don't have now? Yes.

Did they or did they not lay down a procedure for using older models? Yes.

Were dreads with options not in the current box mentioned? Yes.

Therefore, you can use the index for dreads with weapon options supported in the index but not the current codex. Trying to claim that my argument is WYSIWYG and therefore is invalid because WYSIWYG isn't a rule is a strawman argument, is disingenuous and is irrelevant. GW established a process for using older models with options not available in the current codex. I really don't give a dam whether you want to call it WYSIWYG or not. It really doesn't matter because GW established a process for you do to this; if you want to call it WYSIWYG then all I have to do is point to the document to point out that GW has given us a process for handling WYSIWYG older models. The process for using the models exists whether or not you consider it to be dealing with WYSIWYG.
im trying to understand your actual criteria here.

Correct me if i am wrong.

You claim that they allow you to use index rules to represent old models that no longer have the options in the box.
Which means you need the actual model right? If not then the model stipulation is nonsense. Because it just says you can use whatever datasheet you want as long as you have a dread. If yes, then to what extent? How could you possibly tell if the option in question is not even a option that came in the box? Do you need the dread to be equiped with the option? Do you need some kind of chemical test to tell when the plastic was produced?

Spell it out. What are the actual requirments to use the index datasheet acording to you. What is everything the player needs to set the model down and legally use the index sheet. Right now, to me, it looks like your either saying the player requires nothing i.e. the codex datasheets are pointless. Or wysiwyg. Help me understand.

It is rather rude to quote someone and then ask a question that is answered in the quote.

Here are the qualifications:
 doctortom wrote:
Were autocannon dreads a legal option {in the index}? Yes.

Are there options for dreads before that they don't have now? Yes.

Did they or did they not lay down a procedure for using older models? Yes.

Were dreads with options not in the current box mentioned? Yes.

DoctorTom laid it out pretty simply. I made a slight modification to fight the quoted statement that you are choosing to ignore.

And yes, they may not be "baseline rules", but neither are any of the FAQs "baseline rules". FAQs are statements of guidance and direction about the situations that arise. Oddly enough, that is exactly what DoctorTom has been quoting.


Index Datasheets vs Codex Datasheets  @ 2017/10/23 23:42:39


Post by: Lance845


@charistoph

DrTom has already stated that his argument is not about Wysiwyg. I suggest you stop speaking for people who have explictly stated they are not using the same argument as you. Im not arguing about what you can do in your own games. As stated you can do literally anything in your own games with your opponents agreement.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 00:12:34


Post by: Charistoph


 Lance845 wrote:
@charistoph

DrTom has already stated that his argument is not about Wysiwyg. I suggest you stop speaking for people who have explictly stated they are not using the same argument as you. Im not arguing about what you can do in your own games. As stated you can do literally anything in your own games with your opponents agreement.

And again you choose not to actually listen to what was written. Rather rude.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 00:27:25


Post by: Leo_the_Rat


Just as a side note what site hosts the most recents FAQs talked about on page 8?


Index Datasheets vs Codex Datasheets  @ 2017/10/24 01:42:27


Post by: Lance845


Leo_the_Rat wrote:
Just as a side note what site hosts the most recents FAQs talked about on page 8?


The warhammer community site. There is no centralized list of faq/erratas there. You have to search for the article announcing the faq and then follow the link to the pdf document.


Automatically Appended Next Post:
 Charistoph wrote:
 Lance845 wrote:
@charistoph

DrTom has already stated that his argument is not about Wysiwyg. I suggest you stop speaking for people who have explictly stated they are not using the same argument as you. Im not arguing about what you can do in your own games. As stated you can do literally anything in your own games with your opponents agreement.

And again you choose not to actually listen to what was written. Rather rude.


I answered the only part of your post worth responding to in this discussion.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 11:53:23


Post by: JohnnyHell


If you're straight-up insulting others again why do you expect them to listen to your arguments? Argue your case. Don't just argue or insult.


Interestingly, the 40K GT Event Pack has a muddy-as-hell paragraph reflecting the WHC article that has provoked this thread:

Publications in use:
All current and in-print Warhammer 40,000 Index books and Codexes from Games Workshop and Forge World, unless their release falls on the weekend of the event. We expect you to use the most current datasheets for your models – e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike).


This is incomplete as they should say that all FAQs and Errata apply too, bit of an ommission there. Oops. I've bolded one section, just for those who keep saying "you must use the most current datasheets". That's not what it said on WHC, and it's not what it says here. It says "latest datasheets for your models". Where is the "latest datasheet for a Dreadnought with quad autocannons"? That would be the Index. And yes, I *can* read the sentence after the one I bolded (as I know that will be the first response).

Note that they do insist on WYSIWYG (section highlighted in bold) for the tourney:

MODEL REQUIREMENTS
Playing exciting, atmospheric games with painted miniatures is a big part of our events at Warhammer World. With this in mind, all miniatures in your collection must be Citadel or Forge World miniatures, and be fully assembled, painted and based.Each model must completely and accurately represent its entry on your army roster (including all weapons
and equipment).

Furthermore, you need to contact us to let us know about any conversions you are planning on using, and provide us with photos of the models in question where possible. Don’t worry – we fully appreciate spectacular modelling skills, but we just want to make sure everything is super clear for your opponent so that no confusion can arise during games.

To protect everyone’s experience, we will politely ask you to
remove any models that don’t meet these standards.


This feels like something that should have been in the Rules themselves, but maybe WYSIWYG is so assumed at this point that the writers just didn't feel it necessary to include? It's just a thing that's understood at this point. I don't agree with their decision, but when paring down to the shortest document possible they may have jettisoned it for space reasons.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 13:15:36


Post by: Leo_the_Rat


 JohnnyHell wrote:
Interestingly, the 40K GT Event Pack has a muddy-as-hell paragraph reflecting the WHC article that has provoked this thread:

Publications in use:
All current and in-print Warhammer 40,000 Index books and Codexes from Games Workshop and Forge World, unless their release falls on the weekend of the event. We expect you to use the most current datasheets for your models – e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike).


This is incomplete as they should say that all FAQs and Errata apply too, bit of an ommission there. Oops. I've bolded one section, just for those who keep saying "you must use the most current datasheets". That's not what it said on WHC, and it's not what it says here. It says "latest datasheets for your models". Where is the "latest datasheet for a Dreadnought with quad autocannons"? That would be the Index. And yes, I *can* read the sentence after the one I bolded (as I know that will be the first response).


I'm not sure how GW is using the term "model" in this quote. It could mean generic model like all Dreadnaughts need to use that army's current dreadnaught data sheet or it could refer to a specific model that is owned by a player.

Honestly it could be read either way. I was hoping that the Chaplain on a bike example would provide a solution but I found that it is its own data sheet as opposed to putting a bike option under the chaplain model as they've done in past editions.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 13:19:18


Post by: JohnnyHell


Leo_the_Rat wrote:
 JohnnyHell wrote:
Interestingly, the 40K GT Event Pack has a muddy-as-hell paragraph reflecting the WHC article that has provoked this thread:

Publications in use:
All current and in-print Warhammer 40,000 Index books and Codexes from Games Workshop and Forge World, unless their release falls on the weekend of the event. We expect you to use the most current datasheets for your models – e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike).


This is incomplete as they should say that all FAQs and Errata apply too, bit of an ommission there. Oops. I've bolded one section, just for those who keep saying "you must use the most current datasheets". That's not what it said on WHC, and it's not what it says here. It says "latest datasheets for your models". Where is the "latest datasheet for a Dreadnought with quad autocannons"? That would be the Index. And yes, I *can* read the sentence after the one I bolded (as I know that will be the first response).


I'm not sure how GW is using the term "model" in this quote. It could mean generic model like all Dreadnaughts need to use that army's current dreadnaught data sheet or it could refer to a specific model that is owned by a player.

Honestly it could be read either way. I was hoping that the Chaplain on a bike example would provide a solution but I found that it is its own data sheet as opposed to putting a bike option under the chaplain model as they've done in past editions.


Yeah it totally can be read either way.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 13:54:56


Post by: doctortom


 Lance845 wrote:
@charistoph

DrTom has already stated that his argument is not about Wysiwyg. I suggest you stop speaking for people who have explictly stated they are not using the same argument as you. Im not arguing about what you can do in your own games. As stated you can do literally anything in your own games with your opponents agreement.


I stated WYSIWYG shouldn"t matter, except that you keep dragging it back to WYSIWYG. If you want to pretend that using rules for older models is WYSIWYG because the older model is WYSIWYG for the options it used to be able to take then fine, treat it as WYSIWYG. It's really irrelevant because - as Charistoph points out and quoted - I laid out my criteria. Using older models that don't have options in the current box but that you can do with the index is fine. As a side note, though, I will stipluate that WYSIWYG isn't mentioned in the current rules, so if you want to treat it that way, then you don't have to have a WYSIWYG older model to play the options. You can make your choice as to whether WYSIWYG applies or not. I suspect that since there's an opponent's permission involved with getting to use the older models, I think you would find that most people will treat WYSIWYG as a de facto rule when considering whether to allow the older model to be used. If someone plops down a dread with (for arguments sake) two lascannons on it and says he wants to use it as an autocannon dread, people might be less likely to allow that than to allow someone who had a dread with actual autocannon arms. (Using the dread as an example here, it will probably also apply to things like warp jump generator aurarchs or jetbike autarchs with reaper launchers and the like after this weekend). So, even though WYSIWYG is not an actual 8th edition rule, it will probably come into play when people consider whether or not people give permission.

This, of course, is all irrelevant to the criteria that I laid out and Charistoph quoted to point out that you were ignoring what I was typing. I don't mind him speaking for me when he's accurately quoting me like that, so you do not need to be telling him to butt out of the conversation. I do find this amusing because you're telling him to not speak for others when you yourself decided to speak for BCB when I asked him if he plays using the FAQs (I still didn't get an answer from him, so I'm guessing he thinks you're speaking accurately for him or he just hasn't gotten around to replying).


Automatically Appended Next Post:
Leo_the_Rat wrote:
 JohnnyHell wrote:
Interestingly, the 40K GT Event Pack has a muddy-as-hell paragraph reflecting the WHC article that has provoked this thread:

Publications in use:
All current and in-print Warhammer 40,000 Index books and Codexes from Games Workshop and Forge World, unless their release falls on the weekend of the event. We expect you to use the most current datasheets for your models – e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike).


This is incomplete as they should say that all FAQs and Errata apply too, bit of an ommission there. Oops. I've bolded one section, just for those who keep saying "you must use the most current datasheets". That's not what it said on WHC, and it's not what it says here. It says "latest datasheets for your models". Where is the "latest datasheet for a Dreadnought with quad autocannons"? That would be the Index. And yes, I *can* read the sentence after the one I bolded (as I know that will be the first response).


I'm not sure how GW is using the term "model" in this quote. It could mean generic model like all Dreadnaughts need to use that army's current dreadnaught data sheet or it could refer to a specific model that is owned by a player.

Honestly it could be read either way. I was hoping that the Chaplain on a bike example would provide a solution but I found that it is its own data sheet as opposed to putting a bike option under the chaplain model as they've done in past editions.


You can say it can be read either way, but looking at what they said earlier:

There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?

While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models.

The mention of Dreadnought weapons that don't come in the box is a good indicator that they are talking about a model that's owned by a player, and that if you have a deread with weapons the don't come in the box now but are represented in the index, that you can use the index sheet for that Dread model. That's putting that one statement in context with the quote you're talking about. (and we know how Lance845 is insistent in making sure things are in their proper context. )


Index Datasheets vs Codex Datasheets  @ 2017/10/24 14:17:08


Post by: Leo_the_Rat


DrTom- I'm not sure that you can use a direct linkage between the 2 quotes since they come from different sources (1 the GT packet and the other from a FAQ about changes from 7th to 8th edition). I'm not saying there isn't a linkage just that it's not a given (at least to me).


Index Datasheets vs Codex Datasheets  @ 2017/10/24 14:33:10


Post by: doctortom


Leo_the_Rat wrote:
DrTom- I'm not sure that you can use a direct linkage between the 2 quotes since they come from different sources (1 the GT packet and the other from a FAQ about changes from 7th to 8th edition). I'm not saying there isn't a linkage just that it's not a given (at least to me).


Fair enough, though I'd have to ask then that given they said you can play your old models and give dreads with weapons not currently in the box (or in the codex rules), how do you uphold the statement that they can use the old models with the older weapon options without using the index datasheet, especially since they already told you that you can use that for the older models?


Index Datasheets vs Codex Datasheets  @ 2017/10/24 14:58:38


Post by: Charistoph


Lance845 wrote:
 Charistoph wrote:
 Lance845 wrote:
@charistoph

DrTom has already stated that his argument is not about Wysiwyg. I suggest you stop speaking for people who have explictly stated they are not using the same argument as you. Im not arguing about what you can do in your own games. As stated you can do literally anything in your own games with your opponents agreement.

And again you choose not to actually listen to what was written. Rather rude.

I answered the only part of your post worth responding to in this discussion.

No, you didn't. You gave an answer that had little relation to what I wrote or what DoctorTom has written, and completely ignored key points. You are ignoring the past in this conversation even though the document in question was specifically calling out the past. When it is pointed out, you go off on a tangent. Quite rude.

Leo_the_Rat wrote:
 JohnnyHell wrote:
Interestingly, the 40K GT Event Pack has a muddy-as-hell paragraph reflecting the WHC article that has provoked this thread:

Publications in use:
All current and in-print Warhammer 40,000 Index books and Codexes from Games Workshop and Forge World, unless their release falls on the weekend of the event. We expect you to use the most current datasheets for your models – e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike).


This is incomplete as they should say that all FAQs and Errata apply too, bit of an ommission there. Oops. I've bolded one section, just for those who keep saying "you must use the most current datasheets". That's not what it said on WHC, and it's not what it says here. It says "latest datasheets for your models". Where is the "latest datasheet for a Dreadnought with quad autocannons"? That would be the Index. And yes, I *can* read the sentence after the one I bolded (as I know that will be the first response).


I'm not sure how GW is using the term "model" in this quote. It could mean generic model like all Dreadnaughts need to use that army's current dreadnaught data sheet or it could refer to a specific model that is owned by a player.

Honestly it could be read either way. I was hoping that the Chaplain on a bike example would provide a solution but I found that it is its own data sheet as opposed to putting a bike option under the chaplain model as they've done in past editions.

Considering it literally says, "the most current datasheets for your models, I don't know how it could be taken as just being a generic reference.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 15:39:55


Post by: Leo_the_Rat


 Charistoph wrote:
Lance845 wrote:
Leo_the_Rat wrote:
 JohnnyHell wrote:
Interestingly, the 40K GT Event Pack has a muddy-as-hell paragraph reflecting the WHC article that has provoked this thread:

Publications in use:
All current and in-print Warhammer 40,000 Index books and Codexes from Games Workshop and Forge World, unless their release falls on the weekend of the event. We expect you to use the most current datasheets for your models – e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike).


This is incomplete as they should say that all FAQs and Errata apply too, bit of an ommission there. Oops. I've bolded one section, just for those who keep saying "you must use the most current datasheets". That's not what it said on WHC, and it's not what it says here. It says "latest datasheets for your models". Where is the "latest datasheet for a Dreadnought with quad autocannons"? That would be the Index. And yes, I *can* read the sentence after the one I bolded (as I know that will be the first response).


I'm not sure how GW is using the term "model" in this quote. It could mean generic model like all Dreadnaughts need to use that army's current dreadnaught data sheet or it could refer to a specific model that is owned by a player.

Honestly it could be read either way. I was hoping that the Chaplain on a bike example would provide a solution but I found that it is its own data sheet as opposed to putting a bike option under the chaplain model as they've done in past editions.

Considering it literally says, "the most current datasheets for your models, I don't know how it could be taken as just being a generic reference.


I can have multiple models of the same type in my collection (3 dreadnaughts) the quote could be referring to my having multiples of that same model (all the dreads) or a specific model within my dreads. To me it isn't unambiguous.


Automatically Appended Next Post:
 doctortom wrote:
Leo_the_Rat wrote:
DrTom- I'm not sure that you can use a direct linkage between the 2 quotes since they come from different sources (1 the GT packet and the other from a FAQ about changes from 7th to 8th edition). I'm not saying there isn't a linkage just that it's not a given (at least to me).


Fair enough, though I'd have to ask then that given they said you can play your old models and give dreads with weapons not currently in the box (or in the codex rules), how do you uphold the statement that they can use the old models with the older weapon options without using the index datasheet, especially since they already told you that you can use that for the older models?


I'm not sure of the context of which type of game you are playing. An event is different from a casual night out but they need to cover each within the rule set. Also I'm not sure how they mean use the index until the codex is out in regards to specific models. I am starting Grey Knights. The index says that I may use the rules for a dreadnaught found in the SM index. Now my codex is out. It has a data sheet for Dreadnaughts that limits my selection of dreadnaught options to what is on that sheet. Is the SM index still valid since it has been replace by their codex? Can I use 2 superceded things for 1 model?

Let's say that I have a dread with an autocannon that I wish to play at an event (since casual games can house rule anything). The event does not state how they are going to handle legacy models before the event. The first question is can I bring that dread to the event as a legal model? If yes, then how do I determine its cost? If I go back to my index it doesn't have a cost. I have to go to the SM index. However, the SM index has been superceded by their Codex. Let's assume the autocannon is still available in the codex as an option. Let's also say that the cost of the dread in the codex is different from that in the index. Which cost do I use, the superceded index or the codex (remember that I'm not supposed to use the SM codex since that's not an option under either my codex or the FAQ answer being debated)?( I don't actually know if the costs are different in this instance but the question is still valid.)

In any event it would be nice for GW to explicitly spell out how they meant their statement in regards to tournaments and the legality of legacy models being used in them.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 16:21:20


Post by: Charistoph


Leo_the_Rat wrote:
 Charistoph wrote:
Leo_the_Rat wrote:
 JohnnyHell wrote:
Interestingly, the 40K GT Event Pack has a muddy-as-hell paragraph reflecting the WHC article that has provoked this thread:

Publications in use:
All current and in-print Warhammer 40,000 Index books and Codexes from Games Workshop and Forge World, unless their release falls on the weekend of the event. We expect you to use the most current datasheets for your models – e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike).


This is incomplete as they should say that all FAQs and Errata apply too, bit of an ommission there. Oops. I've bolded one section, just for those who keep saying "you must use the most current datasheets". That's not what it said on WHC, and it's not what it says here. It says "latest datasheets for your models". Where is the "latest datasheet for a Dreadnought with quad autocannons"? That would be the Index. And yes, I *can* read the sentence after the one I bolded (as I know that will be the first response).


I'm not sure how GW is using the term "model" in this quote. It could mean generic model like all Dreadnaughts need to use that army's current dreadnaught data sheet or it could refer to a specific model that is owned by a player.

Honestly it could be read either way. I was hoping that the Chaplain on a bike example would provide a solution but I found that it is its own data sheet as opposed to putting a bike option under the chaplain model as they've done in past editions.

Considering it literally says, "the most current datasheets for your models, I don't know how it could be taken as just being a generic reference.

I can have multiple models of the same type in my collection (3 dreadnaughts) the quote could be referring to my having multiples of that same model (all the dreads) or a specific model within my dreads. To me it isn't unambiguous.

If one of your models has Autocannons, then you are going to want to use the most recent datasheet that allows a Dreadnought to carry Autocannons. That happens to be the Index version, not the codex version.

Leo_the_Rat wrote:
 doctortom wrote:
Leo_the_Rat wrote:
DrTom- I'm not sure that you can use a direct linkage between the 2 quotes since they come from different sources (1 the GT packet and the other from a FAQ about changes from 7th to 8th edition). I'm not saying there isn't a linkage just that it's not a given (at least to me).


Fair enough, though I'd have to ask then that given they said you can play your old models and give dreads with weapons not currently in the box (or in the codex rules), how do you uphold the statement that they can use the old models with the older weapon options without using the index datasheet, especially since they already told you that you can use that for the older models?


I'm not sure of the context of which type of game you are playing. An event is different from a casual night out but they need to cover each within the rule set. Also I'm not sure how they mean use the index until the codex is out in regards to specific models. I am starting Grey Knights. The index says that I may use the rules for a dreadnaught found in the SM index. Now my codex is out. It has a data sheet for Dreadnaughts that limits my selection of dreadnaught options to what is on that sheet. Is the SM index still valid since it has been replace by their codex? Can I use 2 superceded things for 1 model?

Let's say that I have a dread with an autocannon that I wish to play at an event (since casual games can house rule anything). The event does not state how they are going to handle legacy models before the event. The first question is can I bring that dread to the event as a legal model? If yes, then how do I determine its cost? If I go back to my index it doesn't have a cost. I have to go to the SM index. However, the SM index has been superceded by their Codex. Let's assume the autocannon is still available in the codex as an option. Let's also say that the cost of the dread in the codex is different from that in the index. Which cost do I use, the superceded index or the codex (remember that I'm not supposed to use the SM codex since that's not an option under either my codex or the FAQ answer being debated)?( I don't actually know if the costs are different in this instance but the question is still valid.)

In any event it would be nice for GW to explicitly spell out how they meant their statement in regards to tournaments and the legality of legacy models being used in them.

If a tournament does not make a statement regarding it, then go by what GW has said. What they have said, per the document that DoctorTom has presented and also the one on the Event page, is to go by the most recent datasheet that fits the model.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 16:28:09


Post by: doctortom


You can't get in touch with the people running the event before showing up to play? In that case you can ask before the event if they'll allow it, but have a backup plan in case they don't (which is most likely what you'd do for any of your games where you didn't know who you were going to be playing). The model's legal if the event organizers give it permission - as it is for any event (tournament or whatever). As for what costs you use, you follow the instructions and use the most up to date costs even though you're using the index entry.

It makes sense for GW actually not saying what they meant for their statement in regards to tournaments - they are leaving it up to the tournament organizers to decide for their own tournaments. They aren't forcing the decision either one way or the other.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 16:40:30


Post by: Leo_the_Rat


I find the TO can do whatever they want a bit disingenuous. Of course a TO can declare that bolt pistols are going to be heavy 24 weapons for his event and GW would have no say in that matter. In effect you are reducing events to the level of casual play with that argument.

My statement/question is more about the baseline of what to expect at a tournament. GW's rules set should be telling both the organizers and the players how to run/play in an event. While it would be ideal if every rule were crystal clear from its inception that isn't reality. GW should state what it means when it makes an ambiguous or confusing rule as soon as possible so that guidance can be given.

This debate has gone on for 9 pages, so far, and I still feel that the question is unresolved. Maybe it's just me, but I doubt it. TOs should certainly address this issue when they announce their event but GW should do it so that the TOs don't have to and so that there is consistency within the GT and lesser circuits.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 16:52:39


Post by: JohnnyHell


It's because it's unresolvable from given info to suit all occasions at once. Both the WHC article and GW's own 40K GT pack aren't clear enough for either camp to declare they are 100% correct.

The WHC article seems to skew more toward 'do what you like', though some still read it as 'NO OLD DREAD NO'.

The GT pack seems to me to err more toward 'current models pls we have to put this on WHTV and sell stuff to Little Timmy', but there's still wriggle room.

Neither gives a definitive answer. Does it really need to though?

We've established TOs can do as they please, so they could disregard anything or ban any model they like. They likely wouldn't make Bolt Pistols into Heavy 24, or Conscripts T20/50W ...but they could decide to play 'Codex only Dreads', for example.

If not at a tourney you just chat to your opponent in advance, and if they're someone you enjoy gaming with there's nothing unresolvable here. If you really can't figure something out amicable with your opponent then you're probably not the kind of person they want to play. Play someone else who doesn't care you Dreadnought has 4 Autocannons and a sub-optimal cost.

Ultimately, if the aim of the thread was to be right on the internet, ummm, 'twas the wrong topic to choose!




Index Datasheets vs Codex Datasheets  @ 2017/10/24 16:53:09


Post by: Lance845


 JohnnyHell wrote:
If you're straight-up insulting others again why do you expect them to listen to your arguments? Argue your case. Don't just argue or insult.


Interestingly, the 40K GT Event Pack has a muddy-as-hell paragraph reflecting the WHC article that has provoked this thread:


I did not insult anyone. I said I wasn't going to waste any more time debating his edition lag. WYSIWYG isn't a rule, hasn't been a rule for several editions, and I won't debate any of the merits of WYSIWYG as a rule entity until GW posts some rock solid support for WYSIWYG from an official source (a rule book or an errata).I read his post. It was a whole lot of "But I like WYSIWYG and Other people like WYSIWYG and WYSIWYG was a rule a really long time ago!" I.E. meaningless to the point of this thread.

It's not muddy. It's very clear. You are expected to use the codex datasheets where available. You can use a Index sheet for a unit that has not been updated yet.

Publications in use:
All current and in-print Warhammer 40,000 Index books and Codexes from Games Workshop and Forge World, unless their release falls on the weekend of the event. We expect you to use the most current datasheets for your models – e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike).


This is incomplete as they should say that all FAQs and Errata apply too, bit of an ommission there. Oops. I've bolded one section, just for those who keep saying "you must use the most current datasheets". That's not what it said on WHC, and it's not what it says here. It says "latest datasheets for your models". Where is the "latest datasheet for a Dreadnought with quad autocannons"? That would be the Index. And yes, I *can* read the sentence after the one I bolded (as I know that will be the first response).

Note that they do insist on WYSIWYG (section highlighted in bold) for the tourney:


Tournaments also require paint. Also not a baseline rule of the game.



MODEL REQUIREMENTS
Playing exciting, atmospheric games with painted miniatures is a big part of our events at Warhammer World. With this in mind, all miniatures in your collection must be Citadel or Forge World miniatures, and be fully assembled, painted and based.Each model must completely and accurately represent its entry on your army roster (including all weapons
and equipment).

Furthermore, you need to contact us to let us know about any conversions you are planning on using, and provide us with photos of the models in question where possible. Don’t worry – we fully appreciate spectacular modelling skills, but we just want to make sure everything is super clear for your opponent so that no confusion can arise during games.

To protect everyone’s experience, we will politely ask you to
remove any models that don’t meet these standards.


Yup. They rule it for clarity.

This feels like something that should have been in the Rules themselves, but maybe WYSIWYG is so assumed at this point that the writers just didn't feel it necessary to include? It's just a thing that's understood at this point. I don't agree with their decision, but when paring down to the shortest document possible they may have jettisoned it for space reasons.


Except it was absent from 6th and 7th ed also. Do you think 7th rule book was "pared down to the shortest document possible"?


Index Datasheets vs Codex Datasheets  @ 2017/10/24 16:56:41


Post by: JohnnyHell


 Lance845 wrote:
 JohnnyHell wrote:
If you're straight-up insulting others again why do you expect them to listen to your arguments? Argue your case. Don't just argue or insult.


Interestingly, the 40K GT Event Pack has a muddy-as-hell paragraph reflecting the WHC article that has provoked this thread:


I did not insult anyone. I said I wasn't going to waste any more time debating his edition lag. WYSIWYG isn't a rule, hasn't been a rule for several editions, and I won't debate any of the merits of WYSIWYG as a rule entity until GW posts some rock solid support for WYSIWYG from an official source (a rule book or an errata).I read his post. It was a whole lot of "But I like WYSIWYG and Other people like WYSIWYG and WYSIWYG was a rule a really long time ago!" I.E. meaningless to the point of this thread.

It's not muddy. It's very clear. You are expected to use the codex datasheets where available. You can use a Index sheet for a unit that has not been updated yet.

Publications in use:
All current and in-print Warhammer 40,000 Index books and Codexes from Games Workshop and Forge World, unless their release falls on the weekend of the event. We expect you to use the most current datasheets for your models – e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike).


This is incomplete as they should say that all FAQs and Errata apply too, bit of an ommission there. Oops. I've bolded one section, just for those who keep saying "you must use the most current datasheets". That's not what it said on WHC, and it's not what it says here. It says "latest datasheets for your models". Where is the "latest datasheet for a Dreadnought with quad autocannons"? That would be the Index. And yes, I *can* read the sentence after the one I bolded (as I know that will be the first response).

Note that they do insist on WYSIWYG (section highlighted in bold) for the tourney:


Tournaments also require paint. Also not a baseline rule of the game.



MODEL REQUIREMENTS
Playing exciting, atmospheric games with painted miniatures is a big part of our events at Warhammer World. With this in mind, all miniatures in your collection must be Citadel or Forge World miniatures, and be fully assembled, painted and based.Each model must completely and accurately represent its entry on your army roster (including all weapons
and equipment).

Furthermore, you need to contact us to let us know about any conversions you are planning on using, and provide us with photos of the models in question where possible. Don’t worry – we fully appreciate spectacular modelling skills, but we just want to make sure everything is super clear for your opponent so that no confusion can arise during games.

To protect everyone’s experience, we will politely ask you to
remove any models that don’t meet these standards.


Yup. They rule it for clarity.

This feels like something that should have been in the Rules themselves, but maybe WYSIWYG is so assumed at this point that the writers just didn't feel it necessary to include? It's just a thing that's understood at this point. I don't agree with their decision, but when paring down to the shortest document possible they may have jettisoned it for space reasons.


Except it was absent from 6th and 7th ed also. Do you think 7th rule book was "pared down to the shortest document possible"?


Funnily, your attempted rebuttal of my last point reinforces it. Maybe WYSIWYG has been an assumed convention in the game longer than I thought, if it's been omitted for several editions?



Index Datasheets vs Codex Datasheets  @ 2017/10/24 17:06:26


Post by: Lance845


 doctortom wrote:
 Lance845 wrote:
@charistoph

DrTom has already stated that his argument is not about Wysiwyg. I suggest you stop speaking for people who have explictly stated they are not using the same argument as you. Im not arguing about what you can do in your own games. As stated you can do literally anything in your own games with your opponents agreement.


I stated WYSIWYG shouldn"t matter, except that you keep dragging it back to WYSIWYG. If you want to pretend that using rules for older models is WYSIWYG because the older model is WYSIWYG for the options it used to be able to take then fine, treat it as WYSIWYG. It's really irrelevant because - as Charistoph points out and quoted - I laid out my criteria. Using older models that don't have options in the current box but that you can do with the index is fine. As a side note, though, I will stipluate that WYSIWYG isn't mentioned in the current rules, so if you want to treat it that way, then you don't have to have a WYSIWYG older model to play the options. You can make your choice as to whether WYSIWYG applies or not. I suspect that since there's an opponent's permission involved with getting to use the older models, I think you would find that most people will treat WYSIWYG as a de facto rule when considering whether to allow the older model to be used. If someone plops down a dread with (for arguments sake) two lascannons on it and says he wants to use it as an autocannon dread, people might be less likely to allow that than to allow someone who had a dread with actual autocannon arms. (Using the dread as an example here, it will probably also apply to things like warp jump generator aurarchs or jetbike autarchs with reaper launchers and the like after this weekend). So, even though WYSIWYG is not an actual 8th edition rule, it will probably come into play when people consider whether or not people give permission.


Look. I wasn't writing that question to you to be a dill weed. I am full blown done discussing WYSIWYG here. I don't want it in the thread. I was LITERALLY asking you to spell it out in the clearest way possible. For you to DEFINE the characteristics so there is no room for misinterpretation as to what you mean. I am asking for clarity. Not attacking you. Not being a dick. I was LITERALLY asking how exactly are you defining older model? How exactly are you enforcing the idea of "older model"?

This right here

I will stipluate that WYSIWYG isn't mentioned in the current rules, so if you want to treat it that way, then you don't have to have a WYSIWYG older model to play the options. You can make your choice as to whether WYSIWYG applies or not. I suspect that since there's an opponent's permission involved with getting to use the older models,


Is closer to what I was asking for. So if I have this correct, you think a person can use the older models with the older index options with their opponents permission? Asking to clarify.


This, of course, is all irrelevant to the criteria that I laid out and Charistoph quoted to point out that you were ignoring what I was typing. I don't mind him speaking for me when he's accurately quoting me like that, so you do not need to be telling him to butt out of the conversation. I do find this amusing because you're telling him to not speak for others when you yourself decided to speak for BCB when I asked him if he plays using the FAQs (I still didn't get an answer from him, so I'm guessing he thinks you're speaking accurately for him or he just hasn't gotten around to replying).


Christarpoh wants nothing more then to discuss WYSIWYG. I don't. I didn't answer for BCB I answered saying how I saw that situation. BCB can answer for himself if he feel like it. I never said "BCB is saying thus..."


Index Datasheets vs Codex Datasheets  @ 2017/10/24 17:08:48


Post by: Leo_the_Rat


I'm not looking for "right" but rather consistency. If I play at Bill's store with a list then I want to also be able to play that exact same list at Fred's and George's stores as well. What I really don't want to see is a feeder event playing one way and a different feeder to the same event playing a different way. All the players should be playing the same way while trying to achieve the same goal.

Just as a side note I hate that major league baseball doesn't do just that. The designated hitter rule should be used in either both leagues or neither league..


Index Datasheets vs Codex Datasheets  @ 2017/10/24 17:10:46


Post by: Lance845


 JohnnyHell wrote:

Funnily, your attempted rebuttal of my last point reinforces it. Maybe WYSIWYG has been an assumed convention in the game longer than I thought, if it's been omitted for several editions?


Wysiwyg hasn't been an actual rule for something around a 1/4 of the life of the entire game.

There is no such thing as a assumed convention in a book of rules. You'll notice that the left most text on the very first page of the rules is "Tools of War" where they tell you you will need dice and some kind of ruler and that distances are measured in inches. If there was any kind of "assumed convention" that would be it.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 17:34:07


Post by: JohnnyHell


 Lance845 wrote:
 JohnnyHell wrote:

Funnily, your attempted rebuttal of my last point reinforces it. Maybe WYSIWYG has been an assumed convention in the game longer than I thought, if it's been omitted for several editions?


Wysiwyg hasn't been an actual rule for something around a 1/4 of the life of the entire game.

There is no such thing as a assumed convention in a book of rules. You'll notice that the left most text on the very first page of the rules is "Tools of War" where they tell you you will need dice and some kind of ruler and that distances are measured in inches. If there was any kind of "assumed convention" that would be it.


No, there really is, in every rules system. Assumed convention, tribal knowledge, things omitted because of the authors' over-familiarity... these are all things in everything that has rules.

WYSIWYG is an assumed convention in 40K because people buy different models for different units, and model their units with different weapons.
Players generally expect to be able to tell at a glance what models represent and what they're armed with.
It may not be in the Rulebook but it is a wargaming convention.
Are you actually arguing otherwise?


Index Datasheets vs Codex Datasheets  @ 2017/10/24 17:40:01


Post by: Lance845


 JohnnyHell wrote:
 Lance845 wrote:
 JohnnyHell wrote:

Funnily, your attempted rebuttal of my last point reinforces it. Maybe WYSIWYG has been an assumed convention in the game longer than I thought, if it's been omitted for several editions?


Wysiwyg hasn't been an actual rule for something around a 1/4 of the life of the entire game.

There is no such thing as a assumed convention in a book of rules. You'll notice that the left most text on the very first page of the rules is "Tools of War" where they tell you you will need dice and some kind of ruler and that distances are measured in inches. If there was any kind of "assumed convention" that would be it.


No, there really is, in every rules system. Assumed convention, tribal knowledge, things omitted because of the authors' over-familiarity... these are all things in everything that has rules.

WYSIWYG is an assumed convention in 40K because people buy different models for different units, and model their units with different weapons.
Players generally expect to be able to tell at a glance what models represent and what they're armed with.
It may not be in the Rulebook but it is a wargaming convention.
Are you actually arguing otherwise?


I am not arguing what any given individual does or does not enjoy, in a thread in the section of the forum about rules.

If you want to have that conversation I will, in PMs or in general discussion.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 17:53:23


Post by: Alpharius


PLEASE post meaningful content that is within he bounds of the rules of the site - INCLUDING and ESPECIALLY RULE #1.

Thanks!


Index Datasheets vs Codex Datasheets  @ 2017/10/24 18:25:58


Post by: Charistoph


Leo_the_Rat wrote:I'm not looking for "right" but rather consistency. If I play at Bill's store with a list then I want to also be able to play that exact same list at Fred's and George's stores as well. What I really don't want to see is a feeder event playing one way and a different feeder to the same event playing a different way. All the players should be playing the same way while trying to achieve the same goal.

Just as a side note I hate that major league baseball doesn't do just that. The designated hitter rule should be used in either both leagues or neither league..

First off, there is zero consistency because there is no full tournament authority, not even from GW. There used to be two different professional baseball Leagues in the US, each with their own rules. There is also the NCAA which handles collegiate games, each individual state has a set of rules for the junior highs and high schools, and then there are the numerous little leagues which are not tied to any of them. Then consider there is the Olympic ruleset, the Nippon Professional Baseball Organization, and I think even Cuba has their own baseball league.

For 40K, in the US there is the ITC which is quite popular, but a lot of local tournaments run a variant off of there list. For a time the ETC were the European standards. But without some form of enforcement, there is no real capacity for such a consistent system.

Lance845 wrote:Wysiwyg hasn't been an actual rule for something around a 1/4 of the life of the entire game.

There is no such thing as a assumed convention in a book of rules. You'll notice that the left most text on the very first page of the rules is "Tools of War" where they tell you you will need dice and some kind of ruler and that distances are measured in inches. If there was any kind of "assumed convention" that would be it.

YMDC isn't just about the baseline rules, though. This is one of the biggest mistakes in your assessment. It is called You Make Da Call for a reason. RAW and HYWPI are both valid positions, provided you properly identify which is either.

Yes, the base rules do not consider WYSIWYG nor the possibility that one would not be using the options not presented in a codex based on builds available in the past.

However, GW can (and do) present directions and clarifications, and one of the directions they have provided is that you can use datasheets which are available for your models. For Dreadnoughts with Autocannons, that is the Index version.

Tournaments and individual players can accept or reject that direction at their discretion. But that does nothing to change the fact that direction exists. The issue that I have had with your statements is that you are deliberately ignoring that this direction exists (and why it exists) as well as you keep ignoring what anyone has said regarding it.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 18:30:05


Post by: doctortom


 Lance845 wrote:


This right here

I will stipluate that WYSIWYG isn't mentioned in the current rules, so if you want to treat it that way, then you don't have to have a WYSIWYG older model to play the options. You can make your choice as to whether WYSIWYG applies or not. I suspect that since there's an opponent's permission involved with getting to use the older models,


Is closer to what I was asking for. So if I have this correct, you think a person can use the older models with the older index options with their opponents permission? Asking to clarify.


I thought it was already clear.

"We expect you to use the most current datasheets for your model"

Do you have a dread with a weapon loadout not supported by the current codex but does have support in the index? Well, for [/b]that[b] model, the most current datasheet is the one in the index. It seems a simple concept that you are having great problems with. It doesn't only say most current datasheet. That sentence goes back to the beginning question about models with older options and them saying that yes you can play them. Though given the amount of qualification you want for what constitutes an older model - something you expect me to define more than GW has - I suspect someone might want to give you the Dreadsock test if it's an old metal dread they have.




Automatically Appended Next Post:
 Charistoph wrote:
Leo_the_Rat wrote:I'm not looking for "right" but rather consistency. If I play at Bill's store with a list then I want to also be able to play that exact same list at Fred's and George's stores as well. What I really don't want to see is a feeder event playing one way and a different feeder to the same event playing a different way. All the players should be playing the same way while trying to achieve the same goal.

Just as a side note I hate that major league baseball doesn't do just that. The designated hitter rule should be used in either both leagues or neither league..

First off, there is zero consistency because there is no full tournament authority, not even from GW. There used to be two different professional baseball Leagues in the US, each with their own rules. There is also the NCAA which handles collegiate games, each individual state has a set of rules for the junior highs and high schools, and then there are the numerous little leagues which are not tied to any of them. Then consider there is the Olympic ruleset, the Nippon Professional Baseball Organization, and I think even Cuba has their own baseball league.


And in Major League Baseball itself the American League and National League have different rules about using a designated hitter.


 Charistoph wrote:
For 40K, in the US there is the ITC which is quite popular, but a lot of local tournaments run a variant off of there list. For a time the ETC were the European standards. But without some form of enforcement, there is no real capacity for such a consistent system.



That was what I was alluding to. GW can make suggestions, but they can't say "you will play by these rules and only these rules". You see Adepticon and other places putting out their own FAQs on how they handle different situations. They're informed by what GW puts out, but aren't beholden only to the official rulings by GW. They put out what they think they need for their tournament. For something like this, if they haven't already addressed it in a FAQ for their tournament, send them an email and ask them. Odds are that for something like this it will then get added to their FAQ if it's not there already.



Index Datasheets vs Codex Datasheets  @ 2017/10/24 18:38:19


Post by: Lance845


 Charistoph wrote:

Lance845 wrote:Wysiwyg hasn't been an actual rule for something around a 1/4 of the life of the entire game.

There is no such thing as a assumed convention in a book of rules. You'll notice that the left most text on the very first page of the rules is "Tools of War" where they tell you you will need dice and some kind of ruler and that distances are measured in inches. If there was any kind of "assumed convention" that would be it.

YMDC isn't just about the baseline rules, though. This is one of the biggest mistakes in your assessment. It is called You Make Da Call for a reason. RAW and HYWPI are both valid positions, provided you properly identify which is either.

Yes, the base rules do not consider WYSIWYG nor the possibility that one would not be using the options not presented in a codex based on builds available in the past.

However, GW can (and do) present directions and clarifications, and one of the directions they have provided is that you can use datasheets which are available for your models. For Dreadnoughts with Autocannons, that is the Index version.

Tournaments and individual players can accept or reject that direction at their discretion. But that does nothing to change the fact that direction exists. The issue that I have had with your statements is that you are deliberately ignoring that this direction exists (and why it exists) as well as you keep ignoring what anyone has said regarding it.


Yes. YMDC is for both RAW, trying to sort out RAI and HYWPI.

But I did not start this thread asking for HYWPI. And in the conversation I have been having I have consistently told you and others that HYWPI is all good and fine but has no bearing on the actual rules of the game. Here. In this thread. I am looking for as close to RAW as possible with the sources we have. Your posts on WYSIWYG have been trying to argue HYWPI as a foundation for a RAW interpretation of the documents we have. It is very reasonable that others do not accept your argument since it's founded on nothing but your personal preference.

I am not deliberately ignoring that that statement exists. I place that statement into the context of everything we have. Including the line about using whatever rules you want, with your opponents agreement.

You deliberately ignore the directions to use the most recently published datasheet. Or the 2 that tell you the codex one REPLACES he old one. As in the old one shouldn't even exist anymore because it... and I quote here "overwrites" the old one. Given direction that you can still play however you like in the edition about "3 ways to play. and playing however you enjoy" is great. But they also explicitly state that from THEIR point of view the codex datasheet is the correct one. The one expected to be used. The only one they will consider moving forward.

Searching for RAW, based on these not great documents, digging for RAI to form a foundation, IGNORING WYSIWYG because it doesn't exist in any official capacity, you are expected to use the codex datasheet. That means the options that were lost are lost. Unless your opponent decides to let you.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 18:42:57


Post by: Leo_the_Rat


I just checked the ITC web site and there is nothing regarding this issue in their FAQ or general rules for army building.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 18:44:21


Post by: doctortom


 Lance845 wrote:

You deliberately ignore the directions to use the most recently published datasheet.


The most current datasheet FOR YOUR MODELS. A model with older options not covered by the most recent codex but covered by the index has the index as being its most recent datasheet. Losing the last phrase from the sentence changes the context a lot; you shouldn't be doing that.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 18:45:21


Post by: Lance845


 doctortom wrote:
 Lance845 wrote:


This right here

I will stipluate that WYSIWYG isn't mentioned in the current rules, so if you want to treat it that way, then you don't have to have a WYSIWYG older model to play the options. You can make your choice as to whether WYSIWYG applies or not. I suspect that since there's an opponent's permission involved with getting to use the older models,


Is closer to what I was asking for. So if I have this correct, you think a person can use the older models with the older index options with their opponents permission? Asking to clarify.


I thought it was already clear.

"We expect you to use the most current datasheets for your model"

Do you have a dread with a weapon loadout not supported by the current codex but does have support in the index? Well, for [/b]that[b] model, the most current datasheet is the one in the index. It seems a simple concept that you are having great problems with. It doesn't only say most current datasheet. That sentence goes back to the beginning question about models with older options and them saying that yes you can play them. Though given the amount of qualification you want for what constitutes an older model - something you expect me to define more than GW has - I suspect someone might want to give you the Dreadsock test if it's an old metal dread they have.


I don't expect any test because I don't consider how a model has been modeled to have any bearing on what model it is. There is no rule that says a weapon equates it to being a different rules entity. That would be WYSIWYG.

Automatically Appended Next Post:
 Charistoph wrote:
Leo_the_Rat wrote:I'm not looking for "right" but rather consistency. If I play at Bill's store with a list then I want to also be able to play that exact same list at Fred's and George's stores as well. What I really don't want to see is a feeder event playing one way and a different feeder to the same event playing a different way. All the players should be playing the same way while trying to achieve the same goal.

Just as a side note I hate that major league baseball doesn't do just that. The designated hitter rule should be used in either both leagues or neither league..

First off, there is zero consistency because there is no full tournament authority, not even from GW. There used to be two different professional baseball Leagues in the US, each with their own rules. There is also the NCAA which handles collegiate games, each individual state has a set of rules for the junior highs and high schools, and then there are the numerous little leagues which are not tied to any of them. Then consider there is the Olympic ruleset, the Nippon Professional Baseball Organization, and I think even Cuba has their own baseball league.


And in Major League Baseball itself the American League and National League have different rules about using a designated hitter.


 Charistoph wrote:
For 40K, in the US there is the ITC which is quite popular, but a lot of local tournaments run a variant off of there list. For a time the ETC were the European standards. But without some form of enforcement, there is no real capacity for such a consistent system.



That was what I was alluding to. GW can make suggestions, but they can't say "you will play by these rules and only these rules". You see Adepticon and other places putting out their own FAQs on how they handle different situations. They're informed by what GW puts out, but aren't beholden only to the official rulings by GW. They put out what they think they need for their tournament. For something like this, if they haven't already addressed it in a FAQ for their tournament, send them an email and ask them. Odds are that for something like this it will then get added to their FAQ if it's not there already.



Tournaments are not a great source. I agree. Everyone makes their own calls and all tourneys more or less run on house rules. You can only use GWs GT standards in conjunction with other data to help try to inform RAI. But taken on it's own it has no value.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 18:45:23


Post by: doctortom


Leo_the_Rat wrote:
I just checked the ITC web site and there is nothing regarding this issue in their FAQ or general rules for army building.


Email them a question about it then. Odds are you'll get an answer and they'll add it to either the FAQ and/or their general rules.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 18:48:13


Post by: Lance845


 doctortom wrote:
 Lance845 wrote:

You deliberately ignore the directions to use the most recently published datasheet.


The most current datasheet FOR YOUR MODELS. A model with older options not covered by the most recent codex but covered by the index has the index as being its most recent datasheet. Losing the last phrase from the sentence changes the context a lot; you shouldn't be doing that.


As above. Weapons do not make it a different rules entity. A dreadnought is a Dreadnought is a Dreadnought. Even if they are all equipped differently. The most current datasheet for a Dreadnought for codex SM and Greyknights are in their codex.

There exists a gak ton of wargear that don't even HAVE bits to be modeled.

This interpretation you have only functions under the existence of WYSIWYG. It's not a thing.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 18:48:47


Post by: JohnnyHell


 Lance845 wrote:
 Charistoph wrote:

Lance845 wrote:Wysiwyg hasn't been an actual rule for something around a 1/4 of the life of the entire game.

There is no such thing as a assumed convention in a book of rules. You'll notice that the left most text on the very first page of the rules is "Tools of War" where they tell you you will need dice and some kind of ruler and that distances are measured in inches. If there was any kind of "assumed convention" that would be it.

YMDC isn't just about the baseline rules, though. This is one of the biggest mistakes in your assessment. It is called You Make Da Call for a reason. RAW and HYWPI are both valid positions, provided you properly identify which is either.

Yes, the base rules do not consider WYSIWYG nor the possibility that one would not be using the options not presented in a codex based on builds available in the past.

However, GW can (and do) present directions and clarifications, and one of the directions they have provided is that you can use datasheets which are available for your models. For Dreadnoughts with Autocannons, that is the Index version.

Tournaments and individual players can accept or reject that direction at their discretion. But that does nothing to change the fact that direction exists. The issue that I have had with your statements is that you are deliberately ignoring that this direction exists (and why it exists) as well as you keep ignoring what anyone has said regarding it.


Yes. YMDC is for both RAW, trying to sort out RAI and HYWPI.

But I did not start this thread asking for HYWPI. And in the conversation I have been having I have consistently told you and others that HYWPI is all good and fine but has no bearing on the actual rules of the game. Here. In this thread. I am looking for as close to RAW as possible with the sources we have. Your posts on WYSIWYG have been trying to argue HYWPI as a foundation for a RAW interpretation of the documents we have. It is very reasonable that others do not accept your argument since it's founded on nothing but your personal preference.

I am not deliberately ignoring that that statement exists. I place that statement into the context of everything we have. Including the line about using whatever rules you want, with your opponents agreement.

You deliberately ignore the directions to use the most recently published datasheet. Or the 2 that tell you the codex one REPLACES he old one. As in the old one shouldn't even exist anymore because it... and I quote here "overwrites" the old one. Given direction that you can still play however you like in the edition about "3 ways to play. and playing however you enjoy" is great. But they also explicitly state that from THEIR point of view the codex datasheet is the correct one. The one expected to be used. The only one they will consider moving forward.

Searching for RAW, based on these not great documents, digging for RAI to form a foundation, IGNORING WYSIWYG because it doesn't exist in any official capacity, you are expected to use the codex datasheet. That means the options that were lost are lost. Unless your opponent decides to let you.


Which (to use your parlance) 'deliberately ignores' the passage starting "Don't worry, you can still use these models"... and so the thread repeats itself anew.

We're not breaking new ground.
The documents are ambiguous and support both views in different ways.
There is no absolute clear RAW here.
Why keep telling others they are wrong for disagreeing with your view, when you cannot present a cast-iron RAW case without ignoring text yourself? There is no hard RAW possible, only HIWPI. I get that you don't like that, but that's where we're at until such time as another GW publication officially corrects or clarifies the situation.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 18:52:10


Post by: doctortom


 Lance845 wrote:
 doctortom wrote:
 Lance845 wrote:


This right here

I will stipluate that WYSIWYG isn't mentioned in the current rules, so if you want to treat it that way, then you don't have to have a WYSIWYG older model to play the options. You can make your choice as to whether WYSIWYG applies or not. I suspect that since there's an opponent's permission involved with getting to use the older models,


Is closer to what I was asking for. So if I have this correct, you think a person can use the older models with the older index options with their opponents permission? Asking to clarify.


I thought it was already clear.

"We expect you to use the most current datasheets for your model"

Do you have a dread with a weapon loadout not supported by the current codex but does have support in the index? Well, for [/b]that model, the most current datasheet is the one in the index. It seems a simple concept that you are having great problems with. It doesn't only say most current datasheet. That sentence goes back to the beginning question about models with older options and them saying that yes you can play them. Though given the amount of qualification you want for what constitutes an older model - something you expect me to define more than GW has - I suspect someone might want to give you the Dreadsock test if it's an old metal dread they have.


I don't expect any test because I don't consider how a model has been modeled to have any bearing on what model it is. There is no rule that says a weapon equates it to being a different rules entity. That would be WYSIWYG.


Well, there's your problem right there. They have an article on how to use older models, including older models with options you used to be able to use that have not appeared on the most recent codex datasheet. They spend time telling you that you can use those old models and how to use those old models. You don't credibly get to dismiss that because " I don't consider how a model has been modeled to have any bearing on what model " Given that they've told you exactly how to use older models, if it's a WYSIWYG issue then it's a WYSIWYG issue [b]that they tell you how to handle
. You don't get to be an ostrich and claim they don't tell you how to handle it. You don't get to play ostrich, stick your head in the sand and go "Neener neener neener I can't HEAR you" merely because you don't like how they handled it. They did handle it; you don't get to pretend they didn't by manufacturing a bogus excuse.



Index Datasheets vs Codex Datasheets  @ 2017/10/24 18:54:34


Post by: Lance845


 JohnnyHell wrote:
 Lance845 wrote:
 Charistoph wrote:

Lance845 wrote:Wysiwyg hasn't been an actual rule for something around a 1/4 of the life of the entire game.

There is no such thing as a assumed convention in a book of rules. You'll notice that the left most text on the very first page of the rules is "Tools of War" where they tell you you will need dice and some kind of ruler and that distances are measured in inches. If there was any kind of "assumed convention" that would be it.

YMDC isn't just about the baseline rules, though. This is one of the biggest mistakes in your assessment. It is called You Make Da Call for a reason. RAW and HYWPI are both valid positions, provided you properly identify which is either.

Yes, the base rules do not consider WYSIWYG nor the possibility that one would not be using the options not presented in a codex based on builds available in the past.

However, GW can (and do) present directions and clarifications, and one of the directions they have provided is that you can use datasheets which are available for your models. For Dreadnoughts with Autocannons, that is the Index version.

Tournaments and individual players can accept or reject that direction at their discretion. But that does nothing to change the fact that direction exists. The issue that I have had with your statements is that you are deliberately ignoring that this direction exists (and why it exists) as well as you keep ignoring what anyone has said regarding it.


Yes. YMDC is for both RAW, trying to sort out RAI and HYWPI.

But I did not start this thread asking for HYWPI. And in the conversation I have been having I have consistently told you and others that HYWPI is all good and fine but has no bearing on the actual rules of the game. Here. In this thread. I am looking for as close to RAW as possible with the sources we have. Your posts on WYSIWYG have been trying to argue HYWPI as a foundation for a RAW interpretation of the documents we have. It is very reasonable that others do not accept your argument since it's founded on nothing but your personal preference.

I am not deliberately ignoring that that statement exists. I place that statement into the context of everything we have. Including the line about using whatever rules you want, with your opponents agreement.

You deliberately ignore the directions to use the most recently published datasheet. Or the 2 that tell you the codex one REPLACES he old one. As in the old one shouldn't even exist anymore because it... and I quote here "overwrites" the old one. Given direction that you can still play however you like in the edition about "3 ways to play. and playing however you enjoy" is great. But they also explicitly state that from THEIR point of view the codex datasheet is the correct one. The one expected to be used. The only one they will consider moving forward.

Searching for RAW, based on these not great documents, digging for RAI to form a foundation, IGNORING WYSIWYG because it doesn't exist in any official capacity, you are expected to use the codex datasheet. That means the options that were lost are lost. Unless your opponent decides to let you.


Which (to use your parlance) 'deliberately ignores' the passage starting "Don't worry, you can still use these models"... and so the thread repeats itself anew.

We're not breaking new ground.
The documents are ambiguous and support both views in different ways.
There is no absolute clear RAW here.
Why keep telling others they are wrong for disagreeing with your view, when you cannot present a cast-iron RAW case without ignoring text yourself? There is no hard RAW possible, only HIWPI. I get that you don't like that, but that's where we're at until such time as another GW publication officially corrects or clarifies the situation.


You keep saying I ignore it. I disagree repeatedly.

Are both of these lines in the document.

In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.


Don’t worry though, you can still use all of these in your games if you have these older models.


Are they related?


Index Datasheets vs Codex Datasheets  @ 2017/10/24 18:56:51


Post by: JohnnyHell


 Lance845 wrote:
 JohnnyHell wrote:

Which (to use your parlance) 'deliberately ignores' the passage starting "Don't worry, you can still use these models"... and so the thread repeats itself anew.

We're not breaking new ground.
The documents are ambiguous and support both views in different ways.
There is no absolute clear RAW here.
Why keep telling others they are wrong for disagreeing with your view, when you cannot present a cast-iron RAW case without ignoring text yourself? There is no hard RAW possible, only HIWPI. I get that you don't like that, but that's where we're at until such time as another GW publication officially corrects or clarifies the situation.


You keep saying I ignore it. I disagree repeatedly.

Are both of these lines in the document.

In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.


Don’t worry though, you can still use all of these in your games if you have these older models.


Are they related?


Oh so you're now plucking two sentences, removing them from context, and claiming it proves something? Yeah that doesn't work.



Index Datasheets vs Codex Datasheets  @ 2017/10/24 18:57:37


Post by: Lance845


 doctortom wrote:
 Lance845 wrote:


I don't expect any test because I don't consider how a model has been modeled to have any bearing on what model it is. There is no rule that says a weapon equates it to being a different rules entity. That would be WYSIWYG.


Well, there's your problem right there. They have an article on how to use older models, including older models with options you used to be able to use that have not appeared on the most recent codex datasheet. They spend time telling you that you can use those old models and how to use those old models. You don't credibly get to dismiss that because " I don't consider how a model has been modeled to have any bearing on what model " Given that they've told you exactly how to use older models, if it's a WYSIWYG issue then it's a WYSIWYG issue that they tell you how to handle. You don't get to be an ostrich and claim they don't tell you how to handle it. You don't get to play ostrich, stick your head in the sand and go "Neener neener neener I can't HEAR you" merely because you don't like how they handled it. They did handle it; you don't get to pretend they didn't by manufacturing a bogus excuse.



And thats YOUR problem right there. You are assigning value to the words based on a rule that does not and has not existed for a very long time. You need to take those answers into consideration with ONLY the current game rules. Because that document is not about the rules from 3rd or 4rth. They are about the rules for 8th. Where how a model has been modeled doesn't actually matter.


Automatically Appended Next Post:
 JohnnyHell wrote:
 Lance845 wrote:
 JohnnyHell wrote:

Which (to use your parlance) 'deliberately ignores' the passage starting "Don't worry, you can still use these models"... and so the thread repeats itself anew.

We're not breaking new ground.
The documents are ambiguous and support both views in different ways.
There is no absolute clear RAW here.
Why keep telling others they are wrong for disagreeing with your view, when you cannot present a cast-iron RAW case without ignoring text yourself? There is no hard RAW possible, only HIWPI. I get that you don't like that, but that's where we're at until such time as another GW publication officially corrects or clarifies the situation.


You keep saying I ignore it. I disagree repeatedly.

Are both of these lines in the document.

In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.


Don’t worry though, you can still use all of these in your games if you have these older models.


Are they related?


Oh so you're now plucking two sentences, removing them from context, and claiming it proves something? Yeah that doesn't work.



I am not taking the one statement on it's own. I am reading the entire document. I am asking an actual question. Those are the 2 sentences in the entire page that give you allowance to not use the codex datasheet. Every other statement tells you the codex overwrites the index. Are those 2 statements related?


Index Datasheets vs Codex Datasheets  @ 2017/10/24 19:04:47


Post by: JohnnyHell


You quite literally took two sentences and put them together, in a different order.



Index Datasheets vs Codex Datasheets  @ 2017/10/24 19:07:30


Post by: Lance845


 JohnnyHell wrote:
You quite literally took two sentences and put them together, in a different order.



Okay, does this help?

Are these 2 statements in the document?

Don’t worry though, you can still use all of these in your games if you have these older models.


In your own games, if you and your opponent agree, you can, of course, play with whatever rules you like.


Are they related?

I wasn't aware that the order mattered that much but if thats the case here you go.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 19:15:49


Post by: JohnnyHell


The first sets out part of the very reason for the document (as otherwise everyone knows latest rules are current).

The second line is in a paragraph that says "We won't be writing new books taking your legacy models into account, and some may not be welcome at our events that need to be super on current brand. Use 'em, but they're not getting updated ever and won't be welcome at Warhammer World."

Not the same thing as "the default is that you cannot use your models, and you must beg your opponent to let you play them."

The 'opponent's permission' part is in relation to using Index rules instead of Codex for models aptly represented by the Codex.

But we've been over all of this, and you disagree, and won't change your view... so we're back to repeating.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 19:22:57


Post by: Lance845


 JohnnyHell wrote:
The first sets out part of the very reason for the document (as otherwise everyone knows latest rules are current).

The second line is in a paragraph that says "We won't be writing new books taking your legacy models into account, and some may not be welcome at our events that need to be super on current brand. Use 'em, but they're not getting updated ever and won't be welcome at Warhammer World."

Not the same thing as "the default is that you cannot use your models, and you must beg your opponent to let you play them."

The 'opponent's permission' part is in relation to using Index rules instead of Codex for models aptly represented by the Codex.

But we've been over all of this, and you disagree, and won't change your view... so we're back to repeating.


Okay. How do you take this line.

Don’t worry though, you can still use all of these in your games if you have these older models.


in relation to this line

In all cases, these will then supersede the rules for that datasheet in the index book.


and this line

The datasheets in the new codexes overwrite the same datasheets in the index books

? (I made sure they were in order from top of page to bottom of page this time.)

Are you still basing your definition of a individual model by the options it has modeled onto it? Or is a Dreadnought a Dreanought? A Hive Tyrant a Hive Tyrant?


Index Datasheets vs Codex Datasheets  @ 2017/10/24 19:29:27


Post by: JohnnyHell


Please go read some of my earlier posts to save me repeating myself. Thanks!


Index Datasheets vs Codex Datasheets  @ 2017/10/24 19:57:50


Post by: Lance845


From what I can tell, you and DrTom are using that one sentence to both attempt to define model and give it permissions while it does no such thing in terms of defining a model.

This type of logical argument is called circular reasoning.

https://en.wikipedia.org/wiki/Circular_reasoning

You have no evidence to support your interpretation of a model and there fore your evidence is every bit in need of evidence as your conclusion. It invalidates your entire argument.

It's the equivalent of saying

The bible is real because Noah's flood happened and we know Noah's flood happened because the bible says it happened.

Datasheets are representations of the models with their wargear modeled onto them because the statement says "older models" and older models had different wargear options.

It doesn't work. You need to provide evidence that modeled wargear matters.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 20:31:11


Post by: doctortom


 Lance845 wrote:
From what I can tell, you and DrTom are using that one sentence to both attempt to define model and give it permissions while it does no such thing in terms of defining a model.





"There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?

While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example.
Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons (currently, also in the index).
They still gain all the army wide-bonuses for things like Chapter Tactics and can use Space Marines Stratagems and the like, so such venerable heroes still fit right in with the rest of your army."

The entire first question/answer, so you don't say it was taken out of context. Look at what's bolded. You can use the models in your games - one example of the models being certain Dreadnought weapons that don't come in the box. They say that you can use the index datasheet with the most recent published points. This means that for dreads with weapon options not in the current codexx, and by extension any model with older options that they aren't supporting in the current codex (Eldar are going to go mining the Autarch entry), you get to use the index. They've laid it out right there. They state as an example dreads with weapon options not currently in the box, yet you refuse to acknowledge that this is something they cover. Your not being willing to treat the dread with the older options as something different from the dread in the newer codex completely ignores the entire purpose of the document - being able to play with options that aren't in the current codex. From the quotes, you get to use the index. You have said nothing that refutes that statement. You claim we are instructed that we have to use the most current datasheet, yet omit that it states the most current for the models, when they've acknowledged a process for using older models with options not on the current datasheet. This means they have made a de facto ruling that models with options on the index datasheet but not a more recent codex datasheet are treated as a different unit/ model than the current ones - they are models that use the index datasheet since that is the most current for the model. Trying to extract one statement to deny this when the entire document was set up for being able to use the older models is highly dubious. I don't think we've had anybody since col_impact try to argue that, though, so congratulations on joining an elite club.

 Lance845 wrote:
This type of logical argument is called circular reasoning.


And this type of logical argument you're using here is called a straw man argument. There's plenty of evidence, you have just ignored it, something you admitted to in your previous response to me.



Index Datasheets vs Codex Datasheets  @ 2017/10/24 20:32:41


Post by: Charistoph


 Lance845 wrote:
From what I can tell, you and DrTom are using that one sentence to both attempt to define model and give it permissions while it does no such thing in terms of defining a model.

This type of logical argument is called circular reasoning.

https://en.wikipedia.org/wiki/Circular_reasoning

You have no evidence to support your interpretation of a model and there fore your evidence is every bit in need of evidence as your conclusion. It invalidates your entire argument.

It's the equivalent of saying

The bible is real because Noah's flood happened and we know Noah's flood happened because the bible says it happened.

Datasheets are representations of the models with their wargear modeled onto them because the statement says "older models" and older models had different wargear options.

It doesn't work. You need to provide evidence that modeled wargear matters.

No, it isn't. We are using "model" in this case to mean the same thing as "model" in the rules. You are using "model" to mean "unit" or "datasheet". You are the one improperly using terms here, even ignoring what you have quoted from the main rulebook.

"Models" cover two different aspects. One is the physical miniature used in play. The second is that they are an entity which is processed on the table.

A Datasheet provides the information in regards to the unit and the models within it, not a representation of them.

Another question for you, if someone presented you an FAQ to answer a question here in YMDC, would you claim that they were cherry-picking and making things up, or would you consider the FAQ to be a direction on how GW would prefer how you handle a rule?


Index Datasheets vs Codex Datasheets  @ 2017/10/24 21:24:38


Post by: Lance845


 doctortom wrote:

 Lance845 wrote:
This type of logical argument is called circular reasoning.


And this type of logical argument you're using here is called a straw man argument. There's plenty of evidence, you have just ignored it, something you admitted to in your previous response to me.

https://en.m.wikipedia.org/wiki/Straw_man

Thats a strawman. Making a comparison to something that is not the argument as though it is related when in fact it is not.

I am not making a strawman argument. The fact that your argument hinges on the idea that a models modeled options defines its datasheet permission is the very center of our debate.

Understand your logical fallacies before you start pointing fingers and crying wolf.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 21:27:53


Post by: doctortom


 Lance845 wrote:
 doctortom wrote:

 Lance845 wrote:
This type of logical argument is called circular reasoning.


And this type of logical argument you're using here is called a straw man argument. There's plenty of evidence, you have just ignored it, something you admitted to in your previous response to me.

https://en.m.wikipedia.org/wiki/Straw_man

Thats a strawman. Making a comparison to something that is not the argument as though it is related when in fact it is not.

I am not making a strawman argument. The fact that your argument hinges on the idea that a models modeled options defines its datasheet permission is the very center of our debate.

Understand your logical fallacies before you start pointing fingers and crying wolf.


The logical fallacy we're dealing with here is the logical fallacy that they established a procedure for being able to use old options no longer covered by the current codex. I provided evidence showing this included such things as weapons options not in the current box. They state you can use the index for this. The logical fallacy we are dealing with is your assertion that we can't use the index datasheet when we are instructed to do so. Everything else from you has been a side show.


Index Datasheets vs Codex Datasheets  @ 2017/10/24 21:29:11


Post by: Larks


I'm curious if anyone arguing for using index datasheets when codex 'sheets exist would be totally okay playing against 'Guard where the player is using index datasheets for Conscripts and Commissars?

I mean, the 50-man limit is no longer an option and the Index Commissar wasn't FAQ'd, so...

(Apologies if this is already brought up)

The point I'm making is, they wrote in that Q&A that YES, some options are changing, and that is to reflect balance, fluff or whatever. Things are changing, and yeah, it isn't always to your benefit. Just ask the DG players how fun it was to invalidate their biker armies? It happens, guys.