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Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/11 14:21:12


Post by: alleus


The official thread for Warhammer Underworlds: Shadespire!
Here is the place for general discussion, as well as tactics, deck building and painting tips for Games Workshops latest tabletop game.

Official Warhammer Underworlds Facebook page.
Games Workshop has their own, official Facebook page for the game. All major updates, news etc will be posted there first.

Latest Shadespire FAQ here.
This is the latest FAQ released for the game. I will keep this updated for ease of use.

News and rumour thread here.
We can discuss news here as well, but for more info you can also check out this thread.

WarhammerTV playlist on Youtube.
Assembly and painting tutorials from Duncan of Games Workshop, the Lord of Layers himself.

Update 2018-05-15:
A new FAQ/beta rules has been released, regarding Katophrane decks. These relics will now cost 2 Glory to equip, instead of 1. The Spoils of Battle ploy will work to equip a fighter. Note that these are beta rules only at the moment, so play test away!

Latest teaser:


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/11 14:23:07


Post by: Lord Kragan


Skellingtons with objectives (and, of course, sharDcaller) and sppeed upgrades are nasty.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/11 14:27:56


Post by: alleus


Lord Kragan wrote:
Skellingtons with objectives (and, of course, sharDcaller) and sppeed upgrades are nasty.


They sure are. I was at my locals Games Workshops first official Shadespire tournament this weekend, and both the first and second place winners played objective marker focused Sepulchral Guard. Third place was the same strategy, but for Stormcasts instead.

My poor Orruks didn't stand a chance..


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/11 14:51:27


Post by: Lord Kragan


 alleus wrote:
Lord Kragan wrote:
Skellingtons with objectives (and, of course, sharDcaller) and sppeed upgrades are nasty.


They sure are. I was at my locals Games Workshops first official Shadespire tournament this weekend, and both the first and second place winners played objective marker focused Sepulchral Guard. Third place was the same strategy, but for Stormcasts instead.

My poor Orruks didn't stand a chance..


Grab the dangerous terrain card (the one that causes one dmg if you move/get pushed.) and use swirling strike ploy in combination. Best tarpit cleaner. Also, gak like shardcaller o playing with the board layout are key too.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/12 06:47:23


Post by: AduroT


The skeleton objection game was the first deck I went into after reading on dakka that the meta was forming around everyone completely ignoring the objectives. Have only played three games with it so far, but won each of them.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/12 08:16:39


Post by: alleus


The next deck I'm building is an objective focused Stormcast deck. The skellies might do better at it, but I like having fewer models.

That dangerous terrain card sounds like a great idea though Kragan! Will def put that in my Ork deck.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/12 16:25:10


Post by: Requizen


I've played every warband at least a couple times now. Thoughts so far:

Orruks seem the strongest from a first glance. They're hard to kill, more models than SCE, and have amazing Ploys and Objectives. Ironskull himself can run rampage across a whole warband if he gets lucky, with Damage 3 (easy to get to 4) and 5 wounds (potentially up to 6), if you don't have a good Cleave attack or two he's basically a monster. And Bonekutta is just as strong once Inspired.

Sepulchral Guard feel probably the most finesse-ful at the moment. You really need to make every action quite deliberately and play for the board. Most people try to hide the Warden super hard, but once he Inspires or you upgrade him with the Damage 3 Cleave upgrade, he's fairly powerful. I tried playing him more aggresively while using the rest of the force for screening/objectives, worked pretty well.

I'm not sure how to play Khorne to be honest. With the speed and relatively high body count I want to play them objective focused, but they die pretty fast and can't come back like Skellies can, so trying to score in the third phase can sometimes be really difficult. Karsus/Saek/Garrek are all pretty killy once Inspired, so I think a more aggressive deck might work better, but only Saek has Cleave so Orruks and SCE can be hard to play that against. Still, they have good Objectives and Karsus is really useful with an AoE attack and also a ranged attack.

SCE is very interesting in my book. With only 3 models, they can sometimes feel a bit difficult to play since you'll "run out" of actions more than any other warband. Like Skeletons, you have to make very deliberate actions and have some sort of contingency if you fail. Charging is almost always a bad decision since you don't have a lot of models to follow up with if it fails, and the low mobility means you can often be shut out of objectives. However, they have the best statlines in the game (other than Ironskull) so I think a Brawling type deck that uses a lot of Defensive Power Cards and focuses on denying could be interesting.


One of the things I've noticed is every Orruk playing putting Denial and Contained into their decks. Since Stormcast and Skeletons are currently playing very defensively in the meta, a lot of Orruks will just rush in, force them back, and then swing 6 Glory in the third end phase unless you try to sneak past. It's really interesting to see the meta develop.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/13 06:45:49


Post by: alleus


Yeah, I have had great success with Denial and Contained in my Orruks deck. When I played the tournament at my local GW, that won me the games that I won. The rest of the games I lost even though I scored those objectives, mostly because of the insane number of glory that good, "objective secured" style decks can pull off, especially the skeletons.

I was also on the receiving end of a buffed up Harvester that killed my leader and put two of my other orks down to 1 health each. Truly brutal.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/14 11:02:45


Post by: alleus


So I tried out my new "objective secured" Stormcast deck yesterday, and I had great success with it. The person I played hadn't played much before, so it might now have been the most fun game for him, with me just staying back and holding objectives the whole game.

I did charge him in the third round for some easy last-turn glory when I had scored all my "hold" objectives. Killed two skeletons which got me even more glory. Finished with 12 glory, with 3 of them coming from Eternals. Eternals is a really great objective if you play passively. I had taken some wounds on Severin (who charged), but no one died, so that was some easy glory to. Oh, and Daylight Robbery is even better on this deck than any other I've played. Since you are so passive, just stealing a glory without having to do anything (not even waste an activation) is fantastic.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/14 15:24:00


Post by: LunarSol


The objective deck is definitely quite strong. In general I'm not entirely sure how healthy the skelly cards are for the game. I am a little worried that objective placement favors putting them all in the back and turtling up without a lot of reason to interact with your opponent. The game is quick enough that retreating to objectives in the back row can be enough to completely remove combat from the game.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/14 16:03:44


Post by: AndrewGPaul


At best only 3/5 objectives will be in their back row, though. If you can even fit three along a single row.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/14 16:07:27


Post by: LunarSol


Objective decks don't get all 5 objectives; they rely on getting their points from the what they have in their back row.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/14 16:08:55


Post by: Lord Kragan




Automatically Appended Next Post:
 LunarSol wrote:
The objective deck is definitely quite strong. In general I'm not entirely sure how healthy the skelly cards are for the game. I am a little worried that objective placement favors putting them all in the back and turtling up without a lot of reason to interact with your opponent. The game is quick enough that retreating to objectives in the back row can be enough to completely remove combat from the game.



Not really. There's a good handful of ways to outright disrupt objective holding, ranging from shardcaller to pushing the objective/holder or destroying the first. Plus moving around 3-4 spaces a turn, warbands that like hitting do not have issue at all with horizontal boards.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/14 16:15:12


Post by: LunarSol


Lord Kragan wrote:


Automatically Appended Next Post:
 LunarSol wrote:
The objective deck is definitely quite strong. In general I'm not entirely sure how healthy the skelly cards are for the game. I am a little worried that objective placement favors putting them all in the back and turtling up without a lot of reason to interact with your opponent. The game is quick enough that retreating to objectives in the back row can be enough to completely remove combat from the game.



Not really. There's a good handful of ways to outright disrupt objective holding, ranging from shardcaller to pushing the objective/holder or destroying the first. Plus moving around 3-4 spaces a turn, warbands that like hitting do not have issue at all with horizontal boards.


There are definitely counters. I suppose more specifically my concern is those counters feel very card/deck based rather than having enough to do with model placement on the board. The core appeal of the game for me is the model interactions being augmented with the deck. The objective deck games feel like the models just ignore each other and cards are thrown around to determine who wins. It's just less exciting for me overall.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/15 07:50:00


Post by: alleus


The lack of combat can be a problem. When I tried the deck out, I only charged in the last turn , with my last few activations, in order to get some easy glory to top the game off. Before that I turtled up in the back with my objectives, using Shardcaller to get the ones I needed. Sure, you can only do this twice if you manage to get the upgrade early, but that's two more objectives done.

Since I was up against a similar style of warband (skellies) I'm not so sure how well you can ignore combat against a more combat focused warband. I imagine if you get to place the boards and chose to put the the long way, the orks and Khorne warbands might not get into combat until late turn 2 or even 3.

While this is the point of the whole deck, it might not be healthy for the game in general, and it's sure not fun for the opponent just walking up the board. I might play the deck in tournaments or other serious games, but for casual fun games I most likely won't. Too little action, especially if I'm showcasing the game to a new player.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/15 10:56:26


Post by: AndrewGPaul


 LunarSol wrote:
Objective decks don't get all 5 objectives; they rely on getting their points from the what they have in their back row.


So, two or three VPs at most? You'll need to explain the trick, because I'm clearly being a little slow. If I know you prefer that style of play, I'm going to add in the cards that push you, and score the objectives for things like having no enemies in my board, or not taking any damage. And since the game doesn't last long, I can go and play someone more interesting.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/15 15:35:55


Post by: Requizen


 AndrewGPaul wrote:
 LunarSol wrote:
Objective decks don't get all 5 objectives; they rely on getting their points from the what they have in their back row.


So, two or three VPs at most? You'll need to explain the trick, because I'm clearly being a little slow. If I know you prefer that style of play, I'm going to add in the cards that push you, and score the objectives for things like having no enemies in my board, or not taking any damage. And since the game doesn't last long, I can go and play someone more interesting.


I've played Objective Based for both Stormcast and Skellies. Just my $0.02

The "Hold Objective X" cards aren't what get you the big Glory swings that win the game. I often mulligan the ones I don't think I can score in Turn 1, even if I think I can get to them in 2. You want the Hold cards for Turn 1 glory, and then you get your upgrades for T2, while having denied your opponent from getting much glory on their own. Big Glory swings come from the Keys (which you need Glory to upgrade, and maybe Shardcaller as well), Tactical Supremacy (also nice with Shardcaller), and Eternals. Mainly you also just want to stop the opponent from scoring as well. Lots of Orruk cards are about fighting, charging, etc, so if you can prevent them from doing those, you'll incrementally win. For instance, if you only present them with one target to charge, they can't score the "3 fighters charge a different target each", while still putting them in a position that you can potentially capitalize on.

Yes, it's not terribly exciting to play against, since action is the thing people want to see, but it can make for some really tactical games. Honestly I think Khorne is gonna get a lot of steam against these types of decks since they can really punish people playing far back with their speed, able to get in quicker than most warbands, and can also play the objective game.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/18 22:27:02


Post by: Albino Squirrel


Here are the painted models from my core set: http://adventuresinminiaturegaming.blogspot.com/2017/12/warhammer-underworlds-shadespire.html

I'm working on a kind of step-by-step tutorial for Garrek's Reavers. Here's Garrek.





Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/19 07:11:18


Post by: alleus


 Albino Squirrel wrote:
Here are the painted models from my core set: http://adventuresinminiaturegaming.blogspot.com/2017/12/warhammer-underworlds-shadespire.html

I'm working on a kind of step-by-step tutorial for Garrek's Reavers. Here's Garrek.



These look great! Nice job. I haven't painted my Bloodreavers yet, haven't even played them in fact. The Orruks were the first I painted, and them my Stormcasts. The Stormcasts I'm not super happy about (I have no pictures at the moment) so I've ordered another squad. The new squad I'm going to convert a little bit, make them my own. I did this for the Orruks, and it's really fun having something that differs a bit from the crowd


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/19 22:42:38


Post by: Requizen


 Albino Squirrel wrote:
Here are the painted models from my core set: http://adventuresinminiaturegaming.blogspot.com/2017/12/warhammer-underworlds-shadespire.html

I'm working on a kind of step-by-step tutorial for Garrek's Reavers. Here's Garrek.



Looks dope. I can't paint skin worth diddly so I'm always impressed with well done fleshtones like that.

Anyone else find that there are gaps in the models that are really visible on Garrek's Reavers? For the other warbands if there's a slight seam it looks fine (lines up fine on armor and bones have small gaps between anyway), but there are some spaces on Saek and Arnulf for example that cut right through the muscle.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2017/12/20 14:40:06


Post by: Albino Squirrel


Requizen wrote:
 Albino Squirrel wrote:
Here are the painted models from my core set: http://adventuresinminiaturegaming.blogspot.com/2017/12/warhammer-underworlds-shadespire.html

I'm working on a kind of step-by-step tutorial for Garrek's Reavers. Here's Garrek.



Looks dope. I can't paint skin worth diddly so I'm always impressed with well done fleshtones like that.

Anyone else find that there are gaps in the models that are really visible on Garrek's Reavers? For the other warbands if there's a slight seam it looks fine (lines up fine on armor and bones have small gaps between anyway), but there are some spaces on Saek and Arnulf for example that cut right through the muscle.


Thanks. The flesh wasn't that hard. For Garrek (and Targor) it was basecoat of Tallarn Flesh (the old foundation paint) over a white undercoat. Then wet brush with Elf flesh (leaving the darker color in the recesses and at the edges), then a heavy dry brush with some lighter color (bleached bone maybe?) then a light drybrush focusing on the top edges with Skull White. Then a light wash with Reikland Fleshshade. Those are the old paint names, but that's the general process. It's several steps, but they are pretty easy to do. You don't have to be too careful or anything, and in fact with flesh I find it looks better to have some random variations in tone.

And yes, I had some gaps. The worst for me were right down the middle of Saek's chest, and Targor where his chest meets his shoulders. I tried to fill them in with greenstuff, but the gaps were so small it didn't work too well. Maybe their liquid greenstuff would work, but I don't have any. I also had one right across one of Angharad's shoulder pads, but it's not too noticeable once painted.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/08 20:37:15


Post by: Snoopdeville3


Hey guys, in turns 2 and 3, who goes first? Is it the person that went 1st during turn 1?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/08 20:47:22


Post by: Requizen


 Snoopdeville3 wrote:
Hey guys, in turns 2 and 3, who goes first? Is it the person that went 1st during turn 1?


You roll off at the beginning of each round, winner decides who goes first. No bonuses like there are at the beginning, just a straight rolloff.

Remember the new rolloff mechanics in the FAQ! Makes it much faster.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/08 20:59:53


Post by: Snoopdeville3


Requizen wrote:
 Snoopdeville3 wrote:
Hey guys, in turns 2 and 3, who goes first? Is it the person that went 1st during turn 1?


You roll off at the beginning of each round, winner decides who goes first. No bonuses like there are at the beginning, just a straight rolloff.

Remember the new rolloff mechanics in the FAQ! Makes it much faster.


Well.... I've been doing that wrong... thanks!


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/14 17:06:34


Post by: The Wise Dane


How are you guys doing with Shadespire? I’ve been having fun with my Board Orks deck, mostly against my roomie’s Aggro/Tempo Reavers. We are mostly even in wins and losses, which I think goes to hom the most because I tend to be really lucky xD

What are you guys playing? Are you seeing any deck types appearing?

EDIT: I took some pictures of our Warbands as well:

https://imgur.com/zFrPd0H

https://imgur.com/AK99rxe

https://imgur.com/oRlBul6


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/15 04:00:45


Post by: Archonite


Ive played about a dozen games with orruks and reavers, faced stormcast, reavers and skellies.

Orruks seem fairly straightforward with some very strong cards. Been avoiding the character specific named upgrades especially since there's so many good non named ones on top of not liking the named ones in case the model dies so I dont have dead cards. Daemon weapon feels like a must have since it auto inspires your guy on top of being able to provide some huge damage when needed. That on top of the bonus damage cards you could even one shot stormcast models. Gone about 65% winrate with them focusing on just invading the enemy territory and charge face. Dont think I'll try objective based games w them

Reavers have been super feast or famine. They either do amazing with lots of strong upgrades early on to crush, or get totally snuffed out without being able to get much traction and unable to get points to upgrade. I've lost more than I've won, about 40% winrate with them. I think in a 3 or 4 man game they'd be significantly better when everyone else can kill each other which makes all the reavers inspired without needing to take losses. Have tried full aggro and objective based and still not too sure which is better yet. Obj based feels at mercy of the deck and which faction you face, while hard aggro relies a lot on dice rolls especially in the beginning.

My guys too. Stormcast went for a WC3 pally inspired coloring

Reavers, especially Garrek D3 barb inspired

Orruks just wanted a dark beat up yellow (pic a bit too bright though)


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/15 09:47:30


Post by: Mad Doc Grotsnik


My new-to-town Nerd Shop is looking to run Shadespire game, and I'm kind of tempted to partake.

But, I have a single concern about the game. Do I have to buy each of the Warbands in order for my preferred one to be effective?

I've got no issues with the cost/models etc, but if I find myself having to constantly buy, buy, buy, that's a business model I don't want to endorse.

YMMV, which is why this is just a question.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/15 10:17:32


Post by: Lord Kragan


 Mad Doc Grotsnik wrote:
My new-to-town Nerd Shop is looking to run Shadespire game, and I'm kind of tempted to partake.

But, I have a single concern about the game. Do I have to buy each of the Warbands in order for my preferred one to be effective?

I've got no issues with the cost/models etc, but if I find myself having to constantly buy, buy, buy, that's a business model I don't want to endorse.

YMMV, which is why this is just a question.


At the very least you'll need the core set and another box. I'd say that buying the four first set may be enough and that's more due to the fact that each set contains cards for different playstyles (if memory serves right, gurzag's move has about 3-6 cards focused purely on objective holding, for example) and thus if you want to focus on a strategy you will welcome those cards. I think you can do well with a single set, bar with skellies (though with them you need to get the core, which solves the issue), but you will be a bit of an hybrid and thus your strategy will be a bit more finickier.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/15 13:07:34


Post by: Requizen


You are encouraged to buy all expansions, yes. That's the one annoyance, since there are strong Neutral cards in each set.

You can make a winning deck out of just the Starter Set, especially if you understand your deck well and play it well (I personally think Reavers do better out of the box), but if you want to be tip top you'll want to pick up everything.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/17 11:19:35


Post by: Mad Doc Grotsnik


As long as it's not veering into the X-Wing territory of 'need to buy Ship X to ensure Ship Y isn't rubbish'.....

But I guess that remains to be seen.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/19 04:41:47


Post by: DoggNewTrix


So I'm new here. As far as deck building goes does one need to have all the warbands to get all the juicy cards to build a competitive deck or are the ploys, upgrades, and objectives mostly repetitive with the expansion boxes?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/19 07:33:54


Post by: AduroT


I don’t believe there are Any repeats in the expansion boxes. Largely you’ll likely want to get em all, but that’s thankfully not that expensive at the moment.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/19 11:10:30


Post by: The Wise Dane


 DoggNewTrix wrote:
So I'm new here. As far as deck building goes does one need to have all the warbands to get all the juicy cards to build a competitive deck or are the ploys, upgrades, and objectives mostly repetitive with the expansion boxes?

I’d say it’s totally possible to make a decent deck with one or two Warbands. Issue is, you propably want to have the main box’s cards - mostly because the Objective cards are in there.

I split the main box with my roomie, which really helps too.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/19 12:08:33


Post by: Zognob Gorgoff


https://warhammerunderworlds.com/card-library/

Full card library for anyone who hasn’t bought them all yet (I have as the minis are great) but this is a sound move by gw.

Also there’s a deck building sheet you can download and a section of prebuilt decks for people that need inspiring.
Great work GW.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/19 12:56:14


Post by: Mad Doc Grotsnik


So, with the deckbuilding, is it more about trying to give yourself the flexibility to gain glory points, or are people favouring outright aggression, on the proviso a dead opponent can't score nowt (Undead excepting, natch)?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/19 14:05:10


Post by: Zognob Gorgoff


Personally I like objectives as early game aggression can’t be relied apon due to movement distants.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/19 15:07:59


Post by: The Wise Dane


 Zognob Gorgoff wrote:
Personally I like objectives as early game aggression can’t be relied apon due to movement distants.

Exactly this. It’s incredibly rare to see any reasonable action in Turn 1, so often it’s just better to use it to gain a point or two of Glory to prepare for the next two Turns. Even super-aggressive decks like Bashy Orruks and Khornebois can do with some Claim Objective cards.

In my games, the turns tend to go like this - Turn 1, people are preparing, gaining some starting Glory and getting into place. Turn 2 is where the meat is, most of the game is decided here, and in Turn 3, it’s either mopping up survivors or trying to grasp victory from the others with each move.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/19 15:40:13


Post by: Requizen


 Mad Doc Grotsnik wrote:
So, with the deckbuilding, is it more about trying to give yourself the flexibility to gain glory points, or are people favouring outright aggression, on the proviso a dead opponent can't score nowt (Undead excepting, natch)?


Either can work. As above said, melee is less reliable - not only because of setup distances, but also because dice are involved. Objective based play is reliable as long as you set up and plan your moves correctly.

However, Combat builds snowball much harder in my experience. Especially with Orruks - if Ironskull gets an upgrade or two on him, and the opponent is down a model, it's super hard to combat against that. Objective decks tend to go quite consistently, but generally won't "go off" and suddenly overwhelm the opponent.

I like that there's variety! Makes gameplay and deckbuilding very interesting. I personally prefer a very defensive, objective style of play, but I've been wrecked by Ironskull or Garrek going nuts.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/22 15:30:21


Post by: Albino Squirrel


At long last, here's the step-by-step on how I painted my reavers. Really easy to do, and I think the result was pretty good.
https://adventuresinminiaturegaming.blogspot.com/2018/01/painting-shadespire-bloodreavers.html


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/23 01:01:54


Post by: The Wise Dane


 Albino Squirrel wrote:
At long last, here's the step-by-step on how I painted my reavers. Really easy to do, and I think the result was pretty good.
https://adventuresinminiaturegaming.blogspot.com/2018/01/painting-shadespire-bloodreavers.html

Aren’t you gonna give me some tips or tell me that I should do two thin coats instead of one thick one?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/23 04:14:36


Post by: Albino Squirrel


 The Wise Dane wrote:
 Albino Squirrel wrote:
At long last, here's the step-by-step on how I painted my reavers. Really easy to do, and I think the result was pretty good.
https://adventuresinminiaturegaming.blogspot.com/2018/01/painting-shadespire-bloodreavers.html

Aren’t you gonna give me some tips or tell me that I should do two thin coats instead of one thick one?


No. Two thin coats is a waste of time. Here's a tip for you: don't waste your life painting everything twice. Just throw a wash on at the end and it'll look fine.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/23 10:09:09


Post by: The Wise Dane


 Albino Squirrel wrote:
 The Wise Dane wrote:
 Albino Squirrel wrote:
At long last, here's the step-by-step on how I painted my reavers. Really easy to do, and I think the result was pretty good.
https://adventuresinminiaturegaming.blogspot.com/2018/01/painting-shadespire-bloodreavers.html

Aren’t you gonna give me some tips or tell me that I should do two thin coats instead of one thick one?


No. Two thin coats is a waste of time. Here's a tip for you: don't waste your life painting everything twice. Just throw a wash on at the end and it'll look fine.

Wait, you make painting tutorials and you disregard the two coats rule? Seriously?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/23 10:53:34


Post by: fresus


I assume it's a joke
While we're on the subject of painting reavers, Seb Lavigne also published a tutorial: https://www.facebook.com/sebastien.lavigne.39/media_set?set=a.10155510042211234.1073741847.618626233&type=3 . Although, I suspect most people able to achieve that kind of result don't really need tutorials anymore…

More on topic: did anyone test out the pre-built decks on the new website? Are they somewhat balanced? My girlfriend likes playing the game, but hates deckbuilding, so I'm very interested in them.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/24 16:59:40


Post by: Archonite


 The Wise Dane wrote:
 Albino Squirrel wrote:
 The Wise Dane wrote:
 Albino Squirrel wrote:
At long last, here's the step-by-step on how I painted my reavers. Really easy to do, and I think the result was pretty good.
https://adventuresinminiaturegaming.blogspot.com/2018/01/painting-shadespire-bloodreavers.html

Aren’t you gonna give me some tips or tell me that I should do two thin coats instead of one thick one?


No. Two thin coats is a waste of time. Here's a tip for you: don't waste your life painting everything twice. Just throw a wash on at the end and it'll look fine.

Wait, you make painting tutorials and you disregard the two coats rule? Seriously?


Just because someone makes a tutorial doesnt mean they're good. Anyone can make one


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/24 18:14:11


Post by: Albino Squirrel


 The Wise Dane wrote:
 Albino Squirrel wrote:
 The Wise Dane wrote:
 Albino Squirrel wrote:
At long last, here's the step-by-step on how I painted my reavers. Really easy to do, and I think the result was pretty good.
https://adventuresinminiaturegaming.blogspot.com/2018/01/painting-shadespire-bloodreavers.html

Aren’t you gonna give me some tips or tell me that I should do two thin coats instead of one thick one?


No. Two thin coats is a waste of time. Here's a tip for you: don't waste your life painting everything twice. Just throw a wash on at the end and it'll look fine.

Wait, you make painting tutorials and you disregard the two coats rule? Seriously?


You're being sarcastic, I hope?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/24 19:56:59


Post by: LunarSol


 Mad Doc Grotsnik wrote:
As long as it's not veering into the X-Wing territory of 'need to buy Ship X to ensure Ship Y isn't rubbish'.....

But I guess that remains to be seen.


Its definitely difficult to tell right now. Currently you NEED the core set and realistically one expansion simply to get a decent card pool to work with. At that point, you might as well just get the other one. How long that remains true is hard to tell because right now the expansions are totally worth it simply due to how many cards they add to the game. I certainly felt like I was getting my money's worth, even for the skeletons I didn't really have any interest in.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/24 21:43:52


Post by: Requizen


 LunarSol wrote:
 Mad Doc Grotsnik wrote:
As long as it's not veering into the X-Wing territory of 'need to buy Ship X to ensure Ship Y isn't rubbish'.....

But I guess that remains to be seen.


Its definitely difficult to tell right now. Currently you NEED the core set and realistically one expansion simply to get a decent card pool to work with. At that point, you might as well just get the other one. How long that remains true is hard to tell because right now the expansions are totally worth it simply due to how many cards they add to the game. I certainly felt like I was getting my money's worth, even for the skeletons I didn't really have any interest in.


I'll wager if you want to have the most competitive, top tier netdeck, you'll probably need most if not every expac. They'd be crazy not to, because essentially that means they'd release a set where the neutral cards are all garbage.

On the other hand, you will probably be able to make a competitive deck that ticks nearly every box without missing much. Already I find that I have enough "tech pick" cards that if I was missing one or two cards, I have plenty of other extremely viable cards to pick instead. Missing, for instance, Shadowed or Dazzling Key would be pretty painful, but it means my Upgrades would just tend towards more aggressive upgrades that boost my damage output and I can play a different way.

And I think that'll just increase as more sets come out. I assume there'll be great cards in Skaven and Fyreslayers, but the deck you're currently running right now will probably still be just as competitive without them.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/25 10:36:46


Post by: alleus


Unfortunately, I have noticed that you kind of need all warbands to be effective. The most glaring example is the Sepulchral Guard. They have a TERRIBLE deck when used on it's own, but the cards in it are great for other warbands.

So the Guard needs the other warbands/core box in order to be effective, and their cards are good for other warbands. I can see why this business model is kinda scummy, but I buy all warbands anyway, so for me it's no big deal.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/25 17:28:48


Post by: Archonite


 alleus wrote:
Unfortunately, I have noticed that you kind of need all warbands to be effective. The most glaring example is the Sepulchral Guard. They have a TERRIBLE deck when used on it's own, but the cards in it are great for other warbands.

So the Guard needs the other warbands/core box in order to be effective, and their cards are good for other warbands. I can see why this business model is kinda scummy, but I buy all warbands anyway, so for me it's no big deal.


So many people have said you NEED to have all the cards to be competitive or effective but you dont. If you're totally hardcore into winning at all costs at all times even if you don't play in tournaments ok sure, get them all. Reality is that even without certain cards you can still win, especially when there's variability when you dont draw those "must have" cards or cant use those must have cards, on top of rng dice rolls

Without having all of the cards and factions it's still a great game


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/25 18:03:44


Post by: The Wise Dane


I don’t see how the “Must have all cards” argument holds up in this game, at least not yet... I’m looking at my Bouncer Orruk deck and I can hardly switch out a single card! I guess theres a few Ploys and Upgrades that could be replaced with something a bit more fitting, but honestly thats a luxury problem.

In relation to X-Wing, I think the big strength of Shadespire is that you also craft an Objective deck. In a game solely based in shooting the crap out of the opponent, of course the newest, best killy card will be needed. When you craft your own goals it becomes so much easier to disregard certain cards you may not want to buy.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/25 19:48:26


Post by: LunarSol


It's really hard to get a read on how mandatory the expansions are. Right now you need the core, which is half the factions but doesn't contain that much variety when it comes to common cards. Each expansion currently represents nearly 40% of the total common card pool, which feels pretty mandatory. If you just have the core set, an expansion will triple the number of common ploys and upgrades at your disposal. That goes down pretty quickly as new expansions are released.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/29 18:41:14


Post by: Snoopdeville3


If its my turn to play a ploy and i decline, it then goes to my opponent. Let's say they play a ploy or upgrade, does it then get passed back to me if I want to play something, or since I decline first I no longer have the option?

Thanks!


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/29 19:03:50


Post by: The Wise Dane


 Snoopdeville3 wrote:
If its my turn to play a ploy and i decline, it then goes to my opponent. Let's say they play a ploy or upgrade, does it then get passed back to me if I want to play something, or since I decline first I no longer have the option?

Thanks!

As far as I know you get the option to play a Ploy or Upgrade later, even if you declined at first. Might be a good way to mess up your opponent's gameplan.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/29 19:23:29


Post by: LunarSol


The card phase ends when both players decline in succession. If you decline and your opponent plays a card you are allowed to play a card in response to their action.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/29 23:02:11


Post by: Snoopdeville3


Ah gotcha awesome thanks!


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/01/30 13:31:11


Post by: alleus


Some more pics and info about the new warbands! Pre-order up on feb 10.

Warbands:
Spoiler:






Leaders:
Spoiler:






Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/06 15:28:32


Post by: Snoopdeville3


So after Skaven and Fireslayers...
1. -do you think they will release more warbands?
2. -what warbands do you hope to see?

I hope for Seraphon and Gutbusters (doubt this one will happen).


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/06 16:07:47


Post by: LunarSol


The rulebook actually lists all the warbands that are coming. The next two are returning to the core for a Stormcast Vanguard warband and a Khorne warband with a flesh hound. They don't mix with the existing warbands though; they're as isolated as orks from what we can tell.

I do really want to see Seraphon, Sylvaneth, and Kharadron. Likely it won't be in Shadespire though. I assume we're going to see Warhammer Underworlds: (New Setting) with another set of 8. Wouldn't be surprised to see snake elves included.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/06 16:21:12


Post by: Snoopdeville3


 LunarSol wrote:
The rulebook actually lists all the warbands that are coming. The next two are returning to the core for a Stormcast Vanguard warband and a Khorne warband with a flesh hound. They don't mix with the existing warbands though; they're as isolated as orks from what we can tell.

I do really want to see Seraphon, Sylvaneth, and Kharadron. Likely it won't be in Shadespire though. I assume we're going to see Warhammer Underworlds: (New Setting) with another set of 8. Wouldn't be surprised to see snake elves included.


Ah gotcha, ya I did notice that at the beginning but was hopeful for more releases lol.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/07 16:01:28


Post by: xerxeshavelock


https://www.warhammer-community.com/2018/02/07/warband-focus-spiteclaws-swarmgw-homepage-post-1/

Skaven focus article and tactics basics.

They seem to describe them as a counter to the more aggressive playstyles. I was somewhat under the impression that Objective based strategies were dominating?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/07 16:06:32


Post by: Requizen


xerxeshavelock wrote:
https://www.warhammer-community.com/2018/02/07/warband-focus-spiteclaws-swarmgw-homepage-post-1/

Skaven focus article and tactics basics.

They seem to describe them as a counter to the more aggressive playstyles. I was somewhat under the impression that Objective based strategies were dominating?


Yes and no. Good objective based play from Skeletons is already a fairly solid counterbuild against aggressive Orruks and Stormcast, but Orruks are by and far the most popular, and fighty Stormcast just won LVO. Aggro combat builds are extremely common, fun to play, and very consistent, so you see a lot of them at events. It's not strictly stronger than Objective based play, though, in my experience.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/08 11:59:39


Post by: Mad Doc Grotsnik


So as someone clearly well versed, how would you say the game itself is working out?

I'm still on the fence here, so looking for input from all!


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/08 18:40:04


Post by: Requizen


I was at LVO's Grand Clash, which was quite fun. Every Warband was represented, though Orruks I think made up most of the field (but not the top tables).

I think there's quite a good balance, at the moment. From my experience, every army has good and bad matchups, but you can build your deck and play in such a way to mitigate the bad ones. Unlike 40k or AoS, I don't think "bad matchup" means "likely to lose unless you severely outplay/luck out", more like forces you to play outside your comfort zone.

I really like the tournament setup. Bo3 is a much better system than just one long game. While I still enjoy 40k and AoS, a game can be really decided by a couple bad dice rolls or being caught by surprise by a list you've never faced. Bo3 is just way better in nearly every way.

We'll see what happens to the meta in a month or so with the new Warbands, I think both will be fairly viable and the new cards will shake the game up quite a bit.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/08 19:15:26


Post by: Mad Doc Grotsnik


The bo3 thing is what’s really piqued my interest, especially as the game relies on your deck.

Those of us who play MtG will all be familiar with Grumpy Deck Syndrome, where for the love of Pete you just can’t draw anything actually useful. Bo3 helps mitigate that, helping ensure victory is down to player decisions rather than sheer bad luck.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/09 01:22:36


Post by: xerxeshavelock


Does anyone think there is a need to start sideboarding for tournaments? The warbands seem diverse enough that a middle-ground strategy seems weak, and an extreme strategy becomes a luck draw - you either win big or lose big. Is that how people have found it, or are games generally best player/deck wins?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/09 01:27:49


Post by: thekingofkings


xerxeshavelock wrote:
Does anyone think there is a need to start sideboarding for tournaments? The warbands seem diverse enough that a middle-ground strategy seems weak, and an extreme strategy becomes a luck draw - you either win big or lose big. Is that how people have found it, or are games generally best player/deck wins?


Usually I have not much nice to say about it, BUT I have noticed it does tend to be the better player (or most comfortable with their deck&dudesmen) who wins more often than not. I do have ot point out that my sample size is miniscule, but these are veteran gamers all sooo take it for what its worth (a "hater" saying its pretty well balanced)


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/09 14:50:28


Post by: Mad Doc Grotsnik


So high risk high impact vs play it safe is all equally viable?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/10 01:16:04


Post by: thekingofkings


 Mad Doc Grotsnik wrote:
So high risk high impact vs play it safe is all equally viable?


Unless its me doing it, then yes, IF I AM trying, it will fail, regardless. go sepulchral @$$clowns :(


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/12 09:04:40


Post by: Ian Sturrock


What's B03, BTW?

How are tournaments about proxy figures / conversions? I am inclined to turn the Sigmarines into 40K minis, and use three of the Mierce mesocolossus minis for them: http://mierce-miniatures.com/index.php?act=pro&pre=mrm_dkl_atl_ils_min_500_000

I'm also on the fence re: Shadespire but will probably pick the starter set up soon.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/12 09:20:29


Post by: xerxeshavelock


The Invigorated Dead Objective seems very weak. It gains you a single Glory point, yet it looms like you have to have given at least 6 points to the enemy to score it. Is it part of a strategy I don't understand, or simply a poor card?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/12 15:31:17


Post by: Requizen


Ian Sturrock wrote:What's B03, BTW?

How are tournaments about proxy figures / conversions? I am inclined to turn the Sigmarines into 40K minis, and use three of the Mierce mesocolossus minis for them: http://mierce-miniatures.com/index.php?act=pro&pre=mrm_dkl_atl_ils_min_500_000

I'm also on the fence re: Shadespire but will probably pick the starter set up soon.

Bo3 is Best of 3, meaning instead of playing one game you play up to 3 and the person who gets 2 Victories is the winner. It's much better for mitigating bad draws or bad dice rolls, which can turn a close game into a shutout. And since the game plays so fast, getting a series of Bo3s in at a tournament is the best way to play.

I'd play it like any other GW game. If it's a local tournament, they don't care about proxies as long as it's clear what is what. If you go to a GW store or GW run event such as a Grand Clash, then no proxies and conversions only if they use GW parts. It's a bit of a pain but to be expected.
xerxeshavelock wrote:The Invigorated Dead Objective seems very weak. It gains you a single Glory point, yet it looms like you have to have given at least 6 points to the enemy to score it. Is it part of a strategy I don't understand, or simply a poor card?

It's not great. I think the design is such that you give up all that glory, but you have scored enough in the meantime and your remaining Inspired fighters are strong enough to fight back to make up for the differential, but it's unlikely to be the case. Not a card I would use in my decks, personally.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/12 22:35:25


Post by: Albino Squirrel


I don't think Invigorated Dead is something you'd plan a strategy around. It's more like if you're going to play aggressively and expect to get a lot of your guys killed doing whatever you plan to do, that card gets you some glory for a situation you might be in anyway. But yeah, even then it doesn't seem worthwhile, since it's only one glory.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/19 11:57:14


Post by: alleus


Proud to say I won a local Organized Play tournament yesterday in my hometown! Won all my games with my Stormcast Eternals, playing vert defensively. It was very fun, and I got some alternative art cards as a prize. The Shadespire trophy and more alternative art cards are on the way, since GW hadn't given the store the entire organized play kit in one go for some reason..

It was great fun, and I managed to fight against the dwarves in one of my games. There was a Skaven player as well, but unfortunately I did not get to face off against him. The dwarves seem really interesting, and I can't wait to try them out. My opponent placed his objectives high up his board, and into my board as well, and then he marched up his models up the board, stoppping by the objectives and getting inspired on the way.

They hit really hard, but fortunately they are really slow before inspiring. In my game I managed to win the roll-off and placed the boards so they were as long as possible, and only one dwarf made it into close combat. Clearly a weak point for that warband. But they are very interesting, and fun to see so fast after release. Painted as well, the guy was really fast with that!


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/19 16:44:48


Post by: Meade


I've managed to get in a good number of games with Garrek's reavers.

No numbered objective cards in my deck, all objectives that are aggressive in some way:

Objectives:

Denial
Let the blood flow
swift advance
conquest
brawl
contained
blood for the blood god
khornes champion
khorne cares not
annihilation
coward
it begins

Upgrades: all go on Garrek. I switch them around a lot but the idea is to turn garrek into a powerhouse by the end of the game. My new favorite is vampiric weapon, and particularly useful is grisly trophy (very powerful against the skellies and rats)

Ploys: a lot of upgrades that cycle my cards and draw more cards, final blow (and now death throes) are both useful when i sacrifice my own men.

General strategy: everyone charges forward and attempts to surround, then pick off the enemy piece by piece, except garrek kind of hangs back and stays safe the first few rounds. either i am successful in killing the enemy, at which point i try to go
for the annihilation and containment objectives, or i am becoming outnumbered, at which point i try to go for the Khorne's champion objective card.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/19 16:54:21


Post by: NH Gunsmith


So quick question for you guys. If I bought the starter and all the current expansions, could I make two decks for two different warbands that are competitive using the contents?

Which warbands would be the best to split all the cards between?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/19 19:22:02


Post by: LunarSol


 NH Gunsmith wrote:
So quick question for you guys. If I bought the starter and all the current expansions, could I make two decks for two different warbands that are competitive using the contents?

Which warbands would be the best to split all the cards between?


Probably. It remains to be seen what cards would rise to the surface, but there's enough variety between defensive and offensive strategies that there's no shortage of cards to make a deck of each. I know I feel like I have enough for 2 decks and I don't currently have the dwarves or rats.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/19 19:36:07


Post by: Meade


 NH Gunsmith wrote:
So quick question for you guys. If I bought the starter and all the current expansions, could I make two decks for two different warbands that are competitive using the contents?

Which warbands would be the best to split all the cards between?


I think the answer is probably almost certainly yes, there might be one or two cards that you can get by other means (trade or ebay) but that's the worst case scenario.

You'd probably also have to run different strategies, like 'objective marker capture' versus 'area control/aggression'.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/19 19:38:16


Post by: NH Gunsmith


 Meade wrote:
 NH Gunsmith wrote:
So quick question for you guys. If I bought the starter and all the current expansions, could I make two decks for two different warbands that are competitive using the contents?

Which warbands would be the best to split all the cards between?


I think the answer is probably almost certainly yes, there might be one or two cards that you can get by other means (trade or ebay) but that's the worst case scenario.

You'd probably also have to run different strategies, like 'objective marker capture' versus 'area control/aggression'.


Great! Thanks for that info, would the skeletons be good for objective capturing? And how good are the Dwarves or Skaven at area control/aggression?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/20 04:24:12


Post by: Meade


 NH Gunsmith wrote:
 Meade wrote:
 NH Gunsmith wrote:
So quick question for you guys. If I bought the starter and all the current expansions, could I make two decks for two different warbands that are competitive using the contents?

Which warbands would be the best to split all the cards between?


I think the answer is probably almost certainly yes, there might be one or two cards that you can get by other means (trade or ebay) but that's the worst case scenario.

You'd probably also have to run different strategies, like 'objective marker capture' versus 'area control/aggression'.


Great! Thanks for that info, would the skeletons be good for objective capturing? And how good are the Dwarves or Skaven at area control/aggression?


The dwarves seem to be suited well for an objective game or some kind of hybrid, and the skaven and skellies are both good at capturing objectives for their high model counts.

The skaven have a particularly cool ability to regenerate a dude on the other side of the board. so he can appear there in a place to score an objective that might have no models anywhere near it.

But those teams just came out and i haven't played many games with them.




Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/20 06:51:03


Post by: alleus


Stormcasts are exceptional for an objective and defense focused deck. Check this article on Warhammer Community, I got a lot of inspiration for my deck using it:

https://www.warhammer-community.com/2017/12/07/defend-and-deny-dec-7gw-homepage-post-3/


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/27 08:39:09


Post by: xerxeshavelock


New sample decks are up. Only 2, but it's a start.
https://warhammerunderworlds.com/deck-guides/

The Skaven suggests using Forceful Denial to prevent Earthquake. I'm of the feeling that the best response to an Earthquake is another Earthquake. Barring the odd edge objective it should put things right back where they belong.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/27 09:00:45


Post by: AduroT


Denial is definitely a better counter to Earthquake than another Earthquake, but that second Earthquake is also an option.

Won a small six man local event over the weekend playing the new Dwarves for the first time. Glory deck was near purely Objective focused, with the power deck being as many pushes as I could squeeze in along with the two “healing potions” available. All three opponents played decks that ignored the objectives, so I never had to compete for them.

Beat Sigmar in the first round, 10-7. Orcs in the second,10-4? This game saw my leader kill the three non-leader Orcs in the second turn, one shotting each as he made his way from one objective to another. Third round was another Sigmar, 19-4. I actually scored 20 points, but got robbed. The big score here was ending the game with four Dwarves, on four objectives, each holding to key to their respective objective.

Never had an Earthquake used against me. Used mine twice to move an opponent off an objective I wanted while moving myself closer to it. Super strong card.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/27 09:59:14


Post by: An Actual Englishman


Hi Guys apologies if this is the wrong place for this question, just flag for deletion if so.

I've been watching a lot of videos on Shadespire recently, my interest has suddenly become piqued. I think it looks very strong as an "intermediate" game somewhere between wargame and board game for my friends that are....less enlightened than the rest of us with 40k/AOS or have much less time.

How have you found the game in terms of playing with people who might have little to no interest in wargames? Does the game play as quickly as it seems and does it suit a casual audience much better?

I guess I can feel the strings of fate pulling me towards Shadespire and just want to ensure it's not a wasted purchase as I'd be looking to play quick games with people who are interested in board games but not so much Warhammer.

Also I'm guessing there will be "seasons" of releases, like with MTG. Would it be worth, given how many factions are already released, waiting until the next big wave of releases with a starter set? Would the 2 seasons be compatible with each other?

Again, apologies if this is not the place for such a question but I couldn't see much more on Shadespire here.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/27 16:25:08


Post by: Requizen


 AduroT wrote:
Denial is definitely a better counter to Earthquake than another Earthquake, but that second Earthquake is also an option.

Won a small six man local event over the weekend playing the new Dwarves for the first time. Glory deck was near purely Objective focused, with the power deck being as many pushes as I could squeeze in along with the two “healing potions” available. All three opponents played decks that ignored the objectives, so I never had to compete for them.

Beat Sigmar in the first round, 10-7. Orcs in the second,10-4? This game saw my leader kill the three non-leader Orcs in the second turn, one shotting each as he made his way from one objective to another. Third round was another Sigmar, 19-4. I actually scored 20 points, but got robbed. The big score here was ending the game with four Dwarves, on four objectives, each holding to key to their respective objective.

Never had an Earthquake used against me. Used mine twice to move an opponent off an objective I wanted while moving myself closer to it. Super strong card.


Would you mind sharing your deck? I'm trying to make Fyreslayers work but having trouble, everyone just stacks pushes and keeps Fjul off of objectives. Do you play passively? How do you deal with getting 2 objectives on your side and the opponent blocking you?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/02/27 18:21:56


Post by: AduroT


I’ll try to remember to look and make a list of the cards I took. Haven’t had to deal with only having two objectives on my side as all three games saw me with three, so I definitely had that luck in my favor.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/01 04:18:42


Post by: Meade


 An Actual Englishman wrote:
Hi Guys apologies if this is the wrong place for this question, just flag for deletion if so.

I've been watching a lot of videos on Shadespire recently, my interest has suddenly become piqued. I think it looks very strong as an "intermediate" game somewhere between wargame and board game for my friends that are....less enlightened than the rest of us with 40k/AOS or have much less time.

How have you found the game in terms of playing with people who might have little to no interest in wargames? Does the game play as quickly as it seems and does it suit a casual audience much better?

I guess I can feel the strings of fate pulling me towards Shadespire and just want to ensure it's not a wasted purchase as I'd be looking to play quick games with people who are interested in board games but not so much Warhammer.

Also I'm guessing there will be "seasons" of releases, like with MTG. Would it be worth, given how many factions are already released, waiting until the next big wave of releases with a starter set? Would the 2 seasons be compatible with each other?

Again, apologies if this is not the place for such a question but I couldn't see much more on Shadespire here.



My honest opinion, you might get a few folks here and there but the people that i see attracted to Shadespire are the type that already enjoy 'skirmish' type miniature wargames, they might do Warhammer 40k or sigmar on the side but they are attracted by the models and the
competitive play. You might also get a few crossover from MTG.

I would say that the game suits a casual audience insofar as it is easy to learn and quick to play, but it ends there. If people don't have that competitive edge to them, they will lose interest quick. 1v1 games can feel very intense like a chess match. It quickly turns into something where you are factoring a lot of stuff around in your head.

I have a feeling that future releases will have at least some crossover potential but IMO it is also a good thing for a competitive game if it goes in seasons like that. Otherwise the combos and power creep stack up real quick once the product line starts to expand, especially if its very popular.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/01 08:43:28


Post by: Dew


Haven't received my Chosen Axes yet but are they difficult to Inspire? Seems like you really have to stack the deck with objective claiming early just to get one or two of them inspired.

I've only played a few matches though so I may have no idea what I'm talking about


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/01 10:56:57


Post by: AduroT


They don’t have to score an objective to become inspired, just end a round sitting on one. They’ll become inspired even if you have no cards that score objectives.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/01 22:19:32


Post by: Dew


Oh damn, that's way different. Good news!


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/06 09:23:46


Post by: xerxeshavelock


Does anyone have any opinions on ranking the warbands? Or even tournament results? From the Facebook group it seems like Skaven are showing well, and I've had my best results with both Skaven and Garrek's Reavers - the 2 fastest forces. The Undead on the other hand I'm struggling with somewhat. Always close games, but being pipped most of the time.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/06 09:36:02


Post by: An Actual Englishman


 Meade wrote:
My honest opinion, you might get a few folks here and there but the people that i see attracted to Shadespire are the type that already enjoy 'skirmish' type miniature wargames, they might do Warhammer 40k or sigmar on the side but they are attracted by the models and the
competitive play. You might also get a few crossover from MTG.

I would say that the game suits a casual audience insofar as it is easy to learn and quick to play, but it ends there. If people don't have that competitive edge to them, they will lose interest quick. 1v1 games can feel very intense like a chess match. It quickly turns into something where you are factoring a lot of stuff around in your head.

I have a feeling that future releases will have at least some crossover potential but IMO it is also a good thing for a competitive game if it goes in seasons like that. Otherwise the combos and power creep stack up real quick once the product line starts to expand, especially if its very popular.

Ah thanks for the reply dude! It's really helpful. The guys who are thinking of getting this already have a passing interest in wargames, particularly 40k and AOS but couldn't commit the time to assembling and painting an army.

It sounds perfect based on your description, the guys are both pretty cerebral and very competitive (I've played chess with both and it often gets intense).

I'm hoping to pick it up with one of the guys next weekend, we'll have a few games and figure out what we're doing but at this point I think it's a certain purchase.

Thanks again bud!


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/06 16:01:59


Post by: Requizen


xerxeshavelock wrote:
Does anyone have any opinions on ranking the warbands? Or even tournament results? From the Facebook group it seems like Skaven are showing well, and I've had my best results with both Skaven and Garrek's Reavers - the 2 fastest forces. The Undead on the other hand I'm struggling with somewhat. Always close games, but being pipped most of the time.


It's hard to rank. We can go off of tournament standings but those will also be skewed off of what good players bring. I think all warbands are on a similar power level - maybe Fyreslayers are a bit weaker because of predictability - but there are none that feel imbalanced. Internal balance of matchups keeps one from being too strong imo, and the variance in deck builds can also skew results.

Honestly I think the strongest warband is the one that the best players are meshing with. If the best players prefer speed, Skaven and Khorne will be at the top. If the best players like tough brawlers, Orruks and Stormcast will be there. Pick what you're comfortable with and that's probably the best warband for you.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/06 18:18:43


Post by: Meade


Ah thanks for the reply dude! It's really helpful. The guys who are thinking of getting this already have a passing interest in wargames, particularly 40k and AOS but couldn't commit the time to assembling and painting an army.

It sounds perfect based on your description, the guys are both pretty cerebral and very competitive (I've played chess with both and it often gets intense).

I'm hoping to pick it up with one of the guys next weekend, we'll have a few games and figure out what we're doing but at this point I think it's a certain purchase.

Thanks again bud!


Glad it was useful!

Another thing id recommend if you're trying to recruit new players... if you can manage it, do 3-4 player games as well. It actually works surprisingly smoothly and that way lets say you have 3 people in the room who are interested in playing and maybe one is a little new to the game, you can all play in one game. We've had fun doing it at the club


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/06 18:54:07


Post by: xerxeshavelock


Requizen wrote:
It's hard to rank. We can go off of tournament standings but those will also be skewed off of what good players bring. I think all warbands are on a similar power level - maybe Fyreslayers are a bit weaker because of predictability - but there are none that feel imbalanced. Internal balance of matchups keeps one from being too strong imo, and the variance in deck builds can also skew results.

Honestly I think the strongest warband is the one that the best players are meshing with. If the best players prefer speed, Skaven and Khorne will be at the top. If the best players like tough brawlers, Orruks and Stormcast will be there. Pick what you're comfortable with and that's probably the best warband for you.

I guess - that flexibility is important when it comes to mirror matches especially, but also forces playing for the same objectives/opposing objectives. When you're both vying for objective 3 it helps to be that bit more aggro I guess. I was honestly expecting Orruks to be more dominant, but they seem to fall between 2 stools, neither numerous nor fast, neither exceptionally tough nor hard hitting. Sepulctural Guard are another one I haven't seen as powerful. Great defensively, not so hot at going and getting objectives/crucial kills unless you stack the deck so much you miss out on some of the fun stuff.

I am loving it though. With no warband customisation I was concerned that games would get samey, but the variety of ways to play them makes it both a varied game, and one that benefits from playing different opponents, so very social.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/06 18:59:03


Post by: An Actual Englishman


 Meade wrote:
Glad it was useful!

Another thing id recommend if you're trying to recruit new players... if you can manage it, do 3-4 player games as well. It actually works surprisingly smoothly and that way lets say you have 3 people in the room who are interested in playing and maybe one is a little new to the game, you can all play in one game. We've had fun doing it at the club

I think this will be more of a treat than the norm. Of the 3 dudes I'm talking about 1 lives about 30 mins away, one lives about an hour away and the other about 3 hours away! It's unlikely we'll all be together to play at the same time but it's nice to have the option, should it ever happen.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/06 21:55:03


Post by: LunarSol


Generally speaking, I think the warband is a little less important than the deck archetype. I find in general, a focused, defensive turtle deck can be very hard to beat without teching against it. Most of the tech is generally useful so that's not a huge problem, but its sort of the gear check I think needs to be considered in deck design.

The Warbands I think largely fall into two categories. Slow, elite, tough and fast, numerous, and frail. This doesn't necessarily lock you into a playstyle, but if there is a ranking, I assume there is a best of these two categories. My best guess is as follows:

Slow, Elite, Tough

1. Stormcast - Their best advantage is that every model is a powerhouse that at most needs 1 upgrade to start one shotting things and is very hard to one shot in response. The danger is just that losing a model can be catastrophic and quickly leave you without enough board presence or charge potential to win.

2. Ironjawz - If the opponent plays their game they're incredibly dangerous, but I've seen the turtle just not damage them and their damage output is remarkably bad without inspiration. There are some interesting ways to self damage though, which I haven't fully explored.

2?/3?. Fyreslayers - I like that they can self inspire, but spending a turn setting that up can balk you out of the game entirely against a defensive player. I suspect they'll want to play their own defensive game for this reason, but a lot of anti objective strategy cards hurt them really hard by yanking them off objectives after the 4th activation.

Fast, Numerous, Frail

1. Skeletons - They just have a lot of options, can cover a lot of the board, revive previously upgraded guys ("key" figures, yuk yuk) and have a lot of versatility depending on which figures you plan to upgrade. They give up a lot of Glory as the die though.

2. Bloodreavers - The biggest drawback is that most of the team is ineffective fodder that needs to get you the Glory to upgrade Garrek or Saak to do the heavy lifting. They can win, but I'm not hugely impressed with them.

1?. Rats - Kind of the best of both the previous entries. Really disruptive movement options let you counter a lot of deck archetypes. They seem less versatile than the skeletons, but feel like the king of the objective grabbing game. I'm looking forward to getting in more games and really figuring out how well they work.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/07 22:52:20


Post by: laffe


 AduroT wrote:
Denial is definitely a better counter to Earthquake than another Earthquake, but that second Earthquake is also an option.

Won a small six man local event over the weekend playing the new Dwarves for the first time. Glory deck was near purely Objective focused, with the power deck being as many pushes as I could squeeze in along with the two “healing potions” available. All three opponents played decks that ignored the objectives, so I never had to compete for them.

Beat Sigmar in the first round, 10-7. Orcs in the second,10-4? This game saw my leader kill the three non-leader Orcs in the second turn, one shotting each as he made his way from one objective to another. Third round was another Sigmar, 19-4. I actually scored 20 points, but got robbed. The big score here was ending the game with four Dwarves, on four objectives, each holding to key to their respective objective.

Never had an Earthquake used against me. Used mine twice to move an opponent off an objective I wanted while moving myself closer to it. Super strong card.


I might be dense, but I thought you only could have one of each card in your deck, so you how could you have two healing potions?

And how did you manage to take out three fighters with your leader in one turn?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/08 00:42:35


Post by: xerxeshavelock


Ur-Gold Boon is functionally identical to Healing Potion - just Chosen Axes specific.

They probably got too close....


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/08 08:10:53


Post by: AduroT


Ur Gold, thus the quotes around Healing Potions.

The first he started next to, having biffed his attack roll against it the turn prior. I forget exactly how it went after that but I believe he pushed himself to a new objective, then killed the orc next to it. I think the third came into him to try and dislodge him but biffed his own roll so the dwarf showed him the error of his ways.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/08 08:16:24


Post by: laffe


Ah, makes sense. Thank you for the answers!


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/13 18:52:31


Post by: Marmatag


Khorne do well if you move patiently as one big force. With 5 models that are all decent fighters, you will always have support advantage if you play it right.

But you are vulnerable to critical hits in a big way.

If you do it right, you can have your warlord charge and guarantee hits.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/14 07:04:43


Post by: AduroT


My Dwarf leader played wack a mole with a Khorne opponent who tried to gang up on him the other day. I feel like Khorne would benefit from a card of some sort that let them move multiple models up at once.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/03/14 17:44:24


Post by: Marmatag


 AduroT wrote:
My Dwarf leader played wack a mole with a Khorne opponent who tried to gang up on him the other day. I feel like Khorne would benefit from a card of some sort that let them move multiple models up at once.


With Khorne you need to get your opponent to move to you. The second you start charging, you had better out-support your opponent by 2+ and have some ploys and equipment to support it.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/04/25 17:14:26


Post by: alleus


Seems like my thread has died a little bit, gonna bump it!

Anyone tried Magores Fiends yet? Trying to put together a deck, but I'm having a hard time finding synergies and good plays. I want the two inspire cards, and use the inspire objective. I think that could be good.

Any other cards people think are must picks for Magores warband?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/04/25 18:06:24


Post by: LunarSol


My decks have more and more just become a collection of out of turn movement cards honestly.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/04/26 00:16:29


Post by: AduroT


My latest Chosen Axes deck is all the Relics, the five Keys, break an Upgrade, say “No”, and the rest various Displaces. I’m thinking of trying something similar with the new Magores Fiends so I can be more aggressive to stop opposing Relic decks because damn is that strategy potent.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/04/26 10:19:59


Post by: jhnbrg


What is the best site/forum for Shadespire? I am trying to get my skeletons to work but i seem to be useless at the game...


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/04/28 14:52:13


Post by: Snoopdeville3


I have two questions:

Ironjaws - if they suffer damage and then heal back up to 100% do they then get uninspired?

SCE - If they roll a guard but suffer damage because they didn't win the roll, do they still inspire?

Thanks!


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/04/28 16:28:20


Post by: Dries_Lee


 Snoopdeville3 wrote:

Ironjaws - if they suffer damage and then heal back up to 100% do they then get uninspired?

They stay inspired. Their cards state "has suffered damage" as the inspire condition. Even though they're fully healed, they would still have suffered damage.

 Snoopdeville3 wrote:

SCE - If they roll a guard but suffer damage because they didn't win the roll, do they still inspire?

They inspire. The only condition for them to inspire is to roll a shield or critical. Their attacker's roll, whether successful or not, doesn't influence the SCE's inspire condition.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/04/28 17:56:31


Post by: Snoopdeville3


Dries_Lee wrote:
 Snoopdeville3 wrote:

Ironjaws - if they suffer damage and then heal back up to 100% do they then get uninspired?

They stay inspired. Their cards state "has suffered damage" as the inspire condition. Even though they're fully healed, they would still have suffered damage.

 Snoopdeville3 wrote:

SCE - If they roll a guard but suffer damage because they didn't win the roll, do they still inspire?

They inspire. The only condition for them to inspire is to roll a shield or critical. Their attacker's roll, whether successful or not, doesn't influence the SCE's inspire condition.


Thanks!


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/04/28 20:02:22


Post by: Dries_Lee


 jhnbrg wrote:
What is the best site/forum for Shadespire? I am trying to get my skeletons to work but i seem to be useless at the game...


Take a look at the TGA forums. They have a Shadespire sub-forum with a thread dedicated to the Sepulchral Guard.

http://www.tga.community/forums/topic/12292-lets-chat-sepulchral-guard/


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/04/29 09:08:00


Post by: jhnbrg


Dries_Lee wrote:
 jhnbrg wrote:
What is the best site/forum for Shadespire? I am trying to get my skeletons to work but i seem to be useless at the game...


Take a look at the TGA forums. They have a Shadespire sub-forum with a thread dedicated to the Sepulchral Guard.

http://www.tga.community/forums/topic/12292-lets-chat-sepulchral-guard/


Thanks for the link, i did not find it when i googled.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/05/10 14:27:59


Post by: jreilly89


Is this game worth jumping into? I used to play a ton of Warhammer 40k, but always hated having to set aside 3-4 hours. This seems like that same kick, but in nice 20-30 minute increments.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/05/10 14:50:31


Post by: Lord Kragan


 jreilly89 wrote:
Is this game worth jumping into? I used to play a ton of Warhammer 40k, but always hated having to set aside 3-4 hours. This seems like that same kick, but in nice 20-30 minute increments.


Yes. Games will fluctuate between 20 minutes (AKA both of you know what you do and have well mapped plans) to an hour at worst (you're going full chill mode or you're teaching a new guy, in which case you're too focused teaching)


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/05/10 17:52:14


Post by: jreilly89


Lord Kragan wrote:
 jreilly89 wrote:
Is this game worth jumping into? I used to play a ton of Warhammer 40k, but always hated having to set aside 3-4 hours. This seems like that same kick, but in nice 20-30 minute increments.


Yes. Games will fluctuate between 20 minutes (AKA both of you know what you do and have well mapped plans) to an hour at worst (you're going full chill mode or you're teaching a new guy, in which case you're too focused teaching)


Where's a good place to start reading for newbie tips?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/05/11 02:15:22


Post by: Meade


There is a podcast, called Claim the City

The articles and decks on the Warhammer community page are great

Good batreps on youtube, I'd recommend Guerilla Miniature Games channel.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/05/13 17:55:49


Post by: alleus


So, it seems like a Katophrane Stormcast Eternal deck won the Grand Clash, again. GW really needs to nerf that deck, or make some proper counters for it.

I faced one in our local store tournament (I placed second with Magores Fiends), and it's so obnoxious. I don't have a problem with defensive decks, but Katophrane don't even need proper objective strategy. You just stand still the whole game, and escape with Hidden Paths if the enemy comes to you.

Anyway, the game is still great, greater than ever in fact, if no one plays Katophrane..


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/05/15 14:16:03


Post by: BomBomHotdog


https://www.warhammer-community.com/2018/05/15/may-14th-warhammer-underworlds-beta-rules-announcedgw-homepage-post-2/

Beta rules specific for Katophrane decks. each piece of equipment costs 2 glory. Can still use the free equip card.

Had a local tourney a few weeks ago and I played against 2 stormcast keep away decks. I play Orks. 1 of the two decks was a Katophrane deck. needless to say I did not win 2 of my 3 games.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/05/16 06:33:02


Post by: alleus


OP has been updated with the latest FAQ regarding Katophrane decks. What do we think? My first impressions are good. I think it's an elegant solution, however some play testing will be necessary. They are beta rules after all.

Also, speculation time: with all the new information regarding Age of Sigmars new edition, I have some guesses on the future of Warhammer Underworlds. The latest teaser we have seen came from Adepticon:


Here we see a ghost and a new Stormcast card. Look familiar?


I think the next "edition" of Warhammer Underworlds will be released in conjunction with the new Age of Sigmar edition, and the first two warbands will be Nighthaunt and the new Stormcast Chamber (magicians, engineers etc). These will probably come in a new starter box, with new objectives, cards and game boards. This is all speculation, but I think it's solid.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/05/23 16:40:53


Post by: jreilly89


Be nice to have a second edition, as I'm just getting into this.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/11/04 20:26:14


Post by: Smellingsalts


I have two questions. The first, does a charge trigger effects based on movement like "scurry"? It states clearly in the FAQ that a charge is a move action followed by an attack. Since "scurry" is a reaction, would the proper sequence be move the charging model, react with the scurrying models and move them, and then resolve the charge attack? The second question is, Do you get saves vs magical attacks? There is wording in the FAQ that alludes to this being the case with spells that have an attack line, like evil eye, but not with spells that just do a point of damage at range. I just want to know so that I can have the rules straight when I go to tournaments. Thanks!


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/11/05 09:10:44


Post by: Knight


I'll be picking up skaven as my next warband (still have the eyes of nine in the box). Anyone got any plain text battle reports or tips to share?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/11/05 14:18:40


Post by: BomBomHotdog


Smellingsalts wrote:
I have two questions. The first, does a charge trigger effects based on movement like "scurry"? It states clearly in the FAQ that a charge is a move action followed by an attack. Since "scurry" is a reaction, would the proper sequence be move the charging model, react with the scurrying models and move them, and then resolve the charge attack? The second question is, Do you get saves vs magical attacks? There is wording in the FAQ that alludes to this being the case with spells that have an attack line, like evil eye, but not with spells that just do a point of damage at range. I just want to know so that I can have the rules straight when I go to tournaments. Thanks!


Charge is a move followed by an attack. If you have anything that lets you react due to a movement you can use it and still attack, assuming your target is still viable.

From what I've read Magic that deals damage, like the spell the Wizard knows in the Eyes of the Nine, is taken as a normal Attack action. However, successful Magic attack reduce your opponents save roll by 1 Support. So if I target one of your models and you have a guy next to him any Support rolls are negated. In theory this means you also need to roll a double support with 3 supporting models or a single support with 2 supporting models.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/11/05 14:50:52


Post by: infinite_array


 Knight wrote:
I'll be picking up skaven as my next warband (still have the eyes of nine in the box). Anyone got any plain text battle reports or tips to share?


From what I've seen, you use the three non-Named Skaven to grab objectives. You can bring them back, so a run into enemy territory for an objective isn't too risky. You then load up Skritch with upgrades (and Krrk as backup/support) and use him to take out enemies.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/11/07 06:50:28


Post by: Knight


Build The Eyes of Nine in the meantime I'm waiting for the rats to come in. Really easy to build and clip together, was tired and cut a bit too deep into plastic at some places. Shame on me.

For their deck I've been thinking to go after objectives rather than aggressive elimination. Want some objective upgrades and movement shenanigans to compliment deck with objectives.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/11/21 15:40:38


Post by: porkuslime


Anyone have any insights into the Leaders cards? I just used my ebay discount coupon to get a deck, and am not terribly sure how useful the cards are, or if they are "just nice to have for completion" sake..


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/11/21 16:35:22


Post by: Kanluwen


There's some good ones in there, but most are specifically tied to (shockingly enough ) the "leader" icon on your warband's Leader.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/11/21 16:46:37


Post by: porkuslime


But overall, is it a good value supplement or something that I "must have".. I do not play com[petitively, so my desire to get this was to expand the card pool for the overall deckbuilding. (I provide the warbands for my gaming group)


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/11/22 06:32:36


Post by: Knight


From what I've seen only "shining example" is used in competitive play with a certain degree.

The recent ban / restricted list did also shuffled the decks. I dislike how I'm now limited with weapons. Skaven don't really pack much damage apart from the bossrat. All those wonderful ploys and upgrades will have to be left out.

Hoping GW will release the next warbands in the near future, although new faction cards would also be neat to diversify older warbands.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2018/11/23 07:08:40


Post by: callidusx3


If you are limited on funds, spend the money on the Echoes of Glory pack. There is more utility there than in the Leaders pack.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2019/01/24 23:35:28


Post by: stonehorse


 porkuslime wrote:
Anyone have any insights into the Leaders cards? I just used my ebay discount coupon to get a deck, and am not terribly sure how useful the cards are, or if they are "just nice to have for completion" sake..


The Leader pack isn't essential, however it does have a few solid cards so is worth considering. Warhammer Underworlds is becoming my go to GW game. I personally really like how having the option to change a deck alters how a Warband plays, so having more options is always a plus in my books.

Some of the cards may not be great in tournament play, but fun in casual play. It isn't too expensive, so if you have the spare cash, it is worth the investment.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2019/01/25 16:18:56


Post by: Sledgio


Hi all. Looking to get into this, mostly because I love the models. I bought the Skeletons box when that came out and now want the Godsworn Hunt because, again, models. I'm just wondering - will I be at a deckbuilding disadvantage if I don't have all the warbands?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2019/01/25 17:14:46


Post by: Pancakey


 Sledgio wrote:
Hi all. Looking to get into this, mostly because I love the models. I bought the Skeletons box when that came out and now want the Godsworn Hunt because, again, models. I'm just wondering - will I be at a deckbuilding disadvantage if I don't have all the warbands?


Yes.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2019/01/25 18:17:24


Post by: stonehorse


 Sledgio wrote:
Hi all. Looking to get into this, mostly because I love the models. I bought the Skeletons box when that came out and now want the Godsworn Hunt because, again, models. I'm just wondering - will I be at a deckbuilding disadvantage if I don't have all the warbands?


It comes down to how you want to play, casual or tournament.

Yes if you play in tournaments, as you will need official cards for the deck building.

No if you play casual, as you can print out the cards, insert them on to some cheap playing cards and sleeve them up so no one will be any wiser.

I will advise to buying all the Warbands, as they are quite affordable, and contain some great miniatures... that and all the Warbands are fun to play, variety is the spice of life!


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2019/01/26 14:54:59


Post by: Sledgio


Where do you print the cards out from? Are they available online?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2019/01/26 14:56:34


Post by: Mr_Rose


 Sledgio wrote:
Hi all. Looking to get into this, mostly because I love the models. I bought the Skeletons box when that came out and now want the Godsworn Hunt because, again, models. I'm just wondering - will I be at a deckbuilding disadvantage if I don't have all the warbands?

Theoretically, possibly. However, all of the cards released so far have their full text available online from the warhammerunderworlds.com deck builder so if you’re serious about tournament play, you can test with proxies to figure out your deck and then either buy the sets with the missing cards or obtain them individually from resellers.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2019/01/26 22:03:27


Post by: porkuslime


 Mr_Rose wrote:
obtain them individually from resellers.


What retailers/resellers have just the cards? I only see promo cards for sale on ebay.. I am looking to try to get the generic cards from the Farstriders, myself..


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2019/01/27 00:04:34


Post by: Mr_Rose


 porkuslime wrote:
 Mr_Rose wrote:
obtain them individually from resellers.


What retailers/resellers have just the cards? I only see promo cards for sale on ebay.. I am looking to try to get the generic cards from the Farstriders, myself..

Ah, yeah, it’s usually singles for exorbitant prices rather than just the card packs unopened, which is why I was advocating playtesting before going down that route.


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2019/02/08 11:05:29


Post by: Eldarsif


Anybody picked up Godsworn Hunt and tried them out?


Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2019/02/08 14:23:02


Post by: infinite_array


I got them for the cards (that Tome of Offerings is INSANE for some warbands) but Steel City Underworlds has a review of the warband.

Basically:

The Good - Speed, Easily Inspired, Damage (when inspired), Ranged Attacks, lots of dice (more crits)

The Bad - Squishy, no Movement abilities to mitigate warband size, no standout Magic, and Grawl

Oh, and the Sylvaneth models have been shown:



Warhammer Underworlds: Shadespire - General Discussion and Tactics @ 2019/02/08 14:33:31


Post by: Eldarsif


 infinite_array wrote:
I got them for the cards (that Tome of Offerings is INSANE for some warbands) but Steel City Underworlds has a review of the warband.

Basically:

The Good - Speed, Easily Inspired, Damage (when inspired), Ranged Attacks, lots of dice (more crits)

The Bad - Squishy, no Movement abilities to mitigate warband size, no standout Magic, and Grawl


Thanks, this was a good read.

The Sylvaneth look really good.