In case this wasn't already mentioned anywhere, the Armiger Warglaives will be available outside of Forgebane and go up for pre-order this Saturday; same price as Helverins.
DaemonJellybaby wrote: They are going to rerelease the current kit with another frame of weapons and stuff (for another £10) before Christmas.
source or sarcasm?
The source is good.
Warhammer-Community
You’ll have to wait a wee bit longer for the last new release to go alongside the new codex. The valiant Freeblade Sir Hekhtur, and his Knight Preceptor steed Canis Rex, will be available later in the year as part of a dual kit that also builds the Knight Preceptor (not to mention every other variant of Questoris-class Knight).
Knight Lances If your army is Battle-forged, select one model in each IMPERIAL KNIGHTS Super-heavy Detachment in your army. Each model you selected gains the CHARACTER keyword. However, the Command Benefit of each Imperial Knights Super-heavy Detachment is changed to 'None' unless it contains any combination of at least three QUESTORIS CLASS and/or DOMINUS CLASS units.
Leo_the_Rat wrote: Mini market is showing the pre order prices. You have to search "imperial knight". Renegades MSRP $195, Castellan $170, Armigers $75.
Some juicy rumours here:
Rules Rumors According to the latest, Dominus class knights always have a chance to explode in a whopping 3d6 radius doing d6 Mortal wounds to everything around them. There is also a detonation stratagem that betters the odds of this happening to a more regular occurrence, perfect for that noble sacrifice!
As you can see from the Shieldbreaker missile profile above and its sniper stratagem, reloading said missiles in the Forgeshrine may be worth it to finish off pesky units or characters late game.
Buff wise there is a relic that confers a 2+ save, and a warlord trait that lowers the ion shield to a 4+ for the game, making your warlord quite the walking fortress with the ability to rotate ions down to a 3+ with the stratagem above.
Will you choose that or the trait that gives you one re-roll and Command Points?
Also if you like that plasma gun, but think it’s a little lacking on punch for such a large model, Cawl has a relic that bumps it to S9 -4ap 3 damage on the overcharge. Now you’re playing with POWER!
That plasma would suddenly become amazing. I do wonder if it only makes the overcharged shots better or bumps all stats.. And maybe mechanicus only?
What if you’re looking to grab some classic Knights to add to your army? Perhaps you’ve been inspired to finally bite the bullet, or perhaps you just fancy some more Knight Paladins, Knight Wardens and so on. Well, we’ve got some great news – Imperial Knights: Renegade is coming back, and it’s going to save you EVEN MORE money than before!
For those of you that missed it the first time, Imperial Knights: Renegade is a boxed game that pits two Knights against one another in epic combat. As well as being a great game in its own right, the set costs much less than buying two Knights on their own, AND even features some scenery – we’ve swapped out the older Sector Imperialis stuff for a shiny new Galvanic Magnavent. This kit’s a pretty appealing option for Chaos players too, as you’ll be able to field both Knights inside as Renegades using the rules in Index: Chaos. Handy!
Automatically Appended Next Post: Damn, the guys even gets a custom carapace crest and decorative wolves heads where normally eagle heads or Mechanicus crests go.
Cant believe I'm typing this but I'm kinda disappointed. It looks like Rex and by extension the rumoured Preceptor Knight are another variation on the Paladin/Errant kit and not a new frame. I guess that's what happens when you let yourself get overhyped.
Also I hope that the sprue with the new weapon and character parts also comes with the Thunderstike Gauntlet. Otherwise there will be a lot of wasted parts in the box.
Kdash wrote: So, Valrak has just posted a new vid on Knights, with some info passed over to him. Certainly all very interesting stuff! Of course, take with a pinch of
Warden roughly being 411 points rather than 466.
New super Knights are both in the same kit, will cost around 670 points each.
Armiger with stubber now 164.
Pre-order on 2nd June, 9th for release.
Castellan and Valiant both have 4 1 shot missiles - s10 -4ap D6dmg, IGNORES INVULNS
Shoulder cannons are essentially autocannons with d3 damage. 4d3 shots in total.
Valiant - Thundercoil harpoon - heavy 1, s16 -6ap, 2d6dmg. Reroll hits vs vehicles and monsters +d3 mortal wounds if you cause any damage.
Valiant - Conflagration Cannon - 18" range, heavy 3, s6, -1ap, 2 dmg, autohits. But also says heavy 3, d6dmg, so i think something has got mixed up here.
Castellan - Volcano Lance - range 80", heavy d6, s14, -4ap, 2d6dmg.
Castellan - Plasma Decimator - range 40", heavy 2d6 plasma cannon.
28 wounds, s8, t8.
* Update 4 *
Spoiler:
Brucimus wrote: Sir Hekhtur, a free blade, seems to be the named knight character!
Yo dawg these are nice and imma let you finish but where my house Terryn rules at
BrookM wrote: Quoting the relevant bit of that crapshow article:
9 houses for the knights, Questor Imperialis- Terryn, Griffith, Hawdhrous, Cadmus and Mortan. Questor Mechanicus- Raven, Krast, Taranis, Vulker.
Griffith +1A on change, when charged or HI, ya lots of ways to heroiclly intervene with all knights. Raven advance & shoot with no penaly, heavy weap become assault type. Vulker Reroll 1’s to hit if shooing closest target
A new class desg of Knight for the Valiant / Casteallan DOMINUS
Terryn: extra d6 advance or change
Cadmus: reroll wounds in CC on anything with less than 12w profile
Griffith: +1A when charging, charged, or via Heroic Intervention.
Mortan: +1 to hit when charging, charged, or via Heroic Intervention.
Hawkshroud: has double wounds for statline purposes when damaged
forgoten knight walpaper
Questor Mechanicus Houses
Raven: When they make Advance moves, treat Heavy weapons as Assault weapons.
Taranis: 6+ FNP against Mortal Wounds.
Krast: RR hits when charging, charged, or via Heroic Intervention against TITAN keyword
Vulker: Rerolls 1’s when targeting the closest enemy unit during the shooting phase.
an extra D6 on the charge on something that already has a 14" move is super dangerous T1 charges potentially
Dual Dominus Class model kit is bigger than existing Knight. Both have one shot 2d3 autocannon missles D3 damage that ignore inv saves and can target any character with a strategem. Reload by docking with new terrain piece. Valiant harpoon: S16 -6 10 damage rerolls hits against big targets & d3 MW additional. Another strat makes the knight a Voidshield generator for Imperium keyword.
3+ improvable both INV & regular save, 28 wounds, T8 you can field 3 of these in an 1850 army (barely).
Terrain is like tech priest with the ability to re-load, heal, and max out weapon shots for a Knight. Amrigers get Dakka with 2 amped up guns, and character gets a laser weapon like a Chimera, but you know, bigger.
Oh and if you like wolves, you will love the new knight character.
Codex fixes two problems with the Armiger, high points and weak to hordes in combat. Both new Armigers will cost less that a leman russ, and chainreaper will gain a multi-attack ability. Helverin gets dakka that taken over several models leaves any other walker’s firepower in the dust.
A couple of thoughts:
--Reload? I'm fairly certain that currently no knight weapons need to reload...
--Maxed shots sound promising on the battle cannon.
--(less-than) Leman Russ-priced Armigers; that's a price drop of over 100 points, right?
I have been thinking, a full Knight Army is pretty much 4 Knights (with two Armigers the same price as 1 Knight). And, that's not a very viable army. If the army could go 5 Knights (with three Armigers costing the price of 1 Knight), suddenly it looks a lot different, and potentially usable.
Warhams-77 wrote: [..] French WarFo release rumor HorticulusDK quoted earlier this year [..]
Chikout wrote: Guys I wouldn't get your hopes up for a June release. GW have already confirmed aos2, nighthaunt battletome, Malign sorcery, and more Stormcast all for June. The rumors I have heard say either 9th or 16th June with a two week preorder. If anything comes before them it will be bloodbowl dark elves which I have heard are coming very soon.
* Update 2 *
Spoiler:
Warhams-77 wrote: There has been a bunch of new info on B&C. I collected them from several threads for easier reading
Hermanista - B&C
Knight Valiant is happening, armed with some kind of spear weapon.
I'm so excited, just need these other inferior releases out of the way ;-) lol
..
Honestly, I don't know if it's an entirely new kit again or if it's built off the Castellan chassis.
That would make sense though I guess, in the same way we've seen the Armiger has a build and the sprue B, so assumedly there's a sprue A and possibly c/d etc etc.
Exciting times
..
The valiant I'm sure isn't Cerastus big. It'll be the same time as the Castellan give or takr.
..
There's 4 kits coming.
I'd expect Castellan and Armiger week 1, along with codex and dice
Valiant and Helliger week 2.
Unless they surprise us and do it all on day one.
Who knows, we'll see soon enough I suppose
Oh and Imperial Knight: Renegade at some similar time too.
PJ1933 - B&C Forum
Plus another £120 or so for the as yet unseen ‘big tall thin knight’ which I am reliably informed is coming along too, hopefully as part of the codex release but it has been spotted in the studio and it’s plastic not resin.
Hermanista is reliable. So far his info about Forgebane pre-announcement was very good/correct. He knows stuff and handles what he isn't sure about with the right carefulness. Good, helpful source.
Automatically Appended Next Post:
More
PJ1933
hermanista, on 10 Apr 2018 - 3:33 PM, said:
I'm wracking my brain of the order they were presented on the release sheet, but I think it went
Castellan
Armiger
Valiant
Helliger
So I'd expect the first two one week, the other the week after.
The valiant is silver with a spear and some plasma type gun I think. As I think I've said before I'd expect it to be the character box as well.
I don't know if it's thin/lanky or not, and it was so long ago now that I'm wracking the noggin to remember the conversation.
The release sheet did have renegade on there as well, so hopefully that means a rerelease or an update?
And I was thinking May too, what came out last May? As it's likely from a sales pov GW will want to match last year's release with another similar level one to keep the pounds ticking overT
The height of the Valiant I was told was taller than the current model and the Castellan and I was reminded a couple of weeks ago because I said I was going to order a Cerastus - don't was the instruction just wait a month, maybe 6 weeks as it would be much easier to build a plastic version of that style Knight than messing with resin legs. Now it might be a staged release over a couple of weeks it might even have a splash release in between to give wallets time to recover I have no information on that at all.
I haven't seen a release sheet all my information is from a person who claims to have seen the studio model and this year has been bang on about every major release for 40k and AoS but as always with rumours until the pictures exist it's all plus salt
The 41st Millennium is a hellish place – but amid the darkness, a noble few still fight for honour and fealty…
That’s right – the Armiger Warglaives were merely the vanguard of a new wave of massive war machines. The Knight Households of the Imperium are moving from being a force represented with one kit (albeit, a very flexible one) to a fully realised faction with a wider choice of units and army building options than ever. Sometimes bigger is just better.
Codex: Imperial Knights features the rules for the new Knight units alongside rules for Knightly Households, Freeblades, Stratagems and all the great stuff you’ve come to expect from a modern codex.
Kid_Kyoto wrote: Cross-posting the Nipple Gun pattern knight from the Adeptacon thread.
- Armiger Warglaive (currently only available in Forgebane) -
The first part of the quotes was actually posted a bit later but I moved it up to the beginning as it contains the most info. With that small piece of information given by Jeremy Vetock on WarhammerTV regarding the storyline continuing this sounds quite reliable to me. We will see, I'm going to update the 1st post as soon as there is more info
hermanista, on 06 Feb 2018 - 2:48 PM, said:
Praise the Omnissiah!
As I invoke the sacred texts and raise the memory banks... there are 4 knight boxes coming.
The Amiger Warblade we've seen
There's something I think called a "Helliger" <spelling mistake is possible>
There's a Castellan
And another one that I think was called a Valiant which again may be the wrong name but is similar.
I think I saw they will rerelease Imperial Knight Renegade
And then you have a codex, datacards and I think dice, but don't quote me on that last bit.
It's a great time to be a Knight Senschal
:-)
[..]
New Knight revealed at LVO.
From what I've heard about this box the Knight could very well be part of it.
I guess there is no new AdMech character, just the necron crypto for them.
No idea if there is any AdMech troops, I'd guess maybe not since finding out it's supposed to have two warglaives in there
[..]
Two warglaives is what I was told.
Things could have changed from the early lockups of the box set that were seen, so the source could be wrong. In which case I completely apologise for getting folks hopes up.
But they were adamant it was 2.
I'm hoping it is also, what with 6 knights and a fledgling necron army/conversion ideas for AdMech I'll love the box regardless.
Here's fingers crossed until we know more
[..]
There's something coming called Forgefire, could be the name of the book.
I haven't been able to find anything related to any new releases using the word 'forgefire', where does that info come from?
Managers release schedule.
Forgefire (English)
[..]
That's like breaking news right? ;-)
I'm not confirming that's what it is, as the individual that showed me didn't notice it at first either when we looked through the schedule.
But it goes back to what I said earlier about it being similar to the blightwar box, and it's a similarly snappy name for a box set if it is the "battle for mars" set mentioned elsewhere
[..]
I think the amiger/helliger are separate boxes, but only a few weeks apart.
Same for the Castellan/Valiant.
But again, I'm extrapolating from a quick look at a release schedule.
So we'll see.
As I said elsewhere, I think we'll see the amiger/s in the box set and the Knight army release later
[..]
Is it confirmed that this is coming in March? Wasn't a boxed set expected for May according to that rumored release schedule?
The codex isn't the same time battle set afaik, some time after it.
I'm just going to leave this here as I don't think it is thread worthy. Jeremy Vetock was on the live stream just now and he mentioned that new Slaanesh stuff is coming (not soon though) he also said that the developing story will involve necron stuff happening on mechanicus forgeworlds.
I guess these will be April-June releases. I may have misunderstood the last quote but I think that's what he meant. I'm sure GW will let us know at one of the next events. Adepticon?
Seems like GW is going to expand the 40k IK range quite significantly. It sounds like at least two new kits with two build options each or even more new chassis/base kits in plastic.
I'm just going to leave this here as I don't think it is thread worthy. Jeremy Vetock was on the live stream just now and he mentioned that new Slaanesh stuff is coming (not soon though) he also said that the developing story will involve necron stuff happening on mechanicus forgeworlds.
Oh sod offGW. If I'd have known the price of Mechanicus models being added to 40K was my favourite faction being made the whipping boy for whoever at the studio has a Necron fetish I'd never have bothered getting invested in the faction in the first place.
This is why "ongoing story" is a moronic concept for a shared setting, you are never not going to piss people off, and you're always eventually going to piss off more people than you would have if you'd just ignored the minority "everything's boring and stale nyeeeah" crowd.
Optional builds does sound more plausible, or at the very least some upgrade sprues for existing kits. Though hopefully, completely new kits with more dynamic legs. As much as I love the Imperial Knight kit, the lack of posing with the legs, aside from taking a hacksaw to it, is a missed opportunity.
Most likely it just means a raid on some forgeworld or another. one that may not amount to much. GW's been willing to hit major worlds but I can't see them destroying say... Greia
Warhams-77 wrote: Yodhrin, we don't know anything about the storyline yet, do we?
Automatically Appended Next Post: Btw Has there been something in recent BL books leading to this?
Just ignore and move on, it's all the usual piss and moan hyperbole.
As for new stuff, nothing drastic on the Knights, but moreso behind the scenes stuff. The two Imperial Knight novels (both are great reads by the way) don't introduce too much new stuff, aside from the odd exotic weapon (a light sabre like sword replacing the Reaper of the High King), Sacristans driving around in massive Baneblade sized repair / mobile command vehicles festooned with point-defense weaponry and swarms of servo-skulls / cherubs flying overhead to digitally map the battlefield for the Knights.
Also, DROP KEEPS. Knights drop into combat zones using fortified drop ships large enough to be small castles, complete with defense weapons and whatnot.
Warhams-77 wrote: Yodhrin, we don't know anything about the storyline yet, do we?
Automatically Appended Next Post: Btw Has there been something in recent BL books leading to this?
Just ignore and move on, it's all the usual piss and moan hyperbole.
As for new stuff, nothing drastic on the Knights, but moreso behind the scenes stuff. The two Imperial Knight novels (both are great reads by the way) don't introduce too much new stuff, aside from the odd exotic weapon (a light sabre like sword replacing the Reaper of the High King), Sacristans driving around in massive Baneblade sized repair / mobile command vehicles festooned with point-defense weaponry and swarms of servo-skulls / cherubs flying overhead to digitally map the battlefield for the Knights.
Also, DROP KEEPS. Knights drop into combat zones using fortified drop ships large enough to be small castles, complete with defense weapons and whatnot.
They do read like a 40k MechWarrior novel - which for me is a very very good thing Drop Keeps are very cool - sadly GW seem to ignore the novels for most of their codexes, Battletomes etc and unless its Grey Knights seem to be paranoid about not suggesting conversions to use more of their own range.
Warhams-77 wrote: Yodhrin, we don't know anything about the storyline yet, do we?
Automatically Appended Next Post: Btw Has there been something in recent BL books leading to this?
Unless the storyline is "and the Inquisition came and had a really really good look around and didn't find any Necron influences whatsoever because the Mechanicus is its own thing with agency in its own story", I'm not sure I want to know anything about the storyline. The Snark Brigade can whinge about "pissing and moaning" all they like, I wager they'd not particularly enjoy having their favourite faction/s repeatedly made to look like morons and stooges by the studio and BL writers, and I'm not basing my reaction to that rumour on nothing - the Mechanicum novel alone used up any benefit of the doubt I'd have otherwise reserved for "AdMech and Necrons story" news.
Necrons are a bloody pest. They butchered the Eldar fluff when they shoehorned them into the setting, and later they butchered Ad Mech stuff for them too.
But the fluff has totally gone to hell in a handbasket recently anyway, so, eh, this is really small beans. The setting is pretty much ruined, so I'm just gonna stick to my headcanon and concentrate on the shiny new models.
Warhams-77 wrote: Yodhrin, we don't know anything about the storyline yet, do we?
Automatically Appended Next Post: Btw Has there been something in recent BL books leading to this?
Unless the storyline is "and the Inquisition came and had a really really good look around and didn't find any Necron influences whatsoever because the Mechanicus is its own thing with agency in its own story", I'm not sure I want to know anything about the storyline. The Snark Brigade can whinge about "pissing and moaning" all they like, I wager they'd not particularly enjoy having their favourite faction/s repeatedly made to look like morons and stooges by the studio and BL writers, and I'm not basing my reaction to that rumour on nothing - the Mechanicum novel alone used up any benefit of the doubt I'd have otherwise reserved for "AdMech and Necrons story" news.
I'm sorry but what exactly was so bad about Mechanium? other then the implication that yeah no the admech like EVERYONE ELSE, was subtly guided by the emperor to be what he needed them to be
Warhams-77 wrote: Yodhrin, we don't know anything about the storyline yet, do we?
Automatically Appended Next Post: Btw Has there been something in recent BL books leading to this?
Just ignore and move on, it's all the usual piss and moan hyperbole.
As for new stuff, nothing drastic on the Knights, but moreso behind the scenes stuff. The two Imperial Knight novels (both are great reads by the way) don't introduce too much new stuff, aside from the odd exotic weapon (a light sabre like sword replacing the Reaper of the High King), Sacristans driving around in massive Baneblade sized repair / mobile command vehicles festooned with point-defense weaponry and swarms of servo-skulls / cherubs flying overhead to digitally map the battlefield for the Knights.
Also, DROP KEEPS. Knights drop into combat zones using fortified drop ships large enough to be small castles, complete with defense weapons and whatnot.
Holy what!!!!! I'd love to see some support stuff like that mobile repair vehicle. Will be making a move on my own Knight House in the near future, seems like a very good time to wait and see what happens.
Aye some more pose-ability on the legs would be very nice.
Slightly off topic here but are there any good reads or sources of info on how Knight Houses operate and such? I'm trying to decide on my backstory etc but have no idea how they are formed, do they have footsoldiers, how do Nobles prove themselves worthy etc? Are these areas covered at all anywhere? Apart from the wikis of course haha.
Yodhrin wrote: The Snark Brigade can whinge about "pissing and moaning" all they like, I wager they'd not particularly enjoy having their favourite faction/s repeatedly made to look like morons and stooges by the studio and BL writers
While that is certainly true, you have to go really loooooooong way to reach the level of stupidity and shooting your own foot out of spite Phil Kelly gave to SM and Inquisition in his Tau books, and AM stories so far have nothing even remotely comparable.
Though, if you're that big fan of AM, make sure you never read last Farsight book. They are only minor subplot here but the level of incompetence of Skitarii officers there is truly staggering. Farsight and a dozen of his mooks kill them by the billions using cheap tricks, and that is not (!) an exaggeration...
unmercifulconker wrote: Holy what!!!!! I'd love to see some support stuff like that mobile repair vehicle. Will be making a move on my own Knight House in the near future, seems like a very good time to wait and see what happens.
Aye some more pose-ability on the legs would be very nice.
Slightly off topic here but are there any good reads or sources of info on how Knight Houses operate and such? I'm trying to decide on my backstory etc but have no idea how they are formed, do they have footsoldiers, how do Nobles prove themselves worthy etc? Are these areas covered at all anywhere? Apart from the wikis of course haha.
There is a novella by Graham McNeill, but I don't highly recommend it as it was written to tie in with the very first codex, so there are aspects in there that don't mesh well with the more recent fluff and novels.
There are two excellent novels out now, part of an ongoing series:
The setting uses a new Knightly house with its own traditions, secrets and whatnot, giving a good look behind the scenes at what the Sacristans do, how Knights go to war and how they behave when not in the cockpit. There's also a nice part in the first novel that shows how someone becomes a Freeblade. Or better yet, how someone sifts through the spirits of the previous occupants of the Throne Mechanicus to look for guidance, coming across the very first pilot, a Terran colonist elected to pilot some fighting robot.
Soldiers: Yes! Varies from world to world, but the novels feature a militia that is on the same level as the Imperial Guard, though these guys are subservient to the Noble Houses and use special Leman Russ tanks with inferno cannons for when the Nobles feel like hunting monsters and the Militia has to act as game beaters.
Worthiness of sitting on the Throne Mechanicus: There is an event called the Ritual of Becoming, where the aspiring Scions are strapped into the throne and are subjected to whatever lingers in its memories. Present are the imprints of previous occupants, but also noteworthy battles and demises of previous pilots. This can break your mind, or reforge you into someone worthy of sitting on the throne.
As for actual ingame support, I do hope the codex allows for something like a repair vehicle or Sacristans, other than the now stock answer of "Play AdMech goober", which isn't ideal either, repairing one lost wound per turn.. Blegh.
Been keeping an eye on that B&C thread for a while. Fingers crossed there is some truth to it. Trying not to get my hopes up to much, but two new Knight frames with two alternate builds each would be brilliant. But its also possible that the Castellan and the Valiant in the rumour could "just" be from a new upgrade frame for the current Knight.
Really depends on what it brings to the table, right now we've got the Crusader in the fire support role, though it would be better if we could freely build our Knights (or at least, Freeblades) like the Chaos Knight can do now.
WE NEED THIS:
Knight Valiant is a new pattern though, yes? A quick Google search couldn't find anything at first glance.
I wonder what it would be, perhaps a better version of the Gallant? Or dare I say, a Knight with a large shield?
BrookM wrote: Really depends on what it brings to the table, right now we've got the Crusader in the fire support role, though it would be better if we could freely build our Knights (or at least, Freeblades) like the Chaos Knight can do now.
The different classes of Imperial Knight with there strict weapon loadouts have IMO always been more about padding out the unit list than anything else. If this rumour does pan out and the new knights have roughly the same amount of weapon options as the existing kit we could see some condensing of the units. Under the the current classification system adding two new frames could see the Knights jump from five unit entry's to nine(if each frame has the same amount of options as the first Knight release), fifteen(if they each have the same amount of options as the Warden kit) or more units. So I wouldn't be surprised to see some combining of the unit entry's. Three for each frame(fire support, close combat and mixed) would be my choice.
And yes the lack of double Gatts for Imperial Knights is a crime
Just a thought, but the valiant and castellan dont seem to fit in as a dual kit naming wise. The old castellan was a heavy fire support knight alongside the crusader, while the valiant seems to fit into more the errant/gallant/paladin naming scheme. Maybe a valiant box is just another loadout sprue with some alternste gun arms and carapace mounts in place of the warden one, still on the paladin chassis. Armiger/helliger could be a similar exanple, 2 kits sharing the same body sprues but different weapon sprues between boxes.
Warhams-77 wrote: Yodhrin, we don't know anything about the storyline yet, do we?
Automatically Appended Next Post: Btw Has there been something in recent BL books leading to this?
If by "this" you mean "reasons for Necrons and AdMech clashing" in the fluff, there is some talks in the Dark Imperium novel and in the Adeptus Mechanicus Codex about Cawl trying to (re)create Black Pylons against the various Warp storms ruining the galaxy, using Necron and Eldar-Old Ones (!!!) tech - Yeah Cawl is that genius.
So that's why there is Necrons raids on Forge Worlds working with / for Cawl (nothing to do here with the Dragon / HH Mechanicum fluff, only with the Gathering Storms campaign).
Warhams-77 wrote: Yodhrin, we don't know anything about the storyline yet, do we?
Automatically Appended Next Post: Btw Has there been something in recent BL books leading to this?
If by "this" you mean "reasons for Necrons and AdMech clashing" in the fluff, there is some talks in the Dark Imperium novel and in the Adeptus Mechanicus Codex about Cawl trying to (re)create Black Pylons against the various Warp storms ruining the galaxy, using Necron and Eldar-Old Ones (!!!) tech - Yeah Cawl is that genius.
So that's why there is Necrons raids on Forge Worlds working with / for Cawl (nothing to do here with the Dragon / HH Mechanicum fluff, only with the Gathering Storms campaign).
it also could beinstead of them attacking a forge world the admech and necrons fighting over another world all together
Warhams-77 wrote: Yodhrin, we don't know anything about the storyline yet, do we?
Automatically Appended Next Post: Btw Has there been something in recent BL books leading to this?
If by "this" you mean "reasons for Necrons and AdMech clashing" in the fluff, there is some talks in the Dark Imperium novel and in the Adeptus Mechanicus Codex about Cawl trying to (re)create Black Pylons against the various Warp storms ruining the galaxy, using Necron and Eldar-Old Ones (!!!) tech - Yeah Cawl is that genius.
So that's why there is Necrons raids on Forge Worlds working with / for Cawl (nothing to do here with the Dragon / HH Mechanicum fluff, only with the Gathering Storms campaign).
"Cadia Stands" has them actually having gotten an intact Pylon off of Cadia.
Apparently, a group of Space Wolves were tasked with acquiring and saving one.
I hope any new codex includes a special character Knight. We have had rules for two of them in the past few years, it would be nice to have them with 8th ed. rules.
cuda1179 wrote: I hope any new codex includes a special character Knight. We have had rules for two of them in the past few years, it would be nice to have them with 8th ed. rules.
If anything, it'll be Gerantius who gets some rules.
cuda1179 wrote: I hope any new codex includes a special character Knight. We have had rules for two of them in the past few years, it would be nice to have them with 8th ed. rules.
If anything, it'll be Gerantius who gets some rules.
ZebioLizard2 wrote: Would be nice to get that list from Horus Heresy which grants bonuses and the like for what they are considered, like Senschel or the newcomer sorts.
It would be worth using, if the Imperial Knights in this codex use a regular force org chart like the other armies.
The Scion Aspirant title would be useless though, fluffy but useless, not unless it also gives a point / power reduction on models like the FW list does.
It will be interesting to see how GW will tackle this army using the force organisation charts they've put out in the core rules.
Knights need something when it comes to their abilities to create Command points. All they really get is the Superheavy detachment. They make Custodes look like a horde army. They need to have their own specific detachment when take as their own army.
Nope, GW promised thus far has stuck to this promise throughout the release cycle that there will be no more unique detachments or organisation charts.
Assuming these rumours are correct it'd be fairly easy to do by introducing smaller variants and kits to fill other slots. Imagine if the armiger was middle sized in the range and some smaller sentinel sized gun platforms were troops perhaps? Upgrade 1 knight or armiger to a hq with some rules ala command tank and boom done.
BrookM wrote: Nope, GW promised thus far has stuck to this promise throughout the release cycle that there will be no more unique detachments or organisation charts.
The Superheavy Detachment was pretty obviously built with Imperial Knight armies in mind anyways, lol.
If a future Knight Codex does not include any non Knight units I can only see a couple of ways that GW would be able to get away with not giving them a unique detachment.. Either the Armiger's also count as lords of war(possibly in squadrons). Or they get a special rule where Knights can be assigned to certain non lord of war slots in a purely IK force.
Or they just do like they did in 30K. If an Army is made up entirely of Knights, they're no longer Lords of War. They have special HQ, Troop, Elite, FA, and HS rules, and you pick a variant, and fill the slot.
Irbis wrote: That would still give you what, a grand total of a single CP in realistic list...?
Six actually if you play battle forged, you get 3 CP's starting out plus any from whatever detachments you field, in this case the super-heavy detachment for another +3.
edit.
Unless you mean using the Patrol detachment, in which case it would be 3 CP's.
It doesn't help either that the Imperial Knight has almost doubled in price with the new rules. Where before I could play four or five models I can now only field three, unless we play big but right now playing pure Knights is, ehhhhhh, around here. It's also a bit painful that some weapon choices are overpriced for what they offer, like the rapid-fire battle cannon, once king, now meh.
That has never been confirmed for these two, though there have been instances where this has happened, like when the pilot died in a psychic attack (looking at you, gakky eldar) and the Throne Mechanicum took over, proceeding to have a beatdown with several wraith knights.
Aaranis wrote: I feel like GW is actively trying to find more and more stuff to do besides giving us AdMech a damn transport. Or updating finecast/metal models...
Always and money time for more Marines.
A proper way of setting up Free-blades would be good but again GW don't like conversions - unless they are Grey Knights.
Sadly the Ad Mech Necron conflict book will have to include - Marines - who will be the stars.
The 41st Millennium is a hellish place – but amid the darkness, a noble few still fight for honour and fealty…
That’s right – the Armiger Warglaives were merely the vanguard of a new wave of massive war machines. The Knight Households of the Imperium are moving from being a force represented with one kit (albeit, a very flexible one) to a fully realised faction with a wider choice of units and army building options than ever. Sometimes bigger is just better.
Codex: Imperial Knights features the rules for the new Knight units alongside rules for Knightly Households, Freeblades, Stratagems and all the great stuff you’ve come to expect from a modern codex.
*starts singing the Megas XLR theme tune*
Looks like the first level of the sector mechanicus terrain in the trailer comes to its chin. So noticbly taller that the Paladin frame, but not massively wider if the rear reactor covers are the same size as the current kit. I'm surprised that they broke with the theme of relatively low tech weapons(with the exception of melta) that the GW IK have as well. Could we see other non solid shot weapons turn up on the other two Knight frames as well?
If the rumour about a re-release of Renegade also comes true its going to be tough to resist either expanding/rebooting my Terryn knights or starting up a new household.
Yeah, too many guns. However, the Machine Spirit of the suit of armour helps the noble with everything, plus nobles are pretty much trained for this.
That said, getting one for completion sake, though I shudder to think just how expensive this one will be points wise. Knights as is right now are already overpriced for what they dish out on the table, so this one will probably be priced well into the realms of "cool model for the cabinet, waste of points for the table"
casvalremdeikun wrote: I want. I will have two regular Knights, two Armiger Knights, and one of these big guys. That will make for a pretty nice Knight army.
Make it three Armigers and you net yourself 6 CPs.
I think those are multi-meltas mounted under the shoulders and I hope it's a pair of Hellstrike missiles on the carapace up top, or Skystrike missiles to give it some fly swatting capabilities.
The left arm is an energy weapon, not a battle cannon, so probably a throwback to the old magma(?) cannon or whatever is was called back then.
The left arm looks rather similar to the Volcano Cannon, particularly the muzzle, I highly doubt it's actually a VC but some weaker variant possibly.
I love it, although personally I'm hoping for a points drop across the board. I've already got 3 Knights at 1500pts, if I could fit 2 of these bad boys into 2k I'd be very happy indeed.
insaniak wrote: There's such a thing as 'too many guns'. Given that Knights have a single crewman, that even manages to exceed Repulsor levels of silliness.
did no one bothered to notice the similarity of the leg section to the current IK ... this could mean interchangeable legs!!!! ... no more single leg pose IK!!!
You'd have to swap out the hip section as well to swap legs, but they look about the same size and hopefully the armoured plates have the same attachment points as the original Knight kit.
With a little luck the unique weapon options may already be baked into the cost of the suit itself, like some Guard tanks out there paying 0 points for their main weapon.
I'm hopeful we'll see some points drops in the new codex, I would not be happy if the new Knight is similar points to the Porphyrion @ 856 points.
That said I still plan on picking up 3 or 4 of the bigger Knight and seemingly the variants for the smaller Knight are confirmed I'll be getting another 4 of the new variant to go with the 4 I already have on order. Should take my Knight household up to 30 knights.
I wonder if we will see Knight Houses with their own special rules like the SM chapters? This approach is pretty standard for the known/released codexes so far.
Shoulder turrets are a little too Warmachine for my liking. They don't look like they'd work (I know I know, 40k is known for such daftness from a strictly technical point of view), instead appearing to be 'barrels on a bin'.
Perhaps that bit will grow on me. I certainly really like the rest of it!
Looky Likey wrote: I wonder if we will see Knight Houses with their own special rules like the SM chapters? This approach is pretty standard for the known/released codexes so far.
To quote the article again:
Codex: Imperial Knights features the rules for the new Knight units alongside rules for Knightly Households, Freeblades, Stratagems and all the great stuff you’ve come to expect from a modern codex.
Looky Likey wrote: I wonder if we will see Knight Houses with their own special rules like the SM chapters? This approach is pretty standard for the known/released codexes so far.
To quote the article again:
Codex: Imperial Knights features the rules for the new Knight units alongside rules for Knightly Households, Freeblades, Stratagems and all the great stuff you’ve come to expect from a modern codex.
So, yes!
Ta, I missed that bit! I was focusing on the pictures/video too much.
BrookM wrote: With a little luck the unique weapon options may already be baked into the cost of the suit itself, like some Guard tanks out there paying 0 points for their main weapon.
That never made any sense to me. If you're going to make everything pay for their weapons, then why make 0 cost weapons?
None of that makes any sense. They could tweak them if they weren't 0 points.
It's just weird to create a system where everything has to pay points for equipment, but then you make some equipment 0. Why create a system and then add things into that system that defeat the purpose of that system.
I would have thought that if a weapon has a non-0 cost, then it must be an optional upgrade for someone in that Codex. Am I wrong? I don't bother with points values, so it's not an area I've studied.
I can't confirm my thoughts, because I don't have access to a Codex at work, but is it because different units can share the same profile, but with different basic equipment?
For example, Tactical and Assault Squads are both made up of Space Marines, but in one squad they have a bolter and frag grenades, in the other they have a bolt pistol, a chainsword and frag grenades?
edit - sorry, insaniak, I obviously took too long to compose this. No more, I promise.
BrookM wrote: As for the Houses that will be getting them, my guess is:
House Terryn
House Hawkshroud
House Cadmus
House Griffith
House Raven
House Taranis
House Krast
Those at the very least.
I’d be VERY surprised if they ended up with 7 Household traits in addition to Freeblade and “standard” options.
Personally, I’m expecting 4 Households and 1 Freeblade set for 5 in total.
Theres typically been about 7 factions per book, so i would expect three Questor Imperialis, three Mechanicus. and a generic Freeblade one.
On average, so far, there has been 6.3 factions per main faction codex. This drops to 6.01 if we take the reasonable presumption that Dark Eldar and Harlequinns will have 5 each (the same as Craftworld Eldar).
The next thing to consider, is, how do you make 7 different faction of Knight? What Household rules can you give them that will differentiate between them all, without having them just be slightly altered versions of each other?
Just spit balling here, but, maybe you’d have
If you don’t move, count as being in cover
Re-roll 1’s in combat if you charge
+6” to heavy and rapid fire weapons
Can advance and fire all weapons with -1 penalty
Re-roll 1’s to shoot if you don’t move
Maybe re-roll charges? Maybe a FNP trait? Dunno, what else. They don’t need Leadership traits, they don’t need to fall back and shoot/charge traits, don’t need morale traits.
Could also go for an “Imperial Fists” trait I guess.
I’d expect stratagems to do most of that though (in terms of FNP, advance + charge + re-roll, repair etc)
On the flip side though, Knights might suddenly take a step more towards only 1 big Knight and dozens of smaller units in the codex, which might open up other options, but, I’m not sure that will happen as the main focus will hopefully still be on the actual Knights themselves.
I want to see how the chassis supports those shoulder turrets; it looks like there's some supporting structure, not just having them bolted to the pauldron armour.
I'm assuming there's some level of automatic control for all those secondary weapons rather than the pilot having to keep track of them all himself (although perhaps that's easier with the MIU than if he were trying to use physical controls?). Even with a regular Knight, you've got up to five independent weapon systems. This one appears to have seven; six if the two multi-meltas either side of the head are twin-linked rather than independent.
BrookM wrote: I think those are multi-meltas mounted under the shoulders and I hope it's a pair of Hellstrike missiles on the carapace up top, or Skystrike missiles to give it some fly swatting capabilities.
The left arm is an energy weapon, not a battle cannon, so probably a throwback to the old magma(?) cannon or whatever is was called back then.
Looks like the Cypher/AdMech plasma things, scaled up. Maybe an uber-Plasma Cannon?
The Tilting Plate isnt the Ion Shield, the Ion Shields are those balls on the sides of the Knight Carapace, Im pretty sure?
Tilting plates on the original Knight chassis housed the shield generator.
JohnnyHell wrote:
BrookM wrote: I think those are multi-meltas mounted under the shoulders and I hope it's a pair of Hellstrike missiles on the carapace up top, or Skystrike missiles to give it some fly swatting capabilities.
The left arm is an energy weapon, not a battle cannon, so probably a throwback to the old magma(?) cannon or whatever is was called back then.
Looks like the Cypher/AdMech plasma things, scaled up. Maybe an uber-Plasma Cannon?
He’s talking about the other arm, which I’m hoping is a mini Volcano Cannon like the Epic Castellans had.
I’m digging all the mini-turrets, makes it look like a walking fortress, which makes sense for a Knight Castellan.
BrookM wrote: As for the Houses that will be getting them, my guess is:
House Terryn House Hawkshroud House Cadmus House Griffith House Raven House Taranis House Krast
Those at the very least.
I’d be VERY surprised if they ended up with 7 Household traits in addition to Freeblade and “standard” options.
Personally, I’m expecting 4 Households and 1 Freeblade set for 5 in total.
Theres typically been about 7 factions per book, so i would expect three Questor Imperialis, three Mechanicus. and a generic Freeblade one.
One of the original rumours/theories from the person that leaked the existence of the mini-knights before their reveal was 4 traits - Questor Imperialis, Questor Mechanicus, Questor Traitoris and Freeblades.
Interesting, it looks like a shrunk-down version of a Warlord titan. Honestly I thought this was an epic release when I first saw the video. Not sure what I think about it yet.
While it's cool to see Knights get more kits...that new Knight...is awful.
I assume/hope the kit will allow numerous builds, but Christ it looks like they took a normal Knight and asked a 7-year old how to improve it. Really lazy design there.
The new IK looks like a shrunken Warlord Titan. You can only put so many guns on this platform otherwise it looks crowded. Though the new "plasma cannon" and "volcano cannon" are quite neat.
Did I hear something about a rerelease of Renegade??
I was about to get a knight for fun anyways, but I can wait a bit longer to get two instead. They new gun platform knight is sweet too, Ork players will have a blast with that thing.
Accolade wrote: Interesting, it looks like a shrunk-down version of a Warlord titan. Honestly I thought this was an epic release when I first saw the video. Not sure what I think about it yet.
Same here, it felt proper Epic to me. The late 90s Warlord titan-head, those turret mounted guns, shoulder pads, legs and several other design elements look like they were working on AT plastic titans and shared meshes between these. Which also makes sense in-universe. I like these new kits. The Armiger has grown on me, didnt like it that much at first look. Fingers crossed for more 40k Knight models and an extensive AT 8mm release later in 2018. I cant wait to field entire armies of Titans and Knights in AT.
What a nice little fella.
Don't see a problem with piloting too many guns. Ever played any mechwarrior game? On the big dudes you had plenty of weapon groups and even I was able to handle them even without neuro links and any kind of machine spirit.
Hive City Dweller wrote: I like how they took the prototypical neck-beard and cast him in as the Knight Scion. Oh Gee Dubs, you know your clients well...
More a homage to this limited edition 'buy a FW Knight and get one' model.
My word, the knight pilots have west-country accents!
"Oi caan't read an' oi caan't wroite, but thaat don't reely mah'er 'cause oi do come frum Glossershire an' oi can droive an Armiger!"
I might get one and paint it as a Massey-Ferguson in homage.
I was just about to start doing games of IK renegade for my channel - i am absolutely stoked!!
Had plans to incorporate the side and rear facings so i could play against multiple knights and now GW might do it for me!!
It'll be fun to see how many of the old relics will be recycled and updated for the new codex. We already know that the Ravager is in thanks to Chapter Approved 2017.
Mark of the Omnissiah would also be a welcome relic, restoring a lost wound every turn.
Elbows wrote: I do suspect a shockingly large MSRP on that. What's the Knight w/ add-ons now? $140 or so? Whoa, $157...so this'll be really up there I'd assume.
At the very least the same $157 pricetag, but I have to imagine even more. Really pushing on that pricetag for a plastic miniature.
It should be the same number of sprues or so as the Warden kit now- It's the same size, the main difference is a wider upper carapace with additional secondary weapon mounts.
mrhappyface wrote: I just want to know one thing: will the new knight and/or the new Knight codex be able to be fielded as Renegades?
I'm holding out hope for a 'Renegade Household' tactic set but I'm not holding my breath.
In a perfect world Chaos would have its own unique Knight frames. In the real world I wouldn't get your hopes up for anything more than a Chapter approved update.
mrhappyface wrote: I just want to know one thing: will the new knight and/or the new Knight codex be able to be fielded as Renegades?
I'm holding out hope for a 'Renegade Household' tactic set but I'm not holding my breath.
Ditto - it seems like it would be really simple to do, and open up the models to loads of extra players. Sadly, I suspect I'll be continuing to use the chaos index and my current knight, while the imperial players get all the new toys!
SirDonlad wrote: My word, the knight pilots have west-country accents!
I’d have said more Norn Iron myself...
Agree with others that there’s something about the turrets that doesn’t quite gel, but other than that it’s quite an impressive beastie. I might crack sooner than I expected!
IMO its a case of when, not if for 30k rules. FW love themselves some Knights but the HH series does seem to be on a sabbatical at the moment.
Total speculation but now that non melta energy weapons have entered the GW Knight arsenal could we see more options for the Paladin frame in the future? Possibly a Warden style sprue with some plasma and Las based weapons?
Galas wrote: To be honest the new Castellan is a big improvement from the old one
While it's fun to poke fun at the old models...at least they were different. I was really hoping more Knights would be substantially different instead of arm/shoulder swaps. I would have liked to see a much more distinct new box. I know the FW ones are vastly different, but a vastly different plastic kit would have been much preferred.
Galas wrote: To be honest the new Castellan is a big improvement from the old one
While it's fun to poke fun at the old models...at least they were different. I was really hoping more Knights would be substantially different instead of arm/shoulder swaps. I would have liked to see a much more distinct new box. I know the FW ones are vastly different, but a vastly different plastic kit would have been much preferred.
I must admit this pretty much sums things up for me too. The new knight is very nice and a welcome opportunity to add some heavier firepower without buying a porphyion but it would have been nice to see a distinctive new design. Hopefully there will be other bits and pieces to come from the knight faction too!
casvalremdeikun wrote: I want. I will have two regular Knights, two Armiger Knights, and one of these big guys. That will make for a pretty nice Knight army.
Make it three Armigers and you net yourself 6 CPs.
I plan on doing this as well - hoping it slots into 2000 pts!
Love the new Knight. Hoping there's something bigger to come - in betweek IK and Warhound perhaps
I wonder how compatible this kit with be with the current one. Such as the legs, if the armour plates join in the same way then it would be able to swap the mechanical parts between the two in order to add variation to them.
Also hoping this one has some weapon options, and not the one loadout like the mini knights in forgebane.
rivers3162 wrote: The new knight is very nice and a welcome opportunity to add some heavier firepower without buying a porphyion but it would have been nice to see a distinctive new design.
I love it. Yes, it does look quite similar but the differences are more significant than just tacking on sponsons and calling it a day.
Galas wrote: To be honest the new Castellan is a big improvement from the old one
Minor point of order, Galas, but you're conflating two different types of Epic Knight there - the ones on the left were Crusaders, the ones on the right are the Castellans.
If you take a look at the two pictures below the Armiger seems to come up to about the same point on the head for both of its bigger brothers if you use the right hand Armiger in the bottom photo:
CURNOW wrote: The new one uses the same frame as the old knight just has extra/different armoured parts
The back of the frame is a little différent also (two generators instead of one) and seems a little higher.
But yeah it should be nearly the same size.
Lets see how much of the forgebane stuff I have time to paint before I need to get myself one or two of that knight. Its a bit busy but overall I really like it.
I read a post by someone who has first hand info but wants to be anonymous/not being quoted in fear of loosing his job that these legs are not the Paladin's and he is actually a bit larger than the former kit (overall size, post was not specifically about the legs). Looks like there will be three frames/chassis: Paladin - Armiger - 'Castellan'. I may have missed it, was that name confirmed already?
I think the new knight is going to be a bit bigger than the current one. In that pic with the Armigers it's further away than them, and a bit out of focus. The upward angle could hide it's true height.
To be honest I'm not sure, but it would be odd if it wasn't a fair bit bigger.
I spoke to the local GW manager today when I went to get some paints. He said the new Knight would be bigger than the existing one. How much bigger he couldn't answer.
The main body of this new knight is different - i'm looking at mine and the angles of the support structure at the bottom of the 'body' and the upper section of the 'waist' are at different angles and detailed differently from a standard knight.
Check out the rotation eccentricity opening on the side of the 'thigh' at the top of the leg - its different too..
Yeah at first glance its looks a lot like a Paladin frame with different armour plates. But compering it side by side(holding a current knight up to the screen) really shows of how different it is. The preview vid is kinda conflicting on the size as its not stood directly next to other models, its always in front or behind them. The closest is some of the sector mechanicus terrain, where it seems its "chin" is just about level with the top of a Ferratonic Furnace.
An Emperor's Children release would be a good time for a Slaaneshi Hell-Knight to show up, since Fulgrim and the Keeper of Secrets both lack Wings so will be relatively smaller models than say Magnus or Mortarian.
Size of the Castellan, it looks about the same height, but the torso is slightly wider to accomidate the melta mounts, and where the carapace slopes down to the sides into rounded shoulder pads mounted on a basic armature over the arms, there is a much larger shoulder assembly above the arm to provide a mount for the upper turrets, with the carapace extending out flat to the sides to accommodate them.
It also has a narrower stance, with the feet both appearing to be in about a half inch from the edges compared to the paladin, making the entire knight a tad higher, so the top of the carapace will be taller than the top of the carapace on the Paladin, but less than the top of the missile pod.
BrookM wrote: It's a completely new kit, different legs, different torso.
They have clearly said that the knights will be one kit, from which you can make any of the variants, so it isn't completely new. It looks comparable with the stormhawk interceptor box, in that you get more parts on top of the original kit, but can still only make one model. So it'll be the same legs (minus the armour) but with a different hip joint that reposes them. Same torso, apart from the rear pieces.
The new model does look great, although the existing knights are about to get a price increase.
But the legs are NOT the same, that can be seen from the pic - The piston bits on the back of the lower leg are different, and they are integral to the leg pieces on the original model.
BrookM wrote: It's a completely new kit, different legs, different torso.
They have clearly said that the knights will be one kit, from which you can make any of the variants, so it isn't completely new. It looks comparable with the stormhawk interceptor box, in that you get more parts on top of the original kit, but can still only make one model. So it'll be the same legs (minus the armour) but with a different hip joint that reposes them. Same torso, apart from the rear pieces.
The new model does look great, although the existing knights are about to get a price increase.
Who said the knights will be one kit, and where did they say that?
BrookM wrote: It's a completely new kit, different legs, different torso.
They have clearly said that the knights will be one kit, from which you can make any of the variants, so it isn't completely new. It looks comparable with the stormhawk interceptor box, in that you get more parts on top of the original kit, but can still only make one model. So it'll be the same legs (minus the armour) but with a different hip joint that reposes them. Same torso, apart from the rear pieces.
The new model does look great, although the existing knights are about to get a price increase.
Who said the knights will be one kit, and where did they say that?
They didn't say it anywhere. In fact, the announcement is very clear that the faction is no longer represented by a single kit.
AndrewGPaul wrote: The side torso chassis around the arm mount is different too, as is the chest armour plate and the upper arm.
Slinky wrote: But the legs are NOT the same, that can be seen from the pic - The piston bits on the back of the lower leg are different, and they are integral to the leg pieces on the original model.
Given how much it reminds me of the Warlord titan, I wonder if they made this by adapting/modifying the plastic Warlord titan they're producing for Adeptus Titanicus?
Yes indeed, I also thought it's just an upgraded torso/weapon kit, but closer inspection as has been mentioned, reveals that every single part is different. Most notably, the new knight is stepping forward with the right leg. All the greebles and metallic parts/vcables are also different.
Even the "toes" are different. In fact, I can't see a single component they share.
I'm hoping this means there's a noticeable size difference.
Elbows wrote: Seeing that it's a 100% new kit makes it even more "meh' that they didn't step out and do a completely alternate line of Knights with a new kit.
I actually like that it is so similar- It looks like it actually came from the same STC with different inputs. The Paladin is a "General Purpose" walker with added armor plating, while this looks like you requested specifically "Defense/combat" walker. The STC takes the same design, and bulks it up a bit, gives it more firepower, but otherwise runs nearly the same design to allow for minimal differences in tooling and more shared parts for repair/construction.
I don't hate it, I just can't make myself like it. I'd have preferred the two arm weapons were substantially larger and they didn't bother with the beercanhat-canons.
Yodhrin wrote: I don't hate it, I just can't make myself like it. I'd have preferred the two arm weapons were substantially larger and they didn't bother with the beercanhat-canons.
When I first saw it, I thought it was much larger and a titan, now that I know it's aproximately the same height as the current knight, it just seems like a throw everything at the wall and see what sticks kinda load out. The shoulder turrets are so so, the one's beside the head just seem silly.
I will admit though, some of my love for the new Knight might be because I'm a massive Battletech fan. And giantthingsthatarejustcoveredinguns are just my thing.
Hive City Dweller wrote: Yes indeed, I also thought it's just an upgraded torso/weapon kit, but closer inspection as has been mentioned, reveals that every single part is different. Most notably, the new knight is stepping forward with the right leg. All the greebles and metallic parts/vcables are also different.
Even the "toes" are different. In fact, I can't see a single component they share.
I'm hoping this means there's a noticeable size difference.
OTOH if they are about same size it could allow using legs between getting finally some variation with poses for paladin chassis. Take 2 kits, swap legs, have paladin/whatever in bit different pose than before. Having multiple knights with same weapons and same pose gets real old.
Eldarain wrote: The fact Insaniaks picture looked "normal" speaks volumes. I'd rather get a Porphyrion.
And this is kinda what I was on about. If you're going to do a another "big" and possibly "mega" knight, there are nice attractive ways to do it. Or...you can do what GW did. Tweak an existing kit and add a pile of guns. The new GW knight just looks lazy to me. It's like an evolution of an old performanc car, where it's been out for 6-7 years and a little long on the tooth, so they add some horsepower and a body kit, trying to keep it relevant.
Eldarain wrote: The fact Insaniaks picture looked "normal" speaks volumes. I'd rather get a Porphyrion.
And this is kinda what I was on about. If you're going to do a another "big" and possibly "mega" knight, there are nice attractive ways to do it. Or...you can do what GW did. Tweak an existing kit and add a pile of guns. The new GW knight just looks lazy to me. It's like an evolution of an old performanc car, where it's been out for 6-7 years and a little long on the tooth, so they add some horsepower and a body kit, trying to keep it relevant.
Whilst I really like the kit (barring the shoulder guns), I do agree with you to some extent.
What I think may really be putting me off is actually the Missiles. They’re the parts which really look like a NooBs usual ‘ALL THE GUNS’ enthusiasm. If they were instead mounted in a Launcher? Who knows. But as they are, looks a bit off.
Eldarain wrote: The fact Insaniaks picture looked "normal" speaks volumes. I'd rather get a Porphyrion.
The new GW knight just looks lazy to me. It's like an evolution of an old performanc car, where it's been out for 6-7 years and a little long on the tooth, so they add some horsepower and a body kit, trying to keep it relevant.
I don't really get the complaining that it's got too many guns, something the size of a Knight should try to utilise as much firepower as it can manage as a lot of resources goes and bulk goes into simply all the workings to make it a functioning "mech" in the first place. I mean, it doesn't look anymore over gunned than the likes of a Baneblade, or Wraithknight that packs twin arm cannons and shoulder mounted heavy weapons.. or a Stormsurge etc etc. Why all the criticism on this?
The original IK kit was one of (the only?) GW "big" kits that I actually got excited about. All the primarchs etc have just left me cold, with extraneous swirly gak™ and just a pretty consistent list of design choices that I haven't found appealing.
This is just as appealing to me as the original, and I'm sure I'll get one to keep in the cupboard of shame alongside the other Knights I haven't finished (ok, started.*)
Love it, love everything about it.
*I have finished one, honest!
Automatically Appended Next Post: Although I do think that, given we're likely to have choices, outfitting the promo model with the head that makes it look so much like an Epic Warlord wasn't a great idea.
I did a pretty poor overlay of the old knight over the variant using the base as reference. It seems the new knight is mainly larger due to its shoulders, but it does certainly have some more height too (if my image is in anyway accurate...)
I included a transparent version too so you can kind of see the difference in stance and head size.
Stormonu wrote: I want to see a Chaos Knight - with bat wings!
Failing that, a Knight with an assault jump pack. That ought to make the Tau players flip out...
Forgeworld 3 or 4 years ago said they intended to do a jumpack for a contemptor, which would be awesome but this idea would be even better. If it could land and do massive amounts of splash damage!
Ctan_Overlord wrote: I did a pretty poor overlay of the old knight over the variant using the base as reference. It seems the new knight is mainly larger due to its shoulders, but it does certainly have some more height too (if my image is in anyway accurate...)
I included an opaque version too so you can kind of see the difference in stance and head size.
Just a point of order... "opaque" means "not transparent" :-)
Ctan_Overlord wrote: I did a pretty poor overlay of the old knight over the variant using the base as reference. It seems the new knight is mainly larger due to its shoulders, but it does certainly have some more height too (if my image is in anyway accurate...)
I included an opaque version too so you can kind of see the difference in stance and head size.
Well seems legs should size wise be compatible for some leg swapping. Not big enough that it would be shootable(or shooting) from behind normal knight for us if it ever gets 30k rules.
Stormonu wrote: I want to see a Chaos Knight - with bat wings!
Failing that, a Knight with an assault jump pack. That ought to make the Tau players flip out...
Forgeworld 3 or 4 years ago said they intended to do a jumpack for a contemptor, which would be awesome but this idea would be even better. If it could land and do massive amounts of splash damage!
Seek ye a copy of the original Adeptus Titanicus.....
Warlord Titans with Chameloline and a Jump Pack? Suits you, sir. Ooooh. Suits you!
Stormonu wrote: I want to see a Chaos Knight - with bat wings!
Failing that, a Knight with an assault jump pack. That ought to make the Tau players flip out...
Forgeworld 3 or 4 years ago said they intended to do a jumpack for a contemptor, which would be awesome but this idea would be even better. If it could land and do massive amounts of splash damage!
Seek ye a copy of the original Adeptus Titanicus.....
Warlord Titans with Chameloline and a Jump Pack? Suits you, sir. Ooooh. Suits you!
Sadly, I've never seen anyone actually model a Warlord with a jump pack.
There has been a bunch of new info on B&C. I collected them from several threads for easier reading
Hermanista - B&C
Knight Valiant is happening, armed with some kind of spear weapon.
I'm so excited, just need these other inferior releases out of the way ;-) lol
..
Honestly, I don't know if it's an entirely new kit again or if it's built off the Castellan chassis.
That would make sense though I guess, in the same way we've seen the Armiger has a build and the sprue B, so assumedly there's a sprue A and possibly c/d etc etc.
Exciting times
..
The valiant I'm sure isn't Cerastus big. It'll be the same time as the Castellan give or takr.
..
There's 4 kits coming.
I'd expect Castellan and Armiger week 1, along with codex and dice
Valiant and Helliger week 2.
Unless they surprise us and do it all on day one.
Who knows, we'll see soon enough I suppose
Oh and Imperial Knight: Renegade at some similar time too.
PJ1933 - B&C Forum
Plus another £120 or so for the as yet unseen ‘big tall thin knight’ which I am reliably informed is coming along too, hopefully as part of the codex release but it has been spotted in the studio and it’s plastic not resin.
Oddly, they just need to make the Armiger and it's alleged variants slightly better combat wise than a Dreadnought, but not quite as cost effective in a Soup list.
Serving a niche in your own Codex shouldn't mean being the best example of said niche within your faction. If that makes sense?
A lot could be fixed by pricing the weapons of the various Knight chassis more properly, as right now a lot of it is overpriced for what it does. Prime example being forced to pay 104 points for a rapid-fire battle cannon, which was certainly king of loadouts during the previous edition.
Though end of the day, rule of cool over function.
Hermanista is reliable. So far his info about Forgebane pre-announcement was very good/correct. He knows stuff and handles what he isn't sure about with the right carefulness. Good, helpful source.
Automatically Appended Next Post: More
PJ1933
hermanista, on 10 Apr 2018 - 3:33 PM, said:
I'm wracking my brain of the order they were presented on the release sheet, but I think it went
Castellan
Armiger
Valiant
Helliger
So I'd expect the first two one week, the other the week after.
The valiant is silver with a spear and some plasma type gun I think. As I think I've said before I'd expect it to be the character box as well.
I don't know if it's thin/lanky or not, and it was so long ago now that I'm wracking the noggin to remember the conversation.
The release sheet did have renegade on there as well, so hopefully that means a rerelease or an update?
And I was thinking May too, what came out last May? As it's likely from a sales pov GW will want to match last year's release with another similar level one to keep the pounds ticking overT
The height of the Valiant I was told was taller than the current model and the Castellan and I was reminded a couple of weeks ago because I said I was going to order a Cerastus - don't was the instruction just wait a month, maybe 6 weeks as it would be much easier to build a plastic version of that style Knight than messing with resin legs. Now it might be a staged release over a couple of weeks it might even have a splash release in between to give wallets time to recover I have no information on that at all.
I haven't seen a release sheet all my information is from a person who claims to have seen the studio model and this year has been bang on about every major release for 40k and AoS but as always with rumours until the pictures exist it's all plus salt
Four new Knight boxes, possibly giving us three new body types and a re-release of the Renegade box? The only way this could get better is if GW released some sculpted icon packs for the major houses and Freeblades.
GoatboyBeta wrote: Four new Knight boxes, possibly giving us three new body types and a re-release of the Renegade box? The only way this could get better is if GW released some sculpted icon packs for the major houses and Freeblades.
Nah, the only way it could be better is if they confirmed that Heretics get to play with the new toys too.
mrhappyface wrote: Nah, the only way it could be better is if they confirmed that Heretics get to play with the new toys too.
As long as they open up the weapon choices for the Imperial side I'd love for Chaos to get Knight equivalents that were more than just Imperium+spikes though. Still if the new kits follow a similar sprue layout to the Armiger, producing a version with at least different armour plates should be much easier than with the current Knight.
The thread will be updated as info comes in. It shouldn't be too long a wait, as May has been hinted at as being the release window for this all.
edit.
As lover of all things related to the Questor Imperialis, this thread receives my official seal of approval by the way, thanks for the work put in so far OP!
I think the contrast of Questoris fixed weapon loadouts vs a Chaos renegade knight’s ability to customize help portray the difference of these two types of knight forces; renegades as mercenaries and Knights as an organized force.
There are enough storm bolters and special weapons in the galaxy every Space Marine could have their choice of weapon and yet the great majority have bolters and it’s because there is a tactical intent in the composition of their units and force. Renegades don’t have that and they’re luck if they can get tactical cooperation. Questoris Knights should have that and absent of other types of unit restrictions fixed roles seem like the most appropriate way to achieve that.
Furthermore in the lore it’s described that Barons are largely the only scions so privileged to customize their Knight. So maybe a Baron should be an option to allow that. For that lore to mean anything it’s implicit that regular scions are relatively constrained from how they might otherwise modify their role or their Knight.
I wouldn't count on anything else being added to the codex aside from the new patterns, certainly no infantry or the like, as that would require the army running at least two different charts to work properly. It's easier to just take the Guard codex and run them alongside any Knights as House Militia.
As for relics, it wouldn't surprise me if they recycled a lot of the previous ones, if only in name. Ravager is already in, so we can expect at least one or two more weapon relics, an auto-repair one and a buffed Ion shield at the very least.
I've been keeping on eye on these rumours as I've long sought a low model count army to counter building 50+ Guardsmen. If Armigers get another variant and the new Knight chassis weapons are solid, and if the Not-Lancer is true, I'll be pretty happy and commit to a small Knight Household.
At least one more small chassis knight is coming ("Helliger"), which will hopefully have either a flame weapon or some sort of weapon geared towards anti-horde duties, to complement its anti-monster / vehicle sibling. Pure speculation on my part. Biggest worry is that the new large chassis will be insanely pricey point-wise. The Castellan looks (bit busy but) boss, if the current slew of chassis are anything to go by it will probably be around 600+ points.
BrookM wrote: At least one more small chassis knight is coming ("Helliger"), which will hopefully have either a flame weapon or some sort of weapon geared towards anti-horde duties, to complement its anti-monster / vehicle sibling. Pure speculation on my part. Biggest worry is that the new large chassis will be insanely pricey point-wise. The Castellan looks (bit busy but) boss, if the current slew of chassis are anything to go by it will probably be around 600+ points.
And thanks, gotta love stealth promotions!
Hopefully knights get a point drop on the weapons, as stated earlier in the thread! I don't think a knight is quite worth 500ish points. Maybe drop a fully kitted out knight closer to the 400? mark, and they'll 'worth their points'.
As to the rumors:
A spear armed knight sounds fantastic! The castellan also looks good. I can't wait to see how much firepower it can put out.
Heafstaag wrote: Hopefully knights get a point drop on the weapons, as stated earlier in the thread! I don't think a knight is quite worth 500ish points. Maybe drop a fully kitted out knight closer to the 400? mark, and they'll 'worth their points'.
As to the rumors:
A spear armed knight sounds fantastic! The castellan also looks good. I can't wait to see how much firepower it can put out.
A global drop in points is something I am hoping for as well, fingers crossed. I'd be happy with just slashing some of the offenders by 50% in cost, looking at your rapid-fire battle cannon, you are sadly no longer the beast you once were.
Chances are that the Castellan will have most of its weapon cost already baked in, minus the twin multi-melta arrays and maybe whatever the shoulder mounted twin guns are supposed to be.
One of the rumours mentioned that the Valiant would also have a character option. If true and of the model is armed with both a spear and some sort of plasma weapon, I'd almost want to say Baron Roland of House Cadmus, who in the Imperial Knight novella rode to war in a similar-ish configuration.
BrookM wrote: At least one more small chassis knight is coming ("Helliger"), which will hopefully have either a flame weapon or some sort of weapon geared towards anti-horde duties, to complement its anti-monster / vehicle sibling. Pure speculation on my part. Biggest worry is that the new large chassis will be insanely pricey point-wise. The Castellan looks (bit busy but) boss, if the current slew of chassis are anything to go by it will probably be around 600+ points.
And thanks, gotta love stealth promotions!
Unless knights across the board are lowered quite a bit (which they should be, the chassi itself is like 320 and some weapons are a bit too costly) the castellan is going to be alot closer to 800 rather than 600 I believe. A decked out crusader is as of right now 598 points and looks hilariously outgunned next to the castellan. The castellan also has two reactors on its back which I assume means something (like a 4+ ion shield or just a regular 5+ invuln). I hope knights lose around 75-100 points across the board though and the big knights get a 2+ armour save, wouldn't complain if the ion shield worked in close combat either.
Indeed, one can hope that the Knight chassis, or their weapons will get a drastic rejig in point cost.
I'm okay with the current ion shield though, no need to also turn it into an invulnerable save when in melee, only the Lancer has that honour right now.
BrookM wrote: Indeed, one can hope that the Knight chassis, or their weapons will get a drastic rejig in point cost.
I'm okay with the current ion shield though, no need to also turn it into an invulnerable save when in melee, only the Lancer has that honour right now.
Personally, if it were me, I'd turn the Ion Shield into some kind of AOE melee attack.
BrookM wrote: Indeed, one can hope that the Knight chassis, or their weapons will get a drastic rejig in point cost.
I'm okay with the current ion shield though, no need to also turn it into an invulnerable save when in melee, only the Lancer has that honour right now.
It could work if the ion shield exploded under sustained attack, but it feels rather unfluffy and out of place. Plus, Knights already have a pretty ace stomp attack to deal with large amounts of chaff.
That and simply walking away.
In the fluff an ion shield is nigh on impenetrable, capable of blocking anything but the most serious of attacks, like say, a volcano cannon or sustained magma lascannon blasts from a Porphyrion. It's only real downside is that it has a limited arc and even then cannot cover everything entirely, the novels describing lucky shots going under the shield to clip a leg or a good block ricocheting into an unprotected part.
In my opinion the 5++ is a good compromise, representing a Noble's skill at desperately throwing the shield around to block as much incoming fire as possible under the circumstances.
BrookM wrote: Indeed, one can hope that the Knight chassis, or their weapons will get a drastic rejig in point cost.
I'm okay with the current ion shield though, no need to also turn it into an invulnerable save when in melee, only the Lancer has that honour right now.
The Atrapos has an invunerable save in CC as well
Ah, cheers for that, ion flare shield, or something right?
BrookM wrote: It could work if the ion shield exploded under sustained attack, but it feels rather unfluffy and out of place. Plus, Knights already have a pretty ace stomp attack to deal with large amounts of chaff.
That and simply walking away.
In the fluff an ion shield is nigh on impenetrable, capable of blocking anything but the most serious of attacks, like say, a volcano cannon or sustained magma lascannon blasts from a Porphyrion. It's only real downside is that it has a limited arc and even then cannot cover everything entirely, the novels describing lucky shots going under the shield to clip a leg or a good block ricocheting into an unprotected part.
In my opinion the 5++ is a good compromise, representing a Noble's skill at desperately throwing the shield around to block as much incoming fire as possible under the circumstances.
The thing that I keep coming back to in my brain is that the ion shield, theoretically would have some kind of residual charge in the air when it stops shots right?
Would be kind of neat to have it so that if a Knight suffered a shooting attack, units charging it would take D3 Mortal Wounds or something like that. Could also be an interesting bit for requiring units charging a Knight they shot at to subtract from their Charge distance.
BrookM wrote: Indeed, one can hope that the Knight chassis, or their weapons will get a drastic rejig in point cost.
I'm okay with the current ion shield though, no need to also turn it into an invulnerable save when in melee, only the Lancer has that honour right now.
It should really work in the melee. These things are designed to go toe to toe with the biggest and most dangerous things in the setting.
BrookM wrote: Indeed, one can hope that the Knight chassis, or their weapons will get a drastic rejig in point cost.
I'm okay with the current ion shield though, no need to also turn it into an invulnerable save when in melee, only the Lancer has that honour right now.
It should really work in the melee. These things are designed to go toe to toe with the biggest and most dangerous things in the setting.
Maybe they work like void shields that work out by creating bubble over titan which means getting inside it allows you to bypass it. It's described as two titans approaching each other and well before even getting close enough to hit other with fist shields actually connect with each other.
Nora wrote: Sorry for the blunt question, but will the chaos imperila knights be included in the codex?
Defintely no based on what has been rumored and the discussion on B&C by those in the know. It is going to be an Imperial Knight release.
The mentioned IK: Renegade is considered to be a re-release of the boxed game - but could be something else. If it would be a codex though, it would be called like that, wouldn't it? There may be something like a Renegade Knights book(let) with 8th Ed 40k rules but I don't think chances are good there will be anything but the Index for a while.
I would not expect a 40k Renegade release based on the current informations at all.
The IK release could be in either May or June White Dwarf, probably showcased at the Warhammer Fest end of May with advertisement running earlier throughout May.
Well, Warhammer Fest is May 12th so I'm pretty sure they'll be shown off there and that you can start pre-ordering them then or the week before so you can walk home with the new knights from there. From what I understand it's going to be 2 weeks of releases because of the multiple expensive kits coming. Either way, not long now
PiñaColada wrote: Well, Warhammer Fest is May 12th so I'm pretty sure they'll be shown off there and that you can start pre-ordering them then or the week before so you can walk home with the new knights from there. From what I understand it's going to be 2 weeks of releases because of the multiple expensive kits coming. Either way, not long now
Correct, I remembered it wrongly, mid of May it is
Yeah, and if I want to see the same thing again I have to go back again and a again or hit pause at the right time or pause the thing and then jump to the exact point and... it's a hassle.
You kids can keep your silly videos. I'll take real pictures instead, thank you very much.
Yeah, and if I want to see the same thing again I have to go back again and a again or hit pause at the right time or pause the thing and then jump to the exact point and... it's a hassle.
You kids can keep your silly videos. I'll take real pictures instead, thank you very much.
Yeah, and if I want to see the same thing again I have to go back again and a again or hit pause at the right time or pause the thing and then jump to the exact point and... it's a hassle.
You kids can keep your silly videos. I'll take real pictures instead, thank you very much.
Hope this helps!
Spoiler:
Thank you!
It's a weird design with the flat, straight shoulders. I guess it helps mount the turrets, but it stretches the shoulders outward and doesn't give it the nicely rounded carapace appearance of the original Knight or even the Armiger. The nipple gun mounts seem too long as well, or their armor too paltry.
Platuan4th wrote: I'm kind of worried by how many people here have their nipples as high as their heads.
Realistically the Castellan has its nipples higher up than its head, so the term nipple gun is misleading. To be accurate, it should be nipple piercing gun.
Platuan4th wrote: I'm kind of worried by how many people here have their nipples as high as their heads.
Realistically the Castellan has its nipples higher up than its head, so the term nipple gun is misleading. To be accurate, it should be nipple piercing gun.
Except its chest is very clearly visible below the head. It's a hunchback, not a chest face.
Platuan4th wrote: I'm kind of worried by how many people here have their nipples as high as their heads.
Realistically the Castellan has its nipples higher up than its head, so the term nipple gun is misleading. To be accurate, it should be nipple piercing gun.
Except its chest is very clearly visible below the head. It's a hunchback, not a chest face.
If that's what you want to see, sure.
I on the other hand see a robot that is not strictly built to mimic human anatomy, which leads to much funnier results.
One of the rumours mentioned that the Valiant would also have a character option. If true and of the model is armed with both a spear and some sort of plasma weapon, I'd almost want to say Baron Roland of House Cadmus, who in the Imperial Knight novella rode to war in a similar-ish configuration.
I'm not sure how I feel about the Valiant(or any IK) having a "character" optional build. On a kit the size of a IK it seems like a waste to potentially limit a weapon loadout in that way, especially if the character is house specific. On the other hand given the probable cost in points and money most gamers would probably only field one example of it anyway.
There's always the option to have all weapon options available to the non-character Knight, with the named one locked into a build and differentiated by decorative bits like molded shoulders. Seems like a good compromise unless the decorative bits take up sprue space that would otherwise be used for more (non-character) options.
Knights are quite decorated on their own as is, if there is a character build included, it would probably be limited to a custom face plate and maybe a custom melee weapon to set it apart, leaving the rest to decals.
Unless it is less a specific named character and more a "generic" special character, like a build for a Knight Baron, limited to one per army but not a specific named guy.
GoatboyBeta wrote: I'm not sure how I feel about the Valiant(or any IK) having a "character" optional build. On a kit the size of a IK it seems like a waste to potentially limit a weapon loadout in that way, especially if the character is house specific.
Seeing GUO (which is similar sized sprue) manages 3 character builds pretty easily I don't see why IK couldn't do it with several heads, 2-3 banners, maybe custom heraldic shield, etc.
GoatboyBeta wrote: I'm not sure how I feel about the Valiant(or any IK) having a "character" optional build. On a kit the size of a IK it seems like a waste to potentially limit a weapon loadout in that way, especially if the character is house specific.
Seeing GUO (which is similar sized sprue) manages 3 character builds pretty easily I don't see why IK couldn't do it with several heads, 2-3 banners, maybe custom heraldic shield, etc.
Oh I don't doubt GW could do it, and if it was restricted to cosmetic parts like heads or shields that would be fine. But if the kit has a specific weapon or weapon combo that is restricted to a SC? That would IMO be a pain to use. Unless the IK codex goes without any kind of trait system for the different houses.
I'm just hoping, if there is a "character" it's more of a "Build a Lord" option like Captains, where it's a generic body with multiple heads/weapon options, rather than a Primaris Captain with one build.
As someone who never plays with named characters I'd be really disappointed if one half of the boxes released is occupied by a unique character. Hopefully there's some fancier gear to make your own warlord but please don't use up plastic sprue real estate for a HQ that alot of people wouldn't want to use/can't use since he's not aligned with the correct house.
Cephalobeard wrote: I'm just hoping, if there is a "character" it's more of a "Build a Lord" option like Captains, where it's a generic body with multiple heads/weapon options, rather than a Primaris Captain with one build.
Unfortunately that's not really how GW sells models these days, considering how old that captain kit is (and honestly produces an extremely subpar character anyway). It'll be 3 mono-option characters like pretty much all the other recent examples, if its a real thing.
Cephalobeard wrote: I'm just hoping, if there is a "character" it's more of a "Build a Lord" option like Captains, where it's a generic body with multiple heads/weapon options, rather than a Primaris Captain with one build.
Unfortunately that's not really how GW sells models these days, considering how old that captain kit is (and honestly produces an extremely subpar character anyway). It'll be 3 mono-option characters like pretty much all the other recent examples, if its a real thing.
I'm not sure. The GUO Box has a large variety of options, one of them being a named character, the rest being a "build your own" GUO kit, with lots of modeling flexibility.
Cephalobeard wrote: I'm just hoping, if there is a "character" it's more of a "Build a Lord" option like Captains, where it's a generic body with multiple heads/weapon options, rather than a Primaris Captain with one build.
Unfortunately that's not really how GW sells models these days, considering how old that captain kit is (and honestly produces an extremely subpar character anyway). It'll be 3 mono-option characters like pretty much all the other recent examples, if its a real thing.
I'm not sure. The GUO Box has a large variety of options, one of them being a named character, the rest being a "build your own" GUO kit, with lots of modeling flexibility.
That depends probably what kind of character you are hoping. Infantry sized character or knight sized?
With knight sized it's possible you get some extra bits to turn standard knight to character(adding some 10-20£ to the kit price thanks to that). When model costs tons of points GW wants players to have reason to buy multiples. For infantry character just look at all those hq's these days. You are lucky to if you have 3 options to pick up. Commisar has plasma pistol or bolt pistol. Yey! What a veritable tide of options!
Plus alternative head. And would be nice if pose was at least somewhat changeable so I don't have multiple identical pose guys running around(made worse that finally commisars aren't shooting yourself to foot).
I really hate mono-pose character models :( Especially those who you take multiples. Annoying enough to have identical poses on opposing armies but then when you have multiples in your own army...
More than a couple of epic players have mentioned grabbing one to use as a truescale warmonger Titan in 6-8mm game (epic scale is all over the place in reality). Oddly enough the model looks a bit daft as a knight but as a silly OTT Titan proxy, it kinda works better.
Getting some really conflicting information. Had a store tell me Knights were about 2 weeks out, but the most recent warhammer community article seems to elude to them being much further out than that.
The white dwarf preview said they'd also be out in may. Maybe Imperial Knights are going to be a 2 week release at the beginning of may, followed by the harlequins and gate, then ending with Deathwatch and Killteam maybe? Just my 2 cents
Kharne the Befriender wrote: The white dwarf preview said they'd also be out in may. Maybe Imperial Knights are going to be a 2 week release at the beginning of may, followed by the harlequins and gate, then ending with Deathwatch and Killteam maybe? Just my 2 cents
I'm expecting Knights at the end of May, to be honest.
We still have 2 more weeks of Idoneth Deepkin(last preorders will be May 12th, releasing on the 19th. The items left after this weekend's preorders will be the turtle, shark, and eel riders) and with Harlequins looking to be just the book and the gate(which purportedly isn't tied specifically to Harlequins but rather is a generic Eldar scenery piece), them and Deathwatch would be better for a release at the start of the month interspersed with the Idoneth stuff.
If Knights were coming in the first half of May they would be in the WD and most likely on the cover. So probably back end of May, possibly running into June
yeah I am a bit disappointed he went with copying the wolf theme. I wish he would have gone with a more Mecanicumed out one. To go along with the carapice plate.
Nicorex wrote: yeah I am a bit disappointed he went with copying the wolf theme. I wish he would have gone with a more Mecanicumed out one. To go along with the carapice plate.
I think he sculpts what he needs for his personal space wolf army 1st, then dose the other stuff.
I do like the "wolf" feet and realy happy didn't them them to hard. They feel like they actually will fit on any themed armiger, and look alot cooler then the stock feet.
Kharne the Befriender wrote: The white dwarf preview said they'd also be out in may. Maybe Imperial Knights are going to be a 2 week release at the beginning of may, followed by the harlequins and gate, then ending with Deathwatch and Killteam maybe? Just my 2 cents
I'm expecting Knights at the end of May, to be honest.
We still have 2 more weeks of Idoneth Deepkin(last preorders will be May 12th, releasing on the 19th. The items left after this weekend's preorders will be the turtle, shark, and eel riders) and with Harlequins looking to be just the book and the gate(which purportedly isn't tied specifically to Harlequins but rather is a generic Eldar scenery piece), them and Deathwatch would be better for a release at the start of the month interspersed with the Idoneth stuff.
Warhammer Community page says Harlequins and DW in May. I doubt that they'd drop 3 dexs in a month. I expect IK in June.
Going by the release dates in the new WD it looks like we wont be walking the road of swords weighed down by oaths until June That said, just the web way portal and the War of Vengeance omnibus(pre order 19th May, release 26th) seems like a really lean week. I cant help thinking about how last months WD gave a date for the Deepkin battle tome but not for the models that GW ended up releasing alongside it. So still a small sliver of hope for a late May release and building a new IK over the bank holiday weekend.