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[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 09:04:50


Post by: Everguild


EDIT: The Open beta has begun!

Play now on Android:
https://play.google.com/store/apps/details?id=com.Everguild.HorusHeresy

Original post below:

“I was there, the day Horus slew the Emperor.”
– Garviel Loken.





JOIN A LODGE. LEAD A LEGION. CONQUER THE GALAXY.

The Horus Heresy: Legions is a mobile card game where your actions lead to real consequences. An open beta is coming to Google Play Early Access on March 15 on Android devices.

Build a deck of unstoppable Space Marines, join a warrior lodge with other players and take part together in epic Events where the winning Faction secures permanent, game-changing effects. Play as Loken, Khârn, Fulgrim and many more fan favourite characters in this collectible card game as you fight key battles from The Horus Heresy, one of the richest settings in the vast Warhammer 40,000 universe.

Head to www.horusheresylegions.com before the game is out to win in-game rewards! First 1,000 will get additional content worth $20 on top of that!

The open beta will be nearly feature-complete and include 300 cards to do battle with four starting Legions: Sons of Horus, Emperor's Children, World Eaters and Death Guard. More Legions will be added in the future. A single-player campaign will immerse players in the tragic events at Isstvan III that marked the beginning of the Heresy, while different PvP formats will let players prove their mettle in fast and exciting online duels and thrilling events.

All progress made playing the Open Beta will carry over the full release, coming later this year to both Android and iOS.

We will be keeping an eye on this forum. Feel free to ask anything!







[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 09:23:49


Post by: H.B.M.C.


So... 3 types of currency?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 09:41:00


Post by: TheDraconicLord


Well... I like card games... I love this universe. At least I'll give it a go!


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 10:05:07


Post by: Everguild


 H.B.M.C. wrote:
So... 3 types of currency?

Yes. All currencies can be earned for free through regular play. Here is the breakdown:

1. Event Tickets get you access to Events.
2. Coins get you card and cosmetic crates.
3. Gems get you individual cards and cosmetics.

Event Tickets and Coins can also be acquired as in-app purchases.



[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 10:51:27


Post by: Irbis


Sons of Horus in Mk VII?

I feel a great disturbance in the warp, as if millions of 'purists' who were whining over 'wrong' models suddenly cried out in terror and were suddenly silenced


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 10:59:40


Post by: CragHack


Yes. All currencies can be earned for free through regular play.


The same way you earn gold and dust in Hearthstone? Which, in other words means that you must grind 24/7 to get a slightest chance to earn something decent, or be doomed to sit with the most basic cards for at least a year, if you happen to log in a few times a week for a casual play? Unless, one would like to - VERY CONVENIENTLY - buy some boosters for irl cash?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 11:07:46


Post by: YellowSkin


Cool, sounds good.

Hope it won't be the type of freemium game (will it be free actually?) that allows for an unfair balance.

Other than that it will most definitely get a try (once iOS version is released).


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 11:50:41


Post by: Nostromodamus


So like any other CCG you’re gonna have to sink lots of cash into it if you want to win any games.

Pass.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 13:14:40


Post by: Everguild


New round of info to clear doubts:

– The game will be free to download and play.
– Currently, our Events' format is sealed deck. Everyone will get to play many awesome decks with great cards they don't own yet from day one.
– There are many ways to get free cards: Daily quest, achievements, levelling up, taking part in Events with your Lodge, monthly season rewards, and more.
– The helmet from our profile picture, and our current game icon, is fitted with a M.30 'Mantilla' pattern respiration unit, a precursor of the MkV (from The Horus Heresy Book one: Betrayal, page 71). It was used during the Isstvan III Atrocity, which is where our game begins.










[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 14:10:21


Post by: str00dles1


Signed up for beta. While im spoiled on how clean hearthstone looks compared to this games design, it fits the theme I suppose.

As for the many y people, the games totally how much you want to spend. I have friends who play hearthstone 100% free and don't grind and they make it in low rankings each month. Every month, if you do your quests you will earn 19 or so packs of cards. Not to mention the packs they give you got free for joining, or the packs they hand out for new expansions.

I imagine this game will follow suit. Skill > owning all da cards.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 14:37:19


Post by: Uriels_Flame


Why not?

I actually enjoyed the LCG.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 14:42:20


Post by: Gitzbitah


 CragHack wrote:
Yes. All currencies can be earned for free through regular play.


The same way you earn gold and dust in Hearthstone? Which, in other words means that you must grind 24/7 to get a slightest chance to earn something decent, or be doomed to sit with the most basic cards for at least a year, if you happen to log in a few times a week for a casual play? Unless, one would like to - VERY CONVENIENTLY - buy some boosters for irl cash?


Boosters, mind you, that will be invalidated at the end of that year.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 15:05:18


Post by: TheDraconicLord


 Gitzbitah wrote:
 CragHack wrote:
Yes. All currencies can be earned for free through regular play.


The same way you earn gold and dust in Hearthstone? Which, in other words means that you must grind 24/7 to get a slightest chance to earn something decent, or be doomed to sit with the most basic cards for at least a year, if you happen to log in a few times a week for a casual play? Unless, one would like to - VERY CONVENIENTLY - buy some boosters for irl cash?


Boosters, mind you, that will be invalidated at the end of that year.


Actually, that's a nice question.

How are you thinking about balancing the releases? Will you split the "competitive" play in seasons and rotate some cards out every year?

Will you consider bans or fixes to cards that are wrecking the overall balance?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 15:45:25


Post by: Everguild


 TheDraconicLord wrote:

Actually, that's a nice question.

How are you thinking about balancing the releases? Will you split the "competitive" play in seasons and rotate some cards out every year?

Will you consider bans or fixes to cards that are wrecking the overall balance?


They're all nice questions. Keep them coming!

– How we plan to release new content is something we're really excited about and will start showing with our first Event when the Open Beta begins.
– There will be monthly seasons for competitive play.
– We will deal with new content being added to the game in a way that fits the unique fantasy of a civil war between Space Marine Legions, but you will never lose cards.
– Fixes over bans, always.




[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/12 16:16:57


Post by: vadersson


Hmm, giving me error pre registering. Bummer

And then it worked. Cool


Automatically Appended Next Post:
How similar will this be to the engine for Drakenlords? I see that is the other CCG you make. I assume there will be parts of the same engine for both games.

BTW I should probably pre register with my Google play account in retrospect.

Thanks,
Duncan


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/13 08:21:20


Post by: Everguild


 vadersson wrote:
Hmm, giving me error pre registering. Bummer
How similar will this be to the engine for Drakenlords? I see that is the other CCG you make. I assume there will be parts of the same engine for both games.


Hey, Duncan,

Pre-registration rewards will come in the form of a code sent to your email. Then you can play on any device with any account to redeem it.

Both Drakenlords and Legions are built with the same engine, Unity. Gameplay-wise, you can expect a faster, smoother and more responsive experience, new mechanics fitting the Warhammer 30K universe, the addition of Lodges and the constant, game-changing faction wars in Events.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/14 05:15:07


Post by: ph34r


Digital only is a hard pass for me


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/14 06:08:22


Post by: Absolutionis


Space Marines vs Space Marines vs Space Marines vs Space Marines!

Warhammer 40,000 CCG: In the Space Marine future there are only cards with Space Marines!

At least the Sabretooth Games game from ages ago had different factions at launch.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/14 06:25:07


Post by: ImAGeek


 Absolutionis wrote:
Space Marines vs Space Marines vs Space Marines vs Space Marines!

Warhammer 40,000 CCG: In the Space Marine future there are only cards with Space Marines!

At least the Sabretooth Games game from ages ago had different factions at launch.


It’s Horus Heresy, not 40k.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/14 11:29:35


Post by: Everguild


 Absolutionis wrote:
Space Marines vs Space Marines vs Space Marines vs Space Marines!


The game includes Mechanicum, Imperial Army and Chaos cards and Warlords as well.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/14 12:51:02


Post by: Peregrine


 Nostromodamus wrote:
So like any other CCG you’re gonna have to sink lots of cash into it if you want to win any games.

Pass.


/thread

At least with scams like MTG you at least get a piece of paper for your obscene amount of money, this gives you all of the money pit of a CCG with none of the benefits.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/14 13:08:04


Post by: TheDraconicLord


 Everguild wrote:
 Absolutionis wrote:
Space Marines vs Space Marines vs Space Marines vs Space Marines!


The game includes Mechanicum, Imperial Army and Chaos cards and Warlords as well.


Oh my, I did see some IA cards in the screenshots, but Mechanicum too? Nice!

I understand the beta is starting tomorrow but I'm getting very curious: is the game like MTG where each deck is made with "creatures","Spells","Instant" , etc. types of cards?

One of my biggest peeves with the juggernaut that's Hearthstone is the lack of interaction in the opponent's turn, and while I can understand they did it for simplicity, it cuts one heck of a strategic element.

Eternal is one that offers plenty of interaction in the opponent's turn.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/14 13:31:07


Post by: Dr. Mills


Could do with a little time waster while waiting for my glue/paint to dry!

Signed up ready to go!


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/14 14:06:16


Post by: Elbows


I don't play games like this, but the overall aesthetic is a turn off. Very bright and nothing artistic about it. I assume this is a phone/app game?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/14 14:08:14


Post by: Hybrid Son Of Oxayotl


 Everguild wrote:
 Absolutionis wrote:
Space Marines vs Space Marines vs Space Marines vs Space Marines!

The game includes Mechanicum, Imperial Army and Chaos cards and Warlords as well.

Do you mean chaos... space marine?

My interest died when I saw Horus Heresy setting... Nothing against the game but so many space marines!


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/14 14:53:43


Post by: ZebioLizard2


 Hybrid Son Of Oxayotl wrote:
 Everguild wrote:
 Absolutionis wrote:
Space Marines vs Space Marines vs Space Marines vs Space Marines!

The game includes Mechanicum, Imperial Army and Chaos cards and Warlords as well.

Do you mean chaos... space marine?

My interest died when I saw Horus Heresy setting... Nothing against the game but so many space marines!
Chaos as in Daemons, Cultists, and other such naer do wells. There's even a Daemon, IA, and Mechanicum warlord out for each of the non-space marine factions if you really want to avoid SM. (Was in closed beta)


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/14 15:14:20


Post by: skarsol


Trying to sign up, but all I get is failure to send errors and reCAPTCHA expiration errors. I guess I'm a robot. :(


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/14 15:56:02


Post by: Everguild


 TheDraconicLord wrote:
I understand the beta is starting tomorrow but I'm getting very curious: is the game like MTG where each deck is made with "creatures","Spells","Instant" , etc. types of cards?

One of my biggest peeves with the juggernaut that's Hearthstone is the lack of interaction in the opponent's turn, and while I can understand they did it for simplicity, it cuts one heck of a strategic element.


Your deck in Legions is made out of troops (which can be Astartes, Infantry, Vehicles, Daemons or Structures) and Tactics (which include anything from a Krak grenade to an orbital bombardment). Unlike most cards games, your Warlord is in the battlefield along with their troops.

Currently there's no emphasis on interactions during the opponent's turn, but many cards have mechanics that can trigger during the opponent's turn. Many World Eater cards have Rage, a trait that causes an effect every time they take damage. This puts pressure on their opponents, who must tip toe around World Eaters to avoid enraging them, or forcing them into unfavourable trades to get rid of such effects.

As new Legions come into the game, each with their own set of strategies and mechanics, we will explore ways to make opponent interactions feel fun to play and play against. Which Legion would you think makes sense to have mechanics that happen during the opponent's turn?


Automatically Appended Next Post:
skarsol wrote:
Trying to sign up, but all I get is failure to send errors and reCAPTCHA expiration errors. I guess I'm a robot. :(


You may try a different browser to solve this.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/14 16:14:02


Post by: TheDraconicLord


 Everguild wrote:

As new Legions come into the game, each with their own set of strategies and mechanics, we will explore ways to make opponent interactions feel fun to play and play against. Which Legion would you think makes sense to have mechanics that happen during the opponent's turn?


On top of my head, I can think of 2 kinds of legions:

- The Sneaky ones, like Raven Guard and Night Lords. Since they have plenty of stealth tactics, they could surprise the enemy in their turn.

- The Siege ones, like Iron Warriors and Imperial Fists. Considering how they are siege masters, I can imagine "traps" built by them to frak up the attackers.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/15 08:41:45


Post by: Everguild


 TheDraconicLord wrote:
On top of my head, I can think of 2 kinds of legions:

- The Sneaky ones, like Raven Guard and Night Lords. Since they have plenty of stealth tactics, they could surprise the enemy in their turn.

- The Siege ones, like Iron Warriors and Imperial Fists. Considering how they are siege masters, I can imagine "traps" built by them to frak up the attackers.


That makes sense. Thanks for the inspiration!


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/15 09:25:39


Post by: TheDraconicLord


Welp, app installed and ready to go. When can we expect that sweet, sweet code?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/15 10:11:47


Post by: Everguild


 TheDraconicLord wrote:
Welp, app installed and ready to go. When can we expect that sweet, sweet code?


Soon! We're working on it.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/15 13:04:53


Post by: Emissary


What do the different effects around cards mean?

I think green is uncommon and red is rare, but what about yellow?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/15 13:18:00


Post by: Everguild


Emissary wrote:
What do the different effects around cards mean?

I think green is uncommon and red is rare, but what about yellow?


No colour: Common.
Green: Rare.
Orange: Epic.
Yellow: Legendary. You can only carry up to one of these instead of usual two.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/15 14:18:58


Post by: Pilau Rice


Hey Everguild. Started playing and having fun so far. Are you looking for comments and criticism?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/15 14:26:27


Post by: ZebioLizard2


I have a question for you Everguild that's been boggling the mind for a while.. What is the deal with Lucius?

I mean he's a normal card for Emperor's Children but he shows up as a Warlord in the Events. Is he going to get a Warlord card later? Was he planned to be a Warlord but changed but the events didn't reflect it so we get him in events rather then Bile?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/15 14:27:00


Post by: str00dles1


 Peregrine wrote:
 Nostromodamus wrote:
So like any other CCG you’re gonna have to sink lots of cash into it if you want to win any games.

Pass.


/thread

At least with scams like MTG you at least get a piece of paper for your obscene amount of money, this gives you all of the money pit of a CCG with none of the benefits.


Compared to what? 40k? And the money pit that is? Or every other game out there?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/15 14:37:45


Post by: RiderOrk


I cant wait to try this. Did anyone get an email when they pre registered?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/15 14:55:08


Post by: TheDraconicLord


 RiderOrk wrote:
I cant wait to try this. Did anyone get an email when they pre registered?


No, no mail here when I pre-registered, I think the only mail we'll get is the one with the said code for the bonus stuff.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/15 14:56:02


Post by: RiderOrk


 TheDraconicLord wrote:
 RiderOrk wrote:
I cant wait to try this. Did anyone get an email when they pre registered?


No, no mail here when I pre-registered, I think the only mail we'll get is the one with the said code for the bonus stuff.


Right on


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/15 19:15:55


Post by: Emissary


Is all the pvp bot clones of others' decks or do you actually play anyone.

Also, what is up with the purple card you get in your hand at the start of every game with Angron? It just felt like it stayed there and I didn't use it once in 14 turns.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/15 19:35:10


Post by: Everguild


 ZebioLizard2 wrote:
I have a question for you Everguild that's been boggling the mind for a while.. What is the deal with Lucius?

I mean he's a normal card for Emperor's Children but he shows up as a Warlord in the Events. Is he going to get a Warlord card later? Was he planned to be a Warlord but changed but the events didn't reflect it so we get him in events rather then Bile?


Lucius is a Legendary Emperor's Children card. For our first Event, he is also a special playable warlord, only for the duration of this Event. Our rule of thumb is, if the lore asks for it, any card could become a playable Warlord for an Event.


Automatically Appended Next Post:
Emissary wrote:
Is all the pvp bot clones of others' decks or do you actually play anyone.

Also, what is up with the purple card you get in your hand at the start of every game with Angron? It just felt like it stayed there and I didn't use it once in 14 turns.


It's the first day and we're delaying the big announcement to to make some last minute tweaks. Soon the playerbase should be dense enough to see less bots, and bots will get newer decks and sharper AI over time.

All Traitor Primarchs have a cool special 'Whispers of Chaos' mechanic. This comes in the form of a card with a condition to reduce its cost and that is added to your deck automatically (making Primarch decks have a total of 31 cards). Whispers of Chaos cannot leave your hand in any way other than playing it, and it ignores any cost changing effects except the one stated in the card. If you manage to play it, your Warlord will transform into a super-powered version of itself. In the case of Angron, he will ascend to Daemonhood, gaining +1 attack, Blood Thirst, Unstunnable and healing some life.

The cost of such power comes with filling your hand with it from the beginning of the game, and that's intended to make a Primarch's early game just one card less flexible to help weaker Warlords hold their ground against them.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/15 23:44:11


Post by: yakface



Sounds interesting. I'll give it a shot once it comes out on iOS.



[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 02:07:36


Post by: vadersson


So far I like it. I wish there was a way to get the other faction decks in game without spending real money however. I want the Garro deck...


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 02:14:42


Post by: Emissary


 vadersson wrote:
So far I like it. I wish there was a way to get the other faction decks in game without spending real money however. I want the Garro deck...


You can get the warlords in the crates. I've done 3 events today and have gotten 2 garros and 1 of the world eaters guy. The starters don't have any unique cards so you don't have to buy them.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 02:15:32


Post by: vadersson


Awesome, thanks for the info


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 03:12:10


Post by: kastelen


I like it, it'd be nice if there were more cosmetics and an offline mode but apart from that it's great. Always good to see developers reaching out to the community.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 03:44:57


Post by: BuFFo


I'll be following this game, playing it here and there.

First impression - cheap looking.

Mobile games shouldn't look cheap anymore. Many don't.

By cheap, I mean the physical animations of how the cards move. It isn't smooth. It's low frame.

Animations from attacks look cheap as well, i.e. bombs, etc...

Hopefully by the end of the year the animations will look smooth.

I'll be playing it, and continuing feedback.

Thanks!


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 03:53:58


Post by: Tokhuah


This is so terrific! The combination of Games Workshop with an online collectible card game could not possibly result in an unbalanced pay to play money pit designed to extract maximum profit from end users.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 09:16:27


Post by: Pilau Rice


So played it a fair bit yesterday.

I kinda feel the same way as BuFFo. It doesn't necessarily look cheap but it looks busy, I think the screen needs to be a bit clearer. I get that you have tried to convey where you are fighting as the arena but with the cards being busy its sometimes hard to read/see. The cards could do with a redesign maybe show the image in the centre with black top and bottom and white numbers, this should make them easier to see on the arena.

The card animations aren't smooth and should be looked at. Some of the effects of the cards aren't clear either. Perhaps a symbol or marker should be applied to the top right of the card designating that it is suffering from an effect. pressing the card would still bring up what the card is being a affected by.

The aiming reticule and red line could do with a rethink, it looks a bit budget.

I'm in two minds about the mechanic where you have to spend a charge to use a cards special ability. I can see why you have to wait for the next turn when you play a card or why you can only perform a special attack or attack with the card but I think I am more of the thought that the card should be able to use its special straight from play and allowing the card to attack and uses it's special once it's able to to. I think this is better as you are having to sacrifice your charge to use it and that will cost you a card that turn. It also allows for some tactical plays. Waiting to put your 5 cost card down turn 8 so that you can use your deal 4 damage 3 cost charge special etc.

Have the ability to not receive emotes and able to turn it off in the options. There are a lot of pricks out there already. I've just started playing and have not a lot of an idea about what all the cards do yet I am being called imperfect scum. Doesn't make me want to start playing it again.

Saul Tarvitz ability is 0 cost, that needs to be fixed.



[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 09:22:44


Post by: Peregrine


str00dles1 wrote:
Compared to what? 40k? And the money pit that is? Or every other game out there?


At least with 40k I'm buying physical models, and I know exactly what I'm getting when I buy it. It's not a digital CCG scam where you pay real cash for some pictures of cards, and you have to play the RNG slot machine to see if you get any of the few good cards or throw away your money on the 95% that is trash.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 09:31:41


Post by: TheDraconicLord


Emissary wrote:
Is all the pvp bot clones of others' decks or do you actually play anyone.

Also, what is up with the purple card you get in your hand at the start of every game with Angron? It just felt like it stayed there and I didn't use it once in 14 turns.


I mostly played in event yesterday, and while the first 8 matches were all against bots (I even thought that was supposed to be that way. Eternal has a similar mode you can play against AI for more cards) , later in the night it always against other people. This morning I did a quick event match and it was a against a player again.

I'll add my voice to the "UI looks busy". It was the first impression I had when I booted the game for the first time and when I checked the store, it only got stronger. That's my biggest complaint. (the other is some of the card's artwork, BUT, that's my personal problem )

I'm guessing bugs should be reported to the forum? I had one yesterday where I had a card in my hand that I couldn't interact in any shape, way or form. It was... interesting to win that match


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 10:17:43


Post by: Pilau Rice


I was under the impression that Event would be against AI to


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 10:19:11


Post by: Peregrine


 Pilau Rice wrote:
I was under the impression that Event would be against AI too


Call it a nice bonus? I mean, you can't possibly want to play against the AI...


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 10:39:10


Post by: Everguild


Thanks for all your feedback!

– Heard you on UI. Any more specifics you can give us?
– We aim to review animations over time.If any card animation or interaction feels particularly grating, let us know so we bump it up on the list.
– There is a mute chat option already in place. Hit the Settings (cog) button and flip the 'Mute Chat' switch.
– Saul Tarvit's ability consists in lowering the cost of the next card played this turn by 1. His ability costing 0 is intended– and great to make tempo decks.
– Bugs should be reported at support@everguild.com. Even better, they can be reported in-game in two taps on the top right corner of the screen:
from the main menu, hit the (i) button as show below. Then, tap on Contact Us. Image for reference below.

Spoiler:










[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 10:46:53


Post by: Pilau Rice


 Peregrine wrote:
 Pilau Rice wrote:
I was under the impression that Event would be against AI too


Call it a nice bonus? I mean, you can't possibly want to play against the AI...


Starting out, why not? When I have an idea of the cards and what they do and know what I am doing then I want to play against other people.

 Everguild wrote:

– There is a mute chat option already in place. his the Settings (cog) button and flip the 'Mute Chat' switch.


Thank you! Is there any way we can have that on permanently? It seems to click off after each game?

I really like the way you can move your cards in order, that's a nice touch


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 11:27:37


Post by: Everguild


 Pilau Rice wrote:
Thank you! Is there any way we can have that on permanently? It seems to click off after each game?


Not at the moment. We'll take a look.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 11:41:04


Post by: vadersson


Maybe I missed it, but is there a card compendium that lets you review ALL the cards, even the ones you don't own? I did not see it at first glance.

So far I find the AI harder to beat them people. My first event I lost my AI matches but won against a real person.

BTW, nice job with the lore. So far the game seems to follow the story really well. I like starting with Loken.

Thanks,
Duncan


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 11:49:23


Post by: Everguild


 vadersson wrote:
Maybe I missed it, but is there a card compendium that lets you review ALL the cards, even the ones you don't own? I did not see it at first glance.

So far I find the AI harder to beat them people. My first event I lost my AI matches but won against a real person.

BTW, nice job with the lore. So far the game seems to follow the story really well. I like starting with Loken.

Thanks,
Duncan


Thanks! Working with the mix of lore and gameplay is one of the highlights for us. Stay tuned for new Events based on scenarios straight out of the Black Library novels.

– You can see all cards in the Cards menu. Tap on Collection, located at the top center of the screen. Then tap on All Cards at the top left corner. You can then filter by army, energy cost or name.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 12:39:40


Post by: AdmiralHalsey


I feel somewhat tricked by the title of this thread.

It's not a CCG if you can't actually collect anything. Limited time access to an online app owned and run by someone else does not a collection make, and unlike "Real" CCGs, Star Wars deciper for example, the stuff you sink your money into has considerable resale value almost two decades after print. If I understand this right, the stuff you buy will have zero resale value once support is discontinued.

Kudos for inventing more 40k stuff. A _Real_ CCG, I would unashambly buy into in a heartbeat, but I can only echo 'Digital - Hard Pass' and concerns over the Horus Herasy setting gimping you into a far more limited pool of ideas.

40k has everything 30k does now, [Even primarchs] but with way more room for new stuff. An Imperium vs Chaos 40k game has exactly the same potential has a HH game, but can be expanded one faction at a time in a way HH can't.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 12:41:03


Post by: Emissary


 Peregrine wrote:
 Pilau Rice wrote:
I was under the impression that Event would be against AI too


Call it a nice bonus? I mean, you can't possibly want to play against the AI...


Well, the AI doesn't act badly when it's winning or losing. Can't say that about regular players. Nothing like having to wait for 30 sec every time a player is about to lose because they choose to disconnect rather than take the loss like a man.

Anyway Everguild, any word on the early signup bonuses?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 12:50:02


Post by: Everguild


Emissary wrote:
Anyway Everguild, any word on the early signup bonuses?


We have just started sending pre-registration campaign rewards via email. We are doing it in batches, hang in there if you don't receive yours just yet.

Closed Beta rewards will be sent early next week.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 13:06:29


Post by: Emissary


One other thing, I really don't think you should be playing against your own side in the event even if it means you play against more bots. It kind of ruins the narrative plus it will skew the results for the event I think

edit: also, thanks for the quick responses.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 13:32:48


Post by: Everguild


Emissary wrote:
One other thing, I really don't think you should be playing against your own side in the event even if it means you play against more bots. It kind of ruins the narrative plus it will skew the results for the event I think

edit: also, thanks for the quick responses.


That's a compromise we decided to make for the time being. It's less about fighting bots and more about having more variety of decks to play against. We agree that it would be cooler and more lore-friendly to have factions only fight each other, however, so we will be looking into that for future events.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 13:32:59


Post by: TheDraconicLord


 Everguild wrote:
Thanks for all your feedback!
– Heard you on UI. Any more specifics you can give us?


It's kinda hard to put it in words, but I think the best way to describe it, is how every bit of the UI feels too large for the screen size. It feels cluttered, and messy. I don't know it's only me, but that's what I feel. Feels ... cheap

Concerning animations, the only one I noticed so far that I really disliked are the card rarity ones, as weird as it sounds. The "lightning" looks so odd and weird looking and ugly (again, it might be just me )

Also, am I being dumb or is there no way to create the cards I want? I see I can buy from a selection of 8 in the store, but is it possible to buy specific cards we have in mind to make a deck?



[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 13:56:52


Post by: Emissary


 Everguild wrote:
Emissary wrote:
One other thing, I really don't think you should be playing against your own side in the event even if it means you play against more bots. It kind of ruins the narrative plus it will skew the results for the event I think

edit: also, thanks for the quick responses.


That's a compromise we decided to make for the time being. It's less about fighting bots and more about having more variety of decks to play against. We agree that it would be cooler and more lore-friendly to have factions only fight each other, however, so we will be looking into that for future events.


LoL, it feels like I get less variety from players. Over half of them feel like they've been Angron. Probably to use a primarch.

Some idea of what you get from the 3 loot crate would be helpful. Also, the red crate you get from the events and daily is getting confused with the cosmetics crate because they're both red. We're telling people in lodge chat that the cosmetics crate has a star on it rather than an X, but I can see why the confusion. I was myself. Even worse on a phone with the small screen as you don't notice the star or x easily.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 13:59:51


Post by: Everguild


 TheDraconicLord wrote:

It's kinda hard to put it in words, but I think the best way to describe it, is how every bit of the UI feels too large for the screen size. It feels cluttered, and messy. I don't know it's only me, but that's what I feel. Feels ... cheap

Also, am I being dumb or is there no way to create the cards I want? I see I can buy from a selection of 8 in the store, but is it possible to buy specific cards we have in mind to make a deck?


That helps. Thanks!

Currently there is no way to craft cards. Sets of cards will cycle through the store, to be bought with Gems. Offering a smaller sample of individual cards to buy at a time gives us room to spice things up in the store later on. We understand the restriction can be frustrating, so we offer many ways to earn free cards:

– A free crate every few hours.
– Winning 5 games a day (Ranked or Event) unlocks a Daily Quest crate.
– Taking part in an Event costs a ticket (or 10 if you want to risk it to get x10 goodies) and gives you a reward based on the total number of victories you get, up to 12.
– Taking part in an Event while being part of a Lodge adds score to unlock a Lodge Reward at the end of every Event.
– Taking part in ranked PvP gives you a reward at the end of every monthly Season according to your rank and planet you reach (from Isstvan III to Terra, where the top players fight).
– Earning achievements will net you a wealth of crates to get a good early start.
– Keeping an eye on our social media for special promotions– we just awarded 10 players a Primarch of their choice!




Automatically Appended Next Post:
Emissary wrote:
LoL, it feels like I get less variety from players. Over half of them feel like they've been Angron. Probably to use a primarch.

Some idea of what you get from the 3 loot crate would be helpful. Also, the red crate you get from the events and daily is getting confused with the cosmetics crate because they're both red. We're telling people in lodge chat that the cosmetics crate has a star on it rather than an X, but I can see why the confusion. I was myself. Even worse on a phone with the small screen as you don't notice the star or x easily.


Thanks, visual feedback is paramount to a smooth experience. We'll take a look at this.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 14:10:48


Post by: Emissary


 Everguild wrote:

Winning 5 games a day (Ranked or Event) unlocks a Daily Quest crate.


Um, event wins are not counting towards the daily currently. I'd like them to. I just won my 12 in the event a few minutes ago and I'm still at 0/5 for the daily.

edit, few more things:

1) How do you get the Fires of Heresy and Imperium of Man badges from the event? Event crates?

2) What are legendary points and how do you get them?

3) It would be nice to know how close you are to leveling


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 15:15:42


Post by: Everguild


Emissary wrote:
 Everguild wrote:

Winning 5 games a day (Ranked or Event) unlocks a Daily Quest crate.


Um, event wins are not counting towards the daily currently. I'd like them to. I just won my 12 in the event a few minutes ago and I'm still at 0/5 for the daily.

edit, few more things:

1) How do you get the Fires of Heresy and Imperium of Man badges from the event? Event crates?

2) What are legendary points and how do you get them?

3) It would be nice to know how close you are to leveling


Yes, that was a mistake; Daily Quest crates have a high chance of yielding Event Tickets, so Event wins don't count for this.

1) The winning Emblem will become part of the collection and appear in crates as other cosmetics do. The Emblem from the losing faction will be lost to oblivion... But maybe it gets a chance to try to come back at a later event or in some other way!

2) Legendary points are a way acknowledge the investment put by the top players who reach Terra climbing the ranks in Ranked Seasons. At the end of each month, points above 3000 get added to that player's Legendary points pool for everyone to see. Their rank then resets back to 3000 so everyone has to play for the top score in the new season.

3) Check your emblen in the main menu, See that bright blue circle around it? The fuller the circle, the closer you are to levelling up!


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 16:58:11


Post by: vadersson


Wow, I lost a battle in the event because my finger slipped and I dropped a 7 point Pride of the Empire on my OWN warlord. I would have won if it had hit the target. Curse friendly fire.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 17:48:51


Post by: Emissary


Few more things:

1) Am I correct in that there are only 4 warlords you can get right now (other than the 5 primarchs you gave out on facebook)?

2) I completed the 12 wins in the event on the x10 tickets. Somehow I got 3x of 2 different rare cards out of 10 yellow boxes. Maybe it was bad luck, but weird

3) On top of #2, when I spent my 2600 gold on the gold boxes, I didn't get a single rare or legendary card. That doesn't exactly make me want to spend $20 to get 2500 gold when those boxes are just about all I can get with it.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 18:17:37


Post by: Lord Kragan


 TheDraconicLord wrote:
 Everguild wrote:

As new Legions come into the game, each with their own set of strategies and mechanics, we will explore ways to make opponent interactions feel fun to play and play against. Which Legion would you think makes sense to have mechanics that happen during the opponent's turn?


On top of my head, I can think of 2 kinds of legions:

- The Sneaky ones, like Raven Guard and Night Lords. Since they have plenty of stealth tactics, they could surprise the enemy in their turn.

- The Siege ones, like Iron Warriors and Imperial Fists. Considering how they are siege masters, I can imagine "traps" built by them to frak up the attackers.


Hell, you can even make more differences. Iron warriors are more offensive minded, so maybe you could include mechanics that favor negating enemy resources/auto-destroy cards (like the red decks from MTG). Or Alpha legion, which is focused in making as big a mess as possible, could have mechanics that swap the spells targets and generally disrupt the strategy.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 19:23:41


Post by: Everguild


Emissary wrote:
Few more things:

1) Am I correct in that there are only 4 warlords you can get right now (other than the 5 primarchs you gave out on facebook)?

2) I completed the 12 wins in the event on the x10 tickets. Somehow I got 3x of 2 different rare cards out of 10 yellow boxes. Maybe it was bad luck, but weird

3) On top of #2, when I spent my 2600 gold on the gold boxes, I didn't get a single rare or legendary card. That doesn't exactly make me want to spend $20 to get 2500 gold when those boxes are just about all I can get with it.


1) There are a total of 15 playable warlords at launch: 3 from each Legion, 3 neutrals. Plus some event-only Warlords, like Lucius.

2) You mean you got the same card 3 times in a single crate? Getting the same rare across many boxes is certainly possible, but takes bad luck.

3) That's fair. We'll take a look at this. Thanks for letting us know!



[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 19:30:51


Post by: BuFFo



Doesn't seemed balanced.

I tried the arena, and was matched up with a guy using the 3/40 dude, and his deck demolished mine. This was round 2. If this were hearthstone (which this game is a direct rip off of) I wouldn't normally face people like that until round6+.

Being that the arena decks you pick are set, this seems really unbalanced. That guy's deck was insane. I see there is no drafting system. Since decks are set, I don't see how I could possibly beat that kind of rush deck.

I guess it would have been better if my power allowed me to stun the player instead of just his troops?



[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 19:57:14


Post by: Emissary


 BuFFo wrote:

Doesn't seemed balanced.

I tried the arena, and was matched up with a guy using the 3/40 dude, and his deck demolished mine. This was round 2. If this were hearthstone (which this game is a direct rip off of) I wouldn't normally face people like that until round6+.

Being that the arena decks you pick are set, this seems really unbalanced. That guy's deck was insane. I see there is no drafting system. Since decks are set, I don't see how I could possibly beat that kind of rush deck.

I guess it would have been better if my power allowed me to stun the player instead of just his troops?



Angron looks really good initially. He does have 2 very significant issues though:

1) he starts with less cards. Always having that unusable chaos card and the others getting an extra card is tough.

2) he has to attack and doesn't have another ability. Hence, he doesn't do much for his deck

I've found Saul to be much better honestly and prefer using him. His ability to speed up his deck is so much better for a rush.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 20:30:58


Post by: Everguild


 BuFFo wrote:

Doesn't seemed balanced.

I tried the arena, and was matched up with a guy using the 3/40 dude, and his deck demolished mine. This was round 2. If this were hearthstone (which this game is a direct rip off of) I wouldn't normally face people like that until round6+.

Being that the arena decks you pick are set, this seems really unbalanced. That guy's deck was insane. I see there is no drafting system. Since decks are set, I don't see how I could possibly beat that kind of rush deck.

I guess it would have been better if my power allowed me to stun the player instead of just his troops?



Figuring out event metas is part of the fun. Not when you're getting steamrolled by Angron, that's for sure. While Angron is perceived as the best and many players are picking him now, some dedicated players are finding Tarvitz the strongest Warlord of this event so far.

While luck can play a hand, we've tested it before release: all decks can win all decks. Some matchups are harder than others. Lucius struggles the most against Angron, but has an easier time against Ehrlen, and can stop early game tempo plays from Tarvitz. Angron allows few mistakes, so he's an easy pick now that the game is new and players aren't familiar with the game pace and cards, but his 3 attack and 40 health are compromised by having less utility and powerful troops in his deck.

Now, who's taken down the Red Angel yet?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 20:34:04


Post by: Emissary


 Everguild wrote:
 BuFFo wrote:

Doesn't seemed balanced.

I tried the arena, and was matched up with a guy using the 3/40 dude, and his deck demolished mine. This was round 2. If this were hearthstone (which this game is a direct rip off of) I wouldn't normally face people like that until round6+.

Being that the arena decks you pick are set, this seems really unbalanced. That guy's deck was insane. I see there is no drafting system. Since decks are set, I don't see how I could possibly beat that kind of rush deck.

I guess it would have been better if my power allowed me to stun the player instead of just his troops?



Figuring out event metas is part of the fun. Not when you're getting steamrolled by Angron, that's for sure. While Angron is perceived as the best and many players are picking him now, some dedicated players are finding Tarvitz the strongest Warlord of this event so far.

While luck can play a hand, we've tested it before release: all decks can win all decks. Some matchups are harder than others. Lucius struggles the most against Angron, but has an easier time against Ehrlen, and can stop early game tempo plays from Tarvitz. Angron allows few mistakes, so he's an easy pick now that the game is new and players aren't familiar with the game pace and cards, but his 3 attack and 40 health are compromised by having less utility and powerful troops in his deck.

Now, who's taken down the Red Angel yet?


+1 to Saul Tarvitz

Also, I wanted to let you know that the Battle Reports looking like the Horus Heresy Army List Red Books is a great touch.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 20:48:54


Post by: Uriels_Flame


Totally missed this being google play/android only


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 21:03:53


Post by: ironicsilence


 Uriels_Flame wrote:
Totally missed this being google play/android only


agreed, any idea when it will be out for ios?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 21:13:55


Post by: TheDraconicLord


Emissary wrote:
 Everguild wrote:
 BuFFo wrote:

Doesn't seemed balanced.

I tried the arena, and was matched up with a guy using the 3/40 dude, and his deck demolished mine. This was round 2. If this were hearthstone (which this game is a direct rip off of) I wouldn't normally face people like that until round6+.

Being that the arena decks you pick are set, this seems really unbalanced. That guy's deck was insane. I see there is no drafting system. Since decks are set, I don't see how I could possibly beat that kind of rush deck.

I guess it would have been better if my power allowed me to stun the player instead of just his troops?



Figuring out event metas is part of the fun. Not when you're getting steamrolled by Angron, that's for sure. While Angron is perceived as the best and many players are picking him now, some dedicated players are finding Tarvitz the strongest Warlord of this event so far.

While luck can play a hand, we've tested it before release: all decks can win all decks. Some matchups are harder than others. Lucius struggles the most against Angron, but has an easier time against Ehrlen, and can stop early game tempo plays from Tarvitz. Angron allows few mistakes, so he's an easy pick now that the game is new and players aren't familiar with the game pace and cards, but his 3 attack and 40 health are compromised by having less utility and powerful troops in his deck.

Now, who's taken down the Red Angel yet?


+1 to Saul Tarvitz

Also, I wanted to let you know that the Battle Reports looking like the Horus Heresy Army List Red Books is a great touch.


Yet another for Saul. As a previous "Tempo-Mage", I absolutely love the "Perfect Captain" deck. Heck, the "Perfect" ability is damn fun.

Also, got my coupon, worked beautifully


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 21:35:58


Post by: ZebioLizard2


I have yet to receive a coupon, despite being in closed beta.

Though at the moment it's also difficult to tell the card rarity, some legendaries don't really seem all that legendary either.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 21:37:00


Post by: Uriels_Flame


Well I have a coupon code I can’t use currently.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/16 23:14:33


Post by: BuFFo


Game hangs while loading on Bluestacks on the "Going to the Secret Lodge Meeting" screen.

Works fine on my android.

This worked on Bluestacks yesterday. so I'm not sure what the issue is. I did just join a lodge today... so maybe there is some conflict with lodges and Bluestacks?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/17 00:08:20


Post by: ZebioLizard2


 BuFFo wrote:
Game hangs while loading on Bluestacks on the "Going to the Secret Lodge Meeting" screen.

Works fine on my android.

This worked on Bluestacks yesterday. so I'm not sure what the issue is. I did just join a lodge today... so maybe there is some conflict with lodges and Bluestacks?
Nox tends to work alot better with it then bluestacks as I've tested.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/17 00:12:23


Post by: BuFFo


Oh, I didn't know about Nox. I'll give it a shot.

As for Bluestacks, that problem might need to be resolved eventually, if possible or feasible.

As far as gameplay, I've started to use the 3/40 dude and the arenas are a breeze now. Just mowing through bots and people like swiss cheese.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/17 00:46:07


Post by: Emissary


Everguild:

Went 12 for 12 in the event again with the 10x tickets. At one point I got 4 Gladiator Group 27 rares in 5 blue boxes. I know luck is a factor, but it feels weird that I was THAT unlucky, especially considering I already had 2 of them. Also, on my last 3 yellow boxes I got 4 legendaries (Fulgrim, Gorefather, Rylanor, and Koriel Zeth). Later when I opened 27 more 100g loot boxes I only got 2 rares.

I'm happy with the legendaries (obviously) but it does feel that the RNG can get wonky when you're opening a ton of loot boxes in a row. Did know if you wanted to look into it since this is the beta. Getting 2 rares in 53 100g crates is worrisome when that would be about $40. Maybe have more expensive crates with guaranteed rares or something?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/17 08:03:26


Post by: Peregrine


Emissary wrote:
Maybe have more expensive crates with guaranteed rares or something?


More expensive crates with a chance at guaranteed rares, you mean. Got to have the plausible deniability of "maybe RNG just hates me" to keep the CCG scam going. You have to make sure that you give people nothing, but make them think that there is a hope of getting something if only they just spend more money. Letting them actually get what they want for their money means the money flow stops.

Also, this thread title is irritating. Can someone edit it to make it clear that this is not a product being made by GW directly? That it's yet another mobile game farmed out to some random developer for easy money?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/17 09:37:48


Post by: Everguild


 ZebioLizard2 wrote:
I have yet to receive a coupon, despite being in closed beta.

Though at the moment it's also difficult to tell the card rarity, some legendaries don't really seem all that legendary either.


Closed beta reward codes will be sent from Monday 19th.

Card rarity:
– No color: Common
Green: Rare
Orange: Epic
Golden: Legendary (of which you can only own and use 1 copy instead of 2)


Automatically Appended Next Post:
Emissary wrote:
Everguild:

Went 12 for 12 in the event again with the 10x tickets. At one point I got 4 Gladiator Group 27 rares in 5 blue boxes. I know luck is a factor, but it feels weird that I was THAT unlucky, especially considering I already had 2 of them. Also, on my last 3 yellow boxes I got 4 legendaries (Fulgrim, Gorefather, Rylanor, and Koriel Zeth). Later when I opened 27 more 100g loot boxes I only got 2 rares.

I'm happy with the legendaries (obviously) but it does feel that the RNG can get wonky when you're opening a ton of loot boxes in a row. Did know if you wanted to look into it since this is the beta. Getting 2 rares in 53 100g crates is worrisome when that would be about $40. Maybe have more expensive crates with guaranteed rares or something?


The different kinds of crates you win on Events have different chances, with the golden one being the one more likely to yield Legendaries. We'll look into communicating crate importance. Regarding luck, what you¡re telling is quite an uneven experience, even for a luck based system. Thanks for letting us know, we'll look into it. This is not the kind of experience we'd expect opening so many crates should give.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/17 18:05:23


Post by: Emissary


Is there a forum for the game or is this pretty much it?

Few thoughts after playing for over a day now:

1) Saul Tarvitz needs to have his heal reduced to 1 or eliminated completely. His reduce cost ability is good enough for the character, especially with the perfection mechanic.

2) The card store where you can buy individual cards for gems needs to have at least a rare option every day. I'm assuming it cycles through the 7 factions during the week. With rares being as hard as they are to get unless you win all 12 in the event, buying them really needs to be an option. This goes double if you can't craft cards you need. If you're playing a certain warlord and your faction day finally comes up, then there are nothing but commons and uncommons it could be disheartening.

3) Is there a way to change what your warlord says in the beginning of the match?

4) I'm surprised the warlords don't show up in the show all cards selection. It's weird not knowing what some warlords can do until you stumble across them.

5) Angron's daemon form is really hard to pull off compared to Fulgrim's. I don't know how the other two are, but I get Fulgrim's off regularly and Angron's is more a matter of sheer luck.

6) For your profile emblem, it would be nice if the game said which one you were picking. I can't find that one anywhere either.

7) It would be nice if you can assign card backs to specific decks.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/17 18:22:57


Post by: ZebioLizard2


For your questions:

4: When you go to collection, there is a tab to the upper left that has like two cards, and a face. Click the face and it shows the warlords

5: It really is, it also really doesn't do much at all honestly for him given it just heals him back 10 and +1A.

6: On the battle screen upper left with your name. Click the emblem next to your name to access the screen. It's on the same page with the card backs, just click the little edit icon in it's bottom right.



[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/17 19:31:44


Post by: Emissary


 ZebioLizard2 wrote:
For your questions:

4: When you go to collection, there is a tab to the upper left that has like two cards, and a face. Click the face and it shows the warlords

5: It really is, it also really doesn't do much at all honestly for him given it just heals him back 10 and +1A.

6: On the battle screen upper left with your name. Click the emblem next to your name to access the screen. It's on the same page with the card backs, just click the little edit icon in it's bottom right.



Thanks, one thing for #5 though. Angron gets to attack twice when in his daemon form IIRC. I've only seen him this way 3 times, but I'm fairly sure I got to attack twice as him then. Also, for #4, I was hoping to see the names of the emblems I have, not just see which ones I have. Same with the card backs honestly.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/17 22:02:50


Post by: vadersson


Man, I have been playing quite a bit lately and still nothing but Loken for a Warlord. I really would like to get some more. Maybe they should put Warlords for gems too, since I seem to get a lot of gems from my many duplicate cards.

Over, pretty good game, but getting a bit repetitive with all the bots and only one warlord.

Thanks,
Duncan


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/17 22:04:22


Post by: ZebioLizard2


 vadersson wrote:
Man, I have been playing quite a bit lately and still nothing but Loken for a Warlord. I really would like to get some more. Maybe they should put Warlords for gems too, since I seem to get a lot of gems from my many duplicate cards.

Over, pretty good game, but getting a bit repetitive with all the bots and only one warlord.

Thanks,
Duncan
Do they not sell the starter decks for gold that have different warlords anymore?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/17 22:12:13


Post by: Everguild


This is all great stuff, thanks for pointing us to it.

We do have a forum in-game, but it doesn't work at the moment. It's located in the button directly next to your username in the top left corner on the screen. We'll fix it soon. In addition, we'll be launching a Discord server on Monday.




Automatically Appended Next Post:
 ZebioLizard2 wrote:
Do they not sell the starter decks for gold that have different warlords anymore?


That was only for the Closed Beta.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/17 23:03:10


Post by: BuFFo


Bluestacks keeps freezing with this game..... so I installed Vox.as advised earlier.

Game is working perfectly fine with Vox.



[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/17 23:09:20


Post by: Emissary


 vadersson wrote:
Man, I have been playing quite a bit lately and still nothing but Loken for a Warlord. I really would like to get some more. Maybe they should put Warlords for gems too, since I seem to get a lot of gems from my many duplicate cards.

Over, pretty good game, but getting a bit repetitive with all the bots and only one warlord.

Thanks,
Duncan


Have you been doing battles or the event? I started doing the 10x tickets in the event yesterday and my stuff has skyrocketed. I'm only missing Horus, Angron, Mortarion, Typhon, and Kelbor-Hal for the warlords and have 13/35 legendary cards and 35/43 rare cards with most at 2/2. I'm also sitting on 221 tickets, 13,431 gold and 26,410 gems. In 2 days I've put in 8930 event points which is almost double what the lodge needs to get the yellow box. It's pretty awesome/worrisome. I don't know if this is something to be looked at for general release also. Getting 30 tickets after putting in just 10 has led to an explosion.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/18 14:38:48


Post by: ZebioLizard2


Got the coupon, but it cannot be redeemed.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/18 20:22:14


Post by: TheDraconicLord


 vadersson wrote:
Man, I have been playing quite a bit lately and still nothing but Loken for a Warlord. I really would like to get some more. Maybe they should put Warlords for gems too, since I seem to get a lot of gems from my many duplicate cards.



That's odd, There are 3 warlords for each legion, and 1 for IA, AM and Chaos. If you do the event with tickets x10 and manage to get the 12 wins, you'll get so many crates you are bound to find a warlord or 2.

Also, am I being dumb or doesn't the game doesn't have a log / graveyard? Sometimes I'm a bit distracted when the opponent makes and a move and I'd like to see what was played but I don't find anything like that.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/18 23:08:58


Post by: vadersson


Hmm, I guess I am just not that good. I have not gotten to 10 tickets at a time and I rarely have made all 12 event wins. My battle record in regular missions is pretty bad too. I guess my normal curse of building poor decks followed by from paper CCGs.

Hopefully I can win more, guess i will try harder. Any tips folks?
Thanks.
Duncan


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/18 23:45:13


Post by: MaxT


Played it abit today. A not very polished hearthstone clone with a 30k skin. Meh.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/19 02:18:12


Post by: ProtoClone


Can't play it because I only have a Fire tablet.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/19 13:36:07


Post by: Emissary


Well, the Event is officially Saul Tarvitz central.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/19 14:49:51


Post by: skarsol


Tarvitz is by far the most interesting general to play. Pride of the Emperor seems a bit over powered though. With Saul it's trivial to get 3+ uses out of it, and dealing 7 unresistable/unblockable damage a turn starting on turn 6 is pretty rough.

I started with Angron and it's pretty easy to win but luck can bone you over hard due to the lack of cards. Trying to demon form him is a fun mechanic though.

As previously mentioned, getting 30 event tickets for the cost of 10 and a ~65% win rate is pretty inflationary. 50% win rate gets your your 10 tickets back.

The shop is... boring. I get we're still in beta, but nothing in there excites me. With the ability to rack up chests from the events, getting to choose for 8 random cards every day(?) to purchase is underwhelming.

Oh, and the Event is fun, but for the love of all things good, give us an option to open all crates at once. There's nothing more soul killing than having to click literally hundreds of times and use like 10 minutes to clear out the crates after an event run.

Also, if you're on the Event reward page, and you go to something that throws up a dialog over that page (Settings or something), the crates will steal your clicks and override the dialog.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/19 15:01:42


Post by: ChargerIIC


Been playing it over the weekend. Angron does seem the best choice out of all the options (his deck in the event is paticularly egarious since it doesn't require much strategy), with Saul coming in second. I got an Imperial commander - but he's locked out of the adeptus astartes options so I haven't been able to build a sufficient deck with him yet.

There is definitely a need to put out a balance patch, but the basic mechanics are fun


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/19 16:47:58


Post by: skarsol


Oh, also, the mechanic of Draw = double loss is a giant feel bad. I shouldn't be faced with the choice of giving myself a loss and the other guy a win or both of us a loss. Draw should be either no impact or a win and a loss for both.


Automatically Appended Next Post:
Not sure what logic you're using to determine the number of loot items in a crate, but when using the 10x ticket option, all 10 crates won from a certain reward tier give the same number of items.

Also, the Helios Mortar still does its thing even if stunned. It's not an activated ability, but still seems weird that it would fire off regardless.


Automatically Appended Next Post:
Oh, and if you're clicking the screen a bunch to open an interminable stack of crates and mistakenly click just one too many times in the middle of the screen it will enter you into the event again and there's no way to cancel out. I even tried quitting the app but it brings me back to the warlord select screen. So now I have to go resign 3 matches real fast in order to set the slider to 10 tickets and do it again.


Automatically Appended Next Post:
Heh, because the best reaction is overreaction, now tickets are super rare drops. 40 red boxes netted 3 tickets. Good for loot I guess, but bad for getting to keep playing the event without dropping cash.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/20 05:20:39


Post by: skarsol


Woof. Kharn plus Wrode Veterans is basically an I win combo unless the opponent has a cheap 'destroy a troop'. Not sure Kharn's drawback is enough to balance attacking twice especially as it is actually a boon against other fast decks.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/20 12:56:12


Post by: Everguild


skarsol wrote:
Oh, also, the mechanic of Draw = double loss is a giant feel bad. I shouldn't be faced with the choice of giving myself a loss and the other guy a win or both of us a loss. Draw should be either no impact or a win and a loss for both.


We're taking all your feedback in, but wanted to point at why Draw means loss and why it will remain like that.

Draws are troublesome, and there's a trend in competitive games to do their best to avoid it. Draws can be abused, especially in a closed deck format where finding a way to cause them would simply stall progress and make the game less fun. Add in the Factions and Lodge rewards, and it adds a layer of stillness that is just not exciting to play with.

That being said, we acknowledge draws when they happen in the battle report after a match, so the result is always clear.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/20 16:11:38


Post by: vadersson


Well I well and truly suck at this game. I finally saved up 10 event tickets and promptly lost all three games. I took Saul with Fire at Will (which tends to do well for me) and I hit a player with Angron who got both his chain axes right away, then another player with Angron with one ax and some really good cards, and then a bot that beat me too. My card pulls were really bad, never got my Pride of the Emporer and most of my units were small (but fast), which did not help against a lot of cleave. Of course now I am playing one ticket and have 7 wins an 1 loss so far...
Still no new warlords either,
Thanks,
Duncan


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/20 18:35:27


Post by: ChargerIIC


 vadersson wrote:
Well I well and truly suck at this game. I finally saved up 10 event tickets and promptly lost all three games. I took Saul with Fire at Will (which tends to do well for me) and I hit a player with Angron who got both his chain axes right away, then another player with Angron with one ax and some really good cards, and then a bot that beat me too. My card pulls were really bad, never got my Pride of the Emporer and most of my units were small (but fast), which did not help against a lot of cleave. Of course now I am playing one ticket and have 7 wins an 1 loss so far...
Still no new warlords either,
Thanks,
Duncan


If doing the event, just load up Angron. You can get some sucess with Saul, but he takes a lot more work than Angron, who just needs to draw the axes early on and focus on the enemy warlord


Automatically Appended Next Post:
I've kept playing the game and I do enjoy it. Angron cealry needs some balance addressing (maybe -1 attack?) but the rest of the game is pretty good. I'm enjoying the various tactics the cards provide and the really wide range of units. The artwork is nice too.

Is there any plan for expanding beyond Isttavan III? It gets annoying when these games get limited to the traitor legions.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/20 19:16:19


Post by: Everguild


 ChargerIIC wrote:
Is there any plan for expanding beyond Isttavan III? It gets annoying when these games get limited to the traitor legions.


Yes. Oh, yes. We'll following the events of the Horus Heresy. New Legions and locations will come.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/20 19:48:16


Post by: TheDraconicLord


 ChargerIIC wrote:

Automatically Appended Next Post:
I've kept playing the game and I do enjoy it. Angron cealry needs some balance addressing (maybe -1 attack?) but the rest of the game is pretty good. I'm enjoying the various tactics the cards provide and the really wide range of units. The artwork is nice too.


Nah, considering how Angron doesn't have anything other than more HP and slighty higher attack, I'd say he's balanced.

It's Saul that's OPAF. His Heal 2 combined with the reduce cost and perfection has given me 3x12 wins so far, 2 of them with the 10x tickets. If I have the card, I can drop a 8/8 dreadnought on turn 4, 7/5 turn 5, so my opponent better have something good on his hand or the game is pretty much done.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/20 19:53:46


Post by: ChargerIIC


 Everguild wrote:
 ChargerIIC wrote:
Is there any plan for expanding beyond Isttavan III? It gets annoying when these games get limited to the traitor legions.


Yes. Oh, yes. We'll following the events of the Horus Heresy. New Legions and locations will come.


That's great to hear. I'd love to drop on Isttavaan V with the Iron Hands and Ravens


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/20 20:35:11


Post by: Emissary


Agreed, I'm of the opinion that Angron is fine. He does have +1 attack and +10 health over a green warlord, but starts with 1-2 less cards, has no other ability and must attack which can get him into a lot of trouble.

Saul is certainly OP by a wide margin. Really needs to be toned down.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/20 22:52:55


Post by: BuFFo


Everyone is Saul

He makes your deck cost one less mana AND heals while clearing the board?

ZZzzzzzzzzzzzzzzzzzz

1) Eudicious Squad

When it attacks, kills an enemy and dies, it's Battle Honor ability doesn't trigger, and you don't draw a card.

Are Battle Honors not supposed to work on death? If so, that makes a card like E Squad weaker than it should be in my opinion.


2) Enemy Bot Saul used a Tactical Brilliance when it had 0 mana, then passed the turn.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/21 00:42:43


Post by: skarsol


 Everguild wrote:
skarsol wrote:
Oh, also, the mechanic of Draw = double loss is a giant feel bad. I shouldn't be faced with the choice of giving myself a loss and the other guy a win or both of us a loss. Draw should be either no impact or a win and a loss for both.


We're taking all your feedback in, but wanted to point at why Draw means loss and why it will remain like that.

Draws are troublesome, and there's a trend in competitive games to do their best to avoid it. Draws can be abused, especially in a closed deck format where finding a way to cause them would simply stall progress and make the game less fun. Add in the Factions and Lodge rewards, and it adds a layer of stillness that is just not exciting to play with.

That being said, we acknowledge draws when they happen in the battle report after a match, so the result is always clear.


What's the downside to making a draw count as a loss and a win?


Automatically Appended Next Post:
Normally if someone disconnects it's a loss. Just now I got an error that there was a connection problem and no score would be recorded. In Battle if it matters.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/21 20:51:47


Post by: BuFFo


Not sure if this thread is being monitored anymore, but I don't know where else to give feedback.

3) If you have two The Traps out, and the enemy plays a unit, both traps go off on the single unit. Is this intended?

4) Abilities that do damage to a random unit, after you've killed an enemy, should not be able to target the unit killed. The Primarch Kharn kills a unit, and then it's random 1 damage can happen to the unit he just killed. This doesn't feel right and weakens his power overall.

5) Opponent has a The Trap out. I cast Pax Chaotica. Three daemons are summoned. The Trap takes 6 damage, and it hits each daemon for 6! Is a single The Trap supposed to go off on multiple summons like that?

The Trap seems to not function at all like it gives off. It has so many weird interactions that are not understandable by reading the card.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/21 22:15:15


Post by: ProtoClone



Is that Cypher I see on the left, above the IW? Is he playable? Can't play it at the moment so I am not able to see for myself.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/21 22:28:05


Post by: ZebioLizard2


He's not in right yet no, the only legions (and armies) are WE, DG, SoH, EC, Imperial Army, Mechanicus, and Chaos Affiliated.

Also I am so sick of seeing Saul at this point.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/21 23:22:03


Post by: ChargerIIC


Spoiler:
 ProtoClone wrote:

Is that Cypher I see on the left, above the IW? Is he playable? Can't play it at the moment so I am not able to see for myself.


Anyone else bust out laughing when they noticed it was Cypher and Alpha Legion hiding amongst the already released stuff?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/23 11:44:09


Post by: Everguild


 BuFFo wrote:
Are Battle Honors not supposed to work on death?


Yes. Rage works on death, Battle honour requires the unit to survive.


Automatically Appended Next Post:
 BuFFo wrote:
Not sure if this thread is being monitored anymore, but I don't know where else to give feedback. The Trap seems to not function at all like it gives off. It has so many weird interactions that are not understandable by reading the card.


We'll be looking at The Trap and how its ability is communicated. Pro tip: buff it with any +1/+1 effect so it doesn't die on triggering its ability for extra pressure. Works great on Fabius Bile.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/23 19:59:03


Post by: skarsol


Would be nice if there was some incentive to use the Battle mode other than the win 5 daily chest that is the lowest quality chest. Attempting to try out new decks I end up playing against bots 4 times out of 5. An option to wait for a human player regardless of how long it takes would be nice.

Can you update on the expected ticket payout of the Event chests? I don't want to blow my tickets if the rate is still as low as it was last time I reported it. What is your intention as far as ability to participate in the Event without spending money?


Automatically Appended Next Post:
Oh, also, a Front Line unit with Stealth behaves like a normal unit. It makes sense, but also isn't clear in the Front Line text. Should be something along the lines of "Only units with Front Line can be attacked as long as they're attackable" or something like that to make it clear.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/24 09:55:32


Post by: Everguild


skarsol wrote:
Would be nice if there was some incentive to use the Battle mode other than the win 5 daily chest that is the lowest quality chest. Attempting to try out new decks I end up playing against bots 4 times out of 5. An option to wait for a human player regardless of how long it takes would be nice.

Can you update on the expected ticket payout of the Event chests? I don't want to blow my tickets if the rate is still as low as it was last time I reported it. What is your intention as far as ability to participate in the Event without spending money?

Oh, also, a Front Line unit with Stealth behaves like a normal unit. It makes sense, but also isn't clear in the Front Line text. Should be something along the lines of "Only units with Front Line can be attacked as long as they're attackable" or something like that to make it clear.


We've lowered the chance of Event tickets appearing as Event rewards. Going x10 should be a risk you take.

The daily crate contains an Arena ticket. You also gain experience to unlock Level Up crates and build up towards the Born to Lead and Victorious achievements. In Addition, at the end of each month you'll get a Season reward depending on how high your final score is. Reach Terra for the highest reward!



[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/24 12:58:13


Post by: skarsol


 Everguild wrote:

We've lowered the chance of Event tickets appearing as Event rewards. Going x10 should be a risk you take.


Yes, but last time I tried it the rate was about 5% from the red chests (down from 100%). I was asking if that's been further adjusted.


Automatically Appended Next Post:
And none of those Battle rewards are clear in game, which likely contributes to the dearth of opponents.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/30 00:00:50


Post by: skarsol


So the patch notes say Saul and other cards got rebalanced. Saul is obvious, but can you at least list the others?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/30 15:04:19


Post by: ChargerIIC


Been playing the new patch. Finally broke down and bought the death guard deck since I drew 90% of all the death guard cards but no commander to run them - the red jewel refund after I bought the deck was amusing.

Things feel better, but that might at least be partially because the event doesn't have Saul and Angron. I've faced Saul in random battles and he's not as daunting since he need to pack some actual board control now (can't just stab his way out of situations) . Haven't faced Angron yet, but I've noticed a lot of commanders now only have one ability.

Game is fun for a quick play on a break.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/03/31 03:45:25


Post by: skarsol


For some reason they swapped the healing guy out of the event and put Saul in.

I wish there was a way to quit the event other than losing 3 times. Trying out a warlord/deck combo and then deciding you don't like it means you have to go lose on purpose 3 times.


Automatically Appended Next Post:
And now Calas has replaced Abbadon. ;P


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/02 11:26:30


Post by: Everguild


Latest balance changes were:

- Rylanor: 6/8 -> 4/7
- Smernov’s Warriors: 4/3 -> 4/4
- Helios Mortar Carrier: 4/7 -> 2/7
- Urtzi Malevolus: 7/6 -> 7/4
- Lukaz Chrom: 8/9 -> 6/9
- Kaban Machine: 10/8 -> 10/10
- Slayer of Worlds: Cost 15 -> 13
- Saul Tarvitz: Removed his Battle honor.

We also fixed unintuitive interactions with cards like The Trap and Maloghurst; The Trap now only targets the first troop if many are put in play at the same time, and will trigger its effect after incoming tactis or rallies resolve (no more Ambassador Melgador dying to the trap he just sent back to your hand). Maloghurst, in turn, will also trigger his ability after a tactic is resolved (no more gifting Outflank to your opponent if you use it to take him out).


The new event is not swapping Warlords out; you have a choice of 4 out of 6 warlords every time you enter now, and every Warlord offers a choice of 3 out of 4 decks.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/02 14:15:15


Post by: skarsol


So, if you like a particular warlord or deck, and decide to pay the 10 tickets, you might not even get to pick either of them? That plus the change to the reward structure of requiring 10 wins to get a red chest has killed the Event for me.

83% win rate (win 10 out of 12 games) is a big ask for the red chest. MTG professionals don't even hit 70%. You have to win 66% just to get to the first non-trash chest.

In battle mode, how are you going to balance Angron with a deck full of board wipes/card draw? It's easy to beat if you tailor for it, but it seems to wipe any take all comers deck pretty handily.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/03 12:21:34


Post by: Everguild


skarsol wrote:
So, if you like a particular warlord or deck, and decide to pay the 10 tickets, you might not even get to pick either of them? That plus the change to the reward structure of requiring 10 wins to get a red chest has killed the Event for me.

83% win rate (win 10 out of 12 games) is a big ask for the red chest. MTG professionals don't even hit 70%. You have to win 66% just to get to the first non-trash chest.

In battle mode, how are you going to balance Angron with a deck full of board wipes/card draw? It's easy to beat if you tailor for it, but it seems to wipe any take all comers deck pretty handily.


Win rates in Events are on average quite high. We have bots taking place of people if no human opponent can be found in a reasonable time. We made our bots smarter recently, but they are usually easier to beat than most players

There's a 66% chance to get the warlord you'd like and a 75% chance to pick your top choice from their decks.This keeps the event more varied while still offering a generous chance to pick exactly what you want. This added risk adds to the gun and prevents from total abuse of each event's micro-meta.

We are keeping an eye on all playstyles forming. Angron players are discovering a unique aggro style and the rest is forming strategies to counter it. We believe it's early to act, but will do so if we see dominant strategies stopping the formation of a meta as players come up with new strategies.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/03 15:55:31


Post by: skarsol


Balancing Event rewards under the assumption that people will be playing against bots seems to be setting yourself up for failure. Assuming your goal is to have real people playing in the Event.

Risk in general does not add to fun. Especially risk that the player has 0 control over. You can make the event more varied by offering more choices. Going from 4 to 6 warlords and 3 to 4 decks was good. If that results in everyone picking the same warlord/deck still, then you have a balance issue. Trying to force variety by telling some players "Oh, you don't get to use that deck this time" is bad design.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/04 09:57:15


Post by: Everguild


skarsol wrote:
Balancing Event rewards under the assumption that people will be playing against bots seems to be setting yourself up for failure. Assuming your goal is to have real people playing in the Event.

Risk in general does not add to fun. Especially risk that the player has 0 control over. You can make the event more varied by offering more choices. Going from 4 to 6 warlords and 3 to 4 decks was good. If that results in everyone picking the same warlord/deck still, then you have a balance issue. Trying to force variety by telling some players "Oh, you don't get to use that deck this time" is bad design.


We tweak rewards based on difficulty to progress. As it gets harder to get further in Event runs and ranked Battles all tiered rewards will escalate accordingly. The growing numbers in our player base will make this happen naturally.

Regarding events, variety is as importance as balance to us. Players ask about the best decks to get more wins during an event and will tend to copy the deck they get beaten with, which is natural. With our current model we've seen players changing their mind often about what deck is best during this second event. We believe this is not just because of this event's balance, but because with the current format it's less likely that trends form, and more likely that people will discover ways to beat them when they do.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/04 11:23:53


Post by: Peregrine


 Everguild wrote:
Regarding events, variety is as importance as balance to us.


Especially when "variety" forces players to spend more cash on your CCG slot machine to have multiple competitive decks available in case the RNG doesn't let them play their primary deck?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/04 12:22:11


Post by: ZebioLizard2


 Peregrine wrote:
 Everguild wrote:
Regarding events, variety is as importance as balance to us.


Especially when "variety" forces players to spend more cash on your CCG slot machine to have multiple competitive decks available in case the RNG doesn't let them play their primary deck?
While I understand you have a desire to nitpick things as you have an innate dislike of CCG based mechanics. Events in this game come with pre-selected decks that you play at the cost of an arena ticket, which lets you fight up to 12 rounds or three losses, getting chests based on how far you've gotten.

You managed to poke your line in to the mode where each warlord (two for each side) gets three pre-selected decks that everyone will be using. Essentially the mode that features no deckbuilding at all and has no reliance upon what you've pulled from packs.

Even after reading what you said none of it makes sense. There is no ingame RNG that would prevent someone from playing their primary deck, unless you are actually talking of a Meta. Which is something that tends to happen naturally as some things that would be good are pushed out as a result of specific cards and counters... And you can still play it anyways, if suffering a higher potential of loss rate.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/04 13:45:31


Post by: skarsol


 Everguild wrote:

Regarding events, variety is as importance as balance to us. Players ask about the best decks to get more wins during an event and will tend to copy the deck they get beaten with, which is natural. With our current model we've seen players changing their mind often about what deck is best during this second event. We believe this is not just because of this event's balance, but because with the current format it's less likely that trends form, and more likely that people will discover ways to beat them when they do.


If you provide balance, variety will come. You even acknowledge the tendency of players to want to pilot the decks that beat them, but then, when they spend their ticket, they might not even get that chance. That's a pretty big feel bad. "Oh, no wonder I lost, the other player got to play the good deck/warlord and I don't even get that option. This game sucks!"

How are you determining what players think the best deck is? I've not encountered any polling or similar. If you're just going by what they're using, then that's got to be a pretty sophisticated model to be able to determine which deck they think is best when they aren't presented with the same slate of options each time.

As far as discovering ways to beat trends in the event, that is severely limited by access to the event being restricted by tickets and not even being able to examine the available warlords/decks except for that one period after your pay but before you commit to a pair, and even then, you're not getting to see all the available options. The lack of any way to do test runs with the pre-made decks is pretty restrictive as well.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/13 13:02:58


Post by: Everguild




“The heresy unfolds”

Play our new event, The Flight of the Eisenstein, based on the epic Black Library novel. Join Garro to seize control of the ship or help Grulgor destroy all loyalists aboard! Featuring four exclusive Warlords joining Garro and Typhon, with new abilities and deck types, and a new card to unlock: Shipmaster Carya, the effects of which will be decided in this two-week Faction war.

See you in orbit!


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/15 17:54:41


Post by: skarsol


So how are you supposed to beat Carya with Ambassador Melgator(sp) in the event? 3 energy to bounce an enemy troop every turn, plus being 1 energy ahead is a pretty big barrier.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/15 19:52:13


Post by: ChargerIIC


skarsol wrote:
So how are you supposed to beat Carya with Ambassador Melgator(sp) in the event? 3 energy to bounce an enemy troop every turn, plus being 1 energy ahead is a pretty big barrier.


Shipmaster Carya bounces his own troops. Not enemy ones. You just kill the key pieces and he can't bounce them any more.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/15 21:26:26


Post by: Uriels_Flame


Did this release for IOS yet?


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/15 22:44:45


Post by: skarsol


 ChargerIIC wrote:
skarsol wrote:
So how are you supposed to beat Carya with Ambassador Melgator(sp) in the event? 3 energy to bounce an enemy troop every turn, plus being 1 energy ahead is a pretty big barrier.


Shipmaster Carya bounces his own troops. Not enemy ones. You just kill the key pieces and he can't bounce them any more.


Ambassador bounces enemy units. It takes 3 energy to play Ambassador, bounce enemy unit, retreive Ambassador with Carya. Literally no way to stop it other than Trap. Every turn Carya bounces your biggest threat for 3 energy.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/17 20:14:42


Post by: Everguild


 Uriels_Flame wrote:
Did this release for IOS yet?


Not yet! It's coming soon.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/25 13:42:54


Post by: Karolo82


Unfortunatelly, i'm going to make a complaint as i feel somehow forced into buying a pre-made deck with one of the warlords. I thought that it was the only way to get a new warlord. Now i see that warlords can be bought for gems in shop and that they can also be found in chests. I have found recently in chest exactly the same warlord that i purchased... I feel dismayed and discouraged from paying you futher for this game. Pre-made decks aren't very competetive and as far as value is concerned it's much better to spend the same money on 11 gold chests which give you 55 cards in comparisment to 30 in a pre-made deck. You should include info about ways of getting warlords in your FAQ so that every player may make conscious decision about what is best for him/her to buy. Pre-made decks should be cheaper and available also for coins (maybe 500).
I really like you game and i was inclined to pay for gold chests but that cheap move with warlord pre-made decks made me really disappointed.
Lastly, i know i'm complaing about mere 10 dollars but let me point it out again : it's more about being tricked into buying sth rather than about money burning.
If i can exchange that deck purchase (with all the cards and gem bonuses taken away from my account) for 11 gold chests, then i will gladly reconsider paying you much more in the future.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/25 14:51:11


Post by: Kriswall


 Everguild wrote:
 Uriels_Flame wrote:
Did this release for IOS yet?


Not yet! It's coming soon.


How soon is soon? I'm interested, but I'd be playing this on an iPad.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/27 12:48:05


Post by: skarsol


So what are the changes in the new patch?


Automatically Appended Next Post:
Pride of the Emperor is still crazy strong in the event. By turn 6 you have almost 50% chance of drawing it and it's guaranteed 14 damage to the opponent warlord by turn 7. That's... Brutal.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/04/28 21:27:33


Post by: skarsol


So if you win 50% of your matches in the event now, you only get one box?


Automatically Appended Next Post:
So with your new event reward structure, here's what 9 wins get you.



Not even your ticket back. About the same coins as before, but way fewer card chances and massively fewer gems.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/05/13 19:24:09


Post by: Falkios


I am playing from a while.

I think you should start to consider to use own decks for events.

And, starting from 4/5 energy points will increase the speed of the game, that actually is very slow.

Hope this could help a little.
Regards and good work.


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/06/19 19:28:43


Post by: Yarium


Hey guys, figured I'd chime in. I am really enjoying the game so far. It's a great, fun game in the 40k universe. Here's my cliff notes of the good/needs improvement/needs scrapped:

Good:
- link between abilities and visuals
- balance between high cost vs low cost cards
- being able to attack with a character
- Whispers of Chaos and Primarchs
- distinction between factions
- ease of accessibility to newer players
- speed of play
- good User Interface
- growth of story and benefits for whichever side wins
- variety of decks for Event play


Needs Minor Improvement:
- balance between Custom Deck characters (too strong; Kharne. too weak; Garro)
- balance between Event Deck characters (too strong; guy with 1 damage to any target and draw a card if they die and heal 1 to a random friendly troop at end of turn. Too weak; haven't seen any, but having one guy that deals a random 1-3 damage to a target seems to be the most unreliable and unenjoyable for either player)
- balance between factions (too strong; World Eaters seem very oppressive right now, with the highest number of "must have an answer to this or die" cards or cards that have a high impact for low cost. Haven't seen a good Mechanicum deck yet. Also Death Guard. Not sure if it's just Garro being too weak, or Death Guard in general.)
- abilities that create specific creatures, such as the World Eaters guy that creates a 5/5 creature when damaged, should show what kind of creature will be created so new players can see just what a Nurgling is/does. Ones that create random creatures are fine to leave unknown.
- reduce delay in some animations (for example, have Loken's activated ability's animation be concurrent with the health loss to save on time)
- have the card shop be the default page you go to when accessing the shop, so players can see what's new and exciting to buy right away


Needs Major Improvement/New Features:
- Introduce a "wish list" to the "all cards" tab that allows you to flag a card as being in your wish list. Then, when this becomes available in the store, you will be alerted to it.
- There needs to be rewards for going up arenas. Access to new factions/more gold per win/more options in purchasing cards, etc.
- Needs more factions. I'm sure that's already in the works, but the different factions make the game.
- The process of adding and removing cards from decks needs a major User Interface reworking. Very clunky right now. Weird that you can't put in the card you want first and then take out cards that bring you over the max card limit later.
- Needs to be a Common Demon, just so new players can understand Maintenance costs earlier.
- There should be a Tournament Mode, either for all players, or as an option between competing Lodges, allowing you to play Custom Decks against one another in a way outside of random battles.
- There should be a 2-v-2 mode planned for a future release (this would be a lot of fun for folks).
- It'd be nice to be able to read how Whispers of Chaos works for each Primarch without owning the Primarch. I've only ever used Fulgrim and Mortarion, both in Event decks, and that's how I learned they care about Perfection and Poison. Otherwise, I have no idea how the others make Whispers work.


Here's some specific notes:
Kharne attacking twice AND dealing random damage to any unit AND being able to choose when/whom he attacks ends games very quickly. I've just reached Terra level, and almost all my opponents at this level seem to be using Kharne for this reason. Add to this the World Eater specific cards that buff your Warlord (Gorechild/Gorefather) or get better from attacking (+1/+1 whenever your Warlord attacks) or do something when damaged (create a 5/5 troop), and it gets mighty ridiculously good. It'd be good to see either Kharne not having control over whom he attacks, not being able to choose whether or not to attack, or losing the bonus 1 random damage. He's got just a little too much under his belt. Comparatively, Angron is a much better designed "aggro" character. His 3 damage and 40 health are major buffs, but he's forced into attacking every turn, meaning there's a chance to turn his strength into a weakness. Kharne presents no such weakness.

Poison could use a re-work. Unless your troop becomes poisoned during your own turn, Poison doesn't tend to do too much, as your opponent can still get a big hit in. The silly thing about Death Cloud poisoning all troops in play is that all your forces immediately die, while your opponent's all get to survive. Perhaps Poison should have either a universal 1-turn delay (if your own troop gets poisoned during your turn, they don't die until the end of your opponent's turn), or a unit with Poison should just immediately kill whatever it deals damage do, or Poison can reduce the strength of a unit so that it doesn't hit as hard once it's been poisoned. In any case, outside the Plague Marine in Event play, Poison just doesn't seem to be worth it.

Consider removing the "max 2" to Taint of Chaos, and making it "max 4" instead. While Greater Daemons are pretty boss, there's a real cost in spending 4 cards to get one, especially since they can all be killed by any "destroy a troop" ability. Getting a Greater Daemon this way is super cool. I've been able to do it only 3 times so far, but it's just so boss, it feels wonderful to do. The abilities you gain are all good, but are so different from each other that the randomness makes it not always the right play, so kudos on that! However, the Taint of Chaos should inform players in some way what will happen if you get 4 marks onto a troop, as outside of the 40k fanbase, not a lot of people are going to intuitively understand that.

Pride of the Emperor is a little crazy. It's not hard to get 3 uses of this card in a row, meaning that in Event play, unless you're really behind, you can win the game way too early with this card. Consider making it deal 5 or 6 damage instead, or have the Perfection grab another copy from your deck so there's a max-2 use on it like other cards.

It's very weird to me that you can mix both Imperial and Chaos units in the same deck. Mechanicum, right now, feels fine that they can go into any kind of deck, but I am curious of what would happen if you could only dedicate yourself to either Chaos or Loyalist in a Custom deck, but kept access to your main Faction cards.

It's very weird that a jammed structure can attack. Is this intentional?


Hopes on new Factions:
Really hoping to see Magnus the Red. Not sure how it'll be done. Maybe a "Psyker Power" resource that can be used to modify random events (got a high psychic power? Defense Satellites will be more effective), or can power up certain effects (when your psychic power is X or greater).

Dark Angels will be pretty awesome I'm sure. Maybe they can lock down opposing troops (not destroyed, just is locked down), or they can get hidden information "the next random event will be better/worse than normal, your opponent has this certain card in hand".



Again, thanks for making this. Lots of fun so far!


[OPEN BETA] The Horus Heresy: Legions – New licensed CCG out now! @ 2018/07/26 19:50:40


Post by: skarsol


So the new event includes new Warlords that have abilities that you can't see the definitions of during play. So if you happen to play against one of them, good luck guessing what they do!

Spoiler: It's a loyalist version of the Whispers of Chaos cards.

Now guess what triggers it and what it does! You don't get to know till it's played on you.