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Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 12:18:37


Post by: Mangod


https://www.youtube.com/watch?v=w7AcOAbaO4o

Just got uploaded today. Enjoy your new sea turtle howdah.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 14:04:15


Post by: Crispy78


As lovely as they are (and they *are* lovely), I can't help but be a bit disappointed that they're not more lovecraftian / pirates-of-the-caribbeany - was hoping for more horrific mutant fish-men sort of things. These are ultimately just another bunch of elves. Sorry, aeioulves.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 14:27:59


Post by: FrozenDwarf


While some might be overjoyed by this army, and the actual design work of the models are da,n nice, im facepalming HARD.
Sea waves, sea creatures and fish DONT belong in a game that is ment to be played on dry land.
This is the wrong army for this game, the army belongs in DeepWars!

But on the flip side, my ghosts just got more stuff to scare to death!


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 14:30:33


Post by: Future War Cultist


I could have sworn some of them looked eyeless.

But regardless, they look amazing. Especially that sea cloak character!


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 14:48:43


Post by: Kanluwen


 Future War Cultist wrote:
I could have sworn some of them looked eyeless.

But regardless, they look amazing. Especially that sea cloak character!

The frog-belly pale ones are eyeless.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 14:51:24


Post by: Herbington


The turtles are awesome.

This might make me play AOS.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 16:03:45


Post by: Mangod


 Future War Cultist wrote:
I could have sworn some of them looked eyeless.

But regardless, they look amazing. Especially that sea cloak character!


The first elves in the video (00:32) have eyesockets but no eyes.

All told, the infantry does have a very Dark Eldar-y aesthetic, I feel.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 16:25:25


Post by: Backspacehacker


They are elves, that's really all I can say about them. Feel like GW missed a really good opertunity here to make a cool lovecraftian theme but oh well.

For me it's just another sigmar army, that suffers from the same problem all of them do. Way to over designed models.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 16:29:51


Post by: Crispy78


 FrozenDwarf wrote:
While some might be overjoyed by this army, and the actual design work of the models are da,n nice, im facepalming HARD.
Sea waves, sea creatures and fish DONT belong in a game that is ment to be played on dry land.


Needs some serious mental gymnastics to rationalise a table with these guys facing off against, say, zeppelin-dwarfs...


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 16:54:39


Post by: Arhkrun


I confess, though I'm no AoS player those models do look impressive, particular the large Character model with the water cape and giant headfin. I'm curious, which Fantasy character is that meant to be, or is it a new one GW is creating? I'm not well versed in Fantasy lore.

Still, zero mention of Chaos updates/models this year at Adepticon? :( Such heresy cannot be forgiven.

Death to the False Emperor.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 17:09:05


Post by: Kanluwen


 Arhkrun wrote:
I confess, though I'm no AoS player those models do look impressive, particular the large Character model with the water cape and giant headfin. I'm curious, which Fantasy character is that meant to be, or is it a new one GW is creating? I'm not well versed in Fantasy lore.

New one.

Still, zero mention of Chaos updates/models this year at Adepticon? :( Such heresy cannot be forgiven.

Death to the False Emperor.

Slaanesh was mentioned as possibly 2018/2019.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 17:12:50


Post by: Knight


I got nerd chills while listening to the intro. I wonder what's meant with: "in the blackness we found hope ". I'm looking forward to the deepkin release. Not sure, if I'm going to jump or just dip in.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 17:33:38


Post by: Kanluwen


 Knight wrote:
I got nerd chills while listening to the intro. I wonder what's meant with: "in the blackness we found hope ". I'm looking forward to the deepkin release. Not sure, if I'm going to jump or just dip in.

So far what we know is that Teclis created the Deepkin and they fled him.

So maybe "in the blackness" means that they found a way to hide themselves from him and the Chaos Gods?


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 17:45:25


Post by: pm713


I really like fish elves. I look forwards to finding out more about the blackness salvation thing.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 17:46:15


Post by: Knight


Isn't Teclis narrating in the intro?


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 17:48:55


Post by: Kanluwen


 Knight wrote:
Isn't Teclis narrating in the intro?

We don't know. It might be Teclis.
It might be Sea Lord Aislinn(an individual who was, I might add, said to be the product of a union between Mathlann[Elf god of sea & storms] and an Elven princess)--who was (maybe) killed during the events of Khaine, but his body was thrown into the deeps.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 19:08:45


Post by: NinthMusketeer


I'm glad they didn't do Cthulhu esque. Would have been too tropey and overlapped with Shadowkin which I feel will do that theme much better. The one thing I don't like model wise is the howdah on the turtle. It seems unfinished, almost like the kit wasn't assembled all the way and there is still plain plastic squares of the frame exposed. But other than that everything is between cool and awesome. I really like the fish-eel-thing-riders.

But the octopus & sea cloak characters... Those are something else. They are obsolutely jaw-dropping, a massive flag for while GW has its flaws it is still miles beyond anyone else in terms of model design and execution.


Automatically Appended Next Post:
 Kanluwen wrote:
 Knight wrote:
Isn't Teclis narrating in the intro?

We don't know. It might be Teclis.
It might be Sea Lord Aislinn(an individual who was, I might add, said to be the product of a union between Mathlann[Elf god of sea & storms] and an Elven princess)--who was (maybe) killed during the events of Khaine, but his body was thrown into the deeps.
That would be cool.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 19:15:43


Post by: Kanluwen


 NinthMusketeer wrote:
I'm glad they didn't do Cthulhu esque. Would have been too tropey and overlapped with Shadowkin which I feel will do that theme much better. The one thing I don't like model wise is the howdah on the turtle. It seems unfinished, almost like the kit wasn't assembled all the way and there is still plain plastic squares of the frame exposed. But other than that everything is between cool and awesome. I really like the fish-eel-thing-riders.

I feel like with the howdah on the turtle, it would look better if the turtle was in a more 'actiony' pose.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 19:32:31


Post by: Eldarsif


I kinda like them for the most parts. However, I was hoping they were going to bolster this faction with the corsairs and the leftovers of the Dark Elf factions. Makes me wonder what the hell GW intends to do with the Corsairs, Cold Ones, and so on. At this point I think they'll just be discontinued at some point.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 19:43:53


Post by: Kanluwen


 Eldarsif wrote:
I kinda like them for the most parts. However, I was hoping they were going to bolster this faction with the corsairs and the leftovers of the Dark Elf factions. Makes me wonder what the hell GW intends to do with the Corsairs, Cold Ones, and so on. At this point I think they'll just be discontinued at some point.

Cold Ones are their own faction called "Drakespawn Knights".


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 20:44:37


Post by: NinthMusketeer


Well the corsairs and a large number of other plastic elf kits are in the same spot DoK were until just a few weeks ago. I expect that a few others will get the same treatment eventually (Phoenix Temple, Corsairs, and Skycutter are my bet) while some of the smaller ones may get rolled together into one battletome or remain as they are for use as allies (one of the big reasons the ally rules were such a good move IMO). If they were going to be cut I suspect GW would have cut them when they did the initial go, afaik nothing has been cut since then.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 20:47:12


Post by: Kanluwen


So apparently this guy:



One of two builds for an "Avatar of Mathlann".


Automatically Appended Next Post:
 NinthMusketeer wrote:
Well the corsairs and a large number of other plastic elf kits are in the same spot DoK were until just a few weeks ago. I expect that a few others will get the same treatment eventually (Phoenix Temple, Corsairs, and Skycutter are my bet) while some of the smaller ones may get rolled together into one battletome or remain as they are for use as allies (one of the big reasons the ally rules were such a good move IMO). If they were going to be cut I suspect GW would have cut them when they did the initial go, afaik nothing has been cut since then.

Skycutter is part of Swifthawk Agents. That faction is actually fairly okay provided they give us a damn hero on foot.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 20:56:17


Post by: NinthMusketeer


Ah mixed up the name, Swifthawk is what I meant thanks.

Edit: Also by corsairs I mean "Scourge Privateers"


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 21:16:45


Post by: pm713


Talk about fancy hats.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 21:33:22


Post by: Backspacehacker


Shark bait oh hah hah!


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 21:35:10


Post by: Future War Cultist


“Now that the whole court smells of fish, I've half a mind to set off this afternoon.” - Blackadder II

I can’t imagine why that quote is running through my head.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 21:48:38


Post by: Galef


There are elves riding flying sharks.

THERE ARE ELVES RIDING FLYING SHARKS!!!!

GW clearly wants people to convert Exodite Eldar.

-


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 23:27:00


Post by: Captain Joystick


Crispy78 wrote:
 FrozenDwarf wrote:
While some might be overjoyed by this army, and the actual design work of the models are da,n nice, im facepalming HARD.
Sea waves, sea creatures and fish DONT belong in a game that is ment to be played on dry land.


Needs some serious mental gymnastics to rationalise a table with these guys facing off against, say, zeppelin-dwarfs...


We already knew going in that they'd be using some kind of magic to move about above water as though they were in water.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 23:28:34


Post by: NinthMusketeer


Well clearly we didn't know going in because we don't need to go into the water at all


Idoneth Deepkin - Underwater Aelves. @ 2018/03/22 23:50:23


Post by: Kanluwen


Is anyone else furiously trying to come up with color schemes and the like?

I'm stuck on mine.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 00:26:14


Post by: NinthMusketeer


Tried googling various fish? Alternatively I think mantis shrimp would be good for a calm, relaxing theme.


Automatically Appended Next Post:
But more seriously, the red-bellied piranha, wild (not-orange) goldfish, lionfish, or red-eared slider turtle seem like good things to look at for a paint scheme that isn't a classic blue-green-white. Couple with green or grey for the howdah/weapon shafts and the like could create a very good look. If you want something more standard google Merfolk.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 04:17:00


Post by: nels1031


Alright, slap me silly and call me susan if this has been covered but...

Idoneth ...

pronounced “Eh-doh-neth’ ? Eye-don-eth?

Nothing crazy like Ee-doh-neeth or some such, right? Elves have silly languages, in addition to being weedy, untrustworthy and stinking funny.

Playing Warhams 2 made me realize I’d been pronouncing Druchii incorrect for the entire words existence. Trying to come correct right out of the gate for this one!

Edit: had to add weedy!


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 07:09:35


Post by: FrozenDwarf


well apart from the fact that i will allways pronunce them as fish elves, officialy if i have to call them by their name i would just say it as it is written (when you have a scandenavian accent, you can actualy make it sound better that way =P)


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 12:01:57


Post by: Eldarsif


Regarding color schemes I think these would be fantastic with iridescent paints.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 12:43:38


Post by: Crispy78


 nels1031 wrote:
Alright, slap me silly and call me susan if this has been covered but...

Idoneth ...

pronounced “Eh-doh-neth’ ? Eye-don-eth?

Nothing crazy like Ee-doh-neeth or some such, right? Elves have silly languages, in addition to being weedy, untrustworthy and stinking funny.

Playing Warhams 2 made me realize I’d been pronouncing Druchii incorrect for the entire words existence. Trying to come correct right out of the gate for this one!

Edit: had to add weedy!


Until I hear otherwise, my thinking is eye-doe-neth


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 12:47:51


Post by: Mad Doc Grotsnik


 Kanluwen wrote:
Is anyone else furiously trying to come up with color schemes and the like?

I'm stuck on mine.


Could always consider something in metallic for the little fishies?


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 13:25:10


Post by: Galef


 Eldarsif wrote:
Regarding color schemes I think these would be fantastic with iridescent paints.

Agreed. Maybe some pearl affects or even bio-luminescence.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 13:35:33


Post by: Kanluwen


 Mad Doc Grotsnik wrote:

Could always consider something in metallic for the little fishies?

It's not the fishies or the critters that I'm having trouble with to be honest. I grew up fishing with my dad and still have books upon books upon books of fish species and the like.
It's the Idoneth themselves.

I can't come up with anything that really "pops". I'm in the midst of working on tattoo designs for the Idoneth proper and mixing up the flesh blends for the servitor race.
But the cloth and armor. I can go "natural" or "industrial". I think the servitors could look good with their armor being done up as bone instead of metal but argh. I might just have to wait until I have models in hand.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 15:52:50


Post by: EnTyme


To me, the range has a very Imperial Chinese aesthetic to it. I think they'd look good with lots of vibrant greens, reds, and yellows.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 15:58:25


Post by: Kanluwen


I'm almost leaning into an Aquaman by route of Jason Momoa for them.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 16:57:28


Post by: Future War Cultist


My friend has ‘dibs’ on these, which is a shame because I really like the look of them. I’ll just have to wait for the grotbag scuttlers I guess.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 17:22:54


Post by: EnTyme


I wasn't aware they had introduced a rule stating only one player can own the army per LGS. Seems counterproductive to their bottom line.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 17:31:42


Post by: Future War Cultist


It’s actually more of a gentleman’s agreement among friends rather than an official rule or anything.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 18:29:43


Post by: Knight


 Kanluwen wrote:
Skycutter is part of Swifthawk Agents. That faction is actually fairly okay provided they give us a damn hero on foot.


And three units that were previously in the starter set. It is a bit frustrating they don't give us the updated rules for the Seawarden that comes with the Skycutter.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 18:32:00


Post by: Kanluwen


 Knight wrote:
 Kanluwen wrote:
Skycutter is part of Swifthawk Agents. That faction is actually fairly okay provided they give us a damn hero on foot.


And three units that were previously in the starter set. It is a bit frustrating they don't give us the updated rules for the Seawarden that comes with the Skycutter.

That would be the hero on foot mentioned.
Skywarden is the Seawarden on Skycutter.

I have a feeling, feeling, mind you that Swifthawk Agents are going to be getting some new units at some point in the future.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 19:39:33


Post by: NinthMusketeer


 Kanluwen wrote:
 Knight wrote:
 Kanluwen wrote:
Skycutter is part of Swifthawk Agents. That faction is actually fairly okay provided they give us a damn hero on foot.


And three units that were previously in the starter set. It is a bit frustrating they don't give us the updated rules for the Seawarden that comes with the Skycutter.

That would be the hero on foot mentioned.
Skywarden is the Seawarden on Skycutter.

I have a feeling, feeling, mind you that Swifthawk Agents are going to be getting some new units at some point in the future.
Battletome: Swifthawk Agents confirmed. I'll have you put on the rumor tracker as well. sarcasm


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 20:05:24


Post by: ServiceGames


 Galef wrote:
There are elves riding flying sharks.

THERE ARE ELVES RIDING FLYING SHARKS!!!!

GW clearly wants people to convert Exodite Eldar.

-
So, this race is: Sharknado Elves/Aelves?

SG


Idoneth Deepkin - Underwater Aelves. @ 2018/03/23 20:45:42


Post by: Knight


 Kanluwen wrote:
I have a feeling, feeling, mind you that Swifthawk Agents are going to be getting some new units at some point in the future.

That'd be just wonderful.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/24 14:42:28


Post by: Kanluwen


 NinthMusketeer wrote:
 Kanluwen wrote:
 Knight wrote:
 Kanluwen wrote:
Skycutter is part of Swifthawk Agents. That faction is actually fairly okay provided they give us a damn hero on foot.


And three units that were previously in the starter set. It is a bit frustrating they don't give us the updated rules for the Seawarden that comes with the Skycutter.

That would be the hero on foot mentioned.
Skywarden is the Seawarden on Skycutter.

I have a feeling, feeling, mind you that Swifthawk Agents are going to be getting some new units at some point in the future.
Battletome: Swifthawk Agents confirmed. I'll have you put on the rumor tracker as well. sarcasm

Y'know, I'd actually be interested to see how my predictions would stack up.

I'm thinking we'll see a dedicated Reaver and Sea Guard kit, each with an alternate build.
I'm thinking we'll see a "scout" hero on foot for the Shadow Warriors and Reavers, rules for the on foot version of the Skywarden(Groundwarden? ), a Mage of some kind, and maybe a return of the Great Eagles.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/24 15:08:38


Post by: NinthMusketeer


Rebox LotR eagle as "Warhammer Swiftsky Clawfalcon" for double the price!


Idoneth Deepkin - Underwater Aelves. @ 2018/03/24 15:40:23


Post by: Kanluwen


 NinthMusketeer wrote:
Rebox LotR eagle as "Warhammer Swiftsky Clawfalcon" for double the price!

You joke but the LOTR Great Eagle box is amazing. My local shop sold more of those to me for Wood Elf Great Eagles than they did for LOTR.

I definitely think they'd get some kind of monstrous bird though. Maybe even a new plastic Super Griffon Hero kit--and Griffon riding 'knights'?


Idoneth Deepkin - Underwater Aelves. @ 2018/03/25 01:57:01


Post by: privateer4hire


What should we call the new fishmen?
I don't know-eth

On topic, the only thing I really like about these is the turtle. Wondering if there's something I could do to integrate that into a Kharadron army. I'm glad that AoS has more options but I'm not really drawn to this range.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/25 14:43:17


Post by: BomBomHotdog


the infantry look cool but I just can't get behind the fish riders (the sharks a bit cool though) and the giant turtle.

I got snake elves anyway.

Really want my Shadow Elves...and Malerion


Idoneth Deepkin - Underwater Aelves. @ 2018/03/25 21:28:12


Post by: The Green one


They are amazing models but I would have like it more if they have gone with the curse theme fully instead of having some thralls led by standard elves


Idoneth Deepkin - Underwater Aelves. @ 2018/03/27 07:05:29


Post by: Just Tony


Crispy78 wrote:
As lovely as they are (and they *are* lovely), I can't help but be a bit disappointed that they're not more lovecraftian / pirates-of-the-caribbeany - was hoping for more horrific mutant fish-men sort of things. These are ultimately just another bunch of elves. Sorry, aeioulves.


This was my thought. Mind that I don't play AOS, but that would have motivated me to homebrew some 6th Ed. rules for a Dagon-esque squidmen army. Unfortunately what we got was trademarkable Aelelelelelelveseseses


Idoneth Deepkin - Underwater Aelves. @ 2018/03/29 18:36:40


Post by: Baron Klatz


This whole release has been jaw-dropping for me. I really want to stick to armored part of the force and convert up the thralls with Sylvaneth. Probably won't turn out well by my skills but making branches into coral would be glorious.

 Knight wrote:
 Kanluwen wrote:
I have a feeling, feeling, mind you that Swifthawk Agents are going to be getting some new units at some point in the future.

That'd be just wonderful.


Indeed, i wouldn't be too surprised either. Of the high borne aelves the Swifthawks seem to have the most focus with the eldritch council in second.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/31 15:26:58


Post by: Baron Klatz


Wow, was not expecting such a tragic twist. I assumed they just had a caste system with the thralls.



(Edit: also yay at the Swifthawk agents getting a malign portents story! )


Idoneth Deepkin - Underwater Aelves. @ 2018/03/31 17:31:31


Post by: pm713


Sounds a lot like Dark Eldar to me. Their own souls are withered so they do the bad thing to help.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/31 17:57:02


Post by: Baron Klatz


There is a similarity there indeed, though this is far and large more sympathetic as it was a curse forced upon them even when they wanted to live isolated and peaceful. It's also quite obvious they take no joy out of these desperate needs.

The fact that they're a short-lived elf race is quite new too.

I also wonder how at odds this puts them with Nagash?


Idoneth Deepkin - Underwater Aelves. @ 2018/03/31 19:08:57


Post by: Knight


With the latest prison break, deities and mortals using souls for various means. I can only imagine him going ballistic.

It seems the older and firstborn generation is somewhat unaffected by the curse. Why have they run away from Teclis. Puzzling.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/31 20:10:22


Post by: Baron Klatz


Too early to say but since it sounds like only one of many tragedies to befall them. Their flawed creation may have made them unstable in some other way that Teclis deemed too unfixable to attempt to repair and thus turned his attentions away from them to start from scratch.

Looking forward to finding out.

Also, I know you posted this in rumors but I thought it belonged here too.

https://scontent-frx5-1.xx.fbcdn.net/v/t1.0-9/29598408_1333128983454340_5706991228081381919_n.jpg?_nc_cat=0&oh=86214d4b658e5c372968ca69bc8fd932&oe=5B7037EE


Idoneth Deepkin - Underwater Aelves. @ 2018/03/31 21:02:20


Post by: Knight


Was all the leaked text posted on Dakka? I've bounced from one source to another that I'm not really sure.

Spoiler:


I think Teclis didn't abandoned them by his own choice. This is just a feel, but I don't think Teclis is going to be portrayed as this cold emotionless absent minded wizard.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/31 21:08:37


Post by: Future War Cultist


The fluff looks worthy of the miniatures. I like that.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/31 21:11:09


Post by: Baron Klatz


Yeah, I posted that last page.

You're probably right about Teclis but that's just my theory. I'm not really saying that he turned his attention away by being cold but by being desperate to recover his race from Slaanesh and the neglect caused by it was still felt by the Deepkin who thought it better to move on.

It was turbulent times though and anything could've happened.


Automatically Appended Next Post:
 Future War Cultist wrote:
The fluff looks worthy of the miniatures. I like that.


Same but who had unworthy fluff?


Idoneth Deepkin - Underwater Aelves. @ 2018/03/31 21:45:57


Post by: Nova_Impero


 Knight wrote:
Was all the leaked text posted on Dakka? I've bounced from one source to another that I'm not really sure.

Spoiler:


I think Teclis didn't abandoned them by his own choice. This is just a feel, but I don't think Teclis is going to be portrayed as this cold emotionless absent minded wizard.

Interesting.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/31 21:49:36


Post by: Future War Cultist


@ Baron Klatz

Nobody. I don’t know why I said that.


Idoneth Deepkin - Underwater Aelves. @ 2018/03/31 22:14:12


Post by: Baron Klatz


Haha, no worries, I got what you meant.

These releases keep outdoing eachother in great background content and lore.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/01 20:27:11


Post by: Knight


Spoiler:


Another piece of the puzzle falls into its place. I don't think Teclis did something wrong, yet I do wonder what is this shadow that seems integral to the deepkin.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/01 21:25:21


Post by: GoatboyBeta


Cant say I blame them for running after he started gazing into souls and sending people mad because they didn't measure up to his ridiculous expectations. Teclis sounds like a seriously pushy and overbearing parent that's projecting onto his creations.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/02 06:18:38


Post by: Knight


Perfection is a sinister illusion and AoS deities are flawed in one way or the other. The division between him and the Cythai appears to have been building for some time and I wonder if inevitable split wouldn't had happened anyway by some other means.

It'd be interesting to understand how the dialogue between the parties went, did the Cythai knew about this "soul shadow" and were afraid to speak or did Teclis never bothered with simply talking to them? The material that was previously posted appears to indicate that they knew something was off and only later to their horror did they find out.

My mind keeps going back to the trailer. If it's Teclis the one who's narrating it, could it be that by illuminating on the shadow of the Cythai he found a way to knit his lightkin? The narrator is this way only telling parts of the story, without any specific focus on the Deepkin?


Idoneth Deepkin - Underwater Aelves. @ 2018/04/02 07:17:04


Post by: Earth127


the narrator could also be Aislinn. I mean the dude survived multiple near-kills and he was the avatar of Mathlann during end-times. Altough he did take a widowmaker to the hearth.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/02 11:14:32


Post by: Adam Spielmann


I really wanted to like this release, but... Eh... Both the backstory and the miniatures are a disappointment to me.
The models are beautiful, but from what I pictured in my mind from the name and from the first few snippets of informations we got, I was expecting something more dark, not this brightly colored, smooth, polished army.
I was picturing dark, briney, cold themes, something more akin to the deptsh of the northern atlantic, not something out of a coralline barrier.

Will check the battletome anyway. perhaps I can kitbash and paint something more dark from this.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/02 14:01:52


Post by: Pancakey


 Future War Cultist wrote:
It’s actually more of a gentleman’s agreement among friends rather than an official rule or anything.


My group had the same agreement.




Idoneth Deepkin - Underwater Aelves. @ 2018/04/02 16:56:44


Post by: NinthMusketeer


GoatboyBeta wrote:
Cant say I blame them for running after he started gazing into souls and sending people mad because they didn't measure up to his ridiculous expectations. Teclis sounds like a seriously pushy and overbearing parent that's projecting onto his creations.
Indeed, gods aren't known for their understanding of mortal problems.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/03 17:48:57


Post by: Baron Klatz


Agreed, arrogance is a fault of such powerful beings.

I will defend Teclis though on wanting to have a stable and powerful new form of his people that would lead them into a age where they not only survive but thrive.

It's a pity for the Deepkin but they can always grow from their tragedy and somehow solve the trial in the future. (Looking at ShadeSpire)

themes, something more akin to the deptsh of the northern atlantic, not something out of a coralline barrier



I don't think it'll be that hard to convert them to look more dark. There's tons of wicked beasts and evil armor bits you can use to make them look merciless.

I like coral reef thing myself, I'd love to convert some Sylvaneth parts for it.(also I find the things in a coral reef terrifying enough. )


Idoneth Deepkin - Underwater Aelves. @ 2018/04/03 18:10:45


Post by: Kanluwen


I think even just a paint scheme swap can go a long way towards making them look a bit more menacing.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/03 18:34:50


Post by: pm713


I'd definitely paint them in dark colours.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 00:08:24


Post by: Davor


I wonder what the national anthem is going to be. Sorry for this, but got to say it. Fish Heads?

Fish Heads Fish Heads Rolly Polly Fish Heads....

Sorry just woke up saw the thread and after seeing the awesome pics first thing popped in my mind lol.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 07:53:13


Post by: KiloFiX


Being part of Alliance Order seems weird given their background


Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 09:52:33


Post by: Baron Klatz


Yeah at first but it makes sense as you read their background.

https://i.imgur.com/4zxBg0Fh.jpg

Chaos is right out, Death is not a choice since they take Nagash's souls away and they are too civilized to be barbaric destruction since they want to create and sustain their race rather than destroy and steal souls for laughs.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 11:57:16


Post by: pm713


I'd make them Death. They literally kill others to sustain themselves. GW were really dumb with with their grand alliances. They're Chaos, Gorkamorka, Nagash and everybody else. It's pretty boring to have everyone be "Order".


Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 12:06:41


Post by: Baron Klatz


That's the problem, "to sustain themselves" , all souls belong to Nagash and Nagash alone.

If they join him then they'll die out from no souls and Nagash will just shrug and bring them back as undead servants which ends their faction.

It's definitely better they are Order. The problem here is that there needed to be other Death releases like the upcoming nighthaunts and new races for them, not shoe-horn sea aelves into them.

On the otherhand, converting undead Deepkin would be cool. I imagine proxying the new wraiths for ghost sea creatures and using the Firestorm undead pirate rules would be really cool.



Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 12:09:00


Post by: pm713


That's only a problem because Death isn't what the faction is. The faction is really Nagash.

Death should be factions that are tied into death magic for some reason. Pinching the souls of others fits that.

But it's redundant talking about it as GW already made their dumbness.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 14:04:16


Post by: EnTyme


Why are you here, pm? It seems like all you ever do is complain about the AoS lore and system. You're fully aware that there are other systems available, and many of the AoS models can be used in them.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 14:13:26


Post by: pm713


Why do other people just ignore all the stupid rubbish? If not liking something about it is a problem I'll just start saying nothing but "I like X".
The fact I dislike a lot of things doesn't mean I dislike it overall. The good outweighs the bad.

There are other systems that nobody near me plays and my friends have no interest starting them which is fine because neither do I.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 16:16:06


Post by: Adam Spielmann


 Kanluwen wrote:
I think even just a paint scheme swap can go a long way towards making them look a bit more menacing.


Probably that'd help, but as I said, and this is of course just a personal opinion, given the theme, the name and the actions they do, I was expecting something less coral reef themed and more North Sea/Atlantic/New England themed.

I mean, one of the color schemes is right out of the1960s Aquaman! Complete with green legguards and orange chestpiece!

Interesting models, some are really gorgeous, like the avatar with the crashing wave cloak, but others are off the fantasy I had in mind. It's the issue with diluted releases, I think.



Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 16:51:58


Post by: Baron Klatz



That's only a problem because Death isn't what the faction is. The faction is really Nagash. 


Actually the Flesh Eater Court is s great counter to that point.

They're a mix of living and undead creatures that are independent of Nagash and can choose to fight with or against him. Which with their madness can happen either way as some see him as a shining god like Sigmar (and thus worth worshipping by such a noble army) or see him as he really is and a enemy to their first ghoul king.

Death needs more factions like that.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 17:56:02


Post by: pm713


Ah touche. I have to admit I was wrong there seeing as I completely forgot the new ghouls.

They need way more like that.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 18:07:46


Post by: Baron Klatz


Agreed.

With how the lore has everything from mortal cities fully integrated with the undead in the Death realm and even far away cities having Nagash worshippers handing out pamphlets and spreading Nagash worship hopefully we will get more mortal+ undead armies like say beastmasters using undead behemoths from Ghur or metal realm tribes outfitting undead in great armor and magic jewelry. (Apparently metal realm necromancers do that on a smaller scale to make their skeletons stand-out with gold ornamentation )


Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 18:08:38


Post by: Knight




I look at the image and can't not help myself but to think how cool Swifthawks would look with three - four new units added to them.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 18:11:40


Post by: Baron Klatz


Haha, I could see it. (Absolutely love the picture )

I'm sure they'll get their turn in the future, they're kinda the de facto high borne faction with Eldritch Council coming in second.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 19:03:24


Post by: Knight


It'll be likely a long wait. I hope I get to see it. Skycutter holds remarkably well against the newer sculpts and I really like the sealord with his trident.

I suspect the releases will follow the story, with the story unfolding as Slaanesh breaks free and either wrecks havoc in the realm of shadows or achieves an uneasy stalemate with Malerion/Morathi. The arrival of the twins tips the situation and forces Slaanesh and his followers to withdraw.

On the Cythai. I hope we get to see some spoilers on how their magic shenanigans will look like.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/04 22:11:57


Post by: NinthMusketeer


pm713 wrote:
GW were really dumb with with their grand alliances. They're Chaos, Gorkamorka, Nagash and everybody else. It's pretty boring to have everyone be "Order".
No, the organisation actually makes total sense and works perfectly fine. You just have such a tremendous bias that you cannot see anything AoS in a positive light.


Automatically Appended Next Post:
Baron Klatz wrote:
Agreed.

With how the lore has everything from mortal cities fully integrated with the undead in the Death realm and even far away cities having Nagash worshippers handing out pamphlets and spreading Nagash worship hopefully we will get more mortal+ undead armies like say beastmasters using undead behemoths from Ghur or metal realm tribes outfitting undead in great armor and magic jewelry. (Apparently metal realm necromancers do that on a smaller scale to make their skeletons stand-out with gold ornamentation )
Living humans serving Nagash would be a fantastic addition. Letting them take (or at least ally in) Freeguild infantry would make it even better.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/05 12:48:29


Post by: pm713


It really doesn't. Almost everything new is Order because things that aren't Order are incredibly limited.
I see plenty of things in AoS in a positive way. But not stupid things.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/05 13:13:17


Post by: Kanluwen


pm713 wrote:
It really doesn't. Almost everything new is Order because things that aren't Order are incredibly limited.
I see plenty of things in AoS in a positive way. But not stupid things.

Except you seem to think that everything is stupid.

Order is the faction not of "good guys" but of order, as in "civilization".
Destruction is the faction not of "lul orks! gorkamorka!" but of "might makes right".
Chaos is Chaos. 'Nuff said there.
Death is the only faction where you could theoretically have an argument for them having more available to them since they also seem to crossover between Order and Destruction beyond the idea of "Everything in here is on its <insert number here> go around on the wheel of life".


Idoneth Deepkin - Underwater Aelves. @ 2018/04/05 17:27:28


Post by: fable_dd


Wow!!! What a release.

GW lost me when they introduced Age of Sigmar. But with this release, even how absurd the setting for this army might be (well actually I find the whole setting of Age of Sigmar absurd, so better still to collect an absurd army) , they got me stoked. Though I am not in a hurry with these guys (still plenty to Paint).

So I will wait for the start collecting box. What do you guys think will be in there?

My guess would be:
10 infantry (don't know which one of the two units)
3 barracuda riders
1 shark Rider
And a character (probably the guy with the shime because I like him the least (so counting on my luck ))

Wondering what hou guys think


Idoneth Deepkin - Underwater Aelves. @ 2018/04/05 17:38:33


Post by: Kanluwen


I think you'll be waiting for a long time for the Start Collecting set...

That said, I can't give you any real insight/ideas without knowing about how the book sets up Warscroll Battalions. The SC boxes tend to be something that won't match up with those.


Guessing:
The Namarti Scouts box
Shark Rider
Deepmare kit

Alternatively:
2x Barracuda Riders(with the formation in the box requiring 1 of each)
Deepmare Rider
Shark Rider


Automatically Appended Next Post:

Not sure if people had seen this yet from WD.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/05 17:49:10


Post by: Knight


Indeed. I'd love for a start collecting box right from the start of the release, however it seems some time needs to pass before GW puts them on the shelves.

EDIT: I think I've seen all the WD leaks. Going to pick my copy on Saturday. Shame there's no designer's notes. It's interesting that the Eidolon of Mathlann is a manifestation of their racial memories of the god. Reminds me on Dune a bit.



Idoneth Deepkin - Underwater Aelves. @ 2018/04/05 18:20:23


Post by: EnTyme


You likely won't see a Start Collecting box until at least November.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/06 06:52:56


Post by: fable_dd


Oh Wow!!!,



I did not expect that. So my waiting will be a bit longer


Though I'll probably pick up the turtle and the squid character before then.



Anyways still loads to do (realm of battle plates, Necromunda gang, freebooter's fate crew, Be'lakor, Changer of ways 2x Ahriman, Church etc. etc.)


Idoneth Deepkin - Underwater Aelves. @ 2018/04/08 21:28:28


Post by: GoatboyBeta


Well with allies like the DoK and now the Deepkin I bet most of the free cities don't need to bother employing executioner's in there prisons


Idoneth Deepkin - Underwater Aelves. @ 2018/04/08 21:51:17


Post by: NinthMusketeer


Well most free cities are totally unaware of the 'hobbies' that their 'allies' engage in.

Suffice to say they would probably be horrified and break off association if they knew the DoK and Deepkin play 40k.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/08 22:34:32


Post by: Charistoph


Now that there are fish elves, anyone for fish orcs?


Idoneth Deepkin - Underwater Aelves. @ 2018/04/08 22:37:47


Post by: Baron Klatz


Haha, I am!

Sea squigs and orruks(mostly Bonesplitterz) blessed by Gorkamorka to have fins and gills so they can take their Waaaghs under the sea. Ironjawz scrapfleets would battle above the seas and into the skies as well.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/08 22:51:43


Post by: Future War Cultist


There was definitely a race of water dwelling goblins introduced in an old White Dwarf. Make them a faction.

Me? I’m just waiting for grotbag scuttlers.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/08 23:41:14


Post by: Baron Klatz


Yeah, that'd probably be more appealing with swarms of pirate grots and squigs doing everything from being a underwater threat with squigs made into carnivorous fish, making ramshackle ships to plague the trade between cities and the scuttled for giving the Overlords grief.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/09 00:00:20


Post by: NinthMusketeer


 Future War Cultist wrote:
There was definitely a race of water dwelling goblins introduced in an old White Dwarf. Make them a faction.

Me? I’m just waiting for grotbag scuttlers.
A sky-ship of them made a cameo in the Kharadron novel, so GW certainly hasn't forgotten about them.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/09 04:32:23


Post by: Baron Klatz


Haha, their very first mention was probably a hype tease like the Overlord's were back when AoS started.

I wonder if they'll take over the "cthulhu elves" hype now that Deepkin have dropped?


Idoneth Deepkin - Underwater Aelves. @ 2018/04/09 05:23:27


Post by: Enigma of the Absolute


 Backspacehacker wrote:

For me it's just another sigmar army, that suffers from the same problem all of them do. Way to over designed models.


Indeed. I don't have much of an opinion with regards to AoS and I realise that many people enjoy it but I simply don't "get it" on a conceptual level.

This is usually when someone else pipes in that GW's worldbuilding has always been half baked, tongue in cheek and derivative. Perhaps so but at least they had creative people who had a strong instinct for that sort of stuff.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/09 06:11:46


Post by: NinthMusketeer


 Enigma of the Absolute wrote:
 Backspacehacker wrote:

For me it's just another sigmar army, that suffers from the same problem all of them do. Way to over designed models.


Indeed. I don't have much of an opinion with regards to AoS and I realise that many people enjoy it but I simply don't "get it" on a conceptual level.

This is usually when someone else pipes in that GW's worldbuilding has always been half baked, tongue in cheek and derivative. Perhaps so but at least they had creative people who had a strong instinct for that sort of stuff.
It's a different aesthetic than GW did in WHFB. The change starts in the latter half of 8th and becomes apparent in the end times. It's more heroic, more exaggerated, more larger-than-life. It isn't a good or bad change, just different. Some people like it, some people don't, and that's entirely understandable. I'm lucky enough to enjoy the direction, but I like AoS as AoS and not as a continuation of WHFB. To me they are very distinct, connected in the fluff but very much not just one a continuing the other.

Put in other words, I do not see GW having replaced WHFB with AoS. I see GW to have discontinued WHFB at the same time they started AoS. The intent may have been for AoS to be WHFB's successor but that wasn't really what happened. Compare to 40k, where 8th ed is very much a continuation of the game and setting.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/09 14:11:24


Post by: pm713


The issue is AoS is most definitely a continuation. From referring to the world of Fantasy to porting so many characters over it's not really possible to pretend it's not a continuation.

It's definitely a different kind of universe but it's stuck as a continuation because that's how GW made it. Although it might have worked out better if they hadn't done that.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/09 17:59:42


Post by: Captain Joystick


At the risk of interrupting yet another round of that debate: new paints!

... And a preview. But new paints!


Idoneth Deepkin - Underwater Aelves. @ 2018/04/09 19:31:02


Post by: NinthMusketeer


pm713 wrote:
The issue is AoS is most definitely a continuation. From referring to the world of Fantasy to porting so many characters over it's not really possible to pretend it's not a continuation.

It's definitely a different kind of universe but it's stuck as a continuation because that's how GW made it. Although it might have worked out better if they hadn't done that.
Woosh.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/10 06:45:39


Post by: Marleymoo


That Deepkin Flesh paint seems to have a blue-ish tint to it. I was wondering how they achieved that skin tone. Now we know. Looking forward to all the Duncan and Peachy painting tutorials.

Do we know the base size for the thrall's? I'm guessing 32mm, can't hurt to prep the bases ready for release day.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/10 12:45:51


Post by: Future War Cultist


The more I see the deepkin the more I want them.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/12 16:09:10


Post by: Luvvo


Anyone watch the Deepkin battle vs Maggotkin of Nurlge last night on Warhammer Twitch?

I was setup to watch all evening, but the wife had other plans.

I witnessed the Leviadon ready to pounce on a bunch of Plague Drones, but didn't get to see the charge and wound result!


Idoneth Deepkin - Underwater Aelves. @ 2018/04/12 16:40:59


Post by: Kanluwen


 Luvvo wrote:
Anyone watch the Deepkin battle vs Maggotkin of Nurlge last night on Warhammer Twitch?

I was setup to watch all evening, but the wife had other plans.

I witnessed the Leviadon ready to pounce on a bunch of Plague Drones, but didn't get to see the charge and wound result!

Well, it made the charge. Rolled 8 when it needed a 3.

The Leviadon dealt something like 12 Wounds to the Lord of Affliction--but it saved a ton of them via Disgustingly Resilient.

We did get some info. War of Sigmar has a fairly okay transcription of what you'd probably have wanted to see.

Jaws hit rolls of 6 equal to 6 Mortal Wounds. Nom nom nom!


Idoneth Deepkin - Underwater Aelves. @ 2018/04/15 12:25:55


Post by: Kanluwen


Biiiig info dump from reviewers:

>Command Traits
>1 Remorsless Raider
Reroll charges for the general
>2 Hunter of Souls
Reroll wound rolls of 1 for the general
>3 Unstoppable Fury
+2Attacks to all weapons on the general during High Tide
>4 Born Again from Agony
+2W wounds for the general
>5 Nemoran(?) Legacy
-1Bravery for every enemy within 12" of the general
>Lord of the Storm and Sea
+2 Bravery for IDK within 12" of the general

>Artefacts (Akhelian only)
>Sanguine Pearl
5+ FnP
>Potion of Hateful Frenzy
once per game +1 to hit and wound for one turn, take a mortal wound afterwards
>An'Kashar (sp?) Spur
+3" Move, reroll 1s to hit for attacks made by the mount
>Armor of Sy'te (sp?)
-1 to hit the bearer in melee
>Bioshock Shell
once per battle each enemy unit within 3" of the bearer takes d3 mortal wounds
>Abyssal Blade
one weapon gets additional -1Rend. also gets +1 damage against Slaanesh models

>Artifacts (availiable to all IDK)
>Rune of the Certain Tide
one use; either +1"Move for all IDK or -1" Move for everybody else for the turn
>Black Pearl
6+ FnP
>Leander's Last Lament
one use; 18" Fearless bubble for IDK
>Teranade (sp?) Venom
Reroll 1s to wound for one weapon. -1 Bravery for models wounded on a 6 with that weapon
>Cloud of Midnights
one use; can't attack or be attacked for one phase
>Whirlshell
one
use; pick enemy hero within 9" and roll 2d6. If you beat the hero's
Bravery he must subtract -1 from all hit rolls for the rest of the
battle.

>Artifacts (Isharann wizards only)
>Steelshell Pearl
5+ FnP against ranged
>Mindflayer
one use; -1 to hit during a combat phase of a enemy unit within 3"
>Drich (sp?) Leach
-1 to cast rolls for wizards (except IDK) within 18" of the bearer
>Orruk Lantern
pick enemy unit within 18" that is in cover; unit doesn't get cover
>Disharmony Stones
one
use; pick up to two enemy heroes within 12", enemy must pick: each hero
suffers a mortal wound on a 3+; each hero suffers d3 mortal wounds on a
5+ or each hero suffers d3 mortal wounds, but on a 4+ you suffer d3
mortal wounds as well
>Brain Barnacle
one
use; pick enemy within 12" and roll 2d6, if the roll is enough to reach
the enemy hero he takes -1 to hit and cast for the rest of the battle

>Artifacts (wizards only)
>Arcane Pearl
5+FnP against mortal wounds
>Sands of Infinity
one use; one 'until your next hero phase'-spell last until the hero phase after that (i.e. two turns).
>Coral Ring
reroll one failed cast per game, also reroll one failed unbind per game
>Bauble of Buoyancy
grants Fly, reroll run rolls
>Krakentooth one use; pick enemy within 12" and roll a die: 1 - bearer takes a mortal
wound, 2-5 – enemy unit suffers d3 mortal wounds, 6 – one enemy model in
the unit is slain if it has less than 10 wounds or suffers 2d6 mortal
wounds if it has more than 10 wounds
>Augury Shells
one
use; roll 2d6, you can substitute that roll for a cast roll by the
bearer or a unbind roll made against a spell made by the bearer

>Spells
>Steed of Tides (5+)
pick hero that's not a monster, remove from battlefield and set up within 24" and at least 9" from the enemy
>Abyssal Tides (5+)
IDK within 9" count as in cover
>Maelstrom (6+)
pick spot within 18" and roll a die for each enemy unit within 3" of that; if roll is less or equal to the number of model in the unit it suffers d3 mortal wounds
>Pressure of the Deep (7+)
pick a model within 12" and roll a die; if greater than the model's wound characteristic it is slain
>Tide of Fear (6+)
pick unit within 12", until next hero phase subtract -1 from hit rolls and bravery
>Arcane Coasion (6+)
pick closest enemy unit within 48" and measure distance to the caster: <=12" target suffers a mortal wound; 13"-24" target suffers two mortal wounds, 25"-36 three mortal wounds, 37"-48" four mortal wounds

>Ritual (all Isharann know these)
roll 2d6, success on a 10+, one per hero phase, +1 if Priest, +1 if within 3" of Shipwreck, +1 for each Isharann hero within 3"
>Erosion
until next hero phase no enemy unit benefits from cover
>Rousing
heal all Eidolons by 1 and reroll all failed hit and casting rolls for Eidolons until next hero phase
>Tempest
enemy units lose Fly until next hero phase

>Ionrach
+1 to casting and unbinding. Command Trait (have to take) allies gain Tides of Death battletrait.
>Dhom-hain
Reroll hit rolls of 1 for Akhelian and Namarti units that made a charge move in the same turn, Rerolls failed wound rolls for Akhelian units that target a monster.
>Fuethan
Reroll hit rolls of 1 for Fuethan units that are affected by Flood Tide (Turn 2), additionally when they would be affected by Ebb Tide (Turn 4) they are instead affected by Flood Tide. In Combat Phase reroll wound rolls of 1 for your mounts.
>Mor'phann
Add +3 to the number of models a Soul Render brings back. Spell (have to take) 6+, if successful pick an visible enemy in 12", they can only move 1" when they Pile In, and any ability that increase their Pile In move are ignored.
>Nautilar
Reroll failed hit rolls for Nautilar units that made a charge move in the same turn. Spell (have to take) 4+, if successful pick an visible Nautilar unit in 12", worsen the Rend of attacks against them by 1.
>Briomdar
Briomdar Soul Scryers can bring three units with them instead of two, and they can be placed wholly within 18" instead of 12", Briomdar units that cannot fly ignore terrain features as though they could fly, they still can't move over models.


I'm really liking Briomdar's stuff personally. Being able to outflank 3 units instead of 2 with the Soulscryers is phenomenal.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/16 02:05:11


Post by: drbored


I'm torn between Dhom-hain and Fuethan. I want to have lots of monsters in my army. Leviadon, Allopex, Deemare, Eels, all of that good stuff.

I feel like both would be potent. Especially getting two rounds of Flood Tide for run/shoot or run/charge. Yeah, you lose the retreat option, but I feel like I'd rather stick into combat than not. The re-rolls of 1 of wounds for mounts is also potent, especially since the Leviadon has that nasty 6 mortal wounds on a 6 roll...

This is a tough choice... Briomdar is also really nice, to make big flanks with eels...


Idoneth Deepkin - Underwater Aelves. @ 2018/04/16 12:18:53


Post by: obsidiankatana


Do all of the wizards from Mor'phann and Nautilar have to take the specific spell? That seriously hampers the versatility of their casters if so.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/16 14:59:50


Post by: Knight




This video makes me think that GW writers haven't really defined of what a soul is in their setting or how it should behave.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/16 15:18:50


Post by: pm713


These people are not very good at what they're trying to do...

And trauma makes your children die?


Idoneth Deepkin - Underwater Aelves. @ 2018/04/16 17:26:28


Post by: NinthMusketeer


 Knight wrote:


This video makes me think that GW writers haven't really defined of what a soul is in their setting or how it should behave.
They haven't, really.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/17 01:39:03


Post by: Chikout


It seems pretty clear to me. In AoS a soul is a kind of battery. It can be used to power life or certain magic spells but it is not infinite. In the legions of Nagash book they say that souls that end up in one of the underworlds eventually cease to be. Slaanesh has been gradually digesting the Aelf souls so some of the Idoneth souls come out with a very low charge. These souls can be recharged using the energy of other souls which consumes them, hence the anger of Nagash.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/17 02:51:04


Post by: NinthMusketeer


They seem to have an idea of what a soul is but haven't clearly defined it at any point. But then maybe they have an internal fluff definition intentionally left unrevealed outside of writers.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/17 16:55:30


Post by: Knight


Have we seen these pages?

I used spoilers to hide the big pictures, open them at your own peril.

Spoiler:

Spoiler:


Idoneth Deepkin - Underwater Aelves. @ 2018/04/17 18:18:28


Post by: NinthMusketeer


Interesting, thanks for the tidbit.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 02:42:33


Post by: herjan1987


I dont know poeple. This a bit much, what they try to tell in this video. Like the Idoneth, the Fyreslayers and the Kharadron Overlords were the first new stuff to AOS? What about the Stormcast Eternals, Sylvaneth and Ironjaws? Those three where the first new releases when AOS hit the market. I smell a lot of bs here.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 02:52:31


Post by: Thargrim


That artwork is pretty subpar, can see the little squiggles and lines of a meh photoshop job. None of the texture grit and realism and atmosphere of the stuff GW used to put out when they had in house artists and not these hired freelancers who slap this stuff together. I guess it's only slightly better than some of the questionable stuff in the Kharadron book.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 03:17:18


Post by: NinthMusketeer


 Thargrim wrote:
That artwork is pretty subpar, can see the little squiggles and lines of a meh photoshop job. None of the texture grit and realism and atmosphere of the stuff GW used to put out when they had in house artists and not these hired freelancers who slap this stuff together. I guess it's only slightly better than some of the questionable stuff in the Kharadron book.
Artists can't make up for nostalgia.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 05:03:57


Post by: drbored


 Thargrim wrote:
That artwork is pretty subpar, can see the little squiggles and lines of a meh photoshop job. None of the texture grit and realism and atmosphere of the stuff GW used to put out when they had in house artists and not these hired freelancers who slap this stuff together. I guess it's only slightly better than some of the questionable stuff in the Kharadron book.


As an artist, I see style. The artist went with an intentionally sketchy set of brushes to give some interesting texture to the picture. Yes, you can see those squiggly lines. That was the artists' choice. Does that make it subpar? Well, in your eyes, sure. In my eyes, the artwork is rather fun and the texture is appreciated, and I wouldn't have noticed those squiggly lines if you hadn't pointed them out with your overcritical eye. :I


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 07:10:20


Post by: Chikout


herjan1987 wrote:
I dont know poeple. This a bit much, what they try to tell in this video. Like the Idoneth, the Fyreslayers and the Kharadron Overlords were the first new stuff to AOS? What about the Stormcast Eternals, Sylvaneth and Ironjaws? Those three where the first new releases when AOS hit the market. I smell a lot of bs here.

The stormcast I will give you, though they have been pretty honest about them closing the loop with chaos warriors and space marines. The Sylvaneth and the Ironjawz were expanded out of existing kits. That's why they didn't mention Daughters as they are also an expansion of some existing kits into a full range. With the fyreslayers,Ko and Idoneth they started from scratch.
Also Thagrim GW currently have about 10 in house artists.

[Thumb - Screenshot_2018-04-19-15-59-28.png]


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 15:06:02


Post by: Kanluwen


Anyone else really excited for Saturday? I NEED MY BOOK!


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 15:18:37


Post by: Knight


My excitement waned so I didn't ordered the book. I think it's the blind, bald thralls and dark eldar vibe that sort of pushed me away. I still need to find the time to work on my current high born and Order army so that's not bad. I'd probably be all over this army, if I would like the basic infantry just a bit more. Soulrender and sea king are just gorgeous.

I do hope we get more clues about the light elves but it seems a bit foolish to get my hopes up.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 15:53:11


Post by: Kanluwen


 Knight wrote:
My excitement waned so I didn't ordered the book. I think it's the blind, bald thralls and dark eldar vibe that sort of pushed me away. I still need to find the time to work on my current high born and Order army so that's not bad. I'd probably be all over this army, if I would like the basic infantry just a bit more. Soulrender and sea king are just gorgeous.

I do hope we get more clues about the light elves but it seems a bit foolish to get my hopes up.

I wouldn't feel foolish, the Idoneth got namedropped in Daughters of Khaine after all.

If I see anything, I'll make sure to post it.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 16:09:19


Post by: KiloFiX


 Knight wrote:
My excitement waned so I didn't ordered the book. I think it's the blind, bald thralls and dark eldar vibe that sort of pushed me away. I still need to find the time to work on my current high born and Order army so that's not bad. I'd probably be all over this army, if I would like the basic infantry just a bit more. Soulrender and sea king are just gorgeous.

I do hope we get more clues about the light elves but it seems a bit foolish to get my hopes up.


It’s funny because when I first heard another Order - Aelf faction, I was like ho hum. Then after reading about blind, mad, soul stealing folk, I was like I must get these!

This post isn’t a rebuke, it is just interesting how preferences shake out.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 18:06:11


Post by: Knight


 KiloFiX wrote:
IThis post isn’t a rebuke, it is just interesting how preferences shake out.


I'm quite aware that there are others with who it might resonate more. It's not the case that I'm disliking the entire pack. I might order some eels and the sea king to have them in my order army. We (that's me and my friend) don't play competitive so my lack of spells and artifacts isn't so keenly felt. With the rumor of a new AoS edition and a possibility for a new intro box, I also don't want to add more projects to my backlog.

Kanluwen wrote:If I see anything, I'll make sure to post it.

That would be much appreciated.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 19:52:51


Post by: Kanluwen



From War of Sigmar.

Points spread is...interesting.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 20:01:16


Post by: pm713


Thralls points bother me. They seem like slightly more fragile hammerers but battleline, better abilities and cheaper.

Still the units seem good.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 20:03:32


Post by: NinthMusketeer


I'm not seeing anything particularly out of line there. GW has really improved their point costing of late, barring a few outliers (blightkings, GUO, Temple Nest).


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 20:15:21


Post by: Kanluwen


 NinthMusketeer wrote:
I'm not seeing anything particularly out of line there. GW has really improved their point costing of late, barring a few outliers (blightkings, GUO, Temple Nest).

Honestly, for me it's something like the Soulrender. 100pts for his profile seems a bit excessive.

Oh yeah, remember how we were discussing the King's Command ability?


This seems to be why it's so ho-hum.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 20:27:17


Post by: NinthMusketeer


Ooooo, good move with that battalion. Still wholly within but it's movement so something you get good use from early on when its easier to position that way. Wee bit high on the cost (I'd put it at 120) but good to have as an option.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 20:46:30


Post by: Kanluwen


 NinthMusketeer wrote:
Ooooo, good move with that battalion. Still wholly within but it's movement so something you get good use from early on when its easier to position that way. Wee bit high on the cost (I'd put it at 120) but good to have as an option.

Eels(M14") on turn 2(run+charge) are going to be hideous with that.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 21:02:39


Post by: NinthMusketeer


I would value it more around 150 but both the other characters have to be close by (not a huge deal) and alive, meaning if one of them dies the whole benefit is gone. Offset by the the early game being most useful for said benefit but still.

And yes I imagine eels are going to slingshot waaay out using that!


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 21:05:55


Post by: Kanluwen


 NinthMusketeer wrote:
I would value it more around 150 but both the other characters have to be close by (not a huge deal) and alive, meaning if one of them dies the whole benefit is gone. Offset by the the early game being most useful for said benefit but still.

You can actually kinda/sorta keep them 'safe' by ensuring that you keep the Tidecaster and Soulscryer off board via the Soulscryer's ability.


And yes I imagine eels are going to slingshot waaay out using that!

It's kind of terrifying to be honest.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 21:29:16


Post by: BlackLobster


I'm tempted to turn from Seraphon to these guys. I'm just disappointed that they weren't fishmen types (I was hoping for Abe Sapien from Hellboy type vibe).

I may be tempted to use the battletome but use the models from Mantic's Trident Realms models for the main troops as they fit my view a bit more.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 22:40:07


Post by: NinthMusketeer


 Kanluwen wrote:
 NinthMusketeer wrote:
I would value it more around 150 but both the other characters have to be close by (not a huge deal) and alive, meaning if one of them dies the whole benefit is gone. Offset by the the early game being most useful for said benefit but still.

You can actually kinda/sorta keep them 'safe' by ensuring that you keep the Tidecaster and Soulscryer off board via the Soulscryer's ability.


And yes I imagine eels are going to slingshot waaay out using that!
Well they need to be on the board for the benefit to work.
It's kind of terrifying to be honest.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 22:48:36


Post by: Togusa


 KiloFiX wrote:
 Knight wrote:
My excitement waned so I didn't ordered the book. I think it's the blind, bald thralls and dark eldar vibe that sort of pushed me away. I still need to find the time to work on my current high born and Order army so that's not bad. I'd probably be all over this army, if I would like the basic infantry just a bit more. Soulrender and sea king are just gorgeous.

I do hope we get more clues about the light elves but it seems a bit foolish to get my hopes up.


It’s funny because when I first heard another Order - Aelf faction, I was like ho hum. Then after reading about blind, mad, soul stealing folk, I was like I must get these!

This post isn’t a rebuke, it is just interesting how preferences shake out.


Yup! I ordered the book, and as time goes on I will collect the models. I have not played AoS, but I would like to some day and so far this is the most interesting faction to me. Every other faction just bored me to tears.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 22:52:12


Post by: Kanluwen


 NinthMusketeer wrote:

Well they need to be on the board for the benefit to work.

Right, but the Soulscryer and Tidecaster can be off the board and then come in at the end of any of your Movement Phases.

Since the Command Ability is issued during your Hero Phase(which is after Movement), you can keep those two safe for the nastiness.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 23:13:56


Post by: NinthMusketeer


 Kanluwen wrote:
 NinthMusketeer wrote:

Well they need to be on the board for the benefit to work.

Right, but the Soulscryer and Tidecaster can be off the board and then come in at the end of any of your Movement Phases.

Since the Command Ability is issued during your Hero Phase(which is after Movement), you can keep those two safe for the nastiness.
(hero phase is before movement in AoS)


Idoneth Deepkin - Underwater Aelves. @ 2018/04/19 23:18:02


Post by: Kanluwen


 NinthMusketeer wrote:
 Kanluwen wrote:
 NinthMusketeer wrote:

Well they need to be on the board for the benefit to work.

Right, but the Soulscryer and Tidecaster can be off the board and then come in at the end of any of your Movement Phases.

Since the Command Ability is issued during your Hero Phase(which is after Movement), you can keep those two safe for the nastiness.
(hero phase is before movement in AoS)

STOP TRYING TO MAKE ME FEEL BAD!

Shows how much AoS I've played recently though. Idoneth are (pun totally intended...) getting me to dive back in. I'm nothing without my little cheatsheet.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/20 13:17:05


Post by: NinthMusketeer


Hopefully the battletome will tide you over until all the models are released.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/20 14:39:23


Post by: Kanluwen


 NinthMusketeer wrote:
Hopefully the battletome will tide you over until all the models are released.

I did a Battletome, shipwreck, and 2 boxes of Thralls for week 1.
Going to do Reavers and an Akhelian General week 2. Not sure if I want to run Ionrach or not(they'd make my Scourge Privateers hella nice though!).

I'm guessing week 3 will be the Ishorann characters(Soulrender, Tidecaster, Soulscryer) and week 4 will be the Akhelian stuff(Eels and Allopex) while week 5 will be the Leviadon.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/20 16:14:07


Post by: obsidiankatana


Leviadon is Akhelian stuff. But that still sounds like a believable timeline to me.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/20 16:21:27


Post by: Kanluwen


 obsidiankatana wrote:
Leviadon is Akhelian stuff. But that still sounds like a believable timeline to me.

Ehhh...it's kinda wonky as they've shown us that Leviadons have the Akhelian keyword but they've acted like they consider it to "not" be an Akhelian unit--if that makes sense?


Idoneth Deepkin - Underwater Aelves. @ 2018/04/20 17:19:20


Post by: Future War Cultist


Is the battletome out yet, or soon? Even if I don’t collect the deepkin I want the book.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/20 18:25:28


Post by: Kanluwen


 Future War Cultist wrote:
Is the battletome out yet, or soon? Even if I don’t collect the deepkin I want the book.

Comes out on Saturday.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/20 19:44:49


Post by: NinthMusketeer


 Kanluwen wrote:
 NinthMusketeer wrote:
Hopefully the battletome will tide you over until all the models are released.

I did a Battletome, shipwreck, and 2 boxes of Thralls for week 1.
Going to do Reavers and an Akhelian General week 2. Not sure if I want to run Ionrach or not(they'd make my Scourge Privateers hella nice though!).

I'm guessing week 3 will be the Ishorann characters(Soulrender, Tidecaster, Soulscryer) and week 4 will be the Akhelian stuff(Eels and Allopex) while week 5 will be the Leviadon.
Sounds like the release will be making waves through all of next month.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/20 19:52:15


Post by: Kanluwen


 NinthMusketeer wrote:
 Kanluwen wrote:
 NinthMusketeer wrote:
Hopefully the battletome will tide you over until all the models are released.

I did a Battletome, shipwreck, and 2 boxes of Thralls for week 1.
Going to do Reavers and an Akhelian General week 2. Not sure if I want to run Ionrach or not(they'd make my Scourge Privateers hella nice though!).

I'm guessing week 3 will be the Ishorann characters(Soulrender, Tidecaster, Soulscryer) and week 4 will be the Akhelian stuff(Eels and Allopex) while week 5 will be the Leviadon.
Sounds like the release will be making waves through all of next month.

We're not allowed to do these anymore, remember the first thread got shut down because of them...


I'm having a hard time coming up with a cool basing scheme for mine. I'm doing a dark green cloth, bronze/copper for the Namarti's metals and silver/gold for the Akhelians. Gold for the Isharann. Thinking about red or blue tattooed whorls and swirls on the Namarti.

Thoughts?


Idoneth Deepkin - Underwater Aelves. @ 2018/04/20 20:00:00


Post by: EnTyme


Peoples sometimes forget DakkaDakka rule # 6: No fun. Ever.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/20 20:02:12


Post by: NinthMusketeer


 Kanluwen wrote:
 NinthMusketeer wrote:
 Kanluwen wrote:
 NinthMusketeer wrote:
Hopefully the battletome will tide you over until all the models are released.

I did a Battletome, shipwreck, and 2 boxes of Thralls for week 1.
Going to do Reavers and an Akhelian General week 2. Not sure if I want to run Ionrach or not(they'd make my Scourge Privateers hella nice though!).

I'm guessing week 3 will be the Ishorann characters(Soulrender, Tidecaster, Soulscryer) and week 4 will be the Akhelian stuff(Eels and Allopex) while week 5 will be the Leviadon.
Sounds like the release will be making waves through all of next month.

We're not allowed to do these anymore, remember the first thread got shut down because of them...


I'm having a hard time coming up with a cool basing scheme for mine. I'm doing a dark green cloth, bronze/copper for the Namarti's metals and silver/gold for the Akhelians. Gold for the Isharann. Thinking about red or blue tattooed whorls and swirls on the Namarti.

Thoughts?
Blue will give it a very ocean/water theme but I don't think it would actually look good. IMO red is the better option as the contrast will make them stand out and add strong accent color to the paint scheme.

As for puns, I'm sure the mods will be caught in a riptide on that subject since there's such support for them.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/20 20:36:23


Post by: Kanluwen


 NinthMusketeer wrote:
Blue will give it a very ocean/water theme but I don't think it would actually look good. IMO red is the better option as the contrast will make them stand out and add strong accent color to the paint scheme.

Yeah, trying to decide if just do a "red" or "RED"...

Also can't decide on whorls/Celtic styled swirls and knotwork or if I want to do something more Pacific Islander styled.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/20 20:59:38


Post by: NinthMusketeer


I'd go mid depth on the red. Not so dark it doesn't stand out but definitely not on the bright side.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/20 21:05:04


Post by: Kanluwen


 NinthMusketeer wrote:
I'd go mid depth on the red. Not so dark it doesn't stand out but definitely not on the bright side.

Screamer Pink->Wild Rider Red then?


Idoneth Deepkin - Underwater Aelves. @ 2018/04/20 22:00:16


Post by: Thargrim


screamer pink, wash carroburg crimson, with a more red-tinted highlight could work for a more subtle red look. As opposed to doing evil sunz scarlet or going bright. The basing on these is also tricky. For me the eavy metal brown basing with grass just doesn't look right with the coral and fishies on the bases. I'm thinking about using one of the grey or more dull basing pastes, going for an ocean floor look.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/21 00:33:54


Post by: NinthMusketeer


 Thargrim wrote:
screamer pink, wash carroburg crimson, with a more red-tinted highlight could work for a more subtle red look. As opposed to doing evil sunz scarlet or going bright. The basing on these is also tricky. For me the eavy metal brown basing with grass just doesn't look right with the coral and fishies on the bases. I'm thinking about using one of the grey or more dull basing pastes, going for an ocean floor look.
I totally agree. I don't like the one-basing-fits-all approach normally and it looks particularly bad on Idoneth. I wish GW would sea how basing variety would really improve army appeal.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/21 01:08:22


Post by: Kanluwen


 NinthMusketeer wrote:
 Thargrim wrote:
screamer pink, wash carroburg crimson, with a more red-tinted highlight could work for a more subtle red look. As opposed to doing evil sunz scarlet or going bright. The basing on these is also tricky. For me the eavy metal brown basing with grass just doesn't look right with the coral and fishies on the bases. I'm thinking about using one of the grey or more dull basing pastes, going for an ocean floor look.
I totally agree. I don't like the one-basing-fits-all approach normally and it looks particularly bad on Idoneth. I wish GW would sea how basing variety would really improve army appeal.

I'm actually of the opinion that I like the normal basing. They bring the Ethersea with them, but from all indications it's not a real "sea" but rather an intersection between their reality and ours.

Plus I like Stirland Battlemire.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/21 01:21:42


Post by: Thargrim





I am thinking about something like this, but leaving out the tufts and maybe making one or two alterations based on what I have to use.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/21 16:57:25


Post by: Future War Cultist


I got the battletome!


Idoneth Deepkin - Underwater Aelves. @ 2018/04/21 17:32:43


Post by: Knight


Neat, you bought anything else?


Idoneth Deepkin - Underwater Aelves. @ 2018/04/21 18:12:52


Post by: Future War Cultist


 Knight wrote:
Neat, you bought anything else?


Sadly no. By the time I got down there they were practically sold out of everything deepkin. Only 1 sea avatar, 1 high king and a handful of the sunken sinks left. Plus a few tomes. Which is actually a great sign for both the deepkin and AoS in general, or in my area at least.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/21 21:25:34


Post by: Kanluwen


 Future War Cultist wrote:
 Knight wrote:
Neat, you bought anything else?


Sadly no. By the time I got down there they were practically sold out of everything deepkin. Only 1 sea avatar, 1 high king and a handful of the sunken sinks left. Plus a few tomes. Which is actually a great sign for both the deepkin and AoS in general, or in my area at least.

King comes out next week, not this week. Do you mean the Accountant?

A lot of Thralls were being bought today to make Mandrakes at my shop. I was one of maybe two who bought it just for the Idoneth.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/21 21:47:17


Post by: Draccan



So glad GW killed off the old Warhammer World so we could have underwater elves with strange names, no souls, riding turtles and shipwrecks that looks like they belong in a fish aquarium....


Idoneth Deepkin - Underwater Aelves. @ 2018/04/21 22:17:44


Post by: Kanluwen


Shame we didn't just keep the boring old Dark Elves hate everyone, High Elves are arrogant and rude, and Wood Elves are just rednecks of Elfkind...

Also, the Idoneth are a pretty good callback to the Sea Elves of the Warhammer Fantasy universe seeing as how they existed there too. We didn't have the Namarti or Leviadons, admittedly, but Sea Elves existed.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 04:03:24


Post by: Cataphract


Mathlann will rise again


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 06:12:54


Post by: Rolsheen


So the Akhelian King is equipped with a "King's Shield" which does what? Not a weapon, not an ability (Like Volturnos's High King's Shield)


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 08:24:44


Post by: Lord Kragan


 Rolsheen wrote:
So the Akhelian King is equipped with a "King's Shield" which does what? Not a weapon, not an ability (Like Volturnos's High King's Shield)


It gives him a 3+ save. If the king uses the falchion he doesn't have the shield's effect and thus the save is downgraded to a 4+, but his default status is the use of the shield.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 08:32:53


Post by: NinthMusketeer


So finished going through the battletome. Pretty vood overall, a few things that I can see are a bit better/worse in the artifact/spells department but overall well rounded. Battalions are decent. It looks like taking an enclave is also part of allegiance rather than a side option, which is interesting.

The one issue I am seeing is the Soulrender being too strong at that point cost with the ability to bring back models so easily and allegiance making it difficult to snipe. I strongly suspect Mor'Phann render spam is going to be be a cheese list for Idoneth.

But overall another really good battletome release.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 10:47:15


Post by: Rolsheen


Lord Kragan wrote:
 Rolsheen wrote:
So the Akhelian King is equipped with a "King's Shield" which does what? Not a weapon, not an ability (Like Volturnos's High King's Shield)


It gives him a 3+ save. If the king uses the falchion he doesn't have the shield's effect and thus the save is downgraded to a 4+, but his default status is the use of the shield.


Where does it say this?


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 12:05:30


Post by: Storyline Miniatures


 Rolsheen wrote:
Lord Kragan wrote:
 Rolsheen wrote:
So the Akhelian King is equipped with a "King's Shield" which does what? Not a weapon, not an ability (Like Volturnos's High King's Shield)


It gives him a 3+ save. If the king uses the falchion he doesn't have the shield's effect and thus the save is downgraded to a 4+, but his default status is the use of the shield.


Where does it say this?


It's an assumption based off the rules provided. It doesn't explicitly say it provides a 3+ save, but when your Akhelian King draws his falchion he subtracts one from his save roll. Pretty reasonable to suggest that's because he has put his shield away for that phase.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 13:05:33


Post by: Kanluwen


 NinthMusketeer wrote:
So finished going through the battletome. Pretty vood overall, a few things that I can see are a bit better/worse in the artifact/spells department but overall well rounded. Battalions are decent. It looks like taking an enclave is also part of allegiance rather than a side option, which is interesting.

The one issue I am seeing is the Soulrender being too strong at that point cost with the ability to bring back models so easily and allegiance making it difficult to snipe. I strongly suspect Mor'Phann render spam is going to be be a cheese list for Idoneth.

But overall another really good battletome release.

It's funny when the actual themed bit for a faction becomes the 'cheese'.

Once I saw Mor'phann, I figured it was going to get the haterade. I'm in love with the color scheme and fluff(I mean, c'mon! They live in the Realm of Death, their Soulrenders are far more impressive than any other Enclaves'), but man are they going to get hated on if you run a Namarti Corps.

2-6 units of Thralls, 2-4 of Reavers, and a Soulrender.
Battalion makes it so you are always returning 3 Namarti with Lurelight(you don't have to roll! yaaay!)--Mor'phann means you're returning 6 every time you do it.

I'm thinking 2 units of 20 Thralls, 2 units of 10 Reavers?
Take a Tidecaster for the Freezing Mists spell(enemy units can only Pile In 1", even if they have an ability where they'd get to Pile In more), maybe throw in some Eels and an Eidolon for a decent-ish starter list?


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 13:21:20


Post by: Knight


I'll likely get the sea king and eels. They'll be from Nautilar, really liking the colour scheme. Plus, they're elves that make sand castles.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 16:38:01


Post by: pm713


If you don't play much is the battletome worth getting for fluff/art? I want to get it but I also don't want to waste money on a book I'll never go over again.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 16:54:23


Post by: Kanluwen


Given that you seem to loathe AoS' direction for background, I'd advise against it.

Even though this did a great job of building up to where we are now. And pg15 namedrops a Keeper of Secrets that has a hate-on for the Idoneth and the new "Seekers of Slaanesh" army tag that we're likely to see.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 17:40:15


Post by: NinthMusketeer


I'm pretty sure seekers of slaanesh is just referring to the one of the three sub-divisions in Hosts of Slaanesh.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 17:52:41


Post by: Kanluwen


 NinthMusketeer wrote:
I'm pretty sure seekers of slaanesh is just referring to the one of the three sub-divisions in Hosts of Slaanesh.

Quoting page 15 of Deepkin:

The Seekers of Slaanesh--wayward armies of daemons and tainted mortals--roamed the lands and seas of the realms in search of their missing god.


We had the Maggotkin of Nurgle, Disciples of Tzeentch, etc similarly named over time.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 18:29:45


Post by: drbored


The key with the Soulrender is that his ability happens AFTER the Battleshock phase. Considering their bravery of 6 and their 5+ save, they can melt pretty quickly to a good round of shooting or combat. Just force them to make those big battleshock tests.



Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 18:40:19


Post by: NinthMusketeer


 Kanluwen wrote:
 NinthMusketeer wrote:
I'm pretty sure seekers of slaanesh is just referring to the one of the three sub-divisions in Hosts of Slaanesh.

Quoting page 15 of Deepkin:

The Seekers of Slaanesh--wayward armies of daemons and tainted mortals--roamed the lands and seas of the realms in search of their missing god.


We had the Maggotkin of Nurgle, Disciples of Tzeentch, etc similarly named over time.
Yeah, the Hosts of Slaanesh are divided into three groups (that even have different allegiance abilities); Seekers, Pretenders, and I can't remember the other name. Seekers are the ones who are actually searching for Slaanesh, that's why they are called 'Seekers' once Slaanesh is released the sub-divisions will be gone, not to mention they wouldn't be seeking anymore. This fluff was first detailed way back in the Grand Alliance Chaos book, it isn't new by any means.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 18:41:45


Post by: pm713


 Kanluwen wrote:
Given that you seem to loathe AoS' direction for background, I'd advise against it.

Even though this did a great job of building up to where we are now. And pg15 namedrops a Keeper of Secrets that has a hate-on for the Idoneth and the new "Seekers of Slaanesh" army tag that we're likely to see.

I hate a lot of things but I love a fair few as well. Like snake elves, Morathi, Kharadrons, Sylvaneth and what I've seen of Idoneth.

I think Seekers will be a subfaction. It seems odd to me that they'll name the whole faction after a unit and what would they seek if Slaanesh is back?

IIRC the third Slaanesh grouping is Invaders.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/22 19:05:02


Post by: Kanluwen


 NinthMusketeer wrote:
 Kanluwen wrote:
 NinthMusketeer wrote:
I'm pretty sure seekers of slaanesh is just referring to the one of the three sub-divisions in Hosts of Slaanesh.

Quoting page 15 of Deepkin:

The Seekers of Slaanesh--wayward armies of daemons and tainted mortals--roamed the lands and seas of the realms in search of their missing god.


We had the Maggotkin of Nurgle, Disciples of Tzeentch, etc similarly named over time.
Yeah, the Hosts of Slaanesh are divided into three groups (that even have different allegiance abilities); Seekers, Pretenders, and I can't remember the other name. Seekers are the ones who are actually searching for Slaanesh, that's why they are called 'Seekers' once Slaanesh is released the sub-divisions will be gone, not to mention they wouldn't be seeking anymore. This fluff was first detailed way back in the Grand Alliance Chaos book, it isn't new by any means.

Okay, so the name's not new....

The name actually works a lot better than you're making it out to be though. Slaanesh is all about finding that next experience and overindulging. The only real argument I can see against it is that there's a unit called "Seekers of Slaanesh" currently.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 13:08:19


Post by: obsidiankatana


drbored wrote:
The key with the Soulrender is that his ability happens AFTER the Battleshock phase. Considering their bravery of 6 and their 5+ save, they can melt pretty quickly to a good round of shooting or combat. Just force them to make those big battleshock tests.



That can be patched with an Eidolon Aspect of the Sea (+3 Bravery bubble), Battleshock Immunity command ability (given you can only shoot the closest unit, make the closest unit immune and you can patch it against shooting without worry), large squads in general (for bonus bravery per 10 models), and banners for at least thralls (which give +1 bravery). Off the top of my head. Could be more.

Boatloads (heh) of thralls under Mor'phann with soulrenders and an Eidolon could end up being super gross to fight. Supplement with soulscryers for outflanking fun and just ewwww.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 13:18:31


Post by: Hanskrampf


Anyone have the Idoneth art card from week 1 with the battletome cover and can provide a high-res photo/scan for me?
I can't find a digital version of the batteltome cover artwork without any logos/text.

Anyone know the artist btw? Looks like Mark Holmes (Nurgle, Khorne, Sylvaneth covers for example).


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 14:58:16


Post by: Kanluwen


 obsidiankatana wrote:
drbored wrote:
The key with the Soulrender is that his ability happens AFTER the Battleshock phase. Considering their bravery of 6 and their 5+ save, they can melt pretty quickly to a good round of shooting or combat. Just force them to make those big battleshock tests.



That can be patched with an Eidolon Aspect of the Sea (+3 Bravery bubble), Battleshock Immunity command ability (given you can only shoot the closest unit, make the closest unit immune and you can patch it against shooting without worry), large squads in general (for bonus bravery per 10 models), and banners for at least thralls (which give +1 bravery). Off the top of my head. Could be more.

Boatloads (heh) of thralls under Mor'phann with soulrenders and an Eidolon could end up being super gross to fight. Supplement with soulscryers for outflanking fun and just ewwww.

Mor'phann Namarti Cohort with 2x 20 strong Thrall units are going to be a beast to deal with.
A guaranteed 6 Thralls returning every time the Soulrender does it(you don't roll for that, it's an automatic 3 returning--Mor'phann grants +3) is just dirty.

Couple that with a Tidecaster hanging around throwing out Freezing Mists(enemy units piling in can only ever do 1" Pile In, even if they have a special rule saying they can Pile In more) and you'll have some nice board control going on.


Automatically Appended Next Post:
 Hanskrampf wrote:
Anyone have the Idoneth art card from week 1 with the battletome cover and can provide a high-res photo/scan for me?
I can't find a digital version of the batteltome cover artwork without any logos/text.

Anyone know the artist btw? Looks like Mark Holmes (Nurgle, Khorne, Sylvaneth covers for example).

Haven't seen an artist listed.

I -think- I had a copy of it in the AoS rumor thread? Will take a look.
I didn't put up week 1! I put up week 2 though. Sorry


Automatically Appended Next Post:
According to Bob from War of Sigmar, the Eels are going to be out on the 19th of May--so preorders would be May 12th.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 16:46:50


Post by: NinthMusketeer


Seems like 2x30 would be better. Keep in mind the unit needs to survive your combat phase then the opponent's turn before you can bring back models.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 18:17:54


Post by: Kanluwen


 NinthMusketeer wrote:
Seems like 2x30 would be better. Keep in mind the unit needs to survive your combat phase then the opponent's turn before you can bring back models.

The problem is that trick as part of the Namarti Corps would end up being 1200 pts all told...since you're required to take 2 units of Reavers as part of it.



Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 18:22:43


Post by: obsidiankatana


Namarti Corps isn't as necessary as Mor'phann imo. It only affects a single Soulrender in the army and requires Reavers you may not want to take.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 18:51:13


Post by: NinthMusketeer


 obsidiankatana wrote:
Namarti Corps isn't as necessary as Mor'phann imo. It only affects a single Soulrender in the army and requires Reavers you may not want to take.
Good point. And making the d3 a 3 is less beneficial when it's plus 3 anyways.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 18:56:38


Post by: Kanluwen


 obsidiankatana wrote:
Namarti Corps isn't as necessary as Mor'phann imo. It only affects a single Soulrender in the army and requires Reavers you may not want to take.

Reavers may not be great, but they can still be annoying and at least soak up fire thanks to "Forgotten Nightmares".

While it affects "a single Soulrender in the army" for the Namarti Corps' ability...you can bring multiple Namarti Corps.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 18:57:02


Post by: obsidiankatana


 NinthMusketeer wrote:
 obsidiankatana wrote:
Namarti Corps isn't as necessary as Mor'phann imo. It only affects a single Soulrender in the army and requires Reavers you may not want to take.
Which is a good benefit. And making the d3 a 3 is less beneficial when it's plus 3 anyways.


That's what I'm saying. The Corps turns d3 into static 3. Mor'phann gives +3 to the roll.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 19:04:00


Post by: NinthMusketeer


 obsidiankatana wrote:
 NinthMusketeer wrote:
 obsidiankatana wrote:
Namarti Corps isn't as necessary as Mor'phann imo. It only affects a single Soulrender in the army and requires Reavers you may not want to take.
Which is a good benefit. And making the d3 a 3 is less beneficial when it's plus 3 anyways.


That's what I'm saying. The Corps turns d3 into static 3. Mor'phann gives +3 to the roll.
I derped out; meant to say "good point" to agree with you and typed out something else entirely. Apparently my fingers are very bad at AoS strategy!


Automatically Appended Next Post:
 Kanluwen wrote:
 obsidiankatana wrote:
Namarti Corps isn't as necessary as Mor'phann imo. It only affects a single Soulrender in the army and requires Reavers you may not want to take.

Reavers may not be great, but they can still be annoying and at least soak up fire thanks to "Forgotten Nightmares".

While it affects "a single Soulrender in the army" for the Namarti Corps' ability...you can bring multiple Namarti Corps.
Reavers aren't bad at all, they are exceedingly good for objective camping (within the context of the army) and can snipe wizards in a pinch.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 19:06:58


Post by: obsidiankatana


 NinthMusketeer wrote:
 obsidiankatana wrote:
 NinthMusketeer wrote:
 obsidiankatana wrote:
Namarti Corps isn't as necessary as Mor'phann imo. It only affects a single Soulrender in the army and requires Reavers you may not want to take.
Which is a good benefit. And making the d3 a 3 is less beneficial when it's plus 3 anyways.


That's what I'm saying. The Corps turns d3 into static 3. Mor'phann gives +3 to the roll.
I derped out; meant to say "good point" to agree with you and typed out something else entirely. Apparently my fingers are very bad at AoS strategy!


All good!

Also - I don't see anything disallowing multiple Soulrenders from affecting the same unit. Theoretically, if a 20 man unit got reduced massively, 2-3 could all hit it and bring it back to full strength.


Automatically Appended Next Post:
 Kanluwen wrote:
 obsidiankatana wrote:
Namarti Corps isn't as necessary as Mor'phann imo. It only affects a single Soulrender in the army and requires Reavers you may not want to take.

Reavers may not be great, but they can still be annoying and at least soak up fire thanks to "Forgotten Nightmares".

While it affects "a single Soulrender in the army" for the Namarti Corps' ability...you can bring multiple Namarti Corps.


I'm not saying they're terrible, just that you may or may not actually want them in your army. If you don't, 280pts plus battalion cost is a hard pill to swallow. And then you have to consider if the cost of the battalion is worth automatic 3's for a single Soulrender versus taking those points and investing them into just another Soulrender.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 19:13:33


Post by: Kanluwen


 obsidiankatana wrote:
 NinthMusketeer wrote:
 obsidiankatana wrote:
 NinthMusketeer wrote:
 obsidiankatana wrote:
Namarti Corps isn't as necessary as Mor'phann imo. It only affects a single Soulrender in the army and requires Reavers you may not want to take.
Which is a good benefit. And making the d3 a 3 is less beneficial when it's plus 3 anyways.


That's what I'm saying. The Corps turns d3 into static 3. Mor'phann gives +3 to the roll.
I derped out; meant to say "good point" to agree with you and typed out something else entirely. Apparently my fingers are very bad at AoS strategy!


All good!

Also - I don't see anything disallowing multiple Soulrenders from affecting the same unit. Theoretically, if a 20 man unit got reduced massively, 2-3 could all hit it and bring it back to full strength.

 Kanluwen wrote:
 obsidiankatana wrote:
Namarti Corps isn't as necessary as Mor'phann imo. It only affects a single Soulrender in the army and requires Reavers you may not want to take.

Reavers may not be great, but they can still be annoying and at least soak up fire thanks to "Forgotten Nightmares".

While it affects "a single Soulrender in the army" for the Namarti Corps' ability...you can bring multiple Namarti Corps.


I'm not saying they're terrible, just that you may or may not actually want them in your army. If you don't, 280pts plus battalion cost is a hard pill to swallow. And then you have to consider if the cost of the battalion is worth automatic 3's for a single Soulrender versus taking those points and investing them into just another Soulrender.

100pts for the Battalion isn't too bad, compared to some others.

Right now, it's going to be very dependent upon what you want to accomplish. If you're wanting to be KING OF THE NAMARTI!!!!1!!, then it wouldn't hurt to run a few Namarti Corps.

40 Thralls comes out to 560pts, 20 Reavers come out to 280pts, and 100 pts for the Soulreaver--add in the 100 pts for the Battalion and you're sitting on 1040pts for that setup.
2 setups like that comes out to 2080pts, leaving (for a 2500pt game as an example) 420pts for whatever you want.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 19:16:09


Post by: obsidiankatana


Sure, but those 100pts are spot on for a second Soulrender. Boils down to an extra artifact and guaranteed 3 on the d3 roll vs having two Soulrenders for 2d3 brought back, +3 each for Mor'phann, with potentially more if the Soulrenders get kills.

Not to say one is guaranteed better than the other, but it's a choice to be made.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 19:28:27


Post by: NinthMusketeer


Honestly though you're only paying 50 points for the battalion benefit, because the extra artifact & deployment benefits for any battalion are generally worth 50 points in effectiviness for showing up. I wouldn't run two but one leaves plenty of room in points even when using 30-man thrall units (which is what Mor Phan should be doing). A 20-man unit can very easily be singled out and killed between your combat phase and the enemy's turn.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 19:31:40


Post by: obsidiankatana


 NinthMusketeer wrote:
Honestly though you're only paying 50 points for the battalion benefit, because the extra artifact & deployment benefits for any battalion are generally worth 50 points in effectiviness for showing up. I wouldn't run two but one leaves plenty of room in points even when using 30-man thrall units (which is what Mor Phan should be doing). A 20-man unit can very easily be singled out and killed between your combat phase and the enemy's turn.


You just have to keep track of which Soulrender is auto-rolling 3 and which isn't. Which is academic, but I'll always forget personally.


Idoneth Deepkin - Underwater Aelves. @ 2018/04/23 20:29:32


Post by: NinthMusketeer


Add some extra fish to the special one's base.