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Star Wars Legion First Thoughts? @ 2018/03/25 04:05:49


Post by: Crazy_Carnifex


So, Star Wars Legion is here. As we're in the first weekend with it out, what are peoples thoughts? Who's going in, and who is waiting to see how the game unfolds?

Me, I'm so far reasonably positive. So far I've had a couple starter set games, and it's been fairly easy to pick up. Gameplay-wise, my big take-away so far has been to aim with my Storm Troopers. If I don't, the rest of the squad ends up as ablative wounds for the Heavy Weapon.

The O-scale figures are a bit of a mixed bag, and I think that it is mostly a case of a good idea for people who aren't me. I like smaller scale figures, since they let me fit more on the board. However, larger figures are easier to paint, which, combined with the almost math-free game mechanics, make me feel that this could become an excellent intro wargame. The Iconic IP also probably helps. Definitely a bit of a shock going from 1/72 historicals, though.

What are everyone else's thoughts? If you aren't playing, whats stopping you, or what are you waiting for?


Star Wars Legion First Thoughts? @ 2018/03/25 04:30:31


Post by: Thargrim


I got the core set and 1 stormtrooper expansion so far. I'm still building it, so no games yet. I'm quite meticulous about the mold lines and cleaning so it's taking me a while. So far the rules seem more accessible than 40k/aos and some other tabletop games at the very least. It seems like it's easy to learn the basics but harder to master.

There are still lots of things to consider and keep track of/remember. The good thing is there is less math, re rolls and rolling this and that. You roll the dice once, convert surges, then opponent rolls his defence. Thus it's quicker to do basic things in this game than 40k.


Star Wars Legion First Thoughts? @ 2018/03/25 05:33:40


Post by: Soulless


Im enjoying this ruleset a lot more then 40k, mainly due to the alternating activation but also due to the smooth gameplay.

Im not too fond of the small unit size though, I would have enjoyed somewhat smaller models but more of them.

The extensive use of tokens to track conditions and situations is also something im not too fond of. Its not a big issue and served a good purpose but it clutters the board and for whatever reason I have an issue with this.


All in all I really look forward to see where this is going! My biggest gripe with Legion is its setting. Im suffering star wars fatigue.


Star Wars Legion First Thoughts? @ 2018/03/25 08:41:00


Post by: Turnip Jedi


Giving it a miss, the rules look solid and the mini's are acceptable, but Star Wars ground battles just don't grab me enough to buy in


Star Wars Legion First Thoughts? @ 2018/03/25 11:50:04


Post by: Sarigar


Bought two core sets. Reading rules and viewed multiple YouTube battle reports. Game appears fairly easy and more interactive than 40K due to alternating activation. I'm also a big fan of less dice rolling per unit: adding up 40+ dice for one squad of 40K shooting gets tiresome for me.

Models are quite as exciting as GW, but definitely acceptable in quality and aesthetic.

Can't wait to get mine painted and get some games in.


Star Wars Legion First Thoughts? @ 2018/03/25 14:43:06


Post by: LunarSol


I was pretty skeptical, but I've been pretty excited since I got to play the demo. Picked up a Core set and AT-ST (and extra dice because FFG...). I was quite surprised to see the AT-ST and Speeder bikes (but not their riders) are made of HIPS. The rest is a bit subpar, but good enough to be exciting once painted. I've just about got the Core set Imperial stuff painted thanks to the super simple paint scheme.

The models definitely aren't the big draw for me though. The game definitely plays like someone's homebrew 40k rules in some aspects, but the suppression mechanic is what really makes it special to me. It does a great job making the first shot on a unit the most impactful one and breaking up the value of focused fire that's so common in wargaming. Mixed with the low courage on units and the ability to borrow the Commander's stat, it also mimics Warmachine's control radius and to a degree its assassination system a little. From what I've played, its the rule that makes the system something unique where its otherwise mostly a slightly more modern 40k.

So, overall I'm pretty excited. Stormtroopers being 11 ppm is really annoying early in the game when there's not much in the way of filler points, but there's enough to work around it. It wont' take me long to have a painted army and the initial buy in has been great so finding players shouldn't be hard at all. Definitely looking forward to more.


Star Wars Legion First Thoughts? @ 2018/03/25 17:25:02


Post by: Arcanis161


I don't have it yet, but I like what I see this far. I'm still going to wait and see if it gains traction before buying anything (although given the lack of storage space, I'd have to say goodbye to one of my other games).


Star Wars Legion First Thoughts? @ 2018/03/25 18:09:45


Post by: ZebioLizard2


Arcanis161 wrote:
I don't have it yet, but I like what I see this far. I'm still going to wait and see if it gains traction before buying anything (although given the lack of storage space, I'd have to say goodbye to one of my other games).
Ditto this, I'm waiting for a few more expansions as the current selection is a bit ehhh for me.


Star Wars Legion First Thoughts? @ 2018/03/25 21:43:22


Post by: Vertrucio


I'm using it as a gateway game, only getting the coolest looking units besides a solid core.

So 2 AT-STs versus and army of Rebel grunts. Should be fun.


Star Wars Legion First Thoughts? @ 2018/03/25 21:44:31


Post by: leopard


saw a game of this played earlier, the box looked decent, models are nice, not outstanding, but nice and certainly look enough. not a fan of the "half the table covered in cards" but thats what these games seem to be these days.

seems to play reasonably, rulebook looked approachable, set has enough models to get going with at least - though as is very typical not enough dice.

Then I casually asked how much the box was...

And for me that just about nailed it.

33 models, some bits of card and Disney's slice....

umm.. I can get 60 odd Napoleonic wars models, in a box with rules (ok basic rules) for £25 from Vitrix, the models are easily as good.

So value for money is a zero, but once you get past that the game actually looks quite good, and its got something over 40k etc, and indeed over the space combat star wars games.

recognition. Mrs L wandered into the room, shes keen on getting it (to sit alongside all the other games shes keen on getting but not keen on then actually opening), this helps a heck of a lot with the price issue as well avoids the "and how much was that?" followed by "no, seriously, how much?"

much easier when the lady of the house buys it.


Guy at the club noted that being star wars there is a huge stack of material out there visually in the films to base terrain on, plus to get others into you hardly have to note anything about the background.


My concern is how long lived such can be, with the business model behind it and the inability to bring new factions to the table this is going to get stale quickly.

but again, does that matter? if you get a year or two out of it before its shelf fodder thats probably no worse than a lot of games these days.


TL;DR version

box looks decent enough, as does the contents in quality and quantity, cards and card counters addicts should love it, the price is horrible but overall from watching it played and the chances of getting games of it locally?

7/10 I reckon

Has the background, doesn't need to be amazing, just good enough to last a few years then move on


Star Wars Legion First Thoughts? @ 2018/03/25 22:16:29


Post by: Vertrucio


A little tired of these silly comparisons, even if valid. Comparing it to the value of generic military is fine, but it's pretty disingenuous when it's main competitor is scifi. Nothing can touch the value of generic military historicals, but that's also the reason why the majority of people don't touch those games, they're generic.

Any concern about how long lived the game could be is the same argument you can level at any wargame set in any eta. The napoleonic era lasted a set amount of time, and yet, people are still playing Napoleonics, and making new miniatures for the same armies. Can you people stop using this tired argument in every single thread?

This is literal thread pollution.


Star Wars Legion First Thoughts? @ 2018/03/25 22:24:55


Post by: Sarigar


 Vertrucio wrote:
A little tired of these silly comparisons, even if valid. Comparing it to the value of generic military is fine, but it's pretty disingenuous when it's main competitor is scifi. Nothing can touch the value of generic military historicals, but that's also the reason why the majority of people don't touch those games, they're generic.

Any concern about how long lived the game could be is the same argument you can level at any wargame set in any eta. The napoleonic era lasted a set amount of time, and yet, people are still playing Napoleonics, and making new miniatures for the same armies. Can you people stop using this tired argument in every single thread?

This is literal thread pollution.


Locally, I see zero historical games played. However, I just played in a 26 player local 40K tourney and see about 12 players show up for X Wing tourneys. Mileage may vary, but I won't spend any money on a game with zero player base. Legions is selling pretty well locally and looking forward to playing and painting more Legions.


Star Wars Legion First Thoughts? @ 2018/03/25 22:28:45


Post by: Vertrucio


Agreed, and that's about as much time as I want to spend on that topic. I do play historicals, and enjoy them immensely, but if we want people to get into miniature gaming over all, we need gateway games like Legion.

So back on topic:
Anyone else planning to run their rebels as a lot more foot sloggers than usual? Something more like movie rebels, where you see a lot of infantry running around Empire heavy units.

This is a bit more difficult to do early on since there's no infantry based high impact weapons for Rebels yet. But hopefully we'll get some things like air support coordinators for Y-Wing strikes and so on.


Star Wars Legion First Thoughts? @ 2018/03/26 01:30:19


Post by: Sarigar


I do with 2-3 AT-RT to act as fire support. Right now, my 800 point list has 4 Rebel squads.


Star Wars Legion First Thoughts? @ 2018/03/26 02:14:34


Post by: LunarSol


Foot slogging is pretty important once you start playing the scenarios. A lot of them can’t be scored without troopers.


Star Wars Legion First Thoughts? @ 2018/03/26 02:31:04


Post by: vadersson


I am pretty interested but the whole FFG upgrade card things is really fatiguing me. At this point I am sticking with 40K and Armada for my mini games. I do really like some of what Legion does, but it really seems very 40K lite to me. I will watch it’s career with great interest. Eventually i suspect i will own some...


Star Wars Legion First Thoughts? @ 2018/03/26 04:32:16


Post by: Yodhrin


I'll be buying a starter set for the models(which look great to me based on the pictures floating around) and flogging the components to some poor bugger who wants to play the actual game and only gets a quarter of the dice etc they actually need. I'll probably also pick up the Snowtrooper & Rebel Commando unit expansions, and Veers as well to convert into a generic Imperial officer.

Still no idea what rules to use them with though, might do my own "Rancor Rampant" version of the Dragon Rampant rules if I can't find anything that suits.


Star Wars Legion First Thoughts? @ 2018/03/26 06:58:58


Post by: kodos


 vadersson wrote:
I do really like some of what Legion does, but it really seems very 40K lite to me.

That is the funny part
They just got inspired by the same source but took different things out of it
40k was more like "nice idea and now lets screw it over" while Legion took more a 1:1 copy on sertain rules

It is nothing like 40k if go into gameplay (but what 8th could have been if they would have been able understand what the rules they "copied" are supposed to do)


Star Wars Legion First Thoughts? @ 2018/03/26 08:20:36


Post by: AnomanderRake


Initial impression is "fun, but kind of bland". Xwing becomes interesting because of the movement limitations and the layers of cards, I feel like Legion isn't going to be really interesting until three or four waves in when there's enough out there to be intentional about how you build a list. And I really don't like Vader; the melee-damage-only (I know saber throw exists, it isn't enough to rescue him) and slow speed make him incredibly easy to play around and gat down with volume of dice.


Star Wars Legion First Thoughts? @ 2018/03/26 11:51:51


Post by: Vertrucio


Vader makes units immune to panic, and his command cards are amazing. Don't just look at his combat performance.


Star Wars Legion First Thoughts? @ 2018/03/26 15:28:35


Post by: LunarSol


Vader's a beast. I had him essentially solo 2 squads of stormtroopers and an AT-ST yesterday. He more or less needs Force Reflexes and Saber Throw to function, but as long as you keep him moving between cover and refreshing Reflexes he's pretty terrifying. His third upgrade slot is a bit more optional. Force Push is really good for disruption and yanking units out of Cover, while Force Choke pretty reliably pays for itself by wiping out the important part of a unit's offensive strength if you get to it. Command cards and panic immunity are huge too. He's far from invincible, but if you play him cautiously he can definitely win games on his own.


Star Wars Legion First Thoughts? @ 2018/03/26 18:12:00


Post by: Kriswall


I'm enjoying Legion so far. I have one full game and a couple of half sized demo games under my belt at this point. Some thoughts, comparing mainly to 40k...

1. Units stick around longer than they do in 40k. Due to the dodge and cover mechanics combined with alternating activations, it's very hard for an opponent to focus fire down one of your units. Because of this, there doesn't appear to be an alpha strike option in Legion. I see this as a GOOD thing.

2. You need Trooper units. All four missions require Trooper units to score objectives. Yes, your double AT-ST list looks cool, but you're probably going to lose to Trooper heavy lists when you can't claim objectives.

3. The dice are super easy to work with. It's an opposed roll with attacks made on a d8 and defense rolls made on a d6. There is a single attack roll and a single defense roll. there is no need for roll to hit, roll to wound, roll to save, roll to FnP, etc.

4. The game feels far more strategic than 40k. Your decisions matter. 40k quite often makes me feel like I'm just rolling dice and removing models. I rarely have to make hard decisions about which unit to activate first or what to do with a specific unit. In Legion, these decisions are frequent and matter quite a bit.

5. The models are great for the price. They're better than some of GW's older models, but not as high quality as some of their newer models. They're better than anything I've seen from companies like Mantic. I didn't have any bent components and mold lines were minimal or non-existent on most models. You can get two full 800 point armies for about $205 MSRP. That would be two core sets and either an AT-ST or an extra box of Rebel Troopers (because the Rebels cost less pointswise, you need an extra box to get to 800 points).

6. Speaking of price, the idea of getting a full, "standard" (1850 points?) 40k army for $205 is laughable, much more so for two armies. Most of your $200 would be eaten up by the required rule books in 40k. Core rules plus Chapter Approved plus Index/Codex... sometimes more than one Index/Codex.

Overall, I like the game a lot. I'll never quit liking 40k, but right now I'd choose to play Legion every time. 40k just doesn't feel suitable as a real competitive game. Great for casual games, but I think Legion is better for competitions.


Star Wars Legion First Thoughts? @ 2018/03/26 18:38:35


Post by: Vertrucio


Kinda hoping someone creates a 40k to Legion conversion. I'd do it, but I have my own stuff to work on.

That's how much I like these rules better than 40k 8th.

Seeing more people play, and playing demo games, it's a nice change of pace.


Star Wars Legion First Thoughts? @ 2018/03/26 19:06:43


Post by: LunarSol


 Vertrucio wrote:
Kinda hoping someone creates a 40k to Legion conversion. I'd do it, but I have my own stuff to work on.

That's how much I like these rules better than 40k 8th.

Seeing more people play, and playing demo games, it's a nice change of pace.


I think you'd probably need to alter the melee rules to really make the game work for 40k. They're overall pretty limited.


Star Wars Legion First Thoughts? @ 2018/03/26 19:11:33


Post by: Kalamadea


This is all good to hear, I got my core set built and half painted& ordered a second. I have quite a few WotC figures so I'm just using those AT-ST and snowspeeders. Cards are already online and it'll be easy enough to modify my second set of manuever templates to work with vehicle bases that aren't notched.

I have yet to play, but I was at my FLGS yesterday for Infinity league day and a couple of the 40K regulars were playing a core set game. After finishing the game they both immediately went to the counter and ordered enough for a full army and extras. Also, the game released friday and the store was completely sold out by sunday. I didn't ask how many sets they ordered, but it was clearly not enough.


Star Wars Legion First Thoughts? @ 2018/03/26 19:15:48


Post by: Kriswall


 Vertrucio wrote:
Kinda hoping someone creates a 40k to Legion conversion. I'd do it, but I have my own stuff to work on.

That's how much I like these rules better than 40k 8th.

Seeing more people play, and playing demo games, it's a nice change of pace.


You could pretty easily do a straight counts as.

Imperials
Vader - Just about any HQ model. Use Saber Throw to represent any ranged weapons.
Stormtroopers - Just about any basic Troops choice. Use alternate weapons or alternate unit models to represent heavy weapons.
Bikers - Any sort of bike or fast attack choice.
AT-ST - Any appropriately large model.

Do the same thing for Rebels. Ideally, find some bases that match the Legion bases. I'm sure some will be available soon.

Examples...
Legion T'au Empire Army
Vader - Commander Shadowsun
Stormtroopers - Pathfinders w/Ion and Rail weapons as the heavy weapon options
Speeder Bikes - Crisis Suits w/two different weapons and shield generators
AT-ST - Stormsurge or Riptide

Legion Haemonculus Covens Army
Luke - Haemonculus
Rebel Troopers - Wracks
AT-RT - Talos
Airspeeder - Venom


Star Wars Legion First Thoughts? @ 2018/03/26 19:39:27


Post by: LunarSol


If you don't want to use Legion bases, its worth noting the only place where the measurement gauges matter is for vehicles. For ranges, each segment is just 6" so Range 3 is just an 18" shot. The movement sticks are designed so for troopers if you measure the movement front to front they're just simple measurements. A 1 speed trooper moves 4", 2 speed moves 6" and 3 speed moves 8".


Star Wars Legion First Thoughts? @ 2018/03/26 19:39:30


Post by: kodos


 Vertrucio wrote:
Kinda hoping someone creates a 40k to Legion conversion. I'd do it, but I have my own stuff to work on.
.


It is already there, called Warpath from Mantic


Star Wars Legion First Thoughts? @ 2018/03/26 21:43:54


Post by: Kriswall


 kodos wrote:
 Vertrucio wrote:
Kinda hoping someone creates a 40k to Legion conversion. I'd do it, but I have my own stuff to work on.
.


It is already there, called Warpath from Mantic


I don't think I'd say that Warpath is really like Legion. Warpath always struck me as a sort of bland version of 40k lite.


Star Wars Legion First Thoughts? @ 2018/03/27 05:55:22


Post by: kodos


The other way around, Legion is similar to Warpath FireFight (and I just guess that some ideas of it were used in 8th40k, this is why some people see similarities between Legion and 40k).
And we have here people who play both so it is not only me.

Warpath never was 40k lite but it suits more as a base for a 40k mod than legion, also because we don't have "full" army lists yet in Legion


Star Wars Legion First Thoughts? @ 2018/03/27 13:51:01


Post by: Vertrucio


It pulls a lot from some very modern rules sets. I see it almost like Bolt Action 2.0 in many ways.

A big mistake I see many other players make is they setup terrain like you would a 40k table, which means terrible setups for actual tactical gameplay. 40k just has giant blobs of buildings and open streets as you try to awkwardly place your giant units in or around them.

Legion, much like Bolt Action, MEdge, Gates, and more have tactical terrain rules that encourage the use of terrain. Players really need to use more area terrain too, and that's even defined in the rules. Don't be afraid to place those chest high walls (barricades) around buildings like an outer wall. Put those marketplaces on the table.

Appending my next post:
First, anyone find some good list builders out there?

So I haven't read the full rules yet, too much time at work. However, someone pointed this out on the FFG forums:

GRAND ARMY
Players who wish to play a larger game may construct grand
armies instead of standard armies. A grand army follows all the
standard rules for army construction, but its total point value
is 1,600 instead of 800 and it may include additional units.
Additionally, battles between grand armies are conducted on
a 4' x 6' battlefield. During step 5 of setup, do not draw any
deployment cards, and during step 6 each player has only one
opportunity to eliminate a card. Finally, during step 8, each
player should deploy their units within range 2 of a 4’ edge of
the battlefield, opposite their opponent.

RANKS
Each grand army must include the following:

Commander: One to three commander units.
Corps: Five to ten corps units.
Special Forces: Up to five special forces units.
Support: Up to five support units.
Heavy: Up to three heavy units.


That basically sounds like a traditional wargame size. Full 4x6 foot table, only 1 deployment type, but double the units on the table.

With 40k I was sure I wouldn't want to play past 1000 points because anything more just made the alpha strike problem worse. Here, I'm very interested in trying large point value games.


Star Wars Legion First Thoughts? @ 2018/03/27 16:30:17


Post by: kodos


I don't see any use for a 1600 point game for now
maybe later with more vehicles or larger models and more variation on corps units

also because most people would have not enough terrain for a large game and could get the wrong impression

800 points is fine (as it is for Bolt Action)

A big mistake I see many other players make is they setup terrain like you would a 40k table

definitely less this
http://chaptermasters.com/wp-content/uploads/2014/12/IMG_2732.png

and more this
https://countofaverland.files.wordpress.com/2015/06/super-sized-deadzone-table.jpg


Star Wars Legion First Thoughts? @ 2018/03/27 16:43:09


Post by: Vertrucio




Yes! The deadzone table may be too much, but hey, I'd try a fight on that table. Actually, there's rules for fast and slow climbing, so sure.

Units really do survive quite well under fire when in heavy cover. Making you use those flanking and special weapon units to dislodge units. Seeing these crappy 40k non-terrain tables for SW kinda hurts.

All my tables are going to include alien forest or long grass zones.


Star Wars Legion First Thoughts? @ 2018/03/27 17:07:01


Post by: LunarSol


Climbing is nicely not super concerned with how big the elevation change is so it functions about the same regardless of building height. It can accommodate a lot of terrain options, though I'm not sure if its efficient enough to be a good idea to build a table around climbing.

The rulebook states you should have a bout a quarter of the table covered in terrain. That amounts to about 4.5 square feet of solid terrain. A Malifaux table expects about a third terrain coverage on a table half the size (3 square feet) so you apparently want about a table and a half worth of Malifaux stuff on the board.


Star Wars Legion First Thoughts? @ 2018/03/27 21:56:43


Post by: AegisGrimm


Yeah, the problem with any 28mm wargame nowadays is that tables look more like an Epic 40k or Battletech (6mm) battlefield. Lots of open dead space and basic chunky buildings that are just LOS blocking items. Those are killing fields that excercise dice rolling, not good thematic and tactical terrain, and no game should be judged on how it functions on a table like that.

With what can be done at 28mm, it's a travesty.






Star Wars Legion First Thoughts? @ 2018/03/27 23:37:15


Post by: Grey Templar


I have not yet played it, but the basic mechanics seem solid.

There are a few issues with how the ruleset is written right now. Like it being unclear how multiple sources of the same rule stack(General Weiss in an AT-ST). They clearly intend multiple sources to stack from language elsewhere, but it is not 100% explicit and that is necessary for a good ruleset.

There is also a hilarious number of typos in their general rule document.



Star Wars Legion First Thoughts? @ 2018/03/28 11:39:18


Post by: AndrewGPaul


Interesting that the large battle is played down the length of the board, rather than across the width.

What is "range 2", how much room does that leave between opposing forces at the start of the game and what are basic weapon ranges like?


Star Wars Legion First Thoughts? @ 2018/03/28 14:16:40


Post by: Vertrucio


Range 2 is 12". Each range band is 6"


Star Wars Legion First Thoughts? @ 2018/03/28 14:23:48


Post by: ZebioLizard2


 AndrewGPaul wrote:
Interesting that the large battle is played down the length of the board, rather than across the width.

What is "range 2", how much room does that leave between opposing forces at the start of the game and what are basic weapon ranges like?


Your standard blasters are range 3 with pistols range 2 and grenades range 1. Heavy Weapon teams can go anywhere from one to four depending on weapon.


Star Wars Legion First Thoughts? @ 2018/03/28 14:30:51


Post by: Tamwulf


It's Star Wars, so will make a huge initial splash, but ultimately will quickly fall stale and formulaic with new expansions being better then the older stuff to get you to buy them. Adding individual characters to the game will cause difficulties later as there are far more Rebels then Imperial characters unless FFG dips heavily into expanded universe. I mean, seriously, General Veers? The guy that had like five lines in all of Empire Strikes Back? Can't wait until "Trooper K5468" makes his Imperial entrance next to Lando Calrissian.

People are going to either hate or love this game. Me? I hate it. Models are blah, a bunch of proprietary extra accessories required to play- dice, measuring template, cards- and game play that is neither innovative, or different. It's just familiar with play mechanics seemingly borrowed from other FFG games. If anything, FFG went the safe and familiar route with this game, and it's going to get stale fast.


Star Wars Legion First Thoughts? @ 2018/03/28 15:06:15


Post by: Vertrucio


And? Feel better for venting that you don't like X toy?

Because you described 40k there too.

There there... We know a hot new game coming out threatens your love of your current game, but guess what, people can like all sorts of things independently of another, or concurrently, without diminishing either.

I'll be keeping my Space Marine army, but while 8th edition of 40k gets played less and less in my group due to glaring gameplay issues they'll never fix, I've already convinced 2 players that don't play miniature games to try Legion.

But I'm still going to complete my space Marine army along side my rebel army, because 40k and Star Wars are both awesome.


Star Wars Legion First Thoughts? @ 2018/03/28 16:42:03


Post by: Grey Templar


 Vertrucio wrote:


Yes! The deadzone table may be too much, but hey, I'd try a fight on that table. Actually, there's rules for fast and slow climbing, so sure.

Units really do survive quite well under fire when in heavy cover. Making you use those flanking and special weapon units to dislodge units. Seeing these crappy 40k non-terrain tables for SW kinda hurts.

All my tables are going to include alien forest or long grass zones.


Yup. It makes having Blast a worthwhile thing since that ignores cover so grenades are a worthwhile upgrade, as is simply getting into melee.


Star Wars Legion First Thoughts? @ 2018/03/28 16:42:09


Post by: LunarSol


 AndrewGPaul wrote:
Interesting that the large battle is played down the length of the board, rather than across the width.

What is "range 2", how much room does that leave between opposing forces at the start of the game and what are basic weapon ranges like?


Range segments are 6" each. Range 2 is 12", Range 3 is 18" etc. Range 3 is pretty standard.

Movement gauges are a little less obvious, but if you add a model on either side of them and measure front of base to front of base like a seasoned wargamer you'll find they're just as standard.

Speed 1 = 4" move for trooper model
Speed 2 = 6" move for trooper model
Speed 3 = 8" move for trooper model

This changes a bit with vehicles due to the larger base and need to stick to the facing on the tool, but it's pretty clear how those widgets were designed.

There are multiple deployment options that you actively pick from at the start of the game, but the basic 40k style long edge of the table deployment gives you range 1 (6") to deploy in on a 36" board. Troopers are generally Speed 2/Range 3 for a total threat of 24", which means they JUST reach if you deploy exactly across from one another on the line. It's also just enough to prevent being attacked in your deployment zone by stepping back a millimeter or deploying slightly to the side. It's still generally a good idea to have some cover in deployment zones to minimize damage to units that haven't had a turn.


Automatically Appended Next Post:
 Grey Templar wrote:
 Vertrucio wrote:


Yes! The deadzone table may be too much, but hey, I'd try a fight on that table. Actually, there's rules for fast and slow climbing, so sure.

Units really do survive quite well under fire when in heavy cover. Making you use those flanking and special weapon units to dislodge units. Seeing these crappy 40k non-terrain tables for SW kinda hurts.

All my tables are going to include alien forest or long grass zones.


Yup. It makes having Blast a worthwhile thing since that ignores cover so grenades are a worthwhile upgrade, as is simply getting into melee.


As tempting as the heavy blaster on the AT-ST is, I'm kind of starting to think the grenade launcher is more important to add Blast to its attacks. The short range is a bummer though.


Star Wars Legion First Thoughts? @ 2018/03/28 16:52:17


Post by: Grey Templar


Yeah, while the movement is in familiar increments, it is more rigid than other games.


Star Wars Legion First Thoughts? @ 2018/03/28 16:54:53


Post by: LunarSol


 Grey Templar wrote:
Yeah, while the movement is in familiar increments, it is more rigid than other games.


In what way? You don't have to move to the end of the widget. It's only really any different with vehicles.


Star Wars Legion First Thoughts? @ 2018/03/28 17:05:36


Post by: ScootyPuffJunior


 Tamwulf wrote:
It's Star Wars, so will make a huge initial splash, but ultimately will quickly fall stale and formulaic with new expansions being better then the older stuff to get you to buy them. Adding individual characters to the game will cause difficulties later as there are far more Rebels then Imperial characters unless FFG dips heavily into expanded universe. I mean, seriously, General Veers? The guy that had like five lines in all of Empire Strikes Back? Can't wait until "Trooper K5468" makes his Imperial entrance next to Lando Calrissian.

People are going to either hate or love this game. Me? I hate it. Models are blah, a bunch of proprietary extra accessories required to play- dice, measuring template, cards- and game play that is neither innovative, or different. It's just familiar with play mechanics seemingly borrowed from other FFG games. If anything, FFG went the safe and familiar route with this game, and it's going to get stale fast.
That pretty much sums up exactly how I feel about it.

FFG played it way too safe with this game and I am seriously doubting that it will last. The models are okay at best but that's one of the things that bothers me the most: it's 2018 and a triple A publisher with a blue chip IP isn't delivering models with the quality of stuff that's been out for years. The proprietary extras bother me too because it's clearly just a way to nickle and dime their customers, but that is the FFG way so whatever.

I hope that the game is successful and people enjoy it, but I just don't think it's for me, which is perfectly fine!


Star Wars Legion First Thoughts? @ 2018/03/28 18:16:14


Post by: Grey Templar


 LunarSol wrote:
 Grey Templar wrote:
Yeah, while the movement is in familiar increments, it is more rigid than other games.


In what way? You don't have to move to the end of the widget. It's only really any different with vehicles.


You are limited to moving in a straight line with only a single turn of up to 90 degrees. This is far far more restrictive than simply being able to move in any direction up to a certain distance.

It may not seem like its more restrictive, but that is only if there are no obstructions in play. If you are dealing with something like the wall of a building or an irregular shaped rock that is impassable, then you start ending up with places you can't move that would otherwise be within the movement bubble.

Like say you want to move your unit leader to where he is just around the corner of a building you are walking up to. With this movement that will be impossible unless the halfway point on your movement widget is past the corner. because otherwise you will not be able to bend the stick around the corner.

Thats why this is a more restrictive movement system than others which simply use actual tape measures and distances instead of fixed widgets.


Star Wars Legion First Thoughts? @ 2018/03/28 18:37:00


Post by: Vertrucio


 Grey Templar wrote:

You are limited to moving in a straight line with only a single turn of up to 90 degrees. This is far far more restrictive than simply being able to move in any direction up to a certain distance.


Let me restate this: Infantry are not required to move the full amount on their movement template. They don't have to worry about turning.

It's only vehicles that worry about that as they should.


Star Wars Legion First Thoughts? @ 2018/03/28 21:18:47


Post by: Grey Templar


 Vertrucio wrote:
 Grey Templar wrote:

You are limited to moving in a straight line with only a single turn of up to 90 degrees. This is far far more restrictive than simply being able to move in any direction up to a certain distance.


Let me restate this: Infantry are not required to move the full amount on their movement template. They don't have to worry about turning.

It's only vehicles that worry about that as they should.


I am fully aware of that. But you are still limited to moving in a straight line along the template with your base centered on it's axis.

If there are obstructions or other impassable objects that prevent the template from being placed at a certain angle, you will find there are places you can't move to.

Lets say there is a 2 inch by 2 inch impassable object. It is impossible for your unit leader to move from flush up against one facing of the obstacle to flush against the opposite side of the obstacle. This is because the template cannot bend enough to do that since the template cannot overlap impassable objects.


Star Wars Legion First Thoughts? @ 2018/03/29 01:15:49


Post by: Vertrucio


The rules specifically say, in cases such as barricades, just hold the measuring tool above the model where it would normally go, or just move the intervening terrain while moving, and just place the moving model anywhere it could normally move.

When moving over barricades (aka low walls) they also say that your movement is reduced by one.

Or at least, that's the way all the batreps I've watched handle it, including ones who are paid to explain the rules to you.


Star Wars Legion First Thoughts? @ 2018/03/29 03:07:52


Post by: Grey Templar


Sure, but you can’t hold it above impassable terrain or a building.


Star Wars Legion First Thoughts? @ 2018/03/29 05:56:26


Post by: Kalamadea




This just in! This is a special report with Kal Brockman coming to you LIVE in the field with ace reporter Grey Templar, who's crack investigation team has revealed a heinous act of "uh, well yeah. I mean, kinda of course, right? That's just, y'know, how it is. Duh." !!!!!

Thanks to this breaking report we've now just found out that impassible terrain may sometimes limit movement in a wargame! That's right, you heard it here first: physical terrain pieces may very occasionally limit how toy soldiers move around certain uncommon terrain pieces. IT COULD HAPPEN TO YOU! This is a shocking development that, previously, only everybody and their mother knew about! Join us for the full story at 11, where we'll have exclusive commentary from local police chief Capt. Obvious himself, now back to you in the studio, Bob.


Star Wars Legion First Thoughts? @ 2018/03/29 06:35:04


Post by: kodos


 ScootyPuffJunior wrote:

FFG played it way too safe with this game and I am seriously doubting that it will last. The models are okay at best but that's one of the things that bothers me the most: it's 2018 and a triple A publisher with a blue chip IP isn't delivering models with the quality of stuff that's been out for years. The proprietary extras bother me too because it's clearly just a way to nickle and dime their customers, but that is the FFG way so whatever.

I hope that the game is successful and people enjoy it, but I just don't think it's for me, which is perfectly fine!


The models are similar to PrivateerPress plastics and Warmachine is also still around

And we don't know how old the game/models really is as there is the possibility FFG kept it in the back until they saw the right moment for realease (not befote a new 40k Edition comes out and not directly after, Mantic failed here with Warpath)

Than FFG is still just in Boardgames and the Minis are Boardgame quality, maybe the upgrade it to Tabletop quality

The guy from the local club said, people start the game because of Star Wars and stay because of the good rules


I am more into modelling/painting as into gaming which is the reason why I don't really like 40k any more as I want good ruled for those games I play (if I would play 3 times a week it would be different).

So Legion looks good to me because of the rules while for the models I wait until Wave 3/4 but for now I would more likely buy Mantic Rebels/GCPS Troopers and Enforcer to use them instead of the FFG models (best would be if that would be tournament legal too)


Star Wars Legion First Thoughts? @ 2018/03/29 09:20:37


Post by: Riquende


 kodos wrote:

for now I would more likely buy Mantic Rebels/GCPS Troopers and Enforcer to use them instead of the FFG models (best would be if that would be tournament legal too)


You know my core set turned up yesterday and even though I described the miniatures to a friend as "Very much like Deadzone, but every model being like the best DZ sculpt possible", it didn't even cross my mind to filter my Rebs into Legion to make up at least 1 more Rebel squad. GCPS would make fair Imps or even homebrew units representing stuff like Corporate Sector Authority Espos. I can't find any Legion/DZ scale comparisons online so I'll have to root around the hobby room later to dig out my DZ.

I'm hopefully getting some test games in over the Easter weekend.


Star Wars Legion First Thoughts? @ 2018/03/29 10:03:20


Post by: kodos


I was first disappointed after I saw that aliens are just alternative heads
than I realized that the heavy weapon in the Deadzone Rebel starter is very similar to the Legion one and saw an opportunity for easy model swap and more diversity in the Rebel army (4 times identical troops look to uniform it)

Marionettes would be a good base for battle drouds


Star Wars Legion First Thoughts? @ 2018/03/29 10:56:56


Post by: Riquende


 kodos wrote:
I realized that the heavy weapon in the Deadzone Rebel starter is very similar to the Legion one and saw an opportunity for easy model swap and more diversity in the Rebel army (4 times identical troops look to uniform it)


I'm very happy with the idea that, for Rebels especially, not everyone is going to be equipped with a BlasTech A280, or whatever model name is listed in whatever the canon reference book is now. As long as there's a strong correlation to what the unit is carrying (my personal rule for proxies is that my opponent should never be confused in a game and have to ask me what someone is equipped with).

Hopefully FFG release spare base packs at some point (or some enterprising third party takes up the slack).


Star Wars Legion First Thoughts? @ 2018/03/29 13:58:40


Post by: leopard


 Vertrucio wrote:
A little tired of these silly comparisons, even if valid. Comparing it to the value of generic military is fine, but it's pretty disingenuous when it's main competitor is scifi. Nothing can touch the value of generic military historicals, but that's also the reason why the majority of people don't touch those games, they're generic.

Any concern about how long lived the game could be is the same argument you can level at any wargame set in any eta. The napoleonic era lasted a set amount of time, and yet, people are still playing Napoleonics, and making new miniatures for the same armies. Can you people stop using this tired argument in every single thread?

This is literal thread pollution.


Asked for first thoughts, I gave them, you are free to take or ignore - suggest you read the rest of what I wrote which notes that while expensive thats not the full story.

Its main competitor is likely video games or other forms of spending disposable income more than other games as such.

Note also if the "majority" of players don't touch historical games how exactly can they afford to be such low cost? presumably Legion will sell more stormtroopers, what with it being a more popular subject so they should be cheaper - then add the license costs etc so they will be more but shouldn't be this much more.

They are priced like this because it will likely sell, to maximise revenue before people move on and FFG move on to something else.

Would also note that the era of Napoleon had slightly more than two factions, more than two or three iconic units in each and hence can provide a much greater spread.


Have to say though, if this was 15mm or an actual skirmish game (i.e. not something stuff like AT-ST will join), but focussed on one maybe two squads I'd be all over it - as it is, its another 25-35mm game trying to be company level on a table far too small to shift models.


May wend up with it for the various other reasons I noted, the rules look decent, indeed apart from the "value" question which is pretty subjective to individuals anyway the game looks pretty decent


Star Wars Legion First Thoughts? @ 2018/03/29 19:17:48


Post by: timetowaste85


I love Star Wars (original trilogy), but the lack of factions makes it hard. So often you'll have Empire vs Empire, and everyone likes special characters, so who has the Vader clone? What Warhammer AOS/40K, Warpath/Kings of War and WarmaHordes have going are the sheer number of army choices you have. Even the short lived Marvel game by Knights gave you 5 different armies; and they started with 3. Batman gives you, well, Batman and every rogue in his gallery has a team to use. I eventually burned out on X-Wing, and I feel like even though this would be JUST as awesome to start, it would suffer the same burnout.


Star Wars Legion First Thoughts? @ 2018/03/29 19:42:39


Post by: Mark_Autarch


I’m gonna be the person who says I’m super excited about this game.

I used to play 40k because I liked the models and the depth of the game was enticing. But I went for a few years after each new codex and said to myself, “self: I don’t like where they are taking this. I’ve got to vote with my money.” And until Xwing came out, I didn’t have an outlet that interested me enough to stop buying 40k stuff.

I successfully quite 40k with the Xwing “nicotine” patch, but I still had the cravings to do my own painting. At least I started to have faith in fantasy flight regarding keeping things fresh, up-to-date faqs, and game balancing.

Legion offers me a chance to do painting, and let’s me vote with my money for a company that I personally have more faith in (vs GW for example).

I’ve played 2 games so far, and I have to say the rules are simple to learn but obviously complex to master. Choosing the right unit to activate, choosing the right card for initiative order, holding a unit back to the end of the turn, planning your “random” token stack so you have more control. Choosing the right target to suppress at the right time. I think this game has tons of potential. And FFG has already shown some willingness to use fringe Star Wars references to add complexity and depth to each faction it decides to use.

I can’t see ffg investing this much effort into a game that they hope to just sell a few core sets and then abandon.

-mark


Star Wars Legion First Thoughts? @ 2018/03/29 21:57:35


Post by: LunarSol


 timetowaste85 wrote:
I love Star Wars (original trilogy), but the lack of factions makes it hard. So often you'll have Empire vs Empire, and everyone likes special characters, so who has the Vader clone? What Warhammer AOS/40K, Warpath/Kings of War and WarmaHordes have going are the sheer number of army choices you have. Even the short lived Marvel game by Knights gave you 5 different armies; and they started with 3. Batman gives you, well, Batman and every rogue in his gallery has a team to use. I eventually burned out on X-Wing, and I feel like even though this would be JUST as awesome to start, it would suffer the same burnout.


Until there's more Commanders available, I'm tempted to take my Luke model I kept when we traded Core sets and run him in an Imperial army as Luuke.


Star Wars Legion First Thoughts? @ 2018/03/29 22:21:45


Post by: AegisGrimm


But, but, that's not canon anymore! Lol.


Star Wars Legion First Thoughts? @ 2018/03/29 22:42:12


Post by: leopard


Any ideas on the costs of the expansions?

thinking most stuff I've seen says you need likely two starters and then some.

wondering what the expansions are likely to be (5 models?) and the likely price?


Star Wars Legion First Thoughts? @ 2018/03/29 22:47:28


Post by: Riquende


 AegisGrimm wrote:
But, but, that's not canon anymore! Lol.


Anything found in a WEG sourcebook > Anything in a Disney film*

* I'll let Rogue One off





Star Wars Legion First Thoughts? @ 2018/03/30 01:00:37


Post by: Dr_Keenbean


leopard wrote:
Any ideas on the costs of the expansions?

thinking most stuff I've seen says you need likely two starters and then some.

wondering what the expansions are likely to be (5 models?) and the likely price?


It isn't likely, we know what the prices definitely are.

The trooper expansions are 7 models (squad max is 6, but there's 2 heavy weapon options in the box) for $25. Commanders will be $13 each. The most expensive model currently is the AT-ST at $50, and I'd wager that's probably the cap unless they choose to do something like X-Wing's 'Epic' models.

As a GW hostage for the last 27 years, I'm really happy about the prices. It seems they're gunning hard for GW's lunch.


Star Wars Legion First Thoughts? @ 2018/03/30 03:19:37


Post by: chaos0xomega


leopard wrote:


Note also if the "majority" of players don't touch historical games how exactly can they afford to be such low cost? presumably Legion will sell more stormtroopers, what with it being a more popular subject so they should be cheaper - then add the license costs etc so they will be more but shouldn't be this much more.



You ***grossly*** underestimate the licensing costs involved with a AAA property like Star Wars.


Star Wars Legion First Thoughts? @ 2018/03/30 10:24:55


Post by: AndrewGPaul


 LunarSol wrote:
 AndrewGPaul wrote:
Interesting that the large battle is played down the length of the board, rather than across the width.

What is "range 2", how much room does that leave between opposing forces at the start of the game and what are basic weapon ranges like?


Range segments are 6" each. Range 2 is 12", Range 3 is 18" etc. Range 3 is pretty standard.

Movement gauges are a little less obvious, but if you add a model on either side of them and measure front of base to front of base like a seasoned wargamer you'll find they're just as standard.

Speed 1 = 4" move for trooper model
Speed 2 = 6" move for trooper model
Speed 3 = 8" move for trooper model

This changes a bit with vehicles due to the larger base and need to stick to the facing on the tool, but it's pretty clear how those widgets were designed.

There are multiple deployment options that you actively pick from at the start of the game, but the basic 40k style long edge of the table deployment gives you range 1 (6") to deploy in on a 36" board. Troopers are generally Speed 2/Range 3 for a total threat of 24", which means they JUST reach if you deploy exactly across from one another on the line. It's also just enough to prevent being attacked in your deployment zone by stepping back a millimeter or deploying slightly to the side. It's still generally a good idea to have some cover in deployment zones to minimize damage to units that haven't had a turn..


Interesting ... so the standard game has forces deploying 24" apart, while the larger version has them deploying 48" apart.


Automatically Appended Next Post:
 Riquende wrote:
 AegisGrimm wrote:
But, but, that's not canon anymore! Lol.


Anything found in a WEG sourcebook > Anything in a Disney film*

* I'll let Rogue One off





If you amend that to "anything written in a WEG sourcebook..." I might let it fly, but I've yet to see any ship of vehicle designs that hold a candle to anything that first appeared onscreen.


Star Wars Legion First Thoughts? @ 2018/03/30 23:12:20


Post by: leopard


 Dr_Keenbean wrote:
leopard wrote:
Any ideas on the costs of the expansions?

thinking most stuff I've seen says you need likely two starters and then some.

wondering what the expansions are likely to be (5 models?) and the likely price?


It isn't likely, we know what the prices definitely are.

The trooper expansions are 7 models (squad max is 6, but there's 2 heavy weapon options in the box) for $25. Commanders will be $13 each. The most expensive model currently is the AT-ST at $50, and I'd wager that's probably the cap unless they choose to do something like X-Wing's 'Epic' models.

As a GW hostage for the last 27 years, I'm really happy about the prices. It seems they're gunning hard for GW's lunch.


That’s not too bad, it’s too much overall to be an auto yes, will see how it pans out locally, looks like two others have got or are getting it but otherwise meh


Star Wars Legion First Thoughts? @ 2018/03/31 04:41:27


Post by: Mezmaron


Shocked!

[Thumb - Breaking.png]


Star Wars Legion First Thoughts? @ 2018/04/01 17:40:49


Post by: Soulless


 Tamwulf wrote:
It's Star Wars, so will make a huge initial splash, but ultimately will quickly fall stale and formulaic with new expansions being better then the older stuff to get you to buy them. Adding individual characters to the game will cause difficulties later as there are far more Rebels then Imperial characters unless FFG dips heavily into expanded universe. I mean, seriously, General Veers? The guy that had like five lines in all of Empire Strikes Back? Can't wait until "Trooper K5468" makes his Imperial entrance next to Lando Calrissian.

People are going to either hate or love this game. Me? I hate it. Models are blah, a bunch of proprietary extra accessories required to play- dice, measuring template, cards- and game play that is neither innovative, or different. It's just familiar with play mechanics seemingly borrowed from other FFG games. If anything, FFG went the safe and familiar route with this game, and it's going to get stale fast.


I also wish they had stayed away from upgrade icons/cards and while I have no problems with custom dice I wish they had done it in a better way.

I have no problem seeing expanded universe characters or even ones FFG make up themselves, I prefer generic characters to famous ones, a battlefield full of legendary heroes just looks silly to the point of ruining a game.

And talking about stale...I mean if people can stomach to play 40k, I dont think Legions is gonna have much of a problem
40k is the most dull afair in tabletop gaming today and with no signs of improvement, Legion at least keeps both players engaged in the game at all time.


Star Wars Legion First Thoughts? @ 2018/04/01 21:13:32


Post by: Crazy_Carnifex


 Tamwulf wrote:
It's Star Wars, so will make a huge initial splash, but ultimately will quickly fall stale and formulaic with new expansions being better then the older stuff to get you to buy them. Adding individual characters to the game will cause difficulties later as there are far more Rebels then Imperial characters unless FFG dips heavily into expanded universe. I mean, seriously, General Veers? The guy that had like five lines in all of Empire Strikes Back? Can't wait until "Trooper K5468" makes his Imperial entrance next to Lando Calrissian.


Been thinking about this, and what I really hope FFG does is to introduce a lot of more minor characters as Heavy Weapon/Trooper Expansions. Throw in unit cards that allow you to put groups like the cast of Rebels or Rogue One into a single unit, and that will avoid having this game be super brass-heavy, while avoiding special forces choices composed of 1 model. Rebels increased number of character units (Rogue One, Spectres vs maybe a bounty hunter posse) will be offset by the Empires greater variety of vehicles. It will also even out the number of commanders between factions.

Rebel Commanders:
Lando
Cassian Andor
Jynn Erso
Saw Gerera
Ahsoka Tanno
Hera Syndulla
Kannan Jarrus
Ezra Bridger?

Empire Commanders:
Grand Moff Tarkin
Director Krennic
Agent Kallus
4? Flavours of Inquisitor
Grand Admiral Thrawn

So, 7-8 options for commanders for either faction that are reasonably recognizable. Rebels have an advantage due to an extra previewed commander, and one of the inquisitors being a little obscure, but Ezra and Jynn could probably be rolled into one of the character/upgrade units.



Star Wars Legion First Thoughts? @ 2018/04/01 21:26:28


Post by: AegisGrimm


Also not every battle has to have a named character. I see nothing wrong with releasing Rebel Commanders, or Stormtrooper Captains as characters.


Star Wars Legion First Thoughts? @ 2018/04/01 21:39:14


Post by: Dr_Keenbean


Yeah generic 'heroes' were a nice thing in LOTR. I'd really like to see like "Stormtrooper captain", "Snowtrooper captain" for like 50pts and have them come with command cards that benefit their relevant trooper squads. Than would be neat to created themed lists.


Star Wars Legion First Thoughts? @ 2018/04/01 22:58:58


Post by: Grey Templar


I imagine we will have to see some sort of generic leader come out for both sides. Especially considering that in an 800 point game you can have up to 3 Commanders.


Star Wars Legion First Thoughts? @ 2018/04/02 02:42:59


Post by: LunarSol


Only 2 commanders at 800. Three is for 1600.

I doubt we’ll see generic commanders simply because guys like Veers ARE generic commanders in any other setting. Star Wars is just the setting where any random guy in the background gets a name and ridiculously elaborate backstory.

The only real distinction between Veers and a generic ground commander would be custom rules which doesn’t seem like something FFG would take a crack at.


Star Wars Legion First Thoughts? @ 2018/04/02 03:30:31


Post by: Matt.Kingsley


Yeah I feel that given the designers have already stated they want an emphasis on characters because that's what Star Wars is it is unlikely we'll get any generic commanders any time soon.

At the very least they'll want to get as many of the named characters out as possible first.


Star Wars Legion First Thoughts? @ 2018/04/02 07:24:16


Post by: Riquende


Use Veers as a 'counts as' generic Imperial Army Colonel and don't take any upgrades that only make sense for him. Problem solved.

So me and some buddies gave it a whirl yesterday, we played through the 'starter' game in the quickplay book to make sure we had activations/dice pools down then threw some terrain down and added upgrades/scenarios etc and gave it a go (still ignoring some mechanics for now).

It's pretty good. It does take most of its cues from quite recognisable games (including FFG's own) but the package as a whole is pretty tight. I'm not going to be spending a huge amount right now as I want a little bit more variety (didn't pick up X Wing until Wave 4 was imminent) but I'm interested.

I will say though that the command cards did end up with both players playing the same number in all but one turn across both games, so we had to 50/50 it almost every time. Hopefully with bigger/more varied games that doesn't happen.


Star Wars Legion First Thoughts? @ 2018/04/02 14:36:44


Post by: LunarSol


 Riquende wrote:

I will say though that the command cards did end up with both players playing the same number in all but one turn across both games, so we had to 50/50 it almost every time. Hopefully with bigger/more varied games that doesn't happen.


This happens in the starter a lot because there's not really any value behind the 3 order cards. If you play a 2 order card, you can place one on your commander and one on your support and then have your "random" pile be nothing but corp to activate freely. There's never a desire to play the slower priority cards.


Star Wars Legion First Thoughts? @ 2018/04/10 15:23:03


Post by: dosiere


I was originally going to avoid this game, out of simply not wanting to invest in another system, but I went ahead and got it and have played it a bit now.

It's a nice game, with surprisngly nice miniatures, interesting mechanics, a solid mission system, and has a nice pace to the gameplay and turns.

I didn't want to like this game, because my pile of games knows I didn't need another one, but it's a solid effort from FFG and most importantly simple and fun to just play.


Star Wars Legion First Thoughts? @ 2018/04/10 19:37:45


Post by: TheCustomLime


It just seems like another FFG Star Wars game to me. Set in OT, custom dice/movement templates, upgrade cards and decent models for a bit too much money. Oh, and tokens out the ass. The miniatures are okay for the cost but nothing really about it grabs me so far. I'll have to wait and see what FFG will release for it next before I buy in.


Star Wars Legion First Thoughts? @ 2018/04/11 01:07:49


Post by: Tagony


I think I could get into the game if it was knights of the old republic with all the different Jedi options.


Star Wars Legion First Thoughts? @ 2018/04/11 01:38:35


Post by: Mathieu Raymond


I was going to resist... and will for a few more months... but Fleet Troopers... I gotta have those.


Star Wars Legion First Thoughts? @ 2018/04/11 04:08:44


Post by: captain bloody fists


 Tagony wrote:
I think I could get into the game if it was knights of the old republic with all the different Jedi options.


that could've been awesome...


Star Wars Legion First Thoughts? @ 2018/04/11 16:12:25


Post by: LunarSol


In wargame terms, KOTOR and Clone War Eras are pretty interchangeable. KOTOR mostly just has more options for Sith, but between Maul/Dooku/Grevious/Opress/Asaaj/etc there's a good pile of red sabers to work with.


Star Wars Legion First Thoughts? @ 2018/04/12 11:49:01


Post by: Dr_Keenbean


I feel like if LOTR could allow for stuff like Elendil and Aragorn on the table at the same time in the same army with nothing more than the caveat that it was frowned upon then there's no reason we can't have prequel, sequel, and Old Republic units. Disney probably feels otherwise but, frankly, not releasing that stuff is just leaving money on the table. And only having 2 factions is also limiting your customer base.

They could easily do up to 8 factions:
- Rebels/Empire
- Republic/Separatists
- Old Republic/Sith Empire (I think this is the least likely)
- Resistance/New Order


Star Wars Legion First Thoughts? @ 2018/04/12 16:23:00


Post by: Ashitaka


 Dr_Keenbean wrote:
I feel like if LOTR could allow for stuff like Elendil and Aragorn on the table at the same time in the same army with nothing more than the caveat that it was frowned upon then there's no reason we can't have prequel, sequel, and Old Republic units. Disney probably feels otherwise but, frankly, not releasing that stuff is just leaving money on the table. And only having 2 factions is also limiting your customer base.

They could easily do up to 8 factions:
- Rebels/Empire
- Republic/Separatists
- Old Republic/Sith Empire (I think this is the least likely)
- Resistance/New Order


And so much more - given that an 800 point game is what? 3-4 squads of 5 guys, 1 character, 2 light/small vehicles and 1 big thing. That's about the size of a street gang, making things like Hondo and crew from clone wars viable, or Jabba's guards and hangers on.

Plus all the different groups even within the factions you mention above


Droids (ep 1)
Geonosians (ep 2)
Mandalorians (CW + rebels)
Hondo Pirates (CW)
Kaminoans (units of kid clones, teen clones, kaminoans, Lama Su, Jango Fett, and those flying beasts with riders that we briefly see)


Naboo - guards and pilots (ep 1)
Gungans (ep 1)
Clones (ep 2 style)
Clones (ep 3 style)
Wookies (ep 3)
Saw Gerrara rebels (CW)
Saw Gerrara rebels (Rogue 1)

All the expected things from the OT (varieties of stormtroopers)
Ewoks (ep 6)
Jabba's crew (ep 6)

First order storm troopers (ep 7)
Resistance (ep 7)
New republic troops (ep 7 - even though we didn't see them)
Kanjiklub (ep 7)

I mean you could even make an army from Cloud city - 2 x 5 guards, 1 x 5 ugnaughts, Lobot, Lando, 2 small things - anti-grav platforms?, 1 x twin pod cloud car

or you could go more obscure and make the Fromm gang from the Droids cartoon, or the Duloks from Ewoks (if you want someone more appropriate to fight the ewoks)








Star Wars Legion First Thoughts? @ 2018/04/13 01:24:12


Post by: Vertrucio


A designer was quoted as saying a Droid faction was planned. But that's not really an official statement.


Star Wars Legion First Thoughts? @ 2018/04/13 21:56:04


Post by: Stormonu


I know most folks don’t feel the same, but I prefer my game without a bunch of Jedi running around. They are such a level above ordinary troopers that I just don’t find it fun to face them - at least, in the previous game incarnations.


Star Wars Legion First Thoughts? @ 2018/04/13 22:04:06


Post by: ZebioLizard2


I'd assume if you had a bunch of Jedi Knights running around as baseline troops they'd be costed appropriately.


Star Wars Legion First Thoughts? @ 2018/04/13 22:40:26


Post by: vadersson


Ashitaka wrote:

Gungans (ep 1)


They give me the Gungan army and I am so into the game.

Otherwise I think I will pass for now. I have 40K and Armada. That will do.



Star Wars Legion First Thoughts? @ 2018/04/14 19:53:41


Post by: Flinty


 vadersson wrote:
Ashitaka wrote:

Gungans (ep 1)


They give me the Gungan army and I am so into the game.

Otherwise I think I will pass for now. I have 40K and Armada. That will do.



Heh. Based on episode 1, you may as well just go and play Napoleonics... Let's line up in an empty field and flail at each other. Yaaaay.


Star Wars Legion First Thoughts? @ 2018/05/05 23:03:16


Post by: That1Dud3


So I gave in during a sale for May 4th. I was a bit skeptical at first but it actually might look pretty promising! rip my wallet...


Star Wars Legion First Thoughts? @ 2018/05/06 01:07:34


Post by: LunarSol


Fwiw my whole army cost me about half of what I’m going to spend to update my Deathwatch next week.


Star Wars Legion First Thoughts? @ 2018/05/06 03:38:26


Post by: That1Dud3


 LunarSol wrote:
Fwiw my whole army cost me about half of what I’m going to spend to update my Deathwatch next week.


Oh that’s the thing, I already spend on 40k now I’m adding Legion to the mix!


Star Wars Legion First Thoughts? @ 2018/05/06 14:22:48


Post by: Kingsley


Played a casual escalation tournament yesterday for my first games in person - lots of fun stuff! Really enjoying how fast the game flows while keeping both players engaged throughout.


Star Wars Legion First Thoughts? @ 2018/05/06 14:31:09


Post by: Arcanis161


Watching some Battle reports on YouTube (primarily the channel MOTF) and I'm loving what I'm seeing so far. Only thing stopping me now is storage. How much space do you reckon a Rebel or Imperial army takes up?


Star Wars Legion First Thoughts? @ 2018/05/06 21:39:08


Post by: LunarSol


Arcanis161 wrote:
Watching some Battle reports on YouTube (primarily the channel MOTF) and I'm loving what I'm seeing so far. Only thing stopping me now is storage. How much space do you reckon a Rebel or Imperial army takes up?


I currently own 30 small based models, 4 medium and an AT-ST. I can cram it in a Warmachine Battlebox if I really want.


Star Wars Legion First Thoughts? @ 2018/05/07 01:09:01


Post by: AduroT


I’ve got mine in a standard KR box. The troops take up most of the top tray, and three RTs take up a quarter of the second. Plenty of room to grow for awhile at their current pace of releases.


Star Wars Legion First Thoughts? @ 2018/05/21 04:07:03


Post by: That1Dud3


Ok so I have played a couple games now in the starter set and I must say, I really do like the game. Flows well and it’s all about the objectives vice just eliminating your opponent (though it certainly helps achieve the objectives). I see myself playing many more games of this to come and very well may play more of this than 40k.

I don’t like playing with Darth Vader very much. He’s strong but the opponent will either avoid him or concentrate everything they have and finish him with Luke. He never seems to work out well.


Star Wars Legion First Thoughts? @ 2018/05/21 04:13:11


Post by: Grey Templar


I think thats a symptom of not playing on tables with enough terrain. Vader should have plenty of cover to move up the board.

Don't play on an empty 40k style terrain board. Play more dense terrain and Vader becomes more balanced. Also, Force Reflexes all the time.


Star Wars Legion First Thoughts? @ 2018/05/28 13:50:31


Post by: Sarigar


Finally got to play. Participated in a tourney and I lost all three games (not unexpected). Easy to learn basics, but hard to figure out the synergies, which I am a big fan of.

Terrain appeared to be much more important as maneuver mattered more than in 40K, IMO . I think building terrain collections in line with this game is a key component to enjoyable and challenging games.

No real rule debates and got through 6 turns in every game within the two hour time limit (800 pt armies).

Model quality not on par with GW, but I also have spent much less money and have two 800 point armies for way under $500. I do enjoy painting the minis and they look great on the table.

So far, very impressed and excited to play more.


Star Wars Legion First Thoughts? @ 2018/05/28 19:35:10


Post by: LunarSol


 Grey Templar wrote:
I think thats a symptom of not playing on tables with enough terrain. Vader should have plenty of cover to move up the board.

Don't play on an empty 40k style terrain board. Play more dense terrain and Vader becomes more balanced. Also, Force Reflexes all the time.


In fairness you shouldn’t play 40k on an empty 40k style terrain board either.


Star Wars Legion First Thoughts? @ 2018/05/28 19:43:37


Post by: Grey Templar


 LunarSol wrote:
 Grey Templar wrote:
I think thats a symptom of not playing on tables with enough terrain. Vader should have plenty of cover to move up the board.

Don't play on an empty 40k style terrain board. Play more dense terrain and Vader becomes more balanced. Also, Force Reflexes all the time.


In fairness you shouldn’t play 40k on an empty 40k style terrain board either.


No, but at least it doesn't totally mess with the game. So much stuff can ignore LoS anyway. I'd put poor terrain way down the list of problems with 40k. With Legion, more terrain is paramount.


Star Wars Legion First Thoughts? @ 2018/05/29 19:53:00


Post by: LunarSol


 Grey Templar wrote:
 LunarSol wrote:
 Grey Templar wrote:
I think thats a symptom of not playing on tables with enough terrain. Vader should have plenty of cover to move up the board.

Don't play on an empty 40k style terrain board. Play more dense terrain and Vader becomes more balanced. Also, Force Reflexes all the time.


In fairness you shouldn’t play 40k on an empty 40k style terrain board either.


No, but at least it doesn't totally mess with the game. So much stuff can ignore LoS anyway. I'd put poor terrain way down the list of problems with 40k. With Legion, more terrain is paramount.


I'm actually starting to wonder if players playing with ineffective terrain is a bigger issue with 40k than I realized, but I agree Legion needs a lot of terrain badly to function correctly. The barricades are probably the worst terrain you can field overall.


Star Wars Legion First Thoughts? @ 2018/06/06 21:40:07


Post by: ZebioLizard2


Oh it is.. Anyways bringing this up to show off the two new support units. The E-Web and Angry Radar Dish.

https://www.fantasyflightgames.com/en/news/2018/6/6/rebel-assault/

https://www.fantasyflightgames.com/en/news/2018/6/6/hold-your-ground/


Star Wars Legion First Thoughts? @ 2018/06/07 16:23:53


Post by: LunarSol


I really like the E-Web. I'll be picking up a couple of those for sure.


Star Wars Legion First Thoughts? @ 2018/06/07 16:25:52


Post by: Grey Templar


Yup. I'm getting several E-WEBs.


Star Wars Legion First Thoughts? @ 2018/06/21 16:22:56


Post by: vadersson


FYI, I gave in finally at Origins. I managed to trade stuff for a bunch of Legion. I still have to get it on the table. If I could only find someone that wants to trade me the Imperial half of a starter for my spare rebel half I would be in good shape.

I'll let you know when I finally get to play.
Thanks,
Duncan


Star Wars Legion First Thoughts? @ 2018/06/22 20:39:11


Post by: doghouse


I just got into this and have to say I think the stormtroopers are great. I'm not a huge fan of the bare face models but there are plenty of head options floating around from third party companies.
The rules are really nice and the total lack of any codex for an army is fantastic.I'm really hoping they add a TX-225A Occupier tank at some point..