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Cyberpunk 2077 @ 2018/06/11 06:31:25


Post by: BrookM





OFFICIAL SITE

Damn, good vibes coming from this trailer.

I AM HYPED.


Trailer Concept Art:
Spoiler:










Screenshots:
Spoiler:






























GAMEPLAY TRAILER - EXTREMELY NSFW DUE TO ADULT THEMES AND SEVERE LANGUAGE USE, YOU HAVE BEEN WARNED




Cyberpunk 2077 @ 2018/06/11 07:22:16


Post by: Formosa


Same, studio project red will have a steep hill to climb due to how good the Witcher 3 is and it will invariably be compared to that, but I have faith in them as a studio


Cyberpunk 2077 @ 2018/06/11 07:43:59


Post by: Thargrim


This looks pretty good, except for maybe the protagonist. So long as he doesn't talk to much cause he's getting on my nerves already, and narrate everything. I'd rather things were shown, not told or too much exposition to you as a player. Save most of the babbling for cutscenes or dialog wheels.


Cyberpunk 2077 @ 2018/06/11 07:53:05


Post by: -Loki-


Still holding off until I see actual gameplay before I start getting on the hype train. The trailer was nice, but so was the trailer we saw 5 years ago. This may be in engine, but it's still a bunch of cinematics strung together.


Cyberpunk 2077 @ 2018/06/11 08:13:50


Post by: BrookM


Re: Protagonist; chances are we can create one or at the very least pick a gender. The trailer and screen grabs showed a woman wearing the same outfit as the dude:

Spoiler:


Cyberpunk 2077 @ 2018/06/11 08:38:17


Post by: Pacific


 -Loki- wrote:
Still holding off until I see actual gameplay before I start getting on the hype train. The trailer was nice, but so was the trailer we saw 5 years ago. This may be in engine, but it's still a bunch of cinematics strung together.


I'm just playing through the Blood & Wine expansion for Witcher 3. I had forgotten just how good the Witcher was, but it is very much a cinematic/narrative experience which isn't everyone's cup of tea.

I guess whether this game hits home or not will probably come down to whether you like that kind of experience. I honestly think the Witcher 3 needs to go into some kind of video game 'Hall of Fame' as an all time great and landmark release, and it's one of my favourite games ever made. It put a lump in my throat (a video game first for me) at the bit that Geralt finds Ciri only to think that she is dead, and for that 10 seconds alone CD Red have got themselves a pre-order from me on this game. Hopefully it won't take too long!


Cyberpunk 2077 @ 2018/06/11 09:17:17


Post by: Dreadwinter


I am still interested, though I expected something a little darker, with more grit. Maybe Shadowrun ruined me on that though.


Cyberpunk 2077 @ 2018/06/11 09:42:53


Post by: Paradigm


I'm down for this, that's a very cool trailer. CDPR also snuck some info into the text that flashed up, here's the important bits:

- It's not ready yet, but getting there. There was a mention of having something else to show at their own E3 slot/space. It's been the studio's main focus since wrapping up Blood and Wine.

- You can indeed create your own character, rather than having a fixed protagonist. Roleplaying remains the focus, despite the amount of action in the trailer.

- DLC will be in line with TW3, so free small updates with larger paid expansions, presumably.

- No micro-transactions or loot boxes (somewhat tongue in cheek, this one)

- CDPR are committed to sharing as much info as possible regarding size, style, content ect before pre-orders go up, starting with previews at their E3 booth. If they're ready to show it, I guess it can't be too far off... maybe early next year?


Cyberpunk 2077 @ 2018/06/11 10:37:15


Post by: Voss


 Dreadwinter wrote:
I am still interested, though I expected something a little darker, with more grit. Maybe Shadowrun ruined me on that though.


Not sure what you mean. Cyberpunk was a lot grittier than Shadowrun (outside of insect spirit nonsense, which was dark with an tall order of goofy). Is it that most of the trailer is happening in daylight? Because quite a bit of what's going on in the background is pretty heavy.


Cyberpunk 2077 @ 2018/06/11 10:50:34


Post by: Dreadwinter


I watched it once, trying to watch it again but cell service is a crapshoot at the moment. I'll try to watch it again soon.

My problem was everything looked so clean. In a city that is supposedly the worst place in the world to live, I expected more trash and gutterpunks. A lot more dark alleys with large crazy skyscrapers casting dark shadows on the underbelly. My issues were more with the details of the environment.


Cyberpunk 2077 @ 2018/06/11 10:57:48


Post by: -Loki-


 Pacific wrote:
 -Loki- wrote:
Still holding off until I see actual gameplay before I start getting on the hype train. The trailer was nice, but so was the trailer we saw 5 years ago. This may be in engine, but it's still a bunch of cinematics strung together.


I'm just playing through the Blood & Wine expansion for Witcher 3. I had forgotten just how good the Witcher was, but it is very much a cinematic/narrative experience which isn't everyone's cup of tea.

I guess whether this game hits home or not will probably come down to whether you like that kind of experience. I honestly think the Witcher 3 needs to go into some kind of video game 'Hall of Fame' as an all time great and landmark release, and it's one of my favourite games ever made. It put a lump in my throat (a video game first for me) at the bit that Geralt finds Ciri only to think that she is dead, and for that 10 seconds alone CD Red have got themselves a pre-order from me on this game. Hopefully it won't take too long!


I’ve got no problem with the gameplay or storytelling in The Witcher 3. I couldn’t get into the series because it’s very much Geralts story, which put me off. But the gameplay and storytelling style was good.

That said, little of the gameplay is translateable. That was a swords and sorcery game in a fantasy world. Cyberpunk 2077 is a sci fi game with guns in the future.

So yeah I’ll wait until I see gameplay.


Cyberpunk 2077 @ 2018/06/11 11:36:45


Post by: Dreadwinter


I would be very surprised if they do not have a robust melee system. Guns are great and all, but they do not always stop the cybernetic horrors before they reach you.


Cyberpunk 2077 @ 2018/06/11 13:53:39


Post by: Eumerin


The full video from the MS Xbox presentation at E3 had an introductory sequence in which CDPR's server got "hacked" to launch the trailer seen at the top of this thread. That sequence had some hidden text, which is detailed by Polygon here -

https://www.polygon.com/e3/2018/6/10/17447066/cyberpunk-2077-trailer-hidden-text


Cyberpunk 2077 @ 2018/06/11 15:24:06


Post by: Necros


Looking forward to this one too I hope there's a few months between this and Anthem.. but if I had to choose I'd be all over this one.


Cyberpunk 2077 @ 2018/06/11 15:29:33


Post by: BrookM


 Dreadwinter wrote:
I am still interested, though I expected something a little darker, with more grit. Maybe Shadowrun ruined me on that though.
I quite like that we're not treated to the stereotypical gritty, rainy city at night bathed in neon lights from the bill boards, though they did recreate that image of someone in a dark alleyway bracing a gun. It looks bright, colourful, but at the same time gives off a vibe that things are not as awesome as they ought to be.


Cyberpunk 2077 @ 2018/06/11 15:37:40


Post by: Tannhauser42


Yeah, life can still suck and things can be horribly bad even when the sun is shining.


Cyberpunk 2077 @ 2018/06/11 15:51:23


Post by: Dreadwinter


You guys should definitely read the post I made after that where I detailed my issues, sunlight not being one of them!


Cyberpunk 2077 @ 2018/06/11 18:36:55


Post by: ProtoClone


 Dreadwinter wrote:
I watched it once, trying to watch it again but cell service is a crapshoot at the moment. I'll try to watch it again soon.

My problem was everything looked so clean. In a city that is supposedly the worst place in the world to live, I expected more trash and gutterpunks. A lot more dark alleys with large crazy skyscrapers casting dark shadows on the underbelly. My issues were more with the details of the environment.


Considering this is based in California I think we are seeing a different style of cyberpunk. Less New York dank and more Los Angeles arid landscape.

That would also explain why we see a lot more shiny metals. The arid landscape gives rise to high winds and sands which has sandblasted any finish off of metal and intense sun shine has bleached concrete.



Cyberpunk 2077 @ 2018/06/11 19:06:22


Post by: Dreadwinter


You mean Seattle?

Not to detract from what you were saying, I get your point. But I am more talking the aesthetic. I'm fine with a bright Sun and hot days in my Cyberpunk. I still think it is way too clean looking, especially for California. Needs more graffiti, trash, bums on the street.


Cyberpunk 2077 @ 2018/06/11 20:13:40


Post by: Eumerin


 Dreadwinter wrote:
You mean Seattle?

Not to detract from what you were saying, I get your point. But I am more talking the aesthetic. I'm fine with a bright Sun and hot days in my Cyberpunk. I still think it is way too clean looking, especially for California. Needs more graffiti, trash, bums on the street.


Not sure what Seattle has to do with it. The fictional Night City is in California.

As for the look, it matches SoCal. Yeah, some places look a lot worse in the real world. And some places look better. But this trailer struck me as more of a "check out the tech" sort of thing for the setting, with only hints of the seedier side of things.


Cyberpunk 2077 @ 2018/06/11 20:17:58


Post by: ProtoClone


 Dreadwinter wrote:
You mean Seattle?

Not to detract from what you were saying, I get your point. But I am more talking the aesthetic. I'm fine with a bright Sun and hot days in my Cyberpunk. I still think it is way too clean looking, especially for California. Needs more graffiti, trash, bums on the street.


Nope, totally meant California, so does the website.

Well, we did get to see only a trailer so there very well could be more of that look that you are looking for.


Cyberpunk 2077 @ 2018/06/11 20:19:17


Post by: Dreadwinter


I assumed when he said "less New York dank" he was referring to Shadowrun. I could have misread that though.

That is fair. This is only the first kinda major trailer as far as I know.


Cyberpunk 2077 @ 2018/06/11 20:41:49


Post by: ProtoClone


 Dreadwinter wrote:
I assumed when he said "less New York dank" he was referring to Shadowrun. I could have misread that though.

That is fair. This is only the first kinda major trailer as far as I know.


Sorry, I guess that example made more sense in my head at the time of writing.

What I meant by New York dank was that during the 70-80's New York looked bad. New York looked like a frat house and a strip club exploded, everywhere. Something like this can have an effect when someone is imagining the future because as a major city, this was the example.



Cyberpunk 2077 @ 2018/06/11 20:53:31


Post by: Dreadwinter


 ProtoClone wrote:
 Dreadwinter wrote:
I assumed when he said "less New York dank" he was referring to Shadowrun. I could have misread that though.

That is fair. This is only the first kinda major trailer as far as I know.


Sorry, I guess that example made more sense in my head at the time of writing.

What I meant by New York dank was that during the 70-80's New York looked bad. New York looked like a frat house and a strip club exploded, everywhere. Something like this can have an effect when someone is imagining the future because as a major city, this was the example.



I thought New York in the 70 and 80 was all white. Due to the, uhhhh, large amounts of flower.

But yeah, I had never heard that term before. Threw me off a little.


Cyberpunk 2077 @ 2018/06/11 21:47:43


Post by: Pacific


 -Loki- wrote:
 Pacific wrote:
 -Loki- wrote:
Still holding off until I see actual gameplay before I start getting on the hype train. The trailer was nice, but so was the trailer we saw 5 years ago. This may be in engine, but it's still a bunch of cinematics strung together.


I'm just playing through the Blood & Wine expansion for Witcher 3. I had forgotten just how good the Witcher was, but it is very much a cinematic/narrative experience which isn't everyone's cup of tea.

I guess whether this game hits home or not will probably come down to whether you like that kind of experience. I honestly think the Witcher 3 needs to go into some kind of video game 'Hall of Fame' as an all time great and landmark release, and it's one of my favourite games ever made. It put a lump in my throat (a video game first for me) at the bit that Geralt finds Ciri only to think that she is dead, and for that 10 seconds alone CD Red have got themselves a pre-order from me on this game. Hopefully it won't take too long!


I’ve got no problem with the gameplay or storytelling in The Witcher 3. I couldn’t get into the series because it’s very much Geralts story, which put me off. But the gameplay and storytelling style was good.

That said, little of the gameplay is translateable. That was a swords and sorcery game in a fantasy world. Cyberpunk 2077 is a sci fi game with guns in the future.

So yeah I’ll wait until I see gameplay.


As well as the obvious format change, the big change for me here potentially is where the storytelling is going to come from.

The Witcher has the 3 books (I think?*), plus 3 games - you've got that depth of background to draw upon.

Is Cyberpunk coming from an existing book or story? Or is it something being made especially for the new game?


* I did read the books but have to say didn't particularly enjoy them, but I don't know how much of it was down to the translation (seem to struggle with books from Russian and Slavic origins, similarly I couldn't get into Metro, which everyone else seemed to be delirious with praise about).


Cyberpunk 2077 @ 2018/06/11 22:12:58


Post by: Dreadwinter


I believe this is all original story. I havent heard about it being based on anything.

I listened to the Witcher Audio books. I thought they worked out pretty well. Good narrators really helped me there. I'm not sure I would have been able to read them and get the same feel.


Cyberpunk 2077 @ 2018/06/11 22:13:01


Post by: Voss


Cyberpunk 20xx was a late 80s early/90s RPG. (Pen and Paper). It prided itself on being grittier than Shadowrun (and didn't have the fantastic elements). But lots of drugs, sex cyber mods (ranging from bigger attributes to... exotic augs Slaanesh would love) and an emphasis on crime over anti-corporate shenanigans. (Iirc on the latter. I was in my mid teens when we toyed with running a campaign, and the sex stuff stuck in my memory more than the corp vs crime moral)

Mechanically it was kind of a mess, with an extra serving of 'oops, you're dead, roll up a new character.' It was much lesser user friendly than Shadowrun first edition.


Cyberpunk 2077 @ 2018/06/12 00:50:38


Post by: PsychoticStorm


Quite excited about it, I feel it is going to be great, when it is ready.

Will probably have some flaws like witcher, but everybody will overlook it because the overall package will be awesome.


Cyberpunk 2077 @ 2018/06/12 01:19:58


Post by: Eumerin


 Pacific wrote:

Is Cyberpunk coming from an existing book or story? Or is it something being made especially for the new game?


As Voss noted, Cyberpunk is based off of a pencil and paper RPG of the same name that was released in the late '80s by R. Talsorian Games. A second edition, Cyberpunk 2020 - by far the most popular version of the rules - was released a few years later. And several years ago, Cyberpunk 3.0 hit the shelves. While the last one had some interesting ideas, it wasn't well received. Part of that was due to the artwork in the book (which has to be seen to be understood just how truly awful it was), and part of it was because the setting had started to go more transhuman than cyberpunk. CDPR has explicitly stated that their timeline is advancing independently of Cyberpunk 3.0, and they are completely ignoring it in their new game. Cyberpunk used character archetypes in character creation that included Solos (basic combat types), NetRunners, Media (Reporters), Rockers, Cops, and Corporate Executives. Shadowrun came out at about the same time (shortly afterwards, iirc). But while Shadowrun was heavily focused on the "runners", Cyberpunk was designed from the get-go to be friendly to a playing group that wanted to emulate 'Priss and the Replicants', or include corporate politics in their gameplay. For instance, a group of players might include a Rocker, the person doing the press releases and sound bites for the rocker (Media), corporate handler for the rocker (Corp), and a couple of security guards / bouncers (Cops). The game is attribute and skill-based. So there's nothing keeping a Solo from taking the Singing skill. But each archetype got a special unique skill that gave it an edge while engaging in its primary roles.

As Voss notes, it was extremely easy to die in the game. The combat rules were a special set called "Friday Night Firefight" that were designed specifically for Cyberpunk, and that (supposedly) attempted to emulate what actually happened during a gun battle. Translation - smart players did their best to limit the opportunities for others to fire shots at them.

Night City is the default generic setting for the game.

Cyberpunk had quite a few supporting releases. Supporting books provided additional options for characters, and "Chromebook" style-guides provided information and stats for gadgets that one might commonly expect to encounter in the setting.

And then the RPG market collapsed literally overnight. R. Talsorian Games didn't go under. But it went on life support. It's been getting by on Drive-Thru RPG sales, occasional rereleases of something in dead tree format, and the owner working jobs for other (non-RPG) companies. There was an attempt to move the timeline forward for Cyberpunk (see 3.0 that I mentioned above), but that didn't work out so well. Mekton, the mecha RPG that the company was originally formed to sell, got a kickstarter a few years ago for the latest release - Mekton Zero - which is quite late at this point (though the occasional online post indicates that work is still continuing on it). Castle Falkenstein, a licensed European RPG (I think) that I don't really know anything about, apparently gets by as well. The other stuff, like Teenagers from Outer Space (which was almost certainly inspired by Rumiko Takahashi's "Urusei Yatsura" manga and anime) is gone. Unless it's for sale as a PDF (which it likely is these days).

If you've been to the official Cyberpunk 2077 website, you've probably seen the name Mike Pondsmith. That's because Mike Pondsmith is the founder and operator of R. Talsorian Games, and thus the guy who developed the Cyberpunk rules and setting. The CDPR guys really like the Cyberpunk setting that Pondsmith created. So when they licensed Cyberpunk, they brought him in to help out with elements of their game. The relationship is apparently going both ways, as a quick look at RTG's website indicates that RTG is planning to release a new Witcher RPG at the end of this year.

I mentioned Mekton above. It's an anime mecha RPG that RTG created. RTG, obviously, also released a cyberpunk RPG called, appropriately, Cyberpunk. When you combine the '80s, anime mecha, and cyberpunk all together, you get a popular (at the time) anime series called "Bubblegum Crisis 2032". And RTG also licensed and released a set of rules for *that* back in the '90s. Long since out of print, mind you. And I suspect that the license has also expired. No particular relation to the new Cyberpunk video game, but it's an interesting bit of history.

(please ignore the horrible, horrible, horrible reboot called Bubblegum Crisis 2040 that was released sometime later)

Also worth noting -

Wizards of the Coast liked the setting enough that they created an asymmetric collectable card game based off of the idea of netrunners trying to hack secrets from corporate data vaults. The game was called "Netrunner". It didn't do anywhere near as well as WotC's already existing game 'Magic the Gathering', but it did last long enough to get a single expansion. And many, many years later, Fantasy Flight Games decided that they liked the game enough to license the rules from WotC, and install it in their Android setting.


Cyberpunk 2077 @ 2018/06/12 01:34:37


Post by: chromedog


There was also a ccg called "Cyberpunk" released prior to WOTC doing netrunner. Using characters and gear from 2020 and licensed by RTG.

It had character, gear, location and mission cards (I used to use them to plant the seeds for rpg adventures in my p&p days).


Cyberpunk 2077 @ 2018/06/12 01:43:14


Post by: Dreadwinter


Ahhhhh, I thought it was a homebrew. I guess I overlooked it if they were talking about the setting.

I need to do some digging now.


Cyberpunk 2077 @ 2018/06/12 02:05:16


Post by: Eumerin


One more item that I've learned -

R. Talsorian Games will be releasing an updated version of the Cyberpunk 2020 rules called "Cyberpunk Red". The new release is, unsurprisingly, meant to draw in new potential fans who like the video game.


Cyberpunk 2077 @ 2018/06/12 14:05:49


Post by: Blacksails


Thanks Eumerin, that was quite informative.

I'm trying to keep my hype levels down, but damn, this checks off so many boxes I want in a game.

CDPR has an E3 slot at 1730, so we should hopefully get some info about the game.

I need that car in my life though. Time to go cruising around listening to synthwave.


Cyberpunk 2077 @ 2018/06/12 17:49:40


Post by: BrookM


The car reminds me a lot of the one Hiro used during his Deliverator days.


Cyberpunk 2077 @ 2018/06/13 07:22:27


Post by: PsychoticStorm


And it is first person.......

Not sure why but I lost most of the hype I had in an instant....



Cyberpunk 2077 @ 2018/06/13 08:05:32


Post by: Dreadwinter


 PsychoticStorm wrote:
And it is first person.......

Not sure why but I lost most of the hype I had in an instant....



Is there a third person option announced? A lot of FPS RPGs have been doing that lately.


Cyberpunk 2077 @ 2018/06/13 08:34:17


Post by: H.B.M.C.


It doesn't have one. You'll be 3rd person in cut-scenes and driving, but that's it.

Of course, modders may be able to fix that.


Cyberpunk 2077 @ 2018/06/13 09:18:27


Post by: Turnip Jedi


a little bit excited for this, the pen and paper RPG was my nerd herds game of choice back way back when so a trip to Night City in the capable hands of CD should be fun (although a tad worried my PC might not quite by up to it, had a compromise settings a fair bit on the last Witcher)


Cyberpunk 2077 @ 2018/06/13 10:11:46


Post by: Blacksails


I prefer 1st person during shooting and most indoor spaces. When I'm wandering around, I enjoy 3rd person to look at my character, so 3rd person while driving to look at that amazing car and during cut scenes is fine for me. A FO4 easy switch would be ideal though for everyone, but being mostly 1st person isn't a deal breaker for me. The more I learn about this game, the more excited I get.


Cyberpunk 2077 @ 2018/06/13 14:31:43


Post by: Tannhauser42


 Turnip Jedi wrote:
... (although a tad worried my PC might not quite by up to it, had a compromise settings a fair bit on the last Witcher)


Yeah, I hadn't thought of that aspect. My current PC was built for The Witcher 3, so it would be kind of fitting if I need to build/upgrade for CDPR's next game.


Cyberpunk 2077 @ 2018/06/13 15:27:23


Post by: Necros


I don't like 1st person so much these days, but not a dealbreaker. Hopefully they come up with a way to make it both like in Fallout 4


Cyberpunk 2077 @ 2018/06/13 16:23:54


Post by: PsychoticStorm


 H.B.M.C. wrote:
It doesn't have one. You'll be 3rd person in cut-scenes and driving, but that's it.

Of course, modders may be able to fix that.


I am hopping modders will fix that.


Cyberpunk 2077 @ 2018/06/13 17:40:53


Post by: Yodhrin


Nothing to fix for me, it's not the kind of RPG that needs third person for game mechanic reasons, so it's far better as first person IMO, much easier to be immersed in your character that way than magically inhabiting a point six feet behind your own head.


Cyberpunk 2077 @ 2018/06/13 20:11:19


Post by: feeder


CDPR have proven they have the chops. My stoked-for-this-o-meter could not be higher.


Cyberpunk 2077 @ 2018/06/13 20:33:52


Post by: Paradigm


I'm fine with first person. It works better for shooting that isn't cover-based and by the sounds of it, traversal will be a bit Titanfall-esque with wall runs and mantling and such, so it suits that as well. Given that this is also a game that very much seems to want to immerse you in this towering, vertical environment as much as possible, a first person (and thus more limited) view would be appropriate there as well.

Some good gameplay details here, can't wait to see some of this stuff.
https://www.eurogamer.net/articles/2018-06-13-we-watched-50-minutes-of-uncut-cyberpunk-2077-gameplay-and-interviewed-cd-projekt-about-it



Cyberpunk 2077 @ 2018/06/13 21:19:37


Post by: Voss


I like the interview bits on the city, international flavor and day/night and weather cycles. They didn't say it explicitly, but I tend to agree: the flat one note rain-in-nighttime doesn't fit a game world.

I didn't like the observation that the dialogue choice prompts a 'line with the character's take on that choice.' I really hate that for RPGs after so much of that crap from Bioware. Too often what the summary and what the characters say are a complete mismatch or have an entirely different tone. It makes the character feel less like mine and more like the actor intruding into the scene as a separate person.



As for the article... The detached, 3rd person passive voice description of what happened makes for really dull reading, and didn't convince me the journalist was excited about playing, but just reciting bullet points.


Cyberpunk 2077 @ 2018/06/13 21:39:42


Post by: Paradigm


Voss wrote:

I didn't like the observation that the dialogue choice prompts a 'line with the character's take on that choice.' I really hate that for RPGs after so much of that crap from Bioware. Too often what the summary and what the characters say are a complete mismatch or have an entirely different tone. It makes the character feel less like mine and more like the actor intruding into the scene as a separate person.


To be honest, I don't really see a way around this, apart from a) having an unvoiced character (definitely far worse in my book) or B) limiting dialogue to very short, direct lines as you need to fit 3-4 on the screen at once, and have the character recite them directly (in which case what's the point in having a voice, as you know exactly what they're going to say before they've said it?). It's not perfect, but I think it adds far more than it detracts, as character get a distinct voice and tone, are able to refer to their own in-character knowledge without the player knowing that, and they don't just keep repeating 'who are you?', 'What happened here?' ect.

It worked perfectly in The Witcher 3. Conversations there would be incredibly dull if Geralt only ever said the short, simple lines that appeared on screen, and he'd have far less of his own personality. Yes, there's an onus on the writers to make sure the lines match up between the verbal and written dialogue, but TW3 got that right 99% of the time.


Cyberpunk 2077 @ 2018/06/13 23:21:25


Post by: PsychoticStorm


The solution is either make the short description have relation with the actual big dialogue, something bioware fails dramatically.

or allow saves on dialogue options

or revert to the old system were the dialogue is fully written.


Cyberpunk 2077 @ 2018/06/14 01:56:51


Post by: Voss


I'd rather have the full dialogue rather than a small dialogue wheel or similar- that was when the switch happened and it was a bad one.

As for voiced... I don't really care. I turn subtitles on, read and skip through the voice-overs anyway. Saves a lot of time and loses nothing- after a few clips, I know what the VAs are going to sound like for the rest of the game.


Cyberpunk 2077 @ 2018/06/14 09:08:27


Post by: Pacific


Thanks Eumaren, that's a really informative post

It certainly looks like there is a good deal of background info for them to use then, and hopefully they are using the better regarded parts of that!

There is a really comprehensive write-up on the game here from Eurogamer. If nothing else it certainly sounds like one of the most ambitious gaming projects for some time!

https://www.eurogamer.net/articles/2018-06-13-we-watched-50-minutes-of-uncut-cyberpunk-2077-gameplay-and-interviewed-cd-projekt-about-it

 Blacksails wrote:
I prefer 1st person during shooting and most indoor spaces. When I'm wandering around, I enjoy 3rd person to look at my character, so 3rd person while driving to look at that amazing car and during cut scenes is fine for me. A FO4 easy switch would be ideal though for everyone, but being mostly 1st person isn't a deal breaker for me. The more I learn about this game, the more excited I get.


That's my thought as well. Thinking how awkward some of the indoor scenes of the Witcher are with the camera controls, with this being in a kind of future hive city you can see why FPS is a better option.


Cyberpunk 2077 @ 2018/06/14 09:24:18


Post by: Orlanth


Eumerin wrote:
One more item that I've learned -

R. Talsorian Games will be releasing an updated version of the Cyberpunk 2020 rules called "Cyberpunk Red". The new release is, unsurprisingly, meant to draw in new potential fans who like the video game.


Need more insight on that because R. Talsorians's website is very poor, and just about everything hotlinks to the computer game. Though in fairness the computer licensing will make more money that the paper and dice game will.


Cyberpunk 2077 @ 2018/06/14 14:13:50


Post by: Eumerin


The R. Tal site doesn't talk about Cyberpunk Red. I learned about it while checking the CDPR forum for news from E3.

Also, according to posters on the CDPR forum (not confirmed by CDPR people, though) the agreement is that Mike Pondsmith owns the setting up through 2077, and CDPR owns the timeline after that.


Cyberpunk 2077 @ 2018/06/14 16:33:23


Post by: BrookM


Putting these in spoiler tags, be warned, concept art for the trailer and some extra screenshots from the site!

Trailer Concept Art:
Spoiler:










Screenshots:
Spoiler:






























Cyberpunk 2077 @ 2018/06/14 16:45:07


Post by: PsychoticStorm


Well it looks and feels amazing.


Cyberpunk 2077 @ 2018/06/14 20:15:03


Post by: Blacksails


 PsychoticStorm wrote:
Well it looks and feels amazing.


Couldn't agree more.

I've said it before, but I'll say it again; I can't get enough of V's car. It's perfect.

The few reviews I've read of the demo some people got to play reinforce that this sounds amazing to actually play too. The demo sounded like your decisions had real consequences, both big and small, and I really hope they can pull it off throughout the entire game.


Cyberpunk 2077 @ 2018/06/14 21:56:08


Post by: Yodhrin


 Paradigm wrote:
Voss wrote:

I didn't like the observation that the dialogue choice prompts a 'line with the character's take on that choice.' I really hate that for RPGs after so much of that crap from Bioware. Too often what the summary and what the characters say are a complete mismatch or have an entirely different tone. It makes the character feel less like mine and more like the actor intruding into the scene as a separate person.


To be honest, I don't really see a way around this, apart from a) having an unvoiced character (definitely far worse in my book) or B) limiting dialogue to very short, direct lines as you need to fit 3-4 on the screen at once, and have the character recite them directly (in which case what's the point in having a voice, as you know exactly what they're going to say before they've said it?). It's not perfect, but I think it adds far more than it detracts, as character get a distinct voice and tone, are able to refer to their own in-character knowledge without the player knowing that, and they don't just keep repeating 'who are you?', 'What happened here?' ect.

It worked perfectly in The Witcher 3. Conversations there would be incredibly dull if Geralt only ever said the short, simple lines that appeared on screen, and he'd have far less of his own personality. Yes, there's an onus on the writers to make sure the lines match up between the verbal and written dialogue, but TW3 got that right 99% of the time.


The solution is actually dead easy - show the dialogue on the screen as text and you pick what to say. Bethesda said the same things about Fallout 4, and it took all of five minutes for someone to mod together a UI that showed all of the actual words as text, arranged in various different formats and orientations, and it radically improved the game. I mean crikey, until recently that's how all RPGs worked and there was no voiced protagonist at all. At the very, very, bare, absolute minimum, they should show enough of what's about to be said that you can be sure the dialogue your character speaks is actually the dialogue you would have chosen they speak, and if they are going to truncate the full text then they should add statements that accurately indicate the overall tone. Picking an option that looks badass and getting whinging, or genuine and getting sarcastic, or intelligent and getting snobbery, in an RPG? Infuriating. And also, there's a key difference between this game and Witcher - the Witcher games are about Geralt, while "V" is supposed to be a cipher defined beyond the most basic outline required by the game by the player themselves. Every bit of control you take away from the player in relation to how their character acts and talks diminishes their ability to define the character.


All that said, my ability to resist the hype on this one reduces every time I read something new about it. About all I can do at the moment is force myself to limit my excitement to things that have been explicitly, unequivocally confirmed to exist like the aesthetic and core concept, because when you think about what's implied by the material they've released so far the game that comes to mind sounds too good to be true, and I don't want to hype myself into disappointment.


Cyberpunk 2077 @ 2018/06/15 00:37:23


Post by: Voss


Yeah, I'm a little amused at the idea that the full dialogue lines can't be shown on screen. That was a barrier to nobody, until Bioware reinvented themselves and Bethesda and the other modern RPG-lite creators followed suit.

That said... It's about the only irksome thing I've seen for this title, and compared to the rest of the uninteresting, uninspired copy-pasta that came out of E3, I guess I'm looking forward to this and nothing else.


Cyberpunk 2077 @ 2018/06/15 10:29:24


Post by: H.B.M.C.


 Yodhrin wrote:
Nothing to fix for me, it's not the kind of RPG that needs third person for game mechanic reasons, so it's far better as first person IMO, much easier to be immersed in your character that way than magically inhabiting a point six feet behind your own head.
It doesn't need to be an either/or situation.

Skyrim allows both. I know people who cannot stand 1st person, and cannot stand 3rd person. The option is there for both.

Even GTAV added it in.


Cyberpunk 2077 @ 2018/06/15 13:17:19


Post by: PsychoticStorm


Indeed I hope they choose to do it, or implement it later.


Cyberpunk 2077 @ 2018/06/15 14:01:06


Post by: Skinnereal


BBC article:
https://www.bbc.co.uk/news/newsbeat-44492751


Cyberpunk 2077 @ 2018/06/15 14:06:22


Post by: Orlanth


Some comments on the screenies.

Spoiler:

Future 80s is the way to go.
CD Projekt Red really nailed it, its not over the top future 80's, we see iconic characters with 80's hair but they are images from the original game. It is mostly modernised, we see modern phones and a more modern take on a lot of the tech, but sometimes you have to place vignettes of pure 80's in the game to set the tone without drowning it. The car was an excellent choice, its so advanced its almost retro. Its proof that they are getting the imagery of this game subtly right and is a very good sign.



Spoiler:


Not all is cyberware.
Notice the markings on the docs arm, these are external prosthetics on his left arm possibly with three pronged jack in points, its not a glove he is wearing, but a wired in external prosthetic. Maybe V can also have specialist prosthetics for mission tasks to be added or removed at need.
Though likely the ripperdoc (we know what he is from the image title) has no cyberware that we know of of his own due to professional detachment, or fear of being ripped himself.



Spoiler:

Vinyl scrore.
So much to read into this image. Nice to see Johnny Silverhand reference. Is Silverhand new has the timeline been reworked like Shadowrun has, or is this two generations after the Cyberpunk timeline. I don't know. I hope the former as while 'future of the 80's has a vibe it would be better to resurrect rather than to just continue the Cyberpunk game and forward most of the events in the canon timeline by forty or fifty years, perhaps pace them a little more. You could still have future 80's, 80's is a good springboard and could be resurrected as a culture in the 21st century easy enough.
Either way its nice that underground music still promoted in vinyl, actually that isnt 80's, back then everyone was trying to ditch vinyl and move to CD's, scratch DJ's being the only exception. Vinyl revival was a late 90's thing, I like that, as the tropes are not stuck in one decade.



Spoiler:

Hira Protagonist.
Same jacket. This may be the female V used in the exclusive preview.



Spoiler:

not-Knight Rider.
Tick box checked, complete with flowing neon. I never really liked Knight Rider, but this is just too damn perfect. Just take my money.



Spoiler:

My don't mess with me face.
Militech are just about the only corp big enough and nasty enough to take on Arasaka straight on. Neither she nor her immediate bodyguard look particularly tooled up, especially when you compare to other screenshots of the people hanging around when deals are being made, it would be a mistake to make much of that though. If the flying tank doesn't give you pause, the name on the side probably will, and the guard might not be the most ostensibly cybered up solo you might meet, but I bet he has the chops.



Spoiler:

Casual and creepy.
Just doing may make up... just putting on my face. We know the vernacular. Loved this screen in the video trailer. Normally if you see someone moving around casually with this much face missing it means zombies. But this girl is just making ready, to her its just another Friday night out. Its jarring, its genius. It's a pretty girl with half a head, yes we know that, we can see, but, pay attention, its a pretty girl with half a head and apparently nothing is wrong. Welcome to the cybernetic world.
By the way she has no feed from her mouth we can see, probably has a gullet plate so the reattached jaw can enjoy food, but clearly this is not how this girl needs sustenance. This is a Alpha, total body replacement with accurate morphology, cost about 200k Euros to buy that shell. Likely the only meat left is her brain, not that you can tell when she is sealed up. Her skin is flawless, and doesn't appear cybernetic at all, that probably extends literally everywhere, and for an Alphagirl, a Midnight Lady is part of the standard package.


Cyberpunk 2077 @ 2018/06/15 19:15:52


Post by: Yodhrin


 H.B.M.C. wrote:
 Yodhrin wrote:
Nothing to fix for me, it's not the kind of RPG that needs third person for game mechanic reasons, so it's far better as first person IMO, much easier to be immersed in your character that way than magically inhabiting a point six feet behind your own head.
It doesn't need to be an either/or situation.

Skyrim allows both. I know people who cannot stand 1st person, and cannot stand 3rd person. The option is there for both.

Even GTAV added it in.


I suppose, but Skyrim is still fundamentally designed to play from 1st person, and GTA 3rd. Both kinda work from the alternative, but even with mods to help you won't find many folk who prefer 3rd who're happy with Skyrim or Fallout in that regard, but if folk are willing to settle sure, so long as it doesn't mean compromising the gameplay experience for the intended PoV, why not.


Cyberpunk 2077 @ 2018/06/15 20:32:28


Post by: djones520


 Yodhrin wrote:
 H.B.M.C. wrote:
 Yodhrin wrote:
Nothing to fix for me, it's not the kind of RPG that needs third person for game mechanic reasons, so it's far better as first person IMO, much easier to be immersed in your character that way than magically inhabiting a point six feet behind your own head.
It doesn't need to be an either/or situation.

Skyrim allows both. I know people who cannot stand 1st person, and cannot stand 3rd person. The option is there for both.

Even GTAV added it in.


I suppose, but Skyrim is still fundamentally designed to play from 1st person, and GTA 3rd. Both kinda work from the alternative, but even with mods to help you won't find many folk who prefer 3rd who're happy with Skyrim or Fallout in that regard, but if folk are willing to settle sure, so long as it doesn't mean compromising the gameplay experience for the intended PoV, why not.


Yeah, I know some gamer's who can't do 1st person. Gives them crazy motion sickness.

I typically prefer 1st person over 3rd myself, but a handful of games, I've found 3rd to be more immersive, GTA for instance, or Witcher.


Cyberpunk 2077 @ 2018/06/15 20:49:55


Post by: Orlanth


I almost always use 1st when available, much more immersive.


Cyberpunk 2077 @ 2018/06/15 21:22:20


Post by: War Drone


I am bursting at the seams for this.
I haven't gamed for over 15 years, but this game is gonna make me build a FU gaming rig!


Cyberpunk 2077 @ 2018/08/27 19:01:13


Post by: Kanluwen


Apologies for the threadomancy, but figured since it's still on page 1...

They posted up 48 minutes of gameplay today.

It is NOT SAFE FOR WORK AT ALL.

I'm putting it in spoilers.
Spoiler:


Enjoy! I did.


Cyberpunk 2077 @ 2018/08/27 19:13:23


Post by: BrookM


Ooooooh, thanks!


Cyberpunk 2077 @ 2018/08/27 19:14:39


Post by: Voss


I do wish they'd put out an official word on a release date, or time frame. Half the coverage is still 'oh it could be years more,' but stuff like this doesn't suggest years, but maybe 9 months or so.


Oh, but I love a hacker/decker done right, and destructible environments.
Looks good.


Cyberpunk 2077 @ 2018/08/27 19:16:36


Post by: Kanluwen


 BrookM wrote:
Ooooooh, thanks!

There's Trauma Team action in it.

I loved it.


Automatically Appended Next Post:
Voss wrote:
I do wish they'd put out an official word on a release date, or time frame. Half the coverage is still 'oh it could be years more,' but stuff like this doesn't suggest years, but maybe 9 months or so.


Oh, but I love a hacker/decker done right, and destructible environments.

My understanding is that it was supposed to be this fall/winter but they've pushed it back as there's some other mechanics they want to do.


Cyberpunk 2077 @ 2018/08/28 01:33:08


Post by: Tannhauser42


Voss wrote:
I do wish they'd put out an official word on a release date, or time frame. Half the coverage is still 'oh it could be years more,' but stuff like this doesn't suggest years, but maybe 9 months or so.


What they showed certainly suggests that the game isn't that far from completion. On the other hand, this video seems to match up with what was reportedly shown behind closed doors at E3, so this could just be an extra polished part of the game for demo purposes, but many of the mechanics look like they're already there. Time to start saving up for that new PC. It's "only" about $800 for the new 2080.


Cyberpunk 2077 @ 2018/08/28 01:37:41


Post by: Thargrim


 Tannhauser42 wrote:
Voss wrote:
I do wish they'd put out an official word on a release date, or time frame. Half the coverage is still 'oh it could be years more,' but stuff like this doesn't suggest years, but maybe 9 months or so.


What they showed certainly suggests that the game isn't that far from completion. On the other hand, this video seems to match up with what was reportedly shown behind closed doors at E3, so this could just be an extra polished part of the game for demo purposes, but many of the mechanics look like they're already there. Time to start saving up for that new PC. It's "only" about $800 for the new 2080.


Seems likely it's for demo purposes, so I can't say the people who go inb4 downgrade are wrong. It's happened with games before, aliens colonial marines is one of the epic standouts. I can only play this on the ps4, not even the pro. So i'm prepared for it to look like crap and run like crap, it's a shame the so called next gen console I bought has had a lousy lifespan. Next time I won't buy a console until it's been out for 2-3 years and they put out the slim version/pro etc or upgraded variant.


Cyberpunk 2077 @ 2018/08/28 02:27:23


Post by: Orlanth


Just watched this before coming here. have yet to recover my jaw from the floor and wonder how much new rig I need to play it.


Cyberpunk 2077 @ 2018/08/28 02:35:58


Post by: Kanluwen


 Tannhauser42 wrote:
Voss wrote:
I do wish they'd put out an official word on a release date, or time frame. Half the coverage is still 'oh it could be years more,' but stuff like this doesn't suggest years, but maybe 9 months or so.


What they showed certainly suggests that the game isn't that far from completion. On the other hand, this video seems to match up with what was reportedly shown behind closed doors at E3, so this could just be an extra polished part of the game for demo purposes, but many of the mechanics look like they're already there. Time to start saving up for that new PC. It's "only" about $800 for the new 2080.

It is what was shown at E3, just made public. It was also shown at GamesCom.


Cyberpunk 2077 @ 2018/08/28 02:40:50


Post by: Eumerin


 Tannhauser42 wrote:
[quote=Voss 758511 10128182 nullOn the other hand, this video seems to match up with what was reportedly shown behind closed doors at E3, so this could just be an extra polished part of the game for demo purposes


Probably. On the other hand, it also looks like the prologue of the game. So it would make sense that this is what they show off to everyone. Lots of action, and it avoids spoiling anything serious for the later parts of the plot.

In any case, all of it looks amazing - from the missions to just the open world itself.

Still looking forward to this.




Automatically Appended Next Post:
Running through the screenshots, trying to figure out which of them are from the demo...

Spoilerish
Spoiler:


1.) V and the car. I'm guessing that Jackie dies early on, and V keeps the car. But whatever the case, this particular screen grab didn't come from the video.
2.) Male V getting ambushed while sitting down for a bite. Not in the vid.
3.) Trauma Team hard at work. But that's not a balcony, and that's not the girl from the first mission.
4.) Now this looks familiar. It's our buddy, Vickie the Ripperdoc.
5.) This one's a bit more obscure, but it might be in the demo. Shortly after V leaves her apartment in the gameplay video, you can hear a store owner and a customer discussing a Silverhand vinyl. The store owner says that Silverhand's first album was his best, and it's all been downhill since then. It's possible that if you got up close and took a good look at the two men, you might see what's in this screen grab.
6.) More familiar. Maelstrom gang member, and the spiderbot.
7.) Trauma Team on a familiar looking balcony. Take a few steps back. NOW!
8.) Female V in an alleyway. Don't think that was in the video, though she was.
9.) Dexter wouldn't have sent you after the spiderbot if someone didn't want it. This is probably who wanted it.
10.) That van looks like the same one the scavvies drove in the video.
11.) Definitely not in the video. Incidentally, I just noticed that the taxi driver - who looks like he just stepped off the boat from the Middle-East - has a Japanese last name.
12.) You can't see his top knot, but this is Jackie. I don't recognize the room, though.
13.) Not in the video.
14.) Is in the video. And looking much calmer here than she was in the video. I guess this is what it looks like if you help her out and finish the mission during the daytime instead of dusk.
15.) Definitely not in the video. Definitely curious about her.




Cyberpunk 2077 @ 2018/08/28 04:00:40


Post by: Orlanth


It says its an early part of the game.

Prologue will be part tutorial part scene setting. Then you will have on or two very basic missions to establish a learning curve. This mission is the breakthrough mission. It is there to set you up for bigger play. Note how V moved from Street Cred 1 to 2 at the end so its still very early, but she walks away with a lot of guns, but started with only a pistol.

Breakthrough missions are there to prep or equip the character for main game play. This scenario certainly fits this bill. Now like the late game cyberware some of the guns are probably late game too and the players experience may vary.

Personally I think the difficulty of this mission was artificially jacked up for the challenge, a starter character would have bigger problems, but then they might be able to ghost out through vents. There appeared to be a way to net run out of the scenario and it is possible the defences could have been turned on the defenders, or otherwise neutralised.

Nevertheless this is the mission when a big league fixer AND corp attention is caught. Its an enabler, and good level design normally includes enablers in early missions in sandbox games so the player can better survive open play.

Other sources have already implied we get to keep the spider drone as a permanent companion.


Cyberpunk 2077 @ 2018/08/28 07:09:09


Post by: Dreadwinter


Well, that settles it. I am building a new computer.


Cyberpunk 2077 @ 2018/08/28 08:43:05


Post by: Paradigm


 Thargrim wrote:
 Tannhauser42 wrote:
Voss wrote:
I do wish they'd put out an official word on a release date, or time frame. Half the coverage is still 'oh it could be years more,' but stuff like this doesn't suggest years, but maybe 9 months or so.


What they showed certainly suggests that the game isn't that far from completion. On the other hand, this video seems to match up with what was reportedly shown behind closed doors at E3, so this could just be an extra polished part of the game for demo purposes, but many of the mechanics look like they're already there. Time to start saving up for that new PC. It's "only" about $800 for the new 2080.


Seems likely it's for demo purposes, so I can't say the people who go inb4 downgrade are wrong. It's happened with games before, aliens colonial marines is one of the epic standouts. I can only play this on the ps4, not even the pro. So i'm prepared for it to look like crap and run like crap, it's a shame the so called next gen console I bought has had a lousy lifespan. Next time I won't buy a console until it's been out for 2-3 years and they put out the slim version/pro etc or upgraded variant.


To be fair, even on the standard PS4 (or Xbox One for that matter), I don't think it'll look at all bad. No, it won't hit 4k or 60fps, but look at something like God of War or Horizon Zero Dawn, or Tomb Raider or Battlefield One over on Xbox, they still look pretty damn stunning even without those features. Even The Witcher 3, 3 years old, massive and having been 'downgraded' still looks incredible on a regular Xbox One as far as I'm concerned.

To be honest, at this point blockbuster games generally look good enough that the difference between the basic console, the super-consoles and the PC versions are a nice-to-have upgrade, sure, but hardly a major one or anything that impedes playing on the basic versions. For major company to make a game that looks or runs genuinely poorly on the baseline consoles would be quite unlikely.

Of course, that's assuming this doesn't launch on the PS5/Next-box or split across the generations like some things, but even then, I'm of the mind that games look good enough now that that generational jump will be far less impressive than the one from PS3/360 to PS4/One; can games really look that much better than some of them already do? I mean, obviously on a purely technical level, yes, but I think it'll have to be quite a leap in tech for us to start seeing stuff that makes the current crop of big releases look dated or behind.



Cyberpunk 2077 @ 2018/08/28 12:39:41


Post by: PsychoticStorm


Well the presentation looked great, I still wished it was 3rd person and hope for modders to deliver that, but still looks good.


Cyberpunk 2077 @ 2018/08/28 12:44:30


Post by: Skinnereal


How good do modders have to be these days to make a mod look as good as the game?
1st person here works for me, but I can see the want for 3rd, as long as the view and GUI adapt well enough.

But, will they do a VR mode?


Cyberpunk 2077 @ 2018/08/28 13:25:53


Post by: Orlanth


 Dreadwinter wrote:
Well, that settles it. I am building a new computer.


I was going to build a new rig in January, but put my money into a Nurgle army and various KS projects instead. I decided to limp on with the PC I have got and play older games. Each month of delay lowers my price or raises what I will get for it, and looking at the next gen of gaming influenced my decision.

Graphics have been more or less plateaued for the last three to four years, but there is a big leap coming, not of quality but quantity. Same graphics as much of this decade but more of it, more characters on screen, greater view ranges etc. That will mean a jump in CPU and GPU power is needed.


Cyberpunk 2077 @ 2018/08/29 00:54:50


Post by: Mr Nobody


I'll be quite impressed if the final product keeps the city as populated as the demo.


Cyberpunk 2077 @ 2018/09/02 08:52:33


Post by: PsychoticStorm


 Skinnereal wrote:

1st person here works for me, but I can see the want for 3rd, as long as the view and GUI adapt well enough.


Well it is a bit of preference, because I want to see my character in RPGescue games, but mostly because I may get easily motion sickness from all but the best fine tuned first person games and I fear it may be unplayable for me.


Cyberpunk 2077 @ 2018/09/02 23:28:47


Post by: Tannhauser42


I am surprised at the amount of internet-rage I've seen elsewhere over the decision to make the game first person. In general, I prefer my shooters to be first person. It's too bad they've decided not to offer the option ingame. Hopefully there will still be lots of opportunities to see the character.


Cyberpunk 2077 @ 2018/09/03 06:16:57


Post by: Formosa


 Tannhauser42 wrote:
I am surprised at the amount of internet-rage I've seen elsewhere over the decision to make the game first person. In general, I prefer my shooters to be first person. It's too bad they've decided not to offer the option ingame. Hopefully there will still be lots of opportunities to see the character.


If the fans want 3rd person then cd projekt will find a way to make it happen, they are pretty good at that, it will likely be a patch post release.


Cyberpunk 2077 @ 2018/09/03 11:13:14


Post by: A Town Called Malus


 Tannhauser42 wrote:
I am surprised at the amount of internet-rage I've seen elsewhere over the decision to make the game first person. In general, I prefer my shooters to be first person. It's too bad they've decided not to offer the option ingame. Hopefully there will still be lots of opportunities to see the character.


Mmmm.

All those possible alterations to your character from make-up, clothes, cyberware etc. Would be a shame if we don't really get to see them much and so they just become more like numbers in an inventory than a unique style we get to enjoy as we play. Sure we'll get to see them during cutscenes and conversations but would be nice for a third person option.

Although I personally prefer 3rd person over 1st person (and shooter rpgs can be done in 3rd person well, such as Mass Effect when it reached ME3), I am very excited for this.


Cyberpunk 2077 @ 2018/09/03 12:28:14


Post by: PsychoticStorm


Well there is also the case that they did Witcher and people expected the same, yes, I understand that because a company releases a really successful trilogy as a 3rd person rpg does not mean they will always do their rpg in 3rd person, experimentation is a crucial part in portfolio diversification, but it sets audience expectations.

I do believe the vast majority expected a 3rd person rpg from them.


Cyberpunk 2077 @ 2018/09/03 13:30:41


Post by: BrookM


I've got a feeling that simply patching in a 3rd person cam won't be so easy. Most FPS games these days still have a disembodied camera with a pair of arms sticking out of the sides for your first person view.


Cyberpunk 2077 @ 2018/09/03 13:36:24


Post by: A Town Called Malus


 BrookM wrote:
I've got a feeling that simply patching in a 3rd person cam won't be so easy. Most FPS games these days still have a disembodied camera with a pair of arms sticking out of the sides for your first person view.


Yup. And there might even be a case of having to create a whole new host of animations if some of the cyber abilities (such as say the sticking to the wall with the arm blades) have only been animated for the player in first person.


Cyberpunk 2077 @ 2018/09/03 14:55:52


Post by: Skinnereal


If the cut-scenes are set to show the PC in 3rd person, most of the frame and textures will be there.
But, as said, animations are going to need those components tying to the actions.


Cyberpunk 2077 @ 2018/09/03 16:22:15


Post by: PsychoticStorm


It will need more, if I recall correctly, Cyberpunk team said they tried to solve the issues they had with 3rd person and closed spaces by going first person, might not be easy at all.


Cyberpunk 2077 @ 2018/09/03 16:36:41


Post by: BrookM


That's also something to keep in mind, when a game's perspective is decided upon, especially with 3rd person games, maps are usually designed around how the camera follows the player as they navigate the map.


Cyberpunk 2077 @ 2018/09/03 16:56:07


Post by: A Town Called Malus


 BrookM wrote:
That's also something to keep in mind, when a game's perspective is decided upon, especially with 3rd person games, maps are usually designed around how the camera follows the player as they navigate the map.


Definitely true. First person is easier to get right than third person if you're dealing with lots of enclosed spaces. To make small rooms and corridors work in third person you need either static cameras in the rooms, which are barely used now and aren't very conducive to easily navigating your way through multiple rooms when the camera keeps changing, or the camera right in behind the player, in which case you basically have the same view of the room as in first person but with your digital avatar blocking off some of it.

Making a game is tricky, who knew?!


Cyberpunk 2077 @ 2018/09/03 17:25:36


Post by: BrookM


I just don't want a repeat of all those early 3D 3rd person perspective games with the wonky cameras sticking behind scenery.

Good times..