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Post by: Necros
Unfortunaltely, our Kickstarter campaign for the board game was unsuccessful, but we're not stopping there!. We have decided to release our Runerunners miniatures in resin, and will eventually be putting together a supplement for the game world that you can use with our upcoming Gangfight universal skirmish game rules. The initial set will feature all 11 minis for $45 and we expect to have them available in around 4-6 weeks, and then we hope to release new miniatures every month or so after that.
Here are the minis, painted by Angel Giraldez. What do you think?
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Post by: Bossk_Hogg
I dig this! Like a 20's Shadowrun/Cast a Deadly Spell. What are the odds of an orc flapper?
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Post by: Necros
Ha, maybe We do have an elf flapper, I'll include her in the next round of pics.
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Post by: Sinful Hero
I dig it. Love the orc Bouncer. Early 1900’s Americana was an interesting time. Is booze prohibited too? I suppose you’ll have some bootleggers too, either for magic or the more traditional moonshine?
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Post by: Necros
I was planning to have it just be magic that’s banned, to make it our twist. Booze would still be allowed. If both were banned, I think magical stuff would still be more valuable and more worth fighting over. Theme wise I wouldn’t want one to take away from the other so to speak. But yeah, there will still be bootleggers, moonshiners (Runeshiners?) and everything. We’re going for all kinds of pulp themes though, prohibition is the main story acr, but we’ll still be exploring some things that might have been a decade or so later too… but I don’t think I want to get into anything WWII related. Want it to primarily have a old timey gangster vibe, but also a with some humor and a bit whimsical in some ways too. Nothing too serious or grimdarky.
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Post by: schoon
Fun concept, and nice concept art.
You have my attention.
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Post by: BobtheInquisitor
The Drifter and the Archaeologist interest me. Will they be printed resin?
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Post by: Necros
Short answer, yes!
I don't have a final game format nailed down yet. I would very much like to produce it as a boxed board game (which means PVC minis). But it would still be a battle game using the Gangfight rules. So if I go that route, the plan would be to offer printed resin "Collectors" sculpts as well.
All depends on the price quotes I'm waiting on. Since the boxed game would have a bunch of unique minis rather than multiple copies of mostly the same poses, the molds might be a little too expensive.. but we'll see. Worst case the separate rulebook + packs of minis approach works well too. Just have to wait and see right now.
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Post by: anab0lic
Like what I'm seeing so far, keep us updated.
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Post by: Necros
Here is the next batch of character concepts. Orc Bounty Hunter, Dwarf Mechanic, Elf Occultist, Halfling Burglar and Orc Femme Fatal.
Trying to decide if the halfling should have shoes or bare feet? I was thinking since there's asphalt and concrete everywhere, they might have decided to finally start wearing shoes.
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Post by: Yodhrin
Maybe, but tbh if their feet can handle wandering around in the wild with all the random sharp rocks and little pointy bits of twig lying around, I'm not sure tarmac and concrete would be much of a challenge. Walking around barefoot in nature sucks.
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Post by: BobtheInquisitor
Barefoot halflings are just boring. What is the prohibition era equivalent to crocs with socks?
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Post by: Sinful Hero
BobtheInquisitor wrote:Barefoot halflings are just boring. What is the prohibition era equivalent to crocs with socks?
Wearing your hat indoors perhaps?
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Post by: highlord tamburlaine
A distinct lack of reptiles here makes me shake my head.
Despite such a serious transgression it's a neat concept, and I will keep my eyes peeled.
At least we've still got those snakemen coming for Blackwater, right?
...Maybe we can get some crossover rules for using some of the more exotic pieces from the existing range?
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Post by: Pumpkin
Fun concept!
Is the Orc Mystic perhaps a little shout-out to Grunkle Stan from Gravity Falls?
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Post by: OrlandotheTechnicoloured
If halflings start with the footwear they'll choose sandals (and they might have to, no shoes, no shirt, no service)
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Post by: Necros
We want to keep the horror stuff in BWG, and do more fantasy stuff for Runerunners. But there will be some Kobolds (lizardy people) and Gnolls (doggie men) too, and some ogres and other fantasy races too, but I wanted to start out with the big 5. Orcs, Humans, Elves, Dawrves and Halflings will be the most common.
I was thinking about making it all the same world/universe, but I think it will be better to keep them separate, since there's no other fantasy stuff in BWG now. Some of these characters were originally going to be for BWG but when I asked the players about adding fantasy most didn't really care for the idea. But that said some of the characters might work for crossing over if someone wants to use the minis for custom characters and stuff like that. But we'll see how it goes, Runerunners is still super early in the design stage right now.
I'll have to think about the shoes Maybe some classy restaurants would have loaner shoes instead of loaner suit jackets?
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Post by: John Prins
Bossk_Hogg wrote:I dig this! Like a 20's Shadowrun/Cast a Deadly Spell. What are the odds of an orc flapper?
Exalted for referencing Cast a Deadly Spell.
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Post by: Necros
Hmm, i might have to check that out .. just looked up the trailer. Never saw it but it looks fun
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Post by: Necros
Here's our very first Runerunners sculpt, the Dawrf Detective. What do you think?
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Post by: Mr Morden
Thats is very cool
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Post by: AegisGrimm
I like it!
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Post by: aku-chan
He looks great!
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Post by: Necros
Thanks We have decided to go with a boxed game format for this, kind of a cross between zombicide and descent. And of course everything will be compatible with our universal rules too. It's going to take a while to get the sculpts all finished though, we'll probably do one every week or 2. If all goes well I think it will be kickstarting around March or so.
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Post by: Necros
Here's our next new sculpt, the Orc Bounty Hunter. He's gonna be about a head taller than your average human mini, and he's strong enough to shoot his 2 shotguns like pistols What do you think?
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Post by: Myrthe
What a fun idea !! The artwork and sculpts are looking great and I especially like the Orc Bounty Hunter.
Can't wait to see how this develops and look forward to the KS launch.
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Post by: Albertorius
Looking great so far!
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Post by: Necros
Thanks Next up we'll be doing the elven archaeologist, probably a week or 2 till she's done though.
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Post by: Necros
And here is the next new sculpt, the Elf Archaeologist.. what do you think?
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Post by: Necros
Here are some more new Runerunners characters. A Human Masked Avenger, Goblin Inventor, Kobold Thug, Dwarf Pharmacist and Minotaur Enforcer. What do you think?
Also had a question.. would you be interested in purchasing Runerunner's minis in high quality resin as solo miniatures, sometime soon? Or would you prefer to get everything together later in the full boxed game with PVC plastic minis?
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Post by: Monkeysloth
I'd buy the orc bounty hunter in resin. That sculpt is perfect.
Heck if I were you I'd consider doing a kser for a 75mm version like you see a lot of European sculptors doing. Just design a display base and you're good to go.
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Post by: draugadan
I would prefer the full boxed game with PVC plastic minis.
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Post by: Albertorius
HM, it would depend on the quality of the PVC, tbh.
Although this days, I'd rather be able to buy the models to print them myself ^^
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Post by: Yodhrin
Aye depends on the PVC quality, but I'm leaning that way simply because I won't really have anywhere else to use pulp/noir fantasy models except this game system, and I like to keep costs down on systems I'm going to have to evangelise for in case I can't get them to stick locally.
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Post by: aku-chan
I have zero interest in getting them in PVC, so I'd be happy with a resin release.
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Post by: Necros
The idea is that we were going to offer the minis in high res 3D printed resin, and then the full board game would have the same characters in in PVC.. the plastic minis would be slightly less detailed due to them being PVC, but we would only be working with a company that can give us high quality minis. We are likely going to go with Ludo Fact in Germany.
But now it is looking like we may need to make an update to some sculpts so that they can be 1 piece minis for the board game, so we might need to have alternate poses for some. The resin minis would have crisper detail, and are more like a "collector's" version. Depending on the size of the mini I think they will be around $8-10 each, and a high res 3D print, not cast resin.
I thought offering those resin minis now would be a good way to recoup some of the production costs, but I wasn't sure if people would just buy those and then not be interested in the board game once it's ready. But since they are also going to cost a lot more then mass produced minis, I figured most people would just be picking and choosing a few of their favorites.
And actually, when we eventually get our own 3D printer, we plan to offer a print on demand service for all of our minis, where you can get them in any size you want.. 15mm, 54mm, whatever. That wont happen for a while, but we'll get there some day.
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Post by: OrlandotheTechnicoloured
I certainly think putting out the resins before the game might well reduce your audience for the game (even with alternate poses) from anybody who'd have just been interested in it for just the minis but on the other hand it is good advertising (eg Wander the Cult of Barnacle Bay from Panda Cult Games) put out alt stat cards for the metal sculpt of their characters as an optional buy so if you could do something like that (and have them balanced to the game) it would give incentive for folk who had the minis to get the game as there would be added value in terms of a different (slightly) gameplay experience
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Post by: Necros
Here is the next Runerunners hero, the Goblin Inventor. He can shoot his retractable claw to snatch loot away from unsuspecting villains.
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Post by: Monkeysloth
Probably the first miss for me. Pose looks really strange and combined with the expression it looks like he's posing for a photo to be put on social media.
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Post by: Necros
Hopefully you'll like this next one better Here is the Kobold Enforcer
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Post by: BobtheInquisitor
He just reminds me there's a new Mary Poppins movie coming out this Christmas in place of a good movie, which makes me sad-mad. Automatically Appended Next Post: But really, he looks well sculpted . I'm sure someone will highlord over him.
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Post by: Malkyr
I love the Kobold Enforcer and he is the first one I would buy solo. That said I think I would be more likely to buy the game if I hadnt already cherry picked all my favorite minis, even though I prefer resin to PVC. If the game rules are really good then maybe that wont be a problem.
Subscribed to the thread for now, I look forward to hearing more.
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Post by: highlord tamburlaine
Done and done! Kobolds tend to be a bit smaller than I prefer, but we'll take what we can get.
I'm missing the Mary Poppins reference though. The barb wire baseball bat perhaps?
If that's what Ms. Poppins brought to the table than perhaps it's high time I actually watch the movie for once...
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Post by: BobtheInquisitor
Maybe my babysitter just told me that movie was Mary Poppins. "Get back in your room and be quiet or I'll make you watch Mary Poppins!"
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Post by: Necros
Pretty easy conversion to make him Mary Poppinsish, you just have change the bat to a chimney sweeper
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Post by: AegisGrimm
Who in their right mind hires a Kobold as an enforcer? Faeries? Gnomes?
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Post by: Necros
Here's our next new sculpt, the Halfling Burglar
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Post by: highlord tamburlaine
Looks nice, despite it being a halfling.
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Post by: Theophony
I know nice attire was a thing back in the 20s, but he looks more like a bookie to me. How about a dwarves fence, a proprietor of a pawn shop with an eye for the eclectic, if not dubious of ownership. Melts down and recrafts jewelry and heirlooms.
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Post by: Necros
A fence could work.. I called him a burglar just because hobbits
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Post by: highlord tamburlaine
So which swamp dwelling race is going to be running the moonshine distilleries?
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Post by: JoshInJapan
I like what you've shown so far. I'll be following this thread.
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Post by: aku-chan
I think he's my favourite so far.
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Post by: Monkeysloth
Another great sculpt.
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Post by: streetsamurai
Look effing great so faf. When do you expect to release it?
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Post by: Necros
Thanks.. we don't have a date set yet, but thinking "spring" .. We need to get our current KS projects finished and shipped out, and then this one still needs a lot of work.. the initial sculpts are almost done, but we have lots of artwork to do for things like the game boards and cards and stuff. Want to be able to show off how the final game will look before we can do a KS to finish it.
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Post by: Necros
This Gnoll Copper will help your gang take a bite outta crime!
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Post by: BobtheInquisitor
I thought gnolls looked like hyenas. He looks more like a werewolf cop. Pretty cool mini, though.
And now I want to see the movie Werewolf Cop. Automatically Appended Next Post: PS: It's minor, but one of my pet peeves is that the mini doesn't have the distinctive Carnassiel "cheek" teeth you'd see on a hyena or wolf.
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Post by: Bossk_Hogg
I like the mini, but also agree that's a wolf cop. Rounding the ears, making the fur on the face shorter, and somehow showing the signature gnoll mane would help make it more "gnoll-y".
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Post by: Necros
Hmm .. we can probably change it. I always thought gnolls were more wolf-ish? but i don't think it would be too tough to update it.
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Post by: BobtheInquisitor
Or just go with wolf cop and do gnoll....something else.
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Post by: Monkeysloth
D&D Gnolls are hyenas as people have said but the first written description of one from about a hundred years is:
is described as looking "like a Jerusalem artichoke" and, although he has feet, has tentacles rather than arms and no ears. His eyes are small, red and faceted like a gemstone.
Things you learn from Wikipedia.
I do love the thought of a Gnoll cop, it's a fun reversal from the norm in many ways (normally cowardly, bandits and violent) so I hope it can get updated.
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Post by: Yodhrin
Monkeysloth wrote:D&D Gnolls are hyenas as people have said but the first written description of one from about a hundred years is:
is described as looking "like a Jerusalem artichoke" and, although he has feet, has tentacles rather than arms and no ears. His eyes are small, red and faceted like a gemstone.
Things you learn from Wikipedia.
I do love the thought of a Gnoll cop, it's a fun reversal from the norm in many ways (normally cowardly, bandits and violent) so I hope it can get updated.
Hey it's magical pseudoprohibition right? Plenty of room for cowardly, violent coppers on the take
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Post by: Necros
Passed along the hyena info to the sculptor, he's gonna update it.. probably after he's done the current sculpt he's working on now, the ogre war hero
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Post by: Necros
And here's the next new sculpt, the Ogre War Hero
One more sculpt to go after this
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Post by: Bossk_Hogg
The ogre looks pretty awesome! Though any chance of it being a doughboy helmet? Or am I just not familiar w that hat.
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Post by: Necros
he's wearing a hat, but also has a WWI style helmet on his backpack.. we could drop the hat, or have him wearing the helmet instead maybe? Now that I think about it maybe having a hat and a helmet is too much?
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Post by: Bossk_Hogg
Necros wrote:he's wearing a hat, but also has a WWI style helmet on his backpack.. we could drop the hat, or have him wearing the helmet instead maybe? Now that I think about it maybe having a hat and a helmet is too much?
Duh, I just missed that. Maybe he was an ettin previously, and lost his second head in the war. He still keeps the other headgear to honor it's memory!
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Post by: Necros
Here is the are for the first board tile. They will be 10 inch tiles, but 9x9 squares so the bases can fit good without overlapping. What do you think?
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Post by: OrlandotheTechnicoloured
Looks good,
although I might try and make the colour difference between outside and inside wider (you've got a lot of grey), but that could be a deliberate choice to set up atmosphere (if so maybe darken the walls to make them more obvious)
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Post by: Necros
yeah we can still do some tweaks, i see what you mean
wondering if we need to have door templates or standees like some other games? or is it obvious enough? trying to keep components to a minimum so I can keep the overall price down
Currently with 9 unique minis, 6 board tiles, 2 token sheets and a deck of loot cards, dice and rules it's looking like $75 retail. For KS price we're thinking $65 normal and $55 early bird. Just a pledge for the game to make it easy, no add-ons, and then stretch goals will add new minis to the core game so the higher we can get the better the value will be
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Post by: Albertorius
I think they are obvious enough, but I also thing that "walls and doors" expansion cardstock sheets to be sold independently might be an interesting thing to see (OTOH, I do that nowadays 3d printing walls and doors ^^)
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Post by: OrlandotheTechnicoloured
I don't see a need for doors, unless they have a mechanical effect (eg if you can open/close them) then standees/toekns are needed
you could offer physical doors but that will cost a bunch of money and a lot of folk will have some already by now (since I don't imagine you'll be selling to first time gamers but most likelty to those who have boardgames/minis already)
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Post by: Necros
Here's an update for the gnoll and ogre. We made the snout and ears more rounded like a hyena, but I still wanted him to be fuzzy. For the ogre we made his hat more like a drill sergeant, and then that meant we also had to give him 3 stripes too, and we gave him a little ammo drum on the back of the gun
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Post by: Monkeysloth
Both are great improvements. I'm definitely putting aside money for this.
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Post by: Henry
This is going to sound really nit-picky, but the ogre is holding the wrong end of his gun. He's carrying the weapon the same way that all people carry long objects that are overly heavy at one end, except the heavy end is supposed to be over the shoulder.
You've got the machine end and magazine down by his hand and the lighter barrels over the shoulder. If he tried carrying it like this the gun would simply fall to the floor.
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Post by: Necros
Even regular old humans can be Runerunners too! Here is our next sculpt
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Post by: Necros
And here is the art for the box cover! what do you think?
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Post by: BobtheInquisitor
It reminds me of the Shadows of Beimstone boxes, which is good, but it might be too busy for a book cover. Also, that gnoll policeman looks more like a bear stripper.
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Post by: Necros
I never did get into Shadows of brimstone.. always meant to try it out.
This is a box cover though not a book cover May also change depending on funding, but needs to have something nice and colorful for the Kickstarter. Now that you mention it, I can't unsee the bear cop, i'll see if we can make him more gnollish looking.
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Post by: BobtheInquisitor
I like the colors and the dynamic angle. The magic skull is intriguing. Some of the fantasy elements add I terest, but the bear, Orc and gobbo together look a bit samey, but definitely conveys a strong turn of last century fantasy feel.
As for sugar bear, I'd suggest the gnoll gets a thicker neck more proportionate to the shoulders, with perhaps more of a hunched fighter's physique rather than a straight backed sculpted physique, and a hat with some dignity.
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Post by: Necros
And here is our next new sculpt, the Vermyn Robber. His special power will allow him enter a manhole and pop out of another one anywhere on the board, so he'll be able to get around quicker than anyone.
He's going to be the last sculpt we do prior to the Kickstarter. We wanted to have 10 different races represented. We hope to add a lot more to the game with stretch goals.. there won't be add ons, so any new mini we unlock will get added in to the core game and final retail version.
Planning to do a slight update to this sculpt though, and change the rock under his foot to something you would find in a city, like a spare tire or pile or bricks or something like that.
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Post by: aku-chan
Looks quite snazzy, it's going to take me a while to get used to tail-less ratmen though.
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Post by: Necros
Maybe he just rolled it up and stuffed it in his pants? Actually the tail was kind of an issue because it would have made the sculpt more complex, we're trying to get them to have them be 1 or 2 part models so they will be easier to produce in plastic. We might still try and add it in later if we can figure out a good way to make it still work and cast well in all 1 piece.
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Post by: BobtheInquisitor
I like the sculpt and the dynamic posing.
Could he have a stump of a tail?
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Post by: Necros
I'll see what we can do
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Post by: BobtheInquisitor
Please don't change it just because of me. I was only trying to find a compromise on the tail issue and give you more feedback, but I'm not really your target market for this game.
If I bought this mini, and I am tempted, it would be as a "Secret of Nimh goes Broadway" mini for my cosplayer warband.
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Post by: Necros
Nah, it's worth trying to see if we can get it to work. My original idea for him was to have his tail holding a magical item that he just pilfered from someone else. Was also a little tempted to give him a Fivel hat.
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Post by: BobtheInquisitor
Necros wrote:Nah, it's worth trying to see if we can get it to work. My original idea for him was to have his tail holding a magical item that he just pilfered from someone else. Was also a little tempted to give him a Fivel hat.
That would have been brilliant.
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Post by: Necros
Update for the Vermyn Robber, his tail grew in and now he's got a sac o' coins instead of a rock to stand triumphantly upon
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Post by: aku-chan
Much better! (Both the tail and his sweet bag of loot)
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Post by: Necros
And here's our next new sculpt, the Dwarf Mechanic!
This will probably be the last sculpt we can afford to do before the campaign starts though, still have a lot of art work to get done.
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Post by: aku-chan
She's not giving me much of a Dwarf vibe, doesn't stop it being a rather awesome mini though.
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Post by: Theophony
Maybe if she was using the wrench to open a keg it would look more dwarfy.
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Post by: Yodhrin
Eh, I think the problem is she just kinda looks like a short human woman. Hands and feet are a bit chunky, sure, but to an eyeball used to miniatures that are heroic scaled to one extent or another that's not enough to make her seem like a different species.
Don't get me wrong it's a fantastic quality sculpt, but for me if you want it to read as a Dwarf I'd say bump the hands & feet up even further in size, make her legs at least 1/3 shorter again, and make her a bit wider/thicker-limbed generally.
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Post by: Monkeysloth
I like her. I'm not a big dwarf fan as I dislike most of their tropes and depictions in a lot of games so maybe my view here isn't that important. I like how your setting is not trying to just be stereotypes of the Fantasy Genre.
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Post by: BobtheInquisitor
She might be the first mini in this campaign I am sure I want to buy. That is, if she is not cast in metal.
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Post by: Necros
We're putting together the website for the game now, here it is so far:
https://www.skirmishgames.com/runerunners
I have some sample printed components on the way from the Game Crafter mostly just for demos, and some 3D printed minis, so I'll be taking photos of that and also putting together a how to play video next week. We also sent a round of prints to Angel for painting, he probably won't be able to get to them all before the campaign launches, but should be able to do a couple at least.
Tentatively planning to launch the Kickstarter on Tuesday, April 23rd! Looks like we are going to need $75,000 for our funding goal. Game will include 11 minis, 11 character cards/dashboards, 54 loot cards, 6 board tiles, a bunch of tokens and the rulebook. Retail price looks like it will be $65 and planning to make the KS price $50, just 1 simple pledge, no early birds or anything.
For stretch goals, we have 11 more characters planned that will get added into the core game for free for all backers. Still doing the math but the stretch goal will probably be a bit high because of the mold costs and the fact that they will be free instead of add-ons.
I'll post some photos of the sample components when I get them
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Post by: terry
First time seeing it and the minis look great. I can see myself backing this game.
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Post by: Monkeysloth
At $50 I'm pledging.
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Post by: Theophony
What a coincidence, I just got a $50 gift card.......seems like destiny....
Any way to at least get a picture compilation of the models from your previews so we know what’s inside? Like the preview pics here throughout the thread, just collecting the few that will be included in the pledge.
How does buildings affect gameplay? What sort of board size is it on? I want to start building....something?
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Post by: Necros
Yes we'll have all of the minis shown on the KS page and website. I was also thinking about trying to do a 3D movie with the minis spinning around, but might be tough since I'm still learning how Blender works. So, this doesn't use terrain really. It's a board game, but also a skirmish game. Maybe Skirmish-lite? It's like if you used Zombicide minis and board tiles, but played it with equal 2 teams fighting each other and every mini was a unique hero. The tiles are 10x10", but with a 9x9 grid, you can lay them out however you want to create your own maps, or play one of the scenarios. There's also going to be an escalation type of campaign system where you start with just a few minis in each gang, and add a new recruit after each game. But that said, there will be walls printed on the boards and obstacle templates like cars or bunches of crates, but we are trying to keep it simple and make it a game that average board gamers will like too, so there's no real terrain rules other than line of sight. Shoot what's in front of you, not through walls or obstacles. The object of the game isn't so much to take out the other team, but to grab as much loot as you can before time runs out. But you can steal loot from your enemies, or try to kill em and grab everything they are carrying. Once our Gangfight skirmish rulebook is done, we'll put together a free PDF for how you can use the Runerunners minis for regular skirmish games with those rules. But as far as what you get in the box it's meant to be a quick playing, balanced and competitive game that has enough options to make every game a little different than the last.
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Post by: BobtheInquisitor
When do the Gangfight minis from the last KS ship?
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Post by: Theophony
Okay , I have tons of old DUST building parts which fit the 1920s era pretty well, so I was wanting to build a backdrop.
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Post by: Necros
Do you mean the Blackwater Gulch minis? Those unfortunately are still in production, but production is back underway and I'm hoping they will be ready to go in the next month or 2. There were some unavoidable health issues that delayed the production. The original plan was to do Runerunners after, but I wanted to stay productive and was able to get Runerunners pretty much all ready to go during the downtime we ended up having.
I don't expect either project to delay the other, as both are being produced by different companies. Runerunners is going to be completely produced by Ludo Fact in Germany. They will be handling everything, and shipping the final shrink-wrapped copies directly to the warehouse.
Also learning from past mistakes, I'm going to be setting the Runerunners delivery date to be very far in advance, like next summer, just to be safe. Hoping it won't take nearly that long, but the production time from the moment I send them the final art files and everything arrives in the warehouse is about 6 months with a big chunk of that just shipping across the ocean on a boat. Automatically Appended Next Post: Cool, Dust stuff will be a good fit
For future projects we aren't planning a wargame really, but if all goes well I'd like to follow up with another bigger boxed game that is more of a dungeon crawler feel, and have the same basic rules.. and the miniatures, boards and other components for either game will be fully compatible with each other.
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Post by: BobtheInquisitor
Thanks for the reply. Sorry to hear about your health issues. Hope you and your family are doing well now.
No pressure on delivery--I just wasn't sure if it was supposed to arrive already and didn't, like my last Mantic and Heresylab pledges.
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Post by: Theophony
BobtheInquisitor wrote:Thanks for the reply. Sorry to hear about your health issues. Hope you and your family are doing well now.
No pressure on delivery--I just wasn't sure if it was supposed to arrive already and didn't, like my last Mantic and Heresylab pledges.
I believe from the updates on Kickstarter that it was the guy doing the casting who was having health issues. Thus Necros was able to sit around and finish up the ideas and work out the kinks for the board game.
Looking forward to getting my crews and book. Need to get back to making Cacti.
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Post by: Necros
Yes, it was the company making the minis that had the delay, I'm still healthy.. although I think I just acquired my 7th spare tire, and subsequently upgraded to a quadruple chin.
Things are getting back on track now so all is well Automatically Appended Next Post: Also, trying to decide how long to make the campaign. KS has been recommending lately that you make it shorter than 30 days. And I hate the lull in the middle. Was thinking 3 weeks, but wondering if 2 weeks might be better?
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Post by: Theophony
Necros wrote:Yes, it was the company making the minis that had the delay, I'm still healthy.. although I think I just acquired my 7th spare tire, and subsequently upgraded to a quadruple chin.
Things are getting back on track now so all is well
Automatically Appended Next Post:
Also, trying to decide how long to make the campaign. KS has been recommending lately that you make it shorter than 30 days. And I hate the lull in the middle. Was thinking 3 weeks, but wondering if 2 weeks might be better?
More than two weeks as some people only get paid twice a month.
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Post by: Necros
Quick update. Decided to push the campaign back to Tuesday April 30. CMON is launching their next campaign on the 23rd, and and will likely be getting most of the KS board game attention that day. This will also give us time to finish up the videos and polish some other things, and hopefully give Angel some time to get an extra couple of minis painted up too.
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Post by: Necros
All systems go! Planning to launch the Kickstarter on April 30 around noon EST
Will post a preview link a few days before as the campaign page starts to come together.
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Post by: Necros
Just another week to go till we launch!
We just finished putting together the preview rulebook.. Still a bit WIP, but should give you a good idea how to play. There's a link to download it on our website
https://www.skirmishgames.com/runerunners
Over the next few days we'll be putting together a how to play walkthrough summary that we'll be using on the Kickstarter page. Unfortunately we won't have time to get a video produced at the moment, but will hopefully be able to do a full playthrough video soon.
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Post by: streamdragon
Gotta remember to keep an eye on this. I love the Kobold and Gnoll
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Post by: Necros
I think you might be able to follow me on Kickstarter, and you will get an email when the campaign launches if that's easier. I'll also be posting here when it launches too of course
Working on the Kickstarter page now. Here's a preview!
https://www.kickstarter.com/projects/gangfightgames/480616070?ref=814265&token=27486828
What do you all think? Anything unclear?
I don't think I'll have time to make a how to play video, so what I was planning to do is put together a kind of walk through / summary with visual aids and make that be the very first update post. I'll also be adding more photos of the game, samples of loot cards, etc and making the what's included bullet list into a graphic
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Post by: Theophony
I know there’s not a lot that can be done with shipping costs, but $15 shipping on a $50 game is rough in the US and even more for worldwide shipping is going to hurt there as well.
Also will there be add ons? None were listed and your needing to sell 1500 copies is going to be a hard slog with no add in extras. Maybe you should consider doing a PDF add on of your other games (no shipping or stocking to deal with).
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Post by: Necros
Yeah, unfortunately the shipping price can't be helped. I'm hoping the costs don't get even higher before it ships. I could just not list the shipping prices so people don't get scared away, but that feels a little dishonest.
I was thinking about including the Gangfight skirmish rulebook as an addon, but I was going to add that later like mid-way through the campaign. And it would come with a PDF about how to adapt those rules to play runerunners as a skirmish game instead of board game.. but I wanted the board game to me the main focus especially on day 1, and not confuse people. I suppose I could offer a free PDF of the gangfight rules too though, and add-on for the book if someone wants the hard copy.
I wish the funding goal wasn't so high, but can't be avoided. Technically I only need about half that to actually produce the game, but there is a lot of artwork that still needs to be done and also need to cover the cost of advertising and other fees. I know there's some campaigns that will have a lower goal and then hope to make the money they need with higher stretch goals, but I don't think that's the best idea since it could backfire.
I also thought about adding in a Create your own runerunner pledge level, where people would pay a lot to add their own character to the game, we'd sculpt it and release it later on. It would have to be a kind of high pledge though to cover the cost of sculpting, art and production. Probably $500, maybe a bit more.
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Post by: BobtheInquisitor
Thank you for being honest with the shipping costs. It seems like too many KS campaigns like to leave that for an unpleasant surprise.
So, will we be able to buy the individual miniatures at any time?
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Post by: Necros
For the time being the minis will only be available in the boxed game in PVC.
I do have plans to offer them separately in resin but it will be quite a while. If things go well enough with this campaign I hope to be able to invest in several 3D printers and set up a kind of print on demand service for all of my miniatures, where people can order them in any size/scale from 15mm to 54mm. Gotta get this campaign funded first though to be able to afford that
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Post by: aku-chan
It's a shame the resin minis are on the back-burner for now (not much interest in PVC ones), but good luck with your Kickstarter!
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Post by: Necros
Campaign is live!!
https://www.kickstarter.com/projects/gangfightgames/runerunners?ref=8ueny6
Since a lot of folks have been asking, we decided to add a pledge level for separate resin minis too after all.
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Post by: OrlandotheTechnicoloured
Good luck, I'll throw in a $ to help boost numbers even if I can't get anything else just now
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Post by: Theophony
Will the resin figures still take until July if 2020?
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Post by: Necros
Probably not, but learning from past mistakes I would rather have the date estimate far into the future and have them done sooner rather than the other way around.
For the initial 11 minis, I already have masters that I can send out to be produced, but if we unlock any stretch goals for new minis then we would at least have to wait till those are sculpted too. Generally though, it will take 6 months to get the boxed games in hand after we give our files to the printer, but about 6 weeks tops to get the resin minis.
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Post by: Monkeysloth
Backed as well. Good luck.
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Post by: Necros
Thanks!
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Post by: aku-chan
Thanks for the mini only pledge level!
Now to work out which ones I want.
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Post by: BobtheInquisitor
I'm in for a resin, planning to bump it to two or three depending on what shipping looks like.
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Post by: Necros
Thanks folks Shipping costs for the resins will be really cheap compared to the full game, a few resin minis are just gonna weigh a few ounces. I bet if you got 11 of them in resin it would still be well under a pound. So that would be i think $6 or $7 USD (not exactly sure, but probably), and probably a little over $10 overseas
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Post by: Necros
Unfortunaltely, our Kickstarter campaign for the board game was unsuccessful, but we're not stopping there!. We have decided to release our Runerunners miniatures in resin, and will eventually be putting together a supplement for the game world that you can use with our upcoming Gangfight universal skirmish game rules. The initial set will feature all 11 minis for $45 and we expect to have them available in around 4-6 weeks, and then we hope to release new miniatures every month or so after that.
Here are the minis, painted by Angel Giraldez. What do you think?
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