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New 40k terrain @ 2018/07/02 15:09:44


Post by: Mad Doc Grotsnik


Pic from WD, via Garro on FB.

Nice and clear one, so thought it worth a share.

[Thumb - 698CC810-6C4B-415C-989A-E85FC600397D.jpeg]


New 40k terrain @ 2018/07/02 15:14:11


Post by: Mad Doc Grotsnik


And another one I missed.

[Thumb - C925362D-34DF-4261-B24A-4A3C186EE6AC.jpeg]


New 40k terrain @ 2018/07/02 15:23:04


Post by: Geifer


That looks nice.


New 40k terrain @ 2018/07/02 15:23:10


Post by: Insane Ivan


Thanks, Mad Doc!

Compatible with the Sector Mechanicus terrain, looks like.


New 40k terrain @ 2018/07/02 15:26:06


Post by: Perfect Organism


The first one looks pretty big. Hope it comes as one kit to make an intact building... getting a little tired of every single building being ruins.


New 40k terrain @ 2018/07/02 15:30:56


Post by: aka_mythos


 Perfect Organism wrote:
The first one looks pretty big. Hope it comes as one kit to make an intact building... getting a little tired of every single building being ruins.
Right? It doesn't do us much good if it takes 20 kits worth of "intact" pieces to build a single intact building of that size.


New 40k terrain @ 2018/07/02 15:32:01


Post by: ekwatts


 Perfect Organism wrote:
The first one looks pretty big. Hope it comes as one kit to make an intact building... getting a little tired of every single building being ruins.


Ruins facilitate model placement, though. An un-ruined building can become just a large block. An exceptionally big LOS blocker. Which is still fine but you might as well use a large hill or something.

Not that I wouldn't mind unruined components as well! I'm just pointing out why they're always ruins.


New 40k terrain @ 2018/07/02 15:32:11


Post by: StraightSilver


Wow, it's way bigger than I expected which is good - hopefully price point isn't too bad.


New 40k terrain @ 2018/07/02 17:31:44


Post by: JSG


 ekwatts wrote:
 Perfect Organism wrote:
The first one looks pretty big. Hope it comes as one kit to make an intact building... getting a little tired of every single building being ruins.


Ruins facilitate model placement, though. An un-ruined building can become just a large block. An exceptionally big LOS blocker. Which is still fine but you might as well use a large hill or something.

Not that I wouldn't mind unruined components as well! I'm just pointing out why they're always ruins.


But un-ruined buildings can become ruined buildings much easier than the reverse.


New 40k terrain @ 2018/07/02 17:35:31


Post by: rollawaythestone


That's some nice terrain. Will be buying those kits if they come out soon. I like how many of the bottom floor pieces look like they block line of sight to a much better degree than the other cities of death terrain.


New 40k terrain @ 2018/07/02 17:35:34


Post by: Davor


I don't think that is not 40K terrain. Isn't that for that titan game I forget what it's called. I guess it can be used for 40K, but I believe the main purpose is for the other game first.


New 40k terrain @ 2018/07/02 17:36:41


Post by: rollawaythestone


No, that is definitely 40k terrain. It's the same kits we saw leaked in the screenshots of 40k killteam. (not exactly the same... but likely the same batch of new kits).



New 40k terrain @ 2018/07/02 17:38:31


Post by: ph34r


Looks great to me.


New 40k terrain @ 2018/07/02 17:40:41


Post by: Davor


Oh those are Armagers? I thought they were the smaller versions of the knights. So I thought the buildings were smaller. Wow those are big buildings then.


New 40k terrain @ 2018/07/02 17:51:09


Post by: Mad Doc Grotsnik


Wall height appears to be on par with Sector Mechanicus?

Not 100% on that, but does see to be.

As others have said, I’m particularly stoked to be able to create intact buildings as well as knackered ones.

Large, LoS blocking stuff you can deploy atop of has an appeal.


New 40k terrain @ 2018/07/02 19:00:45


Post by: tneva82


 ekwatts wrote:
 Perfect Organism wrote:
The first one looks pretty big. Hope it comes as one kit to make an intact building... getting a little tired of every single building being ruins.


Ruins facilitate model placement, though. An un-ruined building can become just a large block. An exceptionally big LOS blocker. Which is still fine but you might as well use a large hill or something.

Not that I wouldn't mind unruined components as well! I'm just pointing out why they're always ruins.


40k desperately NEEDS big LOS blockers. Ruins are basically open terrain for LOS which makes their impact on game near zero.


New 40k terrain @ 2018/07/02 19:05:18


Post by: rollawaythestone


tneva82 wrote:


40k desperately NEEDS big LOS blockers. Ruins are basically open terrain for LOS which makes their impact on game near zero.


This, and why it's critical that people implement house-rules (e.g., windows block LOS on first floor) as a stop-gap if LOS terrain is limited.


New 40k terrain @ 2018/07/02 19:42:10


Post by: Racerguy180


unfortunately GW makes you buy multiples of the same kit to really build anything large enuff to totally block LOS.

I'm really lookin forward to this new stuff.


New 40k terrain @ 2018/07/02 19:46:07


Post by: Valkyrie


I'm not that impressed by it to be honest, it just looks too similar to what's been peddled out before.

- Church windows - check
- Overly grandiose and unnecessary statues - check
- No LoS block? - check

I know it's 40k, but it'd be refreshing to see a bit of terrain that looks a lot more practical, less skulls and statues and more of what it's supposed to bloody do.


New 40k terrain @ 2018/07/02 19:48:07


Post by: alphaecho


 rollawaythestone wrote:
No, that is definitely 40k terrain. It's the same kits we saw leaked in the screenshots of 40k killteam. (not exactly the same... but likely the same batch of new kits).





I don't know if my old eyes are failing me but does that look like a printed mat rather than the plastic City tiles the buildings are on?

Could a Kill Team box contain a playing surface as well as the buildings? I know the question is jumping threads.


New 40k terrain @ 2018/07/02 19:51:55


Post by: Sinful Hero


These new buildings look good, and hopefully they with plenty of extra bits and bobs to decorate other terrain pieces. Sadly, I doubt we’ll get a new bundle at the price of the old Imperial Sector.


New 40k terrain @ 2018/07/02 19:55:57


Post by: GoatboyBeta


alphaecho wrote:


I don't know if my old eyes are failing me but does that look like a printed mat rather than the plastic City tiles the buildings are on?

Could a Kill Team box contain a playing surface as well as the buildings? I know the question is jumping threads.


The kill team reveal trailer has quick shots of several other "kill zones" as well as the urban one, and they all look to be using printed mats as well
.


New 40k terrain @ 2018/07/02 19:59:08


Post by: djones520


Looks like these are coming soon. All the old city terrain has been pulled off the website.


New 40k terrain @ 2018/07/02 20:13:05


Post by: gorgon


Aaaaaaaaand I just sold a Galvanic Magnavent, not knowing the SectMech stuff was going to interface so well with the new ruins...


New 40k terrain @ 2018/07/02 20:43:15


Post by: War Drone


That first (intact) building is a "must buy" for AT.
The 2nd - ruined - one, less so (those floor tiles/grates would swallow an Epic SM).

In the grim darkness of the far future, there is only MASSIVE architecture ...


New 40k terrain @ 2018/07/02 20:48:34


Post by: kestral


Looks great! Kind of like Pegasus stuff with more bling.


New 40k terrain @ 2018/07/02 20:55:40


Post by: Kosake


I think they designed that stuff Dual-Purpose. Either you use it as 28mm "regular" houses or huge-ass Titanicus-scale palaces and Manufactorums.


New 40k terrain @ 2018/07/02 20:59:49


Post by: War Drone


 Kosake wrote:
I think they designed that stuff Dual-Purpose. Either you use it as 28mm "regular" houses or huge-ass Titanicus-scale palaces and Manufactorums.


Genau! (but the non-epic types don't seem to get that ... )


New 40k terrain @ 2018/07/02 21:19:24


Post by: oni


 djones520 wrote:
Looks like these are coming soon. All the old city terrain has been pulled off the website.


WTF?

I'm super excited for the new terrain, but not at the expense of the old stuff.


New 40k terrain @ 2018/07/02 22:02:14


Post by: H.B.M.C.


Wonderful... I love it!

 aka_mythos wrote:
Right? It doesn't do us much good if it takes 20 kits worth of "intact" pieces to build a single intact building of that size.
Never stopped me.


New 40k terrain @ 2018/07/02 22:05:40


Post by: Davor


Mad Doc Grotsnik wrote:
Large, LoS blocking stuff you can deploy atop of has an appeal.


Unless you are a shooty army and choose to be a shooty army because of lack of terrain.


New 40k terrain @ 2018/07/02 22:50:19


Post by: Lockark


I noticed awhile back that they discontinued most of the 40k city terrain, and in the orginal Knight: Renegade boxes people joked they were using them to clear old stock.

It would make alot of sense that these are to replace the original range of terrain.


New 40k terrain @ 2018/07/02 22:58:53


Post by: Binabik15


Am I going to turn one of those statues into a demon prince or an "Avatar of Khaine" count-as animated statue guided into battle by the Thanos Pottercast from the get started magazine? I think I might juuust try that.


New 40k terrain @ 2018/07/03 01:07:32


Post by: H.B.M.C.


 Lockark wrote:
I noticed awhile back that they discontinued most of the 40k city terrain, and in the orginal Knight: Renegade boxes people joked they were using them to clear old stock.

It would make alot of sense that these are to replace the original range of terrain.
Real shame though. That stuff is (was?) great.

Still got tons of it to build.


New 40k terrain @ 2018/07/03 05:50:27


Post by: timd


 djones520 wrote:
Looks like these are coming soon. All the old city terrain has been pulled off the website.


Wow, was not expecting that. Knew that a couple of them were gone, but was not expecting the rest to go. Only old building (not fortification) left is the Shrine of the Aquilla.
Glad I picked up a Manufactorum and Basilica recently.

T


New 40k terrain @ 2018/07/03 05:57:21


Post by: Mad Doc Grotsnik


It’s probablt just been me being cack handed, but I always struggled to get the walls of city ruins properly straight.

I’ll still miss them though, and can only hope these new kits provide the same versatility of builds.


New 40k terrain @ 2018/07/03 05:58:21


Post by: Blastaar


They look good, but I'm concerned about the price tag.....



New 40k terrain @ 2018/07/03 06:04:06


Post by: timd


Blastaar wrote:
They look good, but I'm concerned about the price tag.....


Star Wars quote seems appropriate: "You should be."

T


New 40k terrain @ 2018/07/03 06:04:09


Post by: Mad Doc Grotsnik


Dunno, GW’s scenery has usually proven well priced in the past.

I just hope it’s their regular plastic, not the stuff that get used when they outsource. Never feel like that stuff quite glues properly.


New 40k terrain @ 2018/07/03 06:25:30


Post by: tneva82


And having tried to make own terrain recently I have started to realize doing it yourself isn't as cheap as one might think if you don't want it look like total crap. At least in short term. All the initial investement and then wasted pieces trying to learn the ropes...If you make tons of it it will be better but in short term I find at least with my skills price is not that much cheaper after all and looks lot less.

I'm at the point of considering dropping idea of doing terrain myself(at least more complex pieces) and just get pre-made. Price isn't as bad after all, saves time and looks better.

They just need to be playable and not riddled with open holes so much they might just as well not be on board...

That first building looks promising and guess I could barricade any windows for safety. Looking forward to these.


New 40k terrain @ 2018/07/03 06:36:47


Post by: Mad Doc Grotsnik


GW’s stuff is also most definitely up to the task of repeated rough handling.

Sure, other companies produce finer detailed stuff, and there is a market for that. But me? I appreciate the robust stuff, as i know it’ll stand up to game related punishment better.

And the Sector Mechanicus stuff is frankly the Mutt’s Nuts in terms of how modular it is. Just want more stuff the same height as the Plasma Thingies. Get some walkways passing under one another

In terms of LoS blocking, intend to favour disruption over outright blockers - at least, if we’re going terrain dense. The odd full blocker, yes. But make it a challenge to use the terrain effectively is my preference.


New 40k terrain @ 2018/07/03 09:28:59


Post by: H.B.M.C.


 Mad Doc Grotsnik wrote:
Dunno, GW’s scenery has usually proven well priced in the past.
Nonsense. Single Sector Mechanicus buildings cost as much as the entire Imperial Sector box of CoD terrain.


New 40k terrain @ 2018/07/03 12:04:29


Post by: kronk


The new stuff looks pretty sweet. We have more than enough of the cities of death to cover our table (#IGotMine), but it’s a shame to see those go. They were reasonably priced, unlike the new hotness. If I didn’t have a table full of ruins, I’d consider getting some of the new kits.


New 40k terrain @ 2018/07/03 13:54:30


Post by: oni


Mad Doc Grotsnik wrote:Dunno, GW’s scenery has usually proven well priced in the past.

I just hope it’s their regular plastic, not the stuff that get used when they outsource. Never feel like that stuff quite glues properly.


Agreed, but I'm pretty sure their most recent terrain kits were (unfortunately) made in China and they've been good. The cargo containers, plasma conduits & regulators and I'm fairly sure all of the Sector Mechanicus terrain were done in China.




New 40k terrain @ 2018/07/03 14:28:15


Post by: zerosignal


 Mad Doc Grotsnik wrote:
GW’s stuff is also most definitely up to the task of repeated rough handling.

Sure, other companies produce finer detailed stuff, and there is a market for that. But me? I appreciate the robust stuff, as i know it’ll stand up to game related punishment better.

And the Sector Mechanicus stuff is frankly the Mutt’s Nuts in terms of how modular it is. Just want more stuff the same height as the Plasma Thingies. Get some walkways passing under one another

In terms of LoS blocking, intend to favour disruption over outright blockers - at least, if we’re going terrain dense. The odd full blocker, yes. But make it a challenge to use the terrain effectively is my preference.


In terms of LoS blocking, I use either a Fortress of Redemption, or a couple of Bastions that are glued together to make one big rectangular block, right in the middle of the table. I find that helps break the fire lanes up a bit.

Whilst I am reasonably excited about this, I'd rather they got onto some more xenos-themed terrain. Large box sets of such would be ace.


New 40k terrain @ 2018/07/03 14:42:47


Post by: zedmeister


 Lockark wrote:
I noticed awhile back that they discontinued most of the 40k city terrain, and in the orginal Knight: Renegade boxes people joked they were using them to clear old stock.

It would make alot of sense that these are to replace the original range of terrain.


Blimey, just noticed that - they've all gone!


New 40k terrain @ 2018/07/03 14:54:26


Post by: djones520


timd wrote:
 djones520 wrote:
Looks like these are coming soon. All the old city terrain has been pulled off the website.


Wow, was not expecting that. Knew that a couple of them were gone, but was not expecting the rest to go. Only old building (not fortification) left is the Shrine of the Aquilla.
Glad I picked up a Manufactorum and Basilica recently.

T


Yeah, I'm bummed. I was just saving up to buy a few more buildings, and now their gone.


New 40k terrain @ 2018/07/03 15:08:59


Post by: aracersss


there is the full WD spread


New 40k terrain @ 2018/07/03 15:30:43


Post by: Togusa


The Shrine of the Aquila isn't out, it's just out of stock. I wonder why they decided to keep that kit?


New 40k terrain @ 2018/07/03 15:32:20


Post by: Mad Doc Grotsnik


I’m going to take a closer peep at the buildings at the bottom, see if I can confirm if they’re joined to each other. Page fold here covers it up.


Automatically Appended Next Post:
No they’re not.



New 40k terrain @ 2018/07/03 18:16:06


Post by: Jadenim


It’s weird that they’re so prominently displayed in White Dwarf when we’ve seen no official details of the release. Maybe they forgot that they haven’t told us about them yet!


New 40k terrain @ 2018/07/03 18:18:33


Post by: nels1031


 Jadenim wrote:
It’s weird that they’re so prominently displayed in White Dwarf when we’ve seen no official details of the release. Maybe they forgot that they haven’t told us about them yet!


Not unprecedented.

There was some terrain shown in White Dwarf and an 8th Edition WHFB campaign supplement that wasn't released until after AoS launched.


New 40k terrain @ 2018/07/03 18:41:56


Post by: alphaecho


 Jadenim wrote:
It’s weird that they’re so prominently displayed in White Dwarf when we’ve seen no official details of the release. Maybe they forgot that they haven’t told us about them yet!



There hasn't been a lot of detail about them and what a kit consists of but, IIRC, the blurb from Warhammer Community when the Kill Team video was first released made it clear there was new terrain inbound.


Automatically Appended Next Post:
 nels1031 wrote:
 Jadenim wrote:
It’s weird that they’re so prominently displayed in White Dwarf when we’ve seen no official details of the release. Maybe they forgot that they haven’t told us about them yet!


Not unprecedented.

There was some terrain shown in White Dwarf and an 8th Edition WHFB campaign supplement that wasn't released until after AoS launched.


Wasn't the plastic Bastion featured in the 40K 5th Ed rulebook before the official release?


New 40k terrain @ 2018/07/03 19:16:16


Post by: Ghaz


 Jadenim wrote:
It’s weird that they’re so prominently displayed in White Dwarf when we’ve seen no official details of the release. Maybe they forgot that they haven’t told us about them yet!

You mean the White Dwarf which isn't officially released until this Friday?


New 40k terrain @ 2018/07/03 19:17:06


Post by: Lone Cat


Cities of Death.. expanded XD


New 40k terrain @ 2018/07/03 21:06:59


Post by: Nostromodamus


Typical battle report table, all that terrain and only 2 pieces aren’t lining the outside of the table...


New 40k terrain @ 2018/07/03 22:20:50


Post by: timd


 Nostromodamus wrote:
Typical battle report table, all that terrain and only 2 pieces aren’t lining the outside of the table...


LOL! Yeah, mostly useless terrain only designed to make the board look pretty.

Recently have been putting the tall terrain in the CENTER of the board for Necromunda games. That way people have to actually FIGHT for the higher terrain instead of just deploying on it.

T


New 40k terrain @ 2018/07/03 22:32:29


Post by: Mysterio


Shows how ridiculous Knights are in 40K 'scale' - sure, they look good, but they're gooftastic for gaming with!


New 40k terrain @ 2018/07/03 22:42:05


Post by: Jadenim


 Ghaz wrote:
 Jadenim wrote:
It’s weird that they’re so prominently displayed in White Dwarf when we’ve seen no official details of the release. Maybe they forgot that they haven’t told us about them yet!

You mean the White Dwarf which isn't officially released until this Friday?


Mine arrived in the post today


New 40k terrain @ 2018/07/04 03:14:51


Post by: Kid_Kyoto


 Mad Doc Grotsnik wrote:
GW’s stuff is also most definitely up to the task of repeated rough handling.

Sure, other companies produce finer detailed stuff, and there is a market for that. But me? I appreciate the robust stuff, as i know it’ll stand up to game related punishment better.

And the Sector Mechanicus stuff is frankly the Mutt’s Nuts in terms of how modular it is. Just want more stuff the same height as the Plasma Thingies. Get some walkways passing under one another

In terms of LoS blocking, intend to favour disruption over outright blockers - at least, if we’re going terrain dense. The odd full blocker, yes. But make it a challenge to use the terrain effectively is my preference.


I disagree, Pegaus stuff with the hole and peg (think Lego) joints are much more able to handle rough treatment than GW stuff where you just butt peices together and hope the glue holds. Less detail but more than enough to look decent with some spraypaint and dry brushing.

I do love the GW terrain but Pegasus is first in my heart.


New 40k terrain @ 2018/07/04 04:56:26


Post by: Da Butcha


 Mysterio wrote:
Shows how ridiculous Knights are in 40K 'scale' - sure, they look good, but they're gooftastic for gaming with!


It's my problem with ALL of the big kits in 40K right now. They are totally cool, for the most part, but when you're fielding them, you're basically committing to a board that isn't terribly friendly to infantry and the like. If your board has narrow alleys, multiple level buildings, structures with ceilings and stairs and overhangs, then all of that is just impassable to the Knights and all the huge kits. I feel like the preponderance of big kits like knights has, by default, forced the dense terrain boards that seem so tactically interesting to me into Necromunda/Zone Mortalis/Kill Team regions.


New 40k terrain @ 2018/07/04 06:42:23


Post by: ordoteutonicus


Quote:"It's my problem with ALL of the big kits in 40K right now. They are totally cool, for the most part, but when you're fielding them, you're basically committing to a board that isn't terribly friendly to infantry and the like. If your board has narrow alleys, multiple level buildings, structures with ceilings and stairs and overhangs, then all of that is just impassable to the Knights and all the huge kits. I feel like the preponderance of big kits like knights has, by default, forced the dense terrain boards that seem so tactically interesting to me into Necromunda/Zone Mortalis/Kill Team regions. "

Yes but isn't that what real warfare is like? I know 40K is only a game but in the real world no armor commander likes to drive his tanks and other assets into build up areas. That is just no tank country. Why should it be different in 40K?


New 40k terrain @ 2018/07/04 07:01:25


Post by: Grot 6


SHUT UP AND TAKE MY MONEY!!!!


New 40k terrain @ 2018/07/04 07:42:23


Post by: Kirasu


ordoteutonicus wrote:
Quote:"It's my problem with ALL of the big kits in 40K right now. They are totally cool, for the most part, but when you're fielding them, you're basically committing to a board that isn't terribly friendly to infantry and the like. If your board has narrow alleys, multiple level buildings, structures with ceilings and stairs and overhangs, then all of that is just impassable to the Knights and all the huge kits. I feel like the preponderance of big kits like knights has, by default, forced the dense terrain boards that seem so tactically interesting to me into Necromunda/Zone Mortalis/Kill Team regions. "

Yes but isn't that what real warfare is like? I know 40K is only a game but in the real world no armor commander likes to drive his tanks and other assets into build up areas. That is just no tank country. Why should it be different in 40K?


Because 40k is a game that needs to be playable and enjoyable? I'll never understand the "but in real wars..." argument as it has almost no place in 40k.


New 40k terrain @ 2018/07/04 08:02:16


Post by: tneva82


Da Butcha wrote:
 Mysterio wrote:
Shows how ridiculous Knights are in 40K 'scale' - sure, they look good, but they're gooftastic for gaming with!


It's my problem with ALL of the big kits in 40K right now. They are totally cool, for the most part, but when you're fielding them, you're basically committing to a board that isn't terribly friendly to infantry and the like. If your board has narrow alleys, multiple level buildings, structures with ceilings and stairs and overhangs, then all of that is just impassable to the Knights and all the huge kits. I feel like the preponderance of big kits like knights has, by default, forced the dense terrain boards that seem so tactically interesting to me into Necromunda/Zone Mortalis/Kill Team regions.


Why terrain has to be one or the other? Why not mix of both. Have some areas impassable for knights, others passable. That's how terrain tends to work in reality.


New 40k terrain @ 2018/07/04 08:42:26


Post by: Rik Lightstar


That's the balance though, you absolutely SHOULD have areas of the board that can't be reached by anything larger than a Dreadnought, these should have LoS blocking pieces too, so that infantry CAN sneak up and get their Meltas etc into range of any big unit careless enough to stand with their back to a building.

Especially now that heavy weapons can move and fire (albeit with a -1), a Devastator Squad with Multi-Meltas could pop around a corner and really ruin someone's day.

Likewise there should be some open areas when big guns can punish anything that steps into it.

Rik


New 40k terrain @ 2018/07/04 10:04:00


Post by: Mad Doc Grotsnik


What the last two posters said.

Having areas of the board impassable to some units is just as important as having a piece or two that you hide a Landraider behind.



New 40k terrain @ 2018/07/04 10:16:51


Post by: Gundor2


The mat looks like it just paper. Possibly like the one in First Strike.


New 40k terrain @ 2018/07/04 10:57:33


Post by: angelofvengeance


Gundor2 wrote:
The mat looks like it just paper. Possibly like the one in First Strike.


What mat? It's the Sector Imperialis board :/

**Oh it's a mat in the trailer...


New 40k terrain @ 2018/07/04 11:48:34


Post by: Irbis


 Kirasu wrote:
Because 40k is a game that needs to be playable and enjoyable? I'll never understand the "but in real wars..." argument as it has almost no place in 40k.

It's like saying laws of physics or common sense have no place in 40k. Verisimilitude is kinda good, you know?


New 40k terrain @ 2018/07/04 12:03:26


Post by: Kanluwen


 Togusa wrote:
The Shrine of the Aquila isn't out, it's just out of stock. I wonder why they decided to keep that kit?

I didn't see anyone answer this, but likely the reason why is that the Shrine of the Aquila came out quite a bit later compared to the other stuff.


New 40k terrain @ 2018/07/04 12:37:49


Post by: Geifer


 Kanluwen wrote:
 Togusa wrote:
The Shrine of the Aquila isn't out, it's just out of stock. I wonder why they decided to keep that kit?

I didn't see anyone answer this, but likely the reason why is that the Shrine of the Aquila came out quite a bit later compared to the other stuff.


Might be as simple as GW upscaling their models so much that the 3" city fight tiles aren't any good anymore. The Mechanicus buildings are, I believe, 5" per story and better suited for the humongous models GW likes so much. The Shrine of the Aquila would fit right in, being built from few, large tiles.


New 40k terrain @ 2018/07/04 12:46:13


Post by: Mandragola


My thinking with big kits is that it's cool there are places they can't go, but that they ought to be able to interact with terrain. A knight armed with a reaper chainsword or thunderstrike gauntlet should be able to make its way through a ruin, though the ruin will not come out of the experience well.

I basically think you should be able to attack terrain like you can everything else. Let infantry disembark as if their transport had been destroyed. Make it difficult to destroy, but possible.


New 40k terrain @ 2018/07/04 14:20:18


Post by: Kawauso


Chiming in with my 2 cents on the terrain:

I've got to say I really appreciate that it appears there's very little in terms of windows, gaps, etc. at ground-level. These kits look like they will do a really good job blocking LOS for the majority of models in the game which was a lot harder to do well with the older kits.

I may have to get a couple of these to add to my city board.

Also...I should really get to painting my city board.


New 40k terrain @ 2018/07/04 14:54:30


Post by: Yodhrin


 Mad Doc Grotsnik wrote:
What the last two posters said.

Having areas of the board impassable to some units is just as important as having a piece or two that you hide a Landraider behind.



It's very easy to say. It's a little harder to do on a 6x4 board at the kind of game sizes GW evidently wants to be the standard without essentially having the terrain define how the game is going to play out before a single model hits the table.

I mean, OK, look at that example from the WD - take away one army of Knights and replace it with an infantry+(ie, mostly infantry, couple of non-superheavy tanks & APCs) Guard army, then try and make a 6x4 board that can both give the Guard player multiple avenues of covered approach to the enemy and at least some objectives, while still providing the Knights sufficient room to approach and engage. You might be able to do it, but it would be glaringly, blindingly obvious from one look at the table exactly where the Guard would have to move and exactly where the Knights would have to move, and the result would be every bit as much down to rolling buckets of dice as a battle on Planet Bowlingball.

If someone's just in it to "forge the narrative", sure, great, they can make an awesome looking table and push some models around on it in the ways the setup permits and have a great time. But it's a bit more of an issue if you want your experience to be a bit more of a "test of wits" scenario where you actually have to make meaningful decisions during play.

For the kind of tables you're talking about to provide multiple viable tactical approaches for both sides 40K games either need smaller armies, even bigger tables, or many many fewer HUEG units like Knights. The guy you folks are replying to is right, if you want meaningful infantry play these days it's go skirmish or go home.


New 40k terrain @ 2018/07/04 16:05:37


Post by: godswildcard


If nothing else, this thread has given me an idea to work with. I think I'm going to make a couple of big (2'x2') squares that are impassable to anything but infantry. Each side of the table gets one. I think that this would make things a bit more interesting.


New 40k terrain @ 2018/07/04 23:05:10


Post by: cuda1179


I got a bunch of Pegasus stuff about 18 months ago. VERY nice stuff. It's not "supposed" to be for wargaming, but you'd swear it was. Totally durable. The Bridge in particular can actually be used to bridge spans without worrying if a resin vehicle or two will snap it.

My biggest gripe about the Church and industrial building looking stuff is that you need to make your own roof and floors, which really isn't too hard. Especially true if you have access to the right textured plasticard.


Automatically Appended Next Post:
 Rik Lightstar wrote:
That's the balance though, you absolutely SHOULD have areas of the board that can't be reached by anything larger than a Dreadnought, these should have LoS blocking pieces too, so that infantry CAN sneak up and get their Meltas etc into range of any big unit careless enough to stand with their back to a building.

Especially now that heavy weapons can move and fire (albeit with a -1), a Devastator Squad with Multi-Meltas could pop around a corner and really ruin someone's day.

Likewise there should be some open areas when big guns can punish anything that steps into it.

Rik


Totally true. I have another thread in 40K General about this. Personally, I like foot bridges and walkways spanning higher levels. Tanks and monsters can't get up there, and even if they did they'd be too wide to cross. Also adds a third dimension to the game.


New 40k terrain @ 2018/07/05 13:33:09


Post by: DaveC


From the Warhammer Community Killteam article

Designed by the team behind the Sector Mechanicus sets (and 100% compatible with them to boot), these marry the modularity and expandability of these kits with our most detailed vision of the dark and gothic cityscapes of the 41st Millennium yet.



Every single section is exactingly detailed, moulded and designed to the same specifications as our multipart plastic kits, made to characterfully bring to life the world of the 41st Millennium while being flexible enough to build anything you can imagine. Each piece is compatible with every other, allowing you to build anything from low-lying ruins for close-quarters firefights to towering, imposing high-rises with fully detailed interiors.





Of course, looking awesome is one thing – but we know that the true test of these scenery pieces will be how you use them in your games. The new Sector Imperialis range has been designed specifically to work with modern Warhammer 40,000, each piece acting as practical cover for a range of units. You’ll comfortably be able to fit your Redemptor Dreadnoughts, Deff Dreads or any larger units within the new, upscaled buildings, while doorways, flooring sections and balconies are perfect for models with larger bases – whether you’re rappelling in with a squad of Reivers or skittering across walkways with Sicarian Ruststalkers, you’ll have plenty of space to do so.



Whether you’re looking for a practical and tactical way to add cover to your boards (for Kill Team and beyond) or you’re ready to recreate Holy Terra itself on your tabletops, the new Sector Imperialis terrain is for you – and there are even more kits on the way.





New 40k terrain @ 2018/07/05 13:47:16


Post by: H.B.M.C.


Just... glorious!!!


New 40k terrain @ 2018/07/05 13:49:56


Post by: rollawaythestone


Unff. Just beautiful kits.


New 40k terrain @ 2018/07/05 14:04:44


Post by: Sinful Hero


And even more to come!
Fantastic!


New 40k terrain @ 2018/07/05 14:17:03


Post by: Kawauso


Gorgeous terrain kits.

Now to determine how badly they're going to hurt my wallet...


New 40k terrain @ 2018/07/05 14:20:15


Post by: kendoka


Finally terrain well suited for building an Adeptus Arbite Precinct (13) Fortress!


New 40k terrain @ 2018/07/05 14:24:34


Post by: zedmeister


What's that pressure tank from the middle of this picture with the 4 on it?



New 40k terrain @ 2018/07/05 14:29:42


Post by: rollawaythestone


Interesting catch. Either scratchbuilt or a new kit.


New 40k terrain @ 2018/07/05 14:36:59


Post by: Dryaktylus


There're some OOP Chaos Cultists from Dark Vengeance on the Sector Imperialis boxes. Does it mean they make a return?


New 40k terrain @ 2018/07/05 14:49:54


Post by: BrookM


 zedmeister wrote:
What's that pressure tank from the middle of this picture with the 4 on it?

Spoiler:
IIRC OOP Forge World terrain.


New 40k terrain @ 2018/07/05 14:54:09


Post by: zedmeister


Gah, you may be right:




New 40k terrain @ 2018/07/05 14:54:54


Post by: War Drone


Perfect for AT
A bit lacking in "magnitude" for 40K

No, I don't know what I mean by "magnitude" ... it's conceptual


New 40k terrain @ 2018/07/05 14:55:50


Post by: Mad Doc Grotsnik


Good eye, dude.


New 40k terrain @ 2018/07/05 14:56:48


Post by: AndrewGPaul


The ones with rifles and pistols aren't OOP.


New 40k terrain @ 2018/07/05 15:03:18


Post by: reds8n


https://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/KIll_Team_QA.pdf



WILL WE SEE THE OLD CITIES OF DEATH/OTHER OUT OF
PRODUCTION TERRAIN RETURN AS PART OF THIS?
We love the old Sector Imperialis terrain, and it’s served us well over the past few years. The
new Sector Imperialis terrain was designed to be a worthy replacement for these venerable kits,
featuring more detail and greater cross compatibility, and designed to work with your current
miniatures collection. You won’t be seeing any old stuff come back – but rest assured, you
won’t be short of cool terrain to build your boards with.



CAN I GET THOSE SWANKY-LOOKING CARD TILES ANYWHERE OTHER
THAN THE BOX?
Every Killzone set features double-sided card tiles – one will be based on the specific Killzone
in question, and the other will show a Sector Imperialis.
Kill Team can also be played on a single Realm of Battle tile – if you’ve got one of these
already in your collection, you’re good to go!





New 40k terrain @ 2018/07/05 15:05:03


Post by: Dryaktylus


 AndrewGPaul wrote:
The ones with rifles and pistols aren't OOP.


Sure, but the champion and the bald-headed dude are.

Regarding the tanks - maybe they don't sell them anymore, but they seem to produce them. There were four of them in the WD battle report from September '17 .


New 40k terrain @ 2018/07/05 15:18:50


Post by: Tannhauser42


 Kawauso wrote:
Gorgeous terrain kits.

Now to determine how badly they're going to hurt my wallet...


Agreed. Very beautiful, but the price will be a huge factor for me. I already have enough of the old CoD terrain to fill a table. Unless this new stuff comes out in a nice big box set for a good price (like the old stuff initially did), I can't see myself going in on these.


New 40k terrain @ 2018/07/05 15:30:37


Post by: Albino Squirrel


 Irbis wrote:
 Kirasu wrote:
Because 40k is a game that needs to be playable and enjoyable? I'll never understand the "but in real wars..." argument as it has almost no place in 40k.

It's like saying laws of physics or common sense have no place in 40k. Verisimilitude is kinda good, you know?


I hate to be the one to break it to you, but the laws of physics and common sense really don't apply in 40k.


New 40k terrain @ 2018/07/05 15:59:55


Post by: MonkeyBallistic


I’m going to die in poverty, living in a tiny plastic cathedral :(


New 40k terrain @ 2018/07/05 16:03:30


Post by: Geifer


Looks pretty. especially the pillars.

 MonkeyBallistic wrote:
I’m going to die in poverty, living in a tiny plastic cathedral :(


It's ok. If you can build your own mausoleum, all you have to pay for is the lot.


New 40k terrain @ 2018/07/05 18:34:01


Post by: Kawauso


 Tannhauser42 wrote:


Agreed. Very beautiful, but the price will be a huge factor for me. I already have enough of the old CoD terrain to fill a table. Unless this new stuff comes out in a nice big box set for a good price (like the old stuff initially did), I can't see myself going in on these.


I'm in the same boat.

A couple of years back I started a table project with the Realm of Battle Sector Imperialis tiles and three of those CoD boxes. It's not yet painted, of course, because I'm a terrible person...but I've already sunk a lot of money and effort into being able to set up a full-on urban table.

I'd love to pick up each of these new buildings to at least add more variety (particularly where LOS is concerned) to my tabletop, and to configure buildings with even more varied footprints for greater table modularity, but price is going to be a huge factor for me.


New 40k terrain @ 2018/07/05 19:15:53


Post by: GoatboyBeta


This picturehttps://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/KillTeamLaunch-July5-Battleshot40nu.jpg from the WH community Kill team announcement has totally sold me on the new buildings. Its like a piece of 40k art in 3D.

Price wise I'm expecting something similar to the various sector mechanicus sets.


New 40k terrain @ 2018/07/05 19:37:10


Post by: Blastaar


The more I look at them, the less i like them. Too much extra detail that doesn't need to be there, which will also make them more time-consuming to paint.


New 40k terrain @ 2018/07/05 19:39:58


Post by: Kawauso


Blastaar wrote:
The more I look at them, the less i like them. Too much extra detail that doesn't need to be there, which will also make them more time-consuming to paint.


Just drybrush. Terrain doesn't need attention called to all that detail anyway; it just needs to look "good enough" for your mind to fill in the gaps and let your minis pop.


New 40k terrain @ 2018/07/05 21:39:38


Post by: Davor


GoatboyBeta wrote:This picturehttps://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/KillTeamLaunch-July5-Battleshot40nu.jpg from the WH community Kill team announcement has totally sold me on the new buildings. Its like a piece of 40k art in 3D.

Price wise I'm expecting something similar to the various sector mechanicus sets.


That has gotten me excited as well. How much will it cost to make that? I mean how many buildings or kits is that we need to buy to make that?


New 40k terrain @ 2018/07/05 22:33:49


Post by: AegisGrimm


 aracersss wrote:
there is the full WD spread


Nice looking battlereport if you like rolling dice and don't care about movement. Man, thats one of the most uninspiring uses of lots of otherwise cool looking terrain, ever.


New 40k terrain @ 2018/07/05 23:11:07


Post by: Rubenite


GoatboyBeta wrote:
This picturehttps://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/KillTeamLaunch-July5-Battleshot40nu.jpg from the WH community Kill team announcement has totally sold me on the new buildings. Its like a piece of 40k art in 3D.

Price wise I'm expecting something similar to the various sector mechanicus sets.


Agreed - this picture is absolutely phenomenal. Also it gives you a nice idea of the scale vs. the old kits, one of which you can see as the grey building in the background.Looks like each level of the new ruins could be just under two levels of the old ruins (about 5"?) - how high is the Sector Mechanicus stuff (assuming its the same)?.

With all my boxes of unassembled cities of death I'll just do each floor double height to roughly match


New 40k terrain @ 2018/07/05 23:19:06


Post by: GoatboyBeta


With the exception of the Thermic Plasma Regulators all the Sector Mechanicus kits are 5inch per level. The new Sector Imperialis Terrain kits are supposed to match that.


New 40k terrain @ 2018/07/06 02:29:59


Post by: Rolsheen


I think the deciding factor for me is the number of floor tiles per kit, there was never enough in the old Cities of Death kits


New 40k terrain @ 2018/07/06 03:05:29


Post by: H.B.M.C.


 Rolsheen wrote:
I think the deciding factor for me is the number of floor tiles per kit, there was never enough in the old Cities of Death kits
100% the truth.

I don't think I've bitz ordered a bit more than the two long floor tiles from the CoD kits.

Even with the Sector Mechanicus stuff the floors sell out the quickest, especially the straight ones. The more floors the better!


New 40k terrain @ 2018/07/06 03:28:03


Post by: Kid_Kyoto


MonkeyBallistic wrote:I’m going to die in poverty, living in a tiny plastic cathedral :(


#squadgoals


New 40k terrain @ 2018/07/06 03:47:26


Post by: clively


I'll take 2 of each....


New 40k terrain @ 2018/07/06 13:01:55


Post by: Mad Doc Grotsnik


Very interested to get a bit more height on the field of battle.

I know some aren’t so keen, as it can mean heavy weapons remain out of reach, but that’s part of the appeal for me.

With the buildings said to be large enough to permit Dreadnoughts and that to enter, there’s some trade off there. But having distinctly ‘infantry only’ areas is a good thing in my opinion.

Key of course is to set up the terrain as neautrally as possible. By all means I should have to work to get your Heavy Weapons troops in their graves, but if my opponent simply has three levels of cover (ground, first, second floor) across his entire deployment zone, things have gone a bit Pete Tong in terms of terrain placement.


New 40k terrain @ 2018/07/06 13:41:17


Post by: casvalremdeikun


The issue I have with them discontinuing some of the old kits is that there aren't really any Sector Mechanicus BUILDING. They are all walkways. I want walls and stuff. I liked the Manufactorum for that reason. Unfortunately, I only have two, when I really want four. The new Sector Imperialis stuff looks very nice, but it doesn't really fit my Forge World theme for my home board. I want to make blown out factories and warehouses.


New 40k terrain @ 2018/07/06 13:52:25


Post by: oni


Am I seeing this correctly... Is each level about the height of an Imperial Knight?

 casvalremdeikun wrote:
The issue I have with them discontinuing some of the old kits is that there aren't really any Sector Mechanicus BUILDING. They are all walkways. I want walls and stuff. I liked the Manufactorum for that reason. Unfortunately, I only have two, when I really want four. The new Sector Imperialis stuff looks very nice, but it doesn't really fit my Forge World theme for my home board. I want to make blown out factories and warehouses.


GW said "more to come" so imaging if they make these in the style of a manufactorum - OMG it would be glorious!


New 40k terrain @ 2018/07/06 13:53:50


Post by: Kawauso


Since they've stated that more kits are forthcoming, I would imagine somewhere in there will be something that can pass for a manufactorum of some kind. They probably wanted to get the government/religious buildings out of the way first because they already have a bunch of mechanicus structure kits, even if they aren't buildings per se.


New 40k terrain @ 2018/07/06 13:57:25


Post by: casvalremdeikun


 oni wrote:
Am I seeing this correctly... Is each level about the height of an Imperial Knight?

 casvalremdeikun wrote:
The issue I have with them discontinuing some of the old kits is that there aren't really any Sector Mechanicus BUILDING. They are all walkways. I want walls and stuff. I liked the Manufactorum for that reason. Unfortunately, I only have two, when I really want four. The new Sector Imperialis stuff looks very nice, but it doesn't really fit my Forge World theme for my home board. I want to make blown out factories and warehouses.


GW said "more to come" so imaging if they make these in the style of a manufactorum - OMG it would be glorious!
If that is the case, BRING IT ON! I do have half a mind to get a regular gothic map to go with a bunch of scenery from this new release too. I am going to get the Kill Team Starter Set, so I will already have some of it.


New 40k terrain @ 2018/07/06 15:12:09


Post by: Ratius


Nice looking battlereport if you like rolling dice and don't care about movement. Man, thats one of the most uninspiring uses of lots of otherwise cool looking terrain, ever.


Read my mind completely.


New 40k terrain @ 2018/07/06 15:21:21


Post by: Oguhmek


 Ratius wrote:
Nice looking battlereport if you like rolling dice and don't care about movement. Man, thats one of the most uninspiring uses of lots of otherwise cool looking terrain, ever.


Read my mind completely.


The one a while ago when an Ork army charged a Tau Tidewall across a golf course is also a favorite...

Sometimes they are good though, like the Mechanicus vs Necrons one.


New 40k terrain @ 2018/07/06 15:29:57


Post by: ecurtz


I realized yesterday looking at somebody's custom Sector Mechanics terrain on Twitter that I REALLY want a sprue that matches each of the Sectors in style but is nothing but greebles.


New 40k terrain @ 2018/07/06 15:51:54


Post by: Sinful Hero


ecurtz wrote:
I realized yesterday looking at somebody's custom Sector Mechanics terrain on Twitter that I REALLY want a sprue that matches each of the Sectors in style but is nothing but greebles.

Same here. A sprues of doors, fans, fire hydrants, lights, keypads, Aquilas, and such to better match 40k would be pretty good.


New 40k terrain @ 2018/07/21 14:32:26


Post by: BrookM


From the Facebook page of a local GW store, nice scale shot of the new terrain and that new Dreadnought:

Spoiler:


New 40k terrain @ 2018/07/21 15:16:23


Post by: Sinful Hero


New dreadnought? Isn’t that just a redemptor?


New 40k terrain @ 2018/07/21 15:22:17


Post by: BrookM


Post slightly edited, it's still new to me.


New 40k terrain @ 2018/07/21 19:24:27


Post by: ArtIsGreat


I guess they meant more fit right in with new dread, rather than actually fit in those doorways


New 40k terrain @ 2018/07/21 19:38:35


Post by: kronk


Those doorways aren’t handi-dread accessable.


New 40k terrain @ 2018/07/21 19:52:20


Post by: nels1031


He can just crab walk in!


New 40k terrain @ 2018/07/21 20:07:38


Post by: Dakka Flakka Flame


Mostly I'm positive on the new terrain. I've got a bunch of Sector Mechanicus stuff and think it looks great.

The one downside is that when GW puts out super detailed stuff like this it seems harder to scratch build matching terrain at home. Gantries are relatively cheap and easy to make, but making ones that look like Sector Mechanicus gantries seems challenging.


New 40k terrain @ 2018/07/21 20:48:36


Post by: pm713


How do you make gantries? I'd like more terrain and building it seems the best solution but trying to get me to work out how to build from scratch is like teaching a child about atomic structure.


New 40k terrain @ 2018/07/21 22:11:58


Post by: Flinty


I went simple with 5mm thick foamed pvc. Added some plaster board tape, attackedit with a dremel and then greyed the flippety flip out of it.



For longer sections I added some plastic I sections underneath to add stiffness as seen in the background here





New 40k terrain @ 2018/07/24 00:23:31


Post by: Dakka Flakka Flame


I was thinking about using granny grating over plasticard H-beams. If I didn't want to model too many cross-breams I was going to glue the granny grating on top of a solid sheet of plasticard.

It might still look fine next to the Mechanicus gantries. I was considering buying one of those vinyl cutters to do something closer to the Mechanicus ones for an Apocalypse-sized board, but that's a lot of money if I don't use it for other projects.


New 40k terrain @ 2018/07/24 09:43:01


Post by: Yodhrin


 Dakka Flakka Flame wrote:
I was thinking about using granny grating over plasticard H-beams. If I didn't want to model too many cross-breams I was going to glue the granny grating on top of a solid sheet of plasticard.

It might still look fine next to the Mechanicus gantries. I was considering buying one of those vinyl cutters to do something closer to the Mechanicus ones for an Apocalypse-sized board, but that's a lot of money if I don't use it for other projects.


You want the Darice "purse form" plastic canvas(not the regular sheets), it's an almost perfect match for the SectorMech grating. I'll be cutting plasticard layers to match the surface detailing and sandwiching the canvas between them and running strip along the edges, should give something that matches the official terrain well but is a bit more reasonable as an actual raised gantry/walkway. The proper plastic kit versions will get used as, essentially, floor tiles on any raised solid platforms.


New 40k terrain @ 2018/07/24 11:00:32


Post by: Zogg


 Yodhrin wrote:
You want the Darice "purse form" plastic canvas(not the regular sheets), it's an almost perfect match for the SectorMech grating. I'll be cutting plasticard layers to match the surface detailing and sandwiching the canvas between them and running strip along the edges, should give something that matches the official terrain well but is a bit more reasonable as an actual raised gantry/walkway. The proper plastic kit versions will get used as, essentially, floor tiles on any raised solid platforms.


You wouldn't happen to know what mesh size to use?


New 40k terrain @ 2018/07/24 11:27:43


Post by: War Drone


@Flinty: That looks very cool mate. But what's with the horde of Kinder eggs? Other than spaceships, I've never really found much use for them ... although they "should" be very useful! Maybe I just lack imagination. Gi's a tip ...

Spoiler:
 Flinty wrote:
I went simple with 5mm thick foamed pvc. Added some plaster board tape, attackedit with a dremel and then greyed the flippety flip out of it.



For longer sections I added some plastic I sections underneath to add stiffness as seen in the background here





New 40k terrain @ 2018/07/24 11:57:26


Post by: Yodhrin


 Zogg wrote:
 Yodhrin wrote:
You want the Darice "purse form" plastic canvas(not the regular sheets), it's an almost perfect match for the SectorMech grating. I'll be cutting plasticard layers to match the surface detailing and sandwiching the canvas between them and running strip along the edges, should give something that matches the official terrain well but is a bit more reasonable as an actual raised gantry/walkway. The proper plastic kit versions will get used as, essentially, floor tiles on any raised solid platforms.


You wouldn't happen to know what mesh size to use?


The purse form one only comes in one mesh size - 6-count - this is the one to look for, I think it's called "clutchbag" pattern over your side of the pond?

If you absolutely can't find it, the next closest is the 7-count A4 size sheets but they're noticeably different to the SectorMech pattern because the plastic thickness changes as well as the hole size.



New 40k terrain @ 2018/07/24 18:53:11


Post by: Flinty


 War Drone wrote:
@Flinty: That looks very cool mate. But what's with the horde of Kinder eggs? Other than spaceships, I've never really found much use for them ... although they "should" be very useful! Maybe I just lack imagination. Gi's a tip ...

Spoiler:
 Flinty wrote:
I went simple with 5mm thick foamed pvc. Added some plaster board tape, attackedit with a dremel and then greyed the flippety flip out of it.



For longer sections I added some plastic I sections underneath to add stiffness as seen in the background here





Heh. They are in readiness for my ladies' money making scheme, or chem works as we like to think of it in a very real sense.


Some kind of chemical tank or mixing vessel or incubator or growth vat or something. Macguffins, basically.



New 40k terrain @ 2018/07/24 22:20:57


Post by: Dakka Flakka Flame


 Yodhrin wrote:
You want the Darice "purse form" plastic canvas(not the regular sheets), it's an almost perfect match for the SectorMech grating. I'll be cutting plasticard layers to match the surface detailing and sandwiching the canvas between them and running strip along the edges, should give something that matches the official terrain well but is a bit more reasonable as an actual raised gantry/walkway. The proper plastic kit versions will get used as, essentially, floor tiles on any raised solid platforms.

Thanks!


New 40k terrain @ 2018/07/25 06:42:33


Post by: notprop


Aquarium filters are all the rage in Necromunda circles, cheaply available on eBay too.

https://m.imgur.com/gallery/xgNL1kg


New 40k terrain @ 2018/07/26 14:20:08


Post by: Wulfmar


Some fantastic terrain crafting skills there - especially love the Kinder Surprise vats, they remind me of cryogenic pod artwork or even the pink human generator pods from the Matrix.


New 40k terrain @ 2018/07/26 14:32:49


Post by: MeanGreenStompa


 Flinty wrote:

Heh. They are in readiness for my ladies' money making scheme, or chem works as we like to think of it in a very real sense.


Some kind of chemical tank or mixing vessel or incubator or growth vat or something. Macguffins, basically.



All I could see was that certain area of the Venture Compound where Deans and Hanks come from...




New 40k terrain @ 2018/07/28 18:32:31


Post by: BrookM


How to build and how to paint the new terrain:







New 40k terrain @ 2018/07/28 23:41:18


Post by: Mario


kronk wrote:Those doorways aren’t handi-dread accessable.
Aren't all space marine dreads technically for handicapped marines? Isn't it kinda… a prerequisite?


New 40k terrain @ 2018/07/29 06:30:43


Post by: BrookM


Tips & tricks (but not really): https://www.warhammer-community.com/2018/07/28/28th-july-tips-tricks-and-secrets-of-the-sector-imperialisgw-homepage-post-3/

Hopefully, sooner or later the designer of the terrain will be updating his Twitter again with some neat conversion ideas and the like, as with the Mechanicus terrain.


New 40k terrain @ 2018/07/29 10:17:06


Post by: ListenToMeWarriors


Have to say that I am loving the new terrain, a nice lot of sprues come with the Kill Team box. The modularity is great, even the ruins sprue offers a fair few options for small corner pieces or long wall sections. If stairs etc are added that will be brilliant.


New 40k terrain @ 2018/07/29 11:31:01


Post by: Mad Doc Grotsnik


Gah

Wanted to wait for Rogue Trader....but those buildings!


Automatically Appended Next Post:
Built my Sanctum kit this evening.

For my money, it’s a definite improvement on the now old Cityscape Kits.

When assembly is complete, it feels more solid - but to be fair, I assembled according to the instructions, so free builds may not be quite so robust if you’re not careful.

For me, the biggest difference is getting the Right Angles spot on. That’s something I struggled with on the old kits - your experience may have been different.

But with these kits, and in particular how they interlock, it’s easy to get those angles straight. Though I’d recommend getting your floor tiles cleaned up before gluing the wall sections together - that certainly helped me get everything right. In fact, I’d go so far as to say is other than the pillar halves, it’s worth working out what bits and bobs you’ll be needing, and get them all cut out and cleaned up before gluing stuff together. I found that the odd capstone here and there before the instructions call for them, it again helps to get things nice and solid and the angles spot on.

They’re definitely impressive kits, and an improvement on what came before.

But, whether the improvement justifies the increased cost isn’t for me to say really. Certainly I’d like them to have been cheaper, but I for one don’t feel exactly ripped off at the investment.


Automatically Appended Next Post:
Built my Sanctum kit this evening.

For my money, it’s a definite improvement on the now old Cityscape Kits.

When assembly is complete, it feels more solid - but to be fair, I assembled according to the instructions, so free builds may not be quite so robust if you’re not careful.

For me, the biggest difference is getting the Right Angles spot on. That’s something I struggled with on the old kits - your experience may have been different.

But with these kits, and in particular how they interlock, it’s easy to get those angles straight. Though I’d recommend getting your floor tiles cleaned up before gluing the wall sections together - that certainly helped me get everything right. In fact, I’d go so far as to say is other than the pillar halves, it’s worth working out what bits and bobs you’ll be needing, and get them all cut out and cleaned up before gluing stuff together. I found that the odd capstone here and there before the instructions call for them, it again helps to get things nice and solid and the angles spot on.

They’re definitely impressive kits, and an improvement on what came before.

But, whether the improvement justifies the increased cost isn’t for me to say really. Certainly I’d like them to have been cheaper, but I for one don’t feel exactly ripped off at the investment.


New 40k terrain @ 2018/07/30 02:41:35


Post by: Rubenite


 Mad Doc Grotsnik wrote:
And another one I missed.

Spoiler:


So looking at that balcony/walkway, look at the initial short columns and the guard rails. I haven't seen these on any of the new sprues - could be from a future kit?


Automatically Appended Next Post:
Unless the guard rails are just ladders maybe?


New 40k terrain @ 2018/07/30 04:02:16


Post by: ecurtz


Yeah, those are Sector Mechanicus ladders.


New 40k terrain @ 2018/07/30 06:59:24


Post by: BrookM


And so it begins: https://twitter.com/RayDranfield/status/1023545743070687232

#SectorImperialis No1. Probably the most important feature of the new kits are the pillars. Not only are they very gothic and give the buildings a chunkier/sturdier look, they also allow completely invisible joints for both straights and corners










For those not in the know, this is the designer of the terrain and he'll be showcasing new kit features and conversion ideas over the course of several days / weeks.


New 40k terrain @ 2018/07/30 08:02:03


Post by: H.B.M.C.


I've had his twitter open since the Sector Mechanicus stuff came out. Endless tips from him.

I will say that I am impressed by the pillars on these kits. As soon as Duncan showed off how they allow you to join the walls at lots of different angles (not just straight or right angles), I was sold. I wish - wish - the Cities of Death stuff was that intuitive.

Wonderful design.




New 40k terrain @ 2018/07/30 08:09:31


Post by: Snrub


Hmm good terrain.

 H.B.M.C. wrote:
I've had his twitter open since the Sector Mechanicus stuff came out. Endless tips from him.
Can you link his twitter, please?


New 40k terrain @ 2018/07/30 08:17:25


Post by: H.B.M.C.


Linky!


New 40k terrain @ 2018/07/30 08:33:59


Post by: lord_blackfang


The one bizarre thing is that you have to cut the row'o'skulls off the top of some elements to fit the next level. One would think it would be easier on everybody to include it as a seperate piece that you can glue on.


New 40k terrain @ 2018/07/30 08:56:39


Post by: BrookM


That tab can easily be removed, they even put an indent there you can run your knife along to weaken and snap it off.


New 40k terrain @ 2018/07/30 09:02:24


Post by: H.B.M.C.


You can even put clippers in there, which is more impressive.


New 40k terrain @ 2018/07/30 09:03:37


Post by: Zingraff


I've built plenty of architectural models, and if you ever struggle with straight corners and getting walls to stay upright while the glue sets, then metal milling blocks and lego bricks are really useful.

I don't know if it's relevant to this kit because the corner columns and the floor sections appear to have been designed to alleviate the issue of crooked walls and corners that might have come up.


New 40k terrain @ 2018/07/30 09:56:44


Post by: BrookM


Indeed, these look to be a million times more construction friendly (and sturdier) than the old Cities of Death terrain. Tomorrow can't come soon enough.


New 40k terrain @ 2018/07/30 09:59:47


Post by: Mad Doc Grotsnik


 Zingraff wrote:
I've built plenty of architectural models, and if you ever struggle with straight corners and getting walls to stay upright while the glue sets, then metal milling blocks and lego bricks are really useful.

I don't know if it's relevant to this kit because the corner columns and the floor sections appear to have been designed to alleviate the issue of crooked walls and corners that might have come up.


They have indeed. Though I’d advise getting the floor section cut and cleaned up well in advance, for that very purpose.


New 40k terrain @ 2018/07/30 15:37:12


Post by: Snrub


Thanks muchly. He got some grouse stuff on there for sure. Be saving that for future reference.


New 40k terrain @ 2018/07/30 15:45:58


Post by: BrookM


feature No2. Every piece of damaged floor is designed to fit with every other piece of damaged floor so you can build as big as you want without any wastage.










That. Is. Ace.




Automatically Appended Next Post:
Also, already pretty much known, but for those still curious:





New 40k terrain @ 2018/07/30 16:39:42


Post by: Albino Squirrel


That really is an excellent feature with the floor panels.


New 40k terrain @ 2018/07/30 17:04:24


Post by: jullevi


The only (minor) issue with pipe connectors is that the rivets are aligned differently on Sector Imperialis kits, making it a slight nuisance to those of us that have magnetized Sector Mechanicus pipes.


New 40k terrain @ 2018/07/30 22:06:17


Post by: GoatboyBeta


 BrookM wrote:
feature No2. Every piece of damaged floor is designed to fit with every other piece of damaged floor so you can build as big as you want without any wastage.



That is very cool It will be especially useful for making ruins that can also be combined into larger structures or complete buildings.


New 40k terrain @ 2018/07/30 22:14:53


Post by: AndrewGPaul


As discussed the other week on Warhammer TV, the critical dimension - the short length of a wall section, half the height, is 61mm (2.402"). It's exactly 1/10 of the length of a side of a Realm of Battle tile, too.


New 40k terrain @ 2018/07/30 22:26:55


Post by: notprop


 Zingraff wrote:
I've built plenty of architectural models, and if you ever struggle with straight corners and getting walls to stay upright while the glue sets, then metal milling blocks and lego bricks are really useful.

I don't know if it's relevant to this kit because the corner columns and the floor sections appear to have been designed to alleviate the issue of crooked walls and corners that might have come up.


As ever carpenters and railway model makers got there long before wargamers; magenetic right angle jigs:

https://m.ebay.co.uk/itm/Model-Makers-90-degree-Right-Angle-Magnetic-Clamps-2-Pairs-in-3-Sizes/202314850207?hash=item2f1ae79f9f%3Am%3Am5aUU5sz83_ooHlNlXBKcBQ&var=502290192567&_nkw=magnetic+right+angle+clamps&_from=R40&rt=nc

There are betters ones out there but these were easily found.


New 40k terrain @ 2018/07/30 22:27:35


Post by: Tastyfish


 AndrewGPaul wrote:
As discussed the other week on Warhammer TV, the critical dimension - the short length of a wall section, half the height, is 61mm (2.402"). It's exactly 1/10 of the length of a side of a Realm of Battle tile, too.



That doesn't seem useful unless the width of the column (or more column plus wall bit) comes out as 1/9th of a Realm of battle tile.
Looking forwards to the first hexa/octagonal towers though


New 40k terrain @ 2018/07/30 23:40:53


Post by: Snrub


Looks like they've spared no expense with this terrain. I was disappointed to see the previous buildings discontinued, but hopefully this will make a worthy replacement.


New 40k terrain @ 2018/07/31 00:18:23


Post by: theharrower


 Rubenite wrote:
GoatboyBeta wrote:
This picturehttps://whc-cdn.games-workshop.com/wp-content/uploads/2018/07/KillTeamLaunch-July5-Battleshot40nu.jpg from the WH community Kill team announcement has totally sold me on the new buildings. Its like a piece of 40k art in 3D.

Price wise I'm expecting something similar to the various sector mechanicus sets.


Agreed - this picture is absolutely phenomenal. Also it gives you a nice idea of the scale vs. the old kits, one of which you can see as the grey building in the background.Looks like each level of the new ruins could be just under two levels of the old ruins (about 5"?) - how high is the Sector Mechanicus stuff (assuming its the same)?.

With all my boxes of unassembled cities of death I'll just do each floor double height to roughly match


Looks awesome, but it looks like a cut and paste job done up in Photoshop.


New 40k terrain @ 2018/07/31 23:07:18


Post by: Rubenite


Fantastic tip today from https://twitter.com/RayDranfield/status/1024400656122216449:

#SectorImperialis feature No3. If you're assembling your building and end up with a piece of unsupported floor (e.g. no wall or pillar) then these bulkhead lights will help locate and strengthen the joint #warhammer #scenery #killteam #warhammer40k #40k #terrain


Spoiler:







New 40k terrain @ 2018/08/01 00:10:26


Post by: Snrub


That's all very well and good gluing the bulkhead lights underneath as support. But why not just glue a piece of sprue as a crossbeam? No one's going to see it and you save yourself two funky bulkhead lights to use somewhere else?

Or hell, pin it if you're that worried about it falling apart.


New 40k terrain @ 2018/08/01 00:28:55


Post by: H.B.M.C.


What a wonderfully designed kit.

 Snrub wrote:
That's all very well and good gluing the bulkhead lights underneath as support. But why not just glue a piece of sprue as a crossbeam? No one's going to see it and you save yourself two funky bulkhead lights to use somewhere else?
Because you might want to stick the floors that way around, and have lights in the floors. You might like the natural detail adding to the structure rather than ugly cut-off sprues.

All sorts of reason.

 Snrub wrote:
Or hell, pin it if you're that worried about it falling apart.
Because that's a pain in the ass.


New 40k terrain @ 2018/08/01 02:21:07


Post by: Snrub


 H.B.M.C. wrote:
Because you might want to stick the floors that way around, and have lights in the floors.
I hadn't noticed that. I locked in on the lights being there and ignored all the other details. Clever to have a reversible floor tiles.
I take it back. I'm all for gluing lights to floors.
Because that's a pain in the ass.
Oh for sure it's a pain in the arse. You're floor will never fall apart though.


New 40k terrain @ 2018/08/01 02:43:02


Post by: H.B.M.C.


To be fair, the old CoD floor tiles were reversible as well.


New 40k terrain @ 2018/08/01 19:41:53


Post by: JoeRugby


Don’t think it’s been pointed out yet but sector imperialis building have cast iron radiators



New 40k terrain @ 2018/08/01 20:49:04


Post by: Rubenite


Makes sense - all that white hot plasma moving around in pipes everywhere, may as well run it through some radiators for a central heating system. What could go wrong?


New 40k terrain @ 2018/08/01 20:52:57


Post by: Racerguy180


 Rubenite wrote:
Makes sense - all that white hot plasma moving around in pipes everywhere, may as well run it through some radiators for a central heating system. What could go wrong?


why do you think it's ruined?


New 40k terrain @ 2018/08/01 21:05:08


Post by: notprop


‘Every time to take a Central Heating Activation test on the roll of a 1 all you socks and pants that were drying get incinerated.’


New 40k terrain @ 2018/08/01 21:05:41


Post by: Nostromodamus


Racerguy180 wrote:
 Rubenite wrote:
Makes sense - all that white hot plasma moving around in pipes everywhere, may as well run it through some radiators for a central heating system. What could go wrong?


why do you think it's ruined?


Improper appeasement of the radiator temperature regulator’s machine spirit.


New 40k terrain @ 2018/08/01 21:56:50


Post by: H.B.M.C.


Yeah, these buildings weren't destroyed in war. Faulty heating caused the damage!


New 40k terrain @ 2018/08/01 22:30:15


Post by: pm713


However for Imperial Insurance purposes it was a freak Ork outbreak that destroyed them.


New 40k terrain @ 2018/08/01 22:57:52


Post by: Mad Doc Grotsnik


pm713 wrote:
However for Imperial Insurance purposes it was a freak Ork outbreak that destroyed them.


Ombudsman says ‘yeah fething right’


New 40k terrain @ 2018/08/05 20:23:36


Post by: H.B.M.C.


If anyone was on the fence about this terrain, well, turns out getting floors for this stuff is really simple:








All the Sector Mechanicus stuff fits with the new terrain.


New 40k terrain @ 2018/08/05 20:28:33


Post by: BrookM


Ray is a terrain creating god.


New 40k terrain @ 2018/08/05 23:47:03


Post by: kronk


Mario wrote:
kronk wrote:Those doorways aren’t handi-dread accessable.
Aren't all space marine dreads technically for handicapped marines? Isn't it kinda… a prerequisite?


That’s the joke.

See also the Barbi dream house 10 years ago that wasn’t handi-capped accessible for the wheel chair Barby.


New 40k terrain @ 2018/08/06 02:15:16


Post by: Albino Squirrel


Well, I already discovered the greatest feature of all. The beveled edges on the interiors of the windows instead of flat surfaces means the mold lines aren't visible.


New 40k terrain @ 2018/08/06 08:51:59


Post by: Baxx


Ok don't buy one set of terrain, buy all sets of terrain and mix'em together. Double the price, double the fun!


New 40k terrain @ 2018/08/06 10:35:04


Post by: Redemption


The Mechanicus floor fit with the Imperials floors....that's amazing!

Wait wait wait. I noticed that the new columns allow walls to be added with 45 degree corners. Would that mean you could use the Sector Mechanicus corners as floors for easy octagonal buildings without all the hacking and sanding?

Oh I can't wait to start playing with this stuff.


New 40k terrain @ 2018/08/06 12:22:22


Post by: warl0rdb0b


 Redemption wrote:
The Mechanicus floor fit with the Imperials floors....that's amazing!

Wait wait wait. I noticed that the new columns allow walls to be added with 45 degree corners. Would that mean you could use the Sector Mechanicus corners as floors for easy octagonal buildings without all the hacking and sanding?

Oh I can't wait to start playing with this stuff.


I asked Ray this on twitter, sadly those tiles have one facing thats to wide for the wall panels, so without some cutting they won't fit.


New 40k terrain @ 2018/08/07 08:38:32


Post by: Zingraff


I purchased both the Basilicanum (with the two statues) and the Sanctum (flying buttresses and statues) kits yesterday, and I'm really pleased with the quality of them. My other ruins built from the older designs, are partially made up of plasticard strips, but I don't expect I'll need to fix these new kits that way.

I also got the Forgeshrine kit, hoping I could use the angled platforms, and while the shorter exterior sides are compatible with the width of the ruin wall sections, the widest exterior side does not work with the dimensions of the ruins. You could fill in the gaps with columns or just plain plasticard, or you could create an archway using the two interior half-arches, but I don't think it would look good.

The one thing that annoys me, is that the sprue which has the double-width open doorway only comes with the Basilicanum kit. I've already predicted I'll need more of that sprue and I've had to buy them from eBay. I get why GW doesn't usually sell sprues individually, because why would anyone buy half a tank, but I think they should consider selling some of the terrain sprues separately.


New 40k terrain @ 2018/08/07 11:46:28


Post by: H.B.M.C.


 Zingraff wrote:
I also got the Forgeshrine kit, hoping I could use the angled platforms, and while the shorter exterior sides are compatible with the width of the ruin wall sections, the widest exterior side does not work with the dimensions of the ruins. You could fill in the gaps with columns or just plain plasticard, or you could create an archway using the two interior half-arches, but I don't think it would look good.
Are you saying the inside edge works but the outer edge doesn't?

'Cause that could work as a balcony then.


New 40k terrain @ 2018/08/07 13:20:38


Post by: Zingraff


I made this illustration to show what I meant. Each side marked A are the same dimension as the ruin wall sections. Side B is too wide. The remaining sides are too narrow, but sides C might be half the width of a section.

[Thumb - 99120199053_GalvanicMagnavent10.jpg]


New 40k terrain @ 2018/08/07 13:34:06


Post by: H.B.M.C.


Ah, I see. That's a shame.

Thanks for clearing that up.



New 40k terrain @ 2018/08/07 14:42:58


Post by: Zingraff


The new ruins don't come with a parapet/balustrade/railing, unlike the older kits, so I'm not entirely sure how I'd re-purpose the floor tile for a balcony anyway, seeing how you need both parts to represent the supports for the balcony and a railing. I suppose you could use parts from the Mechanicus terrain range, but I'm not convinced it would look any good, unless you incorporate more details and parts from that range to even it out.

You could re-purpose the Mechanicus ladder with the oblong openings as a railing, which I think would work, as it's would look more understated than the ordinary Mechanicus "gothic slab" railings. You could also use the parapets from the older, oop kits, but I haven't compared the kits yet myself and I don't know how well they fit together. I strongly suspect that they don't compare well in terms of dimensions and overall quality.

PS: After some consideration, I find the lack of a parapet annoying as well. Without parts specifically designed to form the parapet, it becomes difficult to use the kits to design intact buildings. I mean, you could assemble them as in the photo I've attached, but I think it looks unfinished.

[Thumb - 848586137791937_2172543946316038_1929801326615592960_n.jpg]


New 40k terrain @ 2018/08/08 14:09:26


Post by: Albino Squirrel


I'm trying to decide if it's worth magnetizing at least the ruined pieces so that I can change how they are configured. It would be really easy to do, and allow you to attach the parts at different angles and make different sizes or ruins in different configurations.


New 40k terrain @ 2018/08/08 15:10:46


Post by: Sinful Hero


 Albino Squirrel wrote:
I'm trying to decide if it's worth magnetizing at least the ruined pieces so that I can change how they are configured. It would be really easy to do, and allow you to attach the parts at different angles and make different sizes or ruins in different configurations.

I wonder if you could get the sphere magnets inside the columns for this, or if they’d be too weak to penetrate the plastic.


New 40k terrain @ 2018/08/08 15:48:41


Post by: Albino Squirrel


Probably wouldn't be strong enough. I was thinking putting 5 disk magnets around the column on the flat part, probably the second one up from the bottom. Then put a stronger longer rod magnet in the part that attaches to that. You could do the bottom one and the next one up from the bottom to make the join better, but that's twice as much work/expense and probably not needed. It only needs to hold well enough to keep the whole thing from falling down I would think.


New 40k terrain @ 2018/08/09 13:46:20


Post by: Zingraff


I don't think it would work to magnetize the wall sections, because you'd have to leave out the upper section of each column. There's a bit that's intended to crown the columns on the level where the skull frieze is, and it comes in differently sized versions depending on where the column is located. It's 1/4, 1/2 and 3/4 of a column (you'd use a 3/4 on a corner for example). The upper part of this bit has a raised area which slots into the columns of the next floor, so you can't really leave it out.


New 40k terrain @ 2018/08/09 21:47:54


Post by: H.B.M.C.


How strong is the stackability of them? I know they can be, but it's not much good if they come apart if you so much as breathe at them.


New 40k terrain @ 2018/08/09 22:36:18


Post by: Togusa


 H.B.M.C. wrote:
How strong is the stackability of them? I know they can be, but it's not much good if they come apart if you so much as breathe at them.


It seems pretty good to me. I haven't had any problems with my double stack set up so far and I'm mr. fumble thumbs when it comes to wargames.


New 40k terrain @ 2018/08/10 06:22:42


Post by: Mr_Rose


 H.B.M.C. wrote:
How strong is the stackability of them? I know they can be, but it's not much good if they come apart if you so much as breathe at them.

Column tops and column bases have keyed interlocking surfaces so the more joined columns in the stacked pieces the more secure the stack.
I see no reason other than cost that you couldn’t have a complete four or five story building w/ individual, separate floors using these kits. More if you strategically glue some sections.

Such a complete structure with intact walls all around might not be terribly practical to game on though—even with separate floors, what happens when you have people on two upper stories and someone moves into the ground level?


New 40k terrain @ 2018/08/10 10:12:12


Post by: Mad Doc Grotsnik


Just been playing around with stacking my ones.

It’s not exactly ‘Lego fit’, but there’s a decent grip there that should take a bit of a knock. Provided you’re not massively clumsy, I don’t think it’ll be too much of a problem.

Here’s me mucking about with the stuff from the Kill Team box. And there’s still some small ruins I’m yet to build!

They’re all made following the instructions, rather than my imagination. Hopefully it’ll give folk some idea of just what you can do. I’ve tried to keep the component parts in the same location in each pic, for ease of reference.



[Thumb - 5EAE1640-3C65-44B6-A1B3-8A4F43CC7668.jpeg]
[Thumb - 254BACFF-7DC9-4C29-8989-8CECEF9D3F82.jpeg]
[Thumb - 8FA9F725-D0E2-4F8B-B0EB-42764F250EE6.jpeg]
[Thumb - B427B29E-AC2E-4678-A5C7-4015BD6AB56D.jpeg]
[Thumb - 353F0C53-CE8E-4646-8B48-C6ADDA984B74.jpeg]
[Thumb - F76F74CA-1932-4556-9B02-F02E38F3B70E.jpeg]


New 40k terrain @ 2018/08/10 13:56:57


Post by: Albino Squirrel


 Zingraff wrote:
I don't think it would work to magnetize the wall sections, because you'd have to leave out the upper section of each column. There's a bit that's intended to crown the columns on the level where the skull frieze is, and it comes in differently sized versions depending on where the column is located. It's 1/4, 1/2 and 3/4 of a column (you'd use a 3/4 on a corner for example). The upper part of this bit has a raised area which slots into the columns of the next floor, so you can't really leave it out.


I was just talking about the ruins, not the in-tact walls.


New 40k terrain @ 2018/08/14 12:04:22


Post by: Mad Doc Grotsnik


None of this is mine, but Marco Svizzero, instagram handle @heresy-era for more details.


[Thumb - 2A92F0F8-B226-4A67-A46B-1CBF6A13DD96.jpeg]
[Thumb - 0903EFDA-2E67-44D5-B128-F3410D5F0784.jpeg]
[Thumb - 3A3462A1-346D-465C-B012-49E26465098E.jpeg]
[Thumb - 51A645A1-B518-46BA-BC35-A494E9351EBF.jpeg]
[Thumb - 52AA756E-98DB-4D2C-BE6B-CE09F598964E.jpeg]


New 40k terrain @ 2018/08/14 12:12:59


Post by: H.B.M.C.


Good use of the ladders.


New 40k terrain @ 2018/08/14 18:58:03


Post by: Illumini


That looks fantastic. GW has really stepped it up with these terrain kits.


New 40k terrain @ 2018/08/14 19:56:56


Post by: Sqorgar


Never even dawned on me to cut out the little doors, but I just checked and they are scored almost all the way through... almost like they were designed for it...


New 40k terrain @ 2018/08/14 20:22:40


Post by: H.B.M.C.


The Cities of Death doors had the same thing.


New 40k terrain @ 2018/08/16 10:21:26


Post by: Zingraff


Does anyone know how well the new ruins fit on the FW Realm of Battle Cityscape tiles? I haven't found any photos of it yet.


New 40k terrain @ 2018/08/16 10:39:20


Post by: Brutus_Apex


I actually sent Forgeworld an email asking them what the footprint of the new scenery is compared to the old one and asked if it would fit in the designated building slots on their resin realm of battle.

The basically said they couldn’t promise that it would fit. I’m not sure if they actually checked, but I would measure this stuff out before committing to it, which sucks because I was about to buy that table from Forgeworld


New 40k terrain @ 2018/08/16 11:13:01


Post by: Zingraff


Well, I suppose I could compare the new ruin wall sections with the old, as I have both kits at home (but I'm at work atm).

In broad terms, most of the building footprints on the terrain tiles are 3 (old) sections wide, and at least 3 of the footprints are also 4 sections long, the others are longer.

I'm interested in seeing how the new ruins might work with the "Primus Sector" footprint and more importantly the "Shattered Plaza" tile. If I remember correctly, the footprint on the "Shattered Plaza", fits a building 5-6 sections wide (or 7 as the link will show, but in my opinion it looks a bit tight).

Spoiler:


New 40k terrain @ 2018/08/16 11:59:39


Post by: AndrewGPaul


 Brutus_Apex wrote:
I actually sent Forgeworld an email asking them what the footprint of the new scenery is compared to the old one and asked if it would fit in the designated building slots on their resin realm of battle.

The basically said they couldn’t promise that it would fit. I’m not sure if they actually checked, but I would measure this stuff out before committing to it, which sucks because I was about to buy that table from Forgeworld


Did the old terrain fit the Forge World tiles exactly? The old Cities of Death pieces were 40mm across, IIRC, while the new stuff is 61mm, so two new pieces should be the same width as three old ones.


New 40k terrain @ 2018/08/16 14:19:18


Post by: Redemption


 Zingraff wrote:
Does anyone know how well the new ruins fit on the FW Realm of Battle Cityscape tiles? I haven't found any photos of it yet.


This guy has some shots on the FW tiles with the new buildings:
https://www.instagram.com/heresy_era/

As you can see, some are a tight fit where the buildings are covering the sidewalk. I have the FW industrial sector, so I intend to mix the new buildings with the old ones, using the new ones for the tiles with a bigger footprint like the Shattered Plaza or the Primus Sector as you mentioned.


New 40k terrain @ 2018/08/16 15:07:29


Post by: rwwin


Couldn't find it earlier in the thread, but I've still got tons of bits and a couple of whole sprues left over from the old cities of death kits. Are any of the new kits compatible with the old COD?


New 40k terrain @ 2018/08/16 16:38:12


Post by: Zingraff


 Redemption wrote:
 Zingraff wrote:
Does anyone know how well the new ruins fit on the FW Realm of Battle Cityscape tiles? I haven't found any photos of it yet.


This guy has some shots on the FW tiles with the new buildings:
https://www.instagram.com/heresy_era/

As you can see, some are a tight fit where the buildings are covering the sidewalk. I have the FW industrial sector, so I intend to mix the new buildings with the old ones, using the new ones for the tiles with a bigger footprint like the Shattered Plaza or the Primus Sector as you mentioned.


The one he did for the "Primus Sector" looks tremendous, I might have to copy him.

As for the wall sections, the old are approximately 48mm wide while the new are 62mm. With the old ruins, the walls overlap in the rightmost corner, so you have to add 5mm to the width. In the case of the "Shattered Plaza", a new ruin, 4 sections wide would fit nicely, but without the flying buttresses.

I don't see why you shouldn't be able to combine the old and new kits, but you'd have to use them for different floors, because the proportions are too dissimilar. The Basilica Administratum walls would be the best fit for the new ruins, and they would work well as a set-back top floor.


New 40k terrain @ 2018/08/16 22:17:45


Post by: Jadenim


rwwin wrote:
Couldn't find it earlier in the thread, but I've still got tons of bits and a couple of whole sprues left over from the old cities of death kits. Are any of the new kits compatible with the old COD?


Not easily; the floor heights are different (and not a direct multiple), as are the panel widths.


New 40k terrain @ 2018/08/16 23:46:31


Post by: rwwin


Bummer. Thanks for the response. I'll probably still pick up some of them but won't be going nuts.


New 40k terrain @ 2018/10/06 12:17:11


Post by: reds8n


'pardon the ',mancy.

https://twitter.com/RayDranfield

is the twitter feed of the terrain designer, he posts tips and ideas there which might be of use or interest.

Nice bloke too.