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Clones Wars content announced for Wave III (March 21st release) @ 2018/07/23 20:58:50


Post by: Mathieu Raymond


So... for those of us living under a rock:



I'm personally ambivalent about this because I am struggling to get past season 1 of that show, but I know a lot of people have good feelings about the series and it was left unfinished.

Now, with Disney pushing this, I can't imagine not turning up the pressure on license holders to use this content as much as possible.

Still think it won't ever, categorically cannot, will not happen? Remember, the three guys in charge of the X-Wing project now are not the original ones and might be more amenable to such content... especially if it just allows them to coast on well-loved nostalgia.

LAAT in space? I don't know, I'm genuinely curious.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/23 21:06:00


Post by: beast_gts


Given that they're splitting off Resistance & First Order, it's possible we'll see more factions down the road (and we've already got the ARC-170).


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/23 21:32:27


Post by: Mathieu Raymond


Yes, but as they seem leery of cross-faction models with both the splitting off of the New Trilogy factions and the scummyfication of the Firespray and Scurgg, I'm wondering how that would work?

It would be fun to see, like the Empire, the New Republic get generic Force users. In ships just as fragile as the TIE Adv. Prototype, no less.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/24 01:22:28


Post by: ingtaer


I still cant imagine for one second that it wont happen eventually (unless the license is lost).

There are already quite a few ships in the game from the CW period so it is pretty easy to just convert them (or in the Scum cases not even needed) and its almost like calculate was designed for a swarm of droid fighters...


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/24 01:52:45


Post by: chaos0xomega


It is now a question of when, not if - and I expect when to be sometime in the next year. The splitting of the Resistance and First Order into separate factions was a critical move in enabling expansion into the prequel era. Additionally, the Calculate and Force mechanics that have been introduced are essentially tailor made to enable the development of faction identities for the Separatist and Republic forces respectively.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/24 02:26:17


Post by: Mathieu Raymond


If they just concentrate on re-releasing the first edition ships, they can feel like they are giving the first three factions enough material, while giving themselves time to start those new factions and flesh out the Resistance and First Order (with mayhaps a new movie to give us actually more than just one new ship per faction... hmmmmmm?)


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/24 08:37:07


Post by: Albertorius


 Mathieu Raymond wrote:
I'm personally ambivalent about this because I am struggling to get past season 1 of that show, but I know a lot of people have good feelings about the series and it was left unfinished.

I would say that the first season is the worst by a long shot, so there's that. The rest of the series is both among the best and the worst of the Star Wars media, depending on what episodes you watch ^^.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/24 08:44:29


Post by: Turnip Jedi


I think it'll be similar to how ships from Rebels trickled into the game, just filler ships for Empire, Rebels and Scum, rather than full factions being added, but if it puts Ahsoka back in the game (ditching her for a 3rd Zeb ? Poor show FFG) and finally adds Master Kenobi to the game then happy times


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/24 15:58:24


Post by: LunarSol


 Albertorius wrote:
 Mathieu Raymond wrote:
I'm personally ambivalent about this because I am struggling to get past season 1 of that show, but I know a lot of people have good feelings about the series and it was left unfinished.

I would say that the first season is the worst by a long shot, so there's that. The rest of the series is both among the best and the worst of the Star Wars media, depending on what episodes you watch ^^.


It's an arc based show and the quality of arcs vary pretty significantly. It's probably the best show out there to get a list of the 10 best Clone Wars stories or something and just watch those.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/25 04:06:05


Post by: Grey Templar


 Mathieu Raymond wrote:
I'm personally ambivalent about this because I am struggling to get past season 1 of that show, but I know a lot of people have good feelings about the series and it was left unfinished.


You'll be glad you did. The first season was definitely the worst. Season 2 was better and it picks up by season 3. You could just skip right to season 2 and not miss much.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/27 01:15:10


Post by: Mathieu Raymond


So, not being able to forge ahead into the series at the moment, what would be ships from the series that would be adaptable to the game? ARC-170 , Y-Wing and Z-95 are already in, so those would be a disappointing add-on for the NR, what about the droids? Vulture, Tri-Fighter, Bomber... that's about it, eh? Grievous' ship which Kenobi steals at the end of Ep III?


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/27 01:22:25


Post by: ingtaer


Just off the top of my head;
ETA2, Delta 7, Umbaran fighter, another Hutt variant fighter, various Naboo fighters (definitely the N1 but there are other variants), Yodas modified ETA, loads of different shuttles (sheathapeade is already in), Bellabub, V-Wing, Torrent, Sith infiltrator and Genosian fighter.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/27 02:42:27


Post by: Grey Templar


Aye, Y-wings and Z-95s are already in the game. But remember that they are De-milled surplus ships which had been stripped of much of their previous equipment and armament before the Rebellion and various criminal organizations picked them up.



This is what Y-wings looked like when they were used by the Republic. More armor, shield generators, and hard points. A Republic Y-wing would probably have another point of shields and hull over a Rebel/Scum Y-wing, and possibly more slots. Plus any Republic specific upgrades.

Same thing with the Republic Z-95




The Republic could easily have the following ships,

Aethersprite-class Light Interceptor, Actis-class Light Interceptor, V-wings, Republic Y-wings, Z-95s, and ARC-170s, LAAT(Republic Gunship), Naboo Starfighter, Nu-class Attack Shuttle. Lots more from Legends too.


While over on the CIS side we have,

Vulture Droids, Droid Tri-fighter, Hyena Bomber Droid, Bellbullab-22 Starfighter, Nantex-class Territorial Starfighter, Punworcca 116-class sloop. And of course tons of stuff from Legends.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/27 03:00:04


Post by: Stormonu


V-19 Torrent is the Clone Wars era ship I want. I even went so far as to grab a couple off shapeways



Clones Wars content announced for Wave III (March 21st release) @ 2018/07/27 03:53:40


Post by: ingtaer


 Stormonu wrote:
V-19 Torrent is the Clone Wars era ship I want. I even went so far as to grab a couple off shapeways



Got any pics?


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/28 05:58:55


Post by: Stormonu


Sure, might as well show all my clone wars ships. Some are 3-D printed, a couple are Titanium die cast and a couple other are micro machines:




Clones Wars content announced for Wave III (March 21st release) @ 2018/07/28 06:05:41


Post by: Stormonu


Better pics of the first two sets, not so washed out:




Clones Wars content announced for Wave III (March 21st release) @ 2018/07/28 11:11:20


Post by: Kingsley


I think this is more likely to impact Legion than X-Wing, to be honest.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/28 12:36:09


Post by: ingtaer


Thanks for the pics Stormonu, a nice collection you have going there. Are the prints from Mels? I was hesitant about getting some Torrents for fear of them being a bit too tipy to be usable ingame but from your pics they don't seem to be any worse than B-Wings.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/29 21:40:33


Post by: NH Gunsmith


I wouldn't be opposed to Clone Wars ships in X-Wing. Some new factions could help avoid any more faction bloat for the Imperials and Rebels, since it is hard to find new design space in those factions as it is. Would give them time to come up with some new ideas for those factions instead of shoehorning something in just to release a new Imperial ship.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/30 02:31:40


Post by: Charistoph


 NH Gunsmith wrote:
I wouldn't be opposed to Clone Wars ships in X-Wing. Some new factions could help avoid any more faction bloat for the Imperials and Rebels, since it is hard to find new design space in those factions as it is. Would give them time to come up with some new ideas for those factions instead of shoehorning something in just to release a new Imperial ship.

The issue being that tech has advanced since that time, so either they are not true to their power (or lack thereof) or they are more powerful than they should be.

That being said, if Armada was still going forward I would be wanting to get my hands on some Venators and Acclamators. Interestingly enough, many of the current ships were considered designed and used during the Clone Wars, too.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/30 04:43:24


Post by: KingmanHighborn


Even if I kinda dread Clone Wars factions coming into the game, I think tech hasn't so 'advanced' in the Star Wars universe it kinda expands and contracts over time.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/30 06:36:37


Post by: Stormonu


 ingtaer wrote:
Thanks for the pics Stormonu, a nice collection you have going there. Are the prints from Mels? I was hesitant about getting some Torrents for fear of them being a bit too tipy to be usable ingame but from your pics they don't seem to be any worse than B-Wings.


Yep, those are Mel's alright. If I were to do it again, I'd go for the "Smooth Fine Plastic" instead of what I did get them in (they've changed their materials, I think its the "White Natural Versatile"). I have some Tie Avengers in the higher quality material, and painted up you couldn't tell them from the FFG models.

I also agree that Clone Wars would do a heap more for Legion, but it'd be fun to see the ships in X-Wing as well. I don't think it'd hurt one bit to add both a Republic and Separatist faction to the game - and it's still all advanced technology, so the stats don't have to be inferior to even New Hope era, just "different".


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/30 06:47:46


Post by: Charistoph


 KingmanHighborn wrote:
Even if I kinda dread Clone Wars factions coming into the game, I think tech hasn't so 'advanced' in the Star Wars universe it kinda expands and contracts over time.

Most of the Imperial ships that are Clone Wars relics (ex: Victory SD, Arquitens Light Cruiser) received upgrades since then, but a few of the unupgraded ships were still around by the Battle of Yavin, and even Endor for the more back-water stations.

Rebel ships are a different story. Some were Clone War relics (ex: Y-Wing, ARC-170), but all too many were either stolen Imperial ships or repurposed civilian ships. Still, it wouldn't take much for the Rebellion to have "acquired" some Old Republic and Confed Ships either through capture or securing them away from the scrappers, but not too many as they were rather crew-intensive. Still, I would imagine that some basic upgrades would have been secured as much as possible, just for survival's sake.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/30 16:00:43


Post by: Grey Templar


 Charistoph wrote:

The issue being that tech has advanced since that time, so either they are not true to their power (or lack thereof) or they are more powerful than they should be.


Tech really hasn't advanced at all.

Outside of the absolute cutting edge of Imperial research, like creating the Death Star(which was designed during the Clone Wars FYI), the basic tech of your rank and file soldiers hasn't gotten more advanced.

Is a TIE Fighter more advanced than a Z-95? Nope. If anything it is a regression for the purpose of having a cheap starfighter.

The only improvement that was added to later TIE variants that truly represented a technological leap forward was the TIE Phantom's cloaking device. Literally every other TIE variant was just adding existing technology to the basic design of a cheap starfighter. Shield generators, Hyperdrives, heavy cannons, missile tubes, life support, all existed prior to the Empire putting them on a TIE Defender.

Likewise, the Rebels are using old Clone Wars military surplus Y-wings and Z95s, while getting some numbers of "new" designs like the X-wing, B-wing, and A-wing. But really, none of those ships represented technological advancement. Just new applications of existing technology. Adding a 2nd pair of folding wings with two more laser cannons, an Astromech slot, and more armor to turn the Z95 design into the T-65. The A-wing is basically a similar concept to a TIE fighter. A ship that trades firepower/durability for speed, though not totally abandoning protection.

Even with the First Order, all they managed to "advance" with was putting a minimal shield generator on their TIE fighters. And just bolt more existing technology onto their ships.

Star Wars is almost as stagnant in technological advancement as the Imperium of Man. They just don't have superstitions preventing people from tinkering with technology. Meaning we get new uses for technology, but no real progress.

The fact that ship designs, as well as actual vessels, are still being used thousands of years after being initially designed says that technology is largely stagnant. Heck, the CIS probably had the most technologically advanced troops in all of Star Wars. Droidekas. A personal shield generator impervious to small arms, heavy repeating blasters, and high speed for redeploying on the battlefield. The CIS got beat because they couldn't have Droideka's everywhere. The Droideka was so feared that when they occasionally showed up in the Civil War era they were always pretty much an Ex Machina plot device. And needed an Ex Machina plot device to beat.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/30 16:25:25


Post by: Charistoph


 Grey Templar wrote:
 Charistoph wrote:

The issue being that tech has advanced since that time, so either they are not true to their power (or lack thereof) or they are more powerful than they should be.

Tech really hasn't advanced at all.

Outside of the absolute cutting edge of Imperial research, like creating the Death Star(which was designed during the Clone Wars FYI), the basic tech of your rank and file soldiers hasn't gotten more advanced.

Is a TIE Fighter more advanced than a Z-95? Nope. If anything it is a regression for the purpose of having a cheap starfighter.

The only improvement that was added to later TIE variants that truly represented a technological leap forward was the TIE Phantom's cloaking device. Literally every other TIE variant was just adding existing technology to the basic design of a cheap starfighter. Shield generators, Hyperdrives, heavy cannons, missile tubes, life support, all existed prior to the Empire putting them on a TIE Defender.

Likewise, the Rebels are using old Clone Wars military surplus Y-wings and Z95s, while getting some numbers of "new" designs like the X-wing, B-wing, and A-wing. But really, none of those ships represented technological advancement. Just new applications of existing technology. Adding a 2nd pair of folding wings with two more laser cannons, an Astromech slot, and more armor to turn the Z95 design into the T-65. The A-wing is basically a similar concept to a TIE fighter. A ship that trades firepower/durability for speed, though not totally abandoning protection.

Even with the First Order, all they managed to "advance" with was putting a minimal shield generator on their TIE fighters. And just bolt more existing technology onto their ships.

Star Wars is almost as stagnant in technological advancement as the Imperium of Man. They just don't have superstitions preventing people from tinkering with technology. Meaning we get new uses for technology, but no real progress.

The fact that ship designs, as well as actual vessels, are still being used thousands of years after being initially designed says that technology is largely stagnant. Heck, the CIS probably had the most technologically advanced troops in all of Star Wars. Droidekas. A personal shield generator impervious to small arms, heavy repeating blasters, and high speed for redeploying on the battlefield. The CIS got beat because they couldn't have Droideka's everywhere. The Droideka was so feared that when they occasionally showed up in the Civil War era they were always pretty much an Ex Machina plot device. And needed an Ex Machina plot device to beat.

Actually, it has. The Clone Wars Z-95s didn't all have hyperdrives, that was an upgrade that became prolific and left the old ones behind. Y-Wings were the only snub ships in the clone wars to be regularly equipped with them, and they were as much recon craft as bombers.

If tech is stagnant, why are their different iterations of the RCW star destroyers, with the latter always being an improvement over the original design? Why is a cruiser from the Sith Wars a corvette in RCW? If tech is stagnant, why is the B-Wing better in almost every area of performance over the Y-Wing? If tech is stagnant, where did the Tie Defender come from? If tech is stagnant, why do jedi not wear power packs for their lightsabers and are never shown to recharge them by the time of the Clone Wars?

Tech in Star Wars is not stagnant, it just does not have overt examples of change. We're not seeing ground-breaking changes in systems like the nuclear reactor or the turbine engine have done for us in the last 75 years, but that doesn't mean that it is stagnant.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/30 16:54:18


Post by: Crazy_Carnifex


I disagree with the assessment that technology is completely stagnant in Star Wars. Remember, there is only about 20 years between the end of the Clone Wars and the Galatic Civil War, and 30 between the GCW and Sequels. Let's look at the service life of some military tech in real life...

F-14 Tomcat: 1974-2006. 32 years.
F-15 Eagle: 1976-Present 32 years and counting.
F-16 Falcon: 1978-Present: 30 years and counting.
F/A 18 Hornet 1983-Present: I think that you get the point.

So a 20-30 year service life from a starfighter does not seem unreasonable, especially given that a lot of the older designs have ended up in rebel hands. Furthering this is the fact that the empire made a shift to cheap, disposable starfighters instead of "better" ones, allowing outdated designs to remain viable longer.

As for technological advancement, we do see some. Admittedly, without some cannon book written by a single author with a proper understanding of scale, covering every ship ever, we can only speculate. We have no way of knowing if a ship has a Dfjslk-23 or Dfjslk-24 Inertial dampener, and so have to kinda guess. Here, however, are a few pieces of evidence:

1) Hyperdrive Rings on Clone-Wars Era Interceptors, Integrated Hyperdrives on A-wings.

2) T70 X-wings and RZ-2 A-wings. We see "Superhornet" versions of older ships in the sequel trilogy, and these are supposed to be outdated models (as opposed to the top-of-the-line models of the Original Trilogy).

3) The TIE Defender isn't treated as just a TIE fighter with the extras re-attached. In Rebels, it is noted to be faster than an A-wing. Since there wasn't a fighter previously that boasted that much speed, shields and firepower, I would argue that successfully uniting all of those on one chassis, and not have it burst into flame upon startup, is an example of technological improvement.

So, in short, we are looking at a timeframe that involves reasonable service lives for, at most, 3 Generations of tech. There are also a couple doctrinal moments that could impact the improvement of technology, namely the Empires shift to disposable TIE's, and the New Republics pacifism-induced stupidity.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/30 22:17:01


Post by: Grey Templar


The Defender isn't an advancement. Its just a fighter where the Empire bothered to put more existing tech instead of following their existing doctrine of cheap disposable fighters. All of the tech already existed. The Empire then said "Put all of it on one chassis". A feat which had been done many many times before in other fighter designs. It was just a new package with the same old technology inside it.

Hyperdrive Rings are just an example of a cost saving measure. You design a ship that doesn't have a hyperdrive so you can make it cheaper/pack in more gear. Then you also offer a Hyperdrive ring for those customers who want to have that ship but also with hyperdrive capability. Its not like prior to the Clone wars no fighters had integrated hyperdrives.

Star Wars is a old universe with little to no technological advancement. Only new applications of existing technology with the very rare new thing being found. Heck, even the Death Star's super laser was really just a inventive tweak of ancient Sith super weapon technology.


 Charistoph wrote:
 Grey Templar wrote:
 Charistoph wrote:

The issue being that tech has advanced since that time, so either they are not true to their power (or lack thereof) or they are more powerful than they should be.

Tech really hasn't advanced at all.

Outside of the absolute cutting edge of Imperial research, like creating the Death Star(which was designed during the Clone Wars FYI), the basic tech of your rank and file soldiers hasn't gotten more advanced.

Is a TIE Fighter more advanced than a Z-95? Nope. If anything it is a regression for the purpose of having a cheap starfighter.

The only improvement that was added to later TIE variants that truly represented a technological leap forward was the TIE Phantom's cloaking device. Literally every other TIE variant was just adding existing technology to the basic design of a cheap starfighter. Shield generators, Hyperdrives, heavy cannons, missile tubes, life support, all existed prior to the Empire putting them on a TIE Defender.

Likewise, the Rebels are using old Clone Wars military surplus Y-wings and Z95s, while getting some numbers of "new" designs like the X-wing, B-wing, and A-wing. But really, none of those ships represented technological advancement. Just new applications of existing technology. Adding a 2nd pair of folding wings with two more laser cannons, an Astromech slot, and more armor to turn the Z95 design into the T-65. The A-wing is basically a similar concept to a TIE fighter. A ship that trades firepower/durability for speed, though not totally abandoning protection.

Even with the First Order, all they managed to "advance" with was putting a minimal shield generator on their TIE fighters. And just bolt more existing technology onto their ships.

Star Wars is almost as stagnant in technological advancement as the Imperium of Man. They just don't have superstitions preventing people from tinkering with technology. Meaning we get new uses for technology, but no real progress.

The fact that ship designs, as well as actual vessels, are still being used thousands of years after being initially designed says that technology is largely stagnant. Heck, the CIS probably had the most technologically advanced troops in all of Star Wars. Droidekas. A personal shield generator impervious to small arms, heavy repeating blasters, and high speed for redeploying on the battlefield. The CIS got beat because they couldn't have Droideka's everywhere. The Droideka was so feared that when they occasionally showed up in the Civil War era they were always pretty much an Ex Machina plot device. And needed an Ex Machina plot device to beat.

Actually, it has. The Clone Wars Z-95s didn't all have hyperdrives, that was an upgrade that became prolific and left the old ones behind. Y-Wings were the only snub ships in the clone wars to be regularly equipped with them, and they were as much recon craft as bombers.

If tech is stagnant, why are their different iterations of the RCW star destroyers, with the latter always being an improvement over the original design? Why is a cruiser from the Sith Wars a corvette in RCW? If tech is stagnant, why is the B-Wing better in almost every area of performance over the Y-Wing? If tech is stagnant, where did the Tie Defender come from? If tech is stagnant, why do jedi not wear power packs for their lightsabers and are never shown to recharge them by the time of the Clone Wars?

Tech in Star Wars is not stagnant, it just does not have overt examples of change. We're not seeing ground-breaking changes in systems like the nuclear reactor or the turbine engine have done for us in the last 75 years, but that doesn't mean that it is stagnant.


Slapping a Hyperdrive on a fighter isn't an advancement. Its just swapping in existing tech.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/31 02:05:25


Post by: Crazy_Carnifex


 Grey Templar wrote:
The Defender isn't an advancement. Its just a fighter where the Empire bothered to put more existing tech instead of following their existing doctrine of cheap disposable fighters. All of the tech already existed. The Empire then said "Put all of it on one chassis". A feat which had been done many many times before in other fighter designs. It was just a new package with the same old technology inside it.

Hyperdrive Rings are just an example of a cost saving measure. You design a ship that doesn't have a hyperdrive so you can make it cheaper/pack in more gear. Then you also offer a Hyperdrive ring for those customers who want to have that ship but also with hyperdrive capability. Its not like prior to the Clone wars no fighters had integrated hyperdrives.

Star Wars is a old universe with little to no technological advancement. Only new applications of existing technology with the very rare new thing being found. Heck, even the Death Star's super laser was really just a inventive tweak of ancient Sith super weapon technology.

Slapping a Hyperdrive on a fighter isn't an advancement. Its just swapping in existing tech.


Is that ancient Sith Superweapon still cannon? I'm pretty certain most of the old republic stuff got the axe unless otherwise noted.

Here's the thing- I think that you are going for "Radical Innovations" for your only measure of technological improvement, while I'm willing to accept improvements of existing tech. For example, if we only consider radical innovations to be relevant, then the BF 109 is not a technological improvement over the Junkers J1, because it doesn't have a jet engine.

Anyone who has ever designed anything will know that slapping on more bells and whistles without sacrificing performance in some other aspect (such as risk of self-immolation) generally requires improving something. For example, the TIE Defender isn't just a TIE fighter with extra features making it an average (instead of cheap) fighter. It is the best fighter at everything. If it was simply outperforming TIE fighters, you would have a point that just being better than an expendable craft isn't a sign of improvement. The fact that it is outperforming other craft is a different matter.Either everyone was handicapping themselves by not using the best tech available, or there was some innovation which allowed the TIE Defender to surpass previous limitations.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/31 02:14:03


Post by: ingtaer


Whilst this tangent is interesting how do people seeing this effecting their ingame use?

Cause really I don't. If you had the Republic as a faction, for example, there is no need whatsoever to change any of the base stats from the ARC, Z-95 or Y-Wing. They could if they wish change up the dial, and they will likely increase the hull on the Y etc. but as it would only be competing for design space and playability against ships from the same faction what would actually be the point? The Y-Wing is the only torpedo/turret ship, the Z is the filler, interceptors would be the ETA, Aethersprite and V-Wing etc.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/31 02:41:03


Post by: Crazy_Carnifex


 ingtaer wrote:
Whilst this tangent is interesting how do people seeing this effecting their ingame use?

Cause really I don't. If you had the Republic as a faction, for example, there is no need whatsoever to change any of the base stats from the ARC, Z-95 or Y-Wing. They could if they wish change up the dial, and they will likely increase the hull on the Y etc. but as it would only be competing for design space and playability against ships from the same faction what would actually be the point? The Y-Wing is the only torpedo/turret ship, the Z is the filler, interceptors would be the ETA, Aethersprite and V-Wing etc.


Well, so far we see a couple things:

1) Few Shields, even on heavy fighters such as the ARC and Y-wing

2) Red Barrel Rolls

Plus, these are late war ships, and so I could see there being space to downgrade earlier ships in some manner. Also, with the baked-in ship abilities, it is now possible to assign cons to ships that players can't just avoid taking.

Though yeah, I don't really see much change to existing ships, asides from maybe making a separate "Clone Z-95".


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/31 03:03:10


Post by: chaos0xomega


If youre using Legends continuity as a referenc e, then Star Wars is absolutely stagnant. There were starfighters with hyerdrives, starfighters that were faster than an A-Wing or TIE Interceptor, starfighters with x/y/z thousands of years before the Battle of Yavin.

In terms of canon its a but less clear because we dont have very much to refer to, but the reality is that from what ive seen pf the new canon, any ongoing technological development and improvement by this point in the setting is going to be a very finite incremental step, were talking small fractions of a percentage in performance gains/losses ("trying to squeeze blood from a stone" is a good phrase to describe it) - inconsequential and immeasurable on a small scale like a one-on-one dogfight, but a major difference maker on an industrial scale where youre talking tends or hundreds of thousands, or even millions of starfighters on either side of the fight.

Also, in regards to looking at service lives of combat aircraft, its also a good idea to look at them over time, as aircraft technology has matured the service lives of aircraft has grown. World War 2 through Vietnam, front line fighters and bombers were being phased in and out of service every few years, state of the art fighters of the Korean War were considered obsolete by the time of Vietnam some 10 years later. By the 90s and early 2000s those service lives were being measured in decades, 20, 30, 40 years. The F-22 and F-35 are expected to be in service 50-60 years, and right now Boeing is talking to the USAF about a new and improved F-15X to support the 5th gen fighters with an anticipated service life of about 80 years.

At the point of technological progression were seeing in Star Wars, its not unreasonable to expect fighters built a hundred or more years apart to have close enough performance characteristics to be able to successfully challenge one another in combat. Devoid of a technological singularity-like event (which appears to have occurred in the distant past of the setting, at best, rather than being an event in its imminent future), technological progress in such a setting will approach an asymptotic plateau where the existing technologies are refined and improved in order to produce ever-diminishing minor improvements in performance until it truly does stagnate fully.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/31 03:07:07


Post by: Charistoph


Grey Templar wrote:The Defender isn't an advancement. Its just a fighter where the Empire bothered to put more existing tech instead of following their existing doctrine of cheap disposable fighters. All of the tech already existed. The Empire then said "Put all of it on one chassis". A feat which had been done many many times before in other fighter designs. It was just a new package with the same old technology inside it.

And the end result is a fighter completely superior to every superiority fighter in existence of its day. Faster than an A-Wing, better shields then an X-wing, all coupled with the guns of an A-Wing and Y-Wing combined and a hyperdrive to boot. The power requirements alone are something to consider as a technological advance, much less the size of the components to fit all that in to one hull.

Grey Templar wrote:Hyperdrive Rings are just an example of a cost saving measure. You design a ship that doesn't have a hyperdrive so you can make it cheaper/pack in more gear. Then you also offer a Hyperdrive ring for those customers who want to have that ship but also with hyperdrive capability. Its not like prior to the Clone wars no fighters had integrated hyperdrives.

The snubs that had integrated hyperdrives were heavy ships. The lightest one shown was Grevious' custom job, the rest were ARC-170 or X-Wing in size. It has been noted numerous times as to its rarity.

Grey Templar wrote:Star Wars is a old universe with little to no technological advancement. Only new applications of existing technology with the very rare new thing being found. Heck, even the Death Star's super laser was really just a inventive tweak of ancient Sith super weapon technology.

Incorrect as demonstrated above. Tech advancement does not necessarily equate to leaps in technology, which is what you are conflating here.

Grey Templar wrote:
Slapping a Hyperdrive on a fighter isn't an advancement. Its just swapping in existing tech.

Sure it is, just as much as slapping a radar array on to a prop plane so it can do night fighting in WWII, and then calling the radar array in an F-14 Tomcat capable of guiding 6 100-mile-range missiles not a tech advancement.

The hyperdrive isn't a tech advancement, agreed. The tech advancements one that is small enough to fit in a snub fighter, can be powered by the onboard power generator, and fast enough so that the pilot won't be useless on arrival after a jump.

ingtaer wrote:Whilst this tangent is interesting how do people seeing this effecting their ingame use?

Cause really I don't. If you had the Republic as a faction, for example, there is no need whatsoever to change any of the base stats from the ARC, Z-95 or Y-Wing. They could if they wish change up the dial, and they will likely increase the hull on the Y etc. but as it would only be competing for design space and playability against ships from the same faction what would actually be the point? The Y-Wing is the only torpedo/turret ship, the Z is the filler, interceptors would be the ETA, Aethersprite and V-Wing etc.

Probably as much as choosing between an Imperial I or Imperial II Star Destroyer would be in Armada or a Marine Tactical Squad and a Primaris Tactical Squad in 40K.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/31 07:21:12


Post by: Graphite


The TIE Defender's big innovation was that the Empire decided to throw money at it. Shovels and shovels of money, making each individual defender a hugely pricey piece of kit. Rich though the empire is, they couldn't afford to do that for the 70? odd TIES an ISD lugs about the place.

And no, I don't think there's much technological development. There's definitely changes of scope, though, requiring the production of different types of Starfighters to suit the new normal.

Pre Clone-wars, the Republic had no standing army. So no standard kit. The galaxy was far from peaceful, though - lots of pirates, Hutt gangsters, etc. so some form of fighter technology was always necessary.

So, each planet either made it's own (Naboo N-1) or bought stuff on the open market (Y-wing/Z-95). Generally these would either have a hyperdrive for convoy escort, or none for PDF duty.

Then you have the Jedi - individual agents who need to get around the galaxy quickly, but don't need to carry much. Hence the starfighter with the Hyperdrive ring - you can put a huge, class 0.75 hyperdrive in the thing which integrates with your onboard astromech.

Compare with the similar sized A-wing - a scouting and reconnaissance fighter/interceptor. It wants a hyperdrive, but it doesn't need to be fast through hyperspace or to calculate a lot of co-ordinates. So you build a low speed hyperdrive direct into the chassis, in place of the astromech, and relieve your scouting fighter of the necessity of returning to a fixed docking ring floating in space.

Clone wars, the "meta" changes - you need to take down a lot of disposable fighters - hence gunships like the ARC-170.

Post clone wars, the Empire decides to do things on the cheap, hence TIE fighters. The rebellion makes do with whatever they can buy/scavenge/steal. The T-65 was a prototype nicked from INCOM.

By the time of the First Order, X-wings have been upgraded to the T-70 - which is probably the ship that INCOM were working on 30 years ago but hadn't finished when the designs were pinched. Just a more polished version.

No new technological advancements, just ways of using the same tech in different situations.


Clones Wars content announced for Wave III (March 21st release) @ 2018/07/31 20:24:38


Post by: Charistoph


 Graphite wrote:
The TIE Defender's big innovation was that the Empire decided to throw money at it. Shovels and shovels of money, making each individual defender a hugely pricey piece of kit. Rich though the empire is, they couldn't afford to do that for the 70? odd TIES an ISD lugs about the place.

You still need the tech to be available to throw the money at. Many of those techniques were specifically designed for the Defender, and not just because they were already available. There is a LOT of tech squeezed in to a hull that has less room then the Tie Advanced.

 Graphite wrote:
And no, I don't think there's much technological development. There's definitely changes of scope, though, requiring the production of different types of Starfighters to suit the new normal.

There can be a huge difference between "not much" and "none".

 Graphite wrote:
Pre Clone-wars, the Republic had no standing army. So no standard kit. The galaxy was far from peaceful, though - lots of pirates, Hutt gangsters, etc. so some form of fighter technology was always necessary.

So, each planet either made it's own (Naboo N-1) or bought stuff on the open market (Y-wing/Z-95). Generally these would either have a hyperdrive for convoy escort, or none for PDF duty.

Then you have the Jedi - individual agents who need to get around the galaxy quickly, but don't need to carry much. Hence the starfighter with the Hyperdrive ring - you can put a huge, class 0.75 hyperdrive in the thing which integrates with your onboard astromech.

And wartime also increases tech development if the supporting infrastructure is not totally devastated. Most of the shipyards were not targeted during the Clone Wars. Cloning communities, droid factories, medical facilities, yes, but not the shipyards and fighter factories or their development firms. For a comparison, read up on the differences between the Clone Wars and the Battletech Succession Wars.

 Graphite wrote:
Compare with the similar sized A-wing - a scouting and reconnaissance fighter/interceptor. It wants a hyperdrive, but it doesn't need to be fast through hyperspace or to calculate a lot of co-ordinates. So you build a low speed hyperdrive direct into the chassis, in place of the astromech, and relieve your scouting fighter of the necessity of returning to a fixed docking ring floating in space.

Actually you need a fast enough hyperdrive to carry a standard pilot through the length of the jumps in sufficient time. Jedi often used deep meditation techniques to minimize the affects of long travel in a single seat.

 Graphite wrote:
Clone wars, the "meta" changes - you need to take down a lot of disposable fighters - hence gunships like the ARC-170.

The ARC-170 was a long range recon craft, much like certain versions of the Y-Wing (ARC stands for Agressive ReCon). A recon craft tied to a system and unable to jump to another one is rather limited. And if their performance at the Battle of Coruscant was any indication, it was not designed to take on a lot of disposable fighters, but be tough and punch out lighter capital ships.

 Graphite wrote:
Post clone wars, the Empire decides to do things on the cheap, hence TIE fighters. The rebellion makes do with whatever they can buy/scavenge/steal. The T-65 was a prototype nicked from INCOM.

And by "nicked" you mean "provided to them by the engineers who designed the thing".

 Graphite wrote:
By the time of the First Order, X-wings have been upgraded to the T-70 - which is probably the ship that INCOM were working on 30 years ago but hadn't finished when the designs were pinched. Just a more polished version.

Any references to supposition up? The Star Wars Wiki seems to think that the T-70 was developed for the New Republic, not a design pulled out of mothballs.

 Graphite wrote:
No new technological advancements, just ways of using the same tech in different situations.

And requiring new forms and innovations of the same tech in order to achieve those aims. You are equating the radar used in the de Havilland Mosquito NF in the 1940s with the 1970s Grumman F-14's AWG-9 radar. Sure, they are the same basic thing, but only the ignorant would consider there being no technological advancements between them.


Clones Wars content announced for Wave III (March 21st release) @ 2018/08/01 23:39:09


Post by: ingtaer


There we are, Clone Wars announced at GenCon.


Automatically Appended Next Post:
First up, Sith infiltrator and Delta 7


Clones Wars content announced for Wave III (March 21st release) @ 2018/08/02 02:48:44


Post by: Mathieu Raymond


 ingtaer wrote:
There we are, Clone Wars announced at GenCon.


Automatically Appended Next Post:
First up, Sith infiltrator and Delta 7


I'm a genius. Don't quote me on that.


Automatically Appended Next Post:
Also... linky?


Automatically Appended Next Post:
I found this:



Will update soonish?


Clones Wars content announced for Wave III (March 21st release) @ 2018/08/02 02:54:19


Post by: chaos0xomega


Credit where credit is due, I said wed have Clone Wars within a year on page 1, didnt I?


Clones Wars content announced for Wave III (March 21st release) @ 2018/08/02 03:01:40


Post by: Mathieu Raymond


So

Armada SSD is a thing, at 200USD, it's going to be a doozy to buy in CAD. Apparently between 12 and 18 inches long... so very, very small.

X-Wing
Mining Guild TIE for Scum
RZ-2 A-Wing for Resistance (with apossibility to shoot out the back)

FO Conversion pack (30USD)
Resistance Conversion pack (30USD)

Legion
Chewbacca (Operator)
Wookie Warriors (Melee Specialists)
Rebels Specialists
Imperial Specialists

The last two will have personnel upgrades for both existing squads and generic commanders.

No Clone Wars content until 2019, so far only confirmed for X-Wing and Legion, not Armada so far.


Automatically Appended Next Post:
chaos0xomega wrote:
Credit where credit is due, I said wed have Clone Wars within a year on page 1, didnt I?


5 Internet points for you.


Clones Wars content announced for Wave III (March 21st release) @ 2018/08/02 04:39:06


Post by: ingtaer


Sorry for the lack of links Mathieu, was mobile and its a pita to sort. Here are the pics from Gold Squadron (I am now of the opinion that the CW pics are just generic faction pics and not necessarily the ships we will be getting);



Cant find the Delta 7 one at the moment.


Clones Wars content announced for Wave III (March 21st release) @ 2018/08/13 00:13:51


Post by: ingtaer


These pics are doing the rounds of my local group, no idea if they are actually legit;



Clones Wars content announced for Wave III (March 21st release) @ 2018/08/13 03:45:49


Post by: Mathieu Raymond


I've seen those too. I think it's too early for those leaks. I think they are Shapeways models stood on virtual bases.


Clones Wars content announced for Wave III (March 21st release) @ 2018/08/13 04:26:00


Post by: ingtaer


Apparently they came from official Star Wars news site, I guess they are digital renders on digital bases to generate hype. Shame they don't have any ship stats or actions listed on bases.


Clones Wars content announced for Wave III (March 21st release) @ 2018/08/13 13:02:15


Post by: Mathieu Raymond


The biggest shame I think is that by making all top pilots Initiative 5 when they don't deserve a 6, it will greatly limit other pilots' potential tournament time. I know Darth Maul is a fanfiction favourite and can do no wrong... but couldn't he have been a 4?

I'm curious to see if there is an actual roadmap of re-release of the V1 ships somewhere.


Clones Wars content announced for Wave III (March 21st release) @ 2018/08/13 23:45:01


Post by: ingtaer


Never seen one mate, the closest I have seen is just the wave release schedule (as they are doing SC tournaments to celebrate each wave) but I cant even remember where I found that now, so much info in so little time is clogging my brain.
Next wave is Resistance and FO but beyond that, who knows?


Clones Wars content announced for Wave III (March 21st release) @ 2018/08/14 20:30:51


Post by: Turnip Jedi


Whilst this is a better option than barrel scraping the old EU / video games, I'm hoping its a good 9-12 months away so FFG can get a feel for and player/results based feedback on whats working or not in 2.0 and get a handle on points values

also the jedi flyer looks a lot like the old epic Eldar falcon


Clones Wars content announced for Wave III (March 21st release) @ 2018/10/25 19:00:00


Post by: K9ofChaos


Kingsley wrote:I think this is more likely to impact Legion than X-Wing, to be honest.


To be honest, I think all three games (Armada, Legion and X-Wing) could benefit greatly from having more faction options besides Imperials and Rebels. Such as Separatists and the Republic, Resistance and the First Order. Hell, maybe they could split up the Scum & Villainy faction into ones for Mandalorians and the Hutt Cartel. Maybe make Naboo, the Chiss Ascendancy, the Wookiees or any other notable planetary government that has their own star ships into a separate faction. I don't know, I'm just spit-balling ideas here. I feel like Star Wars itself needs some more variety in interstellar factions. Which I will get into in a moment.

NH Gunsmith wrote:I wouldn't be opposed to Clone Wars ships in X-Wing. Some new factions could help avoid any more faction bloat for the Imperials and Rebels, since it is hard to find new design space in those factions as it is. Would give them time to come up with some new ideas for those factions instead of shoehorning something in just to release a new Imperial ship.


Agreed. Coming up with new ship or vehicle designs (be it for X-Wing, Armada or Legion) would be a major step towards making the military forces of the new canon just as expansive as the old legends canon. Plus whatever new designs FFG come up with, Disney/Lucasfilm could just pluck from the game and put it into their spinoff movies.

Charistoph wrote:The issue being that tech has advanced since that time, so either they are not true to their power (or lack thereof) or they are more powerful than they should be.

That being said, if Armada was still going forward I would be wanting to get my hands on some Venators and Acclamators. Interestingly enough, many of the current ships were considered designed and used during the Clone Wars, too.


Couldn't you hypothetically play a game of X-Wing or Armada with an Alliance to Restore the Republic versus the Confederacy of Independent Systems match though?

Stormonu wrote:I also agree that Clone Wars would do a heap more for Legion, but it'd be fun to see the ships in X-Wing as well. I don't think it'd hurt one bit to add both a Republic and Separatist faction to the game - and it's still all advanced technology, so the stats don't have to be inferior to even New Hope era, just "different".


They'd probably have to go that route game design wise anyways so that each faction would be mechanically balanced. Wouldn't be as fun playing Republic or Separatist if Rebels, Imperials, the Resistance or the First Order could easily curb-stomp them due to having outdated tech lore wise.

Crazy_Carnifex wrote:So, in short, we are looking at a timeframe that involves reasonable service lives for, at most, 3 Generations of tech. There are also a couple doctrinal moments that could impact the improvement of technology, namely the Empires shift to disposable TIE's, and the New Republics pacifism-induced stupidity.


I'm still salty that the New Republic didn't get to do anything of note or usefulness because of said "pacifism-induced stupidity" that you just mentioned. It was even touched upon in this Templin Institute video from a while back:

https://www.youtube.com/watch?v=3XdYhYUEX3I

Which is why I hope that with the help of a somewhat long time (maybe 8 or 10 years long) skip, the Resistance becomes a coalition of governments-in-exile consisting of the New Republic, New CIS, New Hutt Cartel, New Chiss Ascendancy, new everything. I mean, if they're going to recycle the Rebel Alliance and the Galactic Empire with the Resistance and the First Order respectively, they might as well recycle some factions from the Prequel Trilogy. Such as the Confederacy of Independent Systems and the Hutt Cartel among others. I wouldn't even mind it if they cherry-picked some factions from the old Legends continuity. Then I could let the "Original Trilogy 2: Electric Boogaloo" thing slide if the Sequel Trilogy recycled some interplanetary governments from the Prequel Trilogy and the old EU.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/02 22:45:04


Post by: Charistoph


 K9ofChaos wrote:
Charistoph wrote:The issue being that tech has advanced since that time, so either they are not true to their power (or lack thereof) or they are more powerful than they should be.

That being said, if Armada was still going forward I would be wanting to get my hands on some Venators and Acclamators. Interestingly enough, many of the current ships were considered designed and used during the Clone Wars, too.

Couldn't you hypothetically play a game of X-Wing or Armada with an Alliance to Restore the Republic versus the Confederacy of Independent Systems match though?

Not the issue I was speaking of, or rather, I was speaking to the issues in trying to do such. Theoretically, the X-Wing is a far superior craft to the ARC-170 and V-19 Torrent, as it was already noted as superior to the Z-95 that replaced the V-19 and required less investment than the ARC-170.

When you take a ship that is notably superior in the fluff and want to translate it to the board you either have to have an increased price for it or downgrade it to balance it to the current meta. Conversely, if you want to bring an fluff-wise inferior ship on to the board, you either have to make it a horde ship or you have to buff it up to match the standards.

Going from there, we run in to the issues of just the simple scales involved between the Clone Wars and the Galactic Civil War. The Rebel Alliance was vastly under-funded and under-staffed when compared to the Confederacy, the Old Republic, or the Empire. Sure, the quality of their equipment tended to be decent, where they could, but it was not uncommon for them to use Clone War leftovers. At which point, you're just playing The Republic vs the Confederacy without any of the Civil War upgrades.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/03 00:12:43


Post by: Grey Templar


 Charistoph wrote:

Not the issue I was speaking of, or rather, I was speaking to the issues in trying to do such. Theoretically, the X-Wing is a far superior craft to the ARC-170 and V-19 Torrent, as it was already noted as superior to the Z-95 that replaced the V-19 and required less investment than the ARC-170.


Well, keep in mind that "superior" doesn't necessarily mean its raw combat capabilities. It might simply be cheaper, or more specific in its role. The ARC-170 and Xwing are completely different craft that don't have the same role. The ARC-170 is more of a hybrid between a gunship and a heavy fighter with its 3 man crew, rear facing turret, etc... while the X-wing is a fighter-bomber.

There are also a lot of "superior" parts which wouldn't translate onto the tabletop. Like the advantage an X-wing has over the early Z-95s which didn't have hyperdrives, or vs a TIE fighter which doesn't have any lifesupport system other than the pilot's suit or a Hyperdrive.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/03 01:14:17


Post by: Charistoph


 Grey Templar wrote:
 Charistoph wrote:

Not the issue I was speaking of, or rather, I was speaking to the issues in trying to do such. Theoretically, the X-Wing is a far superior craft to the ARC-170 and V-19 Torrent, as it was already noted as superior to the Z-95 that replaced the V-19 and required less investment than the ARC-170.


Well, keep in mind that "superior" doesn't necessarily mean its raw combat capabilities. It might simply be cheaper, or more specific in its role. The ARC-170 and Xwing are completely different craft that don't have the same role. The ARC-170 is more of a hybrid between a gunship and a heavy fighter with its 3 man crew, rear facing turret, etc... while the X-wing is a fighter-bomber.

There are also a lot of "superior" parts which wouldn't translate onto the tabletop. Like the advantage an X-wing has over the early Z-95s which didn't have hyperdrives, or vs a TIE fighter which doesn't have any lifesupport system other than the pilot's suit or a Hyperdrive.

And its those differences which have to be properly maintained in one form or another. While some people think otherwise, there was tech development in the Star Wars universe throughout its noted time frames. Most of it was just levels of quality and miniaturization. They couldn't develop the Tie Defender during the Clone Wars, no matter how much money they threw at the program until other programs had reached the maturity to be mated in that ship. They couldn't make the X-Wing when they made the Z-95. And while the ARC-170 had a different role, it was often used in the space superiority role and light attack ship that the X-Wing became known for.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/03 01:47:47


Post by: ingtaer


 Charistoph wrote:
 Grey Templar wrote:
 Charistoph wrote:

Not the issue I was speaking of, or rather, I was speaking to the issues in trying to do such. Theoretically, the X-Wing is a far superior craft to the ARC-170 and V-19 Torrent, as it was already noted as superior to the Z-95 that replaced the V-19 and required less investment than the ARC-170.


Well, keep in mind that "superior" doesn't necessarily mean its raw combat capabilities. It might simply be cheaper, or more specific in its role. The ARC-170 and Xwing are completely different craft that don't have the same role. The ARC-170 is more of a hybrid between a gunship and a heavy fighter with its 3 man crew, rear facing turret, etc... while the X-wing is a fighter-bomber.

There are also a lot of "superior" parts which wouldn't translate onto the tabletop. Like the advantage an X-wing has over the early Z-95s which didn't have hyperdrives, or vs a TIE fighter which doesn't have any lifesupport system other than the pilot's suit or a Hyperdrive.

And its those differences which have to be properly maintained in one form or another. While some people think otherwise, there was tech development in the Star Wars universe throughout its noted time frames. Most of it was just levels of quality and miniaturization. They couldn't develop the Tie Defender during the Clone Wars, no matter how much money they threw at the program until other programs had reached the maturity to be mated in that ship. They couldn't make the X-Wing when they made the Z-95. And while the ARC-170 had a different role, it was often used in the space superiority role and light attack ship that the X-Wing became known for.


Are you talking purely fluff or how this translates to the tabletop? If the former then the fluff has little bearing on raw stats.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/08 15:28:58


Post by: Charistoph


 ingtaer wrote:
Are you talking purely fluff or how this translates to the tabletop? If the former then the fluff has little bearing on raw stats.

A little bit of both. Either you completely ignore the fluff to fit a model in to the rules you need it to (such as SW: Battlefront 2 having the interceptor V-Wing being the bomber and the fighter-bomber ARC-170 as the superiority fighter), fit the proportionality of the fluff in to play, or a mix of the two.

People expect the latest type to be superior. If I put a Sopwith Camel on the table, I shouldn't expect it to do too much against a Messerschmitt bf-109, as an example. If that Camel competes on an almost even level with the bf 109, that requires a serious suspension of disbelief and that can turn people off from the game.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/08 16:34:58


Post by: ValentineGames


While I have 0 interest in the game due to high cost and lack of availability in stores. I'd love to see the Naboo Starfighter and shuttle from episode 1 plus the red ambassador shuttle and droid fighter.
It's pretty much the only good thing from that film.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/08 23:52:24


Post by: ingtaer


 Charistoph wrote:
 ingtaer wrote:
Are you talking purely fluff or how this translates to the tabletop? If the former then the fluff has little bearing on raw stats.

A little bit of both. Either you completely ignore the fluff to fit a model in to the rules you need it to (such as SW: Battlefront 2 having the interceptor V-Wing being the bomber and the fighter-bomber ARC-170 as the superiority fighter), fit the proportionality of the fluff in to play, or a mix of the two.

People expect the latest type to be superior. If I put a Sopwith Camel on the table, I shouldn't expect it to do too much against a Messerschmitt bf-109, as an example. If that Camel competes on an almost even level with the bf 109, that requires a serious suspension of disbelief and that can turn people off from the game.


You are massively overselling the disparity here, its more like a Spitfire mkii against a mkxvi. NuCanon has had clone wars era fighters (eta2, z, arc, v and n1) flying against the First Order without being hopelessly out classed. From a game perspective I very much doubt they will hugely change the prequal era ships that are out at the moment (except maybe giving the Y more hull) but will just change the maneuvers. There is no reason that they need to.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/09 02:05:18


Post by: Grey Templar


While there has been some technological advancement in Star Wars, it is relatively minor. And most of the things touted as advancements are really just "we slapped more X on it!", which isn't really a technological leap forward. Not in a way comparable to the difference between a WW2 fighter and a modern fighter. Its more like the difference between a mid and late WW2 fighter.

Even in WW2 when there was a huge leap in Fighter technology with the introduction of Jet engines, the early Jets weren't hopelessly outclassing their opponents. They were just a tough opponent. As Chuck Yeager said, "The first time I saw a Jet, I shot it down!"

Nothing in Star Wars actually even comes close to being a similar leap in technology like Jet Engines vs propellers. Its even smaller modifications.



Clones Wars content announced for Wave III (March 21st release) @ 2018/11/09 05:03:16


Post by: Charistoph


ingtaer wrote:
 Charistoph wrote:
 ingtaer wrote:
Are you talking purely fluff or how this translates to the tabletop? If the former then the fluff has little bearing on raw stats.

A little bit of both. Either you completely ignore the fluff to fit a model in to the rules you need it to (such as SW: Battlefront 2 having the interceptor V-Wing being the bomber and the fighter-bomber ARC-170 as the superiority fighter), fit the proportionality of the fluff in to play, or a mix of the two.

People expect the latest type to be superior. If I put a Sopwith Camel on the table, I shouldn't expect it to do too much against a Messerschmitt bf-109, as an example. If that Camel competes on an almost even level with the bf 109, that requires a serious suspension of disbelief and that can turn people off from the game.

You are massively overselling the disparity here, its more like a Spitfire mkii against a mkxvi. NuCanon has had clone wars era fighters (eta2, z, arc, v and n1) flying against the First Order without being hopelessly out classed. From a game perspective I very much doubt they will hugely change the prequal era ships that are out at the moment (except maybe giving the Y more hull) but will just change the maneuvers. There is no reason that they need to.

No, not really.

Grey Templar wrote:While there has been some technological advancement in Star Wars, it is relatively minor. And most of the things touted as advancements are really just "we slapped more X on it!", which isn't really a technological leap forward. Not in a way comparable to the difference between a WW2 fighter and a modern fighter. Its more like the difference between a mid and late WW2 fighter.

Even in WW2 when there was a huge leap in Fighter technology with the introduction of Jet engines, the early Jets weren't hopelessly outclassing their opponents. They were just a tough opponent. As Chuck Yeager said, "The first time I saw a Jet, I shot it down!"

Nothing in Star Wars actually even comes close to being a similar leap in technology like Jet Engines vs propellers. Its even smaller modifications.

No, it is still more than that, but not as much as WW2 to modern fighter craft. The difference between the Z-95 Headhunter and the T-65 X-wing is closer to the difference between the F-4A Phantom and F-15A Eagle, while the E-Wing would be closer to the F-35 in comparison.

Tech advancement in Star Wars isn't really as quantum as jet engines were in WW2 or Fly-By-Wire/stealth was in modern jet craft, but subtle yet strong increments in capabilities.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/09 06:05:02


Post by: ingtaer


 Charistoph wrote:
ingtaer wrote:
 Charistoph wrote:
 ingtaer wrote:
Are you talking purely fluff or how this translates to the tabletop? If the former then the fluff has little bearing on raw stats.

A little bit of both. Either you completely ignore the fluff to fit a model in to the rules you need it to (such as SW: Battlefront 2 having the interceptor V-Wing being the bomber and the fighter-bomber ARC-170 as the superiority fighter), fit the proportionality of the fluff in to play, or a mix of the two.

People expect the latest type to be superior. If I put a Sopwith Camel on the table, I shouldn't expect it to do too much against a Messerschmitt bf-109, as an example. If that Camel competes on an almost even level with the bf 109, that requires a serious suspension of disbelief and that can turn people off from the game.

You are massively overselling the disparity here, its more like a Spitfire mkii against a mkxvi. NuCanon has had clone wars era fighters (eta2, z, arc, v and n1) flying against the First Order without being hopelessly out classed. From a game perspective I very much doubt they will hugely change the prequal era ships that are out at the moment (except maybe giving the Y more hull) but will just change the maneuvers. There is no reason that they need to.

No, not really.




Can you back your argument up with anything better than that? I showed an instance in canon where the disparity in quality is not that great and your response did nothing to refute that. In game terms we have the continuity of Z, 65, E (or 70) that show how the stats alter between generations and the difference is minuscule so how exactly do you think the prequel ships will be stated?


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/09 15:52:18


Post by: Charistoph


 ingtaer wrote:
Can you back your argument up with anything better than that?

Yes, read the next paragraph of the previous response. I didn't want to repeat myself in such a large amount, even though this is going another round again.

 ingtaer wrote:
I showed an instance in canon where the disparity in quality is not that great and your response did nothing to refute that. In game terms we have the continuity of Z, 65, E (or 70) that show how the stats alter between generations and the difference is minuscule so how exactly do you think the prequel ships will be stated?

No, you didn't, but then I'm talking about being cautious about either ignoring the fluff for game balance, or having the fluff strongly influence the game stats.

The stats of the game are at a point where some differences will be unable to be registered, and then there is the consideration of game stats as well. There are also incidentals which are not taken into account by the game which are very important to the universe at large, such as hyperdrives and rarely does any one bring in a force they expect to be balanced against what they face.

For example, a T-65 X-Wing's hull may be 4 times the resilience of a V-19 Torrent (to give an example), but the Hull Strength of the T-65 is already at 3, so making the Torrent's Hull at 1 would be only a third instead of a quarter. Unfortunately, they also did not have shields, which would make them a laughing stock in a game in which you could be loosing most of your force in a couple rounds of shooting.

Another example would be that the Tie Defender is supposed to be capable of out-running an A-Wing, but they match in the game. Part of that is because there is no Speed 6 which will become very important if they ever release the Missile Boat with the SLAM.

Overall, the issue with including the Clone Wars is that while the type of tech itself hadn't changed from then, it had improved significantly by the time of the Civil War while X-Wing was designed to operate with the Civil War as a base standard. It would be like trying to include the aforementioned Sopwith Camel or Fokker Dr.1 in to a game which used the Supermarine Spitfire as the central speed baseline at 3 with the spread going from 2-5 for single seats.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/09 19:02:35


Post by: Gukcek


It seems the 6th and 7th faction are going to be added sooner, rather than later:


https://www.fantasyflightgames.com/en/news/2018/11/9/enter-the-clone-wars/



Clones Wars content announced for Wave III (March 21st release) @ 2018/11/09 19:32:09


Post by: LunarSol


I really like there are finally faction starters. I really wish they had done more of this for the 2nd edition launch. A little weird to sell the extra Vulture in a different color like that when it doesn't match at all (even if its more recognizable). Still, these feel like some of the most well thought out stuff in a while. Not personally interested, but well done.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/09 19:39:59


Post by: Peregrine


Meh. It's prequel trash. I just hope it doesn't contain any upgrades that are useful for other factions so I can skip buying it and stick to killing it.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/09 20:23:23


Post by: Turnip Jedi


 Peregrine wrote:
Meh. It's prequel trash. I just hope it doesn't contain any upgrades that are useful for other factions so I can skip buying it and stick to killing it.


Of course it will, Wave 2 was when the card cross over hi-jinx started before


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/10 00:34:00


Post by: ingtaer


 Turnip Jedi wrote:
 Peregrine wrote:
Meh. It's prequel trash. I just hope it doesn't contain any upgrades that are useful for other factions so I can skip buying it and stick to killing it.


Of course it will, Wave 2 was when the card cross over hi-jinx started before


Started with wave 0 this time, still haven't been able to get my hands on a Mouldy Crow title. I hope you don't like flying force sensitive pilots Peregrine or I think you might be in trouble here.

Some interesting stuff here, new actions (force evade and coordinate) and new obstacles being chief amongst them. Very pleased that FFG have done faction starters in the same vein as Most Wanted, very surprised that they included the Belbullab and Torrents though was more than half expecting more zs. Speaking of, faction exclusive Z expansion! Hurray! Thank goodness it doesn't include any new or unique cards as there is no way in hell I am spending $40 to buy a new yellow Z.

Should we have a new thread for the new wave?


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/10 01:05:32


Post by: Mathieu Raymond


Err... I can change the title of the OP, if it's simpler.


Automatically Appended Next Post:
Has anyone spotted the K-turn length on the Vulture droid? it's a 1 K-turn! Insane!

I'm very excited about the idea of a Jedi force, for some reason. Although I have played with 1 Force, 2 Red-dice models before (to generally abismal result), I feel like doing it again.

I wonder if they will release the Z-95 for Rebels and Republic later on, and if there will be a difference in the sculpt.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/10 02:32:47


Post by: ingtaer


Ha, you changed the title just as I was porting all the images into a new thread!


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/10 10:28:00


Post by: Matt.Kingsley


I wonder what the new "Force" action type is going to do. I guess it might be something like "spend a Force token to perform this action even while stressed"?

In any case I'm somewhat excited even though I kind of wish I wasn't for my wallet's sake. Kinda wish this article revealed a bit more though.

EDIT: Also I'm surprised we're getting both a "Chancellor Palpatine" and "Darth Sidious" crew card, especially in the first wave of Clone Wars stuff.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/10 10:31:13


Post by: ingtaer


 Matt.Kingsley wrote:
I wonder what the new "Force" action type is going to do. I guess it might be something like "spend a Force token to perform this action even while stressed"?

In any case I'm somewhat excited even though I kind of wish I wasn't for my wallet's sake. Kinda wish this article revealed a bit more though.


Its going to be interesting to find out, my initial thought was that it would be spend a force token to perform that action as a free action. My thinking being that the D7 doesnt have any linked actions otherwise.

Edit to match your edit. It seems like both of Sheev's cards are dual sided as well, wonder what weirdness is going on there.

Edit, edit; the baked in ability for the aethersprite is - After you fully execute a maneuver you may spend 1 force to perform a boost or barrel roll action, so they already do have linked actions just in a janky way.



Clones Wars content announced for Wave III (March 21st release) @ 2018/11/10 10:35:09


Post by: Matt.Kingsley


Good catch, that is rather odd...


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/10 11:08:50


Post by: ingtaer


Transferring pics here;
Spoiler:
















Automatically Appended Next Post:
And the current spoiler list working document is here;
https://docs.google.com/document/d/1t2H8ATEIMKryqSUO17M2aSW6jMrj4coTwXL8SO-1B14/edit?fbclid=IwAR18ElYKwvjc8XB9QoVfIOkqukxWfMAQPPsUQ8QLTYRi-i9h82VRxe7n3PQ


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/20 22:16:40


Post by: Stormonu


Well, i thought I was done with X-Wing, but I think I'll pick up the Republic ships, since they are doing my favorite - the V-19 Torrent. And the Sith infiltrator.

No interest in the CIS stuff, though.


Clones Wars content announced for Wave III (March 21st release) @ 2018/11/21 01:33:40


Post by: TheCustomLime


Interesting! They're doing the Vulture droids in both Trade Federation and Confederate livery. I'm definitely looking forward to this new release.


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/05 02:34:28


Post by: ingtaer


Wave 3 is now listed as on the boat so it looks like an Adepticon release (where they are also selling the limited edition Vulture).


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/07 15:15:01


Post by: Mathieu Raymond


I can't deal with Wave 3 in the Hyperspace Trials at this point. I'm glad the one I can attend is on the 16th, and the other two be damned!


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/18 14:11:01


Post by: Mathieu Raymond


Man, that first part audio had me grinding my teeth. I couldn't bear to watch too much of it.

Any good takeaways for the Republic, or are they just CIS punching bags?


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/19 06:59:28


Post by: ingtaer


 Mathieu Raymond wrote:
Man, that first part audio had me grinding my teeth. I couldn't bear to watch too much of it.

Any good takeaways for the Republic, or are they just CIS punching bags?


Thankfully the audio sorts itself out (why even have a microphone on the dice cam?).

No real takeaways, the Republic was played so poorly that it was hard to get anything from it other than D7s are really hard to hit. The rest of the list was built around an alpha strike and then was played in such a way that an alpha strike was not doable so, eh? We do know that a Ashoka, an ARC and 2 torrents can fit in a list and not a lot else.

The workings of both purple actions and gas clouds were explained (both work as expected) and we found out that the Scimitar has flappy wings! Not sure if there was much else though.


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/19 19:08:58


Post by: Mathieu Raymond


Does the V-19 have flappy wings too? That's what I'd most like to see. The Sith Infiltrator is a beautiful ship, but flappy wings?


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/20 07:02:55


Post by: ingtaer


I don't think it does, they didnt make a big song and dance about it on the stream like they did the Scimitar. Mine arrive in 14hrs though so I can let you know for sure.


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/20 22:46:42


Post by: ingtaer


So the points are in for the new factions and FFG have updated the list of what is legal for hyperspace;

Generic Upgrades: Barrage Rockets, Jamming Beam, Tractor Beam
Rebel Alliance: A/SF-01 B-wing, RZ-1 A-wing, all U-wing pilots, Baze Malbus (crew), Cassian Andor (crew)
Galactic Empire: TIE Interceptor, TIE/sa Bomber, Ciena Ree, Darth Vader (crew)
Scum and Villainy: Z-95-AF4 Headhunter, Star Viper-class Attack Platform, Virago, Dengar (gunner)
First Order: Biohexacrypt Code

All good stuff.


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/21 03:40:19


Post by: KingmanHighborn


Oh goodie goodie goodie.


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/21 03:49:30


Post by: ingtaer




No flappy wings I am afraid Mathieu.

The starter set is really light on force power cards, only one each of Brilliant evasion, Predictive shot and Battle meditation.


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/22 14:29:51


Post by: Mathieu Raymond


Yes, I went through all my stuff yesterday. Got exactly the same loadout as you.

I'll say this for FFG, the fact that they put two plates of each generic pilots for the ARC-170 is great for those of us who already had a few. I've already started repainting them to give them a more unified military style.

I'm going to keep the D7 flashy though, I don't want my opponent to forget them, eh?

Has anyone thought of a good loadout for the V-19, though? I'm just not seeing anything that pops out at the moment. They feel like less agile, beefier TIE fighters. Change my mind.


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/22 15:53:30


Post by: Slipspace


The V-19 is held back by the lack of good missiles (and to a lesser extent, Modifications). Synched Console on a bunch of them might be OK but even then they're very fragile. I'm struggling to come up with much for the Republic right now. Only having 3 ships to build with makes life difficult, especially when the one with most pilots is also the most expensive.


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/22 17:00:57


Post by: AnomanderRake


 Mathieu Raymond wrote:
...Has anyone thought of a good loadout for the V-19, though? I'm just not seeing anything that pops out at the moment. They feel like less agile, beefier TIE fighters. Change my mind.


It feels to me like a lot of the Republic stuff is geared around having an expensive character ship loaded with synergistic abilities that give cheap V-19s the ability to do more.


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/23 00:34:02


Post by: ingtaer


 AnomanderRake wrote:
 Mathieu Raymond wrote:
...Has anyone thought of a good loadout for the V-19, though? I'm just not seeing anything that pops out at the moment. They feel like less agile, beefier TIE fighters. Change my mind.


It feels to me like a lot of the Republic stuff is geared around having an expensive character ship loaded with synergistic abilities that give cheap V-19s the ability to do more.


Not going to try and change Mathieu's mind as I sold mine two months before release... But yeah it seems like they are designed to fly as a mini swarm with either a Battle Meditation Jedi or a Sheev carrying Arc.

I am currently playing around with 2 D7Bs and an Arc and whilst I haven't played many games I quite like it. Heightened Perception has been my goto card so far, it is hilarious to Int kill enemy aces with an Int.4 ship!

Not sold on the lightweight D7s though, maybe Annie but the others are so reliant on trying to synergise abilities that they seem really predictable (and thus dead), next on my to try list is D7/D7/Arc/Arc.

Surprised to see so few CIS players, thought that was going to be more popular but all the chatter seems to be on the Republic!


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/24 03:33:21


Post by: KingmanHighborn


I flew a Sinker/Jag/Obi-Wan list and I'm quite happy with it.

As far as the V-19 goes Odd Ball with juke and some of the TL sharing shenanigans or lucking up in the bull's eye + cluster missiles sounds fun in my head.

I'm glad the cardboard though let's me fly my rebel arc so I didn't have to buy two to fly doubles.


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/24 03:55:44


Post by: ingtaer


Think they actually learnt their lesson on the cardboard from the conversion kits! Was nice to be able to fly the generics or aces with out having to buy another kit (or go to a kit reseller).

How have you been kitting out Obi?


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/25 04:31:33


Post by: KingmanHighborn


ARC-170 Starfighter - •“Sinker” - 63
•“Sinker” - Wolfpack Veteran (54)
R3 Astromech (3)
Synchronized Console (2)
Veteran Tail Gunner (4)

ARC-170 Starfighter - •“Jag” - 58
•“Jag” - CT-55/11-9009 (49)
R3 Astromech (3)
Synchronized Console (2)
Veteran Tail Gunner (4)

Delta-7 Aethersprite - •Obi-Wan Kenobi - 79
•Obi-Wan Kenobi - Guardian of the Republic (53)
R4-P Astromech (4)
Synchronized Console (2)
Heightened Perception (3)
Delta-7B (17)

Total: 200/200

View in the X-Wing Squad Builder

R4-P is super nice, and being able to shoot, pass the TL to ships that can maintain two TLs AND shoot front and back is just nice.


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/27 02:07:05


Post by: Mathieu Raymond


I've been thinking about this, especially valid against CIS and brobots:

Gold Squadron Trooper (25)
Ion Missiles (4)
Synchronized Console (2)

Gold Squadron Trooper (25)
Ion Missiles (4)
Synchronized Console (2)

"Jag" (49)
Ion Torpedoes (6)
Chancellor Palpatine (14)
R3 Astromech (3)
Synchronized Console (2)

Mace Windu (46)
Heightened Perception (3)
R4-P17 (5)
Calibrated Laser Targeting (6)
Total: 196

View in Yet Another Squad Builder 2.0

Or this, to, as KH just said, pass around those target locks but also give those locking ships the opporunity to have double modded shots. Not in order to alpha strike, but to beta strike!
Ahsoka Tano (47)
Battle Meditation (9)
R4 Astromech (2)
Calibrated Laser Targeting (4)

Blue Squadron Protector (29)
Crack Shot (1)
Ion Missiles (4)
Synchronized Console (2)

Blue Squadron Protector (29)
Crack Shot (1)
Ion Missiles (4)
Synchronized Console (2)

Squad Seven Veteran (47)
Chancellor Palpatine (14)
R3 Astromech (3)
Synchronized Console (2)
Total: 200

View in Yet Another Squad Builder 2.0

Because nothing is cooler than having your opponent know you're about to nail him, instead of just surprising him.

If it works.


Clones Wars content announced for Wave III (March 21st release) @ 2019/03/27 02:14:00


Post by: ingtaer


That second list looks interesting, a lot of sharing about low Init.
My current list;
"Wolffe" (51)
Veteran Tail Gunner (4)
R3 Astromech (3)

Mace Windu (46)
Heightened Perception (3)
R4 Astromech (2)
Delta-7B (16)

Obi-Wan Kenobi (53)
Heightened Perception (3)
R4 Astromech (2)
Delta-7B (17)
Total: 200

View in Yet Another Squad Builder 2.0


Clones Wars content announced for Wave III (March 21st release) @ 2019/04/07 16:09:59


Post by: Mathieu Raymond


My second list was a total bust. Even against low Init CIS, it was abysmal.


Clones Wars content announced for Wave III (March 21st release) @ 2019/04/08 16:57:14


Post by: Mathieu Raymond


I'm starting to think the Torrent was a good idea in practice, but it fills no niche at the moment. It's a cheap filler ship that can be surprisingly tough (especially if token stacks) but will rarely pout a dent into an enemy ship, let alone take it down, even en masse.

The basic Ini2 dude is one point less than an Ini3 droid fighter with Energy Shell Charges, which shoots at 3 red at all ranges, denying your range 3 bonus to boot.

The problem is, if you do the same and give your Torrent ordnance, the cost balloons and you need to find a way to make their ordnance be worth it (a Jedi with Battle Meditation, for instance)... you are sinking points into a very low positive outcome. Not only that, but you need to add a third ship with 2 dice to make it "worthwhile."


Clones Wars content announced for Wave III (March 21st release) @ 2019/04/08 18:24:15


Post by: KingmanHighborn


Energy Shell Charges require the ship to take a disarm token to use again so they are only good for about one turn unless you just don't have a shot next turn anyway.

The Torrent I think is a good juke platform with cluster missiles and synched console for the tl from a higher initiative pilot.

Sadly the biggest issue with both the vulture and torrent is you really need more of them then what's given in one set ^___^;;;

V-19 Torrent Starfighter - Gold Squadron Trooper - 27
Gold Squadron Trooper - (25)
Synchronized Console (2)

V-19 Torrent Starfighter - Blue Squadron Protector - 41
Blue Squadron Protector - (29)
Juke (5)
Cluster Missiles (5)
Synchronized Console (2)

V-19 Torrent Starfighter - Blue Squadron Protector - 41
Blue Squadron Protector - (29)
Juke (5)
Cluster Missiles (5)
Synchronized Console (2)

V-19 Torrent Starfighter - Blue Squadron Protector - 41
Blue Squadron Protector - (29)
Juke (5)
Cluster Missiles (5)
Synchronized Console (2)

V-19 Torrent Starfighter - •“Odd Ball” - 50
•“Odd Ball” - CC-2237 (38)
Juke (5)
Cluster Missiles (5)
Synchronized Console (2)

Total: 200/200

View in the X-Wing Squad Builder


Clones Wars content announced for Wave III (March 21st release) @ 2019/04/09 13:37:03


Post by: Mathieu Raymond


Have you tried that list? I'd be curious to see it perform.

My limited experience was you either have to token up for effective defense (then can't fire your missiles) or have spent your evade token to survive the end of the first engagement and Juke becomes dead weight.

If time permits, I will give it a go against the Hyperspace lists populating my store, let you know.


Clones Wars content announced for Wave III (March 21st release) @ 2019/04/09 14:27:34


Post by: KingmanHighborn


Oh I'd love to try it but I only own two torrents.


Clones Wars content announced for Wave III (March 21st release) @ 2019/04/11 02:26:24


Post by: Mathieu Raymond


I reverted back to Rebels in prevision of the upcoming Hyperspace trials in May. I took a four ship list against three Jedi, Anakin, Mace and Ahsoka. I only lost Cassian.

I think I'm going to wait until the Y-Wing and the Eta Actis-2 Jedi Starfighter.


Clones Wars content announced for Wave III (March 21st release) @ 2019/04/11 02:37:11


Post by: ingtaer


We are having wave 5 announced on Saturday and I really hope the ETA2 is going to be in it!


Clones Wars content announced for Wave III (March 21st release) @ 2019/04/11 03:05:38


Post by: Mathieu Raymond


Wave 5 of X-Wing, there have been grumblings of a second edition of Armada and then you have the trailer for Ep IX dropping.

I'm going to be useless at work...


Clones Wars content announced for Wave III (March 21st release) @ 2019/04/11 03:27:41


Post by: ingtaer


First previews of the Mandalorian as well!


Clones Wars content announced for Wave III (March 21st release) @ 2019/04/11 17:49:20


Post by: Mathieu Raymond


Ermagerd. Everything Jon Favreau touches turns into gold. This is going to be such a rough weekend.