We're gearing up for the launch of our next KS campaign later this year. Reichbusters: Projekt Vril is a co-operative Weird War 2 miniatures board game. Here's some sneak peaks of some of the minis. The scale is 32mm and the big guy stands 95mm.
The miniatures will be high quality PVC plastic with anything narrow and prone to warping done in ABS. It's the same as what we did with Mythic Battles: Pantheon and will do for Solomon Kane.
redben wrote: The miniatures will be high quality PVC plastic with anything narrow and prone to warping done in ABS. It's the same as what we did with Mythic Battles: Pantheon and will do for Solomon Kane.
redben wrote: The miniatures will be high quality PVC plastic with anything narrow and prone to warping done in ABS. It's the same as what we did with Mythic Battles: Pantheon and will do for Solomon Kane.
Oh well.
Guess it makes sense for a boardgame product.
I can't think of any board games that don't use PVC except very spcialist ones like Kingdom Death or Shadows of Brimstone. It's the industry standard.
Mythic does good stuff - this looks interesting, but not sure I'm excited enough to buy in. Weird War 2 has never been a huge thing to me. I think there will be a lot of interested folks.
But the British guy really bugs me. His guns make no sense at all. They have water cooling jackets, but no water. They have a bottom feed, despite there being clearly modeled side feeds. they have spade grips at the back but a pistol grip 'cos rambo?
His pouches should also be considerably more bulky, but that's just nit-picking
But the British guy really bugs me. His guns make no sense at all. They have water cooling jackets, but no water. They have a bottom feed, despite there being clearly modeled side feeds. they have spade grips at the back but a pistol grip 'cos rambo?
His pouches should also be considerably more bulky, but that's just nit-picking
I think what I find more disturbing is he's using a pineapple grenade as a crotch guard. That takes some ...erm, balls.
This stuff looks great, looking forward to seeing it and more.
Zethnar wrote: What kind of game is it? You mention co-op so are we talking like a dungeon crawl kind of game, or something a little more like a skirmish type game?
It's more dungeon crawl than skirmish. You play it co-op controlling a team of Allied heroes on a suicide mission against the weird Nazi hordes.
Is this another dice-chucker where you're making a skill check against a number?
Will there be regular nazis and plenty of mini's for gamers new to Weird War II? I'd like to use miniatures for multiple game systems, including WWII Cthulhu.
ced1106 wrote: Is this another dice-chucker where you're making a skill check against a number?
Will there be regular nazis and plenty of mini's for gamers new to Weird War II? I'd like to use miniatures for multiple game systems, including WWII Cthulhu.
Mythic Pantheon miniatures were great.
Yep, you do chuck dice in this one. You'll augment your actions with a hero-specific deck of cards.
There will be a plenty of minis. You can see a Nazi officer in the top photo and a Nazi trooper in one of the photos further down.
Looks good, would be an interesting board tile too.
As it has been discussed above any chance the British hero model be modified?
He clearly carries two maxim/ vickers even if modified firing mechanism and feed are completely off place and it looks silly, he would be better with two Lewis guns.
As it has been discussed above any chance the British hero model be modified?
He clearly carries two maxim/ vickers even if modified firing mechanism and feed are completely off place and it looks silly, he would be better with two Lewis guns.
I've fed your and mousemuffins comments back to the art/sculpting team
I like the minis, and will keep an eye out. Maybe this is the WW2 skirmish game I didn't know I wanted.
The guy pistol gripping two Vickers heavy machine guns is stupid, though. There's no water for the cooling jackets! And the ammo is FAR too little. And the trigger mechanism is all wrong. Plus, regardless of the feed, the side ports are ejecting brass inward. And they're 40 lbs with pistol grips - he won't be hitting the broadside of a barn with them.
While one other person xommented, the sheer stupidity of the design is just laughable, so I don't feel bad in giving my comments. Weird War is still supposed to be grounded in the actual war. Otherwise, it might as well be 40k
I kind of like the double-gun guy, reminds me of over the top characters from the covers of pulp magazines, which fits the era narrative. Box art plays to this as well.
They could keep the majority of the existing sculpt as is then just change the barrels and stock to convey a new fictional design.
Cool looking mech and genetic monstrosity. I'll keep an eye on this.
Nicely painted.
I love anything Weird War and the thought of a dungeon / castle / city crawl sounds really refreshing. I'm not big on co-op mechanics, so we'll see how that pans out, but I look forward to possibly supporting.
Remember the original video game castle wolfenstein? I'm pondering the potential for this, and it is immense. Thanks and good luck.
redben wrote: We're gearing up for the launch of our next KS campaign later this year. Reichbusters: Projekt Vril is a co-operative Weird War 2 miniatures board game. Here's some sneak peaks of some of the minis. The scale is 32mm and the big guy stands 95mm.
Looking good so far but for proper nazi exploitation three things are still missing:
1. Old, battle-scared nazi officer with monocle.
2. Absent-minded and crazy nazi scientist along with his trusted AI computer the size of a huge cupboard.
3. Sadistic nazi BDSM head nurse with her sexy staff.
I am glad that you did not took efforts to introduce a cannon fodder (e.g.: subhumans) unit like that spanish company decided to do. Also thumbs up for the nazi zombies and the german mech. The german grunts could have been given gas masks to dehumanize them otherwise you will feel sorry when you shoot the soldiers. Remember, these guys have family, too.
Vril Experiment 601. A deadly close combat specialist with blades grafted directly onto its limbs. They hang back, waiting for a perfect opportunity to strike. Also perfect for rapidly opening cans of beans.
You'll play the Allied specialists sent in to deal with all the weirdness. You'll be OTT kick ass heroes and can pick up weaponry as you go, but you won't be 'super soldiers'. At least not in this first season. If we do future ones then who knows.
I played the first mission today at a convention.
Overall it's quite fun, in the same vein as zombicide and others heroes vs horde of AI games.
An interesting thing is the two phases of the game, at first you have to minise the noise you make, as each noisy action makes you roll an amount of dices and compare the result with the draw of a card. If the result of the dices is less than the number on the card nothing appens, else most of the time ennemies will spawn.
This phase lasts for 6 turns (or less if you make too much noise), after that the alarm is automaticaly triggered and you have 4 turns until it's game over. Ennemies are spawned in each uncleared room and they start to go after you or regroup on ralliment points
A thing that I liked is the health system, when you get attacked you roll your defense dices and if it's lower that the attack stat of the ennemy, it's not just "you lose 1hp", you have to draw a wound card and compare the number on that card to how much you failed your defence, if it's lower you get a penalty written on the card (like "can't use items" or "can only do move actions"). You die when you get 4 wounds cards.
About the dog, it's a "nazi dog" because the ennemies of the game are nazies not germans, so they felt that it shouldn't be a german shepherd.
And I'm really looking forward to this, but I'm trying to temper my enthusiasm, hoping that the Production Boardgame Plastic Miniatures can come close to the Painted Resin Masters...
Col Hammer wrote: I have to admit, when I saw the reichbusters models, it never occured to me to think that the "two-gun Bob" might be a tad on the unrealistic side...
73 miniatures and nice mix of villainous goons in the initial offering. Be interested to see what all Weird War 2 stuff they'll introduce. Too bad it's competing with Black Friday for my gaming dollars. Really it's getting to the point where the year isn't long enough in general for all the new product getting crammed into it.
I've just dusted off my old CD of Return to Castle Wolfenstein.
Took a lot of messing to get it to work with a modern rig... apparently I must have entered some sort of timewarp, because 17 years have passed since it came out!
Base game seems to have a fair amount of crazy too it. That's good. Can only imagine what the stretch goals bring.
Has there been any hint of the supernatural? The zombies all look like products of technology as opposed to magic, and I don't recall seeing the usual vamps and wolves hanging with the Germans.
I do hope we see a Nazi Moon Base expansion. That'd be fun!
I'm guessing it won't be heading to retail, so it's get nothing, get some stuff at the KS prices or get it all at $10 off so not a reason to get everything if you don't actually want it but a nice bonus if you do
The macguffin in the game is vril which makes it science(-ish) based rather than supernatural based.
If there's demand for more RB then moon base is high on our list for future expansions.
The discount is more than $10.
I'm always careful to say 'we want it to go to retail' rather than 'it will go to retail' as whether it does or not isn't entirely up to us. We have to have distributors willing to carry it and a price point that works in retail. If we unlock all the planned SGs then the MSRP for the all-in would be almost twice the price it is on the KS. That does include some KSE bits which wouldn't go to retail but it underlines the issue with converting a game like this to retail (and why Monolith decided to stop trying).
We avoid SGs which require an expansion to play as we don't want to force anyone to buy an expansion to make a SG useable. All of the SGs will be useable with the core game and the expansions though.
In fairness, I think Leo did say that in the Beasts of War interview. It's only a $200 all-in during the KS so the discount won't exactly be huge, but it is a discount over waiting for the pledge manager and substantial one over waiting for any retail release.
redben wrote: To round up some replies to questions -
There's a high chance we'll get to sci-fi someday
The macguffin in the game is vril which makes it science(-ish) based rather than supernatural based.
If there's demand for more RB then moon base is high on our list for future expansions.
The discount is more than $10.
I'm always careful to say 'we want it to go to retail' rather than 'it will go to retail' as whether it does or not isn't entirely up to us. We have to have distributors willing to carry it and a price point that works in retail. If we unlock all the planned SGs then the MSRP for the all-in would be almost twice the price it is on the KS. That does include some KSE bits which wouldn't go to retail but it underlines the issue with converting a game like this to retail (and why Monolith decided to stop trying).
We avoid SGs which require an expansion to play as we don't want to force anyone to buy an expansion to make a SG useable. All of the SGs will be useable with the core game and the expansions though.
That is extremely good to hear, hopefully in a more "Mass effect" direction than a cyberpunk/ post apocalyptic or 40k clone direction.
For example I was really interested in the mecanisms and presentation of time of legends, but the theme left me uninterested, was really thinking, this would be a fantastic way to present a sci fi battle game, I really do hope you create similar projects like time of legends and reichbusters in a clean modern sci fi theme.
Will try to keep my expectations (somewhat) in check.
The more I think about it (and the more I impatiently wait for my Joan of Arc pledge), using the Time of Legends engine in the Reichbusters setting would be an interesting avenue to explore in the future. You could really get some crazy units on the table that way.
Plus have an actual moon base map to fight on
My own personal desire is to see a ToL style game set in a more fantasy inspired Sengoku era Japan though. Demon Lord Nobunaga versus the other unifiers of Japan!
Nicely done video... I'd imagine that was expensive!
I know I recognize the guy on the left at 31 minutes with the beard from some other game videos. Wasn't he a part of the Beasts of War team previously?
Yes, Az did have a stint as a Beast of War. We produced the video in-house. It's very flattering that people think we must have spent a lot of money on it
Between this and Assasin, I think I might go with Busters! First negative about assasin is probably 50€ postage even though I am in EU, other is, maps simply look too small, not really that impressed with that, and the fact that probably half tiles, even though tematic, are rooftops, but visually, eh, not really feeling it.
If we unlock every planned stretch goal that would push the core pledge weight to about 9-10kg, and based on the prices we were quoted on Solomon Kane our best estimate for shipping to Croatia would be $42, or about 36-37€.
Automatically Appended Next Post: Whilst it's common for campaigns to give a shipping estimate on the core box and note that it could be higher based on unlocked stretch goals, we prefer to avoid nasty surprises for people when the PM opens by doing it the other way and giving the estimate assuming all stretch goals get unlocked.
36-37€ is still better than 50€
Also, some people from my area are interested in it too, shipping few pledges together should be cheaper and offer some reductions in shipping costs I guess?
The minis are great, and the components look solid. It is certainly very pretty.
But, once again this Mythic project looks to need a lot more development yet. They're still tweaking rules on the lives, which doesn't inspire confidence in me. The rules look all right, but when they're playing the game live, expecting to deliver within a year, I would expect the rules to be pretty finalized already. But, it doesn't appear to be so.
This is Mythic's third solo KS, and the third one I have lacked confidence in, rules-wise.
Their projects certainly are gorgeous. But, they haven't delivered anything yet, and this is KS #3 within 12 months.
I really hope they can keep themselves afloat. I've seen too many companies go down this path and sink themselves with overconfidence and biting off more than they can reasonably chew.
I want to pledge for this, but the rules in the state that they are (same as Solomon Kane and Joan of Arc), and no projects delivered gives me some serious pause.
I'm pretty sure they're deliberately going to KS with the rules mainly done but needing fine tuning as this means they can respond to backers suggestions (or demands) during the project
which in a way is good as if there's a fundamental issue or thing they thought was cool but the majority don't like it's going to be caught and ironed out
but as you say it does risk issues (although delays tend to be more due to issues with mini production rather than the paper side of things and those seem mainly sorted & ready for mould production)
Don't get me wrong, I'm very interested in vikings and Norse history, and I really enjoy a viking theme when appropriate and done right. Vikings are after all my ancestors.
What irks me, is this tendency to portray Scandinavians as vikings, no matter the setting or period. It's offensive when Scandinavians are only used in pseudo-historical or sci-fi settings in order to allow the designers to shoehorn in "barbarian" archetypes.
I mean, it's okay in fantasy settings where you want a large degree of contrast between various human nations, but a viking in the 1940s makes no sense, and represents a much larger divergent from the norm than any of the other predominantly eccentric characters.
I threw down a $1 pledge. Maybe by the time the pledge msnsger comes out I'll have a use for the minis and all those Dust guys nobody wants to play against
This game... just gets better and better! The sculpts are just amazing and some of the best stuff mythic has shown yet (I have conan, mbp, and a batman pledge too). I know their games have always been quality, but this just looks amazing.
Loving the Scandinavian guy, polish spy, mehcanic, and us sergeant! I might get two copies of this so I can paint more! This stuff looks better than dust 1947 (and I own a ton of premium dust stuff).
Sooo happy so far! I hope we get a few more heroes, and maybe some more marines or airborne characters
Conan and Batman are Monolith, not Mythic. And only the first Mythic Battles: Pantheon involved Mythic Games (before Monolith grabbed the rights to it). Mythic games really haven't finished any games on their own yet, I don't believe.
BigDaddio wrote: Conan and Batman are Monolith, not Mythic. And only the first Mythic Battles: Pantheon involved Mythic Games (before Monolith grabbed the rights to it). Mythic games really haven't finished any games on their own yet, I don't believe.
Yep, we didn't do Conan or Batman. They are entirely from our friends at Monolith. For Mythic Battles: Pantheon, we did the game and partnered with Monolith for production.
The allies don't have Vril, so I don't think they will get a Super Soldier of their own.
There is one allied POW (O'reilly) that has been experimented upon and is Vril-powered, but I don't think he's the "Aptain Camerica" you are waiting for... We haven't got any info on him yet.
Are there any decent books in a weird war setting? Dust background blurbs were always interesting and the setting is perfect for some light-hearted adventuring or morbid horror stories.
I really dig the latest hero with her gas grenades, but more enemies are always better.
I wonder if they'll do some crazy giant home stretch thing to fight, or we'll just end up with a boring (but sorely needed) stretch goal box to hold all this stuff.
highlord tamburlaine wrote: I wonder if they'll do some crazy giant home stretch thing to fight, or we'll just end up with a boring (but sorely needed) stretch goal box to hold all this stuff.
Happy to take this beauty over another hero though!
Plus with the way things are worded and the fact that the next goal is another Nazi unit makes me think this thing hasn't even reached its final form..
I'll have to stay at 1$ but now I'll upgrade in the PM for sure. FT: Zero, Dust, this, damn, I'm going to need a lot of uniform grey. Probably airbrush and sponge weathering for all the nazi armour ans call it a day. Well, and a highlight. And some washes. And...and that is why all my stuff is unpainted.
Well this campaign closed off nicely for Mythic, good to see them have another successful campaign. I would have thought a Weird War 2 dungeon crawler was exactly what I wanted, but for some reason it just isn't calling to me. Paradoxically my huge Dust collection may make me feel like I've got enough, rather than making me want to buy more. Anyways, I just wanted to say I love to see Mythic and Monolith continue to do well, and not just leave KS to CMON's bored, uncreative games of increasingly poor value.
They showed the digital sculpt in the end of campaign thank you post so likely it will either be included for free in the pledge manager or available for a small fee.
grefven wrote: They obviously expected the KS to reach higher, so I hope they will make whatever stuff they had planned available in the pledge manager.
Spoiler:
I was wondering what happened to that one. I saw the preview art pic and looked through the various add ons to find it but couldn't. I like the Tomb Raider meets WW2 GI Joe look.
If you watched the Beasts of War stuff before the KS started they talked about having loads of sculpts/ideas done, far more than would go into the (one) KS, hence the idea of 'seasons'
so it's hard to tell if they expected more (i'm sure they hoped for more, but who wouldn't hope)
there was also a bit of a kick back in the comments when they revealed Paolo Parente was involved in the box art (before it was shown) in case he 'objectified' women on it, so it might well be they decided not to run with this one in the short term at least to minimise any further grief on those lines
even though she'd not anything like these dust 'babes'
It is a 3D model of the box art who is supposed to be a pinup from the airplane that carries the reichbusters, never announced to be a model, but sensibly Mythic understood people would want the pinup as a mini and sculpted it.
Now we will just wait and see how it will be given, add on? stretch goal unlock? we will see.
Seriously I doubt there is significant concern about "objectification" in the consumers market.
grefven wrote: They obviously expected the KS to reach higher, so I hope they will make whatever stuff they had planned available in the pledge manager.
Spoiler:
I was wondering what happened to that one. I saw the preview art pic and looked through the various add ons to find it but couldn't. I like the Tomb Raider meets WW2 GI Joe look.
They did comment that since some people might not appreciate the pinup style of the miniature, they didnt want to enforce it upon those people by adding it free to the base content. So I can only assume that it will be made available as an add-on once the pledge manager opens.
Automatically Appended Next Post:
PsychoticStorm wrote: It is a 3D model of the box art who is supposed to be a pinup from the airplane that carries the reichbusters, never announced to be a model, but sensibly Mythic understood people would want the pinup as a mini and sculpted it.
Now we will just wait and see how it will be given, add on? stretch goal unlock? we will see.
Seriously I doubt there is significant concern about "objectification" in the consumers market.
This is what the creators commented regarding the miniature:
Az Drummond Collaborator on November 30, 2018:"The teased mini is something you'll see soon - it's not included in the Pledges now as we know not everyone will appreciate this mini."
Well if it was their conscious choice and not some excuse to make it a payable add on even for the "all in" pledges, bad for them, its a really slippery slope of logic to have and follow.
If it is an excuse to make it a payable add on because of XYZ reasons, like funding or royalty ectr, nothing to see then really.
I don't see negative comments about pin-ups on a boutique miniatures KS in the Reaper forums (which happen to have a higher proportion of women compared to the boardgame ones), but once you show some cleavage or tease on a boardgame or other less boutique KS, hoo-boy. Even the Reaper Bones KS, which have a large audience than most miniature KS, had criticism for certain female miniatures.
The stretch goal box cover art was never intended to be sculpted. We heard the requests for it and quickly put something together which is what was shown off at the end of the KS. We've not yet made any decisions on how we'll make it available.
We're giving away the Sarge miniature painted by the Seb Lavinge. Check out the pledge manager interview with Beasts of War on The Weekender to find out to win it.