118471
Post by: Frontline989
The unpopular opinion thread. Share what is true in your head or table that you think other players would not agree with.
Mine.
I've always thought all the Titan Models look dumb and I'd never want to own one. Same goes for the Imperial Knights.
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Post by: Brutallica
8th edition is a load of junk.
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Post by: Unit1126PLL
8th Edition is tons of fun
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Post by: Moriarty
Xmas is a fraud.
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Post by: Trickstick
I've got one!
The two missing Primarchs were women, and they were purged because they could breed more space marines. That would be a catastrophic loss of control for the Emperor, so a purging happened.
Btw I know this is nonsense but that's what my head canon is.
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Post by: Danielle Rae
The Codex Astartes is Guilliman's poor attempt to replicate the Alpha Legion's efficiency-through-decentralization doctrine after losing to it and would have been far better if Omegon or Alpharius had written it.
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Post by: Mad Doc Grotsnik
I'm not Alpharius.
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Post by: techsoldaten
The Emperor made Horus Warmaster just to set him up to fail. The entire 40k universe is going just as planned by the Emperor, he could walk off that throne at any time.
He's a cruel, uncaring God Emperor of Mankind.
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Post by: Sterling191
Primaris are fantastic.
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Post by: Grimtuff
The HH series should have never been written.
Primarchs have no place in 40k
AoS will be a mistake in the long run
Primaris are terrible and out of scale. Cadians are the problem- not marines. This whole "bigger is better" paradigm just seems like small knob syndrome to me.
40k is a setting, not a storyline- no matter what Reddit says.
Titans have no place in 40k
I think painting guides are bad and homogenising an art form. They have their place, but they're guidelines- not rules.
Tau should be a republic of loads of minor alien races and not big battlesuits all the time. Both can exist in their background (and they do) but only one gets proper representation.
Memes killed people's correct appreciation of 40k's fluff.
Metal is not the devil incarnate
Plastic is not the saviour
Parts should be made out the material that is most appropriate. PP gets this yet GW wants to go plastic all the way at the expense of easily breakable spindly bits that by rights should be metal.
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Post by: Trickstick
Honestly I just ignore it. It's fine for those that want it but I prefer my HH as 10000 year old legends. I treat anything I hear about it as an interesting story that may have happened, not some sort of "official canon". 40k doesn't really do canon in the way most things do anyway.
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Post by: Slayer-Fan123
Based on these initial posts, I imagine this thread is gonna end up like every popular opinion puffin meme, where you say something that's actually NOT terribly unpopular so that way you don't get a lot of hate being thrown your direction.
I wanna see some actual unpopular opinions.
Here's an actual one I have: Black Templars lost nothing of value that cannot be represented in the regular Vanilla codex outside the Vows, where everyone only ever took the same one anyway so who cares?
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Post by: Apple Peel
The Militarum Tempestus deserve a proper codex or codex supplement this time around.
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Post by: Bobthehero
Apple Peel wrote:The Militarum Tempestus deserve a proper codex or codex supplement this time around.
That'd be dope.
I think Orks aren't a fun faction. I don't like melee combat.
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Post by: Grimtuff
Trickstick wrote:
Honestly I just ignore it. It's fine for those that want it but I prefer my HH as 10000 year old legends. I treat anything I hear about it as an interesting story that may have happened, not some sort of "official canon". 40k doesn't really do canon in the way most things do anyway.
I'm particularly saltly about it as it's ripping apart the legends and background and giving them tangential form which is bleeding into 40k. I've said this before but I loved when you didn't know the fates of some of the main movers and shakers and they left it up you. One personal example for me is Garro whose fate was left up to the reader to decide in IA DG. I chose him falling to Chaos like the final paragraph describes and he lead my DG for a time (I converted a new version of him recently and he's to the left of me now waiting to be painted). Then BL comes along and goes "No ackshulllay....." and gaks all over this intriguing piece of fluff by removing all of the mystery.
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Post by: Duskweaver
The Emperor is actually a completely selfless (if ruthlessly Utilitarian) individual; he really was the only person who could have saved humanity; he really did have a workable plan to do just that; and he ultimately failed because Chaos outplayed him, rather than due to any real mistakes on his part (the mistakes he did make were due to Chaos manipulating his prescience, not to stupidity, ego or 'being an incompetent parent').
That unpopular enough for you?
(I also agree with everything Grimtuff has said in this thread apart from the bit about AoS.)
1321
Post by: Asmodai
Melee troops dying when they try to walk across an open field to try to engage machinegun nests in fisticuffs is a feature, not a bug.
The "Dark Angels are really Chaos" meme is so cliche and overdone I think less of anyone who posts it.
105256
Post by: Just Tony
You folks are NOT doing it right.
Try it like this.
The Captain Cortez model was a good model.
30489
Post by: Trickstick
Asmodai wrote:The "Dark Angels are really Chaos" meme is so cliche and overdone I think less of anyone who posts it.
Is it a meme? I've been doing it for years because my main opponent was Dark Angels and I liked to wind him up. I guess I was doing it before it was cool...
664
Post by: Grimtuff
Duskweaver wrote:
(I also agree with everything Grimtuff has said in this thread apart from the bit about AoS.)
Just living up to the thread. Hence why I don't really bring it up elsewhere and keep that opinion to myself.
To expand on it, I think there will be a point where (in a weird circular way as this was kinda possible before) both 40k and AoS will eventually become so similar that they'll essentially be the same game and you can play them against one another. GW's strength (from their perspective) is the "closed environment" they provide to players. If they want to look to a different game- it's there for them so they don't need to peek outside the GW bubble. AoS (even though it's not my cup of tea and I think everything they're doing for AoS could have been done for WHFB to save it, but I digress...) is different enough from 40k right now that you can flit between the two systems if one gets bored and/or burnt out with one of them.
Taking that away so there's only one mass battle game in your massive catalogue (compared to other companies) of games you risk having players take a peek outside the ecosystem you've created.
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Post by: Nurglitch
Tournaments should only feature stock models and fixed lists provided by the organizer.
113112
Post by: Reemule
Only Dakka thinks Dakka is relevant.
70567
Post by: deviantduck
The SM legions aren't different enough to warrant different codices. DA, BA, and SW should be rolled up with UM.
65284
Post by: Stormonu
People are too invested in 40K being a tournament game. It’s a side hobby, not the PGA finals
I’m more interested in actually getting a working game from GW’s boxed sets (like Black Fortress and Forgebane) than the actual models that come with the boxed sets.
I think IP laws should go to hell.
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Post by: Cephalobeard
The average person viewing this is bad at this game and needs to accept that their personal bias and/or opinion on changes is actually probably not even worth typing.
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Post by: Aaranis
ITC ruleset is not Warhammer 40,000.
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Post by: Frontline989
Playing with unpainted mini's isnt that big of a deal. Should be legal for tournaments.
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Post by: lolman1c
Frontline989 wrote:Playing with unpainted mini's isnt that big of a deal. Should be legal for tournaments.
There is a special placemin hell for people like you.
My unpopular opinion: People need to realise when somebody is messing with them.... so many people here are far to easy... It makes me so bored...
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Post by: Wolf_in_Human_Shape
Being an “expert” in 40k lore is not something to brag about.
MichaelJacksonPopcorn.gif
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Post by: Slayer-Fan123
Just Tony wrote:You folks are NOT doing it right.
Try it like this.
The Captain Cortez model was a good model.
Now THAT is an unpopular opinion. I love this post.
107707
Post by: Togusa
Black Legion will be getting an 8th Edition codex.
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Post by: Insectum7
Tactical Marines are awesome.
65284
Post by: Stormonu
40K should have never made the standard game more than 1250 points, and models bigger than a Leman Russ shouldn’t be in the standard game.
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Post by: Unit1126PLL
Stormonu wrote:40K should have never made the standard game more than 1250 points, and models bigger than a Leman Russ shouldn’t be in the standard game.
RIP land raiders
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Post by: Slayer-Fan123
Unit1126PLL wrote: Stormonu wrote:40K should have never made the standard game more than 1250 points, and models bigger than a Leman Russ shouldn’t be in the standard game.
RIP land raiders
They were broken anyway.
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Post by: Wayniac
A lot of players seem to just ignore GW's lack of balance because they like the models enough to not care that the game is one of the worst designed games ever made.
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Post by: techsoldaten
Mono Grey Knights will be competitive post CA 2018.
81438
Post by: Turnip Jedi
Trickstick wrote:I've got one!
The two missing Primarchs were women, and they were purged because they could breed more space marines. That would be a catastrophic loss of control for the Emperor, so a purging happened.
Btw I know this is nonsense but that's what my head canon is.
having them come back having completed 10,000 years of selective breeding to create more Primaris than Primaris HH sized Legions would be fun
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Post by: Daedalus81
Wayniac wrote:A lot of players seem to just ignore GW's lack of balance because they like the models enough to not care that the game is one of the worst designed games ever made.
I just contacted Guinness' Book of World records and they agreed to enshrine this comment as the most hyperbolic ever made. Congrats! *pops open bottle of sham pag nee*
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Post by: Imateria
Drukhari is a better name for the faction than Dark Eldar, which was about as lazy as it gets.
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Post by: Trickstick
Daedalus81 wrote:Wayniac wrote:A lot of players seem to just ignore GW's lack of balance because they like the models enough to not care that the game is one of the worst designed games ever made.
I just contacted Guinness' Book of World records and they agreed to enshrine this comment as the most hyperbolic ever made. Congrats! *pops open bottle of sham pag nee*
It's total nonsense! Some of us do it because we like the fluff...
Or at least past fluff.
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Post by: pm713
Imateria wrote:Drukhari is a better name for the faction than Dark Eldar, which was about as lazy as it gets.
I never thought I'd hear that.
Melee combat makes perfectly good sense.
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Post by: TwinPoleTheory
Raptors aren't trash, consequently, the new Black Legion Raptor commander is not trash.
Wait, is this unpopular or obviously false opinions? I'm confused.
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Post by: Jpogfreak886
Onething123456 posts the most interesting threads on Dakka - interesting to read at least
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Post by: Inquisitor Lord Katherine
I believe that close-quarters combat should not form the core element of lists. CQC units should provide support in form of skirmishing and interference. If I wanted to play a game about large blocks of soldiers fighting with swords, I'd have played Fantasy or some other medieval-based game.
Space Marine helmets are ugly as f***. At least they're not Terminators: tactical marine bodies look okay; there's nothing good about terminators.
30489
Post by: Trickstick
Blu-tac is as good as magnets.
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Post by: r_squared
I think Astra Militarum are boring, and unimaginitive, and seem to be for people who take themselves far too seriously.
The game has a plethora of superhumans, aliens and mutants to chose from and some people still chose tanks, and dudes with rifles. May as well just play Bolt Action (a fine game) rather than mess about in a sci-fi universe.
I'd be happy to see the whole tedious faction to go the same way as their dimunitive cousins, the squats. It'd certainly help solve soup.
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Post by: Trickstick
Gunline? I completely agree. Crazy bayonet wielding religious fanatics? Much more interesting.
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Post by: Bobthehero
Gunline ftw. And you can't have dudes with guns and tanks fighting all those aliens and mutants in power armor in a game like Bolt Action.
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Post by: Frontline989
Ultramarines are probably one of the better conceived Chapters. Most of the hate against them is just sour grapes about how GW has overexposed the SM model range.
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Post by: Trickstick
Bah, just what a dkok player would say! I just find ignoring entire phases to be boring.
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Post by: Graysparrow
Metal sisters of battle models are perfect as they are, and plastics are not required.
Primaris models look like a race of three-nosed long-legged xeno scum cosplaying as space marines and getting the details wrong.
Special Characters / Named Characters need to go back to being 'with opponents permission only' in (matched) games.
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Post by: Bobthehero
Trickstick wrote:
Bah, just what a dkok player would say! I just find ignoring entire phases to be boring.
Well I do play Scions from time to time, too, so now I just ignore the CC phase
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Post by: Luciferian
The entire painting/hobby portion of Citadel is a scam, Citadel paint sucks and the officially ordained workflow of "base, shade, layer" is a waste of time that only exists because GW needs an idiot-proof way to show people how to approximate the models on the box art even though their own studio painters don't typically use the same techniques or Citadel brand hobby supplies in many cases.
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Post by: Bharring
Non-UM Vanilla Marines need to get over their persecution complex. They are individually much better supported than most factions in this game.
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Post by: Crimson Devil
A lot of Dakkanaughts should quit 40k for the benefit of their own mental health. Really all you're doing is stalking your Ex online.
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Post by: ChargerIIC
Horus Heresy is done and needs to be let go by GW and the Player base.
Citadel Paints are thick wads of crap that only sell because of the massive amount of painting guides that can't be bothered to use another line of paint names
WHFB deserved what it got
True Line Of Sight needs to be completely purged. Model and Terrain height should be a stat based on base size or general model size and the whole thing should be abstracted like any game created after 2000A.D.
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Post by: ccs
My most unpopular opinion amongst those that I currently play with is: Vehicles need firing arcs. Even simplistic ones would help
30489
Post by: Trickstick
ccs wrote:My most unpopular opinion amongst those that I currently play with is: Vehicles need firing arcs. Even simplistic ones would help
But what about the magical rotating malcador defender? Have you considered how it will suck not being able to fire 5 heavy bolters at a target by break dancing a tank?
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Post by: epronovost
Apple Peel wrote:The Militarum Tempestus deserve a proper codex or codex supplement this time around.
Seconded, hell I even made my own.
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Post by: Daedalus81
ccs wrote:My most unpopular opinion amongst those that I currently play with is: Vehicles need firing arcs. Even simplistic ones would help
No thanks - it's ultimately meaningless and obnoxious to legislate during a game.
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Post by: Unit1126PLL
r_squared wrote:I think Astra Militarum are boring, and unimaginitive, and seem to be for people who take themselves far too seriously.
The game has a plethora of superhumans, aliens and mutants to chose from and some people still chose tanks, and dudes with rifles. May as well just play Bolt Action (a fine game) rather than mess about in a sci-fi universe.
My favorite part about Bolt Action is the ability to field entire companies of nuclear-powered multi-turreted tanks with an artificial intelligence and 11-man crew...
...oh wait.
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Post by: Camkierhi
Far too many people take this game seriously, the "rules" have always been stated as guidelines. And only in tournament play should they be ridgedly adhered to.
Orks are better shots than the rules has them. It should not take 100 orks firing to kill 1 space marine. Really irritates me the way everyone thinks of orks as dumb, and all there kit is about to fall to bits.
Agree with the opinions that 40k got too big, I like playing big battles too, but it is meant to be a skirmish game, not Epic, we had a perfectly good game for huge battles.
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Post by: Andykp
Grimtuff wrote:The HH series should have never been written.
Primarchs have no place in 40k
AoS will be a mistake in the long run
Primaris are terrible and out of scale. Cadians are the problem- not marines. This whole "bigger is better" paradigm just seems like small knob syndrome to me.
40k is a setting, not a storyline- no matter what Reddit says.
Titans have no place in 40k
I think painting guides are bad and homogenising an art form. They have their place, but they're guidelines- not rules.
Tau should be a republic of loads of minor alien races and not big battlesuits all the time. Both can exist in their background (and they do) but only one gets proper representation.
Memes killed people's correct appreciation of 40k's fluff.
Metal is not the devil incarnate
Plastic is not the saviour
Parts should be made out the material that is most appropriate. PP gets this yet GW wants to go plastic all the way at the expense of easily breakable spindly bits that by rights should be metal.
1. Agree
2.not sure
3.disagree
4.strongly disagree. Old marines look derpy
5.agree.
6.only disagree in very rare circumstances
7. Agree but handy as a learning tool not a guide. And they give you a good look at a new model.
8.agree. It’s the only thing that’s interesting about them.
9. Memes and the HH series.
10. Kind of is. Kills brushes and don’t like it.
11. But it is.
12. All plastic all the time.
I have a marine chapter with female marines in it and the fluff states that females actually take implants better than male marines and it was covered up because the emperor was a big old Harvey Weinstein. Automatically Appended Next Post: Camkierhi wrote:Far too many people take this game seriously, the "rules" have always been stated as guidelines. And only in tournament play should they be ridgedly adhered to.
Orks are better shots than the rules has them. It should not take 100 orks firing to kill 1 space marine. Really irritates me the way everyone thinks of orks as dumb, and all there kit is about to fall to bits.
Agree with the opinions that 40k got too big, I like playing big battles too, but it is meant to be a skirmish game, not Epic, we had a perfectly good game for huge battles.
Agree with a lot of this. Automatically Appended Next Post: Disagree on the paints issue. GW make some great paints. Not all but their reds and yellows are hard to beat and the new metallics are cracking. Their shades are comparable to anyone else’s. And waaagh flesh is just lovely. I use other paints too but hating on GW paints is cutting your nose off to spite your face with certain colours. Use the best paint for the colour unare painting, be it Vallejo or citadel or whoever.
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Post by: Formosa
8th edition is a side shift of 7th and just as bad in its own way, people have been convinced by GW marketing that it’s better
121430
Post by: ccs
Daedalus81 wrote:ccs wrote:My most unpopular opinion amongst those that I currently play with is: Vehicles need firing arcs. Even simplistic ones would help
No thanks - it's ultimately meaningless and obnoxious to legislate during a game.
See what I mean? There's people who can't even handle drawing a straight line down the side of their tank & realizing that it'd indeed be silly to try and claim that the left side sponson could shoot out the right side of the tank.... Or agreeing that a gun in an obviously front only facing mount (ex: a vindicators main gun) can't fire out the rear of the tank.
I mean, I'm not asking you to do rocket science or micro-calculations or anything here.
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Post by: Techpriestsupport
GW writes rules to sell more miniatures, not to make a good game.
GW's main virtue is it gives people who sell crack to kids on p[playgrounds someone to feel morally superior to...
110763
Post by: TechnoWitch
1. Horus Heresy is a significantly better game than 40k
2. 8th edition is one of the worst 40k editions.
3. I liked the faces in the previews for the new sisters of battle models, I saw a lot of people say they look too manly.
4. Primarchs shouldn't be in 40k.
5. I miss templates and firing arcs
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Post by: Daedalus81
ccs wrote: Daedalus81 wrote:ccs wrote:My most unpopular opinion amongst those that I currently play with is: Vehicles need firing arcs. Even simplistic ones would help
No thanks - it's ultimately meaningless and obnoxious to legislate during a game.
See what I mean? There's people who can't even handle drawing a straight line down the side of their tank & realizing that it'd indeed be silly to try and claim that the left side sponson could shoot out the right side of the tank.... Or agreeing that a gun in an obviously front only facing mount (ex: a vindicators main gun) can't fire out the rear of the tank.
I mean, I'm not asking you to do rocket science or micro-calculations or anything here.
See what I mean? There's people that can't even handle that the battle is an abstraction and think the tank never moves during the whole game and who can't realize that pointing a model that can't use all of it's weapons all of the time is really difficult.
And yes, it is a micro calculation with a 48" weapon with an unsteady hand when millimeters matter - especially when the tank isn't a box.
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Post by: meleti
Primaris marines were a good idea.
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Post by: Sgt_Smudge
8th is one of the best editions. Primaris Marines are brilliant. Horus' fall wasn't THAT bad. Advancing the storyline was a good move. Making jokes about Guilliman's name is kinda poor humour. Primarchs are cool. The Horus Heresy series is pretty good. 40k does have a defined canon, it's just that people choose to ignore the new canon in favour of old fluff. The new GW management is the best it's been. And the kicker: Power Level is preferable to points.
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Post by: Lotus Corgi
Every single traitor legion faction needs its own codex. Every single one.
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Post by: Daedalus81
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Post by: niv-mizzet
Tournament regulars (GT size and up,) tend to be some of the best sportsmen in the game, and are warm and welcoming. They also tend to understand the game from a balance standpoint better thanks to a lot of experience with different armies, opponents, and mission packs. (As well as actually knowing the rules.)
Small shop/garage groups, on the other hand, tend to have a much higher concentration of that-guy behavior. Prejudice based on your army and list choices, vocal lobbying for house rules that buff their army and nerf the rest, and outright cheating in games with nothing on the line, among other things, are common. They also tend to think they understand the game better than others despite a woeful lack of experience and exposure.
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Post by: Irbis
ccs wrote:See what I mean? There's people who can't even handle drawing a straight line down the side of their tank & realizing that it'd indeed be silly to try and claim that the left side sponson could shoot out the right side of the tank.... Or agreeing that a gun in an obviously front only facing mount (ex: a vindicators main gun) can't fire out the rear of the tank.
I mean, I'm not asking you to do rocket science or micro-calculations or anything here.
Let me guess, you also tell your opponent he can't fire his SM at the target right in front of them because they clearly point their guns to the side?
I like how there are people who can't even notice they are OK with 90% of the models on the table being perfectly able to fire out of their butts but suddenly become anal about the remaining 10%...
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Post by: Brutus_Apex
1) Tau have no place in 40K
2) Close combat should be the main focus of the game
3) Any army that doesn't do assault is lame as feth
4) 40k is not sci fi, it's Fantasy in space.
5) Primaris fluff is garbage
6) The Primarchs shouldn't come back to 40K
7) 8th ed is just as bad as 7th edition, just in the polar opposite direction.
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Post by: Togusa
Formosa wrote:8th edition is a side shift of 7th and just as bad in its own way, people have been convinced by GW marketing that it’s better
Hold on a second, I'm just phoning up Peachy and Duncan so I can ask them to tell me how to respond to you.
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Post by: Wyzilla
Inquisitor Lord Katherine wrote:I believe that close-quarters combat should not form the core element of lists. CQC units should provide support in form of skirmishing and interference. If I wanted to play a game about large blocks of soldiers fighting with swords, I'd have played Fantasy or some other medieval-based game.
Space Marine helmets are ugly as f***. At least they're not Terminators: tactical marine bodies look okay; there's nothing good about terminators.
Do you mean MK 6 or MK 7? I have to agree that the helmets of MK V, VII, and VIII all look like gak with that " le darth vader" angry face grille. MK II and mostly MK VI looks like something competently designed.
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Post by: Togusa
Lotus Corgi wrote:Every single traitor legion faction needs its own codex. Every single one.
Including the members of "Cabal 47"
47 Traitor Primarchs that Lorgar kept hidden from the emperor during the heresy.
73959
Post by: niv-mizzet
Irbis wrote:ccs wrote:See what I mean? There's people who can't even handle drawing a straight line down the side of their tank & realizing that it'd indeed be silly to try and claim that the left side sponson could shoot out the right side of the tank.... Or agreeing that a gun in an obviously front only facing mount (ex: a vindicators main gun) can't fire out the rear of the tank.
I mean, I'm not asking you to do rocket science or micro-calculations or anything here.
Let me guess, you also tell your opponent he can't fire his SM at the target right in front of them because they clearly point their guns to the side?
I like how there are people who can't even notice they are OK with 90% of the models on the table being perfectly able to fire out of their butts but suddenly become anal about the remaining 10%...
Lol I know right! I noticed this too. They don’t seem to have a problem with a biker pulling some crazy flip to fire his front mounted guns behind him, or a stormsurge pulls some John Wick nonsense, but an arbitrary class of models that used to have firing arcs can’t possibly fire while turning!
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Post by: Wyzilla
Irbis wrote:ccs wrote:See what I mean? There's people who can't even handle drawing a straight line down the side of their tank & realizing that it'd indeed be silly to try and claim that the left side sponson could shoot out the right side of the tank.... Or agreeing that a gun in an obviously front only facing mount (ex: a vindicators main gun) can't fire out the rear of the tank.
I mean, I'm not asking you to do rocket science or micro-calculations or anything here.
Let me guess, you also tell your opponent he can't fire his SM at the target right in front of them because they clearly point their guns to the side?
I like how there are people who can't even notice they are OK with 90% of the models on the table being perfectly able to fire out of their butts but suddenly become anal about the remaining 10%...
It takes roughly a second or two for infantry to turn around and fire their weapon, possibly even less. Even a monster could probably whip around and fire off shots easily. A tank however has to either traverse the gun (which can take a while) or physically turn the tank around on its treads into a new facing. Both of which takes a lot longer than to simply turn around on your heel, take aim, and fire. Which also takes long enough that it should justify that it takes to turn around.
There is also no excuse at all for aircraft firing out of their arse. Aircraft should only be able to shoot at anything visible from the front of their initial starting space and their ending space in the movement phase. They shouldn't be able to shoot at infantry that is directly behind them and they never even flew over.
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Post by: Aaranis
While we're talking about flyers, they shouldn't exist at the scale of 40k, their movement is clumsy and makes no sense.
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Post by: Wyzilla
Aaranis wrote:While we're talking about flyers, they shouldn't exist at the scale of 40k, their movement is clumsy and makes no sense.
Yeah they don't really work on the board at all. I love flight sims and I've never gotten over the idea of how the hell a jet is supposed to be on the table for anything longer than a single turn before instantly crossing it. It feels like to me that while maybe there should be something akin to an attack chopper or flying battlesuits, aircraft are more of a special ability or stratagem these days. Pay 3CP, draw a line down the table and everything on either side of the line for 5" gets hit by X amount of hits. Just did some math, going by marine model height (7 feet to 3.3 cm), the table's roughly 259 feet wide "in scale". Even something as slow as an A-10 warthog (which there isn't, most 40k aircraft are insanely quick) would clear the table width-wise in under a second. In order for aircraft to take 3 turns to fly off the board, they'd have be travelling slower than a car. Or 40k takes place at a "speed" of under 1/3 of a second.
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Post by: Zustiur
Flyers and Lords of war should never have been made in 40k scale.
The 3rd edition force org chart was better than what we have now.
Tau should not have suits bigger than crisis
Jervis Johnson is a great rules writer
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Post by: Apple Peel
Brutus_Apex wrote:1) Tau have no place in 40K
2) Close combat should be the main focus of the game
3) Any army that doesn't do assault is lame as feth
4) 40k is not sci fi, it's Fantasy in space.
5) Primaris fluff is garbage
6) The Primarchs shouldn't come back to 40K
7) 8th ed is just as bad as 7th edition, just in the polar opposite direction.
Question: By assault do you mean strictly melee? I'm building a Tempestus Scions list, and they are masters of close quarters shooting (not in melee, just within 9 inches), which could be construed as assault.
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Post by: Llamahead
Boardgame plastic is the way forward.
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Post by: Amishprn86
Thats not an opinion its a fact, ITC is a different game with warhammer models.
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Post by: Darsath
Primarchs are terrible for the 40k game
Invulns are too abundant and should have been made into Ward saves with the new edition
The people who believe that there are too many people who "take the game too seriously" are more harmful to the game than WAAC players.
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Post by: phillv85
Dark Imperium and Plague War are some of the best fluff I’ve read.
Primaris look much better than mini marines.
120625
Post by: The Newman
Graysparrow wrote:Special Characters / Named Characters need to go back to being 'with opponents permission only' in (matched) games.
That's not just fact, it's cold hard opinion.
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Post by: Just Tony
Zustiur wrote:Flyers and Lords of war should never have been made in 40k scale.
The 3rd edition force org chart was better than what we have now.
Tau should not have suits bigger than crisis
Jervis Johnson is a great rules writer
Actually I agree with all but the last one.
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Post by: Trickstick
The Newman wrote: Graysparrow wrote:Special Characters / Named Characters need to go back to being 'with opponents permission only' in (matched) games.
That's not just fact, it's cold hard opinion.
They already are. Unless you live somewhere with some really crazy and quite specific legal ordinances.
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Post by: Crimson Devil
Peregrine should be along any minute now to derail the thread and eat your liver.
86074
Post by: Quickjager
Na I got this.
The Emperor should never have been rewritten to be an uncaring force of nature about the fates of his created sons.
In doing so they took a flawed character that was understandably flawed as a human and remolded it into a character that makes the dumbest mistakes a human can make that fly in the face of the logical being he was rewritten as.
You don't get the hubris of a human without the whole package. You don't get a logic driven machine who doesn't see Angron as a liability.
90515
Post by: NoiseMarine with Tinnitus
Easy to assemble minitures are 'easy to assemble' and have enhanced my hobby experience ten fold.
I am sorry, I can't even keep a straight face typeing that gak.
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Post by: Peregrine
Crimson Devil wrote:
Peregrine should be along any minute now to derail the thread and eat your liver.
Nah, this is the unpopular opinions thread. Posting an opinion here is already enough of a concession that it's an absurd minority.
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Post by: ingtaer
Peregrine wrote: Crimson Devil wrote:
Peregrine should be along any minute now to derail the thread and eat your liver.
Nah, this is the unpopular opinions thread. Posting an opinion here is already enough of a concession that it's an absurd minority.
But you are going to eat his liver?
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Post by: Ginjitzu
Games-Workshop are better at writing rules than any of the legions of whiny hypocrites who complain incessantly rather than actually going out and writing something better.
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Post by: Gir Spirit Bane
Marine players need to stop whining that their models are bad, compared to the utter gak Dark Eldar were forced to put up with for EDITIONS and my own beloved Chaos Daemons being mostly useless for a long time (2 waves, deep striking with no option of being on the board and 5th ed mishap tables being brutal!), what Marines are going through now is paltry in comparison and you marine players need to suck it up and enjoy the hobby and stop complaining you need to really play well to win.
Also Games Workshop make great rules, you all approach them in the wrong mindset.
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Post by: Arachnofiend
People who use this thread to be mad about 8th edition are no fun at parties.
And now that we've got the facts out of the way, time for an opinion: the Zerg are a better demonstration of the concept than the Tyranids.
108848
Post by: Blackie
Space Marines are competitive. Always have been and always will be. Many SM players just want to auto-win with no efforts their games.
LoWs shouldn't be legal in games under 3000 points game.
Factions with just a few entries (Harlequins...) or basically just the repetition of the same model (Imperial Knights...) shouldn't be independent armies but part of other codexes.
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Post by: Camkierhi
OK got one more to add..
GW are amazing, wonderful and have given me years of fun in my life.
People bitch on about them and there are other alternatives out there, but when it comes down to it, GW have been on the top of the game for a long time, their products are generally all bloody good. I have models and even paints that are over 20 years old and still going strong. Not a lot in life can say the same.
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Post by: Vankraken
1. 8th edition is boring, far too bare bones, and a major step in the wrong direction for the hobby.
2. 7th edition despite all its horrible balance issues was at its core a much better game and GW did a major diservice by scrapping all the good qualities of the edition.
3. 8th edition is going to go down the same path as past editions where GW throws in more rules bloat (not depth of mechanics but just layering on bonuses on top of bonuses) resulting in the game becoming more unwieldy.
4. Primaris are a marketing ploy to invalidate old models and get the large space marine player base to eventually rebuy their entire army again.
5. The lore of the Tau is good for the 40k setting
6. The core gameplay style of Tau is bad for 40k
7. The entire Gathering Storm plot was a dumpster fire of horrible writing decisions and 40k has been permanently worsened by its publication.
8. The years of GW being pants on head stupid about community interaction and zero marketing has made a lot of the user base extremely susceptible to actual marketing and hype.
9. The 40k meme focused lore is better than the actual lore because GW takes whats suppose to be a semi satirical and silly setting way too seriously.
10. Duncan seems like a nice enough person but his notoriety and the whole two thin coats meme is a overdone at this point.
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Post by: ccs
Irbis wrote:ccs wrote:See what I mean? There's people who can't even handle drawing a straight line down the side of their tank & realizing that it'd indeed be silly to try and claim that the left side sponson could shoot out the right side of the tank.... Or agreeing that a gun in an obviously front only facing mount (ex: a vindicators main gun) can't fire out the rear of the tank.
I mean, I'm not asking you to do rocket science or micro-calculations or anything here.
Let me guess, you also tell your opponent he can't fire his SM at the target right in front of them because they clearly point their guns to the side?
I like how there are people who can't even notice they are OK with 90% of the models on the table being perfectly able to fire out of their butts but suddenly become anal about the remaining 10%...
Actually no.
I admit that I'd like facing rules for all models. But I know the majority of current players (including 3/5 that I play with) wouldn't be able to handle that, so that's not what I'm wishing for. Just the most simplistic of fire arcs for vehicles, 1 baby step above this current lv of absurd abstraction.
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Post by: Duskweaver
There's nothing inherently wrong with soup, either from a game balance or fluff perspective. Fluff-accurate Imperial armies should usually be soup armies. The Imperium should have more options than any other faction, with Chaos as a close second. The game should be balanced around that assumption. In other words, xenos factions should have access to more powerful units to balance their relative lack of options and synergy. If that means that Imperial armies that limit themselves to a single 'subfaction' end up uncompetitive, then that's a feature, not a bug.
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Post by: Grimtuff
Ginjitzu wrote:Games-Workshop are better at writing rules than any of the legions of whiny hypocrites who complain incessantly rather than actually going out and writing something better.
One does not need to eat dog gak to know it tastes bad.
Fwiw I'm a fan of 8th, but this fallacy needs to be put to rest. I don't need to write rules to complain about them.
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Post by: Ginjitzu
Grimtuff wrote: Ginjitzu wrote:Games-Workshop are better at writing rules than any of the legions of whiny hypocrites who complain incessantly rather than actually going out and writing something better.
One does not need to eat dog gak to know it tastes bad.
Fwiw I'm a fan of 8th, but this fallacy needs to be put to rest. I don't need to write rules to complain about them.
No. But for those people who complain unceasingly to the extent that they can seemingly find no redeeming value whatsoever in the rules that Games-Workshop produce, then perhaps those rules aren't for them. And if they put as much time and effort into creating an alternative as they do complaining, then I'll happily eat the metaphorical dog gak that is my own words if it means I get to play a better game.
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Post by: Brutus_Apex
GW writes good rules? Damn, now that’s a hot take.
You may like GW rules, but that doesn’t mean they’re good, so we should really drop the act here.
At the bare minimum rules for a game should be clear, concise and organized in a logistical manner making it easy for people to find and use correctly.
8th Ed. Fails all of these parameters. Have you guys even tried to read the core rule book? Only someone with schizophrenia would organize a book like that.
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Post by: Ginjitzu
Don't get me wrong: I don't love Games-Workshop's rules. In fact, at one point in time, I thought they had such shortcomings, that I had a stab at writing a set myself. It turned out to be much harder than I had anticipated. I just wonder if any of the chronic moaners out there have at least attempted to write some rules like I did. An exercise like that can really put these things into perspective and give one the opportunity to realize that their miniature plastic toy soldiers are no less valuable regardless of the amount of strength points the dudes who sell them say they have.
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Post by: Blackie
Brutus_Apex wrote:
You may like GW rules, but that doesn’t mean they’re good, so we should really drop the act here.
Well you may don't like GW rules but that doesn't mean they're bad.
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Post by: Wyzilla
Ginjitzu wrote:Don't get me wrong: I don't love Games-Workshop's rules. In fact, at one point in time, I thought they had such shortcomings, that I had a stab at writing a set myself. It turned out to be much harder than I had anticipated. I just wonder if any of the chronic moaners out there have at least attempted to write some rules like I did. An exercise like that can really put these things into perspective and give one the opportunity to realize that their miniature plastic toy soldiers are no less valuable regardless of the amount of strength points the dudes who sell them say they have.
Which isn't an excuse because you're just an unprofessional individual with ridiculously limited resources. GW is a company, a company with a lot of resources. They have precisely zero excuse to put forth anything but well balanced and well refined rules. The only reason they don't is due to a mixture of greed, laziness, and incompetence.
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Post by: Wibe
4++ should be rare, and 3++super rare!
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Post by: Sir Heckington
Both Tau and Tyranids are examples of bad writing by GW. Sure they work in settings, but not in a business that GW wants to continue. Tau is too small to continue forever, they're already split down the middle, how long does GW want us to believe they can survive? How much plot armour can one empire have? Also, the focus on huge suits is really uncool, GW should really focus on the idea of a union of race, and more small suits. The Tau dont counter titans with their own suits, they use mantas. Tyranids are also bad but on the opposite side. An unending threat that's going to eventually wipe out the galaxy? The current forces are only scouts? Yeah, so now they have to give plot armour to everyone else to avoid Tyranids nomming everything, bad writing. To be clear, I like both Tau and Tyranids, I simply wish they were better written. Oh, another unpopular opinion maybe?: GW is ruining Chaos. Undivided daemons and undivided Marks should make a return, undivided should be more of its own thing than worshipping all the gods. And finally, bring back Malice. As much as people like to meme about it, I actually think Malice was a cool story point (Even if it has to be done under another name for copyright shiz). Malice could be something akin to the Tau's warp entity they accidently made. Automatically Appended Next Post: Ginjitzu wrote:Don't get me wrong: I don't love Games-Workshop's rules. In fact, at one point in time, I thought they had such shortcomings, that I had a stab at writing a set myself. It turned out to be much harder than I had anticipated. I just wonder if any of the chronic moaners out there have at least attempted to write some rules like I did. An exercise like that can really put these things into perspective and give one the opportunity to realize that their miniature plastic toy soldiers are no less valuable regardless of the amount of strength points the dudes who sell them say they have.
I can say I am attempting to make my own ruleset, and I completely agree. I've spent a good chunk of time on it, and the balance is definitely worse than GW's, but its a work in progress.
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Post by: TBD
Scatter dice should be applied to all shots fired by ranged weapons in the game.
54827
Post by: iGuy91
The current detatchment system is completely broken.
We were better off with the old CAD
Knights as their own army is a huge mistake, and very unbalanced.
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Post by: Daedalus81
Wyzilla wrote: Irbis wrote:ccs wrote:See what I mean? There's people who can't even handle drawing a straight line down the side of their tank & realizing that it'd indeed be silly to try and claim that the left side sponson could shoot out the right side of the tank.... Or agreeing that a gun in an obviously front only facing mount (ex: a vindicators main gun) can't fire out the rear of the tank.
I mean, I'm not asking you to do rocket science or micro-calculations or anything here.
Let me guess, you also tell your opponent he can't fire his SM at the target right in front of them because they clearly point their guns to the side?
I like how there are people who can't even notice they are OK with 90% of the models on the table being perfectly able to fire out of their butts but suddenly become anal about the remaining 10%...
It takes roughly a second or two for infantry to turn around and fire their weapon, possibly even less. Even a monster could probably whip around and fire off shots easily. A tank however has to either traverse the gun (which can take a while) or physically turn the tank around on its treads into a new facing. Both of which takes a lot longer than to simply turn around on your heel, take aim, and fire. Which also takes long enough that it should justify that it takes to turn around.
There is also no excuse at all for aircraft firing out of their arse. Aircraft should only be able to shoot at anything visible from the front of their initial starting space and their ending space in the movement phase. They shouldn't be able to shoot at infantry that is directly behind them and they never even flew over.
Which is why they're shooting while they move. And while some might stay still on the table it doesn't mean that they model wasn't moving around to shoot it's guns "in real life".
Do you envision Blood Angels that move, shoot, and then charge to say, "Alright lads! Stand perfectly still while you shoot those guns and no pivoting!"? Or might they actually be all one fluid motion and we just break it up for game purposes? Automatically Appended Next Post: Amishprn86 wrote:
Thats not an opinion its a fact, ITC is a different game with warhammer models.
So if I came up with a different mission I'm no longer playing Warhammer even though the book encourages that? Cool.
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Post by: Wayniac
Daedalus81 wrote: Amishprn86 wrote:
Thats not an opinion its a fact, ITC is a different game with warhammer models.
So if I came up with a different mission I'm no longer playing Warhammer even though the book encourages that? Cool.
The fact ITC changes the game so much that it has its own completely different meta to non-ITC missions indicates that it's a completely deviated game.
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Post by: Talizvar
Okay, this goes very against the grain for me but good "therapy":
Boys before toys! (troop choices before the other stuff in case you have any different ideas...)
Space marines suck in all things (I play them and it "hurts" to use them)
Mastery in airbrush is FAR superior to hairy brush skills (I am far more skilled in brush than airbrush but that gap is closing fast).
40k models are "embarrassing". (My Bolt Action stuff seems to be much better received as "awesome looking" by the uninitiated than my better painted 40k stuff).
The vast majority of wargamers are social misfits (I cannot seem to find a single person that is not on mental corrective meds, has strong personal body odour / halitosis, no concept of persona space or has the entirety of their social circle within the gaming group... I cannot fully exclude myself from this)
Magic the Gathering seems more "respectable" than wargaming. (Seems well organized and the community is still thriving).
Vehicles in 40k seem to be the "odd man out" when it comes to painting them to a good finish. (Historical models can be the finest examples of model painting out there (airplanes, tanks) yet we always see some 40k model with the clear cockpit painted over, lighting glow effects, ugly flyiing bases, very little photo-etch parts (none standard for sure), the vehicles feel more like an "icon" of the vehicle than anything realistically realized "making a silk purse out of a sow's ear".)
Miniatures generally as gaming pieces are garbage. (Pick up a chess piece. Feel the heft, the feel of it. We play with plastic. It is as heavy as plastic. I put fender washers in the base of every single miniature I own because they feel "cheap" otherwise. You would think they would put out a line of weighted bases)
Gaming rule books suck. (I write procedures for part of my living. Logical flow and having ALL the information available for each element of a process is "standard". Squirreling away tidbits along margins and tables in the back of a book leads to needless page flipping and "process" delays).
I actually dislike that Chapterhouse sued GW, now every codex is made with the rule "if we do not have the model, we are not making the rules for one".
I think psychic phase is unnecessary.
Thare.
That is out of my system.
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Post by: wuestenfux
The chain of my tank can see the chain of your tank and so I can shoot you - rubbish!
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Post by: Daedalus81
40k models are "embarrassing". (My Bolt Action stuff seems to be much better received as "awesome looking" by the uninitiated than my better painted 40k stuff).
I think that's your own psyche imposing on other people's expectations.
The vast majority of wargamers are social misfits (I cannot seem to find a single person that is not on mental corrective meds, has strong personal body odour / halitosis, no concept of persona space or has the entirety of their social circle within the gaming group... I cannot fully exclude myself from this)
For those aged 12 to 25, probably. This is more pronounced for MTG in my area and less for Warhammer.
Magic the Gathering seems more "respectable" than wargaming. (Seems well organized and the community is still thriving).
Easier to get into - that's about it. The odor when MTG tournaments are on are unbearable. Again, I think this is your psyche imposing the belief that playing with toy soldiers is less respectable than a card game.
Vehicles in 40k seem to be the "odd man out" when it comes to painting them to a good finish. (Historical models can be the finest examples of model painting out there (airplanes, tanks) yet we always see some 40k model with the clear cockpit painted over, lighting glow effects, ugly flyiing bases, very little photo-etch parts (none standard for sure), the vehicles feel more like an "icon" of the vehicle than anything realistically realized "making a silk purse out of a sow's ear".)
Historical players have an older age bracket who are more patient and experienced.
113112
Post by: Reemule
Casual gamers are ruining this game.
121978
Post by: Sir Heckington
Aura's are bad for the game, I agree. At least big buff auras.
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Post by: admironheart
Players who are not very good at tactics and maneuver and the intricacies of a model vs model game seem to love lots of dice. The more dice rolling the better. If they see a stat with lots of dice they go all fangirl. And it seems GW is trying to draw more of those players with 8th.
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Post by: ChargerIIC
One the one hand this is easily one of the fastest growing threads. On the other hand, a thread in which we are supposed to post our unpopular opinions without reproach is full of people telling each other that their unpopular opinions are wrong.
*HeadDesk*
Oh well.
One more:
Blizzard's idea of 'TrueId' in which all forum and game related content was tagged by the real name of the content creator/poster was brilliant and should be implemented on anything miniatures related.
35086
Post by: Daedalus81
ChargerIIC wrote:One the one hand this is easily one of the fastest growing threads. On the other hand, a thread in which we are supposed to post our unpopular opinions without reproach is full of people telling each other that their unpopular opinions are wrong.
*HeadDesk*
Oh well.
One more:
Blizzard's idea of 'TrueId' in which all forum and game related content was tagged by the real name of the content creator/poster was brilliant and should be implemented on anything miniatures related.
Well, they wouldn't be unpopular if we didn't have someone to argue them, right?
Here's mine - a shockingly large percentage of posters are unable to step back and process new information before coming to a rational conclusion. An even larger portion of that are unable to handle incomplete information in a reasonable manner.
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Post by: Stormonu
NoiseMarine with Tinnitus wrote:Easy to assemble minitures are 'easy to assemble' and have enhanced my hobby experience ten fold.
I am sorry, I can't even keep a straight face typeing that gak.
I can say this and it’s totally true for me. Love the easy to assemble models. Automatically Appended Next Post: GW are casual players who attempted to appease a tournament crowd with 8E.
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Post by: Talizvar
Daedalus81 wrote:40k models are "embarrassing". (My Bolt Action stuff seems to be much better received as "awesome looking" by the uninitiated than my better painted 40k stuff).
I think that's your own psyche imposing on other people's expectations.
The vast majority of wargamers are social misfits (I cannot seem to find a single person that is not on mental corrective meds, has strong personal body odour / halitosis, no concept of persona space or has the entirety of their social circle within the gaming group... I cannot fully exclude myself from this)
For those aged 12 to 25, probably. This is more pronounced for MTG in my area and less for Warhammer.
Magic the Gathering seems more "respectable" than wargaming. (Seems well organized and the community is still thriving).
Easier to get into - that's about it. The odor when MTG tournaments are on are unbearable. Again, I think this is your psyche imposing the belief that playing with toy soldiers is less respectable than a card game.
Vehicles in 40k seem to be the "odd man out" when it comes to painting them to a good finish. (Historical models can be the finest examples of model painting out there (airplanes, tanks) yet we always see some 40k model with the clear cockpit painted over, lighting glow effects, ugly flyiing bases, very little photo-etch parts (none standard for sure), the vehicles feel more like an "icon" of the vehicle than anything realistically realized "making a silk purse out of a sow's ear".)
Historical players have an older age bracket who are more patient and experienced.
I believe your line by line reply defeats the purpose of this thread.
These are a "feeling" an "opinion", I believe the intent was not to "impose" on anyone.
These opinions are based on decades of experiences playing within the hobby and explaining to others about the hobby.
I am unsure how the "facts" you present are to change that, or what the intent is other than to say "you are wrong for reasons..."
I would suggest you could say your own personal experiences seem to prove the opposite, which is perfectly fine.
I am one of those "older age bracket" types, I am almost 50, some days I feel my patience is less than it was, as this thread is proving.
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Post by: Pancakey
Crowd sourcing rules from front line gaming is the key for the health and longevity of 40k.
118471
Post by: Frontline989
Orks can never have good shooting because it would break the game. This opinion is currently being tested.
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Post by: Nightlord1987
Proxies are ugly, and my conversions are better.
119704
Post by: Kcalehc
Re-rolls are handed out so much to appease the younger generation of players, who simply can't understand basic statistics, and don't posses the mental ability to process failure well enough.
Most of them (rerolls) should go, they slow the game down and skew the output of so many things towards success.
20901
Post by: Luke_Prowler
Cost effectiveness is an incredibly poor measurement on how to determind whether something is good or not.
A) It assumes costs are based relative power of a single stat/group of stats. Unit X should not be 2x as good at everything as unit Y even if it is twice as expensive, because power compounds with flexibility.
B) it assumes units fighting an equal number of points, which is not how things work in any particular battle. If you can't win mono-to-mono, then that should be an incentive to put your units is advantage possitions rather than complain that you can't automaticly win in a fair fight.
C) There's a lot of situations that happen in math that aren't going to happen on the table. You can't, for example, kill 1.5 of a unit with a single weapon. Or have units be able to be everywhere buffing everything. 30 leadership boys from Mob Rule sounds amazing until turn 3-4 when all of youe boy mobz are mostly dead now and you're loosing guys left and right to morale (Morale as a whole is a mechanic ignored a lot)
This is not an endorsement of the "guts" school of unit effectiveness, which is much worse. Mathhammer is a tool, but it's not the only tool we should be using.
35086
Post by: Daedalus81
Luke_Prowler wrote:Cost effectiveness is an incredibly poor measurement on how to determind whether something is good or not.
A) It assumes costs are based relative power of a single stat/group of stats. Unit X should not be 2x as good at everything as unit Y even if it is twice as expensive, because power compounds with flexibility.
B) it assumes units fighting an equal number of points, which is not how things work in any particular battle. If you can't win mono-to-mono, then that should be an incentive to put your units is advantage possitions rather than complain that you can't automaticly win in a fair fight.
C) There's a lot of situations that happen in math that aren't going to happen on the table. You can't, for example, kill 1.5 of a unit with a single weapon. Or have units be able to be everywhere buffing everything. 30 leadership boys from Mob Rule sounds amazing until turn 3-4 when all of youe boy mobz are mostly dead now and you're loosing guys left and right to morale (Morale as a whole is a mechanic ignored a lot)
This is not an endorsement of the "guts" school of unit effectiveness, which is much worse. Mathhammer is a tool, but it's not the only tool we should be using.
Will you marry me?
1479
Post by: Kommisar
metal miniatures are great. they stand the test of time and hold there value. wash pin and primer them and you will never have a problem.
primaris look better but fluff is dumb
the lore takes itself too seriously now
true line of sight is terrible
primarchs are bad
the horus heresy was dumb
soup is cool and good
itc style missions are better even for casual play
6th/7th edition were a mess that drove people away
templates are bad but could be a good way to get around minus's to hit
bring back chaos undivided in a meaningful way
20901
Post by: Luke_Prowler
Already called for by a wonderful woman I also believe elite armies are not AS bad as people think and that competitive players are good for the game, so I don't think we're as compatible as you think
35086
Post by: Daedalus81
Luke_Prowler wrote:
Already called for by a wonderful woman I also believe elite armies are not AS bad as people think and that competitive players are good for the game, so I don't think we're as compatible as you think
No - you may have misinterpreted my other posts, because I think those things, too.
I'm married, too, but she doesn't like Warhammer sometimes so our wives could live together and we could have our own house and play Warhammer all day!
71534
Post by: Bharring
Wait, you being married is an unpopular opinion?
73959
Post by: niv-mizzet
Mortal wound is a terrible mechanic as-is.
The morale system is bad.
Vehicle facings and firing arcs were a mechanic that was wreaking havoc on point-balance. It’s already challenging for them to get statlines correctly costed, but then you had some vehicles that may still suck to use because the model sculptor decided they want the main weapon on top pointing skyward or some nonsense where it can’t see most of what it would want to shoot. Making all facings abstract like how they were with monsters and smaller models puts them back on relatively even ground for balance purposes.
Combat support characters like chaplains face a ton of challenge trying to do their job effectively because of how the rules work.
8e, despite its flaws, is probably the best edition yet. Without a comprehensive large scale poll, I’m unsure if this opinion is unpopular or not.
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Post by: Grimtuff
Seeing a lot of moans about TLOS.
You do know it's been in the game since at least 2nd ed, guys? TLOS is not a new thing.
20901
Post by: Luke_Prowler
Daedalus81 wrote: Luke_Prowler wrote:
Already called for by a wonderful woman I also believe elite armies are not AS bad as people think and that competitive players are good for the game, so I don't think we're as compatible as you think
No - you may have misinterpreted my other posts, because I think those things, too.
I'm married, too, but she doesn't like Warhammer sometimes so our wives could live together and we could have our own house and play Warhammer all day!
*Shrug* That might be the case. My girlfriend is also into warhammer, so that might make it complicated.
On topic: I think Dakkadakka is a swell place.
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Post by: Just Tony
Grimtuff wrote:Seeing a lot of moans about TLOS.
You do know it's been in the game since at least 2nd ed, guys? TLOS is not a new thing.
I think that there was always a level of abstraction and an understanding that the tip of a whip antennae isn't enough to justify the shot. Back then, we had a "If you would hate having it done to you, don't try to pull it on someone else." sort of mentality. Just a better batch of gaming all around. 5th destroyed that.
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Post by: nou
That people who ferociously argue that multivariate phase space of sandbox miniature game interactions can be reasonably approximated by projection onto linear dimension of point cost should finally publish all their brilliant math papers, because they are seriously missing out on guaranteed Fields Medal for revolutionizing dynamical systems theory.
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Post by: Trickstick
5th had exceptions for banners, wings etc.
118014
Post by: meleti
Power level is the best because taking upgrades is fun.
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Post by: Stevefamine
You shouldn't be able to field an unpainted army at events or tournaments
One of the top reasons I ditched Warmachine. Flat terrain, junk minis, non-hobby related crowd
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Post by: CptJericho
Guardsmen are balanced at 4ppm and conscripts after the nerfs were balanced at 3ppm
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Post by: Elbows
Unpopular opinion: Way too many 40K gamers are beholden to the gospel that is GW's rulebooks and are unwilling to make subtle or drastic changes to enhance their gaming experience.
105713
Post by: Insectum7
Grimtuff wrote:Seeing a lot of moans about TLOS.
You do know it's been in the game since at least 2nd ed, guys? TLOS is not a new thing.
It was TLOS with a number of very important asterisks on top. Like forests blocked LOS, despite you being able to physically see between trees. Models in 4th had a "height class", and there were LOS blocking mechanics surrounding that.
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Post by: Jpogfreak886
This is some elitism that I'm trying to work through and correct, but I think this belongs here:
I'm disheartened when I see a ForgeWorld model that has been poorly painted. It seems like a waste.
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Post by: Trickstick
Jpogfreak886 wrote:I'm disheartened when I see a ForgeWorld model that has been poorly painted. It seems like a waste.
That's unpopular? It's even worse when the barrels are all bendy.
54522
Post by: Jpogfreak886
Trickstick wrote: Jpogfreak886 wrote:I'm disheartened when I see a ForgeWorld model that has been poorly painted. It seems like a waste.
That's unpopular? It's even worse when the barrels are all bendy.
Haha ok, maybe not unpopular, but I feel like a dick when my first reaction is "You don't deserve expensive models if you're going to paint them like that"
105713
Post by: Insectum7
Jpogfreak886 wrote: Trickstick wrote: Jpogfreak886 wrote:I'm disheartened when I see a ForgeWorld model that has been poorly painted. It seems like a waste.
That's unpopular? It's even worse when the barrels are all bendy.
Haha ok, maybe not unpopular, but I feel like a dick when my first reaction is "You don't deserve expensive models if you're going to paint them like that"
Sometimes the right reaction is the dick one.
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Post by: lolman1c
I think too many people defend GW especially when GW is in the moral wrong.
111487
Post by: Luciferian
lolman1c wrote:I think too many people defend GW especially when GW is in the moral wrong.
What is the moral wrong in this case? Running a luxury goods manufacturing company that produces plastic models and game systems is pretty morally agnostic. You could argue that their pricing, sales structure or customer service are bad business but it's not like they're hurting anyone.
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Post by: Trickstick
Luciferian wrote: lolman1c wrote:I think too many people defend GW especially when GW is in the moral wrong.
What is the moral wrong in this case? Running a luxury goods manufacturing company that produces plastic models and game systems is pretty morally agnostic. You could argue that their pricing, sales structure or customer service are bad business but it's not like they're hurting anyone.
I'm trying to think of a moral wrong they have done, they seem pretty amoral to me. Maybe some of their legal stuff was a bit weird, like the "Spots the Space Marine" thing, but I would call that more stupid than immoral. Have they screwed over staff at some point? That's the only thing I can think of.
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Post by: HuskyWarhammer
Here's mine: Space Marines are perfectly fine as they are. For an introductory, common faction, I'd want an army that's somewhere middle-tier tournament-wise with many (MANY) options for customization. I think all the whining is either from people who are (a) misinformed or (b) just biased because they want their personal armies to be stronger.
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Post by: lolman1c
There we go, knew one of mine w8uld get a reaction eventually. Especially from people so eager to stand up for GW. ; )
118982
Post by: Apple Peel
Round 2:
Either Tempestus Scions should go down by 1 ppm, or Hot-Shot Lasguns should not cost anything. Or, Hot-Shot lasguns should get an increase in range so they can be used in rapid fire range out of Aerial Drop.
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Post by: Elbows
lolman1c wrote:I think too many people defend GW especially when GW is in the moral wrong.
This almost elicited a laugh from me...I'd love to see some immoral things they've done.
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Post by: Slayer-Fan123
Apple Peel wrote:Round 2:
Either Tempestus Scions should go down by 1 ppm, or Hot-Shot Lasguns should not cost anything. Or, Hot-Shot lasguns should get an increase in range so they can be used in rapid fire range out of Aerial Drop.
I'm honestly for Assault 2 as long as they go up a point or two.
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Post by: Arachnofiend
Elbows wrote: lolman1c wrote:I think too many people defend GW especially when GW is in the moral wrong.
This almost elicited a laugh from me...I'd love to see some immoral things they've done.
I'm sure it's more along the lines of "prices I don't like" or "balance decisions I don't agree with" than the actual immoral things large corporations do. Like, say what you want about GW, but at least their models aren't produced in far eastern sweatshops.
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Post by: Bobthehero
Slayer-Fan123 wrote: Apple Peel wrote:Round 2:
Either Tempestus Scions should go down by 1 ppm, or Hot-Shot Lasguns should not cost anything. Or, Hot-Shot lasguns should get an increase in range so they can be used in rapid fire range out of Aerial Drop.
I'm honestly for Assault 2 as long as they go up a point or two.
And then bump the Volleyguns by a few points and let them be assault as well.
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Post by: SHUPPET
My unpopular opinion: -1 to hit as a mechanic, is not only fine, but actually beneficial to the game - INCLUDING stacking. This game is overly dominated by shooting armies even WITH it's presence, and the game needs simply defense against shooting mechanics like this. 95% or more of instances of -1 are not just units that aren't OP or top tier, they are units that would likely be crippled without it. You know Tyranids can stack a -4 between two units? Space Marines I believe can get up to -5? This stuff is handed out sensibly and in controlled instances, so it's not a problem. The response to this is always "b-b-b-buh ALAITOC!!1!", and if this IS the case, that there's a single instance of a mechanic being overpowered then, *gasp* nerf Alaitoc, not the mechanic. The same way you don't try to nerf every T8 unit in the game because the Castellan is unbalanced. (Not that Alaitoc is either in the broader scheme of things, but if it's a balanced army that gets free wins against certain lists without making severe trade offs to do so, yeah that should probably be looked into) My underlying belief is that the whining mostly stems from the fact that most players of this game play shooty lists, and most shooty lists are not used to dealing with any sort of counterplay. I don't see the same pushback about units with fly, some of the fastest units in the game, being able to fallback for free out of assault when they are finally caught. I don't see the same pushback around ignores LoS that completely counters melee units only other real defensive mechanic. -1 to hit is not a problem. In fact it's an important mechanic.
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Post by: Thargrim
I think 40k as a game just sucks by design. Too many special rules and stuff going on. When every single unit in the army has special rules its a bit much. And then your opponent has auras and debuffs and everything counteracts each other. Its enough to make steam billow out of my ears. It takes a while to play but has less fun value than is worth the effort. I prefer a more concise and structured game like blood bowl or necromunda but especially blood bowl. Easy to learn, takes time to master. And I don't have to rebuy the rules every year or two. 40k is and imo always has been a hot mess. Love the setting though...especially before cawl and guillimans return.
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Post by: NurglesR0T
If -1 to hit was more easily accessible to every faction rather than just a select few it would be less of an issue - that's where the problem is.
Some factions get the buff army wide, some factions only get it on select units, most other factions don't even get the option.
Bring back "Go to Ground" - declare when a unit is targeted in the shooting phase, for the rest of the phase any units targeting this unit are at -1 to all hit rolls. As a cost that unit can only hit on 6's the following turn and can not charge a unit in the Charge phase.
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Post by: SHUPPET
NurglesR0T wrote:If -1 to hit was more easily accessible to every faction rather than just a select few it would be less of an issue - that's where the problem is.
Some factions get the buff army wide, some factions only get it on select units, most other factions don't even get the option.
Bring back "Go to Ground" - declare when a unit is targeted in the shooting phase, for the rest of the phase any units targeting this unit are at -1 to all hit rolls. As a cost that unit can only hit on 6's the following turn and can not charge a unit in the Charge phase.
Absolutely not. Knights, Drukhari, Guard, etc, these sorts of armies do not need -1 to hit. Completely unnecessary they have other mechanics which means they don't need it. You've completely missed the point of my post which is that this way of trying to "blanket change" everything is silly. Every faction should get a Knight! Every faction should get a Shining Spears! Every faction should have Hive Guard!
no, not every faction needs -1 to hit, only... the ones that do.
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Post by: NurglesR0T
SHUPPET wrote: NurglesR0T wrote:If -1 to hit was more easily accessible to every faction rather than just a select few it would be less of an issue - that's where the problem is.
Some factions get the buff army wide, some factions only get it on select units, most other factions don't even get the option.
Bring back "Go to Ground" - declare when a unit is targeted in the shooting phase, for the rest of the phase any units targeting this unit are at -1 to all hit rolls. As a cost that unit can only hit on 6's the following turn and can not charge a unit in the Charge phase.
Absolutely not. Knights, Drukhari, Guard, etc, these sorts of armies do not need -1 to hit. Completely unnecessary they have other mechanics which means they don't need it. You've completely missed the point of my post which is that this way of trying to "blanket change" everything is silly. Every faction should get a Knight! Every faction should get a Shining Spears! Every faction should have Hive Guard!
no, not every faction needs -1 to hit, only... the ones that do.
You need to chill. That's not what I was saying and you know it.
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Post by: SHUPPET
NurglesR0T wrote: SHUPPET wrote: NurglesR0T wrote:If -1 to hit was more easily accessible to every faction rather than just a select few it would be less of an issue - that's where the problem is. Some factions get the buff army wide, some factions only get it on select units, most other factions don't even get the option. Bring back "Go to Ground" - declare when a unit is targeted in the shooting phase, for the rest of the phase any units targeting this unit are at -1 to all hit rolls. As a cost that unit can only hit on 6's the following turn and can not charge a unit in the Charge phase.
Absolutely not. Knights, Drukhari, Guard, etc, these sorts of armies do not need -1 to hit. Completely unnecessary they have other mechanics which means they don't need it. You've completely missed the point of my post which is that this way of trying to "blanket change" everything is silly. Every faction should get a Knight! Every faction should get a Shining Spears! Every faction should have Hive Guard! no, not every faction needs -1 to hit, only... the ones that do. You need to chill. That's not what I was saying and you know it.
Huh? You literally said "If -1 to hit was more easily accessible to every faction rather than just a select few it would be less of an issue - that's where the problem is." In fact you literally suggested a universal mechanic for giving it to every single army. I'm struggling to understand how I've taken what you were saying the wrong way. You need to chill. This is just discussion, and I disagree with you.
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Post by: NurglesR0T
You advocated that -1 to hit is a good defensive mechanic in a game that is dominated by shooting.
I agree and suggest that the problem is most factions don't get the option and by effect causes balance issues.
I suggest a way for armies to get it at a cost that neuters them next turn for the chance to increase defense - in a thread that's all about bringing forward unpopular opinions no less.
You then, to use your words, literally "Every faction should get a Knight! Every faction should get a Shining Spears! Every faction should have Hive Guard!"
Where did I say such thing?
You need to chill.
77474
Post by: SHUPPET
NurglesR0T wrote: You then, to use your words, literally "Every faction should get a Knight! Every faction should get a Shining Spears! Every faction should have Hive Guard!" Where did I say such thing? You need to chill. When did I say you said such a thing? I don't see them anywhere in your post? I didn't put them in quotation marks? Those are my words. I'm using them as a device to highlight the issue with the concept of blanket balancing a mechanic like that, or this idea that every race should have the same tool - the idea that you put forth concerning the -1 mechanic, in the post immediately preceding my own. and you need to chill and stop gaslighting
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Post by: Crimson Devil
Here's a popular opinion;
Both of you take it to PM!
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Post by: SHUPPET
I remember a time when you could disagree with someone's statements on this forum without getting lit up for twisting their words and needing to chill / being upset / whatever other buzzword is trending for gaslighting that day. Sometimes I wonder if people even know what a forum is for. You have your opinion, I have mine. Thread is literally called unpopular opinions. Learn to deal with a single dissenting voice with some measure of class. Not entirely directed to you NurglesROT, but over the past few months its feeling kinda impossible on this place.
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Post by: casvalremdeikun
I like Primaris Space Marines. Their stats and models fit the scale I envision Space Marines possessing better. Also, their models are much cleaner looking and not bogged down with loads of pointless details (read: Skulls Everywhere). They are so much easier to paint as a result. The only model in their line I hate is the Repulsor.
I also think the Dark Angels are Traitors has gotten old.
Edit: I agree with TheCustomLime below. Primaris Space Marines are not going to replace regular Marines any time soon, if at all.
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Post by: TheCustomLime
I think clear-basing is tacky-looking.
Primaris Space Marines won't replace normal space marines for the forseeable future.
Citadel paints are better than P3 paints.
Tau are an excellent looking line and have a place in 40k. Melee focused armies should suffer in a futuristic setting.
Catachans are actually kind of cool models and I'd like to collect them.
Custodes should not have been their own army.
Overly airbrushed models look bad and unrealistic. An airbrush is a tool in a painter's toolbox not the focus.
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Post by: Daedalus81
Edit accident
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Post by: Hawky
Castellan Knight should have never existed. Releasing stronger and stronger units is a good way to ruin the game.
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Post by: Dysartes
Lotus Corgi wrote:Every single traitor legion faction needs its own codex. Every single one.
I can agree with this one, on the condition that the remaining five loyalist First Founding Chapters get their own books (and special releases) as well. Black Templars and Crimson Fists can be rolled into the Imperial Fist book, then, rather than the core SM book.
Zustiur wrote:Tau should not have suits bigger than crisis
Jervis Johnson is a great rules writer
Can't argue with these two.
Sir Heckington wrote:And finally, bring back Malice. As much as people like to meme about it, I actually think Malice was a cool story point (Even if it has to be done under another name for copyright shiz). Malice could be something akin to the Tau's warp entity they accidently made.
Do you mean Malal here? The god who was referenced with the Sons of Malice CSM army in one of the CSM books?
Talizvar wrote:I actually dislike that Chapterhouse sued GW, now every codex is made with the rule "if we do not have the model, we are not making the rules for one".
Can we stick to unpopular opinions which are based on facts? GW sued Chapterhouse, not the other way around...
Out of interest, which bit (or bits) do you think is dumb? The miniature line, the game, the board game, the CCG, the novels, or the concept of the HH itself?
Have an exalt
SHUPPET wrote:I remember a time when you could disagree with someone's statements on this forum without getting lit up for twisting their words and needing to chill / being upset / whatever other buzzword is trending for gaslighting that day.
Sometimes I wonder if people even know what a forum is for. You have your opinion, I have mine. Thread is literally called unpopular opinions. Learn to deal with a single dissenting voice with some measure of class. Not entirely directed to you NurglesROT, but over the past few months its feeling kinda impossible on this place.
People disagreeing with you is not gaslighting. Asking/suggesting you chill out is not gaslighting.
Gaslighting is a form of mental abuse, and should not be taken lightly.
And if you keep thinking that you're running into issues when you post, may I suggest that you look at the single common factor that all these posts you think are "gaslighting" are responding to - your posting style. As a neutral party reading through the thread, you seemed to jump down NurglesROT's throat, with a hyperbolic comparison, rather than taking a post to ensure you were both on the same wavelength, and not talking past each other (which it looks like you were).
***
Not sure if it is an unpopular opinion, but the KEYWORD system should've been used on weapons as well, as it would allow for clarity of interactions - for example, if weapons had keywords such as Flamer, Melta and Plasma (regardless of race), the Avatar of Khaine could easily keep the rule from older editions which gave enhanced survivability against suitable types of weapon.
Also, Universal Special Rules weren't a bad thing - after all, you should really have your core rulebook with you when you're playing anyway. If you want to combine them with distinct names on a datasheet, that's fine, but it makes more sense to have a rule in the core book which you can reference with variables. For example, the to-hit aura ability a lot of characters have could be a USR, with variables for range and faction. That way, if you need to update the wording for how the rule works, you do it once, rather than potentially missing an example squirrelled away in an Index or a minor Codex.
Finally, people should be suspended from forums for comparing rules to cancer, easily defeating their opponents to rape, and other such distasteful verbiage - there are accurate words for what you're trying to express which won't risk bringing up traumatic experiences for other users, so use those words or face appropriate consequences.
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Post by: Mad Doc Grotsnik
Judging a rules set by restrictions placed upon it by an outside body is daft.
Yes, I mean, ‘BUT ITC SAID’ stuff.
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Post by: Slayer-Fan123
SHUPPET wrote:My unpopular opinion:
-1 to hit as a mechanic, is not only fine, but actually beneficial to the game - INCLUDING stacking. This game is overly dominated by shooting armies even WITH it's presence, and the game needs simply defense against shooting mechanics like this.
95% or more of instances of -1 are not just units that aren't OP or top tier, they are units that would likely be crippled without it. You know Tyranids can stack a -4 between two units? Space Marines I believe can get up to -5? This stuff is handed out sensibly and in controlled instances, so it's not a problem.
The response to this is always "b-b-b-buh ALAITOC!!1!", and if this IS the case, that there's a single instance of a mechanic being overpowered then, *gasp* nerf Alaitoc, not the mechanic. The same way you don't try to nerf every T8 unit in the game because the Castellan is unbalanced. (Not that Alaitoc is either in the broader scheme of things, but if it's a balanced army that gets free wins against certain lists without making severe trade offs to do so, yeah that should probably be looked into)
My underlying belief is that the whining mostly stems from the fact that most players of this game play shooty lists, and most shooty lists are not used to dealing with any sort of counterplay. I don't see the same pushback about units with fly, some of the fastest units in the game, being able to fallback for free out of assault when they are finally caught. I don't see the same pushback around ignores LoS that completely counters melee units only other real defensive mechanic. -1 to hit is not a problem. In fact it's an important mechanic.
I keep saying it's an important mechanic to keep gunlines in check.
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Post by: SHUPPET
Dysartes wrote: People disagreeing with you is not gaslighting. Asking/suggesting you chill out is not gaslighting. Gaslighting is a form of mental abuse, and should not be taken lightly. And if you keep thinking that you're running into issues when you post, may I suggest that you look at the single common factor that all these posts you think are "gaslighting" are responding to - your posting style. As a neutral party reading through the thread, you seemed to jump down NurglesROT's throat, with a hyperbolic comparison, rather than taking a post to ensure you were both on the same wavelength, and not talking past each other (which it looks like you were).
If gaslighting isn't the right word for it, it's the closest one I've got for describing this form of gak posting where someone disagrees with an opinion, and the person being disagreed with responds " lol you so mad" "chill out" "dont get upset" etc, when there is literally nothing to indicate any sort of anger, just a discussion and you not being able to handle dissenting voice. I didn't at any point say it's just me, or that I'm the one common factor in this phenomena. I see it happening all the time on here, and I often jump in when I see others doing it to others, when I have the energy. I expressed exasperation in how this forum seems to have devolved to currently doing it at every turn as though it gives you some sort of rational high ground, and its beyond transparent whenever I see it. I didn't "jump down anyone's throat". He said something I disagreed with and I gave relevant examples as to why that sort of reasoning or approach is completely flawed to the core. Its the thin skinned individuals on here who take that as some sort of personal affront nowadays, if you are going to post an opinion be prepared that people may disagree with it. or, in other words: tl;dr: calm down bro you're obviously reading too far into into my post, what did I say to make you so upset lolol? Automatically Appended Next Post: Slayer-Fan123 wrote: SHUPPET wrote:My unpopular opinion: -1 to hit as a mechanic, is not only fine, but actually beneficial to the game - INCLUDING stacking. This game is overly dominated by shooting armies even WITH it's presence, and the game needs simply defense against shooting mechanics like this. 95% or more of instances of -1 are not just units that aren't OP or top tier, they are units that would likely be crippled without it. You know Tyranids can stack a -4 between two units? Space Marines I believe can get up to -5? This stuff is handed out sensibly and in controlled instances, so it's not a problem. The response to this is always "b-b-b-buh ALAITOC!!1!", and if this IS the case, that there's a single instance of a mechanic being overpowered then, *gasp* nerf Alaitoc, not the mechanic. The same way you don't try to nerf every T8 unit in the game because the Castellan is unbalanced. (Not that Alaitoc is either in the broader scheme of things, but if it's a balanced army that gets free wins against certain lists without making severe trade offs to do so, yeah that should probably be looked into) My underlying belief is that the whining mostly stems from the fact that most players of this game play shooty lists, and most shooty lists are not used to dealing with any sort of counterplay. I don't see the same pushback about units with fly, some of the fastest units in the game, being able to fallback for free out of assault when they are finally caught. I don't see the same pushback around ignores LoS that completely counters melee units only other real defensive mechanic. -1 to hit is not a problem. In fact it's an important mechanic.
I keep saying it's an important mechanic to keep gunlines in check.
I'm right here with you, and it's certainly not the most "unpopular" opinion, but it's definitely not in agreement with the majority on this one! Automatically Appended Next Post: Mad Doc Grotsnik wrote:Judging a rules set by restrictions placed upon it by an outside body is daft.
Yes, I mean, ‘BUT ITC SAID’ stuff.
Hmmm, a couple of points on this one:
ITC restrictions are pretty mild nowadays, and serve mostly to gently shape the game into what most feel is a balanced set of missions. There's not many people who think that the issues with 40k lie in ITC's rulings, and I don't think it's an unpopular opinion at all to say that most would disagree with them.
In the past, ITC was a lot more of a dictatorship, and people that felt their race was hard done by may have had this complaint. However, the fact that the game needed ITC rules and these were still an improved for competitive play than the base rules, suggests that the ruleset itself DOES have a problem, for ITC to be so necessary to begin with.
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Post by: tzurk
Chopping, changing, ignoring or straight up homebrewing rules to make your games more fun for the players involved should be the norm at every table.
The old metal Valhallan/Tallarn/Cadian/Mordian guard models are the best line GW ever produced.
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Post by: Brad Gamma
Kitbashing requires very little skill and a lot of people I know still seem to suck at it. Kitbashes are rarely interesting or impressive and I don't understand why some people are so proud of their jarring, ill-proportioned results. In a similar vein, while I lament the removal of weapons options from some newer models/codex datasheets, it doesn't really discourage converting. Wysiwyg weapon swaps are not what cool conversions are about.
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Post by: SHUPPET
Brad Gamma wrote:Kitbashing requires very little skill and a lot of people I know still seem to suck at it. Kitbashes are rarely interesting or impressive and I don't understand why some people are so proud of their jarring, ill-proportioned results.
In a similar vein, while I lament the removal of weapons options from some newer models/codex datasheets, it doesn't really discourage converting. Wysiwyg weapon swaps are not what cool conversions are about.
oh god this first one so much. People "converting" because they can not because they should. So many terrible "kitbashes" that are random pieces stuck together with no real vision, and yet they still feel the need to share because they "created" something
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Post by: Spectral Ceramite
I don't know if qualifies:
When people have crap conversions. I honestly will tell them, but I will say: "Mate it was a good try and I see what going for but it looks pretty crap atm tbh, you could try this & this..."
No need to sugar coat stuff.
EDIT: many before feel the same. I always make sure to tell them and give them suggestions (seems like it might be universal). I would expect the same.
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Post by: Mad Doc Grotsnik
People confusing their Hobby, with the Hobby.
No right or wrong way to do any of these things. You're not the gatekeeper. GW aren't the gatekeeper. There is in fact, no gate.
People who slavishly follow the really old, original background are a bit weird. Times change, man. Gotta move with them sometime (revering and enjoying it is different. It was very, very good. But it's not current. What Realms of Chaos says does not trump a Heresy novel in terms of canon)
Recasters. Are. Parasites.
People who forget this is ultimately a social game. You need a pool of opponents. So be nice, or at the very least tolerant for the duration of that game. Didn't enjoy them as an opponent? Work on them. but don't throw teddy from the pram.
102538
Post by: Spectral Ceramite
Brad Gamma wrote:Kitbashing requires very little skill and a lot of people I know still seem to suck at it. Kitbashes are rarely interesting or impressive and I don't understand why some people are so proud of their jarring, ill-proportioned results.
In a similar vein, while I lament the removal of weapons options from some newer models/codex datasheets, it doesn't really discourage converting. Wysiwyg weapon swaps are not what cool conversions are about.
GOOD, kit bashing requires skill, good use of green stuff etc. I always find good kitbashes awesome.
If it is crap I say as much (not that my opinion matters above them, if they like it, I will always go "awesome, if you love it all that matters". I loved the old GW system of lots of parts/options. In this day and age I love seeing a stock click together (pretty much) model converted to look different (pose etc).
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Post by: CrabSlap
Long time lurker, infrequent poster. Here are my thoughts:
- 8th edition is great and has done more to draw me into the game than any previous edition.
- Soup can be fun but should be restricted to open and narrative. You should have to deal with your factions short-comings.
- Primaris are great looking, but he fluff is bad. They will slowly replace the old marines.
- Daemon Primarchs are a great addition. Loyalist ones not so much.
- Many stronger models need a clause to prevent them from being taken in smaller games.
- Characters should be used rarely.
- Current detachment system is bloated and complicated.
- This is a game. It's about having fun. It's fun to win but it can be fun to lose too. If you're not playing for fun, why are you playing?
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Post by: Grimtuff
Spectral Ceramite wrote:I don't know if qualifies:
When people have crap conversions. I honestly will tell them, but I will say: "Mate it was a good try and I see what going for but it looks pretty crap atm tbh, you could try this & this..."
No need to sugar coat stuff.
EDIT: many before feel the same. I always make sure to tell them and give them suggestions (seems like it might be universal). I would expect the same.
Gotta agree here. The internet has really brought out how dishonest this hobby truly is at times, with Reddit being the most egregious example. Someone posts a junk conversion there and you will hard pressed to find any honest criticism, only generic compliments which add nothing.
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Post by: ingtaer
I have an unpopular opinion. People need to stop acting like donkey-caves just because they can. Really whats the point.
118912
Post by: Techpriestsupport
There should be rules about people excessively farting at game tables....
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Post by: Castozor
"snowflake" factions should never have gotten stand alone codexes. Looking at you Harlequins/Custodes and Knights because they shouldn't be in a 2000 point games.
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Post by: Ginjitzu
Warhammer 40,000 is a casual game that has been invaded by competitive gamers.
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Post by: YeOldSaltPotato
Ginjitzu wrote:Warhammer 40,000 is a casual game that has been invaded by competitive gamers.
And it's lore has been invaded by people who take it seriously. Automatically Appended Next Post:
If this is unpopular I'm not sure I want to hang around. Or is this another one of those competitive strats where you assert board control using non-conventional tactics?
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Post by: Grimtuff
Ginjitzu wrote:Warhammer 40,000 is a casual game that has been invaded by competitive gamers.
It really isn't. GW themselves are the ones that set the standards for tournaments and encouraged their games to be played at the same level. Where do you think the common pts levels of games of 1500 (originally) for 40k and 2000 for whfb came from? GW's own Grand Tournaments.
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Post by: Sir Heckington
Do you mean Malal here? The god who was referenced with the Sons of Malice CSM army in one of the CSM books?
I do, but that also was a while ago IIRC, and I don't remember seeing them in my CSM book, though I could be wrong on that account.
But the important part is GW will never do anything with them, so they may as well not exist, as they are so utterly unimportant to the setting.
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Post by: Wayniac
Grimtuff wrote: Ginjitzu wrote:Warhammer 40,000 is a casual game that has been invaded by competitive gamers.
It really isn't. GW themselves are the ones that set the standards for tournaments and encouraged their games to be played at the same level. Where do you think the common pts levels of games of 1500 (originally) for 40k and 2000 for whfb came from? GW's own Grand Tournaments.
It was a way different time back then, though. You didn't see half as many cheese lists as you do today, most of th time you saw lists that were strong but still at least cared a bit for the background.
To stick to the topic here's another unpopular opinion: 40k tournaments need to bring back Sportsmanship (i.e. how much of a jerk your opponent was) and Army Comp (i.e. did they bring a list with no thought to the background/theme of the army) again and have them be major factors in determining the winner of the event such that if you turn up with some ridiculous soup list that's just taking the most optimal choices there's a good chance the hit you take on Comp will eliminate your chance of winning even if you won all of your games. To offset this, bring back the varying awards for Best General and the like, so you throw those people a bone but they can't be the overall winner without solid Sportsmanship and Comp scores.
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Post by: Frontline989
TheCustomLime wrote:
Overly airbrushed models look bad and unrealistic. An airbrush is a tool in a painter's toolbox not the focus.
I really like this one.
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Post by: Martel732
The fluff is bad and written by d-list authors.
121978
Post by: Sir Heckington
This is the unpopular opinion thread
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Post by: Martel732
Ohhhhh.... good burn.
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Post by: Frontline989
Most of the Space Marine recruitment methods make no sense. With the number of casualties they suffer and drawing from a single chapter world they would not be able to keep up with the attrition.
Edit: Additiionally the length of time some of the Space Marine Chapter Masters have lived is ludicrously long in a setting of constant warfare agaisnst such excessively dangerous foes.
121978
Post by: Sir Heckington
Burn? I was just saying that's not an unpopular opinion, that's all.
Another Unpopular Opinion: Custodes shouldn't be an army.
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Post by: Martel732
I thought you were further burning the fluff.
121978
Post by: Sir Heckington
Ah. Misread you. I got ya.
Another potentially? unpopular opinion: The number of codices should be reduced. BA, SW, and DA need to be folded into regular SM, DW/GK need to be folded into Inquisition, and TS/DG need to be folded into CSM.
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Post by: Pancakey
Soup is good for you.
90435
Post by: Slayer-Fan123
Sir Heckington wrote:Ah. Misread you. I got ya.
Another potentially? unpopular opinion: The number of codices should be reduced. BA, SW, and DA need to be folded into regular SM, DW/ GK need to be folded into Inquisition, and TS/ DG need to be folded into CSM.
I'm in agreement with the Loyalist Scum needing to be rolled into the Vanilla codex (I've even proposed how for the Angels but Wolves need more work), but it would be significantly harder to bring Thousand Sons and Death Guard into the fold, especially when we have supposed new books for the other Cult legions AND Black Legion.
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Post by: Oggthrok
1. There is nothing duller than when my favorite 40k podcasts stop talking about armies or tactics or whatever, to recite the top three players of every faction in the game, as they stand at that exact second in time. Did you know that Bill Caulwell is the third best Tyranid player in May? Did you need to?
2. The grossly complicated detachments/formations/command points/command abilities malarkey has not made 40k better, and is at best suitable for narrative play.
3. Trying to balance 40k as a competitive game? Here's what everyone builds their army to:
1 Codex. 1-2 HQs, 0-3 Elite, 2-6 Troop, 0-3 Fast Attack, 0-3 Heavy Support.
Nothing else - no list of ten relics of which only two are good, no four pages of stratagems that require exploiting army build to maximize CPs to use, no picking and choosing the best of five Imperial Codexes. You get to pick one codex, you get one force org chart.
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Post by: YeOldSaltPotato
Guard orders should have been rolled into Stratagems, all the unique resource driven stuff should have.
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Post by: Just Tony
3rd Edition was the best edition. Fairly sure this is unpopular for the most part.
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Post by: Unit1126PLL
YeOldSaltPotato wrote:Guard orders should have been rolled into Stratagems, all the unique resource driven stuff should have.
Character auras should be rolled into Stratagems, since they're the equivalent of Guard orders for non-Guard armies.
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Post by: Stevefamine
Just Tony wrote:3rd Edition was the best edition. Fairly sure this is unpopular for the most part.
3rd and 4th are the real golden age
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Post by: Elbows
See, for me 3rd and 4th are why I quit playing 40K...but that's the beauty of opinions and options.
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Post by: txaggieof08
Unpopular opinion: GW should stop tailoring 40k towards 1500pt and below armies, and start rewarding people who want to field larger games. 40k is a battle game, if you want small skirmishes, play killteam or a small skirmish game. Another: Imperial Knights are a cool compromise for the large number of us who love titan type models, and want to find a way to practically field them. People who want them nerf batted or eliminated need to think about how they would feel if their favorite armies suddenly got axed because IK players don't like them. Oh, and re-casters should be seen as the winds of change. Either forgeworld is going to pull it's head out and release models people can afford, or they will go out of business.
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Post by: SHUPPET
txaggieof08 wrote:Unpopular opinion:
GW should stop tailoring 40k towards 1500pt and below armies, and start rewarding people who want to field larger games. 40k is a battle game, if you want small skirmishes, play killteam or a small skirmish game.
That's an extremely unpopular opinion, considering GW has said themselves that they are tailoring the game for 2k point armies, and every decision they make has reflected this.
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Post by: Lazzamore
I love narrative-based games. (though I tend to play matched play; what's the difference anyhow?) In fact I love the game regardless of whether or not I win. I've seen some people 'disbelieve' that people like me are genuine about that, and MAN does that bother me. I should know how I like to spend my evening.
I also enjoy AoS, both crunch and fluff. The flat-worlds can be a bit tongue-in-cheek but I believe they help in capturing the sense of scale 40k has, which I think GW was trying to accomplish.
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Post by: Ginjitzu
The Gladius formation was well balanced.
Matt Ward was the best thing to ever happen to 40k.
Ok, now I'm just trolling...
Sir Heckington wrote:
Another potentially? unpopular opinion: The number of codices should be reduced. BA, SW, and DA need to be folded into regular SM, DW/GK need to be folded into Inquisition, and TS/DG need to be folded into CSM.
As a Dark Angels player, I argued strongly against this proposal when I first encountered it, but since then, I think I'm actually slowly starting to come around to the idea.
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Post by: Slayer-Fan123
Ginjitzu wrote:The Gladius formation was well balanced.
Matt Ward was the best thing to ever happen to 40k.
Ok, now I'm just trolling...
Sir Heckington wrote:
Another potentially? unpopular opinion: The number of codices should be reduced. BA, SW, and DA need to be folded into regular SM, DW/GK need to be folded into Inquisition, and TS/DG need to be folded into CSM.
As a Dark Angels player, I argued strongly against this proposal when I first encountered it, but since then, I think I'm actually slowly starting to come around to the idea.
To be fair, nobody will miss the flyers. The only real unique units to keep would be the Ravenwing and Deathwing Knights, and the Speeder variants. Oh and the characters of course.
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Post by: Techpriestsupport
YeOldSaltPotato wrote: Ginjitzu wrote:Warhammer 40,000 is a casual game that has been invaded by competitive gamers.
And it's lore has been invaded by people who take it seriously.
Automatically Appended Next Post:
If this is unpopular I'm not sure I want to hang around. Or is this another one of those competitive strats where you assert board control using non-conventional tactics?
Some people consider it a victory if they go to an all you can eat Mexican restaurant before the game then let one that drops the other guy.
There's this version too
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Post by: kombatwombat
Slayer-Fan123 wrote: Ginjitzu wrote:Sir Heckington wrote:
Another potentially? unpopular opinion: The number of codices should be reduced. BA, SW, and DA need to be folded into regular SM, DW/GK need to be folded into Inquisition, and TS/DG need to be folded into CSM.
As a Dark Angels player, I argued strongly against this proposal when I first encountered it, but since then, I think I'm actually slowly starting to come around to the idea.
To be fair, nobody will miss the flyers. The only real unique units to keep would be the Ravenwing and Deathwing Knights, and the Speeder variants. Oh and the characters of course.
Potentially unpopular opinion: Dark Angels and Blood Angels are Codex-Compliant Chapters. It was a bad decision to give them their own books and then try to justify the books’ existence by padding them with contrived units nobody asked for, which ultimately strangled the life out of a potential updated book for a fan-favourite non-Codex-Compliant Chapter that actually had the potential to be substantially distinct from the core Marine Codex.
Imperial Knights are the worst thing to happen to the ‘feel’ of 40k in the history of the game, by normalising superhero models in everyday games rather than once-in-a-blue-moon megabattles. They ultimately turned the game from a skirmish-level game into ‘who can spend the most money on the biggest model and win?’. By letting a whole army of them be legal, the cat has been let out of the bag and we will never again see skirmish-style 40k because people would have their Gundam-bots invalidated.
The Big One:
If you could not play a game with templates, scatter die, facings and firing arcs like a mature adult without squabbling over toy soldiers rather than just getting on with having fun, you are the lowest common denominator.
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Post by: Kelligula
Most Ork players are riding the reputation of a small and friendly community. The rest are just as annoying as the race they play.
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Post by: Ginjitzu
kombatwombat wrote:
Potentially unpopular opinion: Dark Angels and Blood Angels are Codex-Compliant Chapters. It was a bad decision to give them their own books and then try to justify the books’ existence by padding them with contrived units nobody asked for, which ultimately strangled the life out of a potential updated book for a fan-favourite non-Codex-Compliant Chapter that actually had the potential to be substantially distinct from the core Marine Codex.
Is there a particular chapter you're hinting at here? Templars maybe?
kombatwombat wrote:
Imperial Knights are the worst thing to happen to the ‘feel’ of 40k in the history of the game, by normalising superhero models in everyday games rather than once-in-a-blue-moon megabattles. They ultimately turned the game from a skirmish-level game into ‘who can spend the most money on the biggest model and win?’. By letting a whole army of them be legal, the cat has been let out of the bag and we will never again see skirmish-style 40k because people would have their Gundam-bots invalidated.
Yes.
kombatwombat wrote:
The Big One:
If you could not play a game with templates, scatter die, facings and firing arcs like a mature adult without squabbling over toy soldiers rather than just getting on with having fun, you are the lowest common denominator.
I actually prefer the game without those things, but you're 100% right about there being no excuse for squabbling. People often ridicule the "most important rule" as simply Games-Workshop's get-out-of-jail-free card for lazy rules writing, but it really is the single most important factor to consider in any game. Regardless of one's opinion on whether competitive or casual is the "right" way to play, if everyone's not having fun, then the purpose of the game is defeated.
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Post by: Wyzilla
Frontline989 wrote:Most of the Space Marine recruitment methods make no sense. With the number of casualties they suffer and drawing from a single chapter world they would not be able to keep up with the attrition.
Edit: Additiionally the length of time some of the Space Marine Chapter Masters have lived is ludicrously long in a setting of constant warfare agaisnst such excessively dangerous foes.
Most campaigns a Chapter is involved in will only incur a minor amount of casualties and maybe a couple fatalities at most. Where are you getting the idea that they're constantly bogged down in attrition?
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Post by: Brad Gamma
I've got another opinion that makes me sound like a hobby snob (which I guess I am) Peoples inability to control their plastic purchases is a serious problem and not funny or cute or a good meme. People not finishing stuff is rarely people enjoying the hobby their way, its more often them struggling to manage their hobby. I'm actually fine with people who say 'screw painting' and never even bother, they are actually enjoying the hobby the way they want. But a large chunk of people I know buy everything with every intention to finish it, with ideas in their head for colour schemes, army builds etc. and just never finish it before moving onto the next thing. And so almost every battle I EVER see is armies of 50% grey, 25% primed and 25% half painted stuff. Deep down a lot of people are actually deeply unsatisfied with that situation too, they just cannot control their purchases.
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Post by: Arachnofiend
kombatwombat wrote:The Big One:
If you could not play a game with templates, scatter die, facings and firing arcs like a mature adult without squabbling over toy soldiers rather than just getting on with having fun, you are the lowest common denominator.
Here's the kicker with that argument: if two people disagree on firing arcs, then who's the "mature adult" and who's "squabbling over toy soldiers"? I'm sure you're not going to relent every time someone tells you that you set up your template improperly.
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Post by: HuskyWarhammer
Brad Gamma wrote:I've got another opinion that makes me sound like a hobby snob (which I guess I am)
Peoples inability to control their plastic purchases is a serious problem and not funny or cute or a good meme.
People not finishing stuff is rarely people enjoying the hobby their way, its more often them struggling to manage their hobby. I'm actually fine with people who say 'screw painting' and never even bother, they are actually enjoying the hobby the way they want. But a large chunk of people I know buy everything with every intention to finish it, with ideas in their head for colour schemes, army builds etc. and just never finish it before moving onto the next thing. And so almost every battle I EVER see is armies of 50% grey, 25% primed and 25% half painted stuff. Deep down a lot of people are actually deeply unsatisfied with that situation too, they just cannot control their purchases.
Speaking as someone whose army is generally around 90% painted, I think you just have a very different definition of “serious problem” than most people who spend their free time and money playing with little army men.
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Post by: Brad Gamma
HuskyWarhammer wrote:Brad Gamma wrote:I've got another opinion that makes me sound like a hobby snob (which I guess I am)
Peoples inability to control their plastic purchases is a serious problem and not funny or cute or a good meme.
People not finishing stuff is rarely people enjoying the hobby their way, its more often them struggling to manage their hobby. I'm actually fine with people who say 'screw painting' and never even bother, they are actually enjoying the hobby the way they want. But a large chunk of people I know buy everything with every intention to finish it, with ideas in their head for colour schemes, army builds etc. and just never finish it before moving onto the next thing. And so almost every battle I EVER see is armies of 50% grey, 25% primed and 25% half painted stuff. Deep down a lot of people are actually deeply unsatisfied with that situation too, they just cannot control their purchases.
Speaking as someone whose army is generally around 90% painted, I think you just have a very different definition of “serious problem” than most people who spend their free time and money playing with little army men.
I mean in the context of the hobby, probably could have worded it better. Like if I said that true line of sight was a serious problem, I don't mean its more serious than climate change or something.
However it is one of the few ways in which this hobby can stop being about little army men and becomes a financial issue for some people. This stuff is not cheap when you are addicted to the rush of purchasing something new, especially with the drip feed of new releases. I know several people who spend hundreds if not thousands of pounds on stuff that never gets finished or sees the table. Is that not a far bigger problem than something like, whether soup is good for balance?
Plus, as has been stated several times in this thread, posting here is acknowledgement that your opinion is unpopular.
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Post by: Trickstick
kombatwombat wrote:...normalising superhero models in everyday games rather than once-in-a-blue-moon megabattles.
Well, RE-normalising anyway. 2nd edition is called herohammer for a reason. It was pretty much Calgar/Ghaz/Abaddon or whatever with a couple of squads helping them out.
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Post by: Techpriestsupport
Two progenoids per marine doesn't work. Given the casualties and failure rates 2 per marine period would not work.
Also, the angry marines should be released by gw as an official chapter using their established history and characters.
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Post by: Mad Doc Grotsnik
If we assume Progenoids can only be harvested the once
Not sure if the background is clear either way on that one. Would make sense if it's something that's harvested periodically throughout a Marine's service. Also means Apothecaries are more emergency surgery for it, rather than the standard means.
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Post by: Trickstick
We know that places keep stores of geneseed to create new chapters or backup current ones. I think that these "stores" may be a bit more grimdark than people are assuming.
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Post by: kombatwombat
Ginjitzu wrote:Is there a particular chapter you're hinting at here? Templars maybe?
I actually prefer the game without those things, but you're 100% right about there being no excuse for squabbling. People often ridicule the "most important rule" as simply Games-Workshop's get-out-of-jail-free card for lazy rules writing, but it really is the single most important factor to consider in any game. Regardless of one's opinion on whether competitive or casual is the "right" way to play, if everyone's not having fun, then the purpose of the game is defeated.
It should be obvious I’m referring to Templars, otherwise I didn’t say it with enough ZEAL!
If you prefer it because you prefer a more abstract but faster game to a more cinematic but slower one (though the speed difference has been cut dramatically by screening for 9” Deep Strike), I think you’re wrong but respect your opinion. If you prefer it because it saves you having arguments in a game that’s supposed to be fun, I think less of you as a person.
Arachnofiend wrote:Here's the kicker with that argument: if two people disagree on firing arcs, then who's the "mature adult" and who's "squabbling over toy soldiers"? I'm sure you're not going to relent every time someone tells you that you set up your template improperly.
The mature one is the first to say either ‘yeah go on mate, you have it’ or ‘how about we just roll a 4+ for it?’. The other person meets their level of maturity by saying ‘thank you, that’s most gracious of you’ and giving them the benefit of the doubt next time there’s a conflict, or ‘sure thing, keeps the game moving’ respectively. This stuff isn’t hard.
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Post by: SHUPPET
kombatwombat wrote: Arachnofiend wrote:Here's the kicker with that argument: if two people disagree on firing arcs, then who's the "mature adult" and who's "squabbling over toy soldiers"? I'm sure you're not going to relent every time someone tells you that you set up your template improperly. The mature one is the first to say either ‘yeah go on mate, you have it’ or ‘how about we just roll a 4+ for it?’. The other person meets their level of maturity by saying ‘thank you, that’s most gracious of you’ and giving them the benefit of the doubt next time there’s a conflict, or ‘sure thing, keeps the game moving’ respectively. This stuff isn’t hard.
What if they decline to 4+ over it? Whatever. I'd say the immature person in this scenario is the person who thinks attempting to resolving a measurement dispute accurately and fairly is some crime.
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Post by: the_scotsman
HuskyWarhammer wrote:Brad Gamma wrote:I've got another opinion that makes me sound like a hobby snob (which I guess I am)
Peoples inability to control their plastic purchases is a serious problem and not funny or cute or a good meme.
People not finishing stuff is rarely people enjoying the hobby their way, its more often them struggling to manage their hobby. I'm actually fine with people who say 'screw painting' and never even bother, they are actually enjoying the hobby the way they want. But a large chunk of people I know buy everything with every intention to finish it, with ideas in their head for colour schemes, army builds etc. and just never finish it before moving onto the next thing. And so almost every battle I EVER see is armies of 50% grey, 25% primed and 25% half painted stuff. Deep down a lot of people are actually deeply unsatisfied with that situation too, they just cannot control their purchases.
Speaking as someone whose army is generally around 90% painted, I think you just have a very different definition of “serious problem” than most people who spend their free time and money playing with little army men.
No, honestly, I've had to interact with a lot of people for whom addiction to buying miniatures is a serious problem that affects their lives. There's a poor guy who comes in every once in a while who's completely addicted to ebay, spends thousands of dollars on minis that he believes to be "a great deal, can't pass it up!" then when his wife basically tells him that they have to go, he comes in to the local shop and gives them to people. Then he just goes and buys it all up again. It's the most extreme case, but you can always tell the guys who have a problem, buying armies 1000 points at a time, having 60,000 points of one faction for no reason at all, buying things basically just to get that "new thing" feeling with no plan to even build the stuff.
Here's my unpopular opinion I guess:
If you spend the time to build and paint your miniatures as well as play games with them, 40k is a highly financially efficient hobby compared to most other hobbies pursued by adults, and its "super-expensive" reputation is largely based on its appeal to younger players who are used to getting things like video games/toys for free from their parents. If they understood how much the giant bin of legos they played with as a younger kid actually cost their parents over the years, they would not be complaining about a 40$ box of miniatures.
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Post by: Sir Heckington
Slayer-Fan123 wrote:Sir Heckington wrote:Ah. Misread you. I got ya. Another potentially? unpopular opinion: The number of codices should be reduced. BA, SW, and DA need to be folded into regular SM, DW/ GK need to be folded into Inquisition, and TS/ DG need to be folded into CSM.
I'm in agreement with the Loyalist Scum needing to be rolled into the Vanilla codex (I've even proposed how for the Angels but Wolves need more work), but it would be significantly harder to bring Thousand Sons and Death Guard into the fold, especially when we have supposed new books for the other Cult legions AND Black Legion. Easy. Every Chapter/Legion should get a few unique units. Iron Hands should have Gorgon Terminators, Medusan Immortals and Iron Fathers ect. The marks should do enough to make up for the lost of the codex, and beastmen should be rolled into the Lost and the damned dex, with TS giving them the option to borrow some.
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Post by: Sgt. Cortez
Brad Gamma wrote:I've got another opinion that makes me sound like a hobby snob (which I guess I am)
Peoples inability to control their plastic purchases is a serious problem and not funny or cute or a good meme.
People not finishing stuff is rarely people enjoying the hobby their way, its more often them struggling to manage their hobby. I'm actually fine with people who say 'screw painting' and never even bother, they are actually enjoying the hobby the way they want. But a large chunk of people I know buy everything with every intention to finish it, with ideas in their head for colour schemes, army builds etc. and just never finish it before moving onto the next thing. And so almost every battle I EVER see is armies of 50% grey, 25% primed and 25% half painted stuff. Deep down a lot of people are actually deeply unsatisfied with that situation too, they just cannot control their purchases.
In my gaming group we now started a series of 1000point tournaments every 3-4 months, where you are supposed to bring a fully painted army. It really helps, everybody is busy painting their stuff. It's really important to set doable goals, especially when you reached a point where you have a pile of grey plastic where you don't know with what to start.
Unpopular opinion?
With their measly 1000 Marines per chapter and 1Mio. Marines in the whole galaxy Space Marines are actually a more irrelevant faction fluffwise than even Tau. Yet 90% of the fluff is about them.
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Post by: Eldarsif
Unpopular Opinion:
I like 8th edition.
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Post by: Mad Doc Grotsnik
The return of Primarchs was inevitable and necessary.
You cannot up the stakes without these big boys returning to the fray. They're too iconic, and they suit an End Times vibe of the 'Old Gods' returning to the fray.
Also? It's clear that The Heresy Never Ended. Terra was pivotal, sure. But the Traitors never gave up. Only withdrew and came up with new plans.
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Post by: Imateria
ITC missions might be balanced but are arguably the least fun way to play the game I've come across.
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Post by: SHUPPET
Sir Heckington wrote:Slayer-Fan123 wrote:Sir Heckington wrote:Ah. Misread you. I got ya.
Another potentially? unpopular opinion: The number of codices should be reduced. BA, SW, and DA need to be folded into regular SM, DW/ GK need to be folded into Inquisition, and TS/ DG need to be folded into CSM.
I'm in agreement with the Loyalist Scum needing to be rolled into the Vanilla codex (I've even proposed how for the Angels but Wolves need more work), but it would be significantly harder to bring Thousand Sons and Death Guard into the fold, especially when we have supposed new books for the other Cult legions AND Black Legion.
Easy. Every Chapter/Legion should get a few unique units. Iron Hands should have Gorgon Terminators, Medusan Immortals and Iron Fathers ect. The marks should do enough to make up for the lost of the codex, and beastmen should be rolled into the Lost and the damned dex, with TS giving them the option to borrow some.
Excellent idea. CSM chapters should too. Give Iron Warriors their conjoined Rhinos and Vindicator patterns for example
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Post by: Sir Heckington
SHUPPET wrote:Sir Heckington wrote:Slayer-Fan123 wrote:Sir Heckington wrote:Ah. Misread you. I got ya.
Another potentially? unpopular opinion: The number of codices should be reduced. BA, SW, and DA need to be folded into regular SM, DW/ GK need to be folded into Inquisition, and TS/ DG need to be folded into CSM.
I'm in agreement with the Loyalist Scum needing to be rolled into the Vanilla codex (I've even proposed how for the Angels but Wolves need more work), but it would be significantly harder to bring Thousand Sons and Death Guard into the fold, especially when we have supposed new books for the other Cult legions AND Black Legion.
Easy. Every Chapter/Legion should get a few unique units. Iron Hands should have Gorgon Terminators, Medusan Immortals and Iron Fathers ect. The marks should do enough to make up for the lost of the codex, and beastmen should be rolled into the Lost and the damned dex, with TS giving them the option to borrow some.
Excellent idea. CSM chapters should too. Give Iron Warriors their conjoined Rhinos and Vindicator patterns for example
Yep yep. Meant that by legions. Though It'd be harder, I'd like to see this for all faction traits if possible. It'd take alot more work, as many subfactions arent as different than others, but I think it can be done.
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Post by: Pancakey
Chapter Approved should come every month and we should be paying a LOT more for it.
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Post by: SHUPPET
Pancakey wrote:Chapter Approved should come every month and we should be paying a LOT more for it.
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Post by: Frontline989
Wyzilla wrote: Frontline989 wrote:Most of the Space Marine recruitment methods make no sense. With the number of casualties they suffer and drawing from a single chapter world they would not be able to keep up with the attrition.
Edit: Additiionally the length of time some of the Space Marine Chapter Masters have lived is ludicrously long in a setting of constant warfare agaisnst such excessively dangerous foes.
Most campaigns a Chapter is involved in will only incur a minor amount of casualties and maybe a couple fatalities at most. Where are you getting the idea that they're constantly bogged down in attrition?
Its war. People die, even genetically enhanced super heroes. If all their missions are against pacifying human insurgents sure I could see a couple casualties but against a Tyrannid swarm, Ork Waaagh!, or Chaos Warband each side is going to suffer casualties and the scale of the conflict is going to see an equal increase in the number of casualties.
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Post by: SHUPPET
People often forget the scale of time. Like, theres often massive gaps in years and decades or even much more, between the big events you read about.
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Post by: SHUPPET
Alright im on board with that, but CA is currently $55. You want people to pay a LOT more than that, monthly? That's absurd. Even if I could afford it, plenty of others cannot. You'd immediately price people out of the hobby and rules. Points updates need to be cheaper not more expensive.
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Post by: Wyzilla
Frontline989 wrote: Wyzilla wrote: Frontline989 wrote:Most of the Space Marine recruitment methods make no sense. With the number of casualties they suffer and drawing from a single chapter world they would not be able to keep up with the attrition.
Edit: Additiionally the length of time some of the Space Marine Chapter Masters have lived is ludicrously long in a setting of constant warfare agaisnst such excessively dangerous foes.
Most campaigns a Chapter is involved in will only incur a minor amount of casualties and maybe a couple fatalities at most. Where are you getting the idea that they're constantly bogged down in attrition?
Its war. People die, even genetically enhanced super heroes. If all their missions are against pacifying human insurgents sure I could see a couple casualties but against a Tyrannid swarm, Ork Waaagh!, or Chaos Warband each side is going to suffer casualties and the scale of the conflict is going to see an equal increase in the number of casualties.
It's almost like not every single battle is an epic setpiece against super rare factions that hardly ever fight.
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Post by: Frontline989
Wyzilla wrote: Frontline989 wrote: Wyzilla wrote: Frontline989 wrote:Most of the Space Marine recruitment methods make no sense. With the number of casualties they suffer and drawing from a single chapter world they would not be able to keep up with the attrition.
Edit: Additiionally the length of time some of the Space Marine Chapter Masters have lived is ludicrously long in a setting of constant warfare agaisnst such excessively dangerous foes.
Most campaigns a Chapter is involved in will only incur a minor amount of casualties and maybe a couple fatalities at most. Where are you getting the idea that they're constantly bogged down in attrition?
Its war. People die, even genetically enhanced super heroes. If all their missions are against pacifying human insurgents sure I could see a couple casualties but against a Tyrannid swarm, Ork Waaagh!, or Chaos Warband each side is going to suffer casualties and the scale of the conflict is going to see an equal increase in the number of casualties.
It's almost like not every single battle is an epic setpiece against super rare factions that hardly ever fight.
Kind of echoing what I said already but sarcasm notwithstanding when they do occur which is often SM will suffer casualties and the number will be higher the greater the threat. Reading the fluff as someone once said the end is extremely nigh so those types of engaguements happen quite regularly.
78353
Post by: Wyzilla
Frontline989 wrote: Wyzilla wrote: Frontline989 wrote: Wyzilla wrote: Frontline989 wrote:Most of the Space Marine recruitment methods make no sense. With the number of casualties they suffer and drawing from a single chapter world they would not be able to keep up with the attrition.
Edit: Additiionally the length of time some of the Space Marine Chapter Masters have lived is ludicrously long in a setting of constant warfare agaisnst such excessively dangerous foes.
Most campaigns a Chapter is involved in will only incur a minor amount of casualties and maybe a couple fatalities at most. Where are you getting the idea that they're constantly bogged down in attrition?
Its war. People die, even genetically enhanced super heroes. If all their missions are against pacifying human insurgents sure I could see a couple casualties but against a Tyrannid swarm, Ork Waaagh!, or Chaos Warband each side is going to suffer casualties and the scale of the conflict is going to see an equal increase in the number of casualties.
It's almost like not every single battle is an epic setpiece against super rare factions that hardly ever fight.
Kind of echoing what I said already but sarcasm notwithstanding when they do occur which is often SM will suffer casualties and the number will be higher the greater the threat. Reading the fluff as someone once said the end is extremely nigh so those types of engaguements happen quite regularly.
They aren't common up until now They're incredibly rare and only became common in the wake of the 13th Black Crusade, which is why Primaris Marines are also becoming more common as they replace those lost to the constant attrition.
119781
Post by: Templarted
Here’s mine!
The fluff as a whole takes it self way too seriously now and is way too complex. It takes a lot of the fun out of coming up with self made chapters and sub factions etc. Especially with how neckbeardy some fans get.
4th edition is the best edition and this is 100% definitely not a nostalgic view.
The Horus Heresy should never have been fleshed this much but the miniatures look amazing.
Imperial knights and models their size are an abomination and way too common to be interesting now, the baneblade kit started us on a dark path.
105713
Post by: Insectum7
Templarted wrote:4th edition is the best edition and this is 100% definitely not a nostalgic view.
I might agree with that, actually. 4th Ed was excellent.
92104
Post by: r_squared
I'd rather play against a pure Tau gun line with foot slogging index orks than pit anything against a guard army. I find them, boring, flat and with absolutely no satisfaction when you inevitably shred them.
Definutely not a fan of the faction, I feel that it could evaporate and no one would either notice, or care, apart from competitive soup players. In the sci-fi fantasy buffet of 40k, Guard are the rice cake, or bread stick, maybe with a plain chick-pea dip.
They must be soul destroying to have to paint as well.
30489
Post by: Trickstick
r_squared wrote:I'd rather play against a pure Tau gun line with foot slogging index orks than pit anything against a guard army. I find them, boring, flat and with absolutely no satisfaction when you inevitably shred them.
Definutely not a fan of the faction, I feel that it could evaporate and no one would either notice, or care, apart from competitive soup players. In the sci-fi fantasy buffet of 40k, Guard are the rice cake, or bread stick, maybe with a plain chick-pea dip.
They must be soul destroying to have to paint as well.
How about my crazy armoured assault style? Demolishers, valkyries, advancing infantry, outflanking veterans?
74952
Post by: nareik
"Thin your paints"
Can be good advice, but I've literally seen it used when someone has posted a picture of a model painted with only washes. I'm pretty sure it wasn't said ironically. Automatically Appended Next Post: Mad confirmed double post:
"Consistency of milk"
Like who has really pushed milk around on their palette?
And which milk?
I'm guessing it depends on what you want to paint:
Skimmed for glazes/washes
semi for layers
full for base
cream for drybrush
double for texture painting bases.
92104
Post by: r_squared
Templarted wrote:...Imperial knights and models their size are an abomination and way too common to be interesting now, the baneblade kit started us on a dark path.
Don't forget the upturned trashcan that is the Stompa. Too big, crap rules, and one pointless, unweildly and unecessarily ugly model. If they ever cost it to reflect it's actual worth and we see more appear on the table, it'll be a dark day.
90435
Post by: Slayer-Fan123
Sir Heckington wrote:Slayer-Fan123 wrote:Sir Heckington wrote:Ah. Misread you. I got ya.
Another potentially? unpopular opinion: The number of codices should be reduced. BA, SW, and DA need to be folded into regular SM, DW/ GK need to be folded into Inquisition, and TS/ DG need to be folded into CSM.
I'm in agreement with the Loyalist Scum needing to be rolled into the Vanilla codex (I've even proposed how for the Angels but Wolves need more work), but it would be significantly harder to bring Thousand Sons and Death Guard into the fold, especially when we have supposed new books for the other Cult legions AND Black Legion.
Easy. Every Chapter/Legion should get a few unique units. Iron Hands should have Gorgon Terminators, Medusan Immortals and Iron Fathers ect. The marks should do enough to make up for the lost of the codex, and beastmen should be rolled into the Lost and the damned dex, with TS giving them the option to borrow some.
I mean I AM in agreement with you. I'm just saying CSM is more a fickle situation as they added a LOT to both those books, moreso than even Space Wolves.
121978
Post by: Sir Heckington
Slayer-Fan123 wrote: Sir Heckington wrote:Slayer-Fan123 wrote:Sir Heckington wrote:Ah. Misread you. I got ya.
Another potentially? unpopular opinion: The number of codices should be reduced. BA, SW, and DA need to be folded into regular SM, DW/ GK need to be folded into Inquisition, and TS/ DG need to be folded into CSM.
I'm in agreement with the Loyalist Scum needing to be rolled into the Vanilla codex (I've even proposed how for the Angels but Wolves need more work), but it would be significantly harder to bring Thousand Sons and Death Guard into the fold, especially when we have supposed new books for the other Cult legions AND Black Legion.
Easy. Every Chapter/Legion should get a few unique units. Iron Hands should have Gorgon Terminators, Medusan Immortals and Iron Fathers ect. The marks should do enough to make up for the lost of the codex, and beastmen should be rolled into the Lost and the damned dex, with TS giving them the option to borrow some.
I mean I AM in agreement with you. I'm just saying CSM is more a fickle situation as they added a LOT to both those books, moreso than even Space Wolves.
Oh for sure, and GW isn't good with fickle, I think it can be done though.
Maybbbe just not by GW.
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Post by: r_squared
Trickstick wrote: r_squared wrote:I'd rather play against a pure Tau gun line with foot slogging index orks than pit anything against a guard army. I find them, boring, flat and with absolutely no satisfaction when you inevitably shred them.
Definutely not a fan of the faction, I feel that it could evaporate and no one would either notice, or care, apart from competitive soup players. In the sci-fi fantasy buffet of 40k, Guard are the rice cake, or bread stick, maybe with a plain chick-pea dip.
They must be soul destroying to have to paint as well.
How about my crazy armoured assault style? Demolishers, valkyries, advancing infantry, outflanking veterans?
Fine, if you insist. But only if we can ingest mild hallucigens washed down with rip it energy drinks.
118912
Post by: Techpriestsupport
Trickstick wrote:We know that places keep stores of geneseed to create new chapters or backup current ones. I think that these "stores" may be a bit more grimdark than people are assuming.
Like the old "test bed slaves" bit?
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Post by: An Actual Englishman
'Orks should be able to compete at the top tables rather than being a joke army.'
51866
Post by: Bobthehero
r_squared wrote:I feel that it could evaporate and no one would either notice, or care, apart from competitive soup players.
They must be soul destroying to have to paint as well.
While the rest is in fact your opinion, these two lines are absolutely false
121978
Post by: Sir Heckington
Bobthehero wrote: r_squared wrote:I feel that it could evaporate and no one would either notice, or care, apart from competitive soup players.
They must be soul destroying to have to paint as well.
While the rest is in fact your opinion, these two lines are absolutely false
Guard is probably one of the most played factions at the end of the day.
Why? Because humans can relate, we are humans, and the badassery of the guardsmen that stand in the face of Daemons, Chaos Space Marines, Mutated Cultists and Xenos is undeniable.
6772
Post by: Vaktathi
r_squared wrote:I'd rather play against a pure Tau gun line with foot slogging index orks than pit anything against a guard army. I find them, boring, flat and with absolutely no satisfaction when you inevitably shred them.
Definutely not a fan of the faction, I feel that it could evaporate and no one would either notice, or care, apart from competitive soup players. In the sci-fi fantasy buffet of 40k, Guard are the rice cake, or bread stick, maybe with a plain chick-pea dip.
They must be soul destroying to have to paint as well.
only if you insist on making them boring or particularly modern-military-ish. You can take any human faction concept or culture from anything anywhere, short of power armor basically, and make it work within the established fluff background of the Imperial Guard, especially if you look outside the basic plastic model lines (which admittedly are rather boring)
In the fluff, they also serve as an important fundamental reference point from which readers can gauge the rest of he setting from a perspective they can somewhat identify with.
118912
Post by: Techpriestsupport
Pancakey wrote:Chapter Approved should come every month and we should be paying a LOT more for it.
Activate the cyber mastiffs, load the heavy flamers with irradiated prometheum, pray over your holders, perform the ritual of lubrication with sacred oils, have the preachers bless and annoint our armor, affix the purity seals and begin the littanies of righteous hatred, brothers. We have a particularly vile and odious heretic to track down and purge.
90435
Post by: Slayer-Fan123
Sir Heckington wrote:Slayer-Fan123 wrote: Sir Heckington wrote:Slayer-Fan123 wrote:Sir Heckington wrote:Ah. Misread you. I got ya.
Another potentially? unpopular opinion: The number of codices should be reduced. BA, SW, and DA need to be folded into regular SM, DW/ GK need to be folded into Inquisition, and TS/ DG need to be folded into CSM.
I'm in agreement with the Loyalist Scum needing to be rolled into the Vanilla codex (I've even proposed how for the Angels but Wolves need more work), but it would be significantly harder to bring Thousand Sons and Death Guard into the fold, especially when we have supposed new books for the other Cult legions AND Black Legion.
Easy. Every Chapter/Legion should get a few unique units. Iron Hands should have Gorgon Terminators, Medusan Immortals and Iron Fathers ect. The marks should do enough to make up for the lost of the codex, and beastmen should be rolled into the Lost and the damned dex, with TS giving them the option to borrow some.
I mean I AM in agreement with you. I'm just saying CSM is more a fickle situation as they added a LOT to both those books, moreso than even Space Wolves.
Oh for sure, and GW isn't good with fickle, I think it can be done though.
Maybbbe just not by GW.
With that said, if GW continues with how unique they made Death Guard and Thousand Sons with the other two Cult Legions, I wouldn't mind them being separate.
However, the other Legions need a little bit of overhaul with like 3 units too.
66539
Post by: greyknight12
Hmm let's see:
Allies are the single worst thing that has happened to the game in it's entire history.
The Horus Heresy game should never have been made.
ITC is ultimately a net negative for the game.
Lots of tournament players use loaded dice, either intentionally or unintentionally.
40K should go to 100% digital rules with included army builder and monthly updates.
664
Post by: Grimtuff
Templarted wrote:
The fluff as a whole takes it self way too seriously now and is way too complex. It takes a lot of the fun out of coming up with self made chapters and sub factions etc. Especially with how neckbeardy some fans get.
That's a by-product of the things I previously mentioned of a certain subsect of players nowadays only getting their background from certain gakky Youtube shows and 1d4Chan. They're not getting "Neckbeardy", they're just frustrated that people don't read the background correctly then perpetuate it as truth (HURR DURR Abby the armless is a failure! I'm so fething funny! ) Plus, historically speaking custom armies have burned people in the past with them being shoehorned in and Mary Sues. From Dakka's own history we have the Pan Fo, who will be reviled(sic) and THE POLICE armed with their Bottlers and Frog grenades. For every one gem of a custom army you get scores of SM armies in Football helmets and female SM where in each case they think it's the most original idea in the world and they're the first to do it.
r_squared wrote:I'd rather play against a pure Tau gun line with foot slogging index orks than pit anything against a guard army. I find them, boring, flat and with absolutely no satisfaction when you inevitably shred them.
Definutely not a fan of the faction, I feel that it could evaporate and no one would either notice, or care, apart from competitive soup players. In the sci-fi fantasy buffet of 40k, Guard are the rice cake, or bread stick, maybe with a plain chick-pea dip.
"Poor boring predictable IG. If they were a book they'd be two books. If they were a spice they'd be flour."
nareik wrote:"Thin your paints"
Can be good advice, but I've literally seen it used when someone has posted a picture of a model painted with only washes. I'm pretty sure it wasn't said ironically.
The "Cult of Duncan" in full effect. As I said earlier- it's homogenized the painting scene, these are guidelines rather than rules but everyone follows them slavishly because "Duncan said so". It's like they're afraid to experiment and want someone else to do the thinking for them. A recent example I saw was a guy who had painted some Poxwalkers and posted them to Reddit.The guy had mistakenly thinned Nurgle's Rot as "Duncan sez thin yer paints!" (plus there were still the inevitable "thin your paints" comments...). As anyone will know who has used NR, it should be used neat out of the pot (though it can be thinned, to add a slight green tint) as it is far less opaque then when it's applied.
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Post by: Templarted
Grimtuff wrote:Templarted wrote:
The fluff as a whole takes it self way too seriously now and is way too complex. It takes a lot of the fun out of coming up with self made chapters and sub factions etc. Especially with how neckbeardy some fans get.
That's a by-product of the things I previously mentioned of a certain subsect of players nowadays only getting their background from certain gakky Youtube shows and 1d4Chan. They're not getting "Neckbeardy", they're just frustrated that people don't read the background correctly then perpetuate it as truth (HURR DURR Abby the armless is a failure! I'm so fething funny! ) Plus, historically speaking custom armies have burned people in the past with them being shoehorned in and Mary Sues. From Dakka's own history we have the Pan Fo, who will be reviled(sic) and THE POLICE armed with their Bottlers and Frog grenades. For every one gem of a custom army you get scores of SM armies in Football helmets and female SM where in each case they think it's the most original idea in the world and they're the first to do it.
To be honest my fifth point was going to be that most custom chapters and sub factions are horrendous. Make it for a cool paint sceme or interesting background. But people getting annoyed about Armies not matching up to fluff is the stupidest thing ever especially as lots of BL authors don’t care. Females space marine armies are the most boring concept ever now. I’ve only ever seen one person do it and it was a guy who said his chapter triggered people, he ended up losing it at a guy who kept calling them slaanesh marines. Also two many custom chapters appear in some variation of the paints from the starter sets plus on other, with the inevitable ultramarine unit included
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Post by: Grimtuff
Ah, I get ya now. Personally I've never come across the ol' rivet counters in non-historical gaming but I'm sure they exist.
Custom chapters and the ilk are fine, but to a limit. It's when people start creating their own rules and background that the line gets crossed and into eye-rolling territory because IME the result is never good.
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Post by: Lazzamore
I disagree that homebrew sub-factions are a bad thing. They're never gonna be as high quality as published literature, no, but I for one appreciate armies that the player personalized and gets into in a role-play sense WAY more then any preexisting in-universe faction army with a professional-level paint job.
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Post by: AnomanderRake
I'm not sure "Bring back Inquisitorial Stormtroopers" or "Bring back Corsairs" are 'unpopular' so much as they are just 'things nobody cares about'.
118982
Post by: Apple Peel
AnomanderRake wrote:I'm not sure "Bring back Inquisitorial Stormtroopers" or "Bring back Corsairs" are 'unpopular' so much as they are just 'things nobody cares about'.
Yeah screw the Inquisition troopers. This is the age of Tempestus.
30489
Post by: Trickstick
Apple Peel wrote: AnomanderRake wrote:I'm not sure "Bring back Inquisitorial Stormtroopers" or "Bring back Corsairs" are 'unpopular' so much as they are just 'things nobody cares about'.
Yeah screw the Inquisition troopers. This is the age of Tempestus.
They are the same thing, just the =I= takes the best ones for themselves.
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Post by: Andykp
greyknight12 wrote:Hmm let's see:
Allies are the single worst thing that has happened to the game in it's entire history.
The Horus Heresy game should never have been made.
ITC is ultimately a net negative for the game.
Lots of tournament players use loaded dice, either intentionally or unintentionally.
40K should go to 100% digital rules with included army builder and monthly updates.
Allies have been around since first edition. And I tried digital books for rules but find it slow. I’d like more cards like the knights got.
118982
Post by: Apple Peel
Trickstick wrote: Apple Peel wrote: AnomanderRake wrote:I'm not sure "Bring back Inquisitorial Stormtroopers" or "Bring back Corsairs" are 'unpopular' so much as they are just 'things nobody cares about'.
Yeah screw the Inquisition troopers. This is the age of Tempestus.
They are the same thing, just the =I= takes the best ones for themselves.
Not quite according to what Tempestus fluff we have. Scions might be assigned to Inquisition for strikes or as personal body guards in the same fashion as they could with marines, but the Inquisition can also take people they feel are deserving and send them through the Scion training process and take them as personal muscle as well.
118912
Post by: Techpriestsupport
Unpopular opinion alert!
Given how things have changed since WFB came out there should be a d10 version of WH40K. The d10 would give us more flexibility and make smaller differences possible to add in without them being too powerful.
D10's were nearly speciality items when WFB was introduced, now d10's are easily found in stores or ordered off the net.
Yes they don't "brick" like d6's do, I know.
121263
Post by: Avor
I get all my army lists online.
118982
Post by: Apple Peel
Techpriestsupport wrote:Unpopular opinion alert!
Given how things have changed since WFB came out there should be a d10 version of WH40K. The d10 would give us more flexibility and make smaller differences possible to add in without them being too powerful.
D10's were nearly speciality items when WFB was introduced, now d10's are easily found in stores or ordered off the net.
Yes they don't "brick" like d6's do, I know.
Why would you want to keep your d10’s in a square container anyway? All of my dice go into a bag made of old blue jeans.
21358
Post by: Dysartes
Apple Peel wrote: Techpriestsupport wrote:Unpopular opinion alert!
Given how things have changed since WFB came out there should be a d10 version of WH40K. The d10 would give us more flexibility and make smaller differences possible to add in without them being too powerful.
D10's were nearly speciality items when WFB was introduced, now d10's are easily found in stores or ordered off the net.
Yes they don't "brick" like d6's do, I know.
Why would you want to keep your d10’s in a square container anyway? All of my dice go into a bag made of old blue jeans.
I suspect the "brick" aspect is more about buying in bulk than it is storage
Bricks of d6 tend to get you more dice for your money than packs of d10, going by my LGS.
118912
Post by: Techpriestsupport
Um, wh40k?
And this, friends is a dice brick.
120424
Post by: ValentineGames
No no. You're supposed to post an opinion not an actual certified fact
72525
Post by: Vector Strike
Dunno if its unpopular, but here's mine:
After playing X-Wing, I'd like to see individual unit activation, instead of I-GO-Y-GO. Also, the army with less points would have automatic Initiative instead of having to roll ((in brackets of 100s; a player with 1998 and another with 1905 would roll as normal - while a player with 1845 and a player with 1950 would make the 1845 player automatically have the initiative)
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Post by: Grimtuff
Techpriestsupport wrote:Unpopular opinion alert!
Given how things have changed since WFB came out there should be a d10 version of WH40K. The d10 would give us more flexibility and make smaller differences possible to add in without them being too powerful.
D10's were nearly speciality items when WFB was introduced, now d10's are easily found in stores or ordered off the net.
Yes they don't "brick" like d6's do, I know.
At the current scale 40k operates at it wouldn't work. Did you ever play Void back in the day? Because I did and although it used D10s and the system was wonderful it got fed too unwieldy the larger the game got (think 3rd ed 40k sized armies) as rolling loads and loads of D10s was a chore, plus they are somewhat difficult to fast read unlike D6s.
D10s are far more suitable for games like Kill Team and not company sized games like 40k is now.
121978
Post by: Sir Heckington
Grimtuff wrote: Techpriestsupport wrote:Unpopular opinion alert!
Given how things have changed since WFB came out there should be a d10 version of WH40K. The d10 would give us more flexibility and make smaller differences possible to add in without them being too powerful.
D10's were nearly speciality items when WFB was introduced, now d10's are easily found in stores or ordered off the net.
Yes they don't "brick" like d6's do, I know.
At the current scale 40k operates at it wouldn't work. Did you ever play Void back in the day? Because I did and although it used D10s and the system was wonderful it got fed too unwieldy the larger the game got (think 3rd ed 40k sized armies) as rolling loads and loads of D10s was a chore, plus they are somewhat difficult to fast read unlike D6s.
D10s are far more suitable for games like Kill Team and not company sized games like 40k is now.
Yeah. D12s aren't that bad though. D12s have the right er... geometrical shape? to be not terrible to roll en masse.
20901
Post by: Luke_Prowler
I feel like people who argue for alternate activation or different dice have a solution looking for a problem rather than whether that solution is the best one.
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Post by: Grimtuff
Luke_Prowler wrote:I feel like people who argue for alternate activation or different dice have a solution looking for a problem rather than whether that solution is the best one.
Yup. Alt activation works in games like Malifaux and Epic as it befits the scale and/or style of the game. It would get too clunky too fast in 40k. 40k in this era of buffs, debuffs and auras would benefit from an activation system like WMH, where it is still IGOUGO but each unit has to perform their entire turn's worth of actions in one go (So your tactical squad over there would do their move, shoot and melee before moving onto the next one). Activation order is huge with this as you really have to think about where you want those support pieces to be.
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Post by: lolman1c
Okay... honest opinion here. I think CA was pushed by the marketing team to force everyone to buy more models.
121978
Post by: Sir Heckington
Grimtuff wrote: Luke_Prowler wrote:I feel like people who argue for alternate activation or different dice have a solution looking for a problem rather than whether that solution is the best one.
Yup. Alt activation works in games like Malifaux and Epic as it befits the scale and/or style of the game. It would get too clunky too fast in 40k. 40k in this era of buffs, debuffs and auras would benefit from an activation system like WMH, where it is still IGOUGO but each unit has to perform their entire turn's worth of actions in one go (So your tactical squad over there would do their move, shoot and melee before moving onto the next one). Activation order is huge with this as you really have to think about where you want those support pieces to be.
I don't think many people want alternate activation by phases, but by turns. That works better, actually, I've been thinking a system like Xcom. Each unit gets 2 actions, (With some like pyskers being rolled into others) to do, though multipurpose units would lose alot of their viability in it.
118982
Post by: Apple Peel
lolman1c wrote:Okay... honest opinion here. I think CA was pushed by the marketing team to force everyone to buy more models.
I’m building a Scions army, so I was already buying models. 3D chess anyone?
63003
Post by: pelicaniforce
ADB and forge world who supposedly represent the background right are fetishizing it and it’s pretty bad.
40k and HH are fascist propaganda at this point.
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Post by: Strg Alt
Frontline989 wrote:Playing with unpainted mini's isnt that big of a deal. Should be legal for tournaments.
Citizen, report to the local authorities and be prepared to be turned into a servitor for your vile thought crimes. Automatically Appended Next Post: Sir Heckington wrote: Grimtuff wrote: Luke_Prowler wrote:I feel like people who argue for alternate activation or different dice have a solution looking for a problem rather than whether that solution is the best one.
Yup. Alt activation works in games like Malifaux and Epic as it befits the scale and/or style of the game. It would get too clunky too fast in 40k. 40k in this era of buffs, debuffs and auras would benefit from an activation system like WMH, where it is still IGOUGO but each unit has to perform their entire turn's worth of actions in one go (So your tactical squad over there would do their move, shoot and melee before moving onto the next one). Activation order is huge with this as you really have to think about where you want those support pieces to be.
I don't think many people want alternate activation by phases, but by turns. That works better, actually, I've been thinking a system like Xcom. Each unit gets 2 actions, (With some like pyskers being rolled into others) to do, though multipurpose units would lose alot of their viability in it.
I played 40K 2nd & an amalgam of 40K 3rd-6th with alternate unit activations for ten years now. Our gaming group had no issues with this implementation and it actually increased the fun for everyone involved because it kept all players equally invested during all stages of the game. Just remember that you can break every edition of 40K by being a jerk in the list building phase. Automatically Appended Next Post:
Agreed. It´s way too complicated for today´s gaming generation. How many pages does the rule book have? Around eight? GW, please reduce the page count for the atrocity that you call rules to two and 9th might become a huge success. Automatically Appended Next Post: Sir Heckington wrote: Grimtuff wrote: Techpriestsupport wrote:Unpopular opinion alert!
Given how things have changed since WFB came out there should be a d10 version of WH40K. The d10 would give us more flexibility and make smaller differences possible to add in without them being too powerful.
D10's were nearly speciality items when WFB was introduced, now d10's are easily found in stores or ordered off the net.
Yes they don't "brick" like d6's do, I know.
At the current scale 40k operates at it wouldn't work. Did you ever play Void back in the day? Because I did and although it used D10s and the system was wonderful it got fed too unwieldy the larger the game got (think 3rd ed 40k sized armies) as rolling loads and loads of D10s was a chore, plus they are somewhat difficult to fast read unlike D6s.
D10s are far more suitable for games like Kill Team and not company sized games like 40k is now.
Yeah. D12s aren't that bad though. D12s have the right er... geometrical shape? to be not terrible to roll en masse.
Changing the dice to D10 or D12 would be a wise decision and that´s why it will never happen. You also would need to drastically change the game as nobody wants to roll twenty or more of these dice at once. Units would need a stat like Firepower and you would roll dice according to that stat and not for every model included in the squad. Casualties inflicted on the squad might decrease the Firepower stat. Automatically Appended Next Post:
Too true. Experienced Shadow Runners would use around ten dice for attacks & defence. Though that might have changed over time. Last time I have played was twenty years ago. Automatically Appended Next Post:
They actually are awesome. I painted about hundred of these guys. Automatically Appended Next Post: Imateria wrote:Drukhari is a better name for the faction than Dark Eldar, which was about as lazy as it gets.
Agreed. Those stupid lawyers who invented names like Troggoth need to be taken behind the shed and shot. Automatically Appended Next Post: And now it´s my turn to get heat:
GW´s female models are not sexy enough. Therefore the new SoB models need cheesecake armour in addition to boob plate and tactical high-heels.
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Post by: Crimson Devil
pelicaniforce wrote:ADB and forge world who supposedly represent the background right are fetishizing it and it’s pretty bad.
40k and HH are fascist propaganda at this point.
The Lore has always been fascist propaganda, it just seems more threatening now because the world is embracing fascism.
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Post by: jeff white
Yup. Ditto. Hate it.
Command points and strategems are too much cheese.
Realism is important.
40k has devolved into a collectible card game with 3d cards.
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Post by: Dr. Mills
I have an unpopular opinion, but it resides more to 30k than 40k but there is some overlap.
Custodes in 30k are no more OP than the other forces in 30k - it's all down to the players than the game.
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Post by: Waaaghpower
Crimson Devil wrote:pelicaniforce wrote:ADB and forge world who supposedly represent the background right are fetishizing it and it’s pretty bad.
40k and HH are fascist propaganda at this point.
The Lore has always been fascist propaganda, it just seems more threatening now because the world is embracing fascism.
I half agree. The lore seems to have always been a condemnation of fascism to me, but in a Fight Club/Starship Troopers sort of way where it's super easy to tune out and just take what's being told at face value. (And the subtle condemnation seems to have gotten more and more subtle of late, to the point of nonexistence, since it's difficult to maintain the sort of background criticism of a system when you sprawl out as much as 40k does with so many writers.)
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Post by: Kaiyanwang
Crimson Devil wrote:pelicaniforce wrote:ADB and forge world who supposedly represent the background right are fetishizing it and it’s pretty bad. 40k and HH are fascist propaganda at this point. The Lore has always been fascist propaganda, it just seems more threatening now because the world is embracing fascism.
Do you think the lore was meant to be taken at face value?
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Post by: Wyzilla
Grimtuff wrote: Luke_Prowler wrote:I feel like people who argue for alternate activation or different dice have a solution looking for a problem rather than whether that solution is the best one.
Yup. Alt activation works in games like Malifaux and Epic as it befits the scale and/or style of the game. It would get too clunky too fast in 40k. 40k in this era of buffs, debuffs and auras would benefit from an activation system like WMH, where it is still IGOUGO but each unit has to perform their entire turn's worth of actions in one go (So your tactical squad over there would do their move, shoot and melee before moving onto the next one). Activation order is huge with this as you really have to think about where you want those support pieces to be.
Just go with the Crossfire system, there are no formalized turn phases at all. You can do as much as you want with any unit, but if any unit crosses into the LOS of an enemy unit and the enemy chooses to react - you lose the initiative.
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Post by: dreadblade
Me? I'm playing a 1st edition SM list in 8th edition
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