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Embark on Valkyrie, disembark on Valkyrie @ 2018/12/09 05:19:13


Post by: Apple Peel


With Tempestus Drop Force revealed, I’m gonna milk it if I can.

The rules for embarking in a transport refer to the end of the unit’s move, it can embark, yes? And with Valkyries, they can drop their embarked models through grav-chute insertion on the same turn, yes?
And that is disembarking, yes?
So, is there anything stopping me from grav-chuting a Scion squad in with the Grav-Chute Commando Warlord, get the +1 to hit, finish that battle round, take my next turn, and immediately having that Scion squad and Warlord hop into the Valkyrie and drop out again, getting +1 to hit again?

I ask as the grab-chute insertion rule in the codex refers to the Valkyrie’s move, and not the embarked units’.


Embark on Valkyrie, disembark on Valkyrie @ 2018/12/09 05:25:19


Post by: BaconCatBug


It would help if you could link these revealed rules, we can't help you if we don't have the information. However, the BRB, page 183, states "a unit cannot both embark and disembark in the same turn." You cannot embark and then disembark via Grav-chute Insertion in the same turn, unless something in this new formation says otherwise.


Embark on Valkyrie, disembark on Valkyrie @ 2018/12/09 05:37:13


Post by: Apple Peel


Oh darn. Well, I can upload a crappy pic, but if you have the time, Guerrilla War Gaming, Winters Seo, and those kind of Youtubers have got copies of CA18 and Vigilus Defiant.

It’s in VD, along with the rest of them.

Also, important to note, the Tempestus Drop Force explicitly make the Valkyries in Scion detachments that become Tempestus Drop Forces “Tempestus Drop Force Valkyries.” I know GW is stupid, BCB, but they only hate GK. I think this is the big confirmation that Scions can take units from the Advisors and Auxillia list and keep their doctrine.


Embark on Valkyrie, disembark on Valkyrie @ 2018/12/09 05:40:36


Post by: Apple Peel


These look ok to you?

[Thumb - AA611137-44D2-4F5A-8536-ED45D30F72FB.jpeg]
[Thumb - 5B508E52-F499-4B73-8068-9B9DEBB50121.png]
[Thumb - FD3F9073-FB0F-4A52-AC88-1D2AE5FA82F3.jpeg]


Embark on Valkyrie, disembark on Valkyrie @ 2018/12/09 05:46:04


Post by: BaconCatBug


It's getting extremely frustrating how GW constantly makes the same mistakes again and again. All precedent indicates that you cannot normally use stratagems on embarked units, the latest Ork FAQ included, but the only way this stratagem does anything whatsoever is if you can use it on a unit embarked on a Valkyrie, since it doesn't exempt them from the "cannot both embark and disembark in the same turn" rule.

The only solution is for GW to Special Snowflake that one stratagem to work on embarked units, or for the stratagem to add an exception.

Between this and the Veteran Intercessor stratagems not working either, I am genuinely beginning to wonder if GW has any proofreaders whatsoever.


Embark on Valkyrie, disembark on Valkyrie @ 2018/12/09 05:54:43


Post by: Apple Peel


 BaconCatBug wrote:
It's getting extremely frustrating how GW constantly makes the same mistakes again and again. All precedent indicates that you cannot normally use stratagems on embarked units, the latest Ork FAQ included, but the only way this stratagem does anything whatsoever is if you can use it on a unit embarked on a Valkyrie, since it doesn't exempt them from the "cannot both embark and disembark in the same turn" rule.

The only solution is for GW to Special Snowflake that one stratagem to work on embarked units, or for the stratagem to add an exception.

Between this and the Veteran Intercessor stratagems not working either, I am genuinely beginning to wonder if GW has any proofreaders whatsoever.


It says to use the stratagem on the Tempestus Drop Force Valkyrie, not the unit within. The units benefit.


Embark on Valkyrie, disembark on Valkyrie @ 2018/12/09 05:55:34


Post by: BaconCatBug


 Apple Peel wrote:
 BaconCatBug wrote:
It's getting extremely frustrating how GW constantly makes the same mistakes again and again. All precedent indicates that you cannot normally use stratagems on embarked units, the latest Ork FAQ included, but the only way this stratagem does anything whatsoever is if you can use it on a unit embarked on a Valkyrie, since it doesn't exempt them from the "cannot both embark and disembark in the same turn" rule.

The only solution is for GW to Special Snowflake that one stratagem to work on embarked units, or for the stratagem to add an exception.

Between this and the Veteran Intercessor stratagems not working either, I am genuinely beginning to wonder if GW has any proofreaders whatsoever.


It says to use the stratagem the Tempestus Drop Force Valkyrie, not unit within. The units within the benefit
Yeah, my bad I just saw that. I blame the fact it's nearly 6am (that's my story and I am sticking to it ) Still, no exemption from the embark/disembark rule, so you can't use it on the same turn as you embark. So while it works, it's still very limited in it's usefulness, most likely due to whoever wrote the rule forgetting you can't embark and disembark in the same turn.

The Intercessor stratagems are still broken though, so I am salty about that.


Embark on Valkyrie, disembark on Valkyrie @ 2018/12/09 05:56:32


Post by: Apple Peel


 BaconCatBug wrote:
 Apple Peel wrote:
 BaconCatBug wrote:
It's getting extremely frustrating how GW constantly makes the same mistakes again and again. All precedent indicates that you cannot normally use stratagems on embarked units, the latest Ork FAQ included, but the only way this stratagem does anything whatsoever is if you can use it on a unit embarked on a Valkyrie, since it doesn't exempt them from the "cannot both embark and disembark in the same turn" rule.

The only solution is for GW to Special Snowflake that one stratagem to work on embarked units, or for the stratagem to add an exception.

Between this and the Veteran Intercessor stratagems not working either, I am genuinely beginning to wonder if GW has any proofreaders whatsoever.


It says to use the stratagem the Tempestus Drop Force Valkyrie, not unit within. The units within the benefit
Yeah, my bad I just saw that. Still, no exemption from the embark/disembark rule, so you can't use it on the same turn as you embark.

Have you gotten to hear about the other stratagem yet?


Embark on Valkyrie, disembark on Valkyrie @ 2018/12/09 05:58:45


Post by: BaconCatBug


 Apple Peel wrote:
Have you gotten to hear about the other stratagem yet?
No, I am not actively following leaks because I am lazy. I'll get the book when it releases and tear it apart as I always do. Is there something wrong with that stratagem?


Embark on Valkyrie, disembark on Valkyrie @ 2018/12/09 06:01:36


Post by: Apple Peel


No, it’s very good. Aerial Support. I can’t remember if you choose a Valkyrie or the infantry unit that is charged, but if there is a Valkyrie within 6” of a charged Scion unit, it can fire over watch on a 4+. The mechanized specialist detachment gets something similar for Chimeras, I think.


Embark on Valkyrie, disembark on Valkyrie @ 2018/12/09 09:14:25


Post by: Trickstick


 BaconCatBug wrote:
So while it works, it's still very limited in it's usefulness, most likely due to whoever wrote the rule forgetting you can't embark and disembark in the same turn.


Well it lets you effectively deepstrike within 45" on turn one. You could do that anyway, but now you don't take casualties. The embark/disembark probably won't come up, as they will be dead after that.


Automatically Appended Next Post:
Can stratagems not be used on things inside transports? That explains the wording on the Rapid Redeploy stratagem:

Use this Stratagem at the end of your movement phase. An Emperor's Blade unit embarked within an Emperor's Blade Chimera or an Emperor's Blade Taurox can disembark. That unit cannot move further in this phase, but can otherwise act normally for the rest of the turn. That unit counts as having moved for any rules purposes, such as shooting Heavy weapons.


I hadn't noticed until you pointed it out, but you don't actually use it on the unit. You just use it, and it gives you the general ability to disembark a single squad.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/02 12:55:41


Post by: Slayer6


Wahahahahaha...

They STILL can't get it right...

Drop Forces can't have the Stormtroopers Doctrine if they have a Valkyrie in the force...


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/02 13:27:38


Post by: AdmiralHalsey


Slayer6 wrote:
Wahahahahaha...

They STILL can't get it right...

Drop Forces can't have the Stormtroopers Doctrine if they have a Valkyrie in the force...


If you're really, really, going to insist this is how the rules work, there's nothing to stop you putting the Valkayries in an Air Wing Detachment + 1 CP, and then spending said CP on making that a Tempestus Drop Force too, since the effects arn't restricted to the Stormtroopers dropping from a Valkayrie in the same detachment, just that it has the relevent keyword.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/02 13:38:09


Post by: p5freak


 Trickstick wrote:

Can stratagems not be used on things inside transports?


No.
Transports
Embarked units cannot normally do anything or be affected in any
way whilst they are embarked.



Embark on Valkyrie, disembark on Valkyrie @ 2019/01/02 14:34:45


Post by: Stux


Only if the stratagem were to explicitly allow the targeting of embarked units. Which it doesn't.

It's pretty clear it's supposed to though!


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/02 16:36:20


Post by: Trickstick


Slayer6 wrote:
Wahahahahaha...

They STILL can't get it right...

Drop Forces can't have the Stormtroopers Doctrine if they have a Valkyrie in the force...


That has never been true. Literally the paragraph after the "all tempetus" rule says that certain units don't stop you getting doctrines. Not really the place to argue it though, and it is an old debate at this point.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/02 16:46:09


Post by: BaconCatBug


 Trickstick wrote:
Slayer6 wrote:
Wahahahahaha...

They STILL can't get it right...

Drop Forces can't have the Stormtroopers Doctrine if they have a Valkyrie in the force...


That has never been true. Literally the paragraph after the "all tempetus" rule says that certain units don't stop you getting doctrines. Not really the place to argue it though, and it is an old debate at this point.
The rule literally says "MILITARUM TEMPESTUS units do not themselves benefit from any Regimental Doctrine unless every unit in that Detachment is from the Militarum Tempestus (in which case they will gain the Storm Troopers doctrine)." I don't see how it could be any more clear, Militarum Tempestus have a different rule regarding Auxillia than other Regiments.

But as it stands the formation actually cannot be applied to a detachment with a Valkyrie in it, period. The rule says "Pick a MILITARUM TEMPESTUS Detachment from your army to be a Tempestus Drop Force Specialist Detachment." Even if the Auxillia rule worked like people want it to work, it doesn't matter because the Auxillia rule doesn't stop the detachment from no longer being a MILITARUM TEMPESTUS Detachment, it just means you still benefit from the Doctrine even though it's no longer a MILITARUM TEMPESTUS Detachment.

Simple analogy, is a patrol detachment that contains a BLOOD ANGELS Captain and an ULTRAMARINE Scout Squad a BLOOD ANGELS detachment? Clearly it is not, and thus the same is true for a detachment that contains both MILITARUM TEMPESTUS and AERONAUTICA IMPERIALIS. Likewise, an Air Wing Detachment with just a Valkyrie in it is in no way, shape, or form a MILITARUM TEMPESTUS Detachment.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/02 16:54:25


Post by: JohnnyHell


Oh not this one AGAIN...

Let it go, man. It’s off topic and I believe you’re wrong. This is a well-beaten dead horse. Let’s not...


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/02 20:00:48


Post by: alextroy


If you're going to get all technical on us, why not point out the obvious problem that there is no definition for a Militarium Tempestus Detachment?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/02 20:06:28


Post by: BaconCatBug


 alextroy wrote:
If you're going to get all technical on us, why not point out the obvious problem that there is no definition for a Militarium Tempestus Detachment?
I mean, that is also a fair point, there is no definition like there is for "ASTRA MILITARUM Detachments" (page 132: Codex Astra Copywritum). But then again the game never defines what a Roll is either, so at some point you need to just fall back to English Parsing. But I actually agree with you here they forgot to define it.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/02 20:10:20


Post by: alextroy


It's a classic GW rules oversight. They know what they mean. It doesn't take a genius to infer what they mean. But once again they don't explicitly state what they mean. It should be Astra Militarum Detachment with Regiment of Militarum Tempestus.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/02 20:45:42


Post by: AdmiralHalsey


 alextroy wrote:
It's a classic GW rules oversight. They know what they mean. It doesn't take a genius to infer what they mean. But once again they don't explicitly state what they mean. It should be Astra Militarum Detachment with Regiment of Militarum Tempestus.


As BGB has pointed out however, that would still be impossible if it had any Valkaryries in it...


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/02 21:06:59


Post by: Unit1126PLL


How about an Astra Militarum Detachment with the Storm Troopers regimental doctrine?

Just to make things more complicated (since you can pick Storm Troopers as a Doctrine without having Militarum Tempestus still afaik...)


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/03 02:41:21


Post by: alextroy


AdmiralHalsey wrote:
 alextroy wrote:
It's a classic GW rules oversight. They know what they mean. It doesn't take a genius to infer what they mean. But once again they don't explicitly state what they mean. It should be Astra Militarum Detachment with Regiment of Militarum Tempestus.


As BGB has pointed out however, that would still be impossible if it had any Valkaryries in it...
Debatable, which this detachment implies is not the correct reading of the rules.

Of course I subscribe to the philosophy that rules are supposed to work and should be interpreted in a way that allows them to work.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/03 02:51:47


Post by: BaconCatBug


 alextroy wrote:
AdmiralHalsey wrote:
 alextroy wrote:
It's a classic GW rules oversight. They know what they mean. It doesn't take a genius to infer what they mean. But once again they don't explicitly state what they mean. It should be Astra Militarum Detachment with Regiment of Militarum Tempestus.


As BGB has pointed out however, that would still be impossible if it had any Valkaryries in it...
Debatable, which this detachment implies is not the correct reading of the rules.

Of course I subscribe to the philosophy that rules are supposed to work and should be interpreted in a way that allows them to work.
The flaw in that logic is that GW have demonstrably proven it false, with numerous errata to "problems" that cause the rules to "not work" (e.g. Single Use Weapons being forced to fire, the difference between keywords and names in Astra Copywritum Stratagems, the Deathwatch Intercessor Sergeant issue, just off the top of my head), thus imho proving that the rules that "don't work" are how GW want the rules to work, otherwise they would have changed them (because they have long been made aware of the issues).


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/03 07:55:45


Post by: JohnnyHell


Stop repeatedly posting this fallacy. Please. You’re back to derailing threads and will no doubt get them locked, which benefits no-one.

Lack of errata in no way equals intent. You’d think someone with your signature would know that, but hey, whatever.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/03 10:49:39


Post by: AdmiralHalsey


 Unit1126PLL wrote:
How about an Astra Militarum Detachment with the Storm Troopers regimental doctrine?

Just to make things more complicated (since you can pick Storm Troopers as a Doctrine without having Militarum Tempestus still afaik...)


That would definately not in any way be a millitium tempestus detachment.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/03 14:06:56


Post by: Unit1126PLL


AdmiralHalsey wrote:
 Unit1126PLL wrote:
How about an Astra Militarum Detachment with the Storm Troopers regimental doctrine?

Just to make things more complicated (since you can pick Storm Troopers as a Doctrine without having Militarum Tempestus still afaik...)


That would definately not in any way be a millitium tempestus detachment.


To be fair, nor is any detachment that includes Valkyries, since not every unit in the detachment would have the keyword.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/03 14:07:32


Post by: kaiservonhugal


Can the unit grav shoot deploy more than 9 inches away and then move closer than 9”? Or advance?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/03 14:11:16


Post by: Kcalehc


 kaiservonhugal wrote:
Can the unit grav shoot deploy more than 9 inches away and then move closer than 9”? Or advance?

Yes a unit dropping from a Valk in this way can move and act normally the rest of the turn.
That's the thing that makes it powerful with Scions, you can disembark at 9", then move closer; into rapid fire range for your hot-shots, and/or into close range for melta-guns. Also good for any close combat units you may use to, get into a turn 1 charge - as the stratagem here does not specify what units may be in the Valkyrie, so you can have anything in there that's allowed (Bullgryns or Crusaders + Priest, or whatever)


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/04 16:18:32


Post by: Silentz


 Kcalehc wrote:
 kaiservonhugal wrote:
Can the unit grav shoot deploy more than 9 inches away and then move closer than 9”? Or advance?

Yes a unit dropping from a Valk in this way can move and act normally the rest of the turn.
That's the thing that makes it powerful with Scions, you can disembark at 9", then move closer; into rapid fire range for your hot-shots, and/or into close range for melta-guns. Also good for any close combat units you may use to, get into a turn 1 charge - as the stratagem here does not specify what units may be in the Valkyrie, so you can have anything in there that's allowed (Bullgryns or Crusaders + Priest, or whatever)

About to use this detachment in a tournament tomorrow - are you 100% sure that I can fly 45", disembark scions within 3" of the Valkyrie but >9" from an enemy, then move closer?

For some reason I have in my head that being embarked in a moving vehicle counts as moving...


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/04 17:21:24


Post by: Apple Peel


Nah, you are good.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/04 18:51:56


Post by: Dadavester


 Kcalehc wrote:
 kaiservonhugal wrote:
Can the unit grav shoot deploy more than 9 inches away and then move closer than 9”? Or advance?

Yes a unit dropping from a Valk in this way can move and act normally the rest of the turn.
That's the thing that makes it powerful with Scions, you can disembark at 9", then move closer; into rapid fire range for your hot-shots, and/or into close range for melta-guns. Also good for any close combat units you may use to, get into a turn 1 charge - as the stratagem here does not specify what units may be in the Valkyrie, so you can have anything in there that's allowed (Bullgryns or Crusaders + Priest, or whatever)


Im pretty sure you cannot do this. The BRB FAQ states that units inside a transport that has moved are classed as moving themselves. You cannot move a unit twice.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 00:47:57


Post by: Silentz


Thanks, Dadavester

BRB FAQ

Q: If a transport moves, do any models embarked inside it count
as also having moved?
A: Yes.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 06:13:59


Post by: General Hobbs




Can a Valk that deepstrikes in have the troops embarked inside grav chute out?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 06:23:47


Post by: BaconCatBug


General Hobbs wrote:


Can a Valk that deepstrikes in have the troops embarked inside grav chute out?
No, because it's the end of the movement phase, thus there is no more time left to use the grav chute rule.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 13:55:15


Post by: Fen


 Silentz wrote:
Thanks, Dadavester

BRB FAQ

Q: If a transport moves, do any models embarked inside it count
as also having moved?
A: Yes.


My doubt is regarding this, but in the disembark rule is written that the unit that disembark count as having moved for any rules purpose, yet they still can move. So the BRB FAQ change anything?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 13:57:30


Post by: BaconCatBug


 Fen wrote:
 Silentz wrote:
Thanks, Dadavester

BRB FAQ

Q: If a transport moves, do any models embarked inside it count
as also having moved?
A: Yes.


My doubt is regarding this, but in the disembark rule is written that the unit that disembark count as having moved for any rules purpose, yet they still can move. So the BRB FAQ change anything?
My guess it's mainly for open-topped transports, and to be extra explicit despite the rule being clear.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 15:28:44


Post by: Apple Peel


So wait, can I or can I not disembark a unit from a vehicle and then move the unit?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 15:32:15


Post by: Dadavester


 Fen wrote:
 Silentz wrote:
Thanks, Dadavester

BRB FAQ

Q: If a transport moves, do any models embarked inside it count
as also having moved?
A: Yes.


My doubt is regarding this, but in the disembark rule is written that the unit that disembark count as having moved for any rules purpose, yet they still can move. So the BRB FAQ change anything?


The rules states you can act normally after disembarking. Not that you can move. Acting normally is moving once, so as the unit is counted as moving after the transport has moved you cannot move again.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 15:32:28


Post by: BaconCatBug


 Apple Peel wrote:
So wait, can I or can I not disembark a unit from a vehicle and then move the unit?
You can disembark before the vehicle moves and then immediately move the unit because the rules for disembarking give you permission to do so.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 15:52:51


Post by: Apple Peel


 BaconCatBug wrote:
 Apple Peel wrote:
So wait, can I or can I not disembark a unit from a vehicle and then move the unit?
You can disembark before the vehicle moves and then immediately move the unit because the rules for disembarking give you permission to do so.

Or, in the case of a Valkyrie, disembark during the move, and then move the disembarked units.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 16:35:13


Post by: Fen


Dadavester wrote:

The rules states you can act normally after disembarking. Not that you can move. Acting normally is moving once, so as the unit is counted as moving after the transport has moved you cannot move again.

So a unit that disembark can't move? Since in the disembark rule the unit count has having moved even if the transport didn't.
I ask because I don't understand the difference between the "count as moved" of the BRB FAQ and the "count as moved" of the disembark rules. Unless you're suggesting that the disembark rule itself negate the movement to the units that do so.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 16:42:15


Post by: BaconCatBug


 Fen wrote:
Dadavester wrote:

The rules states you can act normally after disembarking. Not that you can move. Acting normally is moving once, so as the unit is counted as moving after the transport has moved you cannot move again.

So a unit that disembark can't move? Since in the disembark rule the unit count has having moved even if the transport didn't.
I ask because I don't understand the difference between the "count as moved" of the BRB FAQ and the "count as moved" of the disembark rules. Unless you're suggesting that the disembark rule itself negate the movement to the units that do so.
Dadavester is incorrect. A unit can disembark and move in the same turn. One of the reasons the Grav Chute disembark is so powerful is that you can move after disembarking despite moving the Valk first, which is not normally possible. Normally you are forced to disembark then move BEFORE the transport moves.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 16:43:01


Post by: alextroy


This is not that hard.

Normal Disembark: Must be done before the transport moves. The unit can disembark and move per the transport rules in the BRB.

Grav-chute Insertion (Valkyries and the like): Models may disembark (see transport rules for more details) from the vehicle during any point during it's move. If the Valkyrie moves more than 20", you must roll d6 for each model disembarking. Each 1 means that model is slain. Also, you must setup more then 9" away from enemy models. Note that per the rules for disembarking, you may move after disembarking.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 16:48:31


Post by: Dadavester


A unit that has disembarked in the normal way, before the transport has moved, can act normally. If it does not move after disembarking it is classed as moving for rules purposes such as heavy weapons.

A unit that disembarks after a transport has moved is classed as moving. So using disembark rules it acts normally. This means it cannot move as it has already moved once and you cannot move twice in the movement phase.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 16:50:43


Post by: BaconCatBug


A unit that disembarks always "counts as" moving regardless of what the transport has done before the unit disembarks. You can't have it both ways, it's either one or the other.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 16:51:37


Post by: Dadavester


 BaconCatBug wrote:
 Fen wrote:
Dadavester wrote:

The rules states you can act normally after disembarking. Not that you can move. Acting normally is moving once, so as the unit is counted as moving after the transport has moved you cannot move again.

So a unit that disembark can't move? Since in the disembark rule the unit count has having moved even if the transport didn't.
I ask because I don't understand the difference between the "count as moved" of the BRB FAQ and the "count as moved" of the disembark rules. Unless you're suggesting that the disembark rule itself negate the movement to the units that do so.
Dadavester is incorrect. A unit can disembark and move in the same turn. One of the reasons the Grav Chute disembark is so powerful is that you can move after disembarking despite moving the Valk first, which is not normally possible. Normally you are forced to disembark then move BEFORE the transport moves.


A unit can disembark and act normally in the same turn. Acting normally is moving once, not twice. The BRB FAQ states that a unit that is embarked on a transport that has moved is classed as moving. So therefore a unit that has disembarked after a transport has moved cannot be moved again as it is not acting normally.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 17:06:58


Post by: Fen


Dadavester wrote:
A unit that has disembarked in the normal way, before the transport has moved, can act normally. If it does not move after disembarking it is classed as moving for rules purposes such as heavy weapons.

A unit that disembarks after a transport has moved is classed as moving. So using disembark rules it acts normally. This means it cannot move as it has already moved once and you cannot move twice in the movement phase.


The unit that disembark even if it not move, count as having moved for ANY rules purpose, that include the shooting of heavy weapon (BRB pg.183)

Q: If a transport moves, do any models embarked inside it count as also having moved?
A: Yes. (BRB FAQ pg6)

Is the exact same wording


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 17:14:03


Post by: alextroy


Which is not relevant, since that FAQ only applies to units that are embarked inside a transport. A unit that has disembarked is obviously not embarked.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 17:26:13


Post by: Fen


 alextroy wrote:
Which is not relevant, since that FAQ only applies to units that are embarked inside a transport. A unit that has disembarked is obviously not embarked.

I thought that the point was regarding the units that disembark from the valkyrie with its special ability
I was asking why if a unit disembark from a transport can move even if they "count as having moved" , while the units that disembark from the valkyrie via the "grav-chute insertion" can't because they "count as having moved" for the BRB FAQ.
Since it's the same wording it should work in the same way.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 17:30:19


Post by: Dadavester


 Kcalehc wrote:
 kaiservonhugal wrote:
Can the unit grav shoot deploy more than 9 inches away and then move closer than 9”? Or advance?

Yes a unit dropping from a Valk in this way can move and act normally the rest of the turn.
That's the thing that makes it powerful with Scions, you can disembark at 9", then move closer; into rapid fire range for your hot-shots, and/or into close range for melta-guns. Also good for any close combat units you may use to, get into a turn 1 charge - as the stratagem here does not specify what units may be in the Valkyrie, so you can have anything in there that's allowed (Bullgryns or Crusaders + Priest, or whatever)


Why can they? Please show me the rules that they can.

The rules for Disembark say "Act normally for the rest of the turn." The rules for disembarking a moved transport as per the FAQ state that the unit has already moved. It can disembark via the Valk special rule, but nowhere does it say it can move again.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 17:33:42


Post by: BaconCatBug


Dadavester wrote:
The rules for disembarking a moved transport as per the FAQ state that the unit has already moved.
It says no such thing. In fact it says the literal opposite.

BRB Page 183 wrote:Units that disembark can then act normally (move, shoot, charge, fight, etc.) during the remainder of their turn. Note though, that even if you don’t move disembarking units further in your Movement phase, they still count as having moved for any rules purposes, such as shooting Heavy weapons (pg 180).


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 17:44:55


Post by: Dadavester


 BaconCatBug wrote:
Dadavester wrote:
The rules for disembarking a moved transport as per the FAQ state that the unit has already moved.
It says no such thing. In fact it says the literal opposite.

BRB Page 183 wrote:Units that disembark can then act normally (move, shoot, charge, fight, etc.) during the remainder of their turn. Note though, that even if you don’t move disembarking units further in your Movement phase, they still count as having moved for any rules purposes, such as shooting Heavy weapons (pg 180).


Notice the act normally part of the disembark. As a unit has disembarked before the transport has moved it can then move. however beacuse of the FAQ

Q: If a transport moves, do any models embarked inside it count as also having moved?
A: Yes. (BRB FAQ pg6)

This now means that if the transport has moved the unit inside has moved. If the unit was acting normally would it be able to move twice?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 18:04:33


Post by: Dandelion


The unit gets to act normally after disembarking. Anything that happens before doesn't matter.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 18:17:21


Post by: quickfuze


Dandelion wrote:
The unit gets to act normally after disembarking. Anything that happens before doesn't matter.


Completely false... Nothing in grav chute insertion overrides the BRB restrictions for transports and disembarking. Only that you may disembarking anywhere along the vehicles movement instead of at beg or end.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 18:27:05


Post by: Dadavester


Dandelion wrote:
The unit gets to act normally after disembarking. Anything that happens before doesn't matter.


Why does anything that happens before not matter? There is no rule stating that at all.

It gets to act normally after it has disembarked, is it normal for a unit to move twice?



Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 18:46:56


Post by: Dandelion


 quickfuze wrote:
Dandelion wrote:
The unit gets to act normally after disembarking. Anything that happens before doesn't matter.


Completely false... Nothing in grav chute insertion overrides the BRB restrictions for transports and disembarking. Only that you may disembarking anywhere along the vehicles movement instead of at beg or end.


Normally you can only disembark at the beginning of the movement phase; not during or at the end. As such, the valk rule completely overrides that restriction, allowing you to disembark during or after movement and then act as normal as per the transport rules.


Automatically Appended Next Post:
Dadavester wrote:
Dandelion wrote:
The unit gets to act normally after disembarking. Anything that happens before doesn't matter.


Why does anything that happens before not matter? There is no rule stating that at all.

It gets to act normally after it has disembarked, is it normal for a unit to move twice?



The rule states that the unit can act as normal after disembarking. The rules for being embarked no longer apply. Besides, I doubt it's "normal" for most infantry to move 20" and be unable to move within 9" of an enemy unit, so clearly they weren't acting "normally" prior to disembarking.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 20:09:33


Post by: DeathReaper


Dadavester wrote:
BRB Page 183 wrote:
Units that disembark can then act normally (move, shoot, charge, fight, etc.) during the remainder of their turn. Note though, that even if you don’t move disembarking units further in your Movement phase, they still count as having moved for any rules purposes, such as shooting Heavy weapons (pg 180).


Notice the act normally part of the disembark. As a unit has disembarked before the transport has moved it can then move. however beacuse of the FAQ

Q: If a transport moves, do any models embarked inside it count as also having moved?
A: Yes. (BRB FAQ pg6)

This now means that if the transport has moved the unit inside has moved. If the unit was acting normally would it be able to move twice?
No one can move twice, but no unit does, because "if you don’t move disembarking units further in your Movement phase" does that unit "count as having moved for any rules purposes"

If you move them, that part of the rule does not apply and you are only moving them once not twice.

Ergo you can disembark and then move the unit. Note that if you do not move the unit that unit does count as having moved for any rules purposes (But that does not happen until the end of the phase).


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 21:44:47


Post by: Dadavester


 DeathReaper wrote:
Dadavester wrote:
BRB Page 183 wrote:
Units that disembark can then act normally (move, shoot, charge, fight, etc.) during the remainder of their turn. Note though, that even if you don’t move disembarking units further in your Movement phase, they still count as having moved for any rules purposes, such as shooting Heavy weapons (pg 180).


Notice the act normally part of the disembark. As a unit has disembarked before the transport has moved it can then move. however beacuse of the FAQ

Q: If a transport moves, do any models embarked inside it count as also having moved?
A: Yes. (BRB FAQ pg6)

This now means that if the transport has moved the unit inside has moved. If the unit was acting normally would it be able to move twice?
No one can move twice, but no unit does, because "if you don’t move disembarking units further in your Movement phase" does that unit "count as having moved for any rules purposes"

If you move them, that part of the rule does not apply and you are only moving them once not twice.

Ergo you can disembark and then move the unit. Note that if you do not move the unit that unit does count as having moved for any rules purposes (But that does not happen until the end of the phase).


Right, that is how it works for normal transports/disembarking before the transport moves.

But for a Valk disembarking units after it has moved how does it work? The BRB FAQ states the unit inside has moved, thus you cannot move after the disembark as you are moving the unit twice.


Automatically Appended Next Post:
Dandelion wrote:
 quickfuze wrote:
Dandelion wrote:
The unit gets to act normally after disembarking. Anything that happens before doesn't matter.


Completely false... Nothing in grav chute insertion overrides the BRB restrictions for transports and disembarking. Only that you may disembarking anywhere along the vehicles movement instead of at beg or end.


Normally you can only disembark at the beginning of the movement phase; not during or at the end. As such, the valk rule completely overrides that restriction, allowing you to disembark during or after movement and then act as normal as per the transport rules.


Automatically Appended Next Post:
Dadavester wrote:
Dandelion wrote:
The unit gets to act normally after disembarking. Anything that happens before doesn't matter.


Why does anything that happens before not matter? There is no rule stating that at all.

It gets to act normally after it has disembarked, is it normal for a unit to move twice?



The rule states that the unit can act as normal after disembarking. The rules for being embarked no longer apply. Besides, I doubt it's "normal" for most infantry to move 20" and be unable to move within 9" of an enemy unit, so clearly they weren't acting "normally" prior to disembarking.


Again where does it say that the unit has no longer classed as moving? The only clarity we have on it is the FAQ stating that if the transport has moved the unit has moved. There is nothing anywhere stating if you disembark the unit that stops.

All it states is the unit can act normally. Now the unit has moved this turn, so under normal circumstances it cannot move again. Nothing at all states that the unit is no longer classed as moving.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 22:35:34


Post by: THE_GODLYNESS


I just think you are ignoring the idk disembarking rules. Which say you can act normally move shoot charge etc.

So if my valk lets me disembark i guess i will follow the disembark rules and then move shoot charge.

If the disembark rules didn't have the (move shoot charge) you would have a leg to stand on for an argument. But since it explicitly allows you to do things i don't see how you have an argument saying otherwise.



Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 23:28:44


Post by: quickfuze


THE_GODLYNESS wrote:
I just think you are ignoring the idk disembarking rules. Which say you can act normally move shoot charge etc.

So if my valk lets me disembark i guess i will follow the disembark rules and then move shoot charge.

If the disembark rules didn't have the (move shoot charge) you would have a leg to stand on for an argument. But since it explicitly allows you to do things i don't see how you have an argument saying otherwise.



House it how you want but that is not the rules. You can absolutely shoot and charge, but the BRB says you already count as having moved when moving inside a transport.... No one has presented any rule here that grave chute actually overrides that


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/05 23:40:29


Post by: Fen


 quickfuze wrote:

House it how you want but that is not the rules. You can absolutely shoot and charge, but the BRB says you already count as having moved when moving inside a transport.... No one has presented any rule here that grave chute actually overrides that

If that's the case, then a unit can never move when it disembark since the rule say that it count as having already moved. Or it's true only in one case and not the other?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 00:18:57


Post by: Dandelion


Dadavester wrote:

Again where does it say that the unit has no longer classed as moving?


It's the point when the model stops being embarked. That faq only applies to embarked units and provides no restriction on disembarked units at all. Once a unit has disembarked the faq no longer applies and the normal disembark rules kick in and you follow that.

There's also a sequential aspect to the rule, you disembark then the unit may act normally. The fact that the transport moved has no bearing on this because it happens before you are allowed to act normally.
Embarked units cannot normally do anything or be affected in any way whilst they are embarked*. Unless specifically stated, abilities that affect other units within a certain range have no effect whilst the unit that has the ability is embarked.

Units that disembark can then* act normally (move, shoot, charge, fight, etc.) during the remainder of their turn.

*emphasis mine

Automatically Appended Next Post:
 quickfuze wrote:
but the BRB says you already count as having moved when moving inside a transport....


IIRC the BRB doesn't actually say that. Only the faqs say something like that.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 00:54:43


Post by: quickfuze




IIRC the BRB doesn't actually say that. Only the faqs say something like that.


Which is a explanation of what the BRB means and how it applies....the FAQs are literally the rules.


Automatically Appended Next Post:
 Fen wrote:
 quickfuze wrote:

House it how you want but that is not the rules. You can absolutely shoot and charge, but the BRB says you already count as having moved when moving inside a transport.... No one has presented any rule here that grave chute actually overrides that

If that's the case, then a unit can never move when it disembark since the rule say that it count as having already moved. Or it's true only in one case and not the other?


not true it says that they can act normally after disembarking.....by trying to move twice, you are not acting normally, you are trying to special snowflake. You all can do what you want at your FLGS but no major event TO is ever going to let you do this....have fun


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 01:04:57


Post by: DeathReaper


Dadavester wrote:


Right, that is how it works for normal transports/disembarking before the transport moves.

But for a Valk disembarking units after it has moved how does it work? The BRB FAQ states the unit inside has moved, thus you cannot move after the disembark as you are moving the unit twice.


That is not how it works though. You are only moving the model once. You count as having moved, but once you disembark and move that is all a part of the same move.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 01:14:48


Post by: quickfuze


 DeathReaper wrote:
Dadavester wrote:


Right, that is how it works for normal transports/disembarking before the transport moves.

But for a Valk disembarking units after it has moved how does it work? The BRB FAQ states the unit inside has moved, thus you cannot move after the disembark as you are moving the unit twice.


That is not how it works though. You are only moving the model once. You count as having moved, but once you disembark and move that is all a part of the same move.


Wow.....


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 01:39:27


Post by: Dandelion


 quickfuze wrote:


IIRC the BRB doesn't actually say that. Only the faqs say something like that.


Which is a explanation of what the BRB means and how it applies....the FAQs are literally the rules.


Can you please cite the rule you are referencing? I just want to make sure we're talking about the same thing.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 02:01:47


Post by: nekooni


Isn't the point of that FAQ entry to clarify that units that are embarked on a moving transport that allows their passengers to shoot are affected by the transports movement, eg Heavy weapons hitting at -1?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 02:29:36


Post by: THE_GODLYNESS


 quickfuze wrote:


not true it says that they can act normally after disembarking.....by trying to move twice, you are not acting normally, you are trying to special snowflake. You all can do what you want at your FLGS but no major event TO is ever going to let you do this....have fun


Heh I was going to say the same to you.


According to you you can't move after you disembark from anything. Under the clause of moving twice. More power to you pet us know how that holds up.


Choice A. You can move after disembarking (unless its at the end of the movement phase looking at you drop pod)

Choice B. You can't move after disembarking.

One of these choices means every person who uses transports has been playing them wrong since day 1. Hevk maybe you are right. Who knows.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 02:50:36


Post by: Fen


 quickfuze wrote:

not true it says that they can act normally after disembarking.....by trying to move twice, you are not acting normally, you are trying to special snowflake. You all can do what you want at your FLGS but no major event TO is ever going to let you do this....have fun

I'm just trying to understand why the "count as having moved" by the transport movement is different from the "count as having moved" from the disembark rules.
If just that preclude a unit from moving, then when you disembark from a transport at the beginning of the movement phase you can't move the unit further, since it act normally, and disembarking count it "as having moved"


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 04:35:01


Post by: Dadavester


So in my mind with a normal transport which hasn't moved,

You disembark the model. This model can now act normally. Disembark is not a Move action, it does not use your Move characteristic, it is a seperate action that allows you to disembark the model and place it within 3 inches. You then act normally. If you decide not to Move the model that model is still classed as having moved for rules purposes.

This is backed up by the part in the disembark rule where is states that if the model doesn't move after disembarking it is classed as moving. Why would it need that if disembarking was moving? So if a model disembarks before the transport moves it is not having been classed as moving until after the entirw action is complete.

If the transport moves and then the model disembarks the model is already classed as moving, therefore it cannot be moved a second time.

There is no rule that removes the fact that the model has moved before disembarking, and the fact that the rule states 'Acts normally' means you follow all the normal rules and the unit cannot move a second time.



Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 05:13:20


Post by: alextroy


Dadavester, time to back up and look at the FAQ statement with a critical eye.

Why does this FAQ entry even exist?

You can't disembark from a transport that has moved (ignoring Grav-chute Insertion and other special rules for the moment).

Models in transports can't shoot per the Transport rules. Well, they can if there is some sort of special rule (Open Top, Fire Point, etc.) that allows them too. Do they count as moving in that case?

Oh, that's what this FAQ is about. And in typical GW rules writing fashion, they have failed to write a rule in an explicit manner that avoids conflating one issue with another.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 09:42:45


Post by: Dadavester


 alextroy wrote:
Dadavester, time to back up and look at the FAQ statement with a critical eye.

Why does this FAQ entry even exist?

You can't disembark from a transport that has moved (ignoring Grav-chute Insertion and other special rules for the moment).

Models in transports can't shoot per the Transport rules. Well, they can if there is some sort of special rule (Open Top, Fire Point, etc.) that allows them too. Do they count as moving in that case?

Oh, that's what this FAQ is about. And in typical GW rules writing fashion, they have failed to write a rule in an explicit manner that avoids conflating one issue with another.


You cannot just ignore rules. Open topped exists and grav chute exists, both are affected by the FAQ. You are assuming one of these rules is affected and not the other with zero input from GW. You could try and argue RaI, but even that isnt clear.

You play RaW as per the BRB and FAQs and still no one can show any rules which say that this interpretation is wrong.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 16:10:21


Post by: alextroy


Several people have shown you the Transport rules that explicitly allow you to move after disembarking. It places no limitations on this. Even if your interpretation is correct, that the unit has “moved” because the transport moved, you still have permission to move after disembarking.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 16:45:44


Post by: Dadavester


 alextroy wrote:
Several people have shown you the Transport rules that explicitly allow you to move after disembarking. It places no limitations on this. Even if your interpretation is correct, that the unit has “moved” because the transport moved, you still have permission to move after disembarking.


But the rules do not give you permission to move, they give you permission "to act normally (move, shoot, charge etc)." And as the unit is classed as moving it cannot move again, as that is not acting normally.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 18:06:02


Post by: Kaneda88


Dadavester wrote:
 alextroy wrote:
Several people have shown you the Transport rules that explicitly allow you to move after disembarking. It places no limitations on this. Even if your interpretation is correct, that the unit has “moved” because the transport moved, you still have permission to move after disembarking.


But the rules do not give you permission to move, they give you permission "to act normally (move, shoot, charge etc)." And as the unit is classed as moving it cannot move again, as that is not acting normally.

The unit would also be classed as moving when it disembarks at the beggining of the movement phase from a non moving transport, it is the exact same wording and in both rules it is meant to give the “moved” status not limit further movement. Also if we are going by absolute RAW the faq you keep alluding to of units in moved transports only affects units that are in moved transports, not units that were in them and disembarked.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 19:25:43


Post by: alextroy


And if you need further evidence, check out the Emperor's Blade Assault Company detachment from Vigilus Defiant. It's Rapid Redeploy Stratagem allows you to disembark from a transport at the end of the Movement phase (aka after the transport has moved). It specifically forbids the disembarking unit from moving, which would be unnecessary if the unit had already moved.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 19:35:25


Post by: quickfuze


 alextroy wrote:
And if you need further evidence, check out the Emperor's Blade Assault Company detachment from Vigilus Defiant. It's Rapid Redeploy Stratagem allows you to disembark from a transport at the end of the Movement phase (aka after the transport has moved). It specifically forbids the disembarking unit from moving, which would be unnecessary if the unit had already moved.


Actually that more supporters the other view. In that GW intention is that units may not move after disembarking from a vehicle that already moved. They just cleaned up the writing for people like you..


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 19:44:48


Post by: Stux


 quickfuze wrote:
 alextroy wrote:
And if you need further evidence, check out the Emperor's Blade Assault Company detachment from Vigilus Defiant. It's Rapid Redeploy Stratagem allows you to disembark from a transport at the end of the Movement phase (aka after the transport has moved). It specifically forbids the disembarking unit from moving, which would be unnecessary if the unit had already moved.


Actually that more supporters the other view. In that GW intention is that units may not move after disembarking from a vehicle that already moved. They just cleaned up the writing for people like you..


Not necessarily. There isn't enough consistency in GW rule wording or errata to draw that sort of inference.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 20:28:03


Post by: Apple Peel


 Stux wrote:
 quickfuze wrote:
 alextroy wrote:
And if you need further evidence, check out the Emperor's Blade Assault Company detachment from Vigilus Defiant. It's Rapid Redeploy Stratagem allows you to disembark from a transport at the end of the Movement phase (aka after the transport has moved). It specifically forbids the disembarking unit from moving, which would be unnecessary if the unit had already moved.


Actually that more supporters the other view. In that GW intention is that units may not move after disembarking from a vehicle that already moved. They just cleaned up the writing for people like you..


Not necessarily. There isn't enough consistency in GW rule wording or errata to draw that sort of inference.

Yes, with Tempestus Drop Force, many are still arguing whether Scion get their doctrine if they have advisors and Auxillia list units in their Militarum Tempestus detachments.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 21:39:35


Post by: Dadavester


Kaneda88 wrote:
Dadavester wrote:
 alextroy wrote:
Several people have shown you the Transport rules that explicitly allow you to move after disembarking. It places no limitations on this. Even if your interpretation is correct, that the unit has “moved” because the transport moved, you still have permission to move after disembarking.


But the rules do not give you permission to move, they give you permission "to act normally (move, shoot, charge etc)." And as the unit is classed as moving it cannot move again, as that is not acting normally.

The unit would also be classed as moving when it disembarks at the beggining of the movement phase from a non moving transport, it is the exact same wording and in both rules it is meant to give the “moved” status not limit further movement. Also if we are going by absolute RAW the faq you keep alluding to of units in moved transports only affects units that are in moved transports, not units that were in them and disembarked.


But the unit has not moved, it has disembarked.

This is an entirely seperate action which gives you 3 inches with which to place units. Once your unit is placed, it then acts normally. The unit has not yet moved (it has disembarked) so can now move. This is supported by the next line of the rule which says that if the unit doesn't move after it has disembarked it is still classed as moving for rules purposes. If disembark was a move action this last bit would not be needed.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 21:46:19


Post by: AdmiralHalsey


I mean. I went to a Tournament today, and moved after dismbarking, and everyone was 100% clear that wast totally okay, from the TO on down.

Maybe we're all just playing the game wrong?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 21:49:28


Post by: BaconCatBug


I bet you advanced and fired Assault weapons too!

With how GW works they 100% would have put in an FAQ saying you couldn't move after disembark if you weren't "supposed" to.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 21:51:31


Post by: Ghaz


Dadavester wrote:
But the unit has not moved, it has disembarked.

From page 183 of the main rulebook (emphasis added):

Note though, that even if you don’t move disembarking units further in your Movement phase, they still count as having moved for any rules purposes, such as shooting Heavy weapons (pg 180).

Your position means that they moved when they disembarked and would move twice if they moved after disembarking.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 21:56:22


Post by: BaconCatBug


 Ghaz wrote:
Dadavester wrote:
But the unit has not moved, it has disembarked.

From page 183 of the main rulebook (emphasis added):

Note though, that even if you don’t move disembarking units further in your Movement phase, they still count as having moved for any rules purposes, such as shooting Heavy weapons (pg 180).

Your position means that they moved when they disembarked and would move twice if they moved after disembarking.
The rule says "even if you don’t move disembarking units further", which implies that you can move the unit further, which matches up with the rule saying units can act normally (and move) after disembarking.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 21:58:22


Post by: Apple Peel


 Ghaz wrote:
Dadavester wrote:
But the unit has not moved, it has disembarked.

From page 183 of the main rulebook (emphasis added):

Note though, that even if you don’t move disembarking units further in your Movement phase, they still count as having moved for any rules purposes, such as shooting Heavy weapons (pg 180).

Your position means that they moved when they disembarked and would move twice if they moved after disembarking.

Think about that. Even if “you don’t move units further in you movement phase, they still count as having moved.” That sounds like you can move after you disembark, but if you decide not to, it still counts when the movement phase is over for the next phases, ie shooting heavy weapons.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 22:07:03


Post by: Ghaz


Note though, if you don’t move disembarking units further in your Movement phase, they still count as having moved for any rules purposes, such as shooting Heavy weapons (pg 180).

That is what the rule would have to say for the disembarking not to count as the unit's movement. As written in the rulebook it doesn't care if you move after disembarking or not, it would still be the unit's move under the argument being given meaning the unit would be making two moves if they disembarked and then moved.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/06 22:20:32


Post by: AdmiralHalsey


 BaconCatBug wrote:
I bet you advanced and fired Assault weapons too!

With how GW works they 100% would have put in an FAQ saying you couldn't move after disembark if you weren't "supposed" to.


I didn't, but I let my opponents wave serpant do that because I'm a Nice Guy [TM]


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 11:12:04


Post by: nekooni


 Ghaz wrote:
Note though, if you don’t move disembarking units further in your Movement phase, they still count as having moved for any rules purposes, such as shooting Heavy weapons (pg 180).

That is what the rule would have to say for the disembarking not to count as the unit's movement. As written in the rulebook it doesn't care if you move after disembarking or not, it would still be the unit's move under the argument being given meaning the unit would be making two moves if they disembarked and then moved.


I wonder why it says "move further" if it can't move according to your logic.

The point of that rule is to have units that disembarked, but chose not to move further, still count as "having moved" later on - eg shooting heavy weapons. That's it.

Now, sure, you can play it as if that wasn't the reason and probably have a good case on it not being allowed at all. But that's about as reasonable as the Pistol or Assault weapons don't work-thing. Or the old act of faith for movement not allowing two moves in the movement phase. Technically maybe correct, but clearly still wrong on any other level.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 11:39:39


Post by: Silentz


Dadavester wrote:
So in my mind with a normal transport which hasn't moved,

You disembark the model. This model can now act normally. Disembark is not a Move action, it does not use your Move characteristic, it is a seperate action that allows you to disembark the model and place it within 3 inches. You then act normally. If you decide not to Move the model that model is still classed as having moved for rules purposes.

This is backed up by the part in the disembark rule where is states that if the model doesn't move after disembarking it is classed as moving. Why would it need that if disembarking was moving? So if a model disembarks before the transport moves it is not having been classed as moving until after the entirw action is complete.

If the transport moves and then the model disembarks the model is already classed as moving, therefore it cannot be moved a second time.

There is no rule that removes the fact that the model has moved before disembarking, and the fact that the rule states 'Acts normally' means you follow all the normal rules and the unit cannot move a second time.

I am fairly sure this is the right interpretation.

If you have a special rule that says you can disembark AFTER the transport has moved then you don't get to do a second move. This is the whole reason why disembarkation has been moved to the start of the movement phase in 8th - to prevent "all up in yo face" transport move + passenger move + charge shenanigans. The threat radius for an embarked unit would be way too high.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 13:44:29


Post by: Ghaz


That's not 'my logic', that's Dadavester's logic.

Plus you're intentionally leaving parts of the rule out. Ypu know, the part where it states "... they still count as having moved for any rules purposes..."


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 14:02:20


Post by: Silentz


 Ghaz wrote:
T
Plus you're intentionally leaving parts of the rule out. Ypu know, the part where it states "... they still count as having moved for any rules purposes..."

I don't understand what you are saying here at all.

The rule saying "they count as having moved" totally backs up Dadavester's point.

Do you honestly think the Valkyrie is supposed to be the one model in the game for which it's OK for passengers to move again after the transport has moved? Why would that be the case? And if it was the case, do you not think they would have deliberately stated that it breaks the standard rules?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 14:08:47


Post by: Ghaz


No it doesn't. His point is that it would prevent them from moving after they disembark since they can't move twice and the wording of the actual rule proves that they can.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 17:06:52


Post by: Silentz


I mean I am reading the same discussion all over the internet on reddit and stuff and the overriding opinion seems to be that you are right - you can jump out and move.

I am really not sure it's right. If something counts as having moved, how can it move again?

I will ask the question a second time: Do you honestly think the Valkyrie is supposed to be the one model in the game for which it's OK for passengers to move again after the transport has moved? Why would that be the case? And if it was the case, do you not think they would have deliberately stated that it breaks the standard rules?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 17:22:18


Post by: THE_GODLYNESS


Considering I have to roll a die for each model. Which has a possibility of losing models.

Unlike getting out after a vehicle explodes in which you choose which models to remove. With grav shute you can lose characters.

So yes. This model is meant to do this


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 17:25:41


Post by: nekooni


 Silentz wrote:
I mean I am reading the same discussion all over the internet on reddit and stuff and the overriding opinion seems to be that you are right - you can jump out and move.

I am really not sure it's right. If something counts as having moved, how can it move again?

By having a specific rule that makes it a unique case where it's meant to disembark later, despite it being illegal normally.
- If you disembark from a Valkyrie and don't move afterwards, you still count as having moved.
- If you stay inside your transport, and the transport moved, the units inside will be counted as having moved - so that e.g. Heavy weapons fire at -1 toHit (usually).
- If you use Grav Chutes, you get to disembark at any point during the movement of the valkyrie. that's what's changing.
I will ask the question a second time: Do you honestly think the Valkyrie is supposed to be the one model in the game for which it's OK for passengers to move again after the transport has moved? Why would that be the case? And if it was the case, do you not think they would have deliberately stated that it breaks the standard rules?

The valkyrie is the only* unit (that I am aware of) that allows disembarkation during the transport movement. Why would I change the whole disembarkation process for that unit, when it's kinda clear that it is an exception to the norm? You disembark "later", that's literally the point of using grav chutes. It's balanced by having to roll for each model. It's the only transport in the game that kills its passengers during disembarkation, I wouldn't question that either. Nor do I question that the killed models are rolled differently from an emergency disembarkation - as you can't pick and choose which model dies. If you Company Commander decides "that wall over there, let me paint it red", that's that for him - doesn't matter how many veterans also jumped out at the same time.

I know I'm repeating myself, but:
Now, sure, you can play it as if all of that is meaningless and simply stick with the literal wordings, and probably have a good case on it not being allowed at all - meaning you can't move after disembarkation at all. But that's about as reasonable as the Pistol or Assault weapons don't work-thing. Or the old act of faith for movement not allowing two moves in the movement phase. Technically maybe correct, but clearly still wrong on any other level.

* Technically the Vendetta does the same, but it's just an anti-tank Valkyrie, so I'll let that slide ...


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 19:08:38


Post by: Apple Peel


An interesting idea. Does the FAQ or BRB say that when you disembark from a vehicle that you stop moving? Is it perhaps one looong move including the disembark action?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 19:14:41


Post by: doctortom


 Apple Peel wrote:
An interesting idea. Does the FAQ or BRB say that when you disembark from a vehicle that you stop moving? Is it perhaps one looong move including the disembark action?


It says embarked passengers in a transport count as having moved. The passengers start in the Vakyrie when it starts to move, so therefore they fit the requirements for embarked passengers. Now, when they disembark they count as having moved from that rule. The disembark rules say you can act normally, but you already have the former embarked unit as counting as having moved when embarked. They wouldn't be able to move again. That limitation does not have a qualifier saying they get to move further after disembarking, only that they count as having moved while emarked in a moving transport. Disembarking does not change that condition.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 19:15:17


Post by: nekooni


 Apple Peel wrote:
An interesting idea. Does the FAQ or BRB say that when you disembark from a vehicle that you stop moving? Is it perhaps one looong move including the disembark action?

Disembarking and moving are two different actions.

You can disembark, then move the transport, then move the infantry squad that just disembarked, for example.


Automatically Appended Next Post:
 doctortom wrote:
 Apple Peel wrote:
An interesting idea. Does the FAQ or BRB say that when you disembark from a vehicle that you stop moving? Is it perhaps one looong move including the disembark action?


It says embarked passengers in a transport count as having moved. The passengers start in the Vakyrie when it starts to move, so therefore they fit the requirements for embarked passengers. Now, when they disembark they count as having moved from that rule. The disembark rules say you can act normally, but you already have the former embarked unit as counting as having moved when embarked. They wouldn't be able to move again. That limitation does not have a qualifier saying they get to move further after disembarking, only that they count as having moved while emarked in a moving transport. Disembarking does not change that condition.


Note though, that even if you don’t move disembarking units further in your Movement phase, they still count as having moved for any rules purposes

That's from the regular disembark rules. "ignoring whether or not you move, from now on you count as having moved". If "counts as having moved" means you cannot do your normal move, this is true for any transport.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 19:51:31


Post by: doctortom


nekooni wrote:
 Apple Peel wrote:
An interesting idea. Does the FAQ or BRB say that when you disembark from a vehicle that you stop moving? Is it perhaps one looong move including the disembark action?

Disembarking and moving are two different actions.

You can disembark, then move the transport, then move the infantry squad that just disembarked, for example.


Automatically Appended Next Post:
 doctortom wrote:
 Apple Peel wrote:
An interesting idea. Does the FAQ or BRB say that when you disembark from a vehicle that you stop moving? Is it perhaps one looong move including the disembark action?


It says embarked passengers in a transport count as having moved. The passengers start in the Vakyrie when it starts to move, so therefore they fit the requirements for embarked passengers. Now, when they disembark they count as having moved from that rule. The disembark rules say you can act normally, but you already have the former embarked unit as counting as having moved when embarked. They wouldn't be able to move again. That limitation does not have a qualifier saying they get to move further after disembarking, only that they count as having moved while emarked in a moving transport. Disembarking does not change that condition.


Note though, that even if you don’t move disembarking units further in your Movement phase, they still count as having moved for any rules purposes

That's from the regular disembark rules. "ignoring whether or not you move, from now on you count as having moved". If "counts as having moved" means you cannot do your normal move, this is true for any transport.


I agree disembarking and moving are two different things. You get the embarked unit as counting as having moved from the rules for the transport moving, however, not from the disembarking process. When you plop the unit onto the board it counts as having moved because the transport moved and therefore having them count as having moved too; it has nothing at all to do with the disembarking rules. That would mean that it being true for any transport if it's true in this case isn't quite correct. It would be true for any transport that moves before or during passengers disembarking but not for transports in which the passengers disembark before the transport moves.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 20:33:48


Post by: nekooni


 doctortom wrote:

I agree disembarking and moving are two different things. You get the embarked unit as counting as having moved from the rules for the transport moving, however, not from the disembarking process. When you plop the unit onto the board it counts as having moved because the transport moved and therefore having them count as having moved too; it has nothing at all to do with the disembarking rules. That would mean that it being true for any transport if it's true in this case isn't quite correct. It would be true for any transport that moves before or during passengers disembarking but not for transports in which the passengers disembark before the transport moves.


This is literally from the disembarking rules.
Note though, that even if you don’t move disembarking units further in your Movement phase, they still count as having moved for any rules purposes


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 20:49:02


Post by: doctortom


nekooni wrote:
 doctortom wrote:

I agree disembarking and moving are two different things. You get the embarked unit as counting as having moved from the rules for the transport moving, however, not from the disembarking process. When you plop the unit onto the board it counts as having moved because the transport moved and therefore having them count as having moved too; it has nothing at all to do with the disembarking rules. That would mean that it being true for any transport if it's true in this case isn't quite correct. It would be true for any transport that moves before or during passengers disembarking but not for transports in which the passengers disembark before the transport moves.


This is literally from the disembarking rules.
Note though, that even if you don’t move disembarking units further in your Movement phase, they still count as having moved for any rules purposes


Move "further" - and you're told by the disembarking rules that you can act normally after disembarking. But, you already count as having moved when you hit the board at the point you disembark if you moved in a transport and are no longer embarked due to a special rule. That's a separate prohibition from moving or not moving after normally disembarking from a vehicle that hasn't moved.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/07 20:55:33


Post by: nekooni


 doctortom wrote:
nekooni wrote:
 doctortom wrote:

I agree disembarking and moving are two different things. You get the embarked unit as counting as having moved from the rules for the transport moving, however, not from the disembarking process. When you plop the unit onto the board it counts as having moved because the transport moved and therefore having them count as having moved too; it has nothing at all to do with the disembarking rules. That would mean that it being true for any transport if it's true in this case isn't quite correct. It would be true for any transport that moves before or during passengers disembarking but not for transports in which the passengers disembark before the transport moves.


This is literally from the disembarking rules.
Note though, that even if you don’t move disembarking units further in your Movement phase, they still count as having moved for any rules purposes


Move "further" - and you're told by the disembarking rules that you can act normally after disembarking. But, you already count as having moved when you hit the board at the point you disembark if you moved in a transport and are no longer embarked due to a special rule. That's a separate prohibition from moving or not moving after normally disembarking from a vehicle that hasn't moved.


Whether or not you move after leaving the transport you count as "having moved" for any rules purpose. That's what the rule says. It doesn't say you count as having moved "after moving". It's effective immediately after you disembarked. It's the same as being in a moving transport. The rule I quoted basically says "I don't care if, after disembarking, you actually move or not, you count as having moved".

And honestly, if "you disembarked and got special permission to move" is your argument for that not applying to regular transports, why wouldn't it also apply to disembarking from Valkyries midflight? They still disembarked.

and another follow-up: You realize that Grav-chutes refer to the normal disembarkation rules, do you? It's not magically setting up units on the board, it's letting you disembark:

Models may disembark from this vehicle at any point during its move, but ... (and so on - the remainder isn't relevant)



Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 13:13:42


Post by: Dadavester


 Ghaz wrote:
No it doesn't. His point is that it would prevent them from moving after they disembark since they can't move twice and the wording of the actual rule proves that they can.


The rules is sequential. This is how I understand the rule for a normal transport.

1. You disembark, you place the model on the table within 3 inches of the transport. (At this point the model is not counting as moving)
2. You can now act normally, this means you can move/advance.
3. If you chose to stay still after disembarking the model is classed as having moved for rules purposes. In my mind this also means you cannot disembark a unit, move something else then go back and move the disembarked unit. This is because the unit is classed as having moved for rules purposes, and you cannot move a unit a twice.

With the Valk the unit inside is classed as moving as per the FAQ, this means when the acting normally part of the rules kicks in it cannot move again as it has moved already.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 13:27:30


Post by: Reanimation_Protocol


Dadavester wrote:
 Ghaz wrote:
No it doesn't. His point is that it would prevent them from moving after they disembark since they can't move twice and the wording of the actual rule proves that they can.


The rules is sequential. This is how I understand the rule for a normal transport.

1. You disembark, you place the model on the table within 3 inches of the transport. (At this point the model is not counting as moving)
2. You can now act normally, this means you can move/advance.
3. If you chose to stay still after disembarking the model is classed as having moved for rules purposes. In my mind this also means you cannot disembark a unit, move something else then go back and move the disembarked unit. This is because the unit is classed as having moved for rules purposes, and you cannot move a unit a twice.

With the Valk the unit inside is classed as moving as per the FAQ, this means when the acting normally part of the rules kicks in it cannot move again as it has moved already.


this seems to be the top and bottom of it from RAW

disembark from a 'Stationary' vehicle and then move
disembark from a 'Stationary' vehicle then move vehicle (counts as having moved so no further movement)
Disembark from a 'Moving' Vehicle may not move further as models count as having moved while embarked.



Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 13:27:50


Post by: Kaneda88


Dadavester wrote:
 Ghaz wrote:
No it doesn't. His point is that it would prevent them from moving after they disembark since they can't move twice and the wording of the actual rule proves that they can.


The rules is sequential. This is how I understand the rule for a normal transport.

1. You disembark, you place the model on the table within 3 inches of the transport. (At this point the model is not counting as moving)
2. You can now act normally, this means you can move/advance.
3. If you chose to stay still after disembarking the model is classed as having moved for rules purposes. In my mind this also means you cannot disembark a unit, move something else then go back and move the disembarked unit. This is because the unit is classed as having moved for rules purposes, and you cannot move a unit a twice.

With the Valk the unit inside is classed as moving as per the FAQ, this means when the acting normally part of the rules kicks in it cannot move again as it has moved already.

Well with what you say in 3 it is pretty clear how you understand that rule is not how it is meant to, there is absolutely no indication that “the unit can then act normally” means “if you don’t move it inmediatly it can’t move for the rest of the phase”.
I will further insist that the sentence “a unit embarked in a transport that has moved counts as having moved” has no effect on a unit that is not embarked since it disembarked for any reason so the disembarking rules only should apply.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 13:37:43


Post by: DeathReaper


Dadavester wrote:
 Ghaz wrote:
No it doesn't. His point is that it would prevent them from moving after they disembark since they can't move twice and the wording of the actual rule proves that they can.


The rules is sequential. This is how I understand the rule for a normal transport.

1. You disembark, you place the model on the table within 3 inches of the transport. (At this point the model is not counting as moving)
2. You can now act normally, this means you can move/advance.
3. If you chose to stay still after disembarking the model is classed as having moved for rules purposes. In my mind this also means you cannot disembark a unit, move something else then go back and move the disembarked unit. This is because the unit is classed as having moved for rules purposes, and you cannot move a unit a twice.

With the Valk the unit inside is classed as moving as per the FAQ, this means when the acting normally part of the rules kicks in it cannot move again as it has moved already.


Why do you think they are moving again?

Page 3 40k Battle Primer wrote:Start your Movement phase by picking one of your units and moving each model in that unit until you’ve moved all the models you want to. You can then pick another unit to move, until you have moved as many of your units as you wish. No model can be moved more than once in each Movement phase


You are not selecting the embarked unit to move when you move the Valk...

"count as also having moved" is not the same as actually selecting the embarked unit to move and then physically moving the models in the unit as far as the rules are concerned.

So you can move the models after they disembark as you are not moving them twice, you are only moving them once. You are moving the Valk once, but that has nothing to do with the embarked unit. the now-disembarked unit does "count as also having moved" but since they actually moved this does not matter at all.

Edit: Cleared up some weird wording.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 13:49:18


Post by: Dadavester


 DeathReaper wrote:
Dadavester wrote:
 Ghaz wrote:
No it doesn't. His point is that it would prevent them from moving after they disembark since they can't move twice and the wording of the actual rule proves that they can.


The rules is sequential. This is how I understand the rule for a normal transport.

1. You disembark, you place the model on the table within 3 inches of the transport. (At this point the model is not counting as moving)
2. You can now act normally, this means you can move/advance.
3. If you chose to stay still after disembarking the model is classed as having moved for rules purposes. In my mind this also means you cannot disembark a unit, move something else then go back and move the disembarked unit. This is because the unit is classed as having moved for rules purposes, and you cannot move a unit a twice.

With the Valk the unit inside is classed as moving as per the FAQ, this means when the acting normally part of the rules kicks in it cannot move again as it has moved already.


Why do you think they are moving again?

Page 3 40k Battle Primer wrote:Start your Movement phase by picking one of your units and moving each model in that unit until you’ve moved all the models you want to. You can then pick another unit to move, until you have moved as many of your units as you wish. No model can be moved more than once in each Movement phase


You are not selecting the embarked unit to move when you move the Valk...

"count as also having moved" is not the same as actually selecting the embarked unit to move and then physically moving the models in the unit as far as the rules are concerned.

So you can move the models after they disembark as you are not moving them twice, you are only moving them once. You are moving the Valk once, but that has nothing to do with the embarked unit. the now-disembarked unit does "count as also having moved" but since they actually moved this does not matter at all.

Edit: Cleared up some weird wording.


The BRB FAQ pg 6 states that a unit inside a transport that has moved are classed as moving. So by moving the Valk you are moving the unit inside. So once the unit has disembarked it cannot then be moved again.

Edit: a word.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 14:15:52


Post by: nekooni


Reanimation_Protocol wrote:

this seems to be the top and bottom of it from RAW

disembark from a 'Stationary' vehicle and then move
disembark from a 'Stationary' vehicle then move vehicle (counts as having moved so no further movement)
Disembark from a 'Moving' Vehicle may not move further as models count as having moved while embarked.



How is there a difference between your cases a and b? Disembarking is not part of the movement of the unit being transported. You are allowed to disembark, then move the transport, then move the unit.


Automatically Appended Next Post:
Dadavester wrote:

The rules is sequential. This is how I understand the rule for a normal transport.

1. You disembark, you place the model on the table within 3 inches of the transport. (At this point the model is not counting as moving)
2. You can now act normally, this means you can move/advance.
3. If you chose to stay still after disembarking the model is classed as having moved for rules purposes. In my mind this also means you cannot disembark a unit, move something else then go back and move the disembarked unit. This is because the unit is classed as having moved for rules purposes, and you cannot move a unit a twice.

With the Valk the unit inside is classed as moving as per the FAQ, this means when the acting normally part of the rules kicks in it cannot move again as it has moved already.



As I already said: Whether or not you move after leaving the transport you count as "having moved" for any rules purpose. That's what the rule says. It doesn't say you count as having moved "after moving". It's effective immediately after you disembarked. It's the same as being in a moving transport. The rule I quoted basically says "I don't care if, after disembarking, you actually move or not, you count as having moved".

There is nothing ng that would indicate that this only happens at the end of the movement phase (which is when you'd decide not to move a unit)


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 14:45:39


Post by: Dadavester


Kaneda88 wrote:
Dadavester wrote:
 Ghaz wrote:
No it doesn't. His point is that it would prevent them from moving after they disembark since they can't move twice and the wording of the actual rule proves that they can.


The rules is sequential. This is how I understand the rule for a normal transport.

1. You disembark, you place the model on the table within 3 inches of the transport. (At this point the model is not counting as moving)
2. You can now act normally, this means you can move/advance.
3. If you chose to stay still after disembarking the model is classed as having moved for rules purposes. In my mind this also means you cannot disembark a unit, move something else then go back and move the disembarked unit. This is because the unit is classed as having moved for rules purposes, and you cannot move a unit a twice.

With the Valk the unit inside is classed as moving as per the FAQ, this means when the acting normally part of the rules kicks in it cannot move again as it has moved already.

Well with what you say in 3 it is pretty clear how you understand that rule is not how it is meant to, there is absolutely no indication that “the unit can then act normally” means “if you don’t move it inmediatly it can’t move for the rest of the phase”.
I will further insist that the sentence “a unit embarked in a transport that has moved counts as having moved” has no effect on a unit that is not embarked since it disembarked for any reason so the disembarking rules only should apply.


To be honest having read the disembarking rules again I rescind the "you cannot disembark, move a different unit then go back and move the disembarked unit," comment, as the disembark rule states "if you do not move the unit further in your movement phase." So having moved for rules purposes doesn't kick in until the end of the movement phase. I had not taken that part into account when typing that so admit I was in error.

However i still feel my interpretation of the moving after disembarking a moving transport is correct. The FAQ states

Q: If a transport moves, do any models embarked inside it count as also having moved?
A: Yes

The unit does not lose the "counts as moved" status because it has disembarked, i cannot see any rule to that affect. The only rule we have is that units inside a transport that have moved, are also counting as having moved. Disembark rules do not contradict this and only give you permission for the unit to act normally.

If you can show me a rule that does i will happily admit I am wrong.

Edit: removed a word.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 16:16:51


Post by: Silentz


Dadavester wrote:

I still feel my interpretation of the moving after disembarking a moving transport is correct. The FAQ states

Q: If a transport moves, do any models embarked inside it count as also having moved?
A: Yes

The unit does not lose the "counts as moved" status because it has disembarked, i cannot see any rule to that affect. The only rule we have is that units inside a transport that have moved, are also counting as having moved. Disembark rules do not contradict this and only give you permission for the unit to act normally.

If you can show me a rule that does i will happily admit I am wrong.

I agree entirely with you, Dadavester... however I can see that in almost every discussion about this rule on reddit or other forums or here... of which there are many... the vast majority have no issue with AM players moving a transport 45", disembarking within 3" anywhere along that line, then getting to fully move all over again.

The threat radius for plasma scions squads in a vendetta shooting at a non-character is a rectangle 66 inches wide (9 inches either side of the flyer plus 24 inches shooting) and 111 inches long. Bigger than the board.

RAW for the win.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 16:58:30


Post by: Dandelion


 Silentz wrote:

The threat radius for plasma scions squads in a vendetta shooting at a non-character is a rectangle 66 inches wide (9 inches either side of the flyer plus 24 inches shooting) and 111 inches long. Bigger than the board.


TBH, plasma scions don't need to use the valk, they can just deepstrike wherever they want. 9" is close enough to double tap already. The valk is only useful for melta, flamers and hot-shot lasguns. And Ogryns too for a nice charge.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 17:24:16


Post by: nekooni


 Silentz wrote:
Dadavester wrote:

I still feel my interpretation of the moving after disembarking a moving transport is correct. The FAQ states

Q: If a transport moves, do any models embarked inside it count as also having moved?
A: Yes

The unit does not lose the "counts as moved" status because it has disembarked, i cannot see any rule to that affect. The only rule we have is that units inside a transport that have moved, are also counting as having moved. Disembark rules do not contradict this and only give you permission for the unit to act normally.

If you can show me a rule that does i will happily admit I am wrong.

I agree entirely with you, Dadavester... however I can see that in almost every discussion about this rule on reddit or other forums or here... of which there are many... the vast majority have no issue with AM players moving a transport 45", disembarking within 3" anywhere along that line, then getting to fully move all over again.

The threat radius for plasma scions squads in a vendetta shooting at a non-character is a rectangle 66 inches wide (9 inches either side of the flyer plus 24 inches shooting) and 111 inches long. Bigger than the board.

RAW for the win.


Tallarn Command Squads (and any other Tallarn) can advance and still shoot their rapid-fire and assault weapons without negative modifiers, so you'll want to add a D6, not that any of that is relevant. And it's not like that threat area changes much by not moving after disembarking, does it? You do realize Valkyries and Vendettas can turn before flying, right?

The real benefit is that you can get within 9'' of the enemy by moving, which while rare, is not unheard of for a turn 1 action. So there's no balance issue, especially since you're not dropping a Khorne Berserker squad, to name something truly dangerous.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 17:37:57


Post by: AdmiralHalsey


I have exploited this rule to the Max already by pulling off a TURN ONE CHARGE WITH STORMTROOPERS.

Everyone should certainly be afraid of the possible abuse of this coming to a tournament near you soon.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 17:42:33


Post by: Unit1126PLL


AdmiralHalsey wrote:
I have exploited this rule to the Max already by pulling off a TURN ONE CHARGE WITH STORMTROOPERS.

Everyone should certainly be afraid of the possible abuse of this coming to a tournament near you soon.


The biggest problem is the turn one charge with Bullgryns + Priest + Psyker to give them 1+ saves.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 17:49:40


Post by: nekooni


 Unit1126PLL wrote:
AdmiralHalsey wrote:
I have exploited this rule to the Max already by pulling off a TURN ONE CHARGE WITH STORMTROOPERS.

Everyone should certainly be afraid of the possible abuse of this coming to a tournament near you soon.


The biggest problem is the turn one charge with Bullgryns + Priest + Psyker to give them 1+ saves.

No, the problem is the mighty stormtrooper aerial tide, way worse than any teleporting ork squad or overclocked scifi-ogres could ever be. Almost as dangerous as Melee Acolytes.

Spoiler:
I think he was being sarcastic. At least I hope he was.



Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 18:03:22


Post by: Apple Peel


*Pulls out the long combat knife* You will fear the Tempestus Scion!


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 21:12:31


Post by: DeathReaper


Dadavester wrote:
To be honest having read the disembarking rules again I rescind the "you cannot disembark, move a different unit then go back and move the disembarked unit," comment, as the disembark rule states "if you do not move the unit further in your movement phase." So having moved for rules purposes doesn't kick in until the end of the movement phase. I had not taken that part into account when typing that so admit I was in error.

However i still feel my interpretation of the moving after disembarking a moving transport is correct. The FAQ states

Q: If a transport moves, do any models embarked inside it count as also having moved?
A: Yes

The unit does not lose the "counts as moved" status because it has disembarked, i cannot see any rule to that affect. The only rule we have is that units inside a transport that have moved, are also counting as having moved. Disembark rules do not contradict this and only give you permission for the unit to act normally.

If you can show me a rule that does i will happily admit I am wrong.

Edit: removed a word.


Why do you think they are moving again?

They did not move, you moved their transport. The unit inside only "count as also having moved" Which is not the same as actually moving the dudes inside since you don't actually move the dudes inside.

The valk moving makes the unit inside count as having moved. You then disembark them and keep moving the unit that was embarked. It is all one move, since you have to select a unit to move it per the BRB. And since you didnt select the unit (you only selected the Valk) then you are still free to select them and keep moving them that phase.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 21:35:14


Post by: doctortom


 DeathReaper wrote:


Why do you think they are moving again?


Because they count as having moved at the time they disembark due to the transport's move.

 DeathReaper wrote:
They did not move, you moved their transport. The unit inside only "count as also having moved" Which is not the same as actually moving the dudes inside since you don't actually move the dudes inside.


Whether they actually moved or only count as having moved, after they disembark they are in a state of already being treated as having moved. That means they don't move again.


 DeathReaper wrote:
The valk moving makes the unit inside count as having moved. You then disembark them and keep moving the unit that was embarked. It is all one move, since you have to select a unit to move it per the BRB. And since you didnt select the unit (you only selected the Valk) then you are still free to select them and keep moving them that phase.


No, it already counts as having moved when it disembarks, so it does not get to move. You can try to select them later in the phase, but they already count as having moved at that point as per the FAQ, so are not eligible to move again. that phase.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 21:39:53


Post by: Dandelion


 doctortom wrote:
 DeathReaper wrote:


Why do you think they are moving again?


Because they count as having moved at the time they disembark due to the transport's move.


The way I read it, they only count as having moved so long as they stay embarked. Once they disembark they no longer count as having moved since they are not currently embarked.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 21:50:18


Post by: DeathReaper


Q: If a transport moves, do any models embarked inside it count as also having moved?
A: Yes

The models are not inside so they are not affected by this FAQ.

Therefore the base rules apply about being able to act normally after disembarkation.

So they really only move once.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 21:54:13


Post by: BaconCatBug


 doctortom wrote:
No, it already counts as having moved when it disembarks, so it does not get to move. You can try to select them later in the phase, but they already count as having moved at that point as per the FAQ, so are not eligible to move again. that phase.
The rules say:
BRB Page 177 wrote:No model can be moved more than once in each Movement phase.
It doesn't matter if it "counts as" being moved, it hasn't actually been moved that turn, so it can be selected to move. It's the same as Warptime not allowing units to benefit from FLY. "As if" is not the same as "is".


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 22:01:42


Post by: doctortom


 DeathReaper wrote:
Q: If a transport moves, do any models embarked inside it count as also having moved?
A: Yes

The models are not inside so they are not affected by this FAQ.

Therefore the base rules apply about being able to act normally after disembarkation.

So they really only move once.


They were inside when the vehicle started moving, therefore they are affected by this FAQ.


Automatically Appended Next Post:
 BaconCatBug wrote:
 doctortom wrote:
No, it already counts as having moved when it disembarks, so it does not get to move. You can try to select them later in the phase, but they already count as having moved at that point as per the FAQ, so are not eligible to move again. that phase.
The rules say:
BRB Page 177 wrote:No model can be moved more than once in each Movement phase.
It doesn't matter if it "counts as" being moved, it hasn't actually been moved that turn, so it can be selected to move. It's the same as Warptime not allowing units to benefit from FLY. "As if" is not the same as "is".


So if something counts has having fired its weapons before you select it during the shooting phase, do you allow the unit to fire its weapons?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/08 22:19:30


Post by: DeathReaper


 doctortom wrote:
 DeathReaper wrote:
Q: If a transport moves, do any models embarked inside it count as also having moved?
A: Yes

The models are not inside so they are not affected by this FAQ.

Therefore the base rules apply about being able to act normally after disembarkation.

So they really only move once.


They were inside when the vehicle started moving, therefore they are affected by this FAQ.
False.

The models embarked inside it count as also having moved. So if they are still embarked they count as also having moved.

But, it hasn't actually been moved that turn, so it can be selected to move as per the rules for disembarking.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/09 20:46:36


Post by: Apple Peel


An interesting development. I have been made aware that there is another unit that can disembark a transport after it has moved.

A Soaring Spite Harlequin Warlord with the Skystrider Warlord Trait. According to the Harlequin FAQ, it can move after it disembarks from a transport.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 00:23:15


Post by: nekooni


Good find!

Q: When a Soaring Spite Warlord uses the Skystrider Warlord
Trait to disembark after their transport moves, can the Warlord
then move normally as well?
A: Yes.


Are we done here?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 00:47:28


Post by: Dandelion


Yeah, I think that's it. Super glad Valkyries still serve a purpose for Scions.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 00:51:43


Post by: Apple Peel


Dandelion wrote:
Yeah, I think that's it. Super glad Valkyries still serve a purpose for Scions.

Turn one super melta and FRFSRF in rapid fire range with hot-shot lasguns!


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 00:54:41


Post by: Dandelion


 Apple Peel wrote:
Dandelion wrote:
Yeah, I think that's it. Super glad Valkyries still serve a purpose for Scions.

Turn one super melta and FRFSRF in rapid fire range with hot-shot lasguns!

Huzzah!


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 10:04:54


Post by: Silentz


I am delighted to be wrong.

Element Games posted me a Valkyrie and another box of Scions out this morning, actually!

It will undoubtedly take me a couple of months to get them painted so I'd expect this to be FAQ'd out in March just before I actually use them


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 11:14:45


Post by: AdmiralHalsey


I look forward to the number of Valkayrie's to be seen a tournaments soon. Enjoy!


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 12:02:54


Post by: nekooni


AdmiralHalsey wrote:
I look forward to the number of Valkayrie's to be seen a tournaments soon. Enjoy!


I don't think it'll change since this was available since the start of 8th. 2 Command Squads and a Commander in a Valk, or one command and one special weapons squad plus commander per Valk if you want to run 2 or 3 valks.

The real issue is the rule of three AND the limitation to command Squads requiring a Commander each

I don't see why you'd want to pay extra for Tempestus


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 12:35:35


Post by: Apple Peel


nekooni wrote:
AdmiralHalsey wrote:
I look forward to the number of Valkayrie's to be seen a tournaments soon. Enjoy!


I don't think it'll change since this was available since the start of 8th. 2 Command Squads and a Commander in a Valk, or one command and one special weapons squad plus commander per Valk if you want to run 2 or 3 valks.

The real issue is the rule of three AND the limitation to command Squads requiring a Commander each

I don't see why you'd want to pay extra for Tempestus

Because Scions are cool, and if played right against most people, they should be theoretically fine, considering they are kitted out most of the time to be anti-MEQ.
I’m pretty sure the majority of player play Marines, so this gives one a natural advantage.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 13:07:26


Post by: AdmiralHalsey


nekooni wrote:
AdmiralHalsey wrote:
I look forward to the number of Valkayrie's to be seen a tournaments soon. Enjoy!


I don't think it'll change since this was available since the start of 8th. 2 Command Squads and a Commander in a Valk, or one command and one special weapons squad plus commander per Valk if you want to run 2 or 3 valks.

The real issue is the rule of three AND the limitation to command Squads requiring a Commander each

I don't see why you'd want to pay extra for Tempestus


Because of the horrifically busted Tempestus Drop Formation. That's why.
And a Squad of 10 Scions puts out slightly more Plasma than a Command Squad in a more effective Order Package, while giving you the Hellguns for clearing out another unit that the plasma isn't melting. [Probably the same unit you reduced a little with the fire from the transport.]


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 14:03:02


Post by: Apple Peel


AdmiralHalsey wrote:
nekooni wrote:
AdmiralHalsey wrote:
I look forward to the number of Valkayrie's to be seen a tournaments soon. Enjoy!


I don't think it'll change since this was available since the start of 8th. 2 Command Squads and a Commander in a Valk, or one command and one special weapons squad plus commander per Valk if you want to run 2 or 3 valks.

The real issue is the rule of three AND the limitation to command Squads requiring a Commander each

I don't see why you'd want to pay extra for Tempestus


Because of the horrifically busted Tempestus Drop Formation. That's why.
And a Squad of 10 Scions puts out slightly more Plasma than a Command Squad in a more effective Order Package, while giving you the Hellguns for clearing out another unit that the plasma isn't melting. [Probably the same unit you reduced a little with the fire from the transport.]


“Horrifically busted.” You can’t embark and disembark a transport in the same turn, so you only get the +1 to hit with your Grav-Chute Commando Warlord/Field Commander every other turn. Then our two stratagems. The really good one, Aerial Fire Support, allowing a nearby Valkyrie to overwatch for a charged Scion squad. Then there is Precision Drop, making it so Scion squads don’t have to roll a d6 for the chance to die after moving 20” or more. And then there is our useless relic, making one character, and only that character, have a 2+ don’t feel psychic powers.
At best you could say Tempestus Drop Force is pretty good, which really just comes from good synergy.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 15:20:52


Post by: Dadavester


nekooni wrote:
Good find!

Q: When a Soaring Spite Warlord uses the Skystrider Warlord
Trait to disembark after their transport moves, can the Warlord
then move normally as well?
A: Yes.


Are we done here?


Just because Unit A has been FAQ'd to allow something, doesn't automatically mean that unit B can do it as well. The AM Transport Formation states that units using the formation cannot move further, so should that mean that units in a Valk cannot as well?

However given the communities overall view I will accept that maybe I am wrong, I do think it still needs an FAQ either way.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 15:45:20


Post by: Silentz


4 plasma scions jumping out of a valkyrie with +1 to hit and the "reroll all wounds" scions stratagem will AVERAGE over 14 unsaved wounds against T8 3+ save.

They can deep strike within 9 anyway, but this allows them to get within 3" of the screen to get the things BEHIND the screen into half range and shoot over the screen.

Before this change hot shot lasguns always came in at greater than half range, so would be denied rapid fire and their exploding 6s didn't trigger. This more than doubles the effectiveness of that weapon.

Before this, melta came in at greater than half range and couldn't get exploding 6s. It will now them, plus get roll 2d6 pick the highest damage.

There are defo benefits to this.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 16:07:59


Post by: Apple Peel


Dadavester wrote:
nekooni wrote:
Good find!

Q: When a Soaring Spite Warlord uses the Skystrider Warlord
Trait to disembark after their transport moves, can the Warlord
then move normally as well?
A: Yes.


Are we done here?


Just because Unit A has been FAQ'd to allow something, doesn't automatically mean that unit B can do it as well. The AM Transport Formation states that units using the formation cannot move further, so should that mean that units in a Valk cannot as well?

However given the communities overall view I will accept that maybe I am wrong, I do think it still needs an FAQ either way.

AM transport formation? What?


Automatically Appended Next Post:
If you are talking about Rapid Redeploy, I’m thinking that stratagem specifically excludes you from moving the chosen unit, however, Grav-chute Inserion and the Skystrider trait do not.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 16:22:39


Post by: AdmiralHalsey


 Apple Peel wrote:
AdmiralHalsey wrote:
nekooni wrote:
AdmiralHalsey wrote:
I look forward to the number of Valkayrie's to be seen a tournaments soon. Enjoy!


I don't think it'll change since this was available since the start of 8th. 2 Command Squads and a Commander in a Valk, or one command and one special weapons squad plus commander per Valk if you want to run 2 or 3 valks.

The real issue is the rule of three AND the limitation to command Squads requiring a Commander each

I don't see why you'd want to pay extra for Tempestus


Because of the horrifically busted Tempestus Drop Formation. That's why.
And a Squad of 10 Scions puts out slightly more Plasma than a Command Squad in a more effective Order Package, while giving you the Hellguns for clearing out another unit that the plasma isn't melting. [Probably the same unit you reduced a little with the fire from the transport.]


“Horrifically busted.” You can’t embark and disembark a transport in the same turn, so you only get the +1 to hit with your Grav-Chute Commando Warlord/Field Commander every other turn. Then our two stratagems. The really good one, Aerial Fire Support, allowing a nearby Valkyrie to overwatch for a charged Scion squad. Then there is Precision Drop, making it so Scion squads don’t have to roll a d6 for the chance to die after moving 20” or more. And then there is our useless relic, making one character, and only that character, have a 2+ don’t feel psychic powers.
At best you could say Tempestus Drop Force is pretty good, which really just comes from good synergy.


I think you are seriously underestimating the effectiveness of this formation. I've just come from fielding it in a tournament, and it is brutal. Each full squad of stormies leaping out a Valk is a turn 1 kill on pretty much anything short of a Knight. Then your opponent has to find a way of dealing with a ton of stormtroopers, in their deployment zone, with half their firepower gone. If they don't kill every last stormtrooper their turn two, they fall back into the transports, and do it again the turn after. Meanwhile the transports themselves are no joke in terms of durability, and if you stash them full of stormtroopers and a Single Officer of the fleet, you have the option to kick him out the back for re-rolls, or just leave him onboard and throw him out as you pass over objectives for extra a scoring and occasional mortal wound generation.

I stress, these are Plasmaguns that Hit on 2+, Re-roll 1's, and generate extra shots on 5's [Occasionally from re-rolling the 1's] that can't kill the user with overcharge and 50% of the time will re-roll failed wounds. If the target is particularly tough, the Hellgunners can toss 5 Krak Grenades too.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 16:29:33


Post by: nekooni


Dadavester wrote:
nekooni wrote:
Good find!

Q: When a Soaring Spite Warlord uses the Skystrider Warlord
Trait to disembark after their transport moves, can the Warlord
then move normally as well?
A: Yes.


Are we done here?


Just because Unit A has been FAQ'd to allow something, doesn't automatically mean that unit B can do it as well. The AM Transport Formation states that units using the formation cannot move further, so should that mean that units in a Valk cannot as well?

However given the communities overall view I will accept that maybe I am wrong, I do think it still needs an FAQ either way.


Absolutely - it clearly needs a FAQ entry, judging by how many opposed that reading of the rules. The Harlequin one is hard to find, even though it does answer the question at hand quite well, unless you refuse to apply it "because it's not mentioned by name"

If the formation explicitly states that units disembarking from their formation transport cannot move, that's an additional restriction of that formation.

Otherwise wouldn't I be able to also claim the benefits that formation might provide?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 17:09:13


Post by: Apple Peel


AdmiralHalsey wrote:
 Apple Peel wrote:
AdmiralHalsey wrote:
nekooni wrote:
AdmiralHalsey wrote:
I look forward to the number of Valkayrie's to be seen a tournaments soon. Enjoy!


I don't think it'll change since this was available since the start of 8th. 2 Command Squads and a Commander in a Valk, or one command and one special weapons squad plus commander per Valk if you want to run 2 or 3 valks.

The real issue is the rule of three AND the limitation to command Squads requiring a Commander each

I don't see why you'd want to pay extra for Tempestus


Because of the horrifically busted Tempestus Drop Formation. That's why.
And a Squad of 10 Scions puts out slightly more Plasma than a Command Squad in a more effective Order Package, while giving you the Hellguns for clearing out another unit that the plasma isn't melting. [Probably the same unit you reduced a little with the fire from the transport.]


“Horrifically busted.” You can’t embark and disembark a transport in the same turn, so you only get the +1 to hit with your Grav-Chute Commando Warlord/Field Commander every other turn. Then our two stratagems. The really good one, Aerial Fire Support, allowing a nearby Valkyrie to overwatch for a charged Scion squad. Then there is Precision Drop, making it so Scion squads don’t have to roll a d6 for the chance to die after moving 20” or more. And then there is our useless relic, making one character, and only that character, have a 2+ don’t feel psychic powers.
At best you could say Tempestus Drop Force is pretty good, which really just comes from good synergy.


I think you are seriously underestimating the effectiveness of this formation. I've just come from fielding it in a tournament, and it is brutal. Each full squad of stormies leaping out a Valk is a turn 1 kill on pretty much anything short of a Knight. Then your opponent has to find a way of dealing with a ton of stormtroopers, in their deployment zone, with half their firepower gone. If they don't kill every last stormtrooper their turn two, they fall back into the transports, and do it again the turn after. Meanwhile the transports themselves are no joke in terms of durability, and if you stash them full of stormtroopers and a Single Officer of the fleet, you have the option to kick him out the back for re-rolls, or just leave him onboard and throw him out as you pass over objectives for extra a scoring and occasional mortal wound generation.

I stress, these are Plasmaguns that Hit on 2+, Re-roll 1's, and generate extra shots on 5's [Occasionally from re-rolling the 1's] that can't kill the user with overcharge and 50% of the time will re-roll failed wounds. If the target is particularly tough, the Hellgunners can toss 5 Krak Grenades too.


What was your list.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/10 23:05:35


Post by: nekooni


AdmiralHalsey wrote:
 Apple Peel wrote:
AdmiralHalsey wrote:
nekooni wrote:
AdmiralHalsey wrote:
I look forward to the number of Valkayrie's to be seen a tournaments soon. Enjoy!


I don't think it'll change since this was available since the start of 8th. 2 Command Squads and a Commander in a Valk, or one command and one special weapons squad plus commander per Valk if you want to run 2 or 3 valks.

The real issue is the rule of three AND the limitation to command Squads requiring a Commander each

I don't see why you'd want to pay extra for Tempestus


Because of the horrifically busted Tempestus Drop Formation. That's why.
And a Squad of 10 Scions puts out slightly more Plasma than a Command Squad in a more effective Order Package, while giving you the Hellguns for clearing out another unit that the plasma isn't melting. [Probably the same unit you reduced a little with the fire from the transport.]


“Horrifically busted.” You can’t embark and disembark a transport in the same turn, so you only get the +1 to hit with your Grav-Chute Commando Warlord/Field Commander every other turn. Then our two stratagems. The really good one, Aerial Fire Support, allowing a nearby Valkyrie to overwatch for a charged Scion squad. Then there is Precision Drop, making it so Scion squads don’t have to roll a d6 for the chance to die after moving 20” or more. And then there is our useless relic, making one character, and only that character, have a 2+ don’t feel psychic powers.
At best you could say Tempestus Drop Force is pretty good, which really just comes from good synergy.


I think you are seriously underestimating the effectiveness of this formation. I've just come from fielding it in a tournament, and it is brutal. Each full squad of stormies leaping out a Valk is a turn 1 kill on pretty much anything short of a Knight. Then your opponent has to find a way of dealing with a ton of stormtroopers, in their deployment zone, with half their firepower gone. If they don't kill every last stormtrooper their turn two, they fall back into the transports, and do it again the turn after. Meanwhile the transports themselves are no joke in terms of durability, and if you stash them full of stormtroopers and a Single Officer of the fleet, you have the option to kick him out the back for re-rolls, or just leave him onboard and throw him out as you pass over objectives for extra a scoring and occasional mortal wound generation.

I stress, these are Plasmaguns that Hit on 2+, Re-roll 1's, and generate extra shots on 5's [Occasionally from re-rolling the 1's] that can't kill the user with overcharge and 50% of the time will re-roll failed wounds. If the target is particularly tough, the Hellgunners can toss 5 Krak Grenades too.

that makes sense - I've played regular Command Squads with Officers, and those are already pretty good hitting on threes, with no survivability. Looks like the formation is simply too good - it feels like I've seen that before... is that you, Seventh Edition, hiding in a Campaign book?!


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/11 10:39:27


Post by: AdmiralHalsey


 Apple Peel wrote:
AdmiralHalsey wrote:
 Apple Peel wrote:
AdmiralHalsey wrote:
nekooni wrote:
AdmiralHalsey wrote:
I look forward to the number of Valkayrie's to be seen a tournaments soon. Enjoy!


I don't think it'll change since this was available since the start of 8th. 2 Command Squads and a Commander in a Valk, or one command and one special weapons squad plus commander per Valk if you want to run 2 or 3 valks.

The real issue is the rule of three AND the limitation to command Squads requiring a Commander each

I don't see why you'd want to pay extra for Tempestus


Because of the horrifically busted Tempestus Drop Formation. That's why.
And a Squad of 10 Scions puts out slightly more Plasma than a Command Squad in a more effective Order Package, while giving you the Hellguns for clearing out another unit that the plasma isn't melting. [Probably the same unit you reduced a little with the fire from the transport.]


“Horrifically busted.” You can’t embark and disembark a transport in the same turn, so you only get the +1 to hit with your Grav-Chute Commando Warlord/Field Commander every other turn. Then our two stratagems. The really good one, Aerial Fire Support, allowing a nearby Valkyrie to overwatch for a charged Scion squad. Then there is Precision Drop, making it so Scion squads don’t have to roll a d6 for the chance to die after moving 20” or more. And then there is our useless relic, making one character, and only that character, have a 2+ don’t feel psychic powers.
At best you could say Tempestus Drop Force is pretty good, which really just comes from good synergy.


I think you are seriously underestimating the effectiveness of this formation. I've just come from fielding it in a tournament, and it is brutal. Each full squad of stormies leaping out a Valk is a turn 1 kill on pretty much anything short of a Knight. Then your opponent has to find a way of dealing with a ton of stormtroopers, in their deployment zone, with half their firepower gone. If they don't kill every last stormtrooper their turn two, they fall back into the transports, and do it again the turn after. Meanwhile the transports themselves are no joke in terms of durability, and if you stash them full of stormtroopers and a Single Officer of the fleet, you have the option to kick him out the back for re-rolls, or just leave him onboard and throw him out as you pass over objectives for extra a scoring and occasional mortal wound generation.

I stress, these are Plasmaguns that Hit on 2+, Re-roll 1's, and generate extra shots on 5's [Occasionally from re-rolling the 1's] that can't kill the user with overcharge and 50% of the time will re-roll failed wounds. If the target is particularly tough, the Hellgunners can toss 5 Krak Grenades too.


What was your list.


It's posted in the list forum - But a brief summary...

Stormtrooper Battalion -

Tempestor, Order Stick, Field Commander, Laurels,
Tempestor, Bolt Pistol

2 * 10 Stormtroopers [4 Plasma, 1 Pla Pistol]
1 * 5 Stormtroopers [2 Plasma, 1 Plas Pistol]

3* Valkyarie Missile Pods,Multi Laser
1* Valkayrie Hellstrikes, Lascannon, Heavy Bolter

Tech Priest, Officer of the Fleet,

Sisters Battalion - Bloody Rose
Cannoness, Hitting Sword, Re-roll wounds Warlord Trait,
HQ Priest, Chainsword

5 Repentia
Mistress - Brazier of Denial

5 Sisters, 2 * Storm
5 Sisters, flamer
5 Sisters, bolt pistol

2 * Sisters Rhino each with 2 Stormbolters.

Pretty sure I didn't miss anything. 1500 points exactly. If I bumped it to 2k, I'd probably chuck a stormtrooper command squad, make the third squad 10man, add in an excorist, and another rhino full of sisters.


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/11 15:40:40


Post by: nekooni


4 valks usually isn't a legal list though. Maybe swap in a vendetta?


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/11 15:44:00


Post by: AdmiralHalsey


nekooni wrote:
4 valks usually isn't a legal list though. Maybe swap in a vendetta?


They come in Squadrens, just like Russ'.

For theme reasons, I took one squad of 3, and one lone flyer, but as my opponent pointed out, one squad of two and two independents would have made more sense.
[One Datasheet is 1-3 of them]


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/11 15:46:18


Post by: nekooni


AdmiralHalsey wrote:
nekooni wrote:
4 valks usually isn't a legal list though. Maybe swap in a vendetta?


They come in Squadrens, just like Russ'.

For theme reasons, I took one squad of 3, and one lone flyer, but as my opponent pointed out, one squad of two and two independents would have made more sense.
[One Datasheet is 1-3 of them]


Damm. Should have known that, but since I only own 3 it never came up


Embark on Valkyrie, disembark on Valkyrie @ 2019/01/13 05:28:35


Post by: insaniak


Since this seems to have turned into a tactics discussion, I think we're done here.