New Kickstarter...Soon!
Now that the Forbidden Fortress Kickstarter fulfillment is well under way, we can officially announce another project that our Shadows of Brimstone design and art teams have been working on behind the scenes – TWO brand new Shadows of Brimstone: Adventures sets!
And if you’re thinking, “But wait…I just got (or am about to get) a giant box of Brimstone goodness!”, remember in about 18 months or so, when the new KS delivers, your future self will thank you!
We first showed off some concept artwork and thematic details behind closed doors at Dicefest 2018 back in October, and now we have a brand new Kickstarter project that will be launching in the next week or so! We wanted you guys to be the first to see the official announcement and get a sneak peek of what’s to come.
The Kickstarter will feature 2 brand new, stand-alone Shadows of Brimstone Adventure Sets – Gates of Valhalla and Valley of the Serpent Kings!
Norse Vikings and Spanish Conquistadors are some of history's most ambitious and cunning explorers, setting out with sailing ships on voyages of discovery and conquest into uncharted territory. Each of these sets focuses on a new group of Explorer-themed Hero characters, venturing out on expeditions into lands that have been tainted by Dark Stone, and journeying through fantastic gateways into alien Worlds that may be a little more familiar to Shadows of Brimstone veterans.
Valley of the Serpent Kings
In Valley of the Serpent Kings, players take on the role of a group of Spanish Conquistadors, exploring the dark halls and stone ramparts of a Spanish Fort that has fallen to the Darkness, overrun by demons and creatures. This set also features brand new material for the Swamps of Jargono OtherWorld – with new Map Tiles, cards, and Enemies to battle in the murky marshes that are stalked by vicious Serpentmen.
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Gates of Valhalla
In Gates of Valhalla, players take on the role of a group of Norse Vikings, exploring the icy crags and snowy forests of the Norse Lands that are filled with snarling beasts and mythological creatures emboldened by the power of the Dark Stone. This set also features brand new material for the Targa Plateau OtherWorld – with new Map Tiles, cards, and Enemies to battle in the frozen-over ancient alien city.
Both of these sets are fully compatible with all previous Shadows of Brimstone material, but can also be played as a stand-alone Adventure Set!
There is so much cool stuff we want to tell you about in this new project (Team Heroes, new World cards for Targa and Jargono, new Loot and Scavenge decks, mythic KS-Exclusive Promo Heroes, Ambition, Rage, the Thunderforged Titan!), but we have to save some surprises for the Kickstarter.
Watch for more details as we get closer to launch, at the end of next week!
Cheers,
Jason and Scott
Their miniature quality for Forbidden Fortress was leaps and bounds ahead of their previous efforts. I am really looking forward to this.
Agreed about the quality increase. Only have a few plastics pre Forbidden Fortress form them and they were quite underwhelming (I bought these after backing FF so I was a bit worried).
I'll be going in for the larger "Shogun" level pledge. SoB has become our family game, and I'm buying all the expansions I didn't pledge for when they hit retail.
Besides, I need my Conquistadors to find Eld Dorado, I mean Targa. Ponce de Leon is cool and all, but why conquiste a swamp when you could conquiste a Mysterious City of Gold?
Edit: now it's some sweet Forbidden Fortress hooks. I can get totally obnoxious with this!
Jargono is a swamp full of lizardmen and swamp raptors (dinosaurs). The Targa Plateau is an ancient city with guardian robots. You can see sketches of a robot and a dinosaurian steed in the artwork.
I'm sure I'll like it. I did my research before I bought it. It's just that campaign games require such a huge investment of time and effort that we rarely make it more than three or four sessions before it becomes unwieldy. But Vikings vs Robots is just too damn cool.
Out of curiosity, how much will I be missing out if I don't do the kickstarter and just wait for retail? What is the KS exclusive situation with these games?
Sqorgar wrote: I'm sure I'll like it. I did my research before I bought it. It's just that campaign games require such a huge investment of time and effort that we rarely make it more than three or four sessions before it becomes unwieldy. But Vikings vs Robots is just too damn cool.
Out of curiosity, how much will I be missing out if I don't do the kickstarter and just wait for retail? What is the KS exclusive situation with these games?
Unless you get unlucky, you should be able to see some payoff for each mission in a stat increase via artifacts or goods you buy in town, so the campaign aspect is rewarding. If you want to skip ahead in skill level, it's easy to trick out your characters with nifty items. And the Vikings will probably spend most of their time killing some sort of tentacles or bug monsters before they're ready to face the robots.
The Kickstarter is a great deal for a few expansions in addition to the core set. The KS exclusives tend to be a few optional hero types, alternate gendered models for the core heroes, and maybe a small campaign or some card sets. However, the expansions add a lot to the game, and I found myself spending a lot more buying them at retail than I would have if I have pledged for them as part of the Mine Cart pledge.
If the Inquisitor can't keep up with things I'll help.
Brimstone is my go to game. Played with Bob quite a few times as well. Always makes for a fun time, and if you get into it creates that whole emerging narrative as well.
While they don't do a whole lot of exclusives, a lot of what ends up in the pledge becomes retail expansions further on down the line, and often quite some time after the KS delivers.
Plus the exclusives are usually pretty cool character classes with their own bling and special rules.
This upcoming campaign feels like it might be a bit smaller in scope and scale then the last two affairs, so they might not suffer from all of the usual delays and such.
Yeah right!
Still, it'll be worth it in the end - Shadows of Brimstone really is a good game!
I just finished assembling all the minis from my Forbidden Fortress Shogun pledge so perfect time to back another kickstarter.
Shadows of Brimstone has been a favorite of my gaming group since the first campaign, although I'll have to work out a new storage solution as things get more complicated and intertwined.
This campaign seems rather lacking right now - not sure if the stretch goals will get it there eventually, or if I'm spoiled from the first two go-rounds or if the Frog is playing a little game of makeup?
It's going to have to be a lot of things to make me pony up another $130 for. While I know it's HIPS vs PVC I want to feel like it's worth the year and a half wait for that price.
Doesn't help I was only going to get the Viking box. Going to check it at the end but right now not feeling it's for me.
Well within the first few hours the Warlord pledge already has giant bugs, giant wolves,undead vikings, gypsy vampires, along with giant bears and evil viking marauders coming in the very near future, that's a good sign.
I wouldn't be surprised to see them toss stuff in just for the heck of it either. That's how we got the Trederran Veterans and the ninja clan last time around.
Well, the frost titan is about to unlock at $500000 prior to the now unlocked inquisitors the frogs were claiming around $540 msrp for the warlord pledge.
So unless you are really against one of the core sets, the value is there if you can stomach the wait, and from the writeups of the box contents these are going to work as a good starter set, with streamlined rules for town stays and such to speed up gameplay.
They've also teased a campaign system upcoming.
If you are interested at all I recommend the Facebook group, the guys there are compiling the QAs from the kickstarter comments which are a pain to wade through.
Personally I'm in at Warlord, but they just put up the first set of stretch goal monsters for the single sets, and they'll almost certainly unlock the warlord monsters in the Pledge Manager if you only want a couple - they may add them to the KS as optional buys too, probably cheaper than PM and helping with more stretch goals.
edit 500000 passed and titan unlocked as I wrote that.
Also notice if you don't back warloard in the next few hours the regular price version is limited to 500. Don't know if they'll open up more so it's kind of do it now or never.
Monkeysloth wrote: Also notice if you don't back warloard in the next few hours the regular price version is limited to 500. Don't know if they'll open up more so it's kind of do it now or never.
They are planning to add more as needed but at some point down the line it may increase slightly in price.
I always love more SoB, but at this point I kind of wish they would expand deeper instead of wider, if that makes sense. Levels capping at eight means I have characters who could still explore all these new settings, but have no reason too. As such campaigns don't last very long in our house.
I'm in, but man, a big campaign book with levels 9-12 and expanded skill trees for the existing heroes would be amazing!
I was planning to house rule levels above 8. Something I'd love to do is a "find your way home" mission where the heroes must fight through each of the worlds to get back home, and every threat card is replaced with an Epic Threat card, saving the real heavies like Belial and Sho Riu for last. Perhaps the monsters can be persuaded to fight each other, like the monsters in a Sinbad movie...
Rules for the levels, the mission or for getting monsters to fight?
For levels, I would just keep scaling up by two thousand points until level ten, then by three thousand points. The heroes can learn a second or third column on their progression trees, etc..
For the mission, I'm still trying out different ideas, but it will probably come down to the patience of the players. Maybe every room can be scavenged once by each player (since they are surviving on what they can forage and they won't start out with a town visit). Heroes can explore and scavenge even during a fight, etc.
For the monsters fighting each other, perhaps a 5+lore, cunning or luck test by a hero on the same map tile as one of the monsters?
Automatically Appended Next Post: Or: a cunning 5+ test, but each activation the monsters attack the heroes instead on a role of 4+; a luck 5+ test, but every hero has to pass it/one has to pass every turn(not sure); or a lore 6+ test that gives the monsters a good reason to fight until one is dead.
Automatically Appended Next Post: And it only works if the monsters are from different otherworlds.
Automatically Appended Next Post: I'd probably also issue noise tokens, and every monster activation the heroes roll for each noise token. Anyone rolls a one and the monster will make an attack....I'll have to see how easy or hard ut is just to make the monsters fight instead of having to fight them.
Maybe they need to find at least one clue in each world (maybe three, depending on how long you want the game to last) before exploration token portals become actual portals. The world cards can be drawn at random, or in a preset order with The Mines/The Fortress last. Perhaps Mines heroes can get a town break when they draw the Fortress world, and vice versa. I don't have the Blasted Lands, but I think they have an alien town to visit, which would be awesome.
Automatically Appended Next Post: The final showdown definitely needs to happen on the Entrance tile.
Upcoming SG's give rules, stats and cards for enemy heroes teams. Now you can, as a band of Vikings for example, encounter a rival band of Conquistadors or Cowboys in the tunnels.
Only the Japan heroes do not get enemy cards, but they might feature in a later SG.
I'm onboard, as I was for the first two campaigns.
Full disclosure; I've met the FFP team at conventions, and volunteered to run demos at their booth at Gencon last year, as well as their mini-event held in October called Dice Fest.
So to say I have a positive bias would be an understatement.
I'm really digging the campaign so far. I like that the original two Other Worlds will see some development, and other things unlocked or teased seem to fill out all kinds of elements of the game (eg; some of the monsters seem like they'd fit in really well with some of the mission packs, whether that's intended or not).
I like that it's a shorter campaign, because ye gods am I tired of 4+ week campaigns where the middle 2-3 weeks are doldrums of whining about not progressing. Yeah, having the extra time to get the word out is nice, but considering we're already approaching the same backer count as the second campaign, and at a solid percentage of the funding as well, I'm hoping this one has the potential to exceed KS2 in both, and perhaps give KS1 a run for its money.
Not that big numbers are the sole indicator of quality, but the more people onboard, the more each backer benefits, so smashing some benchmarks and aiming for the stars would be great all around.
BobtheInquisitor wrote: Maybe they need to find at least one clue in each world (maybe three, depending on how long you want the game to last) before exploration token portals become actual portals. The world cards can be drawn at random, or in a preset order with The Mines/The Fortress last. Perhaps Mines heroes can get a town break when they draw the Fortress world, and vice versa. I don't have the Blasted Lands, but I think they have an alien town to visit, which would be awesome.
Automatically Appended Next Post: The final showdown definitely needs to happen on the Entrance tile.
That's a great idea for a campaign. Another would be to pick up another hero in each of those worlds, and they are trying to find the library. each time taking another route to a random world. Anopther thing you can do is to use some of those Wyrd miniatures that you don't get to use as much as you'd like. There are quite a few of them that are perfect for the game. ( The multi part build your own character figures come to mind.)
Automatically Appended Next Post:
Forar wrote: I'm onboard, as I was for the first two campaigns.
Full disclosure; I've met the FFP team at conventions, and volunteered to run demos at their booth at Gencon last year, as well as their mini-event held in October called Dice Fest.
So to say I have a positive bias would be an understatement.
I'm really digging the campaign so far. I like that the original two Other Worlds will see some development, and other things unlocked or teased seem to fill out all kinds of elements of the game (eg; some of the monsters seem like they'd fit in really well with some of the mission packs, whether that's intended or not).
I like that it's a shorter campaign, because ye gods am I tired of 4+ week campaigns where the middle 2-3 weeks are doldrums of whining about not progressing. Yeah, having the extra time to get the word out is nice, but considering we're already approaching the same backer count as the second campaign, and at a solid percentage of the funding as well, I'm hoping this one has the potential to exceed KS2 in both, and perhaps give KS1 a run for its money.
Not that big numbers are the sole indicator of quality, but the more people onboard, the more each backer benefits, so smashing some benchmarks and aiming for the stars would be great all around.
THIS, in a nutshell. PLUS, Forar is a constant light in the darkness of the depths of the insane comments section. (I think some of these people are unhinged.)
If I never see the words "slap in the face" used without a hint of irony again, it will be too soon.
I can respect that there are reasonable things to find worthy of critique with the product line. The original minis suffered from some quality issues, which they improved in later releases. Some of the minis had some high parts counts (gee, where have I heard that before...) and now many of them are much more streamlined for assembly. I know the gaps can drive some people crazy, but personally I don't find them so egregious as to be a dealbreaker. Yeah, sometimes the time between updates can be a bit longer than I'd like, but they don't work to my schedule. Etc.
I swear, some of these people have never seen a Kickstarter before, and while I'm sure there are some newcomers all over, it's like they want FFP to throw out their plan and just do things their way because *reasons*.
Ugh.
Just had to get that off my chest. And thanks, I try not to be too hardcore of a blatant shill or anything, it's just a topic/franchise/company I'm passionate about, and enjoy the occasional opportunity to share in that with others. When people have well articulated and reasonable concerns, yeah, let's talk those out and maybe make suggestions that could be an improvement. When people get all gakky about things, however, sometimes you just gotta call a donkey cave a donkey cave...
I like that it's a shorter campaign, because ye gods am I tired of 4+ week campaigns where the middle 2-3 weeks are doldrums of whining about not progressing. Yeah, having the extra time to get the word out is nice, but considering we're already approaching the same backer count as the second campaign, and at a solid percentage of the funding as well, I'm hoping this one has the potential to exceed KS2 in both, and perhaps give KS1 a run for its money.
Honestly, I wish it was longer. Needing that amount of money on such a short timeframe isn't something I like, especially with a need to hobby budget.
I can respect that there are reasonable things to find worthy of critique with the product line. The original minis suffered from some quality issues, which they improved in later releases. Some of the minis had some high parts counts (gee, where have I heard that before...) and now many of them are much more streamlined for assembly. I know the gaps can drive some people crazy, but personally I don't find them so egregious as to be a dealbreaker. Yeah, sometimes the time between updates can be a bit longer than I'd like, but they don't work to my schedule. Etc.
The figures from the first campaign aren't especially good (overall), but a lot of them are very decent, and even the worst of the ones I've painted are fine in terms of simple wargame models. I'd still compare the worst of them to very, very early GW at best, though. But there's some stuff in there that turns out quite nicely. Sure, they're not 2015-2019 GW quality, but some of them still look very nice when assembled and painted. I haven't done anything on the newer models yet, but if the quality is improving, then that can only be a good thing.
In all fairness though - you do become a bit too rabid in your defence of them sometimes - and from someone who is a Frog backer and regular customer (I think I have all or almost all of their games) but not a superfan - that's just as annoying as when people are overly negative. Positivity is great, but that needs to be balanced and nuanced just as much as criticism - Even if you are their friend/Outrider. Like defending their gakky communication (outside of when it's campaign time) isn't really a hill I'd choose to die on.
lord_blackfang wrote: HIPS in a board game???
But are they monopose, monosculpt? Seems so from the pics.
Mostly, yes. Some of the larger or multipart models can be modified or have limited posing like the arms on the Sand Crabs or ball-jointed on the big 4-armed dude posted above. I modified their 2 poses of werewolves from the first campaign into four by swapping the legs and torsos and then mixing the two types of head to get a little more variety. If they change some of their models just slightly to allow that sort of thing to be easier it'd be welcome.
But are they monopose, monosculpt? Seems so from the pics.
Not all of them are. Some are indeed monopose, monosculpt, others have variations. Examples; there are 3 different tentacles in the base game, the Guardian has ball joints on the arms to allow for some pose variety (but it's a single XL enemy, not something people will likely have tons of). The Hungry dead have at least 3 sculpts I can think of (you get 12 of them in the base game), etc.
Azazelx wrote: In all fairness though - you do become a bit too rabid in your defence of them sometimes - and from someone who is a Frog backer and regular customer (I think I have all or almost all of their games) but not a superfan - that's just as annoying as when people are overly negative. Positivity is great, but that needs to be balanced and nuanced just as much as criticism - Even if you are their friend/Outrider. Like defending their gakky communication (outside of when it's campaign time) isn't really a hill I'd choose to die on.
Eh. I don't feel I treat them any differently than I did back at the start of KS1 in this regard. I've never defended their infrequent communications (at best, I've said that I accept that they share on their schedule, and that I appreciate that when they do have an update, it's usually substantially informative at whatever they're talking about), and have told them to their faces that I felt a regular monthly (or whatever) schedule would be preferable. Managing expectations is important, and when we're hoping for monthly'ish and 6 weeks have gone by, it's not entirely unreasonable to be antsy for them to check in. However, we're on their 3rd campaign in over half a decade, expecting (if not demanding) they change, as some people do, is unrealistic. For good or ill, they have their style, and no amount of yelling about their communications is going to change that. I'm not defending anything, I'm pointing out this argument has been had, repeatedly.
If people are so put off by it, they're welcome to wait for retail and have things land when they land. A KS is an obligation, sure, and I was saddened when they said FoFo would have monthly'ish updates and fell short of that. But here we are. Nobody who has done even cursory research should be going in with expectations any different than what we've gotten over the years.
That said, I don’t think it’s entirely fair to be lumped in with a “both sides” view. I spend way too much time and effort tempering my statements to just be lumped in as 'the other side', as though I'm the Jedi to their Sith or something. If I'm positive about the game and company, it's because that's how I genuinely feel. I also feel that we should be able to critique companies and products we love in order to provide feedback as to how they might improve, but if they haven't improved their communication style in 5+ years, it's just tilting at windmills for people in the comments to keep harping on it. And the criticism I call out is rarely presented in a respectful manner. I can and have agreed with a great many reasonable complaints over the years.
I mean, c'mon. I noted my existing bias and provided several things to legit be annoyed or frustrated by. My apologies if the big block of text comes across as more white knighting, but unlike twitter, we’re given space for context and nuance here, so I tend to use it. :-D
The reality is that I'm not suiting up to defend their honour or any gak like that. They're a company over a decade old that has run 2 (likely soon to be 3) million dollar+ KS's. They neither want nor need my support to thrive. I'll admit I strive not to go too far, especially now that I am occasionally representing them in demos in a somewhat more professional level, but I don't run things past them either. 51 weeks+ out of the year, I'm just some backer who has no compunctions sharing his opinion, and believe that my expressed opinions and experience are worth whatever weight others care to give them. Let's be real, being a notable name in a Kickstarter Comments section is probably below YouTube Comments Troll in terms of the social hierarchy. At least people read those. :-P
BobtheInquisitor wrote: The $1M stretch goal is a tank. Vikings vs a tank might not be one of the classic fantasy matchups, but darn if I don't want to see it.
@Alpharius, I'll start a new thread for the mission I'm writing up. FFP never responded to my Kickstarter message.
BobtheInquisitor wrote: The $1M stretch goal is a tank. Vikings vs a tank might not be one of the classic fantasy matchups, but darn if I don't want to see it.
@Alpharius, I'll start a new thread for the mission I'm writing up. FFP never responded to my Kickstarter message.
Please do - it sounds great and should be a lot of fun!
As for this campaign...
$275 gets you just about everything, and then we have a total of 4 kind of 'must have' gameplay options for $90 that add in 16 doorways, some cards and 16 tiles.
I think I want it, but wish that the 'expansion' add-ons had more miniatures too.
But, I suppose all is forgiven with that $1M stretch goal!
Yeah, that tank is pretty cool. I remain baffled where people complain that there isn't any 'value' in the upgrade to Warlord. Based on eBay prices of other KS exclusives from the first two campaigns, the 2 exclusive heroes and the Trederran pack will probably cost more than the difference on their own, and then like half a grand in other expansions get thrown in there.
Even compared to CSI's pricing, it's a pretty sweet deal at 900k, let alone 1m.
I'm already over the incessant whining about the painting stretch goal. I hope there's another big ticket reveal (1.1m or beyond) that this is just buying breathing room for in their budget. An Otherworld or something similarly hefty.
BobtheInquisitor wrote: The $1M stretch goal is a tank. Vikings vs a tank might not be one of the classic fantasy matchups, but darn if I don't want to see it.
@Alpharius, I'll start a new thread for the mission I'm writing up. FFP never responded to my Kickstarter message.
Please do - it sounds great and should be a lot of fun!
As for this campaign...
$275 gets you just about everything, and then we have a total of 4 kind of 'must have' gameplay options for $90 that add in 16 doorways, some cards and 16 tiles.
I think I want it, but wish that the 'expansion' add-ons had more miniatures too.
But, I suppose all is forgiven with that $1M stretch goal!
I'm typing it up at home, so will post it hopefully tonight or tomorrow.
The gate add ons seem pretty solid to me for terrain for other games with some choice cards for this game, but I'll buy them through the pledge manager or at retail. I don't know if I need those other tile sets...
Nobody told me that there's a Trederran hero team in this one! Forget the cowboys, the samurai, and everything else, I want to play as a 3-eyed dieselpunk alien spec-ops soldier. Are there any designs for what the team members are going to look like floating around?
Nostromodamus wrote: Not sure how well a tank would work on the tiles, but it will make a fine GSC Leman Russ I think!
I don't think the tank will be Leman Russ sized. It is described as a "scout tank". Those are pretty small for a tanks. It is meant to roll down the trenches, burning stuff up as it goes, after all.
So, I think it will be a small one. Which is nice because it needs to fit on the maps. Not so nice if you're planning to use it in 40K or something.
Since I'm getting the tank only for SoB, I'm fine for getting a smaller tank.
Automatically Appended Next Post:
Barzam wrote: Nobody told me that there's a Trederran hero team in this one! Forget the cowboys, the samurai, and everything else, I want to play as a 3-eyed dieselpunk alien spec-ops soldier. Are there any designs for what the team members are going to look like floating around?
I expect the Trederran team to be pretty much what it is in the cover of the expansion. I do hope they get some invidualistic touches.
The description says there are 5 models, so I wonder what the fifth model is? A piece of gear (landmine or gun turret or something that a hero can drop down) or a fifth mhero figure (alt. gender perhaps?)
More info is needed. Too bad the Froggies are not talking...
Automatically Appended Next Post: There was an answer about the fifth figure in the strike team.
The fifth Hero Miniature in the Trederran Strike Team Expansion is an Alt Gender of the Trederran Sergeant Hero (Male and Female). The Sergeant doesn't wear a helmet so you can more easily see the gender of the figure. The other 3 Trederran Heroes wear a lot of heavy gear, helmets, and armor, so the figures can easily represent either gender.
@Morgan Vening (shoutout!) had a good point about them ideally being something like 2x3 or 2x4 squares, for the logistical reason of presumably this is something that fits through the gates, and even if they don't have a standardized size in the setting, they do in the game.
It's called an XXL enemy, however, which means it's probably substantially bigger. The Raptor, Terralisk, and Guardian are all XL sized enemies. XXL is more like the Kraken, Burrower, Ancient One, and Beli'al.
Which I guess means the Trederrans believe in scouting via heavy firepower.
It is nice to get the Tank, but I'm not sure I actually want to encounter it in the game. The few trips I've managed to make in Trederra have always ended up in disaster.
I mean, who puts a booby trap in the middle of a minefield!
There has been an update going over the vikings and conquistadors in a bit more detail, showing off some of their mechanics, etc.
And we've unlocked the Trun Gladiators, as well as a social goal of post shares on Facebook, adding 6 Feathered Serpents to all Wolf, Lion, or higher pledges.
Forar wrote: There has been an update going over the vikings and conquistadors in a bit more detail, showing off some of their mechanics, etc.
And we've unlocked the Trun Gladiators, as well as a social goal of post shares on Facebook, adding 6 Feathered Serpents to all Wolf, Lion, or higher pledges.
...less letters if you'd just typed " and Warlord" instead of "or higher pledges"!
Forar wrote: There has been an update going over the vikings and conquistadors in a bit more detail, showing off some of their mechanics, etc.
And we've unlocked the Trun Gladiators, as well as a social goal of post shares on Facebook, adding 6 Feathered Serpents to all Wolf, Lion, or higher pledges.
...less letters if you'd just typed " and Warlord" instead of "or higher pledges"!
It would have been more letters to say "and explorer and warlord". :-P
That was more my point, it's a stretch goal that applies to the lion, wolf, and explorer tiers, of which there are few this time around. There's no real analogue for the Outlaw and Sumo this time around, and frankly I'm not surprised, those were absurd deals. The Mine Cart/Shogun were great, of course, but $100 getting the core, an exclusive class, and like another 200+ in expansions was just ridiculous.
A bit under 3.5 days remaining, and as expected, funding has been slow but still coming in. Hopefully there's a new surprise today (social stretch goal (yes, "freebie"), or add ons, announcement of a 1.2m goal that knocks peoples socks off, something like that) to kick things up a bit. Crossing the 1 million mark before the 48 hour reminders go out would be great, but at the same time, I'm happy with where things have gotten. If we just saw steady growth and unlocked the Tank and extra Hero class at 1.1m (or, say, get to $1,113,204+, and another 200+ backers, so this campaign pulls in more funding and backers than KS2 in half the time), that'd be pretty great.
Even as an unrepentant SoB fanboy, I'm currently skipping the add ons. Even if there's a wait involved, I'm already at (and honestly, beyond) my budget cap.
It's been funny to watch it play out in the comments, as they have two vocal groups who are competing for mutually exclusive results.
Give us more add ons!
Stop the add ons!
More! MORE ADD ONS!
OMG why wasn't this add on a stretch goal!?
Etc.
But we're up ~32k currently, and only 43 new backers, so even if all of those were all Warlords, that's still a good 20k'ish in upgrades today (either tiers or add ons), which is pretty good. They just sent out an update to the original Kickstarter backers noting that there are 2 days left, which might draw in some interest, and presumably we'll get an update sometime in the next 4 hours or so to announce ticking over the 1m mark (~4 grand from it currently) and maybe whatever is left in the arsenal as the reminders go out.
I'm on the fence about the campaign add on. I'm interested, but am I $55 bucks interested? I have enough gaming experience that I can make my own campaigns.
I definitely think this is going to be retail sooner rather than later, so I might pick it up then.
Well, compared to JoA campaign, this one is really boring. It's almost like they don't want people to pledge above million. They are running it so badly,3rd campaign and it seems they learned nothing about how to run it.
Won't even comment paint video this far away, and judging by the comments, many share same opinion. Don't really thing we will hit 1.2 mil,1.15 at most, but even that is big question at this point.
We're 'only' about $20K away from the video 'goal', but a rather large $170K from unlocking some rather cool new hero classes too.
Not sure if we'll pull in the necessary funds between now and the end, and I can't remember if 'pledge manager' funds unlock stuff for Frog campaigns, but I'm guessing not?
They usually add a few surprises in the pledge manager but as addon a rather than free unlocks so I would expect any unreached goals and one or two other items to be available.
Hopefully, if we don't make enough in the campaign to unlock the Jaguar Warrior, Children of the Mountain and Ulfsark goals, they'll put them in the PM as available to purchase add-ons.
Wouldn't mind a figure of the See'er. Other then that, I'm OK without picking up more "Add Ons". It will be eiasier to worry about, and also the stuff they are asking for is a little out of the serious price range. Doorways? For that much? Seriously? O.O
Automatically Appended Next Post: At least in concept. So these are the folks who did the Tredarians? I have a couple, they are lackluster and very large. Great concept though.
Automatically Appended Next Post: Hmmm, that tank is pretty sweet.
smurfORnot wrote: How about 35$ retail for 8 tiles and some cards,lol...you can buy whole boardgame for that.
You know that that $35 boardgame is selling ten thousand copies or more, but an expansion to expensive minis game will sell just a few thousand copies (or less). You cannot directly compare the price of a whole game box and an expansion as their print runs are different. Expansions always sell less than full games, so their pricing has to compensate for it.
Col Hammer wrote: You cannot directly compare the price of a whole game box and an expansion as their print runs are different.
Of course you can compare, the same as comparing games workshop to cmon/mantic or toyota to mercedes. In fact you are not even arguing the price point based on quality or other tangible aspect only on print run? Thats laughable.
I know that expansions are more expensive, since I buy em often. I am just saying that 35$ for few tiles and some cards is really expensive, especialy when you get both, and add shipping. I always compare what my money gets me( and I burned 2000$ on kdm because value was good). So I will probably just wait for expansion campaign add on to to hut retail and pay less that I would pay now+shipping.
Col Hammer wrote: You cannot directly compare the price of a whole game box and an expansion as their print runs are different.
Of course you can compare, the same as comparing games workshop to cmon/mantic or toyota to mercedes. In fact you are not even arguing the price point based on quality or other tangible aspect only on print run? Thats laughable.
So, what you are saying is that the size of the print run (and thus the amount of products to be sold) does not affect the price at all? I agree, thats laughable.
$35 MSRP tells me "probably $25 at CoolStuffInc", which doesn't seem horrific, assuming it goes to retail (but of course, I'm not taking this as a given). If they just end up on the webstore for full price (plus $Texas shipping), yeah, that's a slightly tougher sell.
Personally I skipped them in the campaign. Maybe I'll pick them up later, that's a 2020 or 2021 problem. I'm not ruling out an upgrade in the pledge manager, and like having as much tile diversity as possible, but for now I'm good with simply blowing a moderate sized hole in my monthly budget.
Any hint in the comments section or elsewhere that the last unrealized stretch goal for the Skinwalker hero mini set will be available in the PM as an add-on?
I'm skimming through their responses on Kickstarter, and not seeing anything along those lines so far.
Based on previous experience, I would be very surprised if they didn't include it in the Pledge Manager. Based on the PM pricing for the other heroes as add ons (KS1 heroes, and extras of the exclusives in KS2), I'm expecting it to be pricey, like $20-25 for the figures and other materials, but likely available.
They might have said something about it on the Facebook page, but that one is much harder to search at a glance. I took a stab at it anyway, and it doesn't seem like anything has been said officially, but given their track record, it seems like a fairly safe bet.
Now, the flip side of that is that the difference goes from "included in the box at no additional cost" to "as an add on, which will presumably cost the expected amount for a hero, and then another $10+ in shipping on top of that". And it seems like a popular thing.
Based on KS1 and 2, I have no delusions about them just generously giving us stuff for free, but part of me kind of dreams where they get another $50k+ in the pledge manager and just throw it into the box for everyone anyways. I can't imagine they will, but it'd make the warehouse team's lives easier at the very least. Having a singular add on that likely attracts thousands of people is some money, sure, but it's also a metric fethload of work too.
Though I guess the Campaign box is probably attractive enough that maybe they're already going to be dealing with add ons for a significant number of backers anyways.
I kind of wished that the Jaguar hero and the Werewolf hero would have traded places. So I'm gonna buy it in PM if it is offered.
Since there are 3 models in that pack, I'm sure it will be more expensive set (just like the Dark stone shaman was more costly hero).
At least the Valkyrie hero and the Werewolf hero have their own experience skill tables, so the Vikings get a bit more diversity in the upgrade paths. I personally do not mind the shared skill tables, but there were a lot of complaining about that in the KS.
I might need to get another Jaguar Hero or some other Mesoamerican themed minis to go up against my monsters from Paymaster Games' Going Native. (If they ever arrive.)