118527
Post by: Delvarus Centurion
I refuse to WYSIWYG Havocs and Long Fangs, they look daft with only one weapon outload, I prefer to model a mix, that's how they should look. Are there any units you refuse to WYSIWYG?
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Post by: Desubot
Delvarus Centurion wrote:I refuse to WYSIWYG Havocs and Long Fangs, they look daft with only one weapon outload, I prefer to model a mix, that's how they should look. Are there any units you refuse to WYSIWYG?
Really?
I though it looked way more intimidating with one set of weapons. like Imperial fist all with heavy bolters.
but thats just my opinion.
Will never care that much about grenades and pistols (unless its a special pistol).
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Post by: Inquisitor Lord Katherine
Weapons sections look far better with all weapons of a kind.
Support batteries shouldn't be diverse, same for tank squadrons.
That said, I typically don't WYSIWYG my Superiors. There's like 3 superior models total, and while I usually run them with storm bolters or Combi Weapons, there's no real good way to identify them and I don't really want to cut them up and convert them to have combi weapons.
118527
Post by: Delvarus Centurion
Desubot wrote: Delvarus Centurion wrote:I refuse to WYSIWYG Havocs and Long Fangs, they look daft with only one weapon outload, I prefer to model a mix, that's how they should look. Are there any units you refuse to WYSIWYG?
Really?
I though it looked way more intimidating with one set of weapons. like Imperial fist all with heavy bolters.
but thats just my opinion.
Will never care that much about grenades and pistols (unless its a special pistol).
I love the look of heavy bolters which is why I usually use 2 in a squad, especially for Long Fangs as you get an extra HW, but they are supposed to be tactical units able to bring down various targets, what good is 4 or 5 heavy bolters against a wraithknight for instance when you could use a lascannon or missile launcher. Though for retributors I like all with the same load out for some reason, strange that.
111961
Post by: Inquisitor Lord Katherine
Delvarus Centurion wrote: Desubot wrote: Delvarus Centurion wrote:I refuse to WYSIWYG Havocs and Long Fangs, they look daft with only one weapon outload, I prefer to model a mix, that's how they should look. Are there any units you refuse to WYSIWYG?
Really?
I though it looked way more intimidating with one set of weapons. like Imperial fist all with heavy bolters.
but thats just my opinion.
Will never care that much about grenades and pistols (unless its a special pistol).
I love the look of heavy bolters which is why I usually use 2 in a squad, especially for Long Fangs as you get an extra HW, but they are supposed to be tactical units able to bring down various targets, what good is 4 or 5 heavy bolters against a wraithknight for instance.
They're specialist heavy support sections, they'e supposed to be an antitank team or a machine gun section in support of tactical squad maneuver sections.
Tactical squads are the flexible units.
Also, mixed units are wierd looking. Nobody would send out a support team with a machinegun and 2 bazookas just in case.
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Post by: Excommunicatus
Zarakynel. I gave my version a whip, but use the rules for the sword. That was almost entirely because the sword was grossly, grossly warped, though.
Otherwise, no. Every soldat gets an avtomat and two grenades.
118527
Post by: Delvarus Centurion
Inquisitor Lord Katherine wrote: Delvarus Centurion wrote: Desubot wrote: Delvarus Centurion wrote:I refuse to WYSIWYG Havocs and Long Fangs, they look daft with only one weapon outload, I prefer to model a mix, that's how they should look. Are there any units you refuse to WYSIWYG?
Really?
I though it looked way more intimidating with one set of weapons. like Imperial fist all with heavy bolters.
but thats just my opinion.
Will never care that much about grenades and pistols (unless its a special pistol).
I love the look of heavy bolters which is why I usually use 2 in a squad, especially for Long Fangs as you get an extra HW, but they are supposed to be tactical units able to bring down various targets, what good is 4 or 5 heavy bolters against a wraithknight for instance.
They're specialist heavy support sections, they'e supposed to be an antitank team or a machine gun section in support of tactical squad maneuver sections.
Tactical squads are the flexible units.
I mean tactical in the tactical sense, not nomenclature and no they've always been a mixed unit in the lore. You'd be hard pressed finding lore with a devastator squad outfitted with just lascannons or heavy bolters. It's only in the game were it is more useful to kit out squads with the same weaponry, doesn't work like that in actual war, flexibility is far more important.
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Post by: lifeafter
Chainswords on primaris sgts. Rule changed after I had built the things and I don't have chainswords not already modeled with hands to stick on them.
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Post by: Burnage
Harlequin Troupes are kind of a nightmare to run as WYSIWYG. You're either going to be equipping them badly or getting creative with converting.
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Post by: Saturmorn Carvilli
I guess my Rubric Aspiring Sorcerer counts. I didn't want to lock him down on which pistol so I went with the arm that looked like he was casting a spell and doesn't have a pistol at all on him. I figure a simple summoning or conjuration spell wouldn't be beyond his grasp to bring forth the weapon he wanted as long as memorized it for the day. Or maybe he knows a spell with similar effects to one or the other weapon.
My Thousand Sons are a kill team so it usually isn't that hard to remember I gave him since the team is usually fairly small even my Kill Team standards
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Post by: ZergSmasher
I don't model my Ravenwing bikers with chainswords even though they carry them (can swap out their pistols for them).
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Post by: Arcanis161
Pistols, Grenades, and Chainswords are what I normally leave off for varying reasons. Sometimes I have an idea for the look of a pose that would either make attaching them difficult or would take away from the overall aesthetic. Sometimes I just forget.
Though I have enough official GW stuff to run 10+ Guard Infantry Squads, I have 3rd party models I like to use sometimes. In that scenario, it is my personal rule to run everyone, regardless of loadout on the model, as having basic lasguns.
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Post by: ccs
Delvarus Centurion wrote:I refuse to WYSIWYG Havocs and Long Fangs, they look daft with only one weapon outload, I prefer to model a mix, that's how they should look. Are there any units you refuse to WYSIWYG?
I don't see a WYSIWYG problem here.
You say you want mixed weapons in the squad? Well don't the kits come with a mix of heavy weapons (I know the Dev sprues have two of each, couldn't find the LF kit on GW)?
So just build the squad to suit....
120033
Post by: Excommunicatus
I believe they're saying they model them as a mixed unit, but in-game they have four Lascannons or four Heavy Bolters or four whatevers.
118527
Post by: Delvarus Centurion
ccs wrote: Delvarus Centurion wrote:I refuse to WYSIWYG Havocs and Long Fangs, they look daft with only one weapon outload, I prefer to model a mix, that's how they should look. Are there any units you refuse to WYSIWYG?
I don't see a WYSIWYG problem here.
You say you want mixed weapons in the squad? Well don't the kits come with a mix of heavy weapons (I know the Dev sprues have two of each, couldn't find the LF kit on GW)?
So just build the squad to suit....
I'm not saying its a problem. I'm saying that I purposefully don't have my havocs WYSIWYG because I like the look of mixed squads.
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Post by: Argive
Wraith-lord because You can model him in many ways so just picked the coolest I could think of.
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Post by: The Newman
I tend to not model vehicle add-ons like Storm Bolters and Hunter Killer missiles. Partially because I only have so many of those things floating around and partially because I don't always have the points to pay for them.
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Post by: Mmmpi
I generally model combi-weapons as combi-weapons, not specific ones.
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Post by: Peregrine
LRBT sponsons, they look so awful and ruin the model IMO. My plasma sponsons are modeled as a tank commander with a plasma gun shooting people from the top hatch.
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Post by: Blndmage
Peregrine wrote:LRBT sponsons, they look so awful and ruin the model IMO. My plasma sponsons are modeled as a tank commander with a plasma gun shooting people from the top hatch.
But doesn't that change the shape/space of the model significantly?
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Post by: Jidmah
Blight Lord Terminators with combi-weapons.
After browsing so many bit stores and third party bit providers for additional combi-plasma bits, it told myself "feth it" and just modeled them with the best looking combi-bolters.
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Post by: Ginjitzu
With the exception of grenades and sidearms, I haven't fielded a model yet that wasn't WYSIWYG, and I probably never will. I even refused to allow my tac marine to let his flamer count as a melta when going up against my opponent's hellbrute, much to his chagrin. Let me tell you, it's a difficult thing trying to build an effective but WYSIWYG list when you've built all of your models with entirely aesthetic equipment options.
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Post by: Moriarty
My Ork Boyz are RT vintage - good luck with WYSIWYG. Some have plasma, some Bolter, some lasguns; some have cow and shoota. I make sure they all count as Shoota or Slugga Boyz and have no problems with it.
For me, anyway, Ork Shoota/Slugga depends on whether they fire one handed, or two :-)
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Post by: Overread
Desubot wrote:
Will never care that much about grenades and pistols (unless its a special pistol).
Honestly I just view those as in-kit decoration.
The thing is a grenade on the hip of most models is going to be missed during a game anyway and the points cost of taking them or not is small. It's the kind of thing you can add to make up points to full points or remove just to get the army to fit. I don't see any reason to force players to have multiple squads so that they can vary such minor elements; esp when there are a lot of other upgrades that are even more invisible (sighs on weapons, seals on marines) or are totally invisible (internal upgrades, biology/bionics, mental weapons). It's really cool to see someone who does model everything and customises, but its an effort in love and also leave them with a single design army (or an utter truckload of models way beyond most peoples ability to afford and build and paint).
Biomorphs and other such things are the same - heck most Tyranid biomorphs are almost invisible on the models unless you paint them to stand out or point them out.
Unity type and primary weapons are all one really needs in a practical real world situation. A couple of upgrades, such as wings, are also important to model but they are more an exception to the above statment than the rule.
So for me there's no "unit" I refuse, I just refuse modelling a "type" of feature on models.
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Post by: TonyH122
My Bloodthirster! The double handed axe is easily the worst load out, but easily the coolest looking.
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Post by: Gir Spirit Bane
TonyH122 wrote:My Bloodthirster! The double handed axe is easily the worst load out, but easily the coolest looking.
Oh god this one! I tried to magnitize mine but between my eyesight and poor manual dexterity it was beyond me, so screw it, super glued that bad boy axe onto the BL and run it from there. I did attach a load of chains from Skullreaper/Wrathmonger kit onto the Bloodthirsters arm to make the 'whip' and different it from the other BT's, but otherwise it's not really WYSIWYG, BUT its clear its more than any other ones.
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Post by: Cheeslord
I try to avoid non WYSIWYG (Don't mind other people doing it in general but I like to set myself standards). That said, one thing I have done repeatedly is counting my Lord of Contagions Plagereaper as a Manreaper, since the Plaguereaper (the only option modelled on the one that comes in the 2 army starter set) seems massively worse and costs massively more.
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Post by: Huron black heart
I try to run WYSIWYG where possible, occasionally I might not have certain upgrades on tanks which I then use it with. Mostly I prefer to play the weapons they actually have as my memory is terrible and I'd forget what it was supposed to be anyway. Plus 40k can be complicated enough as it is.
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Post by: MalusCalibur
Moriarty wrote:Some have plasma, some Bolter, some lasguns; some have cow and shoota...
What a terrifying prospect...and quite the achievement in dexterity!
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Post by: Valkyrie
I once did a small-scale tournament where I lost WYSIWIG points because while all my guys had grenades, I hadn't distinguised between Krak and Frag. Since then I haven't cared too much about WYSIWIG besides the obvious "if it's default wargear no worries, but upgrades have to be represented".
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Post by: pm713
Valkyrie wrote:I once did a small-scale tournament where I lost WYSIWIG points because while all my guys had grenades, I hadn't distinguised between Krak and Frag. Since then I haven't cared too much about WYSIWIG besides the obvious "if it's default wargear no worries, but upgrades have to be represented".
That seems excessively picky. Following WYSIWYG to that extent means my troops need a pistol, krak grenade, frag grenade, chainsword and bolter. That's a lot of clutter.
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Post by: HMint
Genestealer scything talons.
Not only do I have over 60 genestealers from a time before these talons were even a thing and will surely not convert all these monopose models, but it makes absolutely no sense that they are optional at all.
'Do you want to take this extra weapon for free, no downsides'?
There is no reason to ever not have them and so there is no need to differentiate between models that have them and those that don't. Every model has them.
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Post by: A.T.
Never been sure of where to put the second stormbolter on to immolators and repressors without them looking odd - both have a single turret/pintle rather than the two hatches of the normal rhino.
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Post by: the_scotsman
HMint wrote:Genestealer scything talons.
Not only do I have over 60 genestealers from a time before these talons were even a thing and will surely not convert all these monopose models, but it makes absolutely no sense that they are optional at all.
'Do you want to take this extra weapon for free, no downsides'?
There is no reason to ever not have them and so there is no need to differentiate between models that have them and those that don't. Every model has them.
Yep, I do this too, I've got two sets of the space hulk genestealers and you'll come near them with a hobby knife over my cold dead body. Also, my acid maw genestealers are just all the ones who are modeled standing up high on their scenic bases. It's easier to pick them out than if they had the little chin-goiter that is the official wysiwyg for that anyway.
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Post by: nou
I second Harlequins - it is simply so anticlimatic to have them modeled with same loadout on the entire squad when in all seriousness current plastics still have to narrow spectrum of garments/poses/shapes of weapons etc to represent this unit...RT era models had so much more "band of players" character to them.
And I also second Wraithlord - this is the most fun to pose kit in the entire Craftworlds range, basically everything is poseable (more like an action figure frozen in time than a static mini), with different loadouts giving distinct pose/conversion options, so that even simple magnetizing for WYSYWIG is seriously hindering this kit. The only better kit is... Wraithseer and with those two intermixed you can really go crazy on poses and conversions. WYSIWYG is just a no go for me with those.
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Post by: G00fySmiley
i use a lot of counts as for my conversions in my ork list. other than that I try to match the loadouts, but may throw down a mec boy in a loota squad as a body and he is running as a loota (kit comes with 4 lootas and a mec)
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Post by: Bharring
I would say Cherub, because feth that noise. Have you seen the model? Maybe I'll alt-model it with an ammo stash or something someday (which would be WYSIWYG, but I haven't done it yet).
However, I just play without a Cherub. Sure, it's certainly worth the points, but not taking one because I hate the model doesn't make my lists unplayable.
Honorable mention of one of my Harlies not having a CCW and another not having a pistol. One is handspringing off a rock while shooting his pistol, and the other is using both hands on a polearm, so Rule of Cool says they're modelled right - and I've never had a problem with the "Not modelled means basic kit" for that sort of thing. Not WYSIWYG, but only because those specific models are modelled that way.
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Post by: Hawky
Pistols, chainswords, grenades, that sort of thing. Plenty of my riflemen have chainswords or sometimes even panzerfausts strapped to their backpacks. It looks cool.
Leman Russ sponsons are a strong competitor here as well.
And generally, all things that I convert and WYSIWYGing would make them break the style or immersion.
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Post by: Andykp
So del, just to be sure I’m getting this right, you like to model mixed squads but run them as other things, like 4 lascannons? I have no issue with that. Model them so they look cool but play them as other stuff. I’ve done it with my mek gunz, wanted a mix, so done one of each. Play them as whatever I fancy.
To these people saying devestator squads are “meant” be all one weapon. That’s rubbish. They were first created as a mixed bag of two missile launchers and two heavy bolters. That was the codex norm but they could be swapped out as mission saw fit. It wasn’t until 2nd edition where you could have all of the same four. So if they are “meant” to be anything then it is mixed. But really nowadays it’s a matter of opinion. I prefer mixed units but with the primaris I’m liking the whole squad the same thing.
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Post by: Tyranid Horde
I don't model grenades and stuff on my models as they're fiddly and it means more painting for me.
I mixed weapons on my termagants back in the day and I always made sure I ran them as either or, unless they were separate units.
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Post by: Martel732
SG with power fist.
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Post by: Frazzled
Hawky wrote:Pistols, chainswords, grenades, that sort of thing. Plenty of my riflemen have chainswords or sometimes even panzerfausts strapped to their backpacks. It looks cool.
Leman Russ sponsons are a strong competitor here as well.
And generally, all things that I convert and WYSIWYGing would make them break the style or immersion.
You can use magnets to make both removable sponsons, and interchangeable loadouts on said sponsons, just FYI.
111961
Post by: Inquisitor Lord Katherine
A.T. wrote:Never been sure of where to put the second stormbolter on to immolators and repressors without them looking odd - both have a single turret/pintle rather than the two hatches of the normal rhino.
yeah, for the life of my I can't figure out where the third gun on a Repressor goes.
121919
Post by: Danielle Rae
I find that putting the chainsword on the back of my intercessor sgts makes them stand out a lot more, but I happen to have chainswords lying around and handles w/o hands attached from old khorne berzerker and vanguard vet sprues.
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Post by: Insectum7
I've been running my Devastators without a Cherub model, which has never been an issue. Although I'm finally getting around to building a few out of servo-skulls to sprinkle around.
I ran a Sergeant as a Lt. for a long time, prior to building a more stand-out guy. I mean, all I needed was a marine with a Bolter and Powerfist, but my Sarge had squad markings so it bugged me. Plus he often got lost in the crowd and was obnoxious to track for aura purposes. Now I have a guy with a crest on his head for easy identification.
I'll sometimes swap between Storm Bolter and Master-Crafted Bolter for my characters without proper representation on the model. But whatever I do I keep it consistent for the army so the opponent isn't surprised.
I'm not sure, but I think I managed to get all my guys with their proper side-equipment. Bolt Pistol, Grenades, etc.
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Post by: Moriarty
MalusCalibur wrote:Moriarty wrote:Some have plasma, some Bolter, some lasguns; some have cow and shoota...
What a terrifying prospect...and quite the achievement in dexterity!
Ork/Genestealer Hybrids ftw :-)
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Post by: Kcalehc
Gave my IG Sergeants all Lasguns. Which I'm playing as boltguns until the rules change!
Also modelled my LRBTs with the Vanquisher cannon, but play them as regular Battle cannons; I just like the look of the longer barrel more.
Otherwise I typically play WYSIWYG - though I suppose I didn't model grenades on to my Scions, so not overboard about it.
111961
Post by: Inquisitor Lord Katherine
All my leman russ tanks also have long cannons. I used the barrel extender of the vanquisher gun, and the brake from the eradicator nova cannon.
I use them as battle cannons, and nobody cares because they look nice and are uniform.
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Post by: Amishprn86
There is only 1, Toxin Sacs on gaunts/nids.
113563
Post by: combatcotton
Anything ork. If you can identify what it is it isn't made by an ork.
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Post by: Nightlord1987
I have very strict self imposed focus on WYSIWYG. I rather convert and kitbash up a unit over the weekend than proxy.
But the one model I use in killteam as a proxy is an Auspex on a Sergeant. I hacked away the actual auspex bit and dint feel like getting another set of Easy to Build just to use it occasionally.
119983
Post by: ImperialArmy
I have IG figs from RT era with bolters and auto guns. i just run them as lasguns since i cannot actually buy those options any more.
121430
Post by: ccs
A.T. wrote:Never been sure of where to put the second stormbolter on to immolators and repressors without them looking odd - both have a single turret/pintle rather than the two hatches of the normal rhino.
Glue them together & craft a thicker pintle.
123587
Post by: LoftyS
Carnifex, the options for the back plate didn't exist when the model came out, so people chose what looks best, and thus the look of each wargear option is forever optional.
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Post by: Not Online!!!
Chaos terminators due to not getting enough Chainaxes in the box.
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Post by: Grimtuff
LoftyS wrote:Carnifex, the options for the back plate didn't exist when the model came out, so people chose what looks best, and thus the look of each wargear option is forever optional.
Um, yes they did. Literally everything in that kit, even down to the heads was a separate biomorph option.
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Post by: Stormonu
Mostly grenades for whatever army I have. Too fiddly and they’re pretty much standard now.
Also, spike rifles and stranglewebs for termagants. Index only, not aware the weapon was ever in plastic, but I do sometimes like to use at least the spike rifle for my lil guys.
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Post by: Asmodios
Nope.... don't really see the point in playing something you don't have the correct loadout for. If you care that much about unit efficiency then magnatize your options of kitbash/convert the unit with an appropriate weapon (for example someone earlier in the thread pit chains on their bloodthirsters ax so that it represents a wip. IMO this is not only a fine conversion but fits the theme of the army as a bloodthirsters wip is probably likely to have something annoyingly large and killy on the end). Now proxying something for a game to try it out or change it up is one thing but always running squads not WYSIWYG just because you don't like a model and can't be bothered to do a conversion is just lazy
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Post by: Amishprn86
Grimtuff wrote:LoftyS wrote:Carnifex, the options for the back plate didn't exist when the model came out, so people chose what looks best, and thus the look of each wargear option is forever optional.
Um, yes they did. Literally everything in that kit, even down to the heads was a separate biomorph option.
I think he means 5th ed, there was no options for different backs in the codex not the kit. Well they had 1 option, frag spines or no frag spines.
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Post by: Marmatag
If I don't want to go wysiwyg i go with third party bits that could serve as dual purpose.
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Post by: The Newman
Inquisitor Lord Katherine wrote:A.T. wrote:Never been sure of where to put the second stormbolter on to immolators and repressors without them looking odd - both have a single turret/pintle rather than the two hatches of the normal rhino.
yeah, for the life of my I can't figure out where the third gun on a Repressor goes.
One goes over each of the exit hatches; one on the left, one on the right, one at the back where the Icarus Stubber is located on GW's default image. (That space can mount the Stubber, a Storm Bolter, or the same Icarus Missile Pod that is an optional add-on for the Redemptor.)
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Post by: Dysartes
The Newman wrote: Inquisitor Lord Katherine wrote:A.T. wrote:Never been sure of where to put the second stormbolter on to immolators and repressors without them looking odd - both have a single turret/pintle rather than the two hatches of the normal rhino.
yeah, for the life of my I can't figure out where the third gun on a Repressor goes.
One goes over each of the exit hatches; one on the left, one on the right, one at the back where the Icarus Stubber is located on GW's default image. (That space can mount the Stubber, a Storm Bolter, or the same Icarus Missile Pod that is an optional add-on for the Redemptor.)
...you're thinking of the Repulsor - sorry, Repulsive - not the Repressor.
A quick look in the gallery gives us this as an example of a painted Repressor - I'd link to a Forge World product page for it, but it was discontinued a while back
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Post by: AngryAngel80
This is a good question. For me it's some optional stuff of odd merit. Like, Space wolves, they came in 5th with bolter, pistol and chainsword/CCW. Then they lost the CCW, now they can take them again. So I model my grey hunters with bolters, maybe a bolter and a pistol or bolter and a chainsword, but I don't put the CCW on them all, or the grenades. I just don't know when it would change again and Honestly they is just cluttering up the model, the grenades, pistol, chainsword and bolter. I just model the blood claws with the pistol and CCW though honestly they could stand in with each other if need was there.
Also as others have said, additional storm bolters, HK missiles, etc. They just don't always get taken and I like those random bits off for ease of storage and if I don't have the extra points, I try to make it easy to keep track of if I take them. Aside from that I really try and be fully wysiwyg just because I don't want there to be confusion.
Oh and I may use say a vanquisher as a leman russ, as vanqs hardly ever see use, or an eradicator cannon on a Russ as a demolisher turret, I just think they look better and most don't even know all the Russ variant names let alone what each cannon looks like.
Oh and Crisis suit support systems, I try and be accurate with the guns but stuff like multi tracker, target lock, etc, no. I don't even remember what is what so it's just making sure they know and I remember on the list lol.
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Post by: Snake Tortoise
HMint wrote:Genestealer scything talons.
Not only do I have over 60 genestealers from a time before these talons were even a thing and will surely not convert all these monopose models, but it makes absolutely no sense that they are optional at all.
'Do you want to take this extra weapon for free, no downsides'?
There is no reason to ever not have them and so there is no need to differentiate between models that have them and those that don't. Every model has them.
Interesting pick. I'm a stickler for WYSIWYG but with stealers the idea of modeling them all with talons isn't one I'm keen on; the classic, iconic genestealer has two hands and two rending claws. I give my acid maw stealers scything talons so they stand out, and the rest of the them simply don't have talons, in game or on the model. It doesn't seem like much of a sacrifice to be honest. A nid list with lots of genestealers shouldn't have much to fear from daemons
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Post by: Grimtuff
Amishprn86 wrote: Grimtuff wrote:LoftyS wrote:Carnifex, the options for the back plate didn't exist when the model came out, so people chose what looks best, and thus the look of each wargear option is forever optional.
Um, yes they did. Literally everything in that kit, even down to the heads was a separate biomorph option.
I think he means 5th ed, there was no options for different backs in the codex not the kit. Well they had 1 option, frag spines or no frag spines.
It says “when the kit came out” ie 4th ed. When it absolutely did.
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Post by: Amishprn86
Grimtuff wrote: Amishprn86 wrote: Grimtuff wrote:LoftyS wrote:Carnifex, the options for the back plate didn't exist when the model came out, so people chose what looks best, and thus the look of each wargear option is forever optional.
Um, yes they did. Literally everything in that kit, even down to the heads was a separate biomorph option.
I think he means 5th ed, there was no options for different backs in the codex not the kit. Well they had 1 option, frag spines or no frag spines.
It says “when the kit came out” ie 4th ed. When it absolutely did.
I know the kit did and came out, but im saying i think he is miss remembering and meaning the 5th codex, no one cared what was on the back at the time.
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Post by: Galas
Tau Crisis Suit's support systems.
118527
Post by: Delvarus Centurion
Andykp wrote:So del, just to be sure I’m getting this right, you like to model mixed squads but run them as other things, like 4 lascannons? I have no issue with that. Model them so they look cool but play them as other stuff. I’ve done it with my mek gunz, wanted a mix, so done one of each. Play them as whatever I fancy.
To these people saying devestator squads are “meant” be all one weapon. That’s rubbish. They were first created as a mixed bag of two missile launchers and two heavy bolters. That was the codex norm but they could be swapped out as mission saw fit. It wasn’t until 2nd edition where you could have all of the same four. So if they are “meant” to be anything then it is mixed. But really nowadays it’s a matter of opinion. I prefer mixed units but with the primaris I’m liking the whole squad the same thing.
Yup that's pretty much it.
Yeah I know, its only been the game that has made 4 of the same weapon a better or standard load it. Before 2nd and in the lore its always been a mixed squad. I could imagine if the army knew they were going up against just Imperial Knights then they'd all fit out lascannons etc. but even at that they would take melta's and missle-launchers.
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Post by: vim_the_good
I bought 3x boxes if scions to build a ten man squad and commander. The ten man squad has 4x plasma guns one of which is actually a melts gun. No one seems to mind but it bothers me
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Post by: Table
New Havocs. Havent had a problem yet.
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Post by: Andykp
Delvarus Centurion wrote:Andykp wrote:So del, just to be sure I’m getting this right, you like to model mixed squads but run them as other things, like 4 lascannons? I have no issue with that. Model them so they look cool but play them as other stuff. I’ve done it with my mek gunz, wanted a mix, so done one of each. Play them as whatever I fancy.
To these people saying devestator squads are “meant” be all one weapon. That’s rubbish. They were first created as a mixed bag of two missile launchers and two heavy bolters. That was the codex norm but they could be swapped out as mission saw fit. It wasn’t until 2nd edition where you could have all of the same four. So if they are “meant” to be anything then it is mixed. But really nowadays it’s a matter of opinion. I prefer mixed units but with the primaris I’m liking the whole squad the same thing.
Yup that's pretty much it.
Yeah I know, its only been the game that has made 4 of the same weapon a better or standard load it. Before 2nd and in the lore its always been a mixed squad. I could imagine if the army knew they were going up against just Imperial Knights then they'd all fit out lascannons etc. but even at that they would take melta's and missle-launchers.
I’m normally a stickler for things as long as they have a narrative behind them but when it comes to stuff like this looking wins and then I don’t believe you should be stuck with the choices based on what looks good. If you can magnetise and all that then great. If not go with what you like. Only play primaris marines now so not an issue but do it with ORKS and admech. No real issues. Who is to say what my ORKS traktor Kanon looks like anyway!
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Post by: Delvarus Centurion
Andykp wrote: Delvarus Centurion wrote:Andykp wrote:So del, just to be sure I’m getting this right, you like to model mixed squads but run them as other things, like 4 lascannons? I have no issue with that. Model them so they look cool but play them as other stuff. I’ve done it with my mek gunz, wanted a mix, so done one of each. Play them as whatever I fancy.
To these people saying devestator squads are “meant” be all one weapon. That’s rubbish. They were first created as a mixed bag of two missile launchers and two heavy bolters. That was the codex norm but they could be swapped out as mission saw fit. It wasn’t until 2nd edition where you could have all of the same four. So if they are “meant” to be anything then it is mixed. But really nowadays it’s a matter of opinion. I prefer mixed units but with the primaris I’m liking the whole squad the same thing.
Yup that's pretty much it.
Yeah I know, its only been the game that has made 4 of the same weapon a better or standard load it. Before 2nd and in the lore its always been a mixed squad. I could imagine if the army knew they were going up against just Imperial Knights then they'd all fit out lascannons etc. but even at that they would take melta's and missle-launchers.
I’m normally a stickler for things as long as they have a narrative behind them but when it comes to stuff like this looking wins and then I don’t believe you should be stuck with the choices based on what looks good. If you can magnetise and all that then great. If not go with what you like. Only play primaris marines now so not an issue but do it with ORKS and admech. No real issues. Who is to say what my ORKS traktor Kanon looks like anyway!
Yeah, remember the days of cardboard dreadnoughts and deff dredds lol.
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Post by: NH Gunsmith
Bharring wrote:I would say Cherub, because feth that noise. Have you seen the model? Maybe I'll alt-model it with an ammo stash or something someday (which would be WYSIWYG, but I haven't done it yet).
However, I just play without a Cherub. Sure, it's certainly worth the points, but not taking one because I hate the model doesn't make my lists unplayable.
I just use Servo Skulls in place of the 3 Armorium Cherubs I would need, never had a single complaint so far.
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Post by: Moriarty
Hey! You dissin’ my card Deff Dread? Still have it in my Dredd Mob, thank you very much!
:-)
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Post by: Zustiur
Chain swords on space marine bikes.
The choice is not pistol OR chain sword, but a significant number of the models come with 2 bolt pistols (I have several Dark Vengeance boxes). Plus I have bikes from 2nd edition when I was a kid and modelled whatever looked cool.
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Post by: HMint
I got caught a bit off guard in the opposite way, where I modeled some of my chaos models in a 'rule of cool' way, taking some liberty from the then default (and only) set of weapons.
Something like a marine shooting two pistols akimbo-style, or some converted berserkers with multiple close combat wepaons.
None of that stuff was possible at the time, they all had the same set of equipment always. So it was obviously just 'for the looks'.
And now some of those things suddenly became legal, meaning I have to put all that stuff into my army lists now to avoid confusion. -_-
Such is the problem with old armies I guess. Also the fact that every model HAD to have a pistol and a close combat weapon in order to be considered a good CC unit... and now all those pistols are worse than nothing, because firing them ususally means you kill the very model you are planning to charge. Do you all completely rip up such armies whenever a new edition rolls around?
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Post by: Moriarty
I would think that those models modelled with pistol/ccw combination are still workable in 8th - chose not to shoot the pistol before charging, no removing models to lengthen charge range. If you are still in combat next turn, shoot the pistols for extra attacks in the Shooting phase.
Don’t worry about models built with the ‘rule of cool’ in mind. Only the worst sort would try to game an advantage from them.
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Post by: Duskweaver
I still have a load of kitbashed CSM models from back in 3rd edition when a close combat weapon was a close combat weapon (i.e. could be modelled as a chainsword, chainaxe, regular sword/axe/mace, big mutated claw, guardsman's severed leg, etc.) and a power weapon was a power weapon (i.e. axe/sword/mace/spear/flail/anything as long as it had a power pack/cable/was painted blue). I don't use them except as a source of spare parts for conversions nowadays, but that's because I'm embarassed at how badly they're painted, not because they're no longer strictly WYSIWYG. I don't think anyone should have a problem with all those random melee weapons counting as chainswords.
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Post by: dreadblade
I'm all for WYSIWYG - my Ultramarines are all WYSIWYG and right now I'm running an all-Armiger WYSIWYG Renegade Knights list of 2 Warglaives and 2 Helverins too. At 1000 points I'll run another 2 Warglaives, but to stay within the points limit all the Warglaive meltas will have to count as heavy stubbers. If GW adjust the points again in the future I'll want to run the Warglaives with melatas and the Helverins with heavy stubbers as intended, so I shan't be cutting them off!
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Post by: Lance845
I pretty much refuse to wysiwyg anything. I do make differences in special models to show they are different. But I go rule of cool across the board.
As an example, my nid warriors have deathspitters and bone swords with every 3rd having the stranglethorn cannon and scytal.
I never use stranglethorn, I use venom in the rules and I rarely actually give any warrior bone swords. (they generally have scytal, If they do get boneswords though they ALL get boneswords). The venom canon bit is too big and looks goofy imo.
Necron Lychguard has one guy with the 1 hand scythe bit and a shield even though the other 4 have shields and swords. I both hate the holding the sword down bit and I like the idea of making a "leader" lychguard with a polearm.
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Post by: Eldarsif
Small Eldar and Tyranid upgrads. Some of them don't even come in some of the boxes so getting enough is hard enough already. Second, they just hurt the look of the model with stuff that was obviously glued on as these bits were never intended to slot anywhere.
Same kinda goes for Drukhari as they have so many adornaments that can be considered one thing or another on the vehicles.
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Post by: the_scotsman
Eldarsif wrote:Small Eldar and Tyranid upgrads. Some of them don't even come in some of the boxes so getting enough is hard enough already. Second, they just hurt the look of the model with stuff that was obviously glued on as these bits were never intended to slot anywhere.
Same kinda goes for Drukhari as they have so many adornaments that can be considered one thing or another on the vehicles.
I mean, I use "anything on the back" as phantasm grenade launchers for my drukhari (always say my opponent got spooked by the spooky skelingtons when the phantasm grenade is being fired by the trophy rack thing) but what other extraneous upgrades are there for drukhari?
Some of them literally have to have no bits (shock prow is an optional upgrade, but there's no way to build the model with it not having a pointy prow, so I don't know how you WYSIWYG that, and I challenge you to build a drukhari vehicle that wouldn't be WYSIWYG for "Grisly Trophies". I think similarly the Splinter Racks must be built on a raider to assemble the thing...)
Definitely agree on gakky nid upgrades tho. No I don't want to just slap a thing right onto the back or chest of one of my models or give my genestealer a fugly goiter chin, I'll just paint some green dripping out of his mouth and that's the acid maw thank you very much.
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Post by: Grimtuff
the_scotsman wrote: Eldarsif wrote:Small Eldar and Tyranid upgrads. Some of them don't even come in some of the boxes so getting enough is hard enough already. Second, they just hurt the look of the model with stuff that was obviously glued on as these bits were never intended to slot anywhere.
Same kinda goes for Drukhari as they have so many adornaments that can be considered one thing or another on the vehicles.
Some of them literally have to have no bits (shock prow is an optional upgrade, but there's no way to build the model with it not having a pointy prow, so I don't know how you WYSIWYG that, and I challenge you to build a drukhari vehicle that wouldn't be WYSIWYG for "Grisly Trophies". I think similarly the Splinter Racks must be built on a raider to assemble the thing....
The shock prow bit comes with the Ravager kit for whatever reason.
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Post by: Polonius
I'm pretty good with WYSIWYG when it comes to vehicle weapons, heavies, specials, etc. I've converted melta guns into plasma for my praetorians, I've cut apart leman russes, and I've lovingly added storm bolters to hellhounds. But... I refuse to cut off the bolt pistols on my officers for anything other than plasma pistols. I run them as laspistol, bolter, whatever. Could not be bothered.
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Post by: mhalko1
I'm not going to Wysiwyg my 180 ork boyz all with slugga choppa when I want to use them as shoota boys.
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Post by: Eldarsif
Some of them literally have to have no bits (shock prow is an optional upgrade, but there's no way to build the model with it not having a pointy prow, so I don't know how you WYSIWYG that, and I challenge you to build a drukhari vehicle that wouldn't be WYSIWYG for "Grisly Trophies". I think similarly the Splinter Racks must be built on a raider to assemble the thing...)
The Drukhari problem is more that if I skip the upgrades the model will just look ugly and janky so I feel obligated to add them even if I am not using them. Grisly trophy, shock prow, and so on. If I skip them the raiders/Venoms will feel very empty indeed so I put them on even if I rarely have the points to buy those upgrades. I think the only exception is the Chain-Snares as I have found them exceptionally easy to magnetize without looking out of place.
Below is an example of a Ravager of mine. It has Shock Prow, Chain-snares, and grisly trophies even if these are 3 things I have no interest in running on my Ravager. I just have it because it gives the gunboat a more Drukhari-like feeling. In short, I'd rather go for rule of cool than not when assembling my Drukhari gunboats. Only exception is the weapons. I magnetize those and run them as WYSIWYG as I do want my opponents to know what the real threats of the gunboats are.
1
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Post by: Alendrel
When I get to doing some GSC Metamorphs I'll just build the models to look gribbly and cool and when it comes to time to write the list just give them all the same weaopon option and make it clear to my opponents what they have.
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Post by: Moriarty
mhalko1 wrote:I'm not going to Wysiwyg my 180 ork boyz all with slugga choppa when I want to use them as shoota boys.
Shocked you would not magnetise 180 Boyz to let you swap out weapons - Bad! Bad!
:-)
The original Ork Buggy has a curious weapon design - could be interpreted as Shoota, flamer or rocket with a small amount of imagination.
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Post by: nareik
If you're talking about the plastic one, or the metal that preceded it, I believe it was meant to be a multi melta.
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Post by: Moriarty
My mistake, the original was the metal one - had the same MM as the Marine speeder, I think.The plastic kit's the one I was referring to. Its weapon looked part shoota, part flamer and if the rockets were considered inside the barrel bit, rockets as well. Not sure if it specified in the box, or in the rules, what it was designed as. Very flexible, though :-).
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Post by: AduroT
Left most of the guns and stuff off the turret of my Repulsor tank. They just really crammed too much stuff on their originally.
Not really a Refuse thing, but I gave my Primaris Chaplain a second pistol instead of his Crozius so I can make Overwatch references.
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Post by: topaxygouroun i
Carnifex with quad devourers. First, the only "official" double devourer weapon arm is the one from FW, which fits two devourers in each socket, so you can fill the whole armament with 2 arm sockets, which leaves the other two arm sockets of the carnifex empty. If you leave them empty, it looks terribly silly. If you use the 1 devourer per arm weapon from the hive tyrant kit, the devourers and the arms are so small and ugly it actually looks worse. The only remaining thing to do is to model 2 scything talons in the top sockets to give the model some bulk and use the FW devourers.
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Post by: Amishprn86
topaxygouroun i wrote:Carnifex with quad devourers. First, the only "official" double devourer weapon arm is the one from FW, which fits two devourers in each socket, so you can fill the whole armament with 2 arm sockets, which leaves the other two arm sockets of the carnifex empty. If you leave them empty, it looks terribly silly. If you use the 1 devourer per arm weapon from the hive tyrant kit, the devourers and the arms are so small and ugly it actually looks worse. The only remaining thing to do is to model 2 scything talons in the top sockets to give the model some bulk and use the FW devourers.
What? Just put on 4 Dev arms.... Its 2 pairs of Devs, not 2 twin link devs.
If anything the Flyrant is the funky model, as the Legs are the 3 set of limbs, so you need to put claw son legs, guns on arms, or guns on arms and legs.
This isnt a Carnifex, but close enough.
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Post by: The Newman
Hunter-killer missiles upgrades. I don't always have the points, and I usually use them turn one anyway, so not having them on the model isn't that big of a deal.
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Post by: Breton
I rarely WYSIWYG anything mandatory and secondary - grenades, pistols, etc. In the Marine armies I've never/rarely liked optional grenade/holstered pistol bits. They don't really feel like they fit on the models right, like they're slightly off scale for the holstered pistols.
And grenades - meh, everyone has them or everyone doesn't (depending on the version you're playing - and few of the previous versions have ever made grenade attacks useful beyond assaulting into cover)
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