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[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 13:01:29


Post by: JonWebb


Modiphius announces The Elder Scrolls: Call to Arms – Tabletop wargaming in the world of Tamriel - www.modiphius.com/elder-scrolls

Lead groups of followers on adventures inside Dwemer Ruins, Draugr-infested Nord Tombs, and through the frozen wilderness.

Versus, Co-op and Solo narrative driven gameplay with stunning 32mm scale miniatures.


The time has come to peel back the veil on "Project Stamina". We've been working on this a good while now and are ready to begin to reveal what the future looks like for fans of the Elder Scrolls series.

Our website will be up starting at 14:30, where you will be able to order the first official Elder Scrolls figure, the Dragonborn Triumphant. He will also be available at UK Games Expo, GenCon and more shows thereafter.

We are currently shooting for a Christmas 2019 release of the 2 player starter set and will have plenty more to show in the near future.

Any questions, please do (Dragon) shout.

IGN story here: https://uk.ign.com/articles/2019/05/20/skyrim-arrives-on-the-tabletop-in-the-elder-scrolls-call-to-arms?abthid=5ce2a4f059d4788579001cca





[Thumb - ES_PaintedDB_Logo.jpeg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 13:07:31


Post by: OrlandotheTechnicoloured


Chickens, tell me there will be chickens!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 13:18:36


Post by: Geifer


In before "I wanted Enclave but Modiphius is too busy porting Skyrim to another platform".

 JonWebb wrote:
Any questions, please do (Dragon) shout.


M'aiq does not see what is so great about shouting. M'aiq can shout whenever he wants.

But seriously, the most important question I have is about the starter set. People at my local store frequently comment about the lovely resin miniatures Modiphius makes for Fallout. The starter set PVC models get a more... reserved reaction. So, what can we look forward to in terms of models, especially for the starter that that anyone who wants to play probably wants? PVC? Resin? Plush?

Me, I need some Draugr. Those are bound to look great in miniature form.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 13:28:01


Post by: JonWebb


 Geifer wrote:
In before "I wanted Enclave but Modiphius is too busy porting Skyrim to another platform".

 JonWebb wrote:
Any questions, please do (Dragon) shout.


M'aiq does not see what is so great about shouting. M'aiq can shout whenever he wants.

But seriously, the most important question I have is about the starter set. People at my local store frequently comment about the lovely resin miniatures Modiphius makes for Fallout. The starter set PVC models get a more... reserved reaction. So, what can we look forward to in terms of models, especially for the starter that that anyone who wants to play probably wants? PVC? Resin? Plush?

Me, I need some Draugr. Those are bound to look great in miniature form.


Expect an announcement soon on materials. Either way there will be a resin version of the minis. If it stays as PVC we have (finally) had a better quality (read harder) PVC sample that we will be able to roll out for Fallout too.

But, there is a chance it might be something even better. I don't want to get hopes up yet as we are in final decision making/costing to make that happen.

If that goes well... well it will have an impact on Fallout too... take from that what you will

Side note - the ES minis are being made in a different factory to the Fallout, so this hasn't had any impact on production times. The qulaity is still great of course (spent last week building some very nice samples)


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 13:31:13


Post by: 100BostonFan


I bought most of wave 1 for Fallout, painted it, but no one wants to play because of how complex the rules are.

Are the Skyrim rules going to be simpler?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 13:33:05


Post by: Psychopomp


Hmmm. No, I'll wait until the Fallout release schedule is working a bit more smoothly before I buy into another Modiphius minis game.

Don't get me wrong, I absolutely love the Fallout game and the minis, but that's what makes all the release hiccups and slowdowns so frustrating. I want to see an improvement in the one game before I commit to following the releases of another.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 13:35:01


Post by: Tyranid Horde


Skyrim released on the tabletop platform!


I'm interested, but I have no idea if the original fallout ruleset was any good. What is the system like, what is gameplay like, length etc?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 13:37:25


Post by: 100BostonFan


 Tyranid Horde wrote:
Skyrim released on the tabletop platform!


I'm interested, but I have no idea if the original fallout ruleset was any good. What is the system like, what is gameplay like, length etc?


In my opinion the rules are not new player friendly. Way to many little things to track, symbols to learn. Its like learning a new written language. And since the models are not WYSIWYG it leads to confusion.

This was the first mini game my wife was interested in because of Fallout. It was way to complicated for her to grasp and she ended up just trying GW games as they are easier to learn.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 13:37:32


Post by: JonWebb


100BostonFan wrote:
I bought most of wave 1 for Fallout, painted it, but no one wants to play because of how complex the rules are.

Are the Skyrim rules going to be simpler?


The rules have been written by industry veteran Mark Latham. They do use the Fallout Wasteland Warfare rules as a jumping off point, but have been rewritten and tweaked to better suit the nature of the Elder Scrolls.

So, expect a similar dice mechanism, but this one has d6's not d12's and there is less granularity for the majority of non character models (eg your followers are pre-baked profiles, but heroes still have access to a range of weapons/equipment).

We'll have more guidance on how the game plays as we approach release.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 15:15:05


Post by: Geifer


 JonWebb wrote:
Spoiler:
 Geifer wrote:
In before "I wanted Enclave but Modiphius is too busy porting Skyrim to another platform".

 JonWebb wrote:
Any questions, please do (Dragon) shout.


M'aiq does not see what is so great about shouting. M'aiq can shout whenever he wants.

But seriously, the most important question I have is about the starter set. People at my local store frequently comment about the lovely resin miniatures Modiphius makes for Fallout. The starter set PVC models get a more... reserved reaction. So, what can we look forward to in terms of models, especially for the starter that that anyone who wants to play probably wants? PVC? Resin? Plush?

Me, I need some Draugr. Those are bound to look great in miniature form.


Expect an announcement soon on materials. Either way there will be a resin version of the minis. If it stays as PVC we have (finally) had a better quality (read harder) PVC sample that we will be able to roll out for Fallout too.

But, there is a chance it might be something even better. I don't want to get hopes up yet as we are in final decision making/costing to make that happen.

If that goes well... well it will have an impact on Fallout too... take from that what you will

Side note - the ES minis are being made in a different factory to the Fallout, so this hasn't had any impact on production times. The qulaity is still great of course (spent last week building some very nice samples)


I'll keep my fingers crossed for that, then.

Oh, and be so nice and give us Falmer soonish, too. Draugr are fun, but so are Falmer.

100BostonFan wrote:
 Tyranid Horde wrote:
Skyrim released on the tabletop platform!


I'm interested, but I have no idea if the original fallout ruleset was any good. What is the system like, what is gameplay like, length etc?


In my opinion the rules are not new player friendly. Way to many little things to track, symbols to learn. Its like learning a new written language. And since the models are not WYSIWYG it leads to confusion.

This was the first mini game my wife was interested in because of Fallout. It was way to complicated for her to grasp and she ended up just trying GW games as they are easier to learn.


I've demoed the game to players who played wargames and/or board games before and everyone was able to pick up the core rules just fine. For lack of personal experience I can't say about anyone who is truly new to pushing miniatures and rolling dice.

Those players with more experience commented on how much they liked the rules, which echoes my own sentiment. I think the rules for Wasteland Warfare are elegantly written and work well.

The basic rules could be described as classic, if you will. There are only so many ways to move miniatures and measure range and integrate terrain, and Wasteland Warfare doesn't try to fix what ain't broke.. If you played Warhammer of any sort, or Star Wars Legion, or Bolt Action, you'll be immediately familiar with most basic game mechanics.

Where Fallout might suffer if you're a new or less involved player is in that it has an RPG-lite approach to advanced rules, providing many options for many situations that you would be familiar with from an RPG but that don't usually crop up in other wargames. While this is a selling point for me, it also requires that you have at least one player who has a firm grasp of the rules much like you would expect your GM in an RPG to have an answer for every situation. If someone like that is around to help, things aren't really bad.

The level to which you want to include various advanced rules is largely modular, and there is no problem playing games with units without special abilities, weapons with simple damage profiles, no leader abilities and simple scenarios. In fact I'd advise learning the game like this and not confronting players with the full experience, and my demos are done accordingly (though having a special leader ability has proven universally popular, so that's always in). The basic rules, model interactions and the use of terrain are quite capable of providing a fun and tactical game even without additional layers.

The presentation of the rules makes heavy use of icons, and there is no way around learning these eventually. However, if you do start simple there are really only three things to keep in mind: The weapon symbol you need (which is easy enough to figure out: Rifle, pistol and knife symbols speak for themselves), your health (the heart symbol) and ruler color to measure ranges. Dice symbols are a little bit trickier and it helps to have someone who can explain them until you get the hang of them.

Since the game uses unit and upgrade cards and is played on a fairly small board, you usually have all your models' rules right in front of you for reference. That has proven to be popular as well, in my experience.

The game is not by default WYSIWYG, but there is nothing to stop you from playing it WYSIWYG if you like. I do. A friend of mine commented that even though it's not required, he'd like to do it too for ease of play.

Wasteland Warfare ranks among my favorite wargames and has possibly the best suited rule set I've played, with the other contenders being GW's Lord of the Rings from the early 2000s and Bolt Action. I'd recommend giving it a look if you like good rule sets or Fallout, or if Skyrim takes after it well enough, give that a try if that's more your thing..


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 15:18:58


Post by: 100BostonFan


I just want to note that even though I think the rules are harder than most games...the models are great and I plan to get more models and try to get more people in my area into the game. Its just been a struggle with new players...and even I look at some equipment cards with a blank expression. I wish they used more words instead of symbols.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 15:25:02


Post by: Geifer


Yes, there are a few cards that leave you wondering, I found. Most of the time cards are pretty clear, and the last pages of the rulebook provide handy reference if you're not sure. But there's a handful of exotic ones that could have done with a few more words, that's true.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 15:56:48


Post by: Monkeysloth


Nice. This intrestets me more then Fallout which I've been hedging on as I was interested in the rules.

I'm assuming this isn't just Skyrim. Is Modiphius planning on releasing content by game? Region? Factions or a mix of all 3?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 16:02:07


Post by: JimmyWolf87


 JonWebb wrote:
 Geifer wrote:
In before "I wanted Enclave but Modiphius is too busy porting Skyrim to another platform".

 JonWebb wrote:
Any questions, please do (Dragon) shout.


M'aiq does not see what is so great about shouting. M'aiq can shout whenever he wants.

But seriously, the most important question I have is about the starter set. People at my local store frequently comment about the lovely resin miniatures Modiphius makes for Fallout. The starter set PVC models get a more... reserved reaction. So, what can we look forward to in terms of models, especially for the starter that that anyone who wants to play probably wants? PVC? Resin? Plush?

Me, I need some Draugr. Those are bound to look great in miniature form.


Expect an announcement soon on materials. Either way there will be a resin version of the minis. If it stays as PVC we have (finally) had a better quality (read harder) PVC sample that we will be able to roll out for Fallout too.

But, there is a chance it might be something even better. I don't want to get hopes up yet as we are in final decision making/costing to make that happen.

If that goes well... well it will have an impact on Fallout too... take from that what you will

Side note - the ES minis are being made in a different factory to the Fallout, so this hasn't had any impact on production times. The qulaity is still great of course (spent last week building some very nice samples)


So... if we keep badgering Chris about HIPs it might happen?

I'm excited for this certainly and all the noises coming out have suggested you've learnt a lot about the production and distribution elements from the (more successful than anticipated) FWW release.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 16:54:27


Post by: Manchu


I’m thrilled we are finally getting an official Elder Scrolls game!

Here’s hoping we will quickly see the more fantastical side of the IP (think Morrowind) as opposed to the more generic side (Oblivion, Skyrim), which is largely covered by existing minis lines because it’s so, well, trope-heavy. Stuff that is really unique to the Elder Scrolls setting is what most mini gamers who have been waiting on this for a long time will be wanting from it now, I’d reckon. Dunmer in Bonemold armor is super high on my own list.

It is a bit concerning that this will be yet another thing on Modiphius’s rather, uh, heaping plate. Wave 1 for Fallout remains largely OOS, which has been the state of things for months.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 17:13:01


Post by: Monkeysloth


 Manchu wrote:


It is a bit concerning that this will be yet another thing on Modiphius’s rather, uh, heaping plate. Wave 1 for Fallout remains largely OOS, which has been the state of things for months.


Tell me about it. I know the Miniature division and the RPG devision are separate but their two big lines, Conan and Infinity, have pretty much come to a complete halt the past 5 months. I know both are shipping out books but there's been no new books done and they've been "prepping" for shipping for months. But John Carter is doing great. Sometimes it feels like Modiphius has an attention problem and only wants to focus on the new stuff and let the old stuff languish which is a real problem with Kickstarters as the above mentioned lines are both only about halfway though delivering after 3 years.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/20 18:16:54


Post by: Tamereth


Huge Skyrim fan, sank 200+ hours into the game. Will be picking up some of these minis if not playing the game.

The key will be making this stand out from the plentiful other fantasy skirmish games out there.

But cat people, we will get cat people. I don't know how those won't sell.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/21 08:24:54


Post by: Geifer


As far as the question which games they're going to draw from goes, the store page has some info on the game.

Currently it's Skyrim, Oblivion and Elder Scrolls Online

READ MORE ABOUT THE ELDER SCROLLS: CALL TO ARMS MINIATURES GAME

The Elder Scrolls: Call to Arms builds on the core mechanics of Modiphius’ Fallout: Wasteland Warfare game system, but has been rewritten and reworked by designer Mark Latham (The Walking Dead: All Out War, The Harry Potter Miniatures Adventure Game, Editor White Dwarf Magazine) to suit the world and inhabitants of The Elder Scrolls franchise.

Featuring high quality 32mm resin figures, each with its own unique custom base, the skirmish system sees fan favourite heroes like Hadvar, Ralof, Yrsarald Thrice-Pierced, Marcurio, Mjoll the Lioness, Ulfric Stormcloak, Galmar Stone-Fist, General Tullius and Lydia. The player’s heroes lead groups of henchmen on adventures inside Dwemer Ruins, Draugr-infested Nord Tombs, and through the frozen wilderness.

As well as controlling their troops, players will also need to manage the stamina and Magicka resources their models bring to the table, all the while watching out for hostile AI driven enemies and narrative events that can change the flow of battle. Players can play against each other or team up (or play solo) to take on all manner of creatures and adversaries driven by Modiphius’ advanced AI system.

The game will feature scenarios ranging from dungeon delves, where you seek out lost treasure, to running battles across the ruined outposts that dot the landscape of Tamriel, all the while fulfilling quests and narrative-driven scenario objectives that will see your band of heroes grow from game to game. Will you claim the ruined fort as yours and build your own settlement, or wander the countryside clearing out foul ruins of the stench of your enemies?

In the first wave, players will raise their banners in the fight for the future of Skyrim as they lead the forces of the Stormcloaks or Imperial Legion in the battles of the civil war. Forces will typically comprise 1-6 heroes and 3-15 troops. The first wave of releases will be a Two Player starter set and reinforcement sets of resin miniatures for both the Stormcloaks and the Imperial Army. There will also be a Dragonborne single player set, and more races and characters from across the Elder Scrolls stories are planned. A host of accessories like scenery, metal tokens, deluxe dice bags, settlement journals and more will expand your options. Planned releases will expand on The Elder Scrolls V: Skyrim®, as well as adding releases from The Elder Scrolls IV: Oblivion®, The Elder Scrolls Online®, and more.

The Elder Scrolls: Call to Arms will be available from Christmas 2019. For more information and to sign up for news, visit: www.modiphius.com/Elder-Scrolls


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/21 09:22:46


Post by: JonWebb


 Monkeysloth wrote:
 Manchu wrote:


It is a bit concerning that this will be yet another thing on Modiphius’s rather, uh, heaping plate. Wave 1 for Fallout remains largely OOS, which has been the state of things for months.


Tell me about it. I know the Miniature division and the RPG devision are separate but their two big lines, Conan and Infinity, have pretty much come to a complete halt the past 5 months. I know both are shipping out books but there's been no new books done and they've been "prepping" for shipping for months. But John Carter is doing great. Sometimes it feels like Modiphius has an attention problem and only wants to focus on the new stuff and let the old stuff languish which is a real problem with Kickstarters as the above mentioned lines are both only about halfway though delivering after 3 years.


I think this is a valid concern (fun story, before I even knew what a Modiphius was, I nearly backed the Infinity RPG kickstarter just for the background, but decided against it given the sheer volume of product and how long I knew that would honestly take).

I can't speak too much to the RPG guys, as its not my department, but rest assured they continue to crack on. I think one of the aspects of Kickstarter that everyone knows, but doesn't really "know" (if that makes sense) is how success means creep. When a KS launches, there is usually some amount of the game written (ideally most of it). But the majority of unlocks are not even pencil sketches... so, the better a KS goes and the more that is unlocked, the more time has to be added to dev/writing let alone production. JCoM is going well as the bulk of it was written already and there were not the dozens of books that were unlocked like with Conan/Infinity (there never were that many even conceived as JCoM is a different kettle of fish). Realistically, the time frames given are for the "core" of the game (anything available at launch) and anything outside of that can only add time. I respect someone like Adam Poots (of Kingdom Death fame) who was upfront with the second run of KD giving a split wave shipping and an estimate of 2020 for fully completing the KS (which is likely to slip as we are nearly halfway through 2019 and at stage 2 of 4 on the waves, with wave 4 being frankly massive).

We are being more realistic with KS and time frames going forward, and nothing is planned to launch on KS until SOtC wraps up and KFP is shipping. Also, my dpt won't do KS for IP games (eg, Fallout and Elder Scrolls remain as non KS games), and we won't do pre-orders for the majority of the line (I'd like to never have to rely on a pre-order as I prefer to surprise people with a product shipping rather than ask them to cough up ahead of time).

Ultimately I do understand the concerns/frustrations and totally advise voting with your wallet. If you want to wait and see, please do. Conan and Infinity will continue to roll out books and Sam (head of RPGs) runs a tight ship so is on the ball for sure, but writing, art and layout all take time before you account for shipping product around the globe.

As mentioned, we are making ES in a different factory to Fallout, using different writers, studio painters and the extra game allowed me to expand my team with 7 junior devs, an extra line manager (with 20 years experience) and a lead dev. Fallout was done with a team of one writer, me and my line manager on dev and one painter... so its come a long way in a short time. As ever, anything we do will usually see benefits about 6 months down the line, so you are starting to see the fruits of this with the release of the scenery products for Fallout being brought forward and this will only get better in time as our factory matures.

Here is a shot of their efforts in getting the Military Barricades ready for retail release.

[Thumb - Barricades.jpg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/21 10:07:40


Post by: Tyranid Horde


Decided to go for the Dragonborn Triumphant, ES was a big part of my teenage years so it's a bit of a no brainer for me.

Keen to see how this progresses!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/21 11:12:13


Post by: modiphius


Manchu wrote:I’m thrilled we are finally getting an official Elder Scrolls game!
Here’s hoping we will quickly see the more fantastical side of the IP (think Morrowind) as opposed to the more generic side (Oblivion, Skyrim), which is largely covered by existing minis lines because it’s so, well, trope-heavy. Stuff that is really unique to the Elder Scrolls setting is what most mini gamers who have been waiting on this for a long time will be wanting from it now, I’d reckon. Dunmer in Bonemold armor is super high on my own list.
It is a bit concerning that this will be yet another thing on Modiphius’s rather, uh, heaping plate. Wave 1 for Fallout remains largely OOS, which has been the state of things for months.


Yes we're starting with Skyrim but there's already Elder Scrolls Online sculpts and we'll be delving into Morrowind, Oblivion etc as time goes on. Much like Fallout we'll be doing a survey of the community soon where we look at what people's favourite factions, games, characters, creatures, scenery is etc which helps give us a steer for later releases. We do always listen to the community where possible though have to balance that with what's commercial.

I know the US warehouse has stocks of half of the expansion sets available, along with dice and two player starter sets so there's no distributors or retailers who can't get those if they want them. There are on-going re-stocks of the faction starters and some of the expansion sets which we'll keep going.

Monkeysloth wrote:
 Manchu wrote:

It is a bit concerning that this will be yet another thing on Modiphius’s rather, uh, heaping plate. Wave 1 for Fallout remains largely OOS, which has been the state of things for months.


Tell me about it. I know the Miniature division and the RPG devision are separate but their two big lines, Conan and Infinity, have pretty much come to a complete halt the past 5 months. I know both are shipping out books but there's been no new books done and they've been "prepping" for shipping for months. But John Carter is doing great. Sometimes it feels like Modiphius has an attention problem and only wants to focus on the new stuff and let the old stuff languish which is a real problem with Kickstarters as the above mentioned lines are both only about halfway though delivering after 3 years.


As Jon pointed out it is separate teams and they just shipped a load of Infinity and Conan books out, the final 3rd waves of each kickstarter are being written. John Carter was kept to just 5 books, which is why it's almost complete, whilst Conan and Infinity are both around 20 books and lots of extra pdf material - they completed the bulk of them but they just take a long time and all the resources were pushed into getting wave 2 finished for each line so now they're pushing hard for Wave 3 and I suspect we'll see preview docs and pdfs in due course. Mutant Chronicles is getting a re-launch this summer with new stocks of the core book, new adventures and more, whilst Achtung! Cthulhu is getting a whole new look and edition for 2d20 with 7th Edition Call of Cthulhu as well. It might seem like things are quiet but it doesn't mean there isn't a lot of people working in the background.

With the issues we had with the Fallout pre-order (offering all 3 months of releases in month one meaning we had to split production rather than focus per month) we've learned and there won't be big pre-orders which cause those issues. We'll be pre-ordering with distribution so we have a gauge on numbers but again they'll only be able to order for the planned monthly drops, but like with all launches distributors never give us the true numbers until the week of release. It's almost impossible to make the right amount of stock and it's why you see massive games being shorted to distributors (ie they don't get as much as they asked for - usually because they only asked for the full numbers the week of release). Knowing that, we're making more launch stock than Fallout to get ahead of the demand and we're investing in stock so there should be plenty for launch assuming it goes as well as Fallout and can keep the expansions in stock.



[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/21 12:28:20


Post by: Geifer


I forgot to ask the most important question of all. Miniatures, realistic scale 32mm like Star Trek and Fallout? Or something else?

Not saying there is much cross compatibility but since I really like the appearance and feel of those models, I'd like to know if I can look forward to the same for Elder Scrolls.

I certainly wouldn't complain about seeing a scale picture with the Dragonborn and a Fallout human or something.

 modiphius wrote:
Much like Fallout we'll be doing a survey of the community soon where we look at what people's favourite factions, games, characters, creatures, scenery is etc which helps give us a steer for later releases


Excellent. Time to convince everyone I know to vote for Aela and Serana. And saber kitties.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/21 12:37:51


Post by: Manchu


Thanks as always Jon and Chris for the interaction and transparency and it is really good to hear that lessons have been learned. I have ended up buying almost all of Wave 1 for FO, exceptions being the direct only stuff that has been OOS for so long (Wasteland creatures). It’s tough when your main frustration with a company is you cannot spend money on their high quality products quickly enough but I guess that’s a good problem to have, relatively speaking.

I’m really looking forward to the survey. I understand you are kicking things off with the most commercially viable element of the brand, i.e., Skyrim, but I am a bit nervous about the focus on the civil war storyline from that game. Human pseudo-Vikings versus human pseudo-Romans is a miniatures project I could get started on today with some A+ quality Victrix plastics.

I read in the video game press pieces that there will be two Skyrim-themed starter sets. The smaller one will just include the Dragonborn and some draugr while the more traditional one will include

- Hadvar
- Ralof
- Yrsarald Thrice-Pierced
- Marcurio
- Mjoll the Lioness
- Ulfric Stormcloak
- Galmar Stone-Fist
- General Tullius
- Lydia


Automatically Appended Next Post:
@Geifer - confirmed at 32mm


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/21 12:45:13


Post by: modiphius


They're all matching scale - the dragonborn is on a raised scenic base so he's going to look a bit taller but yes all the same 32mm scale and scenic bases as standard :-)


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/21 12:48:48


Post by: Geifer


 Manchu wrote:
@Geifer - confirmed at 32mm


 modiphius wrote:
They're all matching scale - the dragonborn is on a raised scenic base so he's going to look a bit taller but yes all the same 32mm scale and scenic bases as standard :-)


Thanks!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/21 13:26:45


Post by: Strg Alt


Success of this enterprise will depend whether Mjoll and Lydia will be released with a sloot mod.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/21 16:40:54


Post by: JonWebb


 Manchu wrote:


I read in the video game press pieces that there will be two Skyrim-themed starter sets. The smaller one will just include the Dragonborn and some draugr while the more traditional one will include

- Hadvar
- Ralof
- Yrsarald Thrice-Pierced
- Marcurio
- Mjoll the Lioness
- Ulfric Stormcloak
- Galmar Stone-Fist
- General Tullius
- Lydia


Automatically Appended Next Post:
@Geifer - confirmed at 32mm


No worries and thanks for your support. I’m a gamer as much as you all, so I try to engage in a way that reflects how I’d like engagement from the companies and games I play outside of work. Always happy to answer what I can.

With regard to the press release, several sites misquoted the list above.

The 1p set is as you suggest, Dragonborn, Draugr, Skeletons.

The two player set has the Draugr and Skeletons for adversaries, plus a small force of Stormcloaks and Imperials. Character wise, it’s got the first three on the list plus an imperial mage.

The other listed models are part of the wider range.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/21 16:59:49


Post by: Manchu


That makes a lot more sense!

I was so confused to read Tullius and Ulfric would be in the starter box.

Well I am seriously looking forward to getting both of these boxes and, of course, everything else in due course.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 09:44:17


Post by: Geifer


Those sets sound good to me. More draugr is always a good thing.

I hope the skeletons aren't too fragile at that scale.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 10:01:11


Post by: JimmyWolf87


I refuse to drop a single penny on this game until I see J'Zargo released.

I'm also terrified at the prospect of seeing the cost of a Dragon in resin.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 10:25:19


Post by: JonWebb


 Geifer wrote:
Those sets sound good to me. More draugr is always a good thing.

I hope the skeletons aren't too fragile at that scale.


I built a full set of the 2P starter in resin last week and the skeletons were pretty robust. The only issues we have had with the pre-production is some of the 2hand swords on the Storm Cloaks and Imperials were a little weak, but they have gone back to sculpting to be toughened up and remastered so that won't be a problem at launch.

If everything goes to plan with the "other" format for the game, they will be even more robust, but I don't want to count any chickens quite yet.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 10:43:52


Post by: Geifer


That's good to hear. Maybe it's just experience with other companies' resin models bleeding through unfairly (and metal... and plastic... oh, the woes of an undead player and his tiny bone men...). I do keep saying whatever resin mix you have for your Fallout models is pretty amazing, hitting that sweet spot between robustness and flexibility that makes them silly resistant to abuse for tiny resin models.

Well then, I'll be looking forward to seeing some pictures of those models. I mean, wouldn't want to let the effort of building them go to waste, would we?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 11:31:05


Post by: JonWebb


 Geifer wrote:
That's good to hear. Maybe it's just experience with other companies' resin models bleeding through unfairly (and metal... and plastic... oh, the woes of an undead player and his tiny bone men...). I do keep saying whatever resin mix you have for your Fallout models is pretty amazing, hitting that sweet spot between robustness and flexibility that makes them silly resistant to abuse for tiny resin models.

Well then, I'll be looking forward to seeing some pictures of those models. I mean, wouldn't want to let the effort of building them go to waste, would we?


Being cute here, until I get painted samples I don't want to play our hand. Memories of the Fallout renders coming out so far ahead of time... of course, the boss might over rule me and show the range

Hoping to paint my own in the next week or so.

Resins will be shown (unpainted) at UK Games Expo so photos may start to appear there.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 12:39:25


Post by: Geifer


It was worth a try.

Well, not long to wait until the expo.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 13:22:12


Post by: Psychopomp


I swear...if these are hints that the Elder Scrolls game might get HIPS sprues, and they do, and Fallout DOESN'T get HIPS power armor sprues...


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 14:04:40


Post by: pancakeonions


This sounds excellent. I always wonder what "32 mm scale" means - is this going to be on the larger side, like GW stormcast eternals? Or will this fit in OK with older GW 'heroic' scale figures, Reaper minis, and other, chunky ~30mm figures.

Would love to see some photos of these guys alongside other manufacturers' figures.

Looking forward to this winter!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 14:29:25


Post by: Geifer


 Psychopomp wrote:
I swear...if these are hints that the Elder Scrolls game might get HIPS sprues, and they do, and Fallout DOESN'T get HIPS power armor sprues...


Fallout is only going to get HIPS for important, mass produced stuff. Like Gary.

 pancakeonions wrote:
This sounds excellent. I always wonder what "32 mm scale" means - is this going to be on the larger side, like GW stormcast eternals? Or will this fit in OK with older GW 'heroic' scale figures, Reaper minis, and other, chunky ~30mm figures.

Would love to see some photos of these guys alongside other manufacturers' figures.

Looking forward to this winter!


I can provide a picture of a muscled dude from Fallout next to a muscled dude from Age of Sigmar.

Modiphius uses 32mm realistic scale (which translates to 1:50 scale) for Star Trek, Fallout and as confirmed on the last page also for Elder Scrolls with proportions only as exaggerated as production of the physical model requires. The models are very fine, with small heads and gear that stay close to realistic proportions.

[Thumb - AoS - FWW Size Comparison.jpg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 15:26:31


Post by: JonWebb


 Psychopomp wrote:

Fallout is only going to get HIPS for important, mass produced stuff. Like Gary.


WHO TOLD YOU!!!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 16:44:40


Post by: Geifer


 JonWebb wrote:
 Psychopomp wrote:

Fallout is only going to get HIPS for important, mass produced stuff. Like Gary.


WHO TOLD YOU!!!


Gary? Gary Gary. Gaarryyyyyy!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 17:17:11


Post by: Psychopomp


I'm changing my demands. I still want HIPS power armor sprues, but every plastic sprue produced for Fallout must also contain a bonus Gary.

I also demand an Elder Scrolls rule that models that survive a giant's attack or a Fus Ro Dah are knocked back straight to the board edge.

Also, two dozen pizzas, a bowl of brown M&Ms, and a vertibird on the roof within the hour.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 17:58:18


Post by: JonWebb


 Psychopomp wrote:
I'm changing my demands. I still want HIPS power armor sprues, but every plastic sprue produced for Fallout must also contain a bonus Gary.

I also demand an Elder Scrolls rule that models that survive a giant's attack or a Fus Ro Dah are knocked back straight to the board edge.

Also, two dozen pizzas, a bowl of brown M&Ms, and a vertibird on the roof within the hour.


We were thinking you have to throw them in the air and see if they land back on the board.



[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 18:48:32


Post by: Psychopomp


 JonWebb wrote:


We were thinking you have to throw them in the air and see if they land back on the board.



Okay...that's so good, we can cut it down to one dozen pizzas. But the clock is still ticking on that vertibird!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/22 19:42:03


Post by: JonWebb


 Psychopomp wrote:
 JonWebb wrote:


We were thinking you have to throw them in the air and see if they land back on the board.



Okay...that's so good, we can cut it down to one dozen pizzas. But the clock is still ticking on that vertibird!


We sent it, but as you can see from the Fallout thread.... it crashed on the way :(


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/23 06:31:02


Post by: JimmyWolf87


If we do indeed get the 'other' format then it would probably go a long way to help customisation of the 'player' characters. The modularity of the kits is what I'm most curious about. Hopefully it's not limited to, say, a male and female of each race but more based on armour or archetypes.

E.g. there's a set with Ebony armour or Leather but with separate heads (and tails as required). Wouldn't resent having upgrade sets of just a variety of heads.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/23 11:58:41


Post by: Geifer


JimmyWolf87 wrote:
If we do indeed get the 'other' format then it would probably go a long way to help customisation of the 'player' characters. The modularity of the kits is what I'm most curious about. Hopefully it's not limited to, say, a male and female of each race but more based on armour or archetypes.

E.g. there's a set with Ebony armour or Leather but with separate heads (and tails as required). Wouldn't resent having upgrade sets of just a variety of heads.


That would be good. Even in resin, with the variety of men and mer in Elder Scrolls upgrade sprues with heads like Fallout got with weapons would greatly help with making your own characters (or followers).

The best part is that the existence of the Fallout weapon sprue proves Modiphius isn't averse to the idea in general.

I said much the same about the Away Team Star Trek got. Really cool models, but having five male and five female poses with a variety of interchangeable heads would provide RPGers with an easy option to make their own character instead of giving you pairs of Vulcans, Andorians and so forth. That's a bit limiting for an RPG group, in my opinion.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/23 14:07:43


Post by: Psychopomp


Yeah, if I had to pick my biggest complaint with the Fallout miniatures themselves, it would be the lack of modularity/posability. They're absolutely gorgeous as monopose sculptures, but they are not kind to hobby converters.

Plastic or even resin multipart kits for power armor, settlers, raiders, etc. (as well as, given the thread topic, suits of Skyrim armor, swappable race heads, weapons, etc) would really add that customization pizzaz I feel the game(s) is/are lacking. Even the fallout weapon sprues are a bit disappointing, as they're mostly weapons other models are already holding. I was hoping to get super sledges and plasma rifles/pistols to add into my mix.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/31 17:54:23


Post by: Geifer


You know what this thread needs? Blurry pictures of models!

Elder Scrolls models at UK Games Expo from a Modiphius video on Facebook:

[Thumb - UK Games Expo 01.PNG]
[Thumb - UK Games Expo 02.PNG]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/31 18:35:16


Post by: Manchu


OH MAN!

Cannot wait for clear pics!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/31 20:10:37


Post by: judgedoug


I'm so glad in the year 2019 these companies can't be bothered to release high quality images of previews, and instead pretend it's some sort of "exclusive" first look while these awful consumer cellphone pictures wind up being the first and most vital impression of new product.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/31 20:59:17


Post by: Sacredroach


You are correct...I was unimpressed with "Blurryvision" when it premiered in Gladiator and was used in League of Extraordinary Gentlemen, and I am exactly, if not even more unimpressed with it now. If the miniatures are being displayed at an event, then put up quality pics of them somewhere easily searchable.

To be fair, it did take GW a couple of decades to see this as being a valuable tool...I am sure Modiphius can learn.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/31 21:03:29


Post by: OrlandotheTechnicoloured


I just think it goes to show all the dodgy 'potato' photos of WD and codexii we get are real and not fake leaks,

as there are loads of folk at shows, they've got cameras, time and permission to snap and they still cant take a decent shot

so bob in the warehouse taking a sneaky snack cant be expected to get it right (no matter how frustrating it is)


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/31 21:44:15


Post by: JonWebb


Nice crisp photos are already shot and will likely be along next week.

It does somewhat take the wind out of events if everything gets shown minutes after a show opens. It’s why I didn’t bother with Warhammer fest this year.

So, wait till Monday and I’m sure the boss will be keen to reveal more.

Hell, I might paint some skeleton archers this weekend and maybe show them if you really behave.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/05/31 21:57:36


Post by: Manchu


I really love the Imperial mage from what I can see so far.

Didn’t realize how much I want these until I saw them hahaha.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/01 08:32:43


Post by: Geifer


 Manchu wrote:
I really love the Imperial mage from what I can see so far.

Didn’t realize how much I want these until I saw them hahaha.


I thought I might feel that way the moment I reinstalled Skyrim.

Agreed on the mage. The thing I like the least about the Legion uniform (in Skyrim) is the helmet. Mage hood certainly fixes that, and I like the pose as well.

Can't wait to get good pictures.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/02 16:44:22


Post by: JonWebb


While we wait for Monday to arrive, as promised here is a picture of the starter set Skeleton Archers.

These were a simple drybrush/inkwash job and are not the studio figures or anything, just me messing about.

Still. hopefully it gives some better idea of where the line is going.

[Thumb - Skeleton Archers.jpg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/02 16:53:47


Post by: Davor


Is this the game where Bethesda copied the fluff from D&D almost word for word? Or was that something else?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/02 17:03:37


Post by: Sarouan


Davor wrote:
Is this the game where Bethesda copied the fluff from D&D almost word for word? Or was that something else?


It was just an adventure meant for RPG. However Elder Scrolls is heavily inspired from tabletop RPGs.

So, you're talking about a wargame here...not a boardgame, then ? It sounds like it's kinda a dungeon crawler, but you're also talking about the civil war in Skyrim with 20 miniatures at most, so...skirmish game ?

Skeletons are skeletons. Nothing new nor particularly oustanding here.

I'll hold my breath until I see khajiits, argonians or dwemers.

The point in Skyrim was to make your own character. To me, it's kinda underwhelming to have to play named ones, even if they are known in the video game. Will there be a way to really customize your hero, or are you stuck with the same named characters all the time ?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/02 18:59:34


Post by: JoeRugby


Spoiler:
 JonWebb wrote:
While we wait for Monday to arrive, as promised here is a picture of the starter set Skeleton Archers.

These were a simple drybrush/inkwash job and are not the studio figures or anything, just me messing about.

Still. hopefully it gives some better idea of where the line is going.


What size bases are they on?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/02 20:37:26


Post by: JimmyWolf87


Davor wrote:
Is this the game where Bethesda copied the fluff from D&D almost word for word? Or was that something else?


That was something completely unrelated to Modiphius and apparently wasn't even a thing in the first place. As I understand it from memory: It was a group of Bethesda/Zenimax staff (as I recall) using a D&D source as a template for an internal Elder Scrolls based RPG session they were running for themselves. Someone in the chain didn't really pay attention and thought it was a release/promotion of some kind and posted it on social media. People obviously noticed it was nigh on verbatim a D&D resource and called them out for plagiarism which.... it would have been if had been intended as a public release but it wasn't and got taken down as soon as it was noticed. Obviously that's their own explanation so discount it as whatever but I'm personally inclined to think they wouldn't be that bloody lazy if anything.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/02 20:42:11


Post by: JonWebb


 JoeRugby wrote:
Spoiler:
 JonWebb wrote:
While we wait for Monday to arrive, as promised here is a picture of the starter set Skeleton Archers.

These were a simple drybrush/inkwash job and are not the studio figures or anything, just me messing about.

Still. hopefully it gives some better idea of where the line is going.


What size bases are they on?


30mm round. Each has a unique sculpted base, though I added th snow.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/02 20:56:51


Post by: warboss


Another licensed game for Modiphius? Wow.. Mutant Chronicles, Infinity, Kung Fu panda, Fallout, Star Trek, Cthulu, Dune, Conan, and now Elder Scrolls. I hope they're not spreading their creative butter too thin over all that IP toast.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/02 21:02:01


Post by: JonWebb


 warboss wrote:
Another licensed game for Modiphius? Wow.. Mutant Chronicles, Infinity, Kung Fu panda, Fallout, Star Trek, Cthulu, Dune, Conan, and now Elder Scrolls. I hope they're not spreading their creative butter too thin over all that IP toast.


We have three departments all with individual staff, so me and my team do wargames, Sam and his team do RPGs and Rob and his team do board games.

Support staff, sculptors and layout are shared though.

I’ve got Elder Scrolls, Fallout and our in house IP Achtung Cthulhu under me, with a team of 10 under me plus external writers where necessary.

A lot of the RPGs are done by freelancers too, so it’s not as mad as it seems.



[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/02 22:41:36


Post by: warboss


Glad to hear it and hope it all turns out well and especially in time.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/03 00:58:36


Post by: AegisGrimm


At least within reason lots of other fantasy miniatures an terrain can be used for Elder Scrolls games, so a slow release won't be as troublesome as Fallout. Especially for monsters and NPC's.

For instance...want a giant to run terrified away from before they come out officially? Get the ones from the Game of Thrones wargame.
.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/03 09:02:48


Post by: Geifer


Thanks for the skeleton picture.

 AegisGrimm wrote:
At least within reason lots of other fantasy miniatures an terrain can be used for Elder Scrolls games, so a slow release won't be as troublesome as Fallout. Especially for monsters and NPC's.

For instance...want a giant to run terrified away from before they come out officially? Get the ones from the Game of Thrones wargame.
.


Might be that I'm just a natural junk architect but I had a look around Skyrim last night and I think making Fallout terrain is easier. Too much precision engineering in Elder Scrolls for my taste.

I am actually interested in seeing some of the more generic stuff from Oblivion (eventually anyway, it'll surely be a while). I'm specifically thinking about the minotaur here. More minotaurs on the market is never a bad thing.

I'm not going to say no to a good resin bear either.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/04 09:05:42


Post by: Davor


JimmyWolf87 wrote:
Davor wrote:
Is this the game where Bethesda copied the fluff from D&D almost word for word? Or was that something else?


That was something completely unrelated to Modiphius and apparently wasn't even a thing in the first place. As I understand it from memory: It was a group of Bethesda/Zenimax staff (as I recall) using a D&D source as a template for an internal Elder Scrolls based RPG session they were running for themselves. Someone in the chain didn't really pay attention and thought it was a release/promotion of some kind and posted it on social media. People obviously noticed it was nigh on verbatim a D&D resource and called them out for plagiarism which.... it would have been if had been intended as a public release but it wasn't and got taken down as soon as it was noticed. Obviously that's their own explanation so discount it as whatever but I'm personally inclined to think they wouldn't be that bloody lazy if anything.


Thank you for that. I didn't know. Funny how people will be so quick to mention the faults, but don't mention after words when more facts are revealed.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/05 14:13:14


Post by: JonWebb


As promised, shots of the resin versions of the 2P starter set.

Note - these are still pre-production. 99% what you will get, but we had to make a few technical changes to strengthen some weapons.


[Thumb - TES_DraugrWLeaderGroup1Web.jpg]
[Thumb - TES_ImperialGroup1Web.jpg]
[Thumb - TES_StormcloakGroup1Web.jpg]
[Thumb - TES_SkelesGroup1Web.jpg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/05 15:40:31


Post by: Geifer


Thanks for the pictures!

So while true Nords use archery, the Imperial dogs rely on witchcraft. Flavorful.

I had hoped there'd be a female Draugr in there as well. Ancient Nord Armor is one of the coolest armors in Skyrim, both the male and the female version. Would have been good to have a model to base conversions on. Maybe in the Dragonborn starter set?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/06 08:46:04


Post by: Tyranid Horde


That armoured Draugr has a classic shout pose, very cool!

I'm impressed overall, and I like that the bases are pre-textured as I don't think I'd be able to model the slabs you get in the barrows.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/07 23:23:02


Post by: Manchu


Thanks for posting those pics Jon!

Looking at the painted skellies, I can immediatley hear the creaky and dusty sound effects from Skyrim.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/09 15:19:03


Post by: modiphius


We've just posted the official community survey - some of you may know we like to involve the community so head over and tell us what you think!

https://www.modiphius.com/surveys.html


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/09 20:36:07


Post by: Mymearan


Huh. Well, I mean, TES, or more specifically Morrowind, is my favourite game of all time. But a tabletop game? The visual design of the series has always been, to put it nicely, generic and bland. The only really standout designs are in Morrowind, and that isn't even mentioned in the press release. So instead you have generic viking barbarians fighting generic undead that even hardcore TES fans would be hard-pressed to recognize without the logo up top. The appeal of TES is entirely based on the sense of exploration the games give, aided by fantastical vistas and varied environments, with the character and creature designs being largely incidental. Unfortunately, in a tabletop miniatures game, there is usually very little of the two former and a whole lot of the latter. None of this is Mophidius' fault of course, it's all Bethesda, but I'm sort of scratching my head as to what the appeal of the IP is in this case.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/09 22:12:51


Post by: squall018


Went ahead and took the survey. Definitely hoping for a HIPS option in the future!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/10 12:08:17


Post by: Geifer


Me, too. Agreed on HIPS. Modiphius does fantastic work with resin, but there is only one material of choice for and I hope we'll get to see at least some things ported to plastic.

And please no more PVC.

 Mymearan wrote:
Huh. Well, I mean, TES, or more specifically Morrowind, is my favourite game of all time. But a tabletop game? The visual design of the series has always been, to put it nicely, generic and bland. The only really standout designs are in Morrowind, and that isn't even mentioned in the press release. So instead you have generic viking barbarians fighting generic undead that even hardcore TES fans would be hard-pressed to recognize without the logo up top. The appeal of TES is entirely based on the sense of exploration the games give, aided by fantastical vistas and varied environments, with the character and creature designs being largely incidental. Unfortunately, in a tabletop miniatures game, there is usually very little of the two former and a whole lot of the latter. None of this is Mophidius' fault of course, it's all Bethesda, but I'm sort of scratching my head as to what the appeal of the IP is in this case.


Two things on Morrowind, stuff actually made it on the survey so Modiphius at least considers it, regardless of what the original press release says. Also, they're starting with Skyrim obviously and Dragonborn gave us a slice of Morrowind on Solstheim, so that's at least a start.

I think you're giving the Elder Scrolls design a bit too little credit. It may just be my perception, of course, but I appreciate a generic baseline to give more definition and contrast to all the more exotic stuff. Seyda Neen as a start for Morrowind was nice and normal before you went on to see all the bonemold armor and shroom and carapace architecture further inland. I thought Bloodmoon added something amazing with Solstheim because it varied greatly from what I'd been experiencing in the base game.

Similarly I had mixed feelings about Oblivion when it was released and I was a lot more invested in the exotic look of Morrowind, but Oblivion to me actually became a great game with the release of Shivering Isles because it presented a way more exotic look at the setting (and unlike the Oblivion gates of the base game, took you to a place with dungeons and settlements, mirroring the usual experience of a fleshed out and inhabited environment you get from the base map of an Elder Scrolls game, instead of being just a dungeon to explore like the aforementioned games).

To me Elder Scrolls design works because you get a look at the mundane and the exotic and they both complement and enrich each other. So while I can appreciate the criticism of generic this versus generic that not being all that enticing, I think it's not representative of the bigger picture.

Vistas and varied environments are of course a problem to most of us who don't have access to a wide and varied terrain collection. That's hardly an Elder Scrolls problem, though. For instance, my group could have done a number of things for Star Wars Legion when we built terrain for use at the local store, but for reasons of practicality and recognition, we went with the ever so popular Tatooine. Now we have great terrain to fill the board, but mostly every battle is played on Tatooine or a similar desert planet, and snow or forest troops from the movies look a little off in that environment. But who's going to pay for or invest all the time to make three or four different terrain sets?

Likewise, you could criticize the whole of Warhammer because you can just play Dawn of War and have a fully painted Imperial Fists army fighting in a variety of environments in the time it takes your computer to load the map, without any of the commitment that the tabletop hobby requires.

I don't see Elder Scrolls being any different. If you want something that looks cool and evocative, there's just no way around putting in the work. The skirmish format is limiting the size of what you can practically use, but that's about the only inherent drawback of a tabletop game compared to a video game I can see.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/10 12:11:31


Post by: Tyranid Horde


Took the survey, I'm glad there were so many options to choose from. Biggest excitement for me if it was possible would be to make scenery/dungeon themed events for Dwemer ruins. They're my favourite ruins both in terms of puzzles and aesthetics. The mystery surrounding them adds so much more also.

In relation to Mymearan's comment on generic models, I think it's applicable for the skeletons and races in general but the amount of armour types and factions there is a huge amount of design space and there are instantly recognisable armour types just based on the helmets alone. I don't think the average fan will find a problem if they've played Skyrim at the very least.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/10 13:16:15


Post by: Psychopomp


The survey made me way more interested to see what this dungeon delve mode is, and if it can be reverse-engineered into Fallout. Also, I'm hoping Modiphius breaks into HIPS minis with Elder Scrolls if it means we might get some HIPS Fallout minis, too. Basically, I'm mostly interested in an Elder Scrolls mini game as an extention of my interest in Fallout Wasteland Warfare.

However, if by "Cultists of Deadra" you mean we'll get a HIPS sprue of various cultists wearing those more-or-less generic hooded robes, I'm all in on that box set.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/10 13:22:46


Post by: Geifer


I'm hoping dungeon delve will basically be a dungeon crawl and Elder Scrolls gets modular dungeon tiles like Star Trek has to play it on, as the survey suggests.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/26 12:12:34


Post by: Geifer


Modiphius recently linked an interview with Chris Birch about Call to Arms on Facebook.

Interview article:

http://www.polyhedroncollider.com/2019/06/elder-scrolls-call-to-arms-tabletop.html?fbclid=IwAR2DvfeackNYh0uzj3mhvCmsvErh4h9etafjddPgOGxDYsl_GrHgv1EZkPk

Towards the end of last month Modiphius announced they would be launching a new tabletop skirmish game in partnership with Bethesda Games Studio, and that game was Elder Scrolls: Call to Arms. The announcement came with images of a Dragonborn miniature which would then be on a limited sale during the UK Games Expo.

To say I was very excited about this news is an understatement.

I was fortunate enough to sit down with lead designer and founder of Modiphius, Chris Birch to find out a little bit more about the game during the expo.

As I understand it, Elder Scrolls uses the skeleton of Fallout Wasteland Warfare mechanically, where did you start with the design and what are some of the main differences?


The good thing is that Elder Scrolls and Fallout share a lot of similarities with their structure in the background, so that helped with many of the design principles. But again, it is a game where you’ll be playing out narrative story lines and quests. You’re not just there to have a meeting battle or a retreating battle. It’s more of a case of ‘You are here because This is happening and you now need to go and save this character, or break into the Stormcloak camp and steal this item’ etc. The main idea was: let’s play a story, not just a battle.

We’ve simplified the system from Fallout a little bit, you can’t just ‘copy and paste’ from Fallout into Call to Arms, the mechanics have to be matched to the theme. Fallout has a lot of ranged combat and some mele, whereas Elder Scrolls is more heavily mele and then Magic and Ranged attacks. You’ve got to theme the mechanics, what we’ve done we’ve rebuilt it from the ground up on the principle of ‘let’s have a D20 and lets of those effect dice.


So I’ll be able to fireball an enemy, neck a potion of extra damage before lopping someone’s head off with my enchanted sword?

Yes, Of course. The game uses a D20 skill dice - a bit different from Fallout: Wasteland Warfare in terms of numbers, but effectively you’ll be rolling against a skill level. It uses a six-sided coloured, weapon effect dice (like in Fallout but D6s instead of D12s) and this lets us create the different type of weapon effects you see in the game. Some may do additional damage, some may have special effects triggers like fire or ice damage. So if you have an enchanted weapon on a certain effect symbol it has a certain effect to the target.


Will the Dragon Shouts work in a similar way, or do I have to actually shout Fus Ro Dah at my opponents?

You’ll be able to make use of all the Shouts making loads of different choices with them. You’ll get more as you level-up and progress through the game. Once you collect a certain amount of victory points you’ll be able to get more and do more with them. Later on we’ll be introducing Campaign Play, allowing players to build their own settlements after clearing an area of Draugr, building up their settlement before being attacked in another scenario.


How much of the game is scenario based?

The main game is scenario based but you can absolutely play it competitively if you like. We fully support competitive play, we call it “Battle Mode”. But if we do a big organised event, it will be a story based event where everyone gets the reward for coming and playing. You get to play that new story mission first, you get to buy it before anyone else and then of course they’ll be prizes for the best painted army, for the player who completes the story the quickest, that kind of thing.


So the real heart of Call to Arms is the story that you’re telling?

We want Elder Scrolls to be about Story Mode, we want cooperative-competitive game play, so that players are teaming up together to beat the game. We focused on making sure the AI and co-operative mode are really strong in the game. Players could team up with their Stormcloaks and take on some Draugr, or get together with their heroes and try and take out the Imperial camp. The plan from the beginning was on making the game play very flexible.

The game is very character driven, you’re buying Yrsarald or Hadvar, so you’re picking all of the iconic characters from the video games and then you can customise them with gear, spells, potions. Of course, you can have Dragon Shouts if you’re a Dragonborn. And being a Dragonborn doesn’t mean you need the Dragonborn miniature, your favourite miniature might be a Stormcloak character and that’s going to be my hero. In Campaign Play, later on that will introduce more abilities and have more customisation.


Can you tell me a little about the AI and how it differs from that found in Fallout?

The AI is a similar concept to that found in Fallout, but we simplified it right down and this allows us to introduce more developed AI in later box sets. In Fallout, each unit had its own AI whereas here, each race or advisary you come into contact with will they have their own AI. So the Dragar have one AI card - a little card that you can check quickly and easily work out what they are going to do. They will go after the objectives, they will try and defend them, they might come after you where archers might retreat to shoot at you. They don’t all just move towards the nearest enemy


How much of this will I be able to do when the game is released? Will I have to wait for expansions and additional box sets?

The base set will include 18 miniatures; the Imperials, the Stormcloaks and the Draugr as well as the complete rule set and all the dice you’ll likely ever need. We wanted to make sure that the core set can really facilitate players getting stuck into an adventure straight away. They’ll be loads of scenarios, loads of game play content.

There are also a bunch of characters, most game will make use of one or two characters and each character typically comes with 3 henchmen. The Dargur are probably best describe as being an “active terrain” in the general game when you are playing against one another. They’ll be getting in the way, attacking both players.


So, when will I be able to get my mits on all of these goodies?

In terms of release, fingers crossed, the base game will be out for Christmas, which is our big two player starter set with expansions coming in the new year, which are all in multi-part resin with bespoke custom bases included. Over the course of 2020 we’ll be releasing box sets of Imperials and Stormcloaks if you want to collect those factions, more for the adventurers. Creatures and eventually dragons, and they’ll be big! I mean, what would Skyrim be without Dragons? After that we’ll be working on Wave 2.


Wave two…?

We don’t really know what will be in Wave II because it will really be decided upon by the community. Something we do with all our games is to go out to the community and the Facebook pages, because we have an idea of what we should be making, but we’ll create a survey of all the factions and put it out there and say “What have we missed?” “What factions would you most want to see next?”

If they’re saying “We want Falmer next!” then we’ll bring that development forward to try and meet that demand. You’ll probably see Falmer in Wave II, but as adversaries, not as a full blown faction. But that will come. We care what our players want to see. What are your favourite creatures, what is your favorite scenery. If they want it, we’ll do what we can to make that happen sooner.


And finally, it was only recently revealed that Modiphius are now also creating a Fallout RPG in line with the tabletop game...any plans for this to happen with Elder Scrolls too?

At the moment there isn’t a plan to turn Call to Arms into an RPG, but who knows what Bethesda want to do? There is a lot of work, for them, being as big as they are because they’re really busy making video games. They may want to see how much work is involved first before trying to create an RPG.

We definitely have enough on our plate to focus on for probably the next 5 years. With both Fallout and Elder Scrolls, just “doing Skyrim” is going to take us a couple of years. We have all the iconic characters from the cinematics sculpted, but then you’ve got Oblivion and etc etc.


There’s no final MSRP set yet because of all the political nonsense that’s occurring currently, but I was able to get one more nugget out of Chris.

There may well be events in the future that could lead to shooting another adventurer in the knee.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/06/26 15:25:51


Post by: Togusa


 JonWebb wrote:
 warboss wrote:
Another licensed game for Modiphius? Wow.. Mutant Chronicles, Infinity, Kung Fu panda, Fallout, Star Trek, Cthulu, Dune, Conan, and now Elder Scrolls. I hope they're not spreading their creative butter too thin over all that IP toast.


We have three departments all with individual staff, so me and my team do wargames, Sam and his team do RPGs and Rob and his team do board games.

Support staff, sculptors and layout are shared though.

I’ve got Elder Scrolls, Fallout and our in house IP Achtung Cthulhu under me, with a team of 10 under me plus external writers where necessary.

A lot of the RPGs are done by freelancers too, so it’s not as mad as it seems.



I'm running my first ST: Adventures game tonight.

I'm going to run the remnants mission with the TOS bridge crew!


Automatically Appended Next Post:
 modiphius wrote:
We've just posted the official community survey - some of you may know we like to involve the community so head over and tell us what you think!

https://www.modiphius.com/surveys.html


Great stuff! I'll check it out.

Please try and licence HALO as a Table Top game and RPG. Shameless for asking, I know, but I think it would be great in a 2D20 system.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/09/18 12:03:10


Post by: Geifer


So, we've known for a while Elder Scrolls Call to Arms will be using a modified version of the Fallout Wasteland Warfare rules. Jon Webb showed off the dice used in the game, along with this comment on Facebook:

Project lead Gavin Dady will be starting a blog post in the very near future, bringing all the news in the run up to launch (it would be up already but I’ve not replied to the email yet, sorry Gavin).

In the meanwhile, here is a sneak peek of the game dice to get you all theorising how the game may play.




[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/11/11 14:30:48


Post by: Tyranid Horde


Any more word on this other than the starter set being available by Christmas?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/11/11 14:34:23


Post by: JonWebb


Just getting all our ducks in a row for launch.

Some updates that may have passed folks by.

The Core Box will be rules only and is planned for a Q1 2020 launch now.
There will be no miniatures in the Core, and no PVC for this line.
This means the Core Box will be a one per player purchase but at a much lower price than the 2P set.
This will be supported by two faction boxes and one NPC box at launch, in both resin and HIPs.
Wave one comes thereafter and has extra troops for the two core factions, plus one extra faction.

We'll start revealing the full details early next year in the run up to launch.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/11/12 11:41:57


Post by: Geifer


Sounds good and suits me fine. All I want is a Draugr horde. Male Draugr! Female Draugr! Armored Draugr! Naked Draugr! All the Draugr!

Did I just read HIPS? As in, fully confirmed, no backsies plastic models on the way?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/11/12 12:16:03


Post by: JonWebb


 Geifer wrote:
Sounds good and suits me fine. All I want is a Draugr horde. Male Draugr! Female Draugr! Armored Draugr! Naked Draugr! All the Draugr!

Did I just read HIPS? As in, fully confirmed, no backsies plastic models on the way?


Barring absolute tragedy, yes sprue HIPS multipart (but not multi pose ) plastic kits are part of the core Elder Scrolls experience.

All being well, we will see similar in Fallout in time.

Its been a long slog (I've had a plastic power armour suit for some time now...) but Elder Scrolls looks like its going to be the first chance to explore the medium for us as a company.



[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/11/12 12:20:31


Post by: Geifer


Awesome. You've done such a great job with the resin models in such a short time, can't wait to see what you can do with plastic.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/11/13 19:25:39


Post by: JimmyWolf87


 JonWebb wrote:
 Geifer wrote:
Sounds good and suits me fine. All I want is a Draugr horde. Male Draugr! Female Draugr! Armored Draugr! Naked Draugr! All the Draugr!

Did I just read HIPS? As in, fully confirmed, no backsies plastic models on the way?


Barring absolute tragedy, yes sprue HIPS multipart (but not multi pose ) plastic kits are part of the core Elder Scrolls experience.

All being well, we will see similar in Fallout in time.

Its been a long slog (I've had a plastic power armour suit for some time now...) but Elder Scrolls looks like its going to be the first chance to explore the medium for us as a company.



Well that is by far the sexiest news of the day. Any sort of comparison for the multipart but not mulitipose? Akin to something like WH Underworlds (not necessarily clipping together but in terms of parts or are there weapon options and the like)?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/11/13 21:28:57


Post by: JonWebb


JimmyWolf87 wrote:
 JonWebb wrote:
 Geifer wrote:
Sounds good and suits me fine. All I want is a Draugr horde. Male Draugr! Female Draugr! Armored Draugr! Naked Draugr! All the Draugr!

Did I just read HIPS? As in, fully confirmed, no backsies plastic models on the way?


Barring absolute tragedy, yes sprue HIPS multipart (but not multi pose ) plastic kits are part of the core Elder Scrolls experience.

All being well, we will see similar in Fallout in time.

Its been a long slog (I've had a plastic power armour suit for some time now...) but Elder Scrolls looks like its going to be the first chance to explore the medium for us as a company.



Well that is by far the sexiest news of the day. Any sort of comparison for the multipart but not mulitipose? Akin to something like WH Underworlds (not necessarily clipping together but in terms of parts or are there weapon options and the like)?


For the first batch, it’s underworlds style fixed pose no option minis. Sadly not clip together, but no optional parts.

For the future, we are trying to introduce multiple weapon options where possible.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/11/14 10:59:56


Post by: JimmyWolf87


 JonWebb wrote:
JimmyWolf87 wrote:
 JonWebb wrote:
 Geifer wrote:
Sounds good and suits me fine. All I want is a Draugr horde. Male Draugr! Female Draugr! Armored Draugr! Naked Draugr! All the Draugr!

Did I just read HIPS? As in, fully confirmed, no backsies plastic models on the way?


Barring absolute tragedy, yes sprue HIPS multipart (but not multi pose ) plastic kits are part of the core Elder Scrolls experience.

All being well, we will see similar in Fallout in time.

Its been a long slog (I've had a plastic power armour suit for some time now...) but Elder Scrolls looks like its going to be the first chance to explore the medium for us as a company.



Well that is by far the sexiest news of the day. Any sort of comparison for the multipart but not mulitipose? Akin to something like WH Underworlds (not necessarily clipping together but in terms of parts or are there weapon options and the like)?


For the first batch, it’s underworlds style fixed pose no option minis. Sadly not clip together, but no optional parts.

For the future, we are trying to introduce multiple weapon options where possible.


No that's fine, not disappointed by that at all, personally convert most things anyway when I want variety, I was just curious. The dream of multi-option kits for different races, armours etc. is still closer than it was previously.

Take it larger, monster type models are likely to be resin only for the forseeable?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/11/14 12:07:35


Post by: JonWebb


JimmyWolf87 wrote:
 JonWebb wrote:
JimmyWolf87 wrote:
 JonWebb wrote:
 Geifer wrote:
Sounds good and suits me fine. All I want is a Draugr horde. Male Draugr! Female Draugr! Armored Draugr! Naked Draugr! All the Draugr!

Did I just read HIPS? As in, fully confirmed, no backsies plastic models on the way?


Barring absolute tragedy, yes sprue HIPS multipart (but not multi pose ) plastic kits are part of the core Elder Scrolls experience.

All being well, we will see similar in Fallout in time.

Its been a long slog (I've had a plastic power armour suit for some time now...) but Elder Scrolls looks like its going to be the first chance to explore the medium for us as a company.



Well that is by far the sexiest news of the day. Any sort of comparison for the multipart but not mulitipose? Akin to something like WH Underworlds (not necessarily clipping together but in terms of parts or are there weapon options and the like)?


For the first batch, it’s underworlds style fixed pose no option minis. Sadly not clip together, but no optional parts.

For the future, we are trying to introduce multiple weapon options where possible.


No that's fine, not disappointed by that at all, personally convert most things anyway when I want variety, I was just curious. The dream of multi-option kits for different races, armours etc. is still closer than it was previously.

Take it larger, monster type models are likely to be resin only for the forseeable?


For now, yes.

There are already several large (and really large) creatures sculpted that I can't talk about right now :p


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/11/14 13:13:04


Post by: Geifer


That's alright. We fully expect to have the option to ride to war on the back of a mammoth.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/11/14 13:40:01


Post by: JimmyWolf87


Alduin 2020 then.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/11/14 15:46:07


Post by: Psychopomp


 JonWebb wrote:
For the future, we are trying to introduce multiple weapon options where possible.


As much as I'd like to have had plastic power armor sprues yesterday, I hope you get that sorted out before doing Fallout plastics. Fallout is a game begging for more weapon customization support. I mean, I'm having to scratch-build my own supersledges!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/12/23 14:16:00


Post by: Geifer


First Elder Scrolls development blog is up with the lineup for the March release of the game:

https://www.modiphius.net/blogs/news/development-blog-1-the-armies-assemble

Development Blog #1: The Armies Assemble…

Gavin Dady, Senior Line Manager on Elder Scrolls: Call to Arms, discusses everything you can look forward to getting on the launch of Elder Scrolls: Call to Arms
In this development blog I’m going to look at the products that we’ll be providing for the Launch of Elder Scrolls A Call to Arms and the core faction sets for our first chapter, Civil War due out late March 2020.

We wanted to ensure that the starting line-up had all the rules, tokens, cards and dice in one place to get you started with the game. We also wanted to include a good selection of scenarios and some simple campaign rules. The Elder Scrolls Rules box provides all of this, with a 104 page rulebook, 44 page Quests book (with 12 missions) and a 16-page introduction that places you in the opening scenes of Skyrim - Escape from Helgen. The boxed set also includes more than 220 cards, two sheets of die cut tokens and a full set of 13 dice.

The Core Rules Box will retail for £35.00, $45.00 and €40.00

Now that we have the rules covered, we looked at the iconic characters that would allow you to enjoy all modes of play. Originally, we were looking at a larger box with PVC miniatures, like the Fallout starter set. But, feedback from the Fallout indicated that there was a strong faction loyalty and a desire to collect and play individual factions from the start, rather than having a varied selection of figures. Many people had asked for a faction starter set and rules bundle. Couple this with some exciting developments in High Impact Polystyrene (HIPS) and we started to see that we could make faction-specific starter sets and a separate rule box a reality.

But, what to put in our faction boxes?

BLEAK FALLS BARROW DELVE SET

For solo and co-op delves the Dragonborn is obviously a no-brainer. What would Skyrim be without the Dhovakin? We also need some opponents for the hero of Skyrim, so we’ve included three Skeleton Archers, three Draugr Warriors and a fearsome Draugr Overlord to lead them into battle. These form our Minions, Elite and Master adversaries which are also used in player vs player games. This set of 8 figures comprise our Bleak Fall Barrow Delve set.

The Plastic Delve box will be £27.00, $36.00 and €32.00.

IMPERIAL LEGION FACTION STARTER SET

For the Imperial forces we have a five-figure faction core set. Hadvar, Hero of Helgen, leads the set. He’s an incredibly tough opponent and has a special ability that bolsters the defensive abilities of any Imperials nearby.

Accompanying Hadvar is the Imperial Spellsword. She has destruction magic mastery, which means she’s more accurate with her destruction spells, and we’ve had enormous fun flinging Fireballs and Flames around the battlefield. As a Legion soldier, she’s also proficient with one handed weapons, so she lives up to her Spellsword name.

The Imperials are then rounded out by three Imperial Legionnaires. These are good, solid, multipurpose troops with decent damage and protection. They work best when they act as a unit and stay close to Hadvar to benefit from his abilities. As a bonus you can use Imperials as one of the AI forces in the game in solo, battle and co-op modes.

The Imperial Faction Core will be £25.00, $33.00 and €30.00 in plastic

STORMCLOAK FACTION STARTER SET

To oppose the Imperials, the Stormcloaks have five true sons and daughters of Skyrim. Yrsarald Thrice Pierced leads the Stormcloak forces. He is a true combat monster and has abilities that can make him terrifying in combat, preventing enemies from engaging him and allowing him to pick apart enemy formations piecemeal. He also has the Wind Walker ability, allowing him to regenerate his Stamina faster than other models, meaning he can use the game-changing Boost actions more often. Supporting Yrsarald is another veteran of the dragon attack at Helgen, Ralof, Warrior of the Resistance. Ralof is a handy, multirole character effective with both ranged and melee weapons who is also able to sneak and pick locks. Ralof can swap between an equipped bow or a single-handed weapon at will and benefits from his Fighting Stance which grants extra accuracy with melee weapons when attacking from a Ready Action.

Three Warriors with Greatswords complete the Stormcloak forces. Stormcloak Warriors are hard hitting troops but are not as resilient as their Imperial counterparts. They are best use aggressively with Yrsarald to strike hard, whilst Ralof skirts the battlefield securing objectives or takes advantage of cover and concealment to pick off enemies through stealth attacks. Additionally Stormcloaks can be used as AI adversaries in solo, battle and co-op modes.

The Stormcloak Faction Core will be £25.00, $33.00 and €30.00 in plastic.

These multi-part hard plastic sets will all be available in your friendly local gaming store from late March, as well as the Modiphius website. We’ll also be offering resin collectors sets in limited quantities for each release. Watch out for news of further releases and scenics.

In the next post we will look at what you can expect to see in the coming months for the rest of the Civil War chapter releases.


Pictures (spoilered for size):



Spoiler:












[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/12/23 14:44:42


Post by: AegisGrimm


Such wonky poses on all the Stormcloaks. Some of those sword arms are in such wierd contortions.

Other two boxes look fun, though.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/12/23 17:11:27


Post by: Tyranid Horde


 AegisGrimm wrote:
Such wonky poses on all the Stormcloaks. Some of those sword arms are in such wierd contortions.

Other two boxes look fun, though.


That's how characters block, strike and stand ready when they're equipped with two handed swords in game so they make sense with that background knowledge.

Really like the sets and the boxes are quite nice too!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/12/23 20:25:08


Post by: Psychopomp


 Tyranid Horde wrote:

That's how characters block, strike and stand ready when they're equipped with two handed swords in game so they make sense with that background knowledge.


They need to be careful how close they stick to the video game, though. It would be awkward if the models start clipping through the table!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2019/12/24 23:20:37


Post by: Monkeysloth


I like them. Only think that looks odd is the storm cloak with the axe but that's probably just the POV they've chosen.

I'm definitely getting the Barrows set.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/01/07 06:08:20


Post by: Monkeysloth


Call to arms pre-orders are live at most online stores I've checked.

Gamenerdz and fantization both have bundles where if you pre-order you get the Barrows set for free. Basically the Imperials, stormcloaks, Barrows set, rules and cards for $89.

The core box is going for around $30 and the miniature sets are around $25.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/01/07 06:26:45


Post by: Manchu


Thanks for the head’s up!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/01/07 15:19:47


Post by: JonWebb


We've just had some sprue shots in. Should be getting our sticky mitts on our own copies in the next week or two, but in the meanwhile, here you go.


[Thumb - 20200107_122144.jpg]
[Thumb - 20200107_122208.jpg]
[Thumb - 20200107_122215.jpg]
[Thumb - 20200107_122231.jpg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/01/07 16:10:02


Post by: Sqorgar


Does the core set only include cards for the three starter boxes, or will it include cards from a larger first wave? And I assume it will work like Fallout WW, where the cards are released in separate wave packs from the models?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/01/07 18:54:42


Post by: JonWebb


 Sqorgar wrote:
Does the core set only include cards for the three starter boxes, or will it include cards from a larger first wave? And I assume it will work like Fallout WW, where the cards are released in separate wave packs from the models?


The core rules contains the three launch sets with some extra treasure and the like (so some flexibility).

The first block (we are calling them chapters for ES) is the Stormcloak rebellion and gives you the cards for the storm cloaks, imperials, adventurers and draugr.

The second chapter has some very interesting larger pieces plus at least one new faction. I can’t say too much , Gavin gets annoyed when I give the game away

Cards are separate again, it’s logistically and design wise much easier meaning faster releases and a better scenario setup for players (having to own every set from wave 1 to have all the cards meant writing scenarios was tough as we never knew what cards a player might own).


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/01/07 19:14:27


Post by: Samko


Is there any plans to release the game in french ?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/01/07 19:22:59


Post by: B0B MaRlEy


Samko wrote:
Is there any plans to release the game in french ?

That's probably sourced in France, I think Légion distribution has been doing the translations for Fallout so I suppose they'd be the ones


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/01/07 20:06:17


Post by: Sqorgar


 JonWebb wrote:
The second chapter has some very interesting larger pieces plus at least one new faction. I can’t say too much , Gavin gets annoyed when I give the game away
I know you can't give away much, but are there plans for Argonian or Khajiit adventurers? My 11 year old daughter loves Skyrim, but she only plays as the animal races.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/01/07 20:22:00


Post by: JonWebb


 Sqorgar wrote:
 JonWebb wrote:
The second chapter has some very interesting larger pieces plus at least one new faction. I can’t say too much , Gavin gets annoyed when I give the game away
I know you can't give away much, but are there plans for Argonian or Khajiit adventurers? My 11 year old daughter loves Skyrim, but she only plays as the animal races.


There are two Khajit in wave 1...

Argonians, I’ll have to check but I swear I’ve seen one.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/01/08 13:05:21


Post by: Geifer


Nice to see sprues. The casts look good.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/01/08 13:29:49


Post by: Manchu


 JonWebb wrote:
There are two Khajit in wave 1...
JonWebb knows much, tells some.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/14 14:21:37


Post by: JonWebb


https://www.modiphius.net/blogs/news/elder-scrolls-development-blog-2-the-great-plan

Blog post is up with some more details on wave 1, including some photos of the first few sets.


[Thumb - ImperialLegionPack_RGB-72dpi.jpg]
[Thumb - StormcloakSkirmishers_RGB-72dpi.jpg]
[Thumb - AdventurersAllies_RGB-72dpi.jpg]
[Thumb - DraugrGuardians_RGB-72dpi.jpg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/14 16:31:30


Post by: Manchu


Love all of this, will but every box previewed this far, already preordered every box previously previewed (other than Dovakhiin teaser model).


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/14 18:11:23


Post by: Sqorgar


You had me at "hello", but there is a surprising lack of people who used to be an adventurer like myself, before they took an arrow to the knee.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/14 18:16:44


Post by: Monkeysloth


I'd really love a solo random dungeon crawl where the goal is the escape with as many potions as your weight limit allows that you'll never end up using.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/14 18:29:26


Post by: Lord Damocles


 Monkeysloth wrote:
I'd really love a solo random dungeon crawl where the goal is the escape with as many potions as your weight limit allows that you'll never end up using.

Also two-dozen cabbages and a whole wheel of cheese you don't remember collecting.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/14 20:50:16


Post by: Monkeysloth


 Lord Damocles wrote:
 Monkeysloth wrote:
I'd really love a solo random dungeon crawl where the goal is the escape with as many potions as your weight limit allows that you'll never end up using.

Also two-dozen cabbages and a whole wheel of cheese you don't remember collecting.


This game mode would print gold I tell you.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/14 21:35:42


Post by: Siygess


Don't forget that one plate you will pick up by accident because you had to click fifteen times to pick up all those individual coins on that table..


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/15 07:38:07


Post by: Panzerkanzler


My bank account: "Oh gak, here we go again!".


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/15 11:20:14


Post by: Geifer


This one purrs like a kitten at the sight of these pictures.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/25 23:22:14


Post by: Theyredeaddave


Are you releasing a dungeon (tiles or 3d) for delve mode?

Will this be available at Salute?

Thanks.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/26 07:04:07


Post by: JonWebb


No dungeon tiles yet.

Salute we are certainly intending to have demos and stock.

We were waiting for final confirmation of some shipping (Corona has had an impact on the whole industry and we needed to know the stock had left) so will be ramping up to launch now we know things are arriving and when.

Thursday should be our next big drop day. Steve’s recorded some play guides,we have some new scenery to reveal and plan on starting our pre-order then now the stores have all had a good month or two to promote their sales.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/27 07:19:20


Post by: Monkeysloth


So saw the official announcement that the pre-order starts the 28th. Guess all these US shops jumped the gun quite a bit when they started pre-orders almost 2 months ago.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/27 08:37:46


Post by: Aeneades


 Monkeysloth wrote:
So saw the official announcement that the pre-order starts the 28th. Guess all these US shops jumped the gun quite a bit when they started pre-orders almost 2 months ago.


I believed the 28th is for preordering directly from the official webstore, they gave retail stores a 2 month window for preorders first.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/27 22:07:28


Post by: Aeneades


Preorders are up now with a bonus transparent Dragonborn. Hopefully they make it available separately in the future as I have already already preordered elsewhere. Boxes are available in HIPS and Resin, would be interested to see the different. They also have some scenery and playmat available (shame the transparent Dragonborn isn’t included with the scenery bundle).


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/27 22:17:01


Post by: Monkeysloth


I would like the transparent figure, as free is free, but even then I'm still happy I preordered locally as once you add shipping in to the US I probably would have paid 60% more then what I paid for my pre-order here.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/28 00:19:14


Post by: Aeneades


I didn’t realise the plastic retail bundle doesn’t come with the scenic bases which is a shame as the Fallout ones are really good. They are exclusive to the resin versions.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/28 04:47:51


Post by: Monkeysloth


That's a bummer but basing is not really a big deal for me at least. Odd that the plastic version wouldn't have them.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/28 09:42:31


Post by: JonWebb


Morning folks. Some answers to your questions

Yes, we let the retail guys have a few months clear air to put their pre-orders up. We were also waiting for final confirmation that the stock had shipped. The current health situation in China had an impact with our product made and in containers, but unable to leave port.

The plastic is 100% HIPS/hard plastic. No PVC/plastic resin etc here.

The resin sets are available direct from us at present, though there will be some resin in retail for sets that are not having styrene versions produced.

The HIPS models don't include the scenic bases as tooling them would have added a huge cost to both production and final product cost. We are planning on doing themed sets of bases in the future that will allow those who buy the styrene but want the detail bases will be able to pick them up.

The alt Dragonborn will move into retail/general release in time. It might be standard resin not the transparent version but if we do go that way, we'll likely keep ghost guy as a show promo.

Comparison shots of the resin minis vs the plastic are coming. There are a few details that had to be changed/removed for the plastics (plus the basing difference) but they are very close in detail.

If folks have specifics they want answering, drop me a line here and I'll do what I can to help.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/28 14:48:36


Post by: Manchu


Thanks very much Jon. Especially happy to hear scenic bases will be available in future separately. Any idea how close to release?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/28 16:15:01


Post by: JonWebb


 Manchu wrote:
Thanks very much Jon. Especially happy to hear scenic bases will be available in future separately. Any idea how close to release?


That depends on what I push back from sculpting and what space I make in production...

Its a quick(ish) win as we can reuse many of the assets that went into creating the current ones, but that does mean less time on all the exciting new things that I can't talk about yet

I'll speak to 3D and see how much they throw at me when I ask for them


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/28 16:57:39


Post by: Monkeysloth


Question on the terrain. Looks like from the scale shots posted today it's roughly 4" (10cm) long for your standard gaming tile? Just wondering if the puzzle door will fit in with some of my 3D printing stuff.

I'll also add that even though I have STLs for some various dungeon themes if Modiphius released a STL set for delve or the eventual RPG I'd buy them but hard to justify buying physical terrain unless it's a pretty unique thing like the door.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/28 17:42:16


Post by: JonWebb


 Monkeysloth wrote:
Question on the terrain. Looks like from the scale shots posted today it's roughly 4" (10cm) long for your standard gaming tile? Just wondering if the puzzle door will fit in with some of my 3D printing stuff.

I'll also add that even though I have STLs for some various dungeon themes if Modiphius released a STL set for delve or the eventual RPG I'd buy them but hard to justify buying physical terrain unless it's a pretty unique thing like the door.


I’ll measure up on Monday.

We are very interested in exploring the 3D printing sphere as much as physical trust me. Let’s face it, if we don’t, someone else will, or already has in some cases...

Chris pushed hard for the scenery to be ready for launch and there are more sets coming.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/02/28 18:31:13


Post by: Monkeysloth


Yep the 3D printing sphere moves fast. I'm planning on running Fallout 2d20 when it's out and just got a slew of vault tiles for printing. Elder Scrolls are hard to compete in that area as so much is generic fantasy but there's nothing that quite matches the barrows in feel. I also like to support the people making the games.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/03/04 04:08:54


Post by: pancakeonions


These look really nice!

Sorry if I missed it, but what are the scale on the guys? 30mm? Or a bit bigger?

Thanks!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/03/04 06:30:06


Post by: Oppl


 pancakeonions wrote:
These look really nice!

Sorry if I missed it, but what are the scale on the guys? 30mm? Or a bit bigger?

Thanks!


32mm.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/03/04 10:14:36


Post by: JonWebb


 Monkeysloth wrote:
Question on the terrain. Looks like from the scale shots posted today it's roughly 4" (10cm) long for your standard gaming tile? Just wondering if the puzzle door will fit in with some of my 3D printing stuff.

I'll also add that even though I have STLs for some various dungeon themes if Modiphius released a STL set for delve or the eventual RPG I'd buy them but hard to justify buying physical terrain unless it's a pretty unique thing like the door.


Almost Monday...

The walls are 14cm/5.5" long, 6cm/2.33" high and 2cm/0.6" deep
The door is basically the same
The pillars are the same height and about 2cm on each face for the triangles and 3cm on the trapezoid.

The arch is about 15cm high and each section is 13cm end to end on the base with the arch extending about another 5cm.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/03/05 03:26:32


Post by: Monkeysloth


 JonWebb wrote:
 Monkeysloth wrote:
Question on the terrain. Looks like from the scale shots posted today it's roughly 4" (10cm) long for your standard gaming tile? Just wondering if the puzzle door will fit in with some of my 3D printing stuff.

I'll also add that even though I have STLs for some various dungeon themes if Modiphius released a STL set for delve or the eventual RPG I'd buy them but hard to justify buying physical terrain unless it's a pretty unique thing like the door.


Almost Monday...

The walls are 14cm/5.5" long, 6cm/2.33" high and 2cm/0.6" deep
The door is basically the same
The pillars are the same height and about 2cm on each face for the triangles and 3cm on the trapezoid.

The arch is about 15cm high and each section is 13cm end to end on the base with the arch extending about another 5cm.


Much appreciated.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/03/24 21:42:04


Post by: FadeFour


You all think the scale will fit in well with Mierce miniatures? Wondering whether I can mix the collections.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/03/25 01:22:41


Post by: Monkeysloth


older Mierce probably not as they're more 25mm. Newer stuff probably.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/03/25 16:54:37


Post by: BrianDavion


Modiphius has just annoucned as of this morning (10 am march 24th) their warehouse has stopped processing new shipments.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/03/26 02:56:23


Post by: Psychopomp


Has the Elder Scrolls stuff already been shipped into the retail market, or will it have to wait until May for release?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/03/31 14:39:30


Post by: JonWebb


Hey folks.

We are still waiting to hear when we will be able to release the game, product has now landed here and the US, but is snarled up in freight backlog, plus warehouse, distro and stores are all on lockdown.

To keep you entertained while you wait, we've put the rulebook and get started guide up for free, plus the campaign book is also available for a small fee.

As soon as we know more on the release front, we'll advise.

https://www.modiphius.net/pages/elder-scrolls



[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/03/31 15:18:46


Post by: Skyven


 JonWebb wrote:
Hey folks.

We are still waiting to hear when we will be able to release the game, product has now landed here and the US, but is snarled up in freight backlog, plus warehouse, distro and stores are all on lockdown.

To keep you entertained while you wait, we've put the rulebook and get started guide up for free, plus the campaign book is also available for a small fee.

As soon as we know more on the release front, we'll advise.

https://www.modiphius.net/pages/elder-scrolls



Don't seem to be able to download the dice ...

[Edit] Enjoying what I have read so far of the rules book ...Look forward to getting a hard copy and some miniatures :-)


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/05/16 08:50:05


Post by: modiphius


We just sent out an update for people who pre-ordered in store or on our website

i all quick update on plans! I know you're all eager to get those sets so here's the plan... [imagine you're all leaning in around the campfire as we speak in hushed tones to avoid the guards overhearing...]

Despite the chaos of the last few weeks pre-orders on our webstore should start shipping at the end of May (we'd originally planned for mid May so that's not bad!). There are some caveats because the warehouse team are on a reduced crew so they may not get them out as quickly as normal and there are also some continuing issues with international shipments.

If you ordered in the UK you're fine. If you ordered with courier shipping (eg DHL, FedEx) in North America, or outside of Europe you're fine. If you ordered with a courier delivery in Europe you're fine.
Currently, untracked airmail shipments outside of Europe are still very delayed, European tracked postal mail is also quite delayed but we're hopeful both will ease up later in the month as airfreight starts moving again. So delaying shipping might actually speed up your shipment in this mad world. We'll be monitoring this and contacting customers once we know more so please be patient. We'll do a big email update as we start shipping with more info.

Distributors seem to be opening up and have been asking for their pre-orders - they will be getting their stock later this month so retailers that are open could start to get stock by the first week of June.
We’re spreading the Elder Scrolls Call to Arms releases throughout the year a bit to help retailers catch up, so the next release will be in July, the Adventurer Allies set, and the Civil War card pack which gives you all the cards you need for the rest of the year's releases. Designer Mark Latham is also going to be conjuring up a mission each month to download and we'll soon be teasing some of the big expansions coming this year.

We'll be sending this out to pre-order customers by email as well, thanks everyone for the continuing support, please be patient as things start to open up again, and we'll keep you updated.




[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/12 00:22:11


Post by: Monkeysloth


My starter set just shipped today from Gamenerdz so it looks like distribution is getting back to normal.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/12 04:14:48


Post by: Sqorgar


 Monkeysloth wrote:
My starter set just shipped today from Gamenerdz so it looks like distribution is getting back to normal.
Mine too. A pleasant surprise. I'm going to wait to crack it open when the terrain bundle ships from modiphius.net. Been playing Skyrim VR in anticipation.

I just wish it didn't use European Mini card sizes. The US mini cards are easier to get sleeves for, they make pocket sheets and card binders that fit that size, and they fit in side loading deck boxes perfectly. Mini Euro cards don't fit in anything. I love my card binders and side loading deck boxes.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/12 11:03:12


Post by: Pacific


Hey guys - apologies for high-jack of this thread (some lovely looking stuff here!)

There is a Fallout: Wasteland Warfare thread down in the Misc section of the board. Is anyone in this thread making stuff for that game and would like to contribute?
I know threads down in the depths don't get much traffic a lot of the time
https://www.dakkadakka.com/dakkaforum/posts/list/30/735065.page

Apologies.. back to FUS ROH DAH ! Now..


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/12 11:15:58


Post by: Aeneades


My resin starter bundle arrived end of last week. Not had a chance to put it together yet but checked the models and the quality the looks to be excellent. Not had a chance to look at my scenery boxes yet though. My play mat also arrived a few days earlier and that is also nice quality.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/12 14:15:17


Post by: xKillGorex


Very tempted to get this, love all things elder scrolls. Have a massive build of lotr going on at the moment but yeah I’m sure il have this before the years end.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/12 14:20:22


Post by: Samko


My preorder from modiphius web store is still marked "Unfulfilled".


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/12 14:32:58


Post by: Aeneades


Samko wrote:
My preorder from modiphius web store is still marked "Unfulfilled".


Every order I have ever made from the Modiphius store is still marked as unfulfilled and I have never received any tracking information but they have always turned up


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/12 14:56:35


Post by: Siygess


 Pacific wrote:
Hey guys - apologies for high-jack of this thread (some lovely looking stuff here!)

There is a Fallout: Wasteland Warfare thread down in the Misc section of the board. Is anyone in this thread making stuff for that game and would like to contribute?
I know threads down in the depths don't get much traffic a lot of the time
https://www.dakkadakka.com/dakkaforum/posts/list/30/735065.page

Apologies.. back to FUS ROH DAH ! Now..


Thanks for the heads up - yeah, I didn't notice that thread was down there. Maybe I'll go post up a link to my FWW item 'app'..


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/12 17:09:03


Post by: Samko


Aeneades wrote:
Samko wrote:
My preorder from modiphius web store is still marked "Unfulfilled".


Every order I have ever made from the Modiphius store is still marked as unfulfilled and I have never received any tracking information but they have always turned up
Good to know, thanks !


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/14 18:29:35


Post by: Sqorgar


My GameNerdz bundle came today. I did not realize the heroes cards were not tarot sized, but some hitherto unseen card size which has no known sleeves made to fit it. There are dark rumors that a rare and unusual card sleeve may in fact (mostly) fit these cards, but it's not like they sell packages of 5 sleeves. I'm sticking them in top loaders for now.

I do not know what decisions go into deciding which card size to use, but obviously storage, sleeving, and organization are not even remotely considered. Ask me to find an item card (US mini) for Walking Dead and I grab my binder, flip to the appropriate section by type, find it alphabetically, and pull out a sleeved card, ready to play in seconds. Ask me to find an item card (euro mini) for Fallout Wasteland Warfare, and I dump three boxes with a few hundred cards on the table and go through them one by one.

Aeneades wrote:
Every order I have ever made from the Modiphius store is still marked as unfulfilled and I have never received any tracking information but they have always turned up
I've got digital PDFs through them that are listed as "unfulfilled" as well.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/15 18:59:09


Post by: Siygess


Really? That's odd. My FWW cards fit in my FFG binders that I used for X-Wing just fine (though finding sleeves that aren't 2-3mm too long is a pain in the butt). In fact all of my items and quest cards are stored that way. I expect my Elder Scrolls cards will be the same although I haven't tried yet as I'm out of folders!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/15 21:51:52


Post by: Sqorgar


 Siygess wrote:
Really? That's odd. My FWW cards fit in my FFG binders that I used for X-Wing just fine (though finding sleeves that aren't 2-3mm too long is a pain in the butt). In fact all of my items and quest cards are stored that way. I expect my Elder Scrolls cards will be the same although I haven't tried yet as I'm out of folders!
It probably depends on the pocket page. There's some that I can fit unsleeved euro mini cards in with no room to spare. And it definitely won't work with FFG sleeves, which is what I bought in bulk a while ago. I'm going to try out some new sleeves - Ultra Pro Lite, which are advertised as being small and thin. I guess they are basically penny sleeves. If that works out, I'll see if I can't find some pocket pages that are a little on the large side. It won't be trivial, but I'll figure out something.

For me, organizing and protecting my game components is as important as the game itself, but just does not seem to be a priority for the people who make the games. I guess they don't play with kids or with opponents who eat potato chips while playing, or bend the cards, or even nibble on them (I'm going to coat my cards with whatever they coat Nintendo Switch carts with). It's especially important when cards are added over the years, since your cards from last year will be obvious next to the brand new ones, or when you can't replace old cards without having to buy starter packs or expensive sets of many cards. Do developers just not sleeve their cards or try to put their own games back in the box?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/16 08:53:05


Post by: JonWebb


 Sqorgar wrote:
For me, organizing and protecting my game components is as important as the game itself, but just does not seem to be a priority for the people who make the games. I guess they don't play with kids or with opponents who eat potato chips while playing, or bend the cards, or even nibble on them (I'm going to coat my cards with whatever they coat Nintendo Switch carts with). It's especially important when cards are added over the years, since your cards from last year will be obvious next to the brand new ones, or when you can't replace old cards without having to buy starter packs or expensive sets of many cards. Do developers just not sleeve their cards or try to put their own games back in the box?


Cards are very much an ongoing conversation at the company, trust me.

As a quick note, the three sizes in ES are Euro Mini, Poker (or Magic Card) and Educational. I'm out of the design side of things these days (I do minis and painting now after our recent internal shuffle) so can't really speak to why, but there are game design constraints that landed us with those card sizes.

I totally understand box management is an interesting problem with Fallout. One of the reasons only heroes have customisable gear in ES is due to our learning from Fallout and the sheer number of cards and amount of setup time the game can take when using all the elements. Some of our players love to be able to tweak and customise every last bit of a model, me, I like to throw down and play.

The long planned Fallout app is finally ready to go to public beta, that might help as it contains all the stats and upgrade cards you need to play, meaning you can just worry about your event/narrative decks when playing.

I've seen good results from people using screw boxes/tool boxes with flexible compartments to store their cards.

When I play, I make up printed sheets for each model, using photoshop to slide the non heroic bits of cards behind the stat cards so I don't see them and essentially making one larger sheet with all the details on per model, rather than lots of cards that slide about during play. I also use the aforementioned Xwing sleeves as they have the poker slot for the stats, then several other slots for the gear cards.

We were trying to get some nice themed card boxes made, but finding a price that is market viable is really tricky on the run size we would be looking at so currently that's on hiatus.

As someone who owns a complete set of Kingdom Death + Expansions, I sympathise with how much effort the box management can be. I ended up upgrading my box with the Folded Space set which is really great. Might have to speak to them and see if can work out something.

Ultimately, the dev cycle for us is anything from 1-3 years, so what you are seeing now was designed long before we got our hands on physical components. We are looking at ways of managing cards better in the future (as noted Fallout - ES has a specific change to address this) and perhaps moving some of the conten off of cards is one way we can go, but there are reasons things are the way they are with Fallout. The designer had a very specific intent and the flexibility and customisation necessitated those cards.

But please do know we are aware and thinking of things to ease/fix in future games and Fallout/ES going forward. We do honestly play our games too


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/16 09:02:45


Post by: Siygess


 JonWebb wrote:

The long planned Fallout app is finally ready to go to public beta, that might help as it contains all the stats and upgrade cards you need to play, meaning you can just worry about your event/narrative decks when playing.


Good to hear! Are there plans for it to include some settlement management stuff as well?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/16 12:42:51


Post by: JonWebb


 Siygess wrote:
 JonWebb wrote:

The long planned Fallout app is finally ready to go to public beta, that might help as it contains all the stats and upgrade cards you need to play, meaning you can just worry about your event/narrative decks when playing.


Good to hear! Are there plans for it to include some settlement management stuff as well?


Yup, there is a Settlement tracking element to the app.

It does force building, battle tracking (no more tokens!) and settlement out of the gate.

Its been a long haul (and the beta is not 100% of the game at launch) but its hopefully going to make things a lot easier for folks.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/16 18:04:08


Post by: Sqorgar


In my frustration, I may have come on a little strong. It is really an industry-wide problem and not specifically limited to Modiphius. Too often, it seems like board games and other tabletop games are happy to give you 400 cards and assume you wrap them in a rubber band or stick them in a sock and throw them in the box.

Baseball cards have a long tradition in organization and collecting - pocket pages, sleeves, top loaders, boxes, etc - and collectible card games have been able to build on those solutions. I wonder if CCGs could've succeeded without building on the collecting framework that already existed. Because of the popularity of stuff like Star Wars Legion and X-Wing, there is a lot of support for US mini card storage now. And tarot-sized cards were fairly uncommon a few years ago, but seem to be greatly increasing in popularity (Malifaux, for example). I think it will become the third popular card size, and future games will likely use it extensively (stuff like Hellboy, ToL:Joan of Arc, Song of Ice and Fire, and Arcadia Quest already use these three sizes). If collecting is a major part of your business plan, taking advantage of existing storage solutions by using these three standard card sizes would be extremely helpful.

I should say that I absolutely don't mind having that many cards. I actively enjoy having thousands of cards in a game system, and I think Fallout's cards are one of the best things about it. I play tabletop games to get away from screens (I like variety when it comes to ruining my eyes), but I still want a lot of exploration and customization variety. I'm sure all those cards will end up making any campaign systems you guys release into something delightfully similar to the video games they are based on. That's awesome. I just want an easier way to store, browse, and access those thousands of cards.

Anyway, I'm really excited for Elder Scrolls. I'm building the models now, and hopefully, will get it on the table this weekend. I said I'd wait for the terrain bundle to arrive, but now that I have the boxes in my hands... well, patience was easier when I didn't have the option not to be...


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/16 18:07:47


Post by: JonWebb


 Sqorgar wrote:
In my frustration, I may have come on a little strong. It is really an industry-wide problem and not specifically limited to Modiphius. Too often, it seems like board games and other tabletop games are happy to give you 400 cards and assume you wrap them in a rubber band or stick them in a sock and throw them in the box.

Baseball cards have a long tradition in organization and collecting - pocket pages, sleeves, top loaders, boxes, etc - and collectible card games have been able to build on those solutions. I wonder if CCGs could've succeeded without building on the collecting framework that already existed. Because of the popularity of stuff like Star Wars Legion and X-Wing, there is a lot of support for US mini card storage now. And tarot-sized cards were fairly uncommon a few years ago, but seem to be greatly increasing in popularity (Malifaux, for example). I think it will become the third popular card size, and future games will likely use it extensively (stuff like Hellboy, ToL:Joan of Arc, Song of Ice and Fire, and Arcadia Quest already use these three sizes). If collecting is a major part of your business plan, taking advantage of existing storage solutions by using these three standard card sizes would be extremely helpful.

I should say that I absolutely don't mind having that many cards. I actively enjoy having thousands of cards in a game system, and I think Fallout's cards are one of the best things about it. I play tabletop games to get away from screens (I like variety when it comes to ruining my eyes), but I still want a lot of exploration and customization variety. I'm sure all those cards will end up making any campaign systems you guys release into something delightfully similar to the video games they are based on. That's awesome. I just want an easier way to store, browse, and access those thousands of cards.

Anyway, I'm really excited for Elder Scrolls. I'm building the models now, and hopefully, will get it on the table this weekend. I said I'd wait for the terrain bundle to arrive, but now that I have the boxes in my hands... well, patience was easier when I didn't have the option not to be...


It’s cool. You didn’t come across harsh. I get annoyed by all the cards, trust me

We do bat about curated decks, random tables and the like internally, but nothing formal for the game at present.

Future games May be locked to only one card size per product mind you. Turns out multiple card sizes is more problematic than you would think. We learned a lot from Fallout and ES.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/17 08:37:12


Post by: Theyredeaddave


Speaking of cards, will there be blank character cards, or does someone know of a fan made one they could share?

I have played a few games and very much enjoying it and now want to come up with my own characters and scenarios.

Looking forward to the next wave.

Cheers


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/17 18:38:18


Post by: Manchu


Mine are supposed to arrive today! So excited!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/18 01:52:41


Post by: highlord tamburlaine


Lucky. Mine isn't showing up til Saturday it seems.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/18 02:04:12


Post by: Monkeysloth


Theyredeaddave wrote:
Speaking of cards, will there be blank character cards, or does someone know of a fan made one they could share?

I have played a few games and very much enjoying it and now want to come up with my own characters and scenarios.

Looking forward to the next wave.

Cheers


I think this will be much needed for delve mode.

My box arrived today and outside of the custom dice I'm liking it so far. I understand various reasons for custom dice but I still hate them as it means I have to buy more as the sets never come with enough and if I ever loose them will, tough luck and hope the game is popular enough years from now that someone kept track of how the sides were arranged so you can make your own. the worst is the custom 20 sided d10. D6s it's easy to slap a sticker on and write what it's supposed to be. But that 20 sided will be a pain.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/26 15:19:49


Post by: modiphius


Hi all here's a big update, also going out on email:

ERRATA: Today we've released the first official errata download covering The Elder Scrolls: Call to Arms Core Rules box set. Errors are listed with a page number, and changes are presented in red. This free download also contains updated print & play cards with updated stats for selected adversaries and allies in the game.
If you’ve downloaded the Core Rules Box Set on the Modiphius Store, or the core rules on DriveThruRPG, you should already have received an update pointing you to the errata files but you can also download them FREE direct from the Modiphius web site here https://www.modiphius.net/products/the-elder-scrolls-call-to-arms-core-rulebook-errata-free
We've also decided to include updated copies of the hero and followers cards from the core rule box in the Wave 1 card deck coming in September.

SHIPPING: If you're still waiting on untracked or tracked airmail shipments our second UK warehouse has been receiving stock and started shipping them today through the new route via Germany. It's likely going to take them about a week to ship out all the orders and they will take between 4-10 days to reach places in North America however you will get email tracking once it starts moving.
Currently borders are still closed for airmail shipments to Australia and New Zealand, however DHL can ship to both countries. If you are waiting on a shipment in either country and would like to find out the cost of upgrading your shipping to DHL, Rita will look after you personally. Please email her rita@modiphius.com. She's been working ever so hard for all of you to get all the delayed shipments moving and finding solutions and we'll be exploring more options to get stock over there regardless. Thanks so much for your patience.

COMPETITION Next week we'll be announcing a competition to create a piece of scenery or a mission! Here's a quick overview to give you a head start and we'll be providing more details and how to enter next week:
Making Camp - Construct a terrain piece that will fit on a standard sized CD that represent a base camp, or portion thereof, in some way. It might be an adventurers rest, part of a Legion garrison, a Stormcloak outpost, hunter’s camp, bandits hideout or a necromancers ritual site. The piece should be usable in game and be scratch built as much as possible. No plastic tents or resin fires!

Campfire Tales - Write a scenario that deals with a campsite in some way. It can be Battle or Delve mode and should require an objective of some kind that matches the dimensions for the scenery in Making Camp. It should include all of the elements you see in our standard scenario setup, including some narrative introductory text.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/26 15:38:42


Post by: Sqorgar


 modiphius wrote:
ERRATA: Today we've released the first official errata download covering The Elder Scrolls: Call to Arms Core Rules box set. Errors are listed with a page number, and changes are presented in red. This free download also contains updated print & play cards with updated stats for selected adversaries and allies in the game.
I hope I'm not out of line here, but the game is, what, two weeks old? Don't you think publishing 13 pages of errata and new print & play cards before most people even have the chance to buy the game to be maybe a catastrophic failure?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/26 15:54:06


Post by: Monkeysloth


 Sqorgar wrote:
 modiphius wrote:
ERRATA: Today we've released the first official errata download covering The Elder Scrolls: Call to Arms Core Rules box set. Errors are listed with a page number, and changes are presented in red. This free download also contains updated print & play cards with updated stats for selected adversaries and allies in the game.
I hope I'm not out of line here, but the game is, what, two weeks old? Don't you think publishing 13 pages of errata and new print & play cards before most people even have the chance to buy the game to be maybe a catastrophic failure?


Not really. Cards had to go to print probably a year ago. Depending on when the issues where found it probably was impossible to get replacements printed in time for the pre-orders to ship. And, as you can read in Chris's post they're printing replacement cards in the wave 1 deck.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/26 17:41:58


Post by: OrlandotheTechnicoloured


and this way people don't have cards they can't use,

or can use but have incorrect rules on so they don't 'learn' the wrong one which can be really difficult to 'unlearn' later


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/26 18:29:42


Post by: Samko


Errata on cards is bad, at least it's nothing too impactfull here, but I'm glad that the correct versions will be available.

Also :
Page 27
Replace “Winterfell” with “Winterhold” in the quote at the bottom of the page


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/27 02:55:56


Post by: Monkeysloth


The card errata isn't that bad at all. Basically for a lot of things the shield icon is with the wrong attribute.

edit: Dragonborn though has more stuff that needs to be moved around, wrong attributes. Missed that the first time.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/29 08:25:21


Post by: Monkeysloth


Got a play though this weekend with some friends. Did the 1st Delve mission with 3 people which was defend some walls/gates from a swarm of enemies. If they got to the player spawning edge they won.

Some Quick thoughts:

Generally it was pretty fun but it was stupid easy. Even with 12 enemies only one person ever took damage.

Was pretty easy to learn/play but I suggest printing out the various appendixes for quick reference. We didn't but will for next time we play.

The game, for co-op at least, is hurting not having more stuff out. To do a 3 person co-op you pretty much need to use the dragon born (as everyone wants at least one hero) and so to match the cost of that one figure the others each had to take followers as well and there still was as much as a 15 point difference. This isn't a bad thing, just an observation that there's not a lot of point balance for co-op yet. If you're willing to break the rules and mix Imperial and stormcloak heroes this isn't an issue.

The Dragonborn is also pretty strong as it regenerates a thu'um every round in addition to the 1pt magicka or stamina other models get so you have a shout machine that can just spam it every turn if you want.

The scenario/delve rules are a bit of a jumble organization wise and at least the scenario we played seamed like whoever proofed it had never played the game. it had a turn limit as special but no where in the book was that talked about and no mention of how the scenario ended outside enemies getting to the player deployment zone so we just played until we had the needed victory points.

We played with how the rules for deployment in the scenario booklet had written (half the adversaries) but that was actually removed in the errata. There was nothing added to replace it so Delve mission one has no rules for starting enemy deployment even though it says there are enemies at the start of the game.

Was no way to really loose against the Drauger as they didn't end up moving much (each faction has different AI frequencies) and outside of the 2 champions we had in the pool they didn't have very good stats so missed a lot or didn't deal enough damage to get past armor. Maybe if more of them could activate in a round but at the septim level we were at it was 3 max vs the 5 players figures that could. Probably only really challenging if you have 1-2 figures only so it didn't scale well at all. Probably can't with the AI cards either as you'd need a lot more models activating and just moving and not following the AI so the players don't get swarmed and just die in a round or two (though as I mentioned above none of the cheap figures managed to damage a player and only 1 follower took damage) so this mission would require some special rules for AI that might be burdensome.

With 3 players the core box is pretty thin on quests but that will be fixed with card sets over time. We had to ignore the location reqs (outdoors, caves, town/city) just to have enough that we could play as we choose City as the scenario was defend the gates.

The locations are a nice idea allowing scenarios to be played slightly different sometimes as it's only a 10% chance I think that one of the special rules for a scenario would be rolled leaving most no different from each other. Of course you can just choose one of them (like darkness or blizzard). It will be interesting to see what gets added to these over time.

Like the event system. Can really change how things play. We had a blizzard role in, even though it's not a special rule that can normally be chosen with playing in a city, and it as a small chance of restricting LoS which it did a few times for us.

We need a lot more tokens for the game as no only did we have 12 enemies we had 9 civilians out too and all that random drawing for who goes. The base set only comes with enough for 7 figures and I think we had 20 figures on the board not counting the 5 player figures.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/30 15:28:38


Post by: JonWebb


Hey folks. The blog has recently been updated with some more previews, so I thought I'd share some bits here.

We are starting to get back to some semblance of order having had everything impacted by Corona, so we now know where things are shaking out in production.

Wave 1 has been slightly reshuffled so the next sets that will be released will be the first two adventurer packs.

Containing a nice mix of named NPCs and companions, plus generic adventurer types, these sets give a nice selection of individuals to round out Delve parties and support your Dragonborn.
You may notice some non human options in the boxes.

The Adventurer Allies and Adventurer Followers will be arriving in the near future (hopefully August) and you can read more about them in Gavin's latest blogpost:
https://www.modiphius.net/blogs/news/elder-scrolls-development-blog-5-i-am-sworn-to-carry-your-burdens


[Thumb - Resin-AdventuresAllies_RGB-150dpi.jpg]
[Thumb - Resin-AdventuresFollowers_RGB-150dpi.jpg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/30 15:40:32


Post by: Monkeysloth


Shame about the card pack being pushed back but things are what they are with the pandemic.

Also are extra dice sets planned for release this year?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/30 15:44:01


Post by: JonWebb


 Monkeysloth wrote:
Shame about the card pack being pushed back but things are what they are with the pandemic.

Are extra dice sets planned for release this year?


Trying to be. Good news is the tooling is all done (as we needed it for the core box) but its a case of agreeing price, finding a production gap and getting things shipped.

They were supposed to be part of the launch wave weirdly.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/30 15:50:19


Post by: Monkeysloth


 JonWebb wrote:
 Monkeysloth wrote:
Shame about the card pack being pushed back but things are what they are with the pandemic.

Are extra dice sets planned for release this year?


Trying to be. Good news is the tooling is all done (as we needed it for the core box) but its a case of agreeing price, finding a production gap and getting things shipped.

They were supposed to be part of the launch wave weirdly.


As I've learned from Kickstarters Manufacturing is a complicated dance. I might just pick up a second core box as the fallout dice are around $15 and the core box is $33 online here so getting extra cards and such may not be a bad idea since I will mostly be playing with large groups.

Also I don't know if this has been asked but are the adventurers HIPS as well or resin?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/30 16:00:35


Post by: JonWebb


 Monkeysloth wrote:
 JonWebb wrote:
 Monkeysloth wrote:
Shame about the card pack being pushed back but things are what they are with the pandemic.

Are extra dice sets planned for release this year?


Trying to be. Good news is the tooling is all done (as we needed it for the core box) but its a case of agreeing price, finding a production gap and getting things shipped.

They were supposed to be part of the launch wave weirdly.


As I've learned from Kickstarters Manufacturing is a complicated dance. I might just pick up a second core box as the fallout dice are around $15 and the core box is $33 online here so getting extra cards and such may not be a bad idea since I will mostly be playing with large groups.

Also I don't know if this has been asked but are the adventurers HIPS as well or resin?


Adventurers will be resin only as they include unique characters meaning repeat purchases are unlikely. Plastic needs big numbers to remain viable so we have to be careful about what boxes go to plastic.

Does mean you get the textured bases though


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/30 16:07:34


Post by: Monkeysloth


 JonWebb wrote:
 Monkeysloth wrote:
 JonWebb wrote:
 Monkeysloth wrote:
Shame about the card pack being pushed back but things are what they are with the pandemic.

Are extra dice sets planned for release this year?


Trying to be. Good news is the tooling is all done (as we needed it for the core box) but its a case of agreeing price, finding a production gap and getting things shipped.

They were supposed to be part of the launch wave weirdly.


As I've learned from Kickstarters Manufacturing is a complicated dance. I might just pick up a second core box as the fallout dice are around $15 and the core box is $33 online here so getting extra cards and such may not be a bad idea since I will mostly be playing with large groups.

Also I don't know if this has been asked but are the adventurers HIPS as well or resin?


Adventurers will be resin only as they include unique characters meaning repeat purchases are unlikely. Plastic needs big numbers to remain viable so we have to be careful about what boxes go to plastic.

Does mean you get the textured bases though


If I would have looked at the box images you posted I would have seen. Understanable reasoning. Was hoping the adventurers boxs were as they really would let people kit bash about anything they wanted.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/30 16:15:39


Post by: JonWebb


 Monkeysloth wrote:
 JonWebb wrote:
 Monkeysloth wrote:
 JonWebb wrote:
 Monkeysloth wrote:
Shame about the card pack being pushed back but things are what they are with the pandemic.

Are extra dice sets planned for release this year?


Trying to be. Good news is the tooling is all done (as we needed it for the core box) but its a case of agreeing price, finding a production gap and getting things shipped.

They were supposed to be part of the launch wave weirdly.


As I've learned from Kickstarters Manufacturing is a complicated dance. I might just pick up a second core box as the fallout dice are around $15 and the core box is $33 online here so getting extra cards and such may not be a bad idea since I will mostly be playing with large groups.

Also I don't know if this has been asked but are the adventurers HIPS as well or resin?


Adventurers will be resin only as they include unique characters meaning repeat purchases are unlikely. Plastic needs big numbers to remain viable so we have to be careful about what boxes go to plastic.

Does mean you get the textured bases though


If I would have looked at the box images you posted I would have seen. Understanable reasoning. Was hoping the adventurers boxs were as they really would let people kit bash about anything they wanted.


We are putting some alternative plastic ideas through feasibility that might be of interest then. Modular heroes (for both games) that let you build a few different weapon load outs.

Seems silly not to really, but as mentioned, plastic is a big shout so we need to get it right.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/06/30 16:19:07


Post by: Monkeysloth


 JonWebb wrote:


We are putting some alternative plastic ideas through feasibility that might be of interest then. Modular heroes (for both games) that let you build a few different weapon load outs.

Seems silly not to really, but as mentioned, plastic is a big shout so we need to get it right.


If that happens I have a buddy that will probably buy 10 kits on day one as he loves the Elder Scrolls games and will probably use figures from a set like that exclusively for any RPG we play for the rest of our lives.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/07/16 07:22:01


Post by: Monkeysloth


Listened to an interview with Chris.
https://soundcloud.com/whatsabattlepodcastnetwork/the-cast-dice-podcast-episode-96-fallout-skyrim-and-solo-gaming-with-chris-from-modiphius

They're adding a settlement mode for ES. You choose your starting hold and have bonuses based off of that and then find a village you rebuild/build up and you can give followers to have "campaign skills" that don't affect normal combat but what you can do in the village. There's a campaign for doing this with set missions mixed with whatever existing ones you want to do.

They're also making a random delve generator PDF for dungeon runs.

Season 2 is Dwemer, brotherhood and at least frost spiders (this isn't really new info) and will have a new solo campaign and battlemode campaigns that add new features.

I hope the campaigns are also balanced for co-op. And not just 2 players.

Also it sounds like all future HIPS kits are on hold until Chris has a better idea of how the pandemic is going to affect the games industry as they're just too high of an investment to make right now.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/07/16 15:33:00


Post by: pm713


 Monkeysloth wrote:
Listened to an interview with Chris.
https://soundcloud.com/whatsabattlepodcastnetwork/the-cast-dice-podcast-episode-96-fallout-skyrim-and-solo-gaming-with-chris-from-modiphius

They're adding a settlement mode for ES. You choose your starting hold and have bonuses based off of that and then find a village you rebuild/build up and you can give followers to have "campaign skills" that don't affect normal combat but what you can do in the village. There's a campaign for doing this with set missions mixed with whatever existing ones you want to do.

Season 2 is Dwemer, brotherhood and at least frost spiders (this isn't really new info) and will have a new solo campaign and battlemode campaigns that add new features.

I'd really appreciate it if they could stop making me want to spend lots and lots of money. Damn this good content.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/07/17 12:55:21


Post by: weasel_beef


 Monkeysloth wrote:
Listened to an interview with Chris.
https://soundcloud.com/whatsabattlepodcastnetwork/the-cast-dice-podcast-episode-96-fallout-skyrim-and-solo-gaming-with-chris-from-modiphius

They're adding a settlement mode for ES. You choose your starting hold and have bonuses based off of that and then find a village you rebuild/build up and you can give followers to have "campaign skills" that don't affect normal combat but what you can do in the village. There's a campaign for doing this with set missions mixed with whatever existing ones you want to do.

They're also making a random delve generator PDF for dungeon runs.

Season 2 is Dwemer, brotherhood and at least frost spiders (this isn't really new info) and will have a new solo campaign and battlemode campaigns that add new features.

I hope the campaigns are also balanced for co-op. And not just 2 players.

Also it sounds like all future HIPS kits are on hold until Chris has a better idea of how the pandemic is going to affect the games industry as they're just too high of an investment to make right now.

Sounds like a lot of sweet content. Fingers crossed for more HIPS stuff down the road...the initial round of models are great. It's too humid where I live to prime them so painting will have to wait another couple of months >.>

Settlement mode sounds awesome too.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/07/17 15:04:10


Post by: Monkeysloth


 weasel_beef wrote:
 Monkeysloth wrote:
Listened to an interview with Chris.
https://soundcloud.com/whatsabattlepodcastnetwork/the-cast-dice-podcast-episode-96-fallout-skyrim-and-solo-gaming-with-chris-from-modiphius

They're adding a settlement mode for ES. You choose your starting hold and have bonuses based off of that and then find a village you rebuild/build up and you can give followers to have "campaign skills" that don't affect normal combat but what you can do in the village. There's a campaign for doing this with set missions mixed with whatever existing ones you want to do.

They're also making a random delve generator PDF for dungeon runs.

Season 2 is Dwemer, brotherhood and at least frost spiders (this isn't really new info) and will have a new solo campaign and battlemode campaigns that add new features.

I hope the campaigns are also balanced for co-op. And not just 2 players.

Also it sounds like all future HIPS kits are on hold until Chris has a better idea of how the pandemic is going to affect the games industry as they're just too high of an investment to make right now.

Sounds like a lot of sweet content. Fingers crossed for more HIPS stuff down the road...the initial round of models are great. It's too humid where I live to prime them so painting will have to wait another couple of months >.>

Settlement mode sounds awesome too.


Have you tried a brush on primer? Reaper's is great.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/07/17 22:32:11


Post by: weasel_beef


 Monkeysloth wrote:
 weasel_beef wrote:
 Monkeysloth wrote:
Listened to an interview with Chris.
https://soundcloud.com/whatsabattlepodcastnetwork/the-cast-dice-podcast-episode-96-fallout-skyrim-and-solo-gaming-with-chris-from-modiphius

They're adding a settlement mode for ES. You choose your starting hold and have bonuses based off of that and then find a village you rebuild/build up and you can give followers to have "campaign skills" that don't affect normal combat but what you can do in the village. There's a campaign for doing this with set missions mixed with whatever existing ones you want to do.

They're also making a random delve generator PDF for dungeon runs.

Season 2 is Dwemer, brotherhood and at least frost spiders (this isn't really new info) and will have a new solo campaign and battlemode campaigns that add new features.

I hope the campaigns are also balanced for co-op. And not just 2 players.

Also it sounds like all future HIPS kits are on hold until Chris has a better idea of how the pandemic is going to affect the games industry as they're just too high of an investment to make right now.

Sounds like a lot of sweet content. Fingers crossed for more HIPS stuff down the road...the initial round of models are great. It's too humid where I live to prime them so painting will have to wait another couple of months >.>

Settlement mode sounds awesome too.


Have you tried a brush on primer? Reaper's is great.

I have some Vallejo black primer in a bottle I use to touch up armpits and stuff, but I usually don't use it for the whole thing. Always afraid I apply it too thickly vs a rattle can.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/07/19 01:58:04


Post by: Monkeysloth


 weasel_beef wrote:
 Monkeysloth wrote:
 weasel_beef wrote:
 Monkeysloth wrote:
Listened to an interview with Chris.
https://soundcloud.com/whatsabattlepodcastnetwork/the-cast-dice-podcast-episode-96-fallout-skyrim-and-solo-gaming-with-chris-from-modiphius

They're adding a settlement mode for ES. You choose your starting hold and have bonuses based off of that and then find a village you rebuild/build up and you can give followers to have "campaign skills" that don't affect normal combat but what you can do in the village. There's a campaign for doing this with set missions mixed with whatever existing ones you want to do.

They're also making a random delve generator PDF for dungeon runs.

Season 2 is Dwemer, brotherhood and at least frost spiders (this isn't really new info) and will have a new solo campaign and battlemode campaigns that add new features.

I hope the campaigns are also balanced for co-op. And not just 2 players.

Also it sounds like all future HIPS kits are on hold until Chris has a better idea of how the pandemic is going to affect the games industry as they're just too high of an investment to make right now.

Sounds like a lot of sweet content. Fingers crossed for more HIPS stuff down the road...the initial round of models are great. It's too humid where I live to prime them so painting will have to wait another couple of months >.>

Settlement mode sounds awesome too.


Have you tried a brush on primer? Reaper's is great.

I have some Vallejo black primer in a bottle I use to touch up armpits and stuff, but I usually don't use it for the whole thing. Always afraid I apply it too thickly vs a rattle can.


You'd have to do a lot of coats to apply that stuff too thickly. in fact you have a better chance with a spray can to cover detail. I've used the Vallejo for years by brush.


I played another round today. Did delve scenario 3 with 3 people and it was pretty great. It was stormcloak (and one imperial mage) vs stormcloaks (some Yarls men) and we barely got enough points to win but not enough for a good win. Having a round limit (where scenario 1 didn't) and the central objective site and no choke points required by the scenario (like the 1st one has) and the AI shined a lot more. I still think the game is hampered by not having the first card pack out but that's hopefully 2 months away. We'll probably only play ES one or two more times before switching to Fallout as there's just so much more content for that game. But I really wish more game settings/systems I like had this type of "Adventure" (as Chis called it) ruleset for them. Would love something like this for Infinity and Warmachine (more company of iron scale though) as I like so much about those settings and system but Vs modes just aren't for me and my group.

Modiphius will could very well own most of my hobby money for a long time coming. Depending on how well the exploring modes/campaigns and random dungeon generators go I can't see myself playing anything else.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/06 23:34:14


Post by: Monkeysloth


So Mopiphius released their Western Watch Tower on Myminifactory today for $40.

https://www.myminifactory.com/users/modiphius?utm_source=Homepage&utm_medium=HPMain&utm_campaign=06-08-20_IC_Modiphius_Western%20Watchtower_ST&pk_campaign=06-08-20_IC_Modiphius_Western%20Watchtower_ST&pk_kwd=HPMain



Its pretty pricy at $40. I realize Bethesda has to get it's share and there are a good number of parts but it's just a pretty generic tower. I don't mind paying for unique stuff but it's a hard pill to swallow at $40. Especially it being on MMF instead of Modiphius' website where I'd ear a few dollars in reward points helping offset the Bethesda tax.



[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/07 00:00:48


Post by: Dawnbringer


 Monkeysloth wrote:


Its pretty pricy at $40. I realize Bethesda has to get it's share and there are a good number of parts but it's just a pretty generic tower. I don't mind paying for unique stuff but it's a hard pill to swallow at $40. Especially it being on MMF instead of Modiphius' website where I'd ear a few dollars in reward points helping offset the Bethesda tax.



$40 for something I'm then going to have to get 3d printed. Yeah, I'll be passing on that. It's nice, and might be worth it to someone with ready access to a 3D printer, but certainly not cost effective enough for me to go through the hassle.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/07 00:07:58


Post by: Monkeysloth


 Dawnbringer wrote:
 Monkeysloth wrote:


Its pretty pricy at $40. I realize Bethesda has to get it's share and there are a good number of parts but it's just a pretty generic tower. I don't mind paying for unique stuff but it's a hard pill to swallow at $40. Especially it being on MMF instead of Modiphius' website where I'd ear a few dollars in reward points helping offset the Bethesda tax.



$40 for something I'm then going to have to get 3d printed. Yeah, I'll be passing on that. It's nice, and might be worth it to someone with ready access to a 3D printer, but certainly not cost effective enough for me to go through the hassle.


Sounds like they're going to have an option to by a print via MMF which is why it's on the site so you wouldn't need to buy the files to get it printed by a 3rd party.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/19 18:25:24


Post by: Monkeysloth


There was a new blog post earlier in the month.
https://www.modiphius.net/blogs/news/elder-scrolls-development-blog-6-the-great-plan-part-3

Bunch of shifted dates.

August -- Adventurer Allies (heroes) released.
September -- Adventurer Followers, some scatter terrain.

October -- Chapter/wave 1 card pack (3rd time this got pushed back hopefully this is the last time). Imperial and Stormcloak unique character expansions.

November -- Draugr expansions. Drauger faction rules (as playable characters). Random Dungeon generator expansion

December -- Imperial and stormcloak generic unit expansions. Dragon release! New Campaign books released (settlement mode for ES and civil war campaign).

January -- Skeletons expansion

There's also an updated FQ/Errata coming soon as well as some reference sheets.

I'm pretty exited for most on here but saddened by how far out some stuff is. Having the card pack pushed back again sucks but I know that was affected by both COVID and some bad missprints in the core box that need to be reprinted and added to these.

I'll probably get the adventurer stuff this year but not sure I want to make any investment into the imperial/stormcloak stuff until everything is out. Will have to see how the Drauger and Skeletons look as I have lots of things here that can easily be subbed in. The campaigns however, and the random dungeon generator, can't get here soon enough.

Surprised to see the Dragon coming out this year, makes since for a Holiday release but all the releases this year have an End of Month release date and so they probably won't hit retail till the next month so I think having a 20th of December release date might be a bit too late for a probably $150-200 expansion. Maybe they're hoping for people just getting money as they're calming the dragon is very big.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/20 04:03:02


Post by: Manchu


Sad that there is such a gap. This is one of the most precarious situations for miniatures games because people just move on. Let’s hope the IP has enough strength to keep folks committed. I am pretty committed to keeping up with this product line at least up through all of the releases announced so far.

The more Modiphius leans on STL as products, the less engaged I am.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/20 04:34:47


Post by: Monkeysloth


This is quite true. I've already moved on to Fallout for a while as Elderscrolls just doesn't have enough options at the moment. I'd prefer fallout setting wise but my friends that I play co-op with are more Elderscrolls people. But we're both willing to cross over between games. Probably was best we started with ES as it's really significantly less stuff to keep track of and less rules overall.

As for STLs. I don't think they lean on them too much. Terrain is expensive to make and deliver. The watch tower would cost over $200 in resin from what's been said. On the opposite side all the tomb stuff is resin only ATM with no current plans for an STL release.

Fall out is pretty similar. The intact Virtibird would be pretty expensive to sell in resin (the ones made for Infinity are around $200) and there are things only in Resin ATM that people really want STLs for. I suspect they'll do several resin vault sets this year to coincide with the random vault/dungeon generator they're making. Some things that have been STLs first have come out in resin like the ruined car.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/20 08:53:05


Post by: JonWebb


We are aware the roll out of ES has been less than desirable.

TBH, with all the reshuffling of releases due to production (thanks 2020) I think we are looking at 2021 as a soft relaunch of the game.

It's doing really well, but not being able to keep the releases rolling does indeed risk the game interest tapering off.

Frustrating as we went through all this on Fallout, learned the lessons, changed our plans and had it all lined up for ES... then the universe decided to screw us all right?

Still, lots of cool minis coming and exciting new game modes and expansions are written/being written, so once the dust settles things will become more on track.

No excuse not to paint all your minis this way I guess... so that's something.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/20 18:19:11


Post by: Monkeysloth


ya. 2020 is something for sure. it's weird for me to here that there are still people furloughed, that those that have come back to work in some areas might go back to being furlouged again and many companies in the hobby are working with severely reduced staff. I'm in tech and the only way this has affected my life is my commute is now about 30 seconds vs 20 minutes.

After thinking about it for a bit the Dragon Release time is actually really good since you mentioned a Soft Relaunch of the game as that's going to be pretty big news if done right that could reach outside of the hobby and have better reach then the core game launch this year. When the announcement is made you'll have some pretty fleshed out groups rules and miniature wise. Two campaigns and the dungeon crawl rules.

It really sucks the way things have been delayed but you've got an IP with just a staying power in gaming pop-culture and the dragons from Skyrim are a big part of that. You know some people will buy the rules just to play the Dragon Scenario(s) against a Thomas the Tank Engine.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/23 03:28:33


Post by: Monkeysloth


Some images of the October and some of the November releases have come out. I wasn't expecting to care much for these but I'm liking them--especially the imperial one.









[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/23 05:20:29


Post by: Manchu


The draugr look great and the Stormcloak set is mostly good but the Imperial set ... these are game pieces, not tiny statues for the curio cabinet. Every time I go to move the Executioner model, I’ll have to think about “oh I guess he kicks this block around with him wherever he walks.”


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/23 05:24:50


Post by: Monkeysloth


Kicking the block around is more doable then kicking the anvil around in the Stormcloak set. Most likely those will both be separate pieces so you can use something else.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/23 05:33:16


Post by: Manchu


It’s not so much the object that they are posed standing on but the fact that they are such static poses.

Also, the anvil is so comically small, the Stormcloak quartermaster looks like he is committing casual blasphemy against Zenithar.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/24 01:24:29


Post by: Monkeysloth


I've never really been bothered by static poses, maybe because I'm more of an RPG person. There's only so many decent action poses it's nice to have variety on the table.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/24 07:39:05


Post by: Manchu


I get that from a “RPG person” POV, static poses are not such an issue. But keep in mind this is Elder Scrolls Call To Arms, a miniatures game about dangerous exploration, combat, and warfare.

Not all of the more static poses are terrible. These are command sets after all, so General Tullius just standing there and pointing is understandable.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/24 08:40:49


Post by: ImAGeek


 Manchu wrote:
I get that from a “RPG person” POV, static poses are not such an issue. But keep in mind this is Elder Scrolls Call To Arms, a miniatures game about dangerous exploration, combat, and warfare.

Not all of the more static poses are terrible. These are command sets after all, so General Tullius just standing there and pointing is understandable.


I hope this doesn’t sound antagonistic, but I don’t understand the idea that someone posed to be pointing is any better/different than someone posed with their foot on a block or an anvil. All poses are just a snapshot in time, so the idea that someone posed with their foot on their object means they’re carrying that block with them around the battlefield is strange to me. The General isn’t walking round pointing like that constantly either. Models aren’t frozen in their poses ‘in universe’.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/24 09:00:33


Post by: Manchu


There is a quite a big difference and it’s probably quite easy to see with a little explanation. An officer in a pose of command may not be very dynamic in terms of movement compared to a soldier swinging a weapon but both poses are what we would expect from them given (a) the context of a game about combat and (b) their respective roles. By contrast, the executioner is not posed for being out in the world going on adventures or fighting in a combat. Similarly, the Imperial officer holding her helmet with her sword point down ... this is a suitable pose for a statue in a town square or maybe a sculpture to collect and display in a cabinet but it makes no real sense for a skirmish game.

The draugr are all very good examples of what does make sense, by contrast. (And so too the first wave figs.)


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/24 20:17:47


Post by: Monkeysloth


Update on releases:



Bad news/Good news on the two Adventurer sets. We've had some shenanigans with delivery which means that the Adventurer Allies are behind schedule. However, the good news is Adventurer Followers and Allies will be now BOTH be available for pre-order later this week (and not today, as previously suggested). Both sets will now ship mid-September and be in retail shortly thereafter. That means that the Adventurer Allies will release a little late, but the Adventurer Followers will be available a little early.

Downloadable cards will be released as the sets ship. We should then move to a system where we have pre-orders for the next set up around a month early, so Octobers sets will be up for pre-order in late September, Novembers in late October and so on.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/28 13:50:43


Post by: JonWebb


Hey folks.

Adventurer Followers and Allies are now available for pre-order from the Modiphius store. Pre ordering means you'll get the PDF of the Hero and Follower cards (and three Adversary versions of the Followers) emailed to you straight away.

They should start shipping on the 7th.

For those who will be ordering from their FLGS we'll make the PDF download of the cards available from 7th September, when the sets should be on general release.

https://www.modiphius.net/pages/elder-scrolls

[Thumb - AdventurersFollowers(Group)_RGB-150dpi.jpg]
[Thumb - AdventurersAllies_RGB-72dpi.jpg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/29 23:31:51


Post by: Samko


Maybe it's the photo or the painting, but Lydia's head doesn't seem to be a good recreation of she looks inside the game.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/08/30 16:35:50


Post by: godswildcard


Disclaimer: I'm not a big 'Elder Scrolls' guy. I still dabble in Skyrim from time to time, but I've never even come close to 'beating' the game.


I am consistently impressed by these miniatures. The Dragonborn Triumphant has me seriously considering making an order, and I think the new Imperial box seals the deal. Those are some of the best looking mages I've seen in a miniatures game, too. Kudos to Modiphius on that. Worst case scenario is that I end up with a fun dungeon delve set for a late night of gaming with the boys!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/09/11 20:30:41


Post by: Manchu


OK I have pre-ordered every release available to retail. Now to just wait until November!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/10/02 14:33:20


Post by: JonWebb


First Friday and the new Hero Packs are here along with the card pack to use all of the Civil War releases (chapter 1) and some new terrain with the Bleak Falls Barrow Tomb scatter set.

Five new characters for both the Imperial and Stormcloaks and some tombs and treasures for them to fight over.

https://www.modiphius.net/pages/elder-scrolls?fbclid=IwAR3NqQS4ro5hQ8TYDeNkLzhMOod_FSHJUtvzdBxkhmXqTSRPgPh3uMshNz4


[Thumb - Tomb Scatter.jpeg]
[Thumb - Card Pack.jpeg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/10/02 15:47:52


Post by: Siygess


Hey Jon, are the PDFs for the companions available yet? My box arrived today and on the back, it mentions the cards can be downloaded from modiphius.net/elder-scrolls-downloads but the page doesn't seem to exist.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/10/02 20:18:03


Post by: JonWebb


 Siygess wrote:
Hey Jon, are the PDFs for the companions available yet? My box arrived today and on the back, it mentions the cards can be downloaded from modiphius.net/elder-scrolls-downloads but the page doesn't seem to exist.


I’ll check in with Gavin. He’s in charge of ES.

I thought we were mailing out card PDFs, but bear with me.

Edit - Ok, if you ordered from us you should have access to the cards as a download in your account.
If you ordered from an LGS if they are part of the bits and mortar scheme they should be able to provide the cards.
If not, drop a line to support with your proof of purchase and Lloyd and Shaun will look after you.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/10/17 03:26:21


Post by: Monkeysloth


Heads up that on Discord it was posted there will be a delay for the card pack for the US as the container ship coming from china to the US got routed to a different port so they're not expect to reach distribution until middle of November.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/10/17 19:02:58


Post by: Psychopomp


Are there PDF-only options for the card packs? After trying to keep up with FO:WW in the early days, I think I'm done buying physical cards and would prefer to print them.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/10/17 21:23:06


Post by: Monkeysloth


 Psychopomp wrote:
Are there PDF-only options for the card packs? After trying to keep up with FO:WW in the early days, I think I'm done buying physical cards and would prefer to print them.


Not right now no. There probably will be once things are in general distribution as you can get the unit cards in pdf form if you've pre-ordered the boxes.

They have said they don't plan on releasing free cards like for FWW as well. My guess would be as to why is two fold: Elder Scrolls is a bigger property and FWW has already established Modiphius mini game line so they don't need to give away all the vs mode stuff for free.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/10/19 20:33:52


Post by: GavinDady


 Psychopomp wrote:
Are there PDF-only options for the card packs? After trying to keep up with FO:WW in the early days, I think I'm done buying physical cards and would prefer to print them.


It should be easier than FWW as there will be just one card pack per chapter. If you pick up that card pack, you'll get everything.

G.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/12/06 19:51:10


Post by: Monkeysloth


Modcon News:

Dragon shown. Bigger then liberty prime

Steam and Shadow includes (Chapter 2):

Dwemer
Dark Brotherhood
The Blades
Theives Guild
Nightengales

Chapter 2 Card pack
Histories of the Empire Volume 2: Steam and Shadow (campaign book)
Tales of Tamerial: Thanehold Saga (settlement campaign)
Dice set (finally)
Token and Scenery pack
Dwemer Terrain Pack
More 3d print files

Chapter 2 Set List:

Dwemer Centrurion and Ballista
Dwemer Spheres and Spiders
Frostbite Spiders
Council of the Dark Brotherhood
Dark Brotherhood Aspriants
Flame Atronachs (in orange resin)
Adventurer Wanderers
Adventurer Delvers
Imperil Vanguard
Stormcloak Shieldbreakrs
Trolls
Giant Frostbite Spider.


Automatically Appended Next Post:
The chapter 3 looks to be DawnGuard based off of talk on discord.

[Thumb - Screenshot 2020-12-06 123824.png]
[Thumb - Screenshot 2020-12-06 123914.png]
[Thumb - Screenshot 2020-12-06 124738.png]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/12/06 20:06:33


Post by: JonWebb


Couple more shots for you all.

Again, superb work from Castle Brush here, they get better and better.


[Thumb - TopShot_RGB-150dpi.jpg]
[Thumb - ProductShot_RGB-150dpi.jpg]
[Thumb - PerfilShot_RGB-150dpi.jpg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/12/06 20:19:07


Post by: Monkeysloth


Nice. I really like that frost paintjob. really good use of color temp to do the contrast.

I got my chapter 1 card packs and I'm really hoping for future chapters that the events and quests are themed around what's in that chapter so if, for example, you wanted to play in some Dwemer Ruins or were doing a Dwemer themed mini-campaign you could just go to the chapter 2 cards and easily pull out some events and quests related to those and not have to search through random chapters to find them.


Automatically Appended Next Post:
Scale shot of dragon from Gavin on discord



[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/12/08 04:17:57


Post by: Monkeysloth


Updated release schedule. As always with this game COVID had really thrown some wrenches in Modiphius's plans.

https://www.modiphius.net/blogs/news/elder-scrolls-call-to-arms-updated-release-schedule

I added the original release month

Our current plan for releases is as follows:

First week of December (originally October) – Stormcloak Chieftains and Imperial Officers

End of December (originally November, except dragon which was December) – Draugr Ancients, Draugr Guardians, Dragon and Secret Bonus Set.

End of January (originally december) – Imperial Reinforcements and Stormcloak Skirmishers

End of February (originally January) – Skeleton Horde

End of March (new for this release) – Dragon Priest and Word Wall


We knew both the Dragon Priest and World Wall were coming but this is the first date we have. Since the Dragon Priest isn't in Chapter 1 pack it's safe to assume it will be print and play card as even with FWW the card packs are coming out months after the first release of a wave.

Also word is the Dragon will go up for Pre-order this week (maybe tomorrow) and could be shipping by the 18th of December (though even if it does you most likely won't get it until late December or early January).



[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/12/08 09:40:52


Post by: Geifer


No! Bad dragon! I don't have room for you! And my Liberty Prime isn't painted yet!

Such a cute little lizard, though...

 Monkeysloth wrote:
End of February (originally January) – Skeleton Horde


I like this.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/12/09 18:05:08


Post by: Monkeysloth


So the Dragon pre-order got rescheduled to the 18th. Cost is £100/$140/120 Euro. Remember you can get 10% off if you download the most recent Modiphia digital magazine for free.

US might also have a delayed order as they want to make sure about stock at that hub.

Secret bonus got pushed back to January. There's also some new scenarios coming around some of the new releases recently which is good as this game has very little support there atm.

The reason the Dragon got pushed back is some Fallout WW pre-order that hasn't gone live yet as they didn't want to have 2 starting at the same time. I guess we'll find out Friday.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/12/11 11:11:04


Post by: JonWebb


Anyone that has been thinking about picking up the Ruined Fort STL, its currently on offer at DriveThru RPG.

https://www.drivethrurpg.com/browse.php?keywords=Modiphius&filters=0_0_0_0_0_45883&

[Thumb - [ES]_Western-Watchtower_Explosion-View__(July-2020)_@1200px.jpg]
[Thumb - [ES]_Western-Watchtower_Example-A__(July-2020)_@1200px.jpg]
[Thumb - [ES]_Western-Watchtower_Example-B__(July-2020)_@1200px.jpg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/12/18 12:23:29


Post by: Tyranid Horde


Just got an email about Mirmulnir, fabulous model.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/12/18 21:02:46


Post by: Monkeysloth


yep. Debating on it. I really like it, but it's the paint job that sells it to me and I have many dragon's that I've never painted up before. Maybe I should try one over the holiday and see if I want to invest $100.

Also of note. Gavin has stated that the rules, and card(s) will be print and play only and that they will be available at a later date without the dragon. Price TBD but probably in line with other recent PDF supplements they've released for FWW.

Link https://www.modiphius.net/products/elder-scrolls-call-to-arms-mirmulnir


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/12/27 20:56:40


Post by: modiphius


 Monkeysloth wrote:
yep. Debating on it. I really like it, but it's the paint job that sells it to me and I have many dragon's that I've never painted up before. Maybe I should try one over the holiday and see if I want to invest $100.

Also of note. Gavin has stated that the rules, and card(s) will be print and play only and that they will be available at a later date without the dragon. Price TBD but probably in line with other recent PDF supplements they've released for FWW.

Link https://www.modiphius.net/products/elder-scrolls-call-to-arms-mirmulnir


The dragon rules will be sent for free to all customers who ordered the dragon :-)


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/12/28 18:29:21


Post by: Monkeysloth


New interview with Chris and Gavin on ES:CTA:
https://www.youtube.com/watch?v=L0N5Fm2R4d4&feature=youtu.be


Miniatures, separate from the games, have been selling pretty well across the industry according to Chris but retail hasn't been where most of the sales have been.

Due to Brexit shipping is going up 4.5 pounds per 1kg in extra fees ontop of shipping between Europe and the UK.

They're waiting to see the final trade deal before they decide if they need to open a european warehouse. (obviously recorded pre-deal)

Still not making plastics due to shipping/reliability issues from China and the cost makes those shipping issues a risk.

It took about 3 years to get the contracts for FWW. ES:CTA was added when they renewed the license. Bethesda is one of the easier licensers Chris has worked with as people there are table top gamers.

The only real feedback they get back are typos or usability issues (text being hard to read for example).

They actually started with ESO before switching to Skyrim early on with the game's design.

There are lots of figures people want that don't fit into a wargame that people want. An example is Cicero and the Night Mother of Vivic. While that doesn't mean they won't make them, they would need to make them playable which is difficult.

Stormcloak rebellion campaign book is still in approvals.

Non-human Dragonborn Variants are planned. They're planning around 2 Dragonborn variants per Skyrim chapter.

Currently planning chapter 4 set. May create a dragonborn box set to get lots of variety out in this chapter.

There's a new Delve scenario available from the Imperial Library https://www.imperial-library.info/stories/call-arms-interview-and-exclusive-scenario?fbclid=IwAR2DObi9iwnPFjOVgwiphYqYP6wunzIYCVCfHFYdVXDXIr3OwnYFAl50hsM

Chris teased it over the summer but there is a set going up for pre-order with the ESO cinematic trailer and Mannimarco. This appears to be the special secret release that was also teased around Modcon. They will be much more powerful then any other Heroes in the game with Mannimarco designed to fight the 3 cinematic characters.

[Thumb - ESOfigures.png]
[Thumb - ESOfigures2.png]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2020/12/30 08:13:34


Post by: Monkeysloth


From Gavin on Discord about the dungeon Crawl mode called "into the dark".

Its modular in 12"x12" sections which are aligned to one another. You might end up with 2, 3 or 4 tiles in a line, square, L or T shape. Scenery is then placed on the tiles, but all the tiles are considered one chamber, so you could get long lines of sight in them.


So that makes it sound very similar to how a map is set up for FWW Into the Wasteland. On one end I this makes a lot of sense to still be fully playable on a table. On the other side I was kind of hoping for a more traditional dungeon crawl set up with halls/corridors and such but I do understand why this is the way they're going.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/01/01 16:15:35


Post by: Skyven


Wanted to run a game based in a Tavern or Jael's longhouse. Found the Wizkids Deep Cuts Vikings set (WZK90175, around £25.00 in UK) perfect with a seated and standing Jarl, various NPC figures, a long fire pit, long table and benches, very large beer barrels, etc.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/01/01 22:52:27


Post by: Monkeysloth


Oh hey, those are nice. Odd that there's only partial images of the figures included though.



[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/01/14 13:33:04


Post by: weasel_beef


Sorry if this is a dumb question...but do the duplicate cards in the Chapter One set replace the ones in the original ruleset box?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/01/14 14:18:15


Post by: JonWebb


 weasel_beef wrote:
Sorry if this is a dumb question...but do the duplicate cards in the Chapter One set replace the ones in the original ruleset box?


Errata cards from the core box were included in the Chapter 1 card pack, so basically yes.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/01/14 15:40:11


Post by: weasel_beef


 JonWebb wrote:
 weasel_beef wrote:
Sorry if this is a dumb question...but do the duplicate cards in the Chapter One set replace the ones in the original ruleset box?


Errata cards from the core box were included in the Chapter 1 card pack, so basically yes.

Thanks!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/01/29 12:11:01


Post by: JonWebb


Slightly later than planned, its time for some new Elder Scrolls releases.

https://www.modiphius.net/collections/the-elder-scrolls-call-to-arms?page=1&sort_by=created-descending

This month the Stormcloaks and Imperials are reinforced with a new kit each.

Adding archers and some variant combat troops, you can use these boxes to bring new options to the tables, or new adversaries to fight if delving is your thing.

We've also started our January sale, with some great prices on RPGs and miniatures. No Elder Scrolls in there, but if you like Fallout or Achtung! Cthulhu there are some bargains to be found.
https://www.modiphius.net/collections/january-sale-2021

[Thumb - ImperialLegionPack_RGB-72dpi.jpg]
[Thumb - StormcloakSkirmishers_RGB-72dpi.jpg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/01/29 19:15:05


Post by: Monkeysloth


Dang, was kind of hoping for a big Imperial or Stormcloak bundle like you do with Fallout. Probably for the best as I just spent my money on the sale and need to save up here to get my Markarth faction on and not be tempted to overspend.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/01/29 19:26:45


Post by: Manchu


Markarth faction?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/01/29 19:39:18


Post by: Monkeysloth


Getting a bunch of storm cloaks and painting them up as guards/soldiers from there. No difference in rules, just color scheme.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/01/29 19:52:25


Post by: Manchu


Cool! The Stormcloaks make for a potentially modular kit in that regard. Modiphius could make city-based character packs to go long with them and then we could do battles between the settlements.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/01/29 21:43:21


Post by: Monkeysloth


for sure. I suspect that at some point these reinforcement packs were also intended to be HIPS as they could sell the required numbers pretty easily.

Also just got my Dragon delivered. Looks to be a much easier assembly then the Mirelurk Queen which is great.

Surprisingly big for a 100mm base. Probably should have been on a 120mm and just done a base insert instead of a full resin base (in fact all their figures should be this way as it's nigh impossible to cleanly remove the resin tab from casting off of their bases cleanly). I'll get some photos of it assembled next to some other stuff this weekend. I recently went on a Mierce painting spree and have some good comparison shots for similarly priced items.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/01/31 02:07:18


Post by: Monkeysloth


Got Mirmulnir all put together last night and it's very big, much better then it would lead you to expect and for 100 pounds (around $135) as it's got quite a heft to it. The base is 100m and the wings go below the top of the base to also support the model on the ground. Not sure how much I like that as the wings aren't flat and have detail so you'll probably just end up painting the whole thing and some of the paint might scrape through use. I placed it on a 120mm base and the wings do sit on top just fine (but the feet won't touch the base due to that height). I do think having a bigger base and the wings edges + feet touching the base as opposed to the wings a centimeter below the base top/feet and dragging on the ground.

It went together quite well. only had an issue with an awkward tab on neck where the head joins as there's a small bit that was easy to cut off, which I did, that leaves a small gap on the bottom of that part once it's joined to the head which I had to fill.

Now some photos, pretty much everything here is only 10 pounds ($15) less then the dragon and it's way bigger an heftier which is surprising as there are licensing fees. But all I really have to compare it against are Mierce minis which are on the more expensive side of figures this size. While I didn't take a picture I did pull out the dragon from Joan of Arc and it's wing is the size of Mirmulnir but I'm not sure PVC is a fair comparison (and I don't have any assembled anyway).

First off with the Mirelurk Queen (85 ponds) and selkilias from Mierce (90 pounds) who's on a 120mm base (not sure the queen's base size)



Next is some photos against a few Mierce minis I'll be painting around the same time as this tyffaggahw and kaairioc-cró (both 90 pounds) which fit on 120mm bases.




[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/02/16 21:05:14


Post by: Monkeysloth


Dwemer stuff has shown up for pre-order in some places.

https://www.ozziecollectables.com/pages/search-results-page?q=Elder+Scrolls+Call+to+Arms
Spoiler:





and spiders



[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/02/16 21:45:06


Post by: Manchu


Oh cool and Frostbite spiders too!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/02/16 22:15:12


Post by: Monkeysloth


ya, there's some great detail on the Dwemer and they should paint really easily for those of us that won't want to go super NMM.

The spiders do look great as well. I appreciate that they're all unique sculpts (even if the arms are the only thing different on two of them).


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/02/17 13:42:53


Post by: Commodus Leitdorf


Awesome stuff. Glad theres more stuff for dungeon delving, I still have bunch of stuff to buy but I promised myself I wont until I finish my Imperial box


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/02/17 13:59:26


Post by: Tyranid Horde


Love the Dwemer and the spiders.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/02/17 14:54:24


Post by: Geifer


Awesome. Frostbite Spiders are the cutest spiders.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/02/18 21:38:25


Post by: Theyredeaddave


Has anyone seen/got any pictures of the last of the chapter one stuff?

Some stockists seem to have the Skeleton Horde in stock but I can’t find an image anywhere!

Thanks.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/02/19 08:51:11


Post by: Monkeysloth


This is the only one I know of. It got delayed everywhere but the UK where some got out to distribution before they delayed the release. I don't think Modiphius has been advertising it yet due to availability issues and haven't released official photos. Even the site I posted above which has images of unannounced sets don't have the right image for the horde box.



[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/02/19 10:31:58


Post by: Theyredeaddave


Great, thank you.

Now I know what they look like I’ll be picking these up.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/02/19 10:39:57


Post by: Billicus


Hehe, a Horde of 6. Nice models but "Skeleton Small Gathering" would be more accurate


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/02/19 10:47:53


Post by: JonWebb


Here is a shot of the skeletons from studio if that helps anyone?

Got the Dragon Priest and Wordwall coming soon too.

[Thumb - SkeletonHorde-Group_RGB-150dpi.jpg]
[Thumb - DragonPriest_ES_Scene_RGB-150dpi.jpg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/02/19 16:08:56


Post by: Manchu


Looks great! The armored skellies are esp cool!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/02/19 19:10:33


Post by: Monkeysloth


The word wall is pretty impressive looking. I think that will sell quite well.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/08 12:49:51


Post by: JonWebb


In celebration of International Women's Day, here is a line up of of some current (and forthcoming) sculpts from the Call to Arms range.

Massive thanks to the Women of Modiphius for all your hard work: Rita, Kat, Virginia, Rocio, Valya, Joana & Stephanie, plus our wider freelancer family.

[Thumb - 2021_International-Women-Day_RGB-150dpi.jpg]


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/08 23:17:42


Post by: Manchu


lots of great sneak peeks there!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/09 10:36:54


Post by: Geifer


There's a suspicious amount of shady types in that picture. Cool stuff.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/09 19:54:05


Post by: Monkeysloth


Nice. Some awesome looking stuff coming out.


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/10 11:12:48


Post by: Theyredeaddave


Looking forward to these.

That looks like a civilian model laying on the floor, I’d love to see an NPC model set at some point.



[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/10 17:38:41


Post by: Manchu


That’s a really great idea. Would you want the NPC to feature them in fighting poses or normal everyday ones?


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/10 19:05:45


Post by: Theyredeaddave


I think non combat poses would be more useful, a set that contains the civilians from the Whiterun market would be pretty cool.

I need people to pickpocket when doing settlement delves!


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/10 19:07:51


Post by: Tim the Biovore


That's Babette, the vampire child from the Falkreath Dark Brotherhood Sanctuary


[Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/19 17:04:10


Post by: JonWebb


Into the Dark arrives as a print and play product.
https://www.modiphius.net/collections/the-elder-scrolls-call-to-arms/products/elder-scrolls-call-to-arms-into-the-dark

The ancient Tombs and Darkened Caves of Skyrim are home to many treasures - and many dangers. Dare you venture into the dark to claim them? Take on the foes and threats that the world of Elder Scrolls throws at you, where ancient enemies and fierce creatures the outcome is all up to you.

Into The Dark is a 17 page PDF Delve Mode rules expansion and three page PDF Card Expansion for the Elder Scrolls: Call to Arms.

Using a procedural generation system, you will design multi-level Tombs and Cave Complexes, with linking chambers and objectives, working towards an Ultimate Objective to complete your Delves. Each Chamber has a unique Objective to achieve before you can proceed to the next and on towards your final confrontation with the Ultimate Guardian!

Into the Dark also introduces ten new Adversary Minions and Elites to populate the Tombs and Caves, including the fearsome Snow Bear, Ice Wolf and Frost Trolls! Also included are all the tokens and markers you will need, including new Clue and Lever tokens and a Dungeon Tracking sheet so you can record and share your experiences.

Into The Dark provides the core rules for random dungeon generation, and includes modules for Nordic Tombs and Wilderness Caves. Future releases will feature additional settings, such as Bandit Camps and Dwemer Ruins.

  • 17-page random delve designer system to allow you to procedurally generate multi-level dungeons

  • Included in this initial release are modules for Draugr Tombs and Wilderness caves.

  • All the print and play tokens and markers you will need, including new Clue and Lever tokens and a Dungeon Tracking sheet so you can record and share your experiences.

  • Includes 10 additional print and play Adversary cards including the WOLF, ICE WOLF, FROSTBITE SPIDER, SKEEVER, CAVE BEAR, SNOW BEAR, BRISTLEBACK, GIANT FROSTBITE SPIDER, FROST TROLL and TROLL!


  • [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/19 18:06:14


    Post by: Manchu


    Sounds amazing!


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/19 18:29:17


    Post by: Monkeysloth


    interesting you went with Dice this time around instead of cards for the random generation.

    I really like the terrain points rules, though I'll have to play it as I think it might be a bit restrictive. However I think something like that would be beneficial to FWW: Into The Wasteland to help avoid set up paralysis or endless redesigning. 1 point cars or certain size scatter terrain, 4 points a building that takes up most of the 1x1 square for example.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/23 15:03:30


    Post by: Theyredeaddave


    This is cool, can recommend to those thinking about it.

    A couple of questions if I may;

    1) do I treat each chamber as its own delve for the purposes of treasure tokens? For example, a 0-99 septims delve normally has 3 treasure tokens, I’m assuming that is 3 per chamber for Into the Dark delves?

    2) will the cards be in the chapter 2 deck?

    Looking forward to the bandit and dwemer expansion.

    Many thanks


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/23 15:25:40


    Post by: Hanskrampf


    I've been thinking about this game a lot lately with continued lockdowns.
    I've been playing quite a few solo games the last few months (Jagged Alliance BG, Core Space, RoSD, Bloodborne BG, KDM).
    I like quite a few sculpts, but not all (like Lydia for example).
    How much fun are the rules as a solo game, compared to other solo systems?


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/23 16:05:55


    Post by: Theyredeaddave


    I don’t have much solo game experience but I like Elder Scrolls a lot.

    The quest book has a set of linked adventures for solo play and the Into the Dark expansion adds dungeon creation rules for infinite variety.

    The only area I feel it is lacking is in character creation and advancement. I would like to be able to create a character, have them earn experience and spend that experience on advancements. There are advancement rules but only for certain named characters and they are limited (you earn victory points and you level up only once).

    That said, the variety can come from playing through the scenarios with the different named characters (of which there are several).

    If you have tabletop simulator it is available for free.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/23 18:40:20


    Post by: Monkeysloth


     Hanskrampf wrote:
    I've been thinking about this game a lot lately with continued lockdowns.
    I've been playing quite a few solo games the last few months (Jagged Alliance BG, Core Space, RoSD, Bloodborne BG, KDM).
    I like quite a few sculpts, but not all (like Lydia for example).
    How much fun are the rules as a solo game, compared to other solo systems?


    I've only played it co-op but it's the same rules. It's quite good but limited on scenarios which this game mode goes a long way to address. There's also a big campaign mode coming that is all about building up a settlement but there's no ETA on it outside of "should be this year". But outside of Into the Dark, which creates scenarios randomly, you're looking at maybe 10 solo/co-op scenarios.

    The basics of it is you build a team (at least 1 hero card and any number for followers) to get your point total. Heroes get to buy equipment while followers are set in their cost/items. You then do some chart references to see how many treasures and enemy models you use (base is player point total + 25% but there are mandatory difficulty requirements at higher point costs). Then you build the adversary team which includes numbering the figures using tokens. You then place a second copy of all the numbered tokens into a draw bag and remove half the number and those are what start deployed. New enemies from the pool will spawn in at the end of each round.

    You then decide on the scenario and set up as you would any wargame.

    It's alternate turn activation but adversaries can activate in response to players actions (though each model can only activate once per round) and activate normally via blind draws from the deployed tokens pile. The weakest enemies go back into the spawn pool when dead so you can never really run out of things to fight. The AI is not as granular as Fallout (very similar game but different in important ways) but this is made up by having a lot more enemies on the board and less reference cards (1 AI card per faction instead of 1 per figure). So far there's only 4 factions, and thus AI cards, and it's hard to really tell if most of the factions play different (Fallout's system is much better for this) but where you do see noticeable differences is in the Aggressive vs Cautious create types. I've played several times and almost lost but my friends and I tend to not Level Up (see below) which makes things a lot easier.

    There's a gimmick level up system for players. Basically the hero card has two sides, with one being more powerful. You can activate victory points (they still count for win conditions but cannot be used again to level up) to flip over the hero card to the more powerful side and refill all the players depleted HP, magic and stamina.



    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/23 19:15:25


    Post by: Hanskrampf


    Thank you for your answers. Sounds interesting enough, will probably get the rulebook when it's back in stock here.


    Monkeysloth: Would you say Fallout is the better Coop/Solo game system?


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/23 19:40:18


    Post by: Monkeysloth


     Hanskrampf wrote:
    Thank you for your answers. Sounds interesting enough, will probably get the rulebook when it's back in stock here.


    Monkeysloth: Would you say Fallout is the better Coop/Solo game system?


    Fallout is more mature as it's been out longer so there's a lot more for it. Custom characters, more scenarios, lots more unit options and more ways to play.

    Fallout can be a better system based off of what you like as it's way more labor intensive to set up a game and run it but you get a more complicated simulator that gives a stronger feel of the target game they're trying to mimic. But for some people that's too much as there's a ton of things to keep track up and some find it completely unplayable without using the companion app (which costs money to use). You need a lot of extra space to even have everything set up.

    Elderscrolls is a much quicker game in both set up and play. It honestly has about like 10% of the cards on the table and less things to keep track of. You loose out on a lot of customizability (heroes only on the players side and nothing else) and you don't have custom AI rules like fallout does but that means it's much easier to find the AI card you need to use (and I've never had more then two out on the table at once).

    So it depends on what you really want out of your game.

    Both games use a similar system but it's only really skin deep. While basic dice mechanics is the same (though the die themselves are different) most of the rest is different to make the experience for fit the setting. Some of them make sense, Fallout has a better ranged combat rules in my opinion, to others like how ES has rules for stealth but Fallout doesn't. Fallout is all about tokens and color coding to communicate information. ES has a little bit of that but it's a lot more text based to communicate information.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/23 21:15:27


    Post by: Hanskrampf


     Monkeysloth wrote:
    Spoiler:


    Fallout is more mature as it's been out longer so there's a lot more for it. Custom characters, more scenarios, lots more unit options and more ways to play.

    Fallout can be a better system based off of what you like as it's way more labor intensive to set up a game and run it but you get a more complicated simulator that gives a stronger feel of the target game they're trying to mimic. But for some people that's too much as there's a ton of things to keep track up and some find it completely unplayable without using the companion app (which costs money to use). You need a lot of extra space to even have everything set up.

    Elderscrolls is a much quicker game in both set up and play. It honestly has about like 10% of the cards on the table and less things to keep track of. You loose out on a lot of customizability (heroes only on the players side and nothing else) and you don't have custom AI rules like fallout does but that means it's much easier to find the AI card you need to use (and I've never had more then two out on the table at once).

    So it depends on what you really want out of your game.

    Both games use a similar system but it's only really skin deep. While basic dice mechanics is the same (though the die themselves are different) most of the rest is different to make the experience for fit the setting. Some of them make sense, Fallout has a better ranged combat rules in my opinion, to others like how ES has rules for stealth but Fallout doesn't. Fallout is all about tokens and color coding to communicate information. ES has a little bit of that but it's a lot more text based to communicate information.


    Thanks. Sounds like ES is better suited for what I'm looking for.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/24 01:32:17


    Post by: Monkeysloth


    The basic rules are free in PDF. https://www.modiphius.net/products/the-elder-scrolls-call-to-arms-core-rulebook

    You don't get the rules for running Delve Mode, which is the name for against the AI play, nor any of the cards needed. But you've played a lot of similar scaled games so you should easily get an idea of how it plays just by reading it.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/24 13:58:56


    Post by: Psychopomp


    I really do wish the Fallout stuff was less card-intensive, especially Into the Wasteland. ItW especially feels like having cards for things specifically because it's a cards for things game.

    Battlefields, environments, and missions could totally have been on charts.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/24 16:03:06


    Post by: JonWebb


     Psychopomp wrote:
    I really do wish the Fallout stuff was less card-intensive, especially Into the Wasteland. ItW especially feels like having cards for things specifically because it's a cards for things game.

    Battlefields, environments, and missions could totally have been on charts.


    There is some work going on at present (you'll see the first examples with New Vegas and Commonwealth on that front) to try to lighten the card load.

    For both practical and production reasons, its something that's been on our mind for a while.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/24 18:42:08


    Post by: Psychopomp


     JonWebb wrote:

    There is some work going on at present (you'll see the first examples with New Vegas and Commonwealth on that front) to try to lighten the card load.

    For both practical and production reasons, its something that's been on our mind for a while.


    I'm honestly very glad to hear that. I think I see where you were going with the cards and it sounds good on paper, but now that we're five waves, an RPG, and a random scenario generator in, the cards have become a bit of a hassle.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/24 19:58:30


    Post by: JonWebb


     Psychopomp wrote:
     JonWebb wrote:

    There is some work going on at present (you'll see the first examples with New Vegas and Commonwealth on that front) to try to lighten the card load.

    For both practical and production reasons, its something that's been on our mind for a while.


    I'm honestly very glad to hear that. I think I see where you were going with the cards and it sounds good on paper, but now that we're five waves, an RPG, and a random scenario generator in, the cards have become a bit of a hassle.


    The card plan was really good on paper (boom boom), but I think the plan had never quite envisioned how big the range would go (and will continue to grow).

    If it had been a different sale model (core box plus larger expansions like Star Wars: Imperial Assault) I think it would have remained manageable, but that's not where we ended up.

    Cards will remain an option for those who want them, but we are thinking of other approaches for sure.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/24 20:47:00


    Post by: Monkeysloth


    I personally really like most of the use of cards though I do agree that seeing how Into the Dark generated stuff that dice would have worked best for most of Into the Wasteland. Cards would only make sense if you wanted to expand upon things to provide more options or custom decks an example would Environment cards as you can add more (having a blank template would be nice for that purpose as well) as different factions come out.

    I think my issue really is force building with cards takes forever in Fallout so I've just had to have pre-generated ones in binder pagers that fallout unit and equipment cards slot into with the caps total written on it. I know the app solves that problem but I feel I don't play enough, maybe once a month, to justify the extra cost.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/25 10:12:51


    Post by: The Warp Forge


    So question: Can I just make a dwemmar force? Love the Centurion and would love to ruin about the board with mechanical wonders of an age gone by.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/25 19:07:52


    Post by: Monkeysloth


    My understanding is yes they'll have faction rules but you'll have a lot of repeat models as there's not a lot of variety with this release.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/29 10:00:07


    Post by: JonWebb


    Morning folks.

    Another Friday release (sorry, I finished for the day before these posted!) has come and gone, so here is what dropped for March.

    Dragon Priest - https://www.modiphius.net/collections/the-elder-scrolls-call-to-arms/products/the-elder-scrolls-call-to-arms-dragon-priest
    Ancient servants of the Dragons, the Dragon Priests enforced the will of their Masters. Cursed to eternal servitude, the return of the Dragons has brought their powerful servants back into the world once more.

    Word Wall - https://www.modiphius.net/collections/the-elder-scrolls-call-to-arms/products/the-elder-scrolls-call-to-arms-word-wall
    Ancient carvings etched into stones raised in ages past, Word Walls are mysterious structures found throughout Skyrim. Ancient Nords raised them, perhaps to honour their Dragon overlords, perhaps to commemorate their dead. The markings that cover their surfaces are carved to resemble the clawed language of the Dovah and hold the ancient power of The Voice - Thu'um

    Plus, if you fancy both, there is a nice bundle that also includes some of the Draugr scatter for that lived in tomb feel .
    https://www.modiphius.net/collections/the-elder-scrolls-call-to-arms/products/the-elder-scrolls-call-to-arms-domain-of-the-dragon-priest

    Till next time.

    [Thumb - DragonPriest_ES_RGB-150dpi.jpg]
    [Thumb - WordWall_RGB-150dpi.jpg]
    [Thumb - DragonPriest_ES_Scene_RGB-150dpi.jpg]


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/03/29 17:15:44


    Post by: Manchu


    Wow!

    That Dragon Priest looks especially great!


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/04/01 15:32:29


    Post by: JonWebb


    A request from Gavin (Elder Scrolls ancient one) regarding Dragon playtesting.

    "Just a heads up, those of you that have access to the playtest forum may want to login and have a look at what's just been posted
    Those of you that are not signed up but want to help us test;

    1. Sign this digital Non Disclosure Agreement with your full name, valid email and home address - https://www.modiphius.com/tts-nda.html


    2. Sign up to our forums, this is where we post our manuscripts for testing and collate feedback - https://forums.modiphius.com/


    3. Email me at playtesting@modiphius.com using the email you completed the NDA, using the subject TES PLAYTESTING including the following information; your full name and your Modiphius Forum username."

    We are always looking for new playtesters for Fallout, Elder Scrolls plus anything else we might be working on, so if you fancy getting involved, please do drop us a line.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/04/22 10:26:33


    Post by: Theyredeaddave


    Found some images of the upcoming Dark Brotherhood. They look cool, although a little disappointed with the lack of racial diversity of the aspirants.

    [Thumb - 44EB1184-9580-47EA-A23C-AE265ECC0903.jpeg]
    [Thumb - 4745FA00-F320-4226-B259-0ED98F96508C.jpeg]


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/04/22 17:02:05


    Post by: Monkeysloth


    Racial diversity means something completely different in a fantasy game as when I first looked at the image on my phone I was like "they don't look all white" until I realized what you actually meant.

    It wouldn't surprise me that they stick with humans in the core set units like aspirants as people could want to buy multiples. In fallout they're starting to do multi part build options and I can see ES follow. Having beast races or elves with different proportions could cause issues. Especially with head swaps. Then they can do the non-humans in the support/leader set.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/04/30 15:58:53


    Post by: JonWebb


    Happy Friday folks, time for a new round of Elder Scrolls releases.

    It seems we have come to the end of chapter one and now peer into the murky Steam and Shadows as chapter two arrives.

    Once again there is a chapter card pack containing all the cards you will need to field the next block of releases, as well as lots of tasty new resin to expand your options and add new foes to your delves.

    We are launching with several bundles, including a half Chapter big bundle, and two smaller factional bundles (Dark Brotherhood or Adversaries).
    Check them out on the store, pre-ordering now. https://www.modiphius.net/collections/the-elder-scrolls-call-to-arms/elder-scrolls_bundles?page=1&sort_by=created-descending

    Also dropping alongside the bundles are the first solo releases for those without the septims or who prefer a more focussed approach to their collections.

    These include the Dwemer Spheres and Spiders, Dwemer Centurion and Ballistas and the Frostbite Spiders.

    We've also briefly jumped eras to launch the first of the Elder Scrolls Online characters sets, with the three heroes familiar to anyone who has watched the trailers (you have seen them right?) as well as long standing series villain Mannimarco.

    Finally, there is a new competition for you all. The Tale of the Dragonborn encourages you to model and paint your Dragonborn and show it off with a chance to win store credit and maybe even see your character immortalised in the range in the future.
    Check out the details here: https://www.modiphius.net/blogs/news/elder-scrolls-call-to-arms-tale-of-the-dragonborn

    That's it for now (and what a lot it is).

    Till next month.

    [Thumb - DwemerSpheres&Spiders_ES_Scene_RGB-150dpi.jpg]
    [Thumb - DwemerCenturion&Ballistas_ES_Scene_RGB-150dpi.jpg]
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    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/05/10 17:19:13


    Post by: Monkeysloth


    The Dwemer constructs do look great and adding in, from the looks of it, a screenshot from the game as a background works since there's a lot of terrain behind them. Helps place them in a much bigger ruin and makes me really want them for Into the Dark.

    For those wondering they are not a stand alone faction right now but summons. I know there was some discussion earlier about that here.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/02 19:29:32


    Post by: Monkeysloth


    Been a long time since there was any good updates for ES:CTA and today we got some good stuff.

    First the Drauger Faction has gone print and play which creates a ElderScrolls download page for free stuff (groovy) but, it's hidden with no front page links to it and it's not even on the same website as fallout's either. Right now you can only get the link via the blog post.

    https://www.modiphius.net/pages/the-elder-scrolls-call-to-arms-downloads

    People already struggle to find Fallout's 2 download pages even with links in a drop down menu (that's only one one of their 2 sites) but this is even worse. For such a small company I would figure that it would be easier to get stuff like links to our free download pages on the store (especially when the link is a static page on the store's domain). Stuff like this is a pet peeve of mine, I use to do it for a living.

    That being said, the dragur stuff is awesome and a welcome addition to the game making it more what it needs to be where you can play any faction.

    Now for the blog:
    https://www.modiphius.net/blogs/news/chapter-2-update-3-war-is-coming

    We've got July releases:

    Imperial Vanguards


    Storm Cloak Shield Breakers


    Also releasing next month is the long expected campaign Stormcloak Rebellion which appears to be getting a print.


    To go along with those sets we also have the release of the first of our Histories of the Empire thematic storyline books. Histories of the Empire Volume 1: The Stormcloak Rebellion is a narrative driven expansion to The Elder Scroll: Call to Arms. Enabling its players to take part in pivotal events such as the search for the Jagged Crown and the Battle for Whiterun, culminating with the final push on the capitals of Solitude or Windhelm.

    It includes a three-part campaign detailing the rise or fall of the Stormcloak Rebellion in their fight against the Imperial Legion. The first act details the skirmishes and rising tensions that lead to the Battle for Whiterun. The second places the player in command of their chosen faction, allowing them to tactically decide which holds to attack and gradually push their front lines toward the enemy’s capital. The third and final act entirely focuses on the siege of a faction’s capital, moving from the walls into the city itself and culminating in the hero’s facing each other for a final confrontation that will decide the fate of Skyrim.

    Also included within this book are new rules for setting your battles within any of the nine Holds of Skyrim. From Haafingar with its soaring peaks to The Rift and its many beast nests, these new Hold rules allow players to further expand on the environment mechanics presented in the core rules and experience more thematic battlefields.

    Building and expanding on the existing rules for Elder Scrolls: Call to Arms, this book offers new and exciting experiences for fighting in Tamriel. Adding extra effects to environments, altering what equipment each faction can take and offering thematic bonuses based on the holds the player controls, these expanded rules add a new depth to the game so the player can truly control how their faction handles the war.

    Finally, we have also included rules for an entirely new faction - Hold Guards. Included are Heroes, Followers and Adversary cards that can be used as allies or enemies in your struggle for dominance.


    Excited about the whole thing especially the Hold Guards. I'm going to go on a limb and guess this is going to be printed like the New Vegas Expansion with Die Cut stuff. I'm actually surprised the Draguer weren't this as well, maybe later on in the year they'll get a release.

    Now we're just left with Dragon rules (still in playtesting, 6 months at least so far) and Settlement rules that have been announced but not released.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/03 07:18:42


    Post by: Manchu


    Well that’s confusing.

    What happened to the plastic Stormcloak Skirmishers and Imperial Reinforcements?

    I pre-ordered those nearly a year ago.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/03 18:19:24


    Post by: Monkeysloth


    It was announced a year ago that plastic was on hold indefinitely due to covid.

    https://www.dakkadakka.com/dakkaforum/posts/list/150/775687.page#10867909


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/04 06:01:59


    Post by: Manchu


    Pretty wack.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/04 07:56:02


    Post by: JonWebb


     Manchu wrote:
    Pretty wack.


    Launching a new game is always a tough one, launching it into a pandemic... I don’t recommend as you can’t hit the store/con scene to show it off.

    Plastics are a huge gamble/risk so we decided not to pursue it further post launch (it’s why I try to control announcements from the company before ink has dried on contracts to avoid disappointment).

    We are talking to several new plastics options as it needs to happen to grow our games (Yes we want plastics for fallout too) but without a certain size playerbase it’s not viable.

    Plus there are losses as well as gains in the shift to plastic.

    We’ll get there in the end, the best way to help that is to showcase the game and help recruit new players.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/04 12:57:08


    Post by: Manchu


     JonWebb wrote:
    the best way to help that is to showcase the game and help recruit new players
    I dunno. What I am hearing here is that the publisher is not confident about investing more money in producing the product. Fair enough, it doesn’t make sense to throw good money after bad if that’s how things stand. Maybe there is a more specific concern here, as anecdotally I have seen pretty mixed reactions to the launch plastics. But, as your customer, I have already bought everything for this game available at retail. I have already preordered items which may never materialize (and it sounds like I‘d be wise to cancel those preorders). I’m not thrilled about being asked to do unpaid labor and leverage my friend network and much less so if the publisher itself is wary of continuing support for the product. As it stands, I have already talked the game up across social media and within my in-person game group. I’ve given Modiphius what can be reasonably expected. In turn, I appreciate the transparent communication about plastics being off the table for now.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/04 14:08:54


    Post by: manic _miner


    Some nice new releases coming out for the game.
    I totally understand the plastics situation.As you have mentioned the cost of getting moulds done for them is very high and needs lots of sales to make money back before being in profit.
    The show's not being on is hitting the gaming scene in a very big way.Lots of traders will be struggling with getting sales coming in.
    Like most new games people want certain factions before jumping in on the game.That is another hard thing to do with any new game.
    Having a slow and steady release will keep the game moving forward i am sure.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/04 14:28:58


    Post by: Wha-Mu-077


    But people who pre-ordered the things are getting their money back for the things that might never arrive right?

    Right?


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/04 15:13:01


    Post by: JonWebb


     Manchu wrote:
     JonWebb wrote:
    the best way to help that is to showcase the game and help recruit new players
    I dunno. What I am hearing here is that the publisher is not confident about investing more money in producing the product. Fair enough, it doesn’t make sense to throw good money after bad if that’s how things stand. Maybe there is a more specific concern here, as anecdotally I have seen pretty mixed reactions to the launch plastics. But, as your customer, I have already bought everything for this game available at retail. I have already preordered items which may never materialize (and it sounds like I‘d be wise to cancel those preorders). I’m not thrilled about being asked to do unpaid labor and leverage my friend network and much less so if the publisher itself is wary of continuing support for the product. As it stands, I have already talked the game up across social media and within my in-person game group. I’ve given Modiphius what can be reasonably expected. In turn, I appreciate the transparent communication about plastics being off the table for now.


    I’d like to hear a bit more about who/where you preordered from.

    As far as I am aware (bearing in mind Fallout is my line and Gavin looks after ES) we never solicited any plastics beyond the first three (apologies if that’s not the case), so any store offering anything beyond that may have jumped the gun (possibly based on incorrect information from us of course).

    I would suggest cancelling any pre orders for plastics as there is nothing in the pipe/production on that front.

    We are fully committed to supporting the product, just in resin which is a much lower risk and has a much faster turnaround.


    Automatically Appended Next Post:
     Wha-Mu-077 wrote:
    But people who pre-ordered the things are getting their money back for the things that might never arrive right?

    Right?

    That’s between them and who they preordered from, but I’d hope so.

    If it was us... well i need to have a chat with sales it seems...


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/04 15:29:51


    Post by: Manchu


    John I will PM you the details to avoid derailing the thread about X retailer. They did (and still do) have pics up for the plastic Legion Reinforcements and Stormcloak Skirmishers guys — no idea what the origin was for those. I would think the picture/product name combo would mean it was based on distributor soliciations.

    UPDATE:

    Looking into this further, I see the real issue is the retailer erroneously listed everything previous to Steam and Shadow as being in plastic. Although the Imperial Legion Reinforcement and Stormcloak Skirmisher sets have been available through direct for some time, they have yet to make it to retail. So I was still under the impression, because of the retailer’s listing, that the figures would be in plastic. Reading back over this thread, it seems like this was actually never the case!

    My apologies for assuming the retailer info was correct even despite every product I have received since the launch wave has been in resin rather than HIPS.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/04 18:06:25


    Post by: JonWebb


     Manchu wrote:
    John I will PM you the details to avoid derailing the thread about X retailer. They did (and still do) have pics up for the plastic Legion Reinforcements and Stormcloak Skirmishers guys — no idea what the origin was for those. I would think the picture/product name combo would mean it was based on distributor soliciations.

    UPDATE:

    Looking into this further, I see the real issue is the retailer erroneously listed everything previous to Steam and Shadow as being in plastic. Although the Imperial Legion Reinforcement and Stormcloak Skirmisher sets have been available through direct for some time, they have yet to make it to retail. So I was still under the impression, because of the retailer’s listing, that the figures would be in plastic. Reading back over this thread, it seems like this was actually never the case!

    My apologies for assuming the retailer info was correct even despite every product I have received since the launch wave has been in resin rather than HIPS.


    Ok, good to hear (we’ll, not good to hear, I wish we could have got plastic for you).

    Maybe solicitation was sent out waaaay back in the day but I honestly don’t know and certainly we are a year later so if it was it should have been updated.

    Once we tighten up a few bits on the plastic front (most of the kits are decent but I know the Dragonborn and a few others had more parts than is ideal and that Dragonborn leg is a puzzle at first) we’ll see what we can do to get that back on track.

    But it’s all resin for the foreseeable.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/04 18:58:30


    Post by: Monkeysloth


    I just realized that the Shield Breakers is the only storm cloak with a shield released so far as I was going to ask about the potential for various Norn faction decals -- which seams pretty moot when they'd only be for the pretty much non-existent shields. Hopefully if/when plastic gets on track again and if modular Stormscloak soldiers decals might also be an option.

    Sadly I haven't played much recently do to the lack of Hero variety. My group enjoys the game but finds it baffling that an Elder Scroll game focused on Solo/co-op doesn't have custom characters (no one wants to play as random character from the game you may never even talk to) and what is in the chapter 1 pack didn't add as wide of options to the game we were hoping for. Hopefully once I can get the Chapter 2 packs and get some time to make some Into the Dark tiles (too busy with Fallout and painting ridiculously large Mierce Monster atm) I can get in some games this summer.



    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/04 20:33:10


    Post by: Theyredeaddave


    There is a second stormcloak with a shield (in the skirmishes set).

    Second the need for custom character rules, along with proper experience and advancement rules. Now the delve rules are out these rules should be a priority really.

    I’ve only played solo so far but I think the game is great.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/04 22:15:50


    Post by: Monkeysloth


    Theyredeaddave wrote:
    There is a second stormcloak with a shield (in the skirmishes set).


    Thanks, I had missed that. Still, 2 isn't enough to justify decals for.


    Second the need for custom character rules, along with proper experience and advancement rules. Now the delve rules are out these rules should be a priority really.

    It took a few years for fallout to get it but I think ES needs it more as character customization is much more a part of Elder Scrolls then fallout (where you don't get as much). Right now Modiphius alternating new rules releases between solo/co-op (into the dark) and at least stuff Battle mode can use in addition to solo (Storm Cloak rebellion) is probably the best way to get some interested going now with COVID restrictions going away. That being said I'm hoping there is design work going on right now for ES:CTA RPG or similar and that Gavin, the line manager, is just obfuscating when he says he has no plans for introducing custom characters to ES:CTA as it's difficult to do right (all the while Fallout having it) and instead just providing a Dragonborn box set with different Dragonborn archtypes (archer, mage, and so on) as I don't want to make or play Dragonborns as they're currently presented as massive skill dumps that do everything.

    The FWW:RPG (which adds limited character creation) is an interesting thing in the wargaming sphere as I don't think I've ever seen a wargame get an expansion that lets you run it like an RPG with a GM and everything. Then allow the GM to also play in combat, if the GM wants, via AI cards for the enemies. The character creation is limited, as I mentioned, as you just pick an archtype with starting stats and skills but you can build it from there and the system ensures a well built character so you'll at least have a decent chance of surviving combat as the game is still a wargame where balance is more of a thing then D&D and other traditional RPG.


    I’ve only played solo so far but I think the game is great.


    I've really come to like it as a co-op game. I have a ban on Dragonborn (except with playing with one specific person who just has to) as that character is way to strong and it's impossible for any of the other Heroes to get near it in point cost which really skews difficulty. A bunch of 75 septium heroes and like a 130+ septium Dragonborn. It will be too hard for the normal heroes or too easy for the dragonborn.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/05 17:35:45


    Post by: Tyr13


    The CtA Discord actually has some updates on the plastic front btw: Apparently, discussions are planned in the not-to-distant future about wether plastic kits may be viable. Though even then, itd just be for line units - no characters in plastic just yet. And Gav *has* noted that hed like a build-your-own dragonborn set, though itd be far more difficult than something for Fallout.
    Mind, none if this is an actual plan, just ideas, but interesting ones nonetheless.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/05 20:26:10


    Post by: Monkeysloth


    I don't follow the discord as much as I use to so it's good to know some discussions are going on (though Jon did kind of allude to that in his post the other day). I don't think anyone really expects character packs in plastic either but having a lot of good options for line units would be good.

    Doing a plastic build your own dragonborn kit is going to be near impossible due to all the options players have in the game and that everyone is going to want to make their favorite race, weapon and armor combo which just is un-realistic as 2 of those races aren't even a simple head swap.

    I'd probably do one that excludes Kajiit and Argonians and have a different kit for them (either through generic troops that can be mixed with the DB set or a beast race build your own). They'll not be able to make everyone happy but it's probably the best way.

    Then there's the sort of goofy way they all look once built as I have Kingdom Deaths build your own sets and they always look a bit goofy (and I know Jon has those and I'm cure that's a concern of theirs).

    The best way, though, to solve the problem and what I'd do if I was king of Modiphius would be to set up a deal with one of the 3d print character designers (Heroforge, Eldritch foundry, or DesktopHero) and have them set up a special Elderscroll/Fallout version of the app that allowed for ordering prints (probably even disable stl download no matter how much that might annoy people to protect unit sales) where everyone gets their cut of the sale. There's enough ES fans that would by custom minis for the RPG games that I think it could easily be worth the effory.

    DesktopHero is the closest to the scale and art style of the Modiphius games as the other too are a over exaggerated as an art style. They could add, for fallout, a build your own robot too as the rules for it are in the game but hard to replicate via the resin models atm.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/05 21:14:48


    Post by: Strg Alt


    Looking great so far but we need Khajit trying to sell us Skooma.


    [Modiphius] The Elder Scrolls:Call to Arms - Dawnguard p. 11 @ 2021/07/09 06:50:49


    Post by: Monkeysloth


    While this is a news and rumor's thread I don't have enough ES stuff planned atm to justify a thread down in other fantasy games and I wanted to show off how well Mirmulnir paints up and it's totally worth the money if you want a nice resin dragon.

    Was able to get some time this past holiday weekend to paint some stuff and I got Mirmulnir done. I was trying to stick pretty close to the studio paint job but since I was using instant paints from Scale Color I had to go more into a stronger purple brown for the top scales due to how the paints work. Not 100% happy with some parts of the wings (and think they don't look that great with the green blobs but the scales in the studio are freehand and I really don't want to do that) and probably will do a little touch ups later on but overall I think it came out pretty good for like 4 or so hours of work.