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OSJC's [40k] Primaris / truescale spacesharks @ 2019/06/15 14:52:55


Post by: osjclatchford


*please note that as with my bfg thread this is upcycled from another forum so please ignore anything that seems either hideously out of date or does not make sense as this is a collation of several posts...

"going into that droppod? droppod goes into the warzone? sharks in the warzone... space sharks..."
major Quint of the 111st Royston Rifles imperial guard



to open let me explain via two points:

first. the space marine is dead. long live the space marine.
yes primaris are here and is totally worth the wait if you ask me!

second. space sharks...
yes carcharadon astra themselves reborn in primaris marines.
ok, I've been funting around with 40k since around 96! I began with the little rtb01 marines and then went onto second edition marines eventally settling on guard forces from thereon in.
I never went back to marines as I felt the scale issue (presented by so many 40k stories) was all too apparent when you've got a guard who is sometimes taller than the marine he's fighting with...

I practically bounced up and down with joy when the primaris marines were released as I can finally field a unit of allied marines that dont look ludicrously out of scale with my guard.

so why space sharks?

to be honest I'm a sucker for moncromatic colourschemes. I practically see the world in black and white and this is evident in the dark and brooding colourschemes I've used on almost every force I've painted (aside from bfg and my doomguy themed cadians that is). it is the 'dark Imperium' after all...
also they hark back to those heady teen days of the rogue trader marines and i'm an even bigger sucker for nostalgia!

so with this in mind I set about converting a squad of intercessors from the dark imperium set (ebay)
these models are great and to be honest are part of the reason I'm back on 40k again. these models (much like the genestealer cultists set) are designed to go together a specific way in a set pose but in doing so capture all the character and design beauty that I miss from the days of white metal minitures. that's not to say that I'm against multipart kits that can be posed any way. the tactical marines and cadians have tons of character but there are too army examples of models where the plastic replacements are just abhorrent. just look at the transition between the metal 90's scouts to the plastic set. argh! horrid! all the character was lost for me. these set pose jobbies (like the spacehulk and even to a lesser extent the assault on black reach models) retain that artistry I love and most fondly remember from my 40k past.
still I digress.

space sharks... my limited knowledge of them is +/- thus: crazy-assed porcelian white skinned nutters with a penchant for chain weapons that have been lurking around in the background of 40k since bitch slapping the mantis warriors in the badab war. they prefer stealth untill they reach their objective/target where upon the set upon the enemy with barely contained ferocity all in complete silence. leaving a trail of blood and carnage in their wake and disappearing just as fast. in fact their savagery would possibly give a world eater a run for his money and they're on our side! they mostly wear corvus and heresy marks of armour and have a lot of termies too.

great! all I needed was to convert these primaris to look a bit more oldskool:

as you can see this intercessor sgt has mk6 lid and pads and a phobos pattern bolter.
the colorscheme is mecanicus grey with skavenblight dinge parts (knees, bellyplates, ankle and elbow etc..) and black pads/eagle. I took some cues from aiden daley's storm hawk primaris (wd aug 2017) and used the same highlight colours all over to better blend the mini. also did similar chips/weathering along every highlighted edge. with the pockets and kit I went for olive green as its similar in tone to the grey but adds a real tactical look to it. the savage looking combat knives handily come from the kroot sprue. these kroot bits are a fantastic addition to spacesharks as they have the tribal look and large hooks (originally used for housing kroot lunch gibs) which add to the whole shark/fishy feel. scout chest rig kit further shows off the scale and adds to the aformentioned tactical look.
you can see I have altered the chapter symbol to represent a swimming shark viewed from above. (time and ease of painting were the reason for this and in truth I much prefer the simplistic look) I have included the red stripe on the lid as on the classic scheme but I'm thinking of using that as a denotation of rank/veterancy.

this is but the first and will be followed by the other four. one will have mk5 style armour (using more of the studs and a converted centurion head) and there will be another mk6. I'll be swapping out this guy's backpack for a mk6 one from the assault marine set (I'll do the same on the other mk6 and the mk5 too) to better complete the truescale effect I'm going for. will probably try to get hold of the holstered chainswords from the mk3 hh models to add too. but they can be added any time in the future...

I lavished a lot of time and effort on this and to be honest this is the best painting I've ever done to date. as such it even got a mention in white dwarf, so, yay!, another childhood dream fulfilled!
so here, have a shamelessly over-edited glamour shot:
Spoiler:



better images are better... and bigger...

I've not been this excited and enthused by 40k since 3rd edition! its an odd feeling and has clearly empowered me to do better...


I took this shot out of pure whymsy so thought I would put this on here too. shows the intercessor in a bit more context. standing in a ruined monastery with one of my guard from the 111st Royston rifles.

also here is a wip of the mk5 guy I mentioned above.

chainbayonets! YAY!


more:

yep gak photography but I could care less. I'd sooner be painting/converting than taking pics...

conversion work to emulate classic stuff is quite extensive. any queries on parts/methods and stuff and I'm more than happy to answer...

and heres some wip of whats coming soon(well soon ish...)

top row right to left: mk3 guy with converted bolter (tigrus to rt-era lookalike), mk4 guy with tigrus bolter and more subtle studs, mk7 (second ed) guy with phobos bolter and holstered chainsword (totally inspired from that classic artwork by kev walker), mk7 guy with chainsword and holstered 3rd ed bolter (pose clearly stolen from gk's castellan crowe, but general pose idea came from spacemarine video game so expect a splattering of gorno on this dude).
bottom row left to right: mk7 (second ed inspired again) guy with second ed bolter (feat. 3rd ed magazine assembly), mk5 guy, with 3rd ed bolter with box mag from cawl boltfifle. also includes converted holstered chainaxe on belt (more on that later), mk6 guy tataros legs, mk6 torso and lid, sos umbra bolter, the rest is primaris. (this guy is based on the Bourne ultimatum dvd cover), mk7 guy, with knife and 'slung' bolter (using kroot strap, and 3rd ed bolter, made a week before the fancy new infiltrators did the exact same thing LOL)

hard as nails sgt with in mk3 with chainaxe and classic rt era bolter! chest plate is from tataros termies
(pose inspired by drax from gotg, as originally with two chainaxes, but swapped one out for the bolter converted from the sm commander combi-bolter, inspired from 30k era illustrations from 'the first heretic' book i recently read for the first time...)

fyi, the mk7 heads are actually mk8 heads from the deathwatch sprue as the slimline faceplates fit in with the high gorget of the intercessor plate with very little, if any, interference

reivers:

went in a different direction with these. even more rt era looking! the heads are all ravenwing biker mk6 with the da stuff shaved off (for the coms aerial tactical look!), the single pad is swapped out for the classic studded pad. (this I feel keeps the more slimline look of the phobos armour when compared to the studded pads on my full armour conversions) the bolters are from shapeways and I love them! rt looking but modern detail aesthetics. may swap out the mk4 backpacks for something more rt era looking soon.
couldn't resist some cool poses like the twin pistol john woo guy and the double handed pistol guy, from the new infiltrators set (funny thing, I converted this pose and the new set came out two days later. so I logically replaced my naff attempt with this proper version of it!)

reivers, master sgt hall.
as you can see I've done a bit of painting on him already, mainly to see what the bolter painted up like and to see if the helmet-less head works, which I think it does for the sector's strongest marine...

more with actual photography soon(?)


OSJC's [40k] Primaris / truescale spacesharks @ 2019/06/15 17:04:51


Post by: Malika2


Hmm, maybe also fill up the gaps in the Reivers' lower legs?


OSJC's [40k] Primaris / truescale spacesharks @ 2019/07/21 16:33:35


Post by: osjclatchford


ah, no, I like the bicycle clip look! lol.

anyway, I actually got round to paining sgt. Hall this weekend, here is a crappy/blurry montage shot:


As you can see I've changed the backpack out for a shapeways print thats more of a rt-era looking dealie. its nice and slimline and (like the bolter) adds an aura of oldskoolness that I wanted. the whole squad of five is kitted out with these and some changes have been made to the poses/loadout. (twin pistol is gone and the single handed pose is gone) I've done a nice grenade throwing pose and an 'advancing' one in their stead. the mk3 guy's got a better chainaxe now too (another print)... more on those soon...


OSJC's [40k] Primaris / truescale spacesharks @ 2019/07/21 16:35:19


Post by: Mr Morden


Lovely work - well done


OSJC's [40k] Primaris / truescale spacesharks @ 2019/07/25 10:39:02


Post by: osjclatchford


thanks!
so, heres some wip shots of of some of the things I mentioned above:


the new chainaxe on the mk3 guy

grenade slinging beakie

rework of the two handed pistol pose to actually use the original body. (quite tricky to get the slung bolter right but totally worth it)

this guy uses the same body as the one above, reworked to look like he's advancing under fire or something...

the next two are a couple of ideas to do mk7 inspired reivers.

this ones doing a leaping punch because lets face it, marines are pretty violent, space sharks even more so...

this one's performin an execution with his bolt pistol.

originally I was considering doing these two with jump packs. hence the death from above kinda poses, still unsure at present. if successfull would do a whole squad of five, perhaps with a flamer in there too and definitely a couple with chain weapons! what do you guys think though?


OSJC's [40k] Primaris / truescale spacesharks @ 2019/07/25 11:20:42


Post by: OrlandotheTechnicoloured


nice work there, I like them


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/04 16:30:20


Post by: osjclatchford


so more wip!

I decided to add some hq into the mix and was thinking about something along the lines of a smash-captain but primaris.
I figured that a thunderhammer was not the typical weapon of a space-shark so I pondered awhile and played with some bits:

the 'slash'-captain was born.
ok, I went a bit ape on the studs even on the jumppack as I wanted a real mk5 oldskool look.
also the body is a mix of reiver torso with intercessor legs/arms. its a good mix imho actually...

the head is one I had previously on a regular marine but I've swapped his head out for one of kromlech's "bedlam fraternity" lids instead.

although intended for chaos noise marines the pack features some interesting archaic looking variations on beakie and heresy type lids. a bit of trimming and gs to reduce the chaotic nature somewhat and the lids look great to suggest older marks of imperial marine armour. this one especially looks very sharky with its toothy 'grin' made of grills. more soon..? I dunno... I may even get a paintbrush to some of these one day LOL

thinking of using the new palatine enforcers as scouts but still unsure about this...


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/07 02:42:44


Post by: The Riddle of Steel


Cool stuff. These guys have a lot of character. I like the additions of the studs. What are they made from?

-Rids


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/07 05:42:07


Post by: osjclatchford


 The Riddle of Steel wrote:
Cool stuff. These guys have a lot of character. I like the additions of the studs. What are they made from?

-Rids


Thanks Rids! The studs are 1.5mm(? I think will check) half round beads from Hobbycraft but were bought a LONG Time ago. I can't say for sure you can still get these ones but I've more than plenty so can always send some over...


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/11 07:47:04


Post by: osjclatchford



palanite (tine? whatever; poor mans arbites, lol) enforcers do make nice bases for scouts!

simple job. swap out the weaps, heads and equipment and you got something!

I shaved the shoulders smooth 1, because it changes the profile/appearance somewhat and 2, the join front and back on the kit makes the ridges on the shoulders look atrocious imho.
the shotgun guy is awaiting his bit of guitar wire as on the pistol dude.

these are very wip but any suggestions are welcome.

some might say, why bother, just buy scouts but come on man, look at those poses. much more tacticool and the transition between the metal scouts to plastic was a major downgrade as far as I was concerned. these new enforcers have all the attention to detail and character the original metal scouts had and as such make ideal conversion fodder! plus that chest panel is just crying out for a chapter symbol its practically intended for it no?


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/11 08:44:52


Post by: JohnnyHell


 osjclatchford wrote:
 The Riddle of Steel wrote:
Cool stuff. These guys have a lot of character. I like the additions of the studs. What are they made from?

-Rids


Thanks Rids! The studs are 1.5mm(? I think will check) half round beads from Hobbycraft but were bought a LONG Time ago. I can't say for sure you can still get these ones but I've more than plenty so can always send some over...


Check eBay for “1mm half round nail art beads” and they’ll be a heck of a lot cheaper than hobbycraft!

Love the Scouts. Better than the stock models of either of their parent kits!


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/11 08:58:38


Post by: Bschwi1


Wow, very nice!


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/11 10:22:24


Post by: osjclatchford


@ johnnyhell, thanks for the nailbead info. will use those for sure. smaller radius ones would be ideal for my reivers and perhaps these scouts! also nice comments regarding the scouts, cheers!

@Bschwi1 cheers!

I know its a bit maniacal to get the models, convert them and post them online on the day of release but to be fair, I had pre-ordered them with this conversion intention in mind. Ive been looking at the sprues online and going through the bitzbox working out what I could do when they arrived so needless to say it did not take long! LOL


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/12 13:30:53


Post by: Boss Salvage


I've been trying to figure out what Primaris scouts would look like, using Necro Palatinites is a stroke of genius! Oh, and since I've been lurking up to now: love the project, Space Sharks are bae, especially when they're bigger and badder like these lads. Keep up the great work.


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/17 14:18:12


Post by: osjclatchford


thanks bosssalvage! nice of you to say said but its not really genius in truth, Im just doing what everyone is thinking...

more scouty wip stuff:


heres the three latest, silenced bolt pistol, heavy bolter and silenced bolter.
note the holstered shotgun on the pistol guy. also note what an absolute cow-son the heavy bolter was to fudge onto a palanite enforcer (but worth it in the end?) I used the catachan heavy team pointing arm to fill the gap so-to-speak and it fortuitously features a shark-tooth trinket so all ended up well. the drum mag (and spare on belt) comes from a cadian 'nade launcher and mirrors the drum mag on the smaller bolter. the silencers were fashioned from imperial guard tank smoke launchers for a bit of a more high-techy look but regular tube/rod would have done I suppose... as with the other two I've added guitar wire detail and equipment and heads from the scout sprue to 'scout-it-up' as best I could. I'm happy and if nothing else this is proof it can be done.

yes abysmal shots but its wip so these god-awful smartphone snaps is all you get for now...


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/18 09:27:03


Post by: Lord Borak


Great stuff man. I never understood the whole Silenced bolt weapons, sneaking around........ Then they stick the fat kid with the Heavy Bolter into the unit who just goes and blows their position away. Great, thanks Karl......



OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/18 10:33:34


Post by: osjclatchford


megalols! its crazy but whattayagonnado? put a silencer on a heavy bolter? (and yes I considered this but come on man, its a heavy. its gotta be loud) same goes for the shotguns, thats why i've got the guy with the slung shotty, wielding the silenced pistol. I guess the others sneak and snipe and stab their way through the unsuspecting enemies and sentries whilst the heavyweapon dude (hithrto referred to as karl...) and the shotgunners don't engage until silent cover is no longer required. and yes, I know you can, technically, also silence a shotgun but I think thats mad too.

oh, and coming soon:


please note i've put better pics of the scouts in the post above now...


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/19 04:59:22


Post by: Lord Borak


That is some serious chipping and scuff marks on your hatch. Can't say it'd pass inspection in a guard army Gonna do any Markings on it?


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/19 06:45:34


Post by: osjclatchford


Yeah it looks kinda ott to be honest. It's an experiment in translating my infantry colourscheme over to a vehicle. In this case a converted MK1 rh1n0! It may or may not work but will look very different to all the other tank armour I've ever painted. This will give it a bit of a graphic novel/manga style to it, I think. which is good for 1980's inspired marines.
and yes I know that primaris don't exactly fit in a rhino (and cant in the rules as primaris) but my marines are pretty much just truescale conversions, especially when you look at the war-gear they carry. so yeah, although a mk2 rhino chassis looks kinda small compared to a primaris sized infantry figure, a second or third edition marine looks kinda oversized next to an original '88 mk1 rhino chassis vehicle. yet we were stuck with mk1 rhinos for 14 years and three and a half editions!

I'm definitely out of my comfort zone painting wise but I hear that's good for you and I want it to match the marines so...

No marking on this door but the round side hatches will have the chapter logo on them.


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/19 13:07:38


Post by: ghostmaker


I love all of this, keep up the awesome work!


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/19 17:28:54


Post by: Lord Borak


 osjclatchford wrote:
Yeah it looks kinda ott to be honest.


What? No way! It's great! It looks seriously worn and battle scarred. Like it's been on a gruelling campaign for a while. It suits your Space Sharks great.

You can always put your scouts in the Rhino......


OSJC's [40k] Primaris / truescale spacesharks @ 2019/08/31 14:50:26


Post by: osjclatchford


duh! *slaps forehead* what a dinkle I am, thats a great (and should have been obvious to me) solution.

anyway, progress:

more soon...

any queries about parts and conversion or whatever, just ask...


OSJC's [40k] Primaris / truescale spacesharks @ 2019/09/04 13:04:45


Post by: Boss Salvage


Love your swimming shark icon, aesthetically and metaphorically much more compelling than the derpy face-on official shark.


OSJC's [40k] Primaris / truescale spacesharks @ 2019/09/04 16:07:32


Post by: Gwyn chan 'r Gwyll


Yeah that's a much better icon for sure!


OSJC's [40k] Primaris / truescale spacesharks @ 2019/09/04 17:08:30


Post by: Sherrypie


Oh my, that's going to be a great looking force. Nice posing, looks natural and convincing. Always nice to see proper beakies and RT influences.

Have you thought about doing terminators yet?


OSJC's [40k] Primaris / truescale spacesharks @ 2019/09/04 20:27:47


Post by: Big H


That's some really good kit bashing mate, I like what you've done, and you're right, it's what we've all been thinking but didn't do !

Do you have any pics of how the scouts compare size wise to the Primaris ?


OSJC's [40k] Primaris / truescale spacesharks @ 2019/09/05 08:04:32


Post by: osjclatchford


wow! thanks be to you all, to answer your specific questions

@ bosssalvage and Gwyn chan 'r Gwwyll
thank you for the kind words regarding the logo. I've actually been umming and ashing about wether or not its good enough but you've made me feel a whole lot better now!

@ sherrypie
yes, I have thought of doing terminators. however I've a lot to get painted before I buy anything new (Yeah, sure thats gonna happen! LOL) thinking about using aggressor/terminator hybrids but that may not work as I'd like it too. all other methods will either be too costly (converting fw custodian termies? madness) or require too much skill (gs is for filling gaps as far as I'm concerned!)

@big H
once Ive got one done I'll do it, but in a nutshell, pretty short! they are taller than regular scouts/marines because they are properly proportioned but yeah, not as tall as the primaris which I think works fine for scouts.


what we need now are primaris bikes. and no not hover bikes, real bikes with wheels. (not that I think that will happen. if they do bikes for primaris you can be sure that they will do the stupid hover crap they've put on all primaris vehicles. I mean come on man the repulsor etc looks simply absurd! awful awful model and concept a tank is a tank, a landspeeder is a landspeeder not that hideous land-raider-speeder urgh!
I've always felt that the whole point of the space marine aesthetic was a certain utilitarian brutality. its blunt aggressive and, although technologically advanced, stylistically simple in design. essentially if it aint broke don't fix it.


OSJC's [40k] Primaris / truescale spacesharks @ 2019/09/05 09:37:33


Post by: Sherrypie


It's a bit sad aggressors are just so derpy, not sure if they'd make good base models for termies even with a lot of surgery :/

Apologist made great termies out of the custodian ones, but they are expensive.


OSJC's [40k] Primaris / truescale spacesharks @ 2019/09/05 16:46:00


Post by: osjclatchford


Yeah they dont work too well with termie bits on after all... As for apologist, he's my hero when it comes to guard and truescale marine stuff... None of my stuff would exist without his influence...


OSJC's [40k] Primaris / truescale spacesharks @ 2019/09/06 12:24:41


Post by: Tyranid Horde


Some good reading and good models in this thread, subbed!


OSJC's [40k] Primaris / truescale spacesharks @ 2019/09/09 17:21:49


Post by: osjclatchford


thanks, Tyranid Horde...








I really must get round to some better photography one of these days, but its raining today so inside blurry crappy shots is all you get...

get the kit here: https://www.ebay.com/str/Blood-and-Skulls-Industry?_trksid=p2047675.l2568


just fyi, the conversion lowdown is:
I already had the part constructed rhino in a job-lot from a friend
all I needed was two track sections (yes I mean two actual bloody induvidual tracklinks. thats was a wasteful and expensive purchase of a whole set of tracks...GRRR!)
The side-plates, front-plates and exhausts are the bloodandskulls kit.
the other changes are thus:
I added the grills to the door-steps (made from mesh).
I made the front lights out of missile pods from the landspeeder typhoon.
I added handles and reinforcing strips on the top-doors.
The rear door is classic plastic rhino kit with a cut down modern grill (from landspeeder?, valkyrie? I cant remember) in place of the viewport. I felt this made more sense as a vent rather than viewport due to its low position on the model
The top bolter-hatches are valkyrie missile pod backs with two of the same marine bike bolters attached, with the added cawl bolterrifle mags for a more modern aesthetic (think of the stormbolters that come with the rhino)
oh, and front tow hooks are from the leman-russ sprue...

all in pretty happy with it.
to be honest I prefer the fw side door details more but the blood and skulls engines/exhausts are much more satisfyingly oldskool...
the front plates of both are both equally as good as each other to my mind.

also I lent towards this one because I thought it would be cheaper, in fact it was until I got butt-funted on the import charges at this end once it came through the post... but meh, all in all it cost +/- the same as a fw one but then, remember, i had the tank chassis already so it actually works out more? I dunno. its great quality none the less but took a LOT of reforming in hot/cold water. not an amateur kit by any stretch. you really need to know about resin to do this and be comfortable with hacking and slashing/filing/filling etc... luckily. I am... ;D

only noticed the sexie classic landraider style "liberator" (rhino compatible) tracks in the B&S store after I ordered the replacement standard issue ones from ebay. otherwise I'd have gone for them 'n' all...

the other consideration is that the plastic SoB's are on their way and GW have teased some mk1 style rhino doors with ecclesiastical iconography included but who knows what that might mean? its not like horus heresy era mini's have not been re-imagined in plastic before (mk3 and mk4 marines?) so why not the rhino too..?
yeah, shan't hold my breath on that one...

Still considering adding a 'grab-rail' as on the classic one.




OSJC's [40k] Primaris / truescale spacesharks @ 2019/09/14 15:58:59


Post by: osjclatchford


*edit*
lumix g1 with 14mm-45mm lens - I love you


rhino revisisted

first scout "neophyte Jace'tat" done!

with brother "Cissero" for scale (as this was asked for)

septimus

quintus

Tay'Lar

L'yden

reiver sgt Hall AKA big Ed!

finally you can see what they all really look like now!


OSJC's [40k] Primaris / truescale spacesharks @ 2019/09/16 12:03:17


Post by: Machinator


I have to say that is one beautiful Rhino

The minis are excellent too. Great job!


OSJC's [40k] Primaris / truescale spacesharks @ 2019/09/23 14:04:50


Post by: osjclatchford


 Machinator wrote:
I have to say that is one beautiful Rhino

The minis are excellent too. Great job!

Thanks machinator! You're kit was a real inspiration for me to actually do a rhino at all. The fact I had a chassis knocking about is just fortuitous! I'd not have done it otherwise. It's that oldskool look and those damn sexie exhaust systems that made me do it!
Excellent kit really. Not just saying that but the pics speak for themselves! Thanks for getting it to me so fast too...


I've also done some more conversion work with the scouts, tweaks to the weapons/equipment and general character of the existing models and two new neophytes entirely!


bolter guy. now with silenced tigrus bolter and visor head.

shotgun guy. now with bald scout head, these feature a lot in the artwork so I figured one would be good to include (taken from the spacewolf sprue; the mohawk head with the hair removed)

heavy guy. now using the African looking head from the deathwatch sprue because variety is nice and, imho, rather lacking in 40k!

sneaky pistol dude, now with nvg head, because why not?

and these are the aforementioned new guys. I figured that the heavy has big-ass arms so why not other scouts (always appears in the artwork too) here we have a reloading guy (catachan hq arm, mag from primaris kit, and nvg head) and a shotgunguy (another spacewolf head and the shotgun arms are grenade launcher arms from anvil industries, because full stock shotguns are tasty AF!)

believe it or not I'm still not 100% done on thee guys. I'm out to make a sniper (because, why not!) and I feel a melta would be fun. yes I know, not standard scout kit but, funt it, i'll play 'em as wolfscouts to use it if I have to...
also have the pockets etc from the deathwatch sprue on the way to play about with on them.
more soon I'm sure but Ive more guard and bfg ships to get done and I've recently nearly lost an eye at work the other day so I'm nursing a rather nasty eye-concussion involving headaches, blurred vision and a lot of disorientation and general nasty hangoverness... hopefully my vision will repair itself back to normal (or close enough) over the next week or so and I can get back to painting stuff. till then this will have to do!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/01/20 09:04:30


Post by: osjclatchford


ok. its been ages I know but rest assured I'm not dead yet!

truth be told I've been in perpetual crunch mode at work and all non work time for any hobby has been filled up with trying to finish this: https://www.moddb.com/mods/osjcs-doom-major-crisis
its my other hobby that i've decided to wind down this year so thats done now...

which means I can get back to some real hobby!

Ive had a go through my model cabinet and found myself wanting. there is an awful amount of grey plastic staring back at me and as such ive got to get back on it.
saturday I had a commission to do (some roman centurion figures, sigh they were a challenge and so far from what I was used to doing detail and theme wise but whoever said "its good to stretch yourself and try new things" is not a model painter... ) to be honest it was a grind and im not doing stuff thats not mine anymore. im sure that sounds selfish but at the minute it feels like the only free model time im getting is for evryone else. at this rate i'll die of old age before i get all my stuff done so funt it, my stuff or bust from now on!

not much to show at present. time away from the brush has bought a different perspective to some of my work as such some stuff is gone before the brush even touched them; 'slash captain' is gone.
some of the 'experiments' have gone. Im cutting it down to bare essentials until i get more stuff done.

as such i have:
squad1 = 5 intercessors/marines in quasi mk6 armour
squad2 = 5 intercessors/marines in quasi mk7 armour
squad3 = 2 intercessors/marines in quasi mk3 armour, 2 intercessors/marines in quasi mk5 armour and a quasi mk4 marine/intercessor.
squad4 = 5 reiver/infiltrators? in the phobos/rt-esque sneaky beaky gear with the classic bolter and backpacks
squad5 = 7 palanite enforcer/scout hybryds (may end up 10)
a rhino

much simpler to get this done and then start expanding instead of all these side projects and experiments spanking it all up...

that being said:

a new lt.

I knew I wanted a real charater-full commanding figure and im a sucker for good at-ease poses.
the other command figures ive made have been so ott or "too-converted" if you know what I mean so this guy is much more subtle but its obvious hes a guy in charge.
just to complicate matters his armour is both phobos and intercessor at the same time and also features mk6 lid and a real archaic looking mk3/mk4 hybrid backpack for some oldskool flavour.
this way he can command prettymuch any unit i choose and not look out of place but for the moment I cant un-see him as the master of the scouts.
like he's assigned to teach the neophytes and as such has phobos armour and a cape to allow him to infiltrate alongside them.
his bigass boltrifle (the first I've used in this army) helps to make him seem even bigger against the scouts too but to be honest thats not the reason hes armed this way. its just because it fits the pose so well. originaly he was to have a chainsword/axe but this just looked right.
to me a command figure should scream badass and that is better articulated by silent menace and the threat of force rather than overt and excessive drama.
which imho this guy has got right, he oozes cool and collectivness. he knows hes a badass he doesnt need to show it. you already know...

sorry the wip pic is so poor quality but i did it in low light on the smartphone again.

oh and im thinking of spinter camo for the cape as one it will look nice against the grey armour and two its simple geomtric style should fit the marine asthetic nicely...
Spoiler:



OSJC's [40k] Primaris / truescale spacesharks @ 2020/01/20 10:50:13


Post by: DalekCheese


Brillo!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/01/20 11:39:08


Post by: tzurk


The weathering on that Rhino is incredible - and the beaky helmets look great on Primaris marines. I had missed this blog up until now, glad I caught it this time around!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/01/20 12:12:52


Post by: osjclatchford


 tzurk wrote:
The weathering on that Rhino is incredible - and the beaky helmets look great on Primaris marines. I had missed this blog up until now, glad I caught it this time around!


why thank you. tbh i was unsure about trying the same weathering as on the infantry on the vehicle but its has worked to some effect. if not exactly realistic or entirely sensible in its application as it does look a little cartoonesque, it does match the troops so overall I'm happy with it.
it was really an excuse to buy the b&s kit! it is a nice conversion kit and ideal for a rt-era themed army afterall...

as for the beakies. you've got to be careful... the neck gorgets on primaris marines can get in the way, resulting in derpy-spacko-marines, as such, I find the beakies are a lot easier to apply to reivers or other phobos armoured troops.
on the regular intercessors it will work if the head is in a more upward position (the sgt conversion for example) but i'd strongly suggest shaving the cones down somewhat with a stanley-knife or whatever on others (as is done on 'cissero' and 'L'yden') you may not have noticed I've done this but it is vital in order to get the marine to look down or angled naturally. Just look at 'Tay'lar', if you're a little more critical, you can see i've not done this and he looks a just a little spazzy, not terribly, but his head is a little off-centre and now I cant unsee it. as such i'll never do another beakie without shaving down the lid or using an alternative
the said other alternative is to simply get the heads from the raven guard kit as they are already short enough to fit within the gorgets, bit expensive though so alternatively you could get these: https://bitsofwar.com/home/742-legionary-heads-raven-pattern.html#idTab1 which seem to be the right size too, though i've not tried these as of yet but may well do in t'futre...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/01/29 12:18:11


Post by: DalekCheese


Have you considered painting shark mouths onto the “beaks” (as seen in rogue trader)


OSJC's [40k] Primaris / truescale spacesharks @ 2020/01/29 19:52:02


Post by: osjclatchford


You got a reference pic of one of those beakie helmets painted then? Or even some art representing it... Can't say I've ever seen that and I've been at 40k since... well, let's just say, a lot of hair ago...

Sounds like something I'd like to do but I'd like to do it 'right'...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/01/30 13:55:00


Post by: DalekCheese


 osjclatchford wrote:
You got a reference pic of one of those beakie helmets painted then? Or even some art representing it... Can't say I've ever seen that and I've been at 40k since... well, let's just say, a lot of hair ago...

Sounds like something I'd like to do but I'd like to do it 'right'...


It was just artwork, I’ll try to find it. It was very reminiscent of the nose art on the P-40 Tomahawks, Mustangs, Spitfires etc.

Edit: I can’t find the specific picture right now, but here’s basically what I meant:



OSJC's [40k] Primaris / truescale spacesharks @ 2020/01/31 16:59:03


Post by: osjclatchford


Oh yeah... Like this: https://images.wikia.com/warhammer40k/images/7/7d/Jaws_of_Doom.jpg

too derpy for me i think...


*edit*
must just correct myself from above re. the raven guard sprue.
just got my hands on one in the flesh and the beakie on that sprue is no different in length of "cone" as a regular marine beakie so don't buy that sprue on the strength of that. get those ones from kromlech or shave the cones down on regular beakies if you want them to fit within the neck gorgets.
what an absolute cheeky-sneaky-cheat of gw to do that though eh?
deliberately take the picture of the completed model from an angle that made the helmet look 'sleeker'.
tbh i think its kinda stupid to make a conversion upgrade kit that is not actually fully compatible with the models its intended to convert. and its not like its a third party kit either is it?
as I said before, they'll be fine on reiver or other phobos armoured primaris but only good on intercessors looking up! LOL
I personally think they've really missed a trick there...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/02/05 09:12:19


Post by: DalekCheese


Oof, really? That’s not good, I would have expected better of GW. My hopes of an all-beaky primaris have been dashed! Dashed!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/02/16 18:32:42


Post by: osjclatchford


sigh...
nope, nothing else painted but lo and behold ive gone and done something actually worth posting though.

so i was thinking about our prior conversations regarding primaris termies. I figured that the aggressors were primaris's answer to both devastators and termies all in one. lets be honest. the models aren't the best eh? obese-marines. far to many pies and not enough bad-assery all round. so what next? converting custodes termies? funt that. too much effort for something thats ok scale wise but just a bit meh in the end. so i went down to brass tacks.
what is a terminator? its properly defined as "tactical dreadnought armour" when I properly think about that definition I dont really feel that a terminator model looks at all that tactical to me. nor is it impressively sized enough to bear the name 'dreadnought' either (well they were back in the rt days of models but not since second edish, even less so with primaris stuff) so I felt a bit at a loss of what to do.

you all know by now that I like the tactical function-over-form utilitarian look of the new primaris intercessors and phobos armour. its reminiscent of the old rt clean asthetic i remember so fondly. so i wanted a model that looked suitable to bear the name 'tactical' and 'dreadnought' in its title. so centurions... yeah I know stubby little fatso suits right?
well not now:

centuridevinatornought, Master Obedia

Yes I know its not a terminator. nor is it a devastator. nor is it actually a centurion. its a combination of all three that as of yet ive no idea how to field rules wise (simply as CA cents? I dunno or care really)
at one point I toyed with the idea of outfitting with termie weapons but be honest. if you could actually build a suit this big you'd put heavies on it. its just that simple.
I was also going to back fill all the legs and change the backpack too but i actually found thatafter I "fixed" the proportions (removing the hurrianebolter sections, refitting the arms, and legthening the legs) I liked the idea of a marine that can put on his extra veronica/ampsuit/powerloader battlesuit to show tau what battlesuits really are!
I mean come on man, its a spacemarine inside a space marine so that I can spacemarine whilst I spacemaine...
loads of shaving required to remove the excessive overuse of honorifica markings and loads of studs for oldskoolness but the head raising, leg-stretching and chest re-gigging has done the job for me. the rear of the legs was tricky but I found a pair of inverted cut-down reiver pads (with the rims shaved off) covered a multitude of sins. also got rid of the ott cabling and arm rigs. as on this interpretation the pilots arms are actually inside the arms. not crossed across the chest.
please bear in mind that the pose is not final as the bluetack is all thats holding it together at present. it'll look better painted

and yes, I'm a madman to even attempt this...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/04/03 14:09:44


Post by: osjclatchford


so.. between working, avoiding nurgles current "curse of unbelief" and trying to buy kahzi roll, I've managed to find some time to get my l.t done:





i'm real pleased at how the camo on the cape came out. wanted it to be real subtle, its a bit of an homage to the us military "duck hunter" camo as worn by marines in the south pacific during the war...
im becoming real fond of these phobos armoured marines. especially when kitted out as beakies...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/04/03 14:18:07


Post by: amazingturtles


Yeah, i think they look great with the beaks!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/04/04 07:06:43


Post by: JamesY


Stunning conversions, and great paintwork.


OSJC's [40k] Primaris / truescale spacesharks @ 2020/04/04 10:52:49


Post by: Viterbi


Nice subtle camo, but the pose really does it. A gorgeous mini, perfect conversion and paintjob!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/04/04 11:34:18


Post by: osjclatchford


thanks guys, theres this 'un too that I forgot to post yesterday.:

been done a while now but i forgot to take pics before as i was waiting on drying.
an experiment in goreno effects. (I know, bout time right?) tamiya's red x-27 clear is the answer...
this guy formerly had a box-mag bolter but ive since decided that he would be ideal candidate to +/- match that bit of spaceshark artwork (on the op) all he needed was the chainaxe.
the axe arms are actually the frost-axe blade from the spacewolf sprue and the head of the weapon is swapped out for one of them tasty shapeways prints I love so much!
as you can see i've also elected to use one of the new plastic sob bolters as his stowed weapon.
the sob bolters are a little smaller than the standard astartes gear but this makes them a good component for stowed weapons. just like how the hh stowed chainswords are about 10/20% (?) smaller than the 'in-hand' versions these work out about the same. if its smaller on the waistband it looks less bulky and does less to damage the silhouette of the model but still shows all the wargear you want the character to have...

and yeah, yet another model posing up a storm but whattayagonnado.
its also badass as well as cheesy so i don't care!



OSJC's [40k] Primaris / truescale spacesharks @ 2020/04/06 14:26:29


Post by: Boss Salvage


"This Is My Axe I Call Her Madeline' pose is brilliant as well as menacing The marine looks superb, probably one of my favorites of yours. Also sweet af to revisit your Sharks, so damn good


OSJC's [40k] Primaris / truescale spacesharks @ 2020/04/08 11:56:26


Post by: osjclatchford


thanks Sav, the axe is now officially named 'madeline'

so no, I've not had the time to paint much recently but now ive just been given another day off ( ) ive gone and run out of humbrol matt black spray (my undercoat of choice, much better than chaos black tbh)and getting any from anywhere is impossible with this bleedin' lockdown.( yeah first world problems, i know, with the world succumbing to nurgles-rot around me at that's what I moan about!? ) so ebay to the rescue and its on order for now...
so instead of getting more painting done I've decided to finally revisit the scouts and create the final three that was needed to fill out the squad roster to ten.


this one uses one of the new sob bolters that seem just the right size for scouts tbh...


I disregarded the idea of a melta in the end in favour of this 'slayer' pattern double barreled shotty from the gsc set... ideal for ripping and tearing heresy...


the remaining parts I had left made the final conversion a bit of a bitch (was the other 'hunched over' guy) but with some anvil industry rolled-sleeve arms and some re-positioning of the waist the remaining crouching legs were relatively easy to fudge on to make for a good sniper pose...
note the bedroll as a 'stowed' cape and the addition of piss-poor sculpting on the scarf/scrim...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/04/08 14:44:50


Post by: Boss Salvage


 osjclatchford wrote:
thanks Sav, the axe is now officially named 'madeline'
Happy to help


OSJC's [40k] Primaris / truescale spacesharks @ 2020/05/22 10:33:48


Post by: osjclatchford


honey I shrunk the space-sharks!




made from vanguard's Novan Elites – Affray Squads (B).

I've never seen so much detail and character on 6mm minis that I have in this range! These are actually the first 6mm infantry minis I’ve ever painted. It was a real fun and surprisingly easy process. Basecoat, wash and highlight. Simple! These certainly have a 30k vibe to them. Featuring aspects of MK3 Mk6 and Mk5 in there but to see all the different advancing, aiming etc poses is the real kicker here. Never seen that in this scale. So nice to have stands that feature troops doing more than just standing! Lol
who did these 'sculpts anyhow, was it Malika?


OSJC's [40k] Primaris / truescale spacesharks @ 2020/05/25 08:33:20


Post by: osjclatchford


so i got a trio of original white-metal mk1 rhinos that had never been painted before from ebay for less than a tenner with delivery!" I'm havin' that" says I and got to work on them asap:

now, don't get me wrong, I lke the novan elites spartam apc's fine but they just don't scream "rhino" enough for me. Maybe its the round top doors or the lack of side doors, but i just feel they look more guard than astartes to me. plus i want these to match my 28mm where possible so yeah, rhinos!

here's a (pretty blurry) shot of all the troops with the transports:


whats next? I found an old (original) metal epic thunderhawk in that joblot of stuff my old bud gave me (with the bfg ships ages ago...) alas its missing one of its side heavy bolter rigs so I might just take t'other one off and have none altogether so at least it will match...


Automatically Appended Next Post:
yeah, so I did it:


come out pretty good all told...

but in truth, I've my eye on one of these:
https://vanguardminiatures.co.uk/shop/novan-elites-eagle-dropship/



OSJC's [40k] Primaris / truescale spacesharks @ 2020/06/05 11:01:28


Post by: osjclatchford


got some more work done on old obie! more like I originally intended him to look now...

gone are the old pads and lid and in place are mkV inspired alternatives.
also note a heavy guy I threw together...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/06/10 10:44:23


Post by: tauist


Just wanted to bump this fine thread! I'm a big fan of what you're cooking up here. Just in the middle of designing/building my own RT-era influenced BA army, and your work is very inspiring.



OSJC's [40k] Primaris / truescale spacesharks @ 2020/06/10 13:51:08


Post by: Boss Salvage


New centurion is the business, those old pads in a totally different style had to go

Digging the heavy guy, nice weight to the gun. Also those are some SERIOUS studs across these two!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/06/10 16:45:44


Post by: osjclatchford


Thanks guys.


The studs are the same size on the other marines I've done...
Might just be the pic...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/06/10 17:21:38


Post by: Boss Salvage


Not a complaint, I think it might just be how many there are between the two of them in that shot (blaming the chonky boi)


OSJC's [40k] Primaris / truescale spacesharks @ 2020/06/11 08:37:16


Post by: Malika2


 osjclatchford wrote:
honey I shrunk the space-sharks!




made from vanguard's Novan Elites – Affray Squads (B).

I've never seen so much detail and character on 6mm minis that I have in this range! These are actually the first 6mm infantry minis I’ve ever painted. It was a real fun and surprisingly easy process. Basecoat, wash and highlight. Simple! These certainly have a 30k vibe to them. Featuring aspects of MK3 Mk6 and Mk5 in there but to see all the different advancing, aiming etc poses is the real kicker here. Never seen that in this scale. So nice to have stands that feature troops doing more than just standing! Lol
who did these 'sculpts anyhow, was it Malika?


The sculptor is a fella named Olivier, he did some cool Epic scale stuff on the French Epic forum.


OSJC's [40k] Primaris / truescale spacesharks @ 2020/06/11 11:24:44


Post by: osjclatchford


He's great! Thanks


While I'm back on here, can anyone tell me the basis of the torso piece in this conversion please?
Spoiler:

Buggered if I can figure it out. Used to have a great kit and sprue knowledge back in the day but there's too much for my brain to keep track of these days...

But that is a beautiful price of converting going on there and I want in!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/06/11 16:18:25


Post by: mcmattila


It seems to be a front from the Venerable Dreadnought:
Spoiler:

I've always loved that model as well, I wonder if it ever got painted..


OSJC's [40k] Primaris / truescale spacesharks @ 2020/06/11 19:21:19


Post by: Spoons71


I am new to all this but in terms of really capturing a theme and being unique these are by far the coolest Marines I have seen. Has a very 1960s sci-fi feel to it.

Sort of giving me some confidence to try and rearrange a few of my guys with diff parts, etc



OSJC's [40k] Primaris / truescale spacesharks @ 2020/06/12 07:47:39


Post by: osjclatchford


@mcmattila
oh ,yeah, tis isnt it!
you know i thought it was dreadnought based but when I looked online at that kit it showed another chestplate but ive forgotten that it has optional chestplates, but then ive never owned a venerable dn kit so, well, there it is!

@spoons71
thats a real nice comment!
i was trying to replicate the sci-fi aspect of the 70's and 80's stuff you'd see on books and album covers. which in turn was inspired by the 60's clean line aesthetic.
thats why i clear off most of the 'honorifica-clutter' off my marines to keep those clean and sharp lines that most of the primaris line shares with the original rt models. do please get on with some conversions and share them with us!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/06/18 16:21:36


Post by: osjclatchford


got that sharkscout sniper done:


OSJC's [40k] Primaris / truescale spacesharks @ 2020/06/26 15:34:09


Post by: osjclatchford



and one with bolter...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/06/30 00:34:54


Post by: Gwyn chan 'r Gwyll


Great looking shark on the chest there!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/07/17 12:39:24


Post by: osjclatchford


heavy done:

god this phone camera is so gak. its not doing the paintjob any favours at all. on this screen theres almost no colour definition of the variation of skintone, or anything really whatsoever... nevermind the lack of focus.

must dig that luminex out again for some real pics soon...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/07/22 14:31:16


Post by: osjclatchford


ok slightly better shots of stuff:



scouts


and the epic gear:


and some scenery i made over 15 years ago now!

based off stuff from wd back in '97!

god I'm old...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/07/22 14:48:13


Post by: ElAntiguoGuardián


Good painting job and cool bases.


OSJC's [40k] Primaris / truescale spacesharks @ 2020/07/22 15:15:06


Post by: Boss Salvage


Great skintones across the scouts, let alone how much better those kitbashes look than the short, tired official scouts.

ALSO I'm still patiently waiting for you to drop that Shark Dread you've been working on


OSJC's [40k] Primaris / truescale spacesharks @ 2020/07/22 15:56:16


Post by: osjclatchford


Thanks guys...


And just an FYI I don't own a dread.... Thinking of someone else?
Or d'you mean that centurion conversion?


OSJC's [40k] Primaris / truescale spacesharks @ 2020/07/22 16:10:27


Post by: Boss Salvage


Whoops, I meant whatever you've been tinkering on that involves that ven dread bit. But also I'm excited for any dreadnoughts you might eventually get to


OSJC's [40k] Primaris / truescale spacesharks @ 2020/07/22 16:50:22


Post by: osjclatchford


Ah. Alas I've not bought one of those or anything of anything much really. No job at present and not a priority purchase. So it's finish what I got at the min. :( However I've the second centurion converted up with some real cataphractii/tatauros vibes. The third is still WIP but is in a much more shooty pose; foot on a rock and assault cannon and chainfist loadout...
Also converted three scout bikers from the atalan jackals (my sis got them as a birthday pres back in June so that was great!) And some leftover palanites and scout bits I had...
Perhaps I'll take some WIP shots or save em till they're painted now...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/07/22 18:50:51


Post by: brushcommando


Just gave this blog a quick scroll through. You've done some fantastic work! I'm excited to see your take on terminator armor if you ever manage to get the parts you need. And looking forward to seeing those scout bikes


OSJC's [40k] Primaris / truescale spacesharks @ 2020/07/22 23:02:30


Post by: Malika2


Love the Epic scaled ones!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/07/26 11:24:28


Post by: JoeRugby


Beautiful stuff dude


OSJC's [40k] Primaris / truescale spacesharks @ 2020/08/02 10:01:08


Post by: osjclatchford


no no more painted... :( too busy taking pics of stuff I did years ago for the other threads LOL!

so wip shots!

the other two cents:

a couple of rejigged scouts:

and the aforementioned scout bikers:




OSJC's [40k] Primaris / truescale spacesharks @ 2020/08/02 19:06:39


Post by: 416_SpaceWolves


Terrific Scout Bikes. Did you also use palantite enforcer's for the bodies?


OSJC's [40k] Primaris / truescale spacesharks @ 2020/08/03 07:11:27


Post by: tauist


these scout bikers are superb! These have a great feel of movement to them. Kudos!

Are scouts with meltaguns a viable wargear choice btw? Never knew that


OSJC's [40k] Primaris / truescale spacesharks @ 2020/08/03 11:54:51


Post by: osjclatchford


Thanks guys. Yeah palanites Just like my regular scouts. Just a bleeding cowson lot of work to get to gel together with the gsc arms and legs... Well the legs mostly... Utter cowson in truth hence the huge amount of kit but it doesn't look at odds with the other scouts I've done as they're pretty kitted out...

And , no scouts can't use meltaguns usually but meltas, plasmaguns, power swords and plasma pistols can be taken by wolfscouts. So should I want to use that second squad that's how I'd field it...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/08/23 15:17:41


Post by: osjclatchford



shotgun-guy_scout done

and the full squad:


OSJC's [40k] Primaris / truescale spacesharks @ 2020/08/30 07:16:25


Post by: osjclatchford


so here is the first primaris battle-suit done:

I went in a different direction altogether on the back in the end, swapping the archaic looking chunky-dread-powerplant out for a sleeker looking tartaros backplate. these rear shots also show you how the legs were 'stilted' using the mining drill parts from the kit and how I've used reiver pads to not only cover the join, but to continue the armour around the heels and round-out the look of the legs more. like how it is on a redemtor dread or kastelan droid.
All in all, the added height along with the lack of cables and un-needed struts everywhere has led to a sleeker primaris-esque design that fits in rather well with the rest of the marines, the mk5 references adding to the continuity with the troops.




OSJC's [40k] Primaris / truescale spacesharks @ 2020/08/30 19:24:07


Post by: Ragsta


Dude! So pleased I got first comment on this - that is a fantastic result! Th epaint work and the conversion skills are awesome, it spits on anything GW can attempt to create


OSJC's [40k] Primaris / truescale spacesharks @ 2020/08/31 19:56:51


Post by: JamesY


Definitely the best centurion conversion I've seen. He looks mean as hell.


OSJC's [40k] Primaris / truescale spacesharks @ 2020/09/04 16:17:25


Post by: osjclatchford


thanks for the kind words guys.
its gee'd me up to get the second centurion done:

as you can see he's got elements of mk3 and cataphractii/tataros about him to really play up the 30k vibes.
the back shows where I used bits of gsc suit and a mk3 backpack to create a funky-tubey-venty bit not native to any specific armour but akin to it nonetheless...
the shoulders are also reinforced with ogryn pads for an overall chunkier feel.
oh and studs because. Studs!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/09/04 16:30:40


Post by: Eeps


Really lovely conversion work and paintjobs - Really enjoyed this thread


OSJC's [40k] Primaris / truescale spacesharks @ 2020/09/08 15:10:15


Post by: Boss Salvage


Didn't expect to see the second so soon! Love the gravitas and solidity of the pair, and that they aren't identical. I don't care at all about the official Centurions, but you've really crushed the concept - twice now!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/09/14 16:31:38


Post by: Tyranid Horde


Love those centurions, you've made them look so much better than what GW have put out!

The scouts too, excellent work and feel like proper aspirants of the chapter.


OSJC's [40k] Primaris / truescale spacesharks @ 2020/09/14 17:48:01


Post by: Sherrypie


Hot damn, a centurion model that isn't ugly as sin. Now that deserves a hats off alone, never mind they're also pleasingly menacing to look at. Well done.


OSJC's [40k] Primaris / truescale spacesharks @ 2020/09/24 18:17:21


Post by: osjclatchford


Thanks a lot guys. I can't complain about how these came out so far.
rather pleased with the end result.
just glad I got some added height and reduced girth. less obese more obscene!
this things should inspire terror in the enemy not laughter.
these look like they might actually be capable of walking about without having to stop every six steps to pant the meat-sweats out...

but seriously Im having real trouble on the third. I need good pads for it. ones like the mk5 one wont work with the arm config and the standard pads now look inadequate on their own, next to the mk3's ones with ogryn bits under them. but again, they cant be added either as they'd get in the way...

I need ideas guys?


OSJC's [40k] Primaris / truescale spacesharks @ 2020/09/27 07:04:45


Post by: osjclatchford


got that heavy done:

went for a different heavybolter in the end. the 30k ones that are slung low-like that just look plain weird to me.
I chose the sternguard one because I feared issues with the beltfeed and this has the added bonus of the ammo hopper actually on the gun matches in with the centurions a trreat.
in fact these sternguard heavybolters arent bad. had to remove that rediculous ornate cross it had on the front, replaced by the simple skull (a purity seal/honourmarking from the centurion set) but other than that It took very little effort to get it on the primaris... the guy is a bit of a hybrid model though. sternguard bolter and backpack, reiver torso and intercessor legs and head. perhaps its the slighter phobos armoured torso that made it easier to add the weapon, but in the end it needed only the slightest bit of gs ball under the left armpit to fit true. the lack of chain-feed offers more freedom in positioning too...

however. the sternguard kit is not without its issues. the hoppers both on the bolter and the backpack have some ferocious join-lines when constructed and required a good filling and trimming to get to look right, see here in this wip shot:

you can see where Ive HAD to fill it.
no prob for me to be honest but someone with very little experience using gs in this fashion might be put off...

as you can see I went for a mk10 lid to further extenuate that this is a a primaris model holding that heavybolter, and simply cos id not painted one yet and fancied giving one a go...
all in all, a solid proof-of-concept model and I'll tend to disagree with anyone that says the standard arms will look silly on primaris and that primaris with devastator weapons cant be done easily.

so, any thoughts on suitable pads for that cent then?


OSJC's [40k] Primaris / truescale spacesharks @ 2020/09/27 10:32:32


Post by: Malika2


No clue for the Centurion, perhaps some Adeptus Mechanicus robot bits or even crazier: Primarch shoulderpads?


OSJC's [40k] Primaris / truescale spacesharks @ 2020/09/29 18:11:24


Post by: osjclatchford


primarch pads! bit pricey for that, no?

anyway
here's the last two scouts done (aside for the bikers) only done seven in the end as I'm getting sick of them now:



OSJC's [40k] Primaris / truescale spacesharks @ 2020/10/08 09:26:35


Post by: osjclatchford


OK! back to the cents!
quite a few changes on this-un in the end.

the pose is now less outrageously action-packed and much more stoic and static. its like; "yes I'm slow and cumbersome but my assault cannon isnt..."
the observant of you will notice the darkangels terminator body on the back (I just really liked those arched vents).
in place of a Tartaros top-plate (as I did not have another and wanted a distinctly different look) I'd recently been torturing myself trying to get hold of either an aggressors frag-launcher or a redemptor's icarus pod to sit between the plates.
impossible.
no-one's got one and the usual bitz stores are perpetually out of stock of both.
useless...
I ended up using a tau rocket pod in the end and I think it actually works ok as a generic gl/rl or even smokelauncer. the way it sits reminds me of the missile pod on the invictor suit (stupidest dreadnought ever* )in fact its a nice nod to the tau battlesuits that centurions originally attempted to emulate.
as you know already, the pads were a bugger for me on this conversion from day one as I wanted something significantly different. At one point I even realised that knight armiger pads would technically fit and would have looked kinda saturniney. alas, same problem getting those as the rocket/nade pods... sigh. So you can see I copped out and it simply uses the ogryn underpad idea as on the mk3ish one. ok though.
I kept the studs and gold/bronze finery to a minimum as i wanted a streamlined no-nonsense look that fits the pose and general functionality of the model. also there were so many purity seals already sculpted on the chest eagle and the pads had those little eagles on so i figured that was enough. however I found myself adding a couple of
purity seals to hide a nasty bit on the chaingun-arm join but it works as extra blessings to guide his gun-hand I suppose? whatever!
I'm sure you can tell the chain-fist is clearly made from ork chainswords but was originally a second assault cannon.
it had to go. looked too long and harked back to the gawky-clumsy-ugliness of the original centurions that I was steering desperately away from. the single cannon works fine for me and does not look oversized or impossible to wield.

so thats cents done! a real fun but surprisingly complicated conversion process. learnt a lot doing these. not doing any more though! LOL


*what were gw thinking with the invictor? it looks like a childs first idea of a "cool" conversion. rediculous!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/10/09 14:31:01


Post by: osjclatchford


groupshot:



OSJC's [40k] Primaris / truescale spacesharks @ 2020/10/09 14:41:16


Post by: Boss Salvage


I was hoping you'd toss a group shot our way <3

What. A. Squad. I like that you went with matching pads on the last guy, helps the sarge (?) in the middle stand out with the mega pads. Back when you were asking for reccs, I thought about suggesting helbrute or daemon prince pads, but they'd be both hard to get and WAY big

Anyway, amazing work!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/10/14 16:10:58


Post by: osjclatchford


cheers!

got these rtb01 inspired phobos armoured guys done over the last couple of days:

bit too dark to get real good shots of them so you'll have to make do with this montage for now.
I've another one planned to do (with more rt inspired bits to do) so there'll be a group shot of the five when he's done.
I feel this squad has turned out even better than originally planned. ive tried to add a bit more colour and interest on the grenades and kit too, so its not just gray and black.
oh and for those new to these, the bolters and backpacks are shapeways prints... they, along with the ravenwing corvus lids totally make the squad scream Roguetrader era!

as the guy with the pistol is now the Sgt., I've promoted big ed from Sgt. to Lt. and my big-sexie phobos Lt. has now been promoted to captain.
well done them I'd say...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/10/14 16:13:32


Post by: Malika2


Hmm, was kinda hoping you'd fill up the thin parts of the lower legs, but that's just a personal taste thing.


OSJC's [40k] Primaris / truescale spacesharks @ 2020/10/14 16:23:05


Post by: osjclatchford


yeah, never said I would do that. I like the feet tbh.
they look like the super-sneakie-freakie-beakies that I want them to be.
I suppose just don't get all the phobos leg-haters...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/10/15 07:08:20


Post by: Malika2


Tastes will always differ, but you did paint them amazingly!


OSJC's [40k] Primaris / truescale spacesharks @ 2020/10/17 15:50:25


Post by: osjclatchford


thanks M!
here's the promised fifth member of the squad:

as you can see he's sporting a heresy era missile launcher. the one from the mk4 plastics.
weirdly this model has an oddity where the backpack fits in. rather than making a space for the righthand adjustment thruster on the backpack, it's simply missing. necessitating the need to trim the 3d printed one down (a bugger to get to fit neatly) why they've opted to do it this way is odd as I believe the resin ones from forgeworld are simply shaped to fit the jet bit under it... meh, it matters not really. one thing I'll say is that the way the plastic one is cast (three seperate peices) allows for a much more detailed transition of magazine to weapon join. go get one and look down the top, you can see the missile within the gun casing, a real nice feature that makes the whole thing look better (if painted in sub-assemblies). Also the left hand on the sight is a nice sculpt too...
I added a few extra rockets for flavour and decided that I'd simply put the small reiver pad on the left side instead of the right. the reasons for this were twofold. one, I didnt fancy hacking out all the mk4 pad and two, i'd no more mk6 studdies left...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/12/23 13:16:51


Post by: osjclatchford


well, despite having masses of time and daylight to get stuff painted, being desperately unemployed. my lack of enthusiasm has stopped me from doing any paint-work on the ol' sharky boys.
Look, you know how it is, If you just dont 'feel it' you best not do any painting as you know you'll get impatitient and end up funting it up in the long-run...
as such its been an age since I put brush to plastic but rest assured I'm still here!

to let you know what I've been up to here is a plastic-kit-doodle of a potential captain model for the force, based on the "limited" lt amulius model that seems to be surprisingly common for a limited model...

yeah, you know me. this will likely change a lot before the paint hits it. so comments and ideas welcome...

ive got four of the marines in spray undercoat now so I'll try to get them done real soon...


OSJC's [40k] Primaris / truescale spacesharks @ 2020/12/25 18:50:33


Post by: osjclatchford


done a bit more to it. as I say, its wip so its open to change, thus:

return of the 'slash-captain' concept...
the eviscerator was a bit of a cowson to get on that hand. but, with the jumppack, it adds to the specialist look that a commander should have.

I personally think this is better...

but what say you?


OSJC's [40k] Primaris / truescale spacesharks @ 2021/01/20 13:55:56


Post by: osjclatchford


Finally, some progress...
took a long time to get these four done. a couple hours here and there when I could. been having a hard time with flooding here, now, like the unemployment and plague aren't enough to deal with now my bloody house is trying to float away. is an utterly miserable time at present but finding time to get these done has kept me going!

Borr'n - Beakie of beakies...

This mk6 conversion was bit more complicated than my other primaris mashups.
he uses mk6 head and torso from the 2013 tactical sprue, mounted on tartaros termie legs for the greaved shin look.
the arms are reiver sprue with the left hand from the (much used and abused on this project) sanguniary guard sprue.
pads are simply shaved second edition pads with studs added. (second edition pads makes the shaving easier as they dont have the venty-bits on the inside edge)
the backpack is mk4 tweaked to look rt era with the joints from tau battlesuit torsos (with tube added for the exhausts) used as thrusters.
bolter is a sister-of-silence bolter because its a umbra pattern (all beit with the mag in the centre position, but yeah, its still oldskool) and that means original beakie to me.
although Ive touched on RTB01 inspirations on my reivers in the force and I know Ive done many beakies already, the mix of parts on this conversion, make this the beakiest beakie in this army...
plus the pose, which I at first thought "bored marine is bored" actually came out looking rather menacing. which was nice...

Tertius - mk3 reloading fella

So yeah, this guy is mostly pretty simple.
mk3 head, backpack and pads create the basic illusion. the arms are the reloady arms from the reiver set, but I've put a tigrus bolter on, in a way that makes it look like an old rt era bolter with the forward positioned mag-housing.
a few studs on the legs and knee-greaves, a pistol and ammo on the belt and this dude was done...

Ekki - not-karn mk2-alike

A little more complicated, this guy has an inverted tartarus front-plate for that old-armour-mark look, mk3 pads and backpack as before, but this time paired up with a mk2 lid, scavenged from a plaguemarine (and cleaned up some) to make him more identifiable as mk2.
his kit is the usual boltmags from the mk3 sprue I use so much and his nades come from the stormtrooper kit as they are rather ornate and thus older looking imho.
his oldskool style bolter is based on the bolters you often see in HH artwork like that found in the inside covers of last heretic, which is where I saw it.
its made from the commander sprue's combi plas-bolter with the underside stripped off and a grip and mag added (in the forward-placed orientation for heresy era flavour). I think It works rather nicely. I like a mix of kit and personal flavours on my marines so this kind of one-off model is a pleasant alternative to either a third edition bolter or the phobos, umbra and tigrus bolters I usually prefer to use. its got aspects of all of them really.
Finally, the chainaxe is a 3d print on a nurled-handle for something else (cant remember what, but anything would do, just dont glue it on as wonky as I have )

Quadrius - a sorta-mk4-alike

a real simple one, this one is simply one of the dark-imperium mono-poses with a resin mk4 head, and plastic mk4 backpack.
the studs on the shoulder are rivets shaved off a spare chimera plate I had knocking about. I wanted these more subtle to match the sleek mk4 asthetic. thats why I painted the pad-rims the same black as the pad centre, to suggest at the mk4 pads without having to drive myself mad hacking at them.
the bolter for the longest time was just the simple tigrus but it left this model so boring I'd just not bothered to paint it as there was nothing exciting or different about it to get me enthused to do so. (and yeah thats kinda the point of this one. +/- standard issue, but yeah. Its boring.)
so the belt feed from the new (new to me anyhow) chaos sprue was a spark of life and a point of interest that was enough to get me to want to paint it. LOL
Oh yeah, left hand from the sanguinary guard sprue again...

I've four more marines to do, in mk7 style armour with a second edition flavour about them to keep it from feeling too modern. these sharky boys have got to stay oldskool, eh..?

theres also the slash captain and the three scout bikers to do and thats all in the collection so far.

after that? god knows. depends on funds but I'm rather interested in converting up some of those heavy intercessors if and when we ever get them from GW!



OSJC's [40k] Primaris / truescale spacesharks @ 2021/01/26 14:53:55


Post by: osjclatchford


so I got the first scout-biker done:

rather pleased with the result on this.
I was not 100% looking forward to doing these but found a way to do it that got a great result with very little effort.
The incrusted dirt (most obvious on the wheels and lower bodywork) was done with a steel-legion-drab wash (as was done on the f302 fighter-interceptor in my royston rifles thread) in the recesses. then the dark mud over this. it creates the dried mud/dirt in the recesses and fresh dark/wet stuff on the prominent edges, just the effect I was after and not an airbrush in sight!
the fact that this wash also can pass for rust helps too as it makes it a go-to effect for bare and painted metalwork on vehicles with almost zero effort required, just judicous use. dont slap it everywhere! its not a nurgle bike afterall LOL...

the head was a conversion I'd meant to do a while back. *essentially a proof of concept that a good scout helmet can exist without being too similar to guard or enforcer bits.
I had originally intended this to be used on one of my foot-slogging scouts but never did use it as I felt it was odd with just one of them having one and I liked the other heads the rest of the squad had.
however, since Ive made the bikes, I felt it makes more sense using it here as; helmets and bikes, it just goes...

I chose to do the seat in a cracked red vinyl and the gascan in yellow as I felt it added a bit more life to an otherwise monochomatic model...












*Finding a good scout helmet design...
finding good heads for scouts has always been an issue in the community. simple use of stormtrooper or cadian heads always leaves a sour taste in the mouth, as its such an obvious thing.
good conversions should not look like conversions. they should look like official releases.
so, for a bit of difference i chose an IG tank crew head as a base.
the one with the 'shades' on was the obvious choice.
the removal of the guard 'logo' and the addition of the vented top crest and the furrowed 'brows' and this helmet looked like a lightweight version of an astertes helmet, specifically designed for the scout program.
The altered eybrow line and top-crest just scream spacemarine helmet to me but the open face and side details (with the mic-pickup etc...) and the lower-tech chinstrap tie it in with the scouts a bit more. its not a 'true' astartes helm, but it is a carapace armour helmet that is designed by the same artisans and, as such, shares similar design elements.
kinda looks like the rt-era guard helmets a bit (only us old-uns will remember those) which were little more than a beakie hemet without the beak.






OSJC's [40k] Primaris / truescale spacesharks @ 2021/01/26 15:14:08


Post by: Tyranid Horde


Your "bored marine is bored" marine is perhaps my favourite of the bunch, although the Mk2 marine with the tartarus plate is very impressive too. Giving me ideas for my own dudes now..,

The scout bike is spectacular, really nicely done, as is the helmet, and you can tell you've put the time into finding a good one for the conversion.


OSJC's [40k] Primaris / truescale spacesharks @ 2021/01/27 13:18:26


Post by: Gwyn chan 'r Gwyll


The helmet fits really well, but the pose of the "bored marine" blows everything else away. It really is just that menacing.


OSJC's [40k] Primaris / truescale spacesharks @ 2021/01/27 18:03:14


Post by: osjclatchford


Thanks guys, the mk6 'bored' guy is too my favourite of all the marines Ive done as yet...

should have more to show in a couple of days...


OSJC's [40k] Primaris / truescale spacesharks @ 2021/01/27 19:25:11


Post by: MobileSuitRandom


Awesome conversions + painting, and yes, the first thing the scout biker reminded me of were the old RT guards ^^ Maybe not only because of the helmet, but also because the Palanite enforcer armour looks a bit more like the RT guard vests than current Cadian armour?


OSJC's [40k] Primaris / truescale spacesharks @ 2021/01/29 14:53:16


Post by: Viterbi


Conversion looks great, how hard is it to fit the Enforcer torso on the GSC biker legs? They look so much cooler than real scout bikes and I need an excuse to do some too
And from what kit is the big holster on the bike? Or did I miss you describing it?


OSJC's [40k] Primaris / truescale spacesharks @ 2021/01/29 17:18:21


Post by: osjclatchford


@Viterbi re: "...how hard is it to fit the Enforcer torso on the GSC biker legs?"
its doable but not that easy. you'll need badass gs skills or (as ive done) lots of pockets, holsters and kits to cover any dodgyer joins.
In truth and in hindsight, the gsc bikers arms and legs are actually rather too small for the palanite's torsos and it shows on some angles, looking at the finished biker. the groudtroops not so much but the difference is definately clearer on the bikers.
also the huge torso does make the bikes looks a little top heavy and remind me of the old old OLD rogue trader bikes of old... if you guys are grey enough to remember those... (heres one : http://theworkofshaitan.blogspot.com/2015/08/rogue-trader-marine-sergeant-on-bike.html)
Oh, and the big shotgun holster ironically comes from the actual scout biker model... funny i forgot to mention that, usually my excessive exposition covers everything but not this time, lol

Anyway got two more marines done:

This guy is kinda a primaris version of the castellan crowe pose.
Inspired by the 'space marine' game, this guy is gorenoed up with tamiya's x27 red for a satisfying shiny bloodspatter finish!
for a good helmet look I'm now using deathwatch heads on my second edition inspired mk7 type guys. the heads are a little slimmer and allow for some more characterisation due to the freedom of movement the slimmer lids afford...
With simple addition of the sob bolter stowed on his waist band and the 'right' mk4 backpack he's truely loking about as second ed' as he could...


...and then this guy with a belt fed bolter.
he was previously the guy with the knife drawn but the second I saw that chaos bolter I knew it was that or bust. Its so archaic and oldskool looking that I felt it too ideal for the sharks not to use...
Bit tricky to remove the chaosisation to the bolter and hands/arms and in truth I'm sure it could have been done better but as far as I was concerned, no spikes, no stars and removal of any of the chaotic fillagree was enough for me.
the resultant look of the bolter was generally that of third edition so I chose a suitable third ed' backpack for this and he was done...

more soon...


OSJC's [40k] Primaris / truescale spacesharks @ 2021/01/30 07:19:11


Post by: Viterbi


Thanks for the info, my green stuff skills are abysmal, but I have a bitz box full of pouches, so I may give it a try one day


OSJC's [40k] Primaris / truescale spacesharks @ 2021/01/30 10:06:46


Post by: osjclatchford


 Viterbi wrote:
Thanks for the info, my green stuff skills are abysmal, but I have a bitz box full of pouches, so I may give it a try one day


please do so and please share!
the only reason I even tried was becuase of these:
Spoiler:

by CapnGuber.
these were for a me a proof of concept and gave me the spur to give it a go. As luck would have it my sister saw the jackals in gw and got them for me for my birthday. she was thinking rough riders for my royston rifle but... well you know the score...


as for the gs?
I consider myself a rather competent modeller but I tell you now, as far as I'm concerned, GS is for filling gaps, as an adhesive for sticking loose-joint arms and heads on and for filling holes and gouges in models. and thats it. If I wanted to be a sculptor I wouldn't bother buying the plastic models LOL Id just make my own...
no, seriously, to me, its one of those skills that you either got or you aint, pushing yourself too far too quickly will surely snooker you and make you feel crap about ruining something you've worked on for ages.
baby steps. a purity seal here, a replacement finger or two there.
thats as far as Ive got and ive been at this hobby for over 25 years...

I have a ziplock exclusively full of pouches, kit, holsters and nades and the like. its essentially my kit-loadout bag.
without this (often kept stocked up from time to time with interesting bits from bitzbox) my royston rifles and other guard would never have happened!
a few favourites for me are the horus heresy boltpistols and boltmagazines ideal for marine conversions and the deathwatch/ scout pockets and rope 'n' stuff. invaluable to a gaurd converter...
Ive always felt the plastic guard pockets look so absurd.
I use all sorts of bitz like kroot and enforcer pockets. all kinds of nades from all factions too give it a bit of induviduality to my minis.
I feel the scout pockets and the like just have a more bespoke look to them that really match the old metal cadian and catachan guard of yesteryear.
and second/third edition is my era...



OSJC's [40k] Primaris / truescale spacesharks @ 2021/01/30 12:02:05


Post by: tauist


Superb updates! This army of yours is going to be super awesome! Keep it up sir


OSJC's [40k] Primaris / truescale spacesharks @ 2021/02/06 16:15:47


Post by: osjclatchford


OK I will!

so yeah, decided to finish off the scout bikers before my desire for them began to wane...



boltpistol guy



shotgun guy


as you can see I've made sure that all the scouts have their eyes covered, nvgs, visor and helmet. the idea being, who can see anything when driving around at high speed on a bike otherwise?
the squad is, as with the sgt, kitted out with scout weapons and kit and the hh boltmags and boltpistols-holsters that I love on my marine stuff.
the bolter-holster is off the marine attack-bike sprue and the scabbarded ccw from the scout sprue.
I decided to use the rope/grapple kitbag as that also reminded me of the scout sprue stuff.
not much else to say about these that Ive not covered when I posted the sgt...


the obligitory full-squad shot


OSJC's [40k] Primaris / truescale spacesharks @ 2021/02/07 15:02:02


Post by: Viterbi


Really love the group shot, squad looks great and good use of all the bitz.


OSJC's [40k] Primaris / truescale spacesharks @ 2021/02/10 13:38:01


Post by: osjclatchford


cheers, V!

so here is the finished 'slash' captain:

based on the lt. amulius geezer I chose the the most badass head I could find that I'd not already used and to make him look even more of a badass painted his right eye dead.
the helmet I painted black as not only a mark of rank but also so it stood out and did not get lost in a sea of grey under the arm.
the man-ending superchainsword sat rather nicely in the place of the weenie little powersword and its typical of sharks to have chainweapons.
the backpack is sanguinary-guard (sans wings) plus some studs. I chose to keep his pads stud-free as I liked the sleek look I did on my mk4 alike guy also, like that one, I painted the edged black as well as the puldron itself.

when he's not standing gazing off into the middle distance or bouncing across the battlefield to find and end the enemy commander, he's walking the front-lines trying to sell his vast collection of belts...



OSJC's [40k] Primaris / truescale spacesharks @ 2021/02/10 16:02:20


Post by: Boss Salvage


You've added many great minis since I last complimented you, but I guess it was the slash captain that got me out of lurk mode Another ultimate badass in a chapter of badasses - love the mega chainsword and I'm really happy you swapped his head out


OSJC's [40k] Primaris / truescale spacesharks @ 2021/02/15 14:30:32


Post by: Tyranid Horde


I now need one of my own jump packs for Lt. Amulius, great conversion!


OSJC's [40k] Primaris / truescale spacesharks @ 2021/02/18 17:31:26


Post by: osjclatchford


thanks guys!

the last two marines are now done:


one of the monopose marines, this guy has the deathwatch lid, and mk4 backpack (the one with lots of holes) for 2nd ed flavour, he also has a mk3 holstered boltpistol and mag-pouch.
to enhance the 2nd ed feeling even further his bolter is an actual 2nd ed bolter but with the 3rd edition bolter mag assembly and a bit of rod for that detail just above the barrel. the supporting hand is again from the sanguinary guard sprue.
although quite unintentionally this model came out looking akin to this classic marine art from 2nd ed's codex imperialis:
Spoiler:



this marine, with his 'balls of steel' pose is inspired by that classic marine artwork by kev walker:
Spoiler:

again the deathwatch head and same mk4 backpack as above but this time his bolter is a phobos bolter from the mk3 set (which lets face it is just a modern version of the 2nd ed bolter)
the bolter has the 'flip-mag' from the chaos sprue as its a great detail that is best viewed on a model such as this where you can see both sides of the gun and magazine detail.
sanguinary guard hand again and mk3 pockets and primaris nades on the belt.

thats all the models currently in this force done now.
so untill I get anything new to add to it that this thread may go a little quiet from me for a while...
was looking at heavy intercessors but they look to cost an arm and a leg for what they are so perhaps that wont be whats next...

who knows eh..?


OSJC's [40k] Primaris / truescale spacesharks @ 2021/02/19 17:17:16


Post by: E3DD


I'd love to see your take on the Primario kart model. Your centurion and scout models are inspiring, and I would love to see your take on some of the more goofy models in the range.


OSJC's [40k] Primaris / truescale spacesharks @ 2021/02/19 18:43:41


Post by: tauist


Looking great as always! I really admire how you can fit all those pouches and accessories onto the models so that they look like they belong there. My own attempts always look subpar, like they're sticking too much out from the models..

How about an army shot with the whole gang together? You know you want to

As for some more reinforcements, may I suggest some vehicles or a dread, hmm?



OSJC's [40k] Primaris / truescale spacesharks @ 2021/02/19 19:32:53


Post by: Tyranid Horde


Brilliant work once again and making the primaris marines feel like classic space marines.

Any chance of a group photo? I'd say they all look mean grouped up.


OSJC's [40k] Primaris / truescale spacesharks @ 2021/02/19 22:29:22


Post by: osjclatchford


thanks guys. will be doing some 'squad-shots' soon

not really got enough room to get a good shot of all of them at once.

as for vehicles. yes I do feel my scout bikers are indeed of desperate need of leadership...
so outriders might be the next in line but not sure I fancy painting 3 more bikes... not hte most exciting thing to do. one perhaps might be fun bit not exactly rules ok is it (dont actually own a codex these days) not actually gamed since the early days of 3rd edition so Im not up on such things bit still like my collections to adhere to unit specs as best as I can...

pouches and kit placement is indeed not as simple as slapping 'em on anywhere. they have to make some sense as far as location of availability and existing kit on the model but more importantly is the sillhouette of the model.
test them with bluetack first, look at the model in front of a bright lamp/window so its in shadow. look where the model looks thinest around the waist-band. does it make sense to have kit there? then slap a pocket/holster or nade on there. they work best to bulk out models that look 'thin' or somehow unbalanced. if a model has a holster already on one side and the gun/pose leans this side also then a pocket on the other side to the holster is wise... its something thats best done with bluetack and then leave it a day or so. pick it up again, look stupid? then change it.
best advice on conversions is use as little glue as possible till just about to undercoat. this way stuff can change easily. so many of my marines have been altered this way at the eleventh hour; the chain-fed bolterguy is a prime example.completely changed the entire pose on that one.

the primario cart would be a proxy for sure:
either this primaris attackbike/sidecar kit;


or one of these ridgerunners converted and crewed with my palanite/scouts:


really did fancy converting the heavy intercessors with all sorts of different kit/weapons etc, terminators references, classic marine influences, centurion heads in particular I think would look great.
oh, and studs.
lots and lots of studs...
of course studs...


I'll wait an see whats the cheapest and most exciting to me at the time... not for a while methinks.

anyway the as promised squad-shots of the project (so far...)

this pics encompass everything in the force so far. Ive took new shots of all in the best light available to me to eliminate graininess and yellow false light. Enjoy!

infantry first.
the intercessor/combat squads

mk6 squad

mk7 squad

mixed squad of mk2, mk3, mk4 and two mk5's

next up the light infantry

rogue trader inspired phobos armoured squad aka the sneakie-beakies


and the palanite scouts

the heavy support:

the primaris centurion battlesuits and a lone devastator (perhaps some buddies might yet join him in the future)

command:

from left to right, captain Hollands - master of the scouts, Lieutenant Hall, and the 'slash' Captain Brodie, current commander of the force

Vehicles


Rhino and bikes for scout transportation

all for now...

rather happy with the end result vs the original plan.
that was the whole thing with these.
wanted to give the army a sense of age.
also wanted to get a colourscheme thats actually pretty varied in application but uniform as a whole. so a model with black shins would have grey knees and grey waist plates and vise versa.
same with the faces, a model with a white faceplate can go darker elsewhere and vise versa.
one of the more subtle parts of this is the use of the skavenblight dinge as a base on some parts (elbows and ankle joints are ALL this colour but faceplates, kneepads and shins etc will get picked out in this) to create a subtle difference and a mid-way between the mechanicus standard grey and the black parts certainly helps.
although sometimes i'd break this rule and follow where my muse took me. not to the point of a model standing out too much but the spirit of the induvidual model will come through in the paint and the brush sometimes
it also helps that all the highlighting and weathering (scratches and chips) across the two greys and the black are the same set of highlights.

dawnstone, admingrey, white extreme dot highlights on the mechanicus based parts.
mechanicus grey before these three on the skavenblight based parts and skavenblight then mechanicus before these three on the black parts.
confused? I hope not...

anyway, this ties it together and makes it look not only like it belongs as one suit not a collection of disparate parts but also more lived in...

the end product aims to create a uniformity int he squad/army but a sense of character and induviduality between the models. each one is like a questing space knight in bespoke armour. it fits the overal theme but is interpreted everso differently by the tech-magos that made it.
not to mention the idea of replacement parts that would be added/changed over the years of service etc...

I kept the idea of this 'different parts, different colours' with the centurions. I wanted these to evoke the level of venerability you'd ususally associate with terminators. and to show its a suit with a fully suited marine inside it. hence the different heads to show the different marks of armour inside the cent-suits...

however all the scout and phobos armour is painted exactly the same to suggest that these armour's are more standard issue and less bespoke and venerated, and of a newer age to the full astartes armour.
the characterisation on the scouts is done almost exclusively by the faces and via the specialised kit and poses alone, but purely the kit and poses on the phobos guys... I wanted a clean rtb01 aspect to these anyway so that actually worked in my favour that these guys are less overt and more covert looking in the end...




OSJC's [40k] Primaris / truescale spacesharks @ 2021/02/20 13:51:29


Post by: Gwyn chan 'r Gwyll


All fantastic. Your tying together/variation schemes work brilliantly. The older marks of armour have such unique personality, the newer ones are clearly linked to the old ones but have that "fresh-off-the-line" smell to them.


OSJC's [40k] Primaris / truescale spacesharks @ 2021/02/22 16:49:06


Post by: Boss Salvage


The squad shots are immense, thanks for those. I didn't realize squads often shared the same head, and certainly didn't catch how many scouts you made! Stunning crew of ultimate badasses

EDIT: And this is my 10000th post on Dakka! Almost 15 and a half years of mostly tossing out high fives to people who make inspiring things


OSJC's [40k] Primaris / truescale spacesharks @ 2021/03/11 13:31:03


Post by: osjclatchford


thanks guys.
I'm not quite done yet it seems...

so this one was a little side project that came from me musing on the second edition plastics that came with the orks vs bloodangels starter from '93.

I've fond memories of the monopose etb marines of this era, having painted more than my fair share over the years. not only as bronze statues either! LOL
Its no lie to say I've a certain degree of happy familiarity with the specific pose of the models and I just felt that I had to include a proper 're-make' of one of these to go with the truescale sharks.
having little to no funds to spend I looked at what primaris/marine bitz stock I had to play with... not much in truth.

I did have a single primaris torso left-over so I started there.
the gun is the actual classic etb 2nd ed and had to be this one, as far as I was concerned. I chose this one as, not only the mk of bolter, but also the specific grip of the left hand on the gun itself, is part of what makes the model a true reference to the prototype.
I used 3rd ed arms as I could think of no primaris arms that could give the arms the same 'held to the chest' pose as easily. nor did I have any that looked even close.
I twisted their position very gently to get the pose as close as I could yet slightly angled up on the left to give but a smidgeon of life to the otherwise overly static nature of the pose.
likewise Ive done the same with the head (which is another deathwatch mk8 lid), cocking the angle everso slightly to give a bit of character to him.
the backpack is the same mk4 as I used on the other 2nd ed guys (the one with many small holes) as its a perfect 'modern analogue' of the original.
An interesting (?) thing regarding the hands. the old second ed plastics had rather chunky fingers and handplates. with the advent of the 3rd edition stuff, these had been scaled down to point where there is quite a noticealble difference between the two. (not sure why, marines should have big clunky gloves that could crush a man's head with a tiny squeeze) however the primaris stuff is again scaled back up some. meaning that the new primaris hands are actually closer to the 2nd ed pastics than the 3rd edition ones are. however the difference between the primaris and either of the 2nd and 3rd is actually a very close, meaning that a third edition or second edition hand will look odd against each other but less noticable against a primaris one? confused? LOL nevermind...
so yeah I swapped the hand on the 3rd ed arm (right) with a primaris hand so it looks better against the left one...

the legs, clearly, started out life as terminator legs. These ones are from the dark angels set.
These were chosen as I had no primaris legs left and the pose of these terminator legs has that similar braced/stoic pose I was after.
I also liked the knee and shin-stud details it has too...
The idea of using these was a new experiance to me but, before primaris, these were always the legs of choice for truescalers.
Although I've used the tartaros termie legs on the mk6 conversion I've never used the regular termie legs thus before, so in some ways it was fun to have a go at doing this style of conversion.
I can see now why so many truescalers breathed a collective sigh of relief when the primaris came out LOL
As I can also see it would take quite a bit of work to get them to look 100% right and I'd certainly not want to do a whole squad that way...
So, no I did not bother fillng in all the leg joins between all the ribbed sections on the thighs and calves with greenstuff because, not only am I too lazy to put that much effort in for one model, but I think it would take away more than it adds.
I actually rather like the extra sense of detail and texture it gives the model as it is.
I've no terminators in the force to directly compare it to and even if I did, so many of my marines have differing details and armour mark stylings to them anyway, leading me to feel that this detail is forgivable as simply a bespoke set of armour that has features in common with terminator armour.
yes it does take it away a bit from the original idea but, meh, whatayagonnado..?

look, to me power armour is power armour, its all interchangable and it comes down to what looks bad-ass before anything else.
If you're doing a rigid, specific themeatic or timeline based thing, like 30k legions or whatever then; yeah, stick to what it would be, full suits of specific mark of armour in squads and companies.
but thats not needed with a 40k setting as the armour is often already centuries old and can often end up comprising of several miss-matched components from all sorts of mks of armour...
As Ive mentioned before; with a force like the space-sharks, who are a fleet based chapter, they spend untold centuries on the eternal hunt for heresy, the result often being that each induvidual marine often has his own style and specific design features native to the artificer/magos that work on and design it. much like the personal heraldry and armour of knights...

Anyway, I digress.
The holster and ammo pocket were a must as you know I cant resist this kinda stuff, plus the 'original' model that inspired this conversion has similar levels of kit on it.

Well, in truth I'd say I got this one +/- close enough for me in the end:
obvious as to what I'm referencing, but not too static or boring as to look out of place with the rest of the sharkers I've done.

its all really down to that specific bolter component and and the arm pose that makes it anything like the 2nd ed model that inspired it, in truth.
The rest is pretty generic and could be any other marine really. but yeah, anyway, good enough for me...

well, good enough for a model made out of left-over scraps anyhow...

so what next then?

well after getting hold of a primaris body, a second edition heavy bolter of course!

as you can see I've done my best to replicate the 'on-the-shoulder' boom-box heavy bolter as best I could without dipping too far into the realms of absurdety or the overall gawkiness the original 2nd ed heavies had.
unfortunately I was too slow on the uptake to grab any of the FW rt/2nd-ed inspired heavies they did (in the same on-the-shoulder style) before they spazzed-out and changed them all for those wrist breaking absurd under-slung from-the-hip jobbies they use currently. sigh...
so I figured, I'm a man with an extensive bitzbox and years in the hobby, do it my way; which is just the wrong way.... but cheaper!
I started with a sm missile-launcher and simply sawed it down grafted a heavy bolter onto it (valkerie sprue one I believe).
I extended it to fit the length of the missile launcher that was there (using a bit of a centurion hb bodywork) and decided to put the magazine (ork shoota mag assembly) on the front but slightly on the left of the gun rather than simply below as on the 2nd ed (fw did this on their version too) it keeps the gun from looking too cumbersome and yet retains the oldskool nature of it.
I like how the marine's right hand is slightly obscured a bit by the mag assembly, its like it doubles as a handguard and makes the gun look more intergrated and less 'slapped-on-top'.
thats also why I left the cables/hoses on the bottom. I feel it matches the hoses on the bottom of the regular devastator's HB this way...
the spare mags are simply from the ork boyz sprue and the head is another dw one, this time the one with the eye-lens on, suggesting a targeting system.
mk4 backpack because, yeah it screams second ed...

rather pleased at this one too tbh. cant quite believe it doesn't look as absurd as it should. actually fits alongside the other one I did quite well.
As if this is an older, bulkier, almost experimental version of the weapon and the hip-held belt/box-mag loaded 3rd edition one is the natural successor...

...and, no, I've no idea why I put a door knocker on it either...


OSJC's [40k] Primaris / truescale spacesharks @ 2021/03/11 13:44:24


Post by: Malika2


I...LOVE....IT!!!


OSJC's [40k] Primaris / truescale spacesharks @ 2021/03/11 15:51:20


Post by: Tyranid Horde


All incredible stuff, and thanks for throwing up the group shots, they look immense and the range of armour types on display is fantastic.

Really like your latest additions, I'm hoping to get round to some regular Intercessors at some point and intend on spicing them up a bit.


OSJC's [40k] Primaris / truescale spacesharks @ 2021/03/13 12:56:24


Post by: Viterbi


Heavy Bolter guy looks amazing, really cool with the weapon in the old over the shoulder style.


OSJC's [40k] Primaris / truescale spacesharks @ 2021/03/24 16:54:50


Post by: osjclatchford


thanks folks!


coming soon...


OSJC's [40k] Primaris / truescale spacesharks @ 2021/03/24 19:44:34


Post by: Malika2


CHAIN BAYONETS!!!!!


OSJC's [40k] Primaris / truescale spacesharks @ 2021/03/25 14:23:45


Post by: Gwyn chan 'r Gwyll


Chain bayonet is a great idea! I'm surprised GW hasn't picked up on it tbh.


OSJC's [40k] Primaris / truescale spacesharks @ 2021/03/25 14:45:08


Post by: osjclatchford


chain bayonets have been with us since rogue trader back in '87:

all my original beakies back in the 90's had them as my battle-buddies never used them so I had them all of them!
one guy I knew used them as mohawks on his beakies as he didn't know what they actually were! in hindsight they looked like the third edition dark eldar! LOL
all that stuff is long gone now...
damn well wish I had them if for nothing but ebay sales now though...

Forgeworld toyed with some a while back too:

but they got rid of those too... and, yes, I missed-the-boat on these too... they're such fly-by-nights these days, FW are...
*edit* just found out these still exist over at fw so thats good news folks! *end*


but seriously guys, although the enthusiasm for the chain bayonet conversion is nice to see, is that all you really took from that preview pic?


OSJC's [40k] Primaris / truescale spacesharks @ 2021/03/25 14:48:32


Post by: Boss Salvage


The chaos terminator lord has been keeping that chain bayonet dream alive

SPEAKING of termies, have we not seen OSJC terminators yet??? Cause looks like we're about to, with the help of gravis armor! Sort of completing the loop on gravis = primaris termies ...


OSJC's [40k] Primaris / truescale spacesharks @ 2021/03/25 14:52:44


Post by: Gwyn chan 'r Gwyll


Well I have been thoroughly educated xD


OSJC's [40k] Primaris / truescale spacesharks @ 2021/03/25 15:05:03


Post by: osjclatchford


lols.
sorry to preach. once im on that soap-box...

still its true, it is odd they've not followed it up ,with the exception of the aforementioned chaos termie lord. (thanks for the reminder BossSalvage!)

the closest you get now is the single one in the plaguemarine kit:

but thats a bit pitted up for my taste

and I suppose the tartaros termie chainfist attachments could be used:


but getting hold of them is a pigger...

perhaps its to seperate them from the 'gears-of-war' game franchise? I seriously doubt that though. thats ancient history these days isn't it?
besides, I diddn't know anyone who didn't say that gow stole the idea from GW, so..?

Anyway, I used a mk3 chainsword blade with the 'engine' bits form a cadian chainsword grafted on. I used that one because it's somewhat trapezoid shape echos the original rt and FW ones a bit more... it also makes more sense that the teeth are on the top, front and bottom, making thusting cuts possible...

oh and:
"...Cause looks like we're about to..."




OSJC's [40k] Primaris / truescale spacesharks @ 2021/04/02 15:55:19


Post by: osjclatchford


So here:

is the first of five heavy intercessor conversions.

yeah I know, you're probably thinking, "hey Latchford, we thought you said that the heavy intercessors are too expensive, and you've no job and can't waste money on them? whats with the u-turn you weak-willed, capitulatory cowson!? LIES!"

and, yes, if I'd, just gone and bought them, you'd be right to say so.

However, I've recently had a hell of a good run of luck selling some second ed guardsmen and plastic marines and bitz on ebay and its ended up paying for them twice over! madness that six or so stripped guardsmen and an old oop servo skull got me the forty quid I needed to get some heavy intercessors!
you, know, despite my previous rantings, £8 a model really aint bad at all and, as I say, I feel like I've got these for nothing anyway as its +/- a straight swap for old crap sitting languishing in my bitzbox.

so anyway. heavy intercessors.
I fell in love with these as soon as gw teased them what seems like an age ago now...
chunky-assed badboys in heavy armour ready to bring the pain. clearly the intended successors to the classic terminator models. that. got. me. thinking.

As I've done my intercessors so that they could potentially be fielded as either intercessors or truescale tactical marines, its seemed only logical that I should do something similar with these. time to bring in some terminator essence...
The backpack was the first thing to go.
Its good that one of the things I disike the most when painting marines is doing the backpacks and also its too much of a visual tie to regular marines that gravis armour has a big-ass backpack on it.
The terminator back plate was the obvious choice to add the right degree of terminator silhouette without distracting from the overall awesomeness of the heavy intercessor's gravis frame.
took a bit of fudging but Ive found an easy quick method to do it (its all in the pdf tutorial I've written in link at the bottom), meaning the whole squad could be done this way creating a nice solid unified look.
for the head I chose the centurion one.
It has just the right amount of terminator flavours to look right yet just enough difference to look like its own thing.
I used the terminator pads as they have a nice sleek, smooth look that is still a tiny bit bigger than the pads that come with the heavy intercessors, making them much more imposing. I attatched them a littler higher, too hiding the obviousness of the conversion of splicing the two torso parts together.
The rifle was was too good to alter more than the different box-mag (I just like these ones) and the addition of the chain bayonet made from a mk3 chainsword.
I love the fact that the gravis marines still have two handed rifles, unlike terminator's goofy one-handed stormbolter and power/chain fist combo.
I've always felt thats a bit of a design cop-out that has been out of date since third edition.
they had the opportunity to update the design but doggedly stuck at it for years and years...
These guns simply make more sense to me, and in continuity with my regular-bolter armed intercessors, the heavy bolt-rifle looks appropriately huge enough against a regular bolter to be more impressive and to just make sense on the gravis armour marines.
this way, if fielding them as heavy intercessors they are fine and as truescale terminators you could say counts-as stormbolter/chainfist? I dunno, it matters not to me as I'm no gamer these days, but I figured I'd mention it in case any of you are intrigued by the idea and want to make your own.
Of course, you could just as easily use the terminator arms on these models and even the heads.
this pdf I made:
https://www.mediafire.com/file/jcfw0wtem9up3mv/OSJC+Primaris+Terminator+Tutorial.pdf/file
covers these and other aspects of the conversion.

Oh yeah, I added the chest-rig details from the deathwatch sprue and the pockets Ive chosen for the guys in this squad are left-overs from the palanite enforcer sprue. cos they're kinda big but are nicely detailed, unlike the boring bigass-cube-pockets that come on the sprue. the palante ones are a little sleeker, making placement easier but they still look big enough for the model.

I'm currently in painting hiatus again, as I've run out of spraypaint and need to get a few other paints replaced from dry-out damage (grumble grumble :( )
so will be a bit of a while before I can get any more of this squad done but I do have enough done to show some pre-paint WIP shots if you're intersted?
Do let me know...


OSJC's [40k] Primaris / truescale spacesharks @ 2021/04/03 13:25:34


Post by: Gwyn chan 'r Gwyll


That's a really good conversion, it looks really natural! I think I actually prefer it to the normal Terminators too, the scale and proportions seem better here.


OSJC's [40k] Primaris / truescale spacesharks @ 2021/04/19 17:14:07


Post by: osjclatchford


thanks, Gwyn, nice to know I've succeded as far as another pair of eyes on it is concerned.
the surprising lack of responses here, after so many previous posts of +/- "lets see some terminators" got me second guessing a bit.
I've been looking at these for a little while now, and doubt's been creeping in and was wondering If It might have looked odd at all but you've made me feel good about it again.
having finally found a new job, Ive spent some time away from it for a week or so and looking at it again today I still love it! LOL

anyway, I got hold of some primer, so the next heavy-intercessor in line is done!

This guy is intended as the team's un-official explosive and demolition expert.
again he uses the same termie back and centurion head combo but this time I've used a darkangels termie torso, as it has some rather nice arched vents with extra detail (the skull between the vents) and, the 'neck' is much easier to fit the cent lid in. Also, in truth the darkangel ones were all I could get too!
as I was using the nade throwing arm, I used the slung bolter left-arm and that had the pad already modelled on. as such I decided to use these pads on both sides rather than hack it all apart to change it.
for some exra detail I added studs but, as the domed ones I usually use are a bit too large to fit within the rim neatly, I made some simple flat studs like on my mk4 guy, but this time out of offcut of styrene rod I had laying about in my bitzbox.
I also did the shins too. I feel that, although a nice alternative (and variation is always nice for character), I personally prefer the domed ones, they catch the light nicely in a way these dont, but I will say these look much more brutal and as such more offensive. (just imagine that pad hitting you in the face during a shoulder barge, eesh!)
To enhance the whole 'grenadier' persona somewhat, I've added the triplet of nade shells from the gsc neophytes (the bike ones to be precise), a pair of scout krak grenades and one of the palanite pockets with a grenade already attatched.
as I modelled this bolt-rifle so it doesn't have a chainbayonet I elected to simply add a mk3 chainsword to the dude's belt, along with the raised base, it helps to add a genuine sense of movement to him.
oh, yeah, the big boltershell-trinket is to hide a fudgey join I simply overlooked to gs away when doing the other gs on the model and I lazily couldn't be bothered to mix more up just for that.
I figured this did the job anyway and adds another colour to that part of the model, also rounding out the chest area against the nades on t'other side...

thats two down, three to go...


OSJC's [40k] Primaris / truescale spacesharks @ 2021/04/27 18:28:04


Post by: osjclatchford


well, heres the third one:

This one was originally the reloading pose one, but I felt it was too standard and not 'big' enough to be interesting enough for me to paint it!
So, I decided to add a bit more terminator flavour in in the shape of a tartaros right-hand powerfist.
I shaved a heavy intercessor elbow disc off and grafted it onto the fist's exiting elbow and greenstuffed the reultant ugly join. this, I feel makes it visually look a lot more integral, like it belongs on the model. a simple addition that does a lot for consistancy of the armour.
the left arm/rifle is the reloading one. for a bit of difference (and to shamelessly make it easier to model) I used a belt feed from a chaos bolter and simply glued where the mag would have gone. the open area on the reloading rifle makes this look perfect. again, like it just belongs there.
I added the mk3 chainsword bayonet-conversion as I did previously too...
the chest pockets are from the eliminator sprue and the knife came from the intercessor kit.
the pocket on the belt is, again, from the palanite enforcer kit.
the termie back is off a darkangels one and I used the two termie pads with the 'missing' chunks filled in with gs as I did on the first one.
I really like that smooth-pad retro look it gives the model...
As he had a powerfist, I decided on using the lensy centurion head to denote the suggstion that he might be a command figure.
suppose thats why he has the red stripe on the knee too. it doesn't really mean anything but its a nice spot colour and as I'd done the shins in the skavenblight dinge and the knees black on this'un, I figured why not, it need just a little something more...

heres a shot of the first three together:

working again now so not sure when I'll get round to t'others but I will say there are some more interesting ideas among them...




OSJC's [40k] Primaris / truescale spacesharks @ 2021/04/28 03:19:35


Post by: Gwyn chan 'r Gwyll


This one especially looks very natural!


OSJC's [40k] Primaris / truescale spacesharks @ 2021/04/28 04:26:35


Post by: tauist


I totally missed these new HI updates! Stop saying there is no interest, believe me there are many of us who love seeing each and every update to your badass army, there are just so many cool P&M logs to catch up with, easy to miss a few updates here and there.

I really like your third Heavy, it's my fave out of the three, they will look awesome as a full squad. Just keep going!

Congrats on the new job by the way. Its not always easy getting employed in these uncertain times.


OSJC's [40k] Primaris / truescale spacesharks @ 2021/05/01 18:35:24


Post by: osjclatchford



glad you guys like this one.

its funny its not at all how it started out but this one is indeed the best of the three so far.


OSJC's [40k] Primaris / truescale spacesharks @ 2021/05/04 07:03:45


Post by: Ragsta



Your heavy intercessors are glorious, mate.

Really pleased to hear you’ve found work, that is great news! I too have been in truly demoralising jobs for similar reasons - looking back I’m so glad to be well out of it.

And hey! just heard that I’ve found new work too! Go team

I’m annoyed at your hobbyist coworkers though - I want some of those!!




OSJC's [40k] Primaris / truescale spacesharks @ 2021/05/08 13:58:20


Post by: osjclatchford


good to hear Ragsta, its starting to feel more like a bit of normality is returning to our lives eh?

next one's done!


(sorry for the terribly blurry rear shots, prettypoor but good enough for to show off the spare mag and nade details anyhow...)
this one has an even bigger terminator flavour with the simple addition of the shaved collar/gorget with a terminator head combo.
As I'd used another of the rifle arms with the pad already sculpted on I was limited to the heavy intercessor pads. but for some difference I decided to add a flared bronze rim to the left pad, taken from an old deathwatch sprue pad. the engraving on it looks appropriately nice with the verdegris effct and all that...
The chainsword, from the assault marine sprue, was grafted onto the pointing arm and repositioned in an appropriately menacing manner.
the purity seal added for a bit of visual flair, the angle suggesting some wind blowing, extenuating the whole cool-guy-looking-meanly-across-the-battlefield theme this squad (and army) is rife with.
chest pocket/nade is from the scout sprue (it just looked right in that recess of the pad) and the waist pocket/nade is, again, from the enforcer sprue.
for some added interest I added the magazine I'd cut off of the other rifle as a spare mag...

so, just one more to go now...




OSJC's [40k] Primaris / truescale spacesharks @ 2021/05/08 14:17:23


Post by: MobileSuitRandom


Cool, very interesting to see this one with the old termie head. I've been wondering how GW might deal with making terminators 'anatomically correct' since Primaris came out, and yours work really well in preserving the iconic TDA elements. I'd still say that the silly twin barrel weapons held like a pistol are also quite integral to the look, but I get that they're very much an earlier brand of OTT 40k that doesn't fit that well with the current brand of tacticool OTT 40k (and I do like the latter more, but also I'm an 80ies/90ies kid, so ...)


OSJC's [40k] Primaris / truescale spacesharks @ 2021/05/08 15:16:58


Post by: tauist


This fourth model is a mean one.. but is a chainsword rules legal? Or is this the Sergeant of the bunch?

I'm in the middle of buiding an army and am planning to use Indomitus TDA heads for most of my Gravis models. Your conversion takes the idea a step further into the direction where a Gravis suit is just an evolution of the TDA, which I love.



OSJC's [40k] Primaris / truescale spacesharks @ 2021/05/08 16:52:24


Post by: osjclatchford


@mobilesuitrandom. Yeah. The stormbolter and powerfist combo arms do sit fine on this style of conversion as do any termie arms, Stormshield and th look especially badass (more on that later?) But as aforementioned, I wanted these to be fieldable as heavy intercessors that simply had termie visuals for the sheer sake of nostalgia. But having said that, chainswords/bayonets...

@tauist. Yup. Chainswords are NOT legal, but I've added many a chainblade to guys all over this army, mostly just to emphasize spacesharkness. The grenade guy's got one in this squad too, the others have chainbayonets.
I'd say the powerfist guy is in charge but it matters not really as I'm no gamer these days so although I do vaguely follow the basic squad organisational rules as a guideline, I do take liberties for visual and thematic licence hither and yon...

Put it this way, if you're a stickler for rules on models you won't like the upcoming final squad member much...


OSJC's [40k] Primaris / truescale spacesharks @ 2021/05/08 17:54:44


Post by: JamesY


Everything looks great. Always love seeing the updates as you add more.


OSJC's [40k] Primaris / truescale spacesharks @ 2021/05/09 05:21:10


Post by: Viterbi


Ha a lot to catch up on and as lovely as your HI conversions are, it's even more cool with the new job, congrats! Hope something permanent can arise of this.


OSJC's [40k] Primaris / truescale spacesharks @ 2021/05/09 07:47:21


Post by: tauist


 osjclatchford wrote:
@mobilesuitrandom. Yeah. The stormbolter and powerfist combo arms do sit fine on this style of conversion as do any termie arms, Stormshield and th look especially badass (more on that later?) But as aforementioned, I wanted these to be fieldable as heavy intercessors that simply had termie visuals for the sheer sake of nostalgia. But having said that, chainswords/bayonets...

@tauist. Yup. Chainswords are NOT legal, but I've added many a chainblade to guys all over this army, mostly just to emphasize spacesharkness. The grenade guy's got one in this squad too, the others have chainbayonets.
I'd say the powerfist guy is in charge but it matters not really as I'm no gamer these days so although I do vaguely follow the basic squad organisational rules as a guideline, I do take liberties for visual and thematic licence hither and yon...

Put it this way, if you're a stickler for rules on models you won't like the upcoming final squad member much...


Oh, I'm not a stickler for rules by any means! Was just curious is all. Looking forward to seeing the last model of the bunch!


OSJC's [40k] Primaris / truescale spacesharks @ 2021/05/10 07:11:41


Post by: Bencyclopedia


Hi OSJC,

I just wanted to pop in to say your heavy intercessors a really looking great. I can't wait to see the fifth one.

You whole force of spacesharks is really inspiring me to put in some work on upcoming Space Wolves project.



OSJC's [40k] Primaris / truescale spacesharks @ 2021/05/10 08:10:29


Post by: Killatores


Love this work.
The conversions are relatively simple but really effective, and the monochromatic paintjob has a lot of mood.
I am doing a similar thing with the "true scale" approach and I am definitely going to take some notes from your ideas. I have also done helmet swaps and light armour conversions on the basic intercessors, as well as used interceptor bodies for jumpack vanguards, and age of sigmar models to convert veterans.

Dont want to steal the spotlight, but I would love you to check out here:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page


OSJC's [40k] Primaris / truescale spacesharks @ 2021/05/11 21:15:13


Post by: Guardling


Love the terminator like one, I've been wondering how to do one to go with my truescale imperial fists so may just try and copy yours.
As for the storm bolters and powerfist combo, I think they make perfect sense for their original use in boarding spacehulks. At those close quarters you don't need to aim as much as you think and having a free hand for manoeuvring and hitting would be... ...Handy...


OSJC's [40k] Primaris / truescale spacesharks @ 2021/05/12 06:59:19


Post by: osjclatchford


@jamesY, cheers!

@vitterbi, yup, time will tell...

@bencyclopedia, glad you've decided to join the primaris/truescale club! please do share the wolfy boys with us soon!

@killatores, yep thats some hot stuff right there! great minds think alike eh? lovely, lovely!

@guardling, if you do want to tackle the conversion this: https://www.mediafire.com/file/jcfw0wtem9up3mv/OSJC+Primaris+Terminator+Tutorial.pdf/file is a pdf of a tutorial I made for it. (not sure if it was seen on t'other page as it was rather squeezed in amongst my usual extensive wall-of-text exposition!)
you know, what you said makes a LOT of sense. As I say, the termie arms do fit rather easily on the conversion. I was even tempted at one point but I have to say Im not a fan of how the twin muzzles are rendered on the current plastics. all blobbed together, yes I know I could fix that in two seconds with some tube/rod and a drill but you know what I mean? the old metal terminator captain had the barrels rendered right. two seperate distinct bolter muzzles akimbo, but the plastics are all moulded together in what I can only assume is lazyness to hide the restrictions of moulding tech around '93-'96.
however, its now been that way for so long that its continued to be moddeled that way even now, as if its a design feature not a casting limitation! LOL
anyway. any terminator options are possible with these conversions. I just liked the big rifles!
Also, I'm not a huge fan of the current termie limited arm poses...
as for hulk action?
@tauist, just FYI the next HI is armed appropriately for boarding action, as I say, looking at rules in the rear-view mirror though...


OSJC's [40k] Primaris / truescale spacesharks @ 2021/06/22 11:37:58


Post by: osjclatchford


So as promised, the final space-shark is done:

https://www.mediafire.com/file/9v5zcetaem36ibz/sharks_hi_shotgun.jpg/file
rather than the boring old heavy bolter (which was a bitch to try and model the arms of onto the terminator torso) I went for a very different approach.
I figured that teminators are often used in boarding actions into hulks and the like and nothing says boading action like a pump-action shotty!
this dude has killed more genestealer's muties and zombies in hulks, than you've had hot dinners. he knows what works for him and that's the astartes-shotgun.
chunkier and more durable than the scout shotgun, the astrtes shotgun is capable of loading several different variants on the standard shell. as shown by the penetrating explosive 'breacher' shells stowed about his person.
these were created from the shells on the ogrynsprue. yes a little large for shotshells but, funt it. it looks the part and I rather like the look it gives so thats good enough for me.
the head is a real experiment in what a terminator/gravis beakie would look like.
the mk5 square nose and studs give a sense of solid-ness and terminator asthetic and the added central crest is a fair tie into other marks of armour too.
the rebreathery bits (made from ogryn jerrycan lids) are an attempt to wident he general look of the beaky, without differing from the core asthetic too much yet tying in some of the flavour of the gravis armour helmet design.
I think it works.
altering the symbol on the death-watch-sprue shotgun to no longer feature inquisitorial symbology was a bitch to do in truth but you'd never know it now.

this marks the end of this project now and a fitting end I think.
I'm totally burned out on painting these marines (as shown by the gulf of time between this and my last post) and, aside from any specific new releases that catch my attention for future conversions or whatever I think we're done here...

oh, yeah, here is the obligitory squad shot as a parting gesture!

https://www.mediafire.com/file/bzlvvp6aztd8948/sharks_hi_full_squad.jpg/file

thanks for all the support on this guys. it has been a real blast.
fair well spacesharks, more guardsmen await!


OSJC's [40k] Primaris / truescale spacesharks @ 2021/06/22 13:09:22


Post by: Gwyn chan 'r Gwyll


Shotty terminator! Certainly far from shoddy work on him, love your creativity.