Obispudkenobi wrote: They will be along shortly, knights go hand in hand with appocalypse, next week makes sense.
And as a single kit plus book, and probably dice and cards, it could be a bit of a breather week after apoc.
There is more than one kit. It looked like all of the loyalist knights and baby knights got the chaos treatment. I'd expect 4-5 kits, Codex, Dice, Movement Dial, Black Library Novel, Cards and probably a LE Codex too.
Obispudkenobi wrote: They will be along shortly, knights go hand in hand with appocalypse, next week makes sense.
And as a single kit plus book, and probably dice and cards, it could be a bit of a breather week after apoc.
There is more than one kit. It looked like all of the loyalist knights and baby knights got the chaos treatment. I'd expect 4-5 kits, Codex, Dice, Movement Dial, Black Library Novel, Cards and probably a LE Codex too.
Nope, the Dominus and Armiger classes in the videos are just conversions. The only new kit is the Chaos Knight kit.
MajorWesJanson wrote: I wonder if FW is going to discontinue their Chaos knight upgrade kit once the plastic comes out...
I doubt it, the chaos knight upgrade kit is intended for the basic medium knight chassis which as I understand it is a differant knight all together, frankly this is likely to increase sales for FW rather then decrease
Oh man I just smashed my hopes and dreams to the floor. I read this title and thought for a second the OP was referring to AoS Chaos Knights (as we've had several Chaosy previews in the WarCom rumor pics) and was over the moon. Reading the post it sunk in it's just a 40k Knight with a Chaos sprue and my hopes came crashing down to the.
I do this to myself.
Also congrats to anyone who is interested in Chaos Knights.
Sabotage! wrote: Oh man I just smashed my hopes and dreams to the floor. I read this title and thought for a second the OP was referring to AoS Chaos Knights (as we've had several Chaosy previews in the WarCom rumor pics) and was over the moon. Reading the post it sunk in it's just a 40k Knight with a Chaos sprue and my hopes came crashing down to the.
I do this to myself.
Also congrats to anyone who is interested in Chaos Knights.
it's not just a knight with a chaos sprue it's a whole new thing, that said hopefully a chaos warriors codex for AOS eventually comes out, it might convince me to take the plunge
Sabotage! wrote: Oh man I just smashed my hopes and dreams to the floor. I read this title and thought for a second the OP was referring to AoS Chaos Knights (as we've had several Chaosy previews in the WarCom rumor pics) and was over the moon. Reading the post it sunk in it's just a 40k Knight with a Chaos sprue and my hopes came crashing down to the.
I do this to myself.
Also congrats to anyone who is interested in Chaos Knights.
it's not just a knight with a chaos sprue it's a whole new thing, that said hopefully a chaos warriors codex for AOS eventually comes out, it might convince me to take the plunge
Oh, I hadn't realized that (you can probably realize by now I don't play 40k), that's definitely a lot cooler than just slapping an accessory sprue with the Knight kit. I'm with you, I'd love to see the old Warriors of Chaos kits redone to modern GW standards. If the Varangard are anything to go by I think they will look really amazing.
We should know by tomorrow whether the next thing is Chaos Knights. Considering they took two weeks to hype up Apocalypse, I'd be surprised if they didn't dive right into Chaos Knights, knock out that, and move on to the next thing.
I want an upgrade sprue so I can put those much nicer looking Chaos Knight legs on my Imperial Knights. That extra joint makes it looks significantly more realistic.
TheWaspinator wrote: Yeah, I think the new chaos knight might just be cosmetically different from the imperial knight. Same weapon options, just spikier.
kind of a shame really, woulda been nice for chaos knights to begin to diverge but they needed baby steps I guess as so many people already converted questorius knights using the renegade rules.
TheWaspinator wrote: Does it? The pictures I'm seeing have a chainsword, a fist, and a cannon. They're probably all cosmetic variants of current knight weapons.
The chain sword and fist are likely counterparts, but there is a turbo laser looking thing that is not comparable to any imperial guns.
Come on...we also know if a unit akin to Chaos Knights ever showed up for AoS it'd have a suitable absurd name: Akaric Slaughterborn Bloodkin Baleriders, or some awful crap.
Elbows wrote: Come on...we also know if a unit akin to Chaos Knights ever showed up for AoS it'd have a suitable absurd name: Akaric Slaughterborn Bloodkin Baleriders, or some awful crap.
That sounds pretty metal honestly....
But here's to hoping. Have we seen any other indications of cnights soon?
Elbows wrote: Come on...we also know if a unit akin to Chaos Knights ever showed up for AoS it'd have a suitable absurd name: Akaric Slaughterborn Bloodkin Baleriders, or some awful crap.
That sounds pretty metal honestly....
But here's to hoping. Have we seen any other indications of cnights soon?
what now we've seen a regimental standard article about chaos knights, a specific callout to chaos knights in the Knights faction focus, and a apocylpse datacard for the new chaos knight. this is a lot of information all considered, which suggests to me they're damned close.
Elbows wrote: Come on...we also know if a unit akin to Chaos Knights ever showed up for AoS it'd have a suitable absurd name: Akaric Slaughterborn Bloodkin Baleriders, or some awful crap.
That sounds pretty metal honestly....
But here's to hoping. Have we seen any other indications of cnights soon?
what now we've seen a regimental standard article about chaos knights, a specific callout to chaos knights in the Knights faction focus, and a apocylpse datacard for the new chaos knight. this is a lot of information all considered, which suggests to me they're damned close.
And as an aside? Traitor Command for BSF is also up for pre-order (arrrh! Right in the wallet!). Now, check out this wording....
This expansion contains two brand-new models, which will initially only be available in this set – a Traitor Commissar and his bodyguard, a Chaos Ogryn.
Given they’re not currently usable outside of BSF, having no Codex? Have GW just tipped us off that we’ll be seeing full Renegade Guard?
True, it's possible they just got rid of the Forgeworld minis because these came out, and it's feasible they didn't want to do anything proper with them. We shall see.
Elbows wrote: True, it's possible they just got rid of the Forgeworld minis because these came out, and it's feasible they didn't want to do anything proper with them. We shall see.
Interesting point.
I for one have my fingers crossed I’m correct, because Renegades would be a much welcome, and far too seldom seen, addition to the game
*Loyalist leg envy intensifies*
Funny how quickly some things change. Remember when IK first appeared in 40k, and there background said that the Throne Mechanicum brainwashing made traitor knights super rare? Glad to see that's been well and truly dumped(along with all the pilots being male).
Fluff marches on all the time. The brainwashing is still present, but thankfully it has been tweaked to be less idiotic.
They did say that some of these houses date back to the Heresy, so the ingrained loyalty is still very much present, but more directed towards the Warmaster and Dark Mechanicum than the Imperium and Mechanicus.
I'm hoping that the OG "modern" Renegade Knight, the one featured in both boxed sets, is also in the codex and maybe given some background as to how it has fallen to Chaos.
Well, the idea that anything is "super rare" is a little silly in a game like 40K where millions of people play Space Marines, tiny, nearly insignificant collections of super soldiers numbering less than half the students of my old high school.
That and things like Primarchs showing up in nearly every game, etc. There could be a dozen Renegade Knights in existence and logically they'd appear in every game as well
I often enjoy the bizarre "there is only war" claim about all the Grimdark when the reality is that at any one point in time, 99.85% of the Imperium's planets are just enjoying the daily struggle of putting calorie-paste on the table for their family etc. No war, no nothing. They might be producing armaments or foodstuffs for the greater Imperium...but "most" Imperial citizens would logically go through their short, miserable lives without seeing so much as the occasional rebel or street gang.
GoatboyBeta wrote: *Loyalist leg envy intensifies*
Funny how quickly some things change. Remember when IK first appeared in 40k, and there background said that the Throne Mechanicum brainwashing made traitor knights super rare? Glad to see that's been well and truly dumped(along with all the pilots being male).
As a confirmed Sad Old Git? That was the first and indeed only mention of such nonsense.
Now, what happen when a Retcon is Retconned? I dunno!
But then, I’m so deep into Sad Old Git territory that I can remember when the Chimera was an adaptation of the Baslisk chassis!
Traitor Knights are certainly still super rare in the background.
Hell, Chaos Space Marines are super rare.
Normal Space Marines are super rare.
Even more elite guard stuff like Tempestus Scions, etc.. are super rare.
And having some Knight households turn traitor in the good ol' Heresy days, etc.. would certainly make for a pretty good reason to up the loyalty brainwashing for regular Knights (also super rare), even if nobody in a given galactic segmentum has seen a Traitor Knight in, say, 2000 years or so (which is nothing in 40K timescale, and just think of how technology, society, customs, politics, religions, etc.. moved on just one tiny planet called Earth in a measly 2000 years).
yeah super rare doesn't mean it can't have a codex. I mean, Space Wolves full numbers have been estimated as being ~1500-2000 Marines. so 2500 of something in the galaxy... and that warrents it a codex. Meanwhile Black Templars, another chapter that proably at best was only a few thousand strong. warrented a codex.
if they warrent a codex then yeah chaos knights can get one too. GW has never done codices based on what was rare or not. otherwise we'd have a lost and the damned codex, which is the most common force of chaos you see (CSMs showing up is a rare and terrifying thing)
BrianDavion wrote: yeah super rare doesn't mean it can't have a codex. I mean, Space Wolves full numbers have been estimated as being ~1500-2000 Marines. so 2500 of something in the galaxy... and that warrents it a codex. Meanwhile Black Templars, another chapter that proably at best was only a few thousand strong. warrented a codex.
if they warrent a codex then yeah chaos knights can get one too. GW has never done codices based on what was rare or not. otherwise we'd have a lost and the damned codex, which is the most common force of chaos you see (CSMs showing up is a rare and terrifying thing)
Think of the table top game as the Olympics/World Cup/Super Bowl of 40k. All the battles against cultists armed with bolt action rifles or feral orks with spears or Planetary Forces with lasguns and jeeps are long over. They got knocked off early. Now it's down to the Chaos Knights, the Marine Demi Companies, the Custodeus, the literal Eldar God of War etc.
BrianDavion wrote: yeah super rare doesn't mean it can't have a codex. I mean, Space Wolves full numbers have been estimated as being ~1500-2000 Marines. so 2500 of something in the galaxy... and that warrents it a codex. Meanwhile Black Templars, another chapter that proably at best was only a few thousand strong. warrented a codex.
if they warrent a codex then yeah chaos knights can get one too. GW has never done codices based on what was rare or not. otherwise we'd have a lost and the damned codex, which is the most common force of chaos you see (CSMs showing up is a rare and terrifying thing)
Think of the table top game as the Olympics/World Cup/Super Bowl of 40k. All the battles against cultists armed with bolt action rifles or feral orks with spears or Planetary Forces with lasguns and jeeps are long over. They got knocked off early. Now it's down to the Chaos Knights, the Marine Demi Companies, the Custodeus, the literal Eldar God of War etc.
Nothing but the best.
that and the table top game features fights that are going to be close 90% of the battles in the 40k universe are proably one sided curb stomps,mbuty we rarely hear about those, and never see them on the table top because they're boring
that and the table top game features fights that are going to be close 90% of the battles in the 40k universe are proably one sided curb stomps,mbuty we rarely hear about those, and never see them on the table top because they're boring
Perhaps after Warhammer Apocalypse GW can make Warhammer Last Tuesday where the only armies allowed are IG with a grenade launcher, feral orks with a power klaw and Culitsts with a flamer.
I'd buy it.
An optional unit would be a single tactical marine who takes on both armies.
that and the table top game features fights that are going to be close 90% of the battles in the 40k universe are proably one sided curb stomps,mbuty we rarely hear about those, and never see them on the table top because they're boring
Perhaps after Warhammer Apocalypse GW can make Warhammer Last Tuesday where the only armies allowed are IG with a grenade launcher, feral orks with a power klaw and Culitsts with a flamer.
I'd buy it.
An optional unit would be a single tactical marine who takes on both armies.
ya know, a small one shot pack about movie Marines could be kinda fun,
Traitor Knights are certainly still super rare in the background.
Hell, Chaos Space Marines are super rare.
Normal Space Marines are super rare.
Even more elite guard stuff like Tempestus Scions, etc.. are super rare.
And having some Knight households turn traitor in the good ol' Heresy days, etc.. would certainly make for a pretty good reason to up the loyalty brainwashing for regular Knights (also super rare), even if nobody in a given galactic segmentum has seen a Traitor Knight in, say, 2000 years or so (which is nothing in 40K timescale, and just think of how technology, society, customs, politics, religions, etc.. moved on just one tiny planet called Earth in a measly 2000 years).
Well, they surely aren't as rare as Custodes, so...
Imperial Knights are easy to manufacture and maintain, especially due to being meant as something colonists could construct should the need arise. Not as cheap or easy as say, a Sentinel, but certainly not as massive an invest of resources, knowledge and time as even the smallest of titans.
BrookM wrote: Imperial Knights are easy to manufacture and maintain, especially due to being meant as something colonists could construct should the need arise. Not as cheap or easy as say, a Sentinel, but certainly not as massive an invest of resources, knowledge and time as even the smallest of titans.
in fairness EVERYTHING the IoM uses was built for colonists. that's the point oif the entire STC system.. which is kinda humbling when you think of it, the mighiest weapons the IoM has, are all essentially likely the tools of planetary militas from the golden age
So the codex is already printed and the knights shown. The only bad thing about this all is that none of the knights have carapace weapons like their imperial counterparts which will be reflected in the rules.
DiscoKing wrote: pretty much all the old kits are going up in price to be in line with new kit prices, 12.5% on average.
This is just Knight kits, or 40k or even GW in general?
It's random, from what I have. Prices are in Euros, for a selected number of products. Few examples:
Scatbikes. 33->40
Silent Sisters. 33.5 ->35
IG Hydra. 44->45
Painting Handle. 6.5->8
BrianDavion wrote: yeah super rare doesn't mean it can't have a codex. I mean, Space Wolves full numbers have been estimated as being ~1500-2000 Marines. so 2500 of something in the galaxy... and that warrents it a codex. Meanwhile Black Templars, another chapter that proably at best was only a few thousand strong. warrented a codex.
if they warrent a codex then yeah chaos knights can get one too. GW has never done codices based on what was rare or not. otherwise we'd have a lost and the damned codex, which is the most common force of chaos you see (CSMs showing up is a rare and terrifying thing)
Think of the table top game as the Olympics/World Cup/Super Bowl of 40k. All the battles against cultists armed with bolt action rifles or feral orks with spears or Planetary Forces with lasguns and jeeps are long over. They got knocked off early. Now it's down to the Chaos Knights, the Marine Demi Companies, the Custodeus, the literal Eldar God of War etc.
Nothing but the best.
that and the table top game features fights that are going to be close 90% of the battles in the 40k universe are proably one sided curb stomps,mbuty we rarely hear about those, and never see them on the table top because they're boring
You obviously didn't see the games I played this weekend. Getting curb-stomped would have been preferable.
Looks like I'm back to buying near exclusively off of eBay again. Christ the cost of this stuff is almost making me consider picking up Team Yankee or Flames of War again if Battlefront hasn't totally sunk.
GW is ok, you can still get your 20-25% retailer discounts. I'm more concerned about FW... feth me, if they will raise their prices an extra 10% again.
blood reaper wrote: Looks like I'm back to buying near exclusively off of eBay again. Christ the cost of this stuff is almost making me consider picking up Team Yankee or Flames of War again if Battlefront hasn't totally sunk.
Well, sadly Battlefront is rapidly becoming the "Games Workshop" of historical miniatures. If you mean the game, and then buy from PSC or some better manufacturer/company, then I'm with you (also, consider the Battlegroup series of games if you do WW2 - far superior and model-neutral).
blood reaper wrote: Looks like I'm back to buying near exclusively off of eBay again. Christ the cost of this stuff is almost making me consider picking up Team Yankee or Flames of War again if Battlefront hasn't totally sunk.
Well, sadly Battlefront is rapidly becoming the "Games Workshop" of historical miniatures. If you mean the game, and then buy from PSC or some better manufacturer/company, then I'm with you (also, consider the Battlegroup series of games if you do WW2 - far superior and model-neutral).
I'm basically just waiting for Battlegroup: Northag to come out at this point, since I've played quite a bit of Fall of the Reich and enjoyed it tremendously..
CragHack wrote: GW is ok, you can still get your 20-25% retailer discounts. I'm more concerned about FW... feth me, if they will raise their prices an extra 10% again.
This quote never makes sense to me as it's the same excuse every single time. If you ALWAYS have your 20-25% off then the price increase is exactly the same percentage as it is for the other people... YOUR cost still goes up. It's as meaningless as the "Well inflation goes up so GW has to raise prices!" (No they dont because the players INCOME hasnt gone up anywhere near inflation in 20 years)
Apart from quite a few mistakes in the article, it looks like Chaos Knights are going to get some wicked abilities. With the new update to Chaos, and their already impressive choice of units (when daemons included) I really expect them to be topping most tables in tournaments for the rest of the year. certainly there is going to be a clash between Imperium and Chaos for top dogs.
I'm sure people will love the one pre-game strategem that makes all S9+ weapons useless against the knight since it ignores all unmodified to wound rolls of 1-3, so basically your weapons all become S8 max.
I can't be the only one picturing myself rampaging through a field full of Ork's or Demons with the Oath of Carnage giving me more and more permanent attacks!
So a knight with a permanent 4++ (mirroring Imperials) that also reduces any strength over 8 to 8. Who can get back up on a 4+ and then regain wounds as he mulches your guys. Try to null zone him and you auto perils. Yea these are going to help make new friendships
Red Corsair wrote: So a knight with a permanent 4++ (mirroring Imperials) that also reduces any strength over 8 to 8. Who can get back up on a 4+ and then regain wounds as he mulches your guys. Try to null zone him and you auto perils. Yea these are going to help make new friendships
You can't do all that at once, as the 4++ and the "max 4+ to wound" are Iconoclast while the regen and resurrection are Infernal. You can run around at T9 as Infernal, though, which will put the hurt on plasma weapons.
Still, lots of fun options (up to 18 tap-dances at AP -3 for Iconclasts on the charge and Str7 D3 gatlings on the Infernals just to start!). I've been thinking of going full Blanche with some knights and Cawdor scrubs/militia/cultists for a while, now, and this might push me over the edge. Anyone know where to source appropriately scaled (massive) fish?
Weird question, but dose the knight descrator looks like it has a neutron weapon to anyone else? Because if I can slap two of thows onto a knight like a avenger cannons, that will be disgusting. :x
Demon Surge on an infernal knight Tyrant (Valiant) is so awesome. I march forward turn 1 with T9, good luck trying to kill me. Then turn 2, I activate infernal power to give my Confrag cannon +1 str and +1 wound... and it autohits! lol. The carnage! lol.
BrianDavion wrote: I'd caution about reading TOOOOOOOOOO much into that but yeah, yet more circumstancial evidance for L&D being a thing
I think it's a good sign of things to come.
I'm trying not to get too hyped about it, sadly as much as I'm happy to see it I don't think I can afford another army. especially with GW coming out with new space marine toys as often as they do
So far it reads a little like it's doing everything regular Imperial Knights do, but better. I do wonder what the actual downsides of going Chaos over Imperial will be.
You know, besides going mad and damning your soul and such.
Redemption wrote: So far it reads a little like it's doing everything regular Imperial Knights do, but better. I do wonder what the actual downsides of going Chaos over Imperial will be.
You know, besides going mad and damning your soul and such.
Relic of Lost Cadia?
But seriously? Why would there be a downside? What's the downside of regular Knights over other heavy support or LoW stuff from Codexes that came out earlier (say ... Wraithknights). The Knights Codex last summer was the most egregious power-creep jump in the edition thus far. I fully expect this to be the next one.
The cultist with the banner looks very similar to the now squat'ed R&H Militia upgrade; the gasmask, the cannister on his back, the chestplate.
Part of me wants to jump up and down going, "They never put out prominent artwork of stuff there isn't an existing model for these days" which given the two Cultists in the corners are identical to the two you can current buy, does give me hope. However it could also be that since R&H models actually existed, they were allowed to base the banner bearer off that... but something tells me that wouldn't get past the QA stage.
I'm firmly in the "they don't do art of non-models anymore" camp. This was demonstrated with the venomcrawler and Achilles ridgerunner in the last few months.
mould2k wrote: I'm firmly in the "they don't do art of non-models anymore" camp. This was demonstrated with the venomcrawler and Achilles ridgerunner in the last few months.
I guess the question is whether models out of production like Renegades and Heretics count as non-models.
Redemption wrote: So far it reads a little like it's doing everything regular Imperial Knights do, but better. I do wonder what the actual downsides of going Chaos over Imperial will be.
You know, besides going mad and damning your soul and such.
Relic of Lost Cadia?
But seriously? Why would there be a downside? What's the downside of regular Knights over other heavy support or LoW stuff from Codexes that came out earlier (say ... Wraithknights). The Knights Codex last summer was the most egregious power-creep jump in the edition thus far. I fully expect this to be the next one.
We haven't seen the points though. If you add in spike tax then it would probably turn out "fair"*
*whatever the actual feth that means for GW standarts, but he they need to sell you CA.
Redemption wrote: So far it reads a little like it's doing everything regular Imperial Knights do, but better. I do wonder what the actual downsides of going Chaos over Imperial will be.
Imperial Space Marines get W2 A2, Chaos Space Marines get W1 A1.
Redemption wrote: So far it reads a little like it's doing everything regular Imperial Knights do, but better. I do wonder what the actual downsides of going Chaos over Imperial will be.
Imperial Space Marines get W2 A2, Chaos Space Marines get W1 A1.
Imperial Space marines are also W1/A1 for some dumb reason. It's just that Chaos don't have Primaris equivalents.
Redemption wrote: So far it reads a little like it's doing everything regular Imperial Knights do, but better. I do wonder what the actual downsides of going Chaos over Imperial will be.
Imperial Space Marines get W2 A2, Chaos Space Marines get W1 A1.
Imperial Space marines are also W1/A1 for some dumb reason. It's just that Chaos don't have Primaris equivalents.
-
Paraphrasing GW's words the Primaris were meant to"balance" out Chaos having possessed, deathguard, thousand sons, and all the other elite infantry choices. Not that chaos needed that. And it obviously isn't meant as a direct mirror of those units.
Redemption wrote: So far it reads a little like it's doing everything regular Imperial Knights do, but better. I do wonder what the actual downsides of going Chaos over Imperial will be.
Imperial Space Marines get W2 A2, Chaos Space Marines get W1 A1.
Redemption wrote: So far it reads a little like it's doing everything regular Imperial Knights do, but better. I do wonder what the actual downsides of going Chaos over Imperial will be.
You know, besides going mad and damning your soul and such.
Assuming there strats and wargear are roughly equivilent its IMO really down to there soup options.
Less options but it looks to be fully compatible with normie Knights.
They've said it's compatible with the normal Knights. I wouldn't be shocked if this sprue is also in there, explaining some of the missing stuff:
Spoiler:
What parts on that sprue are missing from the three showen? (besides weapon options) GW still sells a paladin/Errant box that's cheaper and with out that sprue for example. Prob in a year we will get a upgrade sprue for the chaos knight giveing us the other weapons. Like the loyalists did. Tho it would be nice if GW started selling that upgrade sprue on it's own with the release of the chaos knights just so we can get the avenger cannon and top mounts
Kan is probably right. I seem to recall GW confirming that Chaos Knights would have the option for double fists/claws. And the current Imperial Knight kit has what, 5 sprues in it now?
What are people's thoughts on running a knight tyrant (Valliant) as iconoclast with vow of dominance and the 4++ relic? I've always wanted to make them work as I think they're the most chaos a knight can get (mega flamer and ahab spear, yes please), but found them too easy to zone out and shoot down before they get stuck in.
Thinking of running 2 rampagers and one valliant alongside some red cosairs for cp.
First, what the heck is a Command Asset? Is this something from Apocalypse? They refer to 'Trail of Destruction' as a stratagem, but I suspect they either posted the wrong rule set or got something mixed up.
Turning off invulnerable saves is pretty darn awesome. And if they take Valiant's down to 500 points I might be tempted to use one. Or not, I still think they are too short ranged, slow, and vulnerable to melee.
bmsattler wrote: First, what the heck is a Command Asset? Is this something from Apocalypse? They refer to 'Trail of Destruction' as a stratagem, but I suspect they either posted the wrong rule set or got something mixed up.
Turning off invulnerable saves is pretty darn awesome. And if they take Valiant's down to 500 points I might be tempted to use one. Or not, I still think they are too short ranged, slow, and vulnerable to melee.
Isn’t this basically saying “all melee damage given and received by this model is Mortal Wounds until the end of the turn”?
Overall, I don’t like it. It just pushes the arms race up another notch where it doesn’t need to be going.
And there’s absolutely no chaos upgrade sprue coming out for the Castellan or Armiger chassis? Trying to decide if I want the Apocalypse box, and I’m not particularly feeling having to do a lot of conversion work
bmsattler wrote: First, what the heck is a Command Asset? Is this something from Apocalypse? They refer to 'Trail of Destruction' as a stratagem, but I suspect they either posted the wrong rule set or got something mixed up.
Turning off invulnerable saves is pretty darn awesome. And if they take Valiant's down to 500 points I might be tempted to use one. Or not, I still think they are too short ranged, slow, and vulnerable to melee.
Isn’t this basically saying “all melee damage given and received by this model is Mortal Wounds until the end of the turn”?
Not really. You still have to roll to wound and you still get armor saves as most people use knight stomps due to more attacks
Overall, I don’t like it. It just pushes the arms race up another notch where it doesn’t need to be going.
bmsattler wrote: First, what the heck is a Command Asset? Is this something from Apocalypse? They refer to 'Trail of Destruction' as a stratagem, but I suspect they either posted the wrong rule set or got something mixed up.
Turning off invulnerable saves is pretty darn awesome. And if they take Valiant's down to 500 points I might be tempted to use one. Or not, I still think they are too short ranged, slow, and vulnerable to melee.
Isn’t this basically saying “all melee damage given and received by this model is Mortal Wounds until the end of the turn”?
Overall, I don’t like it. It just pushes the arms race up another notch where it doesn’t need to be going.
Not really. You still have to roll to wound and you still get armor saves as most people use knight stomps due to more attacks
zend wrote: And there’s absolutely no chaos upgrade sprue coming out for the Castellan or Armiger chassis? Trying to decide if I want the Apocalypse box, and I’m not particularly feeling having to do a lot of conversion work
They just use the chaos vehicle upgrade sprue stuff from the chaos rhino in the videos. They look like they fit pretty tightly, the only difficulties will be the icon on the top section, you get 2 in the new chaos knight but I imagine there's a lot of bitz that would do the job.
zend wrote: And there’s absolutely no chaos upgrade sprue coming out for the Castellan or Armiger chassis? Trying to decide if I want the Apocalypse box, and I’m not particularly feeling having to do a lot of conversion work
They just use the chaos vehicle upgrade sprue stuff from the chaos rhino in the videos. They look like they fit pretty tightly, the only difficulties will be the icon on the top section, you get 2 in the new chaos knight but I imagine there's a lot of bitz that would do the job.
Thanks for the tips, I went ahead and ordered one while they're around. I'll decide what to do later.
A valiant at 500 is beautiful. Less than a fully tooled up crusader, and rightly so. Might actually see a few kicking about with this infernal gubbins for a str8dmg3 flamer
I'm excited for this book.
Automatically Appended Next Post: Bloody hell! Just read the NZ site...
A valiant/castellan is nearly twice the price of an errant! And it's $90 more than a crusader! Wtf?! There's a fiver difference over here.
Manfred von Drakken wrote: On the NZ site, the new Chaos Knights is effectively the same price as the Canis Rex kit, but with 60% of the sprues.
Seriously?! I've been willing to forgive quite a bit, but that's absolutely BONKERS, even for me.
Closer to 75% really. 3 spruces made up the original paladin/errant for $140, then the next codex came along and they added the warden spruce and bumped the price to $157 iirc. 8th edition codex came out and they added the canister rex sprue which is half the size of the other ones, but kept the price the same. It's weird and annoying, but the imperial knight is a case of them throwing in more spruces over the years, while the chaos knight is starting from base.
Artifacts:
Rune of Nak'T'Graa. Model gains a 5++ save. Dreadblade only.
Quicksilver Throne: Always fights first in the Fight Phase.
Helm of Warp-Sight: When firing ranged weapons, Ignore modifiers to Hit.
Relic Laser Destroyer: Heavy 3, Str16 AP-4 Damage D6. Wound roll of a 6 inflicts D3 Mortal Wounds in addition.
Tzeentchian Pyrothrone: Gains Psyker keyword, it knows Smite. If destroyed by a perils it automatically explodes.
Blasphemous Engine: Double its Wounds for determining is damage table.
Carapace of Nurgle: When this model makes a save in melee on a 4+ if causes a Mortal Wound to the unit that caused it.
Warlord Traits:
Objective secured, counts as 10 models.
Each enemy vehicle within 6" of the Warlord suffers a Mortal Wound on a 4+ at the end of your movement phase.
+1 Attack.
Deny one Psychic Power, 5+++ against Wounds caused in the Psychic phase.
+1 Charge range and +1 Attack while in the opponents deployment zone.
Enemy units within 12" -1 to their charge rolls. Morale for enemy units within 12" is taken on 2D6 instead of 1. Discarding the lowest.
Are there really only two houses, or are the Iconoclast and Infernal their versions of Imperialis/Mechanicus? If its the former, then Chaos Knights are automatically stronger because they have the ability to mix in more of their really good stuff together. I mean, if I could take Terryn's Fight Twice with Hawkshroud or the Headsman's Mark with a 6+++ FNP then some of the choices would be a lot easier.
Of course I'm waiting to see the codex, but this is something that the previews have made me concerned over.
Edit: review of the book. Still watching, but it looks like I was worried over nothing.
Spiteful Demise - 2 CP Chaos Knights model explodes on a 4+ instead of a 6.
Thunderstomp - 1 CP Titanic Chaos Knight selects one enemy Infantry or Swarm within 1" that unit suffers D3 Mortal Wounds.
Skyreaper Protocols - 1 CP Reroll missed to Hit rolls in the Shooting Phase for a Wardog with Wardog Autocannons.
Rotate Ion Shields - 1/3CP +1 Ion sheild save (note cannot be used against melee like Imperial Knights)
Corrupted Heirlooms - 1/3 CP See pictures
Tyrannical Court - 1/3 CP up to two Chaos Knights gain Character and a Warlord Trait
Pack Dogs - 1 CP When a Wardog finishes a charge move other Wardogs within 12" can reroll Charges
Chainsweep - 1 CP Reaper Chainsword Chaos Knight, roll 1D6 for each enemy model within 3", on a 6 the unit suffers 1 Mortal Wound
Death Grip - 1 CP Same as Imperial Knights
Daemonic Guidance System - 3CP May target a Character with a Shieldbreaker Missile even if they are not the closest target
Full Tilt - 2 CP Chaos Knight may charge even if it Advanced
Devastating Reach - 1 CP Same as Imperial Knights
Titanic Duel - 1 CP Titanic Chaos Knight is fighting another Titanic target, both players secretly choose a number between 1 and 3. If both players pick the same number nothing happens, if they pick different numbers they both get that many extra attacks but may only target Titanic targets.
Trail of Destruction - 2 CP See pictures
Break the Enemy Line - 2 CP In fight phase pick one enemy unit within 1" of an Iconoclast model that made a charge this turn. That Knight may reroll all hit rolls.
Vow of Carnage - 1 CP See pictures
Vow of Dominance - 2 CP See pictures
Vow of the Beastslayer - 1 CP Against targets with 8+ Wounds this model may reroll to Wound rolls of a 1
Bind the Sounds of the Defeated - 2 CP See pictures
Pack with the Dark Gods - 3 CP See pictures
Daemonic Ammunition - 1 CP All Heavy Stubbers become S5
Diablolic Rift - 2 CP Enemy Psykers suffer Perils on any roll not just a double 1 or double 6 when within 12"
I decided I am going to divide my Imperial Knights army in two and make a House Mortan Army (one Valiant, three Questoris, two Helverins) and one Chaos Knights Army (one Castellan, three Questoris and two Warglaives). I will likely pick up some Chaos Space Marines to make a Red Corsairs army.
I am definitely going to make a Rampager (looks SO COOL), one Desecrator, and one rocking two RF Battle Cannons (since my Avenger Gatling Cannons are going to my Mortan Army). Mortan is getting a Crusader, Warden, and a Gallant.
Hopefully there will be enough extra bits and pieces to Chaos-ify the other Knights. I don't want to rely on transfers to make that happen.
MajorWesJanson wrote: I may have to parts order a fist since it is right handed instead of the Imperial left hand. Legs and laser cannon are also awesome parts.
Yeah, I might need to do the same. The cannon doesn't really look right on the right arm. Though with the right application of spikes and whatnot, I might be able to make a decent looking left handed Thunderstrike Gauntlet.
The Tyrants Banner - Chaos units add 1 to their LD. At the start of your turn on a roll of a 5+ you gain 1 CP.
The Teeth that Hunger - Replaces Chainsword S+8 AP -4 Damage 6. +1 Attack, and the end of a battle round where you don't kill any models this model suffers 1 Mortal Wound.
Rune of Nak'T'Graa - Dreadblade only. 5++ for ranged and melee. Model gains an addional Pact.
The Putrid Carapace of Nurgle - Each time this model makes a succesful save in melee on a 4+ the unit that inflicted the wound suffers 1 Mortal Wound.
Bound Yaradian Psychogheist - When shooting on an unmodified roll of a 6 the AP of the attack is improved by 1.
The Traitors Mark - Enemies within 12" are -1 LD. -2 LD when they are within 6".
Quicksilver throne of Slaanesh - +1 to Advance or Charge rolls. Always fights first.
The Gauntlet of Ascension - Thunderstrike Gauntlet. Sx2 AP-4 Damage 6. Each time a Character is slain by this weapon the bearer gains +1A +1STR.
The Teeth that Hunger - Replaces Chainsword S+8 AP -4 Damage 6. +1 Attack, and the end of a battle round where you don't kill any models this model suffers 1 Mortal Wound.
It is roll a D6 if no kills, and only lose take a Mortal Wound on a 1. So those are pretty good odds and not an automatic bleeding out.
A lot of Taro's stuff has the best seller label and it may sell out rather quick, though thankfully he's no slouch when it comes to regularly restocking his range.
His newest stuff, including the right-handed power fist, are back in stock.
I need to get me a Forgefiend to steal the Hades Autocannons from to make my dual Gatling Cannon Knight. It really is perfect for that. Unfortunately, no bits sellers have any of the Autocannons left. Weird...
I still think Freeblades should have open weapon options, allowing for dual Avenger Gatling canons. Seems weird that Chaos can still do that, but not regular Imperial Knights.
Either way, it ain't going to stop me from making Sir Blingington, the Golden Knight, with his double Avenger cannons and pure gold Knight.
H.B.M.C. wrote: I still think Freeblades should have open weapon options, allowing for dual Avenger Gatling canons. Seems weird that Chaos can still do that, but not regular Imperial Knights.
Either way, it ain't going to stop me from making Sir Blingington, the Golden Knight, with his double Avenger cannons and pure gold Knight.
does he fight along side the Shield company know as the Blingstodies?
Well, I managed to secure some Hades Autocannons bits of eBay (along with some other bits that will be good for converting more Knights). So I am looking at doing the following:
Dual Gatling Cannon Despoiler (might have Carapace Weapons for added fun)
Knight Rampager
Knight Desecrator (I might be able to cobble together a Thunderstrike Gauntlet out of the Maulerfiend fist, otherwise it is just going to have a Reaper Chainsword)
Knight Tyrant (Castellan Equivalent)
2x Wardogs (Choppy variant)
So all-around a decent setup, I think
Does anyone know if the Rampager can swap their Heavy Stubber for a Meltagun? I want this thing to be rushing up the board, and a Meltagun works better for that. I am leaning Iconoclast (despite the Despoiler getting nothing out of it).
Edit: Rampagers literally have zero options. Just 387 pts for a CC powerhouse. I guess I am fine with this.
H.B.M.C. wrote: I still think Freeblades should have open weapon options, allowing for dual Avenger Gatling canons. Seems weird that Chaos can still do that, but not regular Imperial Knights.
Either way, it ain't going to stop me from making Sir Blingington, the Golden Knight, with his double Avenger cannons and pure gold Knight.
In the fluff each knight suit's machine spirit had its own personality and weapon reference so I guess try to go against its will could prove hazardous.
Make no sense anyway, maybe the reason the knight go renegade because pilot try to put 2 avenger gatling on his suit, causing the machine spirit to go crazy, idk lol
H.B.M.C. wrote: I still think Freeblades should have open weapon options, allowing for dual Avenger Gatling canons. Seems weird that Chaos can still do that, but not regular Imperial Knights.
Either way, it ain't going to stop me from making Sir Blingington, the Golden Knight, with his double Avenger cannons and pure gold Knight.
In the fluff each knight suit's machine spirit had its own personality and weapon reference so I guess try to go against its will could prove hazardous.
Make no sense anyway, maybe the reason the knight go renegade because pilot try to put 2 avenger gatling on his suit, causing the machine spirit to go crazy, idk lol
I think it seems like its more often the case that a Freeblade prior to becoming a Freeblade was as a member of a Knight Household, at that time their Knight would have been equipped in one of the standard ways. Whenever they left or their Household was destroyed or whatever, it isn't like they got to go raid the armory before they left, it isn't as if those Households would allow them to reequip their Knight before the Freeblade went their own way...
It also isn't as if the Freeblade could easily acquire surplus weapons for their Knight while out on their own, and even if they could it isn't as if they would have anyone with enough understanding and willingness to then modify the Knight. Between Mechanicum and Imperial Knight households it'd likely only be the Mechanicum households that would so strictly adhere to these arming conventions unless there was something more keeping the Imperial Households from doing so. Either Imperium Loyal Sacristans can't or won't modify Knights in this way; it'd likely be some limitation of their education or an adherence to some doctrine of the machine cult and neither of those are going to change in a Sacristan just because their Scion wants leave his household.
H.B.M.C. wrote: I still think Freeblades should have open weapon options, allowing for dual Avenger Gatling canons. Seems weird that Chaos can still do that, but not regular Imperial Knights.
They seem to have elaborated more on this in the new Chaos Knight fluff.
Ordo Hereticus has produced grimoires in which war engines have been declared Questor Traitoris and subsequently redesignated. In part this is necessary because Fallen Nobles soon abandon the age-old doctrines of armament obeyed by loyalist houses, choosing instead to arm their Knights with whatever combinations of weaponry best suit their preferred methods of murder.
However, their weapons vary wildly. Gone are the traditional patterns of armaments that have served the loyalist houses for millennia. Instead, every Knight Despoiler is armed however its pilot chooses, or with whatever agglomeration of weaponry could be scavenged to outfit the war engine.
Not to say imperial knights can't side step this by getting a new datasheet (STC) with dual avengers. But currently that load out goes against imperial doctrine and mechanicus sacred STC design.
But Freeblades should be, y'know, free[/io] to smite the enemies of the Imperium on whatever manner fits [i]their fighting style.
It would be the trade-off:
1. Stick to a house, have a limited set of weapon options, but have access to various stratagems and whatnot in keeping with your House's traditions/doctrines.
2. Be a Freeblade, take what you want, but lose out on anything doctrinal/traditional, and have to make do with what you've got.
H.B.M.C. wrote: But Freeblades should be, y'know, free[/io] to smite the enemies of the Imperium on whatever manner fits [i]their fighting style.
It would be the trade-off:
1. Stick to a house, have a limited set of weapon options, but have access to various stratagems and whatnot in keeping with your House's traditions/doctrines.
2. Be a Freeblade, take what you want, but lose out on anything doctrinal/traditional, and have to make do with what you've got.
Maybe but even a freeblade is going to fall within tradtions etc. especially Imperium wide weapons config tradtions.
Just because you abadon your house, often for reasons of honour doesn't mean you're going to abandon all tradtions etc. (particualrly when doing so could get you blammed for tech ehresy)
"Thank the Throne! A knight has come to our rescue!" "We are saved!" "He is decimating the Ork hoards with his twin gatl... wait... twin gatling cannons? HERESY! Artillery batteries 1 through 7, commence immediate bombardment upon the friendly Knight!" "Sir?" "He's using weapons that he shouldn't be using! Annihilate him!" "But he's turning the tide of the-" "I said fire Throne-damn it!!!"
H.B.M.C. wrote: "Thank the Throne! A knight has come to our rescue!"
"We are saved!"
"He is decimating the Ork hoards with his twin gatl... wait... twin gatling cannons? HERESY! Artillery batteries 1 through 7, commence immediate bombardment upon the friendly Knight!"
"Sir?"
"He's using weapons that he shouldn't be using! Annihilate him!"
"But he's turning the tide of the-"
"I said fire Throne-damn it!!!"
No.
Why not? The Imperium is known for such dogmatic stubborn stupidity. That is the whole ending for the Death Masque game where the Imperium character basically says he would rather see the galaxy fall to Chaos than be saved if it means cooperating with an alien.
The average Imperial would rather die pure than be saved by unclean methods. The cases of limited cooperation with the alien or of flexible thinking are outlier examples, and often by those individuals in positions where flexible pragmatic thinking and a willingness to bend rules or turn a blind eye is a necessity such as Inquisitors and Rogue Traders.
H.B.M.C. wrote: "Thank the Throne! A knight has come to our rescue!"
"We are saved!"
"He is decimating the Ork hoards with his twin gatl... wait... twin gatling cannons? HERESY! Artillery batteries 1 through 7, commence immediate bombardment upon the friendly Knight!"
"Sir?"
"He's using weapons that he shouldn't be using! Annihilate him!"
"But he's turning the tide of the-"
"I said fire Throne-damn it!!!"
No.
yeah because the Imperium of man NEVER executes people who saved the day by doing so wrong
H.B.M.C. wrote: "Thank the Throne! A knight has come to our rescue!"
"We are saved!"
"He is decimating the Ork hoards with his twin gatl... wait... twin gatling cannons? HERESY! Artillery batteries 1 through 7, commence immediate bombardment upon the friendly Knight!"
"Sir?"
"He's using weapons that he shouldn't be using! Annihilate him!"
"But he's turning the tide of the-"
"I said fire Throne-damn it!!!"
No.
Actually that's exactly what would happen. Although most likely after the battle had concluded in the imperium's favour. Tech heresy is still heresy. Here's an example from the new codex.
The Hatred of Krastellan, Fallen Knight of House Hawkshroud, descends upon the planet of Oumo and opens fire on the siege walls of the agri world’s capital harvester city. The Oumoans, having been granted the sworn service and protection of Hawkshroud, are caught completely by surprise. After sending an astropathic distress signal to the nearby forge world of Mezoa, they receive a reply from Tech- Priest Dominus Telemetenos Vrae ordering them to cease all such communication. Vrae informs the Oumoans that it is a logical impossibility for a Hawkshroud Knight to be attacking them, and therefore firing upon this loyal Knight would be an act of treason against the Omnissiah. This message is disseminated across the planet, and the Oumoan regiments ordered to hold their fire. Without any form of resistance, the Hatred of Krastellan tears its way through the defences of Oumo’s harvest cities one by one.
I mean entire world's have been put to death by Ordo Hereticus just for knowing knights can fall to chaos.
The Hatred of Krastellan, Fallen Knight of House Hawkshroud, descends upon the planet of Oumo and opens fire on the siege walls of the agri world’s capital harvester city. The Oumoans, having been granted the sworn service and protection of Hawkshroud, are caught completely by surprise. After sending an astropathic distress signal to the nearby forge world of Mezoa, they receive a reply from Tech- Priest Dominus Telemetenos Vrae ordering them to cease all such communication. Vrae informs the Oumoans that it is a logical impossibility for a Hawkshroud Knight to be attacking them, and therefore firing upon this loyal Knight would be an act of treason against the Omnissiah. This message is disseminated across the planet, and the Oumoan regiments ordered to hold their fire. Without any form of resistance, the Hatred of Krastellan tears its way through the defences of Oumo’s harvest cities one by one.
Considering the Hatred of Krastellan supposedly turned against Hawkshroud and the Imperium because of outrage over being ordered to slaughter former allies and populations unable to pay their tithes due to external factors (like invasions), it seems a bit hypocritical for it to slaughter the Oumoans when they are holding fire and defenseless. Though I guess over time maybe the Knight has concluded that the entire Imperium is rotten and needs to be torn down first. Certainly the Knight seems to have decided that he should be ruler of Hawkshroud, due to the Hawkshroud rulers having proven themselves unworthy by giving orders they themselves are unwilling to carry out, rendering the whole Hawkshroud honor a lie.
I’m going in for Chaos Knights. Already got an idea bubbling away in the foetid morass that is my brain.
Don’t suppose anyone knows of any greenstuff stamps or rollers that produce ‘flayed flesh’? Because I want to cover the pauldrons of at least one knight in whole, flayed skins,
H.B.M.C. wrote: Sorry guys. I'll stop trying to have fun the wrong way.
Who said you were having fun the wrong way? You disagreed with the fluff justification, others defended it saying they agree with the fluff justification. No one is a victim here.
I’m going in for Chaos Knights. Already got an idea bubbling away in the foetid morass that is my brain.
Don’t suppose anyone knows of any greenstuff stamps or rollers that produce ‘flayed flesh’? Because I want to cover the pauldrons of at least one knight in whole, flayed skins,
If something like that were available, I'd like to know, too. It's for purely scientific reasons, of course.
Though I think you may have to make your own molds for that. Luckily GW will be releasing good models for the tough parts, hands and faces, with the Unmade for Warcry. Then for the bodies and limbs look around for some naked models.
I really like the new kit, the modularity with the loyalist one is great. Just a few bits from it really help to make the Imperial Knight suitably Chaotic:
H.B.M.C. wrote: "Thank the Throne! A knight has come to our rescue!"
"We are saved!"
"He is decimating the Ork hoards with his twin gatl... wait... twin gatling cannons? HERESY! Artillery batteries 1 through 7, commence immediate bombardment upon the friendly Knight!"
"Sir?"
"He's using weapons that he shouldn't be using! Annihilate him!"
"But he's turning the tide of the-"
"I said fire Throne-damn it!!!"
No.
Actually that's exactly what would happen. Although most likely after the battle had concluded in the imperium's favour. Tech heresy is still heresy. Here's an example from the new codex.
The Hatred of Krastellan, Fallen Knight of House Hawkshroud, descends upon the planet of Oumo and opens fire on the siege walls of the agri world’s capital harvester city. The Oumoans, having been granted the sworn service and protection of Hawkshroud, are caught completely by surprise. After sending an astropathic distress signal to the nearby forge world of Mezoa, they receive a reply from Tech- Priest Dominus Telemetenos Vrae ordering them to cease all such communication. Vrae informs the Oumoans that it is a logical impossibility for a Hawkshroud Knight to be attacking them, and therefore firing upon this loyal Knight would be an act of treason against the Omnissiah. This message is disseminated across the planet, and the Oumoan regiments ordered to hold their fire. Without any form of resistance, the Hatred of Krastellan tears its way through the defences of Oumo’s harvest cities one by one.
I mean entire world's have been put to death by Ordo Hereticus just for knowing knights can fall to chaos.
I gotta agree with H.B.M.C. On this one. Even if it *were* techno-heresy to equip a knight with dual whatever, your average Imperial commander isn't going to realize it, and even in the off chance they did they probably wouldn't even care. Things like that often get overlooked if it meant saving a world/system/sector, in particular thinking of things like the LR Crusader and the Storm Raven which were both put into use before sanction was granted and no punishment was given because of said use without sanction, and that was by the Mechanicus who are the craziest of all the tech wizards!
Knight houses also probably aren't going around handing out pamphlets entitled "the laws and traditions governing our most noble household" to ensure people know when to hold them accountable. I can totally see free blades and even non-Mechanicus aligned houses doubling whatever they pleased with very, very few people being the wiser and even fewer people caring, particularly now that, you know, the sky has split in half.
I didn't see this on the previous pages (may have just missed it) but are these new datasheets REPLACING the Renegade Knight, or is that still going to be an option?
I mean, I'm not sure why you'd want to still use the Renegade Knight since all the Chaos ones appear to have the same options plus more strats and relics, but it would be weird it the Codex doesn't specifically address Renegade
Galef wrote: I didn't see this on the previous pages (may have just missed it) but are these new datasheets REPLACING the Renegade Knight, or is that still going to be an option?
My copy arrived today...
The Knight Despoiler is the new Renegade Knight - the datasheet is identical.
All Renegade Knights are still valid in this codex. The only difference is the unit names have changed and there are now additional units, strats, traits, artefacts and ambition rules.
I'll be continuing to run my Renegade Knights list as Infernal Household, but my Warlord's now going to have the Tzeentchian Pyrohelm artefact and the Warp-Haunted Hull trait. Who doesn't want a psi-knight?
Galef wrote: I didn't see this on the previous pages (may have just missed it) but are these new datasheets REPLACING the Renegade Knight, or is that still going to be an option?
My copy arrived today...
The Knight Despoiler is the new Renegade Knight - the datasheet is identical.
All Renegade Knights are still valid in this codex. The only difference is the unit names have changed and there are now additional units, strats, traits, artefacts and ambition rules.
I'll be continuing to run my Renegade Knights list as Infernal Household, but my Warlord's now going to have the Tzeentchian Pyrohelm artefact and the Warp-Haunted Hull trait. Who doesn't want a psi-knight?
Thanx. It would still be odd if GW doesn't somehow remove the Renegade Knight since it's now redundant. It would be a way to have 4-6 of the same Knight under the Ro3 since DESPOILER and RENEGADE are not the same datasheet, even though they totally are.
Not really a big deal at all, just...odd
Galef wrote: I didn't see this on the previous pages (may have just missed it) but are these new datasheets REPLACING the Renegade Knight, or is that still going to be an option?
My copy arrived today...
The Knight Despoiler is the new Renegade Knight - the datasheet is identical.
All Renegade Knights are still valid in this codex. The only difference is the unit names have changed and there are now additional units, strats, traits, artefacts and ambition rules.
I'll be continuing to run my Renegade Knights list as Infernal Household, but my Warlord's now going to have the Tzeentchian Pyrohelm artefact and the Warp-Haunted Hull trait. Who doesn't want a psi-knight?
ListenToMeWarriors wrote: I really like the new kit, the modularity with the loyalist one is great. Just a few bits from it really help to make the Imperial Knight suitably Chaotic:
Spoiler:
And with the legs and torso swapped around
Thanks for the pics! How do they compare height-wise? Looks like the chaos one is squatter, is that true? Would it be possible to get a comparison pic?
Those Chaos Knights look great. I'm so jealous that the Chaos Knights got new legs. The monopose legs are definitely the biggest weakness of the Questoris kit.