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Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 04:45:21


Post by: Aaranis


With the coming of the latest releases for AdMech, namely the Skorpius Dunerider transport barge and the Skorpius Disintegrator battle tank, it was agreed that a new Tactica was to be opened, the precedent having been abandoned by its original poster and so, contained information that wasn't up to date. Passing by everyday on the forum, I'll update this thread as often as I can with the freshest strategies.

I'll write a unit analysis, as well as relics, warlord traits and Vigilus detachments in the following quotes at a later date, with your help of course.

For newcomers, welcome ! The point of this thread is mainly to provide competitive advice to Adeptus Mechanicus players, to this aim some aspects must be clarified when asking for help. Namely we'll assume you're playing with the regular ruleset (including supplements such as Chapter Approved), please tell if you're playing ITC or ETC or any other custom ruleset, as metas and objectives vary greatly and so will the advice given. We'll also assume you want to go mono-AdMech as much as possible. Of course you can have allies (most of the time players bring Imperial Knights) but to not turn this thread into another Tactica Imperial Soup try to stay within the codex. Of course, in the matter of competition and tournaments this is not possible all the time.

Have a good read and don't forget the base rules of the forum, namely being polite in your posts !

Unit Analysis
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Forge-World dogmas
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Warlord Traits
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Relics
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Vigilus Detachments
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Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 07:04:01


Post by: Suzuteo


First post!

@Hulksmash
Carrying over from the prior thread, I actually was tinkering with something along the same lines. Only I did not give up my melee.

Spoiler:
Mars Battalion Detachment - 1342

HQ - 275
1x Belisarius Cawl - Warlord
1x Tech-Priest Manipulus - Transonic Cannon

Troop - 190
4x Kataphron Breacher - Heavy Arc Rifle, Arc Claw
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 557
1x Onager Dunecrawler - Icarus Array, Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Heavy Stubber
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Fast Attack - 320
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Graia Battalion Detachment - 165

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Stygies VIII Auxiliary Detachment - 408

Fast Attack - 408
6x Sydonian Dragoon - 6x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 2000 points
12 CP

The original concept to have a very mobile shooting list. However, I get the feeling that maybe I should put the Dakkabots back in. There's not much to spend the 12 CP on. Haha.

That or go Stygies VIII, since pretty much everything is BS3 in this list. Problem there is that I won't hit nearly as hard against other -1 to hit. And I won't have Shroudpsalm every round.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 07:50:40


Post by: ImperialDwarf


Hi all!

 Suzuteo wrote:


Mars Battalion Detachment - 1342

Heavy Support - 557
1x Onager Dunecrawler - Icarus Array, Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Heavy Stubber
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon


Battalion have 3 Heavy Support slots!

My last list vs GSC. 14-16 GSC win. We played with ETC rules. It was realy hard game. Too many models what can blow up knight with single fight phase.
Spoiler:


++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) ++

+ No Force Org Slot +

Heirlooms of the Household: Heirlooms of the Household: 1 Extra Heirloom

Household Choice: Questor Mechanicus
. . House Krast

+ Lord of War +

Knight Valiant: Character (Heirloom of the House), Heirloom: Traitor's Pyre
. . Freeblade: Freeblade Questor Imperialis
. . Qualities and Burdens
. . . . Chosen Burdens: Burden: Exiled in Shame, Burden: Impetuous Nature
. . . . Chosen Qualities: Quality: Sworn to a Quest
. . Two Siegebreaker Cannons and Two Shieldbreaker Missiles: 2x Shieldbreaker Missile, 2x Twin Siegebreaker Cannon

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++

+ No Force Org Slot +

Detachment CP

Forge World Choice
. . Forge World: Graia

+ HQ +

Tech-Priest Enginseer

Tech-Priest Enginseer

+ Troops +

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++

+ No Force Org Slot +

Battle-forged CP

Detachment CP

Forge World Choice
. . Forge World: Agripinaa

Specialist Detachment: Servitor Maniple

+ HQ +

Tech-Priest Dominus: Macrostubber, Relic: Raiment of the Technomartyr, Volkite Blaster
. . Warlord: Warlord Trait (Codex 1): Monitor Malevolus

Tech-Priest Manipulus: Magnarail lance

+ Troops +

Kataphron Destroyers
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Kataphron Destroyers
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Skitarii Rangers: Omnispex
. . Ranger Alpha: Galvanic Rifle
. . 2x Skitarii Ranger
. . 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Rangers: Omnispex
. . Ranger Alpha: Galvanic Rifle
. . 2x Skitarii Ranger
. . 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

+ Elites +

Corpuscarii Electro-Priests: 10x Corpuscarii Electro-Priest

Corpuscarii Electro-Priests: 10x Corpuscarii Electro-Priest

Sicarian Infiltrators
. . Infiltrator Princeps
. . . . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. . 4x Sicarian Infiltrator (Flechette/Taser): 4x Flechette Blaster, 4x Taser Goad


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 08:03:50


Post by: Spera


That makes me think, maybe its time for corpuscari priest to shine in mars? Ill probably try Cawls moving castle with them this Wednesday. In theory you could have targets for wrath of mars for few turns with maybe 2x10 corpuscularI(maybe 3x10) and 10 infiltrators.
ad new tanks and this may be strong midfield contesting list.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 08:10:59


Post by: IronVaught


ImperialDwarf wrote:

My last list vs GSC. 14-16 GSC win. We played with ETC rules. It was realy hard game. Too many models what can blow up knight with single fight phase.
Spoiler:


++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) ++

+ No Force Org Slot +

Heirlooms of the Household: Heirlooms of the Household: 1 Extra Heirloom

Household Choice: Questor Mechanicus
. . House Krast

+ Lord of War +

Knight Valiant: Character (Heirloom of the House), Heirloom: Traitor's Pyre
. . Freeblade: Freeblade Questor Imperialis
. . Qualities and Burdens
. . . . Chosen Burdens: Burden: Exiled in Shame, Burden: Impetuous Nature
. . . . Chosen Qualities: Quality: Sworn to a Quest
. . Two Siegebreaker Cannons and Two Shieldbreaker Missiles: 2x Shieldbreaker Missile, 2x Twin Siegebreaker Cannon

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++

+ No Force Org Slot +

Detachment CP

Forge World Choice
. . Forge World: Graia

+ HQ +

Tech-Priest Enginseer

Tech-Priest Enginseer

+ Troops +

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++

+ No Force Org Slot +

Battle-forged CP

Detachment CP

Forge World Choice
. . Forge World: Agripinaa

Specialist Detachment: Servitor Maniple

+ HQ +

Tech-Priest Dominus: Macrostubber, Relic: Raiment of the Technomartyr, Volkite Blaster
. . Warlord: Warlord Trait (Codex 1): Monitor Malevolus

Tech-Priest Manipulus: Magnarail lance

+ Troops +

Kataphron Destroyers
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Kataphron Destroyers
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Skitarii Rangers: Omnispex
. . Ranger Alpha: Galvanic Rifle
. . 2x Skitarii Ranger
. . 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Rangers: Omnispex
. . Ranger Alpha: Galvanic Rifle
. . 2x Skitarii Ranger
. . 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

+ Elites +

Corpuscarii Electro-Priests: 10x Corpuscarii Electro-Priest

Corpuscarii Electro-Priests: 10x Corpuscarii Electro-Priest

Sicarian Infiltrators
. . Infiltrator Princeps
. . . . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. . 4x Sicarian Infiltrator (Flechette/Taser): 4x Flechette Blaster, 4x Taser Goad


100% worth either swapping out the Raiment or paying relic tax to add Eye of Xi-Lexum to your manipulus or dominus.

That's a straight up 17% multiplicative boost to your output and only available to Agripinaa.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 08:25:50


Post by: ImperialDwarf


 Spera wrote:
That makes me think, maybe its time for corpuscari priest to shine in mars? Ill probably try Cawls moving castle with them this Wednesday. In theory you could have targets for wrath of mars for few turns with maybe 2x10 corpuscularI(maybe 3x10) and 10 infiltrators.

They very strong vs melee lists. I will try use them like screen some times.


Automatically Appended Next Post:
IronVaught wrote:
100% worth either swapping out the Raiment or paying relic tax to add Eye of Xi-Lexum to your manipulus or dominus.

That's a straight up 17% multiplicative boost to your output and only available to Agripinaa.

In my meta we have 3-4 VEHICLE in other armies. GSC was pure infantry.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 08:45:05


Post by: Iago40k


So atm the consens is on using the skorpius as tank rather than transport? If the model wouldnt be so expensive, I am pretty sure a Transport spam list would work great. Its 12 S4 shots with 36 inch range. This is exactly what we needed against hordes because robots etc was a lot of qualitiy shooting for killing t3 or t4 models. Yes that thing is only T6 but its quick and with some Stygies madness It could work out great. Any thoughts in that direction?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 08:59:06


Post by: Suzuteo


Okay, retinkered my list. Went whole hog on the low CP concept. Probably not a good idea, but it's food for thought.
Spoiler:
Mars Battalion Detachment - 1143

HQ - 275
1x Belisarius Cawl - Warlord
1x Tech-Priest Manipulus - Transonic Cannon

Troop - 215
3x Kataphron Breacher - 3x Heavy Arc Rifle, 3x Arc Claw
3x Kataphron Breacher - 3x Heavy Arc Rifle, 3x Arc Claw
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Fast Attack - 320
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Mars Spearhead Detachment - 364

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 334
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array

Stygies VIII Auxiliary Detachment - 408

Fast Attack - 408
6x Sydonian Dragoon - 6x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 2000 points
6 CP


Iago40k wrote:
So atm the consens is on using the skorpius as tank rather than transport? If the model wouldnt be so expensive, I am pretty sure a Transport spam list would work great. Its 12 S4 shots with 36 inch range. This is exactly what we needed against hordes because robots etc was a lot of qualitiy shooting for killing t3 or t4 models. Yes that thing is only T6 but its quick and with some Stygies madness It could work out great. Any thoughts in that direction?

Yeah, no good reason to take them over the Drill really.

A Dunerider ain't no Wave Serpent. 12 S4 shots is mediocre at best. I would at least stick 4 Plasma Calivers in them.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 09:15:40


Post by: Iago40k


 Suzuteo wrote:

Yeah, no good reason to take them over the Drill really.

A Dunerider ain't no Wave Serpent. 12 S4 shots is mediocre at best. I would at least stick 4 Plasma Calivers in them.


I am not a fan of that drill. Havnt seen anyone winning anything big with those things. The Dunerider is cheap and fast so there is something in there. Maybe something like a 10 man peltasts or hoplites or epriests...Ill have to take the evening for list building I guess


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 10:02:12


Post by: Spera


 Suzuteo wrote:
Okay, retinkered my list. Went whole hog on the low CP concept. Probably not a good idea, but it's food for thought.


Iago40k wrote:
So atm the consens is on using the skorpius as tank rather than transport? If the model wouldnt be so expensive, I am pretty sure a Transport spam list would work great. Its 12 S4 shots with 36 inch range. This is exactly what we needed against hordes because robots etc was a lot of qualitiy shooting for killing t3 or t4 models. Yes that thing is only T6 but its quick and with some Stygies madness It could work out great. Any thoughts in that direction?

Yeah, no good reason to take them over the Drill really.

A Dunerider ain't no Wave Serpent. 12 S4 shots is mediocre at best. I would at least stick 4 Plasma Calivers in them.


I disagree. There is one big factor, and that is price. Dills are twice the price and thats huge. So if you need transport more, new transports should be way to go. I can easily imagine list with 5 dune riders, but 5 drills not so much.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 11:00:49


Post by: Suzuteo


True. I guess what I am trying to say is that if you are doing the current strategy of frontal assault, the Drill is the better option.

The Riders are pretty barebones boxes. Though I guess maybe I just have no faith in the power of Skitarii. Who knows? Maybe having 6x Riders with 60x Skitarii will work. (Had I that many transports, I would be tempted to give it a go.)


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 12:09:45


Post by: Hulksmash


@Suzeto

I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.

Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 12:17:17


Post by: Spera


Ok, so ill be trying something like this, to se how transports change dynamics of this army. My opponent will play aeldarii soup, so results may be interesting. I'll give report of first impression around Thursday.
Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [100 PL, 1685pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Mars

+ HQ +

Belisarius Cawl [13 PL, 190pts]: Warlord, Warlord Trait (Mars): Static Psalm-Code

Tech-Priest Enginseer [3 PL, 30pts]: Relic: Raiment of the Technomartyr

+ Troops +

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Secutarii Hoplites [4 PL, 95pts]: 9x Secutarii Hoplite
. Hoplite Alpha: Arc Lance, Enhanced Data-Tether

Sicarian Infiltrators [12 PL, 180pts]
. Infiltrator Princeps
. . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. 9x Sicarian Infiltrator (Flechette/Taser): 9x Flechette Blaster, 9x Taser Goad

+Dedicated Transport +

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

+ Heavy Support +

Skorpius Destroyer [7 PL, 111pts]:

Skorpius Destroyer [7 PL, 111pts]:

Onager Dunecrawler [7 PL, 112pts]: Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [20 PL, -2CP, 310pts] ++

+ No Force Org Slot +

Operative Requisition Sanctioned [-2CP, 85pts]

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle




This also in my opinion increase value of arc rifles. They are cheap enough that you may slam few on rangers, put them in transport, and they will still be expendable.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 12:20:49


Post by: 0XFallen


 Spera wrote:
Ok, so ill be trying something like this, to se how transports change dynamics of this army. My opponent will play aeldarii soup, so results may be interesting. I'll give report of first impression around Thursday.
Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [100 PL, 1685pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Mars

+ HQ +

Belisarius Cawl [13 PL, 190pts]: Warlord, Warlord Trait (Mars): Static Psalm-Code

Tech-Priest Enginseer [3 PL, 30pts]: Relic: Raiment of the Technomartyr

+ Troops +

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Secutarii Hoplites [4 PL, 95pts]: 9x Secutarii Hoplite
. Hoplite Alpha: Arc Lance, Enhanced Data-Tether

Sicarian Infiltrators [12 PL, 180pts]
. Infiltrator Princeps
. . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. 9x Sicarian Infiltrator (Flechette/Taser): 9x Flechette Blaster, 9x Taser Goad

+Dedicated Transport +

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

+ Heavy Support +

Skorpius Destroyer [7 PL, 111pts]:

Skorpius Destroyer [7 PL, 111pts]:

Onager Dunecrawler [7 PL, 112pts]: Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [20 PL, -2CP, 310pts] ++

+ No Force Org Slot +

Operative Requisition Sanctioned [-2CP, 85pts]

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle




This also in my opinion increase value of arc rifles. They are cheap enough that you may slam few on rangers, put them in transport, and they will still be expendable.


You cant have 5 heavy supports in a battalion


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 12:41:06


Post by: Hulksmash


Then he puts them in the other batt. If it can be rejiggered easily for what is probably a formatting issue kts probably better to discuss the actual list. Which I dont hate honestly. Kinda where I am going on a few lists though hopilites are depending on a few responses from tourney organizers before I go down that rabbit hole.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 13:34:35


Post by: Spera


Hulksmash wrote:@Suzeto

I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.

Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....


Proxy then, just give hedsup to your opponent that you will do that. I find this much more understandable than fielding unpainted models. Grab some rhinos, even temporary paper boxes and go on and try them.

Hulksmash wrote:Then he puts them in the other batt. If it can be rejiggered easily for what is probably a formatting issue kts probably better to discuss the actual list. Which I dont hate honestly. Kinda where I am going on a few lists though hopilites are depending on a few responses from tourney organizers before I go down that rabbit hole.


exactly i was just lazy with formatting. Its bummer when TO just ban FW, especially since in 8 there is barely anything good there. Hoplites are ok/good form my experience. Nothing so good that you base whole strategy around them, but i never regretted takin one unit of 10. They just round up list so nicely.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 13:41:21


Post by: Hulksmash


Well FW isn't banned. You just have to use the FW and no conversion are allowed. But since it's an upgrade kit I'm trying to see if I can use it on the same bodies all my admech are on (I have satyr leg admech infantry).

And yeah, I'll proxy to test but even then the price is a bit much. I'm cool with the cost for the tank but transport is rough.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 14:01:19


Post by: ImperialDwarf


 Hulksmash wrote:
@Suzeto

I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.

Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....


Wow. Crazy prices! I ordered 2 kits for 110$ 3 days ago ...


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 14:21:45


Post by: Hulksmash


ImperialDwarf wrote:
 Hulksmash wrote:
@Suzeto

I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.

Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....


Wow. Crazy prices! I ordered 2 kits for 110$ 3 days ago ...


Yup, with the drop in the pound vs. the dollar our pricing has gotten a bit out of whack. But that is retail. Obviously I wouldn't be paying full retail as you probably didn't for your 2 kits. But even with a decent discount it's still a bit crazy for transports.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 14:53:29


Post by: Waaaaghmaster


One problem i see with magnetizing the skorpius that I've not seen addressed anywhere is that there appears to only be a single servitor on the sprue, whereas you'll need one for the dunerider dual stubber turret and one for the skorpius turret.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 15:59:04


Post by: 0XFallen


Waaaaghmaster wrote:
One problem i see with magnetizing the skorpius that I've not seen addressed anywhere is that there appears to only be a single servitor on the sprue, whereas you'll need one for the dunerider dual stubber turret and one for the skorpius turret.


I used SM scouts for servitors, so I have 1 unused which I will use as a servitor upperbody. That or fully enclose the disintegrator turret.

On a side note, Im getting really impatient with combat arena :/ Apocalypse confirmed the eradication pistol and a Grav gun though.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 16:23:11


Post by: Waaaaghmaster


How do people envision running their dunerider?

The benefit of using them with electro-priests or rust stalkers is fairly obvious, but what about vanguard?
Getting to objectives will be easier, but is it wise to drop vanguard off closer to your opponent?

Wonder if it might be better to use vanguard duneriders more as mobile los blocks and harrassers.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 16:49:40


Post by: dadamowsky


Waaaaghmaster wrote:
How do people envision running their dunerider?

The benefit of using them with electro-priests or rust stalkers is fairly obvious, but what about vanguard?
Getting to objectives will be easier, but is it wise to drop vanguard off closer to your opponent?

Wonder if it might be better to use vanguard duneriders more as mobile los blocks and harrassers.


If you want some cheap obsec midfield, it wouldn't be too sensible to use Drill, that costs twice as much. So infiltrating a pack of Vanguards could be potentially beneficial, if there's something to hold in the middle of the table. But I don't really believe in their harassment abilities - 12 HStubbers shots will take out aprox. 1 MEQ (unless Primaris, then none), 2-3 Boyz. More Guards or Gaunts, but let's face it - they come in higher numbers as well. There's a possibility Mars Corpuscarii might get some play, over Infiltrators, as they come with a tesla and S5. But I think I'd prefer to drop the bomb via Drill - Drill can take 12 of them, and can significantly contribute to the fire and combat. I'd also prefer to deliver Ryza Plasma Vanguards this way, as Drill can take a Dominus, making the 3 Calivers quite a lot safer.

What Dunestriders can do however, due to their cost and size, is screening. They will come with a large footprint and a pricetag that is not too painful whenthe Skorpius is killed. Moreover, it can hide counter-chargers (Fulgurites/Corpuscarii/pick your flavor) inside, making the CC armies a lot less scary for our castles.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 17:01:31


Post by: Waaaaghmaster


That's what I'm thinking too. I already tend to run fulgerites in a drill, as well as infiltrators. Other than getting to a midfield objective, I'm not sure what else the Higgins boats adds other than blocking los to more important targets.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 18:03:00


Post by: em_en_oh_pee


Hey strangers! Been a long time, but I see some familiar names.

I lost the hobby bug after a cross-country move but with AdMech finally getting a transport kit all their own, I'm thinking of jumping back in.

What is the meta like nowadays? How are AdMech doing? I'm way out of the loop!

I am excited at the prospect of putting my Fulgurite Priests on the table. They never did make it when they had to slog across the table on foot, but now the idea of them getting somewhere and actually getting into combat is just awesome!


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 18:06:30


Post by: Suzuteo


 Hulksmash wrote:
@Suzeto

I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.

Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....

Right. Other lists do this sort of thing. But I worry, since I don't think our Skitarii are comparable to Guard.

GW is clever. They made a $75 model our cheap transport and our cheap tank.

Then again, here's me with the 10 Ironstriders.


Automatically Appended Next Post:
 em_en_oh_pee wrote:
Hey strangers! Been a long time, but I see some familiar names.

I lost the hobby bug after a cross-country move but with AdMech finally getting a transport kit all their own, I'm thinking of jumping back in.

What is the meta like nowadays? How are AdMech doing? I'm way out of the loop!

I am excited at the prospect of putting my Fulgurite Priests on the table. They never did make it when they had to slog across the table on foot, but now the idea of them getting somewhere and actually getting into combat is just awesome!

Welcome home.

ITC changed the rules for the faction. You now have to run pure AdMech with the option of one Knight in a Super-heavy Auxiliary detachment.

If you want my opinion on what's good:

Mars Gunline

Mars Breachers to screen, Mars Kastelans using Cybernetica Cohort to eliminate heavy shooting penalties or bring Mars Grav Destroyers to use Elimination Volley. Complement with Stygies Dragoon Bomb or Krast Crusader. Accompany with Rusty 17 for CP. Very consistent. Some versions use a Mars Brigade.

Forgeworld Soup

This tries to cherry pick Forgeworld stratagems in a Brigade or 2-3 Battalions. 6-12 Ryza Plasma Destroyers with the Servitor Maniple formation are the core. Support with Breachers, Lucius Corpuscarii, Mars Infiltrators, Assassins, Stygies Dragoon Bomb, or Stygies Drills+Fulgurites. Very risky, but it's had good results in some Midwest tourneys.

The "Justin Lois" List

This is AdMech melee (Stygies Drills+Fulgurites, Stygies Dragoon Bomb), Graia Rusty 17, backed by a Krast Crusader or Raven Castellan for shooting. HQ gets Necromechanic for repairing the Knight. This list is beginning to lose its appeal though, since lots of lists are still specialized against Knights.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 18:24:22


Post by: Ideasweasel


 em_en_oh_pee wrote:
Hey strangers! Been a long time, but I see some familiar names.

I lost the hobby bug after a cross-country move but with AdMech finally getting a transport kit all their own, I'm thinking of jumping back in.

What is the meta like nowadays? How are AdMech doing? I'm way out of the loop!

I am excited at the prospect of putting my Fulgurite Priests on the table. They never did make it when they had to slog across the table on foot, but now the idea of them getting somewhere and actually getting into combat is just awesome!


Welcome back to the jam brother!


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 18:32:43


Post by: Strig


Spoiler:
 Suzuteo wrote:
 Hulksmash wrote:
@Suzeto

I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.

Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....

Right. Other lists do this sort of thing. But I worry, since I don't think our Skitarii are comparable to Guard.

GW is clever. They made a $75 model our cheap transport and our cheap tank.

Then again, here's me with the 10 Ironstriders.


Automatically Appended Next Post:
 em_en_oh_pee wrote:
Hey strangers! Been a long time, but I see some familiar names.

I lost the hobby bug after a cross-country move but with AdMech finally getting a transport kit all their own, I'm thinking of jumping back in.

What is the meta like nowadays? How are AdMech doing? I'm way out of the loop!

I am excited at the prospect of putting my Fulgurite Priests on the table. They never did make it when they had to slog across the table on foot, but now the idea of them getting somewhere and actually getting into combat is just awesome!

Welcome home.

ITC changed the rules for the faction. You now have to run pure AdMech with the option of one Knight in a Super-heavy Auxiliary detachment.

If you want my opinion on what's good:

Mars Gunline

Mars Breachers to screen, Mars Kastelans using Cybernetica Cohort to eliminate heavy shooting penalties or bring Mars Grav Destroyers to use Elimination Volley. Complement with Stygies Dragoon Bomb or Krast Crusader. Accompany with Rusty 17 for CP. Very consistent. Some versions use a Mars Brigade.

Forgeworld Soup

This tries to cherry pick Forgeworld stratagems in a Brigade or 2-3 Battalions. 6-12 Ryza Plasma Destroyers with the Servitor Maniple formation are the core. Support with Breachers, Lucius Corpuscarii, Mars Infiltrators, Assassins, Stygies Dragoon Bomb, or Stygies Drills+Fulgurites. Very risky, but it's had good results in some Midwest tourneys.

The "Justin Lois" List

This is AdMech melee (Stygies Drills+Fulgurites, Stygies Dragoon Bomb), Graia Rusty 17, backed by a Krast Crusader or Raven Castellan for shooting. HQ gets Necromechanic for repairing the Knight. This list is beginning to lose its appeal though, since lots of lists are still specialized against Knights.


Hi Suzuteo and other Ad Mec fans!
As a brand new player (building my first box of Skitaari right now) this break down has been very helpful!

Your description of a "Mars Gunline" seems like my idea of a starting force, but I had some questions:

Can this type of list exist at 1000 points?

What is/are Rusty 17?

I love the idea of having Ad Mec surrounding a single Knight (always wanted to build one) - does anyone have a recommendation for a list with a single knight with loadout? If one exists?

With my first Skitaari box, I have built the Ranger arquebus and I was wondering what other load-outs I should I build? Or just build regular Rangers and the Alpha?

I have a "start collecting" on the way too. Should I build 5 rangers and 5 Vanguard? What weapons would anyone suggest for these folks? Also on the Onager - I was leaning toward Icarus Array and Cognis heavy Stubber, but the -1 to non-flyers made me pause; is the Blaster a better middle of the road choice?

Thanks for any help!
Strig






Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 18:39:42


Post by: Suzuteo


@Hulksmash
Chickened out and went back to my Dakkabot safety blanket. They just kill so many things, and I can't ignore the fact that I have gotten many hours of playtime in learning to use them.

Spoiler:
Mars Battalion Detachment - 1044
Cybernetica Cohort

HQ - 275
1x Belisarius Cawl - Warlord
1x Tech-Priest Manipulus - Transonic Cannon

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 664
4x Kastelan Robot - 12x Heavy Phosphor Blaster
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber

Mars Spearhead Detachment - 363

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
12 CP


@Strig
It probably does even better at 1000 points. AdMech is point for point one of the most efficient armies there are.

Two Start Collecting boxes are great for getting into the game. Skitarii and Dunecrawlers are staples for a lot of lists. All you need then are two Kastelan Robots. (You can use the Datasmith that comes in the box as a counts-as Enginseer; I've never had anyone complain.) This is 665 points at base values. With your remaining points, you can add two more Kastelan Robots (at which point you can consider a Cawl) or maybe another Battalion. A Manipulus is also nice to get the range of your guns up.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 20:05:30


Post by: MrMoustaffa


New skimmer new thread. Friend of mine is trying to talk me into going to an ITC event in Mississippi. Not sure if I'll be able to make it but I'm working on a Metalica list all the same, curious how well I can do with them.

First crack at a list, my two main concerns are that the vanguard are going to be easy mission points, but leaving them in 5 man squads really hurts their strength and I only have 8 plasma. Could perhaps do a ton of 5 man squads with just 1 plasma maybe, never tried that. Other concern is the Onagers, I'm heavily considering dropping the Icarus and taking a 4th robot. I know Icarus are supposed to be good, but I just don't care for them, not entirely sure why.

Spoiler:


++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [75 PL, 7CP, 1,054pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Metalica

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite Blaster, Warlord, Warlord Trait (CA): Master of Biosplicing

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Kataphron Destroyers [20 PL, 240pts]
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

+ Elites +

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Fast Attack +

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 117pts]: Broad Spectrum Data-tether
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 117pts]: Broad Spectrum Data-tether
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 110pts]: Broad Spectrum Data-tether, Icarus Array

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [59 PL, -1CP, 945pts] ++

+ No Force Org Slot +

Forge World Choice
. Forge World: Metalica

Specialist Detachment: Cybernetica Cohort [-1CP]

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon, Warlord, Warlord Trait (Metalica): Ordered Efficiency

+ Troops +

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

+ Heavy Support +

Kastelan Robots [18 PL, 330pts]
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [134 PL, 6CP, 1,999pts] ++

Created with BattleScribe


Idea is a mobile gunline kind of force. Manipulus helps move the army up the table, especially the dakkabots who with his help are moving 11-17" a turn. The flamers on them are key since moving up the board that fast they're going to get charged at some point. Hope is that between them, Dragoons, the vanguard, and the skorpius, I can rapidly move up the table and catch people off guard. I will fully admit I am banking somewhat on people not being familiar with Metalica, not a foolproof strategy but with a curve ball list it's all I've got.

Hopefully with such an aggressive push up the table it can keep the Onagers and Kataphrons relatively unmolested. I've tested many of these ideas independently and they've worked well, but this will be the first time all have been in the same list.

EDIT: wow those price increases. That Onager especially is a kick in the nuts. That's almost the cost of the start collecting box!

That's a really sour timing to do it too. We know they're doing better sales than in years, these price increases don't feel justified in the slightest, especially with apocalypse inbound. It just reeks of price gouging. Dammit GW this isn't that hard,


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 20:25:45


Post by: Suzuteo


Buy your Dunecrawlers while you still can then. I own six...


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 20:31:47


Post by: dadamowsky


 Suzuteo wrote:
Buy your Dunecrawlers while you still can then. I own six...


Someone is surely hopeful for a squadron rule to come back


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 20:41:54


Post by: Vineheart01


wooo overpriced models go up ~10USD or more!

good grief gw...

i'm glad that the admech apoc box is robots because i dont have any yet and i already thought they were massively overpriced for how much plastic they are.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 20:48:51


Post by: Suzuteo


dadamowsky wrote:
 Suzuteo wrote:
Buy your Dunecrawlers while you still can then. I own six...


Someone is surely hopeful for a squadron rule to come back

More like someone was unaware of the Rule of Three coming in to ruin their fun.

 Vineheart01 wrote:
wooo overpriced models go up ~10USD or more!

good grief gw...

i'm glad that the admech apoc box is robots because i dont have any yet and i already thought they were massively overpriced for how much plastic they are.

If you buy six Dunecrawlers, you can save their sensor arrays and give them VOTOMS-style heads: https://i.imgur.com/DXpmk7N.jpg


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 21:16:43


Post by: The Forgemaster


So I have been working on a new list and I was wondering what people think, any advice appreciated:

I am happy to swap between the following <Forgeworlds> Ryza, Stygies & Agrippina.

Would it be worth it to drop 1 phosphor bot for a bunch more vanguard with no upgrades (i.e. more screens)?
Should I drop the combat Kastellans for more dragoons?
Is it worth it to have just one squad of Arquebus rangers? take more vanguard instead?


Spoiler:


++ Brigade Detachment +12CP (Imperium - Adeptus Mechanicus) [134 PL, 14CP, 1,997pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [12CP]

Forge World Choice
. Forge World: Stygies VIII

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta, Relic: Autocaduceus of Arkhan Land, Volkite Blaster, Warlord, Warlord Trait (CA): Master of Biosplicing

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Destroyers [20 PL, 294pts]
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Cybernetica Datasmith [3 PL, 41pts]: Gamma Pistol, Power fist

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Fast Attack +

Ironstrider Ballistarii [4 PL, 60pts]
. Ironstrider Ballistarius: Twin Cognis Autocannon

Sydonian Dragoons [3 PL, 68pts]
. Sydonian Dragoon: Taser Lance

Sydonian Dragoons [3 PL, 68pts]
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Kastelan Robots [18 PL, 330pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Kastelan Robots [12 PL, 210pts]
. Kastelan Robot: Incendine Combustor, Kastelan Fists
. Kastelan Robot: Incendine Combustor, Kastelan Fists

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [134 PL, 14CP, 1,997pts] ++

Created with BattleScribe


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 22:44:32


Post by: Suzuteo


@Forgemaster
A single arquebus is not really useful. Datasmith is also of limited use. You also want Ironstriders if you are going to run them singleton. Dragoons benefit from having 4-6 buffed by the +2 to hit stratagem.

You might want multiple Skorpiuses. The Mortar wants more volume to kill units reliably, and you can only get it with more units.

One cool option for Stygies that is not here is Drill+Fulgurites.

Otherwise, looks good to me.

But yeah, looking forward to using those things. Absolutely devastating to Heavy Weapon Teams, Space Marine Bikes, and Broadsides.


Automatically Appended Next Post:
 lash92 wrote:
 Suzuteo wrote:
Not really. You're look at max 72 shots, ~48 hits, 40 wounds, 6.67 failed Saviours. So... 12 damage. At most. Realistically, you will have a top row damaged Riptide and 15 dead Shield Drones. Most Tau bring 30-40 of them.

I used to run 6x Dakkabots with 6x Ryzaphron with Daggers. Totally plowed through Tau. Kill all the Drones and maybe one Riptide, KO the Riptides with plasma the next turn.


Ryza plasma does 3 though?
My maths: 42 shots on average, hitting on 3´s with reroll 1 and wounding on 2´s equals ~ 27 wounds. Tau will fail ~ 4.5 passes ~ 13,6 wounds.
Sure the Tau player might reroll a 1, but so you might reroll one of your low number of shots so that balances kind of out. So total you have a dead or atleast a low bracket Riptide.

Cross-thread quoting.

My bad, I forgot about +1 damage. So you will have a third row Riptide that immediately gets back up due to stratagem. But this means you lose ~9 Destroyers the next turn. Short and simple: You want some things to help thin out the Drones. 100% Destroyers means you are all-in on their strengths and weaknesses. A bit of diversity goes a long way.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 22:57:57


Post by: 0XFallen


 Suzuteo wrote:
@Forgemaster
A single arquebus is not really useful. Datasmith is also of limited use. You also want Ironstriders if you are going to run them singleton. Dragoons benefit from having 4-6 buffed by the +2 to hit stratagem.

You might want multiple Skorpiuses. The Mortar wants more volume to kill units reliably, and you can only get it with more units.

One cool option for Stygies that is not here is Drill+Fulgurites.

Otherwise, looks good to me.

But yeah, looking forward to using those things. Absolutely devastating to Heavy Weapon Teams, Space Marine Bikes, and Broadsides.


Automatically Appended Next Post:
 lash92 wrote:
 Suzuteo wrote:
Not really. You're look at max 72 shots, ~48 hits, 40 wounds, 6.67 failed Saviours. So... 12 damage. At most. Realistically, you will have a top row damaged Riptide and 15 dead Shield Drones. Most Tau bring 30-40 of them.

I used to run 6x Dakkabots with 6x Ryzaphron with Daggers. Totally plowed through Tau. Kill all the Drones and maybe one Riptide, KO the Riptides with plasma the next turn.


Ryza plasma does 3 though?
My maths: 42 shots on average, hitting on 3´s with reroll 1 and wounding on 2´s equals ~ 27 wounds. Tau will fail ~ 4.5 passes ~ 13,6 wounds.
Sure the Tau player might reroll a 1, but so you might reroll one of your low number of shots so that balances kind of out. So total you have a dead or atleast a low bracket Riptide.

Cross-thread quoting.

My bad, I forgot about +1 damage. So you will have a third row Riptide that immediately gets back up due to stratagem. But this means you lose ~9 Destroyers the next turn. Short and simple: You want some things to help thin out the Drones. 100% Destroyers means you are all-in on their strengths and weaknesses. A bit of diversity goes a long way.


Do you always use stygies with the drill?
I would have guessed to deepstrike it with Graia/ryza or something

Or what are instances where you would opt for one over the other?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/01 23:44:52


Post by: Pomguo


Deepstriking the drill works best when you put something shooty on the inside. That way, it pops up and its paylod pops out and does all its shooting, bam.

If you stuff it with something pure melee like fulgurites then you’d better keep them inside the drill on arrival or else they’re liable to get shot off the board before doing anything because they’re not likely to succeed a charge on arrival.

So basically either way rhe drill is sat there for at least a turn getting shot at - deepstrike means that turn 1 it’s not on the board, turn 2 it appears to be shot at for a turn but can be screened so it doesn’t arrive where you want it to, and then turj 3 if it survived it unloads its payload. Stygies means it moves up the board before the game even begins, and depending on enemy deployment you then either unload 3” forwards turn one and have its payload walk forward 6” then charge (or with a manipulus, move 7” then charge with a +1”) or else move/advance it forward and have its payload stay inside until turn 2.
Basically stygies lets you make the drill and its melee payload be an immediate threat that can’t be denied as easily, while deepstrike for melee is easy to block into a pointless area and won’t pay off till turn 3 at earliest.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 00:02:21


Post by: Suzuteo


Graia Fulgurites fell out of favor when they said their dogma does not stack with their FNP. As mentioned by Pomguo, you should bring Plasma instead if you want to do Graia Drills.

Manipulus cannot buff units the turn they disembark. Unless it hoofed it up with the Drill, anyway.



Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 00:43:21


Post by: Pomguo


 Suzuteo wrote:
Graia Fulgurites fell out of favor when they said their dogma does not stack with their FNP. As mentioned by Pomguo, you should bring Plasma instead if you want to do Graia Drills.

Manipulus cannot buff units the turn they disembark. Unless it hoofed it up with the Drill, anyway.
Hoofing is indeed what I’d suggest for that play. According to the player of that double drill 12xRyzaphron list we just discussed, he walked the manipulus right behind the drills to help them go further and their payloads (and selves) charge further. My guess is you could form an arrowhead woth the drills and block the Manipulus from LoS to avoid Vindicare interference.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 02:04:34


Post by: Hulksmash


My drills generally hold Mars Vanguard because 30 shots that hit on 3's and can generate mortals are my friends. Those I deepstrike though even then not always.

You don't have to deepstrike the drills and with stygies I probably wouldn't pretty much ever. You need them for board control a lot of the time.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 08:12:13


Post by: Spera


Hulksmash wrote:My drills generally hold Mars Vanguard because 30 shots that hit on 3's and can generate mortals are my friends. Those I deepstrike though even then not always.

You don't have to deepstrike the drills and with stygies I probably wouldn't pretty much ever. You need them for board control a lot of the time.


Infiltrators are better for this doing it cheeper and giving more shots and decent melee.

Suzuteo wrote:Graia Fulgurites fell out of favor when they said their dogma does not stack with their FNP. As mentioned by Pomguo, you should bring Plasma instead if you want to do Graia Drills.

Manipulus cannot buff units the turn they disembark. Unless it hoofed it up with the Drill, anyway.



Grain can also do corpuscari priests Plus warlord with Graia WT and reinment. Can be nasty small ball of death, very good for ground control.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 08:41:30


Post by: Suzuteo


To be fair, Infiltrators are Elites. Everyone has to bring Troops for the CP anyway, so Vanguard are not a bad choice. That being said, if an Infiltrator fails the charge, they are much less valuable than they otherwise would be. I always advise people not to overinvest in them. A unit of 7-8 will suffice.

Right, Corpuscarii in Drills works too. You usually see them Lucius though.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 10:21:27


Post by: Spera


 Suzuteo wrote:
To be fair, Infiltrators are Elites. Everyone has to bring Troops for the CP anyway, so Vanguard are not a bad choice. That being said, if an Infiltrator fails the charge, they are much less valuable than they otherwise would be. I always advise people not to overinvest in them. A unit of 7-8 will suffice.

Right, Corpuscarii in Drills works too. You usually see them Lucius though.


Yes but is there really point to buy drill for vanguards if you want them just pop wrath of mars? I don't think so. Plasma vanguards id say yes, but naked for WoM not so much. I treat infiltrators as fire and forget. If i can place them to charge something so they may put some our on my opponent then maybe, but otherwise just don't count on them surviving to next turn. They are more point efficient than drill+10 vanguards.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 10:58:25


Post by: Suzuteo


Well, the Drill itself is pretty strong in CC. And 4x Plasma Caliver means 26 shots, 8 of which are Plasma. WoM still works decently well. After all, 35 Flechette Blaster rounds with WoM are all you need to waste most infantry units.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 11:19:21


Post by: Yoda79


Tools are ment to do jobs but always calculate the plan dogma points.

If you invest heavy in troops preists stygies then drills work fine.

If you want transports to go footslog cheap new transports if you go heavy MArs infiltrators.

Somewhere there i value each plan differently. But you need one of it to win.

same as Destroyers breachers etc.

I see new many new lists with 2x3 breachers and 4-5 destroyers . Like Metallica all detachment.???? We talking competitive or what you like to paint and play your lists. IF you heading to a tournament you wont hae results. Maybe you are a super pro player and win with sheer skill i dont dought that. but list wise you are loosing all tools ad mech suppose to have.

1) Cawl. Investing heavy in bs4+ and facing enemeis like venom spamm planes etc will be devastating with out Cawl.
2) Sygies. If you wanna run Stygies then you run mixed Stygies etc. Will not work the same to take both styguies and MArs. you are droping a ton of synergies and there lies the true power. Never said breacher was super if you take 3 no buffs no canticles (cawl more or less determines what you weant) etc etc. IF they cant sooh cant melee or cant defend then you are a punvhing bag. Sure it can have its merits maybe if you take like 40 breachers and deepnd on the missions. And even so MAYBE since now days there are lot of scary aggresive lists.
3) mixed determines you got a plan and want to use it cheap specific plan and most likely you are going to use allies to cover the rest of the plan. If you take a list filled with different types of weapons like 2 robots flamer charging 5 destroyers 3 dragoons 2 onagers. YOu just made the decision of targeting for your enemy nothing more. Point for point making a list with a little of everything becomes a friendly list to test first time moidels and combinations.

As you want to play more and more competitive the game atm is build on some main lines / army /fluff/ flavor. and then you decide what you want according to thenemies you ll face most likely or your meta or more important the tournament you decide to go.

REad the Rules see what wins the game see what you gonna face then take a plan and build upon it. Talking about a unit is it is good or bad just ebcause has zero value in defferent enviroment plans hands tourneys.

And im not trying to stop conversation in here on the contrary. I m really trying to assist all of you to start taking into consideration when you decide to state your experienc with others to at least try and explain those factors.

I play ITC heavy big terrain all over my meta seems to be heavy elite armies and i plan to go into a tounrey or plan to play my friends Tau list. Upon those factors i take Drill priests stygies 2x max groups to win as i tested and love them. what can i do to pair it with to win more easier to face other challenges.
Who can decide and say infiltrators are good or bad vs 10 vanguard plasma in a drill . The point difference is to the roof like double cost. the plan if you have stygies or if you got mars are extremely different. Same goes for the other list you got. IF i land my infiltrators open field los from my enemy and got MArs Robots clear line of sight to defend those infiltrators who cares if the enemy comes to face them. IF you play vs enemies with super elite hq like eldar infiltrators with wrath of mard for me personally have killed 3 times their warlord. since they got low model count with planes etc etc. while if you take footslogging vanguard plasma you wont move a second time anywhere .

SO please play the game build plans state your intentions and how you see this the whoel picture. obviously 300 points work better than 180 but ....??? how what where simpel things we cant be talking about los tanks and perfect 11 point val;ues when we dont invest some time to stat the base we are talking. Many ask how and why breacher work and why all taking them etc etc . How can you get results if you dont have
1) numbers of breachers
2) MArs Cawl
3)hermeticon
4)Castle
......
ITs not the same its not a cheap tankish unit screening your important staff. Why take an imobile tank if you plan to move forth .....IT wont hold its ground if it deos not have the buff issues in order to perform. OR how if you dont have cp to use aquisition. ITs not the same unit . and if you use aquisition with out rr. or with out some hydralics then again same issuew all over. IT does not perform the same if you take parts of a plan for different lists for different conditions/rules.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 11:25:21


Post by: Valkyrie


So can someone explain the hype with the Skorpius weapons? The Disruptor Launcher seems pretty decent but is let down by the random number of shots. The Ferrumite Cannon looks like the better two of the turret weapons but people seem to be going for the Belleros Cannon, why? It's 3D3 shots, but they're only 1D more than a Phosphor Blaster. Yes you can target out of LoS but then you're wasting the Disruptor and Stubber shots.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 11:27:08


Post by: Spera


 Suzuteo wrote:
Well, the Drill itself is pretty strong in CC. And 4x Plasma Caliver means 26 shots, 8 of which are Plasma. WoM still works decently well. After all, 35 Flechette Blaster rounds with WoM are all you need to waste most infantry units.


Using WoM on most of infantry is a waste. I use it on targets where it matter aka tanks with invulns that neutrons can't deal with efficiently, blight lord terminators, custodes, grotesques, abberants, sky weavers or unit of boys that absolutely positively must go down because my opponent hadn't use his green tide yet.

 Valkyrie wrote:
So can someone explain the hype with the Skorpius weapons? The Disruptor Launcher seems pretty decent but is let down by the random number of shots. The Ferrumite Cannon looks like the better two of the turret weapons but people seem to be going for the Belleros Cannon, why? It's 3D3 shots, but they're only 1D more than a Phosphor Blaster. Yes you can target out of LoS but then you're wasting the Disruptor and Stubber shots.


You don't need to target same thing with all weapons so with decent range that this weapons have there is no problem. And no LoS shooting is HUGE. Its one of main reasons why people are mixing in guard battalion+motars and wyvern/baslisk even tough our battalions are decent. Especially in ITC with its magic boxes. Cant count how many times i have ben screwed because i couldn't shoot something that was hiding behind LoS(dark reapers, or damn grotesques that got free run trough middle of the board because i was screw with terrain setup and deployment zones combo). I thin your misconception come from misunderstanding. This tank are not artillery and thus aren't meant to be used like those. You can't park them behind LoS like basilisk and call it a day. You use them more aggressively, more like onagers.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 13:32:50


Post by: Vineheart01


The indirect shot on the tank may be random but its 3D3 random, which is actually pretty stable 7 shots.
I run a morkanaut with my orks alot and i rarely shoot more or less than that.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 14:26:43


Post by: MrMoustaffa


Yeah Yoda I know Metalica is not winning the top table. I'm mainly trying it because that's how my army is painted and I'm curious to see how far I can make it without the big FW abilities. I'm not winning first but if I somehow did I'd be as shocked as anyone else. I have no real desire to go to Adepticon or something and win first place or best Admech even, it's more just an experiment to see how well I do.

The list is built around Metalica though believe it or not. Some elements, like the Destroyers, would be better as another FW, but they still get some benefit. Main points are

1. Fall back and shoot. Let's me be a lot more aggressive as long as I can keep the warlord alive. It's not an excuse to just be an idiot and charge up the board every game, but it is useful on the fire support units in particular like Onagers and Skorpius.

2. The robots for example are being run in a different way than what is considered good, and I completely understand most people preferring Mars bots, because they're almost definitely better. But the Robots fill a different gap in my list than what people are using Mars robots for. Theyre essentially just heavily armored Hellhounds. Charge up the table, clear a hole, draw fire, and maybe blow up and hurt someone on their way out. They're really fast and you can't ignore them. I'd prefer Armigers, they're really good at it, but I can't take them and stay admech while keeping the Raven trait which I really like on them.

3. I do have at least a few units using the actual assault weapon ability aside from the robots, especially the vanguard. Hope is that with things like robots and Dragoons charging up the board it'll buy the Vanguard a breather. It's worked in smaller games, usually if an opponent took the time to kill the Vanguard they ended up not finishing off the fire support.

So yeah I understand that it's not meshing with the big stuff you more serious guys are doing, but I know I'm not the only Metalica player and hopefully they can get some use out of it. If I intended to win a major event Id use one of my 4 guard armies, this is more just out of curiosity and a mental excercise in making do with what I have.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 18:06:55


Post by: dadamowsky


Roast my list.

Mechanised Admech, with a focus on a strong shooting vehicles backline. For the forward combat/harassment I choose double Eversor and Ryza Vanguards in the Drill. Callidus for obvious reasons.

Doubts&options
1. This list is quite susceptible to CC heavy armies. I might want a second 4 of Dragoons instead of the Laschickens. But AT shooting, especially of the +2 buffed Balistarii, would also be nice to have
2. I might switch a damage Eversor to utility Culexus, but I'll be losing harassment ability
3. I might switch one Icarus for any Desintegrator. Mathhammer-wise unbuffed Desintegrator (in any loadout) is better at taking out popular Fly keywords, due to sheer amount of quality shots. Ferrumite is superior to Neutron in AT - way more consistent due to rockets and stable 3 shots, higher potential damage, better points price. However... I am a little bit afraid to switch the 5++. I can't reliably, and CP-free, maintain Shroudpsalm to give Skorpius the 2+ save in consecutive turns
3a. I don't really like an idea to spend $75*3 at once . And I have 3 magnetised Onagers already

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [35 PL, 8CP, 415pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice: Forge World: <Mixed>

+ HQ +

Graia Tech-Priest Enginseer [3 PL, 30pts]

Graia Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Ryza Skitarii Vanguards [7 PL, 113pts]
. . 6x Skitarii Vanguard
. . 3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver
. . Vanguard Alpha: Radium Carbine

Graia Skitarii Vanguards [7 PL, 48pts]
. . 5x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Graia Skitarii Vanguards [7 PL, 48pts]
. . 5x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

+ Dedicated Transport +

Ryza Terrax-Pattern Termite Assault Drill [8 PL, 146pts]
. . Twin volkite chargers: 2x Twin volkite Charger

++ Spearhead Detachment +1CP (Imperium - Adeptus Mechanicus) [73 PL, 1CP, 1,330pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Forge World Choice
. . Forge World: Stygies VIII

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite Blaster, Warlord, Warlord Trait (Codex 4): Necromechanic

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance

+ Fast Attack +

Ironstrider Ballistarii [16 PL, 320pts]
. . Ironstrider Ballistarius: Twin Cognis Lascannon
. . Ironstrider Ballistarius: Twin Cognis Lascannon
. . Ironstrider Ballistarius: Twin Cognis Lascannon
. . Ironstrider Ballistarius: Twin Cognis Lascannon

Sydonian Dragoons [12 PL, 272pts]
. . Sydonian Dragoon: Taser Lance
. . Sydonian Dragoon: Taser Lance
. . Sydonian Dragoon: Taser Lance
. . Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Vanguard Detachment (Imperium - Officio Assassinorum) [15 PL, 255pts] ++

+ Elites +

Callidus Assassin [5 PL, 85pts]

Eversor Assassin [5 PL, 85pts]

Eversor Assassin [5 PL, 85pts]


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 19:48:57


Post by: Suzuteo


@dadamowsky
I really like this list. Might steal it if I decide to do Stygies. Haha.

Haven't really seen anyone do what you're doing with the Ryza Drills, actually. Deep Strike next to some vehicle or lone character, pop out and melt it. Might want to consider making 1-2 Enginseers Ryza to repair the Drill, cut down drops, etc. Two units of Graia Skitarii is plenty for coverage. I personally would make them Rangers if I don't have Breachers.

I personally think 2x Crawler and 3x Grator (saw someone calling it this on Reddit, and I like it) is the way to go, especially since you have the Ironstriders. Crawlers do well in pairs; alone and they lose the save reroll; three becomes awkward to maneuver.

Are you allowed to take Assassins like that in ITC? I thought the exception was for summoning them via stratagem, not the Execution Force. Or are you playing ETC? Anyhow, if you are allowed, I would consider a Vindicare or Culexus instead of a second Eversor for sure.

Anyhow:
-Drills: Swap Volkite for Storm Bolters (14 points)
-Manipulus: Swap Magnarail for Transonic (5 points)
-Cut two Assassins for ITC faction rules (170 points)
-Downgrade Graia Vanguard to Rangers (10 points)

199 points free. Some ideas:
1) Make a Stygies Battalion and a Spearhead. So one Enginseer and 3x5 Rangers. Add a fifth Dragoon (cut two Cognis Heavy Stubbers).
2) Add a fifth Dragoon and 7x Mars Infiltrators.
3) Make a Ryza Patrol detachment to give your Drill and Vanguard unit RR1s to wound; this means a third Graia Ranger unit. Add another two Dragoons (cut one Cognis Heavy Stubber).

 Valkyrie wrote:
So can someone explain the hype with the Skorpius weapons? The Disruptor Launcher seems pretty decent but is let down by the random number of shots. The Ferrumite Cannon looks like the better two of the turret weapons but people seem to be going for the Belleros Cannon, why? It's 3D3 shots, but they're only 1D more than a Phosphor Blaster. Yes you can target out of LoS but then you're wasting the Disruptor and Stubber shots.

It's dirt cheap. Two Ferrum Grators has better output than a Calladius. No Fly or Backwash, but it has two separate bodies with almost double the wounds instead.

Non-LOS shooting is very important for the ITC Meta. It lets you reliably score the Kill and Hold objectives, which keeps you in the game while you are behind. The fact that they specialize against T3 and T5 is also nice. Lots of meta targets, including Mortar Teams, Broadsides, Primaris Snipers, Bikes.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 21:29:27


Post by: dadamowsky


I'm playing ETC, so I don't really have to bother with pure Admech list, but frankly... I can't imagine collecting any other army. Maybe some minor agents of the Imperium, for flavor, or Knights. Thanks for the feedback.

As for the Enginseers in Ryza - Graia can't Fall Back if there's no Graia character on the table. Which is why I need those (at least one) to be Graia. It would be utterly rubbish if my screen was locked in combat, without any effort from the opponent . But making one a repair-man is a good idea.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 21:45:03


Post by: Suzuteo


dadamowsky wrote:
I'm playing ETC, so I don't really have to bother with pure Admech list, but frankly... I can't imagine collecting any other army. Maybe some minor agents of the Imperium, for flavor, or Knights. Thanks for the feedback.

As for the Enginseers in Ryza - Graia can't Fall Back if there's no Graia character on the table. Which is why I need those (at least one) to be Graia. It would be utterly rubbish if my screen was locked in combat, without any effort from the opponent . But making one a repair-man is a good idea.

You're using mixed detachment though. The dogma is not in effect. So unless you add a Ryza patrol...

Here's what I am thinking for ITC though:
Spoiler:
Stygies VIII Battalion Detachment - 1160

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord: Monitor Malevolus, Relic: Omniscient Mask

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
1x Onager Dunecrawler - Icarus Array
1x Onager Dunecrawler - Icarus Array

Fast Attack - 660
5x Sydonian Dragoon - 5x Taser Lance
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Stygies VIII Spearhead Detachment - 363

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mixed Battalion Detachment - 391

HQ - 60
1x Ryza Tech-Priest Enginseer
1x Ryza Tech-Priest Enginseer

Troop - 199
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
10x Ryza Skitarii Vanguard - 7x Radium Carbine, 3x Plasma Caliver, Omnispex

Transport - 132
1x Ryza Termite Assault Drill - Storm Bolter

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1999 points
12 CP

Lots of CP, more Troops for Engineers mission, everything is BS3+ and Skitarii. Very cool.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 21:55:42


Post by: 0XFallen


 Suzuteo wrote:
dadamowsky wrote:
I'm playing ETC, so I don't really have to bother with pure Admech list, but frankly... I can't imagine collecting any other army. Maybe some minor agents of the Imperium, for flavor, or Knights. Thanks for the feedback.

As for the Enginseers in Ryza - Graia can't Fall Back if there's no Graia character on the table. Which is why I need those (at least one) to be Graia. It would be utterly rubbish if my screen was locked in combat, without any effort from the opponent . But making one a repair-man is a good idea.

You're using mixed detachment though. The dogma is not in effect. So unless you add a Ryza patrol...

Here's what I am thinking for ITC though:
Spoiler:
Stygies VIII Battalion Detachment - 1160

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord: Monitor Malevolus, Relic: Omniscient Mask

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
1x Onager Dunecrawler - Icarus Array
1x Onager Dunecrawler - Icarus Array

Fast Attack - 660
5x Sydonian Dragoon - 5x Taser Lance
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Stygies VIII Spearhead Detachment - 363

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mixed Battalion Detachment - 391

HQ - 60
1x Ryza Tech-Priest Enginseer
1x Ryza Tech-Priest Enginseer

Troop - 199
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
10x Ryza Skitarii Vanguard - 7x Radium Carbine, 3x Plasma Caliver, Omnispex

Transport - 132
1x Ryza Termite Assault Drill - Storm Bolter

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1999 points
12 CP

Lots of CP, more Troops for Engineers mission, everything is BS3+ and Skitarii. Very cool.


I cant even fathom how to transport all those chickens and low cost vehicles.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/02 22:02:07


Post by: dadamowsky


 Suzuteo wrote:
dadamowsky wrote:
I'm playing ETC, so I don't really have to bother with pure Admech list, but frankly... I can't imagine collecting any other army. Maybe some minor agents of the Imperium, for flavor, or Knights. Thanks for the feedback.

As for the Enginseers in Ryza - Graia can't Fall Back if there's no Graia character on the table. Which is why I need those (at least one) to be Graia. It would be utterly rubbish if my screen was locked in combat, without any effort from the opponent . But making one a repair-man is a good idea.

You're using mixed detachment though. The dogma is not in effect. So unless you add a Ryza patrol...

Here's what I am thinking for ITC though:
Spoiler:
Stygies VIII Battalion Detachment - 1160

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord: Monitor Malevolus, Relic: Omniscient Mask

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
1x Onager Dunecrawler - Icarus Array
1x Onager Dunecrawler - Icarus Array

Fast Attack - 660
5x Sydonian Dragoon - 5x Taser Lance
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Stygies VIII Spearhead Detachment - 363

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mixed Battalion Detachment - 391

HQ - 60
1x Ryza Tech-Priest Enginseer
1x Ryza Tech-Priest Enginseer

Troop - 199
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
10x Ryza Skitarii Vanguard - 7x Radium Carbine, 3x Plasma Caliver, Omnispex

Transport - 132
1x Ryza Termite Assault Drill - Storm Bolter

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1999 points
12 CP

Lots of CP, more Troops for Engineers mission, everything is BS3+ and Skitarii. Very cool.


You're right. I completely forgot the penalty is part of the dogma. Unfortunately I have only 8 Ironstriders, so 5th Dragoons is out of the questin (now when I need 3 Grators ) but I guess it will do as well - 4 Dragoons are devastating and annoying to be dealt with anyway.




 0XFallen wrote:


I cant even fathom how to transport all those chickens and low cost vehicles.

Quite easy. I stockpile them one on the other in the Safe and Sound biggest box bottom codignation, with a bubble wrap layers between. I am not actually joking - that's how I transported 8 Ironstriders, 4 Kastelans and 3 Warglaives to my last match
Skorpius will need a separate box though. Luckily for me, I am prepared


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/03 02:18:04


Post by: the_Grak


So here's my first crack at an ITC Stygies list with the new tanks:
Spoiler:
Stygies Battalion (+5 CP)
HQ
Dominus
Enginseer

Troops
3x5 Rangers with 2 snipers each

Elites
2x10 Hoplites

Fast Attack
4 Dragoons

Heavy Support
2 Icarus Dunecrawlers

Dedicated Transports
2 Duneriders


Stygies Battalion (+5CP)
HQ
2 Enginseers

Troops
5 Rangers with 2 Arc rifles (because I had 8 points to spare)
2x5 Rangers

Heavy Support
2 Grators with belleros


Krast Super-Heavy Aux (-2 CP)
-Eaxhalted Court, Heirlooms-
Crusader with Thermal and Ironstorm

2000 points, 11 CP to start

Snipers for Headhunter
Barebone rangers for Engineers
Hoplites and Duneriders for screening/counter-charge/alpha-strike
Icarus Crawlers for anti-flyer/elites
Belleros grators and Ironstorm on knight for magic boxes/dark reapers
Krast Crusader for anti-T8+

I've been running Dragoons and a lone Knight so I've resigned myself to giving up gangbusters and kingslayer at this point. Otherwise, C&C?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/03 02:28:02


Post by: Suzuteo


 0XFallen wrote:
I cant even fathom how to transport all those chickens and low cost vehicles.

My solution involves magnetized bases and cookie sheets bolted onto Hefty container lids:






Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/03 02:35:04


Post by: buddha


That's genius o.0


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/03 03:02:42


Post by: VirtualJiva


 MrMoustaffa wrote:
New skimmer new thread. Friend of mine is trying to talk me into going to an ITC event in Mississippi. Not sure if I'll be able to make it but I'm working on a Metalica list all the same, curious how well I can do with them.

First crack at a list, my two main concerns are that the vanguard are going to be easy mission points, but leaving them in 5 man squads really hurts their strength and I only have 8 plasma. Could perhaps do a ton of 5 man squads with just 1 plasma maybe, never tried that. Other concern is the Onagers, I'm heavily considering dropping the Icarus and taking a 4th robot. I know Icarus are supposed to be good, but I just don't care for them, not entirely sure why.

Spoiler:


++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [75 PL, 7CP, 1,054pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Metalica

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite Blaster, Warlord, Warlord Trait (CA): Master of Biosplicing

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Kataphron Destroyers [20 PL, 240pts]
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

+ Elites +

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Fast Attack +

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 117pts]: Broad Spectrum Data-tether
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 117pts]: Broad Spectrum Data-tether
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 110pts]: Broad Spectrum Data-tether, Icarus Array

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [59 PL, -1CP, 945pts] ++

+ No Force Org Slot +

Forge World Choice
. Forge World: Metalica

Specialist Detachment: Cybernetica Cohort [-1CP]

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon, Warlord, Warlord Trait (Metalica): Ordered Efficiency

+ Troops +

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

+ Heavy Support +

Kastelan Robots [18 PL, 330pts]
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [134 PL, 6CP, 1,999pts] ++

Created with BattleScribe


Idea is a mobile gunline kind of force. Manipulus helps move the army up the table, especially the dakkabots who with his help are moving 11-17" a turn. The flamers on them are key since moving up the board that fast they're going to get charged at some point. Hope is that between them, Dragoons, the vanguard, and the skorpius, I can rapidly move up the table and catch people off guard. I will fully admit I am banking somewhat on people not being familiar with Metalica, not a foolproof strategy but with a curve ball list it's all I've got.

Hopefully with such an aggressive push up the table it can keep the Onagers and Kataphrons relatively unmolested. I've tested many of these ideas independently and they've worked well, but this will be the first time all have been in the same list.

EDIT: wow those price increases. That Onager especially is a kick in the nuts. That's almost the cost of the start collecting box!

That's a really sour timing to do it too. We know they're doing better sales than in years, these price increases don't feel justified in the slightest, especially with apocalypse inbound. It just reeks of price gouging. Dammit GW this isn't that hard,


I also play Metalica. Here's an Idea I haven't gotten to put into practice yet for CC hordes.

Take
1x Tech Priest Manipulus, Warlord, Ordered Efficiency trait
6x Destroyers w/Grav & Cognis flamers.

Decent shot count with the grav so it's still decent vs hordes, and often times hordes are anchored by some higher save models (I.e. carnifex). While your whittling away the rest of their army, they will want to tarpit down this unit. If they do manage to catch you they are dealing with a 6" increased range flamer on overwatch, plus Cognis effect. After a scrap, pull out fire with more at minus one and see if your opponent wants to try to overwatch again.

You will have to keep Manipulus at the edge of his aura behind the unit so hes not drug into combat to keep his increased range the second round due to the stand still rule. Also because he's a bit flimsy.

It's not a perfectly ideal tactic but just something I was thinking of recently. Probably best not to take him as Warlord and not bother much with the shooting afterwards, really the range buff and the flamer is the best part of this idea. I just overreach with the idea since I struggle to find really great synergies in Metallica besides Ordered efficieny and shocky jazz hand electro priests.

Best,
Virtualjiva


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/03 06:29:11


Post by: ImperialDwarf


My build for today. Custodes for objective control.

Spoiler:

++ Supreme Command Detachment +1CP (Imperium - Adeptus Custodes) [27 PL, 480pts] ++

+ HQ [27 PL, 480pts] +

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [68 PL, 904pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Ryza

+ HQ [12 PL, 182pts] +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta [4pts], Volkite Blaster [8pts]
. . Categories: Character, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Faction: Imperium, HQ

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance
. . Categories: Character, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, HQ, Infantry, Tech-Priest, Manipulus, Faction: Imperium

+ Troops [48 PL, 578pts] +

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

+ Elites [8 PL, 144pts] +

Fulgurite Electro-Priests [8 PL, 144pts]: 9x Fulgurite Electro-Priest [144pts]
. . Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Fulgurite, Infantry, Electro-Priests, Faction: Imperium, Elites

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [42 PL, 612pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Stygies VIII

+ HQ [6 PL, 60pts] +

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

+ Troops [12 PL, 150pts] +

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

+ Elites [12 PL, 180pts] +

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

+ Heavy Support [12 PL, 222pts] +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/03 07:08:29


Post by: The Forgemaster


ImperialDwarf wrote:
My build for today. Custodes for objective control.

Spoiler:

++ Supreme Command Detachment +1CP (Imperium - Adeptus Custodes) [27 PL, 480pts] ++

+ HQ [27 PL, 480pts] +

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [68 PL, 904pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Ryza

+ HQ [12 PL, 182pts] +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta [4pts], Volkite Blaster [8pts]
. . Categories: Character, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Faction: Imperium, HQ

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance
. . Categories: Character, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, HQ, Infantry, Tech-Priest, Manipulus, Faction: Imperium

+ Troops [48 PL, 578pts] +

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

+ Elites [8 PL, 144pts] +

Fulgurite Electro-Priests [8 PL, 144pts]: 9x Fulgurite Electro-Priest [144pts]
. . Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Fulgurite, Infantry, Electro-Priests, Faction: Imperium, Elites

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [42 PL, 612pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Stygies VIII

+ HQ [6 PL, 60pts] +

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

+ Troops [12 PL, 150pts] +

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

+ Elites [12 PL, 180pts] +

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

+ Heavy Support [12 PL, 222pts] +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support


Put the two units of destroyers together, upgrade the battalion to a servitors maniple and you are good...
This will give them a 5++, easy +1 to hit and all of he destroyers benefit from ryzaphrons plasma stratagem rather than half..


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/03 17:54:19


Post by: MrMoustaffa


@ Virtualjiva.

Yeah the more I play with destroyers the more I feel the cognis flamers may be the better option. Still not sold on grav but they are far less reliant on rerolls to not kill themselves and are far more consistent in what they do. I know plasma is still technically better in almost all matchups so I hadn't felt much need to change them to grav, especially between the bots and vanguard assisting with anti horde.

As for the manipulus being the warlord it was a tough choice. The Dominus needs to be the genesplicer for the Destroyers and I really didn't want to take a second Dominus, but he is a much better choice for Ordered Efficiency. My idea with it was that since the manipulus will be moving up the field with the aggressive elements, they're the most likely to need to fall back after being charged. I could try shaving some points for taking a second Dominus alongside the manipulus but I'm not sure if that's strictly needed. I need to do some test games and see what needs tweaking. Gonna be tricky till my landing craft come in though.

There really isn't a lot Metallica has going for it. It's really just vanguard, shooty priests, the bots if you take the formation and dump CP into them, and the odd rapid fire/phosphor pistol. The manipulus is an obvious choice since he's giving everyone an extra 2" of movement every turn but nothing too crazy. From there you just try and make fall back and shoot feel worth losing stygies and Mars and pretend that being able to give your infiltrators a whopping -2 to enemy leadership is useful I honestly kind of wonder if I'm still playing the trait purely out of spite sometimes. Although I guess if you can make something work with Metalica you know it'll do really well in a proper list.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/03 18:39:10


Post by: Suzuteo


Crunched numbers, comparing Infiltrators to Ryza Vanguard.

Ryza Vanguard are superior against things without invulnerable saves, assuming you ignore the cost of the Drill. Once you take the Drill into account though, you find it hard to justify, since the Infiltrators also do a decent job fighting.

So here's how I would play Stygies post-Grator:
Spoiler:
Stygies VIII Battalion Detachment - 1228

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord: Monitor Malevolus, Relic: Omniscient Mask

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
1x Onager Dunecrawler - Icarus Array
1x Onager Dunecrawler - Icarus Array

Fast Attack - 728
6x Sydonian Dragoon - 6x Taser Lance
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Stygies VIII Spearhead Detachment - 363

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mixed Battalion Detachment - 324

HQ - 60
1x Graia Tech-Priest Enginseer
1x Graia Tech-Priest Enginseer

Troop - 120
5x Graia Skitarii Vanguard - 5x Galvanic Rifle
5x Graia Skitarii Vanguard - 5x Galvanic Rifle
5x Graia Skitarii Vanguard - 5x Galvanic Rifle

Elite - 144
8x Mars Sicarian Infiltrator - 8x Flechette Blaster, 8x Taser Goad

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 2000 points
12 CP


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/03 20:33:41


Post by: Spera


Im after first game with Duneriders and Destroyers. I'm happy with what we got. Even with bad rolls destroyers hurt skyveawers really badly, and Dunneriders survived enough that i could pop out hoplites and corpuscari to counterattack and contest midleboard. And that is, against three full squads of haywire bikes and dark reapers squad. In current meta where High ap is rarity 2+ save made difference. And this feeling when objectives on you opponent side of board are within your reach. Ugh sooooo gooooood. Duneridders are also so good target for cognis overwatch.

My list:
Spoiler:
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [100 PL, 1685pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Mars

+ HQ +

Belisarius Cawl [13 PL, 190pts]: Warlord, Warlord Trait (Mars): Static Psalm-Code

Tech-Priest Enginseer [3 PL, 30pts]: Relic: Raiment of the Technomartyr

+ Troops +

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Secutarii Hoplites [4 PL, 95pts]: 9x Secutarii Hoplite
. Hoplite Alpha: Arc Lance, Enhanced Data-Tether

Sicarian Infiltrators [12 PL, 180pts]
. Infiltrator Princeps
. . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. 9x Sicarian Infiltrator (Flechette/Taser): 9x Flechette Blaster, 9x Taser Goad

+Dedicated Transport +

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

+ Heavy Support +

Skorpius Destroyer [7 PL, 111pts]:

Skorpius Destroyer [7 PL, 111pts]:

Onager Dunecrawler [7 PL, 112pts]: Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [20 PL, -2CP, 310pts] ++

+ No Force Org Slot +

Operative Requisition Sanctioned [-2CP, 85pts]

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle


My opponent list:
Spoiler:
++ Battalion Detachment +5CP (Aeldari - Craftworlds) [39 PL, 8CP, 845pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Craftworld Attribute: Alaitoc: Fieldcraft

Detachment CP [5CP]

+ HQ +

Farseer [6 PL, 110pts]: Shuriken Pistol, Witchblade

Warlock [2 PL, 55pts]: Shuriken Pistol, Witchblade

+ Troops +

Rangers [3 PL, 60pts]: 5x Ranger

Rangers [3 PL, 60pts]: 5x Ranger

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Aeldari Blade

+ Heavy Support +

Dark Reapers [13 PL, 345pts]
. 9x Dark Reaper: 9x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

+ Dedicated Transport +

Wave Serpent [9 PL, 167pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon, Vectored Engines

++ Outrider Detachment +1CP (Aeldari - Harlequins) [54 PL, 1CP, 1,150pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Masque Form: None (Mixed Detachment)

+ HQ +

Shadowseer [7 PL, 125pts]: Shuriken Pistol, Warlord

+ Elites +

Death Jester [3 PL, 45pts]

Solitaire [5 PL, 98pts]: Harlequin's Caress, Harlequin's Kiss
. Cegorach's Rose

+ Fast Attack +

Skyweavers [13 PL, 294pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers [13 PL, 294pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers [13 PL, 294pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

++ Total: [93 PL, 9CP, 1,995pts] ++


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/03 21:55:11


Post by: U02dah4


 MrMoustaffa wrote:
@ Virtualjiva.

Yeah the more I play with destroyers the more I feel the cognis flamers may be the better option. Still not sold on grav but they are far less reliant on rerolls to not kill themselves and are far more consistent in what they do. I know plasma is still technically better in almost all matchups so I hadn't felt much need to change them to grav, especially between the bots and vanguard assisting with anti horde.

As for the manipulus being the warlord it was a tough choice. The Dominus needs to be the genesplicer for the Destroyers and I really didn't want to take a second Dominus, but he is a much better choice for Ordered Efficiency. My idea with it was that since the manipulus will be moving up the field with the aggressive elements, they're the most likely to need to fall back after being charged. I could try shaving some points for taking a second Dominus alongside the manipulus but I'm not sure if that's strictly needed. I need to do some test games and see what needs tweaking. Gonna be tricky till my landing craft come in though.

There really isn't a lot Metallica has going for it. It's really just vanguard, shooty priests, the bots if you take the formation and dump CP into them, and the odd rapid fire/phosphor pistol. The manipulus is an obvious choice since he's giving everyone an extra 2" of movement every turn but nothing too crazy. From there you just try and make fall back and shoot feel worth losing stygies and Mars and pretend that being able to give your infiltrators a whopping -2 to enemy leadership is useful I honestly kind of wonder if I'm still playing the trait purely out of spite sometimes. Although I guess if you can make something work with Metalica you know it'll do really well in a proper list.


Against any competant opponent destroyers will only fire once and most of the time the flamer wont be in range.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/03 22:32:59


Post by: Suzuteo


 Spera wrote:
Im after first game with Duneriders and Destroyers. I'm happy with what we got. Even with bad rolls destroyers hurt skyveawers really badly, and Dunneriders survived enough that i could pop out hoplites and corpuscari to counterattack and contest midleboard. And that is, against three full squads of haywire bikes and dark reapers squad. In current meta where High ap is rarity 2+ save made difference. And this feeling when objectives on you opponent side of board are within your reach. Ugh sooooo gooooood. Duneridders are also so good target for cognis overwatch.

My list:
Spoiler:
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [100 PL, 1685pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Mars

+ HQ +

Belisarius Cawl [13 PL, 190pts]: Warlord, Warlord Trait (Mars): Static Psalm-Code

Tech-Priest Enginseer [3 PL, 30pts]: Relic: Raiment of the Technomartyr

+ Troops +

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Secutarii Hoplites [4 PL, 95pts]: 9x Secutarii Hoplite
. Hoplite Alpha: Arc Lance, Enhanced Data-Tether

Sicarian Infiltrators [12 PL, 180pts]
. Infiltrator Princeps
. . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. 9x Sicarian Infiltrator (Flechette/Taser): 9x Flechette Blaster, 9x Taser Goad

+Dedicated Transport +

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

+ Heavy Support +

Skorpius Destroyer [7 PL, 111pts]:

Skorpius Destroyer [7 PL, 111pts]:

Onager Dunecrawler [7 PL, 112pts]: Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [20 PL, -2CP, 310pts] ++

+ No Force Org Slot +

Operative Requisition Sanctioned [-2CP, 85pts]

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle


My opponent list:
Spoiler:
++ Battalion Detachment +5CP (Aeldari - Craftworlds) [39 PL, 8CP, 845pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Craftworld Attribute: Alaitoc: Fieldcraft

Detachment CP [5CP]

+ HQ +

Farseer [6 PL, 110pts]: Shuriken Pistol, Witchblade

Warlock [2 PL, 55pts]: Shuriken Pistol, Witchblade

+ Troops +

Rangers [3 PL, 60pts]: 5x Ranger

Rangers [3 PL, 60pts]: 5x Ranger

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Aeldari Blade

+ Heavy Support +

Dark Reapers [13 PL, 345pts]
. 9x Dark Reaper: 9x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

+ Dedicated Transport +

Wave Serpent [9 PL, 167pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon, Vectored Engines

++ Outrider Detachment +1CP (Aeldari - Harlequins) [54 PL, 1CP, 1,150pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Masque Form: None (Mixed Detachment)

+ HQ +

Shadowseer [7 PL, 125pts]: Shuriken Pistol, Warlord

+ Elites +

Death Jester [3 PL, 45pts]

Solitaire [5 PL, 98pts]: Harlequin's Caress, Harlequin's Kiss
. Cegorach's Rose

+ Fast Attack +

Skyweavers [13 PL, 294pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers [13 PL, 294pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers [13 PL, 294pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

++ Total: [93 PL, 9CP, 1,995pts] ++

I think you meant Disintegrator (I just call them Grators), not Destroyer. Destroyers are the shooty Kataphrons.

Glad to hear they perform well. I can't imagine that they would do poorly given how aggressively priced they are in terms of points. Did you run your Grators with Mortars or Ferrum? I assume Mortars. They are vicious against a large number of targets, and in a way are designed to counter non-LOS shooting enemies, such as Heavy Weapon Teams, Broadsides, and Eliminators. They are also great against any T5 multi-wound target, including Bikes and Skimmers.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/03 23:16:29


Post by: Spera


I think you meant Disintegrator (I just call them Grators), not Destroyer. Destroyers are the shooty Kataphrons.

Glad to hear they perform well. I can't imagine that they would do poorly given how aggressively priced they are in terms of points. Did you run your Grators with Mortars or Ferrum? I assume Mortars. They are vicious against a large number of targets, and in a way are designed to counter non-LOS shooting enemies, such as Heavy Weapon Teams, Broadsides, and Eliminators. They are also great against any T5 multi-wound target, including Bikes and Skimmers.



Yup, 2 with energy cannon. And I expected them to perform well, having both Cawl and Manipulous to buff them, but biggest takeaway was transport. Increase in ability to project board control was huge. Srsly guys try it you will be pleasantly surprised. I have experience with other mechanized armies(mainly sisters and drukhari), and i knew that transport would be useful to admech, but feth me, I did not expect it would make so much difference as it did. it was as if you had cast on both legs for so long that you forgot how fun is running, and then finally you could do that again. They weren't big up in damage power, but holy moly strategic value went up.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/04 01:16:01


Post by: Pomguo


VirtualJiva wrote:
they are dealing with a 6" increased range flamer on overwatch
The Manipulus only increases a flamer’s range by 3”, because its unmodified range is less than 24”.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/04 06:35:00


Post by: ImperialDwarf


Played agains TS. LoC(3++), Kairos, 2 DP(warlord with reduce damage), Ahriman, changeling, 20 Tzaangors, 2x5 Scarab Occult Terminators (i hate this unit from yestarday! 4++ if damage 1 it's insane!), 30+ Horrors.
Wiped out turn 4.

Custodes blow up 1 by 1 from spells. 2 Skorpius Disintegrator killed with 10 rangers killed 15 tzaangors with full buff in first turn and finished in second. 3 arquebus make 3 wounds to changeling and died after. I merged kataphrons to single unit. First turn i left 2 hp on LoC. Scarab Terminators droped and killed 4 kataphrons and lost 2 on my intersept from kataphrons.... 1 unit of Infiltrators was killed by pink horrors... After turn 3 psyhic phase and fight phase i have dominus, manipulus, 5 kataphrons, 5 Infiltrators and 2 half dead skorpius.
ImperialDwarf wrote:
My build for today. Custodes for objective control.

Spoiler:

++ Supreme Command Detachment +1CP (Imperium - Adeptus Custodes) [27 PL, 480pts] ++

+ HQ [27 PL, 480pts] +

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [68 PL, 904pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Ryza

+ HQ [12 PL, 182pts] +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta [4pts], Volkite Blaster [8pts]
. . Categories: Character, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Faction: Imperium, HQ

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance
. . Categories: Character, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, HQ, Infantry, Tech-Priest, Manipulus, Faction: Imperium

+ Troops [48 PL, 578pts] +

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

+ Elites [8 PL, 144pts] +

Fulgurite Electro-Priests [8 PL, 144pts]: 9x Fulgurite Electro-Priest [144pts]
. . Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Fulgurite, Infantry, Electro-Priests, Faction: Imperium, Elites

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [42 PL, 612pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Stygies VIII

+ HQ [6 PL, 60pts] +

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

+ Troops [12 PL, 150pts] +

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

+ Elites [12 PL, 180pts] +

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

+ Heavy Support [12 PL, 222pts] +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/04 10:00:21


Post by: Suzuteo


ImperialDwarf wrote:
Played agains TS. LoC(3++), Kairos, 2 DP(warlord with reduce damage), Ahriman, changeling, 20 Tzaangors, 2x5 Scarab Occult Terminators (i hate this unit from yestarday! 4++ if damage 1 it's insane!), 30+ Horrors.
Wiped out turn 4.

Custodes blow up 1 by 1 from spells. 2 Skorpius Disintegrator killed with 10 rangers killed 15 tzaangors with full buff in first turn and finished in second. 3 arquebus make 3 wounds to changeling and died after. I merged kataphrons to single unit. First turn i left 2 hp on LoC. Scarab Terminators droped and killed 4 kataphrons and lost 2 on my intersept from kataphrons.... 1 unit of Infiltrators was killed by pink horrors... After turn 3 psyhic phase and fight phase i have dominus, manipulus, 5 kataphrons, 5 Infiltrators and 2 half dead skorpius.
ImperialDwarf wrote:
My build for today. Custodes for objective control.

Spoiler:

++ Supreme Command Detachment +1CP (Imperium - Adeptus Custodes) [27 PL, 480pts] ++

+ HQ [27 PL, 480pts] +

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [68 PL, 904pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Ryza

+ HQ [12 PL, 182pts] +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta [4pts], Volkite Blaster [8pts]
. . Categories: Character, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Faction: Imperium, HQ

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance
. . Categories: Character, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, HQ, Infantry, Tech-Priest, Manipulus, Faction: Imperium

+ Troops [48 PL, 578pts] +

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

+ Elites [8 PL, 144pts] +

Fulgurite Electro-Priests [8 PL, 144pts]: 9x Fulgurite Electro-Priest [144pts]
. . Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Fulgurite, Infantry, Electro-Priests, Faction: Imperium, Elites

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [42 PL, 612pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Stygies VIII

+ HQ [6 PL, 60pts] +

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

+ Troops [12 PL, 150pts] +

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

+ Elites [12 PL, 180pts] +

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

+ Heavy Support [12 PL, 222pts] +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support

This is why I bring Robots. Kill Magnus, Daemon Princes, Tzaangor Bombs, etc. on turn one. A Culexus also makes it really hard to Smite anything worthwhile.

I think you need to merge those Infiltrator units together. I would take a single unit of 8. This is because you want to use Doctrina and/or Wrath and then just split fire them. (4 is the magic number to kill 10x GEQ, 5x Scouts, etc. 7 is the magic number for some of the more durable characters.)

How are you getting those Fulgurites to their first kill?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/04 10:20:51


Post by: ImperialDwarf


 Suzuteo wrote:

This is why I bring Robots. Kill Magnus, Daemon Princes, Tzaangor Bombs, etc. on turn one. A Culexus also makes it really hard to Smite anything worthwhile.

All my games with Robots they shoot 1-2 times before locked. Did they good against Magnus and LoC? Even with mars we normaly got 5+ hit (-1 hit buff) and 5+ wound roll.

 Suzuteo wrote:

I think you need to merge those Infiltrator units together. I would take a single unit of 8. This is because you want to use Doctrina and/or Wrath and then just split fire them.

I will try next time. I used 1x5 before, but it's not enough.

 Suzuteo wrote:

How are you getting those Fulgurites to their first kill?

I setup Kataphrons between 2 terrain pieces and hide 2x5 in both or 1x10 in closest for charge if my Kataphrons was charged.
Second variant: 1x20 Fulgurites lucius + warlord manipulus (PRIME HERMETICON + SOLAR FLARE)


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/04 12:26:06


Post by: Octovol


ImperialDwarf wrote:
 Suzuteo wrote:

This is why I bring Robots. Kill Magnus, Daemon Princes, Tzaangor Bombs, etc. on turn one. A Culexus also makes it really hard to Smite anything worthwhile.

All my games with Robots they shoot 1-2 times before locked. Did they good against Magnus and LoC? Even with mars we normaly got 5+ hit (-1 hit buff) and 5+ wound roll.

 Suzuteo wrote:

I think you need to merge those Infiltrator units together. I would take a single unit of 8. This is because you want to use Doctrina and/or Wrath and then just split fire them.

I will try next time. I used 1x5 before, but it's not enough.

 Suzuteo wrote:

How are you getting those Fulgurites to their first kill?

I setup Kataphrons between 2 terrain pieces and hide 2x5 in both or 1x10 in closest for charge if my Kataphrons was charged.
Second variant: 1x20 Fulgurites lucius + warlord manipulus (PRIME HERMETICON + SOLAR FLARE)


If you take shooty robots almost all your efforts should go into ensuring you can keep assault units away from them or kill them before they have the chance. It's what makes robots so vulnerable yet when free to shoot so awesome. It's a huge challenge against armies like eldar, tyranids and orks. But against TS they are not as mobile as us, the only thing they have is warp time and the DP can quite easily get to you. You need to set your deploymemt so that whereever they drop you have layers of chaff in front to absorb the smites and non-targeted spells and also so that units with fly dont have the space to fly over your chaff and land within charge distance of your robots. Don't get me wrong it's a huge challenge, it's why i've started only taking 3 robots, it's a good number to get a job done but if they're locked in combat I have threats elsewhere to get the job done.


Automatically Appended Next Post:
So, i'm having an internal dilema.

I have a 900pt narrative campaign this weekend and my partner in crime is a guard opponent thats covering all my chaff and infantry demolishing needs with some short range leman russ heavy weaponry and a hydra for flying stuff.

We're also playing a modified custom character system so our warlords need to be able to handle themselves and achieve objectives themselves.

So what I had intended was a single stygies battalion:

Dominus with eradication ray, prime hermeticon and pater cog tooth. (92)
Enginseer (30)

3 x Breachers with arc rifles and claws (90)
2 x 5 rangers with arquebus (130)

4 x Balistarii with autocannons (240)
3 x robots with fists and flamers (315)

I know the scenarios arent going to be all that standard. Main plan being to optionally scout move the robots for a potential first turn change and leave them in aegis all game so they dont just fold like paper in combat. Then use the balistarii as long range reliable firepower and potential charge baiting with cognis overwatch.

Problem I have is robots only hit on a 4 and i only have the canticle to improve that without taking a vigilus detachment which seems ineficient at this price point. I have 10 fulgurites I could use instead but getting them in combat is less easy than robots and they're fragile as hell without that first kill.

So I got to thinking maybe I could swap my robots and balistarii for dragoons and neutronagers. really all i'm bringing to the pairing is snipers, jack of all trades breachers, long range oomph and some assault capability that guard just dont have.

So alternative is:

4 x dragoons
2 x neutronager

maybe another barebones range squad to fill the last 48 points. Possibly some serpenta on the dragoons. Unless i think think of something clever with fulgurites. I have no transports so i've historically lecius deepstriked them or used them as a counter charge.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/04 12:42:28


Post by: ImperialDwarf


Octovol wrote:

If you take shooty robots almost all your efforts should go into ensuring you can keep assault units away from them or kill them before they have the chance. It's what makes robots so vulnerable yet when free to shoot so awesome. It's a huge challenge against armies like eldar, tyranids and orks. But against TS they are not as mobile as us, the only thing they have is warp time and the DP can quite easily get to you. You need to set your deploymemt so that whereever they drop you have layers of chaff in front to absorb the smites and non-targeted spells and also so that units with fly dont have the space to fly over your chaff and land within charge distance of your robots. Don't get me wrong it's a huge challenge, it's why i've started only taking 3 robots, it's a good number to get a job done but if they're locked in combat I have threats elsewhere to get the job done.

90% of my games was vs Necrons (teleport bomb or 6-12 CANOPTEK WRAITHS), GSC, SW, Tyranids and TS xD
I want try melee Knight + 2 warglaves next time


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/04 14:35:03


Post by: bmsattler


All knights are melee knights! Except for Helverins, of course. I think you'd be better off with a Krast Crusader. Re-rolling hits in close combat is really nice, and the Questor Mechanicus can take advantage of a number of your Canticles as well. +1 to Str can make your stomp attacks wound other knights on 3+, re-roll 1's for shooting is awesome.

Another option would be Hawkshroud, since they can use their strategim to shoot overwatch then heroically intervene 2d6'' to help any friendly Imperium unit.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/04 17:39:30


Post by: Suzuteo


Octovol wrote:
ImperialDwarf wrote:
 Suzuteo wrote:

This is why I bring Robots. Kill Magnus, Daemon Princes, Tzaangor Bombs, etc. on turn one. A Culexus also makes it really hard to Smite anything worthwhile.

All my games with Robots they shoot 1-2 times before locked. Did they good against Magnus and LoC? Even with mars we normaly got 5+ hit (-1 hit buff) and 5+ wound roll.


If you take shooty robots almost all your efforts should go into ensuring you can keep assault units away from them or kill them before they have the chance. It's what makes robots so vulnerable yet when free to shoot so awesome. It's a huge challenge against armies like eldar, tyranids and orks. But against TS they are not as mobile as us, the only thing they have is warp time and the DP can quite easily get to you. You need to set your deploymemt so that whereever they drop you have layers of chaff in front to absorb the smites and non-targeted spells and also so that units with fly dont have the space to fly over your chaff and land within charge distance of your robots. Don't get me wrong it's a huge challenge, it's why i've started only taking 3 robots, it's a good number to get a job done but if they're locked in combat I have threats elsewhere to get the job done.

Your Robots should always prioritize what threatens them. This is to force your opponent to throw suboptimal things against them. Notice how I listed Magnus, DP, and Tzaangors. Those are the primary melee threats of a 1K Sons army. I could care less if Rubrics or Scarabs want to shoot my Robots.

As Octovol said, gotta screen the Robots. That being said, you should realize that there is a point when your Dakkabots have done enough damage and just become a good Distraction Carnifex. Once rooted, that actually is their primary value. They become a cannot-ignore static defense turret.

For example, in game 6 of BAO, this was the end state:



This was what was left of my opponent's entire army. My 440 points of Kastelans killed probably 800 points worth of Space Wolves as they struggled to lock these guys up in combat. The last unit was his Warlord, and he pulled off neat Heroic Intervention tricks to get into melee range. I was repairing them and surrounding him with shooty chickenwalkers at this point, just holding more and waiting for the game to end.


Automatically Appended Next Post:
Anyhow, question: What is the best Assassin against Ultramarines Tanks? They don't seem terrible CP dependent. And Rowboat isn't going down to a Vindicare anytime soon. So... default to Eversor?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/04 18:05:01


Post by: bmsattler


Eversor is more likely than most to tie them up in combat with his better charge distance, meltabomb, and 6' consolidate.

The Culexus has the 'only hit on 6's' ability which might make him tougher to get rid of, and if they bring psykers he helps with those too. I'd still go with the Eversor though.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/04 19:24:51


Post by: dadamowsky


 Suzuteo wrote:
Crunched numbers, comparing Infiltrators to Ryza Vanguard.

Ryza Vanguard are superior against things without invulnerable saves, assuming you ignore the cost of the Drill. Once you take the Drill into account though, you find it hard to justify, since the Infiltrators also do a decent job fighting.



I wish I had 3 Belleros, but I ordered 2 Desintegrators and any more will have to wait for another month.

As for Infiltrators - you made me think can I squeeze something else in my list as a DS threat and... there might be a decent way to put WoM. With 12xCorpuscarii out of the Drill, at the expense of one Icarus and Plasma Vanguards. Theoretically, they can put around 7 mortals on tesla with RR1s (vs 6 of the Infiltrators). This setup will come with 36 S5 shots, both in combat and melee. The damage is clearly on their favor, especially in killing infantry and T4 hordes. Obviously, it's more point put into the Drill, but it's not like he's a defense-less can. T8 DS threat, with a melta, Storm Bolters/Volkites, with 6 strong melee attacks and additional mortal wounds on a single model entity. Infiltrators would be my replacement in events forbidding FW models.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/04 20:30:25


Post by: Regis Terzieff-Godefroy


As I eagerly await the arrival of my new Skorpius kits, and think of new lists, I'm torn between to options.
Is it better to have 2x10 stygies Fulgurites on infiltrating duneriders, or a block of 20 fulgurites infiltrating on foot with 146 points to spare? On the one hand, I'm not sure 3" will make an amazing difference, but on the other hand, the transports have lots of utility besides just being a springboard.



Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/04 20:40:11


Post by: dadamowsky


 Regis Terzieff-Godefroy wrote:
As I eagerly await the arrival of my new Skorpius kits, and think of new lists, I'm torn between to options.
Is it better to have 2x10 stygies Fulgurites on infiltrating duneriders, or a block of 20 fulgurites infiltrating on foot with 146 points to spare? On the one hand, I'm not sure 3" will make an amazing difference, but on the other hand, the transports have lots of utility besides just being a springboard.


Even a single inch on a charge roll makes a difference between 3++ Fulgurites or dead Fulgurites . So IMO put them in the transports and add Manipulus on top for additional 2"


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/04 22:40:22


Post by: Yoda79


 MrMoustaffa wrote:
Yeah Yoda I know Metalica is not winning the top table. I'm mainly trying it because that's how my army is painted and I'm curious to see how far I can make it without the big FW abilities. I'm not winning first but if I somehow did I'd be as shocked as anyone else. I have no real desire to go to Adepticon or something and win first place or best Admech even, it's more just an experiment to see how well I do.

The list is built around Metalica though believe it or not. Some elements, like the Destroyers, would be better as another FW, but they still get some benefit. Main points are

1. Fall back and shoot. Let's me be a lot more aggressive as long as I can keep the warlord alive. It's not an excuse to just be an idiot and charge up the board every game, but it is useful on the fire support units in particular like Onagers and Skorpius.

2. The robots for example are being run in a different way than what is considered good, and I completely understand most people preferring Mars bots, because they're almost definitely better. But the Robots fill a different gap in my list than what people are using Mars robots for. Theyre essentially just heavily armored Hellhounds. Charge up the table, clear a hole, draw fire, and maybe blow up and hurt someone on their way out. They're really fast and you can't ignore them. I'd prefer Armigers, they're really good at it, but I can't take them and stay admech while keeping the Raven trait which I really like on them.

3. I do have at least a few units using the actual assault weapon ability aside from the robots, especially the vanguard. Hope is that with things like robots and Dragoons charging up the board it'll buy the Vanguard a breather. It's worked in smaller games, usually if an opponent took the time to kill the Vanguard they ended up not finishing off the fire support.

So yeah I understand that it's not meshing with the big stuff you more serious guys are doing, but I know I'm not the only Metalica player and hopefully they can get some use out of it. If I intended to win a major event Id use one of my 4 guard armies, this is more just out of curiosity and a mental excercise in making do with what I have.



I love your mentality around the whole army yyou play and appreciate all the effort and the results you might share .

I dont beliieve I can help you beyond that. It's exttremely hard to make something not working bring rresults. If you just wanna test you self iin games with some %of handicap rest assure ad mech has a long list of disadvantages to begin wtiih. Go fo it and try it sure but you will not get results if you play just for the fun f it as I said go for it but wiith out a valid plan not broken not easy top tier list but wiith a plan you can't win anything serious . I m not here talking to conviince none what to play I m saying myy experience as you all do and try to help you out . Exprience shared his time gained . What you or anyone else will do ith their time it's up to them .
Wanna play mtallica go ahead but it is still a wargame and it's respecfll to play to win for your oopponent as well . That said if you'd wanna test whatever try detachment wise. Metallica sure build around it agreesive and fall back surre but take some morre with you to bring resuults play the game etc. Doing juust something it I'll never woork out it's ppoimtless at least. Play it with a plan that's only what isay .


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/05 00:24:05


Post by: MrMoustaffa


Oh yeah I completely respect that Yoda. I never dreamed to play ITC with this army so it's kind of out of the blue that I'm even in this situation. I'd painted it purely as Metallica, never bought Cawl, and really don't have the classic models you need to properly do Stygies, but since my IG army isn't nearly as painted, this is the one army I have that's ITC ready (3 color, wysiwyg, etc.)

The blunt advice is important, I actually do a lot of that in the IG thread so I understand. I just hope I don't sound rude when I always mention I'm stuck with Metallica. The models I have really only make sense in a Metalica army and since they're all the same scheme, options like Ryzaphrons aren't an option either sadly. I don't even own electropriests if that gives you an idea of the boat I'm in. I didn't mean to detail the thread entirely into a "woe is me, and my self inflicted Metalica", mainly just posted it to see if the 3 other Metalica players on the planet had other ideas and then test from there. I appreciate all the advice here and I'm always amazed at the crazy gak you guys come up with.

On the bright side, I'll probably be the only admech player at the event, so I'm a shoe in for top admech. Unless someone else here is planning on going to the tournament in Mississippi on the 20th, then damn I'll shoot for second I guess


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/05 09:28:42


Post by: Valkyrie


Just wondering if anyone has any suitable kitbashes or proxies for Kataphrons? I'm thinking of getting a few for my Admec, but I'm not a fan at all of the fleshy augmented look. I've used Thallax before as they're much more to my liking, but I only have 3, whereas the list I'm looking at has 6+ Kataphrons. Anyone have any ideas?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/08/22 11:06:48


Post by: Pomguo


I’ll be taking part in my first national ITC event this September in Shanghai and am mulling over lists. I don’t much fancy painting models different colour schemes given how often I swap stuff around between detachments, so I was wondering - for pure Admech is it still just a choice between Cawlstar alpha strike coinflipping or Stygies firebase and scout moved melee threats?

Are monocodex Graia and Ryza not really viable? I was considering a similar “12 ryzaphrons and buckets of melee” list to the one discussed in the last thread, probably two drills of fulgurites and 4x dragoons, but am wondering if it doesn’t make more sense to run a similar list with Stygies and swap the plasmaphrons for kastelans and onagers/newtanks.

Still all very much in the spitball phase.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/05 12:38:21


Post by: Yoda79


For me all plans atm evolving around mono Mars or detachment mixed stygies vehicle graia lucius ryza plan all valid and good.

As long as you invest time to build the list properly with all models. You need exampe : two transports two group priests so you make the plan work every time. Then I'm sure. With. Practice all are good . Even if you take an Metallica Detachment or an Agripiina unit etc. Having 6+ breachers coming back is a great rankinsh unit. So yes play a plan seriously ad remember ITc or Etc both require a valid plan and practise to win or at least aim high.

So far I've tested all 3+ high tier army lists and lovethem all.
Remember take and improve one plan will give you more steady reasults. Don't invest on Cawl just to take another different forgenmext detachment. 190 point of buff should be planned around him spamming bs 4+ that is. Icarus robotsbreachers .

Point for. Point Cawl breachers kill easier a knight than last cannon balistarii and hold obj push mid etc. That's an example .

Stygies -1 vehicle list provide higher T and edefence etc.
Mixed for assault prietd transports etc etc. All valid Al nice all can take options from allies assassin's to knights just remember the plan synergy etc.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/05 17:58:59


Post by: Suzuteo


Pomguo wrote:
I’ll be taking part in my first national ITC event this September in Shanghai and am mulling over lists. I don’t much fancy painting models different colour schemes given how often I swap stuff around between detachments, so I was wondering - for pure Admech is it still just a choice between Cawlstar alpha strike coinflipping or Stygies firebase and scout moved melee threats?

Are monocodex Graia and Ryza not really viable? I was considering a similar “12 ryzaphrons and buckets of melee” list to the one discussed in the last thread, probably two drills of fulgurites and 4x dragoons, but am wondering if it doesn’t make more sense to run a similar list with Stygies and swap the plasmaphrons for kastelans and onagers/newtanks.

Still all very much in the spitball phase.

You might struggle to fit that much melee in if you want the full three Battalions with Dominus, 2x Manipulus, 3x Enginseer HQs.

The approach is hammer and anvil. The melee forces the opponent on the defensive, and your ranged shooting just deletes the most dangerous parts of your opponent's list. The melee also handles certain strategies, such as hordes.

The list I came up with while tinkering was this:
Spoiler:
Ryza Battalion Detachment - 897
Servitor Maniple (-1 CP)

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord

Troop - 502
9x Kataphron Destroyer - 9x Plasma Culverin, 9x Phosphor Blaster
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
2x Kastelan Robot - 6x Heavy Phosphor Blaster

Stygies VIII Battalion Detachment - 816

HQ - 115
1x Tech-Priest Manipulus - Transonic Cannon, Relic: Omniscient Mask
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Transport - 132
1x Termite Assault Drill - Stormbolter

Elite - 192
12x Fulgurite Electro-Priest

Fast Attack - 272
4x Sydonian Dragoon - 4x Taser Lance

Graia Battalion Detachment - 185

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Elite - 20
4x Servitor

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1998 points
15 CP

Similar concept, but with more diversity of threats. 2x Dakkabots for anti-horde instead of a second Drill+Fulgurite combo. Also, Dragoons and an Assassin.

You can cut a Fulgurite if you want to put the Enginseer inside the Drill. Depends on if you usually run the Manipulus behind the Drill or the Dragoons. You can also cut the Dragoons and add Infiltrators or Lucius Corpuscarii into the Vanguard detachment. However, I think we'd be light on the melee component then.

EDIT: Yeah, actually, think it needs three Battalions. Too much CP-hungry stuff. But you have tons of options.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/05 21:15:20


Post by: em_en_oh_pee


Alrighty, been looking through stuff and seeing what I am wanting to buy/field. Been out of the loop for two years and feeling it.

Right now, I am not at all into the Dragoons. They were my least favorite model to build and paint and the three I did were beyond a headache, so the bomb isn't happening anytime soon.

I kinda went MSU Gunline, essentially. Seems like our standard operating procedure still, though it is neat to hear we actually have melee options.

Anywho, here is my first swing at a list:

Spoiler:

Mars Battalion

HQ:
Cawl
[190]

Enginseer
[30]

Troops:
(5) Rangers
[35]

(5) Rangers
[35]

(5) Kataphron Destroyers
Phospher, Plasma
[250]

Heavy:
(5) Kastelan Robots
3x Phosphor
[550]

Onager Dunecrawler
Icarus, CHS
[112]

Onager Dunecrawler
Icarus, CHS
[112]

[1314]

Mars Battalion

HQ:
Tech-Priest Manipulus
Lance
[95]

Heavy:
Skorpius Disintigrator
BEC
[111]

Skorpius Disintigrator
BEC
[111]

Skorpius Disintigrator
BEC
[111]

[428]

Stygies VII Battalion

HQ:
Enginseer
[30]

Enginseer
[30]

Troops:
(5) Rangers
[35]

(5) Rangers
[35]

(5) Rangers
[35]

[165]

Operative Requisition Sanctioned [1CP]

[1997]


Wrathbots + Cawl hasn't seemed to change. Kataphrons being good is a shocker - so I added them for that sweet Volley perk. With ~12 CP to spend (minus basics like BO and ORS), I feel like I can really put out some solid shooting. The Manipulus is new to me - for this list it is mostly about Bolster Weapons, just to max out range. Plus, MoM is always helpful. Triple Grators because holy crap they seem solid. Double Icarus because those always did pretty well. Probably lean heavily on an Eversor for my assassin, which is a nice change from back when I last played. Will be fun to paint up one of those! I have a classic one, which looks appropriately silly.

Straight-forward and attainable, as I would only need a few models to make it a reality. Knights strike me as a liability, so I didn't bother, though I would love to run a Crusader sometime.

Any input would be much appreciated!


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/05 21:25:28


Post by: the_Grak


@Suzuteo: You could swap those dakkabots for some belleros and come out to 2k exactly


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/05 22:07:33


Post by: Spera


 em_en_oh_pee wrote:
Alrighty, been looking through stuff and seeing what I am wanting to buy/field. Been out of the loop for two years and feeling it.

Right now, I am not at all into the Dragoons. They were my least favorite model to build and paint and the three I did were beyond a headache, so the bomb isn't happening anytime soon.

I kinda went MSU Gunline, essentially. Seems like our standard operating procedure still, though it is neat to hear we actually have melee options.

Anywho, here is my first swing at a list:

Spoiler:

Mars Battalion

HQ:
Cawl
[190]

Enginseer
[30]

Troops:
(5) Rangers
[35]

(5) Rangers
[35]

(5) Kataphron Destroyers
Phospher, Plasma
[250]

Heavy:
(5) Kastelan Robots
3x Phosphor
[550]

Onager Dunecrawler
Icarus, CHS
[112]

Onager Dunecrawler
Icarus, CHS
[112]

[1314]

Mars Battalion

HQ:
Tech-Priest Manipulus
Lance
[95]

Heavy:
Skorpius Disintigrator
BEC
[111]

Skorpius Disintigrator
BEC
[111]

Skorpius Disintigrator
BEC
[111]

[428]

Stygies VII Battalion

HQ:
Enginseer
[30]

Enginseer
[30]

Troops:
(5) Rangers
[35]

(5) Rangers
[35]

(5) Rangers
[35]

[165]

Operative Requisition Sanctioned [1CP]

[1997]


Wrathbots + Cawl hasn't seemed to change. Kataphrons being good is a shocker - so I added them for that sweet Volley perk. With ~12 CP to spend (minus basics like BO and ORS), I feel like I can really put out some solid shooting. The Manipulus is new to me - for this list it is mostly about Bolster Weapons, just to max out range. Plus, MoM is always helpful. Triple Grators because holy crap they seem solid. Double Icarus because those always did pretty well. Probably lean heavily on an Eversor for my assassin, which is a nice change from back when I last played. Will be fun to paint up one of those! I have a classic one, which looks appropriately silly.

Straight-forward and attainable, as I would only need a few models to make it a reality. Knights strike me as a liability, so I didn't bother, though I would love to run a Crusader sometime.

Any input would be much appreciated!


Last battalion would be better if it would be either mixed mars(enginseers)/graia(rangers) or straight up graia. This gives you possibility to use Abhor strat when you will feel that culexus isn't best assassin(which is most of the time), but still want to counter important psychic powers. Tested strategy, used quite often. Other than that operative cost 2 cp now. Don't neglect calidus, cp tax is crucial against Eldars and GSC, and very helpful vs other armies. Vindicare can also mess many plans if you can get rid of character crucial to deathstar or other important but characters(tau fire blades and marksmen). Other than that, typical Mono admech list, not much to improve.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 02:54:33


Post by: Hulksmash


So this is where I'm at. I'm starting with this for an RTT next week;

Spoiler:
Mars Battalion
Cawl - 190
Enginseer - 30
4 Servitors - 20
7 Breachers - 210
10 Vanguard - 80
10 Vanguard - 80
3 Shooty Bots - 330
Dunecrawler w/Icarus Array & Stubber - 112
Dunecrawler w/Icarus Array & Stubber - 112
Drill - 134
Drill - 134

Mars Battalion
Manipulus w/Flamer - 90
Enginseer - 30
5 Rangers - 35
5 Rangers - 35
5 Rangers - 35
Scorpius Disentigrator w/Mortar - 111
Scorpius Disentigrator w/Mortar - 111
Scorpius Disentigrator w/Mortar - 111

Total: 1990
CP: 13CP (really start with 10)


But when I obtain enough transports it's going to be more this;

Spoiler:
Mars Battalion
Cawl - 190
Enginseer - 30
10 Hopilites - 90
10 Hopilites - 90
10 Vanguard - 80
10 Vanguard - 80
5 Rangers - 35
3 Shooty Bots - 330
Dunecrawler w/Icarus Array & Stubber - 112
Dunecrawler w/Icarus Array & Stubber - 112
Dunestrider - 73
Dunestrider - 73
Dunestrider - 73
Dunestrider - 73

Mars Battalion
Manipulus w/Flamer - 90
Enginseer - 30
5 Rangers - 35
5 Rangers - 35
5 Rangers - 35
Scorpius Disentigrator w/Mortar - 111
Scorpius Disentigrator w/Mortar - 111
Scorpius Disentigrator w/Mortar - 111

Total Points: 1999
Total CP: 13


Both have CC support, robots, mortar tanks, and dunecrawlers. Not sure I love how few basic infantry I have but I think it still ticks all the boxes.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 04:00:23


Post by: Pomguo


Thanks Suzuteo, food for thought. So i guess if you have to go mono-FW then it should still always be Mars?

@Hulksmash: what’s the reasoning behind the 2x10 Vanguard over 4x5 Vanguard? Wouldn’t splitting them help them for morale and give them another attack by having a second Alpha?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 04:19:40


Post by: Hulksmash


@Pomguo

I use them in the transports mostly for wrath of mars. So the full squads give me more mortals. I'd only split them if I was going special weapon crazy which I wouldn't with vanguard.

Also, I would say Mars is the only pure force. But cawl does make up for a lot of issues that come from today's meta.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 04:56:46


Post by: Suzuteo


@Hulksmash
Not enough dakka! Lol. Just kidding.

You are trading firepower for a bit of mobility to play the objectives better. Does help that the Riders have a ton of Heavy Stubber shots though.

My list is still doing the "cram as many threats into 2000 points as possible" thing.

Here it is from a few pages back:
Spoiler:
Mars Battalion Detachment - 820
Cybernetica Cohort (-1 CP)

HQ - 275
1x Belisarius Cawl - Warlord
1x Tech-Priest Manipulus - Transonic Cannon

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 440
4x Kastelan Robot - 12x Heavy Phosphor Blaster

Mars Spearhead Detachment - 587

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 557
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP

I might cut the Crawlers and a Robot for 4x Las Striders though. Those things are amazingly good. They excel in the anti-aircraft role and they threaten T8 targets.

That being said, I am wondering if I really want to get three more Skorpiuses. I got 6x Crawlers. Burned by Rule of Three. I got 3x Drills. Burned by infiltration nerf. Just barely avoided buying Drop Pods in 7E too. Sigh.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 05:13:23


Post by: MrMoustaffa


 Hulksmash wrote:
@Pomguo

I use them in the transports mostly for wrath of mars. So the full squads give me more mortals. I'd only split them if I was going special weapon crazy which I wouldn't with vanguard.

Also, I would say Mars is the only pure force. But cawl does make up for a lot of issues that come from today's meta.

Do you ever find taking 10 man vanguard squads being an issue with that ITC marked for death mission? They're PL7 and count for it. Same for rangers annoyingly


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 05:29:45


Post by: Suzuteo


@MrMoustaffa
I would LOVE it if someone marks one of my Skitarii for death. I would just take him and immediately hide him in the deepest, darkest ruin I can find. I just paid 70-80 points for 1 VP.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 05:30:34


Post by: Hulksmash


 MrMoustaffa wrote:
 Hulksmash wrote:
@Pomguo

I use them in the transports mostly for wrath of mars. So the full squads give me more mortals. I'd only split them if I was going special weapon crazy which I wouldn't with vanguard.

Also, I would say Mars is the only pure force. But cawl does make up for a lot of issues that come from today's meta.

Do you ever find taking 10 man vanguard squads being an issue with that ITC marked for death mission? They're PL7 and count for it. Same for rangers annoyingly


I will admit that my old list had 5 units of 10 models that were all PL7. So I gave that up on the regular. Both new lists actually play it better now. But they turn back over the 10+ Wound vehicles. It was 4 and now it's 7-9. But those are probably harder than 6-10 infantry. The power level thing for ITC is annoying, especially in older armies that jump from 4 to 7 by adding a single model over starting.

@Suzeto

I like your list. I wouldn't drop for the las dragoons. I know you love them but I don't think they play out well in exchange for crawlers and bots. I also think I just hate paying 80pts for 2 lascannon shots.

I think the skorpius just solves to many issues not to feature in any pure admech list. Hell I plan on starting any of my mixed imperial lists with Cawl plus crawlers and skorpius because they are so danged point efficient.

I'm going to test stuff out and see if the CC is required. I might be trying to hard to keep the current elements of my list but transitioning is hard. Still not sold on the robots. Dropping them gives me back a lot. But for now I wanna keep playing with CC support and all the bullets


Automatically Appended Next Post:
 Suzuteo wrote:
@MrMoustaffa
I would LOVE it if someone marks one of my Skitarii for death. I would just take him and immediately hide him in the deepest, darkest ruin I can find. I just paid 70-80 points for 1 VP.


This only works if someone forgets to bring non-los shooting in ITC. Which if they are picking that one they normally haven't.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 05:57:52


Post by: Suzuteo


@Hulksmash
40 points per Lascannon shot is not bad, given ours can get +2 to hit. The most efficient is still 26 each for Heavy Weapons, but they're BS4. If you account for that, they're effectively 43 points. (Or, more accurately, our Lascannons are effectively 24 points each.)

100% agreed. They have great durability and output. And the Mortar is great for taking out enemy non-LOS and a variety of meta threats.

In that case, I would hide them in a transport for the rest of the entire game. Gotta deny them secondaries.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/12/01 08:01:41


Post by: dadamowsky


@Hulksmash

Balistarii are very effective cost-wise. And surprisingly versatile. Dunestrider allows them to advance on 2d6 and shoot, with PDT at their full BS. So you can hunt down any vehicle on the map if you want, or make a cheeky grab of the objective at the far side of the map. Cognis Overwatch allows them to shoot Overwatch on their BS, and their bases are large enough to make capturing in combat difficult without double activation.

And if you want to skimp on points, 3 Autocannon Balistarii are eating a Demon Prince per shooting phase, as I found out just a week ago. Granted, you have to clear his screen beforehand, but high amount of dakka is not something Admech misses actually. And with the mortars, the hidden screen will no longer be a problem either.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 08:54:39


Post by: The Forgemaster


useful video re- magnetising the Skorpius - see the last 5 mins or so.

https://www.reddit.com/r/AdeptusMechanicus/comments/c9qtqd/looks_like_itll_be_quite_easy_to_switch_between/


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 10:34:49


Post by: Suzuteo


dadamowsky wrote:
@Hulksmash
Balistarii are very effective cost-wise. And surprisingly versatile. Dunestrider allows them to advance on 2d6 and shoot, with PDT at their full BS. So you can hunt down any vehicle on the map if you want, or make a cheeky grab of the objective at the far side of the map. Cognis Overwatch allows them to shoot Overwatch on their BS, and their bases are large enough to make capturing in combat difficult without double activation.

And if you want to skimp on points, 3 Autocannon Balistarii are eating a Demon Prince per shooting phase, as I found out just a week ago. Granted, you have to clear his screen beforehand, but high amount of dakka is not something Admech misses actually. And with the mortars, the hidden screen will no longer be a problem either.

Yeah. People miss out on how efficient Striders are once you squadron them up and give them +2 to hit. There is nothing out there that offers BS1 shooting at this price point. They also move very far (I find Dunestrider's best use is to snipe enemy characters that my opponent had thought safe) and have that surprise BS3 Overwatch. Finally, having S9 is valuable for fighting off Dreadnoughts. I find that most of our weapons are typically S6-7; the Grator's S8 gun will probably be less-used, and Ryzaphrons technically have S15 once you account for Plasma Specialists.

The only significant advantages of 3x Crawler are that they are much more durable and don't need CP to function.

Anyhow, I figured this would be better than cutting a Dakkabot:
Spoiler:
Mars Battalion Detachment - 715

HQ - 275
1x Belisarius Cawl - Warlord
1x Tech-Priest Manipulus - Transonic Cannon

Troop - 120
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Fast Attack - 320
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Mars Spearhead Detachment - 692
Cybernetica Cohort (-1 CP)

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 662
4x Kastelan Robot - 4x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP

Basically, shuffled things around, went down to 2x Mortar Grators. I will try it as 3x first though, but this army is pretty much identical to my current one, only with 2 Grators replacing my Breachers as the screen.


Yeah, looks like a pivot joint. So as long as the ramp is kept together, it's swappable. Just need some small magnets on the far side to hold it in better during transport.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 11:20:57


Post by: Spera


What comes to my mind. Now we actually have bigger incentive to move balistari from the get go with transport that can shield for them. Most of line of sight blocking won't be enough to protect targets from balistarii if they can move 12 and have wall of transports that bodyblock any melee threat. That can actually be safe way to for example find that basilisk hiding in corner behind ruins and get good trade. Previously that maneuver was to dangerous now on other hand it may be doable.

Now I'm wondering on effectiveness of Arcriffle rangers vs Vanila vanguards in transport. Comparable point wise (43vs40) vanguards have more shoots and -T aura in combat. Rangers have better strength, higher maximum range but lover optimal range(12"vs18"). We now have stubbers for days, so amount of daka isn't big problem for us, while this squad could benefit from cheap upgrade in quality. I think that 4pts for this weapon is affordable and expendable at the same time. Maybe someone did the math? Previously it was no no, because we didn't have many ways to effectively use rapid-fire on rangers, but with transport that changed. Thoughts?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 15:27:30


Post by: axisofentropy


This 3rd place list is what fully optimized AdMech looks like https://www.40kstats.com/masterscity


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 15:30:55


Post by: axisofentropy


.

[Thumb - Screenshot_20190706-112905.png]
[Thumb - Screenshot_20190706-112931.png]


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 16:48:37


Post by: Pomguo


Seems like this list is popping up repeatedly now with minor variations. Performing much better than Cawlstar Mars (which struggles as most pure gunlines do, I guess?) for results, anyway.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 16:56:30


Post by: em_en_oh_pee


I never thought I'd see the day Katas outshined Cawlstar.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 17:01:40


Post by: Hulksmash


That list is far to match up dependent for me. Glad people are having success with variants using destroyers but that list cant beat flyers and that list is starting to pop up everywhere. It feels far to all in on a single unit. Kudos for him though


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 17:18:34


Post by: Spera


 Hulksmash wrote:
That list is far to match up dependent for me. Glad people are having success with variants using destroyers but that list cant beat flyers and that list is starting to pop up everywhere. It feels far to all in on a single unit. Kudos for him though


Thats the meta for ya. You need to be prepared for gatekeepers, and it smelts flyer lists by destroying everything else that list does have, either via kataphrons or fulgurites. But is weak against tau, and hat will hold it back. Other than that, standard list, works good(in ITC, in ETC not so much).


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 17:35:19


Post by: dadamowsky


I'm listening to the Chaos Knights codex review and I think the Kataphrons meta might be ending. Because there's a possibility there will be a 4++ S9 knights, or double Avenger, one being S8 damage flat 3 knights. Or a cheaper (around 500 pts) Valiant with a Flamer +1S and +1D as well... Or all of them in the same list.

Get to your Lascannons wounding on 4+ boys.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 17:57:29


Post by: Hulksmash


 Spera wrote:
 Hulksmash wrote:
That list is far to match up dependent for me. Glad people are having success with variants using destroyers but that list cant beat flyers and that list is starting to pop up everywhere. It feels far to all in on a single unit. Kudos for him though


Thats the meta for ya. You need to be prepared for gatekeepers, and it smelts flyer lists by destroying everything else that list does have, either via kataphrons or fulgurites. But is weak against tau, and hat will hold it back. Other than that, standard list, works good(in ITC, in ETC not so much).


I feel like that's someone who hasn't dealt with a good flyer list. Without indirect fire that's a rough list to run in itc. I'm glad he did well but I cant see it carrying a larger event.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 18:41:50


Post by: MrMoustaffa


Quick question since you guys would know. Is there a time limit a model has to be out before it can be used in an ITC event? Had a TO tell me he thought it had to be out 30 days before the event but I'd never heard that one before. It's gonna be on the 20th this month so it definitely would be before the 30 day minimum.

If so that's gonna suck for this tournament. I really wanted to go pure admech but without Skorpius tanks I'm gonna have to ally some guard.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 19:12:06


Post by: Hulksmash


Rtt's where I am are just a week generally especially for single units and not codexes. Most gt's to my knowledge are 2 weeks. The 30 day was standard back during 7th but it's generally been shortened though each place has its foibles


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 20:15:22


Post by: Spera


 MrMoustaffa wrote:
Quick question since you guys would know. Is there a time limit a model has to be out before it can be used in an ITC event? Had a TO tell me he thought it had to be out 30 days before the event but I'd never heard that one before. It's gonna be on the 20th this month so it definitely would be before the 30 day minimum.

If so that's gonna suck for this tournament. I really wanted to go pure admech but without Skorpius tanks I'm gonna have to ally some guard.

Grace period and its not only for units but game as a whole, errata faqs and so on. And it is what TO tells you.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 21:11:42


Post by: Yoda79


There is also superb. Mars lists with Cawl and 30 Breacher .

But it s. More tankish and playy the mission while in the open field .

You can. Make a stygies list to defeat the planes but you will waste your list only or that .

I have already said about ryza + mixed / or 2-3 dogmas can be brutal.

Still the priests drills are more experienced and till more lethal but depend on playtyle . If you don't practice it it drops performance . Or you are not trained in melee oriented .
Said it again. Make a plan they work ATM. And ad mech is really playing hard now. Soon the Etc lists will be pubished I will post mine. you


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/06 22:16:09


Post by: Suzuteo


 axisofentropy wrote:
This 3rd place list is what fully optimized AdMech looks like https://www.40kstats.com/masterscity

I posted this list in the old thread. I think it has a lot of bad matchups; the pilot says he struggles against Eldar and Tau. Very high risk.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/07 23:16:39


Post by: Eipi10


Do you all use omnispexes? I know you should take boys over toys, but they seem like a good force multiplier for larger squads or MSU sniper rangers. The problem is that so many characters have invulns, and the arquebuses have good AP as is.

Looking at the data sheets, against most main HQ units (e.g. SM captain, guard commander) the AP is sufficient to deal with armor and cover before running into invulns. Secondary HQ units (e.g. librarians, tech priests, commissars, daemon princes strangely enough) don't seem to have many invulns so you can really eat into their armor save with an omnispex. Exceptions would include daemons, eldar, necrons, and ork HQ's in force fields (everything has an invuln) and nids, t'au, and ork HQ's out of force fields (who don't have as many strong invulns). But I don't know what to make this. It still seems like things could go either way.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 00:40:05


Post by: Pomguo


dadamowsky wrote:
I'm listening to the Chaos Knights codex review and I think the Kataphrons meta might be ending. Because there's a possibility there will be a 4++ S9 knights, or double Avenger, one being S8 damage flat 3 knights. Or a cheaper (around 500 pts) Valiant with a Flamer +1S and +1D as well... Or all of them in the same list.

Get to your Lascannons wounding on 4+ boys.
If true this makes Neutrons wound easier than Las or Ryzaphrons, but I still feel like point-for-damage Ryzaphrons would likely still come on top just due to sheer volume of fire (Neutron’s D3 shots will always cripple it against any target with an invuln). Other than that not much difference to before.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 01:42:46


Post by: Suzuteo


Against T9, Neutron Crawlers would edge out because the damage stat is better (6 S10 shots versus 8 S9 shots) and because the body is more durable.

Problem is, Neutron Crawlers are inferior against the much more common T6-8. Also against anything with minus to hit.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 02:21:25


Post by: JNAProductions


Daemon Princes have a 5++, and rarely gain cover.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 02:43:39


Post by: Vineheart01


The main fear in the chaos knights is part of the same stratagem not a stock rule.
They suffer a mortal wound and roll a D3 to get +1T, +1S/D on a weapon, or +2move and +1 to advance/charge rolls. Or, suffer D3 mortals to choose one of them.

They will never be T9 AND have the bonus damage on the weapon and they risk suffering 3 mortal wounds to pick the one they want, which could easily offset the benefit from it in the first place.

Strong, but i wouldnt call it meta-defining.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 03:36:52


Post by: ballzonya


What do people think of the new tank for admech? Is it worth it for it's points? Transport sucks it seems


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 03:49:46


Post by: JNAProductions


ballzonya wrote:
What do people think of the new tank for admech? Is it worth it for it's points? Transport sucks it seems
Transport's fine. Not great, but not bad.

It's just fething EXPENSIVE in terms of real dough.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 04:31:36


Post by: MrMoustaffa


 Vineheart01 wrote:
The main fear in the chaos knights is part of the same stratagem not a stock rule.
They suffer a mortal wound and roll a D3 to get +1T, +1S/D on a weapon, or +2move and +1 to advance/charge rolls. Or, suffer D3 mortals to choose one of them.

They will never be T9 AND have the bonus damage on the weapon and they risk suffering 3 mortal wounds to pick the one they want, which could easily offset the benefit from it in the first place.

Strong, but i wouldnt call it meta-defining.

I can't think of any big knight that wouldn't give it's left wing nut for T9, and at a paltry 3 wounds that's nothing. May as well just say they pay a CP and get to choose. Most of these knights have 20+ wounds. Yeah you're giving up a 1/7 to an 1/8 of your wounds, but you're preventing 16% of the wounds coming in from many of the most common AT weapons in the game. Lascannons now wound on 4's, plasma and melta on 5's. That's no joke.

And they don't have to take it either. If the opponent has no lascannons, then they can instead opt for movement or damage. So the opponent is damned if he does, damned if he doesn't. It's not the end of the world, i agree, but it is very flexible and a handy ability to have. I know I'd take it every game with loyalist knights.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 04:57:55


Post by: Suzuteo


Good thing they don't have repairmen to heal 4 wounds a turn...

(I really hope that I didn't just jinx that.)

Both Grators and the Rider are good. Because they are cheap cheap cheap in points. The Ferrum gun doesn't really have a role though. Destroyers are plain better in the 36" S8 shooting role. Non-LOS is way more important, and S6 AP-1 D2 is great because it just deletes most enemy non-LOS. Transports have good dakka and are cheap. Can't say there's much more to write home about them. Finally, they have a decent sized body for physical screening. Tall enough to hide our infantry, but not the tanks and robots.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 05:59:42


Post by: Pomguo


Agreed with MrMoustaffa. This isn’t very different to Riptides overcharging their Nova Reactors - I see knights doing it every turn happily.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 08:41:33


Post by: dadamowsky


Tried the 2x Belleros yesterday. Lost, as I lacked counter chargers to stop 4 Maulerfiends and Disco, plus deployed to far forward. However the mortars are decent - they have opened up a space for my DSers to jump in opponent deployment and to score d3 points on BHE. They whiffed against T7 vehs though, but Lascannons did as well (all my rolls were pretty abysmal this match) - I needed two rounds of focus firing to kill a Disco.

This makes me think - do I need Dragoons?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 09:04:27


Post by: Suzuteo


I would highly recommend Drill+Fulgurites, Dragoons, or a Knight for a counter-charger. You need to buy as many turns for your guns to do their work as possible.

Furiously painting for this:
Spoiler:
Mars Spearhead Detachment - 1172
Cybernetica Cohort (-1 CP)

HQ - 190
1x Belisarius Cawl - Warlord

Heavy Support - 662
4x Kastelan Robot - 4x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Fast Attack - 320
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Mixed Battalion Detachment - 235

HQ - 115
1x Mars Tech-Priest Manipulus - Transonic Cannon
1x Mars Tech-Priest Enginseer

Troop - 120
5x Graia Skitarii Vanguard - 5x Radium Carbine
5x Graia Skitarii Vanguard - 5x Radium Carbine
5x Graia Skitarii Vanguard - 5x Radium Carbine

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP

I realized that I could do a mixed unit to gain access to Graia Vanguard. Abhor + Culexus? Yes, please!


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 09:06:46


Post by: 0XFallen


dadamowsky wrote:
Tried the 2x Belleros yesterday. Lost, as I lacked counter chargers to stop 4 Maulerfiends and Disco, plus deployed to far forward. However the mortars are decent - they have opened up a space for my DSers to jump in opponent deployment and to score d3 points on BHE. They whiffed against T7 vehs though, but Lascannons did as well (all my rolls were pretty abysmal this match) - I needed two rounds of focus firing to kill a Disco.

This makes me think - do I need Dragoons?


I would say dont take dragoons against demon engines, they can run and charge or something with a combo and will almost always charge you, and dragoons are glasscannons in melee.
Only good positioning and screening will help.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 09:55:16


Post by: dadamowsky


2xDrills and 20 Fulgurites it is then. Or... Adamant Knight Gallant? Wounding on 4+ top should help him survive the majority of melee threats, with the 2+ armor on top of it.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 10:00:31


Post by: Suzuteo


 0XFallen wrote:
dadamowsky wrote:
Tried the 2x Belleros yesterday. Lost, as I lacked counter chargers to stop 4 Maulerfiends and Disco, plus deployed to far forward. However the mortars are decent - they have opened up a space for my DSers to jump in opponent deployment and to score d3 points on BHE. They whiffed against T7 vehs though, but Lascannons did as well (all my rolls were pretty abysmal this match) - I needed two rounds of focus firing to kill a Disco.

This makes me think - do I need Dragoons?


I would say dont take dragoons against demon engines, they can run and charge or something with a combo and will almost always charge you, and dragoons are glasscannons in melee.
Only good positioning and screening will help.

To play Devil's Advocate, that is precisely what they are for. It's tough to pin a Dragoon, so they can just fall back and the Dakkabots can open up on the Daemon Engines.

Also, appropriate quote:
“Oh, I am heartily tired of hearing about what Lee is going to do. Some of you always seem to think he is suddenly going to turn a double somersault, and land in our rear and on both of our flanks at the same time. Go back to your command, and try to think what we are going to do ourselves, instead of what Lee is going to do.” - Ulysses S. Grant

Except in 40k... some races can do a double somersault to land in our rear and both flanks at the same time. D:


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 13:40:21


Post by: Vineheart01


Like Suzuteo said, they also lack the ability to repair 4 wounds a turn due to admech shenanigans.
They do have that melee stratagem (every slain model roll a die, on a 4+ get a wound back max of 6) but its melee only so you got SOME time to deal with that.
Its also only one knight. The 3++ was the reason the single knight soup was such a pain in the ass to deal with, thats gone and i'd be highly shocked if they gave it back to the chaos half without having some huge penalty in the process.
Im not saying it isnt strong im just doubting it being a meta-changer.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 15:12:10


Post by: Dracarys


Do people think infiltrators be a suitable replacement for fulgurites using a drill? I'm not a huge fan of the electropriest models personally.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 15:15:02


Post by: VladimirHerzog


Dracarys wrote:
Do people think infiltrators be a suitable replacement for fulgurites using a drill? I'm not a huge fan of the electropriest models personally.


do you mean running infiltratos AS fulgurites? or infiltrators INSTEAD of fulgurites?

Personally, when i play "count-as" models, i make sure to use models that the army doesnt usually use. Using Infiltrators instead of fulgurites would be confusing since infiltrators are something admech can take. Also, they do not have the same base sizes.

If you want to run infiltrators instead of fulgurites, then the transport isnt really useful since they get native deepstrike already


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 15:42:32


Post by: Dracarys


I meant instead of fulgurites not as a stand in, and fair enough on that. Maybe secutarii instead then, hoplites might be nice coming out of the drill.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 15:54:47


Post by: VladimirHerzog


Dracarys wrote:
I meant instead of fulgurites not as a stand in, and fair enough on that. Maybe secutarii instead then, hoplites might be nice coming out of the drill.


if youre putting non-electro priest then i feel like hoplites could do a similar job. you would use them to lock down vehicles more than kill stuff however.
Personally, since ive already seen how brutal 2x 10 fulgurites can be coming at a charge on turn 1 (i used to run it with drills), i'll be trying out 4 MSU of plasma vanguards in 2 transports. Thats 3 radium shots and 8 plasma shot.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 16:25:43


Post by: Spera


 Suzuteo wrote:
 0XFallen wrote:
dadamowsky wrote:
Tried the 2x Belleros yesterday. Lost, as I lacked counter chargers to stop 4 Maulerfiends and Disco, plus deployed to far forward. However the mortars are decent - they have opened up a space for my DSers to jump in opponent deployment and to score d3 points on BHE. They whiffed against T7 vehs though, but Lascannons did as well (all my rolls were pretty abysmal this match) - I needed two rounds of focus firing to kill a Disco.

This makes me think - do I need Dragoons?


I would say dont take dragoons against demon engines, they can run and charge or something with a combo and will almost always charge you, and dragoons are glasscannons in melee.
Only good positioning and screening will help.

To play Devil's Advocate, that is precisely what they are for. It's tough to pin a Dragoon, so they can just fall back and the Dakkabots can open up on the Daemon Engines.

Also, appropriate quote:
“Oh, I am heartily tired of hearing about what Lee is going to do. Some of you always seem to think he is suddenly going to turn a double somersault, and land in our rear and on both of our flanks at the same time. Go back to your command, and try to think what we are going to do ourselves, instead of what Lee is going to do.” - Ulysses S. Grant

Except in 40k... some races can do a double somersault to land in our rear and both flanks at the same time. D:



Damn i like this quote. It reminds me about Leter form Philip II Macedonian to Spartans.
"You are advised to submit without further delay, for if I bring my army into your land, I will destroy your farms, slay your people, and raze your city."
and Spartan anwser: "If"

People are fixated on lists and how good units are, acting as if you were playing 1500 ps vs 2000 if you took 500 of suboptimal units in 2kmatch. Skills, tactic and adaptability. There are so many factors to accommodate on actual table that best laid tactics go out of the window. Thats why id rather test even suboptimal tactic, because on table they may actually turn viable because terrain setup. I can't count how many games i won against flyers because terrain was filled with ruins and i could put fulgurites in them instead putting them in drills, giving middle finger to flyers that could not do gak. Or how many times i actually put my onagers on front because sending them midfield to charge in, tarpit and bodyblock, and eventually detonate them one by one was best use i could get for them.
Stop acting as if the game was perfect simulation where no mistakes are made. Mistakes are made, on both sides, suboptimal or even wrong plays are made constantly even by Pros. Difference is that they realize mistakes they made after few minutes instead of days or never. Number crunching on units in lists is only half of tactic, the other one is piloting it, recognizing opportunities and patterns. I know it is harder to convey it via forum, but i think we should put bigger emphasis on that part.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 16:45:41


Post by: dadamowsky


Well... your points might be valid if I were an above average player. I'm not, at least not yet - I need to bring lists that give me an edge where I lack proper skill


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 16:51:07


Post by: Hulksmash


I haven't used the fulgerites yet. I plan on giving them a go when I get a set converted up. Right now I'm kinda off either of them. Hopilites is where my brain has recently gone.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 16:55:52


Post by: IG88


Imperial robots spotted, may make nice fistybots



Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 16:58:59


Post by: IG88


Oh yeah and Conquerer class to, May make good Warglaives, Contemptors or even Ballistarii with a little imagination



Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 17:12:28


Post by: Hulksmash


Eww...


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 17:18:57


Post by: Vineheart01


those look like oversized battletech minis. Yuck.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 17:30:49


Post by: IG88


I’ll reserve judgment till I see some painted examples, they may be terrible or with some tlc and an added cog and hose here and there they may shine, jury’s out for now


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 17:44:37


Post by: dadamowsky


These robots are "what if Admech was released in 1st ed"


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 18:03:09


Post by: Suzuteo


Dracarys wrote:
Do people think infiltrators be a suitable replacement for fulgurites using a drill? I'm not a huge fan of the electropriest models personally.

Hoplites and Infiltrators have different base sizes. People get very touchy about melee units with different base sizes.

 Spera wrote:
Damn i like this quote. It reminds me about Leter form Philip II Macedonian to Spartans.
"You are advised to submit without further delay, for if I bring my army into your land, I will destroy your farms, slay your people, and raze your city."
and Spartan anwser: "If"

People are fixated on lists and how good units are, acting as if you were playing 1500 ps vs 2000 if you took 500 of suboptimal units in 2kmatch. Skills, tactic and adaptability. There are so many factors to accommodate on actual table that best laid tactics go out of the window. Thats why id rather test even suboptimal tactic, because on table they may actually turn viable because terrain setup. I can't count how many games i won against flyers because terrain was filled with ruins and i could put fulgurites in them instead putting them in drills, giving middle finger to flyers that could not do gak. Or how many times i actually put my onagers on front because sending them midfield to charge in, tarpit and bodyblock, and eventually detonate them one by one was best use i could get for them.
Stop acting as if the game was perfect simulation where no mistakes are made. Mistakes are made, on both sides, suboptimal or even wrong plays are made constantly even by Pros. Difference is that they realize mistakes they made after few minutes instead of days or never. Number crunching on units in lists is only half of tactic, the other one is piloting it, recognizing opportunities and patterns. I know it is harder to convey it via forum, but i think we should put bigger emphasis on that part.

Macedon did defeat Sparta. Lol.

Anyhow, my point is that there's no such thing as a perfect TAC. In every game, more or less of your units are going to be strong or weak to elements of your opponent's lists. Gatekeepers present extreme cases. Instead of worrying about what is optimal, focus on your dominant strategy. In the case of gunline, you need to keep shooting. Doesn't matter if Dragoons get pasted by Daemon Engines. You charge those chickens into the fox.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 18:25:19


Post by: Spera


 Suzuteo wrote:

Macedon did defeat Sparta. Lol.

Anyhow, my point is that there's no such thing as a perfect TAC. In every game, more or less of your units are going to be strong or weak to elements of your opponent's lists. Gatekeepers present extreme cases. Instead of worrying about what is optimal, focus on your dominant strategy. In the case of gunline, you need to keep shooting. Doesn't matter if Dragoons get pasted by Daemon Engines. You charge those chickens into the fox.


But not by Philip himself. Nor he nor his son actually conquered Sparta. Alexander later forced them into political alliance, that they previously declined, after Sparta offense on Crete was broken. Which i itself can be lesson:There are more ways to achieve objective than one.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/08 23:32:48


Post by: Yoda79


 Suzuteo wrote:
Dracarys wrote:
Do people think infiltrators be a suitable replacement for fulgurites using a drill? I'm not a huge fan of the electropriest models personally.

Hoplites and Infiltrators have different base sizes. People get very touchy about melee units with different base sizes.

 Spera wrote:
Damn i like this quote. It reminds me about Leter form Philip II Macedonian to Spartans.
"You are advised to submit without further delay, for if I bring my army into your land, I will destroy your farms, slay your people, and raze your city."
and Spartan anwser: "If"

People are fixated on lists and how good units are, acting as if you were playing 1500 ps vs 2000 if you took 500 of suboptimal units in 2kmatch. Skills, tactic and adaptability. There are so many factors to accommodate on actual table that best laid tactics go out of the window. Thats why id rather test even suboptimal tactic, because on table they may actually turn viable because terrain setup. I can't count how many games i won against flyers because terrain was filled with ruins and i could put fulgurites in them instead putting them in drills, giving middle finger to flyers that could not do gak. Or how many times i actually put my onagers on front because sending them midfield to charge in, tarpit and bodyblock, and eventually detonate them one by one was best use i could get for them.
Stop acting as if the game was perfect simulation where no mistakes are made. Mistakes are made, on both sides, suboptimal or even wrong plays are made constantly even by Pros. Difference is that they realize mistakes they made after few minutes instead of days or never. Number crunching on units in lists is only half of tactic, the other one is piloting it, recognizing opportunities and patterns. I know it is harder to convey it via forum, but i think we should put bigger emphasis on that part.

Macedon did defeat Sparta. Lol.

Anyhow, my point is that there's no such thing as a perfect TAC. In every game, more or less of your units are going to be strong or weak to elements of your opponent's lists. Gatekeepers present extreme cases. Instead of worrying about what is optimal, focus on your dominant strategy. In the case of gunline, you need to keep shooting. Doesn't matter if Dragoons get pasted by Daemon Engines. You charge those chickens into the fox.


Tried to explain this numerous times . Make a plan then play it. Simple as that . Does not matter if you saw it somewhere eslee or field test it play it 20 times see how it feels vs all vs your playstyle add your experience . Train will win you more !!!


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 04:17:23


Post by: MrMoustaffa


For you guys that have run Ballistaari, how do you feel about them? Heavily considering trying out 4 Las ballistaari on protector mode. I'm seeing lots of knights and twin lascannons hitting on 2's rerolling 1's seems really good for a single CP and 80pts.

I want to like Dragoons but with a lack of other substantial melee threats I feel like they just get singled out.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 04:58:28


Post by: Suzuteo


 MrMoustaffa wrote:
For you guys that have run Ballistaari, how do you feel about them? Heavily considering trying out 4 Las ballistaari on protector mode. I'm seeing lots of knights and twin lascannons hitting on 2's rerolling 1's seems really good for a single CP and 80pts.

I want to like Dragoons but with a lack of other substantial melee threats I feel like they just get singled out.

I have come to rely on Striders. They are slightly less durable than Crawlers, but they counter aircraft, do incredible damage to T7-8 vehicles as well as T4 elites, can make solid walls with dangerous Overwatch, and are extremely mobile for getting that LOS or scoring Hold points. I run them Mars (rerolls against -2 to hit aircraft and two chances for Shroudpsalm), but they will do well as Stygies too, given their BS1 after +2 to hit.

I really have to emphasize that getting singled out is the entire point of Dragoons. They are basically a hard-to-hit magnet for S7 shots. Unless the opponent is playing some insane all-in assault list, your Dragoons should be used aggressively, so that they can't be ignored on round one.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 05:47:55


Post by: Spera


 MrMoustaffa wrote:
For you guys that have run Ballistaari, how do you feel about them? Heavily considering trying out 4 Las ballistaari on protector mode. I'm seeing lots of knights and twin lascannons hitting on 2's rerolling 1's seems really good for a single CP and 80pts.

I want to like Dragoons but with a lack of other substantial melee threats I feel like they just get singled out.



Ok so why you actually don't like them yet? Except price of course. They are our best antitank/aircraft gun platform, and it is not gonne change once Chaos knights will drop. Im already switching magnetized neutrons for icarus option. 4 las balistari is ok. If you have properly setted up terrain you should have some space to hide them, with 5-6 it can be tricky, and if you don't know that you will have sufficient LoS blocking don't go for it, just stay with 4.

About dragons, I didn't use them for a while. Their biggest problem is having 6 wounds, and that is bad number when everybody and their mother used flat flat 3dmg weapons to deal with knights. But they body block like a champions, hit like a truck and thus attract fire like a magnet. They are distraction carnifex, well, functional one. They are there to be killed(all units are), or make your opponent pay if he ignores them. Even if you have one model left form the squad, it can still be dangerous, as it basically mulch most of the characters. They halt your opponent advance giving you time to move up the board and buy time to finish him with the fire support. Its better to have your opponent think how he will peel them of their army, than having to peel his units of yours(because we lack in that department). Point is, don't try to make big plays with dragons, we don't have enough support for melee to do that. Just pick place where they would do most damage to your opponent, and shove them into his face.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 07:56:08


Post by: U02dah4


I dont like the ballistarii without the strat shooting is inferior to our heavy support choices and with the strat you need to clump them into one big unit and then they are squishy


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 09:43:37


Post by: Suzuteo


But superior when you do have CP to power that stratagem.

Just saying, my Ironstriders always outlived my Robots, Knight, and Dragoons.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 10:34:15


Post by: Iago40k


hey guys. So I am not playing pure AdMech. I think there are certain threads in play that need to be dealt with in another way. However, I do hope you guys have some C&C for my list. This is going to get played in ITC and ETC format games. I am not sure about the Arquebusses and what to do with the leftover points plus the mixed Forgeworld detachment but hey, thats what CC is for

+ Battalion Detachment +
+ HQ +
Captain: Jump Pack, Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer
Captain: Jump Pack, Storm shield, Thunder hammer

+ Troops +
Scout Squad with CC weapons
Scout Squad with CC weapons
Scout Squad with CC weapons


++ Battalion Detachment +
Forge World Choice: Forge World: <Mixed>

+ HQ +
Tech-Priest Enginseer, ?
Tech-Priest Enginseer, ?

+ Troops +
Skitarii Vanguards, Graia
Skitarii Vanguards, Graia
Skitarii Vanguards, Graia

+ Heavy Support +
Onager Dunecrawler, Icarus Array, ?
Onager Dunecrawler, Icarus Array, ?

++ Battalion Detachment
. Forge World: Stygies VIII
Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +
Tech-Priest Dominus
Tech-Priest Manipulus, Transonic cannon

+ Troops +
9 Kataphron Breachers
Skitarii Rangers: Transuranic Arquebus
Skitarii Rangers: Transuranic Arquebus

+ Elites +
4x Servitor (Servo arm)

+ Fast Attack +
4xSydonian Dragoons

+ Heavy Support +
Skorpius Disintegrator, Belleros Energy Cannon, 3x Cognis Heavy Stubber
Skorpius Disintegrator, Belleros Energy Cannon, 3x Cognis Heavy Stubber
Skorpius Disintegrator, Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [134 PL, 6CP, 1,988pts] ++




Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 13:02:33


Post by: U02dah4


 Suzuteo wrote:
But superior when you do have CP to power that stratagem.

Just saying, my Ironstriders always outlived my Robots, Knight, and Dragoons.


But thats because the dragoons and knight are perceived as bigger threats and they probably are if you not up against eldar flyers


Automatically Appended Next Post:



In the list I would swap the icarus for two of the scorpius the icarus are more likely to be at the back more than 12 from the enemy the scorpius havee to get a bit closer.

Put the breachers in the mixed and make them.a 6 and a 3 or a 6 and 6 and make them agripinaa for the strat

Arquebusses are not good unless you have enough to be consistant 6ish


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 14:33:46


Post by: Pomguo


 Suzuteo wrote:
But superior when you do have CP to power that stratagem.

Just saying, my Ironstriders always outlived my Robots, Knight, and Dragoons.
So basically the key is to have bigger threats on the board to get shot at first. The ballistari succeed at being powerful for how unthreatening they are?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 14:47:42


Post by: VladimirHerzog


Pomguo wrote:
 Suzuteo wrote:
But superior when you do have CP to power that stratagem.

Just saying, my Ironstriders always outlived my Robots, Knight, and Dragoons.
So basically the key is to have bigger threats on the board to get shot at first. The ballistari succeed at being powerful for how unthreatening they are?


thats the thing, most people are scared of knights/kastellans and dragoons because they see them often. when you bring ballistarii, you add yet another threat to the list. Thats why admech is a good army, most of our units can carry the game by themselves. Getting 3-4 turns of unchallenged shooting with ballistarii (either guns) will do a lot of damageto the opponent while they whittle down the other threats in the army.

I personally havnt tried a big blob of them since i value the map control they give me. I can easily advance them on a faraway objective and keep harassing the opponent all game long. Keep in mind this is before the skorpius release so i'll probably use the skorpius for that strategy and run bigger units of ballistarii.

I honestly think that running Ballistarii instead of kastellan is a better option. Kastellan have lots of dakka but they require a hefty points / command points for something that can easily be countered by my opponent.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 15:38:20


Post by: Spera


Pomguo wrote:
 Suzuteo wrote:
But superior when you do have CP to power that stratagem.

Just saying, my Ironstriders always outlived my Robots, Knight, and Dragoons.
So basically the key is to have bigger threats on the board to get shot at first. The ballistari succeed at being powerful for how unthreatening they are?


They are threatening, just not as much as melee units. Or dealing with them would require massive overextending making you voulnerable. And you have to deal with dragons and fulgurites that not only will destroy units in cc, but also bind them so they won't be able to shoot. Key is to have threats overload, so while balistari are pain in the ass, there are other threats that need to be done with ASAP, most of the time "right now".


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 17:32:00


Post by: Suzuteo


@U02dah4
Precisely. Protection by obscurity and opportunity.

@Iago40k
Give the second Captain a Hammer of Baal. That or make him Mephiston.

I am thoroughly convinced that anything less than 6x Arquebus is a waste of points. You won't kill anything of note quickly enough to make a difference.

If you are doing Stygies, you want the make sure your entire firebase has -1 to hit. Another plus for Las-Striders: They go into your Fast Attack slot.

If your Dragoons are magnetized, maybe cut them, the Snipers, and Crawlers for 4x Las-Striders and an Assassin? Got 100+ points to spare.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 18:50:59


Post by: VladimirHerzog




im glad that its quite easy to magnetize. I just wish that they turrets were compatible out of the box, as it is , i cant mount stubbers on the disintegrator turret and vice versa. I had to put some styrene rods to extend the connectors on the stubber, it works but i feel like they might break off eventually.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 22:34:49


Post by: Horst


I'm looking to add a Patrol of Graia AdMech to my Knights list... a Techpriest, some Rangers, and 2 Dunecrawlers. I was originally thinking 2 Icarus Arrays, but now I'm wondering if I should do 1 Icarus Array and 1 Neutron Laser.

I mostly want to kill Eldar Flyers, and a Neutron Laser hitting on a 3+ with the +2 to hit stratagem seems like it would do the job quite well, with the Icarus crawler there to try to land some extra hits to hopefully finish it after I spend the CP on the neutron laser crawler.

Anyone have any other suggestions on how to kit out 2 Crawlers to support Knights?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 22:49:38


Post by: dadamowsky


 Horst wrote:
I'm looking to add a Patrol of Graia AdMech to my Knights list... a Techpriest, some Rangers, and 2 Dunecrawlers. I was originally thinking 2 Icarus Arrays, but now I'm wondering if I should do 1 Icarus Array and 1 Neutron Laser.

I mostly want to kill Eldar Flyers, and a Neutron Laser hitting on a 3+ with the +2 to hit stratagem seems like it would do the job quite well, with the Icarus crawler there to try to land some extra hits to hopefully finish it after I spend the CP on the neutron laser crawler.

Anyone have any other suggestions on how to kit out 2 Crawlers to support Knights?


If you're going to support Knights, you don't really need a Neutron. It's not the best kit out there, and IK doesn't need help with AT. IMO it's a choice between Icarus for AA, or Skorpius Desintegrator for 3D3 S6/-1/2 mortars.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 23:09:01


Post by: Spera


 Horst wrote:
I'm looking to add a Patrol of Graia AdMech to my Knights list... a Techpriest, some Rangers, and 2 Dunecrawlers. I was originally thinking 2 Icarus Arrays, but now I'm wondering if I should do 1 Icarus Array and 1 Neutron Laser.

I mostly want to kill Eldar Flyers, and a Neutron Laser hitting on a 3+ with the +2 to hit stratagem seems like it would do the job quite well, with the Icarus crawler there to try to land some extra hits to hopefully finish it after I spend the CP on the neutron laser crawler.

Anyone have any other suggestions on how to kit out 2 Crawlers to support Knights?


Don't take Neutrons. Other go 2xicarus or maybe balistarii. Knights have enough antitank power, and better one than neutrons at that, given that everything and its mother have inv 5+ or better in todays meta so quantity over quality is way to go. Icarus on other hand have enough daka that it will work even with -1 to hit. The question is what knight will be supported?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/09 23:28:52


Post by: Horst


 Spera wrote:
 Horst wrote:
I'm looking to add a Patrol of Graia AdMech to my Knights list... a Techpriest, some Rangers, and 2 Dunecrawlers. I was originally thinking 2 Icarus Arrays, but now I'm wondering if I should do 1 Icarus Array and 1 Neutron Laser.

I mostly want to kill Eldar Flyers, and a Neutron Laser hitting on a 3+ with the +2 to hit stratagem seems like it would do the job quite well, with the Icarus crawler there to try to land some extra hits to hopefully finish it after I spend the CP on the neutron laser crawler.

Anyone have any other suggestions on how to kit out 2 Crawlers to support Knights?


Don't take Neutrons. Other go 2xicarus or maybe balistarii. Knights have enough antitank power, and better one than neutrons at that, given that everything and its mother have inv 5+ or better in todays meta so quantity over quality is way to go. Icarus on other hand have enough daka that it will work even with -1 to hit. The question is what knight will be supported?


2x Crusaders, 1 Warden. Sorry, should have been specific. List looks like:

House Krast, 2x Crusaders, Both with Ironstorm Launchers, one with a Battle Cannon, other with a Thermal Cannon. Warden with an Ironstorm Launcher.

Vostroyan Imperial Guard Battalion, Punisher Tank Commander, Company Commander, 3x Infantry Squads

Then the AdMech Patrol from Graia.

I don't have a lot of high quality shooting, but a large amount of mid strength mid AP 2 damage weapons. My thoughts behind the Neutron laser were that it would be ideal at shooting down Hemlock flyers. with +2 to hit, I cancel out their -2 to hit, and they don't get saves against it. So with Canticles, I can hit on a 3+ re-rolling 1's, wounding on 3+, and he doesn't get saves.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 00:11:02


Post by: Pomguo


Only one of your dunecrawlers will get that +2 to hit from the strat, the other is left handling the -2 to hit with no support. They aren’t a squad.

An Icarus Onager in the same scenario would be hitting on 2 rerolling 1s, still wounding on 3s with most of their shots, and then getting past a couple of different saves. But the key would be that the one without the strat would hit on 4s rather than 5s, and weight of fire could put down the hemlock since S7 and S10 are the same to T6. The main advantage the Neutron has is deleting the hemlock’s save, but with only D3 shots you’re looking at a real possibility that it rolls 1 shot and then never makes it to the save anyway, since 1s and 2s can trip it up even with the canticle.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 01:09:49


Post by: MrMoustaffa


Thanks for the input guys. I've been doing some research into my tournament I'm going to and to give you an idea of what I'm dealing with some crazy SOB is actually running a warhound Titan as his list. What's worse, he may not do too bad because a lot of the lists on the roster are not just running one knight, but at least 3.

The Dragoons are fun, but I've found they bleed points like crazy for ITC and were starting to feel like a liability. They did a great distraction job because they felt like pts pinatas. In non ITC, absolutely I'm going to keep using them (thanks magnets) but due to the weird meta I find the upcoming event having lastriders just feel like a better option. I only own 4 at the moment so it's definitely one or the other. If I owned say 8 I could easily see using 4 and 4.

I will also echo you need at least 6 arquebuses to do much consistently. Anything less and they're underwhelming. I'm working on building more, currently I own 5 and plan on building more from the crew of my Scorpius. I'd like to try a game where I run around 10 and see how they do. At a certain point they kind of go from a support sniper unit to an all-around fire support element that can hurt pretty much whatever it can see. En masse they'd be pretty scary, although you will run into diminishing returns as you run out of good sniper spots.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 10:30:06


Post by: Suzuteo


Everyone who plays me takes Gang Busters. Everything in my list just about gives it up, so I embrace it.

I could go the opposite extreme and swap 4x Dakkabots for 3x Crawlers and 1x Grator, but I think I need the alpha striking power of Dakkabots or else I will eventually get swamped by armies like GSC, Orks, or Nids.

Anyhow, it's definitely true that these models are not cheap. That is probably the only barrier to adoption. If they were Scout Sentinel priced, we would see more of them on the table. Hell, Outrider may be a thing.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 10:58:39


Post by: Pomguo


The bigger things holding back Outrider more than price are probably the low CP gain and the fact that both our two FA options really don’t wanna be split if they want to be offensively optimal, since they both want their respective +2 to hit strategems used on a blob. If the new tank had been FA it would’ve been perfect. Now I just hope we get 30k unit rules before 9th edition.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 12:10:17


Post by: Octovol


VladimirHerzog wrote:


im glad that its quite easy to magnetize. I just wish that they turrets were compatible out of the box, as it is , i cant mount stubbers on the disintegrator turret and vice versa. I had to put some styrene rods to extend the connectors on the stubber, it works but i feel like they might break off eventually.


The hull was the easiest part, it is that turret that's a pain. That's why I ended up going with the double side-sponson approach because I hated the stick-man-arm hardpoints. Also left off the 90s bull bars on the 40s hovercraft, they dont really add anything flavour or structure wise imo, just look odd.

You could get away with bracing the main gun turret on the inside and using the servitor for the twin cognis stubber 'turret' as they directly connect to the servitor whereas the main gun turret everything attaches to the outer armour. But it might look a bit odd being empty.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 12:35:27


Post by: Lord Clinto


Octovol wrote:
VladimirHerzog wrote:


im glad that its quite easy to magnetize. I just wish that they turrets were compatible out of the box, as it is , i cant mount stubbers on the disintegrator turret and vice versa. I had to put some styrene rods to extend the connectors on the stubber, it works but i feel like they might break off eventually.


The hull was the easiest part, it is that turret that's a pain. That's why I ended up going with the double side-sponson approach because I hated the stick-man-arm hardpoints. Also left off the 90s bull bars on the 40s hovercraft, they dont really add anything flavour or structure wise imo, just look odd.

You could get away with bracing the main gun turret on the inside and using the servitor for the twin cognis stubber 'turret' as they directly connect to the servitor whereas the main gun turret everything attaches to the outer armour. But it might look a bit odd being empty.


Very nice conversion work and great pointers on the "double side-sponson".


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 13:37:26


Post by: Spera


 MrMoustaffa wrote:
Thanks for the input guys. I've been doing some research into my tournament I'm going to and to give you an idea of what I'm dealing with some crazy SOB is actually running a warhound Titan as his list. What's worse, he may not do too bad because a lot of the lists on the roster are not just running one knight, but at least 3.

The Dragoons are fun, but I've found they bleed points like crazy for ITC and were starting to feel like a liability. They did a great distraction job because they felt like pts pinatas. In non ITC, absolutely I'm going to keep using them (thanks magnets) but due to the weird meta I find the upcoming event having lastriders just feel like a better option. I only own 4 at the moment so it's definitely one or the other. If I owned say 8 I could easily see using 4 and 4.

I will also echo you need at least 6 arquebuses to do much consistently. Anything less and they're underwhelming. I'm working on building more, currently I own 5 and plan on building more from the crew of my Scorpius. I'd like to try a game where I run around 10 and see how they do. At a certain point they kind of go from a support sniper unit to an all-around fire support element that can hurt pretty much whatever it can see. En masse they'd be pretty scary, although you will run into diminishing returns as you run out of good sniper spots.


Like, well it will be good time for any tau player there. Victory by turn 3 most of the time. War hound(and any titan except Taunar)is crap in normal 40k, and knights are dream targets for Tau.

Wer Arena eldar, we will give points. Key is to assure that we gain some in return, preferably more than we give up.

6 is sweat spot for me, and while they don't put much daka, they still pack a punch so not completely wasted against bikes or light vehicles.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 19:16:33


Post by: Yoda79


Options options options.

Taking icarus you limit your your list for me . It is a superb platform but its not good as it should be for me.

Fist cause in order to be effective it must target Fly units or have Cawl to be effective vs horde units???

While i know you might not like it a group of 4 balistarii can be an extreme performance unit. For antitank and anti - hit units with that extreme cp usage. SO when i want to go stygies mixed batt etc i definetly want balistarii but i wont use them with out stygies. And mos tlikely when i dont take Mars.

SO its balistariii Stygies that i want to use not Balistarii. IF you take Mars id go for breachers. or the new tank that i dont mention caus eits stupid to go buy 6x new tanks to try them out i got zero of it. I wont follow Gw in that price hf situation. For plastic models 75 cup of beer are even a big number. I respect my money and i work for a living i wont go into drug lvl hobby sorry.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 19:54:04


Post by: VladimirHerzog


 Yoda79 wrote:
Options options options.

Taking icarus you limit your your list for me . It is a superb platform but its not good as it should be for me.

Fist cause in order to be effective it must target Fly units or have Cawl to be effective vs horde units???

While i know you might not like it a group of 4 balistarii can be an extreme performance unit. For antitank and anti - hit units with that extreme cp usage. SO when i want to go stygies mixed batt etc i definetly want balistarii but i wont use them with out stygies. And mos tlikely when i dont take Mars.

SO its balistariii Stygies that i want to use not Balistarii. IF you take Mars id go for breachers. or the new tank that i dont mention caus eits stupid to go buy 6x new tanks to try them out i got zero of it. I wont follow Gw in that price hf situation. For plastic models 75 cup of beer are even a big number. I respect my money and i work for a living i wont go into drug lvl hobby sorry.


I will always take 2x icarus arrays before taking my first ballistarii. even when hitting on 4+ 13 shots is good enough to deal with hordes. If i NEED to get rid of something, ill use the +2 strat on a crawler. You need about 2.5 ballistarii to get about the same firepower as 1 icarus array.

The icarus having mulitple profiles measn you can also quite effectively splitfire if needed.

The dunecrawler is a sturdier platform than the ironstrider.

I love ballistarii because of the mobility they give me, but if i need heavy firepower, i'd much rather have a dunecrawler.

I'm a kataphron destroyer lover, i use them on turn 1 as a nuke, expecting them to die pretty soon, then my hard to kill crawlers finish the game for me.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 20:35:57


Post by: dadamowsky


VladimirHerzog wrote:
 Yoda79 wrote:
Options options options.

Taking icarus you limit your your list for me . It is a superb platform but its not good as it should be for me.

Fist cause in order to be effective it must target Fly units or have Cawl to be effective vs horde units???

While i know you might not like it a group of 4 balistarii can be an extreme performance unit. For antitank and anti - hit units with that extreme cp usage. SO when i want to go stygies mixed batt etc i definetly want balistarii but i wont use them with out stygies. And mos tlikely when i dont take Mars.

SO its balistariii Stygies that i want to use not Balistarii. IF you take Mars id go for breachers. or the new tank that i dont mention caus eits stupid to go buy 6x new tanks to try them out i got zero of it. I wont follow Gw in that price hf situation. For plastic models 75 cup of beer are even a big number. I respect my money and i work for a living i wont go into drug lvl hobby sorry.


I will always take 2x icarus arrays before taking my first ballistarii. even when hitting on 4+ 13 shots is good enough to deal with hordes. If i NEED to get rid of something, ill use the +2 strat on a crawler. You need about 2.5 ballistarii to get about the same firepower as 1 icarus array.

The icarus having mulitple profiles measn you can also quite effectively splitfire if needed.

The dunecrawler is a sturdier platform than the ironstrider.

I love ballistarii because of the mobility they give me, but if i need heavy firepower, i'd much rather have a dunecrawler.

I'm a kataphron destroyer lover, i use them on turn 1 as a nuke, expecting them to die pretty soon, then my hard to kill crawlers finish the game for me.


The Icarus Array is a single weapon, that can't be split fired.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 21:22:17


Post by: Suzuteo


@Octovol
I am probably going to do the same thing and magnetize the option for a second stubber. The hatches are definitely a lost cause. And the servitor pretty much has to go into the tank turret.

@Pomguo
I meant running 4x Dragoons, 4x Auto-Striders, 4x Las-Striders or something crazy like that. Chicken walkers could be the firebase for a list if they weren't so insanely expensive.

@VladimirHerzog
While I agree that Crawlers are very durable and efficient, Las-Striders have two distinct advantages aside from the mobility:
1) Can hit -2 to hit no problem.
2) Can threaten T8 enemies.

@dadamowsky
You know. I totally just realized that I have been playing that wrong. Icarus Array is indeed one weapon.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 22:07:04


Post by: MrMoustaffa


 Suzuteo wrote:
@Octovol
I am probably going to do the same thing and magnetize the option for a second stubber. The hatches are definitely a lost cause. And the servitor pretty much has to go into the tank turret.

@Pomguo
I meant running 4x Dragoons, 4x Auto-Striders, 4x Las-Striders or something crazy like that. Chicken walkers could be the firebase for a list if they weren't so insanely expensive.

@VladimirHerzog
While I agree that Crawlers are very durable and efficient, Las-Striders have two distinct advantages aside from the mobility:
1) Can hit -2 to hit no problem.
2) Can threaten T8 enemies.

@dadamowsky
You know. I totally just realized that I have been playing that wrong. Icarus Array is indeed one weapon.

Yeah Icarus being a single weapon is why I have so many issues with it. If you could split fire absolutely it's amazing, but you HAVE to shoot everything but the stubbers at the same target. Which means that no matter the target, one of those weapons doesn't want to shoot that target. Either the missile is overkill vs lots of little stuff, or the Gatling missiles are useless against vehicles. Well, not useless, but definitely not optimal, and I find it easy to mix up the Gatling missiles and autocannon shots while rolling. I just hate GW's insistence on unique weapons that show up on only one platform and are mixed together on it. This is coincidentally why I refuse to play Primaris, the first time I used a Repulsor I'd have an aneurism

I would've much preferred something like a Hydra where you have one gun type but a lot of them, or let us take multiples of those weapons but able to concentrate them. An Onager with two twin autocannons or say 3 Gatling missile pods would be cool.

As for the striders the one thing I like is that they're one of our most reliable ranged AT options. Everything else has less range, strength, and/or shots. And unlike a neutron Onagers where it's a gamble when you doctrina it, you know exactly what you're working with with lastriders. And as opposed to Kataphrons or other plasma units, they don't kill themselves with their weapon and they have BS3 base, easily made 2+


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 22:12:26


Post by: 0XFallen


 MrMoustaffa wrote:
 Suzuteo wrote:
@Octovol
I am probably going to do the same thing and magnetize the option for a second stubber. The hatches are definitely a lost cause. And the servitor pretty much has to go into the tank turret.

@Pomguo
I meant running 4x Dragoons, 4x Auto-Striders, 4x Las-Striders or something crazy like that. Chicken walkers could be the firebase for a list if they weren't so insanely expensive.

@VladimirHerzog
While I agree that Crawlers are very durable and efficient, Las-Striders have two distinct advantages aside from the mobility:
1) Can hit -2 to hit no problem.
2) Can threaten T8 enemies.

@dadamowsky
You know. I totally just realized that I have been playing that wrong. Icarus Array is indeed one weapon.

Yeah Icarus being a single weapon is why I have so many issues with it. If you could split fire absolutely it's amazing, but you HAVE to shoot everything but the stubbers at the same target. Which means that no matter the target, one of those weapons doesn't want to shoot that target. Either the missile is overkill vs lots of little stuff, or the Gatling missiles are useless against vehicles. Well, not useless, but definitely not optimal, and I find it easy to mix up the Gatling missiles and autocannon shots while rolling. I just hate GW's insistence on unique weapons that show up on only one platform and are mixed together on it. This is coincidentally why I refuse to play Primaris, the first time I used a Repulsor I'd have an aneurism

I would've much preferred something like a Hydra where you have one gun type but a lot of them, or let us take multiples of those weapons but able to concentrate them. An Onager with two twin autocannons or say 3 Gatling missile pods would be cool.

As for the striders the one thing I like is that they're one of our most reliable ranged AT options. Everything else has less range, strength, and/or shots. And unlike a neutron Onagers where it's a gamble when you doctrina it, you know exactly what you're working with with lastriders. And as opposed to Kataphrons or other plasma units, they don't kill themselves with their weapon and they have BS3 base, easily made 2+


Isnt it a weaponsystem with different weapons so you should be able to splitfire it?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 22:44:21


Post by: dadamowsky


 0XFallen wrote:


Isnt it a weaponsystem with different weapons so you should be able to splitfire it?


Take a look at the codex - it is worded and described as a single weapon consisting of different profiles. You can fire all the profiles in the same turn of shooting, but weapons - by the general rule - have to be declared into a single target.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 22:49:45


Post by: VladimirHerzog


Hmm, not being able to splitfire it sure makes it worse.

@Suzuteo, im curious as to why you feel like lasstriders can deal with -2 to hit easier than a crawler?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 22:51:39


Post by: JNAProductions


They can make a unit, that can all be affected by the +2 hit strat.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/10 23:54:28


Post by: Leucaruth


Well, i was confused at the beginning with only one servitor being in the box to both configurations of the Skorpius, none of the solutions I saw convinced me so i did my own.

https://imgur.com/a/vNTFO98

The trick is shaving the pattern that the servitor has where you put the stubbers, its hardly noticeable when mounted and it makes possible to slide it in the cabin of the desintegrator turret, teorically. The problem is that frontal bars that servitor has when fully mounted makes it impossible to fit, so i cut them and glued to the panel it has in the dunerider setting as, again, it wasnt noticeable in the desintegrator setting.

The problem now was fitting that panel in the dunerider setting, it was really akward to magnetize it, so i tried to use the smallest drill i had and made 2 holes to be able to pin it to the servitor, surprisingly it went really well, and it isnt loose.

If you like it and have any question please feel free to make them


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/11 00:17:03


Post by: Ragnar Blackmane


dadamowsky wrote:
VladimirHerzog wrote:
 Yoda79 wrote:
Options options options.

Taking icarus you limit your your list for me . It is a superb platform but its not good as it should be for me.

Fist cause in order to be effective it must target Fly units or have Cawl to be effective vs horde units???

While i know you might not like it a group of 4 balistarii can be an extreme performance unit. For antitank and anti - hit units with that extreme cp usage. SO when i want to go stygies mixed batt etc i definetly want balistarii but i wont use them with out stygies. And mos tlikely when i dont take Mars.

SO its balistariii Stygies that i want to use not Balistarii. IF you take Mars id go for breachers. or the new tank that i dont mention caus eits stupid to go buy 6x new tanks to try them out i got zero of it. I wont follow Gw in that price hf situation. For plastic models 75 cup of beer are even a big number. I respect my money and i work for a living i wont go into drug lvl hobby sorry.


I will always take 2x icarus arrays before taking my first ballistarii. even when hitting on 4+ 13 shots is good enough to deal with hordes. If i NEED to get rid of something, ill use the +2 strat on a crawler. You need about 2.5 ballistarii to get about the same firepower as 1 icarus array.

The icarus having mulitple profiles measn you can also quite effectively splitfire if needed.

The dunecrawler is a sturdier platform than the ironstrider.

I love ballistarii because of the mobility they give me, but if i need heavy firepower, i'd much rather have a dunecrawler.

I'm a kataphron destroyer lover, i use them on turn 1 as a nuke, expecting them to die pretty soon, then my hard to kill crawlers finish the game for me.


The Icarus Array is a single weapon, that can't be split fired.

This. Was running one Icarus nonstop (in addition to a Neutronager, before CA18) and my opinion of it dropped CONSIDERABLY when I realized that you can't splitfire and are often left shooting suboptimal targets with half your firepower (in addition to how sucky Autocannons are at AT for the most part, while the D1 micro missiles are really something you don't want to shoot at 10+ wound models for the most part,but often those are the flying vehicles/planes/monsters you end up shooting) and are oh so reliant on Protector Doctrina quite often, which I usually prefer using on Neutronagers or a big unit of advancing Vanguard (extra D6 movement, hitting on 2s with that volume of fire and overcharging Calivers with zero risk of overheating is that good) if possible, which means the Icarus crab will be shooting at whatever flying target is available so it hits on 2+ or 3+ without eating up the strategem. Still always running an Icarus in my lists, but running the other two crabs in my lists with Neutron, I need that hard AT and only have a single Laschicken (two when I count that one unopened Ironstrider kit as well, but I'll probably will run it as a second Dragoon for at least some games first). Unless you're list tailoring against certain factions (e.g. all flavors of Eldar in general), Icarus suffers from diminishing returns in an all-comers/balanced list IMO (if you have non-flying targets to shoot you'll only ever be able to fix the BS of one Icarus crab).


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/11 12:14:21


Post by: Octovol


Leucaruth wrote:
Well, i was confused at the beginning with only one servitor being in the box to both configurations of the Skorpius, none of the solutions I saw convinced me so i did my own.

https://imgur.com/a/vNTFO98

The trick is shaving the pattern that the servitor has where you put the stubbers, its hardly noticeable when mounted and it makes possible to slide it in the cabin of the desintegrator turret, teorically. The problem is that frontal bars that servitor has when fully mounted makes it impossible to fit, so i cut them and glued to the panel it has in the dunerider setting as, again, it wasnt noticeable in the desintegrator setting.

The problem now was fitting that panel in the dunerider setting, it was really akward to magnetize it, so i tried to use the smallest drill i had and made 2 holes to be able to pin it to the servitor, surprisingly it went really well, and it isnt loose.

If you like it and have any question please feel free to make them


Nice! When I looked at the way that main turret was built I assumed it's integrity would be compromised if I didn't glue the servitor in, but it seems to be fine.

I'm pleasantly surprised by how easy this thing is to build compared to our other vehicles, feels very sturdy as well.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/11 15:48:10


Post by: Hulksmash


Yeah, 3 of the tanks took less than 2 hours to build. I was happy with the ease of building. Even if I did make an adjustment based on building the first one for a cleaner build with the next two. Basically build the body all together first and not spend time on other items or it might set slightly off and not be flush.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/11 17:09:15


Post by: The Forgemaster


So I am going up against a Blood Angels list - basically all Deathcompany with jump packs, Smash Captains, Sanguinary Guard, & Vanguard Veterans (a couple of scout squads with bolters here and there to capture objectives...)

My list as follows:

Do I stand a chance? Are there any tactics you would recommend?

Spoiler:


++ Brigade Detachment +12CP (Imperium - Adeptus Mechanicus) [130 PL, 14CP, 1,913pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [12CP]

Forge World Choice
. Forge World: Agripinaa

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta, Relic: Autocaduceus of Arkhan Land, Volkite Blaster, Warlord, Warlord Trait (CA): Master of Biosplicing

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Kataphron Breachers [16 PL, 180pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Destroyers [20 PL, 294pts]
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Cybernetica Datasmith [3 PL, 41pts]: Gamma Pistol, Power fist

Fulgurite Electro-Priests [8 PL, 160pts]: 10x Fulgurite Electro-Priest

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Fast Attack +

Ironstrider Ballistarii [4 PL, 60pts]
. Ironstrider Ballistarius: Twin Cognis Autocannon

Ironstrider Ballistarii [4 PL, 60pts]
. Ironstrider Ballistarius: Twin Cognis Autocannon

Sydonian Dragoons [3 PL, 68pts]
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Kastelan Robots [24 PL, 440pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Auxiliary Support Detachment -1CP (Imperium - Officio Assassinorum) [5 PL, -1CP, 85pts] ++

+ No Force Org Slot +

Detachment CP [-1CP]

+ Elites +

Vindicare Assassin [5 PL, 85pts]

++ Total: [135 PL, 13CP, 1,998pts] ++

Created with BattleScribe


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/11 17:15:25


Post by: Suzuteo


Wait. You're scared of him? Think you got that backwards. As in most Space Marine matchups, if you play defensively, you can totally table him by round four.

Would definitely try for 1x3 Dragoons though. Maybe a second Grator instead of a Crawler.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/11 17:23:42


Post by: The Forgemaster


@Suzuteo -

Blood Angels seem to have a lot of useful quick-charge stratagems/relics - the one to make Death company move before the game ie. by the end of turn 1 (just movement they can be 24" across the board), the smash captains have relics that ignore overwatch/ charge 3D6 etc. also a lot of the special infantry models are equipped with TH&SS. (Forlorn Fury, Upon Wings of Fire, Descent of Angels, ANgels Wing relic on Smash Captain etc.)

when they get in combat I will struggle - hence my queries.

The Icarus becuase hitting on 2+ vs fly is useful (and I only have one Grator)

I didn't plan on more Dragoons because of the Thunder Hammers (I assumed that there would be a few coming my way) - basically I was planning on it being a speed bump rather than somthing that does damage.

EDIT: What would be the best way to play the Grator? (First game that I have used it and was wondering how to play it/what tactics?)



Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/11 17:58:02


Post by: Suzuteo


Yeah. You need lots of screening units and speed bumps. But generally speaking, you just deploy on a table edge and gun down everything that comes at you. He can't play defensively himself; he has to assault. In time you just take over the board and out-hold him or, with Grators, outright table him.

Remember that the end goal of any Dakkabot list is to control the short axis of the table. (One side of the table will reliably be yours due to the deployment. The other tiny half is pretty much where your opponent can hide from the guns, but otherwise, you want to force him to come out.)


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/12 00:16:46


Post by: Pomguo


Of course, the way that you screen against Blood Angels is a bit different to screening against, say, Nids.

Because Fly units can now charge over models again, traditional “place lines they will have to kill to get past” screens are largely ineffective. Instead you will have to use deepstrike denial screens to stop his repositioning jetpack captain (and since he’s a single tiny model, you’ll have to be extra careful to not even leave a single tiny gap un-denied - I usually set up so that every unit covers things 7” away rather than 9” just to reduce the chances of a mistake leading to a gap he can sneak into), and force him to charge from far away from your high value units.

As for fast-moving stuff charging down the board, there isn’t a whole lot forward screens can do there unless you have so many that you can net them (give him nowhere to finish his move that isn’t within 1” of one of your models) and prevent him having a good place to start a charge from. Some bubblewrap (units tightly wrapped around another unit to not give the enemy anywhere to stand that will let them reach the valuable unit in melee) can help protect your valuable stuff from attacks but it’s still likely to be consolidated into once the hitting is done.

Definitely can be tricky if you’re not used to it.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/12 04:39:16


Post by: Suzuteo


Actually, the way you screen them is very similar to the Nids matchup. This is because of Overrun and the fact that Nids is a hammer and anvil style army. Lots of strong Smite and shooting to clear weak screens.

Best way to counter BA though is to bring a Callidus. They are ridiculously CP hungry. Once they're out of CP, it's just Space Marines with an extra melee attack.

Also, remember: the best screen is a table edge. Hug the long side of a table and scoot toward the center.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/12 08:59:04


Post by: Yoda79


I dont believe you got enough screen or enough tools to defeat heavy assault armies like BA and GSc. I dont know their lists but im sure you dont have enough.

Too much pew pew no counter melee no tough melee not even enough screen as i see it. and its the best way to loose a game as ad mech for me.

quick tips.

YOu play brigade Agripiina? why for 3 out of 6 troops inside a brigade where you got every single choise in the ad mech army? not gonna happen . MAke it minimum 2 battalions to get some proper screen and some proper guns.

Either take Stygies for -1 to hit or take MArs for kataphron spamm or grai for defence etc. Or even make one Mixed and play all you like on stratagems . like that you wont have results.

And just to cut it short if you really like this short of list then make your dragoons and DEstroyers plasma with robots Ryza + priests for counter defence then one more battalion whatever you want even full breacher spamm agripiina or grai troopish spamm etc.

What you play is not optimal. And if you are still not comfortable with ad mech take more assasins and degrade when you feel better. But you need to egt some ad mech combos to the table.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/12 10:02:11


Post by: Suzuteo


I think his screen is fine, but I agree that the lack of a counter-charger is a problem. Every list needs something that can hit back in melee. Breachers are cheap and good for taking a punch, but they rarely win in close combat.

I did not notice that it was an Agripinaa Brigade. A really weird choice, I'll admit. They're great in a Battalion or Spearhead with a Dominus to mark out vehicles for destruction. But they don't improve enough units to take as a Brigade. You give up Wrath of Mars, Plasma Specialists, Stygies Dragoons, etc.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/12 12:35:20


Post by: The Forgemaster


 Suzuteo wrote:
I think his screen is fine, but I agree that the lack of a counter-charger is a problem. Every list needs something that can hit back in melee. Breachers are cheap and good for taking a punch, but they rarely win in close combat.

I did not notice that it was an Agripinaa Brigade. A really weird choice, I'll admit. They're great in a Battalion or Spearhead with a Dominus to mark out vehicles for destruction. But they don't improve enough units to take as a Brigade. You give up Wrath of Mars, Plasma Specialists, Stygies Dragoons, etc.


I went for agrippina because of two reasons - better over watch and the ability to regain my servitors. I dislike Mars/Cawl and Mars without him is fairly poor, apart from a few characters there is nothing that overcharging plasma can't kill the same as plasma specialists (all T4 max 2 wounds), not taking many dragoons because the opponent has lots of power fists and thunder hammers in their list therefore only a couple of hits to kill them - same reason why I am not taking combat kastellans. Was planning on holding the enemy up with skitarii & breachers then fall back/remove &replace with agrippina strat. Then counter punch with priests.

Reason why brigade over two battalions was because it gave me a couple more CP and I would be taking almost all of the units I have anyway. If facing a different enemy where flexibility is more useful then yes would have gone two brigades - I just needed cp for all of my kataphrons - +1 to hit, 5++, bring back, probably infoslave skull etc.




Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/12 12:50:11


Post by: VladimirHerzog


 The Forgemaster wrote:
 Suzuteo wrote:
I think his screen is fine, but I agree that the lack of a counter-charger is a problem. Every list needs something that can hit back in melee. Breachers are cheap and good for taking a punch, but they rarely win in close combat.

I did not notice that it was an Agripinaa Brigade. A really weird choice, I'll admit. They're great in a Battalion or Spearhead with a Dominus to mark out vehicles for destruction. But they don't improve enough units to take as a Brigade. You give up Wrath of Mars, Plasma Specialists, Stygies Dragoons, etc.


I went for agrippina because of two reasons - better over watch and the ability to regain my servitors. I dislike Mars/Cawl and Mars without him is fairly poor, apart from a few characters there is nothing that overcharging plasma can't kill the same as plasma specialists (all T4 max 2 wounds), not taking many dragoons because the opponent has lots of power fists and thunder hammers in their list therefore only a couple of hits to kill them - same reason why I am not taking combat kastellans. Was planning on holding the enemy up with skitarii & breachers then fall back/remove &replace with agrippina strat. Then counter punch with priests.

Reason why brigade over two battalions was because it gave me a couple more CP and I would be taking almost all of the units I have anyway. If facing a different enemy where flexibility is more useful then yes would have gone two brigades - I just needed cp for all of my kataphrons - +1 to hit, 5++, bring back, probably infoslave skull etc.





I think youre greatly underevaluating the potency of plasma specialist, it lets your normal plasma hit like supercharged plasma AND it lets your overcharged plasma delete anything its pointed at.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/12 18:26:46


Post by: Suzuteo


 The Forgemaster wrote:
I went for agrippina because of two reasons - better over watch and the ability to regain my servitors. I dislike Mars/Cawl and Mars without him is fairly poor, apart from a few characters there is nothing that overcharging plasma can't kill the same as plasma specialists (all T4 max 2 wounds), not taking many dragoons because the opponent has lots of power fists and thunder hammers in their list therefore only a couple of hits to kill them - same reason why I am not taking combat kastellans. Was planning on holding the enemy up with skitarii & breachers then fall back/remove &replace with agrippina strat. Then counter punch with priests.

Reason why brigade over two battalions was because it gave me a couple more CP and I would be taking almost all of the units I have anyway. If facing a different enemy where flexibility is more useful then yes would have gone two brigades - I just needed cp for all of my kataphrons - +1 to hit, 5++, bring back, probably infoslave skull etc.

There are many ways to play around Overwatch. And Blood Angels have a relic that make Smash Captains ignore it entirely.

Don't not take units because your opponent has something that can kill them. Besides, Dragoons can just as easily kill Smash Captains and MEQs as Smash Captains can kill Dragoons. But you win if the Smash Captains are gunning for your Dragoons. And with Callidus, they will burn virtually their entire CP pool to do it.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/12 19:01:19


Post by: Ideasweasel


I’ve fallen out of love with my Admech recently but had an amusing time in a a game yesterday. I dropped an alaitoc flyer with the first volley of fire after a cheeky seize.

cawls rerolls make me smile. 4 las cannon striders was just enough to drop it. How many do people normally take when playing other forgeworlds to consistently drop fliers/source of anti tank?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 06:44:02


Post by: Suzuteo


AdMech got 4th place in two GTs recently. Both had similar concepts.

Gavin Heritage - Warzone: Mann
Spoiler:
​++ Mars Battalion Detachment [1140pts] ++
Specialist - Servitor Maniple

+ HQ +
Tech-priest Dominus
Tech-priest Enginseer

+ TROOP +
2x4 Kataphron Breachers
9x Kataphron Destroyers - Plasma Culverin, Cognis Flamer

+ HEAVY SUPPORT +
3x Kastelan Robots

++ Mars Battalion Detachment [550pts] ++

+ HQ +
Belisarius Cawl
Tech-priest Manipulus

+ TROOP +
2x4 Kataphron Breachers
5 Skitari Rangers

++ Lucius Battalion Detachment [225pts] ++

+ HQ +
Tech-priest Enginseer
Tech-priest Enginseer

+ TROOP +
3x5 Skitari Rangers

+ ELITE +
3x4 Servitors

DJ Timms - Cleveland Chainsword Champs
Spoiler:
++ Battalion Detachment [727pts] ++
Forge World Choice . Forge World: Graia
Specialist Detachment: Servitor Maniple [-1CP]
Stratagem: Field Commander [-1CP]

+ HQ +
Tech-Priest Dominus
Tech-Priest Enginseer

+ Troops +
11x Kataphron Destroyer - Cognis Flamer, Plasma Culverin
2x5 Skitarii Ranger

++ Battalion Detachment [775pts] ++
Forge World Choice . Forge World: Graia
Specialist Detachment: Cybernetica Cohort [-1CP]

+ HQ +
Tech-Priest Enginseer
Tech-Priest Manipulus

+ Troops +
3x5 Skitarii Ranger

+ Heavy Support +
5x Kastelan Robots

++ Vanguard Detachment [498pts] ++
Forge World: Stygies VIII

+ HQ +
Tech-Priest Enginseer

+ Elites +
3x4 Servitor

+ Fast Attack +
6x Sydonian Dragoon

We seem to be able to place with our codex, but we don't seem to be able to win. Hopefully will change with Skorpiuses coming in?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 07:27:06


Post by: MrMoustaffa


I've played two games with the energy cannon Disentigrators so far, I really like them. They feel solid, not crazy, but they're definitely a weird beast. I'm not used to an artillery tank that actually still works as a Frontline tank, and the short 36" range and 12" speed encourages you to be aggressive. The stubbers are pretty handy and when you roll high for the missile shots they're nice chip damage on tanks. The mortar itself hasnt had a lot of chance to shine yet, but my two tanks killed a fair few drones one game and wiped some alpha legion havocs in another, so they're showing potential. I like that they are very consistent on the energy cannon shots, mine have rolled a 6 almost every time.

Opponents don't seem to like them, which is always a good sign a unit is working.

I do think bare minimum you need two to guarantee results, possibly 3. Theyre not wiping much more than a mortar squad on their own in a single volley.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 08:27:53


Post by: Suzuteo


Yeah, like I said, their only downside from the Mathhammer is that you need more volume to kill hidden units. So I agree that two is the minimum, but three is ideal.

I am thinking of ways to fit a third into my list:
Spoiler:
Mars Spearhead Detachment - 1067
Cybernetica Cohort (-1 CP)

HQ - 85
1x Tech-Priest Manipulus - Transonic Cannon, Relic: Raiment of the Technomartyr

Heavy Support - 662
4x Kastelan Robot - 4x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Fast Attack - 320
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Mixed Battalion Detachment - 340

HQ - 220
1x Belisarius Cawl
1x Mars Tech-Priest Enginseer - Warlord

Troop - 120
5x Graia Skitarii Vanguard - 5x Radium Carbine
5x Graia Skitarii Vanguard - 5x Radium Carbine
5x Graia Skitarii Vanguard - 5x Radium Carbine

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP

Bit stuck though. Two solutions:
A) Downgrade the Vanguard and cut the 4x Ironstriders for 1x Grator and 2x Icarus Crawler. List becomes less CP hungry, more durable, and harder to charge (good luck getting through five 100mm+ footprints). But then I have no way to reliably kill or cripple a Knight in one turn. (I don't think Chaos Knights have a Machine Spirit Resurgent, do they?)
B) Cut a Dakkabot. Not a big fan of this. Having 4 solves a lot of problems.

Here's A:
Spoiler:
Mars Spearhead Detachment - 1082
Cybernetica Cohort (-1 CP)

HQ - 85
1x Tech-Priest Manipulus - Transonic Cannon

Heavy Support - 997
4x Kastelan Robot - 4x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber

Mixed Battalion Detachment - 325

HQ - 220
1x Belisarius Cawl
1x Mars Tech-Priest Enginseer - Warlord

Troop - 105
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP


Also having troubles figuring out my Warlord. Current thinking has two cases:
C) Make the Enginseer the Warlord so he can have Monitor Malevolus. Just hide him in a ruin behind your lines.
D) Make Cawl the Warlord for the 9" aura. It was helpful to have a bit of flexibility, as sometimes, I needed to hide my Warlords from snipers.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 09:02:39


Post by: The Forgemaster


 Suzuteo wrote:
Yeah, like I said, their only downside from the Mathhammer is that you need more volume to kill hidden units. So I agree that two is the minimum, but three is ideal.

I am thinking of ways to fit a third into my list:
Spoiler:
Mars Spearhead Detachment - 1067
Cybernetica Cohort (-1 CP)

HQ - 85
1x Tech-Priest Manipulus - Transonic Cannon, Relic: Raiment of the Technomartyr

Heavy Support - 662
4x Kastelan Robot - 4x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Fast Attack - 320
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Mixed Battalion Detachment - 340

HQ - 220
1x Belisarius Cawl
1x Mars Tech-Priest Enginseer - Warlord

Troop - 120
5x Graia Skitarii Vanguard - 5x Radium Carbine
5x Graia Skitarii Vanguard - 5x Radium Carbine
5x Graia Skitarii Vanguard - 5x Radium Carbine

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP

Bit stuck though. Two solutions:
A) Downgrade the Vanguard and cut the 4x Ironstriders for 1x Grator and 2x Icarus Crawler. List becomes less CP hungry, more durable, and harder to charge (good luck getting through five 100mm+ footprints). But then I have no way to reliably kill or cripple a Knight in one turn. (I don't think Chaos Knights have a Machine Spirit Resurgent, do they?)
B) Cut a Dakkabot. Not a big fan of this. Having 4 solves a lot of problems.

Here's A:
Spoiler:
Mars Spearhead Detachment - 1082
Cybernetica Cohort (-1 CP)

HQ - 85
1x Tech-Priest Manipulus - Transonic Cannon

Heavy Support - 997
4x Kastelan Robot - 4x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber

Mixed Battalion Detachment - 325

HQ - 220
1x Belisarius Cawl
1x Mars Tech-Priest Enginseer - Warlord

Troop - 105
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP


Also having troubles figuring out my Warlord. Current thinking has two cases:
C) Make the Enginseer the Warlord so he can have Monitor Malevolus. Just hide him in a ruin behind your lines.
D) Make Cawl the Warlord for the 9" aura. It was helpful to have a bit of flexibility, as sometimes, I needed to hide my Warlords from snipers.


WHy not try cutting 1 dragoon & 1 Ironstrider for another Grator? then you might also have a couple of additional points to squeze in somthing else as well?
remember monitor can only get you back one CP per battle round...


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 09:13:37


Post by: Suzuteo


Magic numbers. It's the same reason why I think fitting a third Grator in is worthwhile. You need three to reliably kill something like a Broadside. 4x Las-Strider is what you need to reliably down Eldar aircraft with Doctrina. 4x Dragoons is acceptable because of the pile-in rules, but then I still need to find 25 points.

Yeah. This was why I ultimately decided on Cawl aura last time too. Let's me hide him better and also spread out.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 09:36:11


Post by: The Forgemaster


 Suzuteo wrote:
Magic numbers. It's the same reason why I think fitting a third Grator in is worthwhile. You need three to reliably kill something like a Broadside. 4x Las-Strider is what you need to reliably down Eldar aircraft with Doctrina. 4x Dragoons is acceptable because of the pile-in rules, but then I still need to find 25 points.

Yeah. This was why I ultimately decided on Cawl aura last time too. Let's me hide him better and also spread out.


For the additional 25 points, what about downgrading one lasstrider to Autocannons?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 09:40:36


Post by: Ideasweasel


Anyone had much success using electro priests in our new plastic transports?

I use a drill and am looking to be convinced as to why I should swap.

Definitely considering our new mortar tanks to replace my guard Battalion and keep my Admech pure


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 10:00:18


Post by: The Forgemaster


 Ideasweasel wrote:
Anyone had much success using electro priests in our new plastic transports?

I use a drill and am looking to be convinced as to why I should swap.

Definitely considering our new mortar tanks to replace my guard Battalion and keep my Admech pure


The Transport is cheaper? that is probably all it has going for it over the drill - you can fit almost double the number of transports in?
The drill is tougher, can deep strike and a better transport capacity, and better weapons. but you get what you pay for.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 18:47:43


Post by: Suzuteo


Keep in mind that while Grators are non-LOS, they specialize in different targets than Basilisks or Wyverns. Actually do well in-between.

Also, word has it that everyone and their mom is playing Tau at my next tourney. So I think it might build meta and run that other list:
Spoiler:
Mars Spearhead Detachment - 1187
Cybernetica Cohort (-1 CP)

HQ - 190
1x Belisarius Cawl

Heavy Support - 997
4x Kastelan Robot - 4x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber

Mixed Battalion Detachment - 220

HQ - 115
1x Mars Tech-Priest Manipulus - Transonic Cannon
1x Mars Tech-Priest Enginseer

Troop - 105
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP

Or should I run 3x Crawlers and 2x Grators? I hear Crisis suits are beginning to become popular again. Grators do well against them and Broadsides. In any case, the entire army is T7 and can chew through Drones. So eat it, Riptides.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 20:04:52


Post by: Spera


 Suzuteo wrote:
Keep in mind that while Grators are non-LOS, they specialize in different targets than Basilisks or Wyverns. Actually do well in-between.

Also, word has it that everyone and their mom is playing Tau at my next tourney. So I think it might build meta and run that other list:
Spoiler:
Mars Spearhead Detachment - 1187
Cybernetica Cohort (-1 CP)

HQ - 190
1x Belisarius Cawl

Heavy Support - 997
4x Kastelan Robot - 4x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber

Mixed Battalion Detachment - 220

HQ - 115
1x Mars Tech-Priest Manipulus - Transonic Cannon
1x Mars Tech-Priest Enginseer

Troop - 105
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
11 CP

Or should I run 3x Crawlers and 2x Grators? I hear Crisis suits are beginning to become popular again. Grators do well against them and Broadsides. In any case, the entire army is T7 and can chew through Drones. So eat it, Riptides.


Honestly if you will be facing a lot of tau I wouldn't change anything. You still have robots vs chaos soup, and cawl ensues that you don't need balistari that much vs flyer spam. Only problem I see is check GSC list(that you probably won't be seeing on higher tables if everyone is running tau) watch out for orcs though. Technically you have everything to menage them, but one slip with screening and positioning you are done. Also, harlequin lists(od one, but may happen) can give you a lot of trouble.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 20:49:56


Post by: Suzuteo


So you think I should stick to the prior list with Ballistarii instead of Grators and Crawlers?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 21:53:50


Post by: Spera


 Suzuteo wrote:
So you think I should stick to the prior list with Ballistarii instead of Grators and Crawlers?

No, keep the list that I quoted in last post. If anything you may consider version where you cut robots for balistarii.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 23:02:26


Post by: godardc


So after a few weeks, what do you think of these vehicles ? Have they changed the way you play ?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 23:09:02


Post by: Suzuteo


From my impressions, the biggest impact they have is actually their size. They are amazingly good at blocking LOS and movement. Big fat bricks.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/13 23:19:14


Post by: 0XFallen


 Suzuteo wrote:
From my impressions, the biggest impact they have is actually their size. They are amazingly good at blocking LOS and movement. Big fat bricks.


Arent they like slightly slimmer and longer Rhinos?

Actual Dimensions of the hull (with bottom skirt or not) appreciated, as im doing a conversion right now from a Rhino.

Edit: Also just got 3 Kataphron boxes ( and also another 6 bases for some conversions, as I love doing those)

I really like grav, is it worth?
Was also thinking about having my bigger destroyer unit with 2 flamers each, if I run less infantry to cover each kataphron flank.

Is it also maybe worth to give like one breacher unit each one torsion cannon and rest arc rifles ofc?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/14 05:46:06


Post by: MrMoustaffa


 Suzuteo wrote:
From my impressions, the biggest impact they have is actually their size. They are amazingly good at blocking LOS and movement. Big fat bricks.

Yeah they easily hide skitarii and other human sized models. Depending on the angle you can even block sight to Kataphrons if you're lucky. I've been hiding servitors I use to respawn kataphrons with behind them, works well.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/14 08:22:38


Post by: Spera


Yes, i can actually use more mechanized style that is actually my preferred. Board control and objective contesting greatly increased. Block line of sight, blocks charges, charges int gunlines. to my surprise, t6 and lack of inv wasn't big deal.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/14 12:49:16


Post by: Hulksmash


Its 12 wounds with a 2+ save. 12 shots, is a brick and half the cost of a drill. It's a good transport.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/14 17:46:53


Post by: lash92


 Suzuteo wrote:
AdMech got 4th place in two GTs recently. Both had similar concepts.

DJ Timms - Cleveland Chainsword Champs
Spoiler:
++ Battalion Detachment [727pts] ++
Forge World Choice . Forge World: Graia
Specialist Detachment: Servitor Maniple [-1CP]
Stratagem: Field Commander [-1CP]

+ HQ +
Tech-Priest Dominus
Tech-Priest Enginseer

+ Troops +
11x Kataphron Destroyer - Cognis Flamer, Plasma Culverin
2x5 Skitarii Ranger

++ Battalion Detachment [775pts] ++
Forge World Choice . Forge World: Graia
Specialist Detachment: Cybernetica Cohort [-1CP]

+ HQ +
Tech-Priest Enginseer
Tech-Priest Manipulus

+ Troops +
3x5 Skitarii Ranger

+ Heavy Support +
5x Kastelan Robots

++ Vanguard Detachment [498pts] ++
Forge World: Stygies VIII

+ HQ +
Tech-Priest Enginseer

+ Elites +
3x4 Servitor

+ Fast Attack +
6x Sydonian Dragoon



I actually just caught up to it now, but both of his shooting detachments were entirely graia? Oo
Meaning graia bots and Destroyers.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/14 20:23:59


Post by: TheAdmiral


I'm geniunely constantly surprised how much work Armigers and Hoplites do in an Admech list.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/15 01:07:03


Post by: Formosa


So this is probably the best place to ask haha, ok ladies and gents I have a large 30k mechanicum army and was wondering what I could counts as for 40k, a few things seem kinda obvious like dune crawler for the thanatar and thallax for the little robots, castellax as the kastelan (easiest one) but I am kinda stumped with the rest like mymadons, any help would be appreciated


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/15 01:17:40


Post by: Hulksmash


Mymadons are normally used as breachers/destroyers


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/15 09:48:44


Post by: Formosa


 Hulksmash wrote:
Mymadons are normally used as breachers/destroyers


that is what I was gonna use the Thallax for since the weapons are oddly really similar haha and the profiles too, it is a shame I cannot ally with chaos space marines since then I could just use them as obliterators or something.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 07:18:47


Post by: dadamowsky


 Spera wrote:
Yes, i can actually use more mechanized style that is actually my preferred. Board control and objective contesting greatly increased. Block line of sight, blocks charges, charges int gunlines. to my surprise, t6 and lack of inv wasn't big deal.


Unfortunately, I've felt T6 last Sat, as Avenger easily picked on Skorpius. Chaos Knights with doble Avengers will mow them down. On the other hand, they cost 73 pts...

In general however I'm very satisfied with the Dunerider. They are a perfect bunker for counter charving Fulgurites, and can contest or block easily with 12" movement. Sacrificing them in the enemy lines with the Revenge of the Machines is also a decent strategy, since they're so cheap.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 09:44:09


Post by: Spera


dadamowsky wrote:
 Spera wrote:
Yes, i can actually use more mechanized style that is actually my preferred. Board control and objective contesting greatly increased. Block line of sight, blocks charges, charges int gunlines. to my surprise, t6 and lack of inv wasn't big deal.


Unfortunately, I've felt T6 last Sat, as Avenger easily picked on Skorpius. Chaos Knights with doble Avengers will mow them down. On the other hand, they cost 73 pts...

In general however I'm very satisfied with the Dunerider. They are a perfect bunker for counter charving Fulgurites, and can contest or block easily with 12" movement. Sacrificing them in the enemy lines with the Revenge of the Machines is also a decent strategy, since they're so cheap.


Well if they shoot at duneriders they are not pointing Avenger gatling cannon(or upgraded one for that matter) at anything else, so yeah kinda win. You shouldn't expect your heavy stuff to be safe if knight is on the table. Assuming that you have shrudpsalm, 4+ save against avenger isn't actually bad, its what most ins are played this day. If its painting at dune riders or chicken, dune riders is trade id gladly make.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 11:28:37


Post by: Suzuteo


Anyone test out pure Stygies armor yet?

I remember someone had something like this a few pages back:
Spoiler:
Stygies VIII Battalion Detachment - 1228

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord: Monitor Malevolus, Relic: Omniscient Mask

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
1x Onager Dunecrawler - Icarus Array
1x Onager Dunecrawler - Icarus Array

Fast Attack - 728
6x Sydonian Dragoon - 6x Taser Lance
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Stygies VIII Spearhead Detachment - 363

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mixed Battalion Detachment - 324

HQ - 60
1x Graia Tech-Priest Enginseer
1x Graia Tech-Priest Enginseer

Troop - 120
5x Graia Skitarii Vanguard - 5x Galvanic Rifle
5x Graia Skitarii Vanguard - 5x Galvanic Rifle
5x Graia Skitarii Vanguard - 5x Galvanic Rifle

Elite - 144
8x Mars Sicarian Infiltrator - 8x Flechette Blaster, 8x Taser Goad

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 2000 points
11 CP

List seems pretty strong against Tau. Minus to hit and mostly T7. You lose reroll all, but the army is mostly BS3, so reroll 1s is tolerable. Also lose Shroudpsalm every turn, but you have a lot of diversity and can just pick a different Canticle each turn.

I think my version simply uses Mars Infiltrators instead of Ryza Vanguard?

EDIT: Oh, I also think maybe Ferrum Grators might be better in this example than the Mortar Grators. They aren't nearly as punchy as Ryzaphrons, but they are way more durable. Downside here though is that this army is really light on infantry, so fighting in magic boxes might be important enough to merit 3x Mortar Grators. Thoughts?
Spoiler:
Stygies VIII Battalion Detachment - 1228

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord: Monitor Malevolus, Relic: Omniscient Mask

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
1x Onager Dunecrawler - Icarus Array
1x Onager Dunecrawler - Icarus Array

Fast Attack - 728
6x Sydonian Dragoon - 6x Taser Lance
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Stygies VIII Spearhead Detachment - 378

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 348
1x Skorpius Disintegrator - Ferrum Cannon
1x Skorpius Disintegrator - Ferrum Cannon
1x Skorpius Disintegrator - Ferrum Cannon

Mixed Battalion Detachment - 309

HQ - 60
1x Graia Tech-Priest Enginseer
1x Graia Tech-Priest Enginseer

Troop - 105
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle

Elite - 144
8x Mars Sicarian Infiltrator - 8x Flechette Blaster, 8x Taser Goad

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 2000 points
11 CP


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 12:43:46


Post by: VladimirHerzog


This is the list that i currently have in mind as far as a Stygies centered list goes.

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [58 PL, 868pts] ++

+ No Force Org Slot +

Forge World Choice
. Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

+ Elites +

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Fast Attack +

Sydonian Dragoons [15 PL, 340pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [58 PL, 708pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: <Mixed>

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Volkite Blaster

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Destroyers [20 PL, 288pts]
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

++ Spearhead Detachment +1CP (Imperium - Adeptus Mechanicus) [23 PL, 423pts] ++

+ No Force Org Slot +

Forge World Choice
. Forge World: Stygies VIII

+ HQ +

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance

+ Heavy Support +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [139 PL, 1,999pts] ++

Created with BattleScribe




Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 14:48:35


Post by: Ideasweasel


Ah but could one make a mono forgeworld no mixing and still strong competitive list?

Is such a thing possible? - discuss


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 14:55:39


Post by: U02dah4


Define competative.

You take mono mars kastellan spam list or a mono stygies list and both could perform ok

But if you are deliberately limiting yourself to mono for the sake of it your probably not being as competative as someone maximiseing their strengths


Automatically Appended Next Post:
My stygies focussed list



Spoiler:

Battalion Detachment +5CP (Imperium - Adeptus Mechanicus)
Mixed

HQ Tech-Priest Enginseer stygies omniscient mask
HQ Tech-Priest Enginseer stygies

Troop Rangers stygies
2 xTroop Vanguard stygies

Elite hoplites x15 + data teather
Elite infiltrators x9 flachette tazer goad mars

Spearhead +1CP stygies

Hq Tech priest dominous warlord eradication ray + macrostubber+ monitor malevolous

FA Sydonian dragoon x4
Hvy 3 x Onager Dunecrawler neutron lazer 2x stubber+ data teather
Hvy 3 x skorpius disintegrator energy cannon

Superheavy Auxillary detatchment
Knight crusader krast iron storm missile stubber thermal cannon avenger gattleing cannon





Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 15:28:59


Post by: VladimirHerzog


 Ideasweasel wrote:
Ah but could one make a mono forgeworld no mixing and still strong competitive list?

Is such a thing possible? - discuss


At the top tables of the big tournaments, probably not, theres just too much value to gain by souping (even if its monodex soup).

At tournaments in LGS's then sure, ive won plenty of game as mono mars/stygies. A friend of mine even has decent success with Mono Ryza with no kataphrons.

I'm a firm believer that most games can be won if you have a solid grasp on what are the strength and weaknesses of your units and you capitalize on their strengths. (again, im talking about LGS level competitiveness)


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 15:29:29


Post by: Ideasweasel


It comes down to a few things

Local players will bitch and moan about it citing “you don’t see me playing these marines as ultras, these as imperial fists, raven guard etc. They will use other armies as examples saying nobody else mixes and matches and so on in the area. Easy for other armies like eldar cause why else would you deviate from alaitoc etc

I have all my stuff painted in mars colours. I’ve got resin bases and the option of repainting is not something I want to undertake.

My area has such a small tournament scene and mostly the TO’s will flat out rule against it.

Kinda sucks I know. I’m tinkering with a few lists but agree it’s limiting sticking to one forgeworld.


Automatically Appended Next Post:
@U02dah4 out of interest did you paint your mars infiltrators different to the rest of your army?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 15:50:57


Post by: VladimirHerzog


 Ideasweasel wrote:
It comes down to a few things

Local players will bitch and moan about it citing “you don’t see me playing these marines as ultras, these as imperial fists, raven guard etc. They will use other armies as examples saying nobody else mixes and matches and so on in the area. Easy for other armies like eldar cause why else would you deviate from alaitoc etc

I have all my stuff painted in mars colours. I’ve got resin bases and the option of repainting is not something I want to undertake.

My area has such a small tournament scene and mostly the TO’s will flat out rule against it.

Kinda sucks I know. I’m tinkering with a few lists but agree it’s limiting sticking to one forgeworld.


Automatically Appended Next Post:
@U02dah4 out of interest did you paint your mars infiltrators different to the rest of your army?



Ive never had anyone complain that the colors of my units didnt match their forgeworld. i painted my whole army with the lucius scheme. If i do mixed detachments, i make sure that each unit is only present in one forgeworld. That way i can say "all my rangers are stygies, all my vanguards are graia, all my kataphrons are ryza". If i end up having the same unit in multiple forgeworlds, i'll probably get colored rubberbands to differentiate them.

I think that with admech we are pretty lucky compared to space marines. Most players know that blue marines are ultramarines and yellow ones are imperial fist, but not as many people know about admech's theme. Theres also such small differences between some of our forgeworlds that people wouldnt even notice the difference between them. Imagine playing a Mars/Agripiina/Lucius list with the official color scheme, the main difference you would see on the table is the pants color on our infantry.

Im lucky that local TO's are pretty relaxed when it comes to these kind of rules, theyd rather get more people playing then turn them back because of the color of their army.




Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 17:27:28


Post by: U02dah4


 Ideasweasel wrote:
It comes down to a few things

Local players will bitch and moan about it citing “you don’t see me playing these marines as ultras, these as imperial fists, raven guard etc. They will use other armies as examples saying nobody else mixes and matches and so on in the area. Easy for other armies like eldar cause why else would you deviate from alaitoc etc

I have all my stuff painted in mars colours. I’ve got resin bases and the option of repainting is not something I want to undertake.

My area has such a small tournament scene and mostly the TO’s will flat out rule against it.

Kinda sucks I know. I’m tinkering with a few lists but agree it’s limiting sticking to one forgeworld.


Automatically Appended Next Post:
@U02dah4 out of interest did you paint your mars infiltrators different to the rest of your army?

my stygies is destagrad IX blue primary and black secondary my infiltrators are mars red. The hoplites have black capes to distinguish they don't have a forgeworld. I unify my paint scheme through colourfull baseing and through the same bronze coloured metal on metallic part but playing in tourneys on a regular basis you need to be clear what is what forgeworld.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 17:45:50


Post by: lash92


I use loom bands to distinguish between my different forgeworlds. Makes it pretty easy: black = Stygies, red = mars etc.
If i go to a tournament I eben write this down on a small reference sheet and hand it to my opponents so he doesn't need to ask me.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 18:00:39


Post by: Suzuteo


I just take different models for units from different Forgeworlds. I see them as basically coming from different manufacturers. I have not had any problem yet.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 19:38:06


Post by: Ideasweasel


Thankyou for the input folks.

I might try asking the TO about loom bands and see what he says.



Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 21:54:03


Post by: Vineheart01


question about the Graia interaction:

Since its not ignoring a wound, if a model suffers more wounds than needed to slay it you only roll 1 die right?
Speaking in terms of a single lascannon does 4 damage to a ranger, it is slain. Roll 1 D6, result was a 6, its still there until its shot again.
Im guessing thats the reason the wording was changed via faq since the codex one sounds like multi-damage shots would pretty much make it pointless.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/16 23:48:40


Post by: Suzuteo


@Vineheart01
Correct. Roll 1 dice for a 4 damage Lascannon. You survive with 1 wound remaining.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/17 10:17:03


Post by: Pomguo


But if you get hit with two 4dmg Lascannon shots then you’ll need to roll two 6s to survive that. So graia isn’t fully useless for electropriests even after they FAQ’d it to not stack with their FNP - it still helps them against multi-damage hits (easier to roll one 6 than four 5+s) and of course it still helps them against morale losses and dying when their transport gets destroyed.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/17 11:45:09


Post by: Octovol


Pomguo wrote:
But if you get hit with two 4dmg Lascannon shots then you’ll need to roll two 6s to survive that. So graia isn’t fully useless for electropriests even after they FAQ’d it to not stack with their FNP - it still helps them against multi-damage hits (easier to roll one 6 than four 5+s) and of course it still helps them against morale losses and dying when their transport gets destroyed.


I've always played it slightly different to that. For example if I have an Onager with 4 wounds left and it gets hit, wounded and saves failed against two 4 damage lascannon shots, the first 4 damage kills it, there's no more models to assign the other 4 dmg to so it's wasted. Then roll for refusal to yield. That's it's main benefit (apart from saving from morale) imo that if you overkill something RtY is still just a single roll per model to survive.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/17 11:54:05


Post by: 0XFallen


Anyone knows if repairing and manipulus or dominus auras work if within a transport?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/17 12:33:41


Post by: U02dah4


There are long argument threads

But auras dont

Abilities like canticles that are considered part of a datasheet do (contested by an extreme minority)

Abilities that a part of a datasheet that target a seperate model dont.



Essentially transported models are not on the battlefield so you cant measure range


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/17 13:33:48


Post by: Vineheart01


Octovol wrote:
Pomguo wrote:
But if you get hit with two 4dmg Lascannon shots then you’ll need to roll two 6s to survive that. So graia isn’t fully useless for electropriests even after they FAQ’d it to not stack with their FNP - it still helps them against multi-damage hits (easier to roll one 6 than four 5+s) and of course it still helps them against morale losses and dying when their transport gets destroyed.


I've always played it slightly different to that. For example if I have an Onager with 4 wounds left and it gets hit, wounded and saves failed against two 4 damage lascannon shots, the first 4 damage kills it, there's no more models to assign the other 4 dmg to so it's wasted. Then roll for refusal to yield. That's it's main benefit (apart from saving from morale) imo that if you overkill something RtY is still just a single roll per model to survive.


except that you assign and resolve each successful wound one at a time.
The first lascannon kills it, it is now slain and Graia ability goes off (since theres no permission to wait until all shots have been resolved). If its still around, the other shot is now allocated to it and you gotta roll again.
If it worked the way you described it would be a bit too good. That 1 hp crawler could survive a combined total of 14 wounds from an avenger gatling cannon because you rolled a singular 6. A bit too strong lol


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/17 13:57:33


Post by: VladimirHerzog


i'm still miffed that they changed the FNP + RTY interaction. In the forgeworld focus they were explicitely pointing out how good it was with electro priests.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 11:45:27


Post by: Octovol


 Vineheart01 wrote:
Octovol wrote:
Pomguo wrote:
But if you get hit with two 4dmg Lascannon shots then you’ll need to roll two 6s to survive that. So graia isn’t fully useless for electropriests even after they FAQ’d it to not stack with their FNP - it still helps them against multi-damage hits (easier to roll one 6 than four 5+s) and of course it still helps them against morale losses and dying when their transport gets destroyed.


I've always played it slightly different to that. For example if I have an Onager with 4 wounds left and it gets hit, wounded and saves failed against two 4 damage lascannon shots, the first 4 damage kills it, there's no more models to assign the other 4 dmg to so it's wasted. Then roll for refusal to yield. That's it's main benefit (apart from saving from morale) imo that if you overkill something RtY is still just a single roll per model to survive.


except that you assign and resolve each successful wound one at a time.
The first lascannon kills it, it is now slain and Graia ability goes off (since theres no permission to wait until all shots have been resolved). If its still around, the other shot is now allocated to it and you gotta roll again.
If it worked the way you described it would be a bit too good. That 1 hp crawler could survive a combined total of 14 wounds from an avenger gatling cannon because you rolled a singular 6. A bit too strong lol


Too strong? Like a Quantum Shielded necron you mean? >.>


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 12:11:25


Post by: 0XFallen


Octovol wrote:
 Vineheart01 wrote:
Octovol wrote:
Pomguo wrote:
But if you get hit with two 4dmg Lascannon shots then you’ll need to roll two 6s to survive that. So graia isn’t fully useless for electropriests even after they FAQ’d it to not stack with their FNP - it still helps them against multi-damage hits (easier to roll one 6 than four 5+s) and of course it still helps them against morale losses and dying when their transport gets destroyed.


I've always played it slightly different to that. For example if I have an Onager with 4 wounds left and it gets hit, wounded and saves failed against two 4 damage lascannon shots, the first 4 damage kills it, there's no more models to assign the other 4 dmg to so it's wasted. Then roll for refusal to yield. That's it's main benefit (apart from saving from morale) imo that if you overkill something RtY is still just a single roll per model to survive.


except that you assign and resolve each successful wound one at a time.
The first lascannon kills it, it is now slain and Graia ability goes off (since theres no permission to wait until all shots have been resolved). If its still around, the other shot is now allocated to it and you gotta roll again.
If it worked the way you described it would be a bit too good. That 1 hp crawler could survive a combined total of 14 wounds from an avenger gatling cannon because you rolled a singular 6. A bit too strong lol


Too strong? Like a Quantum Shielded necron you mean? >.>


Sure Quantum Shields are really strong ( and cool!) but the vehicles also only have a 4+ and T6 mostly and is still unreliable against a lot of weapons. Just shoot them down with an Icarus array.

Edit: On a side note I tested out my new kataphrons (6 destroyers for now with plasma and phosphor) and the new transport with 10 ruststalkers in it ( not really competetiv, I know) with Cawl and 4 Robots and 3 battalions.
2nd Turn I tabled my opponent ( spammed mostly Primaris marines and had even 20 hellblasters) and used ~13 CP turn 1.

The shooting was more on the boring side, but on one flank I had the transport with 9 Ruststalkers and a manipulus with the omniscient mask.
Transport got shot down quiet easily though which is fine as the rest didnt get shot at and the ruststalkers got charged, most of them died with addition to shooting.
I also had 3 vanguard units with melee weapons and pistols on this flank which destroyed a lot of primaris thanks to the relic. Was really cool, but still too expensive for a single Alpha.

So I was thinking, if I go with 6-9+ Breachers and a ( Dominus or manipulus?) With Prime hermeticon Ill let ~2 units of Vanguards with melee weapons but no pistols accompany them


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 14:44:27


Post by: Pomguo


Manipulus is a better escort for melee imo, with his flamer and then built-in D6 attack relic. You can be really silly with him in melee if you want to run that gimmick, too - Prime Hermeticon warlord instead of Mask (so he also buffs Electropriests) and then the D6 tentacles relic so he has 2D6 extra attacks.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 15:28:18


Post by: Vineheart01


the extra attacks arent that strong but thats still a comically large number of attacks that can at least reliably hurt troops coming from a 90pt model.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 17:11:42


Post by: Spera


Could someone remind me why we think Peltas are bad?
Im tryying to reevaluate them now that we have transport, and the don't seem that bad. Not supper good(jeez gw, they don't have to have dogma but let secutari have keyword at least so starts and auras work), but aren't bad. Mediocre and okish. And Mediocrity can have big value. Opinions?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 17:14:58


Post by: Suzuteo


They aren't Troops and don't have a Forgeworld.

Also, the weapon profiles are bad. Back when we played Soup, there was nothing this unit did that Guard could do better.

Flechette Burster is twin lasguns. You can have two Guardsmen with rerolls, super move, etc. for cheaper than a Peltast.

Ignis Blaze is strictly worse than a Mortar. Ridiculously short-ranged and only S3.

Kinetic Hammershot is a joke in general. It's a single bolter round with AP-2. At least make it S5!


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 17:21:21


Post by: VladimirHerzog


 Suzuteo wrote:
They aren't Troops and don't have a Forgeworld.



exactly this, if they had a forgeworlds at the very least it would help them a lot, putting wrath of mars on a full-size squad of them would be amazing IMO, they could play a similar role to infiltrators but at a longer range.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 17:21:46


Post by: Vineheart01


Theyre also rather expensive $$$ wise and are not really doing anything we cant already do with normal units.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 17:34:26


Post by: Suzuteo


So has anyone figured out a magnetization solution for the Skorpiuses? The joint at the front-bottom is totally different for the Grator and the Rider, so I am not so sure how they can share a magnet.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 17:42:28


Post by: VladimirHerzog


 Suzuteo wrote:
So has anyone figured out a magnetization solution for the Skorpiuses? The joint at the front-bottom is totally different for the Grator and the Rider, so I am not so sure how they can share a magnet.


i put magnets on the sides of the hinge in the first one that i assembled but i think it might be possible to swap the two versions with no magnets at all for the main hull.

I glued the ramp to the corresponding sides and i just slide it in to make the transport.

for the disintegrator, i glued the front to the top and i just pop the whole thing in and it holds with no magnets (its actually quite difficult to make it fit)


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 18:03:20


Post by: Spera


 Suzuteo wrote:
They aren't Troops and don't have a Forgeworld.

Also, the weapon profiles are bad. Back when we played Soup, there was nothing this unit did that Guard could do better.

Flechette Burster is twin lasguns. You can have two Guardsmen with rerolls, super move, etc. for cheaper than a Peltast.

Ignis Blaze is strictly worse than a Mortar. Ridiculously short-ranged and only S3.

Kinetic Hammershot is a joke in general. It's a single bolter round with AP-2. At least make it S5!


Yeah, i get it. But my point is, would they have those, they wouldn't be good. They would be bonkers and everyone and their mother would be spamming them. Im just looking at them and refuse myself to value them in binary good/bad scale. I want to now how good they are in 1-10 scale. Id say 5,5-6. Maybe even 6,5.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 18:26:54


Post by: MrMoustaffa


Even with Forgeworld traits and troops role I'm not so certain you'd see them spammed. They cost more than our regular infantry and odds are you're building your infantry for a specific job to do well, not do a bunch of random ones badly. You want indirect, Skorpius. You want weight of fire, vanguard/bots/the shooty priests. You want high AP, you take plasma armed vanguard/rangers.

Don't get me wrong they're not useless, you could make them work in a fun list, but I don't see any ability they have as game hanging or particularly inspiring. Our infantry cost enough as is, the last thing I want is even more elite infantry.

You want to make me excited about a new troop unit, let us take servitors in blocks of 5-20 with some sort of morale ability at their current cost. I'd run swarms of servo armed servitors in a heartbeat and if the loadouts stay the same you could even hide heavy weapons in them and hold objectives in buildings with stupid efficient t3 3+ save models in guardsmen point range. And on top of that they each get a powerfist. Yeah it's not super accurate or strong but that many swings will chip some wounds, especially on stuff like wolf guard or ogryn. Would make an excellent anti melee screen. You think that'd be an obvious plastic box to make but oh well.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 18:36:19


Post by: Suzuteo


Honestly, if you really wanted to run generalized troops, just run 9 Breachers or something.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 19:01:53


Post by: Slayer-Fan123


So the new transport adds nothing of value. How is the tank though? It looks slightly silly but there's a charm to that.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 19:08:00


Post by: VladimirHerzog


Slayer-Fan123 wrote:
So the new transport adds nothing of value. How is the tank though? It looks slightly silly but there's a charm to that.


the transport adds a lot to the army, it gives cheap mobility to our less mobile units, is a brick so it blocks line of sight and has decent weapons for its cost. Its job isnt to kill stuff.


So with the latest errata/faq, electropriests cannot use their feel no pain at all it seems? i think many people mightve played it wrong since ive seen it defended that you could choose which one to apply.

Q: Can a Graia model that has the Refusal to Yield ability
also make use of rules that allow them to ignore lost wounds,
such as Fanatical Devotion?
A: No.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/18 19:08:19


Post by: The Forgemaster


 MrMoustaffa wrote:

You want to make me excited about a new troop unit, let us take servitors in blocks of 5-20 with some sort of morale ability at their current cost. I'd run swarms of servo armed servitors in a heartbeat and if the loadouts stay the same you could even hide heavy weapons in them and hold objectives in buildings with stupid efficient t3 3+ save models in guardsmen point range. And on top of that they each get a powerfist. Yeah it's not super accurate or strong but that many swings will chip some wounds, especially on stuff like wolf guard or ogryn. Would make an excellent anti melee screen. You think that'd be an obvious plastic box to make but oh well.


Absolutely this. if this was an option I would be buying so many servitors, we are supposed to be producing them by the millions anyway...


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/19 04:31:21


Post by: axisofentropy


I'm building one hover tank kit. I think I want a transport because I enjoy playing mechanized. Someone tell me if this is a mistake.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/19 04:59:48


Post by: Suzuteo


@Slayer-Fan123
A bit harsh to say that it adds nothing. I am not a huge fan of the T6, but it has decent dakka, movement, and a good LOS-blocking body.

@MrMoustaffa
If we had our own version of Plaguebearers, I would be very happy.

@axisofentropy
It's easy to hotswap tank/transport variants. Thus far, the tank has been more impressive to me than the transport.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/19 07:22:30


Post by: xlDuke


 axisofentropy wrote:
I'm building one hover tank kit. I think I want a transport because I enjoy playing mechanized. Someone tell me if this is a mistake.


It's certainly not a mistake, provided that it synergises with the list you have in mind. The tank generally fits in well with a Cawl-style gun line list because it provides something that we don't already have in-house - non LoS shooting. The transport (if spammed) lends itself to a different style - highly mobile infantry embarked on cheap vehicles, great for objective grabbing and early game harassment and area denial. If you're getting a single box, the transport is probably best used as a screen with a melee unit embarked primarily in order to protect your gun line, and secondarily to threaten the middle of the table. These are just my opinions, I've limited experience with the Dunerider.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/19 09:42:37


Post by: U02dah4


 axisofentropy wrote:
I'm building one hover tank kit. I think I want a transport because I enjoy playing mechanized. Someone tell me if this is a mistake.


Noone has the experience to really say. As an option it doesn't blow me away instantly but 3 with 3 units of hoplites could be interesting however its value is not in pure numbers and shooting - therefore assessing takes practice and repetition vs a variety of lists and noone had that yet.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/19 17:02:53


Post by: lash92


So has anyone been able to test both Tank variants (mortar and Ferrum)?
How do they fit in with the rest of our units?

With the release I have a really hard time figuring out which combinations of ForgeWorlds to play. Cawl provides full rerolls to them and gives Shroudpsalm often, while stygies -1 is superb and they aren´t hit that hard by a loss of Cawl since BS3.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/19 17:29:38


Post by: Vineheart01


the usefulness of both versions is kinda up to personal pref imo.

One is a tank that has a rather powerful unique gun.
The other is...a slightly better rhino. (keyword: slightly. T6, but more guns)

The two simply dont compare in a void that way. The transport will never make its points back in a clear-cut way because its JUST a transport with a handful of S4 shots. Its strength will shine in getting troopers downfield safely relatively quick and being a massive blocker that your opponent doesnt WANT to deal with but has to.

I run trukks in my ork lists similarly. Once i dump the occupants it drives down into chokepoints and/or eats overwatch for me. Nobody wants to deal with it once theres nothing inside because its so worthless, but they kinda have to with the way im shoving it down their throat. And that wastes their time, which is a good thing. And its durable enough to be a pain in the butt to remove w/o dedicating anti-tank weapons to it and who the crap wants to do that when i still got T7-T8 stuff floating around?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/19 17:36:04


Post by: MrMoustaffa


 lash92 wrote:
So has anyone been able to test both Tank variants (mortar and Ferrum)?
How do they fit in with the rest of our units?

With the release I have a really hard time figuring out which combinations of ForgeWorlds to play. Cawl provides full rerolls to them and gives Shroudpsalm often, while stygies -1 is superb and they aren´t hit that hard by a loss of Cawl since BS3.

Not tried the ferrum but I love the mortar. Good jack of all trades tank, although it can be frustrating trying to find a good target for all it's weapons every turn.

Maybe it's the guard player in me but I just love indirect weapons. Having a mobile and fairly survivable platform that is very consistent on shots makes that even better. Reminds me of what a griffon used to feel like, if anyone remembers those.

I've not tried the ferrum yet, and I'm sure it's good, but since we have other stuff to do AT, I just don't feel like running it. The mortar fills a gap nothing else does, while the ferrumite is competing with neutron lasers, kataphrons, plasma vanguard, Armigers, etc. Etc.

Maybe in a 1000pt game, where I don't need to max mortar tanks I'll give it a try, but even there the first tank will always be a mortar I think.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/19 18:04:18


Post by: lash92


Good points, the mortar is a unique thing which we can't get anywhere else whilst there are AT options.
I'm actually gravitating towards a brigade atm.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/19 18:06:19


Post by: dadamowsky


 MrMoustaffa wrote:
Even with Forgeworld traits and troops role I'm not so certain you'd see them spammed. They cost more than our regular infantry and odds are you're building your infantry for a specific job to do well, not do a bunch of random ones badly. You want indirect, Skorpius. You want weight of fire, vanguard/bots/the shooty priests. You want high AP, you take plasma armed vanguard/rangers.

Don't get me wrong they're not useless, you could make them work in a fun list, but I don't see any ability they have as game hanging or particularly inspiring. Our infantry cost enough as is, the last thing I want is even more elite infantry.

You want to make me excited about a new troop unit, let us take servitors in blocks of 5-20 with some sort of morale ability at their current cost. I'd run swarms of servo armed servitors in a heartbeat and if the loadouts stay the same you could even hide heavy weapons in them and hold objectives in buildings with stupid efficient t3 3+ save models in guardsmen point range. And on top of that they each get a powerfist. Yeah it's not super accurate or strong but that many swings will chip some wounds, especially on stuff like wolf guard or ogryn. Would make an excellent anti melee screen. You think that'd be an obvious plastic box to make but oh well.


Make it happen and I will marry you. Or anyone who will xD


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/19 20:10:50


Post by: Suzuteo


Ferrum Grators are outshined by Plasma Destroyers, both Ryza and Mars. But they are very competitive in terms of their point cost.

Mortar Grators essentially replace Breachers in Mars Gunlines.

Here's the pro-cons for replacing a 4x Breacher unit:
+Non-LOS
+Cannot be tri-pointed
+Blocks LOS for Skitarii
+More dakka against all targets
+BS3+
+12" Move
+More durable (T7; same Sv and W)
=Similar primary weapon profile
-Less total coverage
-Not infantry
-No ObSec
-Lose specialist detachment bonuses
-Less melee attacks

I am actually beginning to think that 6x Robots and 3x Grators might be competitive in this ridiculous Tau, Ork, and Chaos meta that we're in. There's a huge variety of threats, and running-and-gunning Robots may be the best answer for them.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/19 20:18:04


Post by: lash92


 Suzuteo wrote:
Ferrum Grators are outshined by Plasma Destroyers, both Ryza and Mars. But they are very competitive in terms of their point cost.

I am actually beginning to think that 6x Robots and 3x Grators might be competitive in this ridiculous Tau, Ork, and Chaos meta that we're in. There's a huge variety of threats, and running-and-gunning Robots may be the best answer for them.


That idea is pretty hilarious. So I guess you fit them in a Mars Spearhead as the Cybernetica Cohort? And whats for the rest of the list? I would be pretty afraid of things like GSC or Nids which can tag you.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/19 20:26:05


Post by: MrMoustaffa


Ive been running sprint bots a lot lately and they're an odd duck. I assume you're planning on triple phosphor? Double phosphor with flamer has been my main loadout and I really like it. Makes you less likely to get tied up by the odd infantry squad and let's them ignore negative hit mods. I've only been running 3 and definitely feel like at least 4 would be the sweet spot. Obligatory Metallica caveat of course, I bet Mars ones could do some serious damage even at only 3 bots.

I'm still not entirely sure if damage wise they're worth their points, but they're one hell of a distraction. People aren't used to seeing them moved up and when you start advancing and firing as you go they tend to just absolutely dump fire into them. I've been advancing to the center and going protector but I almost wonder if it'd work better just staying aegis to tank more punisment, keeping the override on standby just in case.

Essentially I'm using them like Hellhounds from IG. We don't really have an equivalent in admech and they seem to do the niche decently well.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/19 20:29:18


Post by: ultimentra


It should have had the fly keyword to begin with but GW had decided our codex should not have the fly keyword anywhere within it.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/19 22:36:16


Post by: Suzuteo


 lash92 wrote:
That idea is pretty hilarious. So I guess you fit them in a Mars Spearhead as the Cybernetica Cohort? And whats for the rest of the list? I would be pretty afraid of things like GSC or Nids which can tag you.

If they get close enough.

I say this without irony, given I lost to Nids because 4 GS slipped past my screen and tied up my Robots.

Anyhow, some list ideas:
Spoiler:
Mars Spearhead Detachment - 1072
Cybernetica Cohort (-1 CP)

HQ - 190
1x Belisarius Cawl

Heavy Support - 882
6x Kastelan Robot - 18x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mars Battalion Detachment - 332

HQ - 115
1x Tech-Priest Manipulus - Transonic Cannon
1x Tech-Priest Enginseer

Troop - 217
3x Kataphron Destroyers - 3x Plasma Culverin, 3x Cognis Flamer
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1994 points
11 CP

This was sort of the start of my premise. I could fit a third Grator in, but I like the flexibility of my Assassin and Dragoons. Basically, run and gun the Robots until you have the opportunity to pump 4 CP into them, then instantly melt a third of your opponent's army.

Or perhaps, a bit more balanced a list:
Spoiler:
Mars Spearhead Detachment - 962
Cybernetica Cohort (-1 CP)

HQ - 190
1x Belisarius Cawl

Heavy Support - 772
5x Kastelan Robot - 15x Heavy Phosphor Blaster
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mars Battalion Detachment - 339

HQ - 115
1x Tech-Priest Manipulus - Transonic Cannon
1x Tech-Priest Enginseer

Troop - 224
3x Kataphron Destroyers - 3x Plasma Culverin, 3x Phosphor Blaster
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Stygies VIII Battalion Detachment - 613

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 140
10x Skitarii Ranger - 10x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Transport - 73
1x Skorpius Dunerider

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1999 points
11 CP

Cut a Robot for Dunerider and an extra 5 Rangers. Useful for grabbing objectives with the infiltration stratagem and/or expanding your screen.

EDIT: Actually, after crunching the numbers, maybe 5x Robots and 3x Grators is the best compromise. Thoughts?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/20 03:48:00


Post by: the_Grak


@Suzuteo: DJ Timms went 5-1 a couple of weeks ago using Graia Destroyers and Dakkabots, so mobile bots definitely seem viable.
He had 2 Graia battalions each being one of the special detachments, so I don't know how much you could plug it into your lists.
He also had 6 Stygies Dragoons that he used aggressively for board control. I assume this kept enough pressure off his destroyers/dakkabots for them to get some work in before having to spend CP once they got touched.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/20 07:17:27


Post by: lash92


@Suzuteo:
I like both lists! Solid Mars Gunline with Stygies Dragoon for pressure / distraction and an Assassin.

@the_Grak:
I also saw this list and I´m pretty intrigued by it.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/20 07:28:13


Post by: Suzuteo


@the_Grak
Yes, I saw that list. Initially, I was actually a bit critical of it, since it was Graia despite having the perfect setup for Ryza. However, I think I figured out why it works: by giving the Dominus the Graia WLT, the Robots (who have Assault weapons due to the Strafing Fire Run stratagem) and Destroyers can shoot into CC! (The latter with Flamers, if that is unclear.) This means it's virtually impossible to tie them up.

Still, not super sure about it. It can still just straight up lose to other shooting lists, due to the lack of mortal wounds from WoM, and maneuvering 11x Destroyers sounds painful.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/20 07:38:51


Post by: lash92


Even maneuvering 9 Destroyers is painful, but hey we all also use 6 Dragoons
But not being able to be tied up is just such a huge boon.
Also note: Once you switch the flip on the robots you cant make their weapons assault anymore so max your Destroyers and infantry can shoot into CC.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/20 08:10:39


Post by: Suzuteo


 lash92 wrote:
Even maneuvering 9 Destroyers is painful, but hey we all also use 6 Dragoons
But not being able to be tied up is just such a huge boon.
Also note: Once you switch the flip on the robots you cant make their weapons assault anymore so max your Destroyers and infantry can shoot into CC.

Right. The strategy means you have to stay in Aegis to run and gun the entire time. Which is fine. You are durable, fast, and lots of strong S6 and S8 shooting. I actually think you can lose some Kataphrons and bring some Graia Blandguard in transports and play a Red Tide sort of army. I may give it a shot as a fun army.

I mean, I know for sure that the list I posted earlier would totally cream this army. Callidus to drain his CP pool, kill all of his impossible-to-hide Kataphrons on turn 1 with my Robots. Then outgun his Robots the next two turns. Hunt down stragglers with Mortars.

Anyhow, my thinking is this:
1) Robots counter all of our meta threats. Even in Aegis mode, they can threaten virtually anything due to Wrath of Mars.
2) Kataphrons with +1 to hit and reroll all have 88.88% chance to hit. Giving them +2 to hit and reroll 1s gives a 97.22% chance to hit, but costs 1 CP up front and 1 CP per turn. Mars also has safer plasma due to the ability to reroll all. So really, high cost for not much gained to run this non-Mars.
3) I should not expect to keep the Kataphrons alive against a significant shooting threat like Tau or Eldar. I should always seek to win by hitting harder than the opponent can hit me. Therefore, no need for the specialist detachment or its WLT.
4) I need some way to be able to remove enemies that hide out of LOS. Preferably, with enough firepower to reliably kill MSUs so I will always score Kill 1. This means 3x Mortar Grators. However, this is 333 points going into what is mostly a utility unit. It will have to double as my screen, and it seems to be decent for this role.
5) I can use Dragoons to threaten the opponent, block movement, and/or counter-charge.
6) I need an Assassin to handicap a lot of matchups, as my most vulnerable turn is turn one.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/20 09:28:19


Post by: lash92


So in your list you are using the Kataphrons just for getting a +1 to hit for your Robots?

You are right with Kataphrons durability. Had a game recently against a competitve Guard list, where I could not hide my big unit of Ryzaphrons. He put Old Grudges on it and smoked the unit from the table T1, feels bad...

I second your point with the Assassin. Also he is super crucial against CC hordes, because an Eversor just eats Genestealers, Boys and Co.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/20 10:53:38


Post by: Ideasweasel


This is what I’m tempted to try

Using coloured loom bands for the bases. Very similar to your list Suzuteo but I don’t rate the new transport and am not a fan of vanguards


*edited due to formatting death*


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/20 20:30:19


Post by: Slayer-Fan123


VladimirHerzog wrote:
Slayer-Fan123 wrote:
So the new transport adds nothing of value. How is the tank though? It looks slightly silly but there's a charm to that.


the transport adds a lot to the army, it gives cheap mobility to our less mobile units, is a brick so it blocks line of sight and has decent weapons for its cost. Its job isnt to kill stuff.


So with the latest errata/faq, electropriests cannot use their feel no pain at all it seems? i think many people mightve played it wrong since ive seen it defended that you could choose which one to apply.

Q: Can a Graia model that has the Refusal to Yield ability
also make use of rules that allow them to ignore lost wounds,
such as Fanatical Devotion?
A: No.

For almost the cost of a Rhino, no it adds nothing of value. You can get a Drill instead. Also that didn't really answer my question.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/20 21:16:59


Post by: Vineheart01


youre one of those people that think "if it cant kill big things or hordes of things on its own it sucks" arent you?

12 S4 shots at 36" hitting on 3s is nothing to scoff at, especially when its on a "useless" tank platform big enough to block a chokepoint or block LOS from something threatening your short models.
I guarantee nobody is gonna shoot it unless its got stuff inside or theres 0 other multiwound models to hit. That gives it annoyingly good area control with how huge it is for its cost. Unless were at like T4+ i would WANT you to shoot it because until that point i have much deadlier things those shots should be going to.

Area control is something a lot of people in 40k are immensely bad at handling. And by area control i dont mean "keeping everything dead in this spot of the map" i am referring to "forcing my opponent to act how i want him/her to act in this area"


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/21 01:04:16


Post by: Slayer-Fan123


 Vineheart01 wrote:
youre one of those people that think "if it cant kill big things or hordes of things on its own it sucks" arent you?

12 S4 shots at 36" hitting on 3s is nothing to scoff at, especially when its on a "useless" tank platform big enough to block a chokepoint or block LOS from something threatening your short models.
I guarantee nobody is gonna shoot it unless its got stuff inside or theres 0 other multiwound models to hit. That gives it annoyingly good area control with how huge it is for its cost. Unless were at like T4+ i would WANT you to shoot it because until that point i have much deadlier things those shots should be going to.

Area control is something a lot of people in 40k are immensely bad at handling. And by area control i dont mean "keeping everything dead in this spot of the map" i am referring to "forcing my opponent to act how i want him/her to act in this area"

Yeah if I wanted area denial I can add in different units instead. The unit is useless, not durable, and a terrible transport.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/21 02:40:16


Post by: Suzuteo


I don't think the transport is useless. It is fast, gives Skitarii legs (haha), blocks LOS for said Skitarii, provides good anti-infantry support, and above all else, is very cheap. The Rhino with a second Stormbolter is the closest you get, and the Rider gets 12x S4 shots to its 8x. These shots get Cognis rules too. The S6 vs. S7 is cancelled out by Canticles mostly; S7 has 4s instead of 3s to wound but 2s instead of 3s to save.

I can totally see a Stygies list with Riders. Infiltrate then advance onto an objective. Deploy the Rangers before or after depending on how far you need to go. Acquisition stratagem to hang onto the objective if they challenge you for it. It's 73+35 points to score two VP because very few people are going to go for this transport, and Rangers in Rapid Fire range plus the Stubbers can kill a lot of T3 and T4 infantry.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/21 06:41:13


Post by: lash92


On Facebook I saw some similiar list idea with Plasma Vanguards.
Infiltrate Duneriders with Plasma Vanguard + Dragoons for max T1 pressure.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/22 13:25:07


Post by: VladimirHerzog


So i tried out the skorpius in my first "real" game last weekend.

My list was :
Spoiler:


Stygies Battalion

Manipulus
Enginseer

5x Rangers
5x Rangers
5x Rangers

Fulgurites x10

Icarus Crawler
Icarus Crawler

Dunestrider

Stygies Spearhead

Enginseer

Neutron Dunecrawler
Ferrumite Disintegrator
Ferrumite Disintegrator


Mixed Battalion

Ryza Dominus
Lucius Enginseer + Solar flare

6x Ryza Plasma Destroyers
5x Graia vanguards
5x Graia vanguards

4x Graia servitors

10x Mars Infiltrators



I played them in the past but it was against a friend that was beginning to play admech (was more of a coaching match).

As usual, this isnt high level tournament gameplay, its the weekly league night that we have at my LGS so my evaluation is from that point of view.

I ended up being matched against the "LGS Raidboss", he was playing a dreadnought salamander list (ran a c-beam contemptor, lascannon contemptor, autocannon leviathan, 2x redemptors, a chaplain dread, he played a droppod (?!) and the GW marines flier transport (storm something, i always mix them up. All in all, a pretty unique list as far as i can tell.

I ended up winning the game andit was in great part because of the transport. T1 i managed to lock one of his redemptor in combat with fulgurites and block off a chokepoint with my dunestrider. The dakka on my tanks + kataphrons managed to pop the other redemptor and bracket the flyer.

The redemptor ended up locked until t3 with my fulgurites/dunestrider, at which point the game was basically already decided because of the number of VP i had accumulated, still, he deepstruck the leviathan with the drop pod, chewed through my kataphrons in 2 turns while my infiltrators killed his warlord and locked themselves in combat agaisnt the drop pod on an objective to become untouchable.

Overall, the skorpius did great, having a fast moving cheap brick like the transport is great to give us some control on the enemy movement (kinda reminded my of when i play drukhari raiders, just a tad worse).
The 12" movement on the tanks was also great to reposition quickly.

I'll have to play them more but from a first impression, they did good.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/22 15:25:18


Post by: lash92


By the way: AdMech with a strong showing at Midnight Sun GT making 1st(!) and 4th place. Also both lists featured our new mortar tank.

1st place:
Spoiler:

Rob Porter - Midnight Sun GT

Battalion Detachment 4CP (Adeptus Mechanicus) [106pl, 1443pts]

Forgeworld : Mars
Vigilus Defiant : Servitor Maniple


+HQ+
Belisarius Cawl [13pl, 190pts]
Tech-Priest Enginseer [3pl, 30pts] Las-Pistol, Servo-Arm, Omnissian Axe


+Troops+
Kataphron Breachers [16pl, 155pts] x5, Heavy Arc Rifles, Hydraulic Claws
Kataphron Breachers [16pl, 155pts] x5, Heavy Arc Rifles, Hydraulic Claws
Kataphron Breachers [16pl, 155pts] x5, Heavy Arc Rifles, Hydraulic Claws


+Elites+
Corpuscarii Electro-Priests [6pl, 140pts] x10, Electro-Static Gauntlets, Volgheist Fields


+Heavy Support+
Onager Dunecrawler [7pl, 112pts] Broad Spectrum Data-tether, Icarus Array, Cognis Heavy Stubber
Onager Dunecrawler [7pl, 112pts] Broad Spectrum Data-tether, Icarus Array, Cognis Heavy Stubber


+Dedicated Transport+
Terrax-Pattern Assault Drill [8pl, 134pts ] Melta-Cutter, 2 x Storm Bolters


Battalion Detachment 5CP (Adeptus Mechanicus) [38pl, 557pts]

Forgeworld : Mars


+HQ+
Tech-Priest Manipulus [5pl, 85pts] Warlord, Transonic Cannon, Omnissian Staff, Mechadendrites
Tech-Priest Enginseer [3pl, 30pts] Las-pistol, Servo-Arm, Omnissian Axe


+Troops+
Skitarii Rangers [4pl, 65pts] x5, Alpha, Galvanic Rifles, x2 Transuranic Arquebus
Skitarii Rangers [4pl, 65pts] x5, Alpha, Galvanic Rifles, x2 Transuranic Arquebus
Skitarii Rangers [4pl, 65pts] x5, Alpha, Galvanic Rifles, x2 Transuranic Arquebus



+Elites+
Sicaran Infiltrators [12pl, 162pts] x9, Alpha, Flechette Blasers, Taser Goads



+Heavy Support+
Skorpius Disintegrator [6pl, 111pts] Belleros Energy Cannon, Disruptor Missiles, x3 Cognis Heavy Stubbers
Skorpius Disintegrator [6pl, 111pts] Belleros Energy Cannon, Disruptor Missiles, x3 Cognis Heavy Stubbers
Skorpius Disintegrator [6pl, 111pts] Belleros Energy Cannon, Disruptor Missiles, x3 Cognis Heavy Stubbers



4th place:
Spoiler:

Taylor Pearson - Midnight Sun GT


++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [72 PL, 6CP, 858pts] ++
Forge World Choice . Forge World: Mars
Specialist Detachment: Servitor Maniple [-1CP]


+ HQ +
Belisarius Cawl [13 PL, 190pts]
Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Volkite Blaster, Warlord Trait (CA): Master of Biosplicing


+ Troops +
Kataphron Breachers [16 PL, 186pts]
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw


Kataphron Breachers [16 PL, 186pts]
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw


Kataphron Breachers [16 PL, 186pts]
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw
. Kataphron Breacher: Heavy Arc Rifle, Hydraulic Claw


+ Elites +
Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)


++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [49 PL, 5CP, 669pts] ++
Forge World Choice
. Forge World: Graia


+ HQ +
Tech-Priest Enginseer [3 PL, 30pts]
Tech-Priest Manipulus [5 PL, 85pts]: Transonic cannon



+ Troops +
Skitarii Rangers [7 PL, 49pts] . Ranger Alpha: Galvanic Rifle . 6x Skitarii Ranger
Skitarii Rangers [7 PL, 49pts] . Ranger Alpha: Galvanic Rifle . 6x Skitarii Ranger
Skitarii Rangers [7 PL, 49pts] . Ranger Alpha: Galvanic Rifle . 6x Skitarii Ranger


+ Elites +
Secutarii Hoplites [8 PL, 180pts]: 19x Secutarii Hoplite . Hoplite Alpha: Arc Lance, Mag-inverter Shield


+ Heavy Support +
Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber
Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber


++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) [25 PL, -2CP, 478pts] ++
Household Choice: Questor Mechanicus . House Krast


+ Lord of War +
Knight Crusader [25 PL, 478pts]: Heavy Stubber
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer
. Rapid-Fire Battle Cannon w/ Heavy Stubber: Heavy Stubber, Rapid-Fire Battle Cannon


++ Total: [146 PL, 9CP, 2,000pts] ++


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/22 15:49:55


Post by: VladimirHerzog


hmm, is that first list literally just taking the maniple to spam 5++ invulns on its breachers?

also, im glad corpscarii are seeing some play.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/22 16:16:06


Post by: lash92


Depending on the opponent you don't even need it tbh. Say you play against tau which have mass ap -1 and ap-2 then your 3+ gets to a 5+ max save a few weapons and you can spend the CP elsewhere.

I'm actually more intrigued, that both are Mars lists featuring 0 Robots!
And yeah also glad to see Electropriest. If you think about it there are great in the meta. Lots of S5 attack with many shots (great against plaguebearers, aberants, boys etc ). And being mars with double canticle you can reliable get the reroll 1 so they don't need to have a babysitter. And they make a decent replacement target for WoM. Sure not nearly as good as Robots or Infiltrators, but not bad either.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/22 16:36:29


Post by: VladimirHerzog


 lash92 wrote:
Depending on the opponent you don't even need it tbh. Say you play against tau which have mass ap -1 and ap-2 then your 3+ gets to a 5+ max save a few weapons and you can spend the CP elsewhere.

I'm actually more intrigued, that both are Mars lists featuring 0 Robots!
And yeah also glad to see Electropriest. If you think about it there are great in the meta. Lots of S5 attack with many shots (great against plaguebearers, aberants, boys etc ). And being mars with double canticle you can reliable get the reroll 1 so they don't need to have a babysitter. And they make a decent replacement target for WoM. Sure not nearly as good as Robots or Infiltrators, but not bad either.


Are the specialist detachment determined in listbuilding or could you choose not to pay the 1cp depending on the matchup?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/22 16:40:50


Post by: JNAProductions


By RAW? Not part of list building.

But, ask your TO/opponent how they feel.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/22 16:52:00


Post by: lash92


The specialist detachment has to be choosen when list building, but the stratagem for the 5++ you were talking about happens before each game.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/22 16:53:07


Post by: U02dah4


All tourneys i've been to count it as list building as above with the 5++


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/22 16:58:43


Post by: lash92


You are running mainly ETC I suppose?


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/22 22:35:19


Post by: U02dah4


Mainly.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/22 22:38:03


Post by: Suzuteo


@lash92
Yeah. The tanks have ridiculously point efficient shooting. They are mobile and have great LOS blocking too. As I pointed out before, if you thought Breachers had great shooting, consider that you can replace a 4x unit with a single Mortar Grator, which has even MORE dakka. It's also harder for Nids to chew through them.

Also, Ryzaphrons still outdamage the Ferrum Grators, but they're also really point efficient if you want to run Mars or Stygies. Two of them have better output than a Calladius. Downside is that you can only bring three of them.

Anyhow, I also kept looking for Dakkabots, but they weren't there. I get the concept of the list: it's just hyper-efficient on points. Mars gunline with 3x Mortars and 2x Crawlers, which is one of the concepts that I and Hulksmash have been pitching around. But why waste the CP for Servitor Maniple without any Servitors or Dominus? Just to waste more points on the 5++? Also would like to see Dragoons instead of the Drill + Priests, though I acknowledge that Jazz Hands are seriously underrated. Bringing them Lucius with Mars Infiltrators are two nice deep strike options.

My Stygies list from a couple of pages back:
Spoiler:
Stygies VIII Battalion Detachment - 1228

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord: Monitor Malevolus, Relic: Omniscient Mask

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
1x Onager Dunecrawler - Icarus Array
1x Onager Dunecrawler - Icarus Array

Fast Attack - 728
6x Sydonian Dragoon - 6x Taser Lance
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Stygies VIII Spearhead Detachment - 363

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mixed Battalion Detachment - 324

HQ - 60
1x Graia Tech-Priest Enginseer
1x Graia Tech-Priest Enginseer

Troop - 120
5x Graia Skitarii Vanguard - 5x Galvanic Rifle
5x Graia Skitarii Vanguard - 5x Galvanic Rifle
5x Graia Skitarii Vanguard - 5x Galvanic Rifle

Elite - 144
8x Mars Sicarian Infiltrator - 8x Flechette Blaster, 8x Taser Goad

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 2000 points
12 CP

I might actually just run this competitively in the future, but I am behind on painting right now. Need to finish these Grators or suffer from Duncan's Disdain. (It's a house rule stratagem that lets you give one unit reroll hits against an unpainted unit. Though I guess I can just coat all my unpainted models in a layer of gray contrast. Haha.)


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/23 02:40:12


Post by: axisofentropy


 lash92 wrote:
The specialist detachment has to be choosen when list building, but the stratagem for the 5++ you were talking about happens before each game.
I think this is correct.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/23 05:55:43


Post by: lash92




That´s the "problem". ITC lets you adjust those things on a game by game basis. This is also true for WLT, Psychic Powers etc.
If you also check the wording of the Specialist detachment stratagem and the 5++ one its worded pretty differently.


@Suzuteo:
I like the Stygies list! Lot´s of mobile efficient shooting and enough CP, since you only really rely on 1CP stratagems.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/23 21:29:28


Post by: Yoda79


So the etc lists can be found now so I LL POSt mine.

I changed from my testing I had been doing from February mainly cause they faq changed the rules. And before you start about pure ad mech list to my own defence I really tried.

But a) new tank was not an option yet in etc lists . B) breachers screening reduce affe faq fly rule. C) it's an 8 man tour so there are some needs to be covered. D) specific tournament rules options etc.




Automatically Appended Next Post:
Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [72 PL, 6CP, 1097pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice: Forge World: Ryza

Specialist Detachment: Servitor Maniple [-1CP]

Stratagem: Field Commander [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Volkite Blaster

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Kataphron Destroyers [30 PL, 437pts]
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

+ Elites +

Servitors [4 PL, 20pts]: 4x Servitor (Servo arm)

+ Heavy Support +

Kastelan Robots [18 PL, 330pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

++ Battalion Detachment +5CP (Imperium - Adepta Sororitas) [34 PL, 5CP, 484pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Order Convictions: Order: Bloody Rose

+ HQ +

Celestine [8 PL, 160pts]

Missionary [2 PL, 35pts]

+ Troops +

Battle Sister Squad [4 PL, 49pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Boltgun, Chainsword

Battle Sister Squad [4 PL, 49pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Boltgun, Chainsword

Battle Sister Squad [4 PL, 49pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Boltgun, Chainsword

+ Fast Attack +

Seraphim Squad [6 PL, 71pts]: 5x Seraphim
. Seraphim Superior: Bolt pistol, Plasma pistol

Seraphim Squad [6 PL, 71pts]: 5x Seraphim
. Seraphim Superior: Bolt pistol, Plasma pistol

++ Spearhead Detachment +1CP (Imperium - Adepta Sororitas) [24 PL, 1CP, 424pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Order Convictions: Order: Bloody Rose

+ HQ +

Canoness [3 PL, 49pts]: Bolt pistol, Power sword, Relic: Braizer of Eternal Flame, Warlord, Warlord Trait: 5. Indomitable Belief

+ Heavy Support +

Exorcist [7 PL, 125pts]

Exorcist [7 PL, 125pts]

Exorcist [7 PL, 125pts]

++ Total: [130 PL, 12CP, 2005pts] ++



The concept was to swap breacheers for exprcists while gain mobility from fliers as well as keeping high durability besides same dakka.

(+5 points cause manipulus is 85 in E TC with flamer )


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/23 22:55:36


Post by: Octovol


Anyone care to share their non-mars paint-job for their skorpius? Just trying finalise how im going to paint them, looking for inspiration but every one i see painted is just a box of a single colour which im not keen on.


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/23 23:42:33


Post by: Suzuteo


Octovol wrote:
Anyone care to share their non-mars paint-job for their skorpius? Just trying finalise how im going to paint them, looking for inspiration but every one i see painted is just a box of a single colour which im not keen on.

If you are patient, I will finish mine by Thursday night. It's a three-tone design of sky blue, basalt gray, and red ochre. With the usual silver and brass, of course. xD


Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/24 00:25:58


Post by: Heafstaag


I have almost accidentally come into possession of 3 of the new dunestrider transports/tanks. They are not built as of now, and I was considering trading my admech anyway...

BUT

I don't think I will. It seems like the tank version are more plug and and play, but I like the look of the transports, and I'm thinking I'm going to build all 3 as the transports and pack them full of vanguard for a mobile element- maybe to keep up with...knights? maybe. I don't know. It not a lot of points to have 3 kitted out vanguard squads with the transports and send em out objective grabbing/blocking, attacking a flank/etc.



Adeptus Mechanicus Tactica 3.0: Riding the Dunes @ 2019/07/24 00:52:36


Post by: Vineheart01


i would have mine built/painted by now but my flgs accidentally ordered ironstriders for some reason lol.
I have them now but i dont paint quick enough to paint something that big in a day lol