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Are Oldmarines getting mothballed? @ 2019/07/05 13:34:16


Post by: Ratius


Been reading a lot lately (and some of it fairly convincing) that GW have effectively given up on the Oldmarines line.
Like completely.

Does this mean in the future their rules will be completely gone or will they be moved to some sort of Index only type rules?

Didnt something similar happen to Tomb kings and Brets in AoS? (zero new kits but still playable with index rules?).

Finally this makes me sad. I grew up on Oldmarines and still love their aesthetic


Are Oldmarines getting mothballed? @ 2019/07/05 13:40:34


Post by: Lemondish


It's a complete line, so it's inevitable.



Are Oldmarines getting mothballed? @ 2019/07/05 13:54:49


Post by: Skinnereal


What can you sell to a SM player who has everything...?

If the newer units are easier to load out and understand for a new player, they'll sell more of them. Especially if they are more powerful than the older models.

Old kits were kitbashed to fill in for the missing models (bosses on bikes, etc). Take away stuff like bikes, and the need to cater for these options goes away. Fewer shelves needed to hold the full range. More space for FotM.


Are Oldmarines getting mothballed? @ 2019/07/05 14:02:15


Post by: FrozenDwarf


in X years yes, SM will be nothing but primaris and old sm will moust likely be given the legacy treatment: open play only army with rules in index.





Are Oldmarines getting mothballed? @ 2019/07/05 14:05:06


Post by: Stormonu


They statted up oldmarines for Apocalypse, so they haven’t abandoned them completely.

At the same time, I wouldn’t expect to see more oldmarine model releases - the design space is pretty full already and I think their interest is in promoting the primaris line.

I do think whenever we get to a 9E we can expect to see rules support for oldmarines fall completely away.


Are Oldmarines getting mothballed? @ 2019/07/05 14:05:45


Post by: RevlidRas


 Ratius wrote:
Been reading a lot lately (and some of it fairly convincing) that GW have effectively given up on the Oldmarines line.
Like completely.

Does this mean in the future their rules will be completely gone or will they be moved to some sort of Index only type rules?

Didnt something similar happen to Tomb kings and Brets in AoS? (zero new kits but still playable with index rules?).

Finally this makes me sad. I grew up on Oldmarines and still love their aesthetic
They're still in the codex, and you can still buy boxes online, but do not expect any new models.

Updated versions of old characters will be Marines who've gone through the Rubicon Primaris, and with new moulding/sculpting technology, you can expect non-Primaris to be stealthily updated to a less "heroic" scale across the range – the new Chaos Space Marines, for example.

The sheer number of existing Space Marine armies means it's not really plausible for the rules to be completely phased out even as old boxes go out of production, but the moving timeline means that Oldmarines can be steadily made less common and relevant across the galaxy – by 9th edition, I wouldn't be all that surprised to see Oldmarines reduced to an Index option, perhaps with Non-Primaris Veterans staying in the codex to represent those grizzled warriors who refuse/can't be upgraded.

It's a slower, gentler death than Tomb Kings and Bretonnia, who aren't even available as models or acknowledged in the fluff. By the point the End Times rolled around in 2014, Bretonnia had been effectively dead for over 10 years, with no new models or rules, but it was particularly sad for Tomb Kings. They'd only just received their first update since 2003, with some gorgeous and relatively new kits – Tomb Guard, Sepulchral Stalkers, and the Necrosphynx – that could have been easily folded right into the current Grand Alliance: Death gameline, even under new names and witness protection identities for the new factions. Instead they just got unpersoned entirely.


Are Oldmarines getting mothballed? @ 2019/07/05 14:15:57


Post by: wuestenfux


From the fluff point of view, the old Tacticals are a reminiscence of the dark age, while the Primaris Marines embody the renaissance.


Are Oldmarines getting mothballed? @ 2019/07/05 14:17:34


Post by: BaconCatBug


Oldmarines will be squatted both in fluff and in rules.

9th edition will relegate Oldmarine vehicles and infantry to index status and Primaris will get replacements for Terminators, Predator and Stormraven.


Are Oldmarines getting mothballed? @ 2019/07/05 14:17:57


Post by: Crispy78


Pretty sure Oldmarines have received new models more recently than plenty of other factions - the new Devastator squad from 2 years ago or so, for example.

When did, say, Dark Eldar get any new models? Voidraven / Archon / Succubus in, what, 2014?

Space Marines have the biggest codex and range of models, and they're probably more up to date than any other faction barring those only created in the last few years like GSC.


Are Oldmarines getting mothballed? @ 2019/07/05 14:30:23


Post by: G00fySmiley


 BaconCatBug wrote:
Oldmarines will be squatted both in fluff and in rules.

9th edition will relegate Oldmarine vehicles and infantry to index status and Primaris will get replacements for Terminators, Predator and Stormraven.


I doubt they will ever be squated in the fluff they will for sure be less and less relevant, but W authors cannot help but put throwback references and I imagine GW will keep some characters standard marines (heck drednaught ones have to stay in thier dreadnaught).

Also I doubt GW will be bold enough to give space marines the index only treatment in 9th editions. If they are smart it will be done over several editions. in 9th you will have some units be index only, say the ironclad and venerabel dreds, scout bikers, sternguard and a few lesser used and/or units with older kits. tac squads, captains, predators, razerbacks, rhinos etc make it into the 9th edition codex imp. Then in 10th they likely index most of the classic units but keep a handful of relevant primary units IE tacticals, captains, terminator squads (probably mixed weapons at that point) and basically 1 classic option per slot. Then by 11th and onward index only.

at that point they can say they kept the classic marine alive for more than a decade after primaris introduction and make them index only (and point them out of competative play so really only fluffbunnies in open play use them). I so hope 30k remains a thing though for them as mayeb classic marines players not wanting to give up on the old models have a game.

GW isn't stupid and they know they need to handle phasing out of the old posterboy faction for the new posterboy faction will have to be eased into


Are Oldmarines getting mothballed? @ 2019/07/05 15:23:49


Post by: Galef


 G00fySmiley wrote:
GW isn't stupid and they know they need to handle phasing out of the old posterboy faction for the new posterboy faction will have to be eased into
Agreed. It looks to me like their strategy is to just not make any new Oldmarine units or rules and just let the players decided when they get phased out.
If people keep buying OldMarine kits, GW will keep selling them alongside Primaris stuff. But I suspect once the sales of the Old Marine stuff drops to a certain low point, they'll start phasing them out and be fully justified in doing so since the players "voted with their wallets"
By that time, most players will have come to accept it and the backlash will be minimal, if any

It's smart, but also annoying for those of us that just want the Band-Aid ripped off already

-


Are Oldmarines getting mothballed? @ 2019/07/05 15:29:16


Post by: Gitdakka


This is all speculation of course. For all we know GW could plan to keep marines and primaris together indefinetly.


Are Oldmarines getting mothballed? @ 2019/07/05 16:48:23


Post by: Lemondish


 Stormonu wrote:
They statted up oldmarines for Apocalypse, so they haven’t abandoned them completely.

At the same time, I wouldn’t expect to see more oldmarine model releases - the design space is pretty full already and I think their interest is in promoting the primaris line.

I do think whenever we get to a 9E we can expect to see rules support for oldmarines fall completely away.


Oh, they haven't abandoned them at all. They received tons of support in Vigilus Defiant and will continue to be supported into the next decade at least. I would be very surprised if they became an index army any time soon.

But new units are very unlikely. New sculpts will continue to be very limited and special, a la FW or Heroes line.


Are Oldmarines getting mothballed? @ 2019/07/05 16:51:18


Post by: Stux


Lemondish wrote:
 Stormonu wrote:
They statted up oldmarines for Apocalypse, so they haven’t abandoned them completely.

At the same time, I wouldn’t expect to see more oldmarine model releases - the design space is pretty full already and I think their interest is in promoting the primaris line.

I do think whenever we get to a 9E we can expect to see rules support for oldmarines fall completely away.


Oh, they haven't abandoned them at all. They received tons of support in Vigilus Defiant and will continue to be supported into the next decade at least.

But new units are very unlikely. New sculpts will continue to be very limited and special, a la FW or Heroes line.


This is my view basically.

We do this thread every month or so, but there's no new information. Again.

This will probably go to 10+ pages around the same arguments again, but ultimately we don't know what GW are planning. And even if we did, they might change their mind.


Are Oldmarines getting mothballed? @ 2019/07/05 16:51:51


Post by: Nurglitch


I hope they get around to releasing MkIV and MkVI box sets someday.


Are Oldmarines getting mothballed? @ 2019/07/05 16:52:09


Post by: SickSix


Gitdakka wrote:
This is all speculation of course. For all we know GW could plan to keep marines and primaris together indefinetly.


Don't kid yourself or anyone else. Old Marines were doomed from the release of Dark Imperium. Every single new release has cemented that fact. Why can't old and new share transports? Huh? Because they don't want to keep selling the old kits. They want Marine players to have to re-buy EVERYTHING. They don't want to see old Marines around anymore. But they at least realise there would be riots if they just cut off old Marines could turkey. They know people have giant armies of old Marines. So of course they give us Apoc rules because they have to. People don't own enough Primaris and Primaris don't even have a full model line yet to just put them in.

Even the new 40k novels are planting that seed that small Marines are old news and outdated.


Are Oldmarines getting mothballed? @ 2019/07/05 16:55:02


Post by: Martel732


Cold turkey would have spawned the best complaint threads!


Are Oldmarines getting mothballed? @ 2019/07/05 17:01:14


Post by: Insectum7


The thing is, I'm definitely not going to rebuy a marine army. I'd much rather collect a different army than replace the one that I've been building up for a decade.

Marines, to me, at the core, are a Tactical Squad and a Rhino. The moment I can't field that is the moment I no longer play Marines. My army is essentially built of units that could have been played 25 years ago. I'd hope to be able to keep playing them. But when I can't, I'm not rebuying ****.

The saving grace, strangely, appears to be Chaos. They just had their regular CSM box released. I don't think they're going away. So if I can field my generic marines with Rhinos and Land Raiders using Chaos, then that's what I'll do to field my marine army. The sad thing will be walking away from Ultramarines, which has been my primary army for 22(?) years.


Are Oldmarines getting mothballed? @ 2019/07/05 17:12:55


Post by: Stux


 Insectum7 wrote:
The thing is, I'm definitely not going to rebuy a marine army. I'd much rather collect a different army than replace the one that I've been building up for a decade.

Marines, to me, at the core, are a Tactical Squad and a Rhino. The moment I can't field that is the moment I no longer play Marines. My army is essentially built of units that could have been played 25 years ago. I'd hope to be able to keep playing them. But when I can't, I'm not rebuying ****.

The saving grace, strangely, appears to be Chaos. They just had their regular CSM box released. I don't think they're going away. So if I can field my generic marines with Rhinos and Land Raiders using Chaos, then that's what I'll do to field my marine army. The sad thing will be walking away from Ultramarines, which has been my primary army for 22(?) years.


This is exactly the problem though. Too many people have a Marine army and aren't buying "****" for it any more. That's the huge incentive GW has for making your army obsolete.

Doing it too quickly pisses too many people off of course. So slowly slowly they go.


Are Oldmarines getting mothballed? @ 2019/07/05 17:17:47


Post by: G00fySmiley


 Insectum7 wrote:
The thing is, I'm definitely not going to rebuy a marine army. I'd much rather collect a different army than replace the one that I've been building up for a decade.

Marines, to me, at the core, are a Tactical Squad and a Rhino. The moment I can't field that is the moment I no longer play Marines. My army is essentially built of units that could have been played 25 years ago. I'd hope to be able to keep playing them. But when I can't, I'm not rebuying ****.

The saving grace, strangely, appears to be Chaos. They just had their regular CSM box released. I don't think they're going away. So if I can field my generic marines with Rhinos and Land Raiders using Chaos, then that's what I'll do to field my marine army. The sad thing will be walking away from Ultramarines, which has been my primary army for 22(?) years.


don't even have to run them as chaos, just renegade marines, I honestly have a theory on how GW is going to pull this off next editions. I think we are going to have a schism between some chapters that accept primaris and the ones that do not (already hinted at in books). I think GW is going to split the books in 9th into primaris marines and spce marines and the classic chapters (liek ultramarines, white scars etc) will be primaris, btu they will have a "codex adeptus astartes: for normal space marine units and split the 2. its one of 2 ways I see it going splitting or indexing over a few editions. I doubt GW will immediatly drop marines, but I also don't think they will have any more kits than most xenos armies get aka occational resculpts but rarely if ever new units


Are Oldmarines getting mothballed? @ 2019/07/05 17:31:51


Post by: Insectum7


 Stux wrote:
 Insectum7 wrote:
The thing is, I'm definitely not going to rebuy a marine army. I'd much rather collect a different army than replace the one that I've been building up for a decade.

Marines, to me, at the core, are a Tactical Squad and a Rhino. The moment I can't field that is the moment I no longer play Marines. My army is essentially built of units that could have been played 25 years ago. I'd hope to be able to keep playing them. But when I can't, I'm not rebuying ****.

The saving grace, strangely, appears to be Chaos. They just had their regular CSM box released. I don't think they're going away. So if I can field my generic marines with Rhinos and Land Raiders using Chaos, then that's what I'll do to field my marine army. The sad thing will be walking away from Ultramarines, which has been my primary army for 22(?) years.


This is exactly the problem though. Too many people have a Marine army and aren't buying "****" for it any more. That's the huge incentive GW has for making your army obsolete.

Doing it too quickly pisses too many people off of course. So slowly slowly they go.

No, no. You don't understand. I'm STILL buying stuff for it! I bought four more Tactical Squad boxes in the last few months. I'd like to buy two more Land Raiders. I'm also planning on picking up some of those Space Wolf flyers to do some Storm Raven conversions. I'd like to fill out my Attack Bikes a bit, get some Hunters/Stalkers. After that I'd buy more Assault Marines just because I think they're cool. More Devastators would help me fill out my Heavy Weapons for the Tacs I just bought, etc.

It's not like I'm "done". If they keep supporting it, I'll keep adding for a while.


Automatically Appended Next Post:
 G00fySmiley wrote:

don't even have to run them as chaos, just renegade marines, I honestly have a theory on how GW is going to pull this off next editions. I think we are going to have a schism between some chapters that accept primaris and the ones that do not (already hinted at in books). I think GW is going to split the books in 9th into primaris marines and spce marines and the classic chapters (liek ultramarines, white scars etc) will be primaris, btu they will have a "codex adeptus astartes: for normal space marine units and split the 2. its one of 2 ways I see it going splitting or indexing over a few editions. I doubt GW will immediatly drop marines, but I also don't think they will have any more kits than most xenos armies get aka occational resculpts but rarely if ever new units


Literally ANY excuse to keep playing my Old/Real/Truemarines will be fine by me. Just the basics is all I need. Tacs, Assaults, Devs, Vets, Terminators, Rhino Chassis Variants (just the basics is fine), Land Raiders, Captain, Chaplain, Techmarine, Librarian, Boxnaught.

They can be renegade, they can be a separate rapid-strike arm (because Primaris don't have Pods, apparently), they can be applicants incompatible with the Primaris-geneseed, whatever.


Are Oldmarines getting mothballed? @ 2019/07/05 17:40:05


Post by: Stux


Well I think you are in a minority there. I'm glad you're getting enjoyment from it still though!


Are Oldmarines getting mothballed? @ 2019/07/05 17:43:05


Post by: Insectum7


The "oldmarine" line is over 100 kits. They could shrink that down to 10-ish, and keep them around, if they were trying to cut down on the logistics.


Are Oldmarines getting mothballed? @ 2019/07/05 17:43:47


Post by: Stormonu


If there is an Old/Primaris schism, I have to wonder how they’ll handle offshoot books like Dark Angels, Blood Angels and Space Wolves - if at all.

Of course, GW isn’t going to announce when they will cut the old marine line off - if they did so they risk being stuck with a bunch of unsold plastic. I’d watch for kits going “out of stock” and not being restocked as the measure of the line’s remaining life. With “online exclusive” being a precursor to the models ascendant demise.


Are Oldmarines getting mothballed? @ 2019/07/05 17:45:07


Post by: Insectum7


 Stux wrote:
Well I think you are in a minority there. I'm glad you're getting enjoyment from it still though!


I would accept that I might be in the minority. . . but I would say that it's probably in GW's best interest to keep the army supported. I know a LOT of people who have old armies lying around, but just haven't played in years. If they could take that old army to the club and start gaming with it, that's a gateway to more purchases, imo.


Are Oldmarines getting mothballed? @ 2019/07/05 17:49:15


Post by: Stux


 Insectum7 wrote:
 Stux wrote:
Well I think you are in a minority there. I'm glad you're getting enjoyment from it still though!


I would accept that I might be in the minority. . . but I would say that it's probably in GW's best interest to keep the army supported. I know a LOT of people who have old armies lying around, but just haven't played in years. If they could take that old army to the club and start gaming with it, that's a gateway to more purchases, imo.


I expect it to be fully supported for something like a decade. And eventually they'll be like "it's legal to use Tacticals as Intercessors" and then another few years and they'll quietly drop that. Though in casual games people won't care if you're using your 20 year old sculpts, it'll be a nice novelty to play against even!

I anticipate it being VERY slow.


Are Oldmarines getting mothballed? @ 2019/07/05 18:00:11


Post by: Saturmorn Carvilli


If I had to bet which one will leave 40k first: non-Primaris marines or any typical player gaming currently. I would bet on the player leaving the 40k before non-Primaris marines do.

I am not taking about new players either just the current group of people playing now. The bet gets much tougher if it were any given Dakka poster since, by being a member here, chances are they are more dedicated to miniatures war gaming than most. Even then, I don't think it is automatically either side.

I do figure that non-Primaris marines will eventually be taken to Mount Aarat and all die in glorious combat. At the same time, I don't see that happening any sooner than half-a-decade from now. Games Workshop has gone out of their way to prevent Primaris and non-Primaris marines having the exact overlap even for what seems like the same role. Primaris seem to exist in the small margins of the non-Primaris line always doing things differently than the non-Primaris. Frustratingly so as someone building a Primaris only army. Good example is Terminators, Aggressors and Centurions which all kinda function the same but are just different enough that you are getting something different depending on your choice and don't fill the role quite the same.



Are Oldmarines getting mothballed? @ 2019/07/05 18:01:04


Post by: Insectum7


 Stux wrote:
 Insectum7 wrote:
 Stux wrote:
Well I think you are in a minority there. I'm glad you're getting enjoyment from it still though!


I would accept that I might be in the minority. . . but I would say that it's probably in GW's best interest to keep the army supported. I know a LOT of people who have old armies lying around, but just haven't played in years. If they could take that old army to the club and start gaming with it, that's a gateway to more purchases, imo.


I expect it to be fully supported for something like a decade. And eventually they'll be like "it's legal to use Tacticals as Intercessors" and then another few years and they'll quietly drop that. Though in casual games people won't care if you're using your 20 year old sculpts, it'll be a nice novelty to play against even!

I anticipate it being VERY slow.

If I were to be honest, I'd admit to having already "bought" a new army. When I saw Primaris marines, I collected a Tyranid army. My chief interest in playing 40K remains heading out to the club and getting a pick up game with the locals in whatever the current edition is. I'd much rather collect a new faction than replace my marines. So Nids out of spite (because Warriors tower over Primaris). I got some Eldar around, too. When I'm really looking to be spiteful against Primaris, I'll start playing Eldar seriously


Are Oldmarines getting mothballed? @ 2019/07/05 18:03:39


Post by: ERJAK


Hopefully. They're ugly.

Now if only every primaris release wasn't terrible until 3 rounds of CA points drops.


Are Oldmarines getting mothballed? @ 2019/07/05 18:03:48


Post by: Gitdakka


 Stux wrote:
 Insectum7 wrote:
 Stux wrote:
Well I think you are in a minority there. I'm glad you're getting enjoyment from it still though!


I would accept that I might be in the minority. . . but I would say that it's probably in GW's best interest to keep the army supported. I know a LOT of people who have old armies lying around, but just haven't played in years. If they could take that old army to the club and start gaming with it, that's a gateway to more purchases, imo.


I expect it to be fully supported for something like a decade. And eventually they'll be like "it's legal to use Tacticals as Intercessors" and then another few years and they'll quietly drop that. Though in casual games people won't care if you're using your 20 year old sculpts, it'll be a nice novelty to play against even!

I anticipate it being VERY slow.


I dont think the GW buissness model will make them last another 10 years. So if I can use my tacticals for that time then fine by me. And if they happen to ditch marines (wich they wont, its their strongest concept ever created) then I'll just proxy them as the new jazz, if im even still playing the game by then.

Gw are gakking over their fans so bad right now I'm sure they are digging their grave buissness wise.


Are Oldmarines getting mothballed? @ 2019/07/05 18:05:06


Post by: G00fySmiley


 Stormonu wrote:
If there is an Old/Primaris schism, I have to wonder how they’ll handle offshoot books like Dark Angels, Blood Angels and Space Wolves - if at all.

Of course, GW isn’t going to announce when they will cut the old marine line off - if they did so they risk being stuck with a bunch of unsold plastic. I’d watch for kits going “out of stock” and not being restocked as the measure of the line’s remaining life. With “online exclusive” being a precursor to the models ascendant demise.


blood angels, space wolves, dark angels etc. will probably get the Black Templar treatment. folded back into the "adeptus astartes" codex with a couple of unique units and thier own chapter rules. probably somethign in the fluff there about them being successor chaptors to their original legions or on the fringes of the imperium, or cut off from it, so not yet taking part in the primaris upgrade

That said I have a bit of a theory that in 9th somehow the space wolf planes and storm ravens will be able to hold primaris marines.call that one just a hunch but they are big expensive kits that are new enough (especially the space wolf ones) that GW will want to keep selling them.


Are Oldmarines getting mothballed? @ 2019/07/05 18:08:23


Post by: Insectum7


ERJAK wrote:
Hopefully. They're ugly.

They can't be ugly. They've been profitable as ****.


Are Oldmarines getting mothballed? @ 2019/07/05 18:10:40


Post by: Martel732


Gitdakka wrote:
 Stux wrote:
 Insectum7 wrote:
 Stux wrote:
Well I think you are in a minority there. I'm glad you're getting enjoyment from it still though!


I would accept that I might be in the minority. . . but I would say that it's probably in GW's best interest to keep the army supported. I know a LOT of people who have old armies lying around, but just haven't played in years. If they could take that old army to the club and start gaming with it, that's a gateway to more purchases, imo.


I expect it to be fully supported for something like a decade. And eventually they'll be like "it's legal to use Tacticals as Intercessors" and then another few years and they'll quietly drop that. Though in casual games people won't care if you're using your 20 year old sculpts, it'll be a nice novelty to play against even!

I anticipate it being VERY slow.


I dont think the GW buissness model will make them last another 10 years. So if I can use my tacticals for that time then fine by me. And if they happen to ditch marines (wich they wont, its their strongest concept ever created) then I'll just proxy them as the new jazz, if im even still playing the game by then.

Gw are gakking over their fans so bad right now I'm sure they are digging their grave buissness wise.


I'd happily convert my BA to primaris if that meant they worked again. But the rules for both primaris and non-primaris are gak, so why bother?


Are Oldmarines getting mothballed? @ 2019/07/05 18:22:44


Post by: techsoldaten


Doubt they will get mothballed anytime soon. There are still too many drawbacks to playing all-Primaris armies.

At my FLGS, we see a lot of people starting Primaris armies, assuming they are the latest and greatest. Eventually, their lists change to include regular Marines.

While this is an anecdote, I can't imagine it's too different elsewhere. I don't think GW is going to get rid of a product that's still selling. Also, it's going to take time for GW to release the supporting units that would make Primaris thrive (like transports, bikes, etc).


Are Oldmarines getting mothballed? @ 2019/07/05 19:04:30


Post by: Strg Alt


@OP:

This was obvious as soon as the first Primaris reared it´s ugly head. I can still remember GW fanboys attacking me for that insight but in the end the revelation gleaned with the help of my crystal ball turned out to be true.


Are Oldmarines getting mothballed? @ 2019/07/05 19:16:04


Post by: Galef


Gitdakka wrote:
I dont think the GW buissness model will make them last another 10 years. So if I can use my tacticals for that time then fine by me. And if they happen to ditch marines (wich they wont, its their strongest concept ever created) then I'll just proxy them as the new jazz, if im even still playing the game by then.

Gw are gakking over their fans so bad right now I'm sure they are digging their grave buissness wise.
Here's my issue with this whole situation:
If GW had just "mothballed" Old Marines at the start of 8E, i.e. released Intercessors that could take special/heavy weapons and stopped selling Tactical Marines entirely, than you COULD still use your Tacticals as those Intercessors.
GW have released new models for old units for YEARS including changing their names and nothing has ever stopped players from being able to use old models when the rules are still there.

The issue with doing this "slow release" is that GW is trying to have it's cake and eat it too. They want to sell Primaris as whoe new units that Vet and new Marine players alike want for their collection. And by doing so, Tactical and Intercessors are considered DIFFERENT units. So when Tacticals eventually go obsolete, there will be resistance to players just using them as Intercessors because they were never the same unit

-


Are Oldmarines getting mothballed? @ 2019/07/05 19:16:27


Post by: Lance845


 Stux wrote:
 Insectum7 wrote:
 Stux wrote:
Well I think you are in a minority there. I'm glad you're getting enjoyment from it still though!


I would accept that I might be in the minority. . . but I would say that it's probably in GW's best interest to keep the army supported. I know a LOT of people who have old armies lying around, but just haven't played in years. If they could take that old army to the club and start gaming with it, that's a gateway to more purchases, imo.


I expect it to be fully supported for something like a decade. And eventually they'll be like "it's legal to use Tacticals as Intercessors" and then another few years and they'll quietly drop that. Though in casual games people won't care if you're using your 20 year old sculpts, it'll be a nice novelty to play against even!

I anticipate it being VERY slow.


I think you're delusional.

Old marines have 3 years tops. With gws break neck pace of releases all old characters will get primaris versions in that time. Calgar is the first of many. Old marines are the walking dead.


Are Oldmarines getting mothballed? @ 2019/07/05 19:20:46


Post by: Elbows


In short, here's more or less how it'll go. (and we're already seeing some of this).

1) Outside of maybe a random special named character you will not see another "normal" non-Primaris release for loyalist Space Marines. Horus Heresy may continue to be the exception (having the latest "normal" marine squad boxes, etc.) But for main-fluff, going forward? No more releases.

2) The rules will be around for a long time. Short of having a new revised "Primaris" only codex, old marines will exist in the rules and codices for another 5-10 years at minimum. GW has moved on but they're not stupid. There are literally thousands if not millions of players out there who own classic marines, and they're not all immediately replacing their armies with Primaris. So....models? No. Rules, yes.

3) Now the caveat to point #2: rules will get worse. We can see this already happening. Generally speaking you'll see a continue power creep...and slowly old marine units will cease getting addressed (rules, points updates, etc.) as we move forward. This then creates point #4.

4) With both actual price and rules getting progressively worse for old units, eventually sales will slow. This in turn will allow GW to justify eventually canning old units and boxes, until old marines are no longer being sold. This may take 10 years or more, but it's coming. It doesn't make any logical sense for GW to sell a product that doesn't move a lot of units. So yes there will be a time when Primaris simply "the" Space Marines. You're already seeing hints at this with the new Apoc box being the first all-Primaris kit that doesn't have Primaris in the title. It's just Space Marines.

Now the people who decry this happening are...well, they're wrong. However they also assume when someone says "old marines are dead", that GW is suddenly going to remove them from the next codex and stop selling the models. GW isn't that dumb. Old marines will be around for a while. Even if GW stopped selling them tomorrow, there are so many friggin' marine kits in existence they'd be around on eBay for 30+ years.

My only point of advice to people is that if you're starting a Space Marine force...there's little reason to start collecting old units. There's a silver lining to this storm cloud though and that's point #5...

5) If you're a Space Marine player or starting to become one....you can generally expect new Primaris units every six months for the next 5 years. That's something you can't say about any other race/army/faction. The Primaris train won't stop. It'll be consistent for a loooong time. Yes the models are mediocre sometimes and the prices are fething stupid. If you can stomach it, though, you have "surprises" every couple of months.


Are Oldmarines getting mothballed? @ 2019/07/05 19:25:56


Post by: Insectum7


 Galef wrote:
Gitdakka wrote:
I dont think the GW buissness model will make them last another 10 years. So if I can use my tacticals for that time then fine by me. And if they happen to ditch marines (wich they wont, its their strongest concept ever created) then I'll just proxy them as the new jazz, if im even still playing the game by then.

Gw are gakking over their fans so bad right now I'm sure they are digging their grave buissness wise.
Here's my issue with this whole situation:
If GW had just "mothballed" Old Marines at the start of 8E, i.e. released Intercessors that could take special/heavy weapons and stopped selling Tactical Marines entirely, than you COULD still use your Tacticals as those Intercessors.
GW have released new models for old units for YEARS including changing their names and nothing has ever stopped players from being able to use old models when the rules are still there.

The issue with doing this "slow release" is that GW is trying to have it's cake and eat it too. They want to sell Primaris as whoe new units that Vet and new Marine players alike want for their collection. And by doing so, Tactical and Intercessors are considered DIFFERENT units. So when Tacticals eventually go obsolete, there will be resistance to players just using them as Intercessors because they were never the same unit
-


It's a waaaaay less controversial route to do what they did, however.

Look at it this way, for marine players, Primaris are like releasing a new marine Chapter, like a new Space Wolves or Blood Angles or even Deathwatch, with their respective iconic units. Except in the case of Primaris, EVERYBODY can take them, as they just add to your existing collection. You don't have to start a new army to use them (although many do), so you throw out the regular barrier to entry, give players what they've wanted (remember all those truescale conversions?), and just let it simmer for a few years.

Imo it's very smart. I don't like the idea that they'll be getting rid of my army (and maybe they still won't), but it is a very clever way to do it.


Automatically Appended Next Post:
 Elbows wrote:

3) Now the caveat to point #2: rules will get worse. We can see this already happening.


Yeah. . . they're really not. Only now with the Rapid Fire rules am I even considering taking a unit of Intercessors for competitive reasons. I can't think of a single Primaris unit that is obviously more competitive than a similar traditional one, except maybe the Librarian, which I think costs about the same and is 1 more wound and 1 more attack.


Are Oldmarines getting mothballed? @ 2019/07/05 19:31:51


Post by: Stormonu


Honestly, I think the switch will be more jarring. Once the primaris line is fleshed out, the next edition will only have primaris rules, but they’ll state (And encourage) on the community site that you can use your oldmarines in place of primaris figures - just not in tournaments. I don’t think they’ll be supporting oldmarines even five years out from now.


Are Oldmarines getting mothballed? @ 2019/07/05 19:33:55


Post by: Polonius


 Elbows wrote:
In short, here's more or less how it'll go. (and we're already seeing some of this).

1) Outside of maybe a random special named character you will not see another "normal" non-Primaris release for loyalist Space Marines. Horus Heresy may continue to be the exception (having the latest "normal" marine squad boxes, etc.) But for main-fluff, going forward? No more releases.

2) The rules will be around for a long time. Short of having a new revised "Primaris" only codex, old marines will exist in the rules and codices for another 5-10 years at minimum. GW has moved on but they're not stupid. There are literally thousands if not millions of players out there who own classic marines, and they're not all immediately replacing their armies with Primaris. So....models? No. Rules, yes.

3) Now the caveat to point #2: rules will get worse. We can see this already happening. Generally speaking you'll see a continue power creep...and slowly old marine units will cease getting addressed (rules, points updates, etc.) as we move forward. This then creates point #4.

4) With both actual price and rules getting progressively worse for old units, eventually sales will slow. This in turn will allow GW to justify eventually canning old units and boxes, until old marines are no longer being sold. This may take 10 years or more, but it's coming. It doesn't make any logical sense for GW to sell a product that doesn't move a lot of units. So yes there will be a time when Primaris simply "the" Space Marines. You're already seeing hints at this with the new Apoc box being the first all-Primaris kit that doesn't have Primaris in the title. It's just Space Marines.

Now the people who decry this happening are...well, they're wrong. However they also assume when someone says "old marines are dead", that GW is suddenly going to remove them from the next codex and stop selling the models. GW isn't that dumb. Old marines will be around for a while. Even if GW stopped selling them tomorrow, there are so many friggin' marine kits in existence they'd be around on eBay for 30+ years.

My only point of advice to people is that if you're starting a Space Marine force...there's little reason to start collecting old units. There's a silver lining to this storm cloud though and that's point #5...

5) If you're a Space Marine player or starting to become one....you can generally expect new Primaris units every six months for the next 5 years. That's something you can't say about any other race/army/faction. The Primaris train won't stop. It'll be consistent for a loooong time. Yes the models are mediocre sometimes and the prices are fething stupid. If you can stomach it, though, you have "surprises" every couple of months.


I pretty much agree that this is the most likely path.

GW had painted themselves into a corner, as Space Marines are their most popular line, but it was not only complete, it was beyond complete. It includes wildly unnecessary options like Centurions and the Stalker/Hunter. The most obvious things to "add" were revisions on some of the older, less detailed kits (bikes, scouts, maybe terminators). Even that isn't that much.

Primaris allow them to reboot the line, with new models, rules, and fluff, while allowing players to use their old models. I think it's clever.

As for when the old models are removed... it's going to take a while. There are a lot of old marine kits that will likely never be directly replaced, especially when you look at the successors. It will take a looooong time to get to primaris Sanguinary Guard or Black Knights.

As interest in the old marines flags, more and more will go direct only, but that doesn't mean they won't be profitable to keep making. As Elbows speculated, I'm guessing we'll see less availability, less competitive rules, and eventually they full range will exists solely as a relic.


Are Oldmarines getting mothballed? @ 2019/07/05 19:35:10


Post by: G00fySmiley


 Elbows wrote:
In short, here's more or less how it'll go. (and we're already seeing some of this).

1) Outside of maybe a random special named character you will not see another "normal" non-Primaris release for loyalist Space Marines. Horus Heresy may continue to be the exception (having the latest "normal" marine squad boxes, etc.) But for main-fluff, going forward? No more releases.

2) The rules will be around for a long time. Short of having a new revised "Primaris" only codex, old marines will exist in the rules and codices for another 5-10 years at minimum. GW has moved on but they're not stupid. There are literally thousands if not millions of players out there who own classic marines, and they're not all immediately replacing their armies with Primaris. So....models? No. Rules, yes.

3) Now the caveat to point #2: rules will get worse. We can see this already happening. Generally speaking you'll see a continue power creep...and slowly old marine units will cease getting addressed (rules, points updates, etc.) as we move forward. This then creates point #4.

4) With both actual price and rules getting progressively worse for old units, eventually sales will slow. This in turn will allow GW to justify eventually canning old units and boxes, until old marines are no longer being sold. This may take 10 years or more, but it's coming. It doesn't make any logical sense for GW to sell a product that doesn't move a lot of units. So yes there will be a time when Primaris simply "the" Space Marines. You're already seeing hints at this with the new Apoc box being the first all-Primaris kit that doesn't have Primaris in the title. It's just Space Marines.

Now the people who decry this happening are...well, they're wrong. However they also assume when someone says "old marines are dead", that GW is suddenly going to remove them from the next codex and stop selling the models. GW isn't that dumb. Old marines will be around for a while. Even if GW stopped selling them tomorrow, there are so many friggin' marine kits in existence they'd be around on eBay for 30+ years.

My only point of advice to people is that if you're starting a Space Marine force...there's little reason to start collecting old units. There's a silver lining to this storm cloud though and that's point #5...

5) If you're a Space Marine player or starting to become one....you can generally expect new Primaris units every six months for the next 5 years. That's something you can't say about any other race/army/faction. The Primaris train won't stop. It'll be consistent for a loooong time. Yes the models are mediocre sometimes and the prices are fething stupid. If you can stomach it, though, you have "surprises" every couple of months.


on number 5 that is really how I look at Primaris. I wait until a new box is a solo release (liek the units from shadowspear) and will grad them as they become available to slowly build up a primaris force. it is actually kind of cool knowing an army is going to get more and more options and building it piece by piece as it is released. like will we be getting reminator or bike equivilants? probably, but which will be first?


Are Oldmarines getting mothballed? @ 2019/07/05 19:40:18


Post by: Elbows


Yeah I had to warn my buddy who started collecting Primaris not to stockpile. No point in buying 2-3 of each kit now....if they're not painted by the time new stuff comes out in 3-6 months. Then we saw the teases for all the new units, etc.

Do...not...stockpile Primaris. Just buy a couple boxes, paint them and by the time you're done, you'll probably have more new kits.

PS: Insectum, you can disagree...but I likewise don't agree with your statement. I think a basic Intercessor squad is far better than a current tactical squad, etc. Notice the Intercessor price gap closed to normal tactical marines (which are woefully priced).


Are Oldmarines getting mothballed? @ 2019/07/05 19:55:26


Post by: Insectum7


 Elbows wrote:
Yeah I had to warn my buddy who started collecting Primaris not to stockpile. No point in buying 2-3 of each kit now....if they're not painted by the time new stuff comes out in 3-6 months. Then we saw the teases for all the new units, etc.

Do...not...stockpile Primaris. Just buy a couple boxes, paint them and by the time you're done, you'll probably have more new kits.

PS: Insectum, you can disagree...but I likewise don't agree with your statement. I think a basic Intercessor squad is far better than a current tactical squad, etc. Notice the Intercessor price gap closed to normal tactical marines (which are woefully priced).


It depends on how you set up your army a bit, but Tacticals with a Heavy or Specials still out-damage Priamris vs.a whole variety of targets. . . plus they get transports that don't cost 300 points. Primaris are fine for bullying lighter infantry, but vs. anything else, Tacticals take the day.


Are Oldmarines getting mothballed? @ 2019/07/05 19:57:27


Post by: Elbows


But that's more or less solely based on the Primaris line being thin right now. Out-damaging isn't a big deal when your Primaris squad has 20 wounds vs. 10... for what, three points more per model?

When the Primaris line is fleshed out - there will be zero competition. I think it may take a loooong time though before you see a proper replacement for things like Death Company etc. They could be around for 5-10 years before models eventually replace them.


Are Oldmarines getting mothballed? @ 2019/07/05 19:58:39


Post by: Ketara


I don't see Space Marine being completely squatted any time soon. Why?

1. They've been around as the poster boys for too long. It's one thing to squat Tomb Kings. Things which weren't selling amazingly anyway. Classic SM have been the forefront of GW marketing for decades though. To remove them completely would go right against the GW ethos of a model still being usable ten years later.

2. Too many tie-in kits. Wolf upgrade packs, Blood Angels ones, and so on.

3. Popularity. Too many alienated players.

No, we won't see a full squatting. But that doesn't mean things are going to remain the same. A phased withdrawal is likely. When the story next moves forward in time, we'll likely see more Primaris units released, whilst SM classic kits are slowly moved to Direct Order only. We might get a cataclysmic story event to explain how regular marines are becoming rarer (corrupted gene seed from so many generations, some weird Chaos virus, or so on).

Meanwhile,the codex options will then get narrowed down, whilst Primaris Chapter specific rules are bulked out. Primaris will become default for Wolves, Angels, and so on. Small upgrade packs released to mesh with the new kits. A phasing out of the older chapter specific kits will then follow.

Roll on another three four years, another story advance, and the regular space marine codex will be down to a single list at the back of the Primaris codex. Basic entries for 'Dreadnought', 'Terminator', and so on. You'll still be able to play with whatever you have, but the individual flavour will be gone. Meanwhile, whatever kits can be both Primaris and traditional Marine (Predators, Thunderfire Cannons, etc) will be repackaged with new artwork to support the Primaris line.

Then we have a new edition, et voila. Primaris are the default. You can still buy your cheap old marines on ebay and field them, but they won't have particularly good rules. They'll have no new releases (beyond maybe an anniversary character). You might get chapter specific rules for a classic list at the back of a Primaris codex. But they won't be heading the codex up anymore. They won't be on the shelves to buy. Primaris will be the default with chapter upgrade packs and codices for flavour. It'll mean phasing out the odd kit here and there (Space Wolf flying chariot kit, for example), but most of it will just be shuffled in under simplified headings.


Are Oldmarines getting mothballed? @ 2019/07/05 20:06:01


Post by: Lance845


All those upgrade kits fit on primaris.

Your points 1 and 3 are the same point. And they both dont matter. The sm line doesnt go away. Its not equivalent to tomb kings. Its a restructure of a line. Not a squating. Sm will still be here. The old models wont.


Are Oldmarines getting mothballed? @ 2019/07/05 20:12:23


Post by: Insectum7


 Elbows wrote:
But that's more or less solely based on the Primaris line being thin right now. Out-damaging isn't a big deal when your Primaris squad has 20 wounds vs. 10... for what, three points more per model?

When the Primaris line is fleshed out - there will be zero competition. I think it may take a loooong time though before you see a proper replacement for things like Death Company etc. They could be around for 5-10 years before models eventually replace them.


Depends on what your targets are, or if your opponents are dealing in D2 damage weapons anyways.

We'll see what the Primaris shape up to be, but the point is, for now, they're not obviously better. For the Troops choices in SM book, Scouts are infiltrators, Tacticals are damage dealers vs. >=Elite targets, Primaris are tanks vs. <Elite targets. For example, Salamander Tactics and min+Las Tacticals are fantastic, and Tacticals with Plasma/Grav can murder Primaris. 5 Primaris is 85 I think, 5 Tacs with a Las is 90. The choice isn't "what's better?", the choice is "what's the intended role?". That's why the Intercessors aren't replacing Tacs yet.


Are Oldmarines getting mothballed? @ 2019/07/05 20:18:05


Post by: Ketara


 Lance845 wrote:
All those upgrade kits fit on primaris.


Sorry, but...Have you actually looked at them? Because old SM torsos aren't really designed to fit on Primaris. Old school boltguns aren't Primaris equipment. The Dark Angel robes? I mean, seriously. At least half the components on your average old chapter specific upgrade sprue aren't really appropriate or a good fit.

Your points 1 and 3 are the same point. And they both dont matter. The sm line doesnt go away. Its not equivalent to tomb kings. Its a restructure of a line. Not a squating. Sm will still be here. The old models wont.


...You're aware you're agreeing with me, right? I used the phrase 'full squatting' to mean doing a Tomb Kings. Which I don't think will happen. For the reasons I gave above. I believe that we're going to see a gradual rolling back of traditional marines in advertising, removal from the shop floor to direct only (they're always under pressure to find shelf space), phasing out of earlier chapter specific upgrade kits in favour of new ones designed to synch up with the Primaris Kits, condensing of the traditional Marine lists to generic entries at the back of Primaris focused codices, and so on.

You'll still be able to buy the basic SM kits and play with your older SM armies. But every year you'll come a little closer to being that guy who walks in with a Lost and the Damned army.


Are Oldmarines getting mothballed? @ 2019/07/05 20:21:46


Post by: Carnage43


I don't see "old marines" being squatted, so much as primaris becoming the new "normal".

Eg. I have 50 tactical marines....zero intercessors. In a couple of years time, the new "tactical squad" will BE intercessors. So I will just continue to use my old bolter boys as their new 2 wound successors. Shuffle your heavy and special weapon boys into Elite/Heavy support slots and it fits pretty well.

They just need to flesh the line out. Some manner of assault marine, heavy weapon and bike equivalent. Make a Gravis armor "tactical squad and Assault squad" to replace terminators. All the crew of the old vehicles are now primaris......aaand done. Your old marine army is now fully primaris marines...or you can get the new primaris models for additional hotness.

Feels like a way to both replace the old marine line AND upgrades the default space marine profile a level without anything too earth-shattering happening.


Are Oldmarines getting mothballed? @ 2019/07/05 20:35:22


Post by: BaconCatBug


 Carnage43 wrote:
I don't see "old marines" being squatted, so much as primaris becoming the new "normal".

Eg. I have 50 tactical marines....zero intercessors. In a couple of years time, the new "tactical squad" will BE intercessors. So I will just continue to use my old bolter boys as their new 2 wound successors. Shuffle your heavy and special weapon boys into Elite/Heavy support slots and it fits pretty well.

They just need to flesh the line out. Some manner of assault marine, heavy weapon and bike equivalent. Make a Gravis armor "tactical squad and Assault squad" to replace terminators. All the crew of the old vehicles are now primaris......aaand done. Your old marine army is now fully primaris marines...or you can get the new primaris models for additional hotness.

Feels like a way to both replace the old marine line AND upgrades the default space marine profile a level without anything too earth-shattering happening.
That really is what should have happened. All marines get the primaris 2A 2W statline. Primaris get their new inflexible loadouts while the old squad comps keep their flexible loadout but perhaps pay a premium for it. Intercessors and Tacticals can be the same since Intercessors get better bolters instead of special/heavy.


Are Oldmarines getting mothballed? @ 2019/07/05 21:37:46


Post by: kingheff


It seems to me that the sensible thing to do is to break them into separate codexes for ninth ed or even before.
Have the fluff make them in different companies or whatever.
You can ally fully but detachments must be fully old school marines or primaris, they even get to double the codexes they sell.
The old school range is still a modern line of sculpts compared to a lot of armies and I'm sure will outsell plenty of armies if still an option.
I'm sure there's plenty of money to go round for power armour in the future.


Are Oldmarines getting mothballed? @ 2019/07/05 21:53:55


Post by: RevlidRas


I don't believe that Oldmarines have crap rules to ensure that Primaris sell better. Loads of brand new releases have had initially underwhelming rules, including Primaris models.


Are Oldmarines getting mothballed? @ 2019/07/05 21:58:29


Post by: Stormonu


Yeah, GW is pretty bad internally about writing good rules; I’m sure from the start they have been trying to skew the rules to make Primaris more appetizing, but we’ve seen that hasn’t really worked for them. If they were to try harder to really discourage oldmarines, it would likely backfire dramatically and explosively.


Are Oldmarines getting mothballed? @ 2019/07/05 22:08:05


Post by: BrianDavion


right now there's no evidance old marines arte going away, and everything said here is baseless speculation. the "core kits" tactical devestator and assault marines for marines are not that old. (if you include the MK IV and III kits,they're all less then 5 years old) so they'll likely be around awhile. what we might start to see though is More and more old Marine stuff becoming direct order only. my guess is in a decade or less the shelves of your local GW store will be exclusivly primaris stuff, but all old Marine stuff will be orderable online. and thats already beginning. Land Raiders are now direct to order


Automatically Appended Next Post:
 Stormonu wrote:
Yeah, GW is pretty bad internally about writing good rules; I’m sure from the start they have been trying to skew the rules to make Primaris more appetizing, but we’ve seen that hasn’t really worked for them. If they were to try harder to really discourage oldmarines, it would likely backfire dramatically and explosively.


skew the rules for primaris from the start? hardly they've been pricing primaris VERY VERY conservitively


Are Oldmarines getting mothballed? @ 2019/07/05 22:44:18


Post by: YeOldSaltPotato


I think they're still figuring it out honestly, I think primaris and death guard are both products of what was intended to blow up 40k, their designs are significant departures, far more detailed, and encourage a considerably smaller number of models on the board.

And then the reaction to AOS happened and they haven't really been able to sort out which of the aspects of it was most to blame for it so they aborted and we got the 8th we've got.

I would be very surprised if we saw new old marines ever again. But I bet you we'll see more design callbacks to iconic old marine pieces in future primaris along with more radical departures. I just hope they don't let them bloat as much.


Are Oldmarines getting mothballed? @ 2019/07/05 23:10:08


Post by: BrianDavion


that's entirely possiable. it's also possiable they planned to be cautious and test the waters from the get go, I mean Marines make up 60% of GW sales, so they'd be understandably very very careful about killing the goost that laid the golden egg. I tend to agree it's unlikely we'll get any old Marine kits but... what do we need? Old Marines is a pretty complete range. hence the bloat.


Are Oldmarines getting mothballed? @ 2019/07/05 23:51:33


Post by: The Newman


kingheff wrote:
It seems to me that the sensible thing to do is to break them into separate codexes for ninth ed or even before.
Have the fluff make them in different companies or whatever.
You can ally fully but detachments must be fully old school marines or primaris, they even get to double the codexes they sell.
The old school range is still a modern line of sculpts compared to a lot of armies and I'm sure will outsell plenty of armies if still an option.
I'm sure there's plenty of money to go round for power armour in the future.


I'd say they're already well on the way to a soft division already.

Mini-marines function quite a bit better than Primaris in a Deathwatch list due to how much more SIA helps Stormbolter Veterans than it helps Intercessors, and the DW Primaris squad is a lot more awkward to use.

Meanwhile Suppressors are quite a bit more on-meta than anything you can build with a Devestator squad and Lasfusil Eliminators look like they might match Lascannon Devs while being quite a bit harder to shift. Odds are once Primaris start getting melee options with actual melee weapons they will similarly outshine Assault Marines and Vanguard Vets.

I still think anyone with a lot of mini-marines should have an exit strategy for them, be it DW or Renegade Marines. I keep thinking about preemptively picking up some Daemons, but I'm trying not to take that step until I have to.


Are Oldmarines getting mothballed? @ 2019/07/06 00:06:16


Post by: BrianDavion


Meanwhile Suppressors are quite a bit more on-meta than anything you can build with a Devestator squad and Lasfusil Eliminators look like they might match Lascannon Devs while being quite a bit harder to shift.


and will likely be pointed approperately, (by approperatly I mean "too high")


Are Oldmarines getting mothballed? @ 2019/07/06 01:04:07


Post by: The Newman


BrianDavion wrote:
Meanwhile Suppressors are quite a bit more on-meta than anything you can build with a Devestator squad and Lasfusil Eliminators look like they might match Lascannon Devs while being quite a bit harder to shift.


and will likely be pointed approperately, (by approperatly I mean "too high")


Maybe, maybe not. Consider that a Havoc squad with three Auto Cannons would come in at 95 points; Suppressors are up one wound, AP 2 instead of AP 1, and can leave melee and still shoot if something sweeping advances into them for just 10 more points and giving up a couple of Boltguns that you probably try not to get close enough to use anyway. I'd probably take the Suppressors over the Havocs if I had the option.

The baseline Eliminator squad is 72 points with a gun that is definitely better than a 2 point Sniper Rifle.
Even being conservative (and by that I mean figuring GW priced the Bolt Sniper Rifle really badly) the base unit is at most 66 points, only one point more than a Devastator squad. If the Lasfusil doesn't wind up at a blatantly incorrect price it would put the comparisons between Lasfusil Eliminators and Lascannon Devs in a very similar spot to the Suppressor vs AC Havocs comparison.

Admittedly the Lasfusile not winding up blatantly mispointed is a coin toss.


Are Oldmarines getting mothballed? @ 2019/07/06 04:32:41


Post by: Breton


RevlidRas wrote:
It's a little strange to claim that Oldmarines have crap rules to ensure that Primaris sell better, considering loads of brand new releases have had crap rules lately, including Primaris models.

I appreciate that it's comforting to assume a grand conspiracy driving Games Workshop to cynically undermine its game design for the sake of encouraging people to buy The Next Big Thing. I get that. But isn't it more likely they're just bad at writing rules in general?


Actually I think its a grand consipraicy to undermine the 1.0 Marines for the grand new thing, and as much for balance as anything else. I think the Primaris Project is an attempt to rebalance Marines to deal with the MEQ armies who have a 3+ and a (something - i.e Reanimation protocols, Custodes, etc) A 20 wound Intercessor Squad is ~170 points. A 10 wound Tactical Squad is... ~170 points. Old Marines will be cost effective for what they do until they have a replacement. As soon as Assault Primaris Marines - Belligerators - the next edition they and assault marines will be the same price. And Belligerators will be better.

I Think they're going to let the players "squad" the old marines all by themselves by making Primaris a more attractive game choice. Better squads for the same points. Let the old marines fill in the holes while the studio gets the new models and rules read. The natural tendency for players to make better lists will phase out the 1.0 Marines all on it's own. They won't have to do anything.

I don't think the slow release of the Primaris line has anything to do with some grand strategy of weaning people off older marines and onto Primaris. I think it has everything to do with not having enough time to create the models, create the fluff, and create the rules. And maybe a little to do with not overwhelming people with a giant wish/shopping list.

If they were the marketing geniuses everyone here thinks they are, they would have released Contrast Paints (the time equivalent to one or two model kits bought, assembled and painted for an average collector) before they released Primaris. By doing it so far after all the already released Primaris people are going to have the dilemma over whether to switch to contrast, or stick to classic to maintain their aesthetic.


Are Oldmarines getting mothballed? @ 2019/07/06 06:58:40


Post by: Elbows


I think the use of the word "conspiracy" is pretty silly here, but that's kind of the thing to do now on the internet. It's not a conspiracy. It's simply a logical and sound business strategy of how to move from old marines to Primaris and eventually kill off the old marine line in the (likely) distant future.

There's nothing conspiratorial about it. Admittedly GW isn't going to come out and present it like that publicly, but that's just being smart. GW didn't become a roaring success over the past few years by making products simply based on the goodness of their hearts...they're a very calculating business. That's not a bad thing. Pretending they're not acting in their best interest at all times....that's the silly part.


Are Oldmarines getting mothballed? @ 2019/07/06 10:41:29


Post by: Stux


It's not a conspiracy, it's basic business sense. The new shiny gets the most attention.


Are Oldmarines getting mothballed? @ 2019/07/06 11:11:48


Post by: BrianDavion


I doubt we'll see many if any new old Marines now, but at the same time I expect GW'll sell em and support em rules wise. Primaris may have been introduced to solve a logistical issue. Old Marines have hit a point design wise where they where as good, model wise, as they where going to get. to go further they'd have to change the basic design. (see the new CSMs as a good example) but if they tried to do this change voer with regular marines it would be... disruptive, considering the number of interchangable kits. So Primaris may just be GW trying to have their cake and eat it too


Are Oldmarines getting mothballed? @ 2019/07/06 11:18:04


Post by: YeOldSaltPotato


BrianDavion wrote:
that's entirely possiable. it's also possiable they planned to be cautious and test the waters from the get go, I mean Marines make up 60% of GW sales, so they'd be understandably very very careful about killing the goost that laid the golden egg. I tend to agree it's unlikely we'll get any old Marine kits but... what do we need? Old Marines is a pretty complete range. hence the bloat.


Oldmarines are beyond complete, it's a guy in power armor, wrapped in bubble wrap that has it's own power armor and his twelve dozen extra specialer friends. I genuinely thought the description of centurions was satire of 40k back when I first heard of them, and it just kept going from there.

Look at some of the other factions, like GSC(exclusively, not including IG or nids), they're very nearly a complete faction with what they have. Hell, there's already a bit of character bloat. And either toss super heavies from the game or give them one of their own and they'll be more or less a complete concept(look GW, you said macro rig, I just want to see it ok). There's 30 store entries for that, which is roughly how many units they have.

Now look at old marines. 100 or so entries there discounting primaris. Most other factions? 30 to 50. And all those extra kits manage what? It's certainly not generate a clean design space. It's mostly "Lets see how many more gun barrels we can cram onto one model" or "Hey, these guys are the elite of the elite of the elite of the elite only better with a 3+ invun!".

What needs to happen is all the old marines suddenly catch crib death and we clear the table for a less bloated faction. But that would make people real angry, so we got a half solution where we slowly, quietly, suffocate one more old marine every night until they're all gone and primaris have a complete range. That, or compress the design space by declaring all overly special marines to simply be one customizable class of veteran marines allowing people to keep their bling and clear enough room that perhaps tacticals could matter again. But I somehow imagine that'd generate an even worse reaction.


Are Oldmarines getting mothballed? @ 2019/07/06 11:21:15


Post by: Breton


BrianDavion wrote:
I doubt we'll see many if any new old Marines now, but at the same time I expect GW'll sell em and support em rules wise. Primaris may have been introduced to solve a logistical issue. Old Marines have hit a point design wise where they where as good, model wise, as they where going to get. to go further they'd have to change the basic design. (see the new CSMs as a good example) but if they tried to do this change voer with regular marines it would be... disruptive, considering the number of interchangable kits. So Primaris may just be GW trying to have their cake and eat it too


I think they went Primaris to try and rebalance marines in the game, not over any sort of miniature thing. So many MEQ armies have MEQ plus some special army defining ability/gimmick. They don't want to make Space Marines cheaper/less effective than those armies so they're trying to raise Marines to that level rather than knock down the supersoldier hobbyist drawing power of Marines.


Are Oldmarines getting mothballed? @ 2019/07/08 11:42:27


Post by: Slipstream


There was a time when when I'd rant and rave about this but now?

Call this a lament.

I started collecting marines way way back when 40k appeared and I've been hooked ever since. While the basic plastic marines from 2nd weren't great, I still happily bought,built and painted them. With 3rd, we got the highly detailed kits. I got a buzz everytime I opened a box.

With Primaris, it was very different. Seeing the first pictures of them, I didn't get that 'buzz' that I had got in the past. I did get the first boxed set,just to see what they were like. After building them, I didn't feel any urge to do anything with them, which was odd. Then I realised I don't have any affinity with them. Yes, they are marines but to me they are not the marines I know.

Lately I have been raiding Ebay for standard marine tactical squads,so far about 130 of them, kind of building up a stock for projects ongoing. I won't actually buy any primaris stuff as my era of 40k seems to be coming to an end which is sad, but ho-hum.

What I will say is that I think Primaris are for the regular players of the game, whereas the standard ones have more appeal to the collectors and painters like myself who don't really play anymore.

Some of you mention that marine players probably had more than enough to construct their armies, and so maybe weren't buying enough of the range, so that's why GW brought in Primaris.

What I will ask is;
1) Would it have made more sense to have brought in MK9 armour marines instead of Primaris? And gradually replaced the range that way, like replacing a MK8 tactical squad with a MK9 squad boxset?
2) More armour variiants and even more new vehicles? I know the fluff states that technology is difficult in the 40k universe, but if you can build one tank you can build another slightly different or are the engineers really that stupid?

I think that things like that could have been done and it would have rejuvenated the marine range, instead of expecting players/collectors/modelers to go back to square one and start from scratch.

I'm not leaving 40k, just staying at a point that I find enjoyable.And, as long as I can find what I want on Ebay and at a reasonable price then I'll continue!

As I said, not a moan or a complaint, just a Lament.


Are Oldmarines getting mothballed? @ 2019/07/08 12:33:25


Post by: stonehorse


I've only recently started collecting Marines, which is odd as I have been playing 40K from 2nd edition (Eldar and Tyranids were my go to). What made me collect Marines for the first time were the Horus Heresy era models. So far I have 2 boxes of Betrayal at Calth, and I plan on expanding the collection.

Primaris don't really interest me, just bigger more specialised Marines.

So even if the old Marine line is complete, which it was at the end of 4th edition, theyy will still sell.

I do wonder if GW are planning on either updating the lines for all the factions or shifting the focus for all factions. Eldar and Tyranids do have some very old kits. If GW don't replace them they may introduce a new unit that performs better and let the older unit slowly die off. It makes business sense to keep the lines robust and fresh.


Are Oldmarines getting mothballed? @ 2019/07/08 13:26:47


Post by: Lance845


The new start collecting spacewolves box is all Primaris. Shock and Awe.



Are Oldmarines getting mothballed? @ 2019/07/08 17:54:58


Post by: phillv85


Interesting to see if that Primaris Wolves SC runs alongside or replaces the mini marine one.


Are Oldmarines getting mothballed? @ 2019/07/08 18:38:01


Post by: Stormonu


Hmm. Might have to pick up the outgoing SW SC. I’ve been wanting some Thunderwolves for my Dark Angels counts-as.


Are Oldmarines getting mothballed? @ 2019/07/08 19:57:53


Post by: BrianDavion


phillv85 wrote:
Interesting to see if that Primaris Wolves SC runs alongside or replaces the mini marine one.


agreed, it's possiable this won't replace the old SW SC but suppelment it. note that it's not called "start collecting Space Wolves" but "Start Collecting Primaris Space Wolves" so it could not displace the old SW SC box. (in which case the absolute best place to start a Space Wolf army would be to buy one of each box)




Automatically Appended Next Post:
YeOldSaltPotato wrote:
BrianDavion wrote:
that's entirely possiable. it's also possiable they planned to be cautious and test the waters from the get go, I mean Marines make up 60% of GW sales, so they'd be understandably very very careful about killing the goost that laid the golden egg. I tend to agree it's unlikely we'll get any old Marine kits but... what do we need? Old Marines is a pretty complete range. hence the bloat.


Oldmarines are beyond complete, it's a guy in power armor, wrapped in bubble wrap that has it's own power armor and his twelve dozen extra specialer friends. I genuinely thought the description of centurions was satire of 40k back when I first heard of them, and it just kept going from there.

Look at some of the other factions, like GSC(exclusively, not including IG or nids), they're very nearly a complete faction with what they have. Hell, there's already a bit of character bloat. And either toss super heavies from the game or give them one of their own and they'll be more or less a complete concept(look GW, you said macro rig, I just want to see it ok). There's 30 store entries for that, which is roughly how many units they have.

Now look at old marines. 100 or so entries there discounting primaris. Most other factions? 30 to 50. And all those extra kits manage what? It's certainly not generate a clean design space. It's mostly "Lets see how many more gun barrels we can cram onto one model" or "Hey, these guys are the elite of the elite of the elite of the elite only better with a 3+ invun!".

What needs to happen is all the old marines suddenly catch crib death and we clear the table for a less bloated faction. But that would make people real angry, so we got a half solution where we slowly, quietly, suffocate one more old marine every night until they're all gone and primaris have a complete range. That, or compress the design space by declaring all overly special marines to simply be one customizable class of veteran marines allowing people to keep their bling and clear enough room that perhaps tacticals could matter again. But I somehow imagine that'd generate an even worse reaction.


getting rid of old Marines would have been a horriable idea. people like the range. but at the same time the range suffers from the flaws of being, as you said "beyond complete" units like the Centurion imply GW essentially have reached the end of the ideas they can have for standard Marines. also the kits themselves, GW is limited buy the number of basic marine kits that are all intended to be interchangeable. they'd never be able to do a drastic rework of the range well keeping them all at basic marines, it'd be a logistical nightmare and proably not very popular.


Are Oldmarines getting mothballed? @ 2019/07/11 08:51:18


Post by: Zustiur


YeOldSaltPotato wrote:

I would be very surprised if we saw new old marines ever again. But I bet you we'll see more design callbacks to iconic old marine pieces in future primaris along with more radical departures. I just hope they don't let them bloat as much.
Bloat is already there in droves. We have 5 varieties of bolt gun already! Not to mention bolt storm etc


Are Oldmarines getting mothballed? @ 2019/07/11 09:05:50


Post by: Ishagu


Not for a long time, but they are not the main focus anymore. They are a complete range.

It is flawed in many ways however, and the Primaris don't share the same design errors. To simply bring in a new armour mark is not the answer. The range needs optimising, streamlining and a minor design re-boot. Hence we have Primaris.


Are Oldmarines getting mothballed? @ 2019/07/11 09:21:52


Post by: Deadnight


Slipstream wrote:
There was a time when when I'd rant and rave about this but now?
Call this a lament.
I started collecting marines way way back when 40k appeared and I've been hooked ever since. While the basic plastic marines from 2nd weren't great, I still happily bought,built and painted them. With 3rd, we got the highly detailed kits. I got a buzz everytime I opened a box.
With Primaris, it was very different. Seeing the first pictures of them, I didn't get that 'buzz' that I had got in the past. I did get the first boxed set,just to see what they were like. After building them, I didn't feel any urge to do anything with them, which was odd. Then I realised I don't have any affinity with them. Yes, they are marines but to me they are not the marines I know.
Lately I have been raiding Ebay for standard marine tactical squads,so far about 130 of them, kind of building up a stock for projects ongoing. I won't actually buy any primaris stuff as my era of 40k seems to be coming to an end which is sad, but ho-hum.
What I will say is that I think Primaris are for the regular players of the game, whereas the standard ones have more appeal to the collectors and painters like myself who don't really play anymore.


For me, it’s the opposite.

When I see how model ranges ‘change’ over the years, I’m reminded of stuff I learned in school about genetic ‘drift’ and genetic ‘shift’. Briefly, in the case in the former, it is a slow, gradual accumulation of changes in a population that over a certain period of time (or even geographical distance) result in an entirely different species. In the case of the latter, it is generally a sudden sharp, (typically environmental in nature) pressure that forces a sudden change in a population (typically in terms of ‘attractive’ traits, that were up to this point marginal, or irrelevant, but all of a sudden, are now suddenly useful – an example most people are familiar with being the black and white moths and the industrial revolution).

I use the terms ‘drift’ and ‘shift’ loosely with regard to 40k, with the slow, gradual accumulations in the SM line as ‘drift’ and the sudden change/introduction of Primaris as a ‘shift’.

I remember as a kid being intrigued by 40k for years before I was finally able to get into it properly. This was 3rd ed 40k by the way. When I did, it was with Space Wolves. Back then, it was the ‘classic’ SM tactical box, and the ‘classic’ Space Wolves pack box. Both felt to me to be no-nonsense kits. Nothing over the top. Space Wolves felt like Marines with a Viking/barbarian flavour. Marines were marines. And then, over the years, things started to change, and the new SM models were slowly, but subtly blinged up. More and more so with every new release. First time I noted it was thr 4th ed tyrannic war veterans, and veteran SM. With robes and greebles. Still felt more ‘marine’ than ‘ornament’ though. But over time, for me, the sense of ‘ornament’ began to eclipse the ‘marine’. Sternguard and vanguard were the 'this is getting over the top' point for me. It got ridiculous by the time 5th ed was around, with Space Wolves changing from Marines with a Viking/barbarian flavour to becoming a barbarian/wolf cartoon, with a tiny amount of Space Marine flavour. Blood Angels were ‘blood-nouns’. And for me, the high (or rather low point of this) was Marneus Calgar and his honour guard. Specifically, the model I refer to as ‘wing-face’. For me, by this point Marines had ‘drifted’ to the point where they had gotten silly. Very silly. There was nothing that said 'marine' about them. It was all about the bling. And the ornaments. They stopped being Marines and started being walking chalices. There was nothing 'no-nonsense' about them. They were a cartoon parody of what they’d been. Lumier from beauty and the beast had a stronger space marine aesthetic than some of the walking tabernackles that gw were producing.

It became all too clear to me when I came across an awesome model company called Anvil Industry and their sublime ‘Exo-lord’ range. Specifically, the black ops ‘ahem, totally-not-marines’ range. Here were no-nonsense 'marines'. No bling. No ornaments. No faff. No silly crap. Just pouches, grenades, knives, spare magazines. Thry felt and looked like geared up badasses ready to go and crack some skulls. They were Maybe a tiny bit ‘tacti-cool’ but all of a sudden I had the ‘look’ that I wanted. And as I saw them, I knew gw marines had completely lost that 'look' and I wished gw marines were more like anvil exo-lords.

So then a wee bit later and GW releases Primaris, and the long genetic ‘drift’ that had, for me, defined and undermined marines for too long suddenly ended with a decisive ‘shift’ to a model that was, again, no-nonsense marines. No bling. No ornaments. No faffs. Just perfectly, what id always wanted marines to be.

Truth be told, marines had stopped being marines for me a long time ago. Primaris ended the foolishness and brought them back in line with what id always wanted them to be.

Slipstream wrote:

What I will ask is;
1) Would it have made more sense to have brought in MK9 armour marines instead of Primaris? And gradually replaced the range that way, like replacing a MK8 tactical squad with a MK9 squad boxset?
2) More armour variiants and even more new vehicles? I know the fluff states that technology is difficult in the 40k universe, but if you can build one tank you can build another slightly different or are the engineers really that stupid?
I think that things like that could have been done and it would have rejuvenated the marine range, instead of expecting players/collectors/modelers to go back to square one and start from scratch.


1) don't know. It risks being Malibu Stacy, just with a new hat. I mean, is it functionally the 'same' old kit, in terms of rules? Comparisons with the hh mkiii and Mkiv armours don't link, as they were pushing 30k. Mk8 armours is just a facelift on mk7. Here's the thing. The majority of what 'sells' in this industry is 'new' stuff, hence the 'wave' nature of releases. You need 'new' stuff to sell. And the marine range was essentially mined out.doing a facelift, but functionally not changing anything risks a lot of backblast, because it's gw not even trying something new, and just doing a face lift on their range. Why would people buy 'new' tactical marines under these circumstances? Would they sell? Would it solve gw's problems of 'where can we go next with marines?' Don't just think this year. Think, like gw, in terms of can this work for ten years. At least with primaris, they gained the opportunity to reset, reboot, open up a whole new area of design space to mine.
2) don't know. They've been doing this for years, maybe they just ran out of new hats to give to Malibu stacy. Could gw have looked at the previous sales numbers for this approach, and maybe determined they couldn't just continue doing this?



Are Oldmarines getting mothballed? @ 2019/07/11 09:42:44


Post by: Ishagu


I couldn't agree more about the over bling sentiment of the classic line.
They actually ran out of ideas long ago. We don't need 4 Terminator variants just in the vanilla codex, we don't need multiple veteran units with different datasheets that are almost exactly the same. The Sternguard and some of the HQ's looks ridiculous and wouldn't even be able to walk in real life.

I'm baffled that people want MORE armour marks on the same Marines. How many more redundant units do people want for the line? In effect you don't want anything new and improved, just more confusing variation.
The Primaris resemble the Horus Heresy Astartes that are incredibly popular. Many people see the 30k Marine designs as the best. Well here you go - Primaris are more true to that aesthetic and function.

GW made mistakes with classic Marines. Their lore limited their growth, they flooded the market with loads of silly blinged up versions of units. SW in particular started to get pretty silly. Blood Angels perhaps went too far. The new Primaris offer much better looking units that have a more clear and defined function.

Old Marines are not getting moth-balled. They'll be supported in production and rules for many years to come. Primaris Marines will be the new main focus and have been gradually introduced. Anyone has the time to build up a force at a nice, friendly pace.



Are Oldmarines getting mothballed? @ 2019/07/11 10:52:32


Post by: SeanDrake


 Ishagu wrote:
I couldn't agree more about the over bling sentiment of the classic line.
They actually ran out of ideas long ago. We don't need 4 Terminator variants just in the vanilla codex, we don't need multiple veteran units with different datasheets that are almost exactly the same. The Sternguard and some of the HQ's looks ridiculous and wouldn't even be able to walk in real life.

I'm baffled that people want MORE armour marks on the same Marines. How many more redundant units do people want for the line? In effect you don't want anything new and improved, just more confusing variation.
The Primaris resemble the Horus Heresy Astartes that are incredibly popular. Many people see the 30k Marine designs as the best. Well here you go - Primaris are more true to that aesthetic and function.

GW made mistakes with classic Marines. Their lore limited their growth, they flooded the market with loads of silly blinged up versions of units. SW in particular started to get pretty silly. Blood Angels perhaps went too far. The new Primaris offer much better looking units that have a more clear and defined function.

Old Marines are not getting moth-balled. They'll be supported in production and rules for many years to come. Primaris Marines will be the new main focus and have been gradually introduced. Anyone has the time to build up a force at a nice, friendly pace.



We have 4 terminators variants because the plastics were made for HH and it was daft not to include them in 40k they are also distinct with trade off’s made in the rules.

As for redundant units remind me again of the entire Primaris range which units are “not” redundant compared to hell blasters. Also even in the very limited case of weapon options for Primaris units there is a correct choice and then the redundant other options.

Hmmm new and “improved” eh while the aesthetics are debatable and I’m not sure what original models the Repulsive and Fat Dread are supposed to look better than, on the rules side Primaris are a dumpster fire of epic proportions I mean an all Primaris force is not an auto lose well as long as 50% of your points are Hellblasters anyway :p

The Primaris only resemble the 30k legions in the sense of being pale knock offs looked at through the lens of the main studio that inflicted Wolfe mc wolffyson of the wolves and bloody blood man of the blood marines with the blood sword on the original marines, and if you don’t think that gak is heading towards the Giganto marines in the near future I have a bridge to sell you.
The Primaris tacticool Call of Dutah models bare no resemblance to the 30k marines at all. The 30k marines have character and style the Primaris are the definition of bland just like there rules.

Limited there lore growth dear god the lore is the point without the lore you get .... well Primaris a faction with all the personality of a love island contestant. The only personality is likely to come from embiggening existing characters and taking over existing chapters which is kinda ironic.

Also if you think most proper marines are not direct only by this time next year then you are definitely the kind customer GW likes.


Are Oldmarines getting mothballed? @ 2019/07/11 12:17:57


Post by: fraser1191


The fat dread is nice looking, but I hate him because every time someone goes to shoot him they assume he's T8. Aesthetic is subjective anyway. I personally like the look of the new dreadnought and it makes sense for there to be extra armour around the box that houses the body as opposed to putting it on display at center mass.

I also wouldn't say anything is supposed to look better than anything unless it's supposed to be a direct replacement, abaddon for instance. Rules wise could you imagine the outrage if Primaris were outright better across the board, I know I wouldn't be pleased about it.

I still don't get this tacticool argument? Do soldiers not have pouches in real life? That extra ammo has to go somewhere or do marines walk into battle with one magazine?

To me Primaris marines are super soldiers in armour, I like bling and stuff for characters and veterans but otherwise my marines have no extra stuff I'm very conservative with extra bits. Ironically my Primaris models have the most extra bits of all my marines thanks to all the pouches they come with that also look correct and have a place


Are Oldmarines getting mothballed? @ 2019/07/11 12:30:42


Post by: Ishagu


SeanDrake wrote:
 Ishagu wrote:
I couldn't agree more about the over bling sentiment of the classic line.
They actually ran out of ideas long ago. We don't need 4 Terminator variants just in the vanilla codex, we don't need multiple veteran units with different datasheets that are almost exactly the same. The Sternguard and some of the HQ's looks ridiculous and wouldn't even be able to walk in real life.

I'm baffled that people want MORE armour marks on the same Marines. How many more redundant units do people want for the line? In effect you don't want anything new and improved, just more confusing variation.
The Primaris resemble the Horus Heresy Astartes that are incredibly popular. Many people see the 30k Marine designs as the best. Well here you go - Primaris are more true to that aesthetic and function.

GW made mistakes with classic Marines. Their lore limited their growth, they flooded the market with loads of silly blinged up versions of units. SW in particular started to get pretty silly. Blood Angels perhaps went too far. The new Primaris offer much better looking units that have a more clear and defined function.

Old Marines are not getting moth-balled. They'll be supported in production and rules for many years to come. Primaris Marines will be the new main focus and have been gradually introduced. Anyone has the time to build up a force at a nice, friendly pace.



We have 4 terminators variants because the plastics were made for HH and it was daft not to include them in 40k they are also distinct with trade off’s made in the rules.

As for redundant units remind me again of the entire Primaris range which units are “not” redundant compared to hell blasters. Also even in the very limited case of weapon options for Primaris units there is a correct choice and then the redundant other options.

Hmmm new and “improved” eh while the aesthetics are debatable and I’m not sure what original models the Repulsive and Fat Dread are supposed to look better than, on the rules side Primaris are a dumpster fire of epic proportions I mean an all Primaris force is not an auto lose well as long as 50% of your points are Hellblasters anyway :p

The Primaris only resemble the 30k legions in the sense of being pale knock offs looked at through the lens of the main studio that inflicted Wolfe mc wolffyson of the wolves and bloody blood man of the blood marines with the blood sword on the original marines, and if you don’t think that gak is heading towards the Giganto marines in the near future I have a bridge to sell you.
The Primaris tacticool Call of Dutah models bare no resemblance to the 30k marines at all. The 30k marines have character and style the Primaris are the definition of bland just like there rules.

Limited there lore growth dear god the lore is the point without the lore you get .... well Primaris a faction with all the personality of a love island contestant. The only personality is likely to come from embiggening existing characters and taking over existing chapters which is kinda ironic.

Also if you think most proper marines are not direct only by this time next year then you are definitely the kind customer GW likes.


Sounds like you're pretty set in your ways. You should collect old Marines or another faction. There are no redundant Primaris units because they all have a different functions. What's the point of Tyrannic War Veterans when you have Sternguard? How about Assault Marines and Vanguard Veterans? How about a Company Ancient and Chapter Ancient? This is what I'm talking about when I mention bloat and redundancy.


Are Oldmarines getting mothballed? @ 2019/07/11 12:31:01


Post by: G00fySmiley


I hope on the classic vs normal marines we will see more what GW did with dark angels, blood angels and space wolves... but better as they started doing mroe and mroe distinguishing kits. space wolves having thier hq dred, wolvees, wolf riders, flyer etc. I just worry if GW does the same thing with Primaris that they did with classic marines but keep up releasing kits at the current rater that the primaris range will be as overcomplete and redundant as the previous space marine line and we will have to enter Space marines 3.0. Cawl finds the old Ravenguard research splices it with thunder warrior dna plus primaris to stabilizer and boom they have their next line.

I already wish GW had not put all of the Primaris in the specialist codexes. Hellblasters should be vanilla codex, another kit for blood angels, another one for space wolves, dark angels. I worry at this rate space marines will be oversaturated with kits (and I think they worry about it already hence all of the lieutenant models)


Are Oldmarines getting mothballed? @ 2019/07/11 12:33:36


Post by: Ishagu


I actually hope they consolidate all factions into one book.
You can make them unique wit access to special characters, strats, relics, etc

If all Astartes are in one book it means all chapters get updated simultaneously.


Are Oldmarines getting mothballed? @ 2019/07/11 12:41:54


Post by: Crimson


 G00fySmiley wrote:


I already wish GW had not put all of the Primaris in the specialist codexes. Hellblasters should be vanilla codex, another kit for blood angels, another one for space wolves, dark angels. I worry at this rate space marines will be oversaturated with kits (and I think they worry about it already hence all of the lieutenant models)

That would have been insanely frustrating. The special codices are a pox that causes stuff to be spread all over instead of us having one big smorgasbord with a lot of choices which lets you combine whatever we want. I am already annoyed that some Primaris Lieutenants have chapter-locked gear choices.


Are Oldmarines getting mothballed? @ 2019/07/11 12:45:59


Post by: Silver144


In reality GW probably simply do not have long term plans. I mean look at any edition, they got an idea, they start following it, and then changing their mind at 180 degree half way.
I was almost sure there will be chaos primaris marines with 2 wounds, but nope, they release classic little upscaled ones two years after dark imperium. So I'll not be surprised, if we will get upscaled loyalists one day, because, well, if they think peeps could buy 13pts spiky tactical, why shouldn't they buy blue boys too? Or not, it's gw.


Are Oldmarines getting mothballed? @ 2019/07/11 13:06:07


Post by: G00fySmiley


 Crimson wrote:
 G00fySmiley wrote:


I already wish GW had not put all of the Primaris in the specialist codexes. Hellblasters should be vanilla codex, another kit for blood angels, another one for space wolves, dark angels. I worry at this rate space marines will be oversaturated with kits (and I think they worry about it already hence all of the lieutenant models)

That would have been insanely frustrating. The special codices are a pox that causes stuff to be spread all over instead of us having one big smorgasbord with a lot of choices which lets you combine whatever we want. I am already annoyed that some Primaris Lieutenants have chapter-locked gear choices.


I like the differentiating units personally. But if GW did combine them into 1 codex that might work too on the unit front. I just know GW will keep releasing new kits for marines and suddenly it will be bloat city again in another edition or 2.

Though I suppose maybe if they keep releasing and expanding other imperium lines it might last longer. as imperial soup will get more and more options.


Are Oldmarines getting mothballed? @ 2019/07/13 13:07:52


Post by: The Newman


In the long term mini-marines will continue to have a place as long as Chaos doesn't get Primaris Marines and mini-marines continue to work better than Primaris marines do in Deathwatch (and they really really do).

Their margin continues to get narrower in a vanilla army though. It's a pretty safe bet that eventually your Scout, Tac, Dev, and Assault squads are going to be a poor choice as anything besides stand-ins for Intercessor, Infiltrator, Hellblaster, Eliminator, and Inceptor squads eventually if you don't want to convert them to Deathwatch allies.


Are Oldmarines getting mothballed? @ 2019/07/13 16:00:11


Post by: Necros


It will take many years but you will slowly see them getting phased out. Personally I like the look of the primaris better. I can see em keeping the vehicles though, and maybe putting out a new tank sprue that has a primaris gunner popping up with a stormbolt-rifle or something


Are Oldmarines getting mothballed? @ 2019/07/13 18:51:47


Post by: Voss


 Stormonu wrote:
If there is an Old/Primaris schism, I have to wonder how they’ll handle offshoot books like Dark Angels, Blood Angels and Space Wolves - if at all.

Of course, GW isn’t going to announce when they will cut the old marine line off - if they did so they risk being stuck with a bunch of unsold plastic. I’d watch for kits going “out of stock” and not being restocked as the measure of the line’s remaining life. With “online exclusive” being a precursor to the models ascendant demise.
l

DA don't like primaris, BA are already 50%+ primaris, though there are chapters like the flesh tearers that despise them.


Are Oldmarines getting mothballed? @ 2019/07/14 00:56:40


Post by: Red Marine


Old marines will still be around, more or less. GW will keep Rhinos and Land Raiders around. They'll just be for HH. By keeping HH mini marine sized GW will be able to differentiate the two games. Thereby maintaining the need for a 40k player to have many, many different kinds of SM armies.


Are Oldmarines getting mothballed? @ 2019/07/14 02:16:41


Post by: SickSix


Old Marines are on life support. 'Spears of the Emperor' confirms their demise.

Spoiler:

In 'Spears' they convert a severely wounded normal marine to a Primaris marine, in the apothacarion of a Cruiser. And you know what they call the procedure? Calgarian rites.


Black Library is generally ahead of the table top by a year or two. So when Black Library is basically writing the phase out of Old Marines, then don't expect them to recieve new rules anytime soon. They are done. Kaput. Kicked the bucket.

The unfortunate thing is that the lore of Primaris has been setup so that once Primaris completely take over, the only thing that is going to differeniate the chapters is strategums and chapter tactics. No more death company, no more wulfen (thank god), no more super unique units. Everyone will be the same with just slight rules tweaks. (IMHO, BORING).


Are Oldmarines getting mothballed? @ 2019/07/14 02:32:55


Post by: Crimson


 SickSix wrote:

The unfortunate thing is that the lore of Primaris has been setup so that once Primaris completely take over, the only thing that is going to differeniate the chapters is strategums and chapter tactics. No more death company, no more wulfen (thank god), no more super unique units. Everyone will be the same with just slight rules tweaks.

Good.


Are Oldmarines getting mothballed? @ 2019/07/14 02:37:21


Post by: Martel732


 SickSix wrote:
Old Marines are on life support. 'Spears of the Emperor' confirms their demise.

Spoiler:

In 'Spears' they convert a severely wounded normal marine to a Primaris marine, in the apothacarion of a Cruiser. And you know what they call the procedure? Calgarian rites.


Black Library is generally ahead of the table top by a year or two. So when Black Library is basically writing the phase out of Old Marines, then don't expect them to recieve new rules anytime soon. They are done. Kaput. Kicked the bucket.

The unfortunate thing is that the lore of Primaris has been setup so that once Primaris completely take over, the only thing that is going to differeniate the chapters is strategums and chapter tactics. No more death company, no more wulfen (thank god), no more super unique units. Everyone will be the same with just slight rules tweaks. (IMHO, BORING).


The price for getting rid of mary sue wulfen.


Are Oldmarines getting mothballed? @ 2019/07/14 03:56:54


Post by: Insectum7


That would be a silver lining, for sure.


Are Oldmarines getting mothballed? @ 2019/07/14 04:05:33


Post by: BrianDavion


 SickSix wrote:
Old Marines are on life support. 'Spears of the Emperor' confirms their demise.

Spoiler:

In 'Spears' they convert a severely wounded normal marine to a Primaris marine, in the apothacarion of a Cruiser. And you know what they call the procedure? Calgarian rites.


Black Library is generally ahead of the table top by a year or two. So when Black Library is basically writing the phase out of Old Marines, then don't expect them to recieve new rules anytime soon. They are done. Kaput. Kicked the bucket.

The unfortunate thing is that the lore of Primaris has been setup so that once Primaris completely take over, the only thing that is going to differeniate the chapters is strategums and chapter tactics. No more death company, no more wulfen (thank god), no more super unique units. Everyone will be the same with just slight rules tweaks. (IMHO, BORING).



you realize Calgar was updated to a Primaris Marine on table top like 6 months ago right? that mariens can be updated is hardly proof the sky is falling.


Are Oldmarines getting mothballed? @ 2019/07/14 04:23:46


Post by: Crimson Devil


Voss wrote:

DA don't like primaris, BA are already 50%+ primaris, though there are chapters like the flesh tearers that despise them.


Blood Angels are about 75% Primaris after the Desolation of Baal. Dante estimated no more than 300 had survived.


SickSix wrote:

The unfortunate thing is that the lore of Primaris has been setup so that once Primaris completely take over, the only thing that is going to differeniate the chapters is strategums and chapter tactics. No more death company, no more wulfen (thank god), no more super unique units. Everyone will be the same with just slight rules tweaks. (IMHO, BORING).


I doubt the Death Company are gone. The rage always returns, the final entry in the BA timeline hints at it. One of the studio guys stated the Wulfen were made fit into a primaris army. I'm drawing a blank on the guy's name.

My guess is the current codexes will remain, so you can continue to use your old marines.But will get over shadowed by a new primaris only codex. Future campaign books will add specialist units to the primaris range. Worse case scenario there will be a gap.


Are Oldmarines getting mothballed? @ 2019/07/14 04:25:00


Post by: Breton


 Ishagu wrote:
d and some of the HQ's looks ridiculous and wouldn't even be able to walk in real life.

I'm baffled that people want MORE armour marks on the same Marines. How many more redundant units do people want for the line?


Armor Marks that have no rules difference? There's no confusion and no redundancy. It's a cosmetic function only. Some like beakies, some like Mark III, some like Mark 8. But they all function the same. I wish more games did this. World of Warcraft has a new aesthetic every expansion. I would have been thrilled if they gave us a graphics option to paint every model in X expansion so you could pick the look you like best and see everyone in that way. Obviously not possible in 40K with physical models, but let each player run their own Armor Marks works for me. If they want to play a very old Chapter with lots of old armor, have at it. If they want to run a new one that doesn't have much of any hand-me-downs good for them.


Are Oldmarines getting mothballed? @ 2019/07/14 04:27:59


Post by: BrianDavion


and how many armor mark boxes can the game sustain? I mean "just put out more space marine armor marks" isn't a partiuclarly good plan.


Are Oldmarines getting mothballed? @ 2019/07/14 04:28:28


Post by: Breton


SeanDrake wrote:


We have 4 terminators variants because the plastics were made for HH and it was daft not to include them in 40k they are also distinct with trade off’s made in the rules.



I absolutely agree it would have been daft not to include the other Terminator suits in 40K. I don't know that they needed individual rules, with tradeoffs. There's no individual rules for Mark Beakies, and Crusaders etc.


Are Oldmarines getting mothballed? @ 2019/07/14 04:31:47


Post by: BrianDavion


Maybe but I think the seperate termy rules work nicely. I'd be fine if they didn't have seperate rules though.


Are Oldmarines getting mothballed? @ 2019/07/14 04:31:57


Post by: Breton


BrianDavion wrote:
and how many armor mark boxes can the game sustain? I mean "just put out more space marine armor marks" isn't a partiuclarly good plan.


The Primaris Boxes already have the solution. Look at how many Primaris boxes have greave fronts that go on incomplete leg sets. One box, multiple skins.


Automatically Appended Next Post:
BrianDavion wrote:
Maybe but I think the seperate termy rules work nicely. I'd be fine if they didn't have seperate rules though.


They work, but they're not really necessary. Few people would have even blinked if they all had the same rules. We're actually used to it. Its more surprising they have special rules than if they didn't. We're used to Power Armor is Power Armor, Terminator Armor is Terminator Armor, and they all function the same on the table top.


Are Oldmarines getting mothballed? @ 2019/07/14 04:53:18


Post by: Saturmorn Carvilli


Breton wrote:
BrianDavion wrote:
and how many armor mark boxes can the game sustain? I mean "just put out more space marine armor marks" isn't a partiuclarly good plan.


The Primaris Boxes already have the solution. Look at how many Primaris boxes have greave fronts that go on incomplete leg sets. One box, multiple skins.


Well, to be fair, Mark X armor is described to be highly modular allowing parts to be removed and/or added as needed. Games Workshop doesn't really need to create a Mark XI as much as they can just say this is a new configuration of Mark X armor.

That's not to say they would make use of they way the designed the models to make it easier to create new kits. To be honest, I did wonder why they bothered to the greaves being multi-part like that when the easy-to-build were just a solid piece. It seemed to be the legs were slim enough to not need the extra part count. I don't know if that was the case though.


Are Oldmarines getting mothballed? @ 2019/07/14 05:34:07


Post by: Breton


 Saturmorn Carvilli wrote:
Breton wrote:
BrianDavion wrote:
and how many armor mark boxes can the game sustain? I mean "just put out more space marine armor marks" isn't a partiuclarly good plan.


The Primaris Boxes already have the solution. Look at how many Primaris boxes have greave fronts that go on incomplete leg sets. One box, multiple skins.


Well, to be fair, Mark X armor is described to be highly modular allowing parts to be removed and/or added as needed. Games Workshop doesn't really need to create a Mark XI as much as they can just say this is a new configuration of Mark X armor.

That's not to say they would make use of they way the designed the models to make it easier to create new kits. To be honest, I did wonder why they bothered to the greaves being multi-part like that when the easy-to-build were just a solid piece. It seemed to be the legs were slim enough to not need the extra part count. I don't know if that was the case though.


The Non-ETB Inceptors are a whole lot better looking - more polished. Without the multi-part legs they can't model as many voids between parts - look at the feet and those grav plate shock absorbing boot things, and the barrel guard on the assault bolters. The Aggressors have options on the legs for the Sergeant to get an Aquilla style decoration on the shin. They can take the same principle to get the different knee joints/plates on the different 1.0 power armor marks, then its just a matter of matching the front chest piece, shoulder pads and heads- which would probably mean more plastic used, and more bits tossed in a box, which could be the reason they don't do this.


Are Oldmarines getting mothballed? @ 2019/07/14 06:46:44


Post by: wuestenfux


Well, Tacticals and the renaissance Primaris Marines have different stats.
Dito for Scouts and the infiltrating Primaris.
So why shouldn't they both (1W and 2W) exist in the 40k universe?


Are Oldmarines getting mothballed? @ 2019/07/14 07:20:37


Post by: BrianDavion


 wuestenfux wrote:
Well, Tacticals and the renaissance Primaris Marines have different stats.
Dito for Scouts and the infiltrating Primaris.
So why shouldn't they both (1W and 2W) exist in the 40k universe?


because why would GW sell both items when they could instead have a conspiracy to cut their best selling line in half!?


Are Oldmarines getting mothballed? @ 2019/07/14 07:27:33


Post by: Breton


 wuestenfux wrote:
Well, Tacticals and the renaissance Primaris Marines have different stats.
Dito for Scouts and the infiltrating Primaris.
So why shouldn't they both (1W and 2W) exist in the 40k universe?


My guess is:
This is a balance reboot, to try and "fix" space marines not an expansion of the model range.
They've learned from initial GK roll out and evolution going too high on the points costs is too hard to balance vs the horde armies so they can't make Primaris an addition to with higher points costs.
Space Marines are their baseline to balance everything else against - and Space Marines aren't balanced to everything else anymore.
The problem they're trying to fix became noticable after Necrons 3+ +Reanimation - and nerfing Necrons hasn't helped vs the other armies so its easier to buff Marines with their own gimmick - +1A +1W.



Are Oldmarines getting mothballed? @ 2019/07/14 07:40:11


Post by: Lance845


 wuestenfux wrote:
Well, Tacticals and the renaissance Primaris Marines have different stats.
Dito for Scouts and the infiltrating Primaris.
So why shouldn't they both (1W and 2W) exist in the 40k universe?


Because why have 2 units that do the exact same thing and fill the exact same role?

The SM line is a complete fething mess of bloated units with bloated options that are all stepping on eachothers toes for design space. The primaris line has significantly less options (which means you need to buy another box of a different unit if you want x type of weapon) and more specialized roles which means there is little to no overlap.


Are Oldmarines getting mothballed? @ 2019/07/14 08:12:30


Post by: BrianDavion


 Lance845 wrote:
 wuestenfux wrote:
Well, Tacticals and the renaissance Primaris Marines have different stats.
Dito for Scouts and the infiltrating Primaris.
So why shouldn't they both (1W and 2W) exist in the 40k universe?


Because why have 2 units that do the exact same thing and fill the exact same role?

The SM line is a complete fething mess of bloated units with bloated options that are all stepping on eachothers toes for design space. The primaris line has significantly less options (which means you need to buy another box of a different unit if you want x type of weapon) and more specialized roles which means there is little to no overlap.


thats a bad answer, because by your own admission primaris are differant from space Marines. yes the OLD Marine line has a lot of bloat, which is a problem only in terms of "ok where do we go with new kits from here?" right now despite Primaris Marines being around I'd be willing to bet good money that old Marines still outsell a number of other Xenos armies. bluntly put GW likely has, finanically speaking more incentive to chop Eldar Necrons or Orks then they do to chop old Marines


Are Oldmarines getting mothballed? @ 2019/07/14 17:38:32


Post by: Gitdakka


Breton wrote:
 wuestenfux wrote:
Well, Tacticals and the renaissance Primaris Marines have different stats.
Dito for Scouts and the infiltrating Primaris.
So why shouldn't they both (1W and 2W) exist in the 40k universe?


My guess is:
This is a balance reboot, to try and "fix" space marines not an expansion of the model range.
They've learned from initial GK roll out and evolution going too high on the points costs is too hard to balance vs the horde armies so they can't make Primaris an addition to with higher points costs.
Space Marines are their baseline to balance everything else against - and Space Marines aren't balanced to everything else anymore.
The problem they're trying to fix became noticable after Necrons 3+ +Reanimation - and nerfing Necrons hasn't helped vs the other armies so its easier to buff Marines with their own gimmick - +1A +1W.



Haha pls. Nothing gw does model design wise has any thought to balance! They go purely by what would sell and whaterver the sculptor feels like at the moment (so rule of cool). Do you really think they even consider horde contra elite balance when inventing new primaris stuff? They simply make marine inspired units but bigger.


Are Oldmarines getting mothballed? @ 2019/07/14 18:52:07


Post by: BrianDavion


actually primaris are almost exactly what was being asked for to fix marines back in 7th. 2 wounds, specialized squads


Are Oldmarines getting mothballed? @ 2019/07/14 20:06:34


Post by: BaconCatBug


BrianDavion wrote:
actually primaris are almost exactly what was being asked for to fix marines back in 7th. 2 wounds, specialized squads
Except in 7th having 2 wounds was a benefit. In 8th having 2 wounds actually makes you MORE fragile.


Are Oldmarines getting mothballed? @ 2019/07/14 20:18:23


Post by: Insectum7


BrianDavion wrote:
actually primaris are almost exactly what was being asked for to fix marines back in 7th. 2 wounds, specialized squads


Tacticals didn't need fixing in 7th. Invulns, lack of multdamage weapons, psychic powers, and the odd relatioship between vehicles and monstrous creatures needed fixing in 7th.

Any issue with tacticals was secondary to all that. As soon as Tacs got access to weapons that did more than one wound, to compete with the proliferation of larger models, they got better. And as soon as they got the ability to split fire to make better use of their mixed weapons, they got better.

Most of the desire for units to specialize with their weapons came from the fact that units could only fire at one target. That's no longer an issue.


Are Oldmarines getting mothballed? @ 2019/07/14 20:59:00


Post by: Eipi10


 BaconCatBug wrote:
Except in 7th having 2 wounds was a benefit. In 8th having 2 wounds actually makes you MORE fragile.


I am but a spring flower who did not play 7th, please explain. How are two wounds worse than one?

Since new CSM models who share pretty much the same stat line as normal marines came out this year, there is a chance that once the primaris marines are finally made into a full army then normal marines will get the height boost CSM got and continue to stay around for years to come. Maybe at some point (when the primaris line gets re-released for example) normal marines and primaris marines will be merged into 2W, 2A marines who can take special weapons and have AP-1 bolters.


Are Oldmarines getting mothballed? @ 2019/07/14 21:19:22


Post by: BrianDavion


 BaconCatBug wrote:
BrianDavion wrote:
actually primaris are almost exactly what was being asked for to fix marines back in 7th. 2 wounds, specialized squads
Except in 7th having 2 wounds was a benefit. In 8th having 2 wounds actually makes you MORE fragile.


Plasma is gonna kill your marine no matter how many wounds it has or doesn't have.


Are Oldmarines getting mothballed? @ 2019/07/14 21:20:39


Post by: JohnnyHell


It doesn’t make you “more fragile”, but the prevalence of D2 weapons means W2 models can be killed as easily as W1 models if you’re not careful. They’re still more resilient vs D1.


Are Oldmarines getting mothballed? @ 2019/07/14 21:43:19


Post by: The Newman


 JohnnyHell wrote:
It doesn’t make you “more fragile”, but the prevalence of D2 weapons means W2 models can be killed as easily as W1 models if you’re not careful. They’re still more resilient vs D1.

It actually kind of does make the army more fragile as a whole. Individual models are harder to kill but you have fewer models on the table and there are a lot of multi-wound weapons out there.


Are Oldmarines getting mothballed? @ 2019/07/14 21:54:38


Post by: Insectum7


The Newman wrote:
 JohnnyHell wrote:
It doesn’t make you “more fragile”, but the prevalence of D2 weapons means W2 models can be killed as easily as W1 models if you’re not careful. They’re still more resilient vs D1.

It actually kind of does make the army more fragile as a whole. Individual models are harder to kill but you have fewer models on the table and there are a lot of multi-wound weapons out there.


You don't have to take fewer numbers. A loaded out Tac squad costs more than an Intercessor squad. Your build is your own doing.


Are Oldmarines getting mothballed? @ 2019/07/14 22:54:38


Post by: The Newman


 Insectum7 wrote:
The Newman wrote:
 JohnnyHell wrote:
It doesn’t make you “more fragile”, but the prevalence of D2 weapons means W2 models can be killed as easily as W1 models if you’re not careful. They’re still more resilient vs D1.

It actually kind of does make the army more fragile as a whole. Individual models are harder to kill but you have fewer models on the table and there are a lot of multi-wound weapons out there.


You don't have to take fewer numbers. A loaded out Tac squad costs more than an Intercessor squad. Your build is your own doing.


Tacs and Intercessors are about even if you take sensible load-outs for them. A fully min-maxed Dev squad is about even with a min Hellblaster squad. But then you look at Inceptors, Eliminators, Infiltrators, or Redemptors next to their mini-marine equivalents and they're awfully spendy.


Are Oldmarines getting mothballed? @ 2019/07/14 23:01:28


Post by: BrianDavion


I suspect primaris Marines having 2 wounds is why we see so many 2W weapons used in the table top. Marines are the most common army and TAC lists thus tend to be designed to counter commonly seen Marine units. and in that regard Marines can't really win no matter what they use.. well unless they don't use Marines (see scouts, the loyal 32 etc)


Are Oldmarines getting mothballed? @ 2019/07/14 23:02:01


Post by: Insectum7


What are you comparing to what? The 'comparative' units get less obvious. I hope you're not comparing Inceptors to Assault Squads.




Automatically Appended Next Post:
BrianDavion wrote:
I suspect primaris Marines having 2 wounds is why we see so many 2W weapons used in the table top. Marines are the most common army and TAC lists thus tend to be designed to counter commonly seen Marine units. and in that regard Marines can't really win no matter what they use.. well unless they don't use Marines (see scouts, the loyal 32 etc)


Much of the 2W weapons are great/best-choice weapons regardless of the existence of Primaris.


Are Oldmarines getting mothballed? @ 2019/07/14 23:09:10


Post by: BrianDavion


 Insectum7 wrote:
What are you comparing to what? The 'comparative' units get less obvious. I hope you're not comparing Inceptors to Assault Squads.



I suspect he is. frankly IMHO inceptors are best compared to a bike squad. the inceptor is more points for sure but has several advantages vs bikes namely the abilioty to deep strike, fly and being infantry (and thus capable of entering ruins)


Are Oldmarines getting mothballed? @ 2019/07/14 23:14:43


Post by: Insectum7


BrianDavion wrote:
 Insectum7 wrote:
What are you comparing to what? The 'comparative' units get less obvious. I hope you're not comparing Inceptors to Assault Squads.



I suspect he is. frankly IMHO inceptors are best compared to a bike squad. the inceptor is more points for sure but has several advantages vs bikes namely the abilioty to deep strike, fly and being infantry (and thus capable of entering ruins)


Bikes work, but also Vanguard Vets with Jump Packs and dual Plasma Pistols, which at my last look came out pretty comparably in cost, wound for wound, shot for shot.


Are Oldmarines getting mothballed? @ 2019/07/14 23:16:55


Post by: Martel732


BrianDavion wrote:
I suspect primaris Marines having 2 wounds is why we see so many 2W weapons used in the table top. Marines are the most common army and TAC lists thus tend to be designed to counter commonly seen Marine units. and in that regard Marines can't really win no matter what they use.. well unless they don't use Marines (see scouts, the loyal 32 etc)


Marines are the last thing on my mind when list building. 2 damage weapons happen to be some of the best in the game

Marines are common, but awful.


Are Oldmarines getting mothballed? @ 2019/07/14 23:49:09


Post by: Xenomancers


I am fine with them squatting them. Just make primaris not suck.

Bolter discapline is a step in the right direction but really not what the army needs or what anyone wanted. What the army needs and what we want is better durability and mobility.

What is the purpose of having 300 point transports when your best ability wants you to stay still? What is the point of having 300 point transports without invun saves? Plus your best weapon slays you as often as it kills opponents because of -1 to hit spam.


Are Oldmarines getting mothballed? @ 2019/07/15 01:39:28


Post by: The Warp Forge


Honestly? After seeing the size comparison between a DW, KT Marine and a CSM, I honestly think once they've had their fun with Primaris they will true-scale Tacs just so that the size difference looks doesn't feel too awkward with the CSM kit.


Are Oldmarines getting mothballed? @ 2019/07/15 02:00:31


Post by: Kommisar


 The Warp Forge wrote:
Honestly? After seeing the size comparison between a DW, KT Marine and a CSM, I honestly think once they've had their fun with Primaris they will true-scale Tacs just so that the size difference looks doesn't feel too awkward with the CSM kit.


You think they’re going to make new versions of small marines going forward?!


Are Oldmarines getting mothballed? @ 2019/07/15 02:45:47


Post by: HoundsofDemos


I doubt they will do any original marine units over. The only reason chaos got a bunch of new kits for older entries is new weapon options and the fact that most of the chaos line was ancient and kinda crappy looking compared to the newer loyalist kits.

It'll be a while but GW clearly sees that it can make more money by making marine players buy a new army then simply continuing the main marine as is.


Are Oldmarines getting mothballed? @ 2019/07/15 02:59:54


Post by: BrianDavion


 Kommisar wrote:
 The Warp Forge wrote:
Honestly? After seeing the size comparison between a DW, KT Marine and a CSM, I honestly think once they've had their fun with Primaris they will true-scale Tacs just so that the size difference looks doesn't feel too awkward with the CSM kit.


You think they’re going to make new versions of small marines going forward?!


anything possiable but I doubt it. Old Marines have in some ways become victiems of their own sucess. the design of marines has been populat because you can mix and match torso pieces, leg pieces to create a fairly impressive mixed look. it's what a lotta people love about Marines. I can buy a patch of vanguard veterns, sternguard vetrns, mk IV armor etc and make a buncha unique looking marines. problem is that to do this it's held marine design back, the MK 3 marines of 2 and a half years ago, aren't drasticly differant from a tactical kit made 10 or more years ago (you can see some improvements partiuclarly in the heads but.. it's pretty minor) now they could do for tac devestator and assault marines whats been done with chaos, but it'd likely receive a lot of push back as suddenly the kits wouldn't be as inter changeable. also GW would need to redo a TON of kits for old marines to make this work. So yeah it'd likely be a lot of work and receive more backlash then praise


Are Oldmarines getting mothballed? @ 2019/07/15 03:26:31


Post by: Lemondish


 Insectum7 wrote:

Much of the 2W weapons are great/best-choice weapons regardless of the existence of Primaris.


Exactly. The issue isn't marine stats, it's undercosted weapons.

In almost all cases, the price of those weapons needs to double or triple. There's a problem even they're the best choice for everything.


Are Oldmarines getting mothballed? @ 2019/07/15 03:42:25


Post by: The Newman


BrianDavion wrote:
 Insectum7 wrote:
What are you comparing to what? The 'comparative' units get less obvious. I hope you're not comparing Inceptors to Assault Squads.



I suspect he is. frankly IMHO inceptors are best compared to a bike squad. the inceptor is more points for sure but has several advantages vs bikes namely the abilioty to deep strike, fly and being infantry (and thus capable of entering ruins)


No, I'm not comparing them to assault marines. I do think bikes are a more apt comparison, and Inceptors are quite a bit more expensive than bikes too. The closest parallel however is the Attack Bike, they're close together on both firepower and point cost. The bike is 4" faster, has a longer range, and has twice as many wounds while the Inceptor brings fly, deepstrike, and non-heavy weapons instead.


Are Oldmarines getting mothballed? @ 2019/07/15 03:50:52


Post by: Insectum7


BrianDavion wrote:
 Kommisar wrote:
 The Warp Forge wrote:
Honestly? After seeing the size comparison between a DW, KT Marine and a CSM, I honestly think once they've had their fun with Primaris they will true-scale Tacs just so that the size difference looks doesn't feel too awkward with the CSM kit.


You think they’re going to make new versions of small marines going forward?!


anything possiable but I doubt it. Old Marines have in some ways become victiems of their own sucess. the design of marines has been populat because you can mix and match torso pieces, leg pieces to create a fairly impressive mixed look. it's what a lotta people love about Marines. I can buy a patch of vanguard veterns, sternguard vetrns, mk IV armor etc and make a buncha unique looking marines. problem is that to do this it's held marine design back, the MK 3 marines of 2 and a half years ago, aren't drasticly differant from a tactical kit made 10 or more years ago (you can see some improvements partiuclarly in the heads but.. it's pretty minor) now they could do for tac devestator and assault marines whats been done with chaos, but it'd likely receive a lot of push back as suddenly the kits wouldn't be as inter changeable. also GW would need to redo a TON of kits for old marines to make this work. So yeah it'd likely be a lot of work and receive more backlash then praise


That's purely on GW. Primaris arms/helmets/shoulderpads are interchangeable with all the old kits. Theres no reason new marine sculpts wouldn't also be interchangeable, meaning theres no reason they'd have to update a million kits.

It's following the design philosophy of the new chaos kits that would be the issue. From what I understand they're not interchangeable.


Are Oldmarines getting mothballed? @ 2019/07/15 03:51:48


Post by: Asherian Command


its what fueled my decision to switch to eldar completely. Eldar has a lot of customizability compared to the new marines.


Are Oldmarines getting mothballed? @ 2019/07/15 04:00:02


Post by: Breton


Eipi10 wrote:
 BaconCatBug wrote:
Except in 7th having 2 wounds was a benefit. In 8th having 2 wounds actually makes you MORE fragile.


I am but a spring flower who did not play 7th, please explain. How are two wounds worse than one?

Since new CSM models who share pretty much the same stat line as normal marines came out this year, there is a chance that once the primaris marines are finally made into a full army then normal marines will get the height boost CSM got and continue to stay around for years to come. Maybe at some point (when the primaris line gets re-released for example) normal marines and primaris marines will be merged into 2W, 2A marines who can take special weapons and have AP-1 bolters.


The normal Tactical Marine Bolter has almost always been the AP -1 equivalent. The theory is all the 2 wound plasma makes no difference between a 15 point 1 wound model and a 15 point 1 wound model. Because all weapons are 2W plasma or some such.


Automatically Appended Next Post:
 Kommisar wrote:
 The Warp Forge wrote:
Honestly? After seeing the size comparison between a DW, KT Marine and a CSM, I honestly think once they've had their fun with Primaris they will true-scale Tacs just so that the size difference looks doesn't feel too awkward with the CSM kit.


You think they’re going to make new versions of small marines going forward?!


Absolutely, they're make new Primaris Versions of several, if not most, of the small marine Special characters.


Automatically Appended Next Post:
HoundsofDemos wrote:
I doubt they will do any original marine units over. The only reason chaos got a bunch of new kits for older entries is new weapon options and the fact that most of the chaos line was ancient and kinda crappy looking compared to the newer loyalist kits.

It'll be a while but GW clearly sees that it can make more money by making marine players buy a new army then simply continuing the main marine as is.


If they can make Primaris the "fix" for marines Chaos is going to get them very soon after. They're already laying the groundwork for it. It'll also help push 1.0 Marines out of play as the Loyalist holdouts will upgrade to Primaris to remain competitive with Chaos.


Are Oldmarines getting mothballed? @ 2019/07/15 04:10:59


Post by: Insectum7


^The **ll I will.


Are Oldmarines getting mothballed? @ 2019/07/15 06:33:34


Post by: BrianDavion


 Insectum7 wrote:
BrianDavion wrote:
 Kommisar wrote:
 The Warp Forge wrote:
Honestly? After seeing the size comparison between a DW, KT Marine and a CSM, I honestly think once they've had their fun with Primaris they will true-scale Tacs just so that the size difference looks doesn't feel too awkward with the CSM kit.


You think they’re going to make new versions of small marines going forward?!


anything possiable but I doubt it. Old Marines have in some ways become victiems of their own sucess. the design of marines has been populat because you can mix and match torso pieces, leg pieces to create a fairly impressive mixed look. it's what a lotta people love about Marines. I can buy a patch of vanguard veterns, sternguard vetrns, mk IV armor etc and make a buncha unique looking marines. problem is that to do this it's held marine design back, the MK 3 marines of 2 and a half years ago, aren't drasticly differant from a tactical kit made 10 or more years ago (you can see some improvements partiuclarly in the heads but.. it's pretty minor) now they could do for tac devestator and assault marines whats been done with chaos, but it'd likely receive a lot of push back as suddenly the kits wouldn't be as inter changeable. also GW would need to redo a TON of kits for old marines to make this work. So yeah it'd likely be a lot of work and receive more backlash then praise


That's purely on GW. Primaris arms/helmets/shoulderpads are interchangeable with all the old kits. Theres no reason new marine sculpts wouldn't also be interchangeable, meaning theres no reason they'd have to update a million kits.

It's following the design philosophy of the new chaos kits that would be the issue. From what I understand they're not interchangeable.


because the chest and elgs being seperate was essentially holding GW's design back I suspect. hence why they did what they did with chaos.


Are Oldmarines getting mothballed? @ 2019/07/15 11:23:00


Post by: Klickor


BrianDavion wrote:
I suspect primaris Marines having 2 wounds is why we see so many 2W weapons used in the table top. Marines are the most common army and TAC lists thus tend to be designed to counter commonly seen Marine units. and in that regard Marines can't really win no matter what they use.. well unless they don't use Marines (see scouts, the loyal 32 etc)


Hahahahahahahahahaha. No, just no. I just came back to 40k and were surprised about the lack of marines and the need for me to explain kinda basic marine stuff for my opponents in my last 2 tournaments. Sure they were small 16 man ones but I was the only marine(BA) player. Several of those that started playing in the last few years even commented on how it was their first time playing against marines or Blood Angels. I even had a few gotcha moments when I could surprise them since they didnt understand my rules even though I warned them about my stratagems and psychic powers.

People apparently play super hard lists around here and marines in 8th are dead. You might see a supreme command of smash captains but thats it. Now I understand how Dark Eldar players used to feel a decade ago.

But yeah. No one takes 2 damage weapons to use them against marines. They just so happens to kill tanks, FNP/multiwound units, monsters and overpriced marines equally well and the last category is just a bonus they get for building their list against good units. If you can kill knights and nurgle/ork hordes with your list you can kill power armor marines easily as well. Both antitank weapons and anti infantry weapons are cost effective against marine statline.



Are Oldmarines getting mothballed? @ 2019/07/15 11:45:45


Post by: The_Real_Chris


 Xenomancers wrote:
I am fine with them squatting them. Just make primaris not suck.

Bolter discapline is a step in the right direction but really not what the army needs or what anyone wanted. What the army needs and what we want is better durability and mobility.


Indeed. I would have loved
a) Marine armour getting a 2+ save (terminators 1+)
b) Astartes Bolters being assault 2 weapons rather than rapid fire to allow them a lot more movement. (And if given free reign I would make astartes bolters -1ap as well...) No problem with the human ones remaining rapid fire as they aren't as skilled with inferior sensors.


Are Oldmarines getting mothballed? @ 2019/07/15 12:20:25


Post by: Xenomancers


The_Real_Chris wrote:
 Xenomancers wrote:
I am fine with them squatting them. Just make primaris not suck.

Bolter discapline is a step in the right direction but really not what the army needs or what anyone wanted. What the army needs and what we want is better durability and mobility.


Indeed. I would have loved
a) Marine armour getting a 2+ save (terminators 1+)
b) Astartes Bolters being assault 2 weapons rather than rapid fire to allow them a lot more movement. (And if given free reign I would make astartes bolters -1ap as well...) No problem with the human ones remaining rapid fire as they aren't as skilled with inferior sensors.

Imagine if ever in the history of this game. Someone looked at your marine army and was actually afraid of the marines in it?


Are Oldmarines getting mothballed? @ 2019/07/15 12:22:59


Post by: Silver144


 Xenomancers wrote:
The_Real_Chris wrote:
 Xenomancers wrote:
I am fine with them squatting them. Just make primaris not suck.

Bolter discapline is a step in the right direction but really not what the army needs or what anyone wanted. What the army needs and what we want is better durability and mobility.


Indeed. I would have loved
a) Marine armour getting a 2+ save (terminators 1+)
b) Astartes Bolters being assault 2 weapons rather than rapid fire to allow them a lot more movement. (And if given free reign I would make astartes bolters -1ap as well...) No problem with the human ones remaining rapid fire as they aren't as skilled with inferior sensors.

Imagine if ever in the history of this game. Someone looked at your marine army and was actually afraid of the marines in it?


5ed Space Wolves)


Are Oldmarines getting mothballed? @ 2019/07/15 12:25:21


Post by: The Newman


 Xenomancers wrote:
The_Real_Chris wrote:
 Xenomancers wrote:
I am fine with them squatting them. Just make primaris not suck.

Bolter discapline is a step in the right direction but really not what the army needs or what anyone wanted. What the army needs and what we want is better durability and mobility.


Indeed. I would have loved
a) Marine armour getting a 2+ save (terminators 1+)
b) Astartes Bolters being assault 2 weapons rather than rapid fire to allow them a lot more movement. (And if given free reign I would make astartes bolters -1ap as well...) No problem with the human ones remaining rapid fire as they aren't as skilled with inferior sensors.

Imagine if ever in the history of this game. Someone looked at your marine army and was actually afraid of the marines in it?


Marines were pretty common in 4th, but that was less 'marines are scary' and more '#$%&ing power armor'. The AP system at the time made Marines really hard to kill.


Are Oldmarines getting mothballed? @ 2019/07/15 13:07:04


Post by: Hellebore


I expect GW do one of the following:

Release classic marine weapon loads on primaris models, as guilliman updates all chapters as they suffer battle loss

Or

Perfect the upgrade procedure and simply convert all normal marines into primaris.

Whatever the fluff justification, I expect we'll eventually get primaris remakes of classic marine units which will make them different enough to force you to get them.

2w 2a marines has been an argument for 20 years, primaris or not.


Are Oldmarines getting mothballed? @ 2019/07/15 13:20:05


Post by: Silver144


Hellebore wrote:
I expect GW do one of the following:

Release classic marine weapon loads on primaris models, as guilliman updates all chapters as they suffer battle loss

Or

Perfect the upgrade procedure and simply convert all normal marines into primaris.

Whatever the fluff justification, I expect we'll eventually get primaris remakes of classic marine units which will make them different enough to force you to get them.

2w 2a marines has been an argument for 20 years, primaris or not.


А1 attack marine was ok because of sweeping advance.
W1 marine was ok because there was no multiwound weapons and RoF in the game was like 2x less than we have today.

It's not classic statline sucks, it's poor conversion to 8ed.


Are Oldmarines getting mothballed? @ 2019/07/15 13:34:51


Post by: Hellebore


Silver144 wrote:
Hellebore wrote:
I expect GW do one of the following:

Release classic marine weapon loads on primaris models, as guilliman updates all chapters as they suffer battle loss

Or

Perfect the upgrade procedure and simply convert all normal marines into primaris.

Whatever the fluff justification, I expect we'll eventually get primaris remakes of classic marine units which will make them different enough to force you to get them.

2w 2a marines has been an argument for 20 years, primaris or not.


А1 attack marine was ok because of sweeping advance.
W1 marine was ok because there was no multiwound weapons and RoF in the game was like 2x less than we have today.

It's not classic statline sucks, it's poor conversion to 8ed.


The movie marines were released in 4th edition because people didn't think the statline represented their effectiveness.

They still died from one shot from a lasgun. They weren't considered effective enough even back then.

Hell, back in rogue trader GW decided power armour wasn't as though as it depicted, so they pushed it to 3+. And they added 5+ invulnerable to terminators half way through 3rd edition because they died "too easily".

Arguments over Marines not being accurately represented in the game is as old as the game itself.


Are Oldmarines getting mothballed? @ 2019/07/15 14:02:15


Post by: Klickor


Hellebore wrote:
Silver144 wrote:
Hellebore wrote:
I expect GW do one of the following:

Release classic marine weapon loads on primaris models, as guilliman updates all chapters as they suffer battle loss

Or

Perfect the upgrade procedure and simply convert all normal marines into primaris.

Whatever the fluff justification, I expect we'll eventually get primaris remakes of classic marine units which will make them different enough to force you to get them.

2w 2a marines has been an argument for 20 years, primaris or not.


А1 attack marine was ok because of sweeping advance.
W1 marine was ok because there was no multiwound weapons and RoF in the game was like 2x less than we have today.

It's not classic statline sucks, it's poor conversion to 8ed.


The movie marines were released in 4th edition because people didn't think the statline represented their effectiveness.

They still died from one shot from a lasgun. They weren't considered effective enough even back then.

Hell, back in rogue trader GW decided power armour wasn't as though as it depicted, so they pushed it to 3+. And they added 5+ invulnerable to terminators half way through 3rd edition because they died "too easily".

Arguments over Marines not being accurately represented in the game is as old as the game itself.


They were still more like the fluff than they are now though which I guess is his point. If you only needed to win combat by 1 to defeat a huge unit and wipe it you only need to do slightly more damage than you recieve and that was often the sarges job with PF. Which means 1 A on normal marines were OK since you didnt actually have to use that stat to win melee on itself.

Same with surviving. With way less shots a 3+ save that worked on almost everything could protect good enough even with 1 wound especially since most marines squad mainly relied on 3-4 models of the 10 doing all the work in breaking units or destroying tanks/monsters.

Even if they were flimsy compared to the background even back then they were still better represented on the tabletop. Not perhaps in the actual stat lines but in how the core rules worked around what marines had. Now they have the same stat line but everything else has changed so now it isn't well represented in the stat line, rules or how they interact with each other. A tact squad could with rather good odds actually one shot kill almost any vehicle except a monolith if they just got close enough. They can't even do that to a rhino now even though back then 3 Leman Russes close together were in deep danger if 10 naked marines got close. Same marines now as then just the rules surrounding them that changed.


Are Oldmarines getting mothballed? @ 2019/07/15 14:37:27


Post by: Martel732


Hellebore wrote:
Silver144 wrote:
Hellebore wrote:
I expect GW do one of the following:

Release classic marine weapon loads on primaris models, as guilliman updates all chapters as they suffer battle loss

Or

Perfect the upgrade procedure and simply convert all normal marines into primaris.

Whatever the fluff justification, I expect we'll eventually get primaris remakes of classic marine units which will make them different enough to force you to get them.

2w 2a marines has been an argument for 20 years, primaris or not.


А1 attack marine was ok because of sweeping advance.
W1 marine was ok because there was no multiwound weapons and RoF in the game was like 2x less than we have today.

It's not classic statline sucks, it's poor conversion to 8ed.


The movie marines were released in 4th edition because people didn't think the statline represented their effectiveness.

They still died from one shot from a lasgun. They weren't considered effective enough even back then.

Hell, back in rogue trader GW decided power armour wasn't as though as it depicted, so they pushed it to 3+. And they added 5+ invulnerable to terminators half way through 3rd edition because they died "too easily".

Arguments over Marines not being accurately represented in the game is as old as the game itself.


It's not just inaccuracy. That would be tolerable if they weren't the MOST inaccurate faction over and over.


Automatically Appended Next Post:
Klickor wrote:
Hellebore wrote:
Silver144 wrote:
Hellebore wrote:
I expect GW do one of the following:

Release classic marine weapon loads on primaris models, as guilliman updates all chapters as they suffer battle loss

Or

Perfect the upgrade procedure and simply convert all normal marines into primaris.

Whatever the fluff justification, I expect we'll eventually get primaris remakes of classic marine units which will make them different enough to force you to get them.

2w 2a marines has been an argument for 20 years, primaris or not.


А1 attack marine was ok because of sweeping advance.
W1 marine was ok because there was no multiwound weapons and RoF in the game was like 2x less than we have today.

It's not classic statline sucks, it's poor conversion to 8ed.


The movie marines were released in 4th edition because people didn't think the statline represented their effectiveness.

They still died from one shot from a lasgun. They weren't considered effective enough even back then.

Hell, back in rogue trader GW decided power armour wasn't as though as it depicted, so they pushed it to 3+. And they added 5+ invulnerable to terminators half way through 3rd edition because they died "too easily".

Arguments over Marines not being accurately represented in the game is as old as the game itself.


They were still more like the fluff than they are now though which I guess is his point. If you only needed to win combat by 1 to defeat a huge unit and wipe it you only need to do slightly more damage than you recieve and that was often the sarges job with PF. Which means 1 A on normal marines were OK since you didnt actually have to use that stat to win melee on itself.

Same with surviving. With way less shots a 3+ save that worked on almost everything could protect good enough even with 1 wound especially since most marines squad mainly relied on 3-4 models of the 10 doing all the work in breaking units or destroying tanks/monsters.

Even if they were flimsy compared to the background even back then they were still better represented on the tabletop. Not perhaps in the actual stat lines but in how the core rules worked around what marines had. Now they have the same stat line but everything else has changed so now it isn't well represented in the stat line, rules or how they interact with each other. A tact squad could with rather good odds actually one shot kill almost any vehicle except a monolith if they just got close enough. They can't even do that to a rhino now even though back then 3 Leman Russes close together were in deep danger if 10 naked marines got close. Same marines now as then just the rules surrounding them that changed.


But then AP 2 spam became accessible.


Are Oldmarines getting mothballed? @ 2019/07/15 14:43:39


Post by: Silver144


Klickor wrote:
Hellebore wrote:
Silver144 wrote:
Hellebore wrote:
I expect GW do one of the following:

Release classic marine weapon loads on primaris models, as guilliman updates all chapters as they suffer battle loss

Or

Perfect the upgrade procedure and simply convert all normal marines into primaris.

Whatever the fluff justification, I expect we'll eventually get primaris remakes of classic marine units which will make them different enough to force you to get them.

2w 2a marines has been an argument for 20 years, primaris or not.


А1 attack marine was ok because of sweeping advance.
W1 marine was ok because there was no multiwound weapons and RoF in the game was like 2x less than we have today.

It's not classic statline sucks, it's poor conversion to 8ed.


The movie marines were released in 4th edition because people didn't think the statline represented their effectiveness.

They still died from one shot from a lasgun. They weren't considered effective enough even back then.

Hell, back in rogue trader GW decided power armour wasn't as though as it depicted, so they pushed it to 3+. And they added 5+ invulnerable to terminators half way through 3rd edition because they died "too easily".

Arguments over Marines not being accurately represented in the game is as old as the game itself.


They were still more like the fluff than they are now though which I guess is his point. If you only needed to win combat by 1 to defeat a huge unit and wipe it you only need to do slightly more damage than you recieve and that was often the sarges job with PF. Which means 1 A on normal marines were OK since you didnt actually have to use that stat to win melee on itself.

Same with surviving. With way less shots a 3+ save that worked on almost everything could protect good enough even with 1 wound especially since most marines squad mainly relied on 3-4 models of the 10 doing all the work in breaking units or destroying tanks/monsters.

Even if they were flimsy compared to the background even back then they were still better represented on the tabletop. Not perhaps in the actual stat lines but in how the core rules worked around what marines had. Now they have the same stat line but everything else has changed so now it isn't well represented in the stat line, rules or how they interact with each other. A tact squad could with rather good odds actually one shot kill almost any vehicle except a monolith if they just got close enough. They can't even do that to a rhino now even though back then 3 Leman Russes close together were in deep danger if 10 naked marines got close. Same marines now as then just the rules surrounding them that changed.


Exactly this. Previously marines work because of the core rules, despite their statline was mediocre. And that was cool, play good and your guys could actually get the job done. Now even primaris can't do anything with their "updated" statline.


Are Oldmarines getting mothballed? @ 2019/07/15 14:47:54


Post by: Martel732


That's not really accurate. Marines have been bad for a long time.


Are Oldmarines getting mothballed? @ 2019/07/15 15:01:50


Post by: Silver144


5ed SW works fine for me. Not sure about 6ed, didn't play that much, 7er forced cavalry with proxy friends in my throat. 8ed... Well, it's 8ed.


Are Oldmarines getting mothballed? @ 2019/07/15 15:02:43


Post by: Daba


I don't like them. Hugeness leads to heresy.


Are Oldmarines getting mothballed? @ 2019/07/15 15:07:23


Post by: Martel732


Silver144 wrote:
5ed SW works fine for me. Not sure about 6ed, didn't play that much, 7er forced cavalry with proxy friends in my throat. 8ed... Well, it's 8ed.


But non-SW were not that great in 5th. 5th ed was the beginning of MAXIMUM FIREPOWER ALL THE TIME. Plus, any jerk off could get a 4++ from cover, and that cheapened power armor a lot, imo.


Automatically Appended Next Post:
 Daba wrote:
I don't like them. Hugeness leads to heresy.


Heresy is overrated. And irrelevant in the case of space bugs.


Are Oldmarines getting mothballed? @ 2019/07/15 15:18:21


Post by: Klickor


Martel732 wrote:
Silver144 wrote:
5ed SW works fine for me. Not sure about 6ed, didn't play that much, 7er forced cavalry with proxy friends in my throat. 8ed... Well, it's 8ed.


But non-SW were not that great in 5th. 5th ed was the beginning of MAXIMUM FIREPOWER ALL THE TIME. Plus, any jerk off could get a 4++ from cover, and that cheapened power armor a lot, imo.


Automatically Appended Next Post:
 Daba wrote:
I don't like them. Hugeness leads to heresy.


Heresy is overrated. And irrelevant in the case of space bugs.


Even if cover made PA feel bad it still kinda played to the marine rules strength in that it nerfed shooting and made melee more relevant. They dont get 4+ cover in melee and ATSKNF were a beastly rule back then compared to now.

I quit wargaming midway through 5th edition but Blood Angels werent bad back then. I want my old Mephiston back. He is so underwhelming compared to back then, even if he were more expensive and had less speed and attacks he still were way better due to how the core gameplay was. He crushed any vehicle with ease then and now he cant even bracket anything and get killed in like 2-3 shots due to multiwounds and AP now. He ate landraiders for breakfast and any unit lacking powerfists or thunderhammers were doomed.


Are Oldmarines getting mothballed? @ 2019/07/15 15:24:02


Post by: Martel732


Mephy is a lot better since he just can't be picked out and shot. 5th ed mephy couldn't even join squads.


Are Oldmarines getting mothballed? @ 2019/07/15 17:09:47


Post by: Insectum7


Klickor wrote:
Hellebore wrote:
Silver144 wrote:
Hellebore wrote:
I expect GW do one of the following:

Release classic marine weapon loads on primaris models, as guilliman updates all chapters as they suffer battle loss

Or

Perfect the upgrade procedure and simply convert all normal marines into primaris.

Whatever the fluff justification, I expect we'll eventually get primaris remakes of classic marine units which will make them different enough to force you to get them.

2w 2a marines has been an argument for 20 years, primaris or not.


А1 attack marine was ok because of sweeping advance.
W1 marine was ok because there was no multiwound weapons and RoF in the game was like 2x less than we have today.

It's not classic statline sucks, it's poor conversion to 8ed.


The movie marines were released in 4th edition because people didn't think the statline represented their effectiveness.

They still died from one shot from a lasgun. They weren't considered effective enough even back then.

Hell, back in rogue trader GW decided power armour wasn't as though as it depicted, so they pushed it to 3+. And they added 5+ invulnerable to terminators half way through 3rd edition because they died "too easily".

Arguments over Marines not being accurately represented in the game is as old as the game itself.


They were still more like the fluff than they are now though which I guess is his point. If you only needed to win combat by 1 to defeat a huge unit and wipe it you only need to do slightly more damage than you recieve and that was often the sarges job with PF. Which means 1 A on normal marines were OK since you didnt actually have to use that stat to win melee on itself.

Same with surviving. With way less shots a 3+ save that worked on almost everything could protect good enough even with 1 wound especially since most marines squad mainly relied on 3-4 models of the 10 doing all the work in breaking units or destroying tanks/monsters.

Even if they were flimsy compared to the background even back then they were still better represented on the tabletop. Not perhaps in the actual stat lines but in how the core rules worked around what marines had. Now they have the same stat line but everything else has changed so now it isn't well represented in the stat line, rules or how they interact with each other. A tact squad could with rather good odds actually one shot kill almost any vehicle except a monolith if they just got close enough. They can't even do that to a rhino now even though back then 3 Leman Russes close together were in deep danger if 10 naked marines got close. Same marines now as then just the rules surrounding them that changed.


So true. ATKNF was an amazing ability, and every model being able to attack vehicles in cc with Krak grenades felt so good. Marines played like exceedingly capable troops when played well.

Primaris with their 2w, 2A and all Bolters feel like the "hur-dur" 10-year-old interpretation of marines.


Are Oldmarines getting mothballed? @ 2019/07/15 17:15:03


Post by: Captain Brown


Even if they are at some point, the three Marine players in my gaming group have all resisted buying anything Primus.

CB


Are Oldmarines getting mothballed? @ 2019/07/15 17:20:45


Post by: Martel732


The core rules certainly favor hordes even more now, but i would only characterize marines as capable in 3rd and 4th.


Are Oldmarines getting mothballed? @ 2019/07/15 17:21:43


Post by: Mr Morden


Captain Brown wrote:
Even if they are at some point, the three Marine players in my gaming group have all resisted buying anything Primus.

CB


Well problem for GW is there is not really anything left to make for Marines - unlike most ranges they have everything in their range - usually mutliples of the same unit....

unless we want more crap like Centurions......

Or for units that are not in the oh so special Chapters.


Are Oldmarines getting mothballed? @ 2019/07/15 17:29:14


Post by: Insectum7


Or just pump the scale and re-release all the old stuff again, which has apparently been working for decades.


Are Oldmarines getting mothballed? @ 2019/07/15 17:30:32


Post by: Xenomancers


Nothing wrong with cents...some people just don't want to buy new models. GW gives doesn't give 2 craps about people who don't want to buy new models. They barely care about the ones that do.


Are Oldmarines getting mothballed? @ 2019/07/15 17:32:26


Post by: Klickor


Martel732 wrote:
Mephy is a lot better since he just can't be picked out and shot. 5th ed mephy couldn't even join squads.


I used rhinos in my BA lists so could always use those to screen with if the terrain wasnt enough. Was harder to get los than today and no knights to tower over everything so the few ap 1-2 shots the enemy had was quite easy to avoid. Only lascannons and harder could pierce his 2+ save and even if they did he only took 1 wound and had FNP on T6!! And no moving and shooting with heavy weapons on infantry. I feel he is harder to screen from shooting today than back then if I want to get good use of him. He was a monstrous creature 28mm high that had cheap and fast moving LOS blockers in the same codex. Think how brutal an avatar of khaine or a hive tyrant would be if they were the same tiny size.


Are Oldmarines getting mothballed? @ 2019/07/15 17:37:17


Post by: The Newman


 Mr Morden wrote:
Captain Brown wrote:
Even if they are at some point, the three Marine players in my gaming group have all resisted buying anything Primus.

CB


Well problem for GW is there is not really anything left to make for Marines - unlike most ranges they have everything in their range - usually mutliples of the same unit....

unless we want more crap like Centurions......

Or for units that are not in the oh so special Chapters.

I want more Centurions. There are Assault and Devastator versions, I would totally buy another box of them if GW released Tactical Centurions. Hurricane Bolter + 2x Stormbolters, with the option to swap Stormbolters for Combi-weapons and/or Storm Shields? Yes please. I would also totally buy a Captain and/or Librarian in Centurion armor.


Are Oldmarines getting mothballed? @ 2019/07/15 18:37:53


Post by: FezzikDaBullgryn


Considering the NUMarines don't have a single lick of anti-tank weaponry for infantry, I'd say not just yet. Until they release something that can reliably counter vehicles in a infantry squad, such as melta or las cannons, you won't see them stop selling.

Also, until people stop buying them, you won't see them stop selling them. Until they get squatted, which is to say completely removed from the "universe". There are not good rule sheets for squats, so you cannot play them in competitive 8th ed games.

I don't see them squatting their Gold Standard in Marines for at least another few years.


Are Oldmarines getting mothballed? @ 2019/07/15 18:45:22


Post by: fraser1191


Eliminators are getting "Las fusils" what ever those are, potentially anti tank Primaris infantry


Are Oldmarines getting mothballed? @ 2019/07/15 19:00:14


Post by: FezzikDaBullgryn


 fraser1191 wrote:
Eliminators are getting "Las fusils" what ever those are, potentially anti tank Primaris infantry


Like, the 24" mini-lascannon? Great. That's awesome. Step one, watch my anti-tank units get mulched by Bolter fire.

I was hoping for something more 48" S9 AP3 D6 range....


Are Oldmarines getting mothballed? @ 2019/07/15 19:02:39


Post by: Xenomancers


 FezzikDaBullgryn wrote:
 fraser1191 wrote:
Eliminators are getting "Las fusils" what ever those are, potentially anti tank Primaris infantry


Like, the 24" mini-lascannon? Great. That's awesome. Step one, watch my anti-tank units get mulched by Bolter fire.

I was hoping for something more 48" S9 AP3 D6 range....

We don't know what they will do. They will likely be like str 7 ap-3 D3 heavy with sniper rule. They will be expensive.


Are Oldmarines getting mothballed? @ 2019/07/15 19:09:45


Post by: The Newman


 FezzikDaBullgryn wrote:
 fraser1191 wrote:
Eliminators are getting "Las fusils" what ever those are, potentially anti tank Primaris infantry


Like, the 24" mini-lascannon? Great. That's awesome. Step one, watch my anti-tank units get mulched by Bolter fire.

I was hoping for something more 48" S9 AP3 D6 range....


We've seen the Apoc stat line, the Lasfusil is a 36" gun. It also has the same damage profile as an Apoc Lascannon (so far as I know) so it's quite possibly in the vicinity of S9 AP3 Dd6, and it's on a unit with 6 wounds and a 1+ save in cover.

On paper that looks like it's going to compare favorably to a Devastator squad.


Are Oldmarines getting mothballed? @ 2019/07/15 19:15:11


Post by: Carnage43


The Newman wrote:
 FezzikDaBullgryn wrote:
 fraser1191 wrote:
Eliminators are getting "Las fusils" what ever those are, potentially anti tank Primaris infantry


Like, the 24" mini-lascannon? Great. That's awesome. Step one, watch my anti-tank units get mulched by Bolter fire.

I was hoping for something more 48" S9 AP3 D6 range....


We've seen the Apoc stat line, the Lasfusil is a 36" gun. It also has the same damage profile as an Apoc Lascannon (so far as I know) so it's quite possibly in the vicinity of S9 AP3 Dd6, and it's on a unit with 6 wounds and a 1+ save in cover.

On paper that looks like it's going to compare favorably to a Devastator squad.


That depends entirely on the points cost of course. At 250 points for 5 dudes with them? No. At 150, maybe?


Are Oldmarines getting mothballed? @ 2019/07/15 19:17:07


Post by: Xenomancers


The Newman wrote:
 FezzikDaBullgryn wrote:
 fraser1191 wrote:
Eliminators are getting "Las fusils" what ever those are, potentially anti tank Primaris infantry


Like, the 24" mini-lascannon? Great. That's awesome. Step one, watch my anti-tank units get mulched by Bolter fire.

I was hoping for something more 48" S9 AP3 D6 range....


We've seen the Apoc stat line, the Lasfusil is a 36" gun. It also has the same damage profile as an Apoc Lascannon (so far as I know) so it's quite possibly in the vicinity of S9 AP3 Dd6, and it's on a unit with 6 wounds and a 1+ save in cover.

On paper that looks like it's going to compare favorably to a Devastator squad.
If you can take them in 6 mans they will be incredible if that is the case. However I think it's much more likely it will be a heavy sniper rifle. 6 Lascannons with the ability to not be targetable via phobos libi? What is this? An actual good combo?


Are Oldmarines getting mothballed? @ 2019/07/15 19:20:01


Post by: Ice_can


The issue is as has been pointed to in this thread 8th edition core mechanics rewards quantity over quality.

Primaris is an incomplete line with glaring holes that need filled.

Primaris points costs have looked like they were pulled from someones back pocket without any though as to balance

Old marines having been left out to dry has left marine unit costs looking blatantly broken.

Loosing access to so many charictor models and alternative equipment in specialist kits would render marines as pure Primaris as an even lower tier army than they already are.

It's coming but I also suspect that a number of people will never pkay marines again after this even if GW does make them the poster OP downright broken army for 9th or 10th edition.


Automatically Appended Next Post:
 Xenomancers wrote:
The Newman wrote:
 FezzikDaBullgryn wrote:
 fraser1191 wrote:
Eliminators are getting "Las fusils" what ever those are, potentially anti tank Primaris infantry


Like, the 24" mini-lascannon? Great. That's awesome. Step one, watch my anti-tank units get mulched by Bolter fire.

I was hoping for something more 48" S9 AP3 D6 range....


We've seen the Apoc stat line, the Lasfusil is a 36" gun. It also has the same damage profile as an Apoc Lascannon (so far as I know) so it's quite possibly in the vicinity of S9 AP3 Dd6, and it's on a unit with 6 wounds and a 1+ save in cover.

On paper that looks like it's going to compare favorably to a Devastator squad.
If you can take them in 6 mans they will be incredible if that is the case. However I think it's much more likely it will be a heavy sniper rifle. 6 Lascannons with the ability to not be targetable via phobos libi? What is this? An actual good combo?

That's not a good combo that's stupid broken rules design.
Welcome to the new invisibility.


Are Oldmarines getting mothballed? @ 2019/07/15 19:28:47


Post by: Xenomancers


DR already do this though. In squads of 9 for the cost of CP instead of needing spells. Granted this combo has potential to be even better than that. It is also likely more expensive and not automatic (stratagems are automatic) Seems totally within the realm of reason compared to what other armies can do.

Heck - Hivegaurd can do this effectively and shoot twice without 0 support. Don't see hive guard dominating too much these days.


Are Oldmarines getting mothballed? @ 2019/07/15 19:31:32


Post by: FezzikDaBullgryn


A one shot 36" mini-las? On an overpriced pointless squad? No thanks. Say hello to the most pointless units.

If your anti-tank costs just as much as, and it statistically similar to the tank, it is for all intents and purposes a tank.

6 Eliminators, thats 12-13 wounds. Each one has a gun. It's about 350pts. Congrats you just built the Exectutioner, and that has fly, doesn't loose BS due to movement, and is just all around better investment.


Are Oldmarines getting mothballed? @ 2019/07/15 19:36:49


Post by: Xenomancers


 FezzikDaBullgryn wrote:
A one shot 36" mini-las? On an overpriced pointless squad? No thanks. Say hello to the most pointless units.

If your anti-tank costs just as much as, and it statistically similar to the tank, it is for all intents and purposes a tank.

6 Eliminators, thats 12-13 wounds. Each one has a gun. It's about 350pts. Congrats you just built the Exectutioner, and that has fly, doesn't loose BS due to movement, and is just all around better investment.

Ehh - it likely will be 45ish points per model.

It will offer a few advantages over an executioner. Not vulnerable to being 1 shot by volcano lance. 1+ save in cover so AP-1 very ineffective against them. Ancient banner allows to shoot when you die. Has 13 WS3+ str 4 attacks and access to chapter tactics. Synergy with phobo libi. IMO they would be auto include for at least 1 Squad of 6. Also they might even have infiltration ability still - another huge advantage.


Are Oldmarines getting mothballed? @ 2019/07/15 19:42:37


Post by: Ice_can


 Xenomancers wrote:
 FezzikDaBullgryn wrote:
A one shot 36" mini-las? On an overpriced pointless squad? No thanks. Say hello to the most pointless units.

If your anti-tank costs just as much as, and it statistically similar to the tank, it is for all intents and purposes a tank.

6 Eliminators, thats 12-13 wounds. Each one has a gun. It's about 350pts. Congrats you just built the Exectutioner, and that has fly, doesn't loose BS due to movement, and is just all around better investment.

Ehh - it likely will be 45ish points per model.

It will offer a few advantages over an executioner. Not vulnerable to being 1 shot by volcano lance. 1+ save in cover so AP-1 very ineffective against them. Ancient banner allows to shoot when you die. Has 13 WS3+ str 4 attacks and access to chapter tactics. Synergy with phobo libi. IMO they would be auto include for at least 1 Squad of 6.

I agree but this, it is also one of my fundamental issues with primaris marines. They are the one way to play or they just suck arm.
They are a weird buff upon buff upon buff mechanic stacking army why flys in the face of 20 years of fluff that marines shouldn't be 1 massive blob surrounding the HQ's.


Are Oldmarines getting mothballed? @ 2019/07/15 19:45:02


Post by: Martel732


The aura thing is the worst thing ever, agreed.


Are Oldmarines getting mothballed? @ 2019/07/15 19:45:10


Post by: Lemondish


 FezzikDaBullgryn wrote:
 fraser1191 wrote:
Eliminators are getting "Las fusils" what ever those are, potentially anti tank Primaris infantry


Like, the 24" mini-lascannon? Great. That's awesome. Step one, watch my anti-tank units get mulched by Bolter fire.

I was hoping for something more 48" S9 AP3 D6 range....


That's a lastalon.

Las fusils are new.


Are Oldmarines getting mothballed? @ 2019/07/15 19:49:52


Post by: Xenomancers


Ice_can wrote:
 Xenomancers wrote:
 FezzikDaBullgryn wrote:
A one shot 36" mini-las? On an overpriced pointless squad? No thanks. Say hello to the most pointless units.

If your anti-tank costs just as much as, and it statistically similar to the tank, it is for all intents and purposes a tank.

6 Eliminators, thats 12-13 wounds. Each one has a gun. It's about 350pts. Congrats you just built the Exectutioner, and that has fly, doesn't loose BS due to movement, and is just all around better investment.

Ehh - it likely will be 45ish points per model.

It will offer a few advantages over an executioner. Not vulnerable to being 1 shot by volcano lance. 1+ save in cover so AP-1 very ineffective against them. Ancient banner allows to shoot when you die. Has 13 WS3+ str 4 attacks and access to chapter tactics. Synergy with phobo libi. IMO they would be auto include for at least 1 Squad of 6.

I agree but this, it is also one of my fundamental issues with primaris marines. They are the one way to play or they just suck arm.
They are a weird buff upon buff upon buff mechanic stacking army why flys in the face of 20 years of fluff that marines shouldn't be 1 massive blob surrounding the HQ's.

If marines are going to be costed like they are in auras (they are). Their auras should be table wide. Then they don't have to hide in bubbles.

Seriously - are marines losing games right now because they can't spread out? or are they losing games because they are made of glass?


Are Oldmarines getting mothballed? @ 2019/07/15 19:52:00


Post by: Martel732


Both. These problems are hard to disentangle.


Are Oldmarines getting mothballed? @ 2019/07/15 19:58:23


Post by: FezzikDaBullgryn


You can't make aura's board wide, it would break the game. But I agree they need to increase the range.

I would love to camp a Chapter master and a Chaplain in my backfield and give my entire army full re-rolls, but that is silly.

I think if you made them give +s to things board wide, that would make sense.

Got a Chaplain on the field? All units get +1 attack. Got a Chapter Master? All units get +1 to Wounding. Captains give +1 to Shooting. To get all three would be about 350 points.

I would give SGTs the ability to give +2 to morale.

And Libby's get psychic powers, so they don't get an Aura. Lt's get nothing, they are just a cheap HQ slot, so drop their points.


Are Oldmarines getting mothballed? @ 2019/07/15 19:58:40


Post by: The Newman


 Xenomancers wrote:
The Newman wrote:
 FezzikDaBullgryn wrote:
 fraser1191 wrote:
Eliminators are getting "Las fusils" what ever those are, potentially anti tank Primaris infantry


Like, the 24" mini-lascannon? Great. That's awesome. Step one, watch my anti-tank units get mulched by Bolter fire.

I was hoping for something more 48" S9 AP3 D6 range....


We've seen the Apoc stat line, the Lasfusil is a 36" gun. It also has the same damage profile as an Apoc Lascannon (so far as I know) so it's quite possibly in the vicinity of S9 AP3 Dd6, and it's on a unit with 6 wounds and a 1+ save in cover.

On paper that looks like it's going to compare favorably to a Devastator squad.
If you can take them in 6 mans they will be incredible if that is the case. However I think it's much more likely it will be a heavy sniper rifle. 6 Lascannons with the ability to not be targetable via phobos libi? What is this? An actual good combo?


As of right now Eliminators only come in a unit of three. That might change, but I half suspect that if Eliminators and Suppressors were going to be able to go up to 6 man units GW would have set their original data sheets that way to sell more of the initial boxed set.

Also, the combo with the Phobos Libby suggests strongly that they'll stay a 3-man unit. GW doesn't seem to want to give Marines good rules for some reason.


Are Oldmarines getting mothballed? @ 2019/07/15 19:59:22


Post by: Martel732


I think GW thinks they are giving good rules. In spite of all tournament data to the contrary.


Are Oldmarines getting mothballed? @ 2019/07/15 21:30:28


Post by: BrianDavion


The Newman wrote:


As of right now Eliminators only come in a unit of three. That might change, but I half suspect that if Eliminators and Suppressors were going to be able to go up to 6 man units GW would have set their original data sheets that way to sell more of the initial boxed set.

.


GW doesn't operate like that, Inceptors where listed as 3 man squads in dark Imperium, come the codex, they where able to be taken in 6 man squads. Agressors are likewise a 3 man squad that can be upped to 6 man. centurions another 3 man base squad can be 6. there's no reason to assume you won't be able to go with bigger squads given the precident.


Are Oldmarines getting mothballed? @ 2019/07/15 21:35:47


Post by: fraser1191


 Xenomancers wrote:
The Newman wrote:
 FezzikDaBullgryn wrote:
 fraser1191 wrote:
Eliminators are getting "Las fusils" what ever those are, potentially anti tank Primaris infantry


Like, the 24" mini-lascannon? Great. That's awesome. Step one, watch my anti-tank units get mulched by Bolter fire.

I was hoping for something more 48" S9 AP3 D6 range....


We've seen the Apoc stat line, the Lasfusil is a 36" gun. It also has the same damage profile as an Apoc Lascannon (so far as I know) so it's quite possibly in the vicinity of S9 AP3 Dd6, and it's on a unit with 6 wounds and a 1+ save in cover.

On paper that looks like it's going to compare favorably to a Devastator squad.
If you can take them in 6 mans they will be incredible if that is the case. However I think it's much more likely it will be a heavy sniper rifle. 6 Lascannons with the ability to not be targetable via phobos libi? What is this? An actual good combo?


I'm actually half expecting these guys to have Arquebus' (arquebi?) somewhere in the realm of being able to kill HQs above T5 and light vehicle hunting. Which I'd be all for since I rarely have trouble with HQs with T3


Are Oldmarines getting mothballed? @ 2019/07/15 21:57:12


Post by: Xenomancers


 FezzikDaBullgryn wrote:
You can't make aura's board wide, it would break the game. But I agree they need to increase the range.

I would love to camp a Chapter master and a Chaplain in my backfield and give my entire army full re-rolls, but that is silly.

I think if you made them give +s to things board wide, that would make sense.

Got a Chaplain on the field? All units get +1 attack. Got a Chapter Master? All units get +1 to Wounding. Captains give +1 to Shooting. To get all three would be about 350 points.

I would give SGTs the ability to give +2 to morale.

And Libby's get psychic powers, so they don't get an Aura. Lt's get nothing, they are just a cheap HQ slot, so drop their points.
I agree it sounds silly BUT the army can't win in a bubble and they can't really win if you spread out ether - though we sure do try. Gman is also is 400 fething points. Sure he makes a lot of units have phenominal damage output. 1/5 of your whole competitive army. Perhaps at that cost he should have a 12" aura at least. Cause he MUST be buffing most of your army for you to have a chance


Automatically Appended Next Post:
 fraser1191 wrote:
 Xenomancers wrote:
The Newman wrote:
 FezzikDaBullgryn wrote:
 fraser1191 wrote:
Eliminators are getting "Las fusils" what ever those are, potentially anti tank Primaris infantry


Like, the 24" mini-lascannon? Great. That's awesome. Step one, watch my anti-tank units get mulched by Bolter fire.

I was hoping for something more 48" S9 AP3 D6 range....


We've seen the Apoc stat line, the Lasfusil is a 36" gun. It also has the same damage profile as an Apoc Lascannon (so far as I know) so it's quite possibly in the vicinity of S9 AP3 Dd6, and it's on a unit with 6 wounds and a 1+ save in cover.

On paper that looks like it's going to compare favorably to a Devastator squad.
If you can take them in 6 mans they will be incredible if that is the case. However I think it's much more likely it will be a heavy sniper rifle. 6 Lascannons with the ability to not be targetable via phobos libi? What is this? An actual good combo?


I'm actually half expecting these guys to have Arquebus' (arquebi?) somewhere in the realm of being able to kill HQs above T5 and light vehicle hunting. Which I'd be all for since I rarely have trouble with HQs with T3

I agree. I think it will be an arquebus equivalent. Possible with better AP. Straight up better than the Eliminators rifle vs most things BUT it doesn't have the versatility. 90% of the time I am using the +2 to hit ignore LOS round for the eliminators because I can move and shoot it and hit on 2's. Mainly including them so I can kill tau drones and DR and the like.


Automatically Appended Next Post:
The Newman wrote:
 Xenomancers wrote:
The Newman wrote:
 FezzikDaBullgryn wrote:
 fraser1191 wrote:
Eliminators are getting "Las fusils" what ever those are, potentially anti tank Primaris infantry


Like, the 24" mini-lascannon? Great. That's awesome. Step one, watch my anti-tank units get mulched by Bolter fire.

I was hoping for something more 48" S9 AP3 D6 range....


We've seen the Apoc stat line, the Lasfusil is a 36" gun. It also has the same damage profile as an Apoc Lascannon (so far as I know) so it's quite possibly in the vicinity of S9 AP3 Dd6, and it's on a unit with 6 wounds and a 1+ save in cover.

On paper that looks like it's going to compare favorably to a Devastator squad.
If you can take them in 6 mans they will be incredible if that is the case. However I think it's much more likely it will be a heavy sniper rifle. 6 Lascannons with the ability to not be targetable via phobos libi? What is this? An actual good combo?


As of right now Eliminators only come in a unit of three. That might change, but I half suspect that if Eliminators and Suppressors were going to be able to go up to 6 man units GW would have set their original data sheets that way to sell more of the initial boxed set.

Also, the combo with the Phobos Libby suggests strongly that they'll stay a 3-man unit. GW doesn't seem to want to give Marines good rules for some reason.

I have a strong feeling they will be allowed in units of 6. Right now they are okay in 3 man units but at 6 man they have potential to be competitive units.


Are Oldmarines getting mothballed? @ 2019/07/15 22:08:12


Post by: fraser1191


 Xenomancers wrote:

I agree. I think it will be an arquebus equivalent. Possible with better AP. Straight up better than the Eliminators rifle vs most things BUT it doesn't have the versatility. 90% of the time I am using the +2 to hit ignore LOS round for the eliminators because I can move and shoot it and hit on 2's. Mainly including them so I can kill tau drones and DR and the like.


We totally jacked the neutron laser why stop there?


Are Oldmarines getting mothballed? @ 2019/07/15 22:15:25


Post by: Xenomancers


 fraser1191 wrote:
 Xenomancers wrote:

I agree. I think it will be an arquebus equivalent. Possible with better AP. Straight up better than the Eliminators rifle vs most things BUT it doesn't have the versatility. 90% of the time I am using the +2 to hit ignore LOS round for the eliminators because I can move and shoot it and hit on 2's. Mainly including them so I can kill tau drones and DR and the like.


We totally jacked the neutron laser why stop there?

Yeah ours shoots twice though.


Are Oldmarines getting mothballed? @ 2019/07/16 01:00:34


Post by: Lemondish


Martel732 wrote:
I think GW thinks they are giving good rules. In spite of all tournament data to the contrary.


The problem with tournament data is that so much of it is based on a snowflake house rule version of the game.


Are Oldmarines getting mothballed? @ 2019/07/16 01:26:01


Post by: BrianDavion


Lemondish wrote:
Martel732 wrote:
I think GW thinks they are giving good rules. In spite of all tournament data to the contrary.


The problem with tournament data is that so much of it is based on a snowflake house rule version of the game.


also torunies aren't won by factions withg good rules. they're won by factions with BROKEN rules.


Are Oldmarines getting mothballed? @ 2019/07/16 01:48:38


Post by: CadianGateTroll


some day when all old marines are replaced by primaris, chaos will be the only faction to feature old marines. Then Chaos players can whine all they want about having weaker marines...


Are Oldmarines getting mothballed? @ 2019/07/16 01:59:29


Post by: Xenomancers


BrianDavion wrote:
Lemondish wrote:
Martel732 wrote:
I think GW thinks they are giving good rules. In spite of all tournament data to the contrary.


The problem with tournament data is that so much of it is based on a snowflake house rule version of the game.


also torunies aren't won by factions withg good rules. they're won by factions with BROKEN rules.

Tornies are won by lots of army types. Just not marines or crons or nids.


Automatically Appended Next Post:
 CadianGateTroll wrote:
some day when all old marines are replaced by primaris, chaos will be the only faction to feature old marines. Then Chaos players can whine all they want about having weaker marines...

Choas marines have the ability to be a lot better than tactical marines. Not due to their statline though - that is bad. They have lots of spell support and stratagem support. They are just better used on other units.


Are Oldmarines getting mothballed? @ 2019/07/16 02:15:56


Post by: Martel732


Lemondish wrote:
Martel732 wrote:
I think GW thinks they are giving good rules. In spite of all tournament data to the contrary.


The problem with tournament data is that so much of it is based on a snowflake house rule version of the game.


Its close enough. Marines dont magically get good outside tournaments. Drukhari destroy primaris no matter the setting.

I still think itc helps marines, too. More los blocking and downsides for hordes.

Please use more appropriate analogies consistent with the pg13 rules of dakka - ingtaer.


Are Oldmarines getting mothballed? @ 2019/07/16 11:48:53


Post by: The_Real_Chris


Hellebore wrote:
Hell, back in rogue trader GW decided power armour wasn't as though as it depicted, so they pushed it to 3+. And they added 5+ invulnerable to terminators half way through 3rd edition because they died "too easily".


Why didn't they keep the 2D6 save for Terminators *sob*.


Automatically Appended Next Post:
Martel732 wrote:
It's not just inaccuracy. That would be tolerable if they weren't the MOST inaccurate faction over and over.


It is odd how I think only Epic Armageddon managed to do Marines correctly (small highly mobile forces able to fight foes far more numerous than themselves with integrated air and orbital assets - I still love teleporting the terminators in, extracting them by Thunderhawk, then having them air assault elsewhere on the table) and they haven't matched in pretty much any other setting.


Are Oldmarines getting mothballed? @ 2019/07/16 11:53:54


Post by: Daba


2D6 saves are a real hassle to actually play.

Instead of being able to roll a few saves at once, you have to resolve each hit individually.

Even in the more modest army sizes in 2nd edition, it was too much.


Are Oldmarines getting mothballed? @ 2019/07/16 12:01:58


Post by: Hellebore


i don't think marines are the only 'inaccurately portrayed' force, they've just had so much power fantasy championing over the decades that they're the loudest.

The eldar are meant to be so fast you can't hit them - they replace heavy protective armour for just not being there.

Not since 2nd ed when a 10" running eldar was -1 to hit did you get anything like that.

They're meant to perfect skills no human (marine or otherwise) could ever achieve. Their mind's are smarter, clearer and more capable of perfection than any other species - slannesh is an example of what happens when a potent mind like that turns its sense of perfection to something a little bit bad....

We never got movie eldar, but they'd all be WS 1+, BS 1+, with 2+ invulnerable saves, Move 10" and ignore cover, and always did lethally accurate strikes at joints etc as they bent bullets, backflipped over stuff and basically acted like the immortal space elf perfectionist ninjas they are (see, I can hyperbolise them just like marines).





Are Oldmarines getting mothballed? @ 2019/07/16 12:13:03


Post by: G00fySmiley


The_Real_Chris wrote:
Hellebore wrote:
Hell, back in rogue trader GW decided power armour wasn't as though as it depicted, so they pushed it to 3+. And they added 5+ invulnerable to terminators half way through 3rd edition because they died "too easily".


Why didn't they keep the 2D6 save for Terminators *sob*.


Automatically Appended Next Post:
Martel732 wrote:
It's not just inaccuracy. That would be tolerable if they weren't the MOST inaccurate faction over and over.


It is odd how I think only Epic Armageddon managed to do Marines correctly (small highly mobile forces able to fight foes far more numerous than themselves with integrated air and orbital assets - I still love teleporting the terminators in, extracting them by Thunderhawk, then having them air assault elsewhere on the table) and they haven't matched in pretty much any other setting.


Imagine my ork boys charge a unit of terminators. 30 boys get the charge off (29 + nob) 4*29 attacks 116 hitting on 3's. ~76 hits ~38 wounds... ok now roll 38 saves on 2d6 while I go grab a soda hit the restroom, and read a couple of novels. would slow the game by a ridiculous amount

Also there is the fact that if they had a 3+ on 2d6 it would mean all that rolling for ~1-2 wounds. so you would have to basically triple the cost of terminators for thier newfound neigh invunerability to most small arms and assaults (yes I know in the fluff that is what terminator armor does, but there are balance mechanics to be considered in a game. Want movie marines? fine just be prepared to eb fielding 10 models.


Are Oldmarines getting mothballed? @ 2019/07/16 12:17:27


Post by: Breton


 Daba wrote:
2D6 saves are a real hassle to actually play.

Instead of being able to roll a few saves at once, you have to resolve each hit individually.

Even in the more modest army sizes in 2nd edition, it was too much.


Having played 2nd Edition, with the more modest army sizes of 2nd Edition, no it wasn't too much. Individually deviating each and every assault marine by D3 inches and a scatter dice was too much.


Are Oldmarines getting mothballed? @ 2019/07/16 12:26:23


Post by: Martel732


 Daba wrote:
2D6 saves are a real hassle to actually play.

Instead of being able to roll a few saves at once, you have to resolve each hit individually.

Even in the more modest army sizes in 2nd edition, it was too much.


You can use roygbiv coded dice.


Automatically Appended Next Post:
Hellebore wrote:
i don't think marines are the only 'inaccurately portrayed' force, they've just had so much power fantasy championing over the decades that they're the loudest.

The eldar are meant to be so fast you can't hit them - they replace heavy protective armour for just not being there.

Not since 2nd ed when a 10" running eldar was -1 to hit did you get anything like that.

They're meant to perfect skills no human (marine or otherwise) could ever achieve. Their mind's are smarter, clearer and more capable of perfection than any other species - slannesh is an example of what happens when a potent mind like that turns its sense of perfection to something a little bit bad....

We never got movie eldar, but they'd all be WS 1+, BS 1+, with 2+ invulnerable saves, Move 10" and ignore cover, and always did lethally accurate strikes at joints etc as they bent bullets, backflipped over stuff and basically acted like the immortal space elf perfectionist ninjas they are (see, I can hyperbolise them just like marines).





They still have far more rules to represent that stuff than marines.


Are Oldmarines getting mothballed? @ 2019/07/16 12:32:16


Post by: BaconCatBug


Terminator Armour should be 2+ on a D12


Are Oldmarines getting mothballed? @ 2019/07/16 12:43:11


Post by: Breton


Martel732 wrote:

You can use roygbiv coded dice.



You can also roll 38 dice the first time, and only reroll the ones low enough to fail - for example, if you need a 3+ you only have to reroll the 1's. Then any 1's you re-roll are wounds. If you need a 4+ because of a -1, you reroll the 2's first and any 1's are wounds. then reroll the 1's and any 1's or 2's are wounds.


Are Oldmarines getting mothballed? @ 2019/07/16 12:44:27


Post by: Martel732


The problem was back in the day AP of -3 to -6 were running around. And terminators were SO expensive, well, you can do the math.

I'll never forget my first run-in with a manbaby who lost his gak after losing 15 terminators in one turn to Eldar. I gotta be honest, terminators are actually better now I think.


Are Oldmarines getting mothballed? @ 2019/07/16 12:52:23


Post by: Tygre


Sometimes I think that Space Marine players forget that a game is supposed to be a fair fight (50/50 win chance). But for Space Marines to fight like they do in the background it would be so unfair on the other player. Space Marines would pick the battlefield; pick the size of the opposition; pick where and how to deploy (for both sides) etc. To show how Space Marines prefer to fight doesn't fit a standard 40k very well.


Are Oldmarines getting mothballed? @ 2019/07/16 12:57:37


Post by: G00fySmiley


Tygre wrote:
Sometimes I think that Space Marine players forget that a game is supposed to be a fair fight (50/50 win chance). But for Space Marines to fight like they do in the background it would be so unfair on the other player. Space Marines would pick the battlefield; pick the size of the opposition; pick where and how to deploy (for both sides) etc. To show how Space Marines prefer to fight doesn't fit a standard 40k very well.


yea, some people want movie marines and they want them to cost 2 point per model while having overpowered guardsman and fire warriors cost 25 points per model. also thier marines should be M 12" S 16 T16 L1000 W20 A35 Save 2+ on 36 D6 at that 2 points per model. firewarriors and guard though need to keep current profiles at that 25 points and even then they will complain thatt hey lost a single wound on a single marine because in the books they should not have lost that single wound tabling the opponent at the end of turn 1


Are Oldmarines getting mothballed? @ 2019/07/16 12:58:25


Post by: Daba


Nothing is as badly represented as the Eldar Exarchs, that no one, not even GW remember what they are anymore.


Are Oldmarines getting mothballed? @ 2019/07/16 13:08:41


Post by: fraser1191


 G00fySmiley wrote:
Tygre wrote:
Sometimes I think that Space Marine players forget that a game is supposed to be a fair fight (50/50 win chance). But for Space Marines to fight like they do in the background it would be so unfair on the other player. Space Marines would pick the battlefield; pick the size of the opposition; pick where and how to deploy (for both sides) etc. To show how Space Marines prefer to fight doesn't fit a standard 40k very well.


yea, some people want movie marines and they want them to cost 2 point per model while having overpowered guardsman and fire warriors cost 25 points per model. also thier marines should be M 12" S 16 T16 L1000 W20 A35 Save 2+ on 36 D6 at that 2 points per model. firewarriors and guard though need to keep current profiles at that 25 points and even then they will complain thatt hey lost a single wound on a single marine because in the books they should not have lost that single wound tabling the opponent at the end of turn 1


Marines die all the time in the books...

People asking for crazy buffs are fringe wackaloons. Marines just need simple tweaks like atsknf just needs to be roll 2 take the lowest, and a couple point changes or we stop this race to the bottom Nonsense


Are Oldmarines getting mothballed? @ 2019/07/16 13:23:27


Post by: Martel732


Tygre wrote:
Sometimes I think that Space Marine players forget that a game is supposed to be a fair fight (50/50 win chance). But for Space Marines to fight like they do in the background it would be so unfair on the other player. Space Marines would pick the battlefield; pick the size of the opposition; pick where and how to deploy (for both sides) etc. To show how Space Marines prefer to fight doesn't fit a standard 40k very well.


We are so far from this i dont understand why it keeps being brought up. Marines aren't even close to 50/50. So yes, it should be 50/50.

Theres no guarantee marines would do any of that regardless of the fluff.


Are Oldmarines getting mothballed? @ 2019/07/16 13:29:15


Post by: Bharring


A Marine could easily beat 10 Guardsmen in the books.

A single Guardsman can just flip a switch on their gun and oneshot a Marine in the books.

How can you write rules to conform to both those fluff bits?


Are Oldmarines getting mothballed? @ 2019/07/16 13:35:42


Post by: Martel732


You don't. Just do a better job than marines being little bitches. Which they are.


Are Oldmarines getting mothballed? @ 2019/07/16 14:07:02


Post by: FezzikDaBullgryn


I think you justify the fluff through the stats. Guard are statistically inferior to Space Marines.

The issue is the D6 system. It inherently throws the fluff out the window by making the guardman way more powerful than he should be.



Are Oldmarines getting mothballed? @ 2019/07/16 14:18:10


Post by: Martel732


 FezzikDaBullgryn wrote:
I think you justify the fluff through the stats. Guard are statistically inferior to Space Marines.

The issue is the D6 system. It inherently throws the fluff out the window by making the guardman way more powerful than he should be.



So why not just charge the appropriate points while acknowledging this problem?


Are Oldmarines getting mothballed? @ 2019/07/07 09:11:01


Post by: G00fySmiley


Martel732 wrote:
 FezzikDaBullgryn wrote:
I think you justify the fluff through the stats. Guard are statistically inferior to Space Marines.

The issue is the D6 system. It inherently throws the fluff out the window by making the guardman way more powerful than he should be.



So why not just charge the appropriate points while acknowledging this problem?


Ideally that is what should happen. Guardsman need to go up a point and space marines need to go down several. When will GW do this though/will they... idk. Personally i would liek to see 11 point marines to start with and adjust down if they are still performing poorly.


Are Oldmarines getting mothballed? @ 2019/07/16 14:47:06


Post by: Galef


 BaconCatBug wrote:
Terminator Armour should be 2+ on a D12
Alternatively we give them +1W and allow their armour to reroll 1s.
As much as a d12 system would give us more options, they aren't as cheap as d6s, especially in the quantities we'd need them in 40K

And extra wounds would absolutely go a long way towards making Marines as a whole more viable/play like superhuman walking tanks.
IMO, just about all non-Primaris, non-Character Marine (and Chaos Marine) Infantry and Bikes should be +1W across the board. There's enough D2+ weapons out there that this would hardly affect the meta, aside from making them more resilient to small arms fire.
Primaris units (and Terminators) can get a rule that allows them to reroll 1s for Armour saves to represent their superior armour.

No d12s needed.

-


Are Oldmarines getting mothballed? @ 2019/07/16 14:53:33


Post by: Martel732


D12s would still be a boon in many, many ways. Especially in a system where 1's autofail, there are only 5 meaningful results on each die roll. We could use die roll modifiers and ditch rerolls.

The "expense" of D12s is meaningless in a game with 100 dollar executioner kits. Come on. I play most of my games with 12 dice.

Forget superman. Forget walking tanks. We need to get to NOT VICTIMS first.


Are Oldmarines getting mothballed? @ 2019/07/16 15:09:34


Post by: The_Real_Chris


If you want a debate on what marines should be...

They should be fundamentally a difficult force to use, but devastating when done correctly. For example able to move relatively rapidly compared to other armies but at the same time able to focus fire while manoeuvring into small target areas, but be vulnerable to being overwhelmed if not kept mobile. On defence you would expect them to be able to hold a key area - a mountain pass for example - but again be overwhelmed if they try to hold a wide area like a guard army.

Problem with that is the 40k rules system is that is very hard to do in an accessible way for what is the most popular army.

So it becomes the beginners army which simply cannot be expected to perform in that way.

It was certainly a surprise in Epic A when all those with marine armies suddenly found them very difficult to use!


Are Oldmarines getting mothballed? @ 2019/07/16 15:12:54


Post by: Martel732


But it's not a beginners army at all in practice. It IS hard to use for the wrong reasons.


Are Oldmarines getting mothballed? @ 2019/07/16 15:13:24


Post by: Xenomancers


 Daba wrote:
Nothing is as badly represented as the Eldar Exarchs, that no one, not even GW remember what they are anymore.
They were pretty great last edition. Pretty poor right now agreed. Then again - you do pay 0 points for them compared to a regular aspect warrior right?


Are Oldmarines getting mothballed? @ 2019/07/16 15:17:00


Post by: Daba


 Xenomancers wrote:
 Daba wrote:
Nothing is as badly represented as the Eldar Exarchs, that no one, not even GW remember what they are anymore.
They were pretty great last edition. Pretty poor right now agreed. Then again - you do pay 0 points for them compared to a regular aspect warrior right?

Exarchs as sergeants was a mistake.

They should never have been a squad option, but the design mistake that was 3rd edition had to shoehorn them in. They then failed to correct that mistake in 8th, unlike with Warlocks.


Are Oldmarines getting mothballed? @ 2019/07/16 15:23:35


Post by: G00fySmiley


Martel732 wrote:
But it's not a beginners army at all in practice. It IS hard to use for the wrong reasons.


idk if i would say they are not a beginners army. marines are still one of the easiest armies to play and share many stats across the board. I have run several beginner games this edition for people to try the game and marines are the easiest to teach and usually win new player vs new player. the problem somes in that they whiel easy to use are underwhelming once you do get to know all of the rules/strategems.

I also think an issue with marines is that so many people play them that many take all comers lists are built around the idea of facing space marines. This will of course vary from region to region, but I have never seen a gaming group (i travel frequently and find games vs locals for funsies) that does not have marines well represented in factions people are playing. heck in most there are still more marines than anything else in my experience.


Are Oldmarines getting mothballed? @ 2019/07/16 15:28:54


Post by: Galef


 G00fySmiley wrote:
Martel732 wrote:
But it's not a beginners army at all in practice. It IS hard to use for the wrong reasons.


idk if i would say they are not a beginners army. marines are still one of the easiest armies to play and share many stats across the board. I have run several beginner games this edition for people to try the game and marines are the easiest to teach and usually win new player vs new player. the problem somes in that they whiel easy to use are underwhelming once you do get to know all of the rules/strategems.

I also think an issue with marines is that so many people play them that many take all comers lists are built around the idea of facing space marines. This will of course vary from region to region, but I have never seen a gaming group (i travel frequently and find games vs locals for funsies) that does not have marines well represented in factions people are playing. heck in most there are still more marines than anything else in my experience.
Yeah, I agree. Beginner =/= easily mode in 40K. Marines are a good beginner army because they are straight forward to learn and are more forgiving against lists SPECIFICALLY TAILORED to not be ideal against Marines.

Marines are indeed "hard mode" if you are trying to be competitive, but learning how to compete against top-tier lists should NEVER be the goal when introducing new players

-


Are Oldmarines getting mothballed? @ 2019/07/16 15:29:24


Post by: Martel732


I can assure you that is no longer an issue. At least, no one in my play group is planning for marines because they are so rare now in said play group. Even if marine were more common, you don't need to plan for them at all. Most weapons kill them efficiently. That's kind of the problem .


Automatically Appended Next Post:
 Galef wrote:
 G00fySmiley wrote:
Martel732 wrote:
But it's not a beginners army at all in practice. It IS hard to use for the wrong reasons.


idk if i would say they are not a beginners army. marines are still one of the easiest armies to play and share many stats across the board. I have run several beginner games this edition for people to try the game and marines are the easiest to teach and usually win new player vs new player. the problem somes in that they whiel easy to use are underwhelming once you do get to know all of the rules/strategems.

I also think an issue with marines is that so many people play them that many take all comers lists are built around the idea of facing space marines. This will of course vary from region to region, but I have never seen a gaming group (i travel frequently and find games vs locals for funsies) that does not have marines well represented in factions people are playing. heck in most there are still more marines than anything else in my experience.
Yeah, I agree. Beginner =/= easily mode in 40K. Marines are a good beginner army because they are straight forward to learn and are more forgiving against lists SPECIFICALLY TAILORED to not be ideal against Marines.

Marines are indeed "hard mode" if you are trying to be competitive, but learning how to compete against top-tier lists should NEVER be the goal when introducing new players

-


Again, you don't need to tailor against marines to smack them around. This might have been true before 8th, but marines are one of the least forgiving list archetypes in the whole game


Are Oldmarines getting mothballed? @ 2019/07/16 15:44:21


Post by: Mr Morden


 Galef wrote:
 BaconCatBug wrote:
Terminator Armour should be 2+ on a D12
Alternatively we give them +1W and allow their armour to reroll 1s.
As much as a d12 system would give us more options, they aren't as cheap as d6s, especially in the quantities we'd need them in 40K

And extra wounds would absolutely go a long way towards making Marines as a whole more viable/play like superhuman walking tanks.
IMO, just about all non-Primaris, non-Character Marine (and Chaos Marine) Infantry and Bikes should be +1W across the board. There's enough D2+ weapons out there that this would hardly affect the meta, aside from making them more resilient to small arms fire.
Primaris units (and Terminators) can get a rule that allows them to reroll 1s for Armour saves to represent their superior armour.

No d12s needed.

-

Happy with the +1 Wound but much better and easier (IMO) to have Terminators as 1+ armour save than re-rolling 1's.


Are Oldmarines getting mothballed? @ 2019/07/16 15:48:44


Post by: Daba


Knowing GW, they will probably try and return oldmarines to their roots and make them T3 with a 4+ save like they originally were, and lower points costs.

Ironically, they will probably lower costs enough that they become more competitive than they ever have been in doing this.


Are Oldmarines getting mothballed? @ 2019/07/16 15:50:38


Post by: Galef


Martel732 wrote:
Again, you don't need to tailor against marines to smack them around. This might have been true before 8th, but marines are one of the least forgiving list archetypes in the whole game
You missed my point. I was suggesting tailor the enemy list so that it CAN'T smack them around. Or at least gives the new Marine player the opportunity to learn the rules as they play rather then learn how to best put their models back in the case

I do this all the time with my Eldar. I don't use Flyers, Spears, Reapers etc and focus on unit like Dire Avengers, Falcons, etc. Things that are "good" but far from optimized against Marines

-


Are Oldmarines getting mothballed? @ 2019/07/16 15:51:22


Post by: Martel732


Oh. I see. The fact that thats necessary is nuts.


Are Oldmarines getting mothballed? @ 2019/07/16 16:11:39


Post by: Insectum7


 Daba wrote:
 Xenomancers wrote:
 Daba wrote:
Nothing is as badly represented as the Eldar Exarchs, that no one, not even GW remember what they are anymore.
They were pretty great last edition. Pretty poor right now agreed. Then again - you do pay 0 points for them compared to a regular aspect warrior right?

Exarchs as sergeants was a mistake.

They should never have been a squad option, but the design mistake that was 3rd edition had to shoehorn them in. They then failed to correct that mistake in 8th, unlike with Warlocks.

They sorta made Autarchs their functional (not fictional) replacements for a while. Then they clamped down on the options available in their no-model-no-rules frenzy, which is a shame.


Are Oldmarines getting mothballed? @ 2019/07/16 16:14:36


Post by: Bharring


Martel732 wrote:
I can assure you that is no longer an issue. At least, no one in my play group is planning for marines because they are so rare now in said play group. Even if marine were more common, you don't need to plan for them at all. Most weapons kill them efficiently. That's kind of the problem .

Which is why people take Venoms with their Splinter Cannons instead of Raiders with Dissintegrators?
And why people take Scatter Lasers instead of Star Cannons?
And Flamers/Meltas instead of Plasma?


Are Oldmarines getting mothballed? @ 2019/07/16 16:15:17


Post by: Galef


Martel732 wrote:
Oh. I see. The fact that thats necessary is nuts.
To be fair, though, if you are trying to introduce a new player, this kind of list building should 100% be standard, regardless of whether that new player is using Marines.
But I agree that, with Marines, you have to tone down disproportionately compared to other factions

-


Are Oldmarines getting mothballed? @ 2019/07/16 16:15:58


Post by: Bharring


 Insectum7 wrote:
 Daba wrote:
 Xenomancers wrote:
 Daba wrote:
Nothing is as badly represented as the Eldar Exarchs, that no one, not even GW remember what they are anymore.
They were pretty great last edition. Pretty poor right now agreed. Then again - you do pay 0 points for them compared to a regular aspect warrior right?

Exarchs as sergeants was a mistake.

They should never have been a squad option, but the design mistake that was 3rd edition had to shoehorn them in. They then failed to correct that mistake in 8th, unlike with Warlocks.

They sorta made Autarchs their functional (not fictional) replacements for a while. Then they clamped down on the options available in their no-model-no-rules frenzy, which is a shame.

Exarchs being free squad upgrades makes it very hard to fix. Even at just +1W and a special rule, a price point of 0 makes it silly not to take them.


Are Oldmarines getting mothballed? @ 2019/07/16 16:18:41


Post by: Martel732


People take both venoms and ravagers. Splinter is amazing vs gravis dummies.

Ive seen a lot of scatterlasers lately because orks and demons are so much more legit. Marine players have a nasty habit of bringing scouts, which scatterlasers kill just fine.

Flamers and melta suck independenly of marines.

No one plans for marines because they don't need to. Any old weapon is probably going to have a good return vs marines.


Are Oldmarines getting mothballed? @ 2019/07/16 16:20:35


Post by: Insectum7


Bharring wrote:
 Insectum7 wrote:
 Daba wrote:
 Xenomancers wrote:
 Daba wrote:
Nothing is as badly represented as the Eldar Exarchs, that no one, not even GW remember what they are anymore.
They were pretty great last edition. Pretty poor right now agreed. Then again - you do pay 0 points for them compared to a regular aspect warrior right?

Exarchs as sergeants was a mistake.

They should never have been a squad option, but the design mistake that was 3rd edition had to shoehorn them in. They then failed to correct that mistake in 8th, unlike with Warlocks.

They sorta made Autarchs their functional (not fictional) replacements for a while. Then they clamped down on the options available in their no-model-no-rules frenzy, which is a shame.

Exarchs being free squad upgrades makes it very hard to fix. Even at just +1W and a special rule, a price point of 0 makes it silly not to take them.

Well, no. . . you could just split off Exarchs again and call the "sergeant" a "champion" or whatever, put up a menu of Exarch options to choose from for the new character, an we can all be on our merry way. Imagine an Exarch box that was similar to the SM Captain box. One kit with a ton of gear options to you could build the loadout of your choice. Done deal!


Are Oldmarines getting mothballed? @ 2019/07/16 16:21:02


Post by: Martel732


 Galef wrote:
Martel732 wrote:
Oh. I see. The fact that thats necessary is nuts.
To be fair, though, if you are trying to introduce a new player, this kind of list building should 100% be standard, regardless of whether that new player is using Marines.
But I agree that, with Marines, you have to tone down disproportionately compared to other factions

-


Two of the last three new marine players i saw got skunked; one by demons one by drukhari. Both times the gw store guy said marines can handle it and blamed it on die rolls. He told them not to tone down bc primaris is so amazing.


Are Oldmarines getting mothballed? @ 2019/07/16 16:23:30


Post by: Insectum7


Martel732 wrote:
 Galef wrote:
Martel732 wrote:
Oh. I see. The fact that thats necessary is nuts.
To be fair, though, if you are trying to introduce a new player, this kind of list building should 100% be standard, regardless of whether that new player is using Marines.
But I agree that, with Marines, you have to tone down disproportionately compared to other factions

-


Two of the last three new marine players i saw got skunked; one by demons one by drukhari. Both times the gw store guy said marines can handle it and blamed it on die rolls.


Being new players won't help.


Are Oldmarines getting mothballed? @ 2019/07/16 16:25:58


Post by: Martel732


Just pointing out that gw stores have no idea whats really going on. I told the guy im not buying an executioner bc you guys put so many invulns in the game. Its got no targets except other marines and ig.


Are Oldmarines getting mothballed? @ 2019/07/16 17:01:30


Post by: Lemondish


One sure does not speak for all stores.

Sorry, but that's not at all been my experience. You need a better group, a better local game store, and a better meta.


Are Oldmarines getting mothballed? @ 2019/07/16 17:03:00


Post by: Martel732


Players are not really at fault for the printing of plaguebearers, smite, and disintegrator cannons. Its an old debate that marines find themselves on the wrong end of. Again.


Are Oldmarines getting mothballed? @ 2019/07/16 17:12:02


Post by: Insectum7


Martel732 wrote:
Players are not really at fault for the printing of plaguebearers, smite, and disintegrator cannons. Its an old debate that marines find themselves on the wrong end of. Again.


Players are at fault for not gettin' gud.


Are Oldmarines getting mothballed? @ 2019/07/16 17:14:39


Post by: Stevefamine


I feel like they won't squat Terminators specifically. Too much in the fluff/iconic. Deathwing and multiple Terminator specific chapter kits (wolves and DA)


Are Oldmarines getting mothballed? @ 2019/07/16 17:37:14


Post by: FezzikDaBullgryn


 G00fySmiley wrote:
Martel732 wrote:
 FezzikDaBullgryn wrote:
I think you justify the fluff through the stats. Guard are statistically inferior to Space Marines.

The issue is the D6 system. It inherently throws the fluff out the window by making the guardman way more powerful than he should be.



So why not just charge the appropriate points while acknowledging this problem?


Ideally that is what should happen. Guardsman need to go up a point and space marines need to go down several. When will GW do this though/will they... idk. Personally i would liek to see 11 point marines to start with and adjust down if they are still performing poorly.


OK, but, Guardsman cost isn't the issue. They are not at all intrinsically related. Guardsmen are appropriately costed, and Space marines are too high. Guard don't get access to all the golly gee whiz cool kid stuff that SMs do. Then again, who cares, the NuMarines are replacing Oldboys anyway.


Are Oldmarines getting mothballed? @ 2019/07/16 17:42:24


Post by: Mr Morden


 Stevefamine wrote:
I feel like they won't squat Terminators specifically. Too much in the fluff/iconic. Deathwing and multiple Terminator specific chapter kits (wolves and DA)


I don't think they will "squat" anything.

They have already made pretty much every one of the truly vast number of Marine combinations in plastic - they just won't do (many) new ones for the older Marine range.

They will keep selling them as long as they are bought.

Its better that they focuss on one range of marines rather than having the resouce guzzling drain of 2 (Old Marines and Primaris) (Not even counting a thrird huge rang in 30k) taking away from all the other factions when theyhave already completed (and more) the base Marine range that call all still be purchased.


Are Oldmarines getting mothballed? @ 2019/07/16 17:44:11


Post by: FezzikDaBullgryn


TOTALLY CRAZY IDEA INCOMMING!!!!

Guys, what about.....

50k???????

40k becomes the legacy models, like AoS or 30k. 50k is all primaris, 9th ed....etc.

Then nothing really gets "squatted" and no one becomes invalid? Also, we could FINALLLLLY advance the lore.

BIG E: DED
ELDUR: DED

Vigilus goes wide open, and Chaos becomes new TOP DOG in the Universe. Maybe Bobby G goes on the Golden Throne? Maybe Draigo?


Are Oldmarines getting mothballed? @ 2019/07/16 18:31:34


Post by: Daba


One thing weird is they made primaris bigger, when really they should have looked at making the regular marine more compact.

Marines are already big, strong and tougher than just about anything short of an actual monster, and primaris does nothing to fix that.

Also, the size helps more in close combat which primaris have actually moved away from compared to normal marines.

The extra size means they are easier to hit, and need even more special measures when going to places designed for smaller humanoids. In fact, it's a liability when doing actual... Marine things like boarding a spaceship. For things like that, a normal Space Marine in a smaller humansized package would be much more useful, and it's a situation where CQC prowess actually is more relevant too.

All in all, we must conclude that hugeness leads to heresy.


Are Oldmarines getting mothballed? @ 2019/07/16 18:32:30


Post by: Bharring



You just made all the wrong people all too happy.


Are Oldmarines getting mothballed? @ 2019/07/16 18:35:00


Post by: Insectum7


 Daba wrote:
One thing weird is they made primaris bigger, when really they should have looked at making the regular marine more compact.

Marines are already big, strong and tougher than just about anything short of an actual monster, and primaris does nothing to fix that.

Also, the size helps more in close combat which primaris have actually moved away from compared to normal marines.

The extra size means they are easier to hit, and need even more special measures when going to places designed for smaller humanoids. In fact, it's a liability when doing actual... Marine things like boarding a spaceship. For things like that, a normal Space Marine in a smaller humansized package would be much more useful, and it's a situation where CQC prowess actually is more relevant too.

All in all, we must conclude that hugeness leads to heresy.


"And They Shall Not Fit Through Doors!"


Are Oldmarines getting mothballed? @ 2019/07/16 18:38:24


Post by: Xenomancers


 FezzikDaBullgryn wrote:
 G00fySmiley wrote:
Martel732 wrote:
 FezzikDaBullgryn wrote:
I think you justify the fluff through the stats. Guard are statistically inferior to Space Marines.

The issue is the D6 system. It inherently throws the fluff out the window by making the guardman way more powerful than he should be.



So why not just charge the appropriate points while acknowledging this problem?


Ideally that is what should happen. Guardsman need to go up a point and space marines need to go down several. When will GW do this though/will they... idk. Personally i would liek to see 11 point marines to start with and adjust down if they are still performing poorly.


OK, but, Guardsman cost isn't the issue. They are not at all intrinsically related. Guardsmen are appropriately costed, and Space marines are too high. Guard don't get access to all the golly gee whiz cool kid stuff that SMs do. Then again, who cares, the NuMarines are replacing Oldboys anyway.

It is pretty clear to everyone but Reeice that gaurdsmen are OP. They are closer to 6 points in value than 4 points. The whole scale of cheap troops is messed up. The cheaper the better. They aren't there to kill things. They are there to get you objective holding and cheap command points and get in the way. With guardsmen you just end up getting the best of the best - the cheapest...with the most damage and mobility potential. You really must understand that guardsmen are OP. The more points you put into a single wound model the less return you get on your investment.


Automatically Appended Next Post:
 Daba wrote:
One thing weird is they made primaris bigger, when really they should have looked at making the regular marine more compact.

Marines are already big, strong and tougher than just about anything short of an actual monster, and primaris does nothing to fix that.

Also, the size helps more in close combat which primaris have actually moved away from compared to normal marines.

The extra size means they are easier to hit, and need even more special measures when going to places designed for smaller humanoids. In fact, it's a liability when doing actual... Marine things like boarding a spaceship. For things like that, a normal Space Marine in a smaller humansized package would be much more useful, and it's a situation where CQC prowess actually is more relevant too.

All in all, we must conclude that hugeness leads to heresy.

Actually...Catachan guardsmen are as strong as a primaris marine.


Are Oldmarines getting mothballed? @ 2019/07/16 18:47:39


Post by: Insectum7


 Xenomancers wrote:

Actually...Catachan guardsmen are as strong as a primaris marine.


Game stats do not make it so.


Are Oldmarines getting mothballed? @ 2019/07/16 18:50:11


Post by: Martel732


 Insectum7 wrote:
 Xenomancers wrote:

Actually...Catachan guardsmen are as strong as a primaris marine.


Game stats do not make it so.


Well, they kinda do in practice. I can't point to a fluff source and say "You don't wound my marine on a 4."


Are Oldmarines getting mothballed? @ 2019/07/16 18:55:02


Post by: FezzikDaBullgryn


Actually, Catachan are stronger than Marines. Because fluff.


Are Oldmarines getting mothballed? @ 2019/07/16 18:59:01


Post by: Xenomancers


 FezzikDaBullgryn wrote:
Actually, Catachan are stronger than Marines. Because fluff.

Marines should recruit from there then cause...the primaris treatment on these "god men" might actually produce individuals as strong as Gman.


Are Oldmarines getting mothballed? @ 2019/07/16 18:59:23


Post by: Insectum7


Game Stats 101 tells us that each "tick" on a stat represents a wide range of ability. Just not enough of an ability to merit a bump in effectiveness for tabletop purposes.

You all know this.


Are Oldmarines getting mothballed? @ 2019/07/16 19:00:07


Post by: Bharring


An Exarch is more skilled than an Aspect Warrior. Both hit on 4s.

A Vet Sarge is more skilled than Scout Bob who's deployed for the first time ever today. Both hit on 4s.

Jain Zar is better with a sword than some flunky SM Captain. Both hit on 2s.

Tabletop is an abstraction, not an absolute.


Are Oldmarines getting mothballed? @ 2019/07/16 19:02:08


Post by: Xenomancers


 Insectum7 wrote:
Game Stats 101 tells us that each "tick" on a stat represents a wide range of ability. Just not enough of an ability to merit a bump in effectiveness for tabletop purposes.

You all know this.

LOL I know it's terrible. 800lb marine as strong as 200 lb unmodified human. If the games stats include 800 lb power armor with fusion power assist and a 200 lb human at the same str characteristic...you might as well flush it down the dang toilet. It is indefensible. Especially when in game points are over triple the value.


Are Oldmarines getting mothballed? @ 2019/07/16 19:02:15


Post by: Martel732


Seems pretty absolute when rolling the dice.


Are Oldmarines getting mothballed? @ 2019/07/16 19:05:16


Post by: Xenomancers


Bharring wrote:
An Exarch is more skilled than an Aspect Warrior. Both hit on 4s.

A Vet Sarge is more skilled than Scout Bob who's deployed for the first time ever today. Both hit on 4s.

Jain Zar is better with a sword than some flunky SM Captain. Both hit on 2s.

Tabletop is an abstraction, not an absolute.

exarchs hit on 3's...exarchs were hitting on 2's last edition and it made sense.
Phoenix lords used to have super high WS and INT to represent their superior skills. That is gone now and it sucks. You could still give them special rules to make them better...like each hit counts as 2 hits or something like that...but GW just sucks at everything.


Are Oldmarines getting mothballed? @ 2019/07/16 19:11:32


Post by: Bharring


You *could* introduce a more stratiated to-hit scheme, but it's always a tradeoff between granularity and simplicity. 40k has been very open and direct about where it sits on that tradeoff. But regardless of where, two things with the same rough stat are not intended to be literally equal.

And no, that doesn't make it useless. Chromium and Topaz are both an 8 on the Moh's hardness scale. But Chromium is "harder" than Topaz. However, that scale is still useful.

Put yet another way, Einstein and I are both top-quartile intelligences. Saying so in no way claims I'm just as smart as Einstein.


Automatically Appended Next Post:
 Xenomancers wrote:
Bharring wrote:
An Exarch is more skilled than an Aspect Warrior. Both hit on 4s.

A Vet Sarge is more skilled than Scout Bob who's deployed for the first time ever today. Both hit on 4s.

Jain Zar is better with a sword than some flunky SM Captain. Both hit on 2s.

Tabletop is an abstraction, not an absolute.

exarchs hit on 3's...exarchs were hitting on 2's last edition and it made sense.
Phoenix lords used to have super high WS and INT to represent their superior skills. That is gone now and it sucks. You could still give them special rules to make them better...like each hit counts as 2 hits or something like that...but GW just sucks at everything.

Fun fact: even when Jain Zar *did* have a "super-high" WS, it was still a lower WS than an augmented human SNIPER. Because reasons. The stats are never fully faithful to the fluff.


Are Oldmarines getting mothballed? @ 2019/07/16 19:20:42


Post by: Insectum7


Martel732 wrote:
Seems pretty absolute when rolling the dice.

Part of the dice role is the variability represented by the stat.


Automatically Appended Next Post:
 Xenomancers wrote:
 Insectum7 wrote:
Game Stats 101 tells us that each "tick" on a stat represents a wide range of ability. Just not enough of an ability to merit a bump in effectiveness for tabletop purposes.

You all know this.

LOL I know it's terrible. 800lb marine as strong as 200 lb unmodified human. If the games stats include 800 lb power armor with fusion power assist and a 200 lb human at the same str characteristic...you might as well flush it down the dang toilet. It is indefensible. Especially when in game points are over triple the value.


It's fine within the scope of the game, running the gamut from S2 Gretchin to S whatever Titan. You could have 100 different tiers of strength but it wouldn't really improve the game, imo.


Are Oldmarines getting mothballed? @ 2019/07/16 19:27:18


Post by: FezzikDaBullgryn


Anyone in here fancy telling Sly Marbo he's not as strong a Space Marine?


Are Oldmarines getting mothballed? @ 2019/07/16 19:27:39


Post by: Bharring


 Xenomancers wrote:
 Insectum7 wrote:
Game Stats 101 tells us that each "tick" on a stat represents a wide range of ability. Just not enough of an ability to merit a bump in effectiveness for tabletop purposes.

You all know this.

LOL I know it's terrible. 800lb marine as strong as 200 lb unmodified human. If the games stats include 800 lb power armor with fusion power assist and a 200 lb human at the same str characteristic...you might as well flush it down the dang toilet. It is indefensible. Especially when in game points are over triple the value.


Chess has a 100-200lb guy with a pointy stick have the same offensive and defensive stats as over 1,000lb of man, horse, and metal. Different movement and special rules, though. Should that game be flushed down the toilet?

And in Go, there's no rules difference between the best mounted warrior with all the best gear ever and some random half-drunk pleb with a shank. Again, should that game be flushed down the toilet?


Are Oldmarines getting mothballed? @ 2019/07/16 19:31:11


Post by: Martel732


The bottom line is that GW can make many other factions NOT miserable to play in their crappy system they have devised. How they can keep whiffing with their poster boys is mind boggling.


Are Oldmarines getting mothballed? @ 2019/07/16 19:40:31


Post by: Insectum7


Martel732 wrote:
The bottom line is that GW can make many other factions NOT miserable to play in their crappy system they have devised. How they can keep whiffing with their poster boys is mind boggling.

I find Marines fun and interesting to play.


Are Oldmarines getting mothballed? @ 2019/07/16 19:43:40


Post by: Xenomancers


 FezzikDaBullgryn wrote:
Anyone in here fancy telling Sly Marbo he's not as strong a Space Marine?

Hes not. A single marine would break him in half without effort. His only chance is to hid and throw a massive explosive on the marine. That could work.


Are Oldmarines getting mothballed? @ 2019/07/16 19:44:26


Post by: Martel732


Not what 8th says.


Are Oldmarines getting mothballed? @ 2019/07/16 19:46:19


Post by: Xenomancers


 Insectum7 wrote:
Martel732 wrote:
The bottom line is that GW can make many other factions NOT miserable to play in their crappy system they have devised. How they can keep whiffing with their poster boys is mind boggling.

I find Marines fun and interesting to play.

I like playing marines because I think they look good. Their game play is Abysmal. Literally Abysmal. Slow/short ranged army that has to stay still to do damage....It doesn't work for a lot of reasons. Mainly because they aren't survivable.


Are Oldmarines getting mothballed? @ 2019/07/16 19:48:09


Post by: Insectum7


 Xenomancers wrote:
 Insectum7 wrote:
Martel732 wrote:
The bottom line is that GW can make many other factions NOT miserable to play in their crappy system they have devised. How they can keep whiffing with their poster boys is mind boggling.

I find Marines fun and interesting to play.

I like playing marines because I think they look good. Their game play is Abysmal. Literally Abysmal. Slow/short ranged army that has to stay still to do damage....It doesn't work for a lot of reasons. Mainly because they aren't survivable.


Slow and short ranged? Ohhhh. . . you're playing Primaris and using only 1/20h of the book.


Are Oldmarines getting mothballed? @ 2019/07/16 19:49:24


Post by: Bharring


 Insectum7 wrote:
 Xenomancers wrote:
 Insectum7 wrote:
Martel732 wrote:
The bottom line is that GW can make many other factions NOT miserable to play in their crappy system they have devised. How they can keep whiffing with their poster boys is mind boggling.

I find Marines fun and interesting to play.

I like playing marines because I think they look good. Their game play is Abysmal. Literally Abysmal. Slow/short ranged army that has to stay still to do damage....It doesn't work for a lot of reasons. Mainly because they aren't survivable.


Slow and short ranged? Ohhhh. . . you're playing Primaris and using only 1/20h of the book.

Short ranged? I can't hear you over the sound of CWE's only-3-infantry-have-24"-range....


Are Oldmarines getting mothballed? @ 2019/07/16 19:51:06


Post by: Tiberias


 Xenomancers wrote:
Bharring wrote:
An Exarch is more skilled than an Aspect Warrior. Both hit on 4s.

A Vet Sarge is more skilled than Scout Bob who's deployed for the first time ever today. Both hit on 4s.

Jain Zar is better with a sword than some flunky SM Captain. Both hit on 2s.

Tabletop is an abstraction, not an absolute.

exarchs hit on 3's...exarchs were hitting on 2's last edition and it made sense.
Phoenix lords used to have super high WS and INT to represent their superior skills. That is gone now and it sucks. You could still give them special rules to make them better...like each hit counts as 2 hits or something like that...but GW just sucks at everything.


I've been proposing an improved WS for some time. Just expand the comparison chart an be a bit more liberal with giving elite units WS in the 5-7 range and it would make more sense again:

Spoiler:


Are Oldmarines getting mothballed? @ 2019/07/16 19:53:29


Post by: Xenomancers


Bharring wrote:
 Xenomancers wrote:
 Insectum7 wrote:
Game Stats 101 tells us that each "tick" on a stat represents a wide range of ability. Just not enough of an ability to merit a bump in effectiveness for tabletop purposes.

You all know this.

LOL I know it's terrible. 800lb marine as strong as 200 lb unmodified human. If the games stats include 800 lb power armor with fusion power assist and a 200 lb human at the same str characteristic...you might as well flush it down the dang toilet. It is indefensible. Especially when in game points are over triple the value.


Chess has a 100-200lb guy with a pointy stick have the same offensive and defensive stats as over 1,000lb of man, horse, and metal. Different movement and special rules, though. Should that game be flushed down the toilet?

And in Go, there's no rules difference between the best mounted warrior with all the best gear ever and some random half-drunk pleb with a shank. Again, should that game be flushed down the toilet?

Not sure chess was every intended to replicate actual real life units. It is a strategy game. Plus they have point values more in line with their abiltiies. In competitive play a pawn is considered worth 4 while a power price is between 7-12. The only difference in units is mobility. You can make a game like that. It's stuck around for quite a while for a reason. Because it is pretty well balanced and hard to master.


Automatically Appended Next Post:
Tiberias wrote:
 Xenomancers wrote:
Bharring wrote:
An Exarch is more skilled than an Aspect Warrior. Both hit on 4s.

A Vet Sarge is more skilled than Scout Bob who's deployed for the first time ever today. Both hit on 4s.

Jain Zar is better with a sword than some flunky SM Captain. Both hit on 2s.

Tabletop is an abstraction, not an absolute.

exarchs hit on 3's...exarchs were hitting on 2's last edition and it made sense.
Phoenix lords used to have super high WS and INT to represent their superior skills. That is gone now and it sucks. You could still give them special rules to make them better...like each hit counts as 2 hits or something like that...but GW just sucks at everything.


I've been proposing an improved WS for some time. Just expand the comparison chart an be a bit more liberal with giving elite units WS in the 5-7 range and it would make more sense again:

Spoiler:

I'm down with it.


Are Oldmarines getting mothballed? @ 2019/07/16 20:41:34


Post by: BrianDavion


 FezzikDaBullgryn wrote:
 G00fySmiley wrote:
Martel732 wrote:
 FezzikDaBullgryn wrote:
I think you justify the fluff through the stats. Guard are statistically inferior to Space Marines.

The issue is the D6 system. It inherently throws the fluff out the window by making the guardman way more powerful than he should be.



So why not just charge the appropriate points while acknowledging this problem?


Ideally that is what should happen. Guardsman need to go up a point and space marines need to go down several. When will GW do this though/will they... idk. Personally i would liek to see 11 point marines to start with and adjust down if they are still performing poorly.


OK, but, Guardsman cost isn't the issue. They are not at all intrinsically related. Guardsmen are appropriately costed, and Space marines are too high. Guard don't get access to all the golly gee whiz cool kid stuff that SMs do. Then again, who cares, the NuMarines are replacing Oldboys anyway.


except guardsmen DO get access to most of the space Marines toys, plasma, melta Lascanons etc. guard get access to all that. no they don't have power armor and boltguns but they have pretty much everything else Marines have, on a cheaper base too. meanwhile Guard have access to chapter tactics for ALL their units not just infantry bikes and dreads. and the roders system, which is a huge force multipler. I have always maintained that there is no legitmate reason for guard to get chapter tactics and orders. Orders should be stratigiums, costing command points. because as it stands every other army in the game to issue special orders to a unit to increase it's effectiveness has to spend command points, guard can do that "just cause"


Are Oldmarines getting mothballed? @ 2019/07/16 20:52:34


Post by: Xenomancers


Bharring wrote:
You *could* introduce a more stratiated to-hit scheme, but it's always a tradeoff between granularity and simplicity. 40k has been very open and direct about where it sits on that tradeoff. But regardless of where, two things with the same rough stat are not intended to be literally equal.

And no, that doesn't make it useless. Chromium and Topaz are both an 8 on the Moh's hardness scale. But Chromium is "harder" than Topaz. However, that scale is still useful.

Put yet another way, Einstein and I are both top-quartile intelligences. Saying so in no way claims I'm just as smart as Einstein.


Automatically Appended Next Post:
 Xenomancers wrote:
Bharring wrote:
An Exarch is more skilled than an Aspect Warrior. Both hit on 4s.

A Vet Sarge is more skilled than Scout Bob who's deployed for the first time ever today. Both hit on 4s.

Jain Zar is better with a sword than some flunky SM Captain. Both hit on 2s.

Tabletop is an abstraction, not an absolute.

exarchs hit on 3's...exarchs were hitting on 2's last edition and it made sense.
Phoenix lords used to have super high WS and INT to represent their superior skills. That is gone now and it sucks. You could still give them special rules to make them better...like each hit counts as 2 hits or something like that...but GW just sucks at everything.

Fun fact: even when Jain Zar *did* have a "super-high" WS, it was still a lower WS than an augmented human SNIPER. Because reasons. The stats are never fully faithful to the fluff.

We are in agreement then that eldar leaders have never really be represented very well. At least in previous editions they always fought first (which was pretty big). However in 4th edition when I played a lot of marines vs DE (admittedly I was a child with no idea what I was doing) A DE archon could literally run a rampage through my whole army. Plus in 7th. I played marines vs eldar a lot and though not what you would see in a competitive build - a unit of shinning spears with invis and fourtune with an autarch with shard of arnis - seemed to beat me every time regardless of what I played against it. Literally the only answer I had was to include a paladin in every list so I could stomp on them. Even then - just got rekt by warp spiders.

So like - I literally have no attachment to any secondis unit. They have all be getting crushed since forever. I am glad to see them go. Please bring me new units that can compete with xenos. This means they have to have an actual strength. Every army can be glass cannon - you have to have more. Marines on the whole need more durability because it is very rare they are hitting hard first - so they have to take a hit to give it back. I literally don't care what they do. Reduced cost would be good but I would really like great abilities.
Eldar always have at least a few units it seems in every edition that you can just spam and win games because they are mobile/and lethal - marine units can be lethal - they are supposed to be durable and lethal but they aren't the durable part and never have been.


Are Oldmarines getting mothballed? @ 2019/07/16 20:57:46


Post by: Bharring


 Xenomancers wrote:
Bharring wrote:
You *could* introduce a more stratiated to-hit scheme, but it's always a tradeoff between granularity and simplicity. 40k has been very open and direct about where it sits on that tradeoff. But regardless of where, two things with the same rough stat are not intended to be literally equal.

And no, that doesn't make it useless. Chromium and Topaz are both an 8 on the Moh's hardness scale. But Chromium is "harder" than Topaz. However, that scale is still useful.

Put yet another way, Einstein and I are both top-quartile intelligences. Saying so in no way claims I'm just as smart as Einstein.


Automatically Appended Next Post:
 Xenomancers wrote:
Bharring wrote:
An Exarch is more skilled than an Aspect Warrior. Both hit on 4s.

A Vet Sarge is more skilled than Scout Bob who's deployed for the first time ever today. Both hit on 4s.

Jain Zar is better with a sword than some flunky SM Captain. Both hit on 2s.

Tabletop is an abstraction, not an absolute.

exarchs hit on 3's...exarchs were hitting on 2's last edition and it made sense.
Phoenix lords used to have super high WS and INT to represent their superior skills. That is gone now and it sucks. You could still give them special rules to make them better...like each hit counts as 2 hits or something like that...but GW just sucks at everything.

Fun fact: even when Jain Zar *did* have a "super-high" WS, it was still a lower WS than an augmented human SNIPER. Because reasons. The stats are never fully faithful to the fluff.

We are in agreement then that eldar leaders have never really be represented very well. At least in previous editions they always fought first (which was pretty big). However in 4th edition when I played a lot of marines vs DE (admittedly I was a child with no idea what I was doing) A DE archon could literally run a rampage through my whole army. Plus in 7th. I played marines vs eldar a lot and though not what you would see in a competitive build - a unit of shinning spears with invis and fourtune with an autarch with shard of arnis - seemed to beat me every time regardless of what I played against it. Literally the only answer I had was to include a paladin in every list so I could stomp on them. Even then - just got rekt by warp spiders.

Anything can be OP if you don't know what you're doing. Complaining about Spears in 7th is a lot like complaining about Marines in 8th - but we do occasionally see people post who haven't figured out how to take on Space Marines these days. I fielded my Spears a couple times in 7th, and they were hilariously terrible.


Are Oldmarines getting mothballed? @ 2019/07/16 21:09:33


Post by: Xenomancers


Bharring wrote:
 Xenomancers wrote:
Bharring wrote:
You *could* introduce a more stratiated to-hit scheme, but it's always a tradeoff between granularity and simplicity. 40k has been very open and direct about where it sits on that tradeoff. But regardless of where, two things with the same rough stat are not intended to be literally equal.

And no, that doesn't make it useless. Chromium and Topaz are both an 8 on the Moh's hardness scale. But Chromium is "harder" than Topaz. However, that scale is still useful.

Put yet another way, Einstein and I are both top-quartile intelligences. Saying so in no way claims I'm just as smart as Einstein.


Automatically Appended Next Post:
 Xenomancers wrote:
Bharring wrote:
An Exarch is more skilled than an Aspect Warrior. Both hit on 4s.

A Vet Sarge is more skilled than Scout Bob who's deployed for the first time ever today. Both hit on 4s.

Jain Zar is better with a sword than some flunky SM Captain. Both hit on 2s.

Tabletop is an abstraction, not an absolute.

exarchs hit on 3's...exarchs were hitting on 2's last edition and it made sense.
Phoenix lords used to have super high WS and INT to represent their superior skills. That is gone now and it sucks. You could still give them special rules to make them better...like each hit counts as 2 hits or something like that...but GW just sucks at everything.

Fun fact: even when Jain Zar *did* have a "super-high" WS, it was still a lower WS than an augmented human SNIPER. Because reasons. The stats are never fully faithful to the fluff.

We are in agreement then that eldar leaders have never really be represented very well. At least in previous editions they always fought first (which was pretty big). However in 4th edition when I played a lot of marines vs DE (admittedly I was a child with no idea what I was doing) A DE archon could literally run a rampage through my whole army. Plus in 7th. I played marines vs eldar a lot and though not what you would see in a competitive build - a unit of shinning spears with invis and fourtune with an autarch with shard of arnis - seemed to beat me every time regardless of what I played against it. Literally the only answer I had was to include a paladin in every list so I could stomp on them. Even then - just got rekt by warp spiders.

Anything can be OP if you don't know what you're doing. Complaining about Spears in 7th is a lot like complaining about Marines in 8th - but we do occasionally see people post who haven't figured out how to take on Space Marines these days. I fielded my Spears a couple times in 7th, and they were hilariously terrible.
How were they terrible? The dude was literally playing what we called "eldar lite" they were still better than anything I could put out in a marine army. They got invun saves just for moving and were capable in 2 phases with massive mobility....The archon thing come on man. The dude literally had double my attacks...hit better...had a 2++. His vehicals all could not be penned if moved 6 inches...Meanwhile I can't even move with my tank or it can only shoot 1 gun...Its basically always been lopsided...I really don't understand how you could think otherwise.

Maybe you just havn't gotten over super friends wrecking you but I would never play that way. It is really un interesting to me and I considered it an abuse of the rules.


Are Oldmarines getting mothballed? @ 2019/07/16 21:25:59


Post by: Bharring


The Spears were ungodly numbers of points for a singe T4 3+/4++ wound. They had a single S6 shot at 6" or TL small arms at 12", and 2 S6 attacks on the charge or S3 AP0 attacks if they didn't charge.

A pair of basic troop units from most factions shut them down, even with Invis + Fortune (meaning a Farseer babysitting them). The Spears could take a decent chunk out of one - maybe even wipe the squad. But they couldn't do it without being charged by the other squad next turn.

An Invis ASM squad was nearly as durable, but a crapton fewer points. An invis kitted out basic Biker marine squad outperformed Shining Spears easily. The Spears felt OP because of Invis - which was just as viable for Marines.

I love how Superfriends was abusive play and should be ignored, because you never played it. But Seer Council shenanigans is OP but must be fixed.


Are Oldmarines getting mothballed? @ 2019/07/16 21:27:35


Post by: BrianDavion


Man it's amazing how reliably people just happened to think getting invis was considering it was something gained on a random roll chart.


Are Oldmarines getting mothballed? @ 2019/07/16 21:50:47


Post by: Galef


BrianDavion wrote:
Man it's amazing how reliably people just happened to think getting invis was considering it was something gained on a random roll chart.

2 things contributed to this:
A) Some lists brought multiple high level Psykers for more rolls on the chart and
B) People tend to remember that games that involved Invis far more than the ones that didn't, because it was that broken

-


Are Oldmarines getting mothballed? @ 2019/07/17 01:49:07


Post by: BrianDavion


 Galef wrote:
BrianDavion wrote:
Man it's amazing how reliably people just happened to think getting invis was considering it was something gained on a random roll chart.

2 things contributed to this:
A) Some lists brought multiple high level Psykers for more rolls on the chart and
B) People tend to remember that games that involved Invis far more than the ones that didn't, because it was that broken

-



ohh for sure, ultimately random rolled powers where a bad idea. I can understand GW's idea was "well we can force folks to mix their tactics up a bit" but..


Are Oldmarines getting mothballed? @ 2019/07/17 12:59:41


Post by: Bharring


It's why every Marine unit has Gman's aura, and every Eldar vehicle is a Wave Serpent soaking Plasma within RF range while getting the Alaitoc bonus.

Everyone has a selective memory. It's why I go back and review my old posts and the threads they are in.


Are Oldmarines getting mothballed? @ 2019/07/17 13:21:18


Post by: G00fySmiley


 FezzikDaBullgryn wrote:
 G00fySmiley wrote:
Martel732 wrote:
 FezzikDaBullgryn wrote:
I think you justify the fluff through the stats. Guard are statistically inferior to Space Marines.

The issue is the D6 system. It inherently throws the fluff out the window by making the guardman way more powerful than he should be.



So why not just charge the appropriate points while acknowledging this problem?


Ideally that is what should happen. Guardsman need to go up a point and space marines need to go down several. When will GW do this though/will they... idk. Personally i would liek to see 11 point marines to start with and adjust down if they are still performing poorly.


OK, but, Guardsman cost isn't the issue. They are not at all intrinsically related. Guardsmen are appropriately costed, and Space marines are too high. Guard don't get access to all the golly gee whiz cool kid stuff that SMs do. Then again, who cares, the NuMarines are replacing Oldboys anyway.


I disagree, Guardsman imo are still the best troop in the game mostly because they are ~30% undercosted. the fact that cultists are worse and somehow 5 points per model is mindboggling. fire warriors are slightly than guardsmen, but not 75% better. skittari rangers are only slightly better than guardsmen but also cost 75% more per model.

really I think they are between 5 and 6 point models but think GW should start at 5 and see how that plays out.


Are Oldmarines getting mothballed? @ 2019/07/17 13:28:47


Post by: The_Real_Chris


 Xenomancers wrote:

It is pretty clear to everyone but Reeice that gaurdsmen are OP. They are closer to 6 points in value than 4 points. The whole scale of cheap troops is messed up. The cheaper the better. They aren't there to kill things. They are there to get you objective holding and cheap command points and get in the way. With guardsmen you just end up getting the best of the best - the cheapest...with the most damage and mobility potential. You really must understand that guardsmen are OP. The more points you put into a single wound model the less return you get on your investment.


At the risk of things going off on a tangent I think the ability to buy 'bare bones' squads like guardsmen does skew points and the game. When you are buying them for bodies, with a negligible damage output, the temptation is just to mass in sufficient numbers to be a problem and then buy useful offensive stuff elsewhere.

If the Squad became say 50 points and included gear like a vox caster and special weapon (sniper rifle, can be replaced with another weapon) they have slightly more utility, become less of a human wave and cost 25% more. As well as make bare bones conscripts look more distinctive.

You could extend this to other cheap bodies options in army lists, making the hordes be a bit more pricy and killing them off more worthwhile.


Are Oldmarines getting mothballed? @ 2019/07/17 13:31:59


Post by: Martel732


It's guardsmen or plaguebearers, not sure which. They are box obnoxious and "win" buttons vs marines over 50% of the time.


Are Oldmarines getting mothballed? @ 2019/07/17 13:39:57


Post by: The_Real_Chris


Martel732 wrote:
It's guardsmen or plaguebearers, not sure which. They are box obnoxious and "win" buttons vs marines over 50% of the time.


I did see some plaguebearers steamroller some poor Deathwatch Monday night...


Are Oldmarines getting mothballed? @ 2019/07/17 13:49:09


Post by: G00fySmiley


Martel732 wrote:
It's guardsmen or plaguebearers, not sure which. They are box obnoxious and "win" buttons vs marines over 50% of the time.


assuming you mean poxwalkers here, imo come in behind guardsmen in the undercosted front, they have some interesting mechanics liek fearless, 5+ ignore wounds and the awesome add models for those slain in the fight phase thus allowing you to more easily tripoint enemies. They are 6 ppm a full 50% more than guardsman and cannot fallback and act normally with orders. The issue with guardsmen is just between adding cheap cp and ignoring the penalty for falling back with orders they just offer way to much utility. note both poxwalkers and guardsmen are both very worth it over a standard marine or even a primaris.


Are Oldmarines getting mothballed? @ 2019/07/17 13:52:31


Post by: FezzikDaBullgryn


BrianDavion wrote:
 FezzikDaBullgryn wrote:
 G00fySmiley wrote:
Martel732 wrote:
 FezzikDaBullgryn wrote:
I think you justify the fluff through the stats. Guard are statistically inferior to Space Marines.

The issue is the D6 system. It inherently throws the fluff out the window by making the guardman way more powerful than he should be.



So why not just charge the appropriate points while acknowledging this problem?


Ideally that is what should happen. Guardsman need to go up a point and space marines need to go down several. When will GW do this though/will they... idk. Personally i would liek to see 11 point marines to start with and adjust down if they are still performing poorly.


OK, but, Guardsman cost isn't the issue. They are not at all intrinsically related. Guardsmen are appropriately costed, and Space marines are too high. Guard don't get access to all the golly gee whiz cool kid stuff that SMs do. Then again, who cares, the NuMarines are replacing Oldboys anyway.


except guardsmen DO get access to most of the space Marines toys, plasma, melta Lascanons etc. guard get access to all that. no they don't have power armor and boltguns but they have pretty much everything else Marines have, on a cheaper base too. meanwhile Guard have access to chapter tactics for ALL their units not just infantry bikes and dreads. and the roders system, which is a huge force multipler. I have always maintained that there is no legitmate reason for guard to get chapter tactics and orders. Orders should be stratigiums, costing command points. because as it stands every other army in the game to issue special orders to a unit to increase it's effectiveness has to spend command points, guard can do that "just cause"


I disagree with your assessment of the guard orders and strats. Guard orders work on a 4+ roll. Strategems always work if you pay the cost. I can still play strats even if my order's giver is dead. You can only order 1 unit within a certain range. It's a mechanic of guard. And they are not at all similar.

I wrote a giant ass paragraph about how marines are not lesser than guard, but then I deleted it. Guard derangement syndrome is a big problem on these forums, and every single thread has a 50% chance of being derailed by the Antifa of 40k, whinning and crying about how broken guard are.


Are Oldmarines getting mothballed? @ 2019/07/17 14:00:41


Post by: Martel732


 G00fySmiley wrote:
Martel732 wrote:
It's guardsmen or plaguebearers, not sure which. They are box obnoxious and "win" buttons vs marines over 50% of the time.


assuming you mean poxwalkers here, imo come in behind guardsmen in the undercosted front, they have some interesting mechanics liek fearless, 5+ ignore wounds and the awesome add models for those slain in the fight phase thus allowing you to more easily tripoint enemies. They are 6 ppm a full 50% more than guardsman and cannot fallback and act normally with orders. The issue with guardsmen is just between adding cheap cp and ignoring the penalty for falling back with orders they just offer way to much utility. note both poxwalkers and guardsmen are both very worth it over a standard marine or even a primaris.


No, I mean plaguebearers.


Automatically Appended Next Post:
 FezzikDaBullgryn wrote:
BrianDavion wrote:
 FezzikDaBullgryn wrote:
 G00fySmiley wrote:
Martel732 wrote:
 FezzikDaBullgryn wrote:
I think you justify the fluff through the stats. Guard are statistically inferior to Space Marines.

The issue is the D6 system. It inherently throws the fluff out the window by making the guardman way more powerful than he should be.



So why not just charge the appropriate points while acknowledging this problem?


Ideally that is what should happen. Guardsman need to go up a point and space marines need to go down several. When will GW do this though/will they... idk. Personally i would liek to see 11 point marines to start with and adjust down if they are still performing poorly.


OK, but, Guardsman cost isn't the issue. They are not at all intrinsically related. Guardsmen are appropriately costed, and Space marines are too high. Guard don't get access to all the golly gee whiz cool kid stuff that SMs do. Then again, who cares, the NuMarines are replacing Oldboys anyway.


except guardsmen DO get access to most of the space Marines toys, plasma, melta Lascanons etc. guard get access to all that. no they don't have power armor and boltguns but they have pretty much everything else Marines have, on a cheaper base too. meanwhile Guard have access to chapter tactics for ALL their units not just infantry bikes and dreads. and the roders system, which is a huge force multipler. I have always maintained that there is no legitmate reason for guard to get chapter tactics and orders. Orders should be stratigiums, costing command points. because as it stands every other army in the game to issue special orders to a unit to increase it's effectiveness has to spend command points, guard can do that "just cause"


I disagree with your assessment of the guard orders and strats. Guard orders work on a 4+ roll. Strategems always work if you pay the cost. I can still play strats even if my order's giver is dead. You can only order 1 unit within a certain range. It's a mechanic of guard. And they are not at all similar.

I wrote a giant ass paragraph about how marines are not lesser than guard, but then I deleted it. Guard derangement syndrome is a big problem on these forums, and every single thread has a 50% chance of being derailed by the Antifa of 40k, whinning and crying about how broken guard are.


Guard orders only roll for conscripts.


Are Oldmarines getting mothballed? @ 2019/07/17 14:14:31


Post by: The Newman


The HQ units that can issue orders can issue them to two units, and the warlord can issue to a third if outfitted properly.


Are Oldmarines getting mothballed? @ 2019/07/17 14:16:03


Post by: Martel732


"Guard derangement syndrome is a big problem on these forums"

Yeah, its called math.


Are Oldmarines getting mothballed? @ 2019/07/17 14:30:05


Post by: G00fySmiley


Martel732 wrote:
 G00fySmiley wrote:
Martel732 wrote:
It's guardsmen or plaguebearers, not sure which. They are box obnoxious and "win" buttons vs marines over 50% of the time.


assuming you mean poxwalkers here, imo come in behind guardsmen in the undercosted front, they have some interesting mechanics liek fearless, 5+ ignore wounds and the awesome add models for those slain in the fight phase thus allowing you to more easily tripoint enemies. They are 6 ppm a full 50% more than guardsman and cannot fallback and act normally with orders. The issue with guardsmen is just between adding cheap cp and ignoring the penalty for falling back with orders they just offer way to much utility. note both poxwalkers and guardsmen are both very worth it over a standard marine or even a primaris.


No, I mean plaguebearers.


Automatically Appended Next Post:
 FezzikDaBullgryn wrote:
BrianDavion wrote:
 FezzikDaBullgryn wrote:
 G00fySmiley wrote:
Martel732 wrote:
 FezzikDaBullgryn wrote:
I think you justify the fluff through the stats. Guard are statistically inferior to Space Marines.

The issue is the D6 system. It inherently throws the fluff out the window by making the guardman way more powerful than he should be.



So why not just charge the appropriate points while acknowledging this problem?


Ideally that is what should happen. Guardsman need to go up a point and space marines need to go down several. When will GW do this though/will they... idk. Personally i would liek to see 11 point marines to start with and adjust down if they are still performing poorly.


OK, but, Guardsman cost isn't the issue. They are not at all intrinsically related. Guardsmen are appropriately costed, and Space marines are too high. Guard don't get access to all the golly gee whiz cool kid stuff that SMs do. Then again, who cares, the NuMarines are replacing Oldboys anyway.


except guardsmen DO get access to most of the space Marines toys, plasma, melta Lascanons etc. guard get access to all that. no they don't have power armor and boltguns but they have pretty much everything else Marines have, on a cheaper base too. meanwhile Guard have access to chapter tactics for ALL their units not just infantry bikes and dreads. and the roders system, which is a huge force multipler. I have always maintained that there is no legitmate reason for guard to get chapter tactics and orders. Orders should be stratigiums, costing command points. because as it stands every other army in the game to issue special orders to a unit to increase it's effectiveness has to spend command points, guard can do that "just cause"


I disagree with your assessment of the guard orders and strats. Guard orders work on a 4+ roll. Strategems always work if you pay the cost. I can still play strats even if my order's giver is dead. You can only order 1 unit within a certain range. It's a mechanic of guard. And they are not at all similar.

I wrote a giant ass paragraph about how marines are not lesser than guard, but then I deleted it. Guard derangement syndrome is a big problem on these forums, and every single thread has a 50% chance of being derailed by the Antifa of 40k, whinning and crying about how broken guard are.


Guard orders only roll for conscripts.


i find plaugebearers less good percsonally than powwalkers. the -1 to hit if over 20 is cool and they have the 5++ 5+++ and plus 1 T . mayeb i have just faced more poxwalkers than plaugebearers but at 7 ppm the plaugebearers seem less good to me for lackign the *gets charged* *oppponent piles in and you remove casualties* *you attack back* **tripoint models to prevent fallign back of opponent* this is what makes powwalkers amazing in my experience. lockign down units.


Are Oldmarines getting mothballed? @ 2019/07/17 14:36:54


Post by: SickSix


What does any of this current discussion have to do with it Marines getting phased out?


Are Oldmarines getting mothballed? @ 2019/07/17 14:43:38


Post by: Slayer-Fan123


 Stormonu wrote:
If there is an Old/Primaris schism, I have to wonder how they’ll handle offshoot books like Dark Angels, Blood Angels and Space Wolves - if at all.

Of course, GW isn’t going to announce when they will cut the old marine line off - if they did so they risk being stuck with a bunch of unsold plastic. I’d watch for kits going “out of stock” and not being restocked as the measure of the line’s remaining life. With “online exclusive” being a precursor to the models ascendant demise.

Seeing as the Angels armies should've been consolidated a long time ago...they handle it with consolidation.


Are Oldmarines getting mothballed? @ 2019/07/17 14:51:28


Post by: Shadenuat


Crazy xenos idea: GW can split classic marines and primaris in 2 books while creating new lore about schism within the empire and putting 2 loyal Primarches (one leading primaris, one leading old marines) against each other. Civil war insues and grimdark intensifies. Old marines get new kits similar to Chaos Marines - more proportional and prettier, maybe with some Heresy era designs; Primaris also get more modern tacticool kits.

Both sides of the marine fanbase are put against each other in confrontation on which codex is better while buying more things and used to make more money for GW simultaneously.


Are Oldmarines getting mothballed? @ 2019/07/17 14:57:35


Post by: Ratius


I'd buy that for a dolla!


Are Oldmarines getting mothballed? @ 2019/07/17 15:10:56


Post by: SickSix


 Shadenuat wrote:
Crazy xenos idea: GW can split classic marines and primaris in 2 books while creating new lore about schism within the empire and putting 2 loyal Primarches (one leading primaris, one leading old marines) against each other. Civil war insues and grimdark intensifies. Old marines get new kits similar to Chaos Marines - more proportional and prettier, maybe with some Heresy era designs; Primaris also get more modern tacticool kits.

Both sides of the marine fanbase are put against each other in confrontation on which codex is better while buying more things and used to make more money for GW simultaneously.


I love that idea but it's a dream. GW does not want to the up the shelf space that carrying two Marine lines would require. Primaris is the only way forward (for GW). They are going to streamline drastically. No more having 3 different tactical kits and 4 different terminator kits and 3 different assault Marine kits, etc.


Are Oldmarines getting mothballed? @ 2019/07/17 15:16:04


Post by: Crimson


 Shadenuat wrote:
Crazy xenos idea: GW can split classic marines and primaris in 2 books while creating new lore about schism within the empire and putting 2 loyal Primarches (one leading primaris, one leading old marines) against each other. Civil war insues and grimdark intensifies. Old marines get new kits similar to Chaos Marines - more proportional and prettier, maybe with some Heresy era designs; Primaris also get more modern tacticool kits.

Both sides of the marine fanbase are put against each other in confrontation on which codex is better while buying more things and used to make more money for GW simultaneously.

Sure. And the next big AOS narrative could be about a schism between the Stormcast and the Bretonnians.


Are Oldmarines getting mothballed? @ 2019/07/17 15:20:39


Post by: Nurglitch


 SickSix wrote:
 Shadenuat wrote:
Crazy xenos idea: GW can split classic marines and primaris in 2 books while creating new lore about schism within the empire and putting 2 loyal Primarches (one leading primaris, one leading old marines) against each other. Civil war insues and grimdark intensifies. Old marines get new kits similar to Chaos Marines - more proportional and prettier, maybe with some Heresy era designs; Primaris also get more modern tacticool kits.

Both sides of the marine fanbase are put against each other in confrontation on which codex is better while buying more things and used to make more money for GW simultaneously.


I love that idea but it's a dream. GW does not want to the up the shelf space that carrying two Marine lines would require. Primaris is the only way forward (for GW). They are going to streamline drastically. No more having 3 different tactical kits and 4 different terminator kits and 3 different assault Marine kits, etc.

How many Primaris Lieutenants are we up to now?


Are Oldmarines getting mothballed? @ 2019/07/17 15:23:13


Post by: Crimson


Nurglitch wrote:

How many Primaris Lieutenants are we up to now?

Zero vanilla lieutenants you could buy separately.


Are Oldmarines getting mothballed? @ 2019/07/17 15:37:32


Post by: Insectum7


 Crimson wrote:
Nurglitch wrote:

How many Primaris Lieutenants are we up to now?

Zero vanilla lieutenants you could buy separately.

It takes almost zero effort to make a Lieutenant out of a normal marine.


Are Oldmarines getting mothballed? @ 2019/07/17 15:47:41


Post by: Ishagu


 Shadenuat wrote:
Crazy xenos idea: GW can split classic marines and primaris in 2 books while creating new lore about schism within the empire and putting 2 loyal Primarches (one leading primaris, one leading old marines) against each other. Civil war insues and grimdark intensifies. Old marines get new kits similar to Chaos Marines - more proportional and prettier, maybe with some Heresy era designs; Primaris also get more modern tacticool kits.

Both sides of the marine fanbase are put against each other in confrontation on which codex is better while buying more things and used to make more money for GW simultaneously.


Pretty boring. That's just diet Horus Heresy. You've got a whole game built around Astartes v Astartes if you want more of that.

I'd rather they focus on writing good rules for Primaris and expanding the range as quickly as possible. They can keep regular Astartes as index units.
More Primarchs should return as well.


Are Oldmarines getting mothballed? @ 2019/07/17 15:56:29


Post by: Martel732


By codex count, half the game is already power armor vs power armor. In practice, I personally rarely see power armor in my area. Primaris vs old marine could be interesting.


Are Oldmarines getting mothballed? @ 2019/07/17 16:00:35


Post by: Crimson


 Insectum7 wrote:

It takes almost zero effort to make a Lieutenant out of a normal marine.

Certainly true. As long as the lieutenants don't have any special gear options dedicated models for them are pretty pointless.


Are Oldmarines getting mothballed? @ 2019/07/17 17:03:06


Post by: G00fySmiley


 SickSix wrote:
What does any of this current discussion have to do with it Marines getting phased out?


that their points are atrocious, and while other units have gotten stronger classic marines have gotten weaker. losing auto passing morale as an example from atsknf of previous editions while retaining the higher points cost along with how the AP system was reworked so suddenly previous ap4 and 5 weapons chip away at their previous durability whereas they previously did not. meanwhile many other basic troops for armies were buffed this edition from better rules/ more reliant AP values and being able to wound anything on a 6. spae marine punches a T8 tank, wound on a 6, guardsman punches a T8 tank, wounds on a 6. Same AP. I think it is relevant.


Are Oldmarines getting mothballed? @ 2019/07/17 17:08:28


Post by: Shadenuat


 Ishagu wrote:
That's just diet Horus Heresy.

Don't you mahrines love that gak though?

Also, I don't think anything really can feel as threatening to Imperium and its status quo than Imperium itself by this point.


Are Oldmarines getting mothballed? @ 2019/07/17 17:19:32


Post by: Lemondish


 SickSix wrote:
What does any of this current discussion have to do with it Marines getting phased out?


I guess because people are truly more fearful of Catachan guard replacing marines.




Are Oldmarines getting mothballed? @ 2019/07/17 17:21:24


Post by: Martel732


Based off tabletop performance, I would absolutely do that.


Are Oldmarines getting mothballed? @ 2019/07/18 02:58:44


Post by: HoundsofDemos


One issue (not unique to marines over all) is that GW seems to make a lot of assumptions about auras and there constant presence when pricing things. It's one reason that I dislike the mechanic as a whole compared to the old IC rules.

It's a lot easier to balance an ability that boosts one unit at a time or one that is army wise. Trying to cost an ability that is insanely variable both on how it works at both a given point level and how many units are around one guy is a problem that GW seems to be ignoring.


Are Oldmarines getting mothballed? @ 2019/07/18 04:22:55


Post by: Silver144


Dorn/Russ/Lion returns and now we have primaris against not primaris cold war? Count me in.


Are Oldmarines getting mothballed? @ 2019/07/18 04:33:24


Post by: Lemondish


Martel732 wrote:
Based off tabletop performance, I would absolutely do that.


Good. Get started. The sooner you abandon this sinking ship you hate the sooner you will feel so much more positive.


Are Oldmarines getting mothballed? @ 2019/07/18 11:05:48


Post by: Ishagu


Martel732 wrote:
Based off tabletop performance, I would absolutely do that.