Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

What new Xenos releases would you like to see? @ 2019/10/18 00:48:24


Post by: ingtaer


All this talk of PA humans in various colours is getting a bit dull so for those who do not play those factions what would you like to see?
Personally;
I would love to see all the Eldar Aspects getting some plastic love (as well as updated SS).
An expansion to the Court of the Archon idea with some new races and some way of making them playable for other factions besides DA.
Exodites, they are featuring more in the fluff and it is about time that the dino riders made a come back.
Snakebite Orks, the rugged savage aspect of the species that seems to have fallen out if favour, make boarboys great again! (and release a jousting game between them and Exodites).

So what about everyone else (IOM players need not apply).


What new Xenos releases would you like to see? @ 2019/10/18 01:01:49


Post by: JNAProductions


 ingtaer wrote:
All this talk of PA humans in various colours is getting a bit dull so for those who do not play those factions what would you like to see?
Personally;
I would love to see all the Eldar Aspects getting some plastic love (as well as updated SS).
An expansion to the Court of the Archon idea with some new races and some way of making them playable for other factions besides DA.
Exodites, they are featuring more in the fluff and it is about time that the dino riders made a come back.
Snakebite Orks, the rugged savage aspect of the species that seems to have fallen out if favour, make boarboys great again! (and release a jousting game between them and Exodites).

So what about everyone else (IOM players need not apply).
 ingtaer wrote:
Snakebite Orks, the rugged savage aspect of the species that seems to have fallen out if favour, make boarboys great again! (and release a jousting game between them and Exodites).
 ingtaer wrote:
and release a jousting game between them and Exodites
 ingtaer wrote:
and release a jousting game between them and Exodites


Yes please. All the yes please.


What new Xenos releases would you like to see? @ 2019/10/18 01:17:48


Post by: Mr Nobody


It's a minor one, but the Tau could do with some more xenos allies. Maybe some more kroot units or perhaps a psycher species. Mechs are cool and all, but it's an aspect of the Tau could use more attention.


What new Xenos releases would you like to see? @ 2019/10/18 01:18:59


Post by: Bobthehero


New Imperial Guard line. What you think just because you're playing an IOM factiong that Marine spam is good for you?


What new Xenos releases would you like to see? @ 2019/10/18 01:21:54


Post by: ingtaer


Mr Nobody wrote:It's a minor one, but the Tau could do with some more xenos allies. Maybe some more kroot units or perhaps a psycher species. Mechs are cool and all, but it's an aspect of the Tau could use more attention.

The old kroot codex in WD was epic, bring back some of that goodness!
Bobthehero wrote:New Imperial Guard line. What you think just because you're playing an IOM factiong that Marine spam is good for you?

Whilst they are Xenos to say... Eldar, they are not Xenos as it is understood in 40k (and there is a thread on new IG already).


What new Xenos releases would you like to see? @ 2019/10/18 01:22:32


Post by: Kanluwen


All in plastic:
Eldar
Aspect Warriors, obviously--and yes that includes Shining Spears.
Rangers.
Retooled Dire Avengers, Guardians, Falcons, and Vypers.

Drukhari
Grotesques.
Court of the Archon.
Mandrakes.

Tau Empire
Kroot Hounds and Krootox and retooled Kroot.
An XV22 Stealth Suit HQ/Shadowsun kit.
A Pathfinder HQ/Darkstrider kit.
Kroot Shaper.
A new 'class' of HQ, between a Fireblade and Commander with a Crisis Suit.

Orks
Kommandos and Snikrot.
Tankbustas.
Various characters.
'Ard Boyz' as a unit of larger than average Orks, with armor plate but no Mega Armor.

Necrons
Various characters.
Flayed Ones.
Destroyers retooled.

Chaos Space Marines
New. Frigging. Berzerkers.
Noise Marines.
HQs.
A full Cultist kit.
Updated Defiler.

Imperial Guard
Updated HQ kit.
Updated Basilisk.
Refreshed Cadian kits, with some extra gubbins to make them appear more nomadic/veteran-y now.
A dedicated Conscript kit, with Autoguns and very light armor to give them a 6+ instead of 5+ save.

Primaris Marines
Dedicated 'Honor Guard' for the First Founding Chapters, themed around the characters we got with the supplements. Ultramarines get excluded as they got theirs already.
Dedicated Phobos armored assault unit ala Shrike.

I can probably keep going, but this is about where I'm at.


What new Xenos releases would you like to see? @ 2019/10/18 01:29:10


Post by: BrianDavion


 Mr Nobody wrote:
It's a minor one, but the Tau could do with some more xenos allies. Maybe some more kroot units or perhaps a psycher species. Mechs are cool and all, but it's an aspect of the Tau could use more attention.


I'd love to see kroot removed from Codex Tau and given their own codex. I'd also like to see GW explore other Tau member races codices.

Things that would be intreasting.

-Kroot (obviously)
- Gun'sva - One thing you often see people asking about is if there are non-IoM human options so I think this would be VERY VERY popular. the trick would be diffrentiating them from guard or Tau.


What new Xenos releases would you like to see? @ 2019/10/18 01:32:35


Post by: Saturmorn Carvilli


Anything that is only in metal or finecast to become a plastic kit is where I would like to start.


What new Xenos releases would you like to see? @ 2019/10/18 01:38:45


Post by: epronovost


For the Eldar, plastic Aspect Warriors and a new guardian box that allows for corsairs to be built. A new sort of Aspect Warrior, preferably a close combat one (specialised in defense and counter charge). New plastic warlock squad. New Vyper/Wasp kit. New Phoenix Lords and return of Iyanna.

For the Dark Eldars, plastic Mandrakes and Grotesque (with a variation for range combat), new units to make Kabalite Trueborn, move Lahmean into a squad of elite designed for close combat with poisonned triskele at range. Move the Ur-Ghoul into an elite choice unit. Redesign the Archonte Court to replace monsters by specialised HQ helper a bit like Imperial Guards. Return of Vect and the Dais of Destruction. Return of the Baron alongside Succubus on Skyboard. Return of the Archonte on Jetbike or even winged. Return of the Decapitator with the previously mentionned Mandrakes.

For the Orks, plastic kommando and tankbusta. Warboss in mega armour and normal armor. Cyber boars (with warboss option for them). Return of the Looted tank as a main battletank compared to the heavy Battlewagon and lighter buggy/trukks. Plastic Squiggoth. New, Primarch size, Ghazkull. Return of Nazdreg and that biker bigmek.

For the Necron, I would make Flayers plastic again. Bring back the Pariah as a debuff centric unit. New Necron Destroyer kit. New Necron Destroyer built for close combat. New/reboot of the Necron Wraith as a minor HQ with repair abilities. New, more generic looking C'Tan shard. Revamp of both the Deceiver and the Nightbringer. Unleash a shard of the Void Dragon.

For the Tau, plastic kroot hound, krootox, new kroot infantry models. Shaper Kroot HQ model. An Ethereal honor guard close combat squad. Baracuda flyer in plastic. Tyger-Shark in plastic as a superheavy. Drone Controler tank on classic devilfish chassis. Slight revamp of the battlesuit to make them a little slicker. Vespid in plastic with a new weapon option like taser staffs.

For the Tyranids, plastic pack of both biovores and pyrovores revamped. Lictors in plastic with deathleaper included. Dimmachareon in plastic. Harridan in plastic as a super heavy. Shrikes and flying reapers join the fray. Tervigon that produces Hormagaunt (Horvigon?). Spore Mines, including the bigger ones, in individual boxes.

For the Genestealer Cult. Eldar Genetealer hybrid as a close combat elite choice (think Kerrigan, but more elf). Ork Genestealer as a heavy support choice (big guns brutes with some technical know how). Tau Genetealer (with wing and slim bodies since they are air cast) as a fast attack choice. Kroot Genetealer (think Alien 3, dog-like genestealer) as a troop choice.







What new Xenos releases would you like to see? @ 2019/10/18 08:55:55


Post by: Jidmah


Council of da Waaagh! box with plastic Thrakka, Grotznik, two Leftennunts (=warbosses) with weapon options, weird boy and KFF mek.

Not going to happen, but one can dream, right?


What new Xenos releases would you like to see? @ 2019/10/18 08:58:25


Post by: Eldarsif


All of the current metal and resin into plastic.

The big things I'd love to see:

Old Drukhari HQ in glorious plastic along with big boi Vect. Plastic Grotesques would also be welcome. I have 6 of the current ones and they do get tiresome with their ugly monopose with an outstretched hand that grabs onto everything.

Also give me Autarchs, Archons, Succubus, and Haemies with options.


What new Xenos releases would you like to see? @ 2019/10/18 09:25:44


Post by: Dudeface


 Kanluwen wrote:
All in plastic:
Eldar
Aspect Warriors, obviously--and yes that includes Shining Spears.
Rangers.
Retooled Dire Avengers, Guardians, Falcons, and Vypers.

Drukhari
Grotesques.
Court of the Archon.
Mandrakes.

Tau Empire
Kroot Hounds and Krootox and retooled Kroot.
An XV22 Stealth Suit/Shadowsun kit.
A Pathfinder HQ/Darkstrider kit.
Kroot Shaper.
A new 'class' of HQ, between a Fireblade and Commander with a Crisis Suit.

Orks
Kommandos and Snikrot.
Tankbustas.
Various characters.
'Ard Boyz' as a unit of larger than average Orks, with armor plate but no Mega Armor.

Necrons
Various characters.
Flayed Ones.
Destroyers retooled.

Chaos Space Marines
New. Frigging. Berzerkers.
Noise Marines.
HQs.
A full Cultist kit.
Updated Defiler.

Imperial Guard
Updated HQ kit.
Updated Basilisk.
Refreshed Cadian kits, with some extra gubbins to make them appear more nomadic/veteran-y now.
A dedicated Conscript kit, with Autoguns and very light armor to give them a 6+ instead of 5+ save.

Primaris Marines
Dedicated 'Honor Guard' for the First Founding Chapters, themed around the characters we got with the supplements. Ultramarines get excluded as they got theirs already.
Dedicated Phobos armored assault unit ala Shrike.

I can probably keep going, but this is about where I'm at.


I like the current chonky stealth suits :(

I agree with pretty much all the above butwould add that chaos marines cou;ld do with an actual proper flyer


What new Xenos releases would you like to see? @ 2019/10/18 09:31:38


Post by: Not Online!!!


one would think a Helltalon / Hellblade in plastic wouldn't be too much asked....

Ototh: Corsairs, updated Auxxilia for the Tau.


What new Xenos releases would you like to see? @ 2019/10/18 09:47:23


Post by: stonehorse


Hrudd... I know that 40k has a glut of factions, however the vast majority of them are IoM, with Marines making up a large chunk of those numbers... but I still feel that the game needs more Xenos races. Tau were I think the last Xenos race added, and that was way back in the early 00's (Necron's got a reboot after Tau in 3rd, but they made their first appearance at the end of 2nd edition in a White Dwarf). Meanwhile IoM has had so many factions added that it is hard to keep count.

40k really needs some of the long mentioned races made into playable factions. I remember in the old Xenos book there was a spider like race who managed to beat the IoM in every encounter, but were limited by not having warp or ftl capabilities... then it mentioned how they had captured an Imperial cruiser and had seemed to be making progress at frl.

There was also that odd squid type race who were obsessed with balance, so much that they would approach conflict in a way that made no sense.

Then of course there was the warp orb type things that just leaked shadows.

So many interesting ideas for races, and all sadly brushed aside as the main story has evolved into the IoM Vs Chaos... with a few NPC's who occasionally get a look in.


What new Xenos releases would you like to see? @ 2019/10/18 10:07:19


Post by: Apple fox


Aspects mostly, and if they want me to care about Autarchs, i need to be able to build them to the aspects i am using.

seers for each craftworld, special charecters or not.
New guardians box, and dire avenger box. Guardians are not fun to build, and the dire avengers box was just bad.
Do them together with some cool attachments if they must be done.

Inquisiton and rogue trader would be a great place to show some interesting parts as well.
Inquisitors with alien henchmen, Good testing ground as well.
And a rogue trader thats built themselves a mini empire, and will use it. Liveing on the edge of legality !

Also would mutants count, It may be cool to see some technically human but not anymore. Both positive and negative Mutaition.
From mutants that just want a home and have found themselves lost, to human populaitions that have been separated by enough space that untill now have not been much more than paying a tithe.


What new Xenos releases would you like to see? @ 2019/10/18 11:25:45


Post by: blaktoof


I'd like to see the xenos lines progress like the marine lines.

new type of eldar units. Possibly an expansion of drukhari shadow demons (mandrakes) into other shadow demons type units. New ynnari unit, new craftworld ghost unit (troop).

New Ork units- Orks need new HQ units, some big melee character type, prime-orks.

New tyranids- LoW psyker/assault or shooty/assault LoW.

New tau- new suit type about ghostkeel sized with short range/melee weapons. Tau need an alternative melee option, something along the lines of flechette gauntlets like FW option. Rather than go in swinging and chopping they release flechette explosions or short range EMP attacks in melee.

Necrons- new unit that is somewhere in the middle dreadnaught sized and lychguard sized. Two build options, melee or assault. Unit size 1-3 with up to 3 more.

Tau Aux codex. (Kroot, vespid, new race)

Necron slave race codex (constructs, living subjugated races)

Grot Codex ( like night goblins but 40k, grots, squigs, grot junk things)


What new Xenos releases would you like to see? @ 2019/10/18 11:36:21


Post by: Overread


Tyranids:
A plastic duel Pyrovore/Biovore set - likely with 3 models like they've done for the zoanthrope/vemonthrope

A plastic duel lictor/deathleaper set - likely with three models.

A new Red Terror, either keep him as he is and make him a powerful ravener based hero (why they didn't put him on the ravener sprue is confusing); OR scale him up like the Greater Demons got and make him a bigger than Trygon monster. Either way give him some plastic love

That would update the core models of the Tyranids to plastic, losing the finecast.



After that I'd welcome a "Lord of War" model. Either bring the heiroduel into plastic or (better) add a totally new strain of tyranid to fit the superheavy slot for a lord of war.



What new Xenos releases would you like to see? @ 2019/10/18 11:46:30


Post by: the_scotsman


Here's something I'd love to see: A "mercenaries and free agents of 40k" release to tie-in with the new Incubi, Inquisition and plastic traitor guard stuff.

Give each army (probably by what faction your warlord is) an allowance of units that they can take outside of the normal Battleforged army structure from a trio of Imperial/Chaos/Xenos mercenary lists.

Have Drukhari mercenaries, Kroot, Freebootas, Grot Revolutionaries, and 4th generation Genestealer Cultist units in the xenos list

Have Inquisition forces, Sisters of Silence, assassins, Legion of the Damned, Rogue Traders, and Necromunda Gangers in the imperial list

and have Traitor Guardsmen, Beastmen, minor daemons, Fallen Angels and other agents of Chaos in the Chaos list.



What new Xenos releases would you like to see? @ 2019/10/18 11:59:48


Post by: Overread


The problem with any mercenary system is Tyranids are left out almost entirely. Also I think 40K would benefit greatly from adapting AoS's style of army building and alliances and such. It allows for free form alliances, themed alliances, mercenaries and also caps them so that pure armies are not overrun with "souped min-max" forces.

Esp since in 40K there is an insane bias for any alliance system for the Marine/Imperial based factions who have loads of sub groups and armies to pick from. It's a case of extremes - at the one end Imperials at the other Tyranids.


What new Xenos releases would you like to see? @ 2019/10/18 12:15:44


Post by: Lemondish


I want Necrons to get some love, not just on the rules side either. I like some of their units visually, but oh man do Destroyers and Tomb Blades look downright fugly.

I'd be totally down for a full on Necron overhaul like Chaos received.


What new Xenos releases would you like to see? @ 2019/10/18 12:29:43


Post by: Big Mac


 Overread wrote:
The problem with any mercenary system is Tyranids are left out almost entirely. Also I think 40K would benefit greatly from adapting AoS's style of army building and alliances and such. It allows for free form alliances, themed alliances, mercenaries and also caps them so that pure armies are not overrun with "souped min-max" forces.

Esp since in 40K there is an insane bias for any alliance system for the Marine/Imperial based factions who have loads of sub groups and armies to pick from. It's a case of extremes - at the one end Imperials at the other Tyranids.


maybe for the merc tyranid(s) they could do something like a old stranded individual beast from a previous failed incursion that's being integrated with the new tyrranid invasion.

I vote for a kroot comeback before spreading love to other xenos.


What new Xenos releases would you like to see? @ 2019/10/18 12:30:33


Post by: DominayTrix


Mostly rules. New models are nice but a lot of the Xenos armies were stripped of wargear, characters, abilities, and/or the ability to ally. The loss of allies makes me extra salty when "Taudar are TOO STRONG" and yet here we are approaching year 3 of Imperial Soup consistently being one of the top lists..


What new Xenos releases would you like to see? @ 2019/10/18 12:30:40


Post by: Kanluwen


Dudeface wrote:

I like the current chonky stealth suits :(

Note, I didn't say to replace the current Stealth Suit. I'll clear it up but it should have been clear that I was meaning an HQ in an XV22 suit.

I agree with pretty much all the above butwould add that chaos marines cou;ld do with an actual proper flyer

I mean, Heldrakes are "proper flyers" IMO. I feel, personally, that flyers in general seem to be getting ignored for designs these days.


What new Xenos releases would you like to see? @ 2019/10/18 12:31:52


Post by: Quasistellar


All xenos.

But specifically Exodites. The reason being that they would get my wife to play 40k (she loves Seraphon models and they're super easy to paint quick with contrast).


What new Xenos releases would you like to see? @ 2019/10/18 12:41:12


Post by: Morgasm the Powerfull


 Big Mac wrote:
 Overread wrote:
The problem with any mercenary system is Tyranids are left out almost entirely. Also I think 40K would benefit greatly from adapting AoS's style of army building and alliances and such. It allows for free form alliances, themed alliances, mercenaries and also caps them so that pure armies are not overrun with "souped min-max" forces.

Esp since in 40K there is an insane bias for any alliance system for the Marine/Imperial based factions who have loads of sub groups and armies to pick from. It's a case of extremes - at the one end Imperials at the other Tyranids.


maybe for the merc tyranid(s) they could do something like a old stranded individual beast from a previous failed incursion that's being integrated with the new tyrranid invasion.

I vote for a kroot comeback before spreading love to other xenos.

Maybe the nid "mercs" were just capture group and now are being used as cannonfodder. I mean people doing that without any regard for the possibility of nids getting out of control is just the sorta thing that I see happening in 40k.


What new Xenos releases would you like to see? @ 2019/10/18 12:50:18


Post by: catbarf


All the new models I'd like to see have been pretty much covered, but I'd add another vote to better rules.

Drukhari HQs shouldn't lack for options like they currently do.

Tau should have more choice than 'do I want to run Fire Warriors+Fireblade+Riptides+Farsight Enclaves, or do I want to lose'.

Necrons need a total overhaul.

Tyranids have a couple of half-baked concepts that could really use some revision.

Orks really need some balance tweaks, but that might be doable with points. (Looking at you, Stompa and Burna Boyz)

Basically it's not just a models thing; xenos don't receive a lot of attention in terms of rules design, and it shows.


What new Xenos releases would you like to see? @ 2019/10/18 13:03:57


Post by: bullyboy


I would love to see an Eldar Knights codex with a couple new options and an upgrade to the Wraithknight.
An expansion into Eldar knight worlds/maiden worlds would also lead into Exodites.
Also more Phoenix Lords and Aspects in plastic.

For DE, more character options for sure.

No idea on Tau, Nids, Orks, Necrons as I don't know their armies well enough to make an educated comment.



What new Xenos releases would you like to see? @ 2019/10/18 13:40:22


Post by: the_scotsman


 Overread wrote:
The problem with any mercenary system is Tyranids are left out almost entirely. Also I think 40K would benefit greatly from adapting AoS's style of army building and alliances and such. It allows for free form alliances, themed alliances, mercenaries and also caps them so that pure armies are not overrun with "souped min-max" forces.

Esp since in 40K there is an insane bias for any alliance system for the Marine/Imperial based factions who have loads of sub groups and armies to pick from. It's a case of extremes - at the one end Imperials at the other Tyranids.


Well yes, Tyranids would not hire many mercenaries would they.

However, we did juuuuuuuust get done releasing a faction explictly designed to give tyranid players access to not one, but two allied soup factions, so at this point they're doing better than Tau Necrons and Orks, aren't they?


What new Xenos releases would you like to see? @ 2019/10/18 13:51:18


Post by: Jidmah


Why wouldn't the genestealer cult hire mercenaries?


What new Xenos releases would you like to see? @ 2019/10/18 13:59:27


Post by: Bharring


I would love to see an "Eldar" minibook. One not focused on any one subgroup. That had rules for Eldar generally, with specific options.

Consider your basic Eldar. It'd be be S/T3, Xpts, etc. With a wide array of (possibly overcosted) wargear (Catapaults, Splinter, LasBlasters, swords, and more). And almost any Eldar could take them in-detatchment. Like Phoenix Lords, can be taken in detatchemnts without taking the detatchment trait. Possibly rewriting Kabals, and Guardians as upgrades to this unit (gaining faction traits) as well.

Including entries for Rangers (who are outcasts, not craftworlders, already), BIkers, basic vehicles (Vyper/Falcon/etc chasises), etc.

They could be taken as part of CWE, DE, Harlie, or Ynnari detatchments. Alternately, could create (from that book) Outcast, Corsair, or Exodite lists.

Bonus points if the book also had some Exodite-specific datasheets. Possibly Corsair or Outcast Damned pskers (like the old Corsairs list).

In my dreams, this book comes along with, at least, a 10-man Eldar kit with highly varied mdoels (think the crew of Serenity) to do various non-specific Eldar.

It'll never happen. But it'd be modeller's dream. I'd love to see similar for IoM too.


What new Xenos releases would you like to see? @ 2019/10/18 14:41:31


Post by: Inquisitor Lord Katherine


Not a xenos player at all here, and not considering picking up a xenos army in any capacity, but..

With soup a more legitimate thing, I think it'd be cool to see a Kroot codex. There's enough already there for like 1 unit per slot, so like 3 more units that are some answers and you have the beginning of a faction. Add in a Brood Brothers esque rule to the main Tau book, and there'd be a "Grand Alliance Tau" to go with IMPERIUM, ELDAR, CHAOS, and TYRANIDS.


What new Xenos releases would you like to see? @ 2019/10/18 14:45:02


Post by: Overread


Honestly I think the way Tau has evolved their best approach would be to do them what GW has done with Tyranids and Genestealer Cults.

Create Tau core which is their battlesuits and then create Tau Alliance which has a core of Kroot, but also backs them up with the multitude of allied xenos that the Tau have brought into their empire. Basically rebooting the concept that Tau clearly started with originally which was to be a motley of xenos races that are too small for GW to flesh out into full arimes; but which they can put one or two units into a combined-arms of races type faction.


What new Xenos releases would you like to see? @ 2019/10/18 14:56:11


Post by: Bharring


 Inquisitor Lord Katherine wrote:
Not a xenos player at all here, and not considering picking up a xenos army in any capacity, but..

With soup a more legitimate thing, I think it'd be cool to see a Kroot codex. There's enough already there for like 1 unit per slot, so like 3 more units that are some answers and you have the beginning of a faction. Add in a Brood Brothers esque rule to the main Tau book, and there'd be a "Grand Alliance Tau" to go with IMPERIUM, ELDAR, CHAOS, and TYRANIDS.

Kroot would be cool. But what I'd really love is more fleshing out of T'au's old schtick. Specifically "Red Army" with Aux support. Obviously, the Red Army schtick is already supported (Fire Warriors and Hammerheads/Skyrays), although it's been sidelined in favor of Suits for a few editions now. But the Aux is where I wish they'd go hog wild. I love that they use Kroot and Vespids. I want to see more things coopted for The Greater Good. This is where their turn into more stylistic and divergent models would shine. There are lots of species in the galaxy. They could add a kit with a race never used elsewhere. They could add Vespids or Kroot with other assignment/kit. They could add Gue'sava. There is so much they could do.


What new Xenos releases would you like to see? @ 2019/10/18 15:38:52


Post by: Ratius


I'd like to see new Nid bioforms. Their potential is kinda endless considering their adaptability angle.


What new Xenos releases would you like to see? @ 2019/10/18 15:41:03


Post by: AnomanderRake


I want my Corsairs back.


What new Xenos releases would you like to see? @ 2019/10/18 15:41:42


Post by: TheAvengingKnee


New Tau allies would be nice, and make the kroot and Vespid not suck so much.

Give Tau a way to help fight all the -hit modifiers, they just don’t shoot well enough for an army with no melee(except farsight) units and no psyches.

Give Tau a good way to defend against psychers, maybe something like the gloom prism necron had in 5th or 6th, basically a 4+ or 5+ to deny the psycher within x inches.

Make crisis suits not terrible for their points, when you look at bringing a squad of 3 a lot of times it becomes why not just bring a riptide.

Keep shield drones useful but less frustrating to play against and not slow the game down so much passing off wounds. Maybe something like auto pass the wounds but each drone must have line of sight to the model they take a wound from.

For Nids it’s make dimecharon(or however the hell its spelled) good, doesn’t need to be OP but at least good would be nice, it’s a cool model but it’s rules suck.


What new Xenos releases would you like to see? @ 2019/10/18 15:48:12


Post by: Insectum7


Necrons. New Flayed Ones, New Warriors, Trancendent C'tan, new codex.

Pariahs.


What new Xenos releases would you like to see? @ 2019/10/18 15:48:17


Post by: Stevefamine


TheAvengingKnee wrote:
For Nids it’s make dimecharon(or however the hell its spelled) good, doesn’t need to be OP but at least good would be nice, it’s a cool model but it’s rules suck.


It's a really expensive distraction for a first turn charge. I've been using one in most games at 2k for fun.

It's terrible - but great fun vs. casual games or newer players who don't bubble/screen their Havocs/Devastators/Tanks


What new Xenos releases would you like to see? @ 2019/10/18 15:50:30


Post by: TheAvengingKnee


 Stevefamine wrote:
TheAvengingKnee wrote:
For Nids it’s make dimecharon(or however the hell its spelled) good, doesn’t need to be OP but at least good would be nice, it’s a cool model but it’s rules suck.


It's a really expensive distraction for a first turn charge. I've been using one in most games at 2k for fun.

It's terrible - but great fun vs. casual games or newer players who don't bubble/screen their Havocs/Devastators/Tanks


I have 2 and run them a lot because I have 2 and I love the model, they almost never do anything much but once in a while, and using a swarmlord to catapult them into cc turn 1 is really fun.


What new Xenos releases would you like to see? @ 2019/10/18 15:54:51


Post by: Stormonu


Beyond the obvious metal/finecast to plastic conversions, I’d like to see an overhaul done on Kroot Rules. And more Tau allies - from gue’vesa rules to more alien allies like demiurg and the like.

Necrons could use getting their Pariahs back and other unit diversity - especially in weapon loadouts. Make the monolith better and create a minor version - the obelisk - that is just a mobile, unmanned weapon with no transport ability (but deals extra damage with multiples, like prism cannons for Eldar).



What new Xenos releases would you like to see? @ 2019/10/18 15:56:07


Post by: Strat_N8


Tyranids:
1. Biovore/Pyrovore duel kit
2. Lictor kit with options for Deathleaper
3. Parasite of Mortex character clampack
4. Ripper Swarm/Skyslasher Swarm kit.
6. Lord of War option
a. Possibly bring back the Dominitrix from epic as a synaptic Lord of War.
7. Capillary Towers (if only to complete a feeder swarm)

Genestealer Cults
1. Light transport Flyer - possibly some sort of repurposed cargo shuttle or helicopter.
2. Expanded Industrial Heavy Support options.
a. Mining "artillery" (vehicle or platform) with options for a massively scaled up Seismic Cannon/Mining Laser or some sort of heavy melta-like weapon.
b. "Battle fortress" converted from a large mining dozer. Something relatively durable (by the standards of the faction) that can soak up anti-armor fire for other vehicles. Possibly give a transport capacity depending on how many catwalks the model might have.
4. Dedicated mech commander (maybe mounted in a battle limo to bring that back)
5. Dedicated fire support squad
a. Possibly an Aberrant variant that can move and fire heavy weapons without penalty innately, option for a Seismic Cannon, Mining Laser, Heavy Stubber, or Atalan Incinerator.


I'd also love to see a Xenos Mercenaries book that could introduce a couple new minor Xenos and serve as a compendium of the existing "minor" xenos minatures (especially those from Blackstone Fortress). Ideally everything would have the <unaligned> keyword by default so they could ally in with different factions without breaking keywords. Maybe add the option to assign a faction keyword if running an army directly out of the book.


What new Xenos releases would you like to see? @ 2019/10/18 16:29:42


Post by: Dudeface


 Kanluwen wrote:
Dudeface wrote:

I like the current chonky stealth suits :(

Note, I didn't say to replace the current Stealth Suit. I'll clear it up but it should have been clear that I was meaning an HQ in an XV22 suit.

I agree with pretty much all the above butwould add that chaos marines cou;ld do with an actual proper flyer

I mean, Heldrakes are "proper flyers" IMO. I feel, personally, that flyers in general seem to be getting ignored for designs these days.


The poor heldrake doesn't have supersonic, minimum moves or hard to hit etc. Its rules are essentially a fast moving monster rather than a flyer.


What new Xenos releases would you like to see? @ 2019/10/18 16:53:10


Post by: TheAvengingKnee


Dudeface wrote:
 Kanluwen wrote:
Dudeface wrote:

I like the current chonky stealth suits :(

Note, I didn't say to replace the current Stealth Suit. I'll clear it up but it should have been clear that I was meaning an HQ in an XV22 suit.

I agree with pretty much all the above butwould add that chaos marines cou;ld do with an actual proper flyer

I mean, Heldrakes are "proper flyers" IMO. I feel, personally, that flyers in general seem to be getting ignored for designs these days.


The poor heldrake doesn't have supersonic, minimum moves or hard to hit etc. Its rules are essentially a fast moving monster rather than a flyer.


To be fair that was pretty much what it was supposed to be when it first came out a daemon engine that could fly and make melee attacks against things while breathing fire, it really wasn’t originally supposed be a true flyer. No hard to hit, supersonic, and min move makes some sense it’s supposed to be flying low and slow to attack things.


What new Xenos releases would you like to see? @ 2019/10/18 17:08:52


Post by: An Actual Englishman


 ingtaer wrote:
All this talk of PA humans in various colours is getting a bit dull so for those who do not play those factions what would you like to see?
Personally;
I would love to see all the Eldar Aspects getting some plastic love (as well as updated SS).
An expansion to the Court of the Archon idea with some new races and some way of making them playable for other factions besides DA.
Exodites, they are featuring more in the fluff and it is about time that the dino riders made a come back.
Snakebite Orks, the rugged savage aspect of the species that seems to have fallen out if favour, make boarboys great again! (and release a jousting game between them and Exodites).

So what about everyone else (IOM players need not apply).

Love this thread and all of your ideas above.

I'd also like to add -

First and most importantly - no finecast remaining for any faction - all finecast models should be replaced with plastic.
Second and probably as important as above - codex supplements for each faction ala recent SM releases.

"Primeorks" - Boss level Orks of a much greater standing/intelligence than is typical.
Ghazghkull updated to be Primarch status and size.
Replacement units for the Ork characters lost on bikes - something with a KFF, something with a proper Power Klaw on a bike, perhaps a character on a Deffkopta and a Painboss on Bike/Buggy (which is what the Squigbuggy should have been really).
Updated Boyz models (not a popular choice in my faction mind) representing the growth from the Octatius war.

Grot revolushun models - a full line like what's happened with GSC. I would spend some serious money.

Updated Tau Auxiliaries.

Updated Avatar of Khaine for Craftworld - it should be in plastic and like a Greater Daemon.
Bring back Vect and optional pimp/slave mobile.

A new Necron C'tan and Pariahs.

A new Tyranid troop to represent the war between them and the Orks at Octarius.
A new Tyranid big bug.


What new Xenos releases would you like to see? @ 2019/10/18 17:12:03


Post by: Boss Salvage


Codex: Kroot with at least a couple heroes, an expanded troop kit and a great knarloc kit is the magic bullet that gets me to do a full scale new 40k army from scratch


What new Xenos releases would you like to see? @ 2019/10/18 17:13:20


Post by: fraser1191


Ooo personally me and my friend would love to see Farsight specific crisis suits geared for close range. Not necessarily melee but I wouldn't rule it out.

Big shield like farsight, maybe some kind of melee weapon. Strength user would be passable but probably D2 since they're suits, and to top it off a pistol, lots of shots but mid strength, short range, and can be fired in melee.

This is what we'd like to see


What new Xenos releases would you like to see? @ 2019/10/18 17:16:44


Post by: TheAvengingKnee


 fraser1191 wrote:
Ooo personally me and my friend would love to see Farsight specific crisis suits geared for close range. Not necessarily melee but I wouldn't rule it out.

Big shield like farsight, maybe some kind of melee weapon. Strength user would be passable but probably D2 since they're suits, and to top it off a pistol, lots of shots but mid strength, short range, and can be fired in melee.

This is what we'd like to see


That could actually be pretty cool, I would actually love to see that.


What new Xenos releases would you like to see? @ 2019/10/18 17:29:12


Post by: Aenar


Tau Empire:
New Kroot models (Kroot Hounds, Knarloc Riders, Great Knarloc, Shaper) alognside a Codex: Kroot
Possibly a completely new auxiliary race
Maybe a new Tau Empire unit, focused either on melee or psychic defense

Necron
Silent King model
More Triarch units
Flayed Ones in plastic

Tyranid
Finecast non-HQ models in plastic (Lictors, Biovores, etc)
New Titan-sized model in plastic (IK-equivalent)

Orks
no idea about them

Eldars (CE, DE, ...)
Aspect Warriors in plastic


What new Xenos releases would you like to see? @ 2019/10/18 17:37:08


Post by: Spoletta


Hmm, honestly apart from finally getting a pyrovore model (no, i don't consider that warp spawned phallic imitation a miniature), i don't see a lot of stuff that Tyranids need. They are complete, everything new would feel exactly like every new marine model, tacked on.

What i would like for tyranids is a redesign around a concept based on lots of wounds and extremely high T (9 and 10) with low or no saves. We don't have a faction in the game with that combination of stats, and the economy of the game requires some T9 and T10.

Right now organic beasts are exactly identical to mechanical tanks stat wise.


What new Xenos releases would you like to see? @ 2019/10/18 17:44:27


Post by: Amishprn86


Vect and DE other Jump HQ's

EDIT: Corsairs


What new Xenos releases would you like to see? @ 2019/10/18 17:45:51


Post by: fraser1191


TheAvengingKnee wrote:
 fraser1191 wrote:
Ooo personally me and my friend would love to see Farsight specific crisis suits geared for close range. Not necessarily melee but I wouldn't rule it out.

Big shield like farsight, maybe some kind of melee weapon. Strength user would be passable but probably D2 since they're suits, and to top it off a pistol, lots of shots but mid strength, short range, and can be fired in melee.

This is what we'd like to see


That could actually be pretty cool, I would actually love to see that.


Yeah we've talked a lot about what a farsight special unit would look like hahaha

Spoletta wrote:Hmm, honestly apart from finally getting a pyrovore model (no, i don't consider that warp spawned phallic imitation a miniature), i don't see a lot of stuff that Tyranids need. They are complete, everything new would feel exactly like every new marine model, tacked on.

What i would like for tyranids is a redesign around a concept based on lots of wounds and extremely high T (9 and 10) with low or no saves. We don't have a faction in the game with that combination of stats, and the economy of the game requires some T9 and T10.

Right now organic beasts are exactly identical to mechanical tanks stat wise.


This is actually a pretty interesting idea. Not saying it's perfect or great but I am curious about how it would work on a grander scale


What new Xenos releases would you like to see? @ 2019/10/18 18:02:32


Post by: The Newman


I don't even play a non-marine faction and I honestly wouldn't mind not getting a release for the next 12 months or so to give me a chance to digest all the new stuff. Sure, I'd like to see a Suppressor box with a melee uint as an alt-build (like, a lot...) but baring that one wishlist item I'd much rather see all the xenos factions get some love for the health of the game.


What new Xenos releases would you like to see? @ 2019/10/18 19:03:35


Post by: G00fySmiley


I'd love replacments for all of the pheonix lords, ork HQ options including a warboss on a bike official model, and a new ork biker box


What new Xenos releases would you like to see? @ 2019/10/18 19:55:24


Post by: Grimskul


 Jidmah wrote:
Council of da Waaagh! box with plastic Thrakka, Grotznik, two Leftennunts (=warbosses) with weapon options, weird boy and KFF mek.

Not going to happen, but one can dream, right?


Oof, you're preaching to the green choir mah boi. It would be a dream come true after the disappointment which was the Orktober that never happened.


What new Xenos releases would you like to see? @ 2019/10/18 20:19:18


Post by: Arbitrator


I'd be happy to see pretty much anything that's not Craftworld Eldar and even then, I'd be happier to see that than anything Imperial... except Imperial Guard, they'd get a pass but I'm bias. They could count as a GSC release of sorts at a stretch, mind you.

In an ideal world, I'd like Demiurg but I know that's not likely to happen.



What new Xenos releases would you like to see? @ 2019/10/18 20:44:36


Post by: Ratius


Council of da Waaagh! box with plastic Thrakka


Wasnt this rumored to be a release? Maybe when Orks get done in PA?


What new Xenos releases would you like to see? @ 2019/10/18 22:19:17


Post by: cougarmech


I know they represent a relatively low portion of the player base, but I'd love Harlequins to get a slightly increased number of data sheets, or even a named character


What new Xenos releases would you like to see? @ 2019/10/18 22:24:14


Post by: AngryAngel80


Really I'd love some Tau alien Aux forces. Like really love them, like really, really love them.

Aside from that, I'd love some guard releases, like Rough Riders, gimmie them horses GW. I want it.

Thirdly, maybe some interesting mobile Dark Eldar HQ options.

Thats my mostly xeno wishlist.


What new Xenos releases would you like to see? @ 2019/10/18 22:35:07


Post by: JohnnyHell


Knight-sized big plastic Tyranids. New ones.

Huge angery choppy and shooty bugs.


What new Xenos releases would you like to see? @ 2019/10/18 22:48:26


Post by: kingheff


A nice little add on kit for windriders to make shining spears seems a no brained to me. Could also do one for an autarch too.
A wraith guard type troops choice could be great.


What new Xenos releases would you like to see? @ 2019/10/18 23:00:33


Post by: Brutus_Apex


Dark Eldar:

Winged Archon
Archon on a Skyboard
Archon on a Bike
Archon on a Chariot
Incubus Lord
Incubus Lord on a Chariot
Incubus Lord on a Skyboard
Succubus on a Skyboard
Succubus on a Bike
Haemonculus with wings
Haemonculus in giant torture device battle suit
Dark Eldar Assassin (not a mandrake)
Incubi on Skyboards
Incubus Chariot
Incubi on Bikes
Wraith Knight sized Incubus samurai warsuit.
Blood Brides
Dracons
True Born (that come stock with ghost plate armour and shard carbines)
Plastic Grotesques
Plastic Mandrakes
Kabalite heavy weapons team
Vect and all other special characters back
Dias of Destruction

Eldar:

All plastic Aspect warriors and Phoenix Lords
Close combat Warp Spiders with 6 arms wielding power blades.


Hellion Chariot


What new Xenos releases would you like to see? @ 2019/10/19 00:29:44


Post by: Sobekta


Necrons. New rules for gauss flayers to make them more effective send reflect the fact they're supposed to be Incredibly advanced technologically. Maybe variable fire rules that let them fire as assault, rapid fire or heavy weapons.

Tesla weapon hits explode on a natural 6 regardless of to hit mods.

More wargear in general including some form of grenades for warriors.

A few options for scarabs.

Make the damn annihilation barge more effective.

More variety in crypteks.

More options for tomb spyders including more anti psyker defense and better defenses.

Maybe bring back pariahs if no other psyker defenses are added.

Replace the damned d6 shots/d6 dam on the DDA with 2d3.

In general I think necrons should be equal to marines.












What new Xenos releases would you like to see? @ 2019/10/19 00:33:25


Post by: Insectum7


Spoletta wrote:
Hmm, honestly apart from finally getting a pyrovore model (no, i don't consider that warp spawned phallic imitation a miniature), i don't see a lot of stuff that Tyranids need. They are complete, everything new would feel exactly like every new marine model, tacked on.

What i would like for tyranids is a redesign around a concept based on lots of wounds and extremely high T (9 and 10) with low or no saves. We don't have a faction in the game with that combination of stats, and the economy of the game requires some T9 and T10.

Right now organic beasts are exactly identical to mechanical tanks stat wise.


I like the high T idea, you'd want to make it T10 at least to double S5. A big Tyranid monster, or just a superCarnifex would be cool.


What new Xenos releases would you like to see? @ 2019/10/19 07:55:50


Post by: Apple fox


 Overread wrote:
The problem with any mercenary system is Tyranids are left out almost entirely. Also I think 40K would benefit greatly from adapting AoS's style of army building and alliances and such. It allows for free form alliances, themed alliances, mercenaries and also caps them so that pure armies are not overrun with "souped min-max" forces.

Esp since in 40K there is an insane bias for any alliance system for the Marine/Imperial based factions who have loads of sub groups and armies to pick from. It's a case of extremes - at the one end Imperials at the other Tyranids.


I was sitting back and thinking about this last night, and maybe they could do something like the Zoats/genstealer idea. Tyranid unit that goes into other cultures and gives information back to the hivemind or genestealers.
Something like a mercenary, it can be used by tau, Inquisitors and orks.
But when used with genestealers and tyranids, it counts as one of there models for all rules.
Have a second one that works with dark elder that has it in for necrons and i think it can even be a interesting narrative hook point.
Never more than a unit of 3 and have them sent out long in advance, Data collection maybe even not knowing of there own origin to try and integrate them better.
It feels like the kinda thing the Tyranids would do, and if they have eldar DNA anyway. It could just use a more modified version, and one of them could be a way to give psychics to Tau. They have a use for them, and they do not know the danger they cause.


What new Xenos releases would you like to see? @ 2019/10/19 08:04:00


Post by: Racerguy180


How about anything other than imperial? As much as I love my Salamanders, for cryin out loud, hook players up with something. Banshees & etc are an "OK" start. now what about orks, & nids, & T'au(I shudder at the utterance), & maybe an entirely new faction/race?

Every "non" marine release shouldn't be overshadowed by good marine, bad marine stuff. space it out w some AOS or Necro/Titanicus/etc love or something.


What new Xenos releases would you like to see? @ 2019/10/19 08:09:32


Post by: vict0988


Necron Lord 4 versions.
Necron Overlord 2 versions.
Cryptek 1 version.
Transcendent C'tan 1 posable version.

Orbital Bombardment Stratagem, bonus WL trait Stratagem.

More rules for Crypteks, don't care what form it takes, the more the better.

Monoliths, Night Scythes, Obelisks and Canoptek Spyders really need new datasheets, they're all trash but that's not really the reason, I think their rules are wonky. I'd like Spyders to be HQ and Monoliths LoW, it's a low priority thing that'd be neat rather than something Necrons need and a large amount of people would probably dislike or even hate it, so maybe not.

Annihilation Barges, Doom Scythes and/or Tesseract Vaults could be updated alongside the Obelisk and Nightscythe to give S7 tesla weapons D2 but I'm not married to that change. A rework of Gauss or just a Stratagem or Dynastic Code to improve low-level Gauss against vehicles. That along with a rework of Reanimation Protocols which is a failure of a rule would be something for an entirely new codex which is probably pretty far out on the timetable, while updating four datasheets and getting a few specialist detachments is largely realistic in the the next year I think, maybe? I have no doubt they won't deliver these changes, but instead of whatever gak they plan to give us in terms of rules, they could give us this.


What new Xenos releases would you like to see? @ 2019/10/19 09:37:47


Post by: Argive


Yay wishlisting!!!

Fo Eldar I would like to see the following:

Plastic Aspect Warriors (All plastic aspects mind)- Goes without saying...

Return of the autarch variation - Warp pack, wings, foot, bike and options for all of the aspect war gear ala index.

Space Pirate elves
Dino/Space beast riding elfs
Wraith construct beast/creature entity


What new Xenos releases would you like to see? @ 2019/10/19 13:29:08


Post by: Segersgia


Always fun to see Xenos love and wishlisting.

I will only want to wishlist new stuff. Recasting old miniatures is a must, but I’m focusing on completely new stuff.

- Ork Skarboys: I for one still like the old Ork models, but having a new kit with skarboyz would be a nice addition.

- Ork freebooterz: a new army featuring the outcast of Ork society would be lovely. Grot Rebels, Ork genestealer cultists, Khornate Stormboyz, mutants, and plain Ork renegades. We know they exist.

- Eldar Exodites: they are such an underrated part of the setting and could add so much. Cavalry in the form of Reptilian riders and some new eldar knights. Remember the eldar centaur knight?

- Chaos Eldar: they are a thing in the setting and this picture with that one inquisitor immediately sells me on their concept. Though I might see why others wouldn’t want their inclusion
Spoiler:


-new Tau auxiliaries: Nicassar, Demiurg, Tarellians. Heck, even Human auxiliaries I would welcome. If the psychic awakening is adding something to the Tau. I’m hoping it is one of these races.

-new Drukhari mercenaries and beasts: give the Drukhari beastmasters some more animals to play with, like the Barghesi, or you could even add the Ambull as a new beast for the Dark Eldar to play with. I would also love to see more mercenaries like the Sslyth joining an Archon’s coven.

- Just more Xeons species in general: with the coming of Blackstone Fortress, I’m quite hopeful that we will see more Xenos in different forms, both as player characters and enemies to fight. Hrud, Slaugth, Q’Orl, Rak’Gol... anything is possible.


What new Xenos releases would you like to see? @ 2019/10/19 14:14:57


Post by: Lance845


Tyranid vore kit that makes pyrovore/biovore/psychic-vore depending on parts.


What new Xenos releases would you like to see? @ 2019/10/19 20:06:39


Post by: Dysartes


Out of interest, which Codexes haven't seen a model released for them this edition at all? Either with the book, in Kill Team, or so far in PA?

Off the top of my head I don't recall anything for the Tyranids, Imperial Guard or the Tau so far. I think the Webway Gate came out alongside the Harlequins, but if I got that wrong, then they're on the list as well.

Not sure about Thousand Sons, though they did inherit some options from AoS. Grey Knights technically got solo Voldus, but I think it's a bit mean to count a rerelease as a new release.

Did Deathwatch get a splash release of Intercessors with a Deathwatch upgrade sprue?

SoB haven't had anything yet but that changes next month (and they technically haven't got a Codex yet, so...)


What new Xenos releases would you like to see? @ 2019/10/19 20:20:53


Post by: Bobthehero


Guard got Severina Raine


What new Xenos releases would you like to see? @ 2019/10/19 21:10:58


Post by: Sobekta


Apple fox wrote:
 Overread wrote:
The problem with any mercenary system is Tyranids are left out almost entirely. Also I think 40K would benefit greatly from adapting AoS's style of army building and alliances and such. It allows for free form alliances, themed alliances, mercenaries and also caps them so that pure armies are not overrun with "souped min-max" forces.

Esp since in 40K there is an insane bias for any alliance system for the Marine/Imperial based factions who have loads of sub groups and armies to pick from. It's a case of extremes - at the one end Imperials at the other Tyranids.


I was sitting back and thinking about this last night, and maybe they could do something like the Zoats/genstealer idea. Tyranid unit that goes into other cultures and gives information back to the hivemind or genestealers.
Something like a mercenary, it can be used by tau, Inquisitors and orks.
But when used with genestealers and tyranids, it counts as one of there models for all rules.
Have a second one that works with dark elder that has it in for necrons and i think it can even be a interesting narrative hook point.
Never more than a unit of 3 and have them sent out long in advance, Data collection maybe even not knowing of there own origin to try and integrate them better.
It feels like the kinda thing the Tyranids would do, and if they have eldar DNA anyway. It could just use a more modified version, and one of them could be a way to give psychics to Tau. They have a use for them, and they do not know the danger they cause.


I don't see why you can't have genestealer hybrid infested IG units as allies in a tyranids army.


Automatically Appended Next Post:
One rule i'd like to see for necrons is if a deathmark scores a wound on a psyker with his rifle and the psyker survives his difficulty of using psy powers goes up by one for every wound he takes.


What new Xenos releases would you like to see? @ 2019/10/19 22:03:43


Post by: Dysartes


 Bobthehero wrote:
Guard got Severina Raine

Good point, well made.

Thinking of that sort of special release model, Sly Marbo's resculpt was this edition, wasn't it? Man, my memory is becoming a memory...


What new Xenos releases would you like to see? @ 2019/10/19 22:07:25


Post by: Bobthehero


Marbo was at the tail end of 7th, I think, which is why I didn't mention him.


What new Xenos releases would you like to see? @ 2019/10/19 22:30:46


Post by: An Actual Englishman


 Bobthehero wrote:
Marbo was at the tail end of 7th, I think, which is why I didn't mention him.


Nope, Marbo's release was well into 8th.


What new Xenos releases would you like to see? @ 2019/10/19 23:23:29


Post by: Pointer5


I would like to see for the Orks

Deffcopters to get a new kit with extra guns to be able to customize them.

Kammandos

Tankbustas

And a new kit so either ard boyz or skar boyz could be made

And bring back boarz so the snakebites can have some flavor.

A plastic squiggoth would be great.


Automatically Appended Next Post:
They won't do it in a million years. Bring back the Squats and give them a heavy mining theme. Genestealers C uh lots can be their primary opponents.


What new Xenos releases would you like to see? @ 2019/10/19 23:28:07


Post by: Bobthehero


 An Actual Englishman wrote:
 Bobthehero wrote:
Marbo was at the tail end of 7th, I think, which is why I didn't mention him.


Nope, Marbo's release was well into 8th.


So 8th had twice as many IG releases as I remembered, neat.


What new Xenos releases would you like to see? @ 2019/10/20 00:16:20


Post by: BrianDavion


Guard and Tyranids also got some releases in the tail end of 7th IIRC. So yeah Tau are due a new toy.


What new Xenos releases would you like to see? @ 2019/10/20 01:59:49


Post by: PenitentJake


I really want plastic Kroot- all existing units plus knarloc and greater gnarloc. Give them 1 or two additional characters, incorporate Blackstone Dayak Grehk and give them a dex; better yet, do it as a supplement of Tau 2.0, which would mean a vespid expansion too.

I want a five member pastic Jokaero box for a kill team, but I know that's a ridiculous wish that will never come true.

More than anything? A plastic Keradruahk to go with plastic mandrakes; I will not be satisfied with anything less than the four armed Decapitator atop his pile of skulls.

Vect and the Dias of Destuction.

The court of the archon done right; a box of plastic models with two builds for each creature type, and rules that allow you to field more than four in a detachment.

I like Baron Sathonyx, and I'd like the beasts done in plastic as Blackstone releases.

Lady Malys could have cool poison synergies with the Lhamaeans in her court.

Sliscuss would work as part of a Corsairs release.

I miss the old Harlequin walkers- wraith lords with masks on their domes; I miss the sculpted mask canopies for Harlequin jetbikes too.

An actual Ynarri troops choice- perhaps a new Aspect Shrine founded by the Visarch. The warriors of this Aspect would be troops choices in Ynarri detachments or elites for DE or CWE detachments. This would let Ynarri be a thing without relying so much on stealing other units. This would help allay fears that beloved DE or CWE units will be "lost" to the Ynarri.





What new Xenos releases would you like to see? @ 2019/10/20 04:49:33


Post by: Dysartes


I'm all in favour of a new Kroot Merc book, btw - but any plastic Vulture kit must include an optional fez, for obvious reasons.


What new Xenos releases would you like to see? @ 2019/10/20 12:51:12


Post by: Da Boss


Looking at the ranges, Craftworld Eldar seems to need the update the most (which is weird, because they have always been a studio favourite).
So I would start with them, updating the various finecast kits and giving other areas of the range a facelift.
Once that was done, I feel most of the Xenos races are pretty complete.
I would really like to see the introduction of a minifaction of some new Xenos threat, just to have more cool alien miniatures on the market.


What new Xenos releases would you like to see? @ 2019/10/20 19:06:55


Post by: Arson Fire


BrianDavion wrote:
Guard and Tyranids also got some releases in the tail end of 7th IIRC. So yeah Tau are due a new toy.

The last new Tyranid model released was the resculpt of the broodlord in December 2014, as part of the Deathstorm box. It was later re-released as a single model in 2016, but I wouldn't say that counts.


What new Xenos releases would you like to see? @ 2019/10/20 19:24:52


Post by: Dysartes


Arson Fire wrote:
BrianDavion wrote:
Guard and Tyranids also got some releases in the tail end of 7th IIRC. So yeah Tau are due a new toy.

The last new Tyranid model released was the resculpt of the broodlord in December 2014, as part of the Deathstorm box. It was later re-released as a single model in 2016, but I wouldn't say that counts.

I'm curious - what did the Guard get in late 7th? I remember the Hydra/Wyvern with the last IG 'dex, but I thought that was early 7th.


What new Xenos releases would you like to see? @ 2019/10/20 19:28:10


Post by: Bobthehero


I can't remember either. The only 7th ed releases I can think of are.

Plastic Commissar
Plastic Scions
Taurox
Plastic Ogryns/Bullgryns
Hydra/Wyvern


What new Xenos releases would you like to see? @ 2019/10/20 19:28:47


Post by: BrianDavion


Arson Fire wrote:
BrianDavion wrote:
Guard and Tyranids also got some releases in the tail end of 7th IIRC. So yeah Tau are due a new toy.

The last new Tyranid model released was the resculpt of the broodlord in December 2014, as part of the Deathstorm box. It was later re-released as a single model in 2016, but I wouldn't say that counts.


damn was it that long ago, seems like only yesterday shield of baal came out, and thats right Tau got some new kits in 2015.

Eldar got a pretty sizeable update in 6th edition, it was just new stuff instead of revamped old stuff. (in fact in 6th they got MORE mini's then vanilla marines. according to this lsit I've found)


What new Xenos releases would you like to see? @ 2019/10/20 19:38:02


Post by: Arson Fire


It only goes up to mid-2016, but here is a pretty nice timeline of releases all the way back to rogue trader.

http://www.warseer.com/forums/showthread.php?297915-Games-Workshop-40K-Release-Timeline-(Mk-II)&s=43a19113a1a1d1ec5cd817b996dc5239&p=5406149&mode=linear#post5406149


What new Xenos releases would you like to see? @ 2019/10/20 21:20:01


Post by: Amishprn86


Arson Fire wrote:
BrianDavion wrote:
Guard and Tyranids also got some releases in the tail end of 7th IIRC. So yeah Tau are due a new toy.

The last new Tyranid model released was the resculpt of the broodlord in December 2014, as part of the Deathstorm box. It was later re-released as a single model in 2016, but I wouldn't say that counts.



Toxicrene/Maleceptor, Zoanthrope/Venomthrope, and the Sporocysts/Tyrannocytes was the "new releases" in 2014.


What new Xenos releases would you like to see? @ 2019/10/20 22:52:51


Post by: BrianDavion


regarding 'nids what I'd like to see is some terrain, we know when Tyranids attack a world they start terraforming it to digest it with all sorts of capiliary towers etc I've always thought this would make for fantastic terrain kits


What new Xenos releases would you like to see? @ 2019/10/20 22:55:56


Post by: carldooley


How about the Burna for FSE crisis suits? A flamer when shooting, and a power weapon when they don't, like the burna boys had in 6th/7th..

Actually, if this route works, how about unique wargear options for each Sept?


What new Xenos releases would you like to see? @ 2019/10/20 23:00:13


Post by: Elfric


A new Ghazskull model.

VEct on the Dais of Destruction as a LoW option

Wouldn't mind seeing a new Harlequins unit, maybe a flyer of some sort


What new Xenos releases would you like to see? @ 2019/10/20 23:10:10


Post by: Kanluwen


 carldooley wrote:
How about the Burna for FSE crisis suits? A flamer when shooting, and a power weapon when they don't, like the burna boys had in 6th/7th..

Actually, if this route works, how about unique wargear options for each Sept?

One of the things I've considered, personally, is for battlesuits to be able to use their ranged weapons statlines in melee ala the old 'Gunslinger' rules for pistols.


What new Xenos releases would you like to see? @ 2019/10/20 23:39:03


Post by: Hellebore


Lots of good stuff already written here.

Orks
All resin in plastic
New 'giga nobs and warbosses' giant monsters that represent the biggest warriors from the longest wars
Gazhgkull redone as a primork, the size of a knight
New cult subfaction armies: speed freaks bikers, sky freaks rokkit boyz, kommando kill korps (as cool as that alliteration is, the unfortunate acronym will kill it ever being used), mekbot death parade (everything is a dredd, even the trukks)


Tyranids
Everything in plastic
New bioforms from continued clashes with the orks
Frontline forces appearing - ie the true heart of the swarm, not the vanguard style the current army is. This would be huge beasts, tyranid warriors the size of carnifexes as troops etc. A giant zilla list


Necrons
Everything in plastic
Re-doing the background and some models to better reflect what they should be ie the default is c'tan slaves and the resurgent dynasties are rebellions, not the norm.
Thus, plastic C'tan, full demi gods walking the battlefield at knight+ level (capable of leveling up in cost and value depending on the engagement)
Plastic pariahs - bring them back as part of the C'tan slave armies - the next step in the C'tan plan to harvest the galaxy
By splitting the dynasties from the c'tan slaves, you now have lawful neutral necrons who COULD actually ally with other forces against the C'tan

Craftworlds Eldar
Everything in plastic
Redo the Autarch and make two HQ choices: Guardian Autarch - commanders of the craftworld militia and tactical geniuses who have experience in aspects of war, and SHRINE LORDS. Ancient exarchs that have occupied their shrines for thousands of years - Phoenix Lord lite. These are your offensive beatsticks, probably taught the autarchs their skills, but don't command the army, just run off one man army style to kill the enemy
Upgrade frames for the different aspects to show the different ways they wage war - executioners for banshee squads, biting blades for scorpions, shuriken cannons for reapers etc.
Guardian militia units - ghost suits - heavier armoured anti grav exo suits equipped with more weapons. Highy protective, sit somwhere between a jetbike and a war walker in resilience and weapons
Aspect wraithlords - exarchs taking up giant equivalents of their aspect weapons
Warlock Lords - mightiest champions of the warlock path, basically Jedi

Ynnari
upgrade sprues ala marine ones, new heads, limbs and icons to represent their new allegiance
Generic HQs representing Shrine Lords, Autarchs, Warlocks, Archons, Succubi, Troupe Masters that have all joined together under Ynnari
New wraith constructs used as batteries and amplifiers to power the death powers of the army - absorb death around them to power up ynnead

Dark Eldar
All plastic
New xenos vassal units ala court of the Archon - DE and Tau are the only two factions where new alien forces can appear so they should be supported
More pain engines
Haemonculi anti-ynnead covens, engineering their followers into ubermensch(eldensch?) immortals, providing another path to escape slannesh - never dying

Harlequins
Avatar of Cegorach
Named characters
Guardians of the black library (custodes level killing machines - solitaire units?)


NEW ARMIES

Exodites
Because you just can't lose with dino riders

Feral orks
Squig boars, squiggoths etc

The Rangdan (yes from the xenocide)
A chunk of their forces fled the xenocides through the warp but due to shenanigans ended up in the 42nd millennium. Their people extinct and their rage biblical, they decide the imperium must die. All out war against the imperium specifically, ally with anyone that wants to kill the Imperium. goal of eating the emperor

Chaos (every army not humans)
Chaos corruptions affects races differently, but it still does
Tau (violence increased, discipline decreased)
Orks (even slannesh can tempt a speed freek)
Eldar (crone world eldar - chaos champions of ridiculous power

Genestealer cults from different armies - tau, eldar, ork sprues for making custom cults. Also with custom army lists representing their unique design


What new Xenos releases would you like to see? @ 2019/10/21 04:55:00


Post by: Slayer-Fan123


Necrons really just need a Codex 2.0 like Marines got. In terms of models, while I know the kit is "fine", I wish Immortals still had the little green rods. Most likely though it would be better for Warriors and Destroyers to get updated and lose the green rods. It sucks because I do think that's part of what had drawn me to them as a kid.


What new Xenos releases would you like to see? @ 2019/10/21 05:13:12


Post by: vict0988


Slayer-Fan123 wrote:
Necrons really just need a Codex 2.0 like Marines got. In terms of models, while I know the kit is "fine", I wish Immortals still had the little green rods. Most likely though it would be better for Warriors and Destroyers to get updated and lose the green rods. It sucks because I do think that's part of what had drawn me to them as a kid.

Buy them online and convert, I'm not into the modelling side of the hobby so I won't but it's not really much different than giving Warriors purple rods. I think it'd be a travesty if they chose to get rid of the rods because of the iconic look, on the other hand I think the kits without them also look pretty nice. The new Immortals look much better than the old ones and they hold up better in storage as well, rods are one of the parts that often pop out in my experience.


What new Xenos releases would you like to see? @ 2019/10/21 13:42:03


Post by: nintura


A low for nids


What new Xenos releases would you like to see? @ 2019/10/21 16:33:02


Post by: captain collius


I'd love auxiliary races for Tau.
All the kroot krootoxs knarlocs hounds upgraded weapon options supplied by tau.
A shas'el lieutenant option.
Plastic xv-9s
Whoever said Tiger Shark super heavy that could work.
Super heavy sized command tank focused on horde elimination infantry support based on experience against nids


What new Xenos releases would you like to see? @ 2019/10/21 18:40:15


Post by: carldooley


I would LOVE a plastic kit of the Tiger Shark. I got 2 in a trade and I was impressed by the amount of firepower that it was able to discharge as well as absorb.


What new Xenos releases would you like to see? @ 2019/10/21 20:40:54


Post by: NoiseMarine with Tinnitus


Hellebore wrote:
Lots of good stuff already written here.

Orks
All resin in plastic
New 'giga nobs and warbosses' giant monsters that represent the biggest warriors from the longest wars
Gazhgkull redone as a primork, the size of a knight
New cult subfaction armies: speed freaks bikers, sky freaks rokkit boyz, kommando kill korps (as cool as that alliteration is, the unfortunate acronym will kill it ever being used), mekbot death parade (everything is a dredd, even the trukks)


Tyranids
Everything in plastic
New bioforms from continued clashes with the orks
Frontline forces appearing - ie the true heart of the swarm, not the vanguard style the current army is. This would be huge beasts, tyranid warriors the size of carnifexes as troops etc. A giant zilla list


Necrons
Everything in plastic
Re-doing the background and some models to better reflect what they should be ie the default is c'tan slaves and the resurgent dynasties are rebellions, not the norm.
Thus, plastic C'tan, full demi gods walking the battlefield at knight+ level (capable of leveling up in cost and value depending on the engagement)
Plastic pariahs - bring them back as part of the C'tan slave armies - the next step in the C'tan plan to harvest the galaxy
By splitting the dynasties from the c'tan slaves, you now have lawful neutral necrons who COULD actually ally with other forces against the C'tan

Craftworlds Eldar
Everything in plastic
Redo the Autarch and make two HQ choices: Guardian Autarch - commanders of the craftworld militia and tactical geniuses who have experience in aspects of war, and SHRINE LORDS. Ancient exarchs that have occupied their shrines for thousands of years - Phoenix Lord lite. These are your offensive beatsticks, probably taught the autarchs their skills, but don't command the army, just run off one man army style to kill the enemy
Upgrade frames for the different aspects to show the different ways they wage war - executioners for banshee squads, biting blades for scorpions, shuriken cannons for reapers etc.
Guardian militia units - ghost suits - heavier armoured anti grav exo suits equipped with more weapons. Highy protective, sit somwhere between a jetbike and a war walker in resilience and weapons
Aspect wraithlords - exarchs taking up giant equivalents of their aspect weapons
Warlock Lords - mightiest champions of the warlock path, basically Jedi

Ynnari
upgrade sprues ala marine ones, new heads, limbs and icons to represent their new allegiance
Generic HQs representing Shrine Lords, Autarchs, Warlocks, Archons, Succubi, Troupe Masters that have all joined together under Ynnari
New wraith constructs used as batteries and amplifiers to power the death powers of the army - absorb death around them to power up ynnead

Dark Eldar
All plastic
New xenos vassal units ala court of the Archon - DE and Tau are the only two factions where new alien forces can appear so they should be supported
More pain engines
Haemonculi anti-ynnead covens, engineering their followers into ubermensch(eldensch?) immortals, providing another path to escape slannesh - never dying

Harlequins
Avatar of Cegorach
Named characters
Guardians of the black library (custodes level killing machines - solitaire units?)


NEW ARMIES

Exodites
Because you just can't lose with dino riders

Feral orks
Squig boars, squiggoths etc

The Rangdan (yes from the xenocide)
A chunk of their forces fled the xenocides through the warp but due to shenanigans ended up in the 42nd millennium. Their people extinct and their rage biblical, they decide the imperium must die. All out war against the imperium specifically, ally with anyone that wants to kill the Imperium. goal of eating the emperor

Chaos (every army not humans)
Chaos corruptions affects races differently, but it still does
Tau (violence increased, discipline decreased)
Orks (even slannesh can tempt a speed freek)
Eldar (crone world eldar - chaos champions of ridiculous power

Genestealer cults from different armies - tau, eldar, ork sprues for making custom cults. Also with custom army lists representing their unique design


Sounds like you want to play Rogue Trader. That was flying rodent gak mental too.


What new Xenos releases would you like to see? @ 2019/10/21 21:25:58


Post by: Tyel


Think I'm on a different wavelength to many - but I find re-releases largely a waste unless the kit is ancient and awful. At the very least I'd like it to be re-imagined rather than just a 1-1 upgrade.

I mean say from now until the end of 2022 all CWE get is plastification of all the existing Aspect Warriors and Phoenix Lords. For a new collector that may be great. I feel for an existing one its decidedly meh.

Its a similar story with DE. "Plastic grots, plastic grots" - well great yeah, but almost anyone whose been playing DE for the past eon has probably converted some up (or maybe bought multiples of the finecast *shudder*). Again, for a new player, terrific. For existing ones... meh. I want "Grotesques+1" or "Alternative Grotesques".

I realise this is the road to bloat, and inevitable unit obsolescence as X is better than Y - but I might as well admit it. As a plastic krak addict new things make me interested. "Here is a kit thats twice/three times as much as the old one, but hey its more detailed" doesn't really.

So in a way I think Exodites is a road to absolutely nowhere - but I'd be far more hype for it than "here's the court of the archon/beastmaster and pets - but in plastic!!!".

At the same time though if they did a weird Mandrake/Haemonculus Covens release with replacements and new units (say 2 versions of Mandrakes, 2 versions of Grotesques etc) such that you could meaningfully change your roster, I could be very interested. (Or a whole Mandrake release, why not?)


What new Xenos releases would you like to see? @ 2019/10/21 22:03:52


Post by: Hellebore


 NoiseMarine with Tinnitus wrote:
Hellebore wrote:
Lots of good stuff already written here.

Orks
All resin in plastic
New 'giga nobs and warbosses' giant monsters that represent the biggest warriors from the longest wars
Gazhgkull redone as a primork, the size of a knight
New cult subfaction armies: speed freaks bikers, sky freaks rokkit boyz, kommando kill korps (as cool as that alliteration is, the unfortunate acronym will kill it ever being used), mekbot death parade (everything is a dredd, even the trukks)


Tyranids
Everything in plastic
New bioforms from continued clashes with the orks
Frontline forces appearing - ie the true heart of the swarm, not the vanguard style the current army is. This would be huge beasts, tyranid warriors the size of carnifexes as troops etc. A giant zilla list


Necrons
Everything in plastic
Re-doing the background and some models to better reflect what they should be ie the default is c'tan slaves and the resurgent dynasties are rebellions, not the norm.
Thus, plastic C'tan, full demi gods walking the battlefield at knight+ level (capable of leveling up in cost and value depending on the engagement)
Plastic pariahs - bring them back as part of the C'tan slave armies - the next step in the C'tan plan to harvest the galaxy
By splitting the dynasties from the c'tan slaves, you now have lawful neutral necrons who COULD actually ally with other forces against the C'tan

Craftworlds Eldar
Everything in plastic
Redo the Autarch and make two HQ choices: Guardian Autarch - commanders of the craftworld militia and tactical geniuses who have experience in aspects of war, and SHRINE LORDS. Ancient exarchs that have occupied their shrines for thousands of years - Phoenix Lord lite. These are your offensive beatsticks, probably taught the autarchs their skills, but don't command the army, just run off one man army style to kill the enemy
Upgrade frames for the different aspects to show the different ways they wage war - executioners for banshee squads, biting blades for scorpions, shuriken cannons for reapers etc.
Guardian militia units - ghost suits - heavier armoured anti grav exo suits equipped with more weapons. Highy protective, sit somwhere between a jetbike and a war walker in resilience and weapons
Aspect wraithlords - exarchs taking up giant equivalents of their aspect weapons
Warlock Lords - mightiest champions of the warlock path, basically Jedi

Ynnari
upgrade sprues ala marine ones, new heads, limbs and icons to represent their new allegiance
Generic HQs representing Shrine Lords, Autarchs, Warlocks, Archons, Succubi, Troupe Masters that have all joined together under Ynnari
New wraith constructs used as batteries and amplifiers to power the death powers of the army - absorb death around them to power up ynnead

Dark Eldar
All plastic
New xenos vassal units ala court of the Archon - DE and Tau are the only two factions where new alien forces can appear so they should be supported
More pain engines
Haemonculi anti-ynnead covens, engineering their followers into ubermensch(eldensch?) immortals, providing another path to escape slannesh - never dying

Harlequins
Avatar of Cegorach
Named characters
Guardians of the black library (custodes level killing machines - solitaire units?)


NEW ARMIES

Exodites
Because you just can't lose with dino riders

Feral orks
Squig boars, squiggoths etc

The Rangdan (yes from the xenocide)
A chunk of their forces fled the xenocides through the warp but due to shenanigans ended up in the 42nd millennium. Their people extinct and their rage biblical, they decide the imperium must die. All out war against the imperium specifically, ally with anyone that wants to kill the Imperium. goal of eating the emperor

Chaos (every army not humans)
Chaos corruptions affects races differently, but it still does
Tau (violence increased, discipline decreased)
Orks (even slannesh can tempt a speed freek)
Eldar (crone world eldar - chaos champions of ridiculous power

Genestealer cults from different armies - tau, eldar, ork sprues for making custom cults. Also with custom army lists representing their unique design


Sounds like you want to play Rogue Trader. That was flying rodent gak mental too.


Nah, this is just applying a small modicum of effort to ranges that aren't marines. Over the last 15 years they've put so much effort in designing marine units, inventing them out of nothing. If you compare a marine army from 2004 and now, they are night and day.

They've also made Ad Mech and GSC, both of which have been around since RT anyway.

I've just gone through the armies and looked at how they would naturally 'evolve' based on the current 40k timeline. Which is a bit more imaginative than whatever thinking created the Centurion....

40k players have for years come to expect only the bare minimum status quo for Xenos armies and have become numb to Marine Privilege.

This only looks crazy because it's giving each faction a small amount of the design space and freedom GW gives marines as par for the course.

















What new Xenos releases would you like to see? @ 2019/10/21 23:57:34


Post by: Sobekta


Personally I think orks rshould get a weird boy power called "the fart of gork" that would involve the wierdboy turning arourd to the enemy, bending over, dropping his pants and letting a warp charged blast of thunderous assgas at the enemy channeled from gork himself.

That just seems like something an ork would find very amusing. I could see a miniature of a weird boy using this power.


What new Xenos releases would you like to see? @ 2019/10/22 06:29:28


Post by: Jidmah


I fail to see why fart humor would be more funny that the orks actually summoning a green fist from the sky to punch their enemies.


What new Xenos releases would you like to see? @ 2019/10/22 06:32:42


Post by: BrianDavion


 Jidmah wrote:
I fail to see why fart humor would be more funny that the orks actually summoning a green fist from the sky to punch their enemies.


yeah hence why I asked him if he was 13 or something, it's not funny it's juvinile. It's the type of thing you might see if Adam Sandler was told to make a 40k mini


What new Xenos releases would you like to see? @ 2019/10/22 06:45:33


Post by: Diputs


For Harlequins: Mimes, presumably with a few new weapons or poses to differentiate them from Troupes. Some of the fan codices before Harlequins was released had Marionettes, aka wraith equivalent units, but puppeteered by a psyker instead of a soulstone.

For Eldar Corsairs: something other than Forgeworld resin. Also a codex. Any codex. Please. I sunk so much into a cool fluffy army and so many double pistol models...

For Necrons: I'm a huge fan of canoptek units, but they really need new Flayed Ones first. Also, turning the Forgeworld pylons into plastic.


What new Xenos releases would you like to see? @ 2019/10/22 06:54:55


Post by: AngryAngel80


Going to amend my request to say I'd love just to see really anything xeno related at this point. Maybe more than just an HQ character and a remade current kit.


What new Xenos releases would you like to see? @ 2019/10/22 07:38:21


Post by: Sobekta


BrianDavion wrote:
 Jidmah wrote:
I fail to see why fart humor would be more funny that the orks actually summoning a green fist from the sky to punch their enemies.


yeah hence why I asked him if he was 13 or something, it's not funny it's juvinile. It's the type of thing you might see if Adam Sandler was told to make a 40k mini


If fart Jokes are so unfunny why is Blazing Saddles still a very popular comedy?


What new Xenos releases would you like to see? @ 2019/10/22 07:40:22


Post by: An Actual Englishman


AngryAngel80 wrote:
Going to amend my request to say I'd love just to see really anything xeno related at this point. Maybe more than just an HQ character and a remade current kit.

Well you’re out of luck I’m afraid bud, maybe in the next PA volume Nids will get a token something ?


Automatically Appended Next Post:
 Sobekta wrote:
BrianDavion wrote:
 Jidmah wrote:
I fail to see why fart humor would be more funny that the orks actually summoning a green fist from the sky to punch their enemies.


yeah hence why I asked him if he was 13 or something, it's not funny it's juvinile. It's the type of thing you might see if Adam Sandler was told to make a 40k mini


If fart Jokes are so unfunny why is Blazing Saddles still a very popular comedy?

It’s also very similar in theme to power vomit - a power that existed until very recently as the defining Weirdboy power.

Ignore the misery guts, some have lost their sense of humour of late. If you want a farting weirdboy there’s nothing wrong with that.


What new Xenos releases would you like to see? @ 2019/10/22 09:04:42


Post by: Not Online!!!


Marine Privilege.




What new Xenos releases would you like to see? @ 2019/10/22 09:05:57


Post by: Hellebore


Not Online!!! wrote:
Marine Privilege.





I mean, it's not wrong.


What new Xenos releases would you like to see? @ 2019/10/22 09:07:10


Post by: Not Online!!!


That's what makes it even more funny :


What new Xenos releases would you like to see? @ 2019/10/22 09:09:48


Post by: Jidmah


BrianDavion wrote:
 Jidmah wrote:
I fail to see why fart humor would be more funny that the orks actually summoning a green fist from the sky to punch their enemies.


yeah hence why I asked him if he was 13 or something, it's not funny it's juvinile. It's the type of thing you might see if Adam Sandler was told to make a 40k mini


The only Adam Sandler movie I'd ever watch would be if he gets inserted into the WH40k universe. Not a parody universe, the actual grimdark one with all its terrors.


What new Xenos releases would you like to see? @ 2019/10/22 10:47:12


Post by: BrianDavion


 Jidmah wrote:
BrianDavion wrote:
 Jidmah wrote:
I fail to see why fart humor would be more funny that the orks actually summoning a green fist from the sky to punch their enemies.


yeah hence why I asked him if he was 13 or something, it's not funny it's juvinile. It's the type of thing you might see if Adam Sandler was told to make a 40k mini


The only Adam Sandler movie I'd ever watch would be if he gets inserted into the WH40k universe. Not a parody universe, the actual grimdark one with all its terrors.


His screams would be gratifying


What new Xenos releases would you like to see? @ 2019/10/22 12:05:27


Post by: SeanDrake


I would like to see no new races in the near future as they cannot support and balance the current mess.

Sadly I expect it to go the MtG/AoS route lots of one and done releases that will be barely supported or looked at again, except for a couple of exceptions of the armies in the starter sets and Stormcast/Marines.


What new Xenos releases would you like to see? @ 2019/10/22 13:32:13


Post by: carldooley


 Jidmah wrote:
I fail to see why fart humor would be more funny that the orks actually summoning a green fist from the sky to punch their enemies.


just pick a mini, paint it 40-50 times, make the top layer orange, then remove it as a casualty when it uses the fart power.


What new Xenos releases would you like to see? @ 2019/10/22 16:12:17


Post by: captain collius


To be fair also if Fuegan gets a new mini and fire dragons and Swooping Hawks are useful..... I will be creating a Aeldari army


What new Xenos releases would you like to see? @ 2019/10/22 17:21:32


Post by: DudleyGrim


I ended up selling my Necrons due to how boring and vanilla of a faction they felt, especially after 6th edition revamped them.

HQs need some SERIOUS buffs, an Overlord should be a HELL of a lot better in CC for example. Crypteks NEED more utility and wargear options.

Stronger melee options in general. As a Xenos army, they need more tools to stand on their own. Buffs to units like Flayed Ones, and Tomb Spyders (Bring back scarab spam!) would greatly help add some diversity to the roster.

Lastly, more defense vs psykers. These guys HATE the warp and should have a few better options than a Warlord Trait and Tomb Spyders. Perhaps C'Tan could attempt to deny?

I know this isn't everybody's view on Necrons, but I have always felt that they were kind of like a Xenos Space Marine army, well rounded and fairly tough. A good army for beginners who aren't great at painting yet, and want a fairly straight forward army.


What new Xenos releases would you like to see? @ 2019/10/22 17:26:16


Post by: AlmightyWalrus


As someone with no connection to Necrons (don't play them or against them) C'tan having anti-psychic properties would be a no-brainer, as would various units with null rods etc. that mess with the Warp. A system like the Chaplain/Dark Apostle buff could work for C'tan too.


What new Xenos releases would you like to see? @ 2019/10/22 17:55:28


Post by: godardc


Hellebore wrote:




Tyranids
Frontline forces appearing - ie the true heart of the swarm, not the vanguard style the current army is. This would be huge beasts, tyranid warriors the size of carnifexes as troops etc. A giant zilla list



That's a really bad idea because thus you validate a theorie about the tyranids (that they are more numerous that we currently see) instead of giving them more mysteries and a threatening vibe. We don't know if there are more tyranids, there could be as few as a few thousands left outside the galaxy. And if you make the "main" tyranid body operate in the galaxy without any fluff change, then how threatening are they if even in full force they can't get a single segmentum, let alone Ultramar ?

 AlmightyWalrus wrote:
As someone with no connection to Necrons (don't play them or against them) C'tan having anti-psychic properties would be a no-brainer, as would various units with null rods etc. that mess with the Warp. A system like the
Chaplain/Dark Apostle buff could work for C'tan too.

Warp is anathema to c'tans not the other way around. FW already have anti warp units but I agree GW should bring back the pariah too to insist on this theme (do they have relics / stratagem denying Psy powers ? I believe and hope so)


What new Xenos releases would you like to see? @ 2019/10/22 18:05:47


Post by: JNAProductions


Crons have a single Warlord Trait and a piece of wargear on Spyders, who are incredibly fragile, for Deny the Witch.


What new Xenos releases would you like to see? @ 2019/10/22 19:51:04


Post by: vict0988


 AlmightyWalrus wrote:
As someone with no connection to Necrons (don't play them or against them) C'tan having anti-psychic properties would be a no-brainer, as would various units with null rods etc. that mess with the Warp. A system like the Chaplain/Dark Apostle buff could work for C'tan too.

C'tan hate the warp and have no power over it, so it would not be a no-brainer unless you want to smash the fluff. Psychic powers are not a big deal, the Spyders and the two FW units with their gloom prisms is enough for me, now they just need to make the base choices the least bit viable so it's possible to take the gloom prism without having to pay for the slowed part of the Canoptek family first. A building with psychic denial would be quite fluffy. Give it an optional teleporter like the small Pylons, maybe a negative morale aura. Just giving Pylons, big and small an option for anti-psyker gear might be cool. But there's the problem of not having modelling options for it which makes it hard to say which ones have the upgrade and which ones do not, so I don't love the idea. I don't think Spyders have a model for the gloom prism but I only own the old ones.

I dislike the new Chaplains and Apostles and I'm not sure it's really a buff, it's just a side-grade that makes them useful for shooting lists instead of making them useful in an assault army, they are actually worse at their old job, I wouldn't want that for C'tan. If you want +1 to wound on your Leviathan/Repulsor? Great change, he's like a more reliable psyker with +1 to wound psychic power that can't be denied, if you want jump pack down unto the battlefield and let your Assault Marines re-roll to hit? Too bad Timmy, that's now how GW wants you to use your Chaplain, he now does absolutely nothing. You could've made an excellent Specialist Detachment with all those Litanies of Battle they invented, have them be different Stratagems usable on top of the constant re-roll hit rolls in the Fight phase aura. Could call it anything, a penitence taskforce or whatever, you could also rule out super-heavies and maybe vehicles in general from benefitting from these Stratagems. Am I really saying that SM should've had more Stratagems, yes I am, I have gone totally crazy. I think a lot of Stratagems should have actually been locked away inside Specialist Detachments, taking away stratagems from specialist detachments just to give it to everyone at a marked up cost was a silly choice IMO. How many Stratagems could I not modify very little and slot into a Specialist Detachment? Keep 5-10 Stratagems in the main book, let them have another 15 for each chapter and then the rest are locked into Specialist Detachments. 15 Relics is plenty to deal out some of them for Specialist Detachments and the SM book doesn't need WL traits when there are so many in the expansions as well as the ones that would be inside the 6-7 Specialist Detachments.

Sgt. Cortez wrote:
 FezzikDaBullgryn wrote:
Honest question:

Has anyone ever met a Rules Tester for 40k? I always assumed it was the Devs just "testing" their own rules. There is no squad of 8 pro players that get tossed codexes and then in a windowed room GW watches their play and judges if the codex is worthy, right?

TlR - DO testers even exist? Because I'm saying the evidence points to no, and GW has never actually demonstrated they actually exist.


There were Interviews in one WD with 4 groups of playtesters some months ago. 2 of these were tournament groups, the others more narratively focused. I didn't check if these actually exist but I'd assume someone would have mentioned it if they didn't exist

I've gotta find that issue, I'm dying to know this.


What new Xenos releases would you like to see? @ 2019/10/22 19:52:43


Post by: pm713


If you hated something that much why wouldn't you build weapons against it? It's a bit like saying Eldar hate Slaanesh so have no weapons against it.


What new Xenos releases would you like to see? @ 2019/10/22 20:30:16


Post by: vict0988


pm713 wrote:
If you hated something that much why wouldn't you build weapons against it? It's a bit like saying Eldar hate Slaanesh so have no weapons against it.

They... Don't? Yes, they've structured their society to be resistant to her influence, but they don't really have specific doctrines that let them deal with Daemons in general or Slaanesh Daemons in particular. Necrons have their blackstone installations and gloom prisms. Americans can protect themselves against missiles, but it's not like every US marine is walking around with anti-missile defence systems, partially because AFAIK those are kind of gak. It is not so weird that Necrons would be unable to deal with psykers on a scale smaller than a factory-sized building, relatively tiny to have 5-50 of those on each tomb world, but not something you'd casually bring into battle when you could've had another 10 Monoliths instead. Same way you see anti-missile systems to deal with nukes against your country, but you don't have your average infantryman with an anti-missile system, maybe some tanks are getting tested with anti-missile systems but they're not an I-win button. If Necrons had an I-win button against psychic powers they wouldn't be so distraught by the Tyranids, sure the Tyranids are ignoring them, just like an ant-colony might ignore the rock used to anchor your picknick blanket while eating the cake on your picknick blanket, but that's not helping your cake.

Necrons care about humans because several dynasties are interested in having humans to enslave and many want to study the biology of sentient races to figure out a way to become biological lifeforms.


What new Xenos releases would you like to see? @ 2019/10/22 20:53:29


Post by: Darsath


pm713 wrote:
If you hated something that much why wouldn't you build weapons against it? It's a bit like saying Eldar hate Slaanesh so have no weapons against it.


Do the Pylons count?


What new Xenos releases would you like to see? @ 2019/10/22 21:05:20


Post by: -Guardsman-


I beat on this drum often, but Drukhari need more HQ choices, so that they can field two kabalite battalions or two wych battalions while respecting the RO3 and without having to take special characters. Examples could include sub-Archons (Dracons), jetbike or hoverboard Succubi, and "super-Scourges" (perhaps with a sniper rule, since both Craftworlds and Harlequins have sniper characters but not Drukhari).

I've also suggested rules for a Command Barge, which would harken back to Asdrubael Vect's Dais of Destruction.

.


What new Xenos releases would you like to see? @ 2019/10/22 21:15:58


Post by: CthuluIsSpy


DudleyGrim wrote:
I ended up selling my Necrons due to how boring and vanilla of a faction they felt, especially after 6th edition revamped them.

HQs need some SERIOUS buffs, an Overlord should be a HELL of a lot better in CC for example. Crypteks NEED more utility and wargear options.

Stronger melee options in general. As a Xenos army, they need more tools to stand on their own. Buffs to units like Flayed Ones, and Tomb Spyders (Bring back scarab spam!) would greatly help add some diversity to the roster.

Lastly, more defense vs psykers. These guys HATE the warp and should have a few better options than a Warlord Trait and Tomb Spyders. Perhaps C'Tan could attempt to deny?

I know this isn't everybody's view on Necrons, but I have always felt that they were kind of like a Xenos Space Marine army, well rounded and fairly tough. A good army for beginners who aren't great at painting yet, and want a fairly straight forward army.


Yeah, the HQ types should be powerhouses.
They should, funnily enough, play like Tomb Kings / Vampire Counts. Lots of weak infantry supported by magic (C'tan powers and Cryptek toys. Bring back 5th staves), Special and Rare units (Lychguard, Destroyers, ect) and Lords / heroes (HQ types)
Immortals would be like Tomb / Grave Guard, warriors closer to skeleton archers.

Right now GW is trying to do this thing where they are kind of like marines in terms of stats and they are also sort of generalists with an emphasis on mid range shooting, but worse because GW didn't translate their Gauss rule over that well into 8th and they have this odd idea that Resurrection Protocols is super strong, even though it doesn't scale that well in higher point games, and it doesn't really work.

Automatically Appended Next Post:
 vict0988 wrote:
 AlmightyWalrus wrote:
As someone with no connection to Necrons (don't play them or against them) C'tan having anti-psychic properties would be a no-brainer, as would various units with null rods etc. that mess with the Warp. A system like the Chaplain/Dark Apostle buff could work for C'tan too.

C'tan hate the warp and have no power over it, so it would not be a no-brainer unless you want to smash the fluff.


True, C'tan wouldn't be able to deny the witch like a psyker could, but they could use their reality warping powers to "correct" whatever nonsense the psyker is up to, which can be written as a Deny the Witch ability.
Crypteks should be able to Deny by default, as they are supposed to protect their equipment against the warp with special devices, as described in the 5th ed codex. Why wouldn't a cryptek carry around a gloom prism like device with him?


What new Xenos releases would you like to see? @ 2019/10/22 21:35:37


Post by: Kanluwen


-Guardsman- wrote:
I beat on this drum often, but Drukhari need more HQ choices, so that they can field two kabalite battalions or two wych battalions while respecting the RO3 and without having to take special characters. Examples could include sub-Archons (Dracons), jetbike or hoverboard Succubi, and "super-Scourges" (perhaps with a sniper rule, since both Craftworlds and Harlequins have sniper characters but not Drukhari).

Can't Haemonculi get a weapon with sniper-like rules?

Frankly speaking though, quite a few armies are in the same place with regards to the concept of a 'lesser HQ'. Guard are there if someone wants to run Militarum Tempestus(there's 1 HQ choice for them that doesn't invalidate the doctrine), AdMech are in a similar spot(although theirs is mainly focused upon points for the HQs), and Tau are in a similar spot.
A lot of armies could benefit from a hard look at their HQ options...and it could potentially be exacerbated even more if GW decides to go with more restrictive doctrines down the road.


Regarding Necrons and Psyker tomfoolery:
I've always felt that it would be entirely appropriate to give them less of a 'Deny the Witch' rule and more of a 'Immutable Reality' rule. Give C'Tan(and Crypteks and maybe Overlords/Lords with a specific item) a rule allowing them and units within a certain distance to just potentially flatout ignore a Psyker's effects if the power is manifested within a range of them.


What new Xenos releases would you like to see? @ 2019/10/22 21:54:58


Post by: Stormonu


Necrons definately need some more diversity, and some help for their forces since Gauss lost it’s anti-tank ability (to equate it to pre-8th, it should have an ability that on a To Wound of 6, it should be AP -3 and do D6 damage).


What new Xenos releases would you like to see? @ 2019/10/22 21:56:28


Post by: Kanluwen


 Stormonu wrote:
Necrons definately need some more diversity, and some help for their forces since Gauss lost it’s anti-tank ability (to equate it to pre-8th, it should have an ability that on a To Wound of 6, it should be AP -3 and do D6 damage).

Again, this isn't a faction specific thing. Anyone who had "Armourbane" can feel the same issue.

I really think though that Gauss being as strong as it could be versus vehicles needed to be addressed.


What new Xenos releases would you like to see? @ 2019/10/22 22:03:38


Post by: vict0988


 Kanluwen wrote:
 Stormonu wrote:
Necrons definately need some more diversity, and some help for their forces since Gauss lost it’s anti-tank ability (to equate it to pre-8th, it should have an ability that on a To Wound of 6, it should be AP -3 and do D6 damage).

Again, this isn't a faction specific thing. Anyone who had "Armourbane" can feel the same issue.

I really think though that Gauss being as strong as it could be versus vehicles needed to be addressed.

It absolutely is because Necrons had their haywire-esque gauss ability translated to -1 ap. It'd be like changing poison weapons to S4.


What new Xenos releases would you like to see? @ 2019/10/22 22:18:49


Post by: Vaktathi


Gauss as AP-1 I think is fine, in terms of anti-vehicle effect it's not too far off from the original 3E/4E/5E functionality (autoglance on a 6), it's only in relation to 6E/7E vehicles when HP's were introduced (and the glut of rules and balance problems associated with them) that Gauss became really powerful. In all other cases, the AP -1 is substantially stronger than Gauss ever was previously.

The bigger issue is that the rest of the Necron AT options aren't particularly great, and you can't just throw unkillable Wraiths at everything and expect them to autoblend it to death anymore.


What new Xenos releases would you like to see? @ 2019/10/22 22:20:40


Post by: Kanluwen


 vict0988 wrote:
 Kanluwen wrote:
 Stormonu wrote:
Necrons definately need some more diversity, and some help for their forces since Gauss lost it’s anti-tank ability (to equate it to pre-8th, it should have an ability that on a To Wound of 6, it should be AP -3 and do D6 damage).

Again, this isn't a faction specific thing. Anyone who had "Armourbane" can feel the same issue.

I really think though that Gauss being as strong as it could be versus vehicles needed to be addressed.

It absolutely is because Necrons had their haywire-esque gauss ability translated to -1 ap. It'd be like changing poison weapons to S4.

And Skitarii had Armourbane(2d6, added together, for armor penetration) on the Transauranic Arquebus to -2AP and D3 damage.
Galvanic Rifles went from having Precision Shots on to hit rolls of 6s to...wound rolls of 6s giving -1AP?

Everyone had something go wonky with the initial conversion to 8th. You're not as special as you think you are, Necrons.


What new Xenos releases would you like to see? @ 2019/10/22 23:47:53


Post by: Sobekta


 CthuluIsSpy wrote:
DudleyGrim wrote:
I ended up selling my Necrons due to how boring and vanilla of a faction they felt, especially after 6th edition revamped them.

HQs need some SERIOUS buffs, an Overlord should be a HELL of a lot better in CC for example. Crypteks NEED more utility and wargear options.

Stronger melee options in general. As a Xenos army, they need more tools to stand on their own. Buffs to units like Flayed Ones, and Tomb Spyders (Bring back scarab spam!) would greatly help add some diversity to the roster.

Lastly, more defense vs psykers. These guys HATE the warp and should have a few better options than a Warlord Trait and Tomb Spyders. Perhaps C'Tan could attempt to deny?

I know this isn't everybody's view on Necrons, but I have always felt that they were kind of like a Xenos Space Marine army, well rounded and fairly tough. A good army for beginners who aren't great at painting yet, and want a fairly straight forward army.


Yeah, the HQ types should be powerhouses.
They should, funnily enough, play like Tomb Kings / Vampire Counts. Lots of weak infantry supported by magic (C'tan powers and Cryptek toys. Bring back 5th staves), Special and Rare units (Lychguard, Destroyers, ect) and Lords / heroes (HQ types)
Immortals would be like Tomb / Grave Guard, warriors closer to skeleton archers.

Right now GW is trying to do this thing where they are kind of like marines in terms of stats and they are also sort of generalists with an emphasis on mid range shooting, but worse because GW didn't translate their Gauss rule over that well into 8th and they have this odd idea that Resurrection Protocols is super strong, even though it doesn't scale that well in higher point games, and it doesn't really work.

Automatically Appended Next Post:
 vict0988 wrote:
 AlmightyWalrus wrote:
As someone with no connection to Necrons (don't play them or against them) C'tan having anti-psychic properties would be a no-brainer, as would various units with null rods etc. that mess with the Warp. A system like the Chaplain/Dark Apostle buff could work for C'tan too.

C'tan hate the warp and have no power over it, so it would not be a no-brainer unless you want to smash the fluff.


True, C'tan wouldn't be able to deny the witch like a psyker could, but they could use their reality warping powers to "correct" whatever nonsense the psyker is up to, which can be written as a Deny the Witch ability.
Crypteks should be able to Deny by default, as they are supposed to protect their equipment against the warp with special devices, as described in the 5th ed codex. Why wouldn't a cryptek carry around a gloom prism like device with him?


Yeah, see this is exactly what I was thinking. The c'tan may not be able to directly face warp powers but they might use their mastery over the physical universe to strengthen the very fabric of space, making it harder for warp chicanery to weasel thru.


What new Xenos releases would you like to see? @ 2019/10/22 23:52:09


Post by: AlmightyWalrus


That was what I had in mind as well. If the Warp is anathema to the C'tan, then an argument could very well be made that they are anathema to the Warp as well.


What new Xenos releases would you like to see? @ 2019/10/23 00:10:11


Post by: Elbows


I don't need new Xenos releases. I need the miniatures in the current armies I own brought up to date with modern materials and sculpts....

At the same time, I don't though, as I will not be paying GW's prices...so it's a bit of a non-factor for me.


What new Xenos releases would you like to see? @ 2019/10/23 00:32:11


Post by: Asherian Command


Honestly new phoenix lord models and three new phoenix lords... Namely... The Warp Spider Phoenix Lord, the Shining Spear's Phoenix Lord, and the Phoenix Lord of the Eagle Pilots. I want to see more diversified eldar, and not just this hyper focus on the Ynnari who are just bland currently.

I would love to see a new kit for Dire Avengers that gives them more weapon diversity and a natural +6 invulnerable that doesn't cost an arm and a leg to have.

And hopefully I don't have to pay 230$ for subpar phoenix lord with gak stats, and removing their best skill....


What new Xenos releases would you like to see? @ 2019/10/23 00:40:49


Post by: Sobekta


I'd like a few new necron characters. Maybe a particularly vicious and cunning flayed one that can buff a FO unit. Also a master assassin who is basically a high powered deathmark, with better saves, stealth rules and a nastier rifle.


What new Xenos releases would you like to see? @ 2019/10/23 00:48:24


Post by: Asherian Command


 Sobekta wrote:
I'd like a few new necron characters. Maybe a particularly vicious and cunning flayed one that can buff a FO unit. Also a master assassin who is basically a high powered deathmark, with better saves, stealth rules and a nastier rifle.


I would love for their to be a mr. jekyl and mr hyde Necron who is on the verge of the flayer virus and he can transition between the two when he activates his weapon and turns into a raving lunatic....


What new Xenos releases would you like to see? @ 2019/10/23 01:06:22


Post by: Sobekta


 Asherian Command wrote:
 Sobekta wrote:
I'd like a few new necron characters. Maybe a particularly vicious and cunning flayed one that can buff a FO unit. Also a master assassin who is basically a high powered deathmark, with better saves, stealth rules and a nastier rifle.


I would love for their to be a mr. jekyl and mr hyde Necron who is on the verge of the flayer virus and he can transition between the two when he activates his weapon and turns into a raving lunatic....


That's an idea!


What new Xenos releases would you like to see? @ 2019/10/23 01:25:09


Post by: Asherian Command


 Sobekta wrote:
 Asherian Command wrote:
 Sobekta wrote:
I'd like a few new necron characters. Maybe a particularly vicious and cunning flayed one that can buff a FO unit. Also a master assassin who is basically a high powered deathmark, with better saves, stealth rules and a nastier rifle.


I would love for their to be a mr. jekyl and mr hyde Necron who is on the verge of the flayer virus and he can transition between the two when he activates his weapon and turns into a raving lunatic....


That's an idea!


There was a necron in one of the Blood Angel's book where one had Alzheimers and believes he is a living breathing Necrontyr. He was abosolutely crazy, setting up a dinner, and having a winery and everything, and most of his subjects had the flayer virus. So yeah would be cool.


What new Xenos releases would you like to see? @ 2019/10/23 01:45:59


Post by: Sobekta


 vict0988 wrote:
 Kanluwen wrote:
 Stormonu wrote:
Necrons definately need some more diversity, and some help for their forces since Gauss lost it’s anti-tank ability (to equate it to pre-8th, it should have an ability that on a To Wound of 6, it should be AP -3 and do D6 damage).

Again, this isn't a faction specific thing. Anyone who had "Armourbane" can feel the same issue.

I really think though that Gauss being as strong as it could be versus vehicles needed to be addressed.

It absolutely is because Necrons had their haywire-esque gauss ability translated to -1 ap. It'd be like changing poison weapons to S4.


Some guy on fb had an idea to make necrons more effective against armor and make gauss weapons more effective. He suggested bacons be allowed to fire gauss weapons eh masse at a vehicle (titan, dreadnought, whatevs) and score extra mortal wounds above any normal damage based on hits. For every so many hits a MW is scored due to thecumulative effect of massed gauss fire causing extra disintegration.

There was a lot of debate on how many hits to get a mw. 4-5 seemed right, and if there needed to be a cap on them, like 4-5. But it seemed like a good idea in general to bring back a little old necron flavor and make gauss weapons look like super advanced high tech weapons beyong human comprehension.

Honestly if GW had to follow WYSIWYG gauss weapons would have to be a lot better than they are. They build up necrons as just so super advanced and incredibly high technology, and their weapons basically don't really outdo bolters or tau pulse rifles. In fact they're way less powerful that tai pulse rifles in most ways.

If the effect of gauss weapons had to match the background they'd probably have to work like this.
https://youtu.be/Jjd_ry0p2F0

This might see more immortals with gauss showing up instead of mostly tesla immortals.


What new Xenos releases would you like to see? @ 2019/10/23 01:55:41


Post by: Adeptus Doritos


Hear me out, I'mma get crazy.

Look at Necromunda. That's a pretty dope-ass system, I tell you. Lots of fun, lots of things to do.

Now, look at Kill-Team. It's a gateway drug to 40k, and it's good for the new players, and good for people who wanna do a 40k thing but don't wanna spend a lot of money or drag out their whole army for a game.

Now, look at Kill-Team again and ask, "What if we took this concept and merged it with Necromunda to make a more robust skirmish game?"

Now, look at the potential for Xenos factions when you don't have to worry about making a full-spectrum force with them. Just a few dudes for a skirmish.

Do that, and the options are massive.


What new Xenos releases would you like to see? @ 2019/10/23 05:21:23


Post by: Asherian Command


 Adeptus Doritos wrote:
Hear me out, I'mma get crazy.

Look at Necromunda. That's a pretty dope-ass system, I tell you. Lots of fun, lots of things to do.

Now, look at Kill-Team. It's a gateway drug to 40k, and it's good for the new players, and good for people who wanna do a 40k thing but don't wanna spend a lot of money or drag out their whole army for a game.

Now, look at Kill-Team again and ask, "What if we took this concept and merged it with Necromunda to make a more robust skirmish game?"

Now, look at the potential for Xenos factions when you don't have to worry about making a full-spectrum force with them. Just a few dudes for a skirmish.

Do that, and the options are massive.


Enslavers... Hrud.... Crosairs.... Exodites.... Guevasa....

Yeah there is and it would be really awesome looking tbh.


What new Xenos releases would you like to see? @ 2019/10/23 05:23:42


Post by: Adeptus Doritos


 Asherian Command wrote:

Enslavers... Hrud.... Crosairs.... Exodites.... Guevasa....

Yeah there is and it would be really awesome looking tbh.


Oh, and it's a perfect way to bring in the Inquisition.

And if GW wants to be hesitant about "small skirmish game" models? Okay, so be it-

Add them to Blackstone Fortress, make Kill-Team and 40k rules for them, and let the players do the rest.


What new Xenos releases would you like to see? @ 2019/10/23 05:27:02


Post by: Asherian Command


So I am thinking of like a warbands 40k essentially but focusing on wierd races, so it would be called War Hosts?



What new Xenos releases would you like to see? @ 2019/10/23 05:41:19


Post by: Adeptus Doritos


 Asherian Command wrote:
So I am thinking of like a warbands 40k essentially but focusing on wierd races, so it would be called War Hosts?



You wanna hear the best possible thing they could do, in my opinion?

Release all these little 'mini-factions' like the ones we discussed- all those oddball Xenos. Then all the little small factions like Inquisition, Rogue Traders, Arbites, variant Chaos Cults (for each god). Make them usable in Blackstone Fortress, that way there's more than one reason to buy and possibly more than one type of player that will buy it. Give these mini-factions KIll-Team and 40k rules, because you gotta. Now, just right here- you've got 3 reasons to buy some of these models, not counting "just to have the new models".

Now, take Necromunda's basic system, but make it D10 rather than D6 so the threshold of the stats accommodates a wider range of abilities beyond regular humans. Keep all the cool little customization that makes Necromunda cool, with all the options to really make each person an individual character in their own way. Allow 'customized units' so people can create whatever they feel best suits whatever stats they choose, and incorporate all the 40k stuff from Aeldari to Astartes, and all the flavors from Xenos to Heretics to Loyalists.

Add in some option for some kind of 'lite role-playing' narrative, dungeon crawling, and if you want- repack some of the terrain and sell it for this game. Why not, right?

Call it "Inquisitor".

Yes, like the old game. Less clunky, and now damned near any box of dudes on the shelf is an option for your game. Now, these cool unique factions have a perfect little home for their narrative. Now you're buying kits you never knew you'd want, just to make that really crazy campaign with your friends.


What new Xenos releases would you like to see? @ 2019/10/23 06:06:36


Post by: vict0988


 AlmightyWalrus wrote:
That was what I had in mind as well. If the Warp is anathema to the C'tan, then an argument could very well be made that they are anathema to the Warp as well.

Fire is anathema to humans, do humans carry around fire extinguishers on themselves at all times? When you introduce a rule that lets them deny what story are you telling on the tabletop? That C'tan can easily dispel powers or that they can't control it? When a C'tan gets destroyed by Smite despite his 4+ invul, does that tell the story of someone that can easily dispel powers or that they can't control it? Now if you want to tell the story that they can't control it which option do you go for? You could say that Astra Militarum don't like being on fire, so of course, they bring fire extinguishers into battle, but that would tell the opposite story on the tabletop, they actually don't mind fire that much, they can deal with it pretty easily with their fire extinguishers. Maybe instead C'tan should be vulnerable to psychic powers, so when you bring them it might be worth it to have a lot of Warriors to shield them or Spyders with gloom prisms to stop them from being hit by Smite, that's telling the story of your setting with appropriate game mechanics. Just like if Orks had a major weakness it would be more thematic if they had a fire truck than if they just all carried foam grenades to quell flamers, you'd never see their weakness, only the tools they developed to combat it. Now I want an Ork firetruck, with a big bubble sprayer and flamers, bubble sprayer for extinguishing flames and flamers for setting things on fire.


What new Xenos releases would you like to see? @ 2019/10/23 06:49:35


Post by: Blndmage


What if all Necron units were harder to target with Psykic powers because of their lack of presence in the Warp, with some variation, Warriors dampen the Warp, making Psykers within X" have a penalty to thier rolls? They could guve us Blackstone Pylons as fortifications, they'd make all Psykers in Y" (big, say 12") roll an extra die and take the lowest 2 when casting. Canoptek (non gloom prism) and C'tan Shard units would have no effects either way, Lychgaurd and other Pariah descendants could have an ever stronger dampening effect than Warriors.

We shouldn't stop all Psyker powers, we should make them Very Difficult, it's still one of the goals to seal the Warp from Realspace, the Great Work, still exists?


What new Xenos releases would you like to see? @ 2019/10/23 06:52:47


Post by: vict0988


 Kanluwen wrote:
 vict0988 wrote:
 Kanluwen wrote:
 Stormonu wrote:
Necrons definately need some more diversity, and some help for their forces since Gauss lost it’s anti-tank ability (to equate it to pre-8th, it should have an ability that on a To Wound of 6, it should be AP -3 and do D6 damage).

Again, this isn't a faction specific thing. Anyone who had "Armourbane" can feel the same issue.

I really think though that Gauss being as strong as it could be versus vehicles needed to be addressed.

It absolutely is because Necrons had their haywire-esque gauss ability translated to -1 ap. It'd be like changing poison weapons to S4.

And Skitarii had Armourbane(2d6, added together, for armor penetration) on the Transauranic Arquebus to -2AP and D3 damage.
Galvanic Rifles went from having Precision Shots on to hit rolls of 6s to...wound rolls of 6s giving -1AP?

Everyone had something go wonky with the initial conversion to 8th. You're not as special as you think you are, Necrons.

Transauranic arquebuses are an improvement over your basic gun while firing at tanks right? You still have another specialist weapon in the plasma caliver to deal with tanks right? Necrons came out with Doomsday Arks, Doom Scythes, Heavy Destroyers, Monoliths and Triarch Stalker in terms of ranged anti-vehicle at the start of 8th (none of which were amazing), with the codex Destroyers and Tesseract Vaults also became anti-vehicle units and the Doomsday Ark improved as an anti-tank unit. Necrons lost Warriors, gauss Immortals and Tomb Blades, Ghost Arks, Annihilation Barges, Night Scythes and Obelisks in terms of ranged anti-vehicle, no you didn't have it as bad as the Necrons. You didn't have to bring a FW unit just to have some proper anti-tank in your list because your core troops stopped having an effect on vehicles, because you had another specialist weapon for it. Haywire guns became less deadly in 8th, but gauss lost the effect entirely and no losing precision shots is not the same as losing access to the core anti-tank guns of your faction. Because Doomsday Arks were not meant to be tank hunters, Triarch Stalkers and Monoliths are support units, so Necrons were reduced to a couple of lascannons strapped to a model that is forced to move every turn with -1 to hit and Heavy Destroyers from having the greatest anti-tank arsenal in the game. So stop imagining you were in the same boat as Necrons. Anti-tank is so much of the Necron identity and they lost it with 8th.

Gauss as AP-1 I think is fine, in terms of anti-vehicle effect it's not too far off from the original 3E/4E/5E functionality (autoglance on a 6), it's only in relation to 6E/7E vehicles when HP's were introduced (and the glut of rules and balance problems associated with them) that Gauss became really powerful. In all other cases, the AP -1 is substantially stronger than Gauss ever was previously.

The bigger issue is that the rest of the Necron AT options aren't particularly great, and you can't just throw unkillable Wraiths at everything and expect them to autoblend it to death anymore.

It's also not any better than a boltgun in tactical doctrine or three lasguns, I am not satisfied with that. Gauss got stronger against Sv 2+, 3+ and 4+, weaker against 5+, stayed the same against 6+, no it was not an improvement over 6th/7th, it might be an improvement over 4th. 108 shots killed a Rhino or Land Raider in 4th, now it takes 99 and 432 to kill a Rhino and a Land Raider respectively and you'll have a lesser effect on it until it is fully destroyed than in 4th. I do think 27 and 36 shots of 6th/7th was too little, but tanks were weak to haywire effects in this era.

Necron AT options are perfectly okay currently, but try and make a list relying on Warriors, Ghost Arks, Annihilation Barges and Night Scythes to destroy tanks and you'll destroy 1 tank a game. Especially Leman Russes are impossible to do anything to, something that'd be easily dealt with in the past.


What new Xenos releases would you like to see? @ 2019/10/23 07:27:48


Post by: Sobekta


Maybe c'tan could be given anti tank powers... Somethjng really good at armor cracking.


What new Xenos releases would you like to see? @ 2019/10/23 08:27:24


Post by: BrianDavion


 Sobekta wrote:
Maybe c'tan could be given anti tank powers... Somethjng really good at armor cracking.


I think it would be a mistake to tie necrons anti-tank to c'tans myself I can't imagine necrons have sufficant numbers of c'tan shards that they can afford to deploy them in every battle, so something as simple as tank support is something they should have an answer too. that said, Necon anti-tank should be designed with the eldar in mind (given the whole back story) so their anti-tank should be designed for fast moving ahrd to hit fragile tanks more so then optimized to take on brutish land raiders and the like (this would mean medium strength, rapid fire so that's awesome for the 'crons this addition)

you could then make Ct'ans something the necrons could bring out if they need to crack heavy heavy heavy armor.


What new Xenos releases would you like to see? @ 2019/10/23 08:34:50


Post by: Sobekta


We could make the DDA 2D3 SHOTS AND DAMAGE. SOrry caps key.

Make the monolith particle whip a real tank killer. And make the monolith tougher.


What new Xenos releases would you like to see? @ 2019/10/23 08:39:51


Post by: An Actual Englishman


Can we stop going off topic maybe? This thread is about new releases, not fixes to existing.


What new Xenos releases would you like to see? @ 2019/10/23 08:44:38


Post by: BrianDavion


I was actually talking new releases myself. I envisioned some sort of necron devestator squad equivilant.


What new Xenos releases would you like to see? @ 2019/10/23 19:53:10


Post by: Sobekta


I wouldn't mind a necron unit called a Ushabti that was basically a dreadnoght equivelant.