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Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/04/09 00:54:32


Post by: Crablezworth


So I pulled the trigger on adeptus mechanicus and grabbed one of each of the terrain boxes. The refinery is by far my fav, the other two are good but work best together, the pillars/towers are decent but the least useful on their own.The main stuff basically has 3 sizes, full, 2/3rd and 1/3rd height. It's pretty brilliant given the true line of sight in the game and the subtle high difference between models and their weapon mountings. Built a mix of everything, started with basically a church, 6x2 size. Using the full size walls which are basically a knight in height, added an appropriate looking steeple and a couple extra bits, an aquila, oil can and crate from the manufactorum box. Second building I made was a 4x4 with a mix of the smaller walls. Added the second steeple type from the other box. Looks sorta like a clocktower. Last building is basically a 1x1 little comms building with an antenna bit I found. Next up I used an old warhammer movement tray and built a refinery on to it. I used a couple hatches and a weapon mount from the bastion box and added some piping and tanks to it. The cranes are basically built normally, I considerd building them sideways but found they just didn't block enough los to be meaningful. I used part of the shorter one to make sort of an oil burn off stack, also added a ladder. Last but not least is the planetary defense laser, used a pice of the comms unit from the bastion box. Built it on to some scenic base from 30k. Anyway, everything's being primed, can't wait to get playing. Took a few shots with my titans/knight for scale. I split the new starter kit, pretty good deal.



























Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/04/09 05:59:28


Post by: Racerguy180


Good job it's looking pretty nice.

I really like the refinery kit and after building one as per instructions, I really want to grab another 2 to make a couple larger based complexes.

glad it can be made to compliment the other terrain kits.

Kinda hope for a manufactorum kit with walkways, scaffolding, etc.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/04/09 19:21:59


Post by: Crablezworth


Racerguy180 wrote:


Kinda hope for a manufactorum kit with walkways, scaffolding, etc.


Ya scaffolding and walkways would be cool, the piping that comes with the manufactorum is cool but I wish it was more elevated, doesn't block must in terms of los. Great for titan bases tho.


Automatically Appended Next Post:
 FrozenDwarf wrote:
very good stuff.


Thanks


Automatically Appended Next Post:
 Malika2 wrote:
Very cool!


Danke


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/04/09 20:44:12


Post by: Racerguy180


I've been trying to figure out how to make "aerial" pipe works, but everything I've come up with so far requires more than a couple boxes worth.



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/04/10 03:17:51


Post by: Crablezworth


Racerguy180 wrote:
I've been trying to figure out how to make "aerial" pipe works, but everything I've come up with so far requires more than a couple boxes worth.



Was thinking of gluing future piping to something like this, help break up the pattern a bit.

https://vanguardminiatures.co.uk/shop/fortress-walls-set-alpha/



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/04/10 04:37:12


Post by: Racerguy180


I like the walls from Victoria, gonna buy some when the quarantine of Nurgle-19 has lifted.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/04/10 21:17:04


Post by: Crablezworth


They're great big los blockers, give knights a chance .


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/04/10 22:15:03


Post by: Talizvar


First "Nurgle-19" will be forever burned in my brain as the name for this, second: why oh why do I want to make a 40k scale version of the crane????
Looks good!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/04/17 03:50:28


Post by: Crablezworth


So a picked up a dropzone commander cityscape box. Also got the terrain primed. I've got some painting to do. The card prints are bit glossy but it has a neat affect.
























Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/04/18 02:31:57


Post by: King Thor


This looks awesome! Love your photos, very atmospheric with the line of site shots.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/05/10 17:29:41


Post by: Crablezworth


The industrial terrain is gettin there. Got my vanguard landing pad painted. Ship was a bit smaller than I thought but I believe the pic on their site is with the larger master for the cargo ship and not the actual 3mm model. Anyway, stoked with the progress, gonna put the finishing touches on soon. Game hopefully end of the week.












Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/05/11 10:12:47


Post by: SamusDrake


Looking good Crablezworth. Thank you for sharing your collection with us.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/05/12 19:25:52


Post by: Crablezworth


SamusDrake wrote:
Looking good Crablezworth. Thank you for sharing your collection with us.


Thanks guy, playin my first game hopefully this weekend, should be all done by then


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/05/17 02:35:16


Post by: Crablezworth


Board set, landers imbound, Princeps we are condition red!




I even wrote some fluff for the first game:

Spoiler:
++ proximity warning ++
++ proximity warning ++

-strategium buzzing with activity-

-loud booming voice-

“Flares are up!”

-hundreds of cogitator screens fill the room but about half are blank or showing static.-

“Turn it off, at least kill the audio feed.”

“sir!?”

“If the terminals burned out replace it or move to a new one. Don’t salute, just move.”

-Close up on auspex screen with increasing number of red circles-

“That.. that can’t be right!?”

-taps screen repeatedly-

“my auspex is going crazy!”

“How’d they get past the orbitals!?”

“Orbitals aren’t responding, all channels are dead. Nothing on navy satcom either.”

-Comms officer makes eye contact, waits for his turn to speak-

“I count a dozen landers on screen, those bigger shapes have to be. The small ones look like escort fighters.”

“Routing air wings for intercept..”

“cancel that order!”

“Sir?..”

“We have to buy time the legio to deploy. I want all air wings pulled back over the city. Defend the hangers for the legio’s muster.”

“The orbitals are gone.”

“Look at weather, the atmospherics..”

-points at remaining satmap feed-

“That storm front forming over the western dunes, we’ve seen nothing that size in years… their landers have already broken the sky. Big ones.”

“Those dozen blobs on your screen, that’s not the vanguard, they’re just stragglers.”

“Infantry spotted in the southern marshes!”

“Pull all op’s back in and have the colonel move to reinforce the hab blocks. I want our lines set at the city limits.”

“The Colonel’s 2nd in command is asking to clarify the fallback order, they don’t have the full picture, what do I tell him?”

“They’ve barely opened up from orbit, they only smashed the guns they had to. They want the star port in one piece. Ask the colonel’s 2nd if he wants a roof over his boys head when we lose the skies to the warmaster.”

“Roger that sir, I’ll ask the colonel if he wants his cover hard or soft.”

“Legio's status?”

“3 engines left to bring online.”

“roger, are the banners deployed?”

“All knight banners assembled sir.”

“Rout their comms into the princeps senioris directly and delicately remind the princeps that there are still loyal imperial citizens alive and well in this city who are counting on the him to wake up tomorrow and not see the banners of Horus Lupercal flying over their city.”

-he allowed himself the half-thought of amasec on ice and caught himself before being snapped back by the bellowing of a comms operator two rows down-

“1 engine left to bring online.”

“Good, the legio will walk soon.”


“How are the air wings doing? The ammo hoppers on the perimeter AA batteries have barely moved.”

“They’re mostly ignoring our fighters. Once our air cover pulled back over the city, a couple of enemy wings took the bait but the rest backed off after their planes took hits. They’re burning fuel flying in circles.”

“Right, keep me posted if that changes.”

-a puzzled look-

“They don’t want the sky, they’re not throwing half of what they could down on our heads from orbit and Infantry already planet side and moving. Orbitals are out and our eyes are just garbage.”

“Route primay cogitator to the tactical feed. Clean it up and give me the listening posts we have left.”

“Coming on line, data in-loud imminent.”

“Heat map of only the seismic data, last 30 minutes, wide sweep, I want everything from the slag pits to the gorge.”

“On the main now sir, cleaning it up. It’s a bit rough”

-eyes fixate on one part of the screen-

“You look like a grox pissed in your breakfast sir, best I could do to clean it up..”

“It’s not the signal.. that’s just not good at all. Focus in on that quadrant there.”

“That big blob, that’s coffin ship.”

“Are you sure?”

“Look at the scale, that gridline is the whole southern Kasperus ridge. Too big to be an auspex ghost.”

“That’s not the vanguard above us, those are just the stragglers. Their main force is already here.”

-Two senior comms officers look at each other, silently jockeying, stern eye contact later, one passes a print out to the other and disappears to a lower platform leaving only one comms officer.-

“The legio is deploying now sir! Last engine out the gate.”

“Message from the princeps senioris actual.”

“What says the fearless princeps? Does this war prove convenient to his schedule?”

“He wants to convey he doesn’t intend to die on or for such an ugly planet and would like the rest of the close air support re-routed into legios command bunker, they want to direct fire missions themselves.”

“Done. Make that happen, cut us out of the net if you have to. He can have all remaining ground forces too. We’re half blind already.”

“Give me direct line to the colonel, final orders.”

“My console only.”

-A grizzled face removes its helmet and grabs at a headpiece. He nods to indicate he can hear.-

“I’m turning you over to the legio’s command, I’ve done what I can from here. As far as I can tell, they want the star port intact. Don’t let them have it.”

“And if they throw engines at us? I’ve got spitwads.”

“That rumbling you’re sensing is the legio approaching your position, the legio with full banner support. They will have to get through them first.”

“Aw Schucks, you shouldn’t have sir.”

-waves his hand, taps his headset… waits for comms officer to nod-

“This is our world Parvus, ugly as it may be, if the warmaster wants it he has to take it from us first.”

“Watch for sappers and infiltrators. I don’t expect they will play fair. Nor do I expect the princeps to care about what happens below ground once I pass you over to his command.”

“I’ve had my men trip-mine the sewer ducts. We’ll hold till dawn sir, just remind the legio to look down once in a while.”

“Once the battlegroup is outside the city the legio will have better eyes than us. You’ll have an idea of what to expect.”

“Oh and parvus, keep comms with the princeps brief, the poor fella’s got the comms chatter of a whole strategio in his head so keep it short and sweet.”

“My vox operator can send binary pings if..”

“Not funny Parv.”

“A bit funny. Dragoon actual over and out.”

-Grizzled face on the screen lights a lho stick, hands the head set off and puts his helmet back on-
“Get any non-essential staff into their shelters. Critical vox operators stay on station till the titans return to their gantries or we’re all dead.”

“Cycle all data feeds to the legio’s cogitator network and inload the legio’s iff’s to the city’s automated defense network. Can’t afford any blue on blue fire.”

“Where’s my adjutant!? Ah, there you are”

“Fetch the amesec, the good one! Top shelf. Two glasses, we’ve done everything we can. My lho sticks too!”

-He looks up at the last video feed coming in from an observation post. Fumbling over the command dial. switching over to IR spectrum, the silhouette of a traitor warhound now clearly back lit on the darkening horizon. It’s right arm quickly turning the brightness of a sun. The screen goes dark. He looks down at a glass of amasec with ice his adjutant just placed in front of him and takes it in his hand clinking the other in his adjutants hand-

“We’ve done all we could, it's the princeps turn.”

“This is an engine war now.”

++++

++















































Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/05/18 19:17:04


Post by: Pacific


That's some very impressive terrain, love the toxic pools.

Some cool background too!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/05/19 12:59:14


Post by: Crablezworth


 Pacific wrote:
That's some very impressive terrain, love the toxic pools.

Some cool background too!


Thanks guy, can't wait to play.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/05/19 18:57:52


Post by: Johanxp


Great job! Really like it!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/05/23 17:55:16


Post by: Crablezworth


Finally got in a fist game last night. Had a total blast, ended in a tie too!

custom scenario

















Automatically Appended Next Post:
Video of the game is now up on the youtubes.




Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/05/25 05:52:18


Post by: Pacific


Fantastic - must have been a pleasure to play with those miniatures and on that terrain.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/05/25 18:26:21


Post by: Crablezworth


 Pacific wrote:
Fantastic - must have been a pleasure to play with those miniatures and on that terrain.


It was a lot of fun, I really liked the titan mechanics, the ability to pull from the reactor to add to maneuvering is fantastic. Also was happy that it ended in a tie and both princeps seniores survived.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/05/27 11:13:07


Post by: Sons of al


Those acid pools are amazing,need to see if I can replicate it.
Is there a YouTube video of making them like yours?


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/05/27 17:16:19


Post by: Crablezworth


Sons of al wrote:
Those acid pools are amazing,need to see if I can replicate it.
Is there a YouTube video of making them like yours?


There were painted by SMM painting https://www.facebook.com/smmpainting/ shoot him a message on fb. I believe it was airbrush, not sure what colours.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/05/28 00:58:11


Post by: Alpharius


Very nice!

If I can bother you for a second - what size/scale trees did you use?

They look perfect for Epic/AT - and if you have a link to them, that would be great too!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/05/30 02:54:16


Post by: Crablezworth


 Alpharius wrote:
Very nice!

If I can bother you for a second - what size/scale trees did you use?

They look perfect for Epic/AT - and if you have a link to them, that would be great too!


They're battlefield in a box small summer woods I believe. They do the same kit in fall colours. They also have a small pine forest which seems to be the same scale.

Can't like to the specific one but its on this page https://www.flamesofwar.com/Default.aspx?tabid=287&CategoryID=13336&PageIndex=1


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/01 19:05:28


Post by: gorgon


 Alpharius wrote:
Very nice!

If I can bother you for a second - what size/scale trees did you use?

They look perfect for Epic/AT - and if you have a link to them, that would be great too!


I got my trees on eBay, dirt cheap from China...just search for N- and Z-scale railway trees. FYI, the foliage tends to flake off, so I used a matte sealer on them and that seemed to do the trick.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/02 16:28:32


Post by: Crablezworth


 gorgon wrote:
 Alpharius wrote:
Very nice!

If I can bother you for a second - what size/scale trees did you use?

They look perfect for Epic/AT - and if you have a link to them, that would be great too!


I got my trees on eBay, dirt cheap from China...just search for N- and Z-scale railway trees. FYI, the foliage tends to flake off, so I used a matte sealer on them and that seemed to do the trick.


I'll take a look, the battlefield in a box ones lose a lot of foliage too.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/03 04:51:32


Post by: Crablezworth


New table setup for game this weekend.



Spoiler:























Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/04 02:20:21


Post by: Alpharius


Crablezworth wrote:
 Alpharius wrote:
Very nice!

If I can bother you for a second - what size/scale trees did you use?

They look perfect for Epic/AT - and if you have a link to them, that would be great too!


They're battlefield in a box small summer woods I believe. They do the same kit in fall colours. They also have a small pine forest which seems to be the same scale.

Can't like to the specific one but its on this page https://www.flamesofwar.com/Default.aspx?tabid=287&CategoryID=13336&PageIndex=1


gorgon wrote:

I got my trees on eBay, dirt cheap from China...just search for N- and Z-scale railway trees. FYI, the foliage tends to flake off, so I used a matte sealer on them and that seemed to do the trick.


I'll look into both options - thank you!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/07 20:14:09


Post by: Crablezworth


Third game, 1350pts. We tried out the beasts from the molech book, lots of fun.


The armigers are titan hunter infantry. Also, we've been using the equipment from white dwarf as general use wargear available to any legio to try it out. Seems decent. There's some auto takes and some weird point incentives, warlords certainly benefit the most in a lot of ways. There's some really cool stuff in there. Worth picking up the white dwarf for.

In some cases other titans can still benefit, a lot of the wargear isn't contextual to the weapon so you often pay only once but if armed accordingly both weapons may be able to benefit from a single wargear upgrade. A really simple one just lets you pre measure and its the cheapest one by far.




Spoiler:
















































Automatically Appended Next Post:
The beasts of Molech





Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/09 07:41:46


Post by: SamusDrake


Absolutely incredible showcase for Adeptus Titianicus!

Got a bit of everything in there, even the beasts. Brilliant.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/09 19:18:58


Post by: Crablezworth


SamusDrake wrote:
Absolutely incredible showcase for Adeptus Titianicus!

Got a bit of everything in there, even the beasts. Brilliant.


Thanks

Really wish the books had more pics and hobby section.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/09 21:34:24


Post by: Racerguy180


I'm gonna make some monsters as well using the beasts kit for warcry. Good job on the entire table contents.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/09 22:17:16


Post by: SamusDrake


The Chaotic beasts pack would be a good investment, as the lesser demons could be greater demons in Titanicus scale. Give them proper swords and they'll truely be chasing the knights round the table!

And, yes, it would be nice if GW would at least include some hobby ideas - especially for scenery'n'terrain.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/10 00:40:25


Post by: Racerguy180


SamusDrake wrote:
The Chaotic beasts pack would be a good investment, as the lesser demons could be greater demons in Titanicus scale. Give them proper swords and they'll truely be chasing the knights round the table!

And, yes, it would be nice if GW would at least include some hobby ideas - especially for scenery'n'terrain.


they used to be sooo good at this.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/10 14:29:47


Post by: Crablezworth


Racerguy180 wrote:
I'm gonna make some monsters as well using the beasts kit for warcry. Good job on the entire table contents.


Thanks guy


Automatically Appended Next Post:
SamusDrake wrote:
The Chaotic beasts pack would be a good investment, as the lesser demons could be greater demons in Titanicus scale. Give them proper swords and they'll truely be chasing the knights round the table!

And, yes, it would be nice if GW would at least include some hobby ideas - especially for scenery'n'terrain.


It's just a shame how little photography there is in the books. Like GW has deep pockets, why aren't we seeing real paint jobs and photos of cool battles.


Automatically Appended Next Post:
Racerguy180 wrote:
SamusDrake wrote:
The Chaotic beasts pack would be a good investment, as the lesser demons could be greater demons in Titanicus scale. Give them proper swords and they'll truely be chasing the knights round the table!

And, yes, it would be nice if GW would at least include some hobby ideas - especially for scenery'n'terrain.


they used to be sooo good at this.


It's like a very bare bones presentation on the hobby front, but its weird even for them given their sorta model first mandate, like codex's do a lot of show off the "beautiful citdale miniatures tm" but at seems very toned down in that department. It's weird that there are battlefield assets with no models but also no attempt to show a model anyone in the studio would use.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/10 16:19:44


Post by: Racerguy180


cant be giving competitors any visual ideas as to what products GW's lacking the will/whatever to make.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/11 16:11:41


Post by: Crablezworth


Racerguy180 wrote:
cant be giving competitors any visual ideas as to what products GW's lacking the will/whatever to make.


True


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/12 22:15:12


Post by: Crablezworth


List for tomorrow's game. Trying out a different maniple this time. The arcus is cool, it lets the warbring treat weapons as barrage as long as one of the warhounds can draw los to the target, it also reduces the scatter of blasts. Very cool. The reaver is basically on his own, trying a different carapace weapon. The questoris are going bare bones.



Stormlords (legio tempestus) 1500pts
-----------------------------------------------------------------------------------------------------------------

Arcus Battleline Maniple

Princeps
Warbringer Nemesis Titan 395pts

laser blaster
volcano canon
mori quake canon

Warhound Titan 220pts

plasma blast gun
vulcan megabolter

Warhound Titan 220pts

plasma blast gun
vulcan megabolter


----------------------------------------------------------------------------------------------------------------


Reaver Titan 310pts
laser blaster
volcano Canon
armageddon missile launcher


Acastus Knight Porphyrion 195pts
scion with acastus twin lascannon
twin magna lascannons
ironstorm missile pod


Questoris Knight Banner 160pts
scion with thermal canon and rapid fire battle canon
martial with 2x melee weapons
martial with 2x melee weapons


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/18 03:01:27


Post by: Crablezworth


Warlord fully magnetized, ready to paint. Did a test of the tyrant siege terminators, based but still gotta paint them. Started painting the ship, did a few decals. The malahgras are based, still gotta do their skin.




Spoiler:







Automatically Appended Next Post:
1500pts bloodbath, only a single reaver left on the board. Wish I got more pics.











Spoiler:











Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/24 11:49:48


Post by: Pacific


Really ace setup again - it looks brilliant !

I spy some quite cool looking infantry there.. am I able to ask from where they originated?


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/24 14:27:28


Post by: Crablezworth


 Pacific wrote:
Really ace setup again - it looks brilliant !

I spy some quite cool looking infantry there.. am I able to ask from where they originated?


The little shield dudes with lances are from vanguard miniatures https://vanguardminiatures.co.uk/product-category/defeat-in-detail-6mm/cybershadows/

The terminators and armigers were printed from files on thingiverse


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/06/24 14:41:35


Post by: Pacific


Many thanks!

I have just discovered Thingiverse for the first time, and have a feeling I may have just lost a few hours of my life!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/07/12 14:46:56


Post by: Crablezworth


 Pacific wrote:
Many thanks!

I have just discovered Thingiverse for the first time, and have a feeling I may have just lost a few hours of my life!


Some really cool stuff on there.


Automatically Appended Next Post:

Me and by buddy put together a little scenario we call Engine War. For 1000-2000 point games. The basic idea was to make a simple scenario as an entry point into the game. One of the more intimidating aspects of AT is its very historical, that's a mixed bag, you see some really cool games but the historical nature of the scenarios mean you're always having to change the titan legions, so you always have to modify a bit. The matched play stuff leaves a lot to be desired. Neither of us like the asymmetric nature of the objectives and the victory points have a tendency to sorta get away from us, in so much that there can be a lot of victory points to keep track of. It's also something I've noticed from others games, there are so many potential victory points in play, the end score always seems a bit absurd. This is also a personal taste thing, I tend to prefer most victory points being scored end game instead of "progressive". I don't mind a few secondary objectives giving progressive victory points that can't be taken away but it should be limited. I'd rather have a low scoring game where both sides fully comprehend the score and how we arrived there.

The basic focus is holding objectives, 3-5 objectives, each player after placing objectives designates one objective as "vital" which increases the victory points for holding it by 1. Both sides are also rewarded for wounding or killing the enemy's princeps seniores, getting a titan or banner of knights entirely within the enemies deployment zone. Reserves and outflank are built in as a core mechanic. We found too often that even with a lot of los blocking terrain, games were just two lines of titan clashing head on, some maneuvering came into it, but we rarely saw difficult decisions or much flanking. By allowing reserves and outflank, the hope is to shake that up a bit and add more disruption to the battle lines.

A sore point on stratagems is they aren't created equal, some are one use only, some can be used every turn. Another issue is, there is often little counter to stratagems, for example strafing run. Our solution for now without having to write more stratagems that would offer counter play like "anti air guns" to counter strafing run is to tie all battlefield and ranged support assets into the purchase of a command bastion. The basic idea is everything is being run through said bastion, if the enemy is able to take it out, they shut down your ability to call in air support or artillery. Last but not least, we added an upgrade option to 3 battlefield asset stratagems. For 1 stratagem point more you can make a macro cannon battery, armageddon missile strongpoint or command bastion "mobile". It basically allows it the ability to move 5 inches in the stratagem phase before shooting. Both of us have recently picked up some cool 6mm tanks models that work great as macro cannons or missile artillery and figuered why not. In the case of the command bastion, it usually doesn't activate in the stratagy phase but this would give it a free move to get out of harm's way or keep up pace with an attack.














































Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/07/19 22:52:57


Post by: Crablezworth


Engine War! My buddy and I finally got our warlord painted.










Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/07/26 00:48:47


Post by: Crablezworth


So I ordered some ruins and roads from vanguard miniatures, I think they're troublemaker games. Really happy with both, honestly they went together extremely easily, I've already got the ruins dry brushed. Just primed the roads after shooting these pics. That's how much I managed to get from one set, same with the ruins, build that all out of a single set. Also got my second castle painted. The stone arch is found on amazon of all places, matched the castles well enough.





















Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/02 16:24:42


Post by: Crablezworth


Got the roads painted. Added some more decals to the warlord.









Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/03 14:05:26


Post by: Malika2


At it again with the kick ass stuff! Keep inspiring us mortals!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/03 14:35:52


Post by: Rihgu


Where are the castles from? Aquarium stuff with some sufficiently 40k details added on and repainted?


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/03 15:44:14


Post by: Crablezworth


 Malika2 wrote:
At it again with the kick ass stuff! Keep inspiring us mortals!


Aww, thanks for the kind words


Automatically Appended Next Post:
Rihgu wrote:
Where are the castles from? Aquarium stuff with some sufficiently 40k details added on and repainted?


Yup, if you search penn plax castle on walmart or amazon you'll find them. Surprisingly affordable too, like 25$ ish





Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/03 15:49:50


Post by: SamusDrake


Just realised, Crablezworth, that in a few images you had a banner of two Questoris( gauntlet & chainsword ) instead of the minimum of three.

"My lord....is that...legal?"


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/03 18:17:52


Post by: Crablezworth


SamusDrake wrote:
Just realised, Crablezworth, that in a few images you had a banner of two Questoris( gauntlet & chainsword ) instead of the minimum of three.

"My lord....is that...legal?"


Probably just glam shot






Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/03 19:14:23


Post by: SamusDrake


LOL!

But seriously, I was hoping you were onto something there.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/03 23:34:58


Post by: Crablezworth


SamusDrake wrote:
LOL!

But seriously, I was hoping you were onto something there.


Good news is apparently the new book has an upgrade that subtracts 2 strength from blast weapons vs the knight unit that has it, so at least they might survive a shot now lol

https://www.goonhammer.com/adeptus-titanicus-defense-of-ryza-review/


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/04 07:54:25


Post by: SamusDrake


Okay, now you've convinced me to get a copy.

Cheers! ^_^


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/05 15:56:06


Post by: Crablezworth


SamusDrake wrote:
Okay, now you've convinced me to get a copy.

Cheers! ^_^


Custom legios are really cool too


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/05 18:23:01


Post by: SamusDrake


Oh yes. Still using the Crusade legion rules from WD so it'll be good to update them. Quite good for maniples with supporting knights, or if one wants to intimidate enemy banners.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/05 19:07:07


Post by: Crablezworth


SamusDrake wrote:
Oh yes. Still using the Crusade legion rules from WD so it'll be good to update them. Quite good for maniples with supporting knights, or if one wants to intimidate enemy banners.


You'll be very very happy




Ok so I've barely scratched the surface of ryza but I thought I'd put together a custom legio to sorta get my head around things. What's new now is even if you're not doing a custom legio there's actually a cool new special rule you for going loyalist or traitor. They're both once per game abilities, loyalists getting to once per game change the order of a titan at the end of the repair phase, so you can go from say first fire to split fire. Traitors, once per game a titan in the movement phase can add 2 inches to its normal and boosted move and each cc weapon it has gets an extra attack dice.


So ya whether or not you're going custom legio, that's a cool new once per game ability both traitors and loyalists can now use.


For the custom legios, it's like the white dwarf system just a bit more refined. Basically you have a list of legio traits, wargear and stratagems. Your legion comprises 4 choices from those 3 lists, but you can't take more than two things from any list and you can't take multiple stratagems unless the specific stratagem gives permission to do so.

My custom legio is going to be loyalist cuz it matches my paint job

Using two traits:

Legio Trait "Vanguard Fighters": all warhounds in the legio get +1 to all hit rolls and can be issue first fire or fuil stride without having to pass a command check, provided the warhound in question doesn't have any other friendly titans within 6 inches. So basically as long as I keep my warhounds out on the prowl as lone hunters I'm all good.


Legio Trait "Duty and Honour": this allows one titan to use the adaptive tactics special rule once per round instead of per game, this is the special rule discussed earlier that loyalists get. So basically instead of once per game, once per round i can switch a titans order up at the end of the repair phase, so being able to first fire with warhounds without passing a command check and then one of them gets to switch from first fire to split fire, very cool.


Legio Wargear "Macro Charges": this one seems really cool for plasma and volcano lovers, basically for +20 points weapons with 3 inch blast become 5 inch and and 1 to their strength, only downside is when they get damaged they go boom real big so you add 2 to the strength of weapon detonations. Really cool for reavers with volcano or warhounds with plasma.


Legio Wargear "Tracking Gyroscopes": for 10pts you can upgrade fire arc on warlord's shoulder guns from corridor to full 90 arc like the arm guns. I really like the added flexibility this will give split fire orders and in general it will help out the much slower warlord bring its weapons to bear.




I decided not to go with any legio specific stratagems, I believe you're still able to purchase the core stratagems as long you follow the loyalist/traitor limitations so I figure I'll likely stick with some of the old staples for now like strafing run or titan hunter infantry. One of the very tempting legio traits lets you swap out any single mandatory titan in a maniple with a single warlord, reaver or warhound titan. It does stipulate however that if the maniples special rules only affect a specific titan type then the swapped titan only benefits if its of that type, otherwise if the rule is just maniple wide they get it. I was hoping they'd include the warbringer in that list but it does get a cool option in the wargear that lets you upgrade its shoulder gun to have barrage.


I think what we'll see is some players with existing legios make sorta their own custom take on any given legio and I think that's a good thing for the game. Some may not like that change to the game because they may be very attached to their legio or rightfully might think it gamey or cheesy for someone to convenintly change up the "fluff" of their legio every game, ie make a custom legio. But it's a double edge sword, how can players find a play style or strategy they like without trying different stuff out? I'm ok with it because even the core missions are mostly historical and ask players at a fundamental level to pretend the actual legios engaged in the scenario are now re-imagined conveniently as the two legios the players own.

The best part about the expanded wargear is it really gives light to cool conversion ideas. For one you can upgrade armour on either legs head or body so the +1's and +2's down the track don't take effect. So for those of us with lucius pattern titans its a neat way of explaining the extra armour and heavier look. On the likely more heretical side of things, an upgrade like armour spikes is really cool, it takes smash attacks from D3 to D6 on any size titan, so those bad ass chaos titans with spikes all over them really count for something.

An interesting side note too for anyone whose considered doing count as tau just for the fun of modelling tau titans, one of the new wargear upgrades is similar to the tau stormsurge, basically lets warlords plan stabilizers in the ground but they can't move that round. There's also a custom legio stratagem called target lock that lets a titan forgo shooting to basically light up the target like a christmas tree for all other titans in the legio, very marker light.

Anyway, I'll have more stuff on ryza pretty soon, if you haven't already pick it up, it's every bit as useful to have on hand as molech and the custom legio rules alone are worth the price of admission.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/09 19:26:33


Post by: Crablezworth


Here's the most recent board we played with. I modified it a bit before the game to add some more colour. Really happy with the tmg roads, gonna try the ruins next game probably.


Spoiler:













Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/15 19:04:19


Post by: Crablezworth


So working on version 2.0 of engine war now that ryza is out.


The basic idea of engine war is a simpler entry point scenario/mod for newer players. One of the issues with matched play we never liked is that both players have a different mission and a lot of it feels like arbitrary scoring for sorta random stuff. We really like end game scoring with a few secondary objectives. A lot of the battles we were seeing online, the scores just sorta got away from players and didn't always feel relevant.

So the core mission is always objectives, 3-5 each worth 3 victory points. Scored at the end of the game.

Changes we're considering is axing the section with command bastions being required to purchase battlefield assets, originally the idea was to sortof be able to cut off your opponents ability to use strategems but it's a bit too messy.

Moving forward, we're going to be using stratagem points at a high level than the normal game, always 10sp regardless of points. The scenario has a reserve and outflank mechanic built into it and that's not going anywhere, currently you can pay 1 stratagem point to put a titan or banner in outflank and we feel although perhaps too cheaply costed, it adds to much to the game that it's not going anywhere, but we may take another look at how much it costs to put a unit in outflank.

Ryza sorta throws a bit curveball our way in terms of the overall game meta because of the new custom legio rules. The other aspect of the game we're trying to make work in engine war is titans of legend.

As it stands, our plan is as follows for titans of legend, they will be locked into loyalist or traitor, meaning if you plan on taking one it must conform to your allegiance, this is also something new introduced in the ryza book so we're just following forgeworld leads on that part. With that said, we do want to open titans of legend up in the following way in engine war, a loyalist or traitor legio may take their respective titan of legend as normal. If they wish to take a titan of legend not from their legio they can but at the cost of a stratagem point. The current thinking is also adding another 1 stratagem point tax to put said titan of legend into a maniple, again if it's not part of the legio its for.

Basic idea is you can get a special character titan even if your legio doesn't have one yet. Out of the 5 loyalist and 5 traitor titans of legend, 1 of them, the loyalist reaver "Iracundos" belongs to a legio with no rules currently (legio ignatum). So that throws a bit of a curveball our way.

Titans of legend are a bit of a sore point because of access, so this might need more consideration.

Titanicus is a historical game, but its has that problem a lot of them have where because its historical in nature, a lot of the scenarios force you to re-imagine the factions involved for sheer practicality of getting a game in without having to paint a whole new legio every time.

With that, ryza also sorta throws us all a curveball because nothing is stopping players from trying out new legio rules every game. Which was always true of existing legio rules assuming your opponent didn't mind. No matter what now we'll have the duality of an existing legio still wanting to try custom legio rules instead of their older ones and I think that's fine and inevitable. Further more, it's arguably needed a bit to help get more players in IMO. I can tell my friends now that they're not forced to choose an existing legio and paint scheme but truly make one themselves.

Cards on the table, I've been using the legio tempestus rules up until the release of ryza. I've always felt a bit weird about it, I enjoyed their rules but my titans are sortof a custom paint job so they're just green. I know that ruffles some feathers of the players who take great pride in their paintjob and legio. But to top things off I've gone with a very loyalist theme, everything has aquilas and there's no eyes of horus in sight. The thing ryza changes no matter what is sort of having to choose loyalist or traitor (or blackshield). To bring it back to the titans of legend, the only one for I'm aware of for tempestus is a traitor one, so again I feel like I'd get a few stares running a loyalist looking traitor legio "just to use the titan of legend". So anyway to tie this off, the 1 stratagem tax to take one (and only one) in your battlegroup plus an additional 1 stratagem point tax to take it inside a maniple is hopefully enough to keep things reasonable, We're still debating if we need to limit wargear on titans of legend or not, the concern is just absurd or broken interactions. The good news is a lot of the weapon wargear in the custom rules has their own limitations, most weapons only being able to take one upgrade anyway. We've also limited wargear upgrades in engine war to the amount of servitor clades a titan has. So 2-4 usually.



Final though on changes, terrain. We're going to add a 1 or two pager about terrain. The core terrain rules are pretty good but we did have some thoughts. Again with the theme of this whole scenario being entry level, simplified and just sortof a primer to get people in, we wanted to focus on the fundamentals. Basically blocking terrain being the focus. The change we want to make is to simply treat it as 100% impassable, so we're axing the clunky stepping over mechanic, the reality for us was the way we had built a lot of terrain, there wasn't much a titan could step over anyway. We just want players to focus on how unforgiving just having to circumvent blocking terrain can be.

The other thing we've found is, terrain that slows movement for titans totally has a place and definitely enhances tactical play, but can be a bit of a bummer for new players. So we're to sortof move it to advanced rules and flesh it out a bit. We basically have 3 versions of simple area terrain, water, tar and toxic. The one cool thing for water is we'll be adding a rule where if your titans base is entirely within the water during the end phase you'll reduce reactor heat by one pip. Inspired a bit by the battletech video game. Tar pits will be self explanatory, just bog standard terrain that slows you with no benefit and toxic will cause automatic leg damage of 1 pip in the end phase. But as we said, when we're trying to sell our friends on a game where they have squad of bad ass super robots, its a bit of downer for their initial outing, they expect to be crushing stuff under their feet.

Also in advance will be ruin rules, basic idea is we wanted something titans could stomp through that knights could not. Basic idea is knight can't cc through them and titans wishing to must basically stomp the ruin out of their path, meaning likely having to close close than 2 inches to the knight they wish to attack in order for their base to make contact with the ruin. Titans stomping through ruins will be a simple D6, on a 1 or 2 the titan takes 1 pip of leg damage. The thought on terrain doing leg damage was it was a simple rule for new players to grasp and it treats all titan armour equally in terms of risk, warlords tend to have the highest armour values and at least with this they stand the same chance as any other titan to sustain leg damage if they stomp through enough ruins, Blast weapons will remove ruins if the center hole of the blast lands over a ruin wall. Currently the ruins themselves can't be targeted so only scatters or hits on units close would cause the ruin to be removed. Knights 100% in cover of a ruin can always take their ion save but only if the entire ruin blocks los, not in terms of the windows but the ruins overall dimension, think of a lattice work fence. For example imagine a square shaped ruin the height of questoris knight, the knight if entirely behind it would get its ion save, but a larger acastus knight being taller than the same ruin would not benefit and would need to find a taller ruin that obscures 100%. The unit wishing to target the acastus would still subtract the requisite amount on the hit roll for how obscured the knight is, but it would not benefit in this case from the added "guaranteed" ion save. It maybe prove a bit strong in favour of knights but with ruins destructibility the thought is enough blast weaponry will easily take down a ruin and reveal the target for all to see for subsequent activations.

Last but not least, as I touched on before with fun of terrain that can slow units, its also a bit of a debbie downer when just learning the rules and how to circumnavigate the board with your cool giant robot. So to that end, the only other terrain outside of blocking terrain in main scenario will be "destructible scatter terrain". Basically a catch all, very simple mechanic for stuff the big guys can step on or through and simply remove from play. We find this works great for stuff like small trees or small bases of trees/foliage. It can also work for smaller terrain pieces like aircraft or civilian vehicles like tanks or trucks. Even stuff like shipping crates or some of the smaller industrial pieces.


The only real distinctions here are if stepping on/through the terrain will hurt your titan. The thought is for normal natural terrain features like trees, no, titans would have no problem stomping through a small batch of trees. So they simply remove the trees or trees or base of foliage if they pass through it as part of their movement or end their movement on it. Knights are not slowed by the trees or foliage but may not move "through" trees or bushes so their path must still circumnavigate those elements.

For vehicles, we feel for the majority of smaller ones, especially civilian should function essentially the same way as the natural terrain, titans can stomp on/through most without risk of injury, simply remove what they move through or end their move on, knights aren't slowed by them but if they wish to move through them, they must roll a D6 for each vehicle, on 1 or 2 they lose a pip of armour but may take an ion save against each result.

As I said earlier the scatter terrain a bit of a catch all for stuff that destructible but small enough to not really require a damage model. It's worth having a classification of destructible scatter terrain thats potentially hazerdous to titans too. Again likely sticking with the roll a D6 and on a 1 or 2 they suffer a leg armour pip damage. This could be reserved for like a fuel tanker or larger less civilian more military style vehicles like ships or things that might rightfully be carrying munitions. I envision a highway of discarded transport trucks, some easily crushed and forgot but perhaps a few painted with hazard marks to indicate they carry fuel or industrial waste of some kind and those perhaps could damage a titan if they explode. This again is stolen from battletech, one of the funner aspects in that game is watching mech stomp down a road crushing every car under food effortlessly like the tank on crack we all want them to be


As we don't have damage models for most of our buildings, we don't feel the optional destructible buildings rules work well for engine war, I do wish for a 4th terrain kit that's just a ruined version of the intact imperalis buildings, that would at least open the possibility of using the optional rules. What we will be trying to do however is transfer over legio abilities that tie to destroying buildings over to perhaps allowing those legios ability to target terrain features that others cannot like mentioned earlier when I discussed potential ruin rules. This still will require more reading though on my part. But basically if a legio has wargear or stratagem or trait involving terrain, especially if its terrain in the optional section, we'll look at maybe throwing them a bone so to speak like being able to target ruins or scatter terrain directly and so on.


Anyway, the end goal is to just have a fun baseline entry scenario/mod to the game that hopefully gets more players in. The game has a great deal of depth but it can be a bit overwhelming for new players. I've sorta given myself permission to try this from reading all the different scenarios outside of the matched play one. There's a lot of creativity, you see cool ideas like pretending the titans on one side are spun 180 at the waist walking backword or in another scenario buildings falling to horus and being occupied by supporters and actually being able to fire on enemy titans. But the requirements sometime involved modelling or a board that's not easily feasible. The historical side means they're often asymmetric in one or more ways. That and the historical nature makes you have to sorta re-imagine the legios or houses involved no matter what. The make a game nature of matched play mixed with the highly variable nature of amount vp's awarded for any givens secondary mission or strategem or trait or princeps senioris trait relative to the difficulty. The scores just sorta run away with ya, it can be a bit of a spoiler if you or your opponent reveal they've just been rewarded a lot of points for doing something fairly easy. Objectives with end games causality just works well because you can still just focus on beating the crap out of each other and not about taking and holding ground but unless you pretty much table your opponent you'll run into problems if they're standing on all the best real estate end game. Not to go on too long about objectives but what works well for us is, we tend to take the time to setup a fairly believable board, like there's distinct areas or features like a star port area or refinery area or more residential looking, so when we take turns placing objectives we tend to place it adjacent to one of the more thematic terrain pieces. And that's fun because in the end you can say like "the traitors held the hab blocks but lost the refinery to the loyalists, A titans plasma core going nuclear took the space port" and for those who may want to try this in campaigns you can always tie terrain features to post game ramifications for either side.

Hopefully should have it updated in the next week or two. Really encourage anyone on the fence to pick up the ryza book, it's a very worthwhile investment, especially for your first book outside of the main rulebook, the custom legios really are a great addition to the game.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/21 23:02:45


Post by: Crablezworth


I give you "Pyramid City". The pyramid and toxic pools were painted by SMM painting.



Spoiler:
























Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/08/31 03:36:46


Post by: Crablezworth


So I got some new terrain printed. A badass landing pad, I think it's a tau design but I'm gonna add some crates and fuel drums to make it looks more imperial. Also got a little shuttle printed for it. The other new piece is an ode to fufurama, it's a planet express inspired building. I'm debating going full planet express with the paint job or a more subtle nod to it. I'm leaning more towards subtle, one because I'm not a great painted and two because I wanna add some vanguard tech priests to different parts of it. Could always paint the little shuttle in planet express colours. Also got the fw warehouse/generator building painted.



Spoiler:













Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/09/08 01:51:55


Post by: Crablezworth


Engine War 2.0 is here! New and improved and with terrain rules too!














Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/09/14 21:20:34


Post by: Crablezworth


New Board Setup. So I think this is the best table setup yet. I've sorta cracked the code I think. There's two main things I took away from the two hour or so I spent setting the board up. The first is, most if not all gaps should be around 5 inches or more, easiest thing to reach for is a large blast template cuz its 5 inches. Reason being, a warlord's base is 4.7 inches wide, and because it only moves 4 inches and gets a single 45 degree turn I basically made it so a warlord can circumnavigate the board without much problem. The other take away was pretty much always aiming for a diamond pattern in terms of layout/roads/fire lanes. Reason being is titans can move straight anywhere in their front 45 degree arc as long as they don't change their facing (turn) so you can basically strafe left or right while moving forward. If the roads/paths/fire lanes are all parallel to the board you don't make much use of strafing and full on side stepping costs half ur movement speed, so a warlord going 2 inches right or left is pretty underwhelming. Anyway, took a tonne of pictures.









Spoiler:

























Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/09/15 07:18:16


Post by: Pacific


Amazing stuff - really great terrain.

I like the landing pad with the little shuttle.

And that little Dreadnought gets around a bit!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/09/15 16:18:13


Post by: Crablezworth


 Pacific wrote:
Amazing stuff - really great terrain.

I like the landing pad with the little shuttle.

And that little Dreadnought gets around a bit!


Thanks guy

Gonna add some decals to the landing pad hopefully.

The dread's fast, he's very fast.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/09/19 16:11:39


Post by: Crablezworth


So I had to tear down the last board before trying it out to shoot a buddy's army, but chance had it we managed to get some shots with both our legios on the baord before tearing down. Not the fairest looking fight in the world but always cool to see.

Took way too many pics, started out with the wider shots and ended with some tighter stuff.





Spoiler:
































































Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/09/27 17:39:16


Post by: Crablezworth


So me and my buddy wanted to try and do a battle report each using only what's in the starter box. We managed to make 1300 points lists each, 2 reavers, 2 warhounds and 2 lancers. It was a damn good game, legio fureans "tiger eyes" vs legio venator "iron spiders".

Only managed to record 4 of 6 turns before the card ran out of memory so we had to sorta jumpt from the end of turn 4 to the end of turn 6 and sorta summarize the end game. We're use to doing battle report for 30k, where it's about 5-6 turns usually so fairly manageable but with at's alternating activation it made it a bit hard to shoot everything, so we sorta had to abridge a bit of the phases and just explain what happened.

We're playing the engine war scenario, it's an entry level matched play scenario we cooked up to help get people into the game. Our current selling point to friends and acquaintance's are that unlike the commitment of a lot of games, AT actually is quite affordable. Only need a handful of models and realistically the starter box really is an battlegroup in a box. A lot of gamers are bit more intimidated by more historical style games so if we can give potential new players a sorta 1 page scenario that's very straight forward, you're basically just fighting over objectives, the hope is more people will bite the bullet and paint up a battlegroup of their own.










Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/10/08 04:02:30


Post by: Crablezworth


New board setup, a bit rushed, the palms arrived today. Might wash them, not sure yet. Fortress wall is still only half painted, gotta finish that. Basic inspiration is rogue one.






























Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/10/09 14:53:59


Post by: SamusDrake


As always a swell job on the table, Crablezworth.

Top points for using a Little Pig and Rogue One's Scarif for inspiration. Maybe call the Arvus "Hog One"?


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/10/09 16:19:17


Post by: Crablezworth


SamusDrake wrote:
As always a swell job on the table, Crablezworth.

Top points for using a Little Pig and Rogue One's Scarif for inspiration. Maybe call the Arvus "Hog One"?



Really wanna get this thing eventually: https://www.warscenery.com/product-page/stronghold-landing-tower?fbclid=IwAR1tbHjhCd5YrPsqcexblTgrB9GwYBUZE7cNC03Bkwjh87i45e86RNaRmnE




the elevator is moveable




Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/10/09 16:38:41


Post by: SamusDrake


OMG thats well thats well good.

Moving elevator as well!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/10/09 21:45:00


Post by: lord_blackfang


Great idea putting deathworld forest trees over those toxic pools, it really works.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/10/09 23:17:19


Post by: gorgon


Reminds me of Scarif Beach from R1/Battlefront 2.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/10/10 04:55:33


Post by: Rolsheen


Loving the deathworld swamps


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/10/14 19:22:35


Post by: Crablezworth


SamusDrake wrote:
OMG thats well thats well good.

Moving elevator as well!


Yeah, only design worry is what to do if there's a shuttle landed on the pad


Automatically Appended Next Post:
 lord_blackfang wrote:
Great idea putting deathworld forest trees over those toxic pools, it really works.


Thanks, hoping to come up with a rule to let flamers incinerate them.


Automatically Appended Next Post:
 gorgon wrote:
Reminds me of Scarif Beach from R1/Battlefront 2.


Danke, scarif is definitely the inspiration


Automatically Appended Next Post:
 Rolsheen wrote:
Loving the deathworld swamps


Thanks Rolsh, gonna try and work the beast rules into the game as a secondary so the swamps might be home to something scary







Been painting a lot, hopefully have some pics later this afternoon. Had a bit of an idea after talking to a friend about flamer weapons. Basic idea we came up with, building on the terrain rules in the engine war scenario, the idea is to allow template weapons instead of firing, as an actication may light a piece of destructible terrain or ruin on fire provided it's within range of the template. This would be done instead of firing the weapon so it's not an attack and anything else under the template would be unharmed,

Once the terrain piece is lit on fire, we put a smoke marker next to it. For the remainder of the turn the terrain piece, be it a ruin or a small base with a tree or two on it now counts as los blocking in a vertical column similar to the stratagems where you put down a 5 inch blast template that blocks los. This basically represents the ruin or clump of trees burning and covered with thick dark smoke.

If titans wish to stomp runs or tree bases that are on fire they can but must roll a reactor dice for each ruin or base of trees they stomp through (one at a time as they go). They don't risk damaging their legs as the terrain piece has been structurally weakened by the fire. In the end phase of the turn you pull any destructible terrain pieces that were lit on fire this turn and scoop the smoke marker. It's basically there as a reminder.



But ya, thought was flame weapons aren't bad but this gives them a bit of utility. Might be a reason to include one on a warhound or in a banner of cerastus knights. We'll likely wait till after the next book to update engine and add this officially but might try it in a game or two to see how it goes.



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/10/25 14:10:25


Post by: Crablezworth


2000pts iron spider vs tiger eyes. Was a really good game, some highlights included accidently clipping my warbringer with strafing run and putting the killing blow on it and my princeps seniores reaver rolling 10 and having its reactor blow and badly damage the warbringer. Also so some lancer on lancer close combat that was very interesting.


The Board



Spoiler:





















The Game



Spoiler:





















Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/10/25 14:57:02


Post by: Sherrypie


Ah, good old red-spiked alien cacti

Looking good as always, you're really getting across the sense of someone actually living there instead of it being simply a gaming table.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/10/25 15:18:12


Post by: Mr Morden


Stunning work - thanks for sharing


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/10/25 19:22:20


Post by: lord_blackfang


The toothpick cacti from a WD tutorial circa 1995, are they there ironically


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/10/26 01:50:04


Post by: Crablezworth


 Sherrypie wrote:
Ah, good old red-spiked alien cacti

Looking good as always, you're really getting across the sense of someone actually living there instead of it being simply a gaming table.



Thanks guy , Yeah the ole covid cactuses


Automatically Appended Next Post:
 Mr Morden wrote:
Stunning work - thanks for sharing


Thanks for the kind words good sir


Automatically Appended Next Post:
 lord_blackfang wrote:
The toothpick cacti from a WD tutorial circa 1995, are they there ironically


Some terrain should hurt


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/10/29 02:13:47


Post by: Crablezworth


New board setup, finally got the air traffic control tower done. Also finished the fortress wall. The island battle mat is really becoming one of my fav's.



Spoiler:



[img]https://images.dakkadakka.com/gallery/2020/10/29/1083128-.JPG[/img

















Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/11/14 18:38:44


Post by: Crablezworth


2000pts legio venator vs legio fureans

Had a chance to try the new legio venator rules from the crucible of retribution book that just came out. Gave all 5 of my titans the blind launchers wargear. Forgot to use them early on so the were sortof a mixed result. The positive thing is the -1 to enemy shooting can't be taken away by wargear that usually alters cover modifiers. The upside to them is the -1 to your own titan's shooting only lasts until the next combat phase, so it only really affects titans planning for first firing in the subsequen movement phase. I completely forgot to try their ability to make squadrons on the fly, I have yet to run any squadron so it just never came to mind. The game was crazy, out of 10 titans to take the field, 6 of them rolled a 10 and had a had their cores meltdown. Two titans had the final killing blows put on them by titan hunter infantry in their rear/side armour. The first shot from the warbringer's belicossa volcano cannon scatted off the furean's warlord and landed directly on their glaive (macro cannon battery) scoring a penetrating hit and killing it outright before it could even get a shot off. The game ended with a single titan still left on the board, the venator's warbringer nemesis, but the fureans held more objectives, holding their vital and one other with questoris/acastus on each. The final score was 6vp for legio venator to 7vp for legio fureans, The tiger eyes held two objectives including their vital objective, the iron spiders held their vital objective and killed the furean's princeps seniores.

What a crazy close game, 1vp difference. It was a total blast



One thing to note is how different the battlefield looks before and after the game. Lotsa ruins got smashed through or destroyed be errant blast weapons scattering into them.


Spoiler:



































Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/11/30 15:44:01


Post by: Crablezworth


New board setup with the forge fane.




Spoiler:





















Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/12/11 04:53:30


Post by: Crablezworth


New terrain, got some more imperialis buildings, wanted to round out the urban stuff. Also got some sweet crates from a friend.










Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/12/17 00:49:11


Post by: Crablezworth


Even though we don't know if/when the next AT book will drop, it's a fair bet to assume it will have something to do with chaos titans and the on set of corrupted/daemonic titans. I've recently lucked out and got a pack of open engine war cards, one of the cards references both psi titans and corrupted titans, so along with stuff from ryza it seems pretty certain the next book will incorporate chaos titans and possible knights into the game.

Whipped up some fluff for a game we're hoping to try in the new year.


-------------------------------

+++

+++

Sector: Terra

Inload: Imminent

+++

Authority: Unlimited

+++

+++

Greetings Princeps

My agents have identified a target of extreme importance.
A campaign of destruction and terror has been unfolding, a traitor legio responsible.
At the heart of their ranks walks something that should not be. A god engine possessed of
a dark force, an entity has taken hold of its machine spirit and crew. A corruption.

The traitor’s raids have been growing in intensity, coastal attacks on shipping and agriculture.
Inload of a single fighters gun pod has provided us with the only known pict of your target. The pilot
described seeing thousands of local avians flying in a pattern above the engine as it strode out of the
sea, obscuring most of its aspect. The pattern of the birds observed by the pilot rendered them
physically ill.

Survivors of these raids have been mostly psychotic, babbling about the “King in Yellow” and the
alignment of stars. None could indicate the scale of the god engine with certainty, describing only a
large titan with a pale helm. Seismic sensors confirm it to be
a warlord class battle titan of unknown origin, at times supported by up to a battlegroup strength force
of traitor god engines which quickly disperse into the jungle, under the air cover of yet more avians. The
warlord always disappearing into the sea from it which it emerges.

It is our great fear that this is no mere disruption effort on the part of Horus or his agents. We believe
this is a ritual slaughter. The enemy wish to awaken something. Horus is aware of these developments.
Agents close to fabricator general have confirmed this. A new and terrible phase of this war has begun.

You are hereby given first stride under the authority of the Sigilite to prosecute this abomination.
All manner of support has been dispatched from the vaults of Terra. The Emperor himself sends a gift.
This is not simply an assassination, this is a weapons test. Locked in stasis on the systems edge lies a new kind
of god engine for the coming war. Something once lost to your legio has been made anew.

When the target has been located, this engine will be rapidly deployed to the precise coordinates.
Together you will ensure the ritual is halted and this corruption is burned out of existence. Know this is
one of several reports we have received of these “corrupted” titans and dark rituals across the entire
segmentum. Time as always is the only resource I cannot gift.

Good hunting princeps.

- Malcador




Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/12/18 03:08:59


Post by: Crablezworth


I managed to snag a pack of open engine war cards after seeing a great video on youtube.




So I've been going through the deck, my initial thoughts are "god I don't like a lot of these" but the good thing about the deck, the genius of it, is how easy it is to take out what you don't like.
I think the best argument for owning the engine war cards is they do make getting a game going quick, they're an easy resource to keep in the middle of the board for either player to refference, just as true for casual games as it is for more organized play or tournaments.
The cards basically break down into 5 categories, being primary objectives, secondary objectives, deployment maps, planetary effects, battlefield effects.
The basic idea is you're to randomize the 5 variables to have a super awesome unique experience that could never be bad. Bad news fren, if you don't perhaps take a look prior and maybe 86 the few feel bad options, you and or your opponent are likely to have a less than stellar game.



I guess what I'm saying is, I feel in an ideal situation both you and your opponent can collectively edit the deck down to variables you both want to encounter. Even with that though, there are some core issues, namely the 5 variables themselves. For starters, even with the cards in front of you, some
things can feel like homework or are just a pain to remember. Some aren't too bad, for example one of the effects was at the start of every round both players placed a 5inch blast template to represent a geyser erupting, not to hard, because you interact with the two templates every round its not hard
to remember to do. But you also have environmental effects that are less visual and move around or grow/shift like a fire growing in size every round, In addition to that, the combination of battlefield effects and planetary effects can in some combination just be a lot to have to remember to do every
turn. I can see times where running perhaps just one of the two could be the compromise, reason being, just one card may encompass a number of effects and things to remember, as always it adds up. Some of the cooler ideas presented for planetary effects sees both parties rewarded with extra stratagem points because the planet is a forge world or otherwise well supplied. Some of the battlefield effects like smog or darkness are also interesting, again the combination of both is what can make or break things.



Deployment maps vary but there is a baseline confusion in some because there are some deployment maps with 4 deployment zones but the rules cards only references maps with 2 deployment zones, it's not clear if 4 are optional but only 2 selected, this affects 3/9 of the deployment cards.
The other issue is almost half of the deployment maps are triangular, it's very hard to delineate the third side because of how it bisects terrain, this has been a problem since gw introduced this stuff in 40k and other games and it's extra annoying now in my opinion, too much parralax at times with
ample terrain. The rest of the deployment maps are rectangular/square so much easier to delineate. But as mentioned earlier, some have 4 options, it's not clear whether both players get two deployment zones or are meant to pick 1 from the 4 options, tied into that is they don't really tell you how deployment works. In matched play in the core book, you roll on a d6 chart for deployment and there are 4 pages dedicated to the very involved deployment maps/methods that often see you alternate placing a single titan or banner. It's not clear whether this is what's required or simply you alternate deploying your entire battlegroup. I don't have a dog in the fight either way but one method may be faster than the other as alternating has more causal links, it's a bit like I don't know why alternating matters in say the damage control phase, we've considered doing away with it for that phase to speed things up so I could see both sides just deploying all at once when its their turn to.


I decided to discuss primary and secondary objectives last, now at least when it comes to secondary I believe both players get a discard in the core method, so take two and discard one basically. I think the one thing to celebrate is for once at least both players are competing for the same primary, this
is a vast improvement over the pretty bad matched play rules that have both players doing their own thing. So one example of one of the better primary objective is seize and hold, basically objectives. You place 4 objectives within 18 of the center and 6 or more of each other and whoever scores each
one end game gets 5vp. Pretty good, not perfect but pretty good. Wrath and ruin is also interesting in that its very simple, both sides place 3 markers in their deployment zones, they can't be targeted but can basically be destroyed by ending movement within 1 inch, basically stomping them. You get
10vp for each enemy marker you destroy, I love the simplicity and flexibility of the mission. I also like that both are end game scoring, chokepoint would be ok but it's a mix of progressive and end game scoring so not a big fan of that one. One mission is just kill points filtered into 25% percentiles for
some reason. One mission called acquisition is basically dual vip or football, thankfully its end game scoring only but it's still a bit silly. Still happy its symmetrical and not asymmetrical. None of the primary objectives are outright terrible but I don't think I'd include all of them in a customized deck. I think
they all work well enough stand alone, but like with planetary and battlefield affects, it's the combination that can often be the problem and not any one card on their own per se, but as you combine the primaries with secondary's you run into issues, namely the secondaries will always be different for both players and new players may forget or misunderstand their secondary.



Secondary objectives, I feel I should preface this again that the better way ultimately to use a deck might be primary objective, deployment and either battlefield or planetary effect but not both. If you'll be using secondary objectives, right off the bat they're much more secretive and of course you and your opponent will have a different one every time. This again is a bit too much like the matched play and suffers the same problems. Secrecy is cool but makes it hard to help newer or first time players because you can't remind them of something you're explicitly to be made unaware of. The problem is if this is something not optional its impossible to remind an opponent if they've forgotten to designate or reveal the thing in question. Suffice it to say, when you add that there will be essentially 3 objectives, the primary and both players secondary's on the go, in addition to all the nonsense some of the stratagems can bring on it just a bit much (hurr durr i got vp for doing that thing you had no way of stopping/knowing the ramifications of). The other problem is you go from playing something like objectives primary, where both parties OBJECTIVELY know which banners or titans control what objectives end game, so the score isn't secret, to adding stuff like "oh, btw, i got an extra 5vp for killing your princeps seniores. It leads to disappointing outcomes and secret scoring. It's just not something I think a game this balanced due to alternating activations really needs. One is even so specific it sees you getting vp's for titans killed with targeted attacks, "Hey remember that engine kill on turn 5?" "yeah" "that actually got me 5vp, you never had a chance of coming back after that after all" "oh... good".
Some of the secondary's are also weird, for example, seize the quadrants would have been an ok primary objective (both parties fighting for quadrants of the board) but as secondary, again it just seems like an annoying spoiler. It can all feel like there's too much going on at once, at least for me. Complexity isn't depth and there's already a lot going on in this game. But again, my bias is towards simple objective scoring that even an observer can understand, I don't think hockey would be made better if players were secretly assigned multipliers and the score was only revealed at the final bell, nothing about that is interesting to me. That's an issue at he core of the game because a whole section of stratagems basically exist to mess with any concept of consistent scoring and also when compared the victory points relative to the tasks are always sorta suspect, why does this give so many vp and this other so few?



I find even if I were to remove all the cards I don't care for, I still find the method presented to just be a little too dense. Deployment map is a must, but I don't think secondary objectives are always needed, and if so how they pair with the primary isn't something to be left to chance or in this case
asymmetrical choice. But the fact they'll always be asymmetrical doesn't sit well with me. It's the same way I feel about battlefield and planetary effects, on their own there's some really cool stuff, combined it can get either silly or just cumbersome, something else to have to remember to do before and after or during every round in addition to all the other stuff. But the modular nature of the cards is still great, for small tournaments its super feasible to scan or just take a picture of each scenario's rules by just lining up the relevant cards, and I think that's super useful or simply listing the cards for each round and asking players to bring their deck if they have one. I'd still probably 86 the secondary's and maybe pick the easier to remember effects or at least pair them in a way that makes more sense fluff wise



My final point though is, I think the better games don't need to stack endless variables so that "no two missions ever be the same". That's the opposite of what I want, I'd rather have the missions, like with sports, remain pretty standard and have the forces be what brings flavor to the game. Like I
think people watch a sport for the competition and athletics, I don't think improving it would be altering the rules of the game every time a team plays to keep things "fresh", I think stuff like that stinks of desperation and marketing crap. I'd rather play 3-5 objectives with end game scoring till the cows
come home and introduce variance by setting up a brand new board every game as well as varying the points level and opponent to keep things interesting. There's certainly a lot of inspiration and ideas to be had in the cards but I do think there's a bit too much letting the designers off the hook with
that much variation and chance of getting just really bizarre or complicated or counter intuitive card combos. The strength of titanicus is its tight balance so its seems weird to introduce so much wonkiness in the mission side of things, but to each their own. For narrative players these cards are a
goldmine, could also be useful for campaigns. There's some truly cool ideas on some cards, like one battlefield in which the whole board is covered in shallow water, so venting plasma actually creates steam giving the titan a -1bs in combat phase when targeted if it vented plasma in the prior damage
control phase, stuff like that is truly genius and wish we could see more of in the core rules for terrain (imagine an upside to being in difficult or dangerous terrain). But anyway, As always the modular nature of the deck allows you to implement as many or as few cards into a custom game as you want and that alone makes them a keeper for me.




Anyway, review is basically surface level thoughts, goonhammer does a much better job getting into the nitty gritty of things and I highly recommend their review https://www.goonhammer.com/warlord-wednesdays-open-engine-war-cards-review/

















Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2020/12/20 06:45:43


Post by: Crablezworth


Setup the battlegroup for some pics, still got some touchups to do on the metal from the looks of it.




Spoiler:
























Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/01/14 22:40:36


Post by: Crablezworth


Big update, got a lot stuff in the works, especially on the terrain front.


Big boi got some much needed upgrades






On the terrain side, my buddy printed me some awesome shanty's by the lazy forger, printed them at 6mm and I really like how they turned out. Put some 6mm infantry for scale. Also a friend cleaning out his basement found a couple of old epic plastic ruins, got those all primed up.







Last but not least I traded a friend for this landing pad, it's the one from endor in return of the jedi, Super stoked on it, its high enough to give some overlap for smaller models, questoris scale knights can just about fit under it and it's only dwarfed by warlord scale titan. The new crates fit even better than the gw ones.













Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/01/15 09:15:34


Post by: Malika2


Maaaaaaaan I really love your stuff, both the terrain and the Titans. Love the blocky Lucius pattern Titans. I wonder if you're also going to do a Reaver in that style. Or even crazier: blocky Warbringers and Knights!

As for terrain, I'm tempted to design more terrain bits (not sure whether to release the STLs myself or have them produced by another company), do you have any preferences of what you'd like to see?


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/01/16 08:08:17


Post by: Crablezworth


 Malika2 wrote:
Maaaaaaaan I really love your stuff, both the terrain and the Titans. Love the blocky Lucius pattern Titans. I wonder if you're also going to do a Reaver in that style. Or even crazier: blocky Warbringers and Knights!

As for terrain, I'm tempted to design more terrain bits (not sure whether to release the STLs myself or have them produced by another company), do you have any preferences of what you'd like to see?


Thanks guy I'm waiting on the designer of the lucius warlord and warhound to do the lucius reaver, Definitely gonna get one printed when releases the design

On the terrain/bits front anything like a mag lev train or small scatter vehicles would be assume, especially like agriculture vehicles. Other idea was doing titan bases that are like rubble piles with places to glue extra bits from warhounds/reavers and so on to put down when a titan gets wrecked.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/01/16 08:49:36


Post by: Malika2


Oh oh oh...what about a Lucius pattern Warbringer or even Lucius pattern Knights?

Ive been wanting to do civilian vehicles for a long time now. Been working on some Ash Wastes inspired stuff for a separate project.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/02 12:48:50


Post by: Crablezworth


So I got some paint on they shanty's, shanty town is a go. They're by "The Lazy Forger".









Also got the epic ruins painted.




And got the first coat of paint down on the shipping crates, still need some touch ups and a wash.








Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/03 12:22:45


Post by: tauist


Loving the new 3D printed additions! Soon you will have the best looking board & terrain set I've ever seen for 6mm, kudos!

I bet a decent game of epic would look sweet on such a board


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/04 12:25:40


Post by: Crablezworth


 tauist wrote:
Loving the new 3D printed additions! Soon you will have the best looking board & terrain set I've ever seen for 6mm, kudos!

I bet a decent game of epic would look sweet on such a board


Thanks guy

If I keep accumulating models I might check out epic 30k


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/07 19:26:50


Post by: Flinty


Love the tar pit. If you do more hills you could add little lift entrances or something to tie in anything you put on top


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/08 09:02:51


Post by: Crablezworth


 Flinty wrote:
Love the tar pit. If you do more hills you could add little lift entrances or something to tie in anything you put on top


I like that idea, I'ma whip something up. Thanks for the insperado


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/08 11:22:04


Post by: Flinty


Yaaay. Excited to see the results. Random hills with bunker entrances can work even without anything on top, but I just felt that huge buildings on mesas with no ground floor access were a bit weird. And of course AT scenery can never be a bit weird


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/09 22:39:48


Post by: Crablezworth


Grimdark terrain heresy train is amazing, I love the towers too. Can't wait to get these things painted. https://grimdarkterrain.com/







Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/14 04:30:32


Post by: Veldrain


Which seller did you get the train from? I am finding a few and even their pics seem to have differing quality of prints.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/14 14:51:01


Post by: Crablezworth


Veldrain wrote:
Which seller did you get the train from? I am finding a few and even their pics seem to have differing quality of prints.


I had a friend print it up for me, as far as retail printers I think goldie's prints in the uk might ship state side if you message them. There's about 15 ish commercial license holders now for grimdark, there may be a list of them on their site or their patreon.

https://goldiesprints.co.uk/collections/all


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/14 15:14:44


Post by: FrozenDwarf


Starting to take shape

Wont be long before you ditch the mat and make a full on table


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/14 15:22:47


Post by: Crablezworth


 FrozenDwarf wrote:
Starting to take shape

Wont be long before you ditch the mat and make a full on table


I prefer the mats, easier to switch game to game and tables have too much permanent topography although they do photograph better.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/16 23:55:15


Post by: Veldrain


Thanks for the link. The train and towers are now at the top of the terrain list once we start gaming again.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/17 08:55:39


Post by: Pacific


Wow - have to say that cargo train looks absolutely awesome!

Can imagine a really cool special scenario with the train trying to leave the station while being pursued or something like that..


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/17 12:23:22


Post by: Mr_Rose


Starts slow but gets faster every turn, plus being an Imperial train it naturally has a plasma reactor and void shields…


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/18 22:17:01


Post by: Crablezworth


 Flinty wrote:
Love the tar pit. If you do more hills you could add little lift entrances or something to tie in anything you put on top



Well I came up with something, it's basically an armed entrance or garbage burn-off stack. I used some bfg lance batteries.



Spoiler:





Finally finished painting the heresy train and cranes. I can't tell you how stoked I am to have it for the next AT game this weekend.












Also built some new terrain, this is mostly parts from the at industrial box, the base is from necromunda box. Also inspired by the train built a couple little turrets on the platform out of bgf lances.






Spoiler:





Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/18 22:42:15


Post by: lord_blackfang


It should be illegal to have a table that good


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/20 13:17:27


Post by: Crablezworth


 lord_blackfang wrote:
It should be illegal to have a table that good


Thanks guy, can't go wrong with battlefield in a box stuff, saves my lazy ass from having to paint more than I have to.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/21 03:34:01


Post by: Crablezworth


Tiger Eyes vs Iron Spiders 1800pts. Very fun game, my buddy painted up Iben Faruk and he did not disappoint, his squadron took my warlord. For the firs time ever we saw some terrible luck see a titan lose its voids entirely turn one, it didn't end well for that reaver. The other tiger eyes reaver however, the dual close combat monster ended up taking out 3 of my titans over the course of the game. Both our banners of knights were just absolutely obliterated, his from a single lucky plasma blastgun shot and mine also died to a plasma blastgun one shotting them. One of my reavers ended up having to kick his way through the train to get to the objective and luckily didn't suffer any damage in doing so. In the end the tiger eyes won it, having tabled me entirely and holding 2 objectives, one of which was vital. Iben Faruk thankfully didn't survive.





































Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/21 09:24:23


Post by: Flinty


That is a well defended back door. I.approve (as if you need my approval...)

The in game pictures are great. Looks like a dramatic game, and the two fully painted forces are.gorgeous.

Do you use tabletop effects for damage and destroyed stuff?



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/21 14:28:54


Post by: Crablezworth


 Flinty wrote:
That is a well defended back door. I.approve (as if you need my approval...)

The in game pictures are great. Looks like a dramatic game, and the two fully painted forces are.gorgeous.



Thanks guy it's nice to playing games again



 Flinty wrote:


Do you use tabletop effects for damage and destroyed stuff?




The scenario we play has rules for destroying small terrain features like vehicles and ruins and trees and stuff. Some of'm can damage knight or the legs on titans.







Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/21 18:37:36


Post by: Flinty


I was more meaning if you used smoke clouds and fire markers for.damaged or destroyed machines.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/02/21 18:45:15


Post by: Crablezworth


 Flinty wrote:
I was more meaning if you used smoke clouds and fire markers for.damaged or destroyed machines.


Nah just the warlord cuz it rolled the result when it got killed.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/02 09:02:37


Post by: CorwinB


Awesome pics, thanks for sharing!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/03 21:14:07


Post by: Crablezworth


CorwinB wrote:
Awesome pics, thanks for sharing!


Thanks guy







Got another aquarium castle, wanted to make use of some of the bits I had left over. Pretty happy with how it turned out, I've always like the retrofit look and this is basically knight world terrain more or less. Still gotta get it primed. I put some random guns on it to make it match with the previous conversions, also put a vulcan megabolter turret for good meassure. The bridge part sort of stopped abruptly so I put something that would look like a crane. Also there was a gap in the bottom so installed a gate of sorts so it looks like foot access to the fortress.


Spoiler:










Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/04 18:04:54


Post by: Crablezworth


CorwinB wrote:
Very nice conversion!


Thanks Corwin





Arachnus spider, legio venator hunted these megafauna into extinction and I'm bringin'm back. I basically just re-based a leng spider from some cthulhu game.


Spoiler:





Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/04 18:18:22


Post by: Mr Morden


Love the spider and the castle!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/06 06:43:33


Post by: Crablezworth


 Mr Morden wrote:
Love the spider and the castle!


Thanks mr morden




My buddy's warlord "the king in yellow"

Took a frame from the end of the movie enemy mine and photoshoped in some titans.

We've been anxiously awaiting corrupted/chaos titan rules but as they have yet to come out we plan on running a psi-titan vs psi-titan battle where one of them is basically counting as a corrupted titan, in this case my buddy's warlord. Fluff I wrote has it basically striding out of the sea and attacking coastal imperial outposts in a form of ritual slaughter, always returning into the sea and stalked by thousands of birds who conceal of from air attack and fly in the pattern of a chaos rune.

This is more of an origin picture, prelude to a chaos cults ritual sacrifice before the corrupted titan's princeps embarks to war.






Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/06 09:13:12


Post by: Flinty


That's glorious

Now do Saving Private Ryan


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/06 18:00:44


Post by: Crablezworth


 Flinty wrote:
That's glorious

Now do Saving Private Ryan


Don't think there's anything wide enough or still enough but I'll take a look, maybe the end fight in he city could work if I can get a wide enough frame. What's nice about the older movies like star wars is the nice establishing shots with mat paintings, makes it easier to grab a still frame that doesn't have any motion blur.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/06 20:44:32


Post by: Flinty


Fair point... what about a.scene from the end of the second episode of Band of Brothers with the invasion fleet set out below the C47s

Or, you know, Anything you like


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/08 22:21:17


Post by: Crablezworth


 Flinty wrote:
Fair point... what about a.scene from the end of the second episode of Band of Brothers with the invasion fleet set out below the C47s

Or, you know, Anything you like


I'll take a look




Lucius reaver is magnetized and ready for priming. This thing is amazing, had a friend print up 2 of most arm weapons too for as much versatility loadout wise. Stoked that it will be easier to tell my reavers apart on the battleflied now. I love the more angular and armoured look, matches well with my either lucius pattern titans.


Spoiler:









Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/10 07:11:54


Post by: Crablezworth


Got bored and made a little trailer for an upcoming game. Clips from soldier, event horizon and enemy mine, As well as some of my own. Audio is from blade runner 2036.


"The King in Yellow"



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/16 04:42:58


Post by: Crablezworth


Wrote some fluff to better flesh things out, tl;dr a princeps convinces local savages to sacrifice themselves, promising them eternal access to the "palace of the gods". He's tricking them into a chaos ritual that will corrupt him and his warlord titan.






lil teaser trailer





++++++

“The palace of the gods awaits the faithful”

The princeps declared in high gothic, a self assured smile broke as the chorus of chanting built to fever pitch.
The assembled council of tribal elders greeted the princeps with a bow, five of them, their black sheer masks concealing their ritually tattoo’d faces.

The savages of Humardu we’re a deeply spiritual people, reverence for the gods and all manner of rituals worship taking up much of their society and daily lives. Their inability to distinguish technology from magic had been historically exploited for recruitment and replenishment of labour by the machanicum and imperium. Humardu’s hardy populace made ideal stock for soldiering or manufacturing.

Their gods were not his gods. The princeps didn’t care, their blood would soon fill the sea and the prophecy would be fulfilled. Their destruction would birth something new.
Deception was not unknown to him, but the legio’s combat doctrine was as direct and aggressive as their princeps and this subterfuge and attention to ritual was always a tiring affair, some part of the manifold in him stirred with impatience. He reassured himself he had not fully concealed the truth from these poor souls as they may yet still find themselves in the palace of some god, just not one of their own.

A guttural series of deep throat singing and distant unseen drumming grew steadily in intensity, the princeps could sense it would not be much longer, even across the vast sunlit bay the stars began to pulsate, the void quaked in recognition of what was to come. A strange sense he had been here before fell over the princeps as if remembering some half forgotten dream.

All five elders reached their arms to the heavens, the throat singing ceasing and the unseen drummers falling silent. They reached for a small pouch in their robes containing a flask of sacred oils. In unison they emptied the small flask of yellow liquid over their heads and proceeded to prostrate themselves before the princeps.

A small robed figure strode out from the mass of bodies and presented the princeps with a torch, the head of which had been fashioned to resemble the skull of some local predator. The robed figure spoke, it’s voice was young, sounding like a child.

“Ashgkar! Feysho! Kah-nashi ermasa otosh!”

“They impend, you must light the fire.”

The princeps had understood the tribal utterances, but pointed all the same to the prostrate and oil soaked elders arrayed before him and looked back to the short robed figure, as if unsure of his part in all of this.
The princeps stepped forward, his ceremonial white body glove backlit by the setting sun and he touched the torch to the oil at their feet.

“The palace of the gods” He declared mockingly as the he lit the last of the elders aflame.

The five men made no sound as their flesh burned. The princeps was genuinely impressed by this display, the pain must have been unimaginable he thought.
He lost himself in the flame, the elders bodies toppled over, he hadn’t even noticed crowd assembled around him had produced ceremonial blades and had slit their wrists. He only wrenched himself back into the moment when the masked crowd turned from their gaze on the pyre to look back towards the coast.

They had followed the specifications he had passed on to them perfectly, the edifice they stood on was built with a purpose and the blood running down from their wrists collected into the super structure and streamed down stone channels directly disgorging into the sea.
The water in the bay turned crimson, steadily reaching the the feet of the princeps warlord titan, the “King in Yellow” which stood like a silent guardian in the middle of the bay.

The princeps began to weep, the smile never leaving his face as he proceeded down the steps of the vast stone temple. Looking out at the bay he could see the silhouette of his engine, it’s white helm’s targeting optics were glowing with an unnatural red hue. He could somehow commune with the engine and this connection grew stronger.

The moment the princeps stepped into the frothing crimson sea, the king in yellow let out an ear splitting bellow of its war horns sending thousands of local avians flying into the air from coastal tree tops. The princeps strode out through the shallow water, his white bodyglove now thoroughly stained red. He reached out for the great engine, placing his hand firmly on its cold ceramite hull. The princeps could see the first of the crane ships coming in along the coast. In amazement, some of the cultists were still standing in their seemingly endless observance of the king in yellow.

He could see one of the crane ships securing its fasteners around a reaver titan back on land. The princeps personal shuttle now crept down the shoreline, halting in front of him and extended its boarding ramp into the water. A familiar face greeted him from the head of the ramp. It pointed to the princeps and back to the water.

“The prophecy said total immersion; I won’t remind you of the importance of this.”

The princeps rolled his eyes at the scolding and immersed himself entirely in the sea of red frothing liquid. Emerging once more totally stained he walked up the ramp, the front of which was already beginning to retract.

“Is it done?”

He walked past the familiar face without making eye contact. A noticeable silence was his reply.

“Well?” The princeps inquired again.

The scolding voice canted something in binary and plugged an unseen mechandrite from its robe into a port on the wall.

“The pattern is incomplete, pict data shows one star remains” It replied.

The princeps barked back “I’ve seen them with my own eyes, they’re pulsating, I can feel the king’s machine spirit from here, like I could interface with the manifold without hard plugs”

“That’s impossible!” The voice shriekd back.

The last cultist looked on in amazement as the vast crane ship swept in and started to cradle the warlord in its rigging. Its aspect being lifted out of the water and into the heavens was the last thing his eyes would ever see. A single tear ran down the cultists tattooed face, his frame toppling over on to the bodies a level below, his blade still firmly clutched in his hand.

The shape of a coffin ship was now visible on the horizon through the shuttle's main viewport. The princeps glanced back at the source of the scolding voice as if to predict the words it was about to speak.

“The last star is pulsating, the ritual is complete.”

The king in yellow’s war horns began to blare again as it was swallowed by the vast hold of the coffin ship.

The princeps turned and looked at the crane ship ahead of him disappear into the cavernous gantry of the coffin ships open hold, an excited grin filling his face.

“The Warmaster will be pleased.”

+++++








Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/19 19:55:34


Post by: Crablezworth


New board setup for tonight's AT game. Badlands always reminds me of tarsonis from starcraft. Added some train cars to the heresy train. Unified a few terrain pieces by painting all the oil barrels red. Really liking the shanty's on the hill. Only thing the imperium cares about out here is promethium and its transportation.


Spoiler:


























Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/20 21:53:42


Post by: Crablezworth


jprp wrote:
Woooo, wooooo.








1650pts game, 4 objectives, Engine war scenario ( https://www.dakkadakka.com/dakkaforum/posts/list/60/787202.page#10920502 ). We didn't play with legio rules because it was a friends first game so we wanted to keep it simple. Both side still chose a maniple and princeps seniores/trait.




Spoiler:



































Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/21 11:23:10


Post by: jprp


I love to see themed tables that are laid out to actually look like something viable, i hate to see 2 nice armies sat on a farmers field with a few randomly placed high rises and no roads to connect them.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/21 14:22:20


Post by: Sherrypie


Yup, having a believable setup for the place being fought over makes the game so much more enjoyable. It's the little things in life.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/03/21 17:30:41


Post by: Crablezworth


jprp wrote:
I love to see themed tables that are laid out to actually look like something viable, i hate to see 2 nice armies sat on a farmers field with a few randomly placed high rises and no roads to connect them.


Agreed, I think that's what killed 40k for me, all the tables turned into like a speedball court from competitive paintball. Planet giant L shape.


Automatically Appended Next Post:
 Sherrypie wrote:
Yup, having a believable setup for the place being fought over makes the game so much more enjoyable. It's the little things in life.


100% gotta be invested in one's little world, this gives me nostalgia for building maps in starcraft.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/05 03:51:44


Post by: Crablezworth


So got some work in progress stuff, finally making good progress on the lucious pattern reaver. Still ways to go, gonna add some decals towards the end. Not quite sure what I'm doin with the marines on its base yet.


Spoiler:


Also almost done my arachnus spiders. Tried some new stuff out on this one, basically that cool new necron paint, made it like some industrial ooze coming out of the pipes. Also added a little car and oil drum for scale. Still gotta clean it up a bit and do some more basing stuff.


Spoiler:




Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/05 10:25:06


Post by: SamusDrake


 Crablezworth wrote:



Arachnus spider, legio venator hunted these megafauna into extinction and I'm bringin'm back. I basically just re-based a leng spider from some cthulhu game.



"Dr Grant. My dear Dr Saddler...Welcome...to Giant-Arachnus-Cthulhu-Spider Park!"


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/05 17:20:50


Post by: Crablezworth


SamusDrake wrote:
 Crablezworth wrote:



Arachnus spider, legio venator hunted these megafauna into extinction and I'm bringin'm back. I basically just re-based a leng spider from some cthulhu game.



"Dr Grant. My dear Dr Saddler...Welcome...to Giant-Arachnus-Cthulhu-Spider Park!"


lol





I wanna do a slurm factory now after seeing how the necron paint works.



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/05 19:26:23


Post by: SamusDrake


I thought you'd get a giggle out of that.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/05 22:38:21


Post by: Crablezworth


Slurm factory concept

original file by wargameforge, really great terrain files for AT and epic https://www.etsy.com/ca/shop/WargameForge?ref=simple-shop-header-name&listing_id=934673773




Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/06 04:32:05


Post by: Racerguy180


Printable Slurms Mckenzie FTW


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/10 05:14:03


Post by: Crablezworth


Back to the beach. Painted up a bunch of little vehicles.


























Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/10 06:07:21


Post by: Racerguy180


Now I'm just imagining a warlord suntan sun-tanning with a warhound serving it drinks.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/10 07:27:25


Post by: Crablezworth


Racerguy180 wrote:
Now I'm just imagining a warlord suntan sun-tanning with a warhound serving it drinks.



Scary things lurk in them waters



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/10 12:01:24


Post by: Flinty


Absolutely love the civvie vehicles. They should totally be a distraction during a game. Every turn they each move along the road a certain distance toward the nearest table exit, and can be a trip hazard


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/11 17:17:43


Post by: Crablezworth


 Flinty wrote:
Absolutely love the civvie vehicles. They should totally be a distraction during a game. Every turn they each move along the road a certain distance toward the nearest table exit, and can be a trip hazard


Probably gonna put them in like traffic jams sorta zombie movie style. Like they just got abandoned when they saw the big robots a commin'


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/11 17:24:10


Post by: Flinty


I think seeing the gathering of opposing maniples would lead to significant emotional Events followed very shortly afterward by lots of fender benders


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/11 17:37:50


Post by: Crablezworth


 Flinty wrote:
I think seeing the gathering of opposing maniples would lead to significant emotional Events followed very shortly afterward by lots of fender benders


Oh to be the one civie with a hoverbike/jetbike in that situation


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/11 19:43:23


Post by: Racerguy180


Enuff for an actual traffic jam would be cool, like Knights wading thru a sea of autos.

Use them as terrain you can interact with.
If within 1" of autos you can pick up a handful and chuck them at an opposing player within 9" or something. Causing d3 S7 hits.
But I guess that could go for other stuff like shipping crates, etc


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/12 00:56:53


Post by: Crablezworth


Racerguy180 wrote:
Enuff for an actual traffic jam would be cool, like Knights wading thru a sea of autos.

Use them as terrain you can interact with.
If within 1" of autos you can pick up a handful and chuck them at an opposing player within 9" or something. Causing d3 S7 hits.
But I guess that could go for other stuff like shipping crates, etc



This is the plan so far, basically the titans can just stomp the vehicles but if they're hazardous, like carrying explosives or ammo or fuel there's a chance of causing an armour pip of damage to the legs. Knights basically treat them the same in both instances and risk losing armour pips if they wanna smash'm out out of the way

excuse the god awful writing and complete lack of proofreading, working on a cleaner version.

Spoiler:


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/12 18:10:23


Post by: Crablezworth


New necron themed badlands board. Basic vibe is sorta frontier planet with minimal imperial presence but what is there is investigating xenotech ruins (crons). I'm really loving the vehicles, can't wait to get more painted. Still the board is lacking a bit in the civilian department so getting more badlads stuff printed by a friend, mostly the set by the lazy forger, so basically a gas station and a bunch badlands/wasteland/highway style terrain. Always good to have a bunch of small scatter terrain for big robots to stomp on. The necron terrain was a commission by friend's painting service SMM painting. Very happy with the work, the glow effects is really awesome. The buildings are a mix of gw terrain and sacrusmundus (stl's available on etsy).




Spoiler:




























Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/13 08:23:35


Post by: CorwinB


Great looking board! Love the Necron vibe...


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/13 08:39:09


Post by: Flinty


There is a MEWP. I love the MEWP!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/13 13:44:12


Post by: Crablezworth


CorwinB wrote:
Great looking board! Love the Necron vibe...


Thanks guy


Automatically Appended Next Post:
 Flinty wrote:
There is a MEWP. I love the MEWP!


Added some vanguard dudes as crew, I think the file is on thingiverse somewhere if you want some mewps for yourself







Lazy forger added some more stuff the ole shanty line, just got it primed. I wanna try and make a sign for one of the buildings that says "erotic cakes". Very fallout/mad max vibes. A lot of the smaller stuff is great for basing.


Spoiler:



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/24 00:23:05


Post by: Crablezworth


So as sort of a tradition we've made some themed terrain pieces in the past after other gaming friends. This is going to be an erotic cake shop named after a buddy. Post apocalyptic of course. The shop is by the lazy forger and the sign is by digital taxidermy, resized from 28mm. Going to either print a high dpi photo and glue it on or commission a friend to paint the sign, Still working on the shop itself.


Spoiler:


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/24 10:43:25


Post by: MajorWesJanson


The scatter terrain from Kill Team Pariah Nexus would make really good additions to this necron board as smaller tombs and power generators


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/24 18:17:26


Post by: Crablezworth


 MajorWesJanson wrote:
The scatter terrain from Kill Team Pariah Nexus would make really good additions to this necron board as smaller tombs and power generators


Yeah true, I'ma try and find some locally.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/27 21:07:29


Post by: Crablezworth


Small update, me and my buddy have begun editing engine war scenario version 3.0 now that the loyalist book is out. Most of the changes are just cleaning up spelling and grammar, we're moving stratagem points from 10 to 8 and possibly 6 if playing less than 1500pts. We'll be removing difficult terrain designations from the terrain section on the hazardous/water/tar pit stuff. We'll also be adding a rule we borrowed from the engine war cards, if you vent plasma in water you get a -1bs to be hit that cuts both ways till the end of the phase. It's like the titan is surrounded in cloud of mist.

We'll be cleaning up the destructible scatter terrain section and making it a bit more comprehensible, also going to add if the center hole on a blast lands on any destructible terrain and ruins you just pull the terrain piece. So fun for shots that scatter, they can still change the battlefield.

We're on the fence about the mobile battlefield asset for 1sp thing. We'll either axe it or expand it to the other 3 battlefield assets, not sure yet. Lastly we're gonna do our best to try and make it a pdf and not just a bunch of jpegs this time


--------------------------------------------------------------------


Automatically Appended Next Post:
Got the crawlers built and primed. Haven't glued any of the weapons, might magnetize them. The big crawler is perfect for an ordinatus. I added some crew, a couple of vanguard miniatures models, a magos and a hardwired servitor pilot. It looks like it should fit on an 80mm base so if my opponent is cool with it in a casual game I might try running it as a count as warhound. Obviously it's not as tall as a warhound but at least los cuts both ways in terms of weapons mounts so the downside is it's tough to get cover while still being to draw los to a target. Took a few shots to compare scale. The small crawlers should fit on a 50mm base so may also work as count as knights of some kind. The models are by the lazy forger.



Spoiler:























Whiped these up, no rules changes, just altered changed the lettering and names to make them sound more mechanicum. But it's 100% count as and identical to the warhound rules. It's obviously shorter but the los takes a hit too, especially if the little miniguns are to count as a megabolter.



Spoiler:











Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/29 09:50:27


Post by: Pacific


"erotic cake shop named after a buddy"

The walker looks excellent! Think it fits in well.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/04/29 16:14:23


Post by: Crablezworth


 Pacific wrote:
"erotic cake shop named after a buddy"

The walker looks excellent! Think it fits in well.


I like that if my opponent is cool with it, it helps me tell warhounds apart. I've got 3 warhounds and don't really want anymore but this is way of adding more while keeping it fresh.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/06 04:10:20


Post by: Crablezworth


The ordinatus is battle ready. Really happy with how it turned out.






Got a cool motorized spinner for as a birthday gift, it has a built in light, tossed a titanicus "coin" on it.
Spoiler:








Spoiler:













Ordinatus Terminal:


Cards:
Spoiler:





Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/07 10:42:11


Post by: Crablezworth


Got a bunch of new terrain painted. Finally finished the gas station and other shanty's. Also painted up a factory that's going to become a slurm factory. Also got some more civilian houses painted. The gas station/shanty's/houses are by the lazy forger.



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Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/07 14:03:20


Post by: Pacific


What a stupendous looking table

I always come to this thread and just look at all the pics longingly

That Shanty Town looks excellent. I had been thinking of getting something similar from Daemonscape but those look very good. Does Lazy Forger only sell the STL files or the actual printed versions as well do you know?


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/07 17:21:48


Post by: Crablezworth


 Pacific wrote:
What a stupendous looking table

I always come to this thread and just look at all the pics longingly

That Shanty Town looks excellent. I had been thinking of getting something similar from Daemonscape but those look very good. Does Lazy Forger only sell the STL files or the actual printed versions as well do you know?


As far as I know it's just the stl's but they may have commercial printers I'm not aware of.

The asian city buildings are best in terms of blocking los but the whole collection is great, I'm gonna get some of the guard towers and radio towers printed next.

https://www.myminifactory.com/users/TheLazyForger/collection/battlefields-of-tomorrow


Automatically Appended Next Post:
Little clip video, I painted my legio before the official paint job was released by gw so it doesn't exactly match. Legio Venator's got their cognomen from the giant arachnid megafauna they hunted to extinction on their forge world of arachnus, and thus they became the "Iron Spiders". I used the audio from a prison movie called shot caller.








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Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/10 20:36:39


Post by: Crablezworth


Slurm factory work in progress shots, hoping to have it finished real soon.


Spoiler:






Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/10 21:35:20


Post by: Racerguy180


All you need is Slurms McKenzie dancing out front


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/11 08:00:01


Post by: Flinty


Login gun the slurm factory. Looks amazing.

Next you need a decent transmission station for hypnotoad’s mass hypnosis hour


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/11 16:59:55


Post by: Crablezworth


Racerguy180 wrote:
All you need is Slurms McKenzie dancing out front


Got a statue of him on the roof but I wanna put another out front if possible.


Automatically Appended Next Post:
Nurglitch wrote:
That's awesome!


Thanks Nurglitch


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 Flinty wrote:
Login gun the slurm factory. Looks amazing.

Next you need a decent transmission station for hypnotoad’s mass hypnosis hour


I want a hypnotoad for the swamp map





Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/19 04:16:14


Post by: Crablezworth


Added some more details to the forge fane, also go the acastus knight asterius painted. Matches the ordinatus pretty good. I'm only doing one of the asterius so I wanted the paint job to be more unique and on more towards the mechanicum end of things. The acastus knight asterius is converted using vanguard miniatures conversion kit.




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Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/19 04:24:20


Post by: Racerguy180


Nice, I really like the red/brown oxidation colour


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/19 14:21:46


Post by: Crablezworth


Racerguy180 wrote:
Nice, I really like the red/brown oxidation colour


Thanks, it seems to suit the mechanicum stuff well without being too bright, wanted to save real reds for robes and stuff on the little tech magos so they pop a bit more.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/19 23:47:41


Post by: Racerguy180


Yeah it's subtle & not at the same time.



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/20 22:02:23


Post by: Crablezworth


It's finally done and highly addictive


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Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/22 16:49:20


Post by: Crablezworth


New board, lotsa new terrain. The landing pad is right out of star wars, the cargo ship fits perfectly. I commissioned my buddy to paint some more of the cars in really cool super bright colours and I'm really stoked on the end result. He also painted the signs for pritlove's erotic cakes


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Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/28 03:29:48


Post by: Crablezworth


New titan hunter infantry, basically little thanatars. Took some pics with the ordinatus crawler and the rest of the boys.


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Automatically Appended Next Post:
New titan hunter infantry, basically little thanatars. Took some pics with the ordinatus crawler and the rest of the boys.
























Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/28 12:40:53


Post by: SamusDrake


Crablezworth, one of your Warhounds is missing an inferno gun!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/28 14:21:30


Post by: Nurglitch


I love the Lucius armour on that Reaver!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/28 15:47:21


Post by: Crablezworth


SamusDrake wrote:
Crablezworth, one of your Warhounds is missing an inferno gun!


Heh, they're just so bad tho


Automatically Appended Next Post:
Nurglitch wrote:
I love the Lucius armour on that Reaver!


Thanks guy, weirdly enough the lucius armour and the little robots are designed by the same person.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/28 16:39:44


Post by: Nurglitch


Same person that did the mega bolter turret on the Reaver?


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/28 16:40:12


Post by: Crablezworth


Nurglitch wrote:
Same person that did the mega bolter turret on the Reaver?


Yessir


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/30 02:01:08


Post by: Crablezworth


Engine War 3.0 is HERE!!!!

The gist of the scenario is in the first few pages, there's a length terrain rules section but a lot of that is very much optional or "advanced", just there to give a ya tool set for sexy boards. The last bit is just shots you've seen on here already of the various game boards over the last while.

Removed the mobile stratagem thing, it didn't work that well. Added a cool upgrade to titan hunter infantry that lets them be placed anywhere on the board that's not on terrain. Think marines coming down in drop pods with meltas or veteran guard hiding in plain sight with cameoline waiting to ambush.

Flame template and blast weapons now often remove ruins and other destructible terrain, also close combat weapons with rending can remove ruins and do close combat attacks across or through ruins. There's now a slight variable game length and area terrain like forests, a throwback to 40k. One

of the secondary objectives has changed, you're now rewarded victory points for destroying each others battlefield assets. Venting plasma in water now gives the titan a -1BS when being targeted but also when firing, basically borrowed that from one of the open engine war cards and battletech.

Reserves aren't really a thing anymore, it's been simply folded into outflank, outflank is my favourite part of the scenario. Let's be honest, range is often the most limiting factor in the game, arc certainly matters, but 90 degrees is a very wide arc. There's no real "disruption" in titanicus normally, think

deep strike outflank like in 30k/40k. While its certainly possible to achieve this with stratagems, the cost has always been prohibitive. With outflanking as a core mechanic of the scenario you can really keep the game interesting. Last game, both myself and my opponent simply had one banner each of

knights in outflank and it kept us both on our toes and made each titan feel less than safe at any one time. The larger titans like the warlord don't tend to have to much turning ability stock so units showing up on the flanks can really keep things interesting. Anyone can still basically pay stratagem

points to take a titan of legend as their own, the idea is to obviously rename them and make them a sort of "special character" titan for your force, they also now give 1 Victory Point to the opponent if destroyed to keep things fair. The hope is to eventually do a tournament with this scenario just having

certain variables locked in, 4 rounds likely over two days. First round would be 5 objectives with dawn of war deployment, second round 4 objectives flank march deployment, third round 4 objectives spearhead deployment and fourth round 3 objectives flank march deployment. Everyone's stratagems

would have to be locked into their lists, no changing round to round.







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Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/05/30 15:54:49


Post by: Crablezworth


There's been some confusion over the use of the word introductory on the cover in some of the facebook groups I've posted it in, specifically the 2018 group, I should have put matched play. With that said, the main criticism I'm seeing is it's "too long". I understand the perception of it is "you expect me to read all this?" and the answer is "yes" but only the first 3 pages, the rest of it, the terrain rules, are entirely separate and in no way require to play the scenario.

Think of it as a matched play scenario that isn't 7 pages long. The official matched play scenario in the adeptus titanicus book is literally 7 pages in length. This scenario is mostly just 2 pages, the third is just future proofing it for events really.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/06/01 07:42:38


Post by: CorwinB


Thanks a lot for releasing this!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/06/01 12:38:15


Post by: Crablezworth


CorwinB wrote:
Thanks a lot for releasing this!


You're very welcome


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/06/27 00:16:02


Post by: Crablezworth


Got some more grimdark terrain printed, this stuff is I believe all from the may olympus mons lineup of parts. Went together super fast, easy build and I totally love the look fhese things. They will mesh perfectly with other mechanicum themed terrain. Already managed to prime them so should have them done before the next game. I put a reaver and a warhound for scale and to get an idea of how cover will work, very nice size, looks like knights will be pretty safe in proximity.



Spoiler:






Grimdark's got some cool cargo ships coming out in july, excited to get one of those printed.










Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/06/29 19:38:00


Post by: Crablezworth


So I ordered a new battle mat and it arrived early, super stoked on it. It's probably the best mat for AT, given that the civitas buildings are generally the go to terrain, it just works perfectly and is really quick to setup. Excited to get a game in on this thing. It's by tablewar, I believe its called the urban titan. On the terrain front I got one of the grimdark forges painted, it's in the center of the board. Also got a store with a crashed bomber painted up, stoked on how that came out.



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Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/06/29 23:20:59


Post by: Flinty


And it comes with perfectly sized parking spots

Looks great with all your amazing terrain on it. The slurm factory is still a firm favourite here


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/01 03:13:56


Post by: Crablezworth


 Flinty wrote:
And it comes with perfectly sized parking spots

Looks great with all your amazing terrain on it. The slurm factory is still a firm favourite here


Thanks guy





Grimdark released another teaser for july



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/01 17:56:02


Post by: Racerguy180


Ok, so now I really need a damn 3d printer.

Is it just me or does grimdark terrain continue to hit it out of the park with this stuff???


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/01 18:06:23


Post by: Carlson793


Racerguy180 wrote:
Ok, so now I really need a damn 3d printer.

Is it just me or does grimdark terrain continue to hit it out of the park with this stuff???

Oh yeah! I just started printing up tracks for the Heresy Train and am really impressed so far. Now to start supporting/slicing the train itself.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/01 23:58:29


Post by: Crablezworth


He posted a preview print on facebook





Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/04 03:22:01


Post by: Crablezworth


So having a game tomorrow and thought I'd post my list.

Axiom Battleline Maniple 1850pts


Warlord Battle Titan – “Mallum Consilleum” - 495pts
Bellicosa Volcano Cannon, Mori Quake Cannon, Apocalypse Missile Launchers
Wargear: Bastion Shields, Tracking Gyroscopes


Reaver Battle Titan – “Proxima Est” – 320pts
Gatling Blaster, Melta Cannon, Vulcan Megabolter
Wargear: Bastion Shields


Reaver Battle Titan – “Tenebris Schisma” – 340pts
Volcano Cannon, Laser Blaster, Apocalypse Missile Launcher
Warger: Bastion Shields, Macro Cherges


Warhound Scout Titan – “Timendi Causa” – 250pts
Plasma Blast Gun, Vulcan Megabolter
Wargear: Bastion Shields, Macro Charges


Warhound Scout Titan – “Draco Ignis” – 250pts
Vulcan Megabolter, Plasma Blast Gun
Wargear: Bastion Shields, Macro Charges


Acastus Knight Porphyrion “Ostrogoth” 195pts
Lord Scion
Twin lascannons


Stratagems:
Outflank 1SP
Concealment Barrage 1SP
False Intel 1SP
Apocalypse Missile Strongpoint 2SP
Veteran Titan Hunter Infantry 3SP


Custom Legio Traits:
Elite Magos, each titan can re-roll a single repair dice in the repair phase
Vanguard Fighters, warhounds get +1bs and can be issue first fire or full stride orders without making a command check as long as no other titan is within 6 inches of them.

Custom Legio wargear:
Macro Charges, 3 inch blasts become 5 inches blasts and the weapon adds +1 strength, once damaged does +2S damage when detonated
Tracking Gyroscope, changes the corridor arc to 90 degrees for the warlord carapace weapon










Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/05 03:52:20


Post by: Crablezworth


1850pts Legio Venator vs Legio Oberon


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Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/05 21:15:07


Post by: Crablezworth


Whipped together a short little clip video of the game pics, can't wait for a re-match.






Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/06 19:24:10


Post by: Crablezworth


So next game will be the first with the warmaster. Biggest game yet, 2500pts. I'm basically modifying the last list, dropped the warlord and switched from axiom battleline maniple to ferrox light maniple. The warmaster is an auxiliary titan so it's outside the maniple. I added bastion shields to it and plasma rifling, which will allow 4/5 of it's guns to push the reactor to add 6 inches to the short and long range bands. So taking it's effective range potentially from 24 to 30 inches, but this is risky because if I use maximal fire, the heat will really add up and it's one roll per weapon for extending the range. Its ancillary reactor system is infusive supercoolant, so if the warmaster is gonna melt down i can use that to help bleed some heat. I believe it's one use only so gotta make sure I use it at the right time.

My opponent will also be fielding his warmaster, so it should hopefully be a balanced game. We'll be playing engine war scenario, so somewhere between 3 to 5 objectives and 5-6 turns. So hopefully the two warmaster focus mostly on one another but I'm sure we'll see just how powerful their primary guns can be. It might be a long game, a very short game. We shall see.






---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Warmaster Heavy Battle Titan - “Ultima Ratio Regum” – 1145pts
Suzerain Class Plasma Destructor x2
Plasma Blast Gun x2
Revelator Missile Launcher
Wargear: Bastion Shields, Plasma Rifling
Ancillary Reactor System: Infusive Supercoolant

Ferrox Light Maniple:
Reaver Battle Titan – “Tenebris Schisma” – 340pts
Volcano Cannon, Laser Blaster, Apocalypse Missile Launcher
Warger: Bastion Shields, Macro Charges
Princeps Seniores Trait: Favoured by Fortune

Reaver Battle Titan – “Proxima Est” – 320pts
Gatling Blaster, Melta Cannon, Vulcan Megabolter
Wargear: Bastion Shields

Warhound Scout Titan – “Timendi Causa” – 250pts
Plasma Blast Gun, Vulcan Megabolter
Wargear: Bastion Shields, Macro Charges

Warhound Scout Titan – “Draco Ignis” – 250pts
Vulcan Megabolter, Plasma Blast Gun
Wargear: Bastion Shields, Macro Charges



Acastus Knight Porphyrion “Ostrogoth” 195pts
Lord Scion
Twin lascannons


Custom Legio Traits:
Elite Magos, each titan can re-roll a single repair dice in the repair phase
Vanguard Fighters, warhounds get +1bs and can be issue first fire or full stride orders without making a command check as long as no other titan is within 6 inches of them.
Custom Legio wargear:
Macro Charges, 3 inch blasts become 5 inches blasts and the weapon adds +1 strength, once damaged does +2S damage when detonated
Plasma Rifling, a titan with plasma rifling can push its reactor to increase both short and long range of the weapon by 6 inches

Stratagems:
Outflank 1SP
Concealment Barrage 1SP
Blind Barrage 1SP
Apocalypse Missile Strongpoint 2SP
Veteran Titan Hunter Infantry 3SP


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/10 04:03:57


Post by: Crablezworth


First game with warmaster in the bag, really great game. Very back and forth, ended up with a 5vp to 5vp tie.




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Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/11 03:18:45


Post by: Crablezworth


Clip video of the last game, decently high res. It's very difficult to play AT and document it in any sort of battle report way, it's certainly possible but it slows things down a lot but taking pics is definitely something we can do. Still can't believe this ended in a tie, great game. Also worth mentioning the friend playing fureans also painted the necron terrain.




Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/11 17:43:48


Post by: Crablezworth


Images lovingly sampled from starship troopers, did a bit of a remix. Always fun to play around in photoshop. Also tossed the samson freighter by grimdark in there. Anyway, more fluff for upcoming game with psi titans.:

----------------------------------------------------------------------------------------------------------------------
Imperial black site. Legio Venator, Battlegroup REDACTED


Spoiler:
Dispatched by order of the Sigillite himself, battlegroup REDACTED trained and staged in secret in an undisclosed location kept from the rest of the legios command structure and known only to the closest agents of the Sigillite. The Sigillite had tasked this battlegroup with hunting down an enemy god engine that carried some form of “corruption” and preventing an esoteric ritual involving slaughter of local populace from its completion.

An elite cadre of mechanicum magi sworn to the Sigillite were tasked with overseeing the re-arming of the battlegroups god engines. These trusted servants, many who had seen the vaults of terra themselves were also tasked with the delicate and lengthy ritual of re-painting the battlegroup’s titans for the coming campaign. Great care was taken not to offend the god engine’s machine spirits. The magi would not only be responsible for re-shaping the legios battle strength, they would also be dispersed to serve aboard Venator’s titans directing their servitor clades and performing the critical task of positively identifying traitor titans from pict data collected by the god engines targeting optics.

The traitor legio assailing the planet had been using hit and run tactics, disappearing into the jungle or oceans to avoid orbital tracking and seemingly attacking at random, but only coastal outposts having been attacked and the focus primarily on wonton slaughter. With no discernible base of operation and unknown logistical support it has proven impossible to mount meaningful counter attack or seek and destroy operation to end the continued slaughter. Reports of un-seasoned weather and local avians flocking in the thousands often preceded these attacks or concealed the enemy’s retreat, but always the presence of this “corrupted” titan. Seismic data indicates it to be a warlord class battle titan, those who have lived to see it are rendered mad, babbling about the king in yellow and the alignment of stars.

Venator’s target would require the battlegroup to hunt their prey on a planetary scale and this task would require their princeps to operate independently often as single titan deployments. An unusually high amount of resources were to be allocated to allow for rapid redeployment of titans and all ranks of princeps were granted authority to call in crane ships to aid in encircling or outflanking fleeing traitor engines or simply to re-deploy in support of the rest of the battlegroup’s expansive hunt.

Entrusted only to the highest ranking princeps seniores in the battlegroup was the knowledge of the true threat their target entailed, and that they were not expected to kill the corrupted titan themselves, but simply tasked to locate it, isolate it from supporting traitor elements and ensure it could not disappear as it had done time and again. Their true mission; to facilitate a weapons test on behalf of the Sigillite. Once the corrupted engine was positively identified that test would begin, a warship sat at the system’s edge running dark, in stasis in its hold was a new kind of weapon, a psi titan, “The Unresting Death”. Once stasis unlock had been initiated, the ship would deploy its cargo via teleportation to the precise coordinates of the foe. All legio Venator forces planet-wide would be called in to support this attack.
The battlegroup is being conditioned to understand and face whatever this corruption is or is to be become. The magi made it expressly clear that positive identification of the enemy titan must be submitted to their senior intelligence to authenticate and only they could initiate the test. The legio would only have one chance, they had to get it right.

After several weeks of furiously paced re-arming the god engines we’re deemed battle ready.
A coffin ship broke the sky above the training grounds. It’s massive door opening to reveal a fleet of crane ships that began to descend and set upon the legio’s titans that had been arrayed for muster. One by one cradling the massive god engines in their rigging and lifting them from the mesa floor up and into the hold of the coffin ship.

When the battlegroups small support fleet broke warp some weeks later they were surprised to find themselves in proximity of massive ship running dark far within minimal safe distances to avoid warp quakes or all manner of possible damage yet the behemoth remained entirely unaffected by the warps fading wake. All manner of communication was met with silence until princeps seniores communicated an esoteric series of words passed on from the Sigillite.
A small beacon that had remained hidden from all passive scans activated and relayed a simple binaric response translated to the following message:

Preceptor-Intendant REDACTED:
"We await our prey in stasis, you will awake us only when your eyes affirm the presence of the corruption."

The rest of the message left command staff confused as it was simply a poem entitled “The Second Coming.”

"Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world,
The blood-dimmed tide is loosed, and everywhere
The ceremony of innocence is drowned;
The best lack all conviction, while the worst
Are full of passionate intensity.

Surely some revelation is at hand;
Surely the Second Coming is at hand.
The Second Coming! Hardly are those words out
When a vast image out of Spiritus Mundi
Troubles my sight: somewhere in sands of the desert
A shape with lion body and the head of a man,
A gaze blank and pitiless as the sun,
Is moving its slow thighs, while all about it
Reel shadows of the indignant desert birds.
The darkness drops again; but now I know
That twenty centuries of stony sleep
Were vexed to nightmare by a rocking cradle,
And what rough beast, its hour come round at last,
Slouches towards Bethlehem to be born?"

Intelligence believed the poems inclusion no accident and indeed they had passed the preceptor-intendents test and found imbedded within the poem the coordinates to a second beacon further in system. This one relaying pict data of a single image and the message “You were not the Sigillites first, but as fate has conspired against us, you are the last he can afford to send. This is our prey.”



Planetfall imminent.


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Automatically Appended Next Post:
1850pts Legio Venator vs Legio Oberon. I got totally wrecked, was a pretty close game until my warlord went nuclear and took out his warhound and my reaver. Things quickly went down hill form there lol. Final score was 14vp for Oberon and 1vp for Venator. It was a really fun game and we're getting much faster with all the games we've been able to get in recently. As always playing engine war, we rolled 3 objectives, dawn of war deployment (6 inches).



Spoiler:

































Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/13 22:32:29


Post by: Crablezworth


Knight atrapos all magnetized up so I can run them as acherons or castigators. Never really like the castigator bolt cannon so doing a volkite looking gun instead. The claw I'll likey only use on the questoris, just wanted to see what it would look like as a cc weapon on cerastus, The cc weapons rules are actually the same for the blade/chainsword so just did the chainswords.

I wasn't really too excited about the rules for the atrapos when they dropped but I'm warming up to them. The ability to repair a pip or two on 6's in the repair phase is cool. Their close combat looks decent, if I can get them within an inch of an enemy titan having a D10 for armour pen sounds pretty good. Their guns are ok, having concussive could prove interesting, if I end up getting lucky and knocking some titans around I'll be happy. Mostly I like that the unit of two atrapos is a flat 200pts so it's pretty easy to work into a list. They're still hard to justify over the porphyrions/asterius just because both are so brokenly good/underscored. But still I really like the look of the atrapos and the whole fluff of hunting xenos war machines.

This leads me to one more potential addition to the engine ware scenario. Normally only knight household forces have a knightly trait, engine was was sorta conceived without households in mind, always with knight simply in support of titans. The downside is without that no knightly traits, the idea is, you can spend a single stratagem point and only one and apply a knightly trait to a single knight unit/banner in your battlegroup. The scion would count as senechal for all rules purposes but any ability that extends to other knight banners wouldn't work, only the benefit to his own banner would apply.

The idea is it would possibly see either more people take a unit of knight who may not have considered it before or possibly switch up the tried and true go to choice of acastus porphyrion(s) to trying lancers or questoris or any other knight other than porphyrion lol. Anyway, the thought came to me when I realized I tended to just read the fluff and skip over the knightly traits because I never see myself running a household (just zero interest) and I kinda see the knights only forces as a bit too silly in a game with such good core mechanics for the titans. But anyway, this would allow a little more customization and possible even inspire cool conversion or paint jobs. And it would give players a reason to pore over the various book's knight rules and see if anything tickles their fancy or inspires some cool conversion.

It could be a bridge too far, I just think it'd be a cool option and would fir well into the modular nature of the way stratagems are allotted in engine war.



Spoiler:











Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/13 22:43:41


Post by: MajorWesJanson


Anyone else get a Breakfest Club vibe from how the pics of the two alternate which side they are facing when you scroll?


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/13 23:04:34


Post by: Crablezworth


 MajorWesJanson wrote:
Anyone else get a Breakfest Club vibe from how the pics of the two alternate which side they are facing when you scroll?


lol



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/16 10:01:09


Post by: SamusDrake


Dancing Atrapos. Brilliant!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/20 04:22:17


Post by: Crablezworth


Got the cerastus knight atrapos done. Took some pics with the knight styrix and the alt weapons loadouts. Really wanted to highlight the servitors/magos on the bases, these guys can repair armour pips on 6's in the repair phase so that's I guess the servitors and magos doing their best to repair them. Really happy with how they turned out. Also some marines and titan guard on the base to for close protection.


Spoiler:









Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/20 23:39:41


Post by: Crablezworth


New board setup, went with a central park theme. Used all my ruins.




Spoiler:


















Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/07/25 00:33:52


Post by: Crablezworth


New dune trailer had some cool scenes, did a lil photoshop.



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/01 20:02:18


Post by: Crablezworth


Updated some of the castle terrain, added more industrial style terrain and some more turrets.


Spoiler:















Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/02 17:21:22


Post by: Mallo


Wow, such a simple but really, really striking scheme.

Love the little vehicles too, are they prints?


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/02 19:43:44


Post by: Crablezworth


 Mallo wrote:
Wow, such a simple but really, really striking scheme.

Love the little vehicles too, are they prints?


Thanks

The cars are prints from files found on thingiverse https://www.thingiverse.com/thing:4513521 I think there are 3 sets, that's one of them. They're all by the same designer I believe.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/02 20:19:18


Post by: Malika2


I feel you should get another one of those castles and convert it into a Titan repair bay.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/02 20:57:47


Post by: Crablezworth


 Stevefamine wrote:
Great work


Thank you


Automatically Appended Next Post:
 Malika2 wrote:
I feel you should get another one of those castles and convert it into a Titan repair bay.


Was contemplating converting this to a titan bay:





https://www.myminifactory.com/object/3d-print-178062?fbclid=IwAR2BZg5d-eJh7jt-o111gznIrI3dagfPhEuZHuKzN8xr8WmTz4iJIxdtbsw



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/03 06:37:05


Post by: Malika2


That’s awesome! Are you also planning to integrate it into a castle or keep that purely separate?


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/03 15:13:08


Post by: Pacific


Incredible! With those castles it looks like you have read my mind and made a miniature of my dream house there Crablezworth !


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/09 22:56:06


Post by: Crablezworth


 Malika2 wrote:
That’s awesome! Are you also planning to integrate it into a castle or keep that purely separate?


Separate hopefully, might have to expand it a bit too.


Automatically Appended Next Post:
 Pacific wrote:
Incredible! With those castles it looks like you have read my mind and made a miniature of my dream house there Crablezworth !


Thanks guy, been tryin to find a local flgs to take'm so I can make some room of on the shelf. I got way too much terrain


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/10 05:32:52


Post by: Malika2


Hmm, if you have too much terrain you might wanna consider getting more space? If that doesn’t work, then donating or selling your terrain might be another option?


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/12 00:20:10


Post by: Crablezworth


 Malika2 wrote:
Hmm, if you have too much terrain you might wanna consider getting more space? If that doesn’t work, then donating or selling your terrain might be another option?


I'd love for some of it to find a home in a local game store, fingers crossed.


So I got some grimdark forklifts printed, built and partially primed. Added some vanguard miniatures crew to them. Really stoked on their size, gonna get them painted asap.


Spoiler:






Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/12 10:22:56


Post by: Pacific


Damnit those grimdark forklifts are the coolest thing I will see today..

I love that the Reaver is overseeing the work too! No clocking off early for those guys


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/13 05:49:24


Post by: Crablezworth


 Malika2 wrote:
Those look awesome!


Thanks guy


Automatically Appended Next Post:
 Pacific wrote:
Damnit those grimdark forklifts are the coolest thing I will see today..

I love that the Reaver is overseeing the work too! No clocking off early for those guys


Now I just need a reaver overseer to get me to paint them






Doing a re-match against my buddy's legio fureans where we both run our warmaster heavy battle titans, 2500pts like last time. My list is pretty much the same with only one change, probably for the worse lol. I swapped out the acastus knight porphyrion for a banner of cerastus knight atrapos, first chance I've had to run them. They'll probably get lit up pretty quick, just hoping I can at least get a shot off with them to see how their concussive blast weapons do. Obviously my titans will have to soften stuff up for them first by dropping shields so who knows if I'll be able to tee that up or not. I had to find 5pts to take the atrapos banner so I dropped the plasma rifling on the warmaster and took ranging auspex instead. Nothing too special about it but it doesn't require any sorta reactor rolls, it's just an ability in the combat phase to pre-measure and check firing arc before declaring a target. Last game I made a few mistakes with ranges, mostly just not re-reading the weapons profile on the card so although I'll lose the abiltiy to push the reactor to get an extra 6 inches of short and long range, at least I won't be caught targeting or not targeting targets I "assume" are in range, no more assumptions required .

Gonna try and take lots of pics. I really wish it was an easier game to shoot a battle report of, but it's so back and forth it makes recording it really disruptive to playing it.


Surprising lessons from last game with warmasters: One thing we both noticed is that for our biggest game yet 2500pts, it didn't feel that much longer on account of the warmasters. They're very resilient, but both of ours really had to take a few turns to get into the mix and like with warlord these guys were really slow at doing that. It's not inconceivable to full stride them turn one but a lot of that comes down to deployment map and just how close the enemy could be turn one. With so much shooting on these guys it's hard to think too far ahead. They seem somewhat well balanced given that their only long range weapon is carapace mounted and unlike warlord it can't modify that with gyros to get 90 arc, it's stuck with corridor. And with the other 4 weapons having 90 arcs I found myself rarely thinking about it, at least not as much as I should. The one consideration though with warmasters is you really want to reach for the biggest los blockers you can. The amount of firepower its two main weapons can put out is considerable so to keep the game interesting and force some maneuvering you really need like 2-3 giant pieces minimum, even just big foam mountains work well for this. In our game we had a couple "butes" basically big desert mountains and at the center a massive necron pyramid. I feel this was crucial in keeping the game interesting/fair and meant it wasn't till about turn 3 onward that our warmasters were able to exchange fire with one another. I feel like the easiest diret solution for anyone right now is the carboard buildings from the hawk wargames citiyscape, just because they're the largest/cheapest option. I think it'd be interesting to see two sides rocking warmasters in a largely intact urban center. It may not scream grimdark but it would be cool to see.

Thoughts on warmaster and balance: It's not as bad as feared, but I have to examine in the context presented, which is both side had a warmaster and were fielding it. I think if that's the end goal it works pretty well, the other benefit intended or not is unlike adding a bunch of activations, even for the 1000+pts we were both paying its still just one activation, a lot of shooting in that activation but one all the same. The ancillary benefit is I could easily see us playing 2700 or even up to maybe 3000pts if we both have 1/3 or more of our points invested in a warmaster. I feel like that's an easier sell than playing 2500-3000pts without us both taking a wamaster, that would likely be a lot more activations and a higher chance for imbalance in activations. One core issue with titanicus and really any alternating activation is the whale tail of doom or one side having a lot of tail end activations because alternating activations starts to fall apart when one side runs out of things to activate. This can ofcourse occur naturally in a game where one side takes a heavy losses early on or the lists are very skewed like 3 warlord vs 5-7 reaver/warhounds. But anyway, the warlord can fit really well if there's enough pre game discussion with both players and an agreement to both run one, outside of that they fit a bit oddly. For example 1750-2000 seems to be sortof the average point scale for game, and a titan that comes in at like 1000-1120pts could be a bit of a spoiler, especially towards 1750 end of things. And I'm not saying that the player fileding the warmaster has any guaranteed advantage or anything, just that the disparity in activations can lead to a less than awesome game right out of the gate. I really hope we see more weapon options for the carapace and arms, if there is a nice range in point cost, effectiveness and or utility it could really help flesh these guys out. If there were bargain or cheap loadouts, like maybe cc short range options for less than 70pts an arm it could really make things interesting like fielding brawler warlords.






Battlegroup:




Here's the list:

Spoiler:

2500pts battlegroup

Warmaster Heavy Battle Titan - “Ultima Ratio Regum” – 1140pts
Suzerain Class Plasma Destructor x2
Plasma Blast Gun x2
Revelator Missile Launcher
Wargear: Bastion Shields, Ranging Auspex
Ancillary Reactor System: Infusive Supercoolant



Ferrox Light Maniple:
Reaver Battle Titan – “Tenebris Schisma” – 340pts
Volcano Cannon, Laser Blaster, Apocalypse Missile Launcher
Warger: Bastion Shields, Macro Charges
Princeps Seniores Trait: Favoured by Fortune



Reaver Battle Titan – “Proxima Est” – 320pts
Gatling Blaster, Melta Cannon, Vulcan Megabolter
Wargear: Bastion Shields



Warhound Scout Titan – “Timendi Causa” – 250pts
Plasma Blast Gun, Vulcan Megabolter
Wargear: Bastion Shields, Macro Charges



Warhound Scout Titan – “Draco Ignis” – 250pts
Vulcan Megabolter, Plasma Blast Gun
Wargear: Bastion Shields, Macro Charges




Cerastus Knight Atrapos Banner “God Slayers” 200pts
Lord Scion x1
Scion Martial x1




Custom Legio Traits:
Elite Magos, each titan can re-roll a single repair dice in the repair phase
Vanguard Fighters, warhounds get +1bs and can be issue first fire or full stride orders without making a command check as long as no other friendly titan is within 6 inches of them.
Custom Legio wargear:
Macro Charges, 3 inch blasts become 5 inches blasts and the weapon adds +1 strength, once damaged does +2S damage when detonated
Plasma Rifling, a titan with plasma rifling can push its reactor to increase both short and long range of the weapon by 6 inches

Stratagems:
Outflank 1SP
Concealment Barrage 1SP
Command Bastion 1SP
Macro Cannon Battery 2SP
Apocalypse Missile Strongpoint 2SP
Veteran Titan Hunter Infantry 3SP





Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/14 17:12:30


Post by: Crablezworth


Board setup for the warmaster vs warmaster game. Really proud of this setup, decided to use a lot of destructible terrain so it's full of tiny little details and vehicles all over the place. I didn't manage to get the grimdark forklifts painted yet but still planning and painting the asap. So many details here, took more pics than normal. I managed to use all my grimdark train cars. Also used a lot of little terrain pieces by the lazy forger. Some of the new stuff managed to make it in too, really proud of the wrecked store with the crashed bomber. Also really like the statue ruin. Also like the toxic goo silo. Can't forget the ole' gas station and pritlove's erotic cakes




Spoiler:



















































Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/14 23:14:04


Post by: Pacific


Wow.. that is simply outstanding. It must be an absolute joy to play on.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/15 21:52:24


Post by: Crablezworth


 Pacific wrote:
Wow.. that is simply outstanding. It must be an absolute joy to play on.


It was a lot of fun, probably the best game yet and I got my butt kicked. It was insane to see the difference between the board before the game and after it, just in terms of how many pieces of destructible terrain we pulled. Most of the ruins and cars were wrecked by either scattering blast weapons or titans just smashing through ruin after ruin. One of my poor warhounds took a bunch of leg damage from smashing through a few ruins. My buddy's princeps seniore's reaver just stormed through a bunch of ruins, like almost for fun lol, barely took a scratch


So here's pics of the big game, 2500pts warmaster vs warmaster. Took 50 pics!! The biggest thing to notice is the stark difference between the board before and after, lots of destruction.


Automatically Appended Next Post:

Spoiler:


















































Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/25 00:29:28


Post by: Crablezworth


I got the grimdark terrain forklifts painted. These things are amazing, really reminds me of the big ones you see working the docks in real life. It's also nice to be able to use some yellow, not a common colour I tend to use.


I setup all the grimdark terrain stuff I have so far, the crates aren't grimdark but they're about the same size as the grimdark ones so they work well, the crates are plastic so they're pretty light. The only other gw bits are the crane tops and the gas cannister on the train and the barrel and little pipes on the end cap of the rail.

I also put some vanguard miniatures crew to each of the forklifts.


Also, little clip messing around with my buddy's tiger eyes.




















Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/26 22:58:14


Post by: Crablezworth


Little photoshop, updated an older one with a lucius warlord getting worked on.



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/27 12:37:44


Post by: Malika2


Spoiler:


You might wanna replace everything in that picture with printed models. Build that fort, get your own little soldiers. DO IT NOW!!!!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/28 20:09:45


Post by: Crablezworth


 Malika2 wrote:
Spoiler:


You might wanna replace everything in that picture with printed models. Build that fort, get your own little soldiers. DO IT NOW!!!!


I need to hire some space mormons STAT!



So here's the trailer for an upcoming psi titan vs psi titan game. Basically legio fureans are tasked with hunting down a corrupted titan "the king in yellow" and prevent the coastal raids that are part of some elaborate ritual. The reason for the psi titan vs psi titan is we're still waiting on rules for corrupted titans so it's sort of a stand in for now. There's a bunch of fluff and teasers in previous posts. Here's sort of a prologue from the perspective of the tiger eyes princeps of the corrupted warlord:

Spoiler:
Wrote some fluff to better flesh things out, tl;dr a princeps convinces local savages to sacrifice themselves, promising them eternal access to the "palace of the gods". He's tricking them into a chaos ritual that will corrupt him and his warlord titan.






lil teaser trailer





++++++

“The palace of the gods awaits the faithful”

The princeps declared in high gothic, a self assured smile broke as the chorus of chanting built to fever pitch.
The assembled council of tribal elders greeted the princeps with a bow, five of them, their black sheer masks concealing their ritually tattoo’d faces.

The savages of Humardu we’re a deeply spiritual people, reverence for the gods and all manner of rituals worship taking up much of their society and daily lives. Their inability to distinguish technology from magic had been historically exploited for recruitment and replenishment of labour by the machanicum and imperium. Humardu’s hardy populace made ideal stock for soldiering or manufacturing.

Their gods were not his gods. The princeps didn’t care, their blood would soon fill the sea and the prophecy would be fulfilled. Their destruction would birth something new.
Deception was not unknown to him, but the legio’s combat doctrine was as direct and aggressive as their princeps and this subterfuge and attention to ritual was always a tiring affair, some part of the manifold in him stirred with impatience. He reassured himself he had not fully concealed the truth from these poor souls as they may yet still find themselves in the palace of some god, just not one of their own.

A guttural series of deep throat singing and distant unseen drumming grew steadily in intensity, the princeps could sense it would not be much longer, even across the vast sunlit bay the stars began to pulsate, the void quaked in recognition of what was to come. A strange sense he had been here before fell over the princeps as if remembering some half forgotten dream.

All five elders reached their arms to the heavens, the throat singing ceasing and the unseen drummers falling silent. They reached for a small pouch in their robes containing a flask of sacred oils. In unison they emptied the small flask of yellow liquid over their heads and proceeded to prostrate themselves before the princeps.

A small robed figure strode out from the mass of bodies and presented the princeps with a torch, the head of which had been fashioned to resemble the skull of some local predator. The robed figure spoke, it’s voice was young, sounding like a child.

“Ashgkar! Feysho! Kah-nashi ermasa otosh!”

“They impend, you must light the fire.”

The princeps had understood the tribal utterances, but pointed all the same to the prostrate and oil soaked elders arrayed before him and looked back to the short robed figure, as if unsure of his part in all of this.
The princeps stepped forward, his ceremonial white body glove backlit by the setting sun and he touched the torch to the oil at their feet.

“The palace of the gods” He declared mockingly as the he lit the last of the elders aflame.

The five men made no sound as their flesh burned. The princeps was genuinely impressed by this display, the pain must have been unimaginable he thought.
He lost himself in the flame, the elders bodies toppled over, he hadn’t even noticed crowd assembled around him had produced ceremonial blades and had slit their wrists. He only wrenched himself back into the moment when the masked crowd turned from their gaze on the pyre to look back towards the coast.

They had followed the specifications he had passed on to them perfectly, the edifice they stood on was built with a purpose and the blood running down from their wrists collected into the super structure and streamed down stone channels directly disgorging into the sea.
The water in the bay turned crimson, steadily reaching the the feet of the princeps warlord titan, the “King in Yellow” which stood like a silent guardian in the middle of the bay.

The princeps began to weep, the smile never leaving his face as he proceeded down the steps of the vast stone temple. Looking out at the bay he could see the silhouette of his engine, it’s white helm’s targeting optics were glowing with an unnatural red hue. He could somehow commune with the engine and this connection grew stronger.

The moment the princeps stepped into the frothing crimson sea, the king in yellow let out an ear splitting bellow of its war horns sending thousands of local avians flying into the air from coastal tree tops. The princeps strode out through the shallow water, his white bodyglove now thoroughly stained red. He reached out for the great engine, placing his hand firmly on its cold ceramite hull. The princeps could see the first of the crane ships coming in along the coast. In amazement, some of the cultists were still standing in their seemingly endless observance of the king in yellow.

He could see one of the crane ships securing its fasteners around a reaver titan back on land. The princeps personal shuttle now crept down the shoreline, halting in front of him and extended its boarding ramp into the water. A familiar face greeted him from the head of the ramp. It pointed to the princeps and back to the water.

“The prophecy said total immersion; I won’t remind you of the importance of this.”

The princeps rolled his eyes at the scolding and immersed himself entirely in the sea of red frothing liquid. Emerging once more totally stained he walked up the ramp, the front of which was already beginning to retract.

“Is it done?”

He walked past the familiar face without making eye contact. A noticeable silence was his reply.

“Well?” The princeps inquired again.

The scolding voice canted something in binary and plugged an unseen mechandrite from its robe into a port on the wall.

“The pattern is incomplete, pict data shows one star remains” It replied.

The princeps barked back “I’ve seen them with my own eyes, they’re pulsating, I can feel the king’s machine spirit from here, like I could interface with the manifold without hard plugs”

“That’s impossible!” The voice shriekd back.

The last cultist looked on in amazement as the vast crane ship swept in and started to cradle the warlord in its rigging. Its aspect being lifted out of the water and into the heavens was the last thing his eyes would ever see. A single tear ran down the cultists tattooed face, his frame toppling over on to the bodies a level below, his blade still firmly clutched in his hand.

The shape of a coffin ship was now visible on the horizon through the shuttle's main viewport. The princeps glanced back at the source of the scolding voice as if to predict the words it was about to speak.

“The last star is pulsating, the ritual is complete.”

The king in yellow’s war horns began to blare again as it was swallowed by the vast hold of the coffin ship.

The princeps turned and looked at the crane ship ahead of him disappear into the cavernous gantry of the coffin ships open hold, an excited grin filling his face.

“The Warmaster will be pleased.”

+++++











Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/29 17:51:16


Post by: Sherrypie


Loving it. All wargaming benefits from proper setups, both terrain and scenario


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/08/30 05:07:43


Post by: Crablezworth


 Sherrypie wrote:
Loving it. All wargaming benefits from proper setups, both terrain and scenario


Thanks guy, agreed 100%, makes it much more immersive



Had a productive afternoon and got some necron stalkers built. The biggest one will be a count as reaver, the one on the 60mm will be an acastus, it's still a bit too tall but obviously but I'd never draw los from higher than the legs. The one on the 50mm is a cerastus lancer and the last one on a 40mm is a questoris. I'm planning on building 2 count as warlord using triach stalkers, a warhound or two from canoptek spyders and possibly a warbringer nemesis from a canoptek doomstalker. Anyway, everything is 100% count as so there's no home rules or anything. Hopefully I can get the triarch stalkers to fit on warlord bases.



Going to try a Myrmidon Maniple, 2 warlord 1 reaver. It's special rule is any titan in the maniple can order split fire or first fire on a 2+.

Custom legio rules as traitors

Legio Traits:

Motive mastery lets the titans add 2 to the order rolls for full stride or charge. (this is exemplified by their tall stalky legs and high LD that necrons would have)

Plaything of the gods
lets titans fix armour or criticals in each strategy phase. (literally living metal, super cool ability and very fluffy for crons)


Wargear:

Arnour spikes change smash attacks from D3 to D6. (lets the titans basically double their potential attacks if attempting to smash. Makes sense given all their big stalky legs)

Plasma rifling
lets plasma or laser weapons gain 6 inches to their short and long range bands if the titan pushes the reactor. (Takes lasers from 32 to 38 inches and plasma from 24-30 inches, could make the difference for the fire support titans. I guess this could just be crons having better targetting tech.)



Anyway, everything is 100% count as so there's no home rules or anything. Hopefully I can get the triarch stalkers to fit on warlord bases.


Prospective 1850pts list:


Myrmidon Maniple

Warlord
Apocalypse Missile Launchers
Macro Gatling Blaster
Sunfury Plasma Annihilator

Princeps Seniores Trait: Devoted servant of the machine (Lets the princeps add 1 to a single repair die when it repairs, this would seem to work both in the repair phase and for emergency repair orders, so basically the leader cron being a little better at fixing itself)
Wargear: Armour Spikes, Plasma Rifling


Warlord
Apocalypse Missile Launchers
Mori Quake Cannon
Sunfury Plasma Annihilator

Wargear: Armour Spikes, Plasma Rifling


Reaver
Apocalypse Missile Launcher
Gatling Blaster
Reaver Chainfist

Wargear: Bastion Shields



Aux Titan:
Warhound
Plasma Blastgun
Vulcan Mega-Bolter

Wargear: Bastion Shields


Acastus Knight Banner
Lord in Porphyrion


Questoris Knight Styrix Banner
Lord 2x hekaton siege claws
Scion 2x hekaton siege claws





Spoiler:














Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/09/01 02:48:02


Post by: Crablezworth


Started work on the count as necron warlord. I managed to make it fit on the warlord base which was a big relief. I still have to add some more necron weaponry to it.












Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/09/02 10:25:41


Post by: Malika2


Really digging those Necron Titans!

By the way, I assume you've already checked out Vanguard Miniatures' latest releases? ;-)


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/09/02 12:05:15


Post by: Flinty


I love the little tail it has!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/09/02 19:33:09


Post by: Crablezworth


 Malika2 wrote:
Really digging those Necron Titans!

By the way, I assume you've already checked out Vanguard Miniatures' latest releases? ;-)


I did indeed, the timing of it was rather convenient





Automatically Appended Next Post:
 Flinty wrote:
I love the little tail it has!


Gotta add more to bulk out the top.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/09/02 20:22:02


Post by: Flinty


No, not the big shooty tail At The top, the little waggy tail at the back in line with he leg joints. So cute


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/09/02 21:00:11


Post by: Crablezworth


 Flinty wrote:
No, not the big shooty tail At The top, the little waggy tail at the back in line with he leg joints. So cute


Ah, can't take credit for that one sadly, was following the instructions on that one


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/09/25 21:32:38


Post by: Crablezworth


Board for the psi titan vs psi titan game. It's funny that we ended up playing this the same day the news about the traitor book dropped. So this might be the last time the tiger eyes run a psi titan now that corrupted rules will soon be out. I sort of resigned myself to the fact that because we'll both of a psi titan and the main weapon with its 120 inch beam with its auto hitting and not having to care about cover that trying to get bigger los blockers than normal into the mix would probably just slow things down. In most game, weapons max range bands tend to play a big factor in how both sides maneuver, but once you've got weapons with ranges of like 48 or more, the reality is you can just sorta sit there a lot of the time. I actually think for all its flaws the titanicus game on steam actually does a decent job with pathing and los blocking. What I mean is, the topography basically has "cliffs" or just elevated terrain the titans often can't move over, but on top there will be gothic buildings, and there's still enough buildings and smaller things like landing pads to reinforcer the scale but most of what dictates where titans can go is the "topography". There's also the problem that without some agreement, "blocking terrain" isn't that blocking because titans can step over it, which often leads to absurd stuff. We tend to play all the citivas buildings as impassable and a lot of the smaller elements as destructible like the little shanty's and cars and baes with palm trees on them. I think I need more terrain like the "butes" I have for the badlands board.

I feel like with buildings, probably none should fully block a warlord or warmaster without being very center weighted, because at that point they're basically functioning as a small mountain/hill/hive stack. What I've done so far with the grim dark and civitas terrain is basically build stuff that would block perhaps questoris knights entirely and almost up a warhound or in some cases block a warhound entirely. I think a lot of this too is wanting the larger titans to really feel big on the battlefield and if every building or tree is taller than them it can sorta eat away at the immersion. I wanted to add roads to this but the truth is as much as they add visually, they add nothing to the game in terms of how we play and they detract because they tend to slide around and get out of alignment, so they can actually make a nice board looks worse over the course of the game if we're not constantly fixing them, one thing I wanted for this board was the ability to actually slide out titans around on the nice smooth battle mat surface without constantly have to pick up the model and place it on roads. At least with a lot of the little details, we're meant to just scoop them up when a titan stomps a path over/through them and you get to really see the board change from the start to the end and not just from titan movement, also from blast weapons scattering and toasting cars or gas stations or little huts (or erotic cake stores lol).

This board probably should have some of the big castles, but as I said earlier, as much balance as that may bring it, it would also likely extend the length of a pretty large game (2500 points) where both sides will be fielding a psi titan and 7+ other units. The punishing reality of something like the psi titans main weapon is that it has basically unlimited range, hits automatically, goes through void shields and it also has psychic powers like etheric tempest where it can just pick a point on the battlefield and automatically hit every unit within 3 inches of that point. Add to that if one side keeps the opus for a few turns in a row, it's got the top of the turn to be a real pain in the butt and because it circumvents so many protections that titans usually have like cover and void shields, the only safety you have is being completely out of los. And that's a bigger and bigger "ask" or expectation in a game about robots so big they tower over the battlefield.

So anyway, the psi titans are going to have a field day in terms of target priority but at least both sides will have one



Spoiler:




























Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/09/26 08:50:11


Post by: zedmeister


Nice board. For some reason, it’s reminding me of some Command and Conquer maps!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/09/26 11:59:25


Post by: SamusDrake


 zedmeister wrote:
Nice board. For some reason, it’s reminding me of some Command and Conquer maps!


Thats right and now we need a battlereport...

...Just do it!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/09/26 22:28:18


Post by: Crablezworth


 zedmeister wrote:
Nice board. For some reason, it’s reminding me of some Command and Conquer maps!


That's a massive compliment


Automatically Appended Next Post:
SamusDrake wrote:
 zedmeister wrote:
Nice board. For some reason, it’s reminding me of some Command and Conquer maps!


Thats right and now we need a battlereport...

...Just do it!


It's impossible I find to play and document, did the psi titan game yesterday and I only managed to get about 20 pictures


Automatically Appended Next Post:
 Malika2 wrote:
No vending machines yet?


Soon hopefully, my buddy finally got more resin but the bottom of the printer, some part of the tub needs replacing.

I wanna try and make a pub. Plan is to print the free sampler first to bang out scale, to my eye they're aprox 8mm, I wanna go 25% smaller to 6mm and see how they hold up. So gonna do the guy with the bottle at both scales, and the servitor from the kit i got.



I really like the dude with the with ventilation units who looks like he's doing maintenance. I love the gotta collect them all vibe too, they're like lego mini figuers

Definitely wanna try one of the shuttles too.

Just saw the lander now, amazing!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/09/26 23:30:34


Post by: SamusDrake


 Crablezworth wrote:


It's impossible I find to play and document, did the psi titan game yesterday and I only managed to get about 20 pictures



I was "nodding" to a very popular C&C tune...




...which I've only just realised, after all these years, its actually "Just do it up!".



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/09/28 08:37:24


Post by: Malika2


I wanna try and make a pub. Plan is to print the free sampler first to bang out scale, to my eye they're aprox 8mm, I wanna go 25% smaller to 6mm and see how they hold up. So gonna do the guy with the bottle at both scales, and the servitor from the kit i got.

This is gonna be awesome! I should make some 6mm/8mm scaled signs/billboards.

I really like the dude with the with ventilation units who looks like he's doing maintenance. I love the gotta collect them all vibe too, they're like lego mini figures.

There will be plenty of these fellas released in the coming months.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/10/01 01:55:16


Post by: Crablezworth


 Malika2 wrote:
I wanna try and make a pub. Plan is to print the free sampler first to bang out scale, to my eye they're aprox 8mm, I wanna go 25% smaller to 6mm and see how they hold up. So gonna do the guy with the bottle at both scales, and the servitor from the kit i got.

This is gonna be awesome! I should make some 6mm/8mm scaled signs/billboards.

I really like the dude with the with ventilation units who looks like he's doing maintenance. I love the gotta collect them all vibe too, they're like lego mini figures.

There will be plenty of these fellas released in the coming months.



Signs would be nice




I managed to get 16 pictures during the game, tells you how hard it is to play and document at the same time. Awesome game, got pretty much tabled by the tiger eyes. The king in yellow put the kill shot into my psi titan and it went kaboom.


Spoiler:




















Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/10/02 03:37:21


Post by: Crablezworth


Count as knight styrix's. Tried my best to fill out the bases to give them a bit more height, didn't quite get them as tall as I would have liked except for the one on the coil. Took some shots next to the count as cerastus which are about the right height and you can see they're mostly a bit too short, ah well. Going to run them as having dual hekaton siege claws, basically just imagining it as a short ranged cutting laser shot from their eyes.


Spoiler:







Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/10/17 21:56:20


Post by: Crablezworth


Little bit of photoshop, venator vs oberon



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/10/18 09:25:33


Post by: Malika2


I've got a feeling you might be able to put something like that together using some of Troublemaker Games' STLs (LINK) and some other bits.

More Titanicus scaled mining equipment would be pretty sweet!


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/10/20 05:07:15


Post by: Crablezworth


 Malika2 wrote:
I've got a feeling you might be able to put something like that together using some of Troublemaker Games' STLs (LINK) and some other bits.

More Titanicus scaled mining equipment would be pretty sweet!


That one dude with the buzzsaw you previewed looks like a good candidate to a miner.

Spoiler:




Got the crawlers painted, basically count as cerastus knight atrapos. Took some pics along with the ordiantus crawler and the knight asterius.


Spoiler:











Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/10/20 20:55:01


Post by: Crablezworth


 Malika2 wrote:
Keep up the good work!


Danke

Got the metal on the crons started, gonna do basing next.


The plan right now is to use the custom legio rules, this might change based on what's in the new traitor book, but right now the plan is to run them as a custom traitor legio. On the trait side, I wanted them to feel like crons so plaything of the gods seemed like the perfect rule, its a close approximation of living metal basically so fits well with with them. The other trait is motive mastery, this is to represent the long stalky legs the models have, it basically just makes it easier to pass command checks for charge or full stride so takes the pressure off a bit when it comes to key maneuvering stuff.

On the wargear side, the first choice was armour spikes. What they do is take smash attacks from a D3 to a D6. This is to represent all the legs/scythes the models have being able to kick and slash at enemies in proximity. I like this because it means I don't necessarily have to take dedicated close combat weapons but still have a bit an ability to fight in cc. The other wargear I'm not 100% sure on yet, the idea is it lets you push reactors to gain a bit of range with plasma and laser weapons. It will definitely help get a bit of range in a pinch.

I really want to add 2 canoptek spider on 80mm bases to use as warhounds and a doomstalker to count as a warbringer nemesis.


I'm a bit concerned about the warlord and porphyrions just because the weapons and their locations do matter in some instances so I at least want to sorta know where they "should" be for those purposes. Other issues for the warlord is, it sorta has a head but it's a bit low and unlike titans its hard to delineate where it starts or ends.

The reaver is probably the closest aproximation in terms of height and weapon location. The plan is to basically ensure whatever weapons it runs both arms are identically armed. The warlord's arms basically are both different so the plant there is basically to never run the weapon as the same weapon, the wysiwyg is a bit loose but thankfully the cards on the terminal will help with transparency in terms of opponents.

The 3 legged knights will either be lancers or knight atrapos. Obviously because you can't mix them in one banner they'll be one or the other from game to game.

The questoris I hope to try a few loadouts. For the most part the plan is to run them as knight styrix with dual siege claws. The thought there is they don't really have physical cc weapons but it represents them using really short range cutting lasers. The other plan is to try them as questoris with dual cc and melta each.




Legio Traits:

Motive mastery lets the titans add 2 to the order rolls for full stride or charge. (this is exemplified by their tall stalky legs and high LD that necrons would have)

Plaything of the gods
lets titans fix armour or criticals in each strategy phase. (literally living metal, super cool ability and very fluffy for crons)


Wargear:

Arnour spikes change smash attacks from D3 to D6. (lets the titans basically double their potential attacks if attempting to smash. Makes sense given all their big stalky legs)

Plasma rifling
lets plasma or laser weapons gain 6 inches to their short and long range bands if the titan pushes the reactor. (Takes lasers from 32 to 38 inches and plasma from 24-30 inches, could make the difference for the fire support titans. I guess this could just be crons having better targetting tech.)


Spoiler:













Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/10/24 20:18:21


Post by: Crablezworth


So this is probably the cheapest board for titanicus possible while still being very playable. The buildings are from the hawk wargames cityscape box. They're card and made for 10mm so a bit on the big side, but even the smallest building will entirely block los to a warhound and none of the buildings have any gaps or keyholes so for titanicus they really do make nice big los blockers. I added some smaller scatter terrain buildings for scale as I found the buildings on their own a bit "big". The mat is also probably one of the better options for AT and it's quickly become the most useful mat in terms of how the roads are laid out. But ya, the "urban titan" mat mixed with the hawk wargames buildings is just a great way to go for new players wanting to get gaming right away, and if you factor in how much it would cost to build equivalent sized buildings with the civitas terrain you save quite a bit. The colour variety is nice too, add a bit of colour to the board. The best thing I can think of about these things is they way the delineate what is and isn't visible make it pretty easy to tell if a titan's body part or weapon is totally in our out of los, also a bit easier to calculate % of cover.

I also sprinkled the cars around, again like with the small scatter terrain buildings to bring the scale back in from 10mm. But ya, quick board to setup, I've also seen some files on thingiverse that let you print plastic base for these buildings, which actually seems like a good idea because their biggest issue is being card stock the buildings weigh absolutely nothing and are easily shifted/slid or knocked over during games so anything to weigh them down is good. Was also thinking of adding some big ac or ventilation units on top of the buildings to weigh them down, I know malika had designed some units like that recently so might try those ones whenever I can get access to a 3d printer.


Spoiler:

























Automatically Appended Next Post:
Pics with titans for scale. Again there's about 8 buildings I didn't bother making because they're just "too big" or more specifically too tall. Even these one can easily hide a warlord titan and they're not the biggest in the cityscape box.


Spoiler:










Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/10/30 20:06:19


Post by: Crablezworth


The warmaster iconoclast is up for pre order and I'm getting tired of being correct.

I had feared for some time that this new warmaster would not be compatible with the existing warmaster. The entire selling point of titanicus, for me anyway, was modularity. So close to the core of the game even the models had places for magnets and individual cammand terminals have space for weapon cards, the idea being the weapons a titan wields might actually change from game to game. I'd like you to imagine if, all of a sudden, when gw released the second warlord box, they decided for some reason to not allow players to mix and match weapons, instead making it some cynical sub class of warlord titan with very specific weapons. Well, you'll just need to buy two and never shall their arms swap, just deal with it mate - GW



When I saw the warmaster iconoclast announced, I never intended to buy a second warmaster, but it did initially make me more content with my initial purchase of warmaster because it was evidence that gw, like with the warlord, would be supporting this new big titan chasis with more weapon options, and hopefully more reactor cards. The idea of finally having weapon arm options seemed cool, it wouldn't make me get a second warmaster but would justify me ordering the sprue.

GW doesn't want to sell sprues, it seems. They want to sell 190$ big robots, and they're nuts if they expect me to get a second one, especially now that they've done this. There's a saturation point even for the people who are very much enthusiastic and "into" adeptus titanicus. I'm not a gw fanboy, but the way the fan boys in the main group on facebook reacted to this news disgusts me. It was all shoot the messenger and report to admin/mods for "being negative". I'm sorry, some news is objectively bad for the game. And subjectively, I just wanted plasma on one arm and a cool sword on the other and I'm supposed to be content with the news that that is never happening because of the rules.

The entire genius of this game is the ability to swap weaponry on titans, the modularity, to mess with that out of spite and self interest is the exact kind of garbage behavior I can't abide with GW. Understand this affects even people who don't play, because unlike their other models they're being told they can't just get accessories(head swaps)/weaponry, they need to buy another 190$ giant robot. This all seems to be done in spite to third party retailers like battle bling, I could have seen myself getting some alternative warmaster arms from them, but honestly, i have no intention of running a cc focused warmaster, I could have seen having one arm be cc and the other plasma, but that's not even possible now. So battle bling sadly loses out on a sale, and I can't help but feel that's sorta the point on gw's end. It's the double edged sword of only having the terminals in the box now, another crappy development, not to mention only having thin paper terminals for 200 dollar titans still seems like a bad idea.

The reality is they could sell just the sprue like with the warlord weapon arm sprues, but they won't. We can all see the cynical logic, some manager somewhere thinks it will hurt sales of the 190$ box, so the players lose out and worse yet, they codify this nonsense in the rules just to add insult to injury. The fluff justification was never great for the warmaster, we all swallowed it because "big shiny new robot" and we were old enough to know bad fluff doesn't necessarily mean the unit will be bad for the game. But the fluff was pretty bad, it was a titan so secret that even the emperor may not have known of its existence, but also, everyone and their uncle had one or more locked away in storage. Honestly the gaslight "these have always existed" fluff is easier to swallow than like hundreds of legios loyalist and traitor all keeping a secret until some precise time. Anyway, that was neither here nor there with the warmasters release, it didn't change that it was an interesting if limited new giant robot that might be ok in bigger games provided, perhaps, both side had one. Already niche but whatever, nice to have one for the ole battlegroup in case of a big game.



I guess because they had nothing actually interesting coming out for the traitor book they fell back on "well we could just make a new warmaster and put it on the cover". But honestly they didn't need to make it it's own sub class or pattern, it could have still been on the cover and just not had some half baked fluff piece. But I guess marketing hates descriptions as names and just had to have it be its own thing. Couldn't possibly have another situation like the last warlord box and just call it by what it's armed with. Wamaster with close combat weapons doesn't roll off the tongue, doesn't make for clean copy by some 20 something who has never played the game and constantly messes up every update if only to underline that fact. So finally, now, we have to get even more terrible fluff about how an ever secretior' warmaster that everyone was real scared of in close combat was also kept from possibly even the emperor..again and uhh again, every legio also conveniently has one in their stasis vaults or something, I dunno, just buy 2 okay!?

Even the initial warmaster box says "with plasma destructors", they could have easily just did the same and instead put "with muh sword and claw"



They made the same mistake again with the inferno gun, we're all hoping its just some photoshop template and the real cards will be ok, but it's still up there, no one at gw has noticed they made the same mistake as last time. They still took the time to lable every card just to say it's for the "iconoclast". This is an objective mistake, this isn't subjective. And it has yet to be corrected.


The terminal stats are all the same as the warmaster, but it's a different unit because, well, gw really needs you to buy two.



I think regardless of if one's reaction is mild annoyance or blind rage, the weapon arms and reactor cards not being interchangeable is just not good. There's no upside to it for players. I defended this thing when it was first previewed under the assumption one could mix and match weaponry and now that you can't, like I don't have an application for this thing in game. The issue with the iconoclast aren't the only things they've done lately that leave me scratching my head. The asterius terminal has been seen, and it's basically it's own unit now, they've updated it to be aux and only have up to two in the unit, the points cost has gone up by a marginal amount like 10pts, but it also gained volkite and auto simulacra. 210 for the lord and 190 for the second one, the weapons have not changed so it's still very over powered. There are now 2 versions of the asterius in game because the original acastus terminal, the ones they still sell in boxes 5 because gw are just swell guys like that, those terminals still have rules for both units and and it's a mixed unit. GW arleady FAQ'd them a long time ago to update the points costs, so they'll have to either faq again or release new terminals. Lastly the traitor book apparently, one of the legios isn't traitor but blackshield, so there goes any hope of a blackshields book.

Anyway, I'm not trying to be "actively negative" as the 2018 at group on facebook would say, I'm just pointing out real problems. I'm still excited to see the traitor book and hope all the corrupted rules are cool. AT is still a great game, it's just getting to be a harder sell with GW's recent issues, like my friends who either do play or have considered playing AT, GW's action have affected their willingness to either start playing or keep playing and that's really unfortunate. I'm also getting frustrated, I feel like I'm apologizing for an a hole friend "no, he's changed man, he's really turned himself around" telling them that perhaps despite of gw's past they somehow made a really great game for once all the while I'm basically apologizing for anti consumer behavior on gw's part, but really sad cynical petty stuff as of late, and these are friends already luke warm on GW over the warhammer+ stuff and the recent nda stuff and the 3d stl witch hunts, the nda revelations also explains the "enforced" rose colour glasses vibe/nature as of late with the community members gw deems worthy of access. I can post endless pictures of hobby progress and cool titanicus pics and promote the best elements of the game and hobby and get a handful of likes and comments but say one thing about a new release even if objectively true and every gw white knight and fanboy comes out of the woodwork just to shoot the messenger, it's tiresome. Now it's not about GW changing a fundamental part of the game (modularity) for cynical reasons I have to "prove" my piety or love of the game or receive endless crap slung my way, just tired of that crap. Where are all these beacons of love and positivity when it comes other topics? It's a damn cult. Even the mods join in, it's a joke, I'm only pointing out GW changed the deal, and it's a hard thing to gaslight us normal people on because the damn terminals have places for weapons cards, gw changed the deal, it's not anyone' else fault for noticing. I understand the hobby/game is an escape for some but the inability to divorce the game or hobby from the manufacturer is psychotic. I understand wanting positive discourse and a pragmatic attitude, but the latter is a big ask when the burden shifts to the people still being asked to shell out money to be a thankless editor. It's not sustainable and frankly a joke.

Anyway, here's hoping the traitor book is a worthy addition to the game and corrupter knights and titans hopefully add some cool modelling opportunities. I need a drink.

This seems appropriate




Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/10/31 07:19:08


Post by: FrozenDwarf


well, i never liked the warmaster to begin with.
Initialy i wanted titans bigger then the warlord, but seeing the warmaster changed my mind, sutch a big model has no place on the table, maybe if the range was the original 6mm scale. Two warcasters is just to see how hard they can milk the fanbase, dont buy one, simple as that.

I honestly dont belive it is harder to sell the game, just dont sell it as an army game, sell it as what is ment as, a skirmish game whit a realy good coregame rules set. 5 titans per player + 1 or 2 units of knights, thats it, one should not need anything more to play a game.

My collection is 4 warhounds, 2 reavers, 1 warlord, 1 warbringer nemesis and a unit of questoris knights. Thats is all the titans i would ever need. Any futher titans below warlord for me depends on how unique they will be.
So no need for you to make exuses to recruit new blood, just guide them toward the starter boxes and the compendium books. warhound, reaver and warlord still has the superb swappability setting for the weapons.
There is no need for us AT players to even toutch WH+ so why even mention it to the new blood?

Warmahordes got ruined becouse players stopped playing the game as how it was ment to be, aka a skirmish game, and started playing it how it was not ment to be, aka a army game. Now look at it, it is a ruined game system.
We dont need to take AT in the same direction.



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/10/31 16:40:07


Post by: SamusDrake


It sounds like they've adopted different names for each variant kit, so its much easier to distinguish - hypothetically - a Gatling-Reaver kit from a Melta-Reaver kit. I must admit that its a chore keep writing "Reaver-with-Gatling-and-Powerfist". Could that be all that it is?

Also, its been delayed by a week? Maybe Warhammer Community got it wrong and next week they'll have a "Coming Soon..." for the Iconoclast Titan and a separate weapon sprue?

I doubt very much they would risk another Warlord misunderstanding, especially for a Titan thats larger and costs even more....



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/10/31 17:06:05


Post by: Crablezworth


 FrozenDwarf wrote:
well, i never liked the warmaster to begin with.
Initialy i wanted titans bigger then the warlord, but seeing the warmaster changed my mind, sutch a big model has no place on the table, maybe if the range was the original 6mm scale. Two warcasters is just to see how hard they can milk the fanbase, dont buy one, simple as that.

I honestly dont belive it is harder to sell the game, just dont sell it as an army game, sell it as what is ment as, a skirmish game whit a realy good coregame rules set. 5 titans per player + 1 or 2 units of knights, thats it, one should not need anything more to play a game.

My collection is 4 warhounds, 2 reavers, 1 warlord, 1 warbringer nemesis and a unit of questoris knights. Thats is all the titans i would ever need. Any futher titans below warlord for me depends on how unique they will be.
So no need for you to make exuses to recruit new blood, just guide them toward the starter boxes and the compendium books. warhound, reaver and warlord still has the superb swappability setting for the weapons.
There is no need for us AT players to even toutch WH+ so why even mention it to the new blood?

Warmahordes got ruined becouse players stopped playing the game as how it was ment to be, aka a skirmish game, and started playing it how it was not ment to be, aka a army game. Now look at it, it is a ruined game system.
We dont need to take AT in the same direction.



It's more that they read the forums and groups too so it's hard to hide GW pulling this stuff. For the most part I think we're in agreement that the game works best as a 3-5 titan game with a bit of knight support and I agree this large titan doesn't affect smaller games. To me it's just the fact that they're changing a core feature of the game. This would be like forge world no longer selling the resin weapons on their own but forcing players to get a warlord with them, it's a big step back and it makes future releases look potentially worse.


Automatically Appended Next Post:
SamusDrake wrote:
It sounds like they've adopted different names for each variant kit, so its much easier to distinguish - hypothetically - a Gatling-Reaver kit from a Melta-Reaver kit. I must admit that its a chore keep writing "Reaver-with-Gatling-and-Powerfist". Could that be all that it is?

Also, its been delayed by a week? Maybe Warhammer Community got it wrong and next week they'll have a "Coming Soon..." for the Iconoclast Titan and a separate weapon sprue?

I doubt very much they would risk another Warlord misunderstanding, especially for a Titan thats larger and costs even more....



If enough people cause a stink they'll maybe faq it to allow weapon swaps, I still think it's better to have GW realize and rectify their mistakes than putting it on us players while still asking we shell out money for it.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/01 21:35:38


Post by: FrozenDwarf


As i see it, issue is on one titan (per side) and it is on the one that is the least needed to own. (it is like the baneblade in a normal 40k game, cool to own but not that practical to game with)
IF we get more titans below warlord that dont have swappable weps and profiles, then yes it will be a problem, but for now i dont see it as a problem. Give it 6 months, maybe a year and someone will have made print files for the new weapons, i doubt GW will officialy change their stance, the company has changed.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/02 18:36:39


Post by: Crablezworth


 FrozenDwarf wrote:
As i see it, issue is on one titan (per side) and it is on the one that is the least needed to own. (it is like the baneblade in a normal 40k game, cool to own but not that practical to game with)
IF we get more titans below warlord that dont have swappable weps and profiles, then yes it will be a problem, but for now i dont see it as a problem. Give it 6 months, maybe a year and someone will have made print files for the new weapons, i doubt GW will officialy change their stance, the company has changed.


I doubt they'll change their stance either, but this is the trick of asking paying customers to be "pragmatic" and fix or make up their own rules to fix GW's failings while still being asked to pay full price for rulebooks and titans. It's funny how if a problem is mentioned it falls on players to fix it, and yet what could be more pragmatic than allowing identical titans to swap weapons into arm mounts that literally fit one another and a carapace mount that does that same, and yet selling just the sprue hurts their sale of everyone's least needed second titan so they go so far as to not only not sell the weapon sprue, but codify in the rules that the warmaster and iconoclast are "different" titans, it's pretty balsy even for them. The asterius not going up in points or having its rules tamed a bit is one thing, but the iconoclast thing is just too insulting to the intelligence of AT players. Even if I had no intention to ever get the weapon arms to begin with it would still upset me to see GW give up a core tenet of arguably their best game just to fall back on old anti-consumer habits. The asterius seems more like ignorance or indifference than malice but the iconoclast decision is like shameless gas lighting "we were always at war with east asia" style crap. Had enough of that from media and politicians for the last 18 months guys,

I'm honestly worried the new reactor cards will be so specifically worded that even if people wanted to house rule weapon/reactor swaps between the warmasters it'd be moot without a total re-write of the new reactor cards. Not to mention you pretty much would have to ignore the word iconoclast, over and over.

Battle bling has these awesome alternative options, but again, even that model's loadout in the pic isn't "legal" in game terms because of the missiles up top. I know this all reads like AT fan displays their obsessives attention to detail to harp on GW but it's true. I justify most purchases with "will I be able to use it in game?" and as cool as the new arms from battle bling are, this is the true callousness of GW targeting the fluff/rules to disallow weapon swaps, it seems like GW putting to third parties and 3d printer owners on notice that they will mangle rules just to clamp down. They could have just not sold the sprue separately but still allowed weapon swaps, and I could have gone the battle bling route, but now or until things change there's no point because I won't be able to use cc arms in game. Collectors likely won't care, but as always it's the game that suffers the most.

I hope GW's screw up doesn't affect battle blings sales too much, but I gotta be honest that it did affect them getting a sale from me. Really hoping by some miracle GW corrects this and sprue or not I can just get battle bling cc weapons.



Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/02 19:56:23


Post by: stato


I think its more simple why there is no separate sprue. Its a very large expensive model so number sold will be much lower than other titans, so how many sprues are they going to sell? how many would they need to make, store in multiple warehouses. We also know that to price it equivalently to other titan sprues it would likely be £35-40, would people buying the titan just as a centrepiece pay that? They could have put both sprues in the box at the start and just charged £120 for the titan, would people have been happier then? I think most people who bought it would have bought it at that price anyway HA! maybe they missed an opportunity.

As always though, if you dont like the rules and its making you not buy things or questions choices, email them and let them know.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/02 21:19:44


Post by: FrozenDwarf


stato wrote:
I think its more simple why there is no separate sprue. Its a very large expensive model so number sold will be much lower than other titans, so how many sprues are they going to sell? how many would they need to make, store in multiple warehouses. We also know that to price it equivalently to other titan sprues it would likely be £35-40, would people buying the titan just as a centrepiece pay that? They could have put both sprues in the box at the start and just charged £120 for the titan, would people have been happier then? I think most people who bought it would have bought it at that price anyway HA! maybe they missed an opportunity.

As always though, if you dont like the rules and its making you not buy things or questions choices, email them and let them know.


word feedback dont make a dent difference, i tryed with imperialis and 40k 8th. the only thing they will notice is poor sales.
sadly too many GW players are too loyal towards GW even if things are wrong.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/03 07:17:38


Post by: Crablezworth


stato wrote:


As always though, if you dont like the rules and its making you not buy things or questions choices, email them and let them know.


My feedback is far too valuable to be given for free in a direct manner. My wallet does the rest of the talking.


Automatically Appended Next Post:
 FrozenDwarf wrote:
stato wrote:
I think its more simple why there is no separate sprue. Its a very large expensive model so number sold will be much lower than other titans, so how many sprues are they going to sell? how many would they need to make, store in multiple warehouses. We also know that to price it equivalently to other titan sprues it would likely be £35-40, would people buying the titan just as a centrepiece pay that? They could have put both sprues in the box at the start and just charged £120 for the titan, would people have been happier then? I think most people who bought it would have bought it at that price anyway HA! maybe they missed an opportunity.

As always though, if you dont like the rules and its making you not buy things or questions choices, email them and let them know.


word feedback dont make a dent difference, i tryed with imperialis and 40k 8th. the only thing they will notice is poor sales.
sadly too many GW players are too loyal towards GW even if things are wrong.


8th ed was bad, so I stopped playing. The lack of sales from me speaks just fine. Furthermore, when 40k 8th came out, did a couple battle reports, couldn't hide how god awful it was and just stopped making battle reports for 40k. Move on to 30k, something they'll probably destroy soon too.


Also, emailing them and giving the benefit of the doubt that this is all a mistake to be clarified would be speak to an ignorance on my part, this isn't a mistake, that's obvious to see, this is deliberate. They want to sell more 200 kits than sprues. They could have just stopped at not selling the sprues separately, but they went one further and codified it in the rules. That's no longer something that can said be a mistake, it's positively transparent in its self interest. And it just comes off as spiteful on GW's part.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/03 08:29:57


Post by: tneva82


stato wrote:
I think its more simple why there is no separate sprue. Its a very large expensive model so number sold will be much lower than other titans, so how many sprues are they going to sell? how many would they need to make, store in multiple warehouses. We also know that to price it equivalently to other titan sprues it would likely be £35-40, would people buying the titan just as a centrepiece pay that? They could have put both sprues in the box at the start and just charged £120 for the titan, would people have been happier then? I think most people who bought it would have bought it at that price anyway HA! maybe they missed an opportunity.

As always though, if you dont like the rules and its making you not buy things or questions choices, email them and let them know.


Have they said there won't be separate sprue?

Warlord and reaver got separate sprues but at later point. I don't see why the GW would stray from pattern. They want to sell full price box first before putting sprue separately.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/03 08:50:33


Post by: SamusDrake


The Iconoclast has also been delayed for undisclosed reasons. It is possible that Warhammer Community got it wrong and the Iconoclast was meant to release a little later alongside the separate weapon sprues.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/03 14:47:21


Post by: stato


SamusDrake wrote:
The Iconoclast has also been delayed for undisclosed reasons. It is possible that Warhammer Community got it wrong and the Iconoclast was meant to release a little later alongside the separate weapon sprues.


Its still available to pre-order in many regions, as per the community article (dont know if this was a later update but it mentions where its available to order). Who knows why, perhaps they shipped out too many to the regions and are making more for EU, or region based stock got shipped out ages ago and EU based stock didnt get its container of boxes/rules delivered in time.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/03 19:12:19


Post by: Nurglitch


Aren't the rules the most easily fixed part of the game? I mean, it's not like the models don't work if you change the rules to suit your liking.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/03 21:58:00


Post by: Crablezworth


 Nurglitch wrote:
Aren't the rules the most easily fixed part of the game? I mean, it's not like the models don't work if you change the rules to suit your liking.


"Hello potential new opponent, I hope you don't mind I wrote my own rules for this 200$ model for the game we both have 200$ worth of rulebooks for."

That says nothing of the fact that this is being asked in the face of a new 60$ rulebook being released.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/04 00:22:20


Post by: Nurglitch


Presumably you do the same for your Battlebling models.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/04 01:55:25


Post by: doktor_g


Is the iconoclast the same size as a warlord or is it like 40k Castellan knight sized? Where dies it stand vs an imperator?


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/04 03:44:42


Post by: Crablezworth


 Nurglitch wrote:
Presumably you do the same for your Battlebling models.


Nope, which is why this is costing them a sale too. Battle bling's genius is in offering variety, for example I have a giant warlord mace and a warlord head from them. The mace I just run as a count as warlord power claw. No one is looking to battle bling for rules, a lot of the alternatives they offer have rules that already exist for like people playing epic.

Spoiler:



Automatically Appended Next Post:
 doktor_g wrote:
Is the iconoclast the same size as a warlord or is it like 40k Castellan knight sized? Where dies it stand vs an imperator?


Bigger than a warlord but same base.

Spoiler:




Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/04 12:38:40


Post by: Nurglitch


 Crablezworth wrote:
Nope, which is why this is costing them a sale too. Battle bling's genius is in offering variety, for example I have a giant warlord mace and a warlord head from them. The mace I just run as a count as warlord power claw. No one is looking to battle bling for rules, a lot of the alternatives they offer have rules that already exist for like people playing epic.

What I mean is, you have converted models and they look great, so presumably people are just fine playing with you, and it's not a huge fuss to tweak the game to your liking. I mean, is there some unfair advantage to mixing the Warmaster and the Iconoclast weapons? Or is it just because you can't but the different bits separately to save a few bucks?


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/04 14:59:46


Post by: Crablezworth


 Nurglitch wrote:

What I mean is, you have converted models and they look great, so presumably people are just fine playing with you, and it's not a huge fuss to tweak the game to your liking. I mean, is there some unfair advantage to mixing the Warmaster and the Iconoclast weapons? Or is it just because you can't but the different bits separately to save a few bucks?


People only tolerate it because they know it's count as, ie just an alternate model, not my own made up rules. And honestly using the example of the mace, it works pretty well as a warlord fist, it has 3 balls/morning stars and the fist just so happens to have 3 S12 attacks and it's concussive. This doesn't confuse any opponent. Me showing up with my own made up rules would though. It's a big ask for my opponent, just as it's a big ask from GW or apologists because it's being asked in the face of the release of a 200$ model and 60$ rulebook, for a game I've already got hundreds of dollars of rulebooks. The sunk cost fallacy doesn't make me an apologist, it makes me angry that they devalue what I've currently invested when they deviate from a core game mechanic (modular weaponry).

I own a warmaster, a regular opponent also owns a warmaster, we've had a few games, they're ok but obviously the games are much higher point level. When we saw the new warmaster coming out, it at least both gave us some confidence in a purchase we haven't used a tonne that GW was supporting this crazy big titan and we may have a reason to run them again soon, because we could both try new loadouts. That didn't happen sadly, and it's basically made neither of us want an iconoclast because there isn't any interest in having to build a second warmaster, let alone be forced to run it pure CC loadout.

I'm all for people writing scenarios or agreeing collectively to not play certain units that result in unbalanced games, or similarly agree to both take x unit infrequently or with some transparency. But just straight up home brew rules for units and core game stuff just doesn't really work for me, This also all isn't happening in a vacuum in terms of the game advancing, the traitor book also bring in new universal wargear i would assume, also traitor wargear and then add to that corruption/mutations and warmaster level titans being able to take up to 4 mutations, so that's also why I'm hesitant to just allow the iconoclast to swap weapons, because GW has embedded this in the rules, there may be other reasons for doing so, ie wargear/upgrades/mutations that really complicate things if you mix and match. We'll know soon enough either way.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/04 15:46:23


Post by: habedekrai37


@swap:

I don't know ... the Iconoclast is also called "Warmaster". That would mean that the "normal" Warmaster may RAW perhaps not be able to use Iconoclast weapons, but the Iconoclast can use the "normal" Warmaster weapons. Since the terminals are the same, that doesn't make any sense. I think you can swap.

Regardless, a close combat warmaster with gattlings makes absolutely no sense


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/04 15:52:23


Post by: Crablezworth


habedekrai37 wrote:
@swap:

I don't know ... the Iconoclast is also called "Warmaster". That would mean that the "normal" Warmaster may RAW perhaps not be able to use Iconoclast weapons, but the Iconoclast can use the "normal" Warmaster weapons. Since the terminals are the same, that doesn't make any sense. I think you can swap.

Regardless, a close combat warmaster with gattlings makes absolutely no sense


For people straight up just building models, do your thing, for people playing the game, we can't even talk solutions until we have the new book in hand. And in my mind the fix has to come from GW.

I agree the gattling would be way cooler on the normal warmaster.

As for just deciding you can swap, literally every card but the reactor card says iconoclast on it. Even the terminal just says iconoclast titan.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/04 16:43:56


Post by: Racerguy180


And what is stopping you??? One word, seems easy to rectify.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/04 16:51:15


Post by: Crablezworth


Racerguy180 wrote:
And what is stopping you??? One word, seems easy to rectify.


Not before an entire new book drops that has ramifications to changes one may choose to make. There are new wargear and a warmaster scaled titan can have like 4 mutations, so ya, still need everything in front of you if one is going to endeavor to fix this. Much better if GW did it.

Also, what's stopping me is having to deal with this to begin with, this act cost them a sale of at the very least a sprue they seemingly aren't intent on releasing seperately, but going further and codifying it in the rules was arrogant goes incredibly against the core mechanic of one of their most praised games. That being modular weaponry. They did this (GW), the amount of apologetics through deflection for an error on the part of the company selling and not its player base is bizarre.

So the "this seems like an easy fix" has two problems, one, it remains to be seen, ie after the traitor book comes out. Two, that's a massive ask in face of the premium prices and increasing arrogance from gw. Deflect away, it's not helping the game to ignore them changing the deal so to speak.

Hell for what it's worth, they're not even gouging appropriately, they could be releasing cards and premium terminals for these big titans like they have for other titans, but that's not apparently a priority. The modular nature of the game is clearly posing a problem for GW because they know third parties can swoop in with solutions for parts and weapons where gw is lacking, so rather than compete or allow them a space they go straight for the throat, the rules basically. At least that's been the shift with later titan releases, and even the warlord they needed quite a bit of "feedback" before selling the warlord weapon sprues direct.


If one wants more evidence this was done for cynical marketing reasons in addition to financial reasons look no further, they obviously didn't want to send people a weapons srpue to paint. That's understandable, but it doesn't excuse the rules decision.

https://www.warhammer-community.com/2021/11/04/these-iconoclast-warbringer-titans-are-so-beautiful-you-might-even-forget-to-run-away/?fbclid=IwAR24lCm4YMToylH_hw0eGXHytSm9vExLdf8fT-FhEN6UZjDjoFUwER1PJrU


Look at the copy right from the start: "As a specialised close combat version of the Warmaster chassis, it’s especially popular with Chaos-aligned forces and is a frightening opponent for other Titans of all sizes." I thought us players specialized how our titans fight when we designed their loadouts? Like this is literally thinking from another game, this isn't 30k or 40k, titanicus is about platforms essentially. How the players choose to assemble their battle group and maniples and arm individuals titans and even individual knights, the questoris knight chasis has more options than either of the warmasters. all that customization and specialization is supposed to be the result of player decision. There's no special "close combat" variants of the reaver or warlord, because its up to players to choose how to arm them accordingly. This whole thing pisses me off because it seems like gas lighting, like titanicus always worked this way. And it's done at the expensive of the game and player base to GW's lazy benefit. And again, it's one thing to just not sell the sprue directly, it's another to make them separate entities in the rules entirely. One is an inconvenience, the other is a massive deviation from the baseline standards of core game mechanics and is a very real problem.


Another example, they put a star * when explaining the fluff that it was preffered by traitor legios just so when you get to the bottom of the article you can read "* Devotees of the Emperor need not worry – Loyalist Legios can use it too." Gee, schucks, that was awful kind of them. And again, this is a gas light, every freakin titan and knight released for AT has been available to loyalists and traitors, that's again the core of the game, we're all pulling from the same core units and weapons. Why wouldn't the base assumption be, like with literally every other model, we'd be able to run this titan in our respective battlegroup regardless of allegiance?



And honestly theres' some great looking paint jobs in that article, damn shame we can't swap weapons all the same. But I honestly find the warmaster with both of those cc arms without one arm being a ranged weapon, I find it silly. This corrupted conversion really is the coolest looking model:






This seems to be the page that all but confirms that they can't swap weapons:

https://youtu.be/zwZaAxHGUk0?t=636

It would also seem that what can be read of the fluff pretty much confirms how forced the narrative is on this one...

They go so far to name drop it's two and only two ancillary reactors right in the fluff, so again no cross pollination there.


https://youtu.be/zwZaAxHGUk0?t=224


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/04 21:54:00


Post by: Racerguy180


Well, when I purchase one(notice I said when) I could care less what GW says about swapping weapons.

Something tells me there are some pretty desperate techpriests during the Heresy..


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/05 00:02:51


Post by: Crablezworth


Racerguy180 wrote:
Well, when I purchase one(notice I said when) I could care less what GW says about swapping weapons.

Something tells me there are some pretty desperate techpriests during the Heresy..


Cool, I'd assume you'd go over it with your opponents.











Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/05 02:34:10


Post by: Racerguy180


 Crablezworth wrote:
Racerguy180 wrote:
Well, when I purchase one(notice I said when) I could care less what GW says about swapping weapons.

Something tells me there are some pretty desperate techpriests during the Heresy..


Cool, I'd assume you'd go over it with your opponents.



You don't? I also play in a very permissive group, so I can understand those that want official.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/05 09:31:33


Post by: Crablezworth


Racerguy180 wrote:
 Crablezworth wrote:
Racerguy180 wrote:
Well, when I purchase one(notice I said when) I could care less what GW says about swapping weapons.

Something tells me there are some pretty desperate techpriests during the Heresy..


Cool, I'd assume you'd go over it with your opponents.



You don't? I also play in a very permissive group, so I can understand those that want official.


Yeah, I'd prefer official.




So without getting into specifics, the traitor book, sorta like the ryza book, really throws a bit of a curveball into things. I like the custom legio rules in ryza, but I totally understood people's trepidations. People are pretty tied to their legios and although some may sorta covet other legios rules, grudgingly ground it out with their own legios rules, in walks custom legios and throws everything on its head. Add to that, not long after cam loyalists book and that saw both loyalist upgrades and universal upgrades. This was great and a well needed expansion for the game, but still left weird incentives between normal legios and custom legios. Anyway, even though it was a loyalist book, both loyalist and traitor legios got some really cool upgrades. Vortex might be a bit strong but cool none the less.

Anyway, fast forward to traitors book. Long awaited rules for corrupted titans. But also traitor titan upgrades and likely more universal upgrades. For narrative, all good, for game balance, it expanding and expanding, I'm excited to see what's possible. But if people were rightfully concerned about the effect of custom legios have on the game, for example, other than dirty looks what prevents players from trying new custom legio configurations every other game? I'm guilty of preferring my custom legio than the one I chose before they had rules and a colour scheme (venator). I've written fluff to justify the traits/upgrades and haven't changed it from game to game.

Without getting into specific examples from the new book, corruption/mutation has its downsides like reducing a titans leadership and an alternate awakened chart, but it also shares one of the issues many of upgrades have in general, the points are often not indexed to scale/titan when it comes to upgrades, so like a warhound or warmaster pay the same for a lot of upgrades. The usual exception to this is some weapon upgrades will have a variable cost based on some factor like the weapons rate of fire (amount of shots) but most of the time most upgrades have a fixed price. This is increasingly a potential issue, only in that, we have the warhound at one end of things at like 180pts plus weapons and you've got warmasters at like 850pts plus weapons at the other end of things. There are situations where 4 out of 5 weapons on a warmaster may be benefitting from a single upgrade, anyway, you can see how if the cost is the same it weights towards the other end of the scale.

Back to mutations, they're essentially just cooler sounding upgrades. Now I'm not diminishing them one bit, there are some really good powerful upgrades/abilities. And as mentioned earlier there are, some, downsides like leadership stuff. The only limit on mutations is titan scale, but it would seem that base mutations don't count towards total so it's basically like 2-5 as the scale goes up if you count the base mutation. So each mutation has a point cost and you can't take any twice on the same titan, but, like with upgrades, one is very free to copy and paste or find some very cynical combination. So what I'm saying is, nothing prevents a traitor player from having every titan have mutations, and seemingly upgrades in addition to mutations, and all of this can of course be done in synergy with the maniple that works best. I'm not saying this is inherently good or bad, just for matched play it's certainly a lot to consider going forward. There's no "tech tree" from base mutation onwards, so its not like you're going with any one chaos god per se, so again one is very very free to make something crazy/nasty/insane. This is all fun but could get out of hands and sorta will.

Here's what I mean, loyalists get some wargear and a psi titan. Traitors get some wargear, and, well, some more wargear, really really good wargear in the form of mutations. Not to by cynical but, as much as I want to imagine everyone converting really awesome chaos/daemonic/corrupted titans, a lot of these mutations are vague enough like with other upgrades that wysisyg is a bit all over the place, add to the fact that we have yet to see anything from GW or forgeworld to indicate mutations will get any kind of model support. I know plenty of people will have no issue whipping up some really cool and well thought out evil titans, but again the line for what needs to be communicated visually and what can go in a list isn't really clear. And that's not all on mutations, its sortof a grey area for titan upgrades in general.

So the concern is that, the mutations aren't really a track like assumed, I thought even if they didn't directly name the chaos gods there'd be sorta like tech trees or mutation paths titans would have to follow. U can really mix and match and that's a double edged sword. It doesn't take many games to figuer out a titan that always counts as 50% cover and thus -2 to hit all the time is a good ability. To keep to a matched play focus, from my understanding one could currently field a custom traitor legio that's made up entirely of mutated titans. Now granted most events aren't really over 2000pts, but one could whip up some pretty silly battlegroups. I don't think allowing psi titans in matched play would do much to fix that much at that point. But take custom legios out for the moment. You still sorta have a disparity between loyalist and traitors, in that traitors can very much customize things, with both upgrades and mutations, loyalist get upgrades and, whether or not a psi titan is allowed in matched play. I guess where I'm going is it'd funny to see the next event have everyone playing traitors

It's a lot to take in, I'm excited for my necrons as the mutations might open up some cool stuff like the custom legio rules did, might prove to be a good testing ground for some of the absurd combination of mutations and upgrades I may conceive of. Just to belabor the point about the iconoclast not being modular like the other titans, GW has shown they can clearly write modular rules with almost too much freedom, so it just seems extra weird to not allow weapon or reactor swaps between warmasters, they've kept everything else modular, even the mutations.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/05 14:21:24


Post by: Nurglitch


Is the Warmaster/Iconoclast chassis designed to acommodate magnets?


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/05 14:41:14


Post by: FrozenDwarf


Racerguy180 wrote:
Well, when I purchase one(notice I said when) I could care less what GW says about swapping weapons.

Something tells me there are some pretty desperate techpriests during the Heresy..


Thing about house rules is, it will never be agreed upon. If official everyone has to follow it.
There is a difference between converting a powerfist cus it is for looks only, in terms of the game it is still a powerfist, and making brand new weaponry and equipment rules that officialy do not exist.

For now, it is a shot off the bow for the game, if the next titan release do not go back to a fully modular platform with all options avalible for both sides, then game has gone the way of corperate greed.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/05 17:27:08


Post by: Racerguy180


 FrozenDwarf wrote:
Racerguy180 wrote:
Well, when I purchase one(notice I said when) I could care less what GW says about swapping weapons.

Something tells me there are some pretty desperate techpriests during the Heresy..


Thing about house rules is, it will never be agreed upon. If official everyone has to follow it.
There is a difference between converting a powerfist cus it is for looks only, in terms of the game it is still a powerfist, and making brand new weaponry and equipment rules that officialy do not exist.
That is a very blanket statement.

We have had zero problems agreeing on stuff like this. Rule of Cool and not being a dick with the rules/pts costs wins and when it doesn't, no biggie.

Once again, just cuz somethings official doesn't automatically make it good... isn't the point of this to talk about how GW messed up with the weapon restrictions/allowances. I just brought up the fact that it will not impact my group.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/05 18:56:32


Post by: Crablezworth


Racerguy180 wrote:
 FrozenDwarf wrote:
Racerguy180 wrote:
Well, when I purchase one(notice I said when) I could care less what GW says about swapping weapons.

Something tells me there are some pretty desperate techpriests during the Heresy..


Thing about house rules is, it will never be agreed upon. If official everyone has to follow it.
There is a difference between converting a powerfist cus it is for looks only, in terms of the game it is still a powerfist, and making brand new weaponry and equipment rules that officialy do not exist.
That is a very blanket statement.

We have had zero problems agreeing on stuff like this. Rule of Cool and not being a dick with the rules/pts costs wins and when it doesn't, no biggie.

Once again, just cuz somethings official doesn't automatically make it good... isn't the point of this to talk about how GW messed up with the weapon restrictions/allowances. I just brought up the fact that it will not impact my group.


It impacts mine heavily, thanks. "I live in a utopia where everyone agrees all the time" great, I don't, the point is now moot.


Automatically Appended Next Post:
 Nurglitch wrote:
Is the Warmaster/Iconoclast chassis designed to acommodate magnets?


Well yeah but best to just ignore them





Ok so here's a problem I can see coming a mile out. I mentioned in the rumour thread some of the potential issues with mutations.

TL;DR not everyone liked custom legios, but now, now with traitors getting more love than loyalists, it's going to be hard for tournament or event organizers to say no to custom legios, because loyalists have that or a psi titan, traitors have like a laundry list of upgrades. This also isn't simple because obviously one could do a custom traitor legio AND still throw down dozens of upgrades.

But it is funny, in that you can make some very strong legios with custom legio rules, it's essentially 2 traits and 2 unique upgrades (u can do unique strats but there's less incentive) so it'd be weird to say no to that, but then allow traitors to take literally dozens of upgrades. All loyalists get is a psi titan,

Something that may now see more events allowing, but that's not much of a consolation, and I'm not trying to diminish psi titans at all, they're incredibly good. But again, mentally balance it in your head, loyalist legios get acces to 1 special super good titan, traitors can field entire battlegroups of them,


The other issue tied to this is, with the trend very quickly going to be that mutations are just like upgrades and barely every need to be modelled in anyway, how is this not sorta going to form a race to the bottom without some limitations? I understand these do cost points, but assuming 1750-2000pts, people will have the points to spend. And honestly, this does a number to knights because I'm often taking them as point filler towards the end of the list, if the trend becomes sacking a unit that is very 50/50 in game and buffing all other titans, I dunno. It's not that loyalists don't have upgrades, but it's definitely not on the level of traitors. The base mutations don't even count for the total they can have so like even a warhound can have 3 mutations AND upgrades, a warmaster can basically have 5 total, plus upgrades.

All of this is also leading the game away from wysiwyg territory with weapons and stuff all clearly displayed on models and terminals towards a lot of abstraction. I'm a very visual guy, a lot of the visual information in wargaming is also sort of a pneumonic device. Some of the examples of corrupted titans in the goonhammer article saw them having like 4-5 things added on between upgrades and mutations, the reaver example almost doubling in cost. I know these are just examples and they're just trying to show what's possible. For me my thoughts bounced heavily back and forth, in both cases I thought, if this was one titan in a battlegroup of mostly non corrupted titans, almost like a special character titan, and it was actually converted, possibly even in a way that communicates or helps people remember some of its mutations and or what they do, it'd be interesting. But if it's a whole battlegroup of normal looking traitor titans kitted out to the 9's with a lengthy list of mutations, like man, I find stratagems that involve secrecy stressful enough for the quality of the game. So I'm not worried about tightly knit gaming groups navigating this with the rule cool, I am concerned about matched play, organized events and making this all work without the game going down a direction that is less than ideal.

It's still really funny how modular the mutations are for the most part, considering the whole iconoclast screw up, it stands out even more now considering how much creative freedom gamers have to come up with different configurations of mutations. But like, we're going to see some eye rolling from all sides, that's just a fact. It's coming if not here already. I'll give you an example, one of the very strong mutations let's a titan basically swap its carapace weapon on the fly for one of equal or lesser value. This happens in the command phase instead of an order. As zach points out in the goonhammer article, that means you could switch from laser blasters to gatling blasters on a warlord is a big deal. So to that point, how many times are people going to love encountering that? Especially without some cool ass conversion with a bunch of different weapons all mashed together like obliterators. But I'll ask again how many times are people going to be ok encountering that? I mean that both like per game but also within it, to my point earlier where it'd be one thing on a like 1 off cool conversion in a list of normal traitor titans, but like, every titan could theoretically have this mutation in 1 list. I don't see this going anywhere good and for once its not just a rule issue but a rule of cool/fluff issue too. I'm not worried about the narrative groups, but matched play is going to need to figure this one out.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/05 19:17:03


Post by: FrozenDwarf


Racerguy180 wrote:
 FrozenDwarf wrote:
Racerguy180 wrote:
Well, when I purchase one(notice I said when) I could care less what GW says about swapping weapons.

Something tells me there are some pretty desperate techpriests during the Heresy..


Thing about house rules is, it will never be agreed upon. If official everyone has to follow it.
There is a difference between converting a powerfist cus it is for looks only, in terms of the game it is still a powerfist, and making brand new weaponry and equipment rules that officialy do not exist.
That is a very blanket statement.

We have had zero problems agreeing on stuff like this. Rule of Cool and not being a dick with the rules/pts costs wins and when it doesn't, no biggie.

Once again, just cuz somethings official doesn't automatically make it good... isn't the point of this to talk about how GW messed up with the weapon restrictions/allowances. I just brought up the fact that it will not impact my group.


Then you have a dream club and should stay with it until it is no more.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/05 19:24:20


Post by: Nurglitch


Clubs like that don't just happen, they're cultivated.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/05 23:26:48


Post by: Racerguy180


 Nurglitch wrote:
Clubs like that don't just happen, they're cultivated.


When I got back into gaming my local store was almost exclusively tourney type lists. After actually playing and talking with them, many had never thought of narrative/open war type games. After playing some unbalanced, narrative scenarios, they actually figured out they don't always NEED to bring every cheesy combo out there or go 100% by the book. A few still only play tourney type lists as that's what they want to focus on. For others we started a cities of death campaign and only thanks to nurgle-19 we had to stop.

Now this is mostly in regards to 40k but out of the 10 people that play Titanticus only one doesn't play 40k.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/06 00:59:55


Post by: Crablezworth


Racerguy180 wrote:
 Nurglitch wrote:
Clubs like that don't just happen, they're cultivated.


When I got back into gaming my local store was almost exclusively tourney type lists. After actually playing and talking with them, many had never thought of narrative/open war type games. After playing some unbalanced, narrative scenarios, they actually figured out they don't always NEED to bring every cheesy combo out there or go 100% by the book. A few still only play tourney type lists as that's what they want to focus on. For others we started a cities of death campaign and only thanks to nurgle-19 we had to stop.

Now this is mostly in regards to 40k but out of the 10 people that play Titanticus only one doesn't play 40k.




Well how do you think your group will handle mutations>? Will there be a requirement to convert in some way or will it be a sea of shining traitor titans with invisible upgrades? I totally get proxying stuff to try and it and weirdness with upgrades and modelling stuff preceding it. But it still seems like its gonna be an issue for narrative and matched play alike.


Adeptus Titanicus and Legions Imperialis *updated* Legions Imperialis barricades and low cover @ 2021/11/06 01:25:24


Post by: Racerguy180


I'm confident that mutations will be modeled in some way. It's actually one of the things I'm looking forward to the most. The more esoteric stuff like shields & auras will be a little more challenging, maybe modifying the shield generators with different mutated ones, pustules for nurgle, torrents of blood for khorne, mirrors for tzeentch, piercings for slannesh?