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Post by: Mr Morden
Looks good
Map gives a AOS themed Mordheim theme
Map seems to link into the various bad guy lords in the border?
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Post by: frankelee
As two GW designers round a blind corner and collide together:
"You got Blackstone Fortress in my Mordheim!"
"You got Mordheim in my Blackstone Fortress!"
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Post by: Mad Doc Grotsnik
I’m guessing the expansions will be for new part of the city.
Very, very excited for this.
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Post by: lord_blackfang
Separated at birth?
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Post by: Chopstick
Look like 8 heroes from the box. Aside from the Vampire hunter the other revealed 3 from the animated didn't look too exciting. Also prepare for 60$ expansion, which in 2021 might be 75 because inflation yo.
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Post by: Saturmorn Carvilli
Other than it being a city of the dead, I am not getting any real Mordhiem vibes off this. Well I could see the map art being a bit of a reminder. Seems much more like Castle Ravenloft but Age of Sigmar to me. Which I am totally down for.
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Post by: Clockpunk
I was thinking/am hoping for that as well. Perfect opportunity.
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Post by: highlord tamburlaine
Wondering if the other three people on the map represent some of the other bosses we can enconter.
Gorslav's shield corresponds to one on the map. The other three could be some of the currently greyed out ones?
Glad I'm not the only one who immediately thought of Confrontation Griffins upon seeing that Witch hunter (who looks really nice, by the way)!
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Post by: Darnok
Darnok wrote:The silhouette standing in for the heroes on the WHQ page matches the guy sitting on the throne at the start of the video. Both the sword and the fur on his left shoulder fit. So... is he a good or a bad guy?
Bringing this over here to have the discussion in one place.
Other than that: really looking forward to this. This feels very "oldschool Warhammer" in style to me, which I like a lot. The setting also makes more sense to me than both "Silvertower" and " BSF", another plus for me.
I'm sure I won't love all the models, but I like everything I see so far. I dread the price of the box though...
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Post by: DaveC
This might be linked to Hangman's Copse?
Hangman’s Copse
This is the bat-infested site of a former Sylvaneth embassy.
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Post by: Mad Doc Grotsnik
Wonder what the play area will look like? I mean, the other three were all rooms and corridors. But the setting here is a city.
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Post by: Mr Morden
Mad Doc Grotsnik wrote:Wonder what the play area will look like? I mean, the other three were all rooms and corridors. But the setting here is a city.
Might be like Blackstone that you go to areas and then spawn the relevant map?
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Post by: Mad Doc Grotsnik
Also, I’m expecting stock issues with this, given peeps will be informed by BSF’s limited releases.
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Post by: MobileSuitRandom
DaveC wrote:This might be linked to Hangman's Copse?
Hangman’s Copse
This is the bat-infested site of a former Sylvaneth embassy.
Makes sense to me! The zombies (?) in the video at ~0:30 all look like they're still carrying around parts of whatever they were buried under ... ?
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Post by: Old-Four-Arms
Also solves multiple Rumor Engines :
2020-09-15 "meathook" :
Gorslav
2020-08-14 "halberd" :
leftmost guy next to the map
2020-12-06 "wolf" :
looks a lot like the wolf cloak of the main antagonist
2020-12-16 "hammer"
2020-12-19 "rifle stock" :
both Jelsen Darrock
Sure that several more will follow.
The website also gives us two more silhouettes
(and the one for the opponents looks like a skeleton)
Regards,
Old-Four-Arms
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Post by: pancakeonions
This looks cool! I'm not current with GW stuff, do folks think this will be GW's new "40mm" super scaled figures, or more in line with their classical minis (heroic 30mm). I left GW fantasy once their giant humans became the norm, but BSF 40k still seemed to have normal sized humies.
Will be watching this!
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Post by: GoatboyBeta
Mr Morden wrote: Mad Doc Grotsnik wrote:Wonder what the play area will look like? I mean, the other three were all rooms and corridors. But the setting here is a city.
Might be like Blackstone that you go to areas and then spawn the relevant map?
Catacombs, sewers and the insides of large buildings would all fit the more traditional dungeon crawl. But city's(even fantasy ones) have lots of open spaces that could be used. Problem is the cardboard count to cover both would be substantial. Could work for expansions though, especially as there could be some Warcry crossover potential.
And speaking of crossover potential. This game has IMO loads of it. The AoS range has got so many models that could drop straight into this game.
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Post by: Cronch
This looks really freaking good. I've been meaning to buy Blackstone, but this one is way more exciting in theme.
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Post by: lord_blackfang
If you look at the map it's all specific locations, there probably won't be open street fights.
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Post by: Old-Four-Arms
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Post by: DaveC
Some sort of Sister of Sigmar/Battle Nun/Mage in the line up the head dress is almost Cypher Lords like.
1
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Post by: Segersgia
I just kind of noticed...
with that leaked picture, we have a band consisting of a Witch Hunter, a Soldier, A Battle Wizard, a Wanderer Aelf, and a Kharadron Duardin...
We have the Ubersreik 5 reimagined.
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Post by: His Master's Voice
lord_blackfang wrote:If you look at the map it's all specific locations, there probably won't be open street fights.
If this follows the traditional cell Quest formula, I can't imagine there being enough tiles in the box to make a proper city block. Cardboard is expensive.
Oi, is that a female sigmarite paladin?
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Post by: Sunny Side Up
Yeah, not seeing a Mordheim theme.
Any retro-Mordheim game would surely incorporate some "go-find-Wyrdstone" and probably some Skaven as the main theme.
As said, this looks much more Ravenloft / Victorian Horror / Vampire/Zombies/Werewolf-themed.
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Post by: Grimskul
That witch hunter is absolutely gobsmackingly amazing and what I've always wanted to see in plastic. I feel sad that Devoted of Sigmar are basically relegated to a single unit choice atm, but maybe this is a sign of them making a return? Expecting the sprue/bits for him to sell like hotcakes on eBay for all the other things he can be used as. As a previous poster noted, it does give Vermintide vibes with the group composition. Looking forward to seeing how it plays in comparison to Mordheim and BSF.
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Post by: Sabotage!
I'm am so down for this and it will be a day one preorder for me. It gives me very strong AoS meets Darkest Dungeon meets Castlevania vibes.
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Post by: Clockpunk
I mentioned in the Preview thread, but best to keep discussion in one place - but I *really* hope the newly Crimson Court Underworlds team will be statted out ready for use - as well as the Flesh Eater Court one (been waiting for a n excuse to justify picking that up!).
So excited for this boxset.
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Post by: judgedoug
Hammerhal and Silver Tower were both AWESOME, so I'm 100% stoked to get this and run through the campaign with my group!
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Post by: bullyboy
so, is the vampire with bats in the hair going to be part of this? I notice it has the skull on ground piece that seems to be present in these kits (like BSF had those pieces to add to bases).
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Post by: lord_blackfang
Anyone want to make a guess about gameplay?
I'd wager the tiles are square, not hex based. There's a greater distinction between specific locales and probably enemy types based on that, rather than a random mashup of corridors and bad guys. But probably the same type of evolving threat deck and "save game" system?
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Post by: DaveC
bullyboy wrote:so, is the vampire with bats in the hair going to be part of this? I notice it has the skull on ground piece that seems to be present in these kits (like BSF had those pieces to add to bases).
No we've seen it's clampack and it's for the regular AoS game.
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Post by: zend
Perfect opportunity for GW to release updated Zombies and a unique Necromancer model as an expansion.
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Post by: Coenus Scaldingus
Sure looks promising. Still a lot of unseen models so unsure whether I'd go for the box or just get the few nice ones from ebay as I did for Blackstone Fortress, but I'm loving most of it so far. Gameplay would have to be incredible to make any future expansions at BF prices worth it, but let's not get ahead of ourselves. Bring on Warhammer Quest: Darkest Dungeon!
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Post by: Quasistellar
That lady’s staff was a rumor engine that we all assumed would be a stormcast staff.
Also, I’m digging the look of this. I simply must have it for the vampire hunter alone!
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Post by: Eldarain
DaveC wrote: bullyboy wrote:so, is the vampire with bats in the hair going to be part of this? I notice it has the skull on ground piece that seems to be present in these kits (like BSF had those pieces to add to bases).
No we've seen it's clampack and it's for the regular AoS game.
But they also mentioned "What heroes can stand against this evil, check back for this weekend's preview to find out"
They've split Warhammer Quest sprues out to blisters to do double duty before.
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Post by: Da Boss
GW have my attention with this.
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Post by: Kanluwen
Eldarain wrote:
But they also mentioned "What heroes can stand against this evil, check back for this weekend's preview to find out"
They've split Warhammer Quest sprues out to blisters to do double duty before.
Not at launch.
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Post by: His Master's Voice
Eldarain wrote:They've split Warhammer Quest sprues out to blisters to do double duty before.
Down the line, sure. I'd imagine Cursed City is a couple months out and having a clam pack of a character from that game ready for sale now seems a bit pre-emptive.
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Post by: lord_blackfang
Can anyone gleam anything useful from the map? Some of the grayed out shields are the same as the characters around the map, guessing those the are other starting bosses.
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Post by: MobileSuitRandom
Video at 0:20 shows the kneeling vampire from the map scaling a building, and halberd guy as a kind of burning skeleton? Kneeling/parcours vampire should also solve the sword rumour engine from 2020-11-24 and maybe even one of the paws on tactical rubble?
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Post by: Undead_Love-Machine
lord_blackfang wrote:Anyone want to make a guess about gameplay?
I'd wager the tiles are square, not hex based. There's a greater distinction between specific locales and probably enemy types based on that, rather than a random mashup of corridors and bad guys. But probably the same type of evolving threat deck and "save game" system?
I'm really, really hoping for square tiles, not hexes. For some reason it's a big deal to me, hexes seem to create a more abstract environment, whereas squares make for more intricate movement with more possibilities.
After all, Heroquest & AHQ used square tiles so it must be the best system
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Post by: Coenus Scaldingus
Undead_Love-Machine wrote: lord_blackfang wrote:Anyone want to make a guess about gameplay?
I'd wager the tiles are square, not hex based. There's a greater distinction between specific locales and probably enemy types based on that, rather than a random mashup of corridors and bad guys. But probably the same type of evolving threat deck and "save game" system?
I'm really, really hoping for square tiles, not hexes. For some reason it's a big deal to me, hexes seem to create a more abstract environment, whereas squares make for more intricate movement with more possibilities.
After all, Heroquest & AHQ used square tiles so it must be the best system
From a gameplay perspective I like hexes, but visually they feel off in a Fantasy setting; rectangular just looks more natural. So yeah, hoping for square/rectangular too.
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Post by: streetsamurai
Very interesting, and the first two.minis shown are ace
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Post by: Old-Four-Arms
MobileSuitRandom wrote:Video at 0:20 shows the kneeling vampire from the map scaling a building, and halberd guy as a kind of burning skeleton? Kneeling/parcours vampire should also solve the sword rumour engine from 2020-11-24 and maybe even one of the paws on tactical rubble?
On the Grand Alliance Forums it has been suggested that the images on the map represent the past (i.e. alive) characters, as opposed to the present (i.e. undead). The halberd guy and kneeling swordsman on the map image would thus become twisted versions (respectively skeleton and vampire ?)
The "Corpse Gardens" device on the map corresponds to the one below Gorslav, three of the grayed-out ones correspond to the other antagonists shown next to the map. This could mean that the remaining grayed-out device (top center of the map) represent the main bad guy "Wolf" (to whom the paw on tactical rubble could belong).
The future will tell...
Old-Four-Arms
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Post by: Voss
Coenus Scaldingus wrote:Sure looks promising. Still a lot of unseen models so unsure whether I'd go for the box or just get the few nice ones from ebay as I did for Blackstone Fortress, but I'm loving most of it so far. Gameplay would have to be incredible to make any future expansions at BF prices worth it, but let's not get ahead of ourselves. Bring on Warhammer Quest: Darkest Dungeon!
Definitely intrigued, but not 100% there yet.
The map is interesting. The other three characters shown match 3 of the largely greyed out shields. The last 'greyed out' one is presumably the lord. The star and moon symbols don't match anything.
The actual colored symbols on the map don't match anything either- I wonder if they're planned expansion packs.
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Post by: jeff white
Very much looking forward to this...
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Post by: dienekes96
I am a 40K guy. But this pushes all of my buttons. I bought I6 and Castlevania in 1987 (and every Castlevania since)...all over this, and the Direchasm warband.
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Post by: Grot 6
I will be buying this for just the figures alone. I might even buy 2 of them.
So much potential in 1 box, I have to say this is one of the best looking previews yet.
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Post by: Eldarain
His Master's Voice wrote: Eldarain wrote:They've split Warhammer Quest sprues out to blisters to do double duty before.
Down the line, sure. I'd imagine Cursed City is a couple months out and having a clam pack of a character from that game ready for sale now seems a bit pre-emptive.
It does seem odd timing wise. I'm just going from this mostly
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Post by: chaos0xomega
pancakeonions wrote:This looks cool! I'm not current with GW stuff, do folks think this will be GW's new "40mm" super scaled figures, or more in line with their classical minis (heroic 30mm). I left GW fantasy once their giant humans became the norm, but BSF 40k still seemed to have normal sized humies.
Will be watching this!
These minis will be in the same scale as Blackstone Fortress, which are in the same scale as all of GWs other Age of Sigmar and Warhammer 40k minis, which is to say that they -like BSF- are what you call "Giant Humans".
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Post by: GoatboyBeta
Eldarain wrote:
It does seem odd timing wise. I'm just going from this mostly
IIRC the Tzeentch release was not long after Silver tower. So this could be a similar situation, with Cursed City acting as a teaser/starter of sorts for the full Gravelords release. If it was not for the potato cam leak we would have no idea the bat haired vamp was coming at all.
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Post by: Eldarain
That's my thinking exactly. ST-DoT was late 2016-early 2017 from memory.
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Post by: Darnok
Do I remember correctly that both ST and BSF came out September/October-ish? Or did I mix something up? I just wonder when this one will be out, and I guess its two predecessors would be a good guideline.
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Post by: warl0rdb0b
They said all of this will be available within the next few months in the live stream, so I'm going to guess April/May time at the latest.
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Post by: GaroRobe
So 8 heroes for the game.
*Witch hunter
*Kharadron Overlord
*Ogor
*Wood elf/Khurnoth archer
*Stormcast(?) Swordswoman
*Sorceress/Mage woman
So that gives two more slots, plus hopeful future expansions. Bit disappointed that the duardin was KO, and not dispossessed or some unheard duardin offshoot.
I'm really excited. The undead model looks ace, and I'm curious if the vine/plant zombies will look good. The big boss should be interesting too. I don't like how the wolf pelt looked in the rumor engine, but maybe seeing it on a model will make it look cooler.
Overall, I'm super, super impressed
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Post by: Kanluwen
There's still room for the Duardin to be a Dispossessed.
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Post by: lord_blackfang
I doubt there will be Stormcast in this game, it's more street level.
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Post by: DaveC
Darnok wrote:Do I remember correctly that both ST and BSF came out September/October-ish? Or did I mix something up? I just wonder when this one will be out, and I guess its two predecessors would be a good guideline.
BSF was 17th November 2018. £95 what will it be 2.5 years later?
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Post by: GaroRobe
Based off the artwork on the previous page, as well as the trailer, I think it's going to be a Kharadron. But I'll hold out hope that more than one duardin will appear in this game
Also, never noticed the skeleton cat in that picture until now (bottom right.) Makes sense, since the loremaster looking dude has a little cat with him. Maybe something on par with the Silver tower familiars, alongside some other living and unliving pets
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Post by: Strg Alt
Mr Morden wrote:Looks good
Map gives a AOS themed Mordheim theme
Map seems to link into the various bad guy lords in the border?
The kneeling chaos warrior on the right reminds me somehow of the Highlander's first villain. Hmm, perhaps because the same actor also played Shao Khan.
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Post by: Darnok
DaveC wrote: Darnok wrote:Do I remember correctly that both ST and BSF came out September/October-ish? Or did I mix something up? I just wonder when this one will be out, and I guess its two predecessors would be a good guideline.
BSF was 17th November 2018. £95 what will it be 2.5 years later?
Ah, thank you. BSF is still available in Germany right now for 125€. It certainly won't be less. I hope it is not that much more. We'll see...
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Post by: lord_blackfang
No point debating price until we know the full contents. With 5 distinct bosses there might be a crazy load of baddies in there. Or not. Maybe 3d terrain. Or not...
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Post by: Voss
lord_blackfang wrote:No point debating price until we know the full contents. With 5 distinct bosses there might be a crazy load of baddies in there. Or not. Maybe 3d terrain. Or not...
Terrain is unlikely, they really like the board tiles for WQ.
8 heroes, 5 villains, around 30 zombies/thralls/etc is my guess.
At the very least, it would put it pretty much in-line with BSF (44 models).
Silver Tower had 51 models, but IMO suffered from a real grab-bag of foes. The pair of skaven assassins, 8 spider-grots and completely unnecessary 8 familiars dragged it down a bit.
Wouldn't mind some expansion boxes that spread into other Death (or other) armies, but I'd like the primary stuff to be reasonably focused.
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Post by: Necronmaniac05
Voss wrote: lord_blackfang wrote:No point debating price until we know the full contents. With 5 distinct bosses there might be a crazy load of baddies in there. Or not. Maybe 3d terrain. Or not...
Terrain is unlikely, they really like the board tiles for WQ.
This is likely but also a shame. 3d terrain really adds to dungeon crawlers in my opinion. Also I think we can assume this will be handled in the same way as BSF. A core set, some big box expansions to progress the narrative then it will end and eventually go out of print.
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Post by: CorwinB
I hope there is a bit more character progression than in BSF (didn't play the previous WHQ so I don't know if it's something to expect or not).
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Post by: Necronmaniac05
They said its a refined rules set so I'm not anticipating more complex character advancement rules. BSF was the most simple character advancement rules I've seen in a modern WHQ game.
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Post by: BertBert
That Vampire Hunter is a must buy. Here's hoping the rest of the set is just as great.
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Post by: MonkeyBallistic
I’m expecting pros and cons with this one. I am very excited about this and I’ll definitely be getting it, but I’m not anticipating being blown away by the game itself.
The miniatures will be amazing. I’m fully expecting the miniatures to be amongst the best ever released for a board game.
It’s in the other areas that I’m not necessarily expecting greatness. When you compare GW’s board games with what’s produced by other companies, then they are sadly lacking. The rules quality just isn’t there yet. The non miniatures components are just okay, but put alongside the dual layered player dashboards, plastic tokens and neoprene play surfaces that the top Kickstarter board games offer these days, it can feel a bit of a letdown.
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Post by: endlesswaltz123
I'll be buying two boxed, one to just paint up, and probably never to play but enjoy as they are gorgeous, the second set will be going into an inquisition, ministorum, sisters themed crusade army because all the models look perfect for it. Already having some narly ideas of having Gorslav as some form of ministorum priest who is going through penance for some indiscretion, and well, Jelson will form the base of or heavily contribute to an awesome ordo heretics inquisitor.
Best models of the preview yesterday. Amazing. I'm actually a little surprised with the crimson court after looking at these two, the crimson court look so cartoonish in comparison.
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Post by: zamerion
It seems, that the undead "pirate" from the new year video, could be the boss with the wolf skins ?
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Post by: GaroRobe
zamerion wrote:It seems, that the undead "pirate" from the new year video, could be the boss with the wolf skins ?
What makes you say that? The axe zombie pirate does have a wolf skin, but it's in a different position than the boss in the video. Also, it looks like he only has the one, but the boss has two wolf heads on either side
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Post by: Sledgehammer
I like the idea of this so far. It will depend on how much I like the heroes and models. I'm fully expecting the game and play areas to be servicable rather than exceptional.
Over $150 dollars and it's out of my desire to pay for it.
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Post by: Cronch
Wait, someone still thinks we're getting "vampirates"?
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Post by: Fraggle
Looking at the video, one "boss" looks Skaven, one vamp, one ghoul. Different foes for each of the shield areas on the map? Maybe a necromancer for one?
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Post by: Necronmaniac05
Fraggle wrote:Looking at the video, one "boss" looks Skaven, one vamp, one ghoul. Different foes for each of the shield areas on the map? Maybe a necromancer for one?
I think you are confusing the fur cloak the guy say down at the start of the video has on for a skaven. Look again, you can see he actually has a human head and the large wolf head is part of a cloak around his shoulders. No skaven in this i don't think.
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Post by: Mad Doc Grotsnik
Yeah, first impression I had was Skaven, but it’s defo a cloak.
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Post by: Genoside07
GW is using the old logo for Warhammer Quest, what is the odds they are going to throw a bone to old players and
have the character cards from Silver Tower and Hammerhall work with the new one.
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Post by: weasel_beef
I've gotten away from GW since Blackstone and a few AT purchases here and there...but this could get me if the price isn't completely insane.
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Post by: chaos0xomega
Genoside07 wrote:GW is using the old logo for Warhammer Quest, what is the odds they are going to throw a bone to old players and
have the character cards from Silver Tower and Hammerhall work with the new one.
Be great if they did, though I'm sure they've reworked the rules enough that this won't be possible :(
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Post by: Either/Or
chaos0xomega wrote: Genoside07 wrote:GW is using the old logo for Warhammer Quest, what is the odds they are going to throw a bone to old players and
have the character cards from Silver Tower and Hammerhall work with the new one.
Be great if they did, though I'm sure they've reworked the rules enough that this won't be possible :(
That sounds like an easy white dwarf article that would make people happy and offer an excuse to sell older games.
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Post by: Gallahad
The vampire hunter looks okay. Bone face would need a head swap. I predict at least two of the other heroes will be... Not to my taste (stormcast and furry convention elf).
The main bad guy boss will look amazing, and the walking dead could be a real dark horse for being amazing.
There will be some lackluster terrain like the acid trip skully mc'skull face terrain from the last Warcry box.
Ultimately, I'll look at the price tag, and decide I'd rather buy a big box Kickstarter with kickbutt gameplay, premium components, and 3x the miniatures for the same price. Or just buy another Song of Ice and Fire army with lots of options for the same price.
For the prices GW asks for their lackluster gaming experience, I have to LOVE every sculpt in the box.
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Post by: NinthMusketeer
Really liking the look of this. Me and my buds had a lot of fun with Silver Tower and Hammerhall, but we've played them to the point of fun bleeding out. A new adventure with a more fleshed out ruleset and hopefully more difficult battles (something that really puts us in grave danger) would be great.
Models look pretty cool so far, even if none of the heroes really appeal to me that much. Definitely want a better look at those zomboids. I seriously doubt it, but if that hero in the back is a Cypher Lord I would love it, their fluff being secret cultists in a city it would be a great twist to have one legitimately helping the party since they have a common enemy.
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Post by: Voss
Gallahad wrote:The vampire hunter looks okay. Bone face would need a head swap. I predict at least two of the other heroes will be... Not to my taste (stormcast and furry convention elf).
The main bad guy boss will look amazing, and the walking dead could be a real dark horse for being amazing.
There will be some lackluster terrain like the acid trip skully mc'skull face terrain from the last Warcry box.
Keep in mind there have been 3 other Warhammer Quest boxes for this incarnation of the game, and not one has had terrain. Its unlikely we'll see that change, they'll likely stick to the modular board pieces.
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Post by: His Master's Voice
Gallahad wrote:Ultimately, I'll look at the price tag, and decide I'd rather buy a big box Kickstarter with kickbutt gameplay, premium components, and 3x the miniatures for the same price. Or just buy another Song of Ice and Fire army with lots of options for the same price.
Any hints on the lotto numbers this week?
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Post by: Da Boss
If it has a real Mordheim aesthetic for the rest of the minis I will be very interested. If it is not like that, then I might give it a miss.
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Post by: Mad Doc Grotsnik
Anyone care to venture a release date?
I can’t see it being terribly far away. Certainly reckon we’ll be hands-on by the end of March.
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Post by: zamerion
Mad Doc Grotsnik wrote:Anyone care to venture a release date?
I can’t see it being terribly far away. Certainly reckon we’ll be hands-on by the end of March.
hopefully!
I hope they don't do like warcry they started talking about it in LVO and it wasn't released until summer.
An article a week talking about some new hero or villain would be interesting.
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Post by: Danny76
judgedoug wrote:Hammerhal and Silver Tower were both AWESOME, so I'm 100% stoked to get this and run through the campaign with my group!
And considering how much BSF improved in them. I’d think this will be in line with it..
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Post by: Pacific
Really like the more 'low fantasy' look to this, very intriguing.
I can see why people are saying Mordheim-esque with the city and also the 'loose' very dark and grungy artwork style being very similar to a lot of the John Blanche stuff in the Mordheim rulebook, but going on the name assume this isn't going to be a relaunch of Mordheim..
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Post by: Mad Doc Grotsnik
I just need it. A need as strong as Rod Hull’s need for Green Jelly.
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Post by: Gallahad
Voss wrote: Gallahad wrote:The vampire hunter looks okay. Bone face would need a head swap. I predict at least two of the other heroes will be... Not to my taste (stormcast and furry convention elf).
The main bad guy boss will look amazing, and the walking dead could be a real dark horse for being amazing.
There will be some lackluster terrain like the acid trip skully mc'skull face terrain from the last Warcry box.
Keep in mind there have been 3 other Warhammer Quest boxes for this incarnation of the game, and not one has had terrain. Its unlikely we'll see that change, they'll likely stick to the modular board pieces.
Good point, I think you are right about the terrain. Box will probably come with more unique enemies than I thought then.
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Post by: Oguhmek
Awesome. I love it. I need it. Will buy it.
Not too soon though, I have so much to paint first, I don't need this distraction right now...
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Post by: Voss
Gallahad wrote:Voss wrote: Gallahad wrote:The vampire hunter looks okay. Bone face would need a head swap. I predict at least two of the other heroes will be... Not to my taste (stormcast and furry convention elf).
The main bad guy boss will look amazing, and the walking dead could be a real dark horse for being amazing.
There will be some lackluster terrain like the acid trip skully mc'skull face terrain from the last Warcry box.
Keep in mind there have been 3 other Warhammer Quest boxes for this incarnation of the game, and not one has had terrain. Its unlikely we'll see that change, they'll likely stick to the modular board pieces.
Good point, I think you are right about the terrain. Box will probably come with more unique enemies than I thought then.
Well, we know from the game-specific website that there are 8 heroes and 5 enemy bosses
Going by silver tower and BSF, there will probably be 30-35 minions.
In silver tower they were really scattered- 8 spider-goblins, 8 acolytes, 8 familiars, 2 skaven, 6 tzaangors, a mix of horrors 2/4/4 (pink/blue/brimstone). BSF is a little more cohesive with the big block of renegade guardsmen (14), but still had a bunch of variation.
I suspect this will lean towards BSF, with a big group of thralls/zombies dominating the box. But there are a lot of minor undead they can add. I just hope they don't do big groups of the less usable stuff like the spider goblins and familiars in Silver Tower
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Post by: chaos0xomega
Either/Or wrote:chaos0xomega wrote: Genoside07 wrote:GW is using the old logo for Warhammer Quest, what is the odds they are going to throw a bone to old players and
have the character cards from Silver Tower and Hammerhall work with the new one.
Be great if they did, though I'm sure they've reworked the rules enough that this won't be possible :(
That sounds like an easy white dwarf article that would make people happy and offer an excuse to sell older games.
What older games? GW discontinued and sold out their inventory on the previous Warhammer Quest games about 2 years ago. There might be a copy or two kicking around in some of their hobby centers, but not enough for it to be worth building a business strategy around.
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Post by: Chopstick
Most of the heroes in Silver Tower and hammerhal are regular AoS heroes. Silver Tower rule would be considered "too complicated" for GW today, so the character card probably won't be compatible. On the other hand, if the rule was anything like the new 40k Quest then it would be so braindead simple to make your own hero and enemies.
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Post by: Turnip Jedi
Have an exult for such a kwality reference, even if red flavoured jelly is better (and of course goes faster)
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Post by: Kanluwen
Meet Jelsen Darrok article.
Who is he?
The hopes of a city rest on the shoulders of an unlikely collection of rogues, outcasts, and cut-throats. Of these, the figure with the most experience of hunting vampires is Jelsen Darrock. Once he hunted witches, aethergheists, and cultists of the Dark Gods, but after he was expelled from the Order of Azyr, he decided on a massive career change and started hunting vampires instead.
Tools of the trade
Darrock is armed with the Ardent Blade and carries a long-barrelled rifle, which he has dubbed Judgement. With deadly accuracy, he fires sanctified mortsilver bullets that punch through armour, flesh, and bone with ease.* He also carries stakes carved from Aqshian firewood that burst into flames when they pierce the flesh of undead creatures.**
Having arrived at Ulfenkarn, he is determined to sweep it clean of the taint of the undead, but he can’t do it without help. We’ll be taking a look at some of his vampire-hunting buddies as we get closer to the release of Warhammer Quest: Cursed City.
To learn more about Warhammer Quest: Cursed City, visit the website and discover some of Ulfenkarn’s many secrets. Make sure you sign up to our newsletter so that you don’t miss out on any Cursed City updates.
* Silver bullets?! How much do these vampire hunters get paid?
** Perfect for those who like their stakes well-done.
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Post by: Mad Doc Grotsnik
Wonder how you get hoyed out the Order of Azyr?
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Post by: GaroRobe
By refusing to cover yourself in "Sigmar comets"
Actually, I never noticed it until now, but the deliberate lack of "Sigmar" bling is a really, really clever touch. He got kicked out of the Order, so why would he still be wearing their symbol? Or why would he even want to? Though, I guess it gets trickier when you try to kill the undead, and need to invoke Sigmar's name.
Do Sigmar comets and little hammers work like crosses? The hammer of Sigmar compels you!
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Post by: Kanluwen
The Order of Azyr are supposed to be the equivalent of Inquisitors. Some are head to toe double-comets, some are just wearing a small token of their authority.
I definitely want to know what he did to get removed though. One of our first introductions to the Order of Azyr was with a Shadowblade Assassin...so what the heck did this guy do to get ousted.
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Post by: MobileSuitRandom
Some kind of 'preventive' mass murder a la Arthas in Warcraft 3? We'll see! Very much into this, anyways, can't imagine anything keeping me from buying this, yet
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Post by: Mr Morden
Kanluwen wrote:The Order of Azyr are supposed to be the equivalent of Inquisitors. Some are head to toe double-comets, some are just wearing a small token of their authority.
I definitely want to know what he did to get removed though. One of our first introductions to the Order of Azyr was with a Shadowblade Assassin...so what the heck did this guy do to get ousted.
There is def politics in the world - especially in the Cities of Sigmar - maybe he uncovered the wrong people and is now paying the price.
Alternatively worshippers of Chaos or Soulblight or others may have been so highly placed that they got him removed.
Maybe he made a major mistake and killed innocents or at least too many innocents or conversely did not kill innocents and so bad things happened - he gets the blame
Maybe someone close to him was tainted in some way and he let them go.
All of these have been examined in other parts of the lore - so be cool to see what was his story.
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Post by: Necronmaniac05
Is it just me or does 5 bosses seem a higher number than previous games? I know silver tower has the Ogroyd Thaumaturge and Tzeentch Sorceror (forgot his name), Hammerhal has the Sorceror of Slaanesh and BSF (in the core box only) has Obsidius Malex. So, 5 boss type models is a fairly high number (not that I am complaining!)
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Post by: Chopstick
The Skaven Deathrunner is a boss monster. There're also Herald of Tzeentch and Exalted Flamer, and some other expansion with Tzaangor, and some other that i can't remember. actually they're all in the "adversaries card pack"
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Post by: Dryaktylus
Browsing the city map is quite interesting.
Corpse-gardens: Well, there's the home of the shovel man. Propably some zombies, too.
The Clot/Shadowed Crypt-halls: sounds like the place where the ghouls reside.
Hangman’s Copse: 'former Sylvaneth embassy' - that would explain the overgrown guy from the teaser pic with Johann. Also: bats.
Ven Alten Skydocks: Trading post? Maybe a Kharadron ship will visit it from time to time.
Gheistgale: Nighthaunts.
Place in the middle is where you'll find the guy with halberd. Looks like gate and gatekeeper.
Top left is the house of the old dude with candle and cat. Looks like an elderly landlord, just dead and propably evil.
Top right is where the vampire with the fancy haircut kneels - that leaves the middle for the Endboss.
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Post by: Voss
Chopstick wrote:The Skaven Deathrunner is a boss monster. There're also Herald of Tzeentch and Exalted Flamer, and some other expansion with Tzaangor, and some other that i can't remember.
actually they're all in the "adversaries card pack"
The skaven deathrunners aren't boss monsters (your list doesn't show them as such and there's 2 in the box). In the core box, Necronmaniac is correct- there's just the two: the Ogre wizard and the Gaunt summoner.
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Post by: Chopstick
Voss wrote:Chopstick wrote:The Skaven Deathrunner is a boss monster. There're also Herald of Tzeentch and Exalted Flamer, and some other expansion with Tzaangor, and some other that i can't remember. actually they're all in the "adversaries card pack"
The skaven deathrunners aren't boss monsters (your list doesn't show them as such and there's 2 in the box). In the core box, Necronmaniac is correct- there's just the two: the Ogre wizard and the Gaunt summoner. Anyone who actually has played the game would tell you otherwise Skaven Deathrunner always run in pair, but it is one monster, 1 is the real monster, and one is an illusion, it had a lot of wound (and that's not counting the illusion ) and it can also one shot any heroes in the party, yep just a normal creep I guess.
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Post by: Necronmaniac05
I guess my point still stands regardless of whether the Deathrunner is a boss or not. Even if it was a boss that would take the core box to 3 bosses. One more than hammerhal, two more than BSF but still 2 FEWER than Cursed City looks like it will have. I think this is a good thing though. While plenty of heroes is always great (it is them you control after all) plenty of variety of named villains is also fun!
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Post by: GaroRobe
Necronmaniac05 wrote:I guess my point still stands regardless of whether the Deathrunner is a boss or not. Even if it was a boss that would take the core box to 3 bosses. One more than hammerhal, two more than BSF but still 2 FEWER than Cursed City looks like it will have. I think this is a good thing though. While plenty of heroes is always great (it is them you control after all) plenty of variety of named villains is also fun!
I'm excited to see all the villains, especially if(when) they decide to make expansions. Blackstone Fortress had ambulls, Zoats, chaos cultists, and big drones as expansions (and reboxing plague marines :/ ). Plus some really good hero expansions. The thing about Blackstone was that it released a bunch of 40k models that hadn't had models in forever, like the zoat and ambull. AOS has a lot less lore, but also way more freedom to come up with some pretty zany bosses and characters in the future. But if the monsters from Warcry are anything to go by, I've got faith that GW will get my money.
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Post by: Necronmaniac05
GaroRobe wrote:Necronmaniac05 wrote:I guess my point still stands regardless of whether the Deathrunner is a boss or not. Even if it was a boss that would take the core box to 3 bosses. One more than hammerhal, two more than BSF but still 2 FEWER than Cursed City looks like it will have. I think this is a good thing though. While plenty of heroes is always great (it is them you control after all) plenty of variety of named villains is also fun!
I'm excited to see all the villains, especially if(when) they decide to make expansions. Blackstone Fortress had ambulls, Zoats, chaos cultists, and big drones as expansions (and reboxing plague marines :/ ). Plus some really good hero expansions. The thing about Blackstone was that it released a bunch of 40k models that hadn't had models in forever, like the zoat and ambull. AOS has a lot less lore, but also way more freedom to come up with some pretty zany bosses and characters in the future. But if the monsters from Warcry are anything to go by, I've got faith that GW will get my money.
I guess that is part of why I love the WQ series. I love warhammer and I love dungeon crawlers and I love the fact that we get to see minis for things that wouldn't otherwise get minis because they don;t warrant a full army. The Ambull and Zoat were great to see in miniature again and really the only surprise was that they didn't release a Squat explorer which I really thought they would. However, I have always felt WQ fits the fantasy aesthetic better so although I loved BSF, I am really looking forward to getting back to fantasy dungeon delving and the fact they have thrown undead into the mix (another of my favourite fantasy tropes) just sweetens the deal even more.
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Post by: Binabik15
I love it. I also have a heavily converted squad of witch hunter henchmen under a Knight Excelsior Lord that I did after that one short story of torturing a vampire to death - I just never painted them. This might get my backside into gear to do that.
I won't like the price, but if the Undead are as good as the one shown I won't be able to resist, even if the heroes besides the WH turn out to be duds. That dude is my favourite sculpt in the last few years.
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Post by: Cronch
GaroRobe wrote:
Do Sigmar comets and little hammers work like crosses? The hammer of Sigmar compels you!
Sigmar is more of a direct-action god. He doesn't work in mysterious ways, he smacks you over the head with a lightning (which may or may not contain stormcast)
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Post by: Shauneyboy68
I haven’t played any GW dungeon-delving games since Hero Quest. With these modern Warhammer Quest games, how hard would it be to houserule up some additional baddies like skeletons warriors and grave guard?
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Post by: GaroRobe
Shauneyboy68 wrote:I haven’t played any GW dungeon-delving games since Hero Quest. With these modern Warhammer Quest games, how hard would it be to houserule up some additional baddies like skeletons warriors and grave guard?
Do you mean for the past games or for the upcoming one? If its the latter, we may not know for some time. For all we know, skeletons and grave guard (or some equivalent) will serve as the main fodder, alongside the zombies, bats (probably), and any other undead things GW can think of (zombie cats are pretty much confirmed.) Honestly, I could see them repackaging the Selpurchal guard as an expansion, since they pretty much did with the Easy to Build plague marines for Blackstone fortress. But I know people did homebrew some rules for bad guys in the other quest game, so even if you don't come up with the rules yourself, I'm sure you can find some cool ones to steal once people get their hands on the box
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Post by: Shauneyboy68
GaroRobe wrote:Shauneyboy68 wrote:I haven’t played any GW dungeon-delving games since Hero Quest. With these modern Warhammer Quest games, how hard would it be to houserule up some additional baddies like skeletons warriors and grave guard?
Do you mean for the past games or for the upcoming one? If its the latter, we may not know for some time. For all we know, skeletons and grave guard (or some equivalent) will serve as the main fodder, alongside the zombies, bats (probably), and any other undead things GW can think of (zombie cats are pretty much confirmed.) Honestly, I could see them repackaging the Selpurchal guard as an expansion, since they pretty much did with the Easy to Build plague marines for Blackstone fortress. But I know people did homebrew some rules for bad guys in the other quest game, so even if you don't come up with the rules yourself, I'm sure you can find some cool ones to steal once people get their hands on the box
I was thinking more for this one.
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Post by: streetsamurai
I wonder if one of the heroes will be a sigmarine. Seems that they have fallen out of grace in the setting recently. Lot less present than they used to be
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Post by: Mr Morden
streetsamurai wrote:I wonder if one of the heroes will be a sigmarine. Seems that they have fallen out of grace in the setting recently. Lot less present than they used to be
Possible but unlikely.
No its just that Stormcast don't (any more) appear all the time in everything - they are not Marines
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Post by: Danny76
Looking at the others so far, I don’t think it’s likely no.
Maybe one of those scout type ones with less armour? But it’d be an expansion later I’d say if so..
If one of the characters is one of those gryph hounds, then I’d be happy (or a beast tamer guy who gets two models to use or something).
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Post by: Chopstick
Shauneyboy68 wrote:I haven’t played any GW dungeon-delving games since Hero Quest. With these modern Warhammer Quest games, how hard would it be to houserule up some additional baddies like skeletons warriors and grave guard? They've been oversimplified the game more and more each edition to cash in on the easily impressed and lazy target demographic. So it's should be pretty simple to make your own rule. Adding new stuff to the game also help you to keep playing it for an extended period of time, since game got boring pretty quickly, and GW love to sell new expansion at cutthroat price. BSF was pretty much "rolling for critical - the game" and it wasn't very fun or interactive.
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Post by: StraightSilver
Didn't we see the playable characters in one of the leaked images?
Isn't the female character some sort of Stormcast?
I also think we will get the main boxed core game and then 6 expansions similar to BSF. Each expansion will be a location on the map that includes new adversaries and tiles.
It's possible that each expansion will have a boss in it too which is why there seem more than usual?
Edit: ignore my bit about the number of expansions.... totally didn't see the other 4 locations on the map, lol.
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Post by: Necronmaniac05
What leaked images?
Also on the simplification of the game, I have no issues with streamlined rules but I do hope they up the difficulty somewhat.
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Post by: Kanluwen
I'm guessing this is the "leaked image": It comes from the Cursed City page.
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Post by: Danny76
No stormcast in sight
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Post by: Chopstick
That's a female Empire general.
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Post by: Mad Doc Grotsnik
Lass on the left clearly has something akin to a Stormcast weapon. And it’s likely the one we saw as a Rumour Engine.
But that in itself doesn’t make her Stormcast.
My bet? She a Devoted of Sigmar type, carrying around something left behind when a Stormcast fell in battle. Through it, she’s able to channel her faith.
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Post by: Necronmaniac05
I think the female mage on the far left is thought to be a stormcast given the sigil on her staff but i dunno from that image i think the far left and front centre characters look female but neither of them looks decisively stormcast and in fact the front centre character looks anything but a stormcast.
EDIT - Mad Doc's thoughts seem pretty plausible to me and very in keeping with more recent WQ games where the heroes have not been 'main line' models. E.g. in BSF we never got a space marine of any sort.
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Post by: Danny76
Nthat except I don’t think she’s necessarily carrying a fallen stormcast weapon (don’t they disappear anyway?)
We don’t know loads about what weapons the devoted of Sigmar carry, that could easily be their kind of staff.
It would make sense that it’s similar to a Stormcast weapon, but doesn’t mean it belongs to them, just because that’s the closest thing we can equate it to.
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Post by: Cronch
Mad Doc Grotsnik wrote:Lass on the left clearly has something akin to a Stormcast weapon. And it’s likely the one we saw as a Rumour Engine.
But that in itself doesn’t make her Stormcast.
My bet? She a Devoted of Sigmar type, carrying around something left behind when a Stormcast fell in battle. Through it, she’s able to channel her faith.
Stormcast equipment is whisked away along with their bodies to be reforged. I know even GW ignores that at this point, littering models with stormcast bits, but it's still canon.
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Post by: Oguhmek
If you hit them hard enough, they won't be able to teleport away, ask any Orruk with a well stacked trophy rack.
Also applies to daemons (Bloodletter and Plaguebearer skulls in the skulls kit) and Necrons.
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Post by: Mad Doc Grotsnik
Indeed. It’s rare, but does happen.
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Post by: Tyranid Horde
I haven't even finished the core BSF set, how do I justify another set but with cool vampires!?
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Post by: Necronmaniac05
Tyranid Horde wrote:I haven't even finished the core BSF set, how do I justify another set but with cool vampires!?
'With cool vampires' sounds like all the justification you need?
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Post by: H.B.M.C.
7 days without posting, and in the middle of it a GW preview. Frickin' hell.
Anyway, yes, Cursed City.
Fantastic looking minis so far, and the theme seems very cool. I am extremely interested in this one.
However, that interest is tempered by two factors:
1. Blackstone Fortress was a mother fething rip-off of a product. Not the core box, but those expansions. My God they were seriously overpriced. I am really scared that we're going to see the same thing happen with this new game, only even more expensive, as GW just raises the prices with new releases.
2. This still isn't really Quest. As long as you're playing pre-set characters with no choice over how they develop (or even if they can develop), this isn't quite what Quest is meant to be. Quest needs to be seriously unfair, and you should be able to play it your way. As flashy as the new stuff is, it's all named characters and set characteristics that never change. At the very least, the minis will make great enemies for real Quest (which, luckily, my whole group loves to play).
Anyway, looking forward to seeing the models.
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Post by: Necronmaniac05
We will never see another game by GW that had the sort of free form roleplaying elements of the original WHQ. In fact that is not common in most other dungeon crawlers either but they do tend to have more detailed character development mechanics than any of the modern WHQ games have had and BSF really was the most basic of the lot.
GW simply does not want to have to support the game beyond a tightly defined narrative played out over a core game and a few expansions. Using this model, it can plan its products, release them, sell them and then stop producing it.
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Post by: H.B.M.C.
Necronmaniac05 wrote:We will never see another game by GW that had the sort of free form roleplaying elements of the original WHQ.
Which is massively to their detriment.
This point was made when both Silver Tower/Helmhammer* and BSF came out, but a simple bestiary of common adversaries would do wonders for a game like this. Warhammer Quest had a substantial bestiary section in its "Roleplay" book, and I, as someone who has never played WFB, spend heaps on getting lots of units to include in Quest games beyond the basic monsters from the core game/two expansions. I got heaps of Skaven, Undead, Orcs/Goblins, Beastmen, Chaos Warriors/Marauders, trolls of various descriptions, endless Squigs, and lots of interesting characters to use (Beastmen Shamans, Goblin Big Bosses, and so on). I'm wondering if I should get some more Undead stuff and even some Dark Elf stuff to add to it.
Without such a bestiary section, what incentive is there to get more for the game? There isn't one. It seems like a no brainer to me.
*Whatever that second one that required a GM was called.
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Post by: Chopstick
These things still sell like hot cake so the oversimplified rule are here to stay. Also save them the trouble hiring actual rule writers. GW's target demographic : people with money, but lack passion or just really lazy to learn games other than the oversimplified AoS /40k 8th ed, so they either never play or just play these games a few time before dropping it forever, at the end of the day it doesn't matter for GW because they got the money and the customers got their table decorations.
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Post by: jeff white
If a recaste then I am out.
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Post by: Mr Morden
Hunting Vampires in their own city is not a low level thing
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Post by: Chopxsticks
I played Silver tower twice and Hammerhal never.. However these are going to make an excellent addition to Frostgrave! That game is amazing.
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Post by: Necronmaniac05
Chopstick wrote:These things still sell like hot cake so the oversimplified rule are here to stay. Also save them the trouble hiring actual rule writers.
GW's target demographic : people with money, but lack passion or just really lazy to learn games other than the oversimplified AoS / 40k 8th ed, so they either never play or just play these games a few time before dropping it forever, at the end of the day it doesn't matter for GW because they got the money and the customers got their table decorations.
Massive generalisation there. The trend in lots of similar games over recent years has been to streamline the games system/rules to make it more accessible and easier to play. D&D 5th edition is another example of a game that has been around since even before 40k and has steadily simplified its rules over the years. The fact is now most people do not want a rulebook that is longer than a short novel as they simply do not have the time to read it and learn it. I suspect people are neither lazy not lack passion but simply would rather spend their time playing the game rather than reading the rules or, worse, arguing over them during game time.
I enjoy the WHQ system of action dice and character unique abilities. I agree that a bestiary for these games would be a really good idea and yes I am confused as to why they have never done one, particularly for Hammerhal which i think really lent itself to the idea. I just wish they would make the game even a little bit harder.
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Post by: Da Boss
If I buy this it will mostly be for the miniatures. But if it evokes classic WHQ in it's gameplay that will be a pleasant bonus. I don't expect much from modern GW board games.
But I never bought Silver Tower because the tiles were ugly and a good few of the enemy sculpts were crap. I hope this one has nice tiles and an interesting cohort of bad guys.
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Post by: callidusx3
H.B.M.C. wrote:1. Blackstone Fortress was a mother fething rip-off of a product. Not the core box, but those expansions. My God they were seriously overpriced. I am really scared that we're going to see the same thing happen with this new game, only even more expensive, as GW just raises the prices with new releases.
It certainly was. That was why I went to eBay for buying some of the expansions on the cheap (cardboard, no miniatures). Being in the U.S. allowed me to get the Escalation heroes cheaply at Barnes and Noble. The only expansion I picked up complete was the final one. That hurt, but I figured I'd complete the main story.
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Post by: oomiestompa
Maybe she's a Sister of Sigmar augur? They're blind, iirc, and this character has cloth over her eyes.
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Post by: Kanluwen
That assumes the Sisters of Sigmar are a thing in Age of Sigmar.
We haven't seen mention of them yet(at least I have not seen any), but there's been mention of Battlemages and the like.
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Post by: oomiestompa
Kanluwen wrote:That assumes the Sisters of Sigmar are a thing in Age of Sigmar.
We haven't seen mention of them yet(at least I have not seen any), but there's been mention of Battlemages and the like.
If BSF can bring back Zoats and Men of Iron, WHQ can bring back Sisters of Sigmar.
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Post by: privateer4hire
At $60 USD for four model expansion pack
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Post by: lord_blackfang
Kanluwen wrote:That assumes the Sisters of Sigmar are a thing in Age of Sigmar.
Now that Sigmar is like a real physical humanoid person who walks around and can do stuff he probably renamed them to Stepsisters of Sigmar
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Post by: Eldarain
H.B.M.C. wrote:Necronmaniac05 wrote:We will never see another game by GW that had the sort of free form roleplaying elements of the original WHQ.
Which is massively to their detriment.
This point was made when both Silver Tower/Helmhammer* and BSF came out, but a simple bestiary of common adversaries would do wonders for a game like this. Warhammer Quest had a substantial bestiary section in its "Roleplay" book, and I, as someone who has never played WFB, spend heaps on getting lots of units to include in Quest games beyond the basic monsters from the core game/two expansions. I got heaps of Skaven, Undead, Orcs/Goblins, Beastmen, Chaos Warriors/Marauders, trolls of various descriptions, endless Squigs, and lots of interesting characters to use (Beastmen Shamans, Goblin Big Bosses, and so on). I'm wondering if I should get some more Undead stuff and even some Dark Elf stuff to add to it.
Without such a bestiary section, what incentive is there to get more for the game? There isn't one. It seems like a no brainer to me.
*Whatever that second one that required a GM was called.
They did at least release this after the more open form sequel (Hammerhal?)
I'm excited for this based on sculpts shown and theme but am worried it will be more Blackstone than Hammerhal.
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Post by: SamusDrake
I hope Cursed City does not repeat the mistake BSF made by letting it drag on for too long, where later expansions require an expensive mid-run expansion.
Also, if going for a long run of expansions again, it might be better if the core Cursed City game is a smaller product this time. Preparing BSF's models was an unwanted chore, while there was also no tutorial mission to get players up and running fast. In comparison Castle Ravenloft was just a matter of punching out card components and we were well underway to escaping the dungeon before Strahd woke up...
And yes, they need to revise the expansions going forward. The £37.50 packs felt shy of an explorer( Dreaded Ambull, Traitor Command ) while others felt like an expensive and hefty requirement if you had no interest in it( Escalation ).
That all said, I've got a very good feeling about Cursed City and it could be a milestone for GW.
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Post by: Mr Morden
Kanluwen wrote:That assumes the Sisters of Sigmar are a thing in Age of Sigmar.
We haven't seen mention of them yet(at least I have not seen any), but there's been mention of Battlemages and the like.
There has been a nice variety of priests of Sigmar in the novels and lore - so may well be something similar here - an offshoot of the sect or she might be a Excelsior Warpriest?
https://ageofsigmar.lexicanum.com/wiki/Excelsior_Warpriest
I think my favourite priestess is https://ageofsigmar.lexicanum.com/wiki/Nyoka_Su%27al%27gohl
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Post by: Kanluwen
Sure, but wasn't the whole reason for the Sisters of Sigmar because the priesthood was males only?
GW's been fairly good about getting rid of that within AoS.
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Post by: pancakeonions
The AoS models are giants relative to their older Fantasy cousins. Any guesses on whether this will be normal scale, or the new "40mm" scale that seems popular for AoS figures?
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Post by: Gallahad
pancakeonions wrote:The AoS models are giants relative to their older Fantasy cousins. Any guesses on whether this will be normal scale, or the new "40mm" scale that seems popular for AoS figures?
I'm going to guess it will be the new bigger scale.
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Post by: Cronch
pancakeonions wrote:The AoS models are giants relative to their older Fantasy cousins. Any guesses on whether this will be normal scale, or the new "40mm" scale that seems popular for AoS figures?
It's going to be in scale with all other AoS figures surely? Like, why would it be in scale with models they made 15 years ago instead?
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Post by: pancakeonions
They still make 40k humans in that scale. Others have said the Sigmarines and the Chaos warriors are "uber humans" are supposed to be 8 feet tall. The skeletons in Underworlds are still "normal" (by which i mean 15 years ago standard, which everyone else more or less sticks to). Aren't some of the new releases also normal? Like the blind, underwater elves? Weren't those guys 30mm?
The big weird thing to me was making the Underworlds skeleton faction "normal" sized, after producing a bunch of newer models that were really tall and bulky.
So, I reckon we just don't know? Does anyone who has their new "cow elves" know if they're much taller than their 10+ year old elves?
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Post by: jullevi
pancakeonions wrote:The AoS models are giants relative to their older Fantasy cousins. Any guesses on whether this will be normal scale, or the new "40mm" scale that seems popular for AoS figures?
I a not sure where you got the 40mm from. If old Warhammer was roughly 28mm, AoS is 32mm at most. Golden posterboys may be superhumans on 40mm bases but rest of the range is quite reasonable.
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Post by: Danny76
If we are basing 40mm on just Stormcast and Chaos Warriors.
I wouldn’t say that’s a new scale. Just some things being bigger?
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Post by: Geifer
pancakeonions wrote:They still make 40k humans in that scale. Others have said the Sigmarines and the Chaos warriors are "uber humans" are supposed to be 8 feet tall. The skeletons in Underworlds are still "normal" (by which i mean 15 years ago standard, which everyone else more or less sticks to). Aren't some of the new releases also normal? Like the blind, underwater elves? Weren't those guys 30mm?
The big weird thing to me was making the Underworlds skeleton faction "normal" sized, after producing a bunch of newer models that were really tall and bulky.
So, I reckon we just don't know? Does anyone who has their new "cow elves" know if they're much taller than their 10+ year old elves?
The 40k humans you consider normal sized are scaled the same (though better proportioned) as the redone plastic Cadians from twenty years ago that replaced the actual 28mm Cadians and are more like 32mm in size (and as tall as a Space Marine for the better part of those twenty years). That's the scale you are going to see with any human sized models from GW these days. If it's a human or elf, rather than a super soldier, mutant or empowered champion of a god, it's going to be 32mm tall, give or take. GW is pretty consistent in that.
I can't tell you about the AoS proper kits for the elves, but the ones from Diechasm are what you call normal sized. The archer, who stands upright and is easily measured, is the same 32mm as any other normal human or elf. The Slaaneshi spearwoman and archer, for that matter, are the same size as well. The Slaaneshi leader is taller by less than a head once you account for his high heels and helmet crest.
I don't know where you got this 40mm scale idea, but aside from slight variations any model from GW since the plastic Cadians* has been within the boundaries of what is described as 32mm scale. Models from the last twenty years have been reasonably consistent with each other (reasonably since GW doesn't do scale very well but at least broadly manages consistency), whereas mixing those models with ones from the Nineties is where you see actual scale difference.
As such you can be pretty sure that the new Warhammer Quest models will be normal sized by any definition of the term, and not some unprecedented scale that does not fit with the rest of GW's contemporary models.
* Edit: Going to add a small caveat that I'm describing the 40k progression for the most part since I only partially paid attention to Fantasy in the way back when. I can imagine that the newer Empire soldiers were kept backwards compatible in the same way as Space Marines until the short transitional period prior to the release of Primaris. The general point remains.
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Post by: MobileSuitRandom
Yeah, current GW has 'normal' mortals as 32-35mm tall and all kinds of superhuman champions at ~40mm tall. Warcry is a good example, too. The warbands might have a bunch of 'normal' humans, and a couple of taller champions on larger bases. It does feel pretty jarring in comparison to early nineties minis though, my old metal Harlequins don't even reach the shoulders of the plastic Ynnari heroes :p
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Post by: Kanluwen
Normal 'mortals' start on 25mm bases, still. It's just that newer releases like Lumineth have 32mm bases instead as they also have scenic elements and wider poses. Also: it's the heroes starting on 32mm bases for the 'mortals'. Would not be shocked to see the 28mm base get introduced from WarCry.
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Post by: Cronch
Warcry morals are on 28mm bases now, aren't they? In the last releases, I think only gobbos and obr had 25mm basic infantry bases? Idoneth infantry,Lumineth, even for Kharadron it's only the arkanauts that are on 25mm, the rest of units are on 32mms.
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Post by: Cataphract
There are also two other Women Warrior Priests of Sigmar. One in the “Red Hours” and another with a main character role in “Gloomspite”.
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Post by: Kanluwen
Cronch wrote:Warcry morals are on 28mm bases now, aren't they? In the last releases, I think only gobbos and obr had 25mm basic infantry bases? Idoneth infantry,Lumineth, even for Kharadron it's only the arkanauts that are on 25mm, the rest of units are on 32mms.
It depends on the warband. If it's one of the actual warbands? There's mixed base sizes throughout.
Most have the 'basic' guys on 25mm, the 'midtier' on 28, and the 'big boss' on 32mm with a 'bruiser' on a 40mm.
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Post by: Mr Morden
Cataphract wrote:
There are also two other Women Warrior Priests of Sigmar. One in the “Red Hours” and another with a main character role in “Gloomspite”.
There are quiet a few in AOS lore - they even appeared quite early with a female war shaman of Sigmar in the Realmgate Wars novels: https://ageofsigmar.lexicanum.com/wiki/Alzheer_Nahazim
It was never stated that to be a Priest of Sigmar you had to be male - or at least not to my knowledge - early on most depicitons and lore were medieval / rennasiance influenced so mostly male but female priests (and High Priests/priestesses) of other gods were def shown.
The Sisters of Sigmar were a specific order that happened to be only female and their remain others such as the https://whfb.lexicanum.com/wiki/Maids_of_Sigmar
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Post by: pancakeonions
Glad to hear my dramatic cries of "o woes me, 40mm disaster" are largely unfounded. When AoS came out, it seemed the Stormcast Eternals, Chaos Warriors, and Orcs were all absolutely enormous, and looked like ogres (I still have a few really nice Chaos Warriors that indeed double as ogres!) and nothing like their lore (humanoid sized models) should indicate. I even bought Silver Tower, and all the humanoids looked terribl(y large) and I sold them to replace 'em with older or different models.
But then the tiny (read: normal sized humanoid) faction came out for Underworld a few years ago, and I was all confused!
Then I got distracted by the next shiny thing, and haven't given it much more thought until this announcement.
Thanks for clearing this up (as best we know, anyway!)
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Post by: Koveras
How often can we expect news about this? My group of friends is getting into board games and I might be able to swindle them into paying part of this so I can play with the miniatures.
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Post by: His Master's Voice
Assuming every major character gets an individual reveal, that's 11 weeks worth of previews.
So unless GW teased a Halloween release in January, I'd say a news drop a week is a reasonable expectation.
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Post by: Duskweaver
Mr Morden wrote:It was never stated that to be a Priest of Sigmar you had to be male - or at least not to my knowledge - early on most depicitons and lore were medieval / rennasiance influenced so mostly male but female priests (and High Priests/priestesses) of other gods were def shown.
In the really old WHFB fluff, including in Mordheim, the Sigmarite priesthood was not only exclusively male, but also quite explicitly misogynistic. The original reason given for the start of the civil war that precipitated the period of anarchy in which the Mordheim game was set was that the Grand Theogonist had refused to crown the elector counts' choice of emperor specifically because they had chosen a woman (Magritta of Marienburg). This was later retconned to him refusing to crown her because she was an infant, but GW never actually added in any canonical female emperors (despite there definitely being female elector counts from time to time), which suggests at least some strong cultural aversion to the idea.
IIRC, one of the reasons given for the witch-hunters hating the Sisters in Mordheim was that they were women who considered themselves to be as worthy to serve Sigmar as men.
All this is gone as of AoS, of course. The current Grand Theogonist in AoS is a woman (as, coincidentally, is the new Ecclesiarch in 40K post Guilliman's reforms).
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Post by: Voss
His Master's Voice wrote:Assuming every major character gets an individual reveal, that's 11 weeks worth of previews.
So unless GW teased a Halloween release in January, I'd say a news drop a week is a reasonable expectation.
That would make sense, too, with the Underworlds roadmap article on upcoming gangs.
https://www.warhammer-community.com/en-us/latest-news-features/
You’ll notice things are slated to be back on track in May, with two warbands released in one month.
11 weeks or so makes for an April/early May release, where they currently feel like they'll be 'back on track.' And coincide roughly with the Crimson Court.
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Post by: Mr Morden
Duskweaver wrote: Mr Morden wrote:It was never stated that to be a Priest of Sigmar you had to be male - or at least not to my knowledge - early on most depicitons and lore were medieval / rennasiance influenced so mostly male but female priests (and High Priests/priestesses) of other gods were def shown.
In the really old WHFB fluff, including in Mordheim, the Sigmarite priesthood was not only exclusively male, but also quite explicitly misogynistic. The original reason given for the start of the civil war that precipitated the period of anarchy in which the Mordheim game was set was that the Grand Theogonist had refused to crown the elector counts' choice of emperor specifically because they had chosen a woman (Magritta of Marienburg). This was later retconned to him refusing to crown her because she was an infant, but GW never actually added in any canonical female emperors (despite there definitely being female elector counts from time to time), which suggests at least some strong cultural aversion to the idea.
IIRC, one of the reasons given for the witch-hunters hating the Sisters in Mordheim was that they were women who considered themselves to be as worthy to serve Sigmar as men.
All this is gone as of AoS, of course. The current Grand Theogonist in AoS is a woman (as, coincidentally, is the new Ecclesiarch in 40K post Guilliman's reforms).
Ottilia I was a canonical Empress in WFB 4th Ed (if a breakaway one) who formed her own dynasty in Talaebehim in 1360 and was backed by Ar Ulric himself.
https://whfb.lexicanum.com/wiki/Ottilia_I
Apparently there is also Bloody Beatrice the Monumentally Cruel but only her name is known.
I don't recall anything specific about the priesthood (going back through stuff now and it seems the SoS were unique) - there is a specific hardline element that refuses to elect a female Emperor (possibly as Ottilia I was favoured by Ulric's Church) - The Sisters of Sigmar were (before the destructon of Mordheim) a powerful and respected order but also with powerful enemies within the Church
As you say the Mortal Realms are very different in some ways - althought the the internal politics in the Church seems just to be as bad if not worse and I like they are exploring this now and again - and politics might be why we have someone thrown out of the Order of Azyr.
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Post by: Cronch
and politics might be why we have someone thrown out of the Order of Azyr.
Given that the char's quote was something like "mean like <his name>" I think it's more likely he was a bit too 40k in his approach to handling stuff.
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Post by: Mad Doc Grotsnik
His Master's Voice wrote:Assuming every major character gets an individual reveal, that's 11 weeks worth of previews.
So unless GW teased a Halloween release in January, I'd say a news drop a week is a reasonable expectation.
Reckon they’ll ramp it up in a week or two - certainly in the run up to pre-orders.
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Post by: Crispy78
When are we thinking WQ: CC is being released? Has there been any comment on that so far? I was assuming it would be summertime like War Cry was.
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Post by: Mad Doc Grotsnik
I suspect sooner rather than later.
Perhaps Feb or March.
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Post by: JSG
Crispy78 wrote:When are we thinking WQ: CC is being released? Has there been any comment on that so far? I was assuming it would be summertime like War Cry was.
Towards the end of the stream Adam Troke said that everything shown should be out within three months.
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Post by: ImAGeek
I don’t think Feb, as there’s only 2 preorder dates in feb and Slaanesh and DoK are coming for AoS already.
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Post by: Aeneades
I would hope March but am expecting it to go up for pre-orders at end of March / start April with an early April release.
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Post by: lord_blackfang
No rush as far as I'm concerned, it could come out in May and I'd still have to time to fully paint it before lockdown ends.
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Post by: Danny76
lord_blackfang wrote:No rush as far as I'm concerned, it could come out in May and I'd still have to time to fully paint it before lockdown ends.
And all the expansions that come out every 3 months or so probably
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Post by: Duskweaver
Mr Morden wrote:Ottilia I was a canonical Empress in WFB 4th Ed (if a breakaway one) who formed her own dynasty in Talaebehim in 1360 and was backed by Ar Ulric himself.
I should have been more precise in my wording. GW never added a female emperor to the canonical list of "properly chosen by the elector counts, crowned by the Sigmarite church and universally accepted as the legitimate emperor" emperors. Ottilia wasn't elected and had to be crowned by the Ar-Ulric because the Sigmarite church refused to recognise her (though admittedly it wasn't explicitly stated her gender had anything to do with that - unlike with Magritta). Later Imperial history never regarded her as anything other than a pretender.
Apparently there is also Bloody Beatrice the Monumentally Cruel but only her name is known.
Who is mentioned once in a throwaway line in a novel of dubious canonicity, IIRC. She never appeared in any list of emperors in any Empire army book or similar GW publication.
"The Sisters of Sigmar, ancient enemies of the Order of Templars whose fanatical creed denies the divinity of women in Sigmar’s temple" ... "Many of Sigmar’s priests wish to disband the order altogether, claiming that women have no right to teach the holy word of Sigmar."
So, yeah. The Church of Sigmar was explicitly misogynist in older fluff.
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Post by: Mr Morden
Duskweaver wrote: Mr Morden wrote:Ottilia I was a canonical Empress in WFB 4th Ed (if a breakaway one) who formed her own dynasty in Talaebehim in 1360 and was backed by Ar Ulric himself.
I should have been more precise in my wording. GW never added a female emperor to the canonical list of "properly chosen by the elector counts, crowned by the Sigmarite church and universally accepted as the legitimate emperor" emperors. Ottilia wasn't elected and had to be crowned by the Ar-Ulric because the Sigmarite church refused to recognise her (though admittedly it wasn't explicitly stated her gender had anything to do with that - unlike with Magritta). Later Imperial history never regarded her as anything other than a pretender.
Apparently there is also Bloody Beatrice the Monumentally Cruel but only her name is known.
Who is mentioned once in a throwaway line in a novel of dubious canonicity, IIRC. She never appeared in any list of emperors in any Empire army book or similar GW publication.
"The Sisters of Sigmar, ancient enemies of the Order of Templars whose fanatical creed denies the divinity of women in Sigmar’s temple" ... "Many of Sigmar’s priests wish to disband the order altogether, claiming that women have no right to teach the holy word of Sigmar."
So, yeah. The Church of Sigmar was explicitly misogynist in older fluff.
I am not sure it was quite that simple - Some of the Church was def but up until the destruction of Mordheim the SoS were a well regarded part of the Church of Sigmar - drop me a PM if you want to chat about it further as likely we will drag the thread way of course!
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Post by: Mad Doc Grotsnik
No pre-orders next week. But we’re promised a “deep dive” into the villains of Cursed City next week.
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Post by: ImAGeek
Mad Doc Grotsnik wrote:No pre-orders next week. But we’re promised a “deep dive” into the villains of Cursed City next week.
Into ‘some of’ the villains, just to temper expectations a bit.
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Post by: DaveC
Mad Doc Grotsnik wrote:No pre-orders next week. But we’re promised a “deep dive” into the villains of Cursed City next week.
"some of the villains" probably just an article on Gorslav like Darrock got hopefully more but they might drip feed little bits until the next reveal show which may be around February 20th - New York Toy Fair
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Post by: Mad Doc Grotsnik
I’ll settle for some or all, just not none
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Post by: Tamwulf
A little is always better then none at all. This new pace by GW to basically have something new every week during the Pandemic has been great! I love it!
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Post by: GoatboyBeta
Mad Doc Grotsnik wrote:No pre-orders next week. But we’re promised a “deep dive” into the villains of Cursed City next week.
The line about "taking a look at some of the upcoming Warhammer board games for 2021" got my interest. Especially as it was after the bits about WHQ and Underworlds.
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Post by: GaroRobe
I'm guessing it will either be the skeleton (who was teased in the New Year video and also has silhouette on the website) or the zomb-pirate guy from the same video.
But I'll be just as happy if they show off some of the goons, like flaming halberd skeleton or parkour vampire
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Post by: SamusDrake
Quite like the picture with the ultramarine feeling left out.
Be interesting to see what Cursed City's baddies are going to look like. The Black Legion cronies felt a little out of place in BSF so I'm hoping they stick mostly to Vamps'n'Wolves for this setting.
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Post by: GaroRobe
"Firstborn only! No primaris allowed!"
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Post by: SamusDrake
Omg yes!
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Post by: Crispy78
Oh yeah, they're fantastic. That's me sold.
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Post by: MobileSuitRandom
These are some nice skellies! Also interesting that they're keeping the Deathrattle faction keyword in the article, so maybe they're not being just folded into a new Vampire faction? Ah, and the tactical debris halberd guy is standing on is quite similar to the rumour engine with the paw, so I guess this really belongs to parcours vampire or some other Cursed City champ
Oh, and key raven, too
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Post by: lord_blackfang
Great skellies. I just hope there's more than 3 of them in the box.
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Post by: Horla
They look fantastic, I think I might be finally finding a reason to buy AOS-related stuff.
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Post by: Tim the Biovore
I hope so too. The first is the named character, so obviously just the one of him, but the caption beneath the generic two is troubling.
"While an individual skeleton warrior shouldn’t cause your party much trouble, they will be inspired to fight even harder by their banner bearer, so make sure that you try to take him out first."
Probably not great to comb through the text so literally, but it doesn't sound like they utilize numbers so much as a few individuals get buffed by the banner. Likely to be wrong though, and I really want that to be the case, because they're such gorgeous sculpts
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Post by: Chopstick
The silhouette of unrevealed characters on the website is definitely a skeleton.
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Post by: Kanluwen
Tim the Biovore wrote:
I hope so too. The first is the named character, so obviously just the one of him, but the caption beneath the generic two is troubling.
"While an individual skeleton warrior shouldn’t cause your party much trouble, they will be inspired to fight even harder by their banner bearer, so make sure that you try to take him out first."
Probably not great to comb through the text so literally, but it doesn't sound like they utilize numbers so much as a few individuals get buffed by the banner. Likely to be wrong though, and I really want that to be the case, because they're such gorgeous sculpts
The map has this to say:
Vharngate wrote:The skeletal legions of the Ulfenwatch fight out of this stronghold.
I'm expecting at least ten, if not twenty of the dang things. It will depend on how heavily packed the sprues are though.
Another interesting note from the map on the Cursed City website: it wasn't Gorslav the Gravekeeper alone who raised the Deathrattle. Sounds like he has a coterie of Necromancers at his command!
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Post by: Insane Ivan
I notice the character skeleton is shown as he was in life on the Quest website:
1
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Post by: Papa-Schlumpf
So the 2 other people depicted in the middle should be the 2 missing mini-bosses (pre corruption).
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Post by: lord_blackfang
With there obviously being 5 undead factions in the box I really don't see any of them getting 20 mooks
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Post by: GaroRobe
I'm gonna guess Parkour vampire will be depicted on a piece of terrain, to match his pose in the video, the angle of his sword in the rumor engine, and if they mimic the arch-regent, it shouldn't be too large or impractical.
As for the wizard man, we saw his skeleton cat in one of the promo art photos, so maybe his schtick will be undead animals?
Also, the skeletons look really good. On par with Wh:U's Selpuchral Guard, if not better. The Underworlds team might be a good way to add some more skeletons to the game (though they lack the proper shields and coin-mail.)
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Post by: frankelee
I know we won't get 2 skeleton warriors... Assuming I'm not misremembering that this box contains around as many figs as BSF I greatly doubt we'll get 20... But 8 to 10, that we could get.
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Post by: Domican
I think I know now I'll be getting this, time to start throwing a couple of quid a week aside in preparation
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Post by: Geifer
lord_blackfang wrote:With there obviously being 5 undead factions in the box I really don't see any of them getting 20 mooks
This seems realistic. 6 or 8 plus captain and banner bearer may be a suitable number. Possibly with the generic skeletons having duplicated sculpts.
Got to consider also that skeletons are not the lowest rank of undead. If the box had 20 skeletons, it would require even more zombies. We'd easily be outside the range of fiftyish models for a Warhammer Quest box without any other adversaries.
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Post by: Kanluwen
GaroRobe wrote:I'm gonna guess Parkour vampire will be depicted on a piece of terrain, to match his pose in the video, the angle of his sword in the rumor engine, and if they mimic the arch-regent, it shouldn't be too large or impractical.
Random thought right now is that the 'Parkour Vampire' is one of a set of twins. There's a female Vampire shown in a similar garb in the intro video for Cursed City, standing near the Lord of Ulfenkarn.
As for the wizard man, we saw his skeleton cat in one of the promo art photos, so maybe his schtick will be undead animals?
Would make sense. If you look at the art on the Cursed City website, he's surrounded by bats and ravens/crows, plus his cat.
Also, the skeletons look really good. On par with Wh:U's Selpuchral Guard, if not better. The Underworlds team might be a good way to add some more skeletons to the game (though they lack the proper shields and coin-mail.)
I'm genuinely thinking that if these skeletons are going to show up 'in the main' for Age of Sigmar? It's as a new unit type. Automatically Appended Next Post: lord_blackfang wrote:With there obviously being 5 undead factions in the box I really don't see any of them getting 20 mooks
I think it's fair to say at this point there's four 'factions', not necessarily five.
There's four 'overlords' surrounding the map on the Cursed City website, with the Lord of Ulfenkarn likely being the fifth Overlord.
Gorslav the Gravekeeper was teased alongside his 'zombies'.
Halgrim was teased today alongside his skeletal Ulfenwatch.
Assuming it continues this trend?
The 'wizard' character will get shown off with the bats and the ravens/crows, I'd guess.
The vampire guy will be shown off with what I think is his twin.
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Post by: GaroRobe
If the Vampire has a twin, maybe it'll be like the skaven deathrunner from Silver Tower? Two things running in tandem. Maybe you have to kill both, or they'll keep coming back or something.
What's worth noting is that we have a silhouette of a "boss" on their website, but it doesn't match the remaining two guys in the art. Plus, we have the big zombie dude with an axe, and I don't think he's the "big boss"
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Post by: lord_blackfang
Kanluwen wrote:
I think it's fair to say at this point there's four 'factions', not necessarily five.
There's four 'overlords' surrounding the map on the Cursed City website, with the Lord of Ulfenkarn likely being the fifth Overlord.
Even so, the Big Bad likely has some unique bodyguards, so it's functionally the same thing, more unique models means fewer copies of each.
Anyway, what I could actually see happening is a 10-man (ETB?) sprue each of skeletons, zombies and ghouls and maybe whatever the fourth faction is like the Chainrasp and Necron Warriors got. That would update a huge swathe of Death all at once and boxing it in a must-have board game would help recoup the costs of tooling resculpts (presumably resculpts sell worse than brand new units). GW has been getting smarter about (not) mixing units on a sprue so we're less likely to see a smorgasbord of units on one sprue like Silver Tower or Deathwatch Overkill.
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Post by: OrlandotheTechnicoloured
given how little freedom gw artists currently have i'd wager these two are also going to be sculpts in the box for a total of 5 at least
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Post by: Voss
Nice.
Not jaw droppingly amazing, but perfectly fine skeletons.
At least they're good normal models that can be used in just about anything. I was worried from some of the artwork that everything would just be weird.
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Post by: Danny76
Regarding them still being called Deathrattle. I don’t think that would mean they aren’t in the new Vampire faction.
“Deathrattle Warriors/Skeletons” is probably just what they’re called as a unit.
I could see each of the four bosses having 5-10 minions, and the fifth leader guy having 2 (at most 4) bodyguard types.
We have the heroes in there too..
What was the figure count total for BSF?
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Post by: JSG
OrlandotheTechnicoloured wrote:given how little freedom gw artists currently have i'd wager these two are also going to be sculpts in the box for a total of 5 at least
When will this meme die? There are plenty of pieces that show things that aren't available as miniatures. GW just aren't going to let randos from Deviantart draw whatever they want.
Skellies are very nice and provide a viable option for more armoured deathrattle.
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Post by: Voss
Danny76 wrote:Regarding them still being called Deathrattle. I don’t think that would mean they aren’t in the new Vampire faction.
“Deathrattle Warriors/Skeletons” is probably just what they’re called as a unit.
I could see each of the four bosses having 5-10 minions, and the fifth leader guy having 2 (at most 4) bodyguard types.
We have the heroes in there too..
What was the figure count total for BSF?
44. Silver tower was 51, iirc. (But a lot of trash filler- 8 'chaos familiars' was excessive, especially since it was two sets of 4)
This one is at 8 heroes and 5 villains. Mooks: I'd guess at somewhere between 30-38.
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Post by: Mad Doc Grotsnik
44, I think.
We can also consider it as “circles of hell”.
The early missions might have you going up against Skellingtons as the main antagonist. Nothing too tough whilst you get to grips with the system and suss out your tactics.
The next set would introduce greater threats (typically more potent foes), but still include the Skellingtons, because they’re the base level baddies - there to put pressure on rather than deal direct damage.
So on and so forth as you level up and gain real world experience of what your chosen band are capable of when working as a team.
In BSF, you had 14 Renegade Guardsmen, then pretty much 4 of everything else.
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Post by: SamusDrake
Oh god, they've made'em all Sepulchral guard-like...I must resist...must not...give...in...must...save....money....for...more...important...stuff....
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Post by: lord_blackfang
10 skellies, 10 zombies, 10 ghouls, 10 chainrasps and a sprue of characters would make for good contents and low production costs.
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Post by: Commodus Leitdorf
Ok well this is going on my buy list. I never got around to get the previous Warhammer Quest boxes for AoS. This one however is definitely one I want to get.
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Post by: porkuslime
Maybe just me.. but the Halberd Chap with the skull an eyepatch.... the patch is cool and all, but..
wont it slide off? does a skeleton actually NEED to have one? I mean, magical being probably doesnt have vision problems..
Rule of Cool definition I guess..
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Post by: Mad Doc Grotsnik
He also looks more like a marionette, due to the head being tilted.\
It’s a look I approve of - suggestive he’s just another puppet for the Vampire or Necromancer (ooooh, might we see a new Necromancer model?)
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Post by: jaredb
Every time I see more stuff for this game, the more hyped I get for it.
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Post by: Albino Squirrel
I like how the skeleton captain still wears the eyepatch.
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Post by: Souleater
I suspect between Skeleton and Zombie dudes we will have a good 8-10 low level dudes.
Fantastic sculpts.
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Post by: Mad Doc Grotsnik
Is it next week now? Want to see more.
In fact, just give me the game. Last week.]
Come on. Don’t be coy. Gimme.
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Post by: lord_blackfang
Maybe he's hiding a living eye!
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Post by: aku-chan
Those are some sweet skellies!
Looks like I'm in for the whole game this time instead of just picking up a few bits here and there.
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Post by: Kanluwen
Danny76 wrote:Regarding them still being called Deathrattle. I don’t think that would mean they aren’t in the new Vampire faction.
“Deathrattle Warriors/Skeletons” is probably just what they’re called as a unit.
I think it's important to note that "Deathrattle" is the name of the Skeleton faction currently...and it's used as a similar descriptive fashion in this article with him being referred to as a "Deathrattle Officer".
I could see each of the four bosses having 5-10 minions, and the fifth leader guy having 2 (at most 4) bodyguard types.
We have the heroes in there too..
Each of the Overlords we've seen so far seem to have a unique 'theme' and an area of responsibility going.
Gorslav the Gravekeeper seems to have the Corpse-Gardens as his territory and the weird zombies we saw as his minions--although it's definitely hinted that he might have some Necromancers accompanying him.
Halgrim has the Vharngate as his territory and the Ulfenwatch as his minions.
Then we have the wizard surrounded by a bat, a cat, and a crow/raven and a wolfshead topper for his staff. Going to guess he's taken over the Hangman's Copse, which was the site of a Sylvaneth embassy and is now "bat-infested". He definitely also seems to be Lore of Life to start with, so might be he's gone over to necromancy?
The kneeling gent is the only real 'who the what now?', in my opinion. I'm going to guess, given that the intro video has a female vampire similarly attired, that the two vampires are going to be a 'bodyguard' or 'spawn' for the Lord of Ulfenkarn somehow.
Worth mentioning that there are three spots at the top with the Keep itself. One is over what looks like a temple, one is centered over the keep where the throne room probably is, and the third is over towards what looks to be a barracks/gatehouse.
There's a lot of info out there to digest but it remains to be seen exactly how everything will fit together. Excited to know more in any regards!
What was the figure count total for BSF?
35 "hostiles" including:
-Obsidius Mallex on his own sprue, later sold as a clamshell blister.
-2 Chaos Space Marines(1 per 'hostile' sprue)
-4 Chaos Beastmen(2 per sprue)
-4 Ur-Ghuls(2/sprue)
-4 Negavolt Cultists(2/sprue)
-2 Renegade Psykers(1/sprue)
-14 Traitor Guardsmen(7/sprue)
-4 Spindle Drones(2/sprue)
The Psykers and Chaos Marines had some spare parts to make the more 'heroic' level enemies they were unique.
9 "Explorers", in red plastic rather than grey, all on a single shared sprue.
Grand total of 44 miniatures.
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Post by: Tyranid Horde
Those skellies have me sold. I'm not even a massive fantasy undead fan, the sculpts just win me over.
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Post by: Wha-Mu-077
Aw feth I love them
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Post by: Mad Doc Grotsnik
Any cunning linguists lurking around?
We now know the eye patch dude’s name - and I’m wondering if anyone can see if the made up language on the scroll (pic above) is a translation?
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Post by: GaroRobe
Watching the video again, it has six zombies shown. One with a stump, one with a grave with roses, another with a grave(?), and two with what appear to be a fence on their backs. And none match the silhouette of the actual model we saw teased awhile ago (though maybe the guys in the vid aren't shown verbatim, though it would be an odd choice.)
That's way more zombies than I would expect, especially if we get a decent number of skeletons. I figured the zombies would be on par with the electrovolt blackstone dudes, and come in no more than 4.
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Post by: Papa-Schlumpf
Kanluwen wrote:
Then we have the wizard surrounded by a bat, a cat, and a crow/raven and a wolfshead topper for his staff. Going to guess he's taken over the Hangman's Copse, which was the site of a Sylvaneth embassy and is now "bat-infested". He definitely also seems to be Lore of Life to start with, so might be he's gone over to necromancy?
The kneeling gent is the only real 'who the what now?', in my opinion. I'm going to guess, given that the intro video has a female vampire similarly attired, that the two vampires are going to be a 'bodyguard' or 'spawn' for the Lord of Ulfenkarn somehow.
Worth mentioning that there are three spots at the top with the Keep itself. One is over what looks like a temple, one is centered over the keep where the throne room probably is, and the third is over towards what looks to be a barracks/gatehouse.
If you look closely on the website, you can already see the heraldic of the two other mini-bosses on the map. Red guy is in the Keep on the right, animal guy is on the left. Left looks more like a library to me.
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Post by: Da Boss
Nice skeletons! Not a mini type I need more of, but lovely minis all the same.
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Post by: dienekes96
This made the easy decision to purchase this box with the quickness...equally easy. Lots of personality on the minis. I’m still as excited for this as I’ve been any GW product this millennium. Plenty more goodness to anticipate.
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Post by: Grot 6
That selection looks like it will fill in with the other ones. The new deathguard, and the skellie boxed set.
Real good looking batch, way to go GW.
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Post by: frankelee
GaroRobe wrote:Watching the video again, it has six zombies shown. One with a stump, one with a grave with roses, another with a grave(?), and two with what appear to be a fence on their backs. And none match the silhouette of the actual model we saw teased awhile ago (though maybe the guys in the vid aren't shown verbatim, though it would be an odd choice.)
That's way more zombies than I would expect, especially if we get a decent number of skeletons. I figured the zombies would be on par with the electrovolt blackstone dudes, and come in no more than 4.
Warhammer zombies are like those evil mushrooms in Super Mario, they're very low level mooks.
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Post by: Coenus Scaldingus
Neat style on those skellies; they'll fit well with the existing models, while subtly lacking the typical death-related motifs that can be a bit odd on undead figures unless they belonged to some death cult (who covered themselves in skull patterns with some bat wings thrown in for good measure) in life. Not too sure about the leader's pose, but overall the game is starting to look increasingly nice.
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Post by: skeleton
depending on the price im sold
and if i dont like the playstile the models always can have a spot in my undeath army
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Post by: GaroRobe
I've got to say, I'm 100% more interested in the villains than the heroes so far. I love the witch hunter, but these undead guys are so much more up my alley. Of all the upcoming heroes, only the ogor really has me piqued. Though maybe the future reveals will change my mind
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Post by: Thargrim
I hope this game has some kind of bestiary that includes models that aren't in the set. I could see vargheists being a decent enemy to throw in the mix along with bat swarms.
And i'll be disappointed if this game doesn't scale down to 2 players as well as silver tower. I really disliked how in blackstone fortress you had to take a full party and control more than 1 character. I prefer to just control my character and that's it. It feels better for a more rpg playstyle.
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Post by: Rivetbull
Besides the lovely models revealed so far, something I really like about what I’ve seen so far is the city itself. The heraldic symbols and this art of the streets really gives it a fantasy but mostly medieval feel. Not the over the top (and sometimes physics be damned) look of cities in AoS. Dare I say it...the Cursed City could almost be set in the Old World.
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Post by: Hellebore
Rivetbull wrote:Besides the lovely models revealed so far, something I really like about what I’ve seen so far is the city itself. The heraldic symbols and this art of the streets really gives it a fantasy but mostly medieval feel. Not the over the top (and sometimes physics be damned) look of cities in AoS. Dare I say it...the Cursed City could almost be set in Old World.
It did strike me as a bit of a callback to Mordheim in tone and concept - a cursed city with horrors stalking its streets and people running around with their own agendas.
I can't say I have a problem with that, but the high fantasy soulbinding soul magic spirity ness of AoS is the part I like the least about the setting. The old world will forever have that inimitable tone 'a grim world of perilous adventure'...
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Post by: frankelee
Rivetbull wrote:Besides the lovely models revealed so far, something I really like about what I’ve seen so far is the city itself. The heraldic symbols and this art of the streets really gives it a fantasy but mostly medieval feel. Not the over the top (and sometimes physics be damned) look of cities in AoS. Dare I say it...the Cursed City could almost be set in Old World.
Doesn't it sort of feel like GW realized, "Hey, all this other stuff is still our legacy too." I kind of thought one of the ideas behind Age of Sigmar, misguided however it may have been, was that it could basically be anything. But it has seemed like they've purposefully refused to flesh out the more classical fantasy side of things, they just kind of mention there are these recognizably Medieval/Renaissance fantasy cities and lands, without actually integrating them into things.
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Post by: Rivetbull
Hellebore wrote: Rivetbull wrote:Besides the lovely models revealed so far, something I really like about what I’ve seen so far is the city itself. The heraldic symbols and this art of the streets really gives it a fantasy but mostly medieval feel. Not the over the top (and sometimes physics be damned) look of cities in AoS. Dare I say it...the Cursed City could almost be set in Old World.
It did strike me as a bit of a callback to Mordheim in tone and concept - a cursed city with horrors stalking its streets and people running around with their own agendas.
I can't say I have a problem with that, but the high fantasy soulbinding soul magic spirity ness of AoS is the part I like the least about the setting. The old world will forever have that inimitable tone 'a grim world of perilous adventure'...
I agree there is a tonal similarity to Mordheim, but it strikes me as more than that. The tone reminds me of WFRP, particularly first edition. “A grim world of perilous adventure” was very much a low fantasy medieval setting, at ground level. It was when the lens panned out (and GW’s tastes for WFB evolved) later that the Old World setting became more and more High Fantasy. At any rate, I accept the soul focused doings of Age of Sigmar because it gives that setting a unifying theme, which it largely otherwise lacks, and because the idea fits with the realms essentially just being pocket realities in the greater Realm of Chaos. Souls are what drives the Realm of Chaos after all.
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Post by: jeff white
Low fantasy in the same way that 40k should be low fantasy sci fi. Agreed, this is and was a charm that also resonated with epic fantasy in WFB and space opera in 40k. I am excited to see it and like the sculpts. Style is new with exaggerated edges for easy highlighting.
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Post by: Mr Morden
I really like the look of this - Warhammer was ALWAYs as low or high fantasy as you wanted it to be.
Look at the front cover of WFRP1 - ogres, wizard casting fireballs, Trollslayers. Mordheim was the same - you might be a ragged band of mercs but you also might encounter (or be joined) by a High Elf Swordsman with legendary sword or be a Vampire servant of Vlad von Carstein.
AOS is the same - choose which elements you want to explore in what format you want to.
The city here is somewhat like Mordheim in some ways which looks cool but also explores AOS themes like great cities ruled by the dead - although seems like a malign bunch in this case - but thats not always true in Underworlds. It would be quite cool to have a Wight or similar as part of the "good guys" here to clean up the city in his or her own way.
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Post by: highlord tamburlaine
Considering how low fantasy everything has felt so far, I still feel that slight glimmer of hope that as we play we might be able to see some actual progress and upgradability in our heroes of choice.
At least from what little art we've seen, none of the heroic looking characters are comparable to the top shelf elites that permeated Silver Tower and Hammerhal. I'm enjoying the fact that things look a bit more mundane than high ranking Stormcast, Skaven Warlords and Grey Seers, or Exalted Champions rubbing shoulders as they wipe out assorted minions.
Heck, maybe we'd even get to find loot to equip and the like? Level up and get new abilities? Dare I dream?
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Post by: JSG
highlord tamburlaine wrote:
Considering how low fantasy everything has felt so far, I still feel that slight glimmer of hope that as we play we might be able to see some actual progress and upgradability in our heroes of choice.
At least from what little art we've seen, none of the heroic looking characters are comparable to the top shelf elites that permeated Silver Tower and Hammerhal. I'm enjoying the fact that things look a bit more mundane than high ranking Stormcast, Skaven Warlords and Grey Seers, or Exalted Champions rubbing shoulders as they wipe out assorted minions.
Heck, maybe we'd even get to find loot to equip and the like? Level up and get new abilities? Dare I dream?
The witch hunter has an underslung stake launcher. I wouldn't be too hopeful for upgrades and progression.
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Post by: Mad Doc Grotsnik
They can do both.
Fixed “sample” characters with unique equipment, and create your own rules needn’t be mutually exclusive.
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Post by: Inquisitor Kallus
highlord tamburlaine wrote:
Heck, maybe we'd even get to find loot to equip and the like? Level up and get new abilities? Dare I dream?
Buys Garlic and practices concealed Holy Water vial throwing technique
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Post by: Cronch
Mad Doc Grotsnik wrote:They can do both.
Fixed “sample” characters with unique equipment, and create your own rules needn’t be mutually exclusive.
yes, but also, given that they "pivoted" both 40k and AoS to heavy focus on named characters having their own plotlines, seems unlikely they will have un-named characters.
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Post by: Mr Morden
Mad Doc Grotsnik wrote:They can do both.
Fixed “sample” characters with unique equipment, and create your own rules needn’t be mutually exclusive.
You could get add ons in Blackstone - so there might be something like that but its going to be limited - look how bad it is in 40k now in terms of weapons options.
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Post by: Chopstick
Changing equipments in new WQuest? Not in this timeline.
Manage your expectation.
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Post by: Inquisitor Kallus
Chopstick wrote:Changing equipments in new WQuest? Not in this timeline.
Manage your expectation.
Not the core weapons, no. but they may get upgrades and other equipment. For example a Witch Hunters sword could be blessed by a Priest, he may have silver tipped bolts or bullets, he could have 'grenades' that work against the undead or perhaps a monacle 'sight' to help him aim better. There are all kinds of different things you can add to help improve a characters combat effectiveness without having to change the aesthetics of the model. Urgh, now i'm taking myself into getting this, as if it wasn't bad enough resisting temptation after seeing some of the minis...
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Post by: Chopstick
Inquisitor Kallus wrote:Chopstick wrote:Changing equipments in new WQuest? Not in this timeline. Manage your expectation. Not the core weapons, no. but they may get upgrades and other equipment. For example a Witch Hunters sword could be blessed by a Priest, he may have silver tipped bolts or bullets, he could have 'grenades' that work against the undead or perhaps a monacle 'sight' to help him aim better. There are all kinds of different things you can add to help improve a characters combat effectiveness without having to change the aesthetics of the model. Urgh, now i'm taking myself into getting this, as if it wasn't bad enough resisting temptation after seeing some of the minis... That's no different than the HP potions, banana peels or some imaginary equipments in the previous games, hardly anything to be excited about.
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Post by: frankelee
I imagine this will still be a highly "curated" experience in terms of heroes and scenarios, but I also think GW has to be seeing how people really love the little narrative extras. So I feel like we may seem some, maybe even expanding on BSF.
To me the "weapon loadout" options and such are sort of window dressing anyway (something people may find radical, admittedly), looking at dungeon crawlers and RPGs if you actually strip it all down to the math either the difference in comparable-type weapons is not really experientially different, or is just part of the level-up-treadmill where you get a better weapon to slay tougher enemies with. I'm perfectly happy with characters having their given weapons and it not being a video game like Doom, with your combat style as a player coming from which hero you choose to play and not what loot cards you flip over.
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Post by: GaroRobe
Didn't Blackstone fortress have progressive loot and things? Since the city has a Kharadron port, I could see that serving as the "trading post." Maybe you've got unlock it by beating the boss or something, and after that you can return to it after missions for loot or selling stuff or getting assignments
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Post by: Chopstick
GW's style of "loot" are randomized and offer little change on how a character play,, or anything that'd resembling a "character builds". A character will do the exact same thing in every battle, over and over again. With BSF new addition of "crit" mechanic, simplified every damage deal into crit = worthwhile damage, non-crit = waste of dice, things got boring really quickly.
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Post by: Motograter
Rumours are stating about prices. 300 for the American price
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Post by: DaveC
That’s Necromunda Dark Uprising levels of pricing approx £180 there would want to be a serious amount in the box to justify the price. I was expecting €160 not €240.
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Post by: Arbitrator
BSF is $150 in Colony Tax right? I know GW has been trying to squeeze it's whales recently, but literally double the price of their last offering seems a bit much, even for GW.
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Post by: straken619
Yeah the only way this price would be ok is if Cursed City has around 100 miniatures.
I believe that makes it the biggest box ever and too much of a commitment...
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Post by: Snrub
Great! I look forward to not spending $500+ on a dozen characters and the same again in chaff, if we're lucky.
For that price I want at minimum, at the absolute fething least, BaC/BoP amounts of miniatures. AND terrain.
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Post by: Souleater
Or it comes with plastic terrain akin to the Necromunda starter sets?
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Post by: Arbitrator
Snrub wrote:Great! I look forward to not spending $500+ on a dozen characters and the same again in chaff, if we're lucky. For that price I want at minimum, at the absolute fething least, BaC/ BoP amounts of miniatures. AND terrain.
And if it doesn't are 'you' still going to buy it anyway? That's the question GW want to know the answer to. Unfortunately I think the answer will be 'yes' from a lot of people regardless, just because of how hyped up it's already been. For once I'm sceptical about that price, but then again, I thought the Dark Uprising 'price leak' was a troll too.
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Post by: Necronmaniac05
I kind of expected a price increase over BSF but upping it to the level of dark uprising seems far fetched unless the contents equally match that box. That would involve terrain pieces or a significant upscale in volume of miniatures.
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Post by: Mad Doc Grotsnik
Initial rumours were well off for Indomitus.
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Post by: Danny76
Rumours are starting. Based on various people saying what they think it will be.
We could have said that last week due to some of the posts on here guessing prices.
There’s no source, no retailer price sheet. It’s still too far off for that yet.
That said, it would be a pass for me at that price.
£150 would be a high limit and that’s if it had greatness in terms of content.
£120/130 more if it has the numbers of BSF I’d be happy.
How much was that box?
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Post by: Cronch
if true: Hahaha. No.
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Post by: Mad Doc Grotsnik
Danny76 wrote:Rumours are starting. Based on various people saying what they think it will be.
We could have said that last week due to some of the posts on here guessing prices.
There’s no source, no retailer price sheet. It’s still too far off for that yet.
That said, it would be a pass for me at that price.
£150 would be a high limit and that’s if it had greatness in terms of content.
£120/130 more if it has the numbers of BSF I’d be happy.
How much was that box?
BSF was £95.00, with 84 models
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Post by: JSG
I think the price will be £100,000,000. At this price it would be a hard pass for me.
This is a totally legit rumour. Quote me.
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Post by: SamusDrake
Blackfortress has 44 models, although working through the sprues felt like it was 84!
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Post by: Kanluwen
JSG wrote:I think the price will be £100,000,000. At this price it would be a hard pass for me. This is a totally legit rumour. Quote me.
Don't forget that it requires a credit check and monthly payments. But for real: we have this nonsense anytime stuff is months out. Where did the supposed $300 price come from rumorwise? Was it from an actual retailer's preorder pages? Or is it just from the usual suspects wanting clickbait articles?
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Post by: Mad Doc Grotsnik
SamusDrake wrote:
Blackfortress has 44 models, although working through the sprues felt like it was 84!
Indeed, I was quite wrong on the model count. Mea culpa!
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Post by: frankelee
Kanluwen wrote:JSG wrote:I think the price will be £100,000,000. At this price it would be a hard pass for me.
This is a totally legit rumour. Quote me.
Don't forget that it requires a credit check and monthly payments.
But for real: we have this nonsense anytime stuff is months out.
Where did the supposed $300 price come from rumorwise? Was it from an actual retailer's preorder pages? Or is it just from the usual suspects wanting clickbait articles?
I saw somebody on 4chan say they know a guy who heard a guy say it would cost 180 quid. I strongly suspect that's about the level of confirmation this rumor comes from. I think Dark Uprising broke some people's brains with it's $290 price tag. I see people say GW no longer has low cost (with 27 parentheses around that) starters, or anything that matches even half the value of Dark Imperium, when currently on their website they have starters with around equal value available for sale. I don't play 40K but I thought you all were over the moon for the value in that $200 Indomitus box, so I don't really understand where this sentiment comes from.
Unless this box set comes with a block of Mordheim terrain, it's not gonna cost $300. But it's fun to clickbait otherwise for the time being.
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Post by: zamerion
Kanluwen wrote:JSG wrote:I think the price will be £100,000,000. At this price it would be a hard pass for me.
This is a totally legit rumour. Quote me.
Don't forget that it requires a credit check and monthly payments.
But for real: we have this nonsense anytime stuff is months out.
Where did the supposed $300 price come from rumorwise? Was it from an actual retailer's preorder pages? Or is it just from the usual suspects wanting clickbait articles?
Clickbaits from Youtube as this:
https://www.youtube.com/watch?v=0m496IS5-Hk&fbclid=IwAR2faFGenbQQ0pHJtf-1ULtEJzVcaTMOLltc16UhdSSieXdE1pyBo__XaT4
(now only for members)
or this
https://www.youtube.com/watch?v=uOi6-_E4Wkw
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Post by: Tyranid Horde
If it is anywhere near Dark Uprising's price point it'll be too much for me to consider getting. I feel like these games need to be ~£100 to be in with a chance of an impulse buy, above that is an investment. That's how I felt about Dark Uprising despite the incredible selection of terrain.
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Post by: JSG
That guy thinks Warhammer Quest is going to be really expensive because it looks so much better than the new HeroQuest.
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Post by: deano2099
It'll be £95 or maybe £99. These are games that they pitch to board gamers that aren't necessarily into mainline Warhammer stuff. The base game needs to be inline with other mini-based co-op games.
I can imagine the expansions being even more overpriced though.
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Post by: Papa-Schlumpf
Can somebody approximate a release date from other products?
If they continue to reveal one entry on the site per week, that will be 7 missing adventurers + 3 missing overlords = 10 weeks. So mid to end April could be possible.
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Post by: Kanluwen
The only thing we know is that the stuff from the preview is, barring any more COVID nonsense, supposed to be preorderable within the next 3 months.
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Post by: Danny76
Mad Doc Grotsnik wrote:Danny76 wrote:Rumours are starting. Based on various people saying what they think it will be.
We could have said that last week due to some of the posts on here guessing prices.
There’s no source, no retailer price sheet. It’s still too far off for that yet.
That said, it would be a pass for me at that price.
£150 would be a high limit and that’s if it had greatness in terms of content.
£120/130 more if it has the numbers of BSF I’d be happy.
How much was that box?
BSF was £95.00, with 84 models
Then edit my post too (including the 44 not 84).
£120 at most.
£100 to be happy.
Automatically Appended Next Post: Papa-Schlumpf wrote:Can somebody approximate a release date from other products?
If they continue to reveal one entry on the site per week, that will be 7 missing adventurers + 3 missing overlords = 10 weeks. So mid to end April could be possible.
As Kan says, within three months.
I think the far end for sure. If they do 1 a week all the way then yeah.
On the topic of the price, as I said earlier. At this point it’s too far away. And people posting they ‘heard a price’ are just muddying the waters more. .
It won’t be know till the weeks before release when retailers find out.
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Post by: Sabotage!
At 300 USD this game would sit on shelves forever. Unless they pack a Dark Vengeance amount of terrain in it (which I highly doubt they would in a board game, I just can't see that). These boards games are also partially targeted and people who like just that, board games, particularly dungeon crawlers, and are not dedicated miniature gamers. When that target audience can get a plethora of other dungeon crawlers for 100-125 USD full retail it would be idiotic for GW to price this at 300 USD.
I imagine it will probably be 170 USD to be priced a bit above what BSF was, or maybe 200 at a stretch.
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Post by: MaxT
Gloomhaven, Kingdom Death and the like have shown there's a market for a dungeon crawler game with a more expensive box full of stuff. $300 is alot of money yes, but is it if it has loads of terrain and 120 models??? Unlikely know, but GW have changed things up before, there's no guarantees this Warhammer quest will have the same number of models as the last effort.
I don't think it's likely, but it is possible.
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Post by: frankelee
Anything's possible, it just seems to be a discussion based on nothing. It does seem like there's a full story in the core box, freeing the city and killing the main bad guy, so one wonders where the expansions could come from... and GW does package terrain with some releases and charges a ton of money extra for it... but no one bringing up those points falsely claims to know a guy who's friends with a guy who runs a store who talked to a distributor as justification for discussing it.
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Post by: GaroRobe
frankelee wrote:Anything's possible, it just seems to be a discussion based on nothing. It does seem like there's a full story in the core box, freeing the city and killing the main bad guy, so one wonders where the expansions could come from... and GW does package terrain with some releases and charges a ton of money extra for it... but no one bringing up those points falsely claims to know a guy who's friends with a guy who runs a store who talked to a distributor as justification for discussing it.
Killing the bad guy doesn't mean the end of the mission. How many times did Obsidius Mallex (the CSM with thunder hammer) return to life in Blackstone Fortress? Heck, spoilers . Big boss aside, they've got a huge city to explore. New enemies could be encountered, like chaos sorcerers planning to perform some dark ritual in the sewers, to ancient undead dudes trying to stake a claim in the resulting power vacuum. Blackstone had expansions with more chaos cults, trying to stop big monsters, working alongside big monsters, and stronger versions of the enemies they've already introduced (all of which could very easily fit into this setting.) And that's not even taking into account "hero expansion packs"
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Post by: soviet13
At ten million pounds plus having to smash all my current models with a hammer, that's a hard pass from me.
Seven million would have been fine.
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Post by: Mad Doc Grotsnik
frankelee wrote:Anything's possible, it just seems to be a discussion based on nothing. It does seem like there's a full story in the core box, freeing the city and killing the main bad guy, so one wonders where the expansions could come from... and GW does package terrain with some releases and charges a ton of money extra for it... but no one bringing up those points falsely claims to know a guy who's friends with a guy who runs a store who talked to a distributor as justification for discussing it.
Vampires aren’t terribly au fair with the concept of actually staying dead though...
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Post by: lord_blackfang
This will beat Dark Uprising in price mark my words.
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Post by: frankelee
I saw people groaning about Mallex being the lame bad guy who won't go away. But when I say it doesn't lend itself to more stories obviously, I of course mean within the bounds of good taste. Blackstone Fortress was a techno wilderness, these characters were going on safari, with no clear endpoint or necessarily even a firm final goal in mind. Much like in the original Warhammer Quest, you go into a dungeon and kill monsters, and there's an endless number of dungeons and an endless number of monsters and the end condition is boredom.
This story is a much more clear narrative, you're on a city raid to set things right, which makes it very compelling sounding, but once things are set right, then it becomes 80s sequel territory: "Oh look, we found a NEW bad guy! We've got MORE of the exact SAME problem! Now that you've saved the city and necessarily everything has changed, NOTHING has changed! More LUCRATIVE adventures await us!"
Of course they can and will make expansions, it's just from an authorial perspective, it's presented a self contained story, not an expansive one.
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Post by: Breotan
MaxT wrote:Gloomhaven, Kingdom Death and the like have shown there's a market for a dungeon crawler game with a more expensive box full of stuff. $300 is alot of money yes, but is it if it has loads of terrain and 120 models??? Unlikely know, but GW have changed things up before, there's no guarantees this Warhammer quest will have the same number of models as the last effort.
I expect it will be similar to BSF.
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Post by: Sabotage!
MaxT wrote:Gloomhaven, Kingdom Death and the like have shown there's a market for a dungeon crawler game with a more expensive box full of stuff. $300 is alot of money yes, but is it if it has loads of terrain and 120 models??? Unlikely know, but GW have changed things up before, there's no guarantees this Warhammer quest will have the same number of models as the last effort.
I don't think it's likely, but it is possible.
I mean it is a possibility, but extremely unlikely. Gloomhaven isn’t really a fair comparison as you can pick up the game from a discounter for 100 USD and it only includes a handful of board game quality miniatures (and not great ones at that), it’s mostly standees. Kingdom Death Monster is a very boutique miniatures game that was incredibly expensive because the huge amount of content and because it was targeted to a very niche group. I don’t imagine you would see many copies flying off the shelf at an LGS for 400 bucks a pop.
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Post by: Chopstick
I'd pay 300$ or 500$ respectively for GW Gloomhaven or Kingdom death. Unfortunately this will probably be another "dice roll for crit" kinda adventure, because it's easier for newb to understand.
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Post by: deano2099
MaxT wrote:Gloomhaven, Kingdom Death and the like have shown there's a market for a dungeon crawler game with a more expensive box full of stuff. $300 is alot of money yes, but is it if it has loads of terrain and 120 models??? Unlikely know, but GW have changed things up before, there's no guarantees this Warhammer quest will have the same number of models as the last effort.
I don't think it's likely, but it is possible.
Gloomhaven goes for about £95 in the UK too though.
I think anything more than that for the base game, your non- GW board game stores (of which there are many these days) likely won't carry it (maybe at £105, where they can discount to £90). And these are the products that GW make for that segment of the market. Quest exists to give them a presence in that co- op board sector (and as a gateway for those players to the GW ecosystem). If the price is higher Quest would still sell to existing GW and Quest fans, but it wouldn't serve as that gateway any more.
They already discovered a way around this with BSF, which is to charge loads for the expansions, and treat the base game almost as a loss-leader. It's no coincidence that this exactly how companies like FFG work in the board game space also.
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Post by: Billicus
Gloomhaven's only £95 now, it launched at closer to £150 if i recall correctly (probably don't) but that may have been partly down to scarcity.
I've no idea where these terrain rumours have come from. I see no reason to expect any terrain in this box, unless you count doors and things a la Kill Team / Catacombs that is
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Post by: Geifer
Billicus wrote:I've no idea where these terrain rumours have come from. I see no reason to expect any terrain in this box, unless you count doors and things a la Kill Team / Catacombs that is
It's not a rumor so much as people trying to come up with a scenario in which the suggested, ludicrous price tag for Warhammer Quest would make sense.
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Post by: Coenus Scaldingus
Chopstick wrote:Unfortunately this will probably be another "dice roll for crit" kinda adventure, because it's easier for newb to understand.
See, I don't have an issue with potentially simple rules if that's the target audience they want to go for. Board games are easier to get into or share with your friends or young children than an actual wargame would be. However, that seems better left to the recently announced small boardgames using reused plastic figures. Big expensive boxes are a larger barrier for entry already, and comparatively extortionately priced expansions featuring sought-after exclusive models of more obscure figures make no sense for the casual crowd (ah, sure, a... "zoat"..?). It shouldn't be too difficult to make a game that offers more choice and depth than Monopoly while staying accessible though. That said, I'm not too hopeful.
Billicus wrote:I've no idea where these terrain rumours have come from. I see no reason to expect any terrain in this box, unless you count doors and things a la Kill Team / Catacombs that is
Looks like the supposedly leaked price, itself quite possibly based on nothing, just led people to imagine that price would only make sense if a lot of terrain was included in the set. Once we learn more, I guess we'll soon be seeing people disappointed by the lack of terrain, and others pleasantly surprised by the "low" price after unfounded rumours were cemented in their heads. It's vampirates all over again.
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Post by: deano2099
Billicus wrote:Gloomhaven's only £95 now, it launched at closer to £150 if i recall correctly (probably don't) but that may have been partly down to scarcity.
I've no idea where these terrain rumours have come from. I see no reason to expect any terrain in this box, unless you count doors and things a la Kill Team / Catacombs that is
Yeah it was mostly down to scarcity. I'd expect this to also go for £150 if there aren't enough copies to go around when it comes out.
The terrain rumour is weird, the only logic I can see is that in the WHQ "relaunch" we started with square boards, then went to hex boards, so now maybe it's no board? Or perhaps it's because the new Descent game has terrain included?
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Post by: Kanluwen
There's not really been a "terrain rumor".
It was trying to figure out where/why there's a "rumored"(really, just "made the hell up by youtubers/blogs) price that was on par with Dark Uprising for Necromunda...which was full of more scenery than I am willing to admit I have not finished building.
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