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Necromunda: Hired Gun @ 2021/03/18 16:44:51


Post by: Cosmic Schwung





Single player FPS playing as a bounty hunter in the Underhive. Lots of weapon customisation and augmentations.

Releasing June 1st for £35. 15% off preorder

https://store.steampowered.com/app/1222370/Necromunda_Hired_Gun/


Necromunda: Hired Gun @ 2021/03/18 16:49:56


Post by: BrookM


I want to like it. But it's by the same team that did Deathwing and visuals aside, that's a colossal piece of gak in terms of gameplay.



Necromunda: Hired Gun @ 2021/03/18 16:52:00


Post by: Voss


Huh. looks like a much better quality game than necromunda underhive, but woof. Someone took far too much inspiration from the frantic, coked-out pacing of the Doom remakes.


Necromunda: Hired Gun @ 2021/03/18 16:52:48


Post by: Cosmic Schwung


 BrookM wrote:
I want to like it. But it's by the same team that did Deathwing and visuals aside, that's a colossal piece of gak in terms of gameplay.



I'm definitely expecting jank, but the trailer shows them going for something pretty different. Hopefully they've learned from their past mistakes.


Necromunda: Hired Gun @ 2021/03/18 16:58:42


Post by: BrookM


If they can do better combat, that would be something. Deathwing has horrible combat, both poor gunplay and atrocious melee mechanics.

Looks like you can also pick a gender for your character, and give your dog a chew toy to play with:

Spoiler:


Necromunda: Hired Gun @ 2021/03/18 17:07:38


Post by: Cosmic Schwung


Wait and see is probably the best approach here since we've got no impressions yet. Heck, we hadn't even heard of the game until a leak popped up yesterday, and now it's only a couple of months until release.

Also, the URL in that pic goes nowhere. They jumped the gun there.


Necromunda: Hired Gun @ 2021/03/18 17:40:34


Post by: Pacific


If this is by the same team that made Deathwing will definitely be waiting for reviews first.


Necromunda: Hired Gun @ 2021/03/18 19:53:13


Post by: Nerak


Pleasedon'tsuckpleasedon'tsuckpleasedon'tsuckpleasedon'tsuck


Necromunda: Hired Gun @ 2021/03/18 20:04:00


Post by: Matt Swain


If you could play mad donna ulanti it might be fun.


Necromunda: Hired Gun @ 2021/03/18 22:27:05


Post by: H.B.M.C.


Cosmic Schwung wrote:
Wait and see is probably the best approach here since we've got no impressions yet.
Wait and see is the approach everyone should take to all games.

Pre-ordering is a mug's game.


Necromunda: Hired Gun @ 2021/03/19 00:54:46


Post by: Gadzilla666


Voss wrote:
Huh. looks like a much better quality game than necromunda underhive, but woof. Someone took far too much inspiration from the frantic, coked-out pacing of the Doom remakes.

No FPS can possibly take too much inspiration from Doom. This looks interesting, but no one should ever read too much from any trailer.


Necromunda: Hired Gun @ 2021/03/19 00:58:49


Post by: Voss


 Gadzilla666 wrote:
Voss wrote:
Huh. looks like a much better quality game than necromunda underhive, but woof. Someone took far too much inspiration from the frantic, coked-out pacing of the Doom remakes.

No FPS can possibly take too much inspiration from Doom. This looks interesting, but no one should ever read too much from any trailer.


I like games to be fun, not visual and audial assaults on my stress levels, with muscle spasms from the constant twitching and concern for people dropping from seizures.

The new Dooms are one of the worst new trends in gaming. Some brain-dead developer was repeating 'But this one goes to 11' on infinite loop.


Necromunda: Hired Gun @ 2021/03/19 01:43:38


Post by: Gadzilla666


Voss wrote:
 Gadzilla666 wrote:
Voss wrote:
Huh. looks like a much better quality game than necromunda underhive, but woof. Someone took far too much inspiration from the frantic, coked-out pacing of the Doom remakes.

No FPS can possibly take too much inspiration from Doom. This looks interesting, but no one should ever read too much from any trailer.


I like games to be fun, not visual and audial assaults on my stress levels, with muscle spasms from the constant twitching and concern for people dropping from seizures.

The new Dooms are one of the worst new trends in gaming. Some brain-dead developer was repeating 'But this one goes to 11' on infinite loop.

We're talking about a FPS, not an RPG or turn based strategy game. You know what they say: "If it's too loud (or fast, visually stimulating, etc)......"


Necromunda: Hired Gun @ 2021/03/19 03:52:56


Post by: Voss


 Gadzilla666 wrote:
Voss wrote:
 Gadzilla666 wrote:
Voss wrote:
Huh. looks like a much better quality game than necromunda underhive, but woof. Someone took far too much inspiration from the frantic, coked-out pacing of the Doom remakes.

No FPS can possibly take too much inspiration from Doom. This looks interesting, but no one should ever read too much from any trailer.


I like games to be fun, not visual and audial assaults on my stress levels, with muscle spasms from the constant twitching and concern for people dropping from seizures.

The new Dooms are one of the worst new trends in gaming. Some brain-dead developer was repeating 'But this one goes to 11' on infinite loop.

We're talking about a FPS, not an RPG or turn based strategy game. You know what they say: "If it's too loud (or fast, visually stimulating, etc)......"

I don't know what they say, to be honest. If its too loud, I turn it down. Too fast, slow down.

FPS aren't my favorite genre, but I've played more than a few. Caution usually goes further than zip, zap, zoop. Rushing to the finish seems... unsatisfying.


Necromunda: Hired Gun @ 2021/03/20 03:11:38


Post by: Mentlegen324


This might seem like a fairly small issue, but one thing that seems a bit offputting to me is what's been shown of the cosmetic system.I very much like the idea of customizing your own character...but if you compare the pre-order bonus, the banner artwork, and the characters shown in the customization section of the site, there seems to be quite a lot of strange overlap with the items seen of them - it looks the be the same coat 4 times, the same shoulder pad, the same harness thing etc, just in different colours. That really doesn't have good implications for it if that is the case.


Necromunda: Hired Gun @ 2021/03/20 11:24:10


Post by: Danny76


Voss wrote:
 Gadzilla666 wrote:
Voss wrote:
 Gadzilla666 wrote:
Voss wrote:
Huh. looks like a much better quality game than necromunda underhive, but woof. Someone took far too much inspiration from the frantic, coked-out pacing of the Doom remakes.

No FPS can possibly take too much inspiration from Doom. This looks interesting, but no one should ever read too much from any trailer.


I like games to be fun, not visual and audial assaults on my stress levels, with muscle spasms from the constant twitching and concern for people dropping from seizures.

The new Dooms are one of the worst new trends in gaming. Some brain-dead developer was repeating 'But this one goes to 11' on infinite loop.

We're talking about a FPS, not an RPG or turn based strategy game. You know what they say: "If it's too loud (or fast, visually stimulating, etc)......"

I don't know what they say, to be honest. If its too loud, I turn it down. Too fast, slow down.

FPS aren't my favorite genre, but I've played more than a few. Caution usually goes further than zip, zap, zoop. Rushing to the finish seems... unsatisfying.


Generally for FPS’ yes.
But the point is that’s exactly what Doom is. It isn’t the regular FPS that most are.

I’d prefer this to be more like Dishonored or Bioshock with a good mix of other stuff than the shooting.
But I’m certainly hopeful it’s good however it comes out.
I’ll play (and I guess buy) to support if it’s ok enough, as more games in the settings is always good if they put the work in.
I’d hope for it to be on Game Pass Though.
But we’ve got Darktide coming for it already so if I have to buy a couple then that’s fine


Necromunda: Hired Gun @ 2021/03/20 18:05:57


Post by: Cosmic Schwung


 Mentlegen324 wrote:
This might seem like a fairly small issue, but one thing that seems a bit offputting to me is what's been shown of the cosmetic system.I very much like the idea of customizing your own character...but if you compare the pre-order bonus, the banner artwork, and the characters shown in the customization section of the site, there seems to be quite a lot of strange overlap with the items seen of them - it looks the be the same coat 4 times, the same shoulder pad, the same harness thing etc, just in different colours. That really doesn't have good implications for it if that is the case.


Considering it's a single player FPS I'm betting cosmetics that aren't on our weapons aren't going to have much of an impact.


Necromunda: Hired Gun @ 2021/03/20 20:16:06


Post by: BaronIveagh


 Matt Swain wrote:
If you could play mad donna ulanti it might be fun.


DLC sense, tingling..


Necromunda: Hired Gun @ 2021/03/21 03:15:15


Post by: AllSeeingSkink


 BrookM wrote:
I want to like it. But it's by the same team that did Deathwing and visuals aside, that's a colossal piece of gak in terms of gameplay.



It's been a while since I played it, but I thought the main issues with Deathwing were the AI and mission structure, other than that I thought it was okay?

Hopefully this will be an improvement though.



Necromunda: Hired Gun @ 2021/03/21 13:05:54


Post by: BrookM


AllSeeingSkink wrote:
 BrookM wrote:
I want to like it. But it's by the same team that did Deathwing and visuals aside, that's a colossal piece of gak in terms of gameplay.



It's been a while since I played it, but I thought the main issues with Deathwing were the AI and mission structure, other than that I thought it was okay?

Hopefully this will be an improvement though.

Mandolore Gaming has done a great review on the game, neatly summing up the feelings of many folks out there who have played the game:




Necromunda: Hired Gun @ 2021/03/26 17:58:37


Post by: SkavenLord


Glad to see Streumon is giving the 40k universe another shot. I’ve never played Deathwing, but I have played EYE (cyberpunk warhammer with samurai space-marines). Despite its jankiness, it certainly seemed like a unique and ambitious attempt at an FPS/RPG.

Hoping the removal of coop gives them a bit more leeway to let themselves go a bit for the single player. I would love to see these guys succeed at a 40k game.


Necromunda: Hired Gun @ 2021/03/29 20:24:18


Post by: Cosmic Schwung


Bit more gameplay




Necromunda: Hired Gun @ 2021/03/29 20:44:40


Post by: Voss


The random 'critical hit' text was weird and jarring. Doesn't really fit what they're going for.

Pacing and music noise seemed a little toned down this time. Gun was... monotonous and dull, but bizarrely effective for a 40k autopistol.



Necromunda: Hired Gun @ 2021/03/29 20:58:13


Post by: Cosmic Schwung


Yeah, that's the sort of thing I'd expect from a game which has numbers popping up from each hit. Hopefully it can be turned off.

Considering there's a preorder skin for a stub gun and now we're getting a video just for the autopistol, I'm wondering if we'll see much in the way of exotic guns, or if they'll stick to the more mundane stuff and just mix it up with the mods.


Necromunda: Hired Gun @ 2021/03/29 21:34:55


Post by: Voss


We obviously will. There's a plasma gun right there in the thumbnail of your video, and the initial video had some sort of green-ball energy weapon (graviton gun?).


Necromunda: Hired Gun @ 2021/03/30 00:59:04


Post by: Cosmic Schwung


I completely blanked on that plasma gun! Good to know there is some more interesting stuff in there.


Necromunda: Hired Gun @ 2021/03/30 22:26:53


Post by: H.B.M.C.


Surprisingly accurate for what is basically a 40k version of an Uzi or Mac-10.


Necromunda: Hired Gun @ 2021/03/30 23:04:14


Post by: Flinty


Fire rate seems low for something like a mac 10. I guess the game designers went with lower fire rate for lower recoil... and i'll now stop pretending the gun has any basis in reality


Necromunda: Hired Gun @ 2021/04/01 12:41:03


Post by: FezzikDaBullgryn


Wow, I've never heard someone say they disliked doom. I bet you also hate in no uncertain order: Kittens, sex, pizza, and The Birdcage movie.

Doom2016 dragged FPS games kicking and screaming out from the FPS/DLC drivel void that they'd been in since Oblivion, and was like "SHOOT THIS" YAY! Which is what FPS is supposed to be. And it gave us adaptive heavy metal music that actually changed depending on how well you are killing. Even Hive mind intelligence and future overload John Carmack said it was impressive. I'd really love to know what games you do enjoy in the FPS genre?


Necromunda: Hired Gun @ 2021/04/02 14:15:03


Post by: Graphite


Boltgun is up




Rate of fire sounds a bit high, if anything, and missing that bi-prop bang-whoosh that I'd imagine a bolt weapon having. Lot of recoil.


Necromunda: Hired Gun @ 2021/04/02 15:53:30


Post by: Flinty


A bit more bang-rark-boom would be nice, but the rate of fire is not huge a bit less than from Astartes, for example. I recall the bolter in Fire Warrior being super low ROF and that was too much in the opposite direction.


Necromunda: Hired Gun @ 2021/04/02 16:19:43


Post by: Graphite


Having gone from watching this down a quick rabbit hole of watching youtube videos of Bren guns and M2 50 cals, I think you're right - RoF is definitely below both.


Necromunda: Hired Gun @ 2021/04/02 18:40:34


Post by: Olthannon


Can't say I'm enjoying what I've seen so far. I hope they are bringing in better quality for the sound, particularly the bolter.

So far my biggest dislike is the crappy iron sights, they're just straight out of CoD.


Necromunda: Hired Gun @ 2021/04/03 10:07:22


Post by: Trondheim


Looks like a game that will be forgotten as soon as it drops, looks like yet another on-rails shooter with sub par story and voice acting


Necromunda: Hired Gun @ 2021/04/04 09:56:13


Post by: H.B.M.C.


 Graphite wrote:
Rate of fire sounds a bit high, if anything, and missing that bi-prop bang-whoosh that I'd imagine a bolt weapon having. Lot of recoil.
And the gun has no weight to it. That reload animation... the gun and mag were made of lightweight expanded polystyrene from the looks of it.

And yeah, the rate of fire was very high and the effects were basically the same as the autogun.


Necromunda: Hired Gun @ 2021/04/04 11:24:50


Post by: BrookM


It needs a high rate of fire, otherwise it wouldn't be suitable for the spunkgargleweewee genre crowds. /s Sarcasm aside, it could do with a meatier bark, this isn't Call of Duty with its underwhelming gun sounds FFS.

But the excessive recoil makes some sense according to older fluff. If you're not genhanced or power armour enhanced, you were supposed to fire the bolt weapon at a slight angle or something, because the exhaust gasses of the projectile would enter the barrel of the weapon upon igniting, causing the weapon to buck.


Necromunda: Hired Gun @ 2021/04/04 11:57:10


Post by: Cosmic Schwung


 H.B.M.C. wrote:
 Graphite wrote:
Rate of fire sounds a bit high, if anything, and missing that bi-prop bang-whoosh that I'd imagine a bolt weapon having. Lot of recoil.
And the gun has no weight to it. That reload animation... the gun and mag were made of lightweight expanded polystyrene from the looks of it.

And yeah, the rate of fire was very high and the effects were basically the same as the autogun.


Character has bionic arms so I more surprised they can't handle the recoil better rather than making it look lightweight. Effectiveness definitely seems a bit underwhelming so far.


Necromunda: Hired Gun @ 2021/04/04 12:34:41


Post by: AllSeeingSkink


Yeah, it sounds too puny.

The Space Marine game had a better sounding bolter, they should have aimed for something more like that.


Necromunda: Hired Gun @ 2021/04/04 19:00:50


Post by: Olthannon


AllSeeingSkink wrote:
Yeah, it sounds too puny.

The Space Marine game had a better sounding bolter, they should have aimed for something more like that.


That kraken pattern semi auto bolter, now that was a gun sound, especially if you had the bass cranked up.


Necromunda: Hired Gun @ 2021/04/05 12:06:12


Post by: FezzikDaBullgryn


Not gonna lie, if that guy shot the wall in front of him with an actual boltgun, he, the wall, and anything on his side of the wall, is toast. Explosives go both ways...but I know, video game.


Necromunda: Hired Gun @ 2021/04/05 20:05:50


Post by: BaronIveagh


FezzikDaBullgryn wrote:
Not gonna lie, if that guy shot the wall in front of him with an actual boltgun, he, the wall, and anything on his side of the wall, is toast. Explosives go both ways...but I know, video game.


You're forgetting relative motion, small charge size, the fact that it's a mass reactive penetrator and clearly didn't enter the target, and the fact that this is a human usable bolter, meaning the bolt round only weighs a few ounces. You might get some shrap, but not a lot. It's not a grenade launcher, despite what some people think when you say 'bolter'.


Necromunda: Hired Gun @ 2021/04/13 08:30:04


Post by: Cosmic Schwung





The scope on a sawn-off is amusing.


Necromunda: Hired Gun @ 2021/04/13 08:41:37


Post by: Flinty


Hah. I play world of tanks, and every time I get the “sniper” award for highest accuracy in the game, it’s games where I’ve just been parked next to enemy tanks and throwing shells in their face.


Necromunda: Hired Gun @ 2021/04/20 01:22:01


Post by: Voss


June 1st on digital stores, June 30th in retail stores?

Actually had to do a double take at that. It seems so... quaint.
Ah, I see. They aren't actually bothering with a physical PC edition, just console discs.

Ooo, but they're aiming for backwards compatibility. Warning flag on the field there. Optimization and level size might be awful.


Necromunda: Hired Gun @ 2021/04/20 05:07:41


Post by: H.B.M.C.


Voss wrote:
They aren't actually bothering with a physical PC edition, just console discs.
How many companies bother with physical PC editions?

I remember when Metal Gear Solid V came out and the physical PC version was a DVD with the Steam client loaded onto it and nothing else.


Necromunda: Hired Gun @ 2021/04/20 21:49:22


Post by: Voss


Not many, which was why I did a double take. It's a pointless expense for the publisher.

I figured consoles had largely gone that way as well.


Necromunda: Hired Gun @ 2021/04/21 01:15:40


Post by: H.B.M.C.


I'd say we're at least a generation away from that happening, if not more.

The thing about consoles is ease of use. They are pretty much plug'n'play, which is not what you can say about PCs. The fact that you stick a disc in and it just works is a big factor.

Making it download only adds a whole host of complications that, over time, will become less of an issue (and already are in a lot of ways), but like I said, we're not there quite yet.


Necromunda: Hired Gun @ 2021/04/21 03:33:11


Post by: Voss


Snerk. PCs are definitely plug and play at this point. I can't remember the last time I had to change settings or manually set values for video and sound cards at game installation. I'm pretty sure that was last century. Once in a blue moon I update video drivers, and usually that doesn't even matter.

The main difference for consoles isn't an out-of-date plug and play factor, but the drive to still sell to low-income customers who don't have reliable internet. They still want the sales, so... physical shops. And I still hear console players moaning about needing updates, so often 'just the discs' aren't enough anyway.


Necromunda: Hired Gun @ 2021/04/21 06:47:34


Post by: H.B.M.C.


Not all PCs are the same.

Every XBox is.


Necromunda: Hired Gun @ 2021/04/21 16:41:57


Post by: BrookM





Visually they've nailed it.


Necromunda: Hired Gun @ 2021/04/21 17:14:28


Post by: Cosmic Schwung


"Genestealer and Corpse cults"

Neat. Sounds like they'll be reusing some of those Deathwing assets.


Necromunda: Hired Gun @ 2021/04/21 19:51:50


Post by: FezzikDaBullgryn


So.....all the videos look like a mix between borderlands and Deathwing terminator game I forget the name of.

I don't like the look. It's ugly, dark, harsh lights, bad effects.


Necromunda: Hired Gun @ 2021/04/21 20:41:06


Post by: Voss


Not seeing borderlands. Especially not in this video- too much non-combat time, and the non-cell shaded art style makes it look completely different.

If anything, someone was trying to ape Cyberpunk here, and I'm not sure that's such a great idea. Gives the vibe of great background scenery between quests, but shallow.


Necromunda: Hired Gun @ 2021/04/21 22:34:29


Post by: H.B.M.C.


The combat still looks like DOOM Eternal, which doesn't appeal to me.


Necromunda: Hired Gun @ 2021/04/22 11:46:30


Post by: FezzikDaBullgryn


 H.B.M.C. wrote:
The combat still looks like DOOM Eternal, which doesn't appeal to me.


Not gonna lie, you are going to see this in all FPS games for a long time. It happens every time there is a major success in the Genre. After CoD came out everything was CoD-like. Same with Doom 1, Serious Sam, Duke Nukem 3d(Any build game for that matter), and Quake.

Now if it's not a Retro Build engine remake jank, it's pretty much gotta be a Doom clone. There is very rarely anything new in First Person Shooters. The newest thing was likely the hyper pixel cell graphics of Borderlands, and even that was taken from XIII.


Necromunda: Hired Gun @ 2021/04/22 13:13:08


Post by: BrookM


Not a fan of DOOM Eternal either, but it would still be a step up from Deathwing's weak gunplay.


Necromunda: Hired Gun @ 2021/04/27 09:42:19


Post by: BrookM


Lasgun preview:




Interesting take on the shooting sound, glad they didn't go with the usual pew-pew noise. Also noticed that it can be overcharged.

Skills / strength booster augment preview:




Grenade launcher preview:




Necromunda: Hired Gun @ 2021/04/27 12:27:37


Post by: Flinty


I would really love for the grenade launcher to have choices between frag and krak... doesn't look like thats part of the game though :(

The lasgun sound is nice, but it seems to play like a high powered sniper rifle, rather than a standard infantry line weapon. The overcharge is a nice mechanic though, allowing for hot-shot nonsense and all.


Necromunda: Hired Gun @ 2021/04/27 12:32:03


Post by: H.B.M.C.


These weapons still don't have any real kick to them. On the bright side, the grenade launcher is making their weird "doonkh" noise that it did in Terminator 2.


Necromunda: Hired Gun @ 2021/04/27 14:25:34


Post by: FezzikDaBullgryn


So this always raised a silly logical question in my head. Lasers shouldn't have a kick. It's just light beams, you can't charge up light and cause a kick. Also, in the Gaunt books it talks about "clips" for the lasguns, and they have to be a certain Calibre. Again, no calibre, it's JUST LIGHT.


Necromunda: Hired Gun @ 2021/04/27 14:52:50


Post by: Flinty


From memory, the Ghosts problem was that the power packs were the wrong shape to fit the housing and the power connection inside the gun.

I agree on the recoil issue though...


Necromunda: Hired Gun @ 2021/04/27 15:06:10


Post by: BrookM


Yes, the Tanith were one of those snowflake regiments who, unlike most of the other units serving during the crusade, used a different type of power cell (not just connections but also range rating) for their guns, which led to them going into an operation with just two or so cells per trooper.

I think recoil is put in to give the weapons more impact when firing them.


Necromunda: Hired Gun @ 2021/04/27 15:21:00


Post by: FezzikDaBullgryn


Right, reality vs. enjoyment. I get that, it's just always bugged me in Fallout 4 when you fire the laser rifle, and it kicks and has a "discharge".

I wound if they are going to put in Needle weapons, I've always wanted to see a representation of those.


Necromunda: Hired Gun @ 2021/04/27 16:31:49


Post by: Flinty


 BrookM wrote:
Yes, the Tanith were one of those snowflake regiments who, unlike most of the other units serving during the crusade, used a different type of power cell (not just connections but also range rating) for their guns, which led to them going into an operation with just two or so cells per trooper.

I think recoil is put in to give the weapons more impact when firing them.


I realise this is all about a fictional setting, but I think its a little unfair to blame the regiment for the equipment that they got issued with... It was a total failure of Imperial logistics, which was supposed to be the point.


Necromunda: Hired Gun @ 2021/04/27 18:40:33


Post by: Graphite


A lot of GW fiction mentions lasguns firing with a "Snap", which to me implies a really fast discharging capacitor. That's going to cause some major arcing across the switch, so you may want a fairly big chunk of metal to close the terminals which reciprocates back and forwards causing a tiny amount of recoil.


Necromunda: Hired Gun @ 2021/04/28 13:48:07


Post by: BaronIveagh


The snap/crack sound might also be caused by the air heating and cooling rapidly as it's fired.


Necromunda: Hired Gun @ 2021/04/28 17:33:24


Post by: Olthannon


Lasgun sounds reasonably cool, but the sights still look awful. I find it so off putting that they just all have CoD sights.


Necromunda: Hired Gun @ 2021/05/05 17:41:57


Post by: BrookM





Necromunda: Hired Gun @ 2021/05/05 19:51:50


Post by: Cosmic Schwung





He does look like a very good boy.


Necromunda: Hired Gun @ 2021/05/05 21:31:52


Post by: Voss


So, lots of background and visual setting details, but I'm still not sold on the game itself. It just wants to rush past all the visual work into what looks like a pretty bland shooter/looter.


Necromunda: Hired Gun @ 2021/05/06 00:04:17


Post by: H.B.M.C.


Sure would be a cool environment to look at if you weren't moving through it at 300mph, bouncing off walls, grappling hooking to different levels and fighting enemies in showers of sparks and other particle effects.

Thanks Doom Eternal.


Necromunda: Hired Gun @ 2021/05/06 03:24:36


Post by: Thargrim


I actually liked Doom Eternal quite a bit, this looks like it but it does all the same things only worse. Sound effects lack punch, music is metal inspired but will likely be repetitive or annoying. Wish we could have had a sequel to that space marine game instead, at least that one got boltguns right.


Necromunda: Hired Gun @ 2021/05/06 22:47:30


Post by: Voss


I'm honestly not even sure if the music is from the game, or just something to 'amp up' the videos by the 'virtues' of being loud, fast, and atonal, most of which could just be poor sound editing.


Necromunda: Hired Gun @ 2021/05/07 09:34:39


Post by: Cosmic Schwung


Voss wrote:
I'm honestly not even sure if the music is from the game, or just something to 'amp up' the videos by the 'virtues' of being loud, fast, and atonal, most of which could just be poor sound editing.


They've been putting out the soundtrack too.






Necromunda: Hired Gun @ 2021/05/07 18:33:22


Post by: FezzikDaBullgryn


People need to stop ripping on Doom Eternal. That game was so Amazing that even Bethesda couldn't screw it up even with a Day 1 oopsie that screwed up their entire release idea for DRM. Name any other game that can run that sort of intense action and sound, and FX and stay a smooth 60-80FPS on a 2015 Toaster. And make it portable to a Switch. There are none. Doom E made IDa benchmark for good game design again. Maybe not gameplay, but man was the core game designed almost flawlessly. I ran it on a toast of a laptop with an integrated GPU and never dropped below 40. I am betting this game runs and looks like trash on anything less than an IBuyPower 3k USD rig.


Necromunda: Hired Gun @ 2021/05/07 22:25:12


Post by: Voss


You're allowed you're own opinion.

To me (and apparently others) it was another uninteresting shooter with dodgy mechanics and pointless letch for jumping puzzles.
What you describe as 'intense action' is just someone's incomprehensible fever dream set to a bad garage band for me... and just about as interesting as someone painstakingly telling me _about_ a half-remembered dream.


Automatically Appended Next Post:
Cosmic Schwung wrote:
Voss wrote:
I'm honestly not even sure if the music is from the game, or just something to 'amp up' the videos by the 'virtues' of being loud, fast, and atonal, most of which could just be poor sound editing.


They've been putting out the soundtrack too.


That's a shame. I rarely make an effort to turn off game music completely (though I usually turn it way down), but that I'd just shut off without a second thought.


Necromunda: Hired Gun @ 2021/05/10 14:17:49


Post by: FezzikDaBullgryn


See, you keep attacking the game play of Doom E, and I'm just here saying it raised the bar for modern games (Kind of Hyper intelligent hivemind John Carmack's calling card) in both ability to raise the idea of what a modern shooter is, and what it could be. You may hate the game play, but at least it wasn't CoD 6.0.

Honestly I don't know why GW has to always be 1-2 generations behind in thinking they know what gamers want. I'd say Space Marine was the last "Good game" they came out with. And even that was a horrible mess at launch.


Necromunda: Hired Gun @ 2021/05/10 22:00:36


Post by: Voss


FezzikDaBullgryn wrote:
See, you keep attacking the game play of Doom E, and I'm just here saying it raised the bar for modern games (Kind of Hyper intelligent hivemind John Carmack's calling card) in both ability to raise the idea of what a modern shooter is, and what it could be. You may hate the game play, but at least it wasn't CoD 6.0.

You keep bringing it up to talk about it like the second coming (though puzzlingly, its also '1-2 generations behind'). Its not impressive. It didn't 'raise the modern shooter.' It iterated on the remake of Doom remakes. Welcome to the 90s, but with better graphics, I guess.

I don't particularly hate the gameplay. Its just dull, but also too 'zippy.' It needs to be grounded and interesting, rather than a little yappy dog in a room full of squirrels.
Honestly I don't know why GW has to always be 1-2 generations behind in thinking they know what gamers want. I'd say Space Marine was the last "Good game" they came out with. And even that was a horrible mess at launch.

Being 'behind' is not up to GW. Developers/publishers pitch ideas at them, and they approve (or not). But if they're going with retro ideas (or riding, as you put it, a "1-2 generations behind" game like Doom) that's on the people making the pitch.

The problem is developers are trying pitch things that tie into the successful games of the moment, but games development takes time. If they're iterative fad games like Doom version 5? 6.5? or whatever (which is to say Wolfenstein version 10 or 11), the chances of riding the wave are really small.


Necromunda: Hired Gun @ 2021/05/12 15:43:42


Post by: FezzikDaBullgryn


Dude, every game they put out could pass for a DLC on PS2 for Emperor's sake. Inquisitor was and largely still is a broken mess of an attempt at a Diablo clone, attempting to cash in on that fad, years after D3 stopped being popular. DoW3 was a cash grab of an attempt at passing off a full price AAA version of DoTA, which was an expansion from almost 20 years ago. Titanicus was a ripped mobile game that wants to be Mech Warrior, a game from the late 90s. The majority of their games are crap. And it's because GW only greenlights games that are cash grabs. Even Space Marine was essentially a darksiders clone.


Necromunda: Hired Gun @ 2021/05/15 11:27:06


Post by: BrookM





Already showcased before during the week of.. thing, but still nice.







Necromunda: Hired Gun @ 2021/05/15 11:50:38


Post by: Flinty


Hah. Is that the ambit digging into the ground to tunnel underneath you? Love it

I expect this to be an entertaining mess of flashy lights and no replay value


Necromunda: Hired Gun @ 2021/05/15 12:11:09


Post by: BrookM


We'll see, just a little more than two weeks to go until release. Should itch my 40k scratch until more info on Darktide is finally released.


Necromunda: Hired Gun @ 2021/05/16 00:07:55


Post by: FezzikDaBullgryn


Was that a Critical indicator? Reminding me a lot of BL2 now....


Necromunda: Hired Gun @ 2021/05/19 14:23:01


Post by: SkavenLord


 BrookM wrote:
We'll see, just a little more than two weeks to go until release. Should itch my 40k scratch until more info on Darktide is finally released.


Already?!? Wasn’t expecting it to release so soon. A few months at the very least.

Any sign of the system requirements? Nearly fainted after discovering Vermintide 2 needed 90 gigs.


Necromunda: Hired Gun @ 2021/05/19 21:03:03


Post by: BrookM


No system requirements have been made available as of yet, the Steam page is only showing that one needs a 64 bit processor and OS.


Necromunda: Hired Gun @ 2021/05/26 13:13:45


Post by: BrookM











Necromunda: Hired Gun @ 2021/05/26 14:06:05


Post by: Not Online!!!


not feeling the autogun.
For supposedly being high calibre chambered Pattern there's no bite there.


Necromunda: Hired Gun @ 2021/05/26 14:44:44


Post by: Voss


The 'orlock' heavy stubber seems like trash. Didn't help that the video had it reloading more than shooting, and the sound effects weren't really audible. The 'blat blat blat' was from the music, not the gun, as it kept playing when the gun wasn't firing.


Necromunda: Hired Gun @ 2021/05/26 17:58:22


Post by: FezzikDaBullgryn


Autogun: MP5 or any light SMG from CoD/BF

Heavy Stubber: AutoShotgun from CoD/BF with slug rounds.

Neither really scream 40k. Also, the wall running looks silly. Is the main Character wearing some form of powered armor? Because carrying a heavy stubber is no joke, it's a vehicle mounted weapon for a reason, and this fool is running up the ways like it's prince of Persia.

Que gif of Colonel from Monty Python declaring this as TOO SILLY.


Necromunda: Hired Gun @ 2021/05/27 21:16:42


Post by: Cosmic Schwung


Quite a bit of gameplay here.




Odds on that being Jerico at the end?


Necromunda: Hired Gun @ 2021/06/01 05:14:30


Post by: BrookM


Whilst we wait for the game to unlock, early review is in:






Necromunda: Hired Gun @ 2021/06/01 09:29:33


Post by: Cosmic Schwung


Been watching some streams and the jank is strong with this one. Streum On staying very much on brand here.

Apparently controls are doodoo on console so might want to wait for some patches there.

Edit: Yeah, this definitely could have done with a bit more time in the oven, but with a few updates this looks like a fun time. Level design is kinda amazing.


Necromunda: Hired Gun @ 2021/06/01 14:33:54


Post by: BrookM


Had to tweak some things as I played, mouse sensitivity, mouse sensitivity when ADS and switch off motion blur to get into it proper, but it's fun so far. Quite rough around some edges, some voices are indeed really muffled and the targeting with the dog is a bit finnicky, but the gunplay is such a massive step up from Deathwing, the locations show so far are amazing (first level has a place where they sandcast massive iron skulls! ) and the voice cast is on point, I think they've once again recruited from BL's stable of voice actors for this one.

Combat feels a bit wonky sometimes, after I've reloaded my gun ADS needs a second click to kick in again for some reason, but the kill animations are suitably over the top however and have a nice variety to them so you don't see the same knife-goes-in-guts-come-out execution every time.

It's not GOTY material, but it is enjoyable.


Necromunda: Hired Gun @ 2021/06/01 15:43:15


Post by: SkavenLord


I’ll trust Mandy’s review. I find he’s good at highlighting the strengths and weaknesses of a game without going all-in on either direction.

Any word on length? Heard it has a more linear structure but gameplay videos seem to point to a large number of faction side missions.


Necromunda: Hired Gun @ 2021/06/01 16:23:45


Post by: BrookM


IIRC there was mention of 13 missions / maps with a lot of exploring going on, hunting down chests with items and whatnot. I know I missed four of the five chests on the first map.


Necromunda: Hired Gun @ 2021/06/01 16:44:53


Post by: Graphite


Any word on performance on the Xbox One? Not going to have time this week, but going to pick it up if its not dreadful.


Necromunda: Hired Gun @ 2021/06/01 17:14:22


Post by: Flinty


I'll let you know tonight although I managed to luck out and get a Series X at the weekend, so I guess my experience may differ.


Necromunda: Hired Gun @ 2021/06/01 18:54:17


Post by: BrookM


Maps can be replayed / revisited with unlocks and upgrades intact, a fun way to retrace steps, hunt for treasure and give new weapons a spin.

Found some really fun weapons to mess around with, an auto pistol with a drum mag that I just had to slap a suppressor onto (rule of cool), along with a pump-action shotgun that has a beta mag so you don't need to reload in a hurry.


Necromunda: Hired Gun @ 2021/06/01 20:27:13


Post by: Flinty


Hah. This is very much a game of blinking lights. The console controls do feel pretty loose and twitchy. The stun gun with scope jumps around weirdly such that I don’t seem
To actually be able to snipe with it

However, the dog is cute and the squeaky toy is ace. And everyone seems to be from Yorkshire...


Necromunda: Hired Gun @ 2021/06/01 21:31:03


Post by: BrookM


The Orlocks are from somewhere in the US.


Necromunda: Hired Gun @ 2021/06/02 20:39:18


Post by: BrookM


From the Steam page:

What are we working on?

With that said, we’re aware of several technical issues that need to be resolved. We want to assure you we’re working our hardest to fix these as soon as possible. Please read on for more details about what exactly we’re working on and prioritizing.
Gamepad controls on PC: The aim assist is currently not working as it should, and there are issues with the sensitivity settings. We’re already finding fixes to these issues and should have these fixed for you in our first update.
Performance and stuttering: We’ve seen your reports on this issue, including from higher end PCs. While this is definitely a priority for us, fixing this may come gradually across more than one update, since it is an unexpected and complex problem to solve.
Crashes: We’ve already identified and fixed a number of issues, and are doing our best to get these into an update soon. More fixes on this front will follow.
Sound Mixing: We’ve identified a fix, though it’s proving a time-consuming process. That said, we have already made improvements for our next update.

Here is the full list of fixes that will arrive in our first update:

A large number of crash fixes (Create/load saves, etc.)
Dialogue sound mixing improvements (global VO volume increased)
Added missing sound FXs in levels
Takedown tutorial bug fix which caused you to get stuck
Gamma settings screen game freeze
A fix for the 'Who needs weapons' achievement
Fixes for animations in some cutscenes
Aiming down sights: incorrect aiming fixed
FOV bug when aiming down sights

Additional issues that we are currently working on. They have not been fixed at the time of writing, but some improvements listed below may still make it into this early patch.

Gamepad: Aim Assist system fixed
Sensitivity and dead zone settings (bug fix)
Stutters (enemy spawns, LODs, loot management, asynchronous loading)
Dialogue sound mixing in cutscenes (fine tuning)
Various fixes on enemy AIs

We don’t have an exact ETA on when the update will arrive yet, but it will be as soon as possible and we will keep you informed.


Current review scores are Mostly Positive, which is a massive step up from the Mixed it was at launch yesterday.


Necromunda: Hired Gun @ 2021/06/02 22:24:16


Post by: Flinty


Hah. I just finished a mission for a genestealer cult… to find fresh bodies to feed them. I am definitely not a discerning bounty Hunter


Necromunda: Hired Gun @ 2021/06/03 00:11:33


Post by: SkavenLord


I remember some games that started with Mixed ratings, only to go up to Very Positive in time. Call me overly hopeful, but it might be worth waiting a few days.

In the meantime, it’s good to hear communication about addressing some of the bugs this early on.


Necromunda: Hired Gun @ 2021/06/03 08:17:49


Post by: Pacific


Anyone thinking of getting the PS5 version might want to hold fire. Some reviews coming through saying it is atrocious and even suggesting it should not have been put on sale, as there are so many bugs and desperately needs some heavy patching (Pushsquare gave it 3/10...)


Necromunda: Hired Gun @ 2021/06/05 22:36:09


Post by: Graphite


Bought it on the Xbox one, and it generally handles quite nicely - except that the text in the upgrade screens appears to be in 240x320, asked is totally unreadable. The run and gun feels just fine!


Necromunda: Hired Gun @ 2021/06/06 08:07:31


Post by: BrookM


First patch is now live on Steam.

Patch content

You will find below the main fixes that this patch is bringing:

Audio
Dialogue sound mixing improvements (global VO volume increased)
Added missing sound FXs in levels

Bug fixes
Fix a possible blocker during the Takedown tutorial
Fix of a random bug causing an incorrect offset in aiming alignment
Fix of Numpad keys triggering unexpected behaviours ingame
Invert camera setting doesn't apply on the wheel selection anymore
Fix of a bug when opening a menu while Strengh Booster is still active
Various fixes

Gamepad
Rework of the Aim Assist when the player switch to iron sight
Stuttering, FPS issues and other bugs mentioned are still being worked on.

Decided to fully upgrade myself first by playing a crapton of sidejobs first, some of them are a bit tedious when it comes to spawning certain enemies, whilst others you can just breeze through ignoring everybody, but overall a great way to save up scratch for upgrades and better guns. Upgrading everything is worth it however, especially with all cooldowns slashed by half. I'm not saying I'm spamming the Perfect Aim module, but wall-running and blasting away with it activated is an awesome thing to do.


Necromunda: Hired Gun @ 2022/01/13 05:33:15


Post by: Togusa


Got this from the Steam Winter sale, really been digging it. The dialogue is awful. Like really bad, which makes me love it even more.