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Crusade of Fury: WoW OOC @ 2021/03/21 21:18:53


Post by: Irishpeacockz


Original Post:
Spoiler:
Hello! It has been a long time since I browsed these forums but I was hoping to get back in touch with some of the wonderful folk who took part in the Crusade of Fury and Crusade of Fury Second Sun forum campaigns. They were honestly so great and memorable. Like nothing I have ever done before or after. What are the odds of getting something like this off the ground again? I will post the links below for anyone curious!

CoF: https://www.dakkadakka.com/dakkaforum/posts/list/0/659710.page

CoFSS: https://www.dakkadakka.com/dakkaforum/posts/list/0/683827.page

CoF(OOC): https://www.dakkadakka.com/dakkaforum/posts/list/673360.page

Hope to hear from you all soon!


If you are reading the Crusade of Fury: Wrath of the Warp and have any questions feel free to post them in this thread. Constructive criticism is always welcome too!

Roster for Crusade of fury: Wrath of the Warp
Spoiler:


Imperium
Pyroalchi - Thoth Askaris, Imperial Guard
Oldmate - Commonwealth 4th Legion
Bobthehero - 85th Tempestus Scions

Chaos
TacticalSpam - Black Moon Cult, Renegade Warband

Xenos
Irishpeacockz - Kabal of the Baleful Glass, Dark Eldar


Map of the Kaliphera Sector:
Spoiler:

Kalpihera Primus:

Kaliphera Primus is the breadbasket of the sector. Providing necessary foodstuffs for billions of people. It is a land of flat, never ending fields. The planet has a rudimentary militia comprised of farmers and other workmen but is lacking a professional military force. Corporations from Kaliphera Quartus have begun to send private security forces to shore up their own assets. This mundane yet critical planet has come under threat from a feral ork infestation that threatens to overrun the feeble militia stationed there. If Kaliphera Primus falls the sector will only last weeks before it turns on itself in desperation.

Kaliphera Tertius:

Kaliphera Tertius is a civilised world comprised of many urban landscapes on the southern continent. It features large regions of forest which promote a healthy forestry industry. Rumoured findings of strange ruins have been reported but no force has yet been sent to confirm or deny them. A number of cities seem to have swayed from the emperor's grace, seeking coexistence with Xenos. Such heresy must not be allowed to spread and the conspirators taken into custody immediately. The local Adeptas Arbites have proven ineffective in dismantling this movement.

Kaliphera Quartus:
Kaliphera Quartus is a hive world located in ther Kaliphera Sector. Home to untold millions, Kaliphera Quartus is a world of rising spires and sinking bogs. Once a verdant green world like Kaliphera Primus, the pollution of the Hive cities has taken its toll on the landscape. Representatives from the water caste of the lingering Tau Empire have been in contact with many of the Hive cities in the region, no doubt in a vile attempt to launch a coup. Imperial forces have been careful in their approach lest they spark another war against their neighbours. Several Corporations has their headquarters in many of these hives, their reach is considerable and they are an integral part of the planets politics. Reports of banditry are rife across the world, with various bands of madmen living in the swamps ambushing weary travellers. Kaliphera Quartus is a powder keg waiting to explode but fret not, for the Emperor Protects..



Grading List:
Spoiler:

0-5 Major Victory
6-15 Victory
16-30 Minor Victory
31-45 Minor Defeat
46-55 Defeat
56+ Major Defeat


FAQ:
Spoiler:

Q: Where can my force deploy?
A: Anywhere that is not occupied by enemy forces.

Q: How many forces can fit into one sector?
A: As many allies as you wish however enemies must attack from an adjacent sector.

Q: How do alliances work?
A: All forces of the Imperium are considered allies. All other forces are considered hostile unless specifically stated in the narrative.

Q: How does the grading system work?
A: You send a private message to a DM (Irishpeacockz or Pyroalchi) and send them a number along with a brief description of the desired action. The DM will automatically generate a number and deduct it from the number given to them. The number remaining will be referenced to the grading list and your desired action will either result in a minor victory, major defeat etc.

Q: How do I join Crusade of Fury: WoW?
A: Send either Irishpeacockz or Pyroalchi a private message.





Crusade of Fury: WoW OOC @ 2021/03/23 14:57:55


Post by: theCrowe


I always wondered how this thing worked exactly but then I'm not sure how well I'd fit in.

My writing is admittedly a bit odd and honestly decades out of touch with current 40k canon. I mean if you want to throw in a bunch of diminutive greenskins showing up after being trapped in he warp since the late 90s, who have no idea about Astra miliwotzitz, the return of Rowboat Grotlyman and whatever da Zog a primaris is then I'm your grot.

We won't fight fair, we won't fight well. We may not fight at all in fact but we'll die with good humour and indignity at every opportunity.

You'd have to explain this whole crusade thing to me very slowly like you would to a child. I'm not a bit sure where to start.


Crusade of Fury: WoW OOC @ 2021/03/23 19:35:24


Post by: Irishpeacockz


 theCrowe wrote:
I always wondered how this thing worked exactly but then I'm not sure how well I'd fit in.


It is difficult to describe but I will try my best to explain. We would have a "base" of sorts which would be labelled on a map. Everyone works off this map so on a OOC level we all know where each other is based. On this map are locations that can be interacted with (Ruins to search, bases to attack etc.). To perfrom an action you would Direct message a "Dungeon Master" or the equivalent. There was usually one or two depending on the amount of moons or planets. They would give you a resulting dice roll and depending on the outcome you would go and write a piece on your forces attempted action.

For example:

I message my DM for my space marines to search some ruins near my stronghold. He rolls for me and gives me back 80. Now lets day a 70 is required for a successful action. Because i got 80 the DM might throw in something extra as a reward for a high roll result. So I go and write about my space marines clearing out some ruins and finding a piece of information or whatever the DM told me due to the high roll. That is my "turn". Everyone else needs to write their storys and end their "turn". Then you decide what to do next and message the dm to get the dice roll etc. You can react to other forces if they are in your vicinity or it makes sense via communications.

The story grows organically..it was really neat!


Crusade of Fury: WoW OOC @ 2021/03/24 00:36:41


Post by: theCrowe


Thanks IP, Sounds like fun. I've seen people throwing up force organisations and the like. Laying out there numbers and types of troops etc. Is that required for accounting for losses? DM advises a low roll, action fails badly, I lose 25% of my force or a named unit. That sort of thing?
How do we decide what forces each player starts with?


Crusade of Fury: WoW OOC @ 2021/03/24 08:20:17


Post by: Pyroalchi


It sounds pretty interesting. I have some experience of RPG in forums ("das Schwarze Auge" so kind of DnD), but I have never made something with large forces. I would be very interested to try it out.

Regarding the size of the forces: Is there any reglementation on that? Especially looking at the numbers for Guard vs. for example space marines? I know in the fluff IG-regiments are often mentioned in the dozends in campaigns, but as they (according to the fluff) number between 1000 and 100.000 personell while being deployed in the millions to warzones (as you need millions to hold a planet) they should more count in the hundreds. My homebrew regimento numbers 5 million distributed into ~110 regiments. So from what I get in the fluff it would be normal to describe "the 7th to 88th Thoth regiment" joining the crusade. Would that be normal? I just want to get a feeling of scale that is expected by the DM and players to adjust to that.


Crusade of Fury: WoW OOC @ 2021/03/24 08:34:50


Post by: Irishpeacockz


It has been a few years but I don't remember needing to keep account of the specific number of your forces. That being said I remember bringing a company of space marines rather than the entire chapter so not to overpower things. And if you took part in a particularly bad run of battles than you would reflect that in your writing but not specifically unless you really wanted to.

At least that is to my recollection!.

It would be ideal if a other former participant chipped in here to reinforce my Dodgy memory


Crusade of Fury: WoW OOC @ 2021/03/26 09:36:31


Post by: Pyroalchi


So, anyone else interested? I would really like this to go off


Crusade of Fury: WoW OOC @ 2021/03/26 10:38:04


Post by: Irishpeacockz


 Pyroalchi wrote:
So, anyone else interested? I would really like this to go off


As would I. For a start we would need to decide we on a moderator to coordinate the dice rolls, story, setting etc.

It's a commitment to be sure. We would also need a decent number of writers. Perhaps four or five.


Crusade of Fury: WoW OOC @ 2021/03/29 02:14:37


Post by: Bobthehero


What I did in relation to forces, with my regiment of about 2500 Scions was to add a base chain of command, and then come with new characters as I wrote by blurbs.

The main characters were a bit plot armored, not going to lie, but the other ones who I named as the story developped were entirely expandable.


Crusade of Fury: WoW OOC @ 2021/03/31 19:56:57


Post by: Ezra Tyrius


Hi everyone! It's been a long while since the Crusade of Fury, so my memory on things is a bit fuzzy (especially on how we actually ran the bloody things ), but I do have many fond memories of our adventures from back then. I haven't been writing much in the meantime either - as the other contributors to the Crusade no doubt know, the dread beast called real life and myself have a troubled, strife-ridden relationship, which tends to hamper my writing activities a fair bit.

I think the best way to describe the Crusade of Fury 'format' is as a role playing game, where your 'character' is not so much a single individual, but an army, a warband, or even just a handful of dudes/dudettes. The 'adventure' these armies take part in, then, is the Crusade itself, which is set up by the DM. The DM provides a general motivation for the Crusade ("Warp storms have cleared up around this Sector, time to get our stuff back" or "We must retake these lands from the barbaric invaders, glory to the Emperor/Chaos/..."), a number of planets or sectors to fight over, and some natives to ally with/clobber into submission/eat for that delicious biomass.

Playing the game itself is then a matter of writing about what your army is doing at the moment. At first, it could be something simple, like arriving in-system, laying connections with allied forces in the area (NPC's or other players), and maybe targeting some outposts or points of interest. The idea is that the stories everyone writes about these activities eventually start to weave into each other, and that the players begin to interact with one another more directly. Two players might find themselves interested in attacking the same place, and might team up to try and improve their chances at victory. This also provides them with an opportunity to have their "main" characters (usually officers or commanders) interact with one another, which allows for plenty of drama to happen 'on screen', so to speak. Of course, these interactions (and the plot in general) need to be guided a bit, so as to not cause problems between the players themselves.

This is where the DM comes in. The DM generally keeps things relatively organized by keeping track of everyone's movements, updating everyone on the current state of things (like planets lost, battles won, etc.), and throwing new events and plot points in the players' direction when appropriate. The DM (or DM's, there can be more than one) also asks for rolls from the players to decide the outcome of certain events. I don't know exactly what system was used for these rolls, but the gist of it was that it was a roll between 1 and 100, with the distance between the player's roll and the DM's roll determining how (un)successful the player was.

The plot then continues as the DM and the players desire, taking various twists and turns until (hopefully) ending up at a satisfying conclusion to all involved.

-----

Now, as for actually organizing this sort of thing, I must admit that I have no clue how to do it successfully. I've been contacted several times over the years by former members of the Crusade of Fury for a new attempt at it, but none of these attempts ever really took off due to time constraints, people dropping out, or just a lack of interest. I couldn't really tell you what made the first one so successful, either.

My advice would be to find a small number of people that is willing to commit themselves to the project, and then just start writing. The more you write, the easier it will become to keep writing, and the more you interact with the other players, the more involved you will get in the stories. And as more is written, more people will take notice, and they might even end up joining as well. It might not be easy, certainly not at the start, but if you can commit to it, I think you can end up with something wonderful.

As for DM'ing, I would argue for a somewhat loose style. It's good to have a framework, or a context to work within, but not everything has to be set in stone. The best stories are those that grow organically, so as a DM, you shouldn't be afraid to let your players take charge every once in a while. And the position of DM doesn't have to be fixed; if I recall correctly, the first Crusade went through a couple of them due to real life problems getting in the way.

-----

I hope that the above helps a bit - I realize it might be a bit less coherent than I'd like it to be, but if anyone has any other questions, I'm more than willing to answer them


Crusade of Fury: WoW OOC @ 2021/03/31 20:32:03


Post by: Irishpeacockz


Brilliantly summed up by Ezra! I have no issue committing myself to organising things for a third crusade. Although I must admit I am not very confident with 40k lore to the extent of setting up the scenario or whatever.

Still nice to see people popping back in. Perhaps something might take on from this afterall.


Crusade of Fury: WoW OOC @ 2021/03/31 21:18:12


Post by: Ezra Tyrius


That's good to hear! And you don't need to be a 40k lore wizard to get something like this going; I mean, the first Crusade of Fury started with a very basic prompt, with just the broad specification of where the fighting would happen (the Charadon sector, in that case) and some of Righteousrob's forces. Everything after that just sort of... snowballed into existence

That said, I'm more than willing to help with the setting up of the scenario, though I can't promise being able to contribute much else; real life has yet to slacken its hold on me, I'm afraid


Crusade of Fury: WoW OOC @ 2021/04/01 07:26:32


Post by: Irishpeacockz


Well Pyro and Crowe seemed intrigued and with Ezra willing to organise the basic premise with myself leaves one or two more writers for a solid "Campaign".

I'm getting excited..which is dangerous


Crusade of Fury: WoW OOC @ 2021/04/01 10:28:48


Post by: Pyroalchi


I would offer assistance in a "DM team". As I said I have some experience in online pen and paper adventures and DMed a few, so I'm not completely clueless. But as I never have done something exactly like this and would also like to "play" my guys I would prefer to be part of a team.

I know that the user Oldmate is also interested and we collaborated in a couple of stories before. So that would be another potential candidate.


Crusade of Fury: WoW OOC @ 2021/04/01 12:56:50


Post by: Irishpeacockz


Perhaps then a team of two with assistance from Ezra should be selected to organise things. Once the DM are selected they can take things to PM's to talk to those interested more directly. They can gather numbers while also simultaneously begin in creating a scenario to suit the campaign.

Although I will say that as a DM you can still "play" somewhat. It is not as of you will be locked out of things as the story will develop somewhat organically.


Crusade of Fury: WoW OOC @ 2021/04/01 17:49:12


Post by: Pyroalchi


I too think even the DM's can play. As the plural implies the reaction towards once own actions can always be figured out by one of the other DMs.

Just to get a general idea were we are heading and which setting would be fitting: could everybody interested give a very very rough outline of what he wants to bring? It doesn't have to be finished, but a rough size, local constraints (for example Tau should have a good explanation for showing up in the Segmentum Tempestus), potential allies (also mention if a usual ally for your faction is one your dudes would not cooperate with, like an Admechforce with a grudge against the IG or something), Nemesis (specific forces they are more compelled than usual to fight), reasons you would fight for (if your guy are for example a craftworld that would only defend itself or its species and likely not be the aggressor the DM should know about it to adjust), rough estimate of your fighting power compared to your faction (in a sense of are you dudes the creme de la creme of your faction - and should be treated as such - or the dregs that are used as cannon fodder) + any other things you think would give plot hooks the DM can use.

I start with my dudes as an example:
Thoth Askaris:
Faction: Imperial Guard
Size: ~ 10-20 regiments à 10-20.000, 2/3 Infantry, 1/3 "Cavalry" (Riders and light vehicles), few, outdated tanks.
local constraints: none
Allies: potential all imperials, simply haven't met Eldar or Tau so possible allies of opportunity if ordered so by superiors
Nemesis: none specific
Reasons to fight: whatever they are ordered too
Fighting power: low for an IG regiment (maybe worth 1/3 to 1/2 than their number in Cadians)
other mentionable plot hooks:
- bad standing with the munitorum (supply problems and often get bad deployments)
- backwater planet (know very little of the universe, almost exlusivly faced renegades before)
- Feudal/Feral regiment, wilderness survivors (relativly adapt at surviving without a conventional supply chain)


Crusade of Fury: WoW OOC @ 2021/04/01 18:00:57


Post by: Bobthehero


Hm. Maybe I'll bring back the 85th...


Crusade of Fury: WoW OOC @ 2021/04/01 19:22:50


Post by: Irishpeacockz


I have been thinking about which force I would play around with...I have been thinking about trying to make Dark Eldar work. It would either involve them fortifying a portal into the Webway and flying back and forth to Commaragh or due to Warp troubles they find themselves stranded on the planet..

That or I was playing around with a penal legion..



Crusade of Fury: WoW OOC @ 2021/04/01 20:34:39


Post by: Ezra Tyrius


Important to clarify in these post-Primaris times is also the time period in which the Crusade will happen. The previous Crusades all took place in the pre-Primaris era, but this one could also be set during or after the Indomitus Crusade. The post-Rift era perhaps makes it easier to justify the appearance of forces that were previously restricted to a certain region of space (such as the Tau), as there's plenty of Warp phenomena going around that could reasonably explain how a force ended up in the sector where the fighting is happening. On the other hand, you'd also have to consider the Crusade's relationship to other post-Rift events. Food for thought!


Crusade of Fury: WoW OOC @ 2021/04/01 21:17:22


Post by: Bobthehero


Hm. I'd have to redo the whole roster, probably, if it's post-Rift, or roll with the Warp making a mess of things.


Crusade of Fury: WoW OOC @ 2021/04/01 22:09:06


Post by: Irishpeacockz


Given the series of events Post Rift, the timeline of this crusade will be of particular importence. That being said I have spent the last few hours creating a custom alliance of Dark Eldar Kabals and Covens to present some sort of raiding force.

Kabal of the Baleful Glass
Faction: Dark Eldar
Size: Heistant to give concrete numbers
local constraints: Secrecy is vital for long term survival
Allies: Kabal of the Bloody Dawn, Kabal of the Burning Mask, Brotherhood of the Biting Lash, The Creeping Death
Nemesis: none specific, all are slaves.
Reasons to fight: To secure loot and slaves (Potentially to return to Commorragh if trapped)
Fighting power: An alliance of minor kabals and Covens presents a sizeable if fractious fighting force
other mentionable plot hooks:
- Dark Eldar alliances are fragile at best, just as likely to murder one another as the enemy (Infighting likely, cohesion under threat)
- Used to lightening raids, a prolonged campaign might prove detrimental to a raiding force (A multiude of problems may arise if they find themselves bogged down in a campaign)


Crusade of Fury: WoW OOC @ 2021/04/06 10:16:14


Post by: Pyroalchi


Come on dudes, surely there are more interested!


Crusade of Fury: WoW OOC @ 2021/04/08 05:48:13


Post by: Irishpeacockz


I would certainly like something to come or this


Crusade of Fury: WoW OOC @ 2021/04/14 20:24:35


Post by: Tactical_Spam


Getting PM'd about this felt like seeing a ghost. I feel if the original gang were to get back together on this, so to say, we should probably retcon a bit of the lore not because I forgot all my dudes lore or anything, you did. That and what my mind can remember about my role in CoF without skimming through dozens of pages of lore wasnt very good


Crusade of Fury: WoW OOC @ 2021/04/14 20:27:34


Post by: Irishpeacockz


I would be thrilled to see you involve yourself once more TS! Your schemes were legendary


Crusade of Fury: WoW OOC @ 2021/04/14 20:30:52


Post by: Tactical_Spam


Lets hope and pray I can write multi-paragraph entries in reasonable amounts of time.

Arbiters of Truth ho!


Crusade of Fury: WoW OOC @ 2021/04/14 20:43:24


Post by: Irishpeacockz


Let us hope we can all write in a reasonable amount of time

Still I feel as if we may have a decent amount of interest to kick-start this thing!


Crusade of Fury: WoW OOC @ 2021/04/14 21:07:19


Post by: Pyroalchi


So @TacticalSpam: any rough idea what force you bring? In the sense of my last post: a rough sketch of size, local constraints and what they would fight for. It would help to come up with a good setting.


Crusade of Fury: WoW OOC @ 2021/04/15 18:37:54


Post by: Pyroalchi


So unfortunatly I don't have much to work with at the moment, as only Irishpeacockz and I gave any exposition, what we want to field and what their constraints and goals are. Therefore I will just give a rough proposition of a setting and everybody is invited to critisize it/add to it until we agree on something to put into a new thread.

Giving that we currently have one Dark Eldar kabal-alliance and one IG regiment and in the spirit of keeping the setting as open as possible for furter players and the DMs as much as possible of plot hook freedom I imagine a system in the Segmentum Ultima, near enough to the Tau Empire that it might be interesting for them. Said System - lets call it Kaliphera - was cut of by intense warp storms for a couple of decades, maybe even a century. Before the main world was a human settled imperial world and it had a smaller AdMech outpost on one of its other planets, all in all self sufficient enough that it got by all this time on their own.

The last years the warp storms have calmed down - enough for the Dark Eldar to see a world full of juicy slaves that's basically on its own and ripe for the taking.
Meanwhile the Imperium naturally expects Kaliphera to rejoin its ranks - and pay the outstanding tithe of the last half century.
The Tau might see another Gue'Vasa World that could join the greater good, especially as - not being as dependent from the warp as imperial ships - they have been trading with them for quite some time and see the reluctance of the human government faced with the demands of the imperium.
Mars received a highly classified message from their lost outpost - Its contents might urge them to detach a Skitarii Legion to secure their interests...
In the depts below the Megacities of Kaliphera Cult leaders brood if the calming of the storms is caused by their stargods arrival.... While the true reason might stem from the strange green glowing archeotec the Techpriests have discovered ...


=> All together there should be a logic reason for almost everybody to get there and also almost every faction to be brought in as NPC.
=> meanwhile I would prefer to construct it in a way that no faction is interested enough to go all in forcewhise (so nobody will face a full Imperial Crusade, the full might of Camorrhag or a Major Ork Whaag)
=> I intend the system to have some highly populated Cities, some industrial regions on the Forgeworld, an idylic Agriworld and some kind of wild untamed natur planet or region. Again to provide the opportunity for all kinds of settings desired.
=> While human settled my intention is that the systems population is currently neutral. The Imperiums demands have been very harsch, but the Tau don't have them in their hand yet. Maybe they even had some nice experiences with craftworld eldar in the meantime or are significantly infliltrated by GSC and sympathizing with those. So no arriving force should have "home advantage" but might gain it according to their actions.

Any input on this general image?


Crusade of Fury: WoW OOC @ 2021/04/15 19:30:15


Post by: Irishpeacockz


It all sounds good Pyro, just ONE thing that seems a bit off to me though. The Imperium doesn't seem like the type of empire to just sit around and ask for these humans to rejoin. In fact if they were originally apart of the Imperium than their infastructure should still be in place. In order to give potential Tau players some freedom perhaps you could have the population of particular settlements split loyalities with an Imperial Administration attempting to reconnect with the greater Imperium and regain total control over the sector.

Just my thoughts

EDIT: If we have multiple planets than perhaps the Imperium has only managed to retain control over one planet. With the waning of the Warp storms they manage to establish communications with the greator sector and discover that not all humans are eager to rejoin the greater Imperium at large..

I dont mind you Heading things Pyro, but I think a second would make things much easier for everyone.


Crusade of Fury: WoW OOC @ 2021/04/15 19:59:59


Post by: Pyroalchi


I thought about something like this, it's just not totally fleshed out.
I would like to create it in a way that (at least for now) the Imperium just doesn't have the system that high on their priority list. As currently we have only my custom regiment I know about for planing it would be kind of "we don't have a serious force free right now, but that should suffice to give the governor food for thought". Of course should someone want to bring some Custodes etc. we can always come up with an excuse why it suddenly became a high class target.

Split loyalties also sounds really good. I could see one smaller fraction each sympathizing with rejoining the imperium, the Tau or doing trying to get by on their own with the large majority still undecided.
Or in a variation of this "separated due to warpstorms" motive we might as well think up a system that lost contact to human settled space even before the rise of the imperium and has literally just achieved FTL capacity again and first contacted their human breathren. So kind of a blank slate regarding the galaxy with no ties to anyone.
Of course we might as well give it a population of some allien race, but as more than half the factions are some kind of human, I think it would be the easiest choice to keep it that way.


It also does not necessarily have to be a single system, but it might be easier, as long as we have so few participants.
Regarding your approach of "different planets, different loyalties": also a pretty cool idea. Just as a roug sketch:
2 civilized or even hive worlds, one Imperial sympathizers, one Tau + a Forgeworld that would have prefered to stay isolated (and might still try to keep imperial interference to a minimum) as main population centers.
To round it up an Agri world that is peaceful and provides for both civilized worlds and is now drawn into the escalating conflict and a wild, dangerous world (Djungle, desert and/or ice) with big monsters (bugs, dinosaurs, bad tempered evil goldfishs) with some valuable objective that makes it interesting for all parties involved.
In the outer system we put one or two gasgiants full of methane and stuff for spaceship fuel, giving whoever holds these an edge in space.
Taken together we would have quite an interesting playground with each planet giving some kind of asset that depends on how well you hold it, while simultaneously no one can get through alone (everyone needs food and fuel, only the civilized worlds have manpower and the forgeworld tanks...)



Crusade of Fury: WoW OOC @ 2021/04/15 20:29:47


Post by: Bobthehero


I'd probably bring in my Scion Battalion, somewhat depleted from the terrible luck I had in the previous Crusade. Should allow them more politicking possibilities than the Death Korps of Krieg I otherwise could play withh.


Crusade of Fury: WoW OOC @ 2021/04/15 20:38:29


Post by: Irishpeacockz


For the previous two crusades, the Imperium has always been the "home" team and I think this should be the case here in some shape or forum. Not necessarily as dominant as they would like due to Warp Storms. Any loyal forces of the Imperium in this sector would be whatever the local elements could muster. So maybe some PDF, whatever forces the players bring and maybe some ADmech stuff from the local outpost. The PDF and Admech can be our "NPC" forces along with our other humans who may not be so keen to rejoin the imperium. Also, as to leave things open somewhat we could just leave these humans neutral and leave them open to manipulation from the Tau if anyone wishes to play them or perhaps some potential chaos players. We could always have some feral orks around to beat up too, npcs are important to carry things when the players arent directly fighting one another to keep things going. Once the forces begin to meet they are a means of fleshing out factions so to speak.

Apologies if I seem like I am dictating just really excited!


Crusade of Fury: WoW OOC @ 2021/04/15 20:44:43


Post by: Pyroalchi


No worries, in my experience RPGs really profit from input from all players. I will write something up the next days, but I admitedly might steal a bit from my homebrew system (just rearrange some planets and stuff, but it makes work easier.

@ Bobtehero: sounds good. You mentioned that they had terrible look in their last Crusade, something you would like to get picked up plotwise?
Also, how is their standing? Are they the creme de la creme gloryboys or more the battered and beaten outcast type? Just to get a rough image.


Crusade of Fury: WoW OOC @ 2021/04/15 21:14:21


Post by: Bobthehero


Just gonna roll with lower numbers, probably gonna focus more on enabling operations rather than direct daunting strikes unless a situation really opens itself up. Part of the reason they had such losses was me sending special forces do a job more fitting for grunts, really, it was inevitable.

They're arrogant bastards, especially those in command, who don't work overly well with others, especially not Space Marines. However, when they do catch Guardsmen or Scions with particular skills, they try and integrate them in the unit. That tendency left them with a lot of specialists that can work in many terrain, but it also means they don't have a favored element to deploy the entire unit in, nor they excel against one enemy. What they do well is reconaissance and airborne assaults, because the 85th was originally two 85th from different planets which were merged because the Administratum is the Admnistratum.


Crusade of Fury: WoW OOC @ 2021/04/16 12:58:07


Post by: Pyroalchi


So I put something up

https://www.dakkadakka.com/dakkaforum/posts/list/0/797649.page#11101531

It definitly still is a work in progress, feel free to send me your input. In general my idea is that this is the briefing for General planetary reference and I will edit this post to bring the system description up to speed when something comes up or is fleshed out during the campaign. The intention is that we can always look up how the System is build.

The dataslate entry is my try on giving the other players an impression what their force knows about the other guys in their Team. I will try to give more substance to mine too, but I think a general image can already been drawn from that. If you like you can also give information that is not accesible to everyone like giving your force the reputation for being just bog Standard soldiers but adding a line like
"+++ redacted, Security clearance Beta required +++"
followed by information that should only be accesible to Inquisitors, Space Marines or Generals with friends in high places.

Another note: I made some of my NPCs to Generals intending that to be a rank that coordinates multiple Regiments that usually work together. I am not intending to lead the expedition. That rank would be High General or Warmaster or something. If anyone has a PC or NPC he can imagine for this role feel free to give him any cool title you want to.


Crusade of Fury: WoW OOC @ 2021/04/16 15:23:56


Post by: Tactical_Spam


 Pyroalchi wrote:
So @TacticalSpam: any rough idea what force you bring? In the sense of my last post: a rough sketch of size, local constraints and what they would fight for. It would help to come up with a good setting.


With what you and Bob have been hashing out, it might make sense to send my Chaos dudes instead of my Space Marines. Give the new system a proper battle royale over its resources.

As for size, my brain is still working on that. It would be a fairly small force of traitor Space Marines with a larger contingent of cultists. I'd have to reread some stuff on the current post-Primaris era. I sort of fell out of the hobby because of those guys


Crusade of Fury: WoW OOC @ 2021/04/16 15:44:18


Post by: Pyroalchi


Cool, feel free to use whatever you like from my description in the starting post. The dwarf planets (# 6-8) the clerk waived away as "unimportant" are free to be turned into secret bases, you know skull shaped volcanos and stuff. Or you can as well think up Chaos cults and sympathizers on the other planets. Also I purposely left open why the warpstorms are calming suddenly and if they get all back up and stormy again soon.


Crusade of Fury: WoW OOC @ 2021/04/16 15:47:21


Post by: Bobthehero


Keep in mind the next month is going to be extremely busy for me, I won't be home for most of it, and so I may delay the arrival of the 85th for a bit.


Crusade of Fury: WoW OOC @ 2021/04/16 16:30:08


Post by: Pyroalchi


No Problem, from what I pictured it makes sense to send the 85th as reinforcements after the grunts. As you have some Crusade experience: would your Scion Commander be up to get the nominal Command over the imperials until someone higher arrives?


Crusade of Fury: WoW OOC @ 2021/04/16 16:43:12


Post by: Bobthehero


Considering how they don't work too well with others, they'd be better off with someone in charge to twist their hand a bit.

Usually the commander of the Imperial forces was a NPC played by the ''DM''


Crusade of Fury: WoW OOC @ 2021/04/16 17:27:09


Post by: Pyroalchi


Ah, I see.
In that case my first impulse would be (as a rough sketch): the almost retired Colonel of the "Zetocian Grenadiers", an old regiment with a rather unspectacular history, their reputation mostly being "reliable workhorses". The Colonel happened to be the most senior, experienced and trusted officer present and was thus shoved into command. While quite competent not only militarily, but also with logistics and leadership and not unfamiliar with playing the political game, she never had command over a force this size. None the less she wants to make this the summit of her career and will try to do her best.

=> again a bit plot hook laying: we have a kind of blank slate whose style of command we can evolve and an easy explanation why she might be open to suggestions from PCs

Again: if you have input/critic on that or a cooler idea feel free to contribute


Crusade of Fury: WoW OOC @ 2021/04/16 21:08:22


Post by: Irishpeacockz


I remember a planetary govenor from Crusade of Fury: Second Sun who invited all the imperial forces to his palace while his world was in a civil war. He was quite..removed from it all. It would be nice to have a figure from an administrative background. Perhaps the same perhaps who gave Colonel of the Zetocian Grenadiers the job. I quite like the set up of the system although travel between them is something that needs to be addressed. If possible maps will need to be made, filled with locations and positions of all forces. Historically the maps are made and the npcs are added, then once everyone sees them we add them in and the opening rolls can be done.

Roll results also need to be decided, all of this I imagine is usually done by the DM's which we havent formally designated. I say DM's as I think two will at least be needed due to multiple planets. An overall narrative would be nice to have in mind, particulary for the NPC factions although of course the players will affect this a great deal.

Finally and more importantly we need a name! Crusade of Fury was the first. Crusade of Fury: Second Sun with the second, what about the third?

EDIT: We will also need an OOC thread to discuss things. I imagine this thread suits such purposes. As such the other thread should be IC only for an easier read.

Inspiration for all of these things I have taken from the previous threads linked in the OP



Crusade of Fury: WoW OOC @ 2021/04/16 21:27:00


Post by: Pyroalchi


Sounds good. I think we can come up with an enjoyable governor when we are there.
Regarding travel times: my intention (I take it that nobody objects that I take over a role on the DM team), was that for starters we limit ourselves to one of those planets and then start up from there.
I'm currently torn between one of the two main planets (so a rather urban setting with one overarching theme being to swing the public opinion in one direction or the other) or the Agriworlds, that suffer under a Drukhari raid (and possibly Tactical_Spams Chaos Warband), but lean to the latter. It would be a battlefield were even a small PC force might have quite an impact as there are not that many people there, it has some strategical value and would not start to political but with some down to earth establishing/figting.
Then when we are setup a little, some more players arrived and we gathered some experience with the wole game principle we can ship off to the bigger fishes.

Regarding the name: no idea... Crusade of fury: electric boogaloo?


Crusade of Fury: WoW OOC @ 2021/04/16 21:32:29


Post by: Irishpeacockz


I imagine that TS would probably wish to land on the neutral or anti imperium planet and slowly begin to influence them. Drukhari would probably strike the Agri worlds as you said. Perhaps the Warp storms have not retreated fully or maybe they have partially returned. The storm could block a number of planets and force us to stay on the same two or three planets for now.


Crusade of Fury: WoW OOC @ 2021/04/16 21:50:07


Post by: Tactical_Spam


 Irishpeacockz wrote:
I imagine that TS would probably wish to land on the neutral or anti imperium planet and slowly begin to influence them. Drukhari would probably strike the Agri worlds as you said. Perhaps the Warp storms have not retreated fully or maybe they have partially returned. The storm could block a number of planets and force us to stay on the same two or three planets for now.


An accurate assumption of my tactics. Most of my warband would be human cultists backed up by a couple dozen Traitor marines. I might dial back how overtly corrupt they were to make them pass as normal Marines to most citizens. Not so much like the Alpha Legion does it, but definitely fitting the bill of Renegades and deserters in appearance vs VotLW in appearance.


Crusade of Fury: WoW OOC @ 2021/04/16 21:51:29


Post by: Irishpeacockz


 Tactical_Spam wrote:
 Irishpeacockz wrote:
I imagine that TS would probably wish to land on the neutral or anti imperium planet and slowly begin to influence them. Drukhari would probably strike the Agri worlds as you said. Perhaps the Warp storms have not retreated fully or maybe they have partially returned. The storm could block a number of planets and force us to stay on the same two or three planets for now.


An accurate assumption of my tactics.


I'm onto you this time round.


Crusade of Fury: WoW OOC @ 2021/04/16 21:57:47


Post by: Tactical_Spam


 Irishpeacockz wrote:
 Tactical_Spam wrote:
 Irishpeacockz wrote:
I imagine that TS would probably wish to land on the neutral or anti imperium planet and slowly begin to influence them. Drukhari would probably strike the Agri worlds as you said. Perhaps the Warp storms have not retreated fully or maybe they have partially returned. The storm could block a number of planets and force us to stay on the same two or three planets for now.


An accurate assumption of my tactics.


I'm onto you this time round.


For now. I could have a whole deck of cards up my sleeve. My warband is great at Poker.


Crusade of Fury: WoW OOC @ 2021/04/17 06:51:54


Post by: Pyroalchi


The warpstorms have definitly not calmed totally and might get back up, cutting who already arrived from reinforcements. It is (in my opinion) a good explanation for the currently rather half-a**es aproach of the imperium to just send forces they currently have spare but would not miss to direly if they got stuck there (so far only the Askaris and the Scions Regiment of Bobthehero).

OK, one general question to those that were around the first few crusades: would it be preferable for the PC factions to start apart of each other and encounter mostly NPC forces first or would it be better to start up on the same locality?
If the latter, I would say we focus on Kalipera Tertius first (the civilized world that's currently leaning towards imperial). As it is not a hive world yet we would have enough space to describe sparsely populated areas for the Drukhari to raid, we would have lets say one continent with some big cities that is the center of the pro Imperials in the system (and therefore the obvious starting point for the loyalist reinforcements) and another continent that leans towards indipendence/neutrality that would be a likely candidate for the Chaos Dudes to subvert. Sprinkle in some cities that lean towards pro Tau/Eldar/whatever and we can easily explain potential further players from these factions joyning.

If it is better to start separated we can of course, therefore the question to the experienced folks


Crusade of Fury: WoW OOC @ 2021/04/17 09:29:17


Post by: Irishpeacockz


AFAIK people chose their own starting locations based on maps with NPC forces and locations. If I choose an agri world with my DE than perhaps Bob might wish to land near me and clash that way etc.

We choose locations until everyone has a landing spot and then naturally begin to explore our surroundings.


Crusade of Fury: WoW OOC @ 2021/04/17 09:50:09


Post by: Pyroalchi


OK, then we have quite some work ahead of us. Does anybody know a good map maping tool?
Also feel free to put up a nice introductary post in the topic I created to give us a feeling who your dudes are and get into it.


Crusade of Fury: WoW OOC @ 2021/04/17 10:45:03


Post by: Irishpeacockz


I will look into it. The maps of Second Sun were not too complicated and they served their purpose just fine. I also just remembered that we all uploaded a symbol to represent our forces and sent that to the Dm so they could be added to the map as to determine our bases location or the general location of more nomadic forces.

Take a look at the older crusades for the maps, more specifically the OOC thread I think.

After a period of time perhaps a significant event the map would be updated, Npc forces would be removed if they were defeated by the players, the location of certain forces might change etc.

All in the name of clarity.


Crusade of Fury: WoW OOC @ 2021/04/18 13:42:49


Post by: Irishpeacockz


Put up a piece about the alliance of Dark Eldar discussing a webway gate inside Tyraxis' territory. Just a little teaser.


Crusade of Fury: WoW OOC @ 2021/04/18 16:46:17


Post by: Irishpeacockz


Updated both threads, this one should focus on any discussions that are out of character with the Crusade of Fury: Wrath of the Warp thread to be used strictly for in character use. Feel free to write up an introductory piece about your forces in the main thread. Maps are actively being worked on and we can discuss deployment of your forces in the coming days.


Crusade of Fury: WoW OOC @ 2021/04/27 19:14:05


Post by: Irishpeacockz


Original Post has been updated with maps, rules and rosters! If everyone could pm me an icon to represent their forces and a desired location I shall add it to the map

EDIT: Please send me a brief description and name of your forces too so I can update the roster accordingly!


Crusade of Fury: WoW OOC @ 2021/04/28 05:42:25


Post by: Bobthehero


Wrote my intro, unlikely I will write much until the end of May, big stuff at work will keep me without a computer for a long time.

Stuff sent to Irish, too.


Crusade of Fury: WoW OOC @ 2021/04/28 07:11:35


Post by: Pyroalchi


Thanks bobthehero. No worries, I guess the crusade will takes its time until it really takes off.


Crusade of Fury: WoW OOC @ 2021/04/28 09:49:39


Post by: Irishpeacockz


Really nice piece Bob, I like all the little details.

Once folk pm me their desired location and I respond people can't write about making landfall.


Crusade of Fury: WoW OOC @ 2021/04/28 16:59:12


Post by: Bobthehero


Thanks.

Unfortunately, work kicked me in the face with a surprise ''feth you'' and I'll be gone till mid August.


Crusade of Fury: WoW OOC @ 2021/04/28 17:16:06


Post by: Pyroalchi


No problem, that happens. We could just say the ships of the 85th arrive from another angle or have dropped out of warp further out, so they need sone additional weeks until they arrive in the system.

Or alternatively if you have a specific idea what they will do first, feel free to post a short notice here.

I wrote in my post that the other imperials are aware of the 85th. Is that OK or would you prefer them being a surprise?


Crusade of Fury: WoW OOC @ 2021/04/28 17:22:47


Post by: Bobthehero


No that's fine, they expect the system to be Imperial, so made no attempts to hide their presence. They're aiming to go at fort Macherius on Kalpihera Primus, if you want to add in them mentioning such in a briefing, you're welcomed.


Crusade of Fury: WoW OOC @ 2021/04/28 21:34:52


Post by: Irishpeacockz


I imagine it would take some time for scions to perfrom any meaningful training with the milita anyhow so you are covered Bob.


Crusade of Fury: WoW OOC @ 2021/04/28 21:43:45


Post by: Bobthehero


Yeah. My idea was to deploy about 3 companies worth of Scions (140 ish men) in various reconnaissance missions in the Ork instested lands. The bulk of the force would be spread around to train and reinforce security, and a mobile force (likely the Fist, it's kinda their thing) on standby with Valkyries to move around as reinforcements.


Crusade of Fury: WoW OOC @ 2021/04/28 21:56:11


Post by: Irishpeacockz


Sounds good bob! If we write any NPC pieces I can have someone comment on the presence of stormtroopers on the agri world just to keep you around.

Map software is finicky but I have added bobs logo to the map!


Crusade of Fury: WoW OOC @ 2021/04/29 11:43:28


Post by: Irishpeacockz


Some very nice posts guys. A lot of attention is drawn to Kaliphera Primus...not too much I hope


Crusade of Fury: WoW OOC @ 2021/04/30 12:12:52


Post by: Irishpeacockz


With that most of the forces deployed we may begin!

For those who have yet to write about deploying please do so. After than folks may message a DM about a desired action in any adejancant sector their forces are currently located in. You will recieve a result and can write a little piece about it.

The Crusade had begun.


Crusade of Fury: WoW OOC @ 2021/04/30 13:55:20


Post by: Kharne the Befriender


The nostalgia just hit me like a freight train. So, So many good memories.

Alright, I'm not as free as I once was but I'm in. Depending on what you want, I can do Necrons (No longer the democratic kind), Thousand Sons, Night Lords, Admech, or Primaris.

I can also give a quick rundown or synopsis of each if anyone would like to know more


Crusade of Fury: WoW OOC @ 2021/04/30 14:44:55


Post by: Irishpeacockz


Kharne!

No harm in running through your options here if you like

Would be very pleased to have you involved


Crusade of Fury: WoW OOC @ 2021/04/30 15:25:00


Post by: Pyroalchi


Yes definitly,

From the looks of it everything would fit. I already have some ideas for Admech/Necrons, but feel free to choose whatever you like best.


Crusade of Fury: WoW OOC @ 2021/04/30 16:45:54


Post by: Kharne the Befriender


Okay, here's my synopsis (Not a great one, still shaking of the cobwebs) for my Mechanicus and Thousand Sons

Mechanicus:
Spoiler:
NEFASTUS COHORT
Faction: Adeptus Mechanicus (DISCLAIMER: I suck with Admech rank/title stuff, it’s complicated)
Sub Faction: Legio Cybernetics, Undisclosed Forge World
Size: One Cohort (Not sure on solid number, assume around 20,000) including Bonded Cybernetica, Basilikon Astra, Skitarius Clades, Munitoria Logis, and Explorator Forces
Deployment Constraints: A rather shady group of Admech, deploy away from other Imperium forces to hide operations and other such things.
Allies: None
Nemesis: Inquistion
Goal: Assimilation of anything deemed an asset to technological advancement, xenos or otherwise. Exploration of ancient ruins and the hording of enemy technology after a battle is the Modus Operandi.
Faction Assets: Extensively Modified Ark Mechanicus Class Battleship Unknown, Numerous Battle Servitors and Robots, Tech scrambling/shrouding equipment.
HIERARCHY
Magos Prime E-X V7K/79N Preeminent Operator of the Forbidden Chorus: In command of all assets tied to the Nefastus Cohort and the Cohort itself. Its will is the will that guides the Cohort from one ‘exploration’ to another. Rarely heard from and even rarer to see, only the heads of the Cohort are allowed to meet with it, and only when necessary. Does not take to the field and does not leave the Ark Mechanicus.
Magos Dominus Shurat Hextalamo, Neosphere Warden Magificat: Handles the introcommunicative neosphere network personally adapted and modified by himself. Ensures that the vox shrouds and auspex scrambler array maintain full capacity. Fleet master of the Nefastus Cohort
Datamason Prime Tau-Delta19, Calibrator of Sacred Paths: Personally oversees maintenance and warfare regarding his children, the cybernetica assets.
Skitarii Martial Rosk Kubask: Leads his personal clade of the Graven Gate


Thousand Sons:
Spoiler:
WAR COVENS OF THE CORUSCATING GAZE
Faction: Heresy Era Thousand Sons
Sub Faction: Numerous ‘Cults’, Primarily Cult of Knowledge (allegedly)
Size: ~90 Sorcerers, ~900 dusty Astartes, ~9000 Tzaangor Serfs
Deployment Constraints: Low number of actual Thousand Sons makes them secretive and conservative with deployment.
Allies: Vectorium of the Thrice-Cursed Plague Korps, Kingdom of the Gore Storm (WIP), Warband of the Sonorous Rapture (WIP), Unknown Chaos Faction
Nemesis: Space Wolves
Goal: Feeling spurned by the Emperor’s actions, this chapter of thousand sons has spent the last 10,000 years searching for as to why things turned out the way they did. Truth-seekers and arcane inquirers, the Coruscating Gaze seeks to burn away not just those who stand in the way of their goal, but to burn all lies as well.
Faction Assets: 1 Large Silver Tower, Escorts, More TBD
HIERARCHY
-The Nine Gazes, Leading Council
--Arch Magister Apophitar Rah, The Coruscating Gaze: Secretive and commands from the throne of his Silver Tower, that is until a relic or library catches his eyes. Pyrae Cult
---High Magister Daathar Shen, Second Gaze: Dull when around the other Coven leaders, far more ambitious around the lesser sorcerers, and leads the few remaining Sekhmet Terminators to battle when called upon. Raptora Cult
----Magister Thotek Kallisar, Third Gaze: Guides the Covens to new locations of lore, knowledge, and relics. Spends most of his time in meditation and upkeeping the many incantations of the Silver Tower while not scrying for new locations. Corvidae Cult
----Magister Basteq Hasjihn, Fourth Gaze: Commands the Covens Tzaangor auxiliary and over sees that their numbers do not fall. Whether this is done through mutations or other means is unknown to most. Pavoni Cult
----Magister Helio Aphael, Fifth Gaze: Leads the rituals and sorcerous processions that lock the Silver Tower in orbit around whichever celestial body or station they have deigned to visit. Unknown to the other Gazes of the Coven, Helo once attempted to bind Apophitar’s will, only to have his magic burned away and the seal reversed. Now enslaved to Apophitar to spy on the other Coven members for traces of insubordination. Athanaean Cult


Crusade of Fury: WoW OOC @ 2021/04/30 19:24:45


Post by: Irishpeacockz


Both sound good Kharne whichever you feel comfortable with. There is a mechanicus presence in the system, a forgeworld. However the Warp Storms that ravaged the system have not fully abated and the planet is inaccessible at this time. As such all communications are impossible until the storms pass on.

The thousand sons sound intriguing, not sure why they would be Interested in the Kaliphera Sector but some of the populace are.. disillusioned with the imperium, potential for chaos to take advantage?


Crusade of Fury: WoW OOC @ 2021/04/30 19:38:53


Post by: Pyroalchi


One general question: In my pen and paper group we tried around with using median rolls for single D20 instead of single dice rolls to make results a bit less swingy. So you throw 3 dice and take the middle result (3/14/16 => 14). Do we want to make it that way (with 3 x D100) or do we keep to a single D100?

@ Kharne:
Spoiler:
we also plan some awakening Necrons in the system. If that is more to your taste contact me and/or Irish and we figure something out


Crusade of Fury: WoW OOC @ 2021/04/30 21:22:58


Post by: Irishpeacockz


I'm not sure it would make that much of a difference to do extra rolls. It can be done if people want but I personally don't see the point of it.


Crusade of Fury: WoW OOC @ 2021/04/30 22:09:53


Post by: Bobthehero


It matters if you get rotten luck and roll 3 defeats in a row, or more, lessens the impact of really bad luck


Crusade of Fury: WoW OOC @ 2021/04/30 22:14:31


Post by: Irishpeacockz


 Bobthehero wrote:
It matters if you get rotten luck and roll 3 defeats in a row, or more, lessens the impact of really bad luck


It we subtract this number from the number given to us with the requested action. You are probably right but I always found that there is a range of "safe" numbers to give DMs and more risky one persay.


Crusade of Fury: WoW OOC @ 2021/05/01 05:38:01


Post by: Pyroalchi


I thought the number given by the player is also a dice roll? What do you mean by "safe number"?


Crusade of Fury: WoW OOC @ 2021/05/01 05:44:13


Post by: Kharne the Befriender


 Pyroalchi wrote:
I thought the number given by the player is also a dice roll? What do you mean by "safe number"?


Usually you pick a random number, you can roll if you want, and how close your number is to the randomly generated one determines success


Crusade of Fury: WoW OOC @ 2021/05/01 06:10:43


Post by: Pyroalchi


Ah, now I understand. I thought it was meant as : I roll, the DM rolls and substracts his number. If his is bigger (So the result negative), it's bad, if mine is bigger it's good.

But now I see it's just the absolute distance between numbers. In that case we really don't need the median roll.


Crusade of Fury: WoW OOC @ 2021/05/01 06:16:15


Post by: Kharne the Befriender


Yeah, It's quit the hoot. I believe my old Necrons (RIP Kageros, you will be missed) accidently(?) rammed a city with a ship due to bad rolls.

It gets GOOD in the crusade.


Crusade of Fury: WoW OOC @ 2021/05/01 07:10:00


Post by: Irishpeacockz


I ALMOST forgot about that. Good times


Crusade of Fury: WoW OOC @ 2021/05/02 09:49:10


Post by: Pyroalchi


@ Oldmate: then give is a number between 0 and 100, so that we can dice roll your success


Crusade of Fury: WoW OOC @ 2021/05/02 09:57:55


Post by: Irishpeacockz


Mean that as a PM pyro


Crusade of Fury: WoW OOC @ 2021/05/04 08:09:13


Post by: Pyroalchi


That was the first time I tried writing T'au perspective. So feel free to hit me up, when I got the naming wrong or with any other input if it doesn't really hit the mark.
Also: do T'au use the whole long name when they talk to each other or just the given name after rank and sept?


Crusade of Fury: WoW OOC @ 2021/05/04 08:28:43


Post by: Irishpeacockz


I think it's a very solid story piece Pyro! I doubt I could have done any better. I like the conflict between the castes, a fundamental difference in philosophy.


Crusade of Fury: WoW OOC @ 2021/05/04 14:05:40


Post by: Irishpeacockz


Two disappointing actions by the Imperium while a drukhari raid goes unopposed. The militia continues to undergo training from the 85th Tempestus Scions.

If anyone else is awaiting the results of a roll or is currently writing the results of one please let me know, otherwise we shall be accepting the second round of rolls and actions.


Crusade of Fury: WoW OOC @ 2021/05/04 14:20:35


Post by: Pyroalchi


@ Irish: seems like fortuna favor the foul Xenos for now


Crusade of Fury: WoW OOC @ 2021/05/06 01:01:22


Post by: Kharne the Befriender


About to post my introduction piece of my vampiric GSC, here's a couple tidbits of information to preface my post. There's a quite a bit of background and I didn't want to clutter the piece.

Going for a slight Byzantine empire theme. So titles are based off that very loosely, and there's a few differences between this Cult and a normal GSC.

Hierarchy and Title Guide:
Spoiler:

1. First Born
a.-Patriarch- Porphyrogenitor Androkis Komenos
2. First Generation
a. -Primus- Sebastokrator Cerularius Angelus
b. -Magus- Nobelissimos Sebastian Zonaras
c. -Iconward- Bandophoroi
i. -Metamorphs- Skoutatoi
1. -Meta Alpha- Exarchos
3. Second Generation
a. -Jackal Alphus- Merarch Pericleia Rhangabe
b. -Sanctus- Protomandator Marcian Diogenus
c. -Nexos- Topoteretes Gemistos Lascaris
d. -Clamavus- Basilikos Mandator Marcian Stratioticus
e. -Kelermorph- Hypatos Florian Ducas
f. -Biophagus- Alchemaestro Satyrus Botaniates
g. -Locus- Manglavitai Petrus Akropolites
h. -Acolytes- Toxotai
i. -Alpha- Decarch
4. Third Generation
a. -Neophytes- Menavlatoi
i. –Alpha- Pentecontarch
b. –Jackals- Cataphracts
i. –Alpha- Pentarch


I'll answer any questions if you have em


Crusade of Fury: WoW OOC @ 2021/05/06 07:50:33


Post by: Irishpeacockz


Looking forward to seeing how they turn out Kharne, very creative cult!


Crusade of Fury: WoW OOC @ 2021/05/06 12:49:01


Post by: Irishpeacockz


Another round of rolls written and the Imperium is desperate to regain control of the Kaliphera system. Meanwhile unseen threats strike at the crumbling yet strong Imperium..the battle is just beginning.


Crusade of Fury: WoW OOC @ 2021/05/06 17:58:23


Post by: Pyroalchi


So the third "turn" begins, feel free to send your plans and numbers to Irish or me.

On a general note: I think we can also try to be open to "non military" actions, if someone has something special in mind. It might be a propaganda campaign, bribing/blackmailing someone, a diplomatic effort. It might also be possible to request orbital pictures or reinforcements from Camorragh.
I'm not yet sure how exactly we will handle this, but you can also fortify or bobytrap a position as an action. Or search some ruins or hide the webway gate the Drukhari spilled out from.


Crusade of Fury: WoW OOC @ 2021/05/07 21:24:02


Post by: Pyroalchi


Tried again with some background. Feel free to hit me up with constructive criticism. And as I said: if you (the players) have some cool idea to build these worlds or want to write some NPC personas or forces reacting on what the PC forces do, feel free to contribute.

I would especially greatful if someone feels up to the task of writing orks. I have a very healthy respect towards that as I don't know if I would get te accent right.


Crusade of Fury: WoW OOC @ 2021/05/08 09:50:44


Post by: Irishpeacockz


Great piece Pyro, I could feel the tension in the room. I chuckled at the sign at the moment end.


Crusade of Fury: WoW OOC @ 2021/05/08 17:33:19


Post by: Irishpeacockz


Nice of piece Oldmate! Really showcases the desperation of the general population.


Crusade of Fury: WoW OOC @ 2021/05/09 14:23:32


Post by: Pyroalchi


Kharne: was your post about finding weapon manufacturers for this turn or the last one? Just asking that we don't start the next before everyone is finished.


Crusade of Fury: WoW OOC @ 2021/05/09 14:26:43


Post by: Irishpeacockz


it was last turn, so he can write again this turn


Crusade of Fury: WoW OOC @ 2021/05/09 14:30:22


Post by: Kharne the Befriender


 Pyroalchi wrote:
Kharne: was your post about finding weapon manufacturers for this turn or the last one? Just asking that we don't start the next before everyone is finished.


Last turn, it was a rather uneventful roll. I'm thinking f waiting until the next turn for another roll to give more meat to my piece. If that makes any sense


Crusade of Fury: WoW OOC @ 2021/05/09 16:07:07


Post by: Pyroalchi


Ok, so I think only Irish is missing for turn three to finish? For the next:

@ Kharne: given the development on Tertius, the T'au and their allies concentrate their efforts on Quartus to turn Ulysses, the last hive without T'au presence to their cause. (And by that full control of the hive world). I guess that gives your numerous oportunities. The Arbites are more involved than usual in the upper levels, so you can move more freely. Also the local PDF is enlarged by mass recruiting (and also need more officers...). Surely there are dozens of other possible exploits, go wild.

@ Oldmate: in face of the crisis your Commander could try and take control of Tertius PDF (which would be an action). But of course you can also act on your own.


Crusade of Fury: WoW OOC @ 2021/05/09 19:01:43


Post by: Irishpeacockz


I have just uploaded the result of my ambush.

Not sure if kharne has something left to write this turn


Crusade of Fury: WoW OOC @ 2021/05/09 19:59:15


Post by: Pyroalchi


As far as I understood him, he wants to sit out this turn and wait for the next to have more meat for his piece. My proposition would be that we can handle Kharnes action for the ending third and the now beginning forth turn together. So @ all: you can give us your actions and numbers for the next round.
@ Kharne: you can give us your action and number for turn 3 and 4 and then write a bigger piece about both outcomes. If I understood you right, that's what you wanted to do?


Crusade of Fury: WoW OOC @ 2021/05/09 20:25:44


Post by: Irishpeacockz


Updated the map to showcase the postioning of our forces.


Crusade of Fury: WoW OOC @ 2021/05/10 05:26:12


Post by: Kharne the Befriender


Yeah, will do. I've already got the turn 3 result, ill pm you for turn 4


Crusade of Fury: WoW OOC @ 2021/05/10 19:09:27


Post by: Irishpeacockz


Finally added Kharne to the map

Now. Who wants to get raided next?


Crusade of Fury: WoW OOC @ 2021/05/12 15:44:39


Post by: Irishpeacockz


Great piece Pyro!


Crusade of Fury: WoW OOC @ 2021/05/12 15:55:03


Post by: Kharne the Befriender


Agreed, that was a delight to read


Crusade of Fury: WoW OOC @ 2021/05/12 16:15:40


Post by: Pyroalchi


Thanks guys.

I was considering a bit what to do with the 3 outer darf planets so far left out. What are your opinions towards one or two of the following:

a) a small Monastary with some battlesisters but mostly order Dialogus and other civilians watching over reliquaries of a local saint (to give Chaos a juicy target)
b) a research station run by the Inquisition with some dark mysterious experiments in their hidden vaults *dunDunDUNN!!!*
c) a colony of exotic aliens from a Tau client race that settled there in the last decades without the humans knowledge. Obviously with some strange environmental phenomena that makes the planet completely uninteresting dir human settlement
d) an ice crust over a planetary ocean with traces of an impact crater and scans indicating a giant shipwreck in the depts...


Crusade of Fury: WoW OOC @ 2021/05/12 17:38:24


Post by: Irishpeacockz


I like the idea of some obscene tau client race remaining hidden right under the imperials noses


Crusade of Fury: WoW OOC @ 2021/05/13 06:03:50


Post by: Pyroalchi


What keeps you up guys? Do you need more input before posting the next results?


Crusade of Fury: WoW OOC @ 2021/05/13 08:06:15


Post by: Irishpeacockz


Real life gets in the way sometimes. Honestly the pace has been faster than is the norm for this kind of thing. IIRC a turn a week, or a piece a week was a decent pace. Anything less than that is slow. Anything more is fast.


Crusade of Fury: WoW OOC @ 2021/05/13 14:34:15


Post by: Pyroalchi


As not much happened in my turn (the Askaris only went back into the Lamisian jungle and started setting traps there), I would like to write it together with the result of the next turn. Just so no one waits for me. Of course everyone else is free to do the same if he thinks his current action is a bit thin to write a piece about it.

Has anyone a good idea how we might attract more players? From the going it would be really nice to have a T'au and Ork force controlled by a player.


Crusade of Fury: WoW OOC @ 2021/05/15 22:40:06


Post by: Irishpeacockz


How is everyone doing?


Crusade of Fury: WoW OOC @ 2021/05/18 13:52:21


Post by: Irishpeacockz


Nice piece @oldmate


Crusade of Fury: WoW OOC @ 2021/05/19 11:02:46


Post by: Irishpeacockz


Love the Mechanicus getting involved Pyro!


Crusade of Fury: WoW OOC @ 2021/05/19 15:39:37


Post by: Kharne the Befriender


As a mechanicus fan, that was fun to read, exciting times in Kaliphera.

Piece posted, not as long as I had hoped but hopefully a good read


Crusade of Fury: WoW OOC @ 2021/05/19 17:41:00


Post by: Irishpeacockz


All reads are good reads Kharne.

As a wise man once said, its not all about the length but what you do with it

The next round of rolls and actions can begin! Please message your DMs for assistance.


Crusade of Fury: WoW OOC @ 2021/05/23 16:16:27


Post by: Pyroalchi


Not that satisfied with my piece yet, but it's ok for now. Oldmate: feel free to react on Lord Commissar Jacquards report with one of your officers. Her signal should have been badly chopped though.

Edit: Kharne: to get you more involved: maybe one pr two of your guys are working in a telecommunication company and have cracked the IG comm channel to listen in.


Crusade of Fury: WoW OOC @ 2021/05/24 13:24:13


Post by: Kharne the Befriender


I'll write that in


Crusade of Fury: WoW OOC @ 2021/05/25 18:48:36


Post by: Irishpeacockz


Just a reminder that we are open to criticism on how things are going in this crusade! You can leave it here or PM one of the DMs.


Crusade of Fury: WoW OOC @ 2021/05/29 13:39:56


Post by: Pyroalchi


Nice turn again. Kharne: do you need a roll or do you already have one?


Crusade of Fury: WoW OOC @ 2021/05/30 22:23:09


Post by: Irishpeacockz


I have given him a roll, just waiting on the piece


Crusade of Fury: WoW OOC @ 2021/06/01 20:35:56


Post by: Kharne the Befriender


Hey guys sorry about that. Just finished hosting an event over the weekend.

Please don't wait for me as far as turns go, I'll put out what I can


Crusade of Fury: WoW OOC @ 2021/06/03 19:45:31


Post by: Pyroalchi


@ Oldmate, Kharne: in that case: give us your next actions and numbers.


Crusade of Fury: WoW OOC @ 2021/06/05 03:12:26


Post by: Bobthehero


I had a bit of time to write. Didn't really roll, but since it involved the area my Scions were in, I figured I could include their contribution to the fight, based of what others wrote


Crusade of Fury: WoW OOC @ 2021/06/05 12:55:02


Post by: Pyroalchi


@ Bob: nice piece. If you like to get involved a bit, the Askaris could inform your Scions about the ruins in the north of the jungle. But of course only if you have time for it.


Edit: the Crusade is pretty cool. My mini of Rasul has an augmetic leg and eye and an arm in a sling as if it was broken. From now on I'll have a cool story how that happened.


Crusade of Fury: WoW OOC @ 2021/06/05 13:46:53


Post by: Bobthehero


Thanks! And my next action involved sending some Scions out and about to look for targets, that would fit pretty well in all that, the only issue is that I am not sure when I'll get time to write it all up.


Crusade of Fury: WoW OOC @ 2021/06/05 18:13:52


Post by: Irishpeacockz


Nice perspectives from the Siege of Fort Macherius! Nice to see you get back in the game Bob.

Your roll has been sent, let the battle continue!


Crusade of Fury: WoW OOC @ 2021/06/09 13:34:55


Post by: Pyroalchi


Kharne, Oldmate? So you want to do something this turn?


Crusade of Fury: WoW OOC @ 2021/06/11 07:01:04


Post by: Pyroalchi


Hey Irish:
were exactly are the Drukhari now? You mentioned ruins in your post, are they in the ones to the north on the Avonmere Coast or the ones east in the Sherburn Groto?

Oldmates guys are in pursuit and as they have crossed the innisrock mountains last turn, it looks like it won't be too long until we have the first situation were two PC forces meet each other. How do we want to handle this?
My rough idea would be: both players give me a number, I roll one dice and we compare both given numbers.
1. Both results +/- 1 stages (so minor vs. normal victory etc): undecive battle, depending on the exact result it is undecicive because both managed to keep their stuff together or undecicive because both blundered
2. Both results +/- 2 stages (for example victory vs. minor defeat): the defeated can choose if he stays in the region but suffers losses or if he retreats in a neighboring region with less losses. Extent of losses depents on his own result
3. more than +/- 2 stages (so Major Victory vs. minor defeat etc.): the winner can choose if the defeated has to retreat or has to stay were he is and suffer losses.

In general I would say:
no named character kills unless the player controlling them agrees
No total force wipes (the most extreme, when Major Victory meets major defeat should be in the ballpark of losing 1/3 of your forces)

What's your opinion on that?


Crusade of Fury: WoW OOC @ 2021/06/11 13:32:29


Post by: Irishpeacockz


My intention was for the dark eldar to use gates in the ruins to go to the hive world. However I realized now I probably should have rolled for this. I did get a minor victory but idk


Crusade of Fury: WoW OOC @ 2021/06/11 19:03:02


Post by: Irishpeacockz


However if Oldmate wishes to pounce on me at the ruins I would be up to that. (Avonmere coast)

My Drukhari would need to eliminate the tau forces stationed outside the ruins though


Crusade of Fury: WoW OOC @ 2021/06/11 19:41:58


Post by: Pyroalchi


as you both have minor victories how about as a compromise: The Drukhari break through the T'au and manage to reach their gate, but they have Oldmates dudes right on their heels. For Tertius PDF and Population it looks like the Imperials have turned the Xenos to flee, even if the Kabal did not really take casualties.

The local moral would rise, afterwards Oldmate can decide if he wants to try and attack the Tau hunter cadre that was bruised by the Kabal breaking through to the gate, wants to try and pursuit the Drukhari or return to the cities.

Does that sound fair?


Crusade of Fury: WoW OOC @ 2021/06/11 21:16:49


Post by: Irishpeacockz


I was not aware that Oldmate was pushing past the Nightfort, If I did I would have stuck around

I thought he was merely fortifying it and waiting for me to approach


Crusade of Fury: WoW OOC @ 2021/06/12 05:26:26


Post by: Pyroalchi


In that case PM each other and see what you come up with


Crusade of Fury: WoW OOC @ 2021/06/12 22:26:57


Post by: Irishpeacockz


Pm sent,.might get our first clash soon


Crusade of Fury: WoW OOC @ 2021/06/13 06:07:58


Post by: Pyroalchi


Kharne: do you want to write something this turn? Or should we move to the next?


Crusade of Fury: WoW OOC @ 2021/06/18 07:56:49


Post by: Pyroalchi


I did not find time to write my next piece yet, but I'm working on it.
@ Irish & Oldmate: are you two good too go or do you currently need some input from me?


Crusade of Fury: WoW OOC @ 2021/06/18 08:51:07


Post by: Irishpeacockz


I think we are good. Im gonna send it to Oldmate first and I hope he does the same to me. Just to ensure continuity


Crusade of Fury: WoW OOC @ 2021/06/29 05:47:48


Post by: Pyroalchi


So guys, how is it going? We are stuck a bit, aren't we?


Crusade of Fury: WoW OOC @ 2021/06/29 08:22:37


Post by: Irishpeacockz


Discussions are ongoing but things are looking groovy


Crusade of Fury: WoW OOC @ 2021/06/30 07:40:08


Post by: Irishpeacockz


Part One is up for both myself and Oldmate. The tai find themselves trapped between a rock and a hard place. Part two will follow as the Drukhari meet the Commonwealth head on!


Crusade of Fury: WoW OOC @ 2021/07/01 18:27:23


Post by: Pyroalchi


part two is still the current turn, right? Definitly a cool encounter. I'm curious how it will turn out.


Crusade of Fury: WoW OOC @ 2021/07/02 22:00:28


Post by: Irishpeacockz


Yeah I would imagine so. It will delays things abit to which I can only apologise. However this crusade was always going to be a long burner


Crusade of Fury: WoW OOC @ 2021/07/03 08:52:48


Post by: Pyroalchi


Ok, then lets start another turn.

Kharne: are you still with us? And life sign?


Crusade of Fury: WoW OOC @ 2021/07/05 02:41:52


Post by: Drakka77


Wow, Just saw the message and this and glad this is coming together again. The Crusades have honestly been the best thing for developing my regiments and little corner of the universe.


Crusade of Fury: WoW OOC @ 2021/07/05 04:59:35


Post by: Pyroalchi


You are very welcome to join us!


Crusade of Fury: WoW OOC @ 2021/07/05 10:43:47


Post by: Pyroalchi


EDIT: @ Oldmate: your Commanders can of Course also have taken part in the meeting where the Askaris reported.


Crusade of Fury: WoW OOC @ 2021/07/05 16:51:25


Post by: Drakka77


Thanks I am working on an appropriate force size. I am thinking a mainly IG force with some Astartes supporting.


Crusade of Fury: WoW OOC @ 2021/07/05 17:11:51


Post by: Pyroalchi


Sure, some Astartes would be nice. So far we have two IG and one Scion force.
Looks like the Imperials get the upper hand, Irish


Crusade of Fury: WoW OOC @ 2021/07/05 17:45:35


Post by: Irishpeacockz


I would say choose either astartes or Imperial guard. To bring both would unbalance the crusade imo

We already have two guard regiments and a Knight house in support. To add astartes and another regiment would make things a bit difficult for the xenos which is mainly me and the npc tau.


Crusade of Fury: WoW OOC @ 2021/07/05 19:17:21


Post by: Pyroalchi


One thing to possibly spice it up though: Your imperial force, whatever exactly it is, does not necessarily have to follow the same goals as the currently present IG regiments. Might be they have their own agenda that could even put them into conflict with the others or at least give them more of the feel of an additional side in the conflict instead of further reinforcement for the Imperials.

They could for example be allies of the Admech dudes on Kopernika, which are very passionate about securing the strange alien tech the Orks found and the ruins.


Crusade of Fury: WoW OOC @ 2021/07/06 04:06:44


Post by: Drakka77


Interesting. Hmm I was thinking very limited Astartes in the first place. Like no more than squad strength just because that is how my Bloodmoon Hunters Operate. But you guyed had an interesting idea of having Admech supporting objective. Which gives me an idea of doing an Skitarii Maniple, with Felinid Auxiliary bodyguards and the Bloodmoon Hunter squad whose purpose is to acquire that same tech for Forgeworld Mjorn. ( I figure since there is already knights you would not want more. Hehe)


Crusade of Fury: WoW OOC @ 2021/07/06 21:54:31


Post by: Bobthehero


Regarding Imperial forces not playing nice, look no further than the end of the first Crusade. That was some nice display of Imperial fethery


Crusade of Fury: WoW OOC @ 2021/07/08 01:00:28


Post by: Drakka77


So it's back to my IG combo. Still working out some of the important people. But what I have is below, and they are arriving to gain technology for Mjorn even though their official orders are to reinforce the Imperial Presence the Cogger House Therrica made sure their family had a lot of the command positions. Supporting them is a squad of Bloodmoon Hunters. (Still figuring out just what sort of mix they are but they are ones with strong ties to Forge World Mjorn too.) And still working out the Auxiliary numbers for the bodyguard and scout detail of Felinids.

The 10000 Strong 92nd Cogger Hive Guard Mechanized Infantry Regiment and 500 tanks strong (so 5000 troopers approximately) 45th Cogger Hive Guard Armored Regiment under Lady General Tamlia of House Therrica

Cogger Hive Guardsmen undergo a variation of mind wiping known as Neural Programming provided by Mjorn Techpriests that is for the mass use of training their soldiers. A subject endures multiple sessions in a Neural Programming tank where they were "programmed" with knowledge and skills needed for the desired occupation. Cogger Hive Guard commanders preferred "obedient" over "improvisational" and use of Neural Programmed soldiers possessing little or no initiative a fodder for the grinding wheels of the Imperial wars.

A significant proportion of the Cogger Hive Guard was manned by "culturally challenged" individuals who had undergone neural programming via brain surgery, implants such as aggression inhibitors, and programming tanks. Counseling and drug therapy were also used to help overcome criminal and/or anti-social tendencies. Despite this source of manpower, it was not always sufficient to replace battlefield losses, and instances of law-abiding persons being conscripted and subjected to "programming" were not unknown. In any case, volunteers are few. Recruits and conscripts considered too scrawny or weak for the Cogger Guard are given steroid and stimulant treatments in order to increase their muscle mass. Criminal recruits were given no R&R time.

Cogger Hive Guard Mechanized Infantry is the Militarum Regimentum of the Astra Militarum that fights as mechanized infantry alongside Chimera and Chimerax armoured personnel carriers in defense of the strategically-located Imperial Hive World of Cogger and its surrounding star systems. Cogger, located in the Segmentum Ultima, is a planet blighted and poisoned by millennia of heavy industrial output, though it is also a major manufacturing centre of Autocannons.

Cogger Hive Guard Armored Regiment using the Leman Russ Exterminator as it's primary vehicle, it is one of the most common Leman Russ variants, and although it surrenders the ability to effectively combat enemy armour, it is an extremely effective anti-infantry vehicle.

House Therrica is an Old Guard House, has long been suspected of holding ties to the Mechancium given their tendency to support the Adepts of Mars in matters that concern the interests of the keepers of technology.


The 53rd Lunar Venatorii Light Cavalry Regiment at 2,500 strong
Commanded by Colonel Vanhiem Therrica

No finer cavalry are found around the Ishtar Subsector than the Lunar Venatorii Cavalry Regiments and their Wyrm Riders. They are the best the Astra Militarum of Ishtar has to offer, and they form the breakwater defense needed to continue Imperial interests. On the training moon of Verliaus, the academies of war train the best and brightest of the Fringe if not the sector. Heavily fortified' with every terrain available for training, the programs of Verliaus know no bounds. Veralius has come to be a renowned academic world, where scholars, specialists, and soldiers from across the sub-sector go to study, and it is also home to numerous Schola Progenium facilities. It is here among the populace of the training moon that the elite regiments of the Lunar Venatorii are raised, equipped with the finest of gear and trained at the finest of academies. The Regiment's officers even travel downwards to Tarakon and engage in the sacred ritual of wyrm-bonding, earning their right to command regiments of Venatorii and becoming honorary members of House Fásacha.

The Light Cavalry Regiments of the Lunar Venatorii as analogous to some other world's Rapid Reconnaissance Regiments. The Mechanized Cavalry Scouts Battalions with permission from the Techpriests of Mjorn use Tauros and other rapid vehicles like the Venatorii class Combat bike to perform rapid reconnaissance for regiment with a Rider Battalion. Mounted on Scout Bikes, Scout Quads, and Tauros Rapid Assault Vehicles, they rapidly transverse across the battlefield and behind enemy lines, performing hit and run attacks on enemy units and armor, while reporting back to command enemy disposition and movements. Those forces not able to be dealt with regiment themselves are reported back to command, so that allied forces may ensure their destruction. They are particularly skilled at acting as forward air controllers for allied Aeronautica forces, their presence serving to enhance the accuracy and devastating effect of close air support and bombing missions.


And The 78th Ishtar Ranger Light Infantry Regiment at roughly 4000 strong
Commanded by Colonel Beachan Therian

The Ishtar Rangers are the highly trained Astra Militarum Regiments that hail from the Imperial pleasure world of Ishtar, located in the Ishtar Subsector in the Segmentum Ultima. These Guardsmen serve as Scouts and Snipers for the Imperium. Raised in the forests of Ishtar, hunting and scouting the way of life.


As a Chapter the Bloodmoon Hunters have been brought to the brink of extinction several times, but yet have managed to endure with strength when other Chapters would have been destroyed. They have a remarkably grim determination to survive, and one of the Bloodmoon Hunters' hallmarks is the ability to adapt to changing circumstances and respond swiftly to the fortunes (or misfortunes) of war. This has tempered their character with a general disregard and suspicion of the mere trappings of honor and glory, favoring results by any means necessary. When faced with insurmountable odds, the Bloodmoon Hunters will change their tactics and withdraw to fight again where more prideful Chapters would perhaps chose to stand and die. The Bloodmoon Hunters value the art of concealment, and utilize secrecy and surprise as paramount weapons in their arsenal. As a result they have always cultivated in themselves an ability to see clearly through the fog of war and strike at the hidden heart of the enemy, where they can inflict the most damage and achieve their objectives, undistracted by hubris or hidebound dogma. In order to attain such a goal, the Chapter's Battle-Brothers are trained in a variety of ways that are remarkably inconsistent with most other Space Marine Chapters.

In character with their basic aloofness and desire for autonomy, the Battle-Brothers of the Bloodmoon Hunters have an uncommon streak of individualism and self-reliance, for each one is born a survivor, a killer from the shadows, and the inheritor of a warrior lineage that descends from one of the Aigéad Fuil's savage death world gangs. Their aloof and autonomous ways are at odds with most other chapters. This has lead to conflicts and rivalries when they are forced into close support of another chapter. With most other Imperial organizations they would take charge of themselves and their brothers, but with other chapters they chafe under what they consider inferior tactics. Only their own veterans can hope to manage the stubborn nature of these warriors.


Crusade of Fury: WoW OOC @ 2021/07/08 05:24:50


Post by: Pyroalchi


Nuce force. I have one general question: so you want them to come to assist the local Forgeworld Kopernica or are they coming on Forgeworld Mjolns interest? Depending on that Kopernica might either see them as allies or competition...

You can also think about if and how they introduce themselves to Marshal Mancini who is in charge of the Imperials in the System.


Crusade of Fury: WoW OOC @ 2021/07/08 05:37:16


Post by: Drakka77


Officially they are there to support the Imperials in general but unofficially they are they for Forgeworld Mjorn (so competition.) Mjorn made sure agents of theirs was in a Non Admech force to avoid suspicious eyes. Forgeworld Mjorn is a shadow power in the political game and very radical.


Crusade of Fury: WoW OOC @ 2021/07/09 00:50:07


Post by: Drakka77


I think I have enough for at least an entrance if that is good with the GMs. Anyways if I do enter I want to be somewhere near the Orks and technology I think.


Crusade of Fury: WoW OOC @ 2021/07/09 06:19:19


Post by: Pyroalchi


That basically leaves three possible entries I see:

1st: the last known location of the Ork tribes and their alien tech was Kaliphera Primus (the Agriworld where the Askaris and Bobtheheros Scions are). The tech stuff they found at the first tribe was - to the official knowledge - destroyed before it could be shipped to high command. The stuff from the second tribe should be stored at fort Macherius currently, the third one is currently missing and was last seen in the south of the jungle. So your guys might land near the fort and insist on handing over what was found with the second tribe or in the south to look where the third tribe has gotten too. Both might bring you in cooperation or conflict with the already present imperials, depending on how it goes.
2nd: they make the assumption that it has something to do with the ruins and you look for some place on the map with ruins and search those
3rd: through spies, tech or the Noosphere your Forgeworld Mjorn has caugth wind that the AdMech on Kopernica might have secured some of this tech and your guys land on the forgeworld to get it from them. Might get you into conflict with the isolationist forge world


Crusade of Fury: WoW OOC @ 2021/07/10 01:28:28


Post by: Bobthehero


Posted, roll will follow when my schedule allows it


Crusade of Fury: WoW OOC @ 2021/07/10 03:40:20


Post by: Drakka77


I think option 1.3 is probably is best, try to find the Orks in the jungle and support the Imperials finding them especially since the ishtar Rangers are specifically Scouts and Marksmen, and Lunar Venatorii are Recon as well. Being the locating force sounds like right up their alley. Heck some of the Felinids are as well. (Yea a fairly light force all told.) And the Bloodmoon Hunters are kind of Raven Guard in that fashion.

Maybe on the way down call and coordinate with the others who are already looking for the Orks to at least give the appearance of cooperation. This early on at least they don't want suspicions running around.



Crusade of Fury: WoW OOC @ 2021/07/10 07:02:04


Post by: Pyroalchi


Sounds good.

@ Irish, Oldmate and Bobthehero: I'm currently undecided what would be the next order for the Askaris from Marshal Mancini, so I would ask you dir your opinion. See they to stay on Primus looking for Orks or pacifying the corporations struggling for dominance over the food production or are they redeployed to Tertius or Quartus against the Tau and Drukhari?


Crusade of Fury: WoW OOC @ 2021/07/10 09:57:33


Post by: Drakka77


I guess then, am I good to enter? And I may be inattentive this weekend specifically because I am at military drill.


Crusade of Fury: WoW OOC @ 2021/07/10 13:24:09


Post by: Pyroalchi


Sure, you are good to go. As mentioned: give us a pointer if and how your guys introduce themselves to Marshal Mancini. And good luck on your drill


Crusade of Fury: WoW OOC @ 2021/07/10 23:22:09


Post by: Bobthehero


 Drakka77 wrote:
I guess then, am I good to enter? And I may be inattentive this weekend specifically because I am at military drill.


Small word. I am currently teaching a MOS course, or well our equivalent in Canada, lol


Crusade of Fury: WoW OOC @ 2021/07/12 13:59:47


Post by: Irishpeacockz


@ Irish, Oldmate and Bobthehero: I'm currently undecided what would be the next order for the Askaris from Marshal Mancini, so I would ask you dir your opinion. See they to stay on Primus looking for Orks or pacifying the corporations struggling for dominance over the food production or are they redeployed to Tertius or Quartus against the Tau and Drukhari?


I think the Askaris would be pulled off the orkz, if they show up again Imperial forces will be informed. As for where you go well that is up to you.

With the Battle of the Ruins concluded (Once old mate posts his piece which I believe is complete) we can move on! I believe the Drukhari have limped on to Kapilhera Quartus, to the polluted swamps and wastes between the hives.


Crusade of Fury: WoW OOC @ 2021/07/12 15:10:44


Post by: Pyroalchi


Interesting development. I guess with that it's now down to open war between Imperials and T'au. I have to sleep about it, but I think the Askaris will either be send to Tertius to press the advantage against the T'au there or to Quartus as long as there is still at least some loyal presence there where they can land. I lean to the latter, in part because it might be funny to see my wilderness dudes getting lost in a hive.


Crusade of Fury: WoW OOC @ 2021/07/15 20:33:32


Post by: Pyroalchi


I will be in vacation dir some days. But feel free to carry on. The Askaris will try to ship out to Ulysses hive on Quartus (the hive world). But feel free to let them run into a Tau Invasion force heading for Primus


Crusade of Fury: WoW OOC @ 2021/07/18 20:30:43


Post by: Irishpeacockz


With the Battle of the Ruins having come to an indecisive conclusion, everyone is free to contact the DM's for their next moves! The fate of the Kaliphera system is far from certain.


Crusade of Fury: WoW OOC @ 2021/07/20 13:49:54


Post by: Pyroalchi


Unfortunatly another major defeat for the Askaris (they start to pile up). I gave them rather harsh losses this time, as a failed landing should. So with the fights against the Orks considered I assume they are down to 50-60% of their initial numbers. Just in case someone needs to include that in his strategy


Crusade of Fury: WoW OOC @ 2021/08/03 17:14:05


Post by: Pyroalchi


Hey, so what's up currently? The last post is two weeks old. Is there some input needed?


Crusade of Fury: WoW OOC @ 2021/08/12 11:00:49


Post by: Irishpeacockz


IRL is giving me a beating but managed to post just now. Whoever else is awaiting a roll please dm me.


Crusade of Fury: WoW OOC @ 2021/08/23 11:32:37


Post by: Pyroalchi


@ Irish: if it's not to much hassle, could you update the map?
The Askaris are now on Quartus, there should be a bunch of crashed shuttles in the Broken Barrens and a Minefield in the Lasoor Wilds on Primus.


Crusade of Fury: WoW OOC @ 2021/09/02 14:27:48


Post by: Pyroalchi


Edit: as Irish and Oldmate have posted: anyone still missing? Or do we want to start the next round? Irish: is there already a call for help from Ulysses?


Crusade of Fury: WoW OOC @ 2021/09/29 06:58:08


Post by: Pyroalchi


Guys? Is anybody still on board? It's OK if you are very occupied by life at the moment, but could you give a short lifesign, if you are still up for this?


Crusade of Fury: WoW OOC @ 2021/12/05 07:27:25


Post by: Drakka77


Sorry for the breakdown on my part. Life hammered me hard.


Crusade of Fury: WoW OOC @ 2021/12/05 18:53:04


Post by: Pyroalchi


Never mind, Draka77. Live happens, I know. Unfortunatly it seemed to have hit almost everybody involved here, as nobody replied to my last posts hailing if anybody is still out there.

But I still haven't lost hope, so again: ladies and gents, who is still with us? What do you want to do and what is your roll?


Crusade of Fury: WoW OOC @ 2021/12/06 03:46:00


Post by: Drakka77


I want to catch up to where I left off which I think I never properly entered. and I have no clue what my roll is or what I am rolling. But I do believe I still have my smallish IG Force.


Crusade of Fury: WoW OOC @ 2021/12/06 05:36:27


Post by: Bobthehero


I lost track of the plot, I remember the Orks my Stormtroopers were lining up to hunt disapeared, so I have to find a new goal


Crusade of Fury: WoW OOC @ 2021/12/06 08:25:30


Post by: Pyroalchi


@ Drakka: if you want to enter just write a piece how and where your guys land. Ideally it should include some words about if and how they make contact with:
1. The present imperial forces (so Marshal Mancini and the present troops - Bobs Stormtroopers on Primus, Oldmates guys on Tertius and my Askaris on Quartus
2. The local authorities
3. The AdMech Guys on Kopernica
4. The T'au forces (mainly on Quartus).

You don't have to make contact with them at all (especially not the Xenos), if you don't want to, but if you do it would be good to know to adjust their reaction.


@ what is a roll: Each "turn" you tell me or Irish what you want to do and choose a number between 0 and 100. We then roll a d100 and depending on the difference between your number and the roll it might be a success (little difference) or failure (big difference). As one might expect the least "risky" numbers to pick are near 50. One can of course choose more extrem numbers if what one wants to do is very risky.


@ Bob: In short: two of the three Ork tribes on Primus were defeated, but the third was not found any more and the pursuing Askaris did not find out where they went to. They did find some traces of failed teleportation experiments by the greenskins and sent a warning to all imperial forces that the Orks might turn up everywhere. There might be more information in the jungle, but the Askaris were already redeployed to Quartus. So if your Scions want to scout some more, feel free to do so. There was also some strange tech found with the Greenskins. The stuff found at the first tribe vanished as the transport carrying them was ambushed by Orks (to everyones knowledge at least), the stuff from the second one lies at Fort Macharius, were your Scions are.


On Tertius Oldmates Commonwealth troops reported the presence of another alien threat (Drukhari if that means anything to your guys) that clashed with imperials as well as T'au. There was a quite decicive battle in which first T'au and Drukhari met, before being engaged by the Commonwealth forces that crushed the T'au force while the Drukhari were pressed to leave through some kind of portal. There current location is currently unknown to the Imperials.


The Askaris were redeployed to Quartus but suffered heavy losses when their landing failed because the planned landing side (the last clearly loyal Hive) seemed to have gone over to the T'au.


And then there is some shady stuff going on in some underhives on Quartus, but that should currently be unknown to everyone present.


Crusade of Fury: WoW OOC @ 2021/12/06 17:00:52


Post by: Bobthehero


Oh, cool. I'll think things over


Crusade of Fury: WoW OOC @ 2021/12/07 01:59:38


Post by: Drakka77


I am leaning towards 'supporting' the Askaris. If I remember correctly my forces are also have a hidden secondary objective of supporting their supplier Forgeworld Mjorn with captured tech.


Crusade of Fury: WoW OOC @ 2021/12/07 05:49:08


Post by: Pyroalchi


That's what I remember too. The help would be appreciated

On Quartus they should be able to find some T'au tech


Crusade of Fury: WoW OOC @ 2021/12/07 06:42:26


Post by: Drakka77


Support inbound how much we will see.


Crusade of Fury: WoW OOC @ 2021/12/12 20:55:14


Post by: Bobthehero


Is Irish still active? If not who do I send my rolls to? Pyrolachi?


Crusade of Fury: WoW OOC @ 2021/12/13 06:49:38


Post by: Pyroalchi


I haven't heard from Irish for quite a while unfortunatly. And yes, just send it to me.


Crusade of Fury: WoW OOC @ 2021/12/13 07:54:10


Post by: Bobthehero


Edit: Nevermind, whew my memory is a mess. PM sent


Crusade of Fury: WoW OOC @ 2021/12/14 05:17:54


Post by: Drakka77


Nice post Bob. I am still working on mine.


Crusade of Fury: WoW OOC @ 2021/12/14 06:48:26


Post by: Bobthehero


Thanks!


Crusade of Fury: WoW OOC @ 2022/01/18 13:50:21


Post by: Pyroalchi


So Drakka77, how does it look? Will you join us?


Crusade of Fury: WoW OOC @ 2022/01/19 23:35:16


Post by: Drakka77


Yea, sorry I had it half typed up then work cycled up to really busy. They switched me to night shift on environmental testing.


Crusade of Fury: WoW OOC @ 2022/01/20 00:03:13


Post by: Bobthehero


And I am on my assault pioneer course, so a little busy as well.


Crusade of Fury: WoW OOC @ 2022/01/20 06:43:52


Post by: Pyroalchi


@ Drakka: no problem, just wanted to check in.

@ Bob: sounds interesting. If you are allowed to share: what does an assault engineer do? Is it stuff like going in, plant a charge, blow a whole, get the other dudes in?


Crusade of Fury: WoW OOC @ 2022/01/20 16:42:09


Post by: Bobthehero


In a nutshell, yeah, a mix between a combat engineer and an infantryman.


Crusade of Fury: WoW OOC @ 2022/04/28 12:06:19


Post by: Pyroalchi


Stubborn as I am I'm not really willing to carry this to the grave yet. How is it going? Drakka77: would you still post something?
And where is everybody else? Irish, you still there?

And if not and this Crusade has completely lost its momentum: anyone interested in trying again?


Crusade of Fury: WoW OOC @ 2022/08/16 04:47:45


Post by: chazz huggins


Hey guys I recently got bit by the Nostalgia bug and was wondering if you all would like to give a new Crusade a shot or if you all are playing one currently I'd love to join.


Crusade of Fury: WoW OOC @ 2022/08/16 06:32:43


Post by: Pyroalchi


This Crusade unfortunatly "died" in its infancy. But if some people are willing to start new, I'm in. Or alternatively if one wants to continue where we left of, I'm down for it too.


Crusade of Fury: WoW OOC @ 2022/08/17 12:35:19


Post by: Irishpeacockz


Inactivity and IRL are often the bane of these endeavors. I'm not sure how the first crusade avoided such troubles but even the second one succumbed to real world priorities towards the end.

Saying all that I have a new job and schedule although a baby is coming soon. I recently felt the urge to write about 40k fiction again though so if something happens lemme know!


Crusade of Fury: WoW OOC @ 2022/08/17 12:48:51


Post by: chazz huggins


Yeah the first crusade of fury was just lightening in a bottle but I've been itching to write something 40k again


Crusade of Fury: WoW OOC @ 2022/08/17 14:01:11


Post by: Pyroalchi


Maybe we aimed to high with what we tried here. Maybe one should narrow the focus significanlty in time as well as space. For example aim for the fight around a single city, with some 100-1000 Dudes per "Player". Or rather an equivalent force, like 1000 Guardsmen = 10 Marines = 5 Custodes or whatever. And a timeframe of some days to weeks in game and 4-5 posts outtime. Thats should be finishable before it "dies". And if people are then still interested, the next city or surrounding area can be attacked or everybody gets some reinforcements.

Just a thought.


Crusade of Fury: WoW OOC @ 2022/08/17 17:32:39


Post by: Irishpeacockz


I was thinking of incorporating discord for OOC purposes, mainly due to the fact that I forget about good ole Dakkadakka from time to time. I also don't get notifications if something happens here. I would still like to post stories on here though, so it would be OOC off dakka but the crusade itself on dakka. Maybe that's too much of a disconnect, maybe we need a dakka dakka app.

Maybe the timing was just right for everyone Involved in the first crusade and never to be replicated again.