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Games-workshop is going to sell SOO many new ork armies @ 2021/07/11 16:13:52


Post by: bat702


feels semi-bad to say, but the new ork boyz, kommandos, new characters and new primaris orks look amazing. I can definitely see tons of people wanting brand new ork armies, whether that be updating their old boyz or getting into a brand new army. Iv always liked the cartoony aspect of the 40k orks, but I feel that their butt hanging out like a chimpanzee was a bit much; also, the new boyz just look fantastic.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/11 16:49:57


Post by: PenitentJake


I was reluctant to start another faction.

But GW knows how to market.

I want Kill Team, right? Which means I'm getting a unit of Kommandos at a discount already. It makes the discount offered by the Beast Snagga box more valuable. I wish I had foreseen this when the Speed Freaks box was available.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/11 16:57:52


Post by: Mr. Grey


I'm glad I already play orks. But all this new stuff is definitely making me very happy. Those Kommandos are probably some of the best ork sculpts GW has ever released.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/11 17:01:43


Post by: AnomanderRake


It's almost like there are a lot of fans of all the non-SM armies with twenty-year-old minis that would buy lots of resculpts/new kits if GW made more.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/11 17:12:42


Post by: bat702


Anomander I absolutely refuse to play a space-marine chapter just because how sickeningly popular they were/are. Im really happy people are getting into the xenos armies


Games-workshop is going to sell SOO many new ork armies @ 2021/07/11 17:17:12


Post by: Mr Nobody


I'm definitely sold on that killteam box, especially with that commercial. Their marketing team knows us too well. And it's a perfect way to get my brother back into the hobby and I get some cool ork stuff. Don't know if I'll get into the beast snagga stuff.

My only complaint is that I don't like the direction the Ork faces are going. Too round and soft. I will miss the big, square jaws in the older sculpts and artwork.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/11 18:03:50


Post by: Sasori


 AnomanderRake wrote:
It's almost like there are a lot of fans of all the non-SM armies with twenty-year-old minis that would buy lots of resculpts/new kits if GW made more.


I'm sort of wondering if it's just taking this long for the sculpting and production lines to line up with releases since the end of Kirby era. Big changes like that can take years and years to make.

Either way, I think Sisters, Necrons and soon to be Orks have likely proven beyond a doubt to GW that the other miniatures lines can sell quite well, and many of these sales don't overlap with the same folks that buy space marines (Though clearly a lot do as well)


Games-workshop is going to sell SOO many new ork armies @ 2021/07/11 20:35:02


Post by: Egyptian Space Zombie


PenitentJake wrote:
I was reluctant to start another faction.

But GW knows how to market.

I want Kill Team, right? Which means I'm getting a unit of Kommandos at a discount already. It makes the discount offered by the Beast Snagga box more valuable. I wish I had foreseen this when the Speed Freaks box was available.


My IK army started in a similar way. I wanted Forgebane and then IK:Renegade came out a little bit after.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/11 20:38:40


Post by: BrianDavion


I can't start another army, I'm running out of space and have just taken an AOS plunge but yeah they look great. I'm looking forward to meeting them on table top


Games-workshop is going to sell SOO many new ork armies @ 2021/07/11 20:53:59


Post by: the_scotsman


bat702 wrote:
feels semi-bad to say, but the new ork boyz, kommandos, new characters and new primaris orks look amazing. I can definitely see tons of people wanting brand new ork armies, whether that be updating their old boyz or getting into a brand new army. Iv always liked the cartoony aspect of the 40k orks, but I feel that their butt hanging out like a chimpanzee was a bit much; also, the new boyz just look fantastic.


Only problem is going to be DG-style bs rules.

I can read them now:

-one Kommando can replace their choppa and slugga with Slasha Knives
-One Kommando can replace their choppa and slugga with a Snipa Rifle?????????????????????
-One Kommando can replace their choppa and slugga with a burna
-One Kommando can replace their choppa and slugga with a rokkit
-One Kommando can replace their choppa and slugga with a....breaching...ram...thingy?
-One Kommando can replace their choppa and slugga with a triple-dakka-shoota
-For every 10 models in this unit you must include 1 Kommando Grot
-For every 10 models in this unit you must include 1 Bomb Squig

Enjoy your HIGHLY SYNERGISTIC unit, folks! Enjoy competing against that unit of 100% storm shield and lightning claw vanvets with your jumbldy-crap upgrades that all for no reason at all cost 5 points minimum despite not being worth nearly that much!


Automatically Appended Next Post:
Luckily that only really seems to be a problem with the kommandos - and Kriegers, too, predict their rules are going to be similarly garbage looking at the sprues and seeing 1 sniper rifle, 1 flamer and 1 melta and that's going to be all the normal sensible upgrades those duders are gonna get.

Wanna pay 5 points to upgrade your guard chaff squad with a 6++ fnp?

No?

Well, wanna pay 5 points for a power sword on the sergeant?

No? Weird.

Well how bout 5 points for a plasma pistol!

No again? Huh...

OK, so um, 5 points for a Demolition Charge so once per game you can do a mortal wound on a 4+ to an enemy unit within 6"? Sounds peachy on your 55pt chaff unit right?

No AGAIN? Man, you're real tough huh, OK wise guy let me hit you with this: Five Points, five measely pointerinos for a BRUISER TRENCHER CLUB, this bad boy is a PLUS ONE STRENGTH melee weapon, how do you feel about that?

NO??????? Good lord you're tough to please. Alright, I can tell you're a discerning customer so let's cut the riff-raff out of there and I'll front you this: Five points, just five, for you just five, for a GUADSMAN'S UPLIFTING PRIMER that gives them REROLLS ON LEADERSHIP TESTS!!!!!!!!


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 00:13:20


Post by: Banzaimash


Kommandos, Boyz and Mega Armoured Warboss are ok, and Deffkoptas are just the long overdue AOBR sculpts. Kommandos and Boyz look to be semi-monopose though so for someone hoping to get into Orks this could be a problem with duplicates over a large horde. Also not sure how the new Orks will fit in the rest of the range, which may very well be left as is.

Beast Snaggas are all trash in my opinion. They embody the worst of the modern GW design practices and philosophy, and are generally overly busy yet somehow overly smooth CAD garbage. Also stinks of the Primaris treatment all over again.

Also new Orks in general seem to be more smooth and rounded. They need to be more 'craggy' for want of a better word.




Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 07:41:41


Post by: kirotheavenger


I have to say I'm not a fan of the new Orks, they're too smooth.

I also dislike the new Beast Snaggaz, they look more like an AoS army they've given 40k rules!


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 07:45:32


Post by: Blackie


I love orks, they're my favorite faction and line of models since 3rd edition but I consider almost all the new releases godawful. Only koptas and kommandos are really good, boyz are ok although I'm sure torsos won't have flat joints and it would be harder to make a bunch of guys look reasonably different from each other.

Some of those upcoming releases, starting with the new huge thing on the oval base and the squig riders are among the worst models ever produced by GW.

Not to mention that current prices are quite high compared to just 4-5 years ago. How can
such a new line of models could sell a lot is beyond me, unless GW make those models very powerful in rules. I'm definitely not gonna buy a single model among the new releases.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 07:54:11


Post by: Mad Doc Grotsnik


Orks are also now one of the best looking 40K ranges.

Sure, the releases have been spun out over a fair old period, but they’re aesthetically cohesive, which is nice.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 07:55:02


Post by: Not Online!!!


Well, i guess i need what to make my vietorks work...
I got a burna and 2 dakkajet planes... So airsuperiority check...

some trucks , but will need some decent dakka boyz... so 20-30 boys..

The commandos just look awesome. so 2 -3 units

Will need a bigmek.

And of course 9 koptas.... Because theres no such thing as too much air to ground dakka.


Automatically Appended Next Post:
 the_scotsman wrote:


Only problem is going to be DG-style bs rules.

I can read them now:

-one Kommando can replace their choppa and slugga with Slasha Knives
-One Kommando can replace their choppa and slugga with a Snipa Rifle?????????????????????
-One Kommando can replace their choppa and slugga with a burna
-One Kommando can replace their choppa and slugga with a rokkit
-One Kommando can replace their choppa and slugga with a....breaching...ram...thingy?
-One Kommando can replace their choppa and slugga with a triple-dakka-shoota
-For every 10 models in this unit you must include 1 Kommando Grot
-For every 10 models in this unit you must include 1 Bomb Squig

Enjoy your HIGHLY SYNERGISTIC unit, folks! Enjoy competing against that unit of 100% storm shield and lightning claw vanvets with your jumbldy-crap upgrades that all for no reason at all cost 5 points minimum despite not being worth nearly that much!


Automatically Appended Next Post:
Luckily that only really seems to be a problem with the kommandos - and Kriegers, too, predict their rules are going to be similarly garbage looking at the sprues and seeing 1 sniper rifle, 1 flamer and 1 melta and that's going to be all the normal sensible upgrades those duders are gonna get.

Wanna pay 5 points to upgrade your guard chaff squad with a 6++ fnp?

No?

Well, wanna pay 5 points for a power sword on the sergeant?

No? Weird.

Well how bout 5 points for a plasma pistol!

No again? Huh...

OK, so um, 5 points for a Demolition Charge so once per game you can do a mortal wound on a 4+ to an enemy unit within 6"? Sounds peachy on your 55pt chaff unit right?

No AGAIN? Man, you're real tough huh, OK wise guy let me hit you with this: Five Points, five measely pointerinos for a BRUISER TRENCHER CLUB, this bad boy is a PLUS ONE STRENGTH melee weapon, how do you feel about that?

NO??????? Good lord you're tough to please. Alright, I can tell you're a discerning customer so let's cut the riff-raff out of there and I'll front you this: Five points, just five, for you just five, for a GUADSMAN'S UPLIFTING PRIMER that gives them REROLLS ON LEADERSHIP TESTS!!!!!!!!


I don't think Kriegsmen need the primer...

Also pls no dg commandos. The sprue makes it look like you can get multiple options but i hope that there are no such stupid limitations....


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 08:10:48


Post by: bat702


Trying to charge a minimum of 5 pts for a basic guards-men profile upgrade is super silly


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 08:16:42


Post by: endlesswaltz123


Due to the nature of how Ork's are and look on the tabletop, they will just slot in straight away with the old models without it looking out of place. So old collectors can add, and new armies will be sold. It won't have the complete same impact as Primaris, with old marines just looking awful next to them on the tabletop. Finally, if there is any faction(s) where diversity of build, face, armour, weapons will just fit right in, it is Orks (and possibly Nids).

Great models and apparently great rules after some hints from some prominent battle report channels - anecdotal, no specifics mentioned, just stating they are great.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 08:25:10


Post by: H.B.M.C.


 the_scotsman wrote:
I can read them now:

-one Kommando can replace their choppa and slugga with Slasha Knives
-One Kommando can replace their choppa and slugga with a Snipa Rifle?????????????????????
-One Kommando can replace their choppa and slugga with a burna
-One Kommando can replace their choppa and slugga with a rokkit
-One Kommando can replace their choppa and slugga with a....breaching...ram...thingy?
-One Kommando can replace their choppa and slugga with a triple-dakka-shoota
-For every 10 models in this unit you must include 1 Kommando Grot
-For every 10 models in this unit you must include 1 Bomb Squig
I'll be astonished if the above isn't what's written in the Codex almost word for word.

 endlesswaltz123 wrote:
It won't have the complete same impact as Primaris, with old marines just looking awful next to them on the tabletop.
Are we 100% sure about that? We don't know how big the new Boyz are, do we?



Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 08:41:44


Post by: Spoletta


If they are of different sizes that's fine too.

Orks differ greatly in size, so having a mob with some smaller and some bigger orks looks cool.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 09:02:59


Post by: Blackie


 H.B.M.C. wrote:


Are we 100% sure about that? We don't know how big the new Boyz are, do we?



Well new necrons are fine near old ones, aren't they?


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 09:27:22


Post by: mrFickle


Space marines get a big new model range and ad mech and SOB have had some great new models, now Orks. Hopefully they are going to give all the armies this level of love and attention


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 09:36:35


Post by: BrianDavion


mrFickle wrote:
Space marines get a big new model range and ad mech and SOB have had some great new models, now Orks. Hopefully they are going to give all the armies this level of love and attention


Not every army got a big update this edition with their codex, dark eldar and death guard didn't get much of anything. best temper our expectations a little, but so far it seems lots of stuff to be happy about. Guard can proably expect their new codex soonish and I expect that to see a new range of DKK troops (proably a infantry squad/vetern box, a HWT and a command squad.)


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 11:37:39


Post by: Mr. Grey


 H.B.M.C. wrote:

 endlesswaltz123 wrote:
It won't have the complete same impact as Primaris, with old marines just looking awful next to them on the tabletop.
Are we 100% sure about that? We don't know how big the new Boyz are, do we?



Somebody did a photoshop comparison when Warhammer Community showed off that one single new Boy. The new ones are a bit bulkier and a touch taller, but nothing that would look drastically out of place mixed in among a mob of the older ork boyz.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 12:24:38


Post by: Jidmah


 H.B.M.C. wrote:
 the_scotsman wrote:
I can read them now:

-one Kommando can replace their choppa and slugga with Slasha Knives
-One Kommando can replace their choppa and slugga with a Snipa Rifle?????????????????????
-One Kommando can replace their choppa and slugga with a burna
-One Kommando can replace their choppa and slugga with a rokkit
-One Kommando can replace their choppa and slugga with a....breaching...ram...thingy?
-One Kommando can replace their choppa and slugga with a triple-dakka-shoota
-For every 10 models in this unit you must include 1 Kommando Grot
-For every 10 models in this unit you must include 1 Bomb Squig
I'll be astonished if the above isn't what's written in the Codex almost word for word.

Well, it's obviously going to be called "snipa shoota" (did you notice it has muffler designed to make it louder instead of silencer?), but I thought the very same thing when watching the preview

 endlesswaltz123 wrote:
It won't have the complete same impact as Primaris, with old marines just looking awful next to them on the tabletop.
Are we 100% sure about that? We don't know how big the new Boyz are, do we?

Someone did a picture with the bases scaled properly to each other. The new boyz are essentially the same size as old boyz, but have a slightly more straight posture and beast snagga boyz are between old boyz and box nobz.



Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 12:39:53


Post by: G00fySmiley


 the_scotsman wrote:
bat702 wrote:
feels semi-bad to say, but the new ork boyz, kommandos, new characters and new primaris orks look amazing. I can definitely see tons of people wanting brand new ork armies, whether that be updating their old boyz or getting into a brand new army. Iv always liked the cartoony aspect of the 40k orks, but I feel that their butt hanging out like a chimpanzee was a bit much; also, the new boyz just look fantastic.


Only problem is going to be DG-style bs rules.

I can read them now:

-one Kommando can replace their choppa and slugga with Slasha Knives
-One Kommando can replace their choppa and slugga with a Snipa Rifle?????????????????????
-One Kommando can replace their choppa and slugga with a burna
-One Kommando can replace their choppa and slugga with a rokkit
-One Kommando can replace their choppa and slugga with a....breaching...ram...thingy?
-One Kommando can replace their choppa and slugga with a triple-dakka-shoota
-For every 10 models in this unit you must include 1 Kommando Grot
-For every 10 models in this unit you must include 1 Bomb Squig

Enjoy your HIGHLY SYNERGISTIC unit, folks! Enjoy competing against that unit of 100% storm shield and lightning claw vanvets with your jumbldy-crap upgrades that all for no reason at all cost 5 points minimum despite not being worth nearly that much!


Automatically Appended Next Post:
Luckily that only really seems to be a problem with the kommandos - and Kriegers, too, predict their rules are going to be similarly garbage looking at the sprues and seeing 1 sniper rifle, 1 flamer and 1 melta and that's going to be all the normal sensible upgrades those duders are gonna get.

Wanna pay 5 points to upgrade your guard chaff squad with a 6++ fnp?

No?

Well, wanna pay 5 points for a power sword on the sergeant?

No? Weird.

Well how bout 5 points for a plasma pistol!

No again? Huh...

OK, so um, 5 points for a Demolition Charge so once per game you can do a mortal wound on a 4+ to an enemy unit within 6"? Sounds peachy on your 55pt chaff unit right?

No AGAIN? Man, you're real tough huh, OK wise guy let me hit you with this: Five Points, five measely pointerinos for a BRUISER TRENCHER CLUB, this bad boy is a PLUS ONE STRENGTH melee weapon, how do you feel about that?

NO??????? Good lord you're tough to please. Alright, I can tell you're a discerning customer so let's cut the riff-raff out of there and I'll front you this: Five points, just five, for you just five, for a GUADSMAN'S UPLIFTING PRIMER that gives them REROLLS ON LEADERSHIP TESTS!!!!!!!!


possible on rules when they come into 40k, but since it is a kill teams box I am betting all the equipment makes sense for that game. often orks CAN buy a ton of upgrades already for squads but they beyond a kill saw rarely make sense. lets spend points on kombi gunz to nobz! oh wait how many points and if using both profiles hitting on 6's with my rokkits and shots... nope


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 13:45:13


Post by: Daedalus81


 Mr. Grey wrote:
I'm glad I already play orks. But all this new stuff is definitely making me very happy. Those Kommandos are probably some of the best ork sculpts GW has ever released.


They're legit the best models in the range. I just can't even.


Automatically Appended Next Post:
 the_scotsman wrote:


I can read them now:

-one Kommando can replace their choppa and slugga with Slasha Knives
-One Kommando can replace their choppa and slugga with a Snipa Rifle?????????????????????
-One Kommando can replace their choppa and slugga with a burna
-One Kommando can replace their choppa and slugga with a rokkit
-One Kommando can replace their choppa and slugga with a....breaching...ram...thingy?
-One Kommando can replace their choppa and slugga with a triple-dakka-shoota
-For every 10 models in this unit you must include 1 Kommando Grot
-For every 10 models in this unit you must include 1 Bomb Squig


I think people are reading into the models too much. Kill Team has specific upgrades available. I don't think the standard unit will have the same variety. What we're looking is a huge change to how you make models for Kill Team.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 13:50:06


Post by: the_scotsman


 Daedalus81 wrote:
 Mr. Grey wrote:
I'm glad I already play orks. But all this new stuff is definitely making me very happy. Those Kommandos are probably some of the best ork sculpts GW has ever released.


They're legit the best models in the range. I just can't even.


Automatically Appended Next Post:
 the_scotsman wrote:


I can read them now:

-one Kommando can replace their choppa and slugga with Slasha Knives
-One Kommando can replace their choppa and slugga with a Snipa Rifle?????????????????????
-One Kommando can replace their choppa and slugga with a burna
-One Kommando can replace their choppa and slugga with a rokkit
-One Kommando can replace their choppa and slugga with a....breaching...ram...thingy?
-One Kommando can replace their choppa and slugga with a triple-dakka-shoota
-For every 10 models in this unit you must include 1 Kommando Grot
-For every 10 models in this unit you must include 1 Bomb Squig


I think people are reading into the models too much. Kill Team has specific upgrades available. I don't think the standard unit will have the same variety. What we're looking is a huge change to how you make models for Kill Team.


We already know that Kill Team has not been infested by the Kit Build Virus from the Krieger datasheets for kill team. They list options not present on the krieger sprue. What worries me is the Kit Build Virus infesting the kommandos given that we know that kit is going to be one of those "each model can either be built with their Special Weapon or as a basic trooper with pistol/choppa" kits similar to plague marines.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 13:52:18


Post by: Jidmah


I honestly see no problems with such rules, especially, since no existing collections are affected.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 14:52:29


Post by: vipoid


bat702 wrote:
Trying to charge a minimum of 5 pts for a basic guards-men profile upgrade is super silly


The sad thing is that towards the end of 8th they'd actually reached a pretty good balance. You had weapons like Sniper Rifles and Grenade Launchers, which were fairly weak but also cost just 2-3pts. Especially on Veterans/Command Squads (who payed extra for Plasma and Meltaguns), there was definitely reason to consider taking the 'weaker' weapons as it would make the squad a good deal cheaper.

Similarly, whilst stuff like Power Swords were still mostly just things you'd take for fun, the prices for them were at least reasonable.

Now, however, a Grenade launcher costs exactly the same as a Plasmagun (which is almost always better).

Likewise, a 35pt Company Commander pays exactly the same points for a Power Sword or Power Fist as an 85pt SM Captain with better WS, S and attacks.


It's like they spent an entire edition fine-tuning points only to throw it all in the bin at the beginning of 9th.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 14:59:42


Post by: kirotheavenger


The points changes are the start of 9th reek of bare-minimum effort to push it through the door.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 16:42:02


Post by: the_scotsman


 Jidmah wrote:
I honestly see no problems with such rules, especially, since no existing collections are affected.


The problem is that it does what the old 'no split fire' rules did to vehicles like the defiler with weapons that had different rules: it bakes-in inefficiency into the unit that will mean there is never ever ever ever ever a reason to use particular options.

If the only possible loadout to include a 'snipa boy' is as a 1-per-10 weapon option for ork Kommandos, then that option serves no purpose. It should make the model cost LESS than the default wargear, by taking it you're reducing the effectiveness of the unit from the default wargear loadout.

If I could make a unit of orks that all want to hang back and get snipey with a similar range band? Well then, maybe we'd be talking.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 17:56:34


Post by: catbarf


 kirotheavenger wrote:
The points changes are the start of 9th reek of bare-minimum effort to push it through the door.


Yeah, I'm not sure I'd go so far as to call it manufactured discontent, but there was definitely not a lot of effort put into it. Get it right and people will enjoy the balance, get it wrong and they'll be excited for their codex to fix everything, slap it together and it's a win either way.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 19:33:51


Post by: xerxeskingofking


 Jidmah wrote:
I honestly see no problems with such rules, especially, since no existing collections are affected.


because of the differences between Kill Team and 40k.

In the former, this squad will give you a nice, rounded kill team that can cover its bases, as each model operates independently to maximise its loadout. your heavy weapons guys can sit back and shoot while the CC and flamer guys get up close and personal.

In 40K, the squadded nature of the unit means that if you give it all the bells and whistles, your always going to have models with equipment that you cant properly use. thiers a flamer and an sniper rifle, those are weapons that operate best at very different range bands. you cant be at the back using the sniper to reach out, while ALSO burning the enemy off the objective, so your either going to have to miss some of those options, or pay points for options you cant really use well. Ergo, inefficiency.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 19:50:56


Post by: Iron_Captain


Once the new Boyz arrive, I am afraid all of my old Boyz will suddenly just look really silly.

So yeah, I am planning to replace my entire Ork army. It does kinda feel like extortion to make me buy half of my army all over again, but I am a willing victim. The new models just look great.

It also makes me feel less bad about the fact I never got around to painting half of my old Boyz.

One more thing I have mixed feelings on is the new Deffkoptas. On one hand it is great that we finally get new plastic models and I will definitely be adding them to my army, but as someone who collected a lot of AoBR sets I do feel kinda sad that I likely no longer will be the only Ork player in my local area who can field entire squads of Deffkoptas.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 20:49:18


Post by: warhead01


I'm very happy for the new Ork players. Good for them. I'm giving thoughts to just retiring my Orks but I want to see the new codex first. I do not like any of these new models and will not be buying any.

Very disappointed so far.

I like that the Deff Koptas will get at least 1 KMB again if not a whole unit full but other than that have nothing good to say about what we've seen so far. Aside from trying to kill them on the table top with my Space Marines, I look forward to that part. But that's about it so far.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 20:56:24


Post by: Blastaar


 Iron_Captain wrote:
Once the new Boyz arrive, I am afraid all of my old Boyz will suddenly just look really silly.

So yeah, I am planning to replace my entire Ork army. It does kinda feel like extortion to make me buy half of my army all over again, but I am a willing victim. The new models just look great.

It also makes me feel less bad about the fact I never got around to painting half of my old Boyz.

One more thing I have mixed feelings on is the new Deffkoptas. On one hand it is great that we finally get new plastic models and I will definitely be adding them to my army, but as someone who collected a lot of AoBR sets I do feel kinda sad that I likely no longer will be the only Ork player in my local area who can field entire squads of Deffkoptas.


Really? You'll spend even more time painting them than your current army. The new boyz sculpts stand out so much they'll look weird with 40+ on the table, IMO.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/12 22:41:03


Post by: Keramory


Do you think for the Snagga box and KT it'll be safe to wait for the boxes to hit Ebay?

Love GW. Have probably 50k worth of models. But they're expensive. Normally I buy via ebay/online for that sweet 15% off at the very least.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/13 00:05:14


Post by: Iron_Captain


Blastaar wrote:
 Iron_Captain wrote:
Once the new Boyz arrive, I am afraid all of my old Boyz will suddenly just look really silly.

So yeah, I am planning to replace my entire Ork army. It does kinda feel like extortion to make me buy half of my army all over again, but I am a willing victim. The new models just look great.

It also makes me feel less bad about the fact I never got around to painting half of my old Boyz.

One more thing I have mixed feelings on is the new Deffkoptas. On one hand it is great that we finally get new plastic models and I will definitely be adding them to my army, but as someone who collected a lot of AoBR sets I do feel kinda sad that I likely no longer will be the only Ork player in my local area who can field entire squads of Deffkoptas.


Really? You'll spend even more time painting them than your current army. The new boyz sculpts stand out so much they'll look weird with 40+ on the table, IMO.

Yeah, it will take a lot of extra time to get all the new stuff painted, but I think it is worth it. The new sculpts are just really cool imho.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/13 01:32:53


Post by: Pointer5


To Vipoid's point that's what you get when you have a different team build the new rules. It seems all former knowledge and experience goes out the window. This ain't the first time either.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/13 01:52:47


Post by: Daedalus81


Keramory wrote:
Do you think for the Snagga box and KT it'll be safe to wait for the boxes to hit Ebay?

Love GW. Have probably 50k worth of models. But they're expensive. Normally I buy via ebay/online for that sweet 15% off at the very least.


KT probably not. Not sure what their plan is for the Snaggas. Get an early order in with a local shop and consider the extra cost a contribution to the shop.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/13 04:42:17


Post by: The Red Hobbit


 Sasori wrote:
I'm sort of wondering if it's just taking this long for the sculpting and production lines to line up with releases since the end of Kirby era. Big changes like that can take years and years to make.

That's an excellent point. With the new CEO let's they set put together a future roadmap in 2015, then let's assume about 2 years flash to bang on sculpting, production and release and then one year between each refresh/release cycle and it stacks up fairly decently with the major shakeups. Here's a quick timeline off the top of my head.

40k
2015 - Lay out future production plans.
2017 - 8th Edition. Primaris & Death Guard. Thousand Sons & Harlequins get fleshed out.
2018 - Custodes are fleshed out. More Knights. More GSC. Ork Speed Freeks
2019 - Sisters of Battle.
2020 - 9th Edition. Necrons & Primaris.
2021 - Be'lakor & More Orks!!

I left off Ynnari since I got the impression they were planned under the previous tenure and were already in production before the new leadership pulled back on that one. If we continue this trendline of 1-2 factions getting attention per year we may see 2022 as the year of Eldar then 2023 as Tyranids. Maybe we'll be at 12th edition by then too

Overall very happy to see new Orks and the potential of other factions getting the spotlight. I like about half of the beast snaggas concepts even if the designs are very busy and the Kommando's look great, glad to finally have them in plastic and ORK TERRAIN!


Games-workshop is going to sell SOO many new ork armies @ 2021/07/13 10:54:12


Post by: Jidmah


xerxeskingofking wrote:
 Jidmah wrote:
I honestly see no problems with such rules, especially, since no existing collections are affected.


because of the differences between Kill Team and 40k.

In the former, this squad will give you a nice, rounded kill team that can cover its bases, as each model operates independently to maximise its loadout. your heavy weapons guys can sit back and shoot while the CC and flamer guys get up close and personal.

In 40K, the squadded nature of the unit means that if you give it all the bells and whistles, your always going to have models with equipment that you cant properly use. thiers a flamer and an sniper rifle, those are weapons that operate best at very different range bands. you cant be at the back using the sniper to reach out, while ALSO burning the enemy off the objective, so your either going to have to miss some of those options, or pay points for options you cant really use well. Ergo, inefficiency.


Then... just don't give them all the bells and whistles? Do you field your nobz with the maximum loadout you can build from the box? Do marines build their tacticals with flamers and lascannons?

You can build a close quarter unit of nobz from them, and you can build objective campers with snipa shoota and tommy gun. For all the special weapons that don't fit whatever role you envision for them, you simply don't buy them.

Seriously, you are literally complaining about too many options because you can't wrap your head around rules that are written in more than two lines. This is whining for the sake of whining.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/13 12:14:30


Post by: G00fySmiley


 The Red Hobbit wrote:
 Sasori wrote:
I'm sort of wondering if it's just taking this long for the sculpting and production lines to line up with releases since the end of Kirby era. Big changes like that can take years and years to make.

That's an excellent point. With the new CEO let's they set put together a future roadmap in 2015, then let's assume about 2 years flash to bang on sculpting, production and release and then one year between each refresh/release cycle and it stacks up fairly decently with the major shakeups. Here's a quick timeline off the top of my head.

40k
2015 - Lay out future production plans.
2017 - 8th Edition. Primaris & Death Guard. Thousand Sons & Harlequins get fleshed out.
2018 - Custodes are fleshed out. More Knights. More GSC.
2019 - Sisters of Battle.
2020 - 9th Edition. Necrons & Primaris.
2021 - Be'lakor & More Orks!!

I left off Ynnari since I got the impression they were planned under the previous tenure and were already in production before the new leadership pulled back on that one. If we continue this trendline of 1-2 factions getting attention per year we may see 2022 as the year of Eldar then 2023 as Tyranids. Maybe we'll be at 12th edition by then too

Overall very happy to see new Orks and the potential of other factions getting the spotlight. I like about half of the beast snaggas concepts even if the designs are very busy and the Kommando's look great, glad to finally have them in plastic and ORK TERRAIN!


we ork players also had the speed freeks box in 2018 along with all of the new buggies. The "new" ork terrain several of the smaller pieces look like the same pieces from the speed freeks box as well, that is not a bad thing, it is great terrain and i will be happy to have more of it, its just little scatter bits, will know when i get the kit though if its just the same style or truely the same molds. bigger pieces seem new though


Games-workshop is going to sell SOO many new ork armies @ 2021/07/13 13:23:29


Post by: Pointer5


GW will get some new players with this release. I know I be adding to my Ork collection. I just hope the rules will good for them also.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/13 22:24:34


Post by: The Red Hobbit


 G00fySmiley wrote:

we ork players also had the speed freeks box in 2018 along with all of the new buggies. The "new" ork terrain several of the smaller pieces look like the same pieces from the speed freeks box as well, that is not a bad thing, it is great terrain and i will be happy to have more of it, its just little scatter bits, will know when i get the kit though if its just the same style or truely the same molds. bigger pieces seem new though

Great point, I'll add speed freeks to the list since that was a sizable faction release. I've got some older gorka morka themed walls and I'm looking forward to the new terrain to add to the board set up.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/13 22:39:49


Post by: SemperMortis


 Sasori wrote:
 AnomanderRake wrote:
It's almost like there are a lot of fans of all the non-SM armies with twenty-year-old minis that would buy lots of resculpts/new kits if GW made more.


I'm sort of wondering if it's just taking this long for the sculpting and production lines to line up with releases since the end of Kirby era. Big changes like that can take years and years to make.

Either way, I think Sisters, Necrons and soon to be Orks have likely proven beyond a doubt to GW that the other miniatures lines can sell quite well, and many of these sales don't overlap with the same folks that buy space marines (Though clearly a lot do as well)


I have friends who were on the testing teams for the MRAP. It took less than 1 year to produce thousands of those things. If it has taken GW this long to unfeth their sculpting and production lines than they should be fired and new teams brought in


Games-workshop is going to sell SOO many new ork armies @ 2021/07/13 22:43:41


Post by: Marshal Loss


I think the new models look fantastic, but with how expensive a brand new horde army will be in 2021, I'll be saving my money for other releases.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/14 04:34:41


Post by: Gulgog TufToof


I’m in agreement with what some other folks on this thread have said, new mega armor warboss looks good (I even considered modeling a gunner grot riding on my warboss at one point), new kommandos look ace, new boys seem to fit in with the old ones and I like the new sculpts, and it’s about time koptas got stand alone plastic kits.
The whole beast snaggas thing has zero appeal for me though. Not a fan of the aesthetic or the concept, and that new giant chariot thing is an atrocity. I guess it’s time the Snakebites got some love, but I’m really hoping that orks remain viable without having to buy into any of the new snagga nonsense.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/14 05:20:56


Post by: Macharius562


I’m moving cross country for college in august or else I’d totally be making the jump and trying to get some beast snaggas. Still totally nabbing that octarius box though. I’ve wanted dkok since I started playing nearly, and already have an existing guard army. The commandoes will be a good starting point when the time comes


Games-workshop is going to sell SOO many new ork armies @ 2021/07/14 06:46:37


Post by: Altruizine


 Blackie wrote:
I love orks, they're my favorite faction and line of models since 3rd edition but I consider almost all the new releases godawful. Only koptas and kommandos are really good, boyz are ok although I'm sure torsos won't have flat joints and it would be harder to make a bunch of guys look reasonably different from each other.

Your old Orks don't look reasonably different from each other. Sorry babe, someone should have told you sooner.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/14 07:14:04


Post by: Jidmah


 Altruizine wrote:
 Blackie wrote:
I love orks, they're my favorite faction and line of models since 3rd edition but I consider almost all the new releases godawful. Only koptas and kommandos are really good, boyz are ok although I'm sure torsos won't have flat joints and it would be harder to make a bunch of guys look reasonably different from each other.

Your old Orks don't look reasonably different from each other. Sorry babe, someone should have told you sooner.


Old orks don't need to look different because you don't have every tenth ork in the middle of performing a somersault, walking on their hands or other super-dynamic poses.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/14 07:15:04


Post by: Not Online!!!


 Jidmah wrote:
 Altruizine wrote:
 Blackie wrote:
I love orks, they're my favorite faction and line of models since 3rd edition but I consider almost all the new releases godawful. Only koptas and kommandos are really good, boyz are ok although I'm sure torsos won't have flat joints and it would be harder to make a bunch of guys look reasonably different from each other.

Your old Orks don't look reasonably different from each other. Sorry babe, someone should have told you sooner.


Old orks don't need to look different because you don't have every tenth ork in the middle of performing a somersault, walking on their hands or other super-dynamic poses.


Shh.... don't tell them that... green circus of clowns will look amazing when i am done with them


Games-workshop is going to sell SOO many new ork armies @ 2021/07/14 09:39:44


Post by: Blackie


 Altruizine wrote:
 Blackie wrote:
I love orks, they're my favorite faction and line of models since 3rd edition but I consider almost all the new releases godawful. Only koptas and kommandos are really good, boyz are ok although I'm sure torsos won't have flat joints and it would be harder to make a bunch of guys look reasonably different from each other.

Your old Orks don't look reasonably different from each other. Sorry babe, someone should have told you sooner.


I have 200ish boyz that look different, 100ish per loadout. The thing is, between kitbashing with other kits including warhammer fantasy ork boyz and adding 40-60 models from AOBR which have different poses, you can really be able to differentiate tons of guys. Nobz can also be kinda unique, even if you have 30-40 of them.

I'm also not a fan of dynamic poses so not impressed on these new ugly things . But that's not a problem, I wasn't going to add new orks anyway as I think I have too many of them already, so I'm actually relieved that I don't like the new releases .

For example I absolutely love the new sisters. Tons of bitz to differentiate them, the heads from the Battle Sisters and Retributors kits alone should be 30 or more. No model in silly overly dinamic pose, which is another huge bonus.



Games-workshop is going to sell SOO many new ork armies @ 2021/07/14 10:08:17


Post by: BrianDavion


Not Online!!! wrote:
 Jidmah wrote:
 Altruizine wrote:
 Blackie wrote:
I love orks, they're my favorite faction and line of models since 3rd edition but I consider almost all the new releases godawful. Only koptas and kommandos are really good, boyz are ok although I'm sure torsos won't have flat joints and it would be harder to make a bunch of guys look reasonably different from each other.

Your old Orks don't look reasonably different from each other. Sorry babe, someone should have told you sooner.


Old orks don't need to look different because you don't have every tenth ork in the middle of performing a somersault, walking on their hands or other super-dynamic poses.


Shh.... don't tell them that... green circus of clowns will look amazing when i am done with them



I'm now envisioning Orks in clown make up..........




Games-workshop is going to sell SOO many new ork armies @ 2021/07/14 13:58:36


Post by: Not Online!!!


BrianDavion wrote:
Not Online!!! wrote:
 Jidmah wrote:
 Altruizine wrote:
 Blackie wrote:
I love orks, they're my favorite faction and line of models since 3rd edition but I consider almost all the new releases godawful. Only koptas and kommandos are really good, boyz are ok although I'm sure torsos won't have flat joints and it would be harder to make a bunch of guys look reasonably different from each other.

Your old Orks don't look reasonably different from each other. Sorry babe, someone should have told you sooner.


Old orks don't need to look different because you don't have every tenth ork in the middle of performing a somersault, walking on their hands or other super-dynamic poses.


Shh.... don't tell them that... green circus of clowns will look amazing when i am done with them



I'm now envisioning Orks in clown make up..........




Link broke but i assume you assume the same as me...


I'll still get probably 20 kommandos, 30 new boys and 2x3 koptas to finally finish my ork aircav army that i always wanted to do.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/14 15:48:12


Post by: Mr. Grey


...adding 40-60 models from AOBR which have different poses,...


Ah yes, Attack on Black Reach. Where you have Ork Holding His Chainsword to the side, Ork Holding an Axe Above His Head, Ork Holding an Axe to the side, Ork Holding a Choppa to the side, and Ork Holding a Choppa Above His Head.

Such variety.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/15 09:14:23


Post by: Blackie


Well poses are slighly different than models assembled from the boyz' kit, while some heads, choppas and sluggas are also different bitzes. Combine with all the possible kitbashing from the regular boyz kit, some bitz from other kits (mostly heads) and even some fantasy orks (now OOP, but I got 60 of those) and you could easily have 150-200 reasonably different boyz.

Now to get that you need to cut and reposition stuff, maybe with some green stuff. If I had to start an ork army in this moment I would do that, as I'm not willing to have duplicates, but I still feel new ork armies will lack a high degree of customization compared to old ones.

The overly dinamic poses are also a problem. Duplicates with neutral pose like the current shoota boyz don't look that bad, and in fact with the variety of torsos, legs, shootas, heads and gubbins availble it's easy to differentiate several of them even if they all share the exact same pose, but 4 or 5 (even up to 10+ actually) running guys that look exactly the same? They'd be fething ugly on the table.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/15 10:21:49


Post by: Huron black heart


It appears the old start collecting sets are no longer available, I don't mind the new models but it would've been nice to get a couple of the old kits at the decent price.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/15 19:03:53


Post by: Pointer5


I grabbed a couple of boxes when they first leaked. It is usually though gauging when to grab boxes before they are gone. I know I've missed out on some stuff from time to time.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/15 19:46:03


Post by: G00fySmiley


given the leaks and what appears to be orks losing some pretty key abilities and beyond T5 for 1 point per model not getting much in return (possibly, I still hope the codex makes sense of what appear to be nerfs) I am not sure they will be selling many new ork armies. I know I will be getting the waagh box for the early codex and kill team box because i want more ork terrain and the new komandos but at this point i have literally lost count of how many ork points i have so not a new user to the army. Some people might get drawn in with squigs or some from iron hides but if the book is as bad as its looking... not going to be very attractive. New players will want at least a mid tier codex not a bunch of random rolls for number of shot and profile things and heavy weapons on units that need to be running to assault.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/15 19:52:17


Post by: Tyel


Given we've had a succession of books where people go "based on the previews this is gonna suck" and then it turns out to be the most overpowered thing (until next month anyway) I wouldn't be that worried.

I realise its always different when its your army, but still.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/15 20:00:37


Post by: G00fySmiley


Tyel wrote:
Given we've had a succession of books where people go "based on the previews this is gonna suck" and then it turns out to be the most overpowered thing (until next month anyway) I wouldn't be that worried.

I realise its always different when its your army, but still.


yea i am hoping for the best but the 8th codex looked good on previews for orks, this one much less so. To be fair our 7th codex was SO bad and our army was so trash anything was going to be appealing going from that to the milquetoast index orks.

I do think GW doesn't have anybody on staff who really plays orks and it shows. rokkits going to d3 shots when they were a assault 1... ok, average oen more shot cool. except its heavy and ork boyz always want to be advancing so...


Games-workshop is going to sell SOO many new ork armies @ 2021/07/15 20:46:17


Post by: Nightlord1987


I might finally decide its worth ordering 200 based extenders to update my Orkz.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/15 21:23:15


Post by: BrianDavion


I like the Dakka Dakka rule. TBH I'd like to see that rule just replace Rapid fire. it'd be a nice way to add more varity to a ton of differant weapons.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 01:43:28


Post by: Arbiter_Shade


BrianDavion wrote:
I like the Dakka Dakka rule. TBH I'd like to see that rule just replace Rapid fire. it'd be a nice way to add more varity to a ton of differant weapons.


My only issue with it is that you can not advance and shoot unless there is something we haven't seen yet, which is kinda bollocks but I can live with it.

On the other hand I have never been happier to be a die hard Snakebite player now that I have seen the new Kulture!


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 04:31:37


Post by: Gulgog TufToof


Speaking of the new dakka rule, did anyone else notice the addition of the “blast” rule? I thought, blast! that sounds good, right? Oh wait...
It’s really starting to annoy me that GW can’t just improve something for orks without sneaking in a nerf at the same time. Your tank bustas are now more likely to kill stuff! ...and themselves. For firing their weapons. In a battle.
It doesn’t seem like this happens to other armies, or am I off base here?


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 05:33:57


Post by: Sgt. Cortez


 Gulgog TufToof wrote:
Speaking of the new dakka rule, did anyone else notice the addition of the “blast” rule? I thought, blast! that sounds good, right? Oh wait...
It’s really starting to annoy me that GW can’t just improve something for orks without sneaking in a nerf at the same time. Your tank bustas are now more likely to kill stuff! ...and themselves. For firing their weapons. In a battle.
It doesn’t seem like this happens to other armies, or am I off base here?


I think you don't know what blast means.
It means on 6+ models you don't have to roll your D3 shots but get 3 automatically.
Only the kustom mega blaster blows up, as it always did since it's the orks' Plasma equivalent.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 07:05:21


Post by: Arachnofiend


The more relevant concern is that blast weapons can't be shot in engagement range, which can be a bit of an issue for several kinds of ork vehicles to my understanding.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 07:28:55


Post by: kirotheavenger


I like that Orks lost assault on everything, it doesn't really make sense for Orks to be running and gunning like that.
Assault on everything is a holdover from older editions when you needed Assault to be able to, well, assault after firing.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 07:47:35


Post by: Jidmah


 Arachnofiend wrote:
The more relevant concern is that blast weapons can't be shot in engagement range, which can be a bit of an issue for several kinds of ork vehicles to my understanding.


Yeah, buggies pretty much have no other way of getting out of combat because their melee is rather bad and walkers want to be in combat and shoot all the time.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 07:49:29


Post by: kirotheavenger


Couldn't they just... fall back?
This is something every army has to deal with.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 07:50:00


Post by: Jidmah


 kirotheavenger wrote:
I like that Orks lost assault on everything, it doesn't really make sense for Orks to be running and gunning like that.
Assault on everything is a holdover from older editions when you needed Assault to be able to, well, assault after firing.


I think you are right about this, it feels like advancing is more of a decision for 9 edition armies.


Automatically Appended Next Post:
 kirotheavenger wrote:
Couldn't they just... fall back?
This is something every army has to deal with.


They aren't battle tanks, they are meant to drive/run into the enemy while shooting and have rules to support that. Except sometimes you get unlucky and something like three guardsmen or four guardians survive the whole ordeal and the only way to get out of the mess is by gunning them down because four AP0 attacks simply don't kill them.

None of those units rely on rokkits or KMB to get out combat, and none will stop acting as they did because of the blast rule - but you still lose those shots, thus making it a small nerf.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 10:39:00


Post by: Morrslieb


I've always wanted to field loads of kommandos but I'm not a fan of resin kit, those new ones however are totally awesome. I'm taking multiple boxes for sure.

I'm split on Beast-snaggas, most models are from great to fine and rules seem quite good so far. Only thing I'm not a fan of is that Squig pulled rig, I mean I like my Orks quite cartoony but this is too much and too busy in my taste.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 11:17:15


Post by: RaptorusRex


I think the Snakebites tactic is actually quite nasty. Space Marines' chief source of S8 shooting comes from heavier weaponry. Hellblasters, Plasma Inceptors, Eliminators, and Eradicators. Out of these four units, I'd suggest you use Eliminators w/ Las-Fusils to kill Snakebites.

The first two have to overcharge to get to S8 and the last has to get up close to do their shtick. That exposes them both to Dakka and the survivors of their shooting.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 11:25:46


Post by: Jidmah


Why would you shoot those weapons at single wound infantry though? And if you're targeting multi-wound models, wouldn't you overcharge anyways?


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 11:29:59


Post by: RaptorusRex


 Jidmah wrote:
Why would you shoot those weapons at single wound infantry though? And if you're targeting multi-wound models, wouldn't you overcharge anyways?


The usual options aren't really high enough strength to wound on 3s. Maybe you could compensate with volume of shots. I am no Math-hammer guy.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 11:42:10


Post by: Jidmah


I was more thinking along the lines that if you do face snakebites, there will probably be some squigs stomping around which plasma and melta would be really good at killing.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 13:46:39


Post by: SemperMortis


 RaptorusRex wrote:
I think the Snakebites tactic is actually quite nasty. Space Marines' chief source of S8 shooting comes from heavier weaponry. Hellblasters, Plasma Inceptors, Eliminators, and Eradicators. Out of these four units, I'd suggest you use Eliminators w/ Las-Fusils to kill Snakebites.

The first two have to overcharge to get to S8 and the last has to get up close to do their shtick. That exposes them both to Dakka and the survivors of their shooting.


Did you forget about hte plethora of Melta that is appearing in most lists? Attack bikes and Dev squads running around with Multi-melta's is fairly common.

And if you are wasting S8 shots on Boyz than I have already won the game.
BrianDavion wrote:
I like the Dakka Dakka rule. TBH I'd like to see that rule just replace Rapid fire. it'd be a nice way to add more varity to a ton of differant weapons.


DDD is now a nerf at mid to max range and a buff at incredibly short range. Case and Point. At 10-18' range, 30 shoota boyz w/ old shootas got 23.3 hits, now they get 20. At 1-9' range they still got 23.3 hits, now they will get 30. Good luck getting all those boyz into range AND good luck not Fething your charge up afterwards.



Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 13:52:50


Post by: Not Online!!!


Do we now know if Dakka weapons still allow for assault still advance and shooting?


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 14:00:27


Post by: G00fySmiley


Not Online!!! wrote:
Do we now know if Dakka weapons still allow for assault still advance and shooting?


my guess is yes, if not they will have fundamentally changed how the army works, you would never shoot a shoota again on a boyz squad, and even things liek tank bustas wehre they have rokkits btu are better with tank hammers and bombs than the rokkit launchers


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 14:18:40


Post by: Tyel


Someone has to give Xeno the bad news about the Stompa dropping to 675 points (as per the Warhammer Community Article).

I feel safe in saying Transhuman but only for S6/S7 weapons isn't all that as a chapter tactic unless the other ones are decidedly meh. But in conjunction with the +1 to wound on the charge with Squig units, it might be worth splashing in if say 3*5 Squighogs+Squig characters was a detachment of interest.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 14:29:38


Post by: Gulgog TufToof


@Sgt. Cortez, thanks for setting me straight on that one. The image in the community article made it look like the KMB’s mw on 1’s was the definition of blast. I feel better now. And clearly I need to get more games in.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 14:49:10


Post by: The Red Hobbit


Not Online!!! wrote:
Do we now know if Dakka weapons still allow for assault still advance and shooting?

It wasn't clear from the article so it's hard to say, they appear to be somewhere in between Assault weapons and Rapid Fire weapons. In terms of mechanics.

So a Shooter is Shots 2, +1 Shot in rapid fire range and a Big Shoota is Shots 3, +2 shots in rapid fire range. Since it's not as good as Rapid Fire I'm hoping they can still advance but we'll see. If there's no advancing I think my Shoota Boyz will continue to not see any playtime. I am interested in the new Speedwaaagh rules since I love Ork vehicles.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 14:50:12


Post by: catbarf


RaptorusRex wrote:I think the Snakebites tactic is actually quite nasty. Space Marines' chief source of S8 shooting comes from heavier weaponry. Hellblasters, Plasma Inceptors, Eliminators, and Eradicators. Out of these four units, I'd suggest you use Eliminators w/ Las-Fusils to kill Snakebites.

The first two have to overcharge to get to S8 and the last has to get up close to do their shtick. That exposes them both to Dakka and the survivors of their shooting.


Overcharging plasma is really not a problem for a Marine player- they won't be using them without a means to re-roll 1s, and then it's overcharge all day every day.

As a Guard player I always overcharge plasma just to go from 3+ to 2+ wounding against T4 (even when I was against W1 Marines or Orks where the damage increase didn't matter), on platforms that will die instantly if they take a single MW.

Marines don't care. Zap. Granted, if they're targeting your infantry with plasma then you're doing something right.

SemperMortis wrote:DDD is now a nerf at mid to max range and a buff at incredibly short range. Case and Point. At 10-18' range, 30 shoota boyz w/ old shootas got 23.3 hits, now they get 20. At 1-9' range they still got 23.3 hits, now they will get 30. Good luck getting all those boyz into range AND good luck not Fething your charge up afterwards.


To be clear, you're looking at 86% of prior damage at over half range, and 129% at under half range. So, the boost at under half range is double the nerf at over half range; you just need to get there.

If Bad Moons are getting +6" range as the leak said, plus bonus AP on 6s to wound, I'd expect them to be the go-to for armies with Shoota Boyz.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 15:47:05


Post by: Not Online!!!


 G00fySmiley wrote:
Not Online!!! wrote:
Do we now know if Dakka weapons still allow for assault still advance and shooting?


my guess is yes, if not they will have fundamentally changed how the army works, you would never shoot a shoota again on a boyz squad, and even things liek tank bustas wehre they have rokkits btu are better with tank hammers and bombs than the rokkit launchers


Who knows, maybee orks get lucky and dakka weaponry also allows to ignore negative modifiers to advance + shooting?

Considering orks are ,well, orks that would make sense


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 17:04:49


Post by: Jidmah


I think it's pretty unlikely that they would leave out such a major part of a new weapon type when previewing it.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 17:09:36


Post by: G00fySmiley


 Jidmah wrote:
I think it's pretty unlikely that they would leave out such a major part of a new weapon type when previewing it.


you are probably right, but maybe it is a case of it was so obvious they didn't think it need saying? but maybe not. rip shoota boyz if so, honestly i never really brought them in any edition anyway


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 17:28:29


Post by: RevlidRas


PenitentJake wrote:
I was reluctant to start another faction.

But GW knows how to market.

I want Kill Team, right? Which means I'm getting a unit of Kommandos at a discount already. It makes the discount offered by the Beast Snagga box more valuable. I wish I had foreseen this when the Speed Freaks box was available.
This has always been a hobby that used gateway drugs to hook hobbyists new and old into bigger, longer-term purchases. I remember having random new battalion boxes shoved in my face by desperate staff whenever I wandered into the store for a game or some replacement paints.

Now, though? GW's gotten so much better at it. You obviously want the new Kill Team, because there's a cool trailer, the rules look great, and the models are amazing (and hilarious, for Orks). That means you've got a squad of Kommandos. And hey, here are a bunch of cool-looking new Ork models that replace some of the oldest, ugliest parts of the range – and you can use them in the same Kill Team? Oh, you bought a squad of the new Ork Boyz to bulk out your Kill Team and allow some new builds? And you also picked up that exclusive Warboss model because hey, it's a limited time offer and looks good? That's interesting – that's 2/3rds of a Combat Patrol army! Sure we can't tempt you to a box or two more, so you can play a game with them? We've got a new Start Collecting Orks box that's quite the bargain...

And the thing is, when a company's actually good at this kind of selling tactic, you don't even mind, because the stuff you're buying is new and cool and you want it. AoS is even worse than 40k for this; they've got Underworlds starting you off with "haha, these 3-5 cool little character models are great, I don't need anything else", then Warcry holding your hand into "actually, if I just buy the one box, I can play this game too... and if I buy another, I can have a more diverse roster...", then AoS itself comes in for the kill and before you know it you've bought two Kharadron zeppelins.

Honestly, all they're missing now is a proper game in between Kill Team and Warhammer 40,000 – 200-500 "points" of squad-based combat. A game designed for Combat Patrol boxes, basically.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 17:34:02


Post by: The Red Hobbit


That's an excellent point, with the new KT taking a risk and using a non-standard 40k rules set we may see a rules light 40k Combat Patrol turn into the new gateway into 40k.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 18:21:23


Post by: IanMalcolmAbs


What is the new Dakka Dakka rule?


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 18:25:11


Post by: Nazrak


 The Red Hobbit wrote:
we may see a rules light 40k Combat Patrol turn into the new gateway into 40k.

I mean, it's literally right there in the rulebook, but for some reason the internet's obsessed with pretending that 2K Tournament Pack Matched Play is the only way to play 40K


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 18:29:27


Post by: Jidmah


 IanMalcolmAbs wrote:
What is the new Dakka Dakka rule?


The new rule is you get rapid fire, but with less shots at half range.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 18:31:28


Post by: IanMalcolmAbs


 Jidmah wrote:
 IanMalcolmAbs wrote:
What is the new Dakka Dakka rule?


The new rule is you get rapid fire, but with less shots at half range.

Rapid fire but with less shots? Is it like +1 shot at half range or something?


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 18:36:27


Post by: Rihgu


 IanMalcolmAbs wrote:
 Jidmah wrote:
 IanMalcolmAbs wrote:
What is the new Dakka Dakka rule?


The new rule is you get rapid fire, but with less shots at half range.

Rapid fire but with less shots? Is it like +1 shot at half range or something?


depends on the gun. Shootas are 2 shots at long range, 3 shots at short range. A gorkanaut/morkanaut gun is 20 at long, 30 at short iirc. Another is 12 long, 16 short.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 18:53:03


Post by: IanMalcolmAbs


Rihgu wrote:
 IanMalcolmAbs wrote:
 Jidmah wrote:
 IanMalcolmAbs wrote:
What is the new Dakka Dakka rule?


The new rule is you get rapid fire, but with less shots at half range.

Rapid fire but with less shots? Is it like +1 shot at half range or something?


depends on the gun. Shootas are 2 shots at long range, 3 shots at short range. A gorkanaut/morkanaut gun is 20 at long, 30 at short iirc. Another is 12 long, 16 short.
So they changed the weapon profiles of all these weapons - but took away exploding 6's?



Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 19:02:59


Post by: Tyel


I feel the most optimistic take on Shoota Boyz is that a min-sized mob in a Trukk doing what Obsec minis in transports do for all armies *might* have a place.

Still am kind of left feeling its a shooty unit with inferior shooting, that sort of holds up okay to S4 shooting but is clearly paying for assault potential that just isn't obviously there.

But special rules and synergies could surprise.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 19:22:48


Post by: PenitentJake


 Nazrak wrote:
 The Red Hobbit wrote:
we may see a rules light 40k Combat Patrol turn into the new gateway into 40k.

I mean, it's literally right there in the rulebook, but for some reason the internet's obsessed with pretending that 2K Tournament Pack Matched Play is the only way to play 40K


Took the words outta my keyboard Naz. I quite like 25 PL Crusade battles.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 19:25:15


Post by: Racerguy180


Nazrak wrote:
 The Red Hobbit wrote:
we may see a rules light 40k Combat Patrol turn into the new gateway into 40k.

I mean, it's literally right there in the rulebook, but for some reason the internet's obsessed with pretending that 2K Tournament Pack Matched Play is the only way to play 40K

Wait, you can play something other than that??????? Mind blown.
But the interwebs say i need to start with 2k pro-tourney list I found on facebook......?


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 19:25:37


Post by: Nazrak


PenitentJake wrote:
 Nazrak wrote:
 The Red Hobbit wrote:
we may see a rules light 40k Combat Patrol turn into the new gateway into 40k.

I mean, it's literally right there in the rulebook, but for some reason the internet's obsessed with pretending that 2K Tournament Pack Matched Play is the only way to play 40K


Took the words outta my keyboard Naz. I quite like 25 PL Crusade battles.

Some of my fave games of 8th were using the Open War deck. Sometimes it's fun to bring out all the toys but these days I'd rather play smaller games and not be under as much time pressure.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 19:47:30


Post by: PenitentJake


Yeah, I was thinking of picking up the open war deck- there are Dakkanauts who swear by it. I think it would be a great tool to have in the tool box- even for a die hard Crusader like me.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 19:51:00


Post by: Racerguy180


Open war deck all day everyday.



Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 19:58:56


Post by: G00fySmiley


unless somebody is trying to do tournament practice I try to steer all games to open war.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 20:14:00


Post by: Nazrak


Haven't tried the new one yet – despite buying it as soon as 9th dropped – due to *gestures at everything* but I'm planning on cracking into it now I've popped my 9th cherry as of last week.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 20:19:16


Post by: KurtAngle2


This thread probably won't age well


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 22:27:24


Post by: The Red Hobbit


Dang, well you folks have far different FLGS than the ones I've been into. From all the shops I've played at warlord traits, relics, extravagent amounts of CP pre-battle buffs on a 1000/1500/2000pt armies have been the standard not the exception.

Still looking forward to trying Crusade at some point.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/16 23:44:42


Post by: Nazrak


 The Red Hobbit wrote:
Dang, well you folks have far different FLGS than the ones I've been into. From all the shops I've played at warlord traits, relics, extravagent amounts of CP pre-battle buffs on a 1000/1500/2000pt armies have been the standard not the exception.

Still looking forward to trying Crusade at some point.

Obviously I can't speak with any degree of authority for your situation, but you might be pleasantly surprised how open people are to doing things outside the "norm" if you throw the suggestions out there.


Games-workshop is going to sell SOO many new ork armies @ 2021/07/23 13:55:09


Post by: SemperMortis


 catbarf wrote:


SemperMortis wrote:DDD is now a nerf at mid to max range and a buff at incredibly short range. Case and Point. At 10-18' range, 30 shoota boyz w/ old shootas got 23.3 hits, now they get 20. At 1-9' range they still got 23.3 hits, now they will get 30. Good luck getting all those boyz into range AND good luck not Fething your charge up afterwards.


To be clear, you're looking at 86% of prior damage at over half range, and 129% at under half range. So, the boost at under half range is double the nerf at over half range; you just need to get there.

If Bad Moons are getting +6" range as the leak said, plus bonus AP on 6s to wound, I'd expect them to be the go-to for armies with Shoota Boyz.


Correct, but that 86% is the vast majority of shooting that will occur in the game. Even with Bad Moonz and their +6 range its still going to be hard to get shoota boyz into half range. And now with the massive nerf to morale, its likely you won't see large mobz of shoota boyz. I'm getting my codex tomorrow, but I have a plan to make shooting Tankbustas/flashgitz at least somewhat viable. But I want the rules in hand to run it over before I do anything


Games-workshop is going to sell SOO many new ork armies @ 2021/07/24 08:34:57


Post by: AngryAngel80


I'm super happy for all you ork players out there, enjoy and hope the costs don't kill you all too much.