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In a perfect world, what faction would you add to 40k?  @ 2021/07/26 13:42:37


Post by: Tiberias


What I mean by perfect world in this case is a scenario where every current faction in the game already got updated, especially regarding models. So completely revamped eldar, imperial guard, no more finecast anywhere etc.
I'd consider this a condition that has to be met first, before any brand new faction would be added to the game. Also, let's just ignore for a second that this scenario either won't happen ever, or if it were to happen, it would be many years down the line probably. This is just a hypothetical question after all.

So, in that hypothetical scenario: what faction would you add to 40k if it were up to you?

For me it's hard to pick a favourite, but I have a ranking of 3 possible factions to be added to the roster:

1. Dark Mechanicum
2. Traitor Guard/Renegades and Heretics
3. Exodites

Why those and not some completely new faction like a brand new Xenos race? Because those three have existed for a very long time in the lore and have had some sporadic model releases over the years, I'd much more like to see those factions fleshed out than adding something completely new.







In a perfect world, what faction would you add to 40k?  @ 2021/07/26 14:54:40


Post by: PenitentJake


Emperor's Children.
Imperial Agents.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 14:59:54


Post by: ccs


Squats.
They've existed since day 1 and, unlike the Exodites, they actually had models & an actual army.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 15:07:16


Post by: G00fySmiley


Codex Tau empire, they have a lot of alien allies so much like GSC was an augment to tyranids and a standalone codex make a bunch of neat alien races and civilizations that the Tau have brought into the empire. Make some actually good at close combat and make it so the books compliment each other well. Bonus points if they make it so allying they actually keep their sept and other bonuses and somehow actually gain a buff for allying


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 15:09:18


Post by: TheBestBucketHead


I'd add Dark Mechanicum, but would rather there be rules for Dark Mechanicum, Traitor Guard, and CSM in the same book.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 15:37:06


Post by: The Red Hobbit


Instead of additions here are my two:

Traitor Guard / Renegades & Heretics taken off of Legends Status. The most common forces the Imperium faces are worlds that revolt and turn traitor so it's surprising the faction doesn't exist on the tabletop.

Tau Auxillary existing and getting new models again. It would be great to see something besides Battlesuits and some of the lesser known Xenos races that ally with the Tau. It would also allow their army to branch out and have different playstyles.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 15:38:34


Post by: Not Online!!!


Just give us the IA13 list back, then fix the demagogue devotions up a bit so that a propper darkmech army is possible. (which is addmittedly not much only really more access to the newer Daemonengines if need be.)

There Traitorguard / Renegades AND Dark mech done.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 16:38:44


Post by: Tiberias


 The Red Hobbit wrote:
Instead of additions here are my two:

Traitor Guard / Renegades & Heretics taken off of Legends Status. The most common forces the Imperium faces are worlds that revolt and turn traitor so it's surprising the faction doesn't exist on the tabletop.

Tau Auxillary existing and getting new models again. It would be great to see something besides Battlesuits and some of the lesser known Xenos races that ally with the Tau. It would also allow their army to branch out and have different playstyles.


Maybe I should have specified more. In a perfect world the tau would be properly fleshed out with proper model support for auxiliaries.

Traitor guard I'd consider a new faction though because they never had a truly major model or codex release.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 16:50:18


Post by: PenitentJake


Not Online!!! wrote:
Just give us the IA13 list back, then fix the demagogue devotions up a bit so that a propper darkmech army is possible. (which is addmittedly not much only really more access to the newer Daemonengines if need be.)

There Traitorguard / Renegades AND Dark mech done.


This would be better than what we currently have, but I'd prefer it to be a GW product.

GW is already expensive. Forgeworld is more expensive. I've never bought anything from them, though they do have some very, very tempting products. I also find GW to be more accessible- you can buy it off a shelf in a store, even at a FLGS. This would also increase the odds that we get new plastic to go with it, which would be great.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 17:13:44


Post by: Lammia


Kroot.

Codex: Kroot

I know at least one person who'd be excited by that.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 17:16:00


Post by: leerm02


I'd have to say Squats.

In fantasy my favorite race is the Dwarves, so it's kind of a no-brainer to add back in space-dwarves!


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 17:20:07


Post by: ccs


PenitentJake wrote:
Not Online!!! wrote:
Just give us the IA13 list back, then fix the demagogue devotions up a bit so that a propper darkmech army is possible. (which is addmittedly not much only really more access to the newer Daemonengines if need be.)

There Traitorguard / Renegades AND Dark mech done.


This would be better than what we currently have, but I'd prefer it to be a GW product.

GW is already expensive. Forgeworld is more expensive. I've never bought anything from them, though they do have some very, very tempting products. I also find GW to be more accessible- you can buy it off a shelf in a store, even at a FLGS. This would also increase the odds that we get new plastic to go with it, which would be great.


1) FW is GW.
2) YOU"RE ONLINE! Forgeworld is a click away, 24/7. It doesn't get more accessible. Ok, yes, there's a few days of shipping time. But that's still faster than if you go to your local shop & find x is out of stock


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 17:36:36


Post by: mrFickle


Codex: Homo Novus

The enhanced humans engineered by Fabius.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 17:39:05


Post by: catbarf


ccs wrote:
PenitentJake wrote:
Not Online!!! wrote:
Just give us the IA13 list back, then fix the demagogue devotions up a bit so that a propper darkmech army is possible. (which is addmittedly not much only really more access to the newer Daemonengines if need be.)

There Traitorguard / Renegades AND Dark mech done.


This would be better than what we currently have, but I'd prefer it to be a GW product.

GW is already expensive. Forgeworld is more expensive. I've never bought anything from them, though they do have some very, very tempting products. I also find GW to be more accessible- you can buy it off a shelf in a store, even at a FLGS. This would also increase the odds that we get new plastic to go with it, which would be great.


1) FW is GW.
2) YOU"RE ONLINE! Forgeworld is a click away, 24/7. It doesn't get more accessible. Ok, yes, there's a few days of shipping time. But that's still faster than if you go to your local shop & find x is out of stock


I don't think the contention is about FW being ostensibly a different company; it's about FW being 2-3x more expensive than GW's plastics, frequent QC issues that require scrutinizing every package you get, wildly unpredictable stock and products discontinued at random, and a near-certainty that your expensive models will lose rules support sooner or later (potentially after a few years of the rules being completely phoned in).

Anyways, I'd like to see the Tau Empire split into two factions- one for just Tau, and another for just auxiliaries. That way GW could continue to support the battlesuit flanderization of the Tau themselves but also give some life to the Kroot, Vespids, Demiurg, Gue'vesa, and Nicassar, and allow them to be fielded together the way GSC can ally with Tyranids.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 17:57:29


Post by: drbored


Space Seraphon.

Literally lizardmen in space. Give them some crazy crystal-style weaponry and some space suits and otherworldly machines as vehicles. There was a great army conversion a while back of someone combining Necron and Lizardmen bits together, and it was fantastic. Would add some extra Xenos flavor into the world of Warhammer.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 18:00:36


Post by: hobojebus


ccs wrote:
Squats.
They've existed since day 1 and, unlike the Exodites, they actually had models & an actual army.


This, you could have some really cool mech suits and tanks and a return of attack bikes.



In a perfect world, what faction would you add to 40k?  @ 2021/07/26 18:23:35


Post by: Grimtuff


Possibly a bit of bias in these, as I've made minis of some of them...

But I'd go for some Chaos-worshipping Xenos like the Saruthi or the Rak'Gol. We can have some real odd stuff out there that has easy cross pollination with other lines. Really amp up the non-anthropomorphic ones, like a race of molluscs or cephalopods. What would they pile high in the name of Khorne?
Chaos should be insidious and all-reaching, yet we only see CSMs represented and none of the untold billions of the Lost and the Damned from all species across the galaxy.

Speaking of cross-pollination: Enslavers. All they need for their "faction" is a single datasheet, which allows you to take them as a HQ for any army that they have enslaved (just like how they worked in the 3rd ed Creature Feature).

But seriously, more xenos. The Tau allies have been mentioned, but what about loads of mini empires that were kept in check prior to the rift opening up? You're not telling me the Bargeshi haven't made a move during all this fustercluck whilst the SM chapters responsible for keeping them contained are distracted and/or ravaged by the single greatest catastrophe the galaxy has seen in ten millennia?


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 19:13:19


Post by: Arbitrator


Lost and Damned. That's about all I feel the game really 'needs'. At a push maybe Dark Mechanicum.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 19:22:40


Post by: Not Online!!!


 catbarf wrote:
ccs wrote:
PenitentJake wrote:
Not Online!!! wrote:
Just give us the IA13 list back, then fix the demagogue devotions up a bit so that a propper darkmech army is possible. (which is addmittedly not much only really more access to the newer Daemonengines if need be.)

There Traitorguard / Renegades AND Dark mech done.


This would be better than what we currently have, but I'd prefer it to be a GW product.

GW is already expensive. Forgeworld is more expensive. I've never bought anything from them, though they do have some very, very tempting products. I also find GW to be more accessible- you can buy it off a shelf in a store, even at a FLGS. This would also increase the odds that we get new plastic to go with it, which would be great.


1) FW is GW.
2) YOU"RE ONLINE! Forgeworld is a click away, 24/7. It doesn't get more accessible. Ok, yes, there's a few days of shipping time. But that's still faster than if you go to your local shop & find x is out of stock


I don't think the contention is about FW being ostensibly a different company; it's about FW being 2-3x more expensive than GW's plastics, frequent QC issues that require scrutinizing every package you get, wildly unpredictable stock and products discontinued at random, and a near-certainty that your expensive models will lose rules support sooner or later (potentially after a few years of the rules being completely phoned in).

Anyways, I'd like to see the Tau Empire split into two factions- one for just Tau, and another for just auxiliaries. That way GW could continue to support the battlesuit flanderization of the Tau themselves but also give some life to the Kroot, Vespids, Demiurg, Gue'vesa, and Nicassar, and allow them to be fielded together the way GSC can ally with Tyranids.


Why do you think i stated the "LIST" not the models.
The models were great, but frankly when DKoK can be done in plastic, they too can be done in plastic, and GW can even sell us upgrade sprues for the differing Demagogues!


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 19:47:35


Post by: The Red Hobbit


Tiberias wrote:
Traitor guard I'd consider a new faction though because they never had a truly major model or codex release.

When it comes to Model Releases Blackstone Fortress came with a squad of beautifully made plastic Traitor Guard which were later rereleased as stand-alone kits although they are not in stock anymore. They also had a Traitor Commisar and Plague Ogryn. Slap some spiky bits on a Leman Russ and now you're got an official GW Traitor Guard patrol, all it needs is a Codex support.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 20:06:49


Post by: oni


Definitely Renegades & Heretics. I would love to make a Blood Pact army.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 20:21:26


Post by: Arachnofiend


Renegades and Heretics, though I'd want to differentiate it significantly from IG and focus more on the culty aspects of human worshippers of chaos. If R&H isn't at least as different from the Guard as GSC are then it's a pointless addition.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 20:24:40


Post by: Blackie


Mixed race space pirates. Basically humans, orks and elves who aren't aligned to chaos, imperium or other flags. Not necessarily with a Mad Max vibe with ramshackle vehicles, they can even be quite advanced in technology but with some degrees as they'd still come in gangs, not empires.

I'd settle with a full human new faction, as long as they aren't aligned to chaos or imperium.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 20:53:45


Post by: Mad Doc Grotsnik


Dark Mechanicum 100%.

They’re pretty much the powerhouse of Chaos.

Without them? No Daemon Engines. No Daemon Weapons. No supply lines. No war gear.

Plus, when you stop and consider the horrors sanctioned by The Adeptus Mechanicus, and of course it’s forebear the Mechanicum? I’m intrigued to see the outright horrors that get you kicked out and declared Heretek beyond fiddling with Abominable Intelligence.

Quick primer? During the Great Crusade, Thallaxi (a divergent Power Armour programme) were essentially Robocop 2. The brain, eyes and central nervous system hooked up to a chassis. The rest of the body discarded, and by no means comprised of volunteers. And that was the people they treated well

The frontline chaffe were of course Tech Thralls. You might consider them as precursors to Skitarii. And you’d be wrong. Tech Thralls were just people like you and I, with a control helm bolted onto and into our brain. Tech Thralls have no control over their bodies, at all. But the subject is otherwise fully conscious. Nevermind the crucibles you’re thrown into, how terrifying and inhuman must it feel to be fully *there*, but with no choice in the matter?

Give me Dark Mechanicum. Give them to me now, dammit.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 20:58:52


Post by: epronovost


I would add Lost and Damned (so a mix of Imperial cults, renegade guards and Dark Mechanicus). That's severely lacking at the moment. The rest is just Icing on the cake and I'd rather see Xenos getting updates and upgrades comparable to that the Necrons and the Orks have received.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 21:20:32


Post by: Not Online!!!


 Arachnofiend wrote:
Renegades and Heretics, though I'd want to differentiate it significantly from IG and focus more on the culty aspects of human worshippers of chaos. If R&H isn't at least as different from the Guard as GSC are then it's a pointless addition.


You can Run gsc for that though.
Spoiler:
(indeed i have a whole project running in my p&m blog for it)


And r&h was diffrent enough from guard already when we still had a list worth it's pricetag..


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 21:42:02


Post by: Strg Alt


I would suggest to reduce codex bloat first before introducing more factions. First step would be to create a single SM codex.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 21:53:20


Post by: Andykp


I would get rid of old marines and tau to make room for space rats and traitor guard/admech. And squats. Bring them back.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 21:58:48


Post by: Not Online!!!


Why Tau though?
I can, kinda , understand getting rid of oldmarines. I still think it would be a Bad move, alas.
But tau?
No i don't think so, indeed even SM oldmarines i don't think so.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 22:29:51


Post by: AnomanderRake


In a perfect world I'd stop adding things to 40k until all the twenty-year-old resin minis and out-of-scale plastics got replaced, and the armies with tiny ranges of minis got finished. Guardsmen, most of the Eldar range, everyone's vehicles, Stealthsuits, making Daemons into a real army, and DE elite/specialist units spring to mind. Then I might try doing the Inquisition properly.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 22:31:18


Post by: TinyLegions


 Blackie wrote:
Mixed race space pirates. Basically humans, orks and elves who aren't aligned to chaos, imperium or other flags. Not necessarily with a Mad Max vibe with ramshackle vehicles, they can even be quite advanced in technology but with some degrees as they'd still come in gangs, not empires.

I'd settle with a full human new faction, as long as they aren't aligned to chaos or imperium.


This right here. But if I can't have this then a new alien race. After that traitor guard, but please for the love of all that is holy no more armies in power armor.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 22:55:48


Post by: BrianDavion


I'd not add any armies instead I'd add supplements for the other armies. proper sub faction supplements like marines have


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 23:50:58


Post by: epronovost


 AnomanderRake wrote:
Then I might try doing the Inquisition properly.


Inquisition, if they ever return, should return in Kill Team or hell, return in Inquisitor.


In a perfect world, what faction would you add to 40k?  @ 2021/07/26 23:54:04


Post by: Argive


At a point like this is when I cry inside for missing out on Liber Xenologis... :(

Id like to see the Cabal. Im sure the cabal can muster and army made up of all the different races and planets that make up its members.
I recon there would be some wierd gak there

If that fails I would love to see some sort of non bipedal humonoid aliens
The rulebook has some crazy art.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 00:22:19


Post by: Marshal Loss


Emperor's Children.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 00:46:46


Post by: AnomanderRake


epronovost wrote:
 AnomanderRake wrote:
Then I might try doing the Inquisition properly.


Inquisition, if they ever return, should return in Kill Team or hell, return in Inquisitor.


As long as I get a good loads-of-random-bits Retinue box I'm happy.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 01:03:43


Post by: Stormonu


Cat Girls. A faction to fight (or possibly ally with) my Tau, along the lines of the sort of conflicts you would see between Space Marines and Sisters of Battle.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 02:03:48


Post by: Pointer5


My choices would be

Squats
Kroot
Exodites

They all have plenty of background.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 02:19:11


Post by: bullyboy


Fallen fully fleshed out...

Daemon Prince, characters, chosen, etc.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 02:24:52


Post by: TinyLegions


 Stormonu wrote:
Cat Girls. A faction to fight (or possibly ally with) my Tau, along the lines of the sort of conflicts you would see between Space Marines and Sisters of Battle.


Like Thunder Cats?
https://www.youtube.com/watch?v=PgTMNO0PJxY



In a perfect world, what faction would you add to 40k?  @ 2021/07/27 02:39:59


Post by: H.B.M.C.


Snarky Answer: Chaos Space Marines.

Real Answer: Lost & The Damned.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 02:52:13


Post by: Gadzilla666


Not Online!!! wrote:
Just give us the IA13 list back, then fix the demagogue devotions up a bit so that a propper darkmech army is possible. (which is addmittedly not much only really more access to the newer Daemonengines if need be.)

There Traitorguard / Renegades AND Dark mech done.

^^^^^THIS. But with plastic models, as later stated.

And please, give Emperor's Children and World Eaters their own codexes before their fans explode from anticipation.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 02:56:21


Post by: Hellebore


Ok, so the title of the thread is 'in a perfect world [...]'.

I'm going to take that to mean that a perfect world 40k has all the existing armies updated and expanded.

Therefore I'm only being asked to add to the 'existing' perfect world 40k.

So I would add:

Exodites (because dino riders are awesome)
Tau auxiliaries (with a massive rebuild and expansion of the kroot plus lots of new aliens)
Squats (because the concept is no more or less ridiculous than orks and eldar)

then may be a new alien race.






In a perfect world, what faction would you add to 40k?  @ 2021/07/27 03:04:23


Post by: H.B.M.C.


 Gadzilla666 wrote:
And please, give Emperor's Children and World Eaters their own codexes before their fans explode from anticipation.
And preferably before the CSM Codex as well, so we're not with a CSM Codex that is instantly out of date.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 03:05:04


Post by: Arachnofiend


 H.B.M.C. wrote:
 Gadzilla666 wrote:
And please, give Emperor's Children and World Eaters their own codexes before their fans explode from anticipation.
And preferably before the CSM Codex as well, so we're not with a CSM Codex that is instantly out of date.

How long do we want to wait for 2 wound chaos marines, exactly?


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 03:06:22


Post by: Gadzilla666


 H.B.M.C. wrote:
 Gadzilla666 wrote:
And please, give Emperor's Children and World Eaters their own codexes before their fans explode from anticipation.
And preferably before the CSM Codex as well, so we're not with a CSM Codex that is instantly out of date.

Agreed, though I'd prefer a simultaneous release (however unlikely that is).


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 04:21:46


Post by: H.B.M.C.


 Arachnofiend wrote:
How long do we want to wait for 2 wound chaos marines, exactly?
10th Edition, clearly.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 05:39:14


Post by: Apple fox


Apart from filling in the gaps needed.
Sisters of silence, lost and damned and others of similarly needs.

A new addition I think would be a Tau empires ally codex.
Or a Mercenary codex.
Groups of aliens, planets that are too small to mount full scale war alone. But tend to ally with each other to show a more powerful front but internally more independent.
And easy to add to it with small groups of kits as well, and can be a way to bring in some unusual kits that wouldn’t really be a good idea or expand to full army.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 05:48:57


Post by: ChiliPowderKeg


Pan Fo


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 06:04:11


Post by: H.B.M.C.


That's a deep dive.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 06:34:40


Post by: Grimtuff


 H.B.M.C. wrote:
That's a deep dive.


One day, they will be reviled(sic).

Anyone remember THE POLICE as well?


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 08:54:59


Post by: harlokin


 Blackie wrote:
Mixed race space pirates. Basically humans, orks and elves who aren't aligned to chaos, imperium or other flags. Not necessarily with a Mad Max vibe with ramshackle vehicles, they can even be quite advanced in technology but with some degrees as they'd still come in gangs, not empires.

I'd settle with a full human new faction, as long as they aren't aligned to chaos or imperium.


The former for me too.

Hard pass on new human faction, I want the Imperium broken up into multiple seperate factions.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 09:44:55


Post by: moreorless


 Mad Doc Grotsnik wrote:
Dark Mechanicum 100%.

They’re pretty much the powerhouse of Chaos.

Without them? No Daemon Engines. No Daemon Weapons. No supply lines. No war gear.

Plus, when you stop and consider the horrors sanctioned by The Adeptus Mechanicus, and of course it’s forebear the Mechanicum? I’m intrigued to see the outright horrors that get you kicked out and declared Heretek beyond fiddling with Abominable Intelligence.

Quick primer? During the Great Crusade, Thallaxi (a divergent Power Armour programme) were essentially Robocop 2. The brain, eyes and central nervous system hooked up to a chassis. The rest of the body discarded, and by no means comprised of volunteers. And that was the people they treated well

The frontline chaffe were of course Tech Thralls. You might consider them as precursors to Skitarii. And you’d be wrong. Tech Thralls were just people like you and I, with a control helm bolted onto and into our brain. Tech Thralls have no control over their bodies, at all. But the subject is otherwise fully conscious. Nevermind the crucibles you’re thrown into, how terrifying and inhuman must it feel to be fully *there*, but with no choice in the matter?

Give me Dark Mechanicum. Give them to me now, dammit.


You could argue as well I spose that existing demon engine models mean they wouldnt be THAT difficult to introduce, you'd already have a pretty solid lineup for vehicular support.

There does seem to be strong potential for making them more than simply an evil(er) mirror of an imperial faction with more of a tech/demon fusing plus the potential for more AI like technology, could make even play on Dark Mech forces discovering AI tech from the DAOT like the Men of Iron.

I admit I would still like to see Titan Legions on either side get more fleshed out rules in a codex, the current ones really designed for Apoc but the odd game against someone with the models would be more fun we had rules to say target different parts of the body, take out certain weapons for example.



In a perfect world, what faction would you add to 40k?  @ 2021/07/27 10:48:55


Post by: mrFickle


hobojebus wrote:
ccs wrote:
Squats.
They've existed since day 1 and, unlike the Exodites, they actually had models & an actual army.


This, you could have some really cool mech suits and tanks and a return of attack bikes.



Although I would love to see the sqauts come back I would prefer it if there weren’t another army in a parade of battle suits and motor bikes. Id rather something we haven’t seen on the table top yet


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 10:56:17


Post by: Sgt. Cortez


Just because my favourites have been mentioned several times already I'll throw in Hrud or Enslavers.
Both have been mentioned in the background for a long time and seem to be dangerous to the other factions (more so than Tau probably ).

Chaos Eldar would be nice, too. The artwork in the 8th edition rulebook hinted at them and it would be nice to see something else than humans in Chaos.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 11:03:13


Post by: Togusa


I wouldn't add anything. I personally feel there are far too many choices already, and because of the large number of choices the development team cannot possibly keep all of them up-to-date AND balanced with each other. Just look at the mess Chaos is at current. (Not sure if it has been fixed yet, but the app wouldn't even let you run Belakor unless he was devoted to Khorne....) and that's nothing to say of the busted Ad Mech release when paired with the lack luster treatment of xenos factions such as Tyranids, GSC and any Eldar not lucky enough to own a bicycle. The game is a flipping mess at current and *some* of that is a direct result of there being way too many different factions, all of which are in various stages of being updated. At last count I require FOUR books just to run my Chaos Marines and they still blow donkey when compared to just about anything that isn't Tyranids or Grey Knights.



In a perfect world, what faction would you add to 40k?  @ 2021/07/27 11:39:38


Post by: the_scotsman


Order of priority:

1) LOTD, as others have said combine dark mech with traitor guard. And please, let them be half-decent, don't give them fething GSC syndrome where all their units are trash because gw is afraid someone will kill little timmy's space marine captain and make him cry.

2) Emperor's Children and World Eaters. I'd much rather see codexes for each of the chaos gods forces combined than the current 'everything is a mishmash with minimal flavor' setup. Glam rock synthwave dreadlords pretty pls, and out of fairness the boring khorne fans can have their all-melee only-melee slogfest.

3) Tau Empire Allies. All the minor xenos goodness all grouped together, also put some human auxiliaries in there too!


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 12:09:04


Post by: H.B.M.C.


moreorless wrote:
You could argue as well I spose that existing demon engine models mean they wouldnt be THAT difficult to introduce, you'd already have a pretty solid lineup for vehicular support.
You could argue that, sure, but aside from the Defiler (and perhaps the Plagueburst Crawler), the Daemon Engines in the CSM list are more Daemon Engine than they are Daemon Engine. I'd expect Dark Mechanicus constructs to look more like twisted and warped machines than bio-mechanical creatures.

moreorless wrote:
There does seem to be strong potential for making them more than simply an evil(er) mirror of an imperial faction with more of a tech/demon fusing plus the potential for more AI like technology, could make even play on Dark Mech forces discovering AI tech from the DAOT like the Men of Iron.
I dunno if they could just get away with Skitarii... but Evil! It'd have to be more than that, with some emphasis on the Dark part of 'Dark Mechanicus'. Not necessarily the inclusion of AI - I'd imagine that the Dark Mech have the same issues with Abominable Intelligences - but more the no constraints/science gone wild (and evil!!!) that them moving away from the stricture of the Mechanicum.

moreorless wrote:
I admit I would still like to see Titan Legions on either side get more fleshed out rules in a codex, the current ones really designed for Apoc but the odd game against someone with the models would be more fun we had rules to say target different parts of the body, take out certain weapons for example.
AT got a Loyalist book. Stands to reason that they'll get a traitor book. The (relatively primitive) licensed AT game has a Banelord Titan in it, and its rare that video game studios (or any licensee) get to invent new things* like that, so it's a slight indication that that might be the 'big' unit for that book.

*I know the Banelord isn't new, but this representation of it is.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 12:14:02


Post by: GoldenHorde


 H.B.M.C. wrote:
 Arachnofiend wrote:
How long do we want to wait for 2 wound chaos marines, exactly?
10th Edition, clearly.


Chaos players already have enough wounds...


Try the chicken folks


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 12:28:04


Post by: Commisar Marbh


 TheBestBucketHead wrote:
I'd add Dark Mechanicum, but would rather there be rules for Dark Mechanicum, Traitor Guard, and CSM in the same book.


I'd like to see a lot of codex's smushed. I know they split to make more money, but if health of game were more a concern, the should go back to the bigger books of RT era.

1. All Space Marines in one
2. All Chaos in another
3. All Xenos in a 3rd
4. All non SM Imperium in a 4th

4 big books, all the armies. They could sell e-book subsections cheaper if people didn't want the whole thing.





In a perfect world, what faction would you add to 40k?  @ 2021/07/27 12:47:54


Post by: moreorless


 H.B.M.C. wrote:
You could argue that, sure, but aside from the Defiler (and perhaps the Plagueburst Crawler), the Daemon Engines in the CSM list are more Daemon Engine than they are Daemon Engine. I'd expect Dark Mechanicus constructs to look more like twisted and warped machines than bio-mechanical creatures.


They could I spose introduce more on the purely technological side but use the existing models to help round out, I'd imagine one of the things that stands in the way of new factions being released is having to come up with no many new models at the same time.

It'd have to be more than that, with some emphasis on the Dark part of 'Dark Mechanicus'. Not necessarily the inclusion of AI - I'd imagine that the Dark Mech have the same issues with Abominable Intelligences - but more the no constraints/science gone wild (and evil!!!) that them moving away from the stricture of the Mechanicum.


You could argue I spose DM would have the potential to be very divergent, some more inline with the Mechaicum, some more devoted to chaos and warped by it and perhaps some actually shifting back more to the way of the DAOT. That would actually be quite interesting to have something closer to that era reemerging.

AT got a Loyalist book. Stands to reason that they'll get a traitor book. The (relatively primitive) licensed AT game has a Banelord Titan in it, and its rare that video game studios (or any licensee) get to invent new things* like that, so it's a slight indication that that might be the 'big' unit for that book.

*I know the Banelord isn't new, but this representation of it is.


I was thinking more 40K scale, really the rules as they exist now are far simpler than the AT or old epic rules. I have played the odd group non apoc game with 1-2 Titans in it and the main issue was IMHO you were simply blazing away at massive stats, just watching 100+ wounds gradually drop isnt that fun. More advanced rules were you could target different parts of the Titan could work much better IMHO, actually killing them could become harder but damaging their offenice capabilties becomes easier and having some kind of tactics going for say one weapon over another. A few special abilties/strats plus maybe regenerating void shields might make them more interesting as well.



In a perfect world, what faction would you add to 40k?  @ 2021/07/27 14:12:49


Post by: Jidmah


In this order.

1) Traitor Guard, Eldar Corsairs, Daemonkin, Squats and any that I've missed - give people their armies back before making new stuff.
2) Emperor's Children, World Eaters and Night Lords. Just like DG and TS, I feel like these three legions are not properly represented by the CSM book.
3) Mercenary/rogue trader faction. A mixed bag of races, technologies and characters that can join others but only unfold their full potential as a pure are. For example, this faction could contain ork, eldar, chaos and imperium units who could join armies of their respective race, but only work together as part of a mercenary army.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 14:20:26


Post by: jaredb


I'd like to see Primais Specific units for different chapters. Just some cool wild stuff. I'd love something like Thunderwolf chariot units for Space Wolves for example.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 15:23:21


Post by: Insectum7


I'll second Traitor Guard. They absolutely should be a playable faction.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 16:41:53


Post by: SamusDrake


The Ancient Slann.

I mean for goodness sake, we are talking about friggin carnosaurs with laser cannons! Seriously, we all know what legendary meme I refer to...


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 18:16:53


Post by: ccs


mrFickle wrote:
hobojebus wrote:
ccs wrote:
Squats.
They've existed since day 1 and, unlike the Exodites, they actually had models & an actual army.


This, you could have some really cool mech suits and tanks and a return of attack bikes.



Although I would love to see the sqauts come back I would prefer it if there weren’t another army in a parade of battle suits and motor bikes. Id rather something we haven’t seen on the table top yet


As long as I can use my existing Squats - wich include a swarm of bikes & some exo-armor - I don't care what you prefer on this.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 18:18:27


Post by: Sasori


Dark Mechanics for sure. I want an entire army which revolves around a bunch of Daemon Engines.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 18:22:54


Post by: Gadzilla666


 Jidmah wrote:
In this order.

1) Traitor Guard, Eldar Corsairs, Daemonkin, Squats and any that I've missed - give people their armies back before making new stuff.
2) Emperor's Children, World Eaters and Night Lords. Just like DG and TS, I feel like these three legions are not properly represented by the CSM book.
3) Mercenary/rogue trader faction. A mixed bag of races, technologies and characters that can join others but only unfold their full potential as a pure are. For example, this faction could contain ork, eldar, chaos and imperium units who could join armies of their respective race, but only work together as part of a mercenary army.

What exactly would you see Night Lords gaining from their own codex? As a long-term player of the Legion I can't really think of much that we don't already have with the base CSM codex + Compendium. Not trying to be argumentative, just wondering.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 19:19:47


Post by: ProfSrlojohn


The Hrud, they're probably one of the most populous factions out there, they have mass migrations which are begging for a crusade book, and with their stealth abilties and entropy field seems like they'd be blast to play. Not to mention their important enough to the survival of the galaxy that the Eldar are willing to face down Hive Fleet Ouroboris just to keep them away from the Hrud homeworlds (well, where most of the Hrud are, anyway. You can find them almost anywhere with a large enough population to scavenge from) since Nids+entropy field? Yeah let's not. They're also in possession in some of the best historical records in the galaxy, even better than the Eldar's, and have rather advanced tech, though they never invent anything of their own, just reverse engineer anything they can get their claws on.



They'd also'd be some wicked models.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 20:05:58


Post by: Tawnis


You've got some good popular picks, but I think Dark Mechanicum and Traitor Guard would probably (at least start out as) supplements to an existing CSM codex. Kinda like Harlequins were before they became their own thing. Same could be said for the Exodites. Or, as many people have said Squats, just have them (at least for the start) be part of the AM codex like Ratlings or Ogryns.

Some others like Emperors Children and World Eaters are basically guaranteed, so I'll pass on those for now as well.

That all being said, there is a very surprising lack of Xenos races that are playable given the vast span on the galaxy. I want more of those.

1. Kroot Codex. Give them their own place to shine like the Harlequins. There's plenty of design space here for flying Kroot, Psyker Kroot, Smash Kroot, bring back Knarloc Riders and Greater Knarlocs, ect... Also, we know Kroot have space ships, so they could have vehicles too. I kind of imagine them looking a little like the Brute vehicles from Halo, not quite as ramshackled as the Orks, but kinda like they were built in a chop shop.

2. Tau Auxiliaries. With the Kroot getting their own Codex, the Tau could sure use some more love. They have a tonne of allied races to draw from. We already have the Vespid, the Joakaero who (despite being their allies) are only taken by the Inquisition at the moment; plus host of others we've never seen models for.

3. Prof beat me to it, but the Hrud. They're all over the galaxy and would make a good small scale army all while looking crazy bad ass. Also, given their unique properties, I think they stand the best chance of being a new army with a radically difference playstyle. If they can get the feel of them aging their opponents to death out in a unique way on the tabletop, that would be fantastic.

4. The Men of Iron. It seems GW is at least hinting that they are still around somewhere what with BSF and all. The trick would be making them distinct from the Necrons. If they could come up with a far less convoluted way of using a system like the robots back in RT, that could work. Or perhaps having to decide ahead of time on specific actions for basic units, or maybe the HQ units functions as kind of control nodes allowing your army to do so many things, but as they are killed the army as a whole can do less and becomes weaker? Kinda the same broad strokes as Tyranid Synapse, but with very different functionality.

5. Lastly the Rangda. Okay so this is a long shot, but we basically know nothing about the Rangda other than they were a massive threat to the Great Crusade and that they were believed to be wiped out. However, they had been believed to have been wiped out once, only for more to be found later. Perhaps some are still out there and have been recovering their strength all this time? We know their tech can challenge the Imperium, but other than that very little. Them basically being a blank slate would give GW the ability to design the faction however they want and have the background mold to fit that, rather than the other way around as with all the others I've mentioned.

One last thing, I'd love to see Pariah's come back for the Necrons. It would give them some anti-psyker tech and maybe it would only have to be a single model elite choice due to their rarity?.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 21:45:19


Post by: Jidmah


 Gadzilla666 wrote:
What exactly would you see Night Lords gaining from their own codex? As a long-term player of the Legion I can't really think of much that we don't already have with the base CSM codex + Compendium. Not trying to be argumentative, just wondering.


A more unique feeling for the legion that is more based on scare tactics, jump troops and excessive cruelty. To me nightlords relying on daemon engines and heavy artillery somehow never felt like it did the legion justice.

Probably something that's somewhere between drukhari, GSC and CSM?


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 22:31:49


Post by: The Red Hobbit


 H.B.M.C. wrote:
moreorless wrote:
There does seem to be strong potential for making them more than simply an evil(er) mirror of an imperial faction with more of a tech/demon fusing plus the potential for more AI like technology, could make even play on Dark Mech forces discovering AI tech from the DAOT like the Men of Iron.
I dunno if they could just get away with Skitarii... but Evil! It'd have to be more than that, with some emphasis on the Dark part of 'Dark Mechanicus'. Not necessarily the inclusion of AI - I'd imagine that the Dark Mech have the same issues with Abominable Intelligences - but more the no constraints/science gone wild (and evil!!!) that them moving away from the stricture of the Mechanicum.

Instead of doing Skitarii but evil they could port over the 30k models for Dark Mechanicus. Evil Thallaxi Cohorts would give them a unique look and they could repurpose existing models.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 22:36:46


Post by: Sumilidon


Old ones. I want my goddamn dinosaurs with psychic powers, later guns and flying, unthinkable zappy-floating-totem-death-machines.

Or a race of super cute puppies, with cigars in their mouth, mini guns on their paws and mechanised units that just look like robot dogs. I’d buy that, I’d play that.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 22:41:14


Post by: Kommisar


None, fix the game as it is


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 22:45:30


Post by: mrFickle


A faction of invisible aliens would really speed up my painting


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 22:50:37


Post by: Gadzilla666


 Jidmah wrote:
 Gadzilla666 wrote:
What exactly would you see Night Lords gaining from their own codex? As a long-term player of the Legion I can't really think of much that we don't already have with the base CSM codex + Compendium. Not trying to be argumentative, just wondering.


A more unique feeling for the legion that is more based on scare tactics, jump troops and excessive cruelty. To me nightlords relying on daemon engines and heavy artillery somehow never felt like it did the legion justice.

Probably something that's somewhere between drukhari, GSC and CSM?

But couldn't that be handled in the basic CSM codex? They're still Astartes, and would use Astartes units and equipment like CSM, Terminators, dreadnoughts, etc. They wouldn't need their own models like WE and EC.

Also, not sure about the whole "no heavy artillery" thing. *looks at extensive collection of midnight blue tanks and dreadnoughts*


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 22:52:36


Post by: Brutus_Apex


Incubi Temples:

Incubus Chariots, Jet Bikes, Skyboards, Incubi Warsuits, Incubi Wraith Knights.


In a perfect world, what faction would you add to 40k?  @ 2021/07/27 23:31:10


Post by: BrianDavion


Commisar Marbh wrote:
 TheBestBucketHead wrote:
I'd add Dark Mechanicum, but would rather there be rules for Dark Mechanicum, Traitor Guard, and CSM in the same book.


I'd like to see a lot of codex's smushed. I know they split to make more money, but if health of game were more a concern, the should go back to the bigger books of RT era.

1. All Space Marines in one
2. All Chaos in another
3. All Xenos in a 3rd
4. All non SM Imperium in a 4th

4 big books, all the armies. They could sell e-book subsections cheaper if people didn't want the whole thing.





they did that it ewas the 8th edition indexes and they honestly drained a LOOOOT of flavor from the various armies


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 00:46:50


Post by: Vaktathi


Honestly I'm not sure what I'd add. In large part this is due to being overwhelmed by the volume of stuff out there already, coupled with GW's increasingly trademarkable Harry-Potter-esque naming conventions for everything. Can't tell an Inceptor from an Intercessor from an Interceptor or an Incisor or whatever.

Another issue is the Chaos/Loyalist divide. Just adding Traitor Guard or Dark Mechanicus feels right and natural, but also just like adding spikes to existing stuff. Completely new stuff could be cool, but I'm not really sure what I'd like to see that isn't already done by several existing factions.


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 03:00:28


Post by: Stormonu


TinyLegions wrote:
 Stormonu wrote:
Cat Girls. A faction to fight (or possibly ally with) my Tau, along the lines of the sort of conflicts you would see between Space Marines and Sisters of Battle.


Like Thunder Cats?
https://www.youtube.com/watch?v=PgTMNO0PJxY



Specifically Neko girls, but that might a good start. Sci-fi has several cat races - Caitens from Star Trek, Kzinti from the Man-Kzin wars, Kilrathi from Wing Commander, Thundercats, SWAT Kats, etc.


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 03:41:04


Post by: PenitentJake


 Jidmah wrote:
 Gadzilla666 wrote:
What exactly would you see Night Lords gaining from their own codex? As a long-term player of the Legion I can't really think of much that we don't already have with the base CSM codex + Compendium. Not trying to be argumentative, just wondering.


A more unique feeling for the legion that is more based on scare tactics, jump troops and excessive cruelty. To me nightlords relying on daemon engines and heavy artillery somehow never felt like it did the legion justice.

Probably something that's somewhere between drukhari, GSC and CSM?


The Nightlord Chapter Tactic is -1 LD per unit within six inches. Combo that with the prey on the weak strat, which gives them +1 to hit in melee against enemies with lower LD. You can do all of this with a Raptor unit arriving from deepstrike and use the Raptor Strike strike strat to get a 3d6 charge.

They've got strats for stealth, attacking from cover, and other stackable LD debuffs. They don't have a single daemon engine buffing WL trait, chapter tactic, strat or relic anywhere; ditto for artillery. If people are using these things in Nightlorld lists, that's a problem with units and the dex in general, not with the rules that define how Night Lords play- all of those are actually quite fluffy and flavourful.


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 07:00:40


Post by: Charistoph


 Stormonu wrote:
TinyLegions wrote:
 Stormonu wrote:
Cat Girls. A faction to fight (or possibly ally with) my Tau, along the lines of the sort of conflicts you would see between Space Marines and Sisters of Battle.


Like Thunder Cats?
https://www.youtube.com/watch?v=PgTMNO0PJxY


Specifically Neko girls, but that might a good start. Sci-fi has several cat races - Caitens from Star Trek, Kzinti from the Man-Kzin wars, Kilrathi from Wing Commander, Thundercats, SWAT Kats, etc.

I would find it amusing to see an army that was basically the 40K version of Thundercats, Mutants, Silverhawks, and TigerSharks... Some of the characters could be based off of Mumm-ra (closer to the 2011 version) and Mon*Star...


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 07:23:18


Post by: BrianDavion


 Stormonu wrote:
TinyLegions wrote:
 Stormonu wrote:
Cat Girls. A faction to fight (or possibly ally with) my Tau, along the lines of the sort of conflicts you would see between Space Marines and Sisters of Battle.


Like Thunder Cats?
https://www.youtube.com/watch?v=PgTMNO0PJxY



Specifically Neko girls, but that might a good start. Sci-fi has several cat races - Caitens from Star Trek, Kzinti from the Man-Kzin wars, Kilrathi from Wing Commander, Thundercats, SWAT Kats, etc.

cutsy anime cat girls are pretty much tootally tonallynot something that fits in 40k.
well unless they turn it into some weird thing nobles do to lower class women they force into prosisution to sastify their most defiant desires. but that'd not really be an army idea


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 07:27:48


Post by: Jidmah


 Gadzilla666 wrote:
 Jidmah wrote:
 Gadzilla666 wrote:
What exactly would you see Night Lords gaining from their own codex? As a long-term player of the Legion I can't really think of much that we don't already have with the base CSM codex + Compendium. Not trying to be argumentative, just wondering.


A more unique feeling for the legion that is more based on scare tactics, jump troops and excessive cruelty. To me nightlords relying on daemon engines and heavy artillery somehow never felt like it did the legion justice.

Probably something that's somewhere between drukhari, GSC and CSM?

But couldn't that be handled in the basic CSM codex? They're still Astartes, and would use Astartes units and equipment like CSM, Terminators, dreadnoughts, etc. They wouldn't need their own models like WE and EC.

Also, not sure about the whole "no heavy artillery" thing. *looks at extensive collection of midnight blue tanks and dreadnoughts*


Ah, right, a dedicated codex would totally bone your existing collection, I can understand that you wouldn't want that to happen. Dreads and Terminators are obviously something they would get to keep (IIRC they even have their own deathshroud equivalent?), it's more that defilers, havocs, noise marines or disco lords that don't fit.

I was just happy how they totally nailed the DG "feel" in their codex despite still feeling like a legion and thought something similar could done to make night lords feel more like how they described in the fluff and less like the black legion, but blue. Basically double down on the not worshiping chaos, rejecting mutation and terror tactics by giving them unique legion rules, weapons and units. An army that actually works towards making the enemy flee and/or cower in fear.

In general, I feel like Night Lords are just as different from the basic CSM book as World Eaters are.


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 08:29:04


Post by: Arachnofiend


That's an argument for why World Eaters shouldn't get a codex, not one for why Night Lords should... TS and DG get their own codices because they don't have Chaos Space Marines. Any exclusions for other legions to justify a codex would feel very arbitrary.


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 08:42:45


Post by: kirotheavenger


I'd like to see Traitor Guard and Dark Mechanism come as supplements to the Imperial Guard and Admech respectively.

The supplement could overhaul the keywords to Chaos as well as introducing a few unique units and characters.
This would be far more practical than creating entirely new factions which would be almost echoing existing ones. I find the Chaos Knights vs Imperial Knights divide a bit silly.


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 08:52:39


Post by: H.B.M.C.


 Arachnofiend wrote:
That's an argument for why World Eaters shouldn't get a codex, not one for why Night Lords should... TS and DG get their own codices because they don't have Chaos Space Marines. Any exclusions for other legions to justify a codex would feel very arbitrary.
They did right up until the point where they didn't.

You don't think that a WE or EC book would show them as also not having regular CSM?


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 09:07:42


Post by: kirotheavenger


Plague Marines used to be those who had given themselves totally to Nurgle, and generally veterans who had proven their worth and been rewarded for it.

It made perfect sense that Deathguard still had marines which were less mutated and thus represented by the CSM unit, perhaps with a mark of nurgle.

When GW carves out a new faction they amend the lore to make it fit the new presentation, they did the same with Harlequins and Deathwatch for example. Both of which were described as small teams. They became a separate faction, now they're present in large formations.


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 09:16:41


Post by: BrianDavion


 Jidmah wrote:
 Gadzilla666 wrote:
 Jidmah wrote:
 Gadzilla666 wrote:
What exactly would you see Night Lords gaining from their own codex? As a long-term player of the Legion I can't really think of much that we don't already have with the base CSM codex + Compendium. Not trying to be argumentative, just wondering.


A more unique feeling for the legion that is more based on scare tactics, jump troops and excessive cruelty. To me nightlords relying on daemon engines and heavy artillery somehow never felt like it did the legion justice.

Probably something that's somewhere between drukhari, GSC and CSM?

But couldn't that be handled in the basic CSM codex? They're still Astartes, and would use Astartes units and equipment like CSM, Terminators, dreadnoughts, etc. They wouldn't need their own models like WE and EC.

Also, not sure about the whole "no heavy artillery" thing. *looks at extensive collection of midnight blue tanks and dreadnoughts*


Ah, right, a dedicated codex would totally bone your existing collection, I can understand that you wouldn't want that to happen. Dreads and Terminators are obviously something they would get to keep (IIRC they even have their own deathshroud equivalent?), it's more that defilers, havocs, noise marines or disco lords that don't fit.

I was just happy how they totally nailed the DG "feel" in their codex despite still feeling like a legion and thought something similar could done to make night lords feel more like how they described in the fluff and less like the black legion, but blue. Basically double down on the not worshiping chaos, rejecting mutation and terror tactics by giving them unique legion rules, weapons and units. An army that actually works towards making the enemy flee and/or cower in fear.

In general, I feel like Night Lords are just as different from the basic CSM book as World Eaters are.


I think the problem with night lords is certain people have raised to meme levels the idea that night lords reject chaos, based mostly on the ADB novels. thing is that was one warband, others are differant. we have at least one case of a warband lead by a deamon prince. it's not that hard to belive that night lords do occasionally make use of deamon engines. if you're low on man power etc, sticking a deamon in a war machine and tossing it at your enemies is a pretty solid idea.

I just don't see night lords being nesscarily distinct eneugh from standard chaos marines to nessscitate their own codex.
Now a codex SUPPLEMENT? yeah totally justifiable. I've got my fingers crossed that the CSM codex is being delayed because we're finally getting a proper series of CSM codex supplements



In a perfect world, what faction would you add to 40k?  @ 2021/07/28 10:33:27


Post by: endlesswaltz123


A proper human/xenos combined (pirate) force that exists outside the edge of the imperium. The sort of bands that operate on stations only rogue traders tend to visit.

In effect a dogs of war type of force. It doesn't even need actual models, just rules/datasheets and let the kit bashing commence. Maybe some unique kits for squat engineers, Beastmen bezerkers...

In some respect, it is a more darker/grim gimmick of what the tau and their auxiliaries should be (but feth the tau, awful faction).


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 13:13:57


Post by: ProfSrlojohn


 Tawnis wrote:


3. Prof beat me to it, but the Hrud. They're all over the galaxy and would make a good small scale army all while looking crazy bad ass. Also, given their unique properties, I think they stand the best chance of being a new army with a radically difference playstyle. If they can get the feel of them aging their opponents to death out in a unique way on the tabletop, that would be fantastic.


This makes me wonder how they would do that. Maybe as an anti-melee melee army, focused on positioning. Their ranged is meh, nothing special, so is their actual melee fighting, but they use the aura mechanics to debuff and potentially do damage instead. Thus, they try to get in melee range but not actually melee? Turning into a game of positioning, a bit like the GSC.


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 14:47:30


Post by: Tawnis


mrFickle wrote:
A faction of invisible aliens would really speed up my painting


LoL, I should just bring a bunch of bases of various sizes and say I'm playing the Hrud. XD


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 14:55:09


Post by: Stormonu


 ProfSrlojohn wrote:
 Tawnis wrote:


3. Prof beat me to it, but the Hrud. They're all over the galaxy and would make a good small scale army all while looking crazy bad ass. Also, given their unique properties, I think they stand the best chance of being a new army with a radically difference playstyle. If they can get the feel of them aging their opponents to death out in a unique way on the tabletop, that would be fantastic.


This makes me wonder how they would do that. Maybe as an anti-melee melee army, focused on positioning. Their ranged is meh, nothing special, so is their actual melee fighting, but they use the aura mechanics to debuff and potentially do damage instead. Thus, they try to get in melee range but not actually melee? Turning into a game of positioning, a bit like the GSC.


GW would just have them do Mortal Wounds in melee combat.


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 14:55:09


Post by: Jidmah


 kirotheavenger wrote:
Plague Marines used to be those who had given themselves totally to Nurgle, and generally veterans who had proven their worth and been rewarded for it.

It made perfect sense that Deathguard still had marines which were less mutated and thus represented by the CSM unit, perhaps with a mark of nurgle.

When GW carves out a new faction they amend the lore to make it fit the new presentation, they did the same with Harlequins and Deathwatch for example. Both of which were described as small teams. They became a separate faction, now they're present in large formations.


The plague marine fluff printed in the first DG codex is literally the exact same, word for word, as what was written in their entry in the 4th edition CSM codex. That's the very opposite of a retcon


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 14:57:04


Post by: Tawnis


 ProfSrlojohn wrote:


This makes me wonder how they would do that. Maybe as an anti-melee melee army, focused on positioning. Their ranged is meh, nothing special, so is their actual melee fighting, but they use the aura mechanics to debuff and potentially do damage instead. Thus, they try to get in melee range but not actually melee? Turning into a game of positioning, a bit like the GSC.


It could perhaps be a Mortal Wound focused army, but only in close range and like you said, with lots of Auras? It would have to be really well balanced to make sure that it's not too OP or UP, but it would fit flavorfully. It's very clearly stated in the lore that armor and force fields don't protect you from the Hrud.

They are also a scavenger race, like the Orks in the aspect but actually using the tech instead of just jamming every square peg into a round hole. Could be something there to give them some manor or traditional armor support? Maybe scavenged Necron tech as it doesn't really age.


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 17:12:53


Post by: ProfSrlojohn


 Tawnis wrote:

It could perhaps be a Mortal Wound focused army, but only in close range and like you said, with lots of Auras? It would have to be really well balanced to make sure that it's not too OP or UP, but it would fit flavorfully. It's very clearly stated in the lore that armor and force fields don't protect you from the Hrud.

They are also a scavenger race, like the Orks in the aspect but actually using the tech instead of just jamming every square peg into a round hole. Could be something there to give them some manor or traditional armor support? Maybe scavenged Necron tech as it doesn't really age.


Maybe do what they did with the Ynnari but on a grander scale, with a few unique units and some Hrud conversion kits.


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 17:47:43


Post by: Tawnis


 ProfSrlojohn wrote:


Maybe do what they did with the Ynnari but on a grander scale, with a few unique units and some Hrud conversion kits.


Yeah, it would be pretty easy for GW to go that route. Since they've seemed to be moving Orks away from the ability to just loot everything (if I recall correctly, I'm not an Ork player) it would be a design space they could put the Hrud in. I mean the models all already exist, so it's not like there is that much actual investment needed other than some upgrade bits. It would more be about trying to make the rules work IMHO.

They could really get creative with the stealth elements too, think outside the box. Right now all we've had is -1 to hit at x range, or can't be target if it's not the closest unit. While that's fine, it doesn't really scream invisible army. Maybe something like the blip tokens used in SH? You could deploy your Hrud infantry as tokens representing general heat signatures to the enemy with the actual unit they represent written underneath. You're opponent would know what your army is but not what is where until x thing happens to reveal them. (They get within x range, shoot, are shot, all of the above? whatever makes sense.) Might be a little cumbersome for matched play, but then again, until revealed you are not moving many pieces, so that at least would speed it up.


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 21:50:03


Post by: CEO Kasen


BrianDavion wrote:
 Stormonu wrote:


Specifically Neko girls, but that might a good start. Sci-fi has several cat races - Caitens from Star Trek, Kzinti from the Man-Kzin wars, Kilrathi from Wing Commander, Thundercats, SWAT Kats, etc.

cutsy anime cat girls are pretty much tootally tonallynot something that fits in 40k.



Much as one might appreciate them in general, catgirls/boys don't quite fit - and are easy enough to convert anyway. Something more along the lines of beastmen or savage felinoids would be better, and I'd appreciate them, but ya know what furries/anthros I'd really like to have seen, have a strong GW pedigree, and would be completely at home in 40K?

Space Skaven.

A full-on sci-fi Clan Skryre-like has the potential to be amazing.


In a perfect world, what faction would you add to 40k?  @ 2021/07/28 22:43:53


Post by: Marshal Loss


 H.B.M.C. wrote:
 Arachnofiend wrote:
That's an argument for why World Eaters shouldn't get a codex, not one for why Night Lords should... TS and DG get their own codices because they don't have Chaos Space Marines. Any exclusions for other legions to justify a codex would feel very arbitrary.
They did right up until the point where they didn't.

You don't think that a WE or EC book would show them as also not having regular CSM?


Not all Emperor's Children are Noise Marines, so them keeping generic CSM is definitely possible.


In a perfect world, what faction would you add to 40k?  @ 2021/07/29 10:59:21


Post by: H.B.M.C.


 Marshal Loss wrote:
Not all Emperor's Children are Noise Marines...
Are we sure of that?

And come on. If GW did an EC book, you know they'd all be specialist troops ala Death Guard and 1KSons.


In a perfect world, what faction would you add to 40k?  @ 2021/07/29 11:07:33


Post by: Not Online!!!


 H.B.M.C. wrote:
 Marshal Loss wrote:
Not all Emperor's Children are Noise Marines...
Are we sure of that?

And come on. If GW did an EC book, you know they'd all be specialist troops ala Death Guard and 1KSons.


Of course, i dread in lieu of that what would happen to WE, because GW flanderises them already way to hard.


In a perfect world, what faction would you add to 40k?  @ 2021/07/29 11:19:56


Post by: H.B.M.C.


I'm not so worried.

I mean, I'd prefer they got a release more akin to the 1KSons from a miniature and options perspective, but I also know that they're more likely to get a Death Guard release, only with an 8-man 'Zerker box (that costs as much as a 10-man box) rather than a 7-man box (that costs as much as a 10-man box) like DG got.

But the general structure of the 1KSons/DG releases are something I really want for WE/EC:

1. Plastic HQ
2. Plastic 3-man specialist unit (ala Exalted Sorcerers/Deathshroud). Something like the 41st Millennium version of corrupted Palatine Blades or Phoenix Guard for 1KSons, and maybe elite Jugger Cav for Khorne?
3. 'Zerker/Noise Termy box.
4. 'Zerker/Noise Marine box.
5. Some sort of chaff unit (likely with an obnoxious quadruple-barrelled name - Bloodslash Fleshcarvers or Needlescreech Fleshflayers, or whatever) .

And in a perfect world we'd get 40k versions of Slaangors and Khorngors (maybe even something like Khornataurs from Total War Warhammer 3). They'd add the Slaughterbrute to the Khorne side of things, giving 40k players full use of that box, rather than just half of it.

And, maybe, just maybe, if She Who Thirsts is in a giving mood, a plastic Doomrider.



In a perfect world, what faction would you add to 40k?  @ 2021/07/29 11:23:39


Post by: Not Online!!!


 H.B.M.C. wrote:
I'm not so worried.

I mean, I'd prefer they got a release more akin to the 1KSons from a miniature and options perspective, but I also know that they're more likely to get a Death Guard release, only with an 8-man 'Zerker box (that costs as much as a 10-man box) rather than a 7-man box (that costs as much as a 10-man box) like DG got.

But the general structure of the 1KSons/DG releases are something I really want for WE/EC:

1. Plastic HQ
2. Plastic 3-man specialist unit (ala Exalted Sorcerers/Deathshroud).
3. 'Zerker Termy box.
4. 'Zerker Marine box.
5. Some sort of chaff unit.

And in a perfect world we'd get 40k versions of Slaangors and Khorngors (maybe even something like Khornataurs from Total War Warhammer 3). They'd add the Slaughterbrute to the Khorne side of things, giving 40k players full use of that box, rather than just half of it.

And, maybe, just maybe, if She Who Thirsts is in a giving mood, a plastic Doomrider.


yea, and no ranged options at all.


In a perfect world, what faction would you add to 40k?  @ 2021/07/29 11:25:20


Post by: BrianDavion


Not Online!!! wrote:
 H.B.M.C. wrote:
I'm not so worried.

I mean, I'd prefer they got a release more akin to the 1KSons from a miniature and options perspective, but I also know that they're more likely to get a Death Guard release, only with an 8-man 'Zerker box (that costs as much as a 10-man box) rather than a 7-man box (that costs as much as a 10-man box) like DG got.

But the general structure of the 1KSons/DG releases are something I really want for WE/EC:

1. Plastic HQ
2. Plastic 3-man specialist unit (ala Exalted Sorcerers/Deathshroud).
3. 'Zerker Termy box.
4. 'Zerker Marine box.
5. Some sort of chaff unit.

And in a perfect world we'd get 40k versions of Slaangors and Khorngors (maybe even something like Khornataurs from Total War Warhammer 3). They'd add the Slaughterbrute to the Khorne side of things, giving 40k players full use of that box, rather than just half of it.

And, maybe, just maybe, if She Who Thirsts is in a giving mood, a plastic Doomrider.


yea, and no ranged options at all.


I imagine they'd have predators etc at the very least


In a perfect world, what faction would you add to 40k?  @ 2021/07/29 11:47:31


Post by: Dysartes


Not Online!!! wrote:
 H.B.M.C. wrote:
I'm not so worried.

I mean, I'd prefer they got a release more akin to the 1KSons from a miniature and options perspective, but I also know that they're more likely to get a Death Guard release, only with an 8-man 'Zerker box (that costs as much as a 10-man box) rather than a 7-man box (that costs as much as a 10-man box) like DG got.

But the general structure of the 1KSons/DG releases are something I really want for WE/EC:

1. Plastic HQ
2. Plastic 3-man specialist unit (ala Exalted Sorcerers/Deathshroud).
3. 'Zerker Termy box.
4. 'Zerker Marine box.
5. Some sort of chaff unit.

And in a perfect world we'd get 40k versions of Slaangors and Khorngors (maybe even something like Khornataurs from Total War Warhammer 3). They'd add the Slaughterbrute to the Khorne side of things, giving 40k players full use of that box, rather than just half of it.

And, maybe, just maybe, if She Who Thirsts is in a giving mood, a plastic Doomrider.


yea, and no ranged options at all.


I take it you're talking about the World Eaters here, not the Emperor's Children?

And Doomrider coming back would be fun


In a perfect world, what faction would you add to 40k?  @ 2021/07/29 15:58:12


Post by: Stormonu


BrianDavion wrote:
 Stormonu wrote:
TinyLegions wrote:
 Stormonu wrote:
Cat Girls. A faction to fight (or possibly ally with) my Tau, along the lines of the sort of conflicts you would see between Space Marines and Sisters of Battle.


Like Thunder Cats?
https://www.youtube.com/watch?v=PgTMNO0PJxY



Specifically Neko girls, but that might a good start. Sci-fi has several cat races - Caitens from Star Trek, Kzinti from the Man-Kzin wars, Kilrathi from Wing Commander, Thundercats, SWAT Kats, etc.

cutsy anime cat girls are pretty much tootally tonallynot something that fits in 40k.
well unless they turn it into some weird thing nobles do to lower class women they force into prosisution to sastify their most defiant desires. but that'd not really be an army idea


Eh, the OP asked what *I* wanted. At the least, I think GW's sculptors could create some great-looking minis.

A lot of people say that Tau don't fit 40K, but I don't agree. I don't think it would be too difficult to come up with something that fits 40K - look at Necromunda Escher, for example. (moreso the 80's designs than the latest redesigns).


In a perfect world, what faction would you add to 40k?  @ 2021/07/29 17:31:48


Post by: Strg Alt


 Stormonu wrote:
BrianDavion wrote:
 Stormonu wrote:
TinyLegions wrote:
 Stormonu wrote:
Cat Girls. A faction to fight (or possibly ally with) my Tau, along the lines of the sort of conflicts you would see between Space Marines and Sisters of Battle.


Like Thunder Cats?
https://www.youtube.com/watch?v=PgTMNO0PJxY



Specifically Neko girls, but that might a good start. Sci-fi has several cat races - Caitens from Star Trek, Kzinti from the Man-Kzin wars, Kilrathi from Wing Commander, Thundercats, SWAT Kats, etc.

cutsy anime cat girls are pretty much tootally tonallynot something that fits in 40k.
well unless they turn it into some weird thing nobles do to lower class women they force into prosisution to sastify their most defiant desires. but that'd not really be an army idea


Eh, the OP asked what *I* wanted. At the least, I think GW's sculptors could create some great-looking minis.

A lot of people say that Tau don't fit 40K, but I don't agree. I don't think it would be too difficult to come up with something that fits 40K - look at Necromunda Escher, for example. (moreso the 80's designs than the latest redesigns).


Cat Girls? This is not Wing Commander. Better bring the Turtles and Master Splinter. They will kick the crap out of anybody. First piece of fluff: Each one beats on his own a Greater Daemon. Take that, Matt Ward.


Automatically Appended Next Post:
Commisar Marbh wrote:
 TheBestBucketHead wrote:
I'd add Dark Mechanicum, but would rather there be rules for Dark Mechanicum, Traitor Guard, and CSM in the same book.


I'd like to see a lot of codex's smushed. I know they split to make more money, but if health of game were more a concern, the should go back to the bigger books of RT era.

1. All Space Marines in one
2. All Chaos in another
3. All Xenos in a 3rd
4. All non SM Imperium in a 4th

4 big books, all the armies. They could sell e-book subsections cheaper if people didn't want the whole thing.





Agreed.


In a perfect world, what faction would you add to 40k?  @ 2021/07/29 22:37:14


Post by: Marshal Loss


 H.B.M.C. wrote:
 Marshal Loss wrote:
Not all Emperor's Children are Noise Marines...
Are we sure of that?

And come on. If GW did an EC book, you know they'd all be specialist troops ala Death Guard and 1KSons.


Yes, we are absolutely sure of that. The only time this was not the case was on the tabletop in 3.5, where giving a Chaos Space Marine the Mark of Slaanesh automatically made them a Noise Marine. In the lore, however, we have regularly and explicitly been told that not all EC are Noise Marines.

The EC aren't like the DG where everybody became a Plague Marine or the Thousand Sons where everybody (who wasn't a sorcerer) became a Rubric Marine or the World Eaters where everybody has the nails implanted by default. Of the four cult legions they're unique in that respect. That may well change, and I couldn't care less as nobody plays EC to use vanilla marines (a Noise Marine kit could have bolters included as an option anyway, and then what are folks losing out on?), but it's still established lore.

Not Online!!! wrote:
yea, and no ranged options at all.


I doubt that. Considering how closely they have cleaved to Jes Goodwin's old sketches when designing the TS and DG, and given that we have his sketches for World Eaters Havocs (who have appeared in recent-ish BL books), I wouldn't bet against the Teeth of Khorne appearing.


In a perfect world, what faction would you add to 40k?  @ 2021/07/29 23:12:06


Post by: Hellebore


 Strg Alt wrote:

Automatically Appended Next Post:
Commisar Marbh wrote:
 TheBestBucketHead wrote:
I'd add Dark Mechanicum, but would rather there be rules for Dark Mechanicum, Traitor Guard, and CSM in the same book.


I'd like to see a lot of codex's smushed. I know they split to make more money, but if health of game were more a concern, the should go back to the bigger books of RT era.

1. All Space Marines in one
2. All Chaos in another
3. All Xenos in a 3rd
4. All non SM Imperium in a 4th

4 big books, all the armies. They could sell e-book subsections cheaper if people didn't want the whole thing.



Agreed.


Eh, it doesn't make sense to put xenos armies in a book together. It would make more sense for marines and non marine imperial armies to be in the same book than tau and tyranids, eldar and necrons etc to be in the same book. They at least all share a keyword.

It really irritates me with this imperial designation used to justify lumping non imperial armies into the same book.

All three eldar codexes together? sure, because they at least share a key word and could ally.

But orks, nids and necrons together in a book with all 3 eldar and tau makes no sense at all.


In a perfect world, what faction would you add to 40k?  @ 2021/07/30 19:42:00


Post by: Charistoph


Not Online!!! wrote:
yea, and no ranged options at all.

I seem to remember a reference to the Teeth of Khorne, basically they were the equivalent the Devastators/Havoks of the World Eaters...

Strg Alt wrote:Cat Girls? This is not Wing Commander. Better bring the Turtles and Master Splinter

The Kilrathi are closer to the Thundercats than the Neko cats, and even more like the Kzinti. Still, a team of turtlish ninjas could be interesting. Still have to be careful of copyright infringement...

Strg Alt wrote:They will kick the crap out of anybody. First piece of fluff: Each one beats on his own a Greater Daemon. Take that, Matt Ward.

Ah, but which should defeat which? Should they face their challenges or their opposites?

i.e. "Raphael" defeats a Bloodthirster or a Lord of Change?


In a perfect world, what faction would you add to 40k?  @ 2021/07/30 22:11:15


Post by: ArcaneHorror


The Emperor's Children absolutely have guys with regular Space Marine weaponry. Noise Marines are specialists:

Spoiler:








In a perfect world, what faction would you add to 40k?  @ 2021/07/30 22:38:04


Post by: AnomanderRake


 ArcaneHorror wrote:
The Emperor's Children absolutely have guys with regular Space Marine weaponry...


They also have really cool people with spears, but over ten thousand years they've forgotten where they are.


In a perfect world, what faction would you add to 40k?  @ 2021/07/31 01:29:57


Post by: Arachnofiend


Those are very clearly pictures of 40k marines. For starters, 30k Emperor's Children are purple.


In a perfect world, what faction would you add to 40k?  @ 2021/08/03 22:22:34


Post by: Marshal Loss


Well, Valrak has now said that the same source that has not been wrong on anything has now told him that World Eaters are getting a book in 9th.


In a perfect world, what faction would you add to 40k?  @ 2021/08/03 23:17:24


Post by: BrianDavion


 AnomanderRake wrote:
 ArcaneHorror wrote:
The Emperor's Children absolutely have guys with regular Space Marine weaponry...


They also have really cool people with spears, but over ten thousand years they've forgotten where they are.


ohh they know where they put those spears....... you don't wanna know BTW


In a perfect world, what faction would you add to 40k?  @ 2021/08/04 00:36:43


Post by: H.B.M.C.


 Marshal Loss wrote:
I doubt that. Considering how closely they have cleaved to Jes Goodwin's old sketches when designing the TS and DG, and given that we have his sketches for World Eaters Havocs (who have appeared in recent-ish BL books), I wouldn't bet against the Teeth of Khorne appearing.
But this is also Games Workshop we're talking about, a company that went from "Let's have viking-themed Space Marines with a wolf motif!" to "Wolfy 'The Wolf' McWolfenwolf, riding a Thunderwolf, armed with Wolf Claws!" in 20 years.


In a perfect world, what faction would you add to 40k?  @ 2021/08/04 00:54:57


Post by: Marshal Loss


 H.B.M.C. wrote:
 Marshal Loss wrote:
I doubt that. Considering how closely they have cleaved to Jes Goodwin's old sketches when designing the TS and DG, and given that we have his sketches for World Eaters Havocs (who have appeared in recent-ish BL books), I wouldn't bet against the Teeth of Khorne appearing.
But this is also Games Workshop we're talking about, a company that went from "Let's have viking-themed Space Marines with a wolf motif!" to "Wolfy 'The Wolf' McWolfenwolf, riding a Thunderwolf, armed with Wolf Claws!" in 20 years.


Sure, I'd never be so foolish as to bet against GW doing something stupid like that. But your example is what, easily over a decade old? Naming conventions may be just as stupid as they were then, but the design direction is not. Let's not compare Wardian-era 5th ed insanity to the Legion releases, which have by and large cleaved closely to Goodwin's old sketches/current 30k lore. If folks want to predict what EC and WE are going to get, look at what TS and DG received - units drawn from decades of lore and more recent HH developments - not from when GW decided to make the wolves...wolfier.


In a perfect world, what faction would you add to 40k?  @ 2021/08/04 01:09:37


Post by: FezzikDaBullgryn


There are still 2 unknown primarchs out there, so I guess their legions. I'd also make them women.

Other top contenders:

1. Full on inquisition force. Normal humans in Powered armor and totally customizable models with every weapon being usable in the imperium. Also can soup with DW/GK and Admech.

2. I'd love a penal AM faction. All the Adeptus Arbites and Robo Mastiffs.

3. The Hive Gang Faction. It's hilariously dumb that they haven't been given a faction considering they (Total # of gangers) outnumber the planetary guard on some hive worlds.


In a perfect world, what faction would you add to 40k?  @ 2021/08/04 04:33:44


Post by: BrianDavion


FezzikDaBullgryn wrote:
There are still 2 unknown primarchs out there, so I guess their legions. I'd also make them women.

Other top contenders:

1. Full on inquisition force. Normal humans in Powered armor and totally customizable models with every weapon being usable in the imperium. Also can soup with DW/GK and Admech.

2. I'd love a penal AM faction. All the Adeptus Arbites and Robo Mastiffs.

3. The Hive Gang Faction. It's hilariously dumb that they haven't been given a faction considering they (Total # of gangers) outnumber the planetary guard on some hive worlds.


hive gangs have their own game instead


In a perfect world, what faction would you add to 40k?  @ 2021/08/04 06:19:16


Post by: Eonfuzz


Give me some Vampire Counts in space suits. Seeing a Vlad Von Carstein crossing the rubicron and having an army of undead spacemarine thralls take on space elves would guzzle up my wallet like no tomorrow.


In a perfect world, what faction would you add to 40k?  @ 2021/08/04 07:16:57


Post by: ArcaneHorror


 Eonfuzz wrote:
Give me some Vampire Counts in space suits. Seeing a Vlad Von Carstein crossing the rubicron and having an army of undead spacemarine thralls take on space elves would guzzle up my wallet like no tomorrow.


Sounds like a Blood Angels Legion of the Damned.

I would love to see ranged weapon daemon units. Effective ranged units, not like the horrors with their pistols or the short-ranged whips, screams, flames, and spitting. It would be awesome to see daemons with supernatural weapons with the similar hitting power of bolters and beyond. It could introduce some awesome stuff and make daemons a far more viable army in 40k.


In a perfect world, what faction would you add to 40k?  @ 2021/08/04 07:40:46


Post by: Grimtuff


FezzikDaBullgryn wrote:
There are still 2 unknown primarchs out there, so I guess their legions. I'd also make them women.


No. All 20 primarchs were found and all 20 participated in the Great Crusade. That has been well established for over 2 decades at least.


In a perfect world, what faction would you add to 40k?  @ 2021/08/04 11:03:42


Post by: Strg Alt


 ArcaneHorror wrote:
 Eonfuzz wrote:
Give me some Vampire Counts in space suits. Seeing a Vlad Von Carstein crossing the rubicron and having an army of undead spacemarine thralls take on space elves would guzzle up my wallet like no tomorrow.


Sounds like a Blood Angels Legion of the Damned.

I would love to see ranged weapon daemon units. Effective ranged units, not like the horrors with their pistols or the short-ranged whips, screams, flames, and spitting. It would be awesome to see daemons with supernatural weapons with the similar hitting power of bolters and beyond. It could introduce some awesome stuff and make daemons a far more viable army in 40k.


Doom video game player detected. Lol! I painted the Doom minis from 2004 boardgames as Nurgle daemons.


In a perfect world, what faction would you add to 40k?  @ 2021/08/04 17:50:12


Post by: FezzikDaBullgryn


 Grimtuff wrote:
FezzikDaBullgryn wrote:
There are still 2 unknown primarchs out there, so I guess their legions. I'd also make them women.


No. All 20 primarchs were found and all 20 participated in the Great Crusade. That has been well established for over 2 decades at least.


20 may have been made, but II and XI were never "disclosed" or made public. They are just listed as "expunged: authorization unknown". In Dark Imperium Gman even talks about the missing 2 primarchs that were created and never disclosed to the public. Unless I am greatly mis-reading the lore here, in which case I gladly beg correction. I thought the 2 missing legions that were "deleted from history" after the Great Crusade.

Thanks in advance for the lore education.

Cited for clarity:
Spoiler:
'I was one of twenty. Two failed. Half the rest turned on my father. The Emperor is not infallible, nor am I.' The blasphemy was intended to provoke the priest. A cheap tactic. Mathieu was thankfully unmoved.

‘Twenty?’ The priest arched an eyebrow.

‘Yes,’ said Guilliman.

‘Not eighteen? Nine holy primarchs, nine fallen devils? That is what the scriptures say.’

‘No. Twenty. Your Church is ignorant of many things.’ As most people weren’t aware that Horus and his followers had been loyal once, that his two failed siblings were not known of in the 41st millennium was hardly surprising. More information deliberately hidden. More myths.[33a]


In a perfect world, what faction would you add to 40k?  @ 2021/08/04 18:07:56


Post by: mrFickle


FezzikDaBullgryn wrote:
 Grimtuff wrote:
FezzikDaBullgryn wrote:
There are still 2 unknown primarchs out there, so I guess their legions. I'd also make them women.


No. All 20 primarchs were found and all 20 participated in the Great Crusade. That has been well established for over 2 decades at least.


20 may have been made, but II and XI were never "disclosed" or made public. They are just listed as "expunged: authorization unknown". In Dark Imperium Gman even talks about the missing 2 primarchs that were created and never disclosed to the public. Unless I am greatly mis-reading the lore here, in which case I gladly beg correction. I thought the 2 missing legions that were "deleted from history" after the Great Crusade.

Thanks in advance for the lore education.

Cited for clarity:
Spoiler:
'I was one of twenty. Two failed. Half the rest turned on my father. The Emperor is not infallible, nor am I.' The blasphemy was intended to provoke the priest. A cheap tactic. Mathieu was thankfully unmoved.

‘Twenty?’ The priest arched an eyebrow.

‘Yes,’ said Guilliman.

‘Not eighteen? Nine holy primarchs, nine fallen devils? That is what the scriptures say.’

‘No. Twenty. Your Church is ignorant of many things.’ As most people weren’t aware that Horus and his followers had been loyal once, that his two failed siblings were not known of in the 41st millennium was hardly surprising. More information deliberately hidden. More myths.[33a]


They were deleted from the minds of the primarchs to some extent before the end of the great crusade. And after the HH all reference to the traitors legions was expunged from records.


In a perfect world, what faction would you add to 40k?  @ 2021/08/04 18:13:17


Post by: The Red Hobbit


 H.B.M.C. wrote:
But this is also Games Workshop we're talking about, a company that went from "Let's have viking-themed Space Marines with a wolf motif!" to "Wolfy 'The Wolf' McWolfenwolf, riding a Thunderwolf, armed with Wolf Claws!" in 20 years.

This is why I stopped collecting Space Wolves. They cranked the wolf up to 11, and that's not what appealed to me when I first got the army.


In a perfect world, what faction would you add to 40k?  @ 2021/08/04 18:32:04


Post by: Wakshaani


There are a bunch, but top of the list?

Mercenaries.

Gathering several micro-factions together as mercenary bands, able to work with most any force. You can take a Mercenary Patrol to attach to your army, without breaking the army restrictions (IE, your Marines still get the Marine benefits and the like) or you could take a full Mercenary army.

You'd get small "bottles" of forces, such as Eldar Pirates, Kroot Mercenaries, Renegade Marines, or Blood Axe "Imperial Aligned" Orks, each with an HQ option, Troops, and several options for Elite, Fast Attack, and Heavy, but you'd also have some freeform units that weren't full forces but were just parts that could be stitched into others, like random xenos that focused on a single thing, like a fast attack choice that was all a race offered.

For the Mercenary force itself, you'd have a few options for a full force, such as a Rogue Trader, who brought the force together as a whole.

Good money for GW, since you could dip into alternate forces easily, getting you on that treadmill (Well, I have 500 pts of Kroot Mercs... I could add some Tau to that and hae another army...) and you'd have some fun adding, say, a Knight Errant (merc Knight) as the super heavy for other forces.

Lots of potential, I think.


In a perfect world, what faction would you add to 40k?  @ 2021/08/05 13:38:38


Post by: KidCthulhu


FezzikDaBullgryn wrote:


1. Full on inquisition force. Normal humans in Powered armor and totally customizable models with every weapon being usable in the imperium. Also can soup with DW/GK and Admech.

2. I'd love a penal AM faction. All the Adeptus Arbites and Robo Mastiffs.

3. The Hive Gang Faction. It's hilariously dumb that they haven't been given a faction considering they (Total # of gangers) outnumber the planetary guard on some hive worlds.


Put this in one book and you just described my dream Imperial Agents codex.


In a perfect world, what faction would you add to 40k?  @ 2021/08/05 19:53:29


Post by: Vatsetis


Space Crab People.


In a perfect world, what faction would you add to 40k?  @ 2021/08/06 16:46:41


Post by: ArcaneHorror


Strg Alt wrote:
 ArcaneHorror wrote:
 Eonfuzz wrote:
Give me some Vampire Counts in space suits. Seeing a Vlad Von Carstein crossing the rubicron and having an army of undead spacemarine thralls take on space elves would guzzle up my wallet like no tomorrow.


Sounds like a Blood Angels Legion of the Damned.

I would love to see ranged weapon daemon units. Effective ranged units, not like the horrors with their pistols or the short-ranged whips, screams, flames, and spitting. It would be awesome to see daemons with supernatural weapons with the similar hitting power of bolters and beyond. It could introduce some awesome stuff and make daemons a far more viable army in 40k.


Doom video game player detected. Lol! I painted the Doom minis from 2004 boardgames as Nurgle daemons.


This is definitely a big influence. As it is, the closest thing we have to Doom demons in 40k is the Soul Grinder. More cybernetic daemons and ones with ranged, eldritch weaponry would be amazing.


In a perfect world, what faction would you add to 40k?  @ 2021/08/06 18:17:03


Post by: SamusDrake


Vatsetis wrote:
Space Crab People.


that deserves an...




...and an exalt!



In a perfect world, what faction would you add to 40k?  @ 2021/08/09 10:30:39


Post by: CthuluIsSpy


Vatsetis wrote:
Space Crab People.

Aren't those just slaaneshi demons?


Automatically Appended Next Post:
 ArcaneHorror wrote:
 Eonfuzz wrote:
Give me some Vampire Counts in space suits. Seeing a Vlad Von Carstein crossing the rubicron and having an army of undead spacemarine thralls take on space elves would guzzle up my wallet like no tomorrow.


Sounds like a Blood Angels Legion of the Damned.

I would love to see ranged weapon daemon units. Effective ranged units, not like the horrors with their pistols or the short-ranged whips, screams, flames, and spitting. It would be awesome to see daemons with supernatural weapons with the similar hitting power of bolters and beyond. It could introduce some awesome stuff and make daemons a far more viable army in 40k.

Yeah, I never understood why demons don't have guns.
I mean, they can make daemon engines and cannons, but they can't make a gun? How does that work?


In a perfect world, what faction would you add to 40k?  @ 2021/08/11 03:59:13


Post by: Macharius562


Hrud or rak’gol. I feel like the game already has enough sub factions so I feel like it’d be cool to see something that opens up completely new design space.

That said, I also think a lost and the damned with cultists/traitor guard/dark admech would be awesome too, as would be a Tau alien auxiliaries codex (kroot could be sorta like 40K seraphon and demiurg would be super cool to see too)