10th is coming and rumors are that it will be a doozy of an update, possibly even a reset invalidating all codexes and campaign books.
So NOW seems a good time for our completely false and made up 10th edition rumors!
1 - Die rolls will change to an intuitive system of d8 and d12 rolls with d100 and d1000 reserved for chaos mutations.
2 - All old codexes will be invalidated. Except for Codex Witch Hunters. That one will remain legal.
3 - IGOUGO will finally die the death it should have died in the 2000s. Instead the new system, called IGO, will be streamlined so that the first turn will be decided by a die roll, after which the winning player is assumed to annihilate his foe in an alpha strike. Competitive players will praise how the games are faster and more balanced than ever before.
4 - More $100 diorama special character things, you guys like that right?
5 - Price hikes
6 - Fewer models in a box. What if like instead of 3-5 marines in a box we did like 1-2?
7 - No rules for the Inquisition.
8 - Internet-based rules. You simply buy a physical book, input the code into an app, download the FAQs and Balance Updates, check against Army Builder and Waghapedia, spend 20 minutes negotiating with your opponent, and you're ready to go.
9 - Look kid, either we can release 1-2 updated codexes a month that are filled with typos and blatantly unbalanced rules, OR we can spend the next 5 years releasing updated codexes, one or the other. Or maybe both?
10 - Squats?
Gw will face the facts, stating: "We've screwed up so many editions now that we've decided to just throw in the towel and truely become a model company. Use any of the other available rulesets to play games.".
We have reached the conclusion that the Codex model is outdated because customers are paying for too many rules they don't need. So, instead, we are now selling Dataslate Holders (binders) which can be filled with Dataslates (pieces of paper) with all the rules for a model. Of course, all stratagems, relics, psychic powers, and the like are available separately. Finally, players will be able to build their own codexes!
All rules will be replaced by stratagems. At the beginning of the game you shuffle your stratagem deck and draw 10 cards, and then the players alternate playing stratagems until someone wins. It will still be mandatory to buy all of the models and set them up on the table but they will have no effect on the actual game.
Paper codices will be replaced by Warhammer++, GW's new NFT-based digital content system. To prevent piracy of the rules each purchase will give you a unique codex with slightly different rules and before playing the game you will have to validate your NFT to prove ownership of your rules. Codices will be able to be traded on the Warhammer++ Marketplace for a nominal transfer fee.
Battle-Ready™ painting means Battle-Ready™. All GW stores and sponsored events will be equipped with a proprietary spectral analyzer tool which will determine the exact pigment contents of the paints used on your model and guarantee that it was painted with official Citadel Contrast Paints™. Any model not painted exactly according to the Battle-Ready™ formula will cause you to lose the 10 VP for painting and, in a GW store, these illegal models will be confiscated and destroyed.
Each primaris marine in the Imperium will have his own individual bolter type with its own Bespoke™ stat line. Codex: Bolters will be available on Warhammer++ to ensure that you always have the specific rules for each marine in your army.
While we are not going back to blast templates, blast weapon now neet to use the Games Workshop Blast Spray. Spray paint directly on the battlefield to see what models were impacted by your shooting.
Dolnikan wrote: We have reached the conclusion that the Codex model is outdated because customers are paying for too many rules they don't need. So, instead, we are now selling Dataslate Holders (binders) which can be filled with Dataslates (pieces of paper) with all the rules for a model. Of course, all stratagems, relics, psychic powers, and the like are available separately. Finally, players will be able to build their own codexes!
10th edition will feature premiums ammo available on a per game basis for a small micro transaction. This ammo will be superior in all ways to regular ammo. Also, you need to keep track of ammo. - WG...er...GW... whatever, we're the same company now and all balancing will be based on spreadsheets.
4 - More $100 diorama special character things, you guys like that right?
5 - Price hikes
6 - Fewer models in a box. What if like instead of 3-5 marines in a box we did like 1-2?
Introduction of sub-sub factions: Now your Farsight Enclaves army can be led by Commander Farsight himself, Commander Bravestorm, O'Vesa, Commander Brightsword, Commander Sha'Vastos, Ob-Lotai 9-0, Commander Arra'kon, or Sub-Commander Torchstar.
Each of these heroes (with their own $100.00+ plastic model and one random one from FW) can no longer be played together due to balance reasons and will now have their own sub-subfaction bonuses located within physical only mini-codices launching every month. This will of course be in addition to the Farsight Enclaves subfaction book that will effect all of these armies, and the actual Tau codex itself.
KernelTerror wrote: While we are not going back to blast templates, blast weapon now neet to use the Games Workshop Blast Spray. Spray paint directly on the battlefield to see what models were impacted by your shooting.
Okay, that would be cool. And funny. But treat it like a cat urine mist and use smell instead of color. Which ever models hit by the spray smell the worst, those are the ones that are hit.
10th Edition will feature RANDOM Model boxes, you pay 50 dollars, and get a random assortment of models. Most boxes will be 3-5 Reivers and 1 Gravis Captain.
Codex books remain a thing as before, but points are updated monthly instead of twice a year now.
Hex bases are reintroduced, 'cause folks like their oldschool, amirite? This will go with mandatory base sizes for all models, and you are no longer allowed to use any illegal bases when playing in stores or in tournaments. Base sizes might be part of balance updates every now and then.
Units will only be sold in their "base configuration", any special or heavy wepaons, as well character upgrades are sold in blind boxes.
Codex books will only contain the rules for those "base configuration" units, with the other rules sold in seperate supplements. Note that while this might sound okay, of course the basic units suck - upgrades are more or less mandatory.
To follow the logical progression of being penalized for not painting models because of course players can't use their imagination. All GW bases will now be completely clear so that you can see the proper terrain beneath the models feet. No longer will players have to suffer models based on city-style bases running through a forest and breaking their immersion. This will of course be reflected in game, if you have any model that is on a base which is not completely clear, you lose 10VP. You will of course have to pay a premium for new bases for you old models.
1. all the non primaris marine stuff goes send to legends
2. primaris get a new intercessor box. One with a lastalon, multimelta, pyroblaster and a hellblaster as "special" weapon
3. primaris Lt/Cpt with a jump pack option.
10th edition is where GW finally admit, they can't write good rules. So the rules will be scrapped and the game will now be played however anyone wants.
Want to smash your models together while making noises, can do!
Want a deeply elaborate set of rules, sure (just as long as you make them yourself)
Just remember, Marines always win... oh and if a model is killed/destroyed in however you game, it need to be replaced with a new model as it is now dead and can not be used again.
Awesome thread Kyoto but OMG #7 ... killing me harshly!!
Automatically Appended Next Post: I expect that most aged units will be retired from so called matched or competitive play, in order that GW befudnicks can simplify enough to get their weasely heads around so called balance. So, unit X has a, and older unit X with d will be retired.
Seconding the need for 41mm and yes, 63.5mm base sizes.
Introducing new terrain mechanics whereby all terrain is purely aesthetic and either blocks all los or is transparent, because, yeah, weasely brains.
Finally, units not correctly based, e.g. on a 63.5, or outfitted per 'seasonal' requirements, will per Kyoto's post be destroyed ... physically smashed on the floor underfoot. Good for sales!!
Codexes will have bespoke colored measurements, rather than a universal set. Necrons move Green, and Space Marine Bikers move Green. Codexes come with two of the colors revealed, and you need to discover what the others are.
TheBestBucketHead wrote: Codexes will have bespoke colored measurements, rather than a universal set. Necrons move Green, and Space Marine Bikers move Green. Codexes come with two of the colors revealed, and you need to discover what the others are.
69 - Colors will also correspond to shapes such as Squares. Hexagons, Circles, Triangles and Stars (in that order) with a Red Square for example being 1" while a Blue Triangle is 18". This is for ease of understanding in Metric Countries.
Different colored Fine Rulers (TM) will be a mail order exclusive.
70 - Many players, well OK not many, one or two, OK maybe just Joe, have complained that 40k is not realistic because players take casualties no real world army could sustain. Therefore in 10th edition any models killed on the battle field will be placed in a GW-brand Fine Smasher (TM) which will grind them into powder. Now players will have to take into account real-world consequences of their decisions.
Needless to say Space Marines will be exempt from this rule since they have like 2 hearts and 3 lungs and 4 spleens and whatever so they just keep going.
And Female Tyranids. Giant, glandular Tyranid mommies. Huge tracts of gaunts.
They said I was an idiot for invading a Dead world. So I built feeding tubes. Those sank in the swamp. So I built more. Those burned down, fell over, then sank into the swamp, but the LAST one stayed up!
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dorath wrote: In accordance with community wishes that more things be available online, 10th edition Command Points will be released as NFTs.
Dude......Not funny.
That's the darkest shiz I've ever read here.
GW will now only sell models via Crypto, and you have to enter your email and crypto account name to be given access to the store.
BlackoCatto wrote: The Guard 9e Codex will be utterly useless in 10th, having only received it two months before the new edition.... O' wait these are rumors.
You'll be able to exchange any codex or book bought in the last 12 months for a new 10th edition book!
Codex's will be 100% digital, but only viewable on GW's proprietary e-reader device. Each comes with 1 datasheet for a unit in the army, further datasheets, strats and relics are sold in randomized 'loot boxes' each containing 5 items. You may also pay a fee to GW to trade with other players for the sheets you need.
Kcalehc wrote: Codex's will be 100% digital, but only viewable on GW's proprietary e-reader device. Each comes with 1 datasheet for a unit in the army, further datasheets, strats and relics are sold in randomized 'loot boxes' each containing 5 items. You may also pay a fee to GW to trade with other players for the sheets you need.
Don't forget about the quarterly expansion sets.
Oh, sorry, you only have the 250 point Leman Russ dataslate. You'll need to keep purchasing boosters to get the 180 point version!
78-Factions will be divided into hordes and elites. Horde armies like Orks, Nids and Guard can take as many losses as needed. Elites like Eldar Knights and Marines auto lose if they take more then 50% casualties. Adeptus Mech autoloses if they lose more than half their robots and vehicles. Necrons if they lose 50% of their HQ and Elite.
79-Marine Codexes will have a limited print run of 1000 copies. You may not play without a codex.
80-No more than one of each chapter may take part in a single tournament, players are encouraged to bring 2 armies in case the first is bumped.
Due to popular demand, 40k will now import the Double Turn feature from Age of Sigmar. Additionally, there is now a chance of getting a Triple Turn if you ritually burn a fiver in an incense censor and roll a 4+ on a d%.
Measurements will now all be done based on shapes and colors. None of these measurements amount to any real world measurements, either Imperial or Metric, as they are supposed to nod towards the measurement system of the Imperium. A Triangle is 1.394 inches, Circles are 31.09 inches, a Trapezoid is exactly 1 meter (but will be listed in inches any time they need to clarify its length). Of course, a square denotes 386mL. A clear shape denotes taking it at face value, while Green doubles it, Red Quintuples it, and Yellow halves it. Thus, a marking of a Yellow Trapezoid and 2 Green Triangles means measure out 50 centimeters + 2.788 inches.
10th will unveil the great ONLINE ONLY Multiplayer 40k. Where you have to play on mobile only Table top simulator. The app will cost 60$ and 20$ per month sub fee. Proof of subscription will be required to get into GW affiliated events.
Ted Lasso Character HQ as an inquistor of the Ordo Hereticus. Every time he rolls a 1 on a Psychic action, he turns into LED TASSO.
Ted Lasso
M6 WS2+ BS2+ S3 T4 W4 A3 LD11 Sv3+
Abilities: Believe in yourself - If Ted is within 12" of a unit suffering casualties due to Combat Attrition, they instead do not suffer any losses. No matter what.
LED TASSO
M12" WS2 BS2+ S5 T6 W9 A6 LD 15 Sv2+
Abilities - BBQ Sauce: When Led Tasso is in sight line of a fellow guard unit taking casualties, he can perform a Heroic Intervention towards that unit. If he can get into Engagement Range, he can attack as if it were the Combat phase.
Unit profiles won't be entirely in the codexes but instead printed on cards that are sold in booster packs. Each unit profile can range from recruit (commons) to elite (rares) and the stat lines on these packs represents how experienced those units are and each unit in your army needs to have its own unit card. There are shiny, alternative art, and ultra rare versions as well. In competitive play, units getting destroyed means the card is suppose to be torn up but if you choose to not tear up your card the opponent gets double the kill points.
Stratagems are going away but instead unit/army abilities are also in card form known as "Orders of Battle" which are required to utilize special actions and such.
Game updates are done through new pack set releases.
Proprietary dice - most likely d10s as they are more tricky to roll is numbers over d12s
Reactions, but blind draws from a deck like the old objectives as nowt screams fun like random swings (Thanks Jervis...)
Eldar get merged into 1 faction with the first version of the Ynnari rules as have to sell them derp reeapers some. Draz, Lilleith and Jain Zar double in points...
I seriously feel like someone in this thread is Auspex Tactics. Every time someone comes up with a ZANY idea about what 10th is, he makes a video about a "theory" he heard about. This time it's 1, a complete reset, 2, all codexes at the same time, or 3, a mix of 30k and 9th.
I've heard from a very unreliable source that GW will be adding a new imperial faction. You see, even GW realizes how much people enjoy list building. As such, The Administratum will be added near the start of 10th edition. List building will be the core mechanic of the new faction, according to my source, and I've been shown a photo of two strategems from the play test codex. The first is called Bureaucratic Nightmare: 1 CP to change a target unit's move characteristic to 0 until the start of the next battle round. The second is called Logistical Nightmare and is a new type of strategem. With Logistical Nightmare, you select one of your HQ units during your command phase. They cannot act until the next battle round, but you transfer 1 CP from your opponent's CP pool to your's.
FezzikDaBullgryn wrote: I seriously feel like someone in this thread is Auspex Tactics. Every time someone comes up with a ZANY idea about what 10th is, he makes a video about a "theory" he heard about. This time it's 1, a complete reset, 2, all codexes at the same time, or 3, a mix of 30k and 9th.
dude, those are the most generic rumors that are circulating around every 40k communities. Its not exclusive to dakka
In a response to the monoposing complaints, the new models will have articulated snap-together joints. In a compromise, new rules will require that the players be monopose.
In a collaboration with Nintendo, every model now has Amiibo functionality, allowing you to play Cato Sicarius, Ahzek Ahriman, and Ghazghkull Thraka in Smash, although they're basically just clones of Marth, Mewtwo and Donkey Kong, respectively.
Vankraken wrote: Unit profiles won't be entirely in the codexes but instead printed on cards that are sold in booster packs. Each unit profile can range from recruit (commons) to elite (rares) and the stat lines on these packs represents how experienced those units are and each unit in your army needs to have its own unit card. There are shiny, alternative art, and ultra rare versions as well. In competitive play, units getting destroyed means the card is suppose to be torn up but if you choose to not tear up your card the opponent gets double the kill points.
Stratagems are going away but instead unit/army abilities are also in card form known as "Orders of Battle" which are required to utilize special actions and such.
Game updates are done through new pack set releases.
I... I have nothing to say. This is it. This is the future.
New scoring:
- 30 VP for primaries
- 30 VP for secondaries
- 10 VP for having all models painted and based, but only if you exclusively use citadel paints, bases and materials
- 10 VP for all models being the most recent official GW models with the most recent base
- 10 VP for bringing the BRB, the codex, all supplements and campaign books for your army to the game. A full list can be found in the back of each month's White Dwarf, which also has to be brought.
- 10 VP for exclusively using Warhammer 40k Dice, Warhammer 40k wound trackers and Games Workshop Measuring Tape
GW will be producing new, exclusive 10E battle mats with new sizes. These mats will be 8 inches by 8 inches, with alternating colored squares to help with super-quick distance measuring.
All ranges will be reduced to 1 inch, except for marine armies, which will have a 2 inch range. Movement rates will be modified based on battlefield role, with updated rolls of King (formerly HQ), Queen (formerly Superheavy), Bishop (formerly Elite), Knight (formerly Fast Attack), Rook (formerly Heavy) and Pawn (formerly Troop).
Tanks retain wounds, monstrous creatures now get facings and armour values, while infantry now pick up the rules previously assigned to area terrain, buildings become rivers, dogs and cats living together MASS HYSTERIA!
Automatically Appended Next Post:
Turnip Jedi wrote: Proprietary dice - most likely d10s as they are more tricky to roll is numbers over d12s
Nonononono… d11. I mean with a d10 if you roll a 10’then there is nowhere to go…
Having learned from the popularity of CCGs, datasheets will now be available in booster packs rather than codices. You'll need to assemble a set of datasheets to build your army, one for each unit you want to include.
Also, the datasheets for a given unit won't all be the same. Some will be weaker, and others stronger. All the more reason to get out there and start collecting.
Eldarsif wrote: 10th will see 40k move closer to the AoS rule system.
Please don't say such things, even in a fake rumour thread - GW might listen and think it is a good idea.
107 - 10th will see 40k move closer to the FIRST EDITION AoS rule system, dispensing with troublesome 'points' and 'power levels' instead allowing players to balance the game by forging the narrative together. Also bonuses if you're playing White Scars and stroke your long mustache.
Eldarsif wrote: 10th will see 40k move closer to the AoS rule system.
Please don't say such things, even in a fake rumour thread - GW might listen and think it is a good idea.
107 - 10th will see 40k move closer to the FIRST EDITION AoS rule system, dispensing with troublesome 'points' and 'power levels' instead allowing players to balance the game by forging the narrative together. Also bonuses if you're playing White Scars and stroke your long mustache.
Is Jervis still directing anything there? If so I'd be piss scared this was accurate...
Is Jervis still directing anything there? If so I'd be piss scared this was accurate...
109-And the Warfaxes will be on collectable trading cards sold in blind packs.
But the blind packs also come with moustaches to twirl, but not necessarily the correct moustaches for the forces depicted in the cards within the blind packs.
You are only allowed to come to the table if you have the correct facial hair and card based army management system for the force you want to field. Otherwise the table senses the discrepancy and sets fire to you, your facial hair (if present) and your army.
All of the Primarchs will unite to create the Crusader Initiative.
A surprise reveal will be the the return of the Night Haunter, who will have iconic catchphrases such as "It's Haunting time", and "Stand back, I'm gonna Haunt"
Fulgrim will get his demon Primarch model, the fanbase will be rabid for another loyalist primarch to help balance the odds. Great debates about who should come back between Lion vs Dorn vs Russ will flood social media and forums. Out of nowhere GW announces the next loyalist primarch...
Spoiler:
Ferrus Manus's head in a dreadnaught body! Giant centerpiece demons don't make sense for a loyalist faction, but a giant centerpiece dreadnaught???
Canonically the last nonprimaris marine is killed, they find a way to move the shortest primaris marine's to shoehorn them into centurion armor and classic vehicles, all other classic marine infantry moved to legends.
116-Don't worry you'll still be able to use Data Slates (tm) with the Warhammer+ app, just buy a blind pack of cards (a box might be better, or a pallet) and scan in QR codes and you can unlock that unit on your app!
117 - Warzone: The Mind will replace combat attrition with detailed rules for psychology. Units will now test for Morale, Stupidity, and Cool. All armies will have rules that let them ignore or otherwise automatically pass the tests. Except Chaos Daemons. And Night Lords.
In a rash of rampant incompetance, the codex entry for Infantry Guard Squad will be replaced with the Baneblade entry. As such, the infantry squad will come with a Baneblade Cannon, A Demolisher Cannon, an Autocannon, 4 twin linked heavy Bolters, and 4 Lascannons, and 32 wounds. It will be T9, and have an armor value of 2. It will cost 60 points.
This will be tournament legal for the remainder of 9th, until 10th drops two months later.
My uncle works at HQ and told me 10th is gonna be like AoS was on release. No points, if close combat is tied, whoever has the longest beard wins, measure from the model so you can make your chainsword guys have 5" of melee range, and the entire ruleset will be playtested solely around 3 units each of necrons and SM from the starter box. Oh also everything goes up in price by 20% to make up for inflation.
NoiseMarine with Tinnitus wrote: GW will fully embrace a format of activating individual units on an alterating basis as opposed to IGOYGO.
God i wish.
In the mean time : Theres OPR for me
Now how complicated can we get this...
So, initiative phase is IGOUGO to define initiative for each unit in each army.
Followed by movement phase where every unit has 2 movement actions that have to be spent on two different movement rates, based on colours and geometric shape categories.
Then we hit the psychology phase (stealing shamlessly from Abadabadoobadon) where its IGOUGO for each player to bid on a unit by unit basis against their cool, stupidity and morale values to decide what non-movement actions they want from a fixed pool of available actions. If there are more units than actions, then some just don't get to do anything! Take that Min-Max! If a unit runs out of cool, then they are destroyed. Units can never run out of stupidity.
Then based on initiative, each player gets to choose one unit at a time to undertake the aforesaid action, except that you can drop actions from higher initiative units to give to lower initiative units, but only on a IGOUGO basis.
Close combat phase - Charges are IGOUGO, then all attacks from everyone are rolled all at once and everything is hit simultaneously, except Eldar who counter intuitively go last, so can be wiped out before attacking.
Shooting phase - Players take turns on a model by model basis to fire everything in their army with a valid shoot action assigned, except Tau who fire everything all at once before anyone else gets a go. If its Tau versus Tau, fun times all round!
Psychic phase - If anything is still standing, then its back to IGOUGO for persistent psychic powers.
End phase - GW brand tissues are available to wipe the sweat off and to cry desperately into
if GW would use alternating unit activations, I am pretty sure that by 12th Edition everyone would complain that AA is the worst possible system for such a game and GW needs to switch to something else
in addition every other game that uses AA will be called bad simply because of how GW messed it up, as it happend with USRs and alternating turns/phases (which will be ironic because GW will call it AA but it won't be AA but a mix out of anything they found cool at the time)
kodos wrote: if GW would use alternating unit activations, I am pretty sure that by 12th Edition everyone would complain that AA is the worst possible system for such a game and GW needs to switch to something else
in addition every other game that uses AA will be called bad simply because of how GW messed it up, as it happend with USRs and alternating turns/phases (which will be ironic because GW will call it AA but it won't be AA but a mix out of anything they found cool at the time)
I disagree. People would immediately complain after the first leak of any AA rules.
That is because AA with a skirmish LoS and rules system, but played with a wargame number of models would be just as bad what we have now. And the chance that GW decides that in order to make the global player expiriance better they are writing to game in a way to be played with half the models, is never ever going to happen.
Karol wrote: That is because AA with a skirmish LoS and rules system, but played with a wargame number of models would be just as bad what we have now. And the chance that GW decides that in order to make the global player expiriance better they are writing to game in a way to be played with half the models, is never ever going to happen.
If it works for OPR / Legions / Apocalypse, it can work for 40k.
I don't know about the first two, but I do know apocalyps. And that one doesn't operate the way w40k does, by which I mean it does not work as if it was a skirmish system. Units are more like tokens, it is not the models that attack or shot the way it is in w40k, but rather the units. Same way with taking damage etc.
But if you think that after 10 editions you can convince GW to no longer pretend they are playing a table top version of an RPG, then why not. Sky is the limit then. Why not play w40k with d20s, more granular stats and fewer models. Would add more depth to the game and make more units viable. Why not, as this is the thread about the rumors that are made up.
just because you give your system a fancy name does not make it magically work
alternate unit activations works for other games because they have actually written a game, for the same reason alternating player turns or alternating phases work
40k is a random compilation of rules, which GW calls IGoUGo, and simply by changing the name to Alternate Activation and still have a random compilation of rules that have nothing to do with AA does make it work
I have no illusions of GW not fething up an AA system just as much as they fethed up their IGOUGO, but at least I won't doing nothing but removing models for half an hour straight.
just because you give your system a fancy name does not make it magically work
alternate unit activations works for other games because they have actually written a game, for the same reason alternating player turns or alternating phases work
40k is a random compilation of rules, which GW calls IGoUGo, and simply by changing the name to Alternate Activation and still have a random compilation of rules that have nothing to do with AA does make it work
well yes? Thats what i mean, obviously don't just change it from IGOUGO to AA with no extra changes (tho it does work, i've tried it before finding out about OPR)
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Jidmah wrote: I have no illusions of GW not fething up an AA system just as much as they fethed up their IGOUGO, but at least I won't doing nothing but removing models for half an hour straight.
Yeah, thats my opinion too. At least AA lets you play more of your models.
VladimirHerzog wrote: well yes? Thats what i mean, obviously don't just change it from IGOUGO to AA with no extra changes (tho it does work, i've tried it before finding out about OPR).
point is, 40k is already halfway thru the changes from alternating player turns to alternating activations
the times it was IGoUGo are long gone, they just still call the abomination that way instead of something made up
so if GW does not bother to do the extra work and make an IGoUGo System, why do you think the bother and do the extra work to make an Activation based system
VladimirHerzog wrote: well yes? Thats what i mean, obviously don't just change it from IGOUGO to AA with no extra changes (tho it does work, i've tried it before finding out about OPR).
point is, 40k is already halfway thru the changes from alternating player turns to alternating activations
the times it was IGoUGo are long gone, they just still call the abomination that way instead of something made up
so if GW does not bother to do the extra work and make an IGoUGo System, why do you think the bother and do the extra work to make an Activation based system
i don't get what you're trying to say. Are you saying that 40k isnt IGOUGO?
well yes? Thats what i mean, obviously don't just change it from IGOUGO to AA with no extra changes (tho it does work, i've tried it before finding out about OPR)
.
With the speed GW puts forth changes, and how they would have to adjust armies and rules for them. With the most important thing being , for GW, not lowering the number of models needed to play. In order to have a different activation system in w40k, they would not only have to totaly reset the game, but also start working on it like an edition or more before that, while doing and still desiging books for the old system. The chance that GW would do both or either good, is extremly low. And what sense is there in changing one bad system for another one? So that one can live in hope that maybe in 2-3 editions GW is going to fix everything or somethings, expectations depending on how long someone plays w40k?
well yes? Thats what i mean, obviously don't just change it from IGOUGO to AA with no extra changes (tho it does work, i've tried it before finding out about OPR)
.
With the speed GW puts forth changes, and how they would have to adjust armies and rules for them. With the most important thing being , for GW, not lowering the number of models needed to play. In order to have a different activation system in w40k, they would not only have to totaly reset the game, but also start working on it like an edition or more before that, while doing and still desiging books for the old system. The chance that GW would do both or either good, is extremly low. And what sense is there in changing one bad system for another one? So that one can live in hope that maybe in 2-3 editions GW is going to fix everything or somethings, expectations depending on how long someone plays w40k?
You're in a thread talking about what people would like to see in the next edition.
This is exactly the place to make these suggestions.
VladimirHerzog wrote: You're in a thread talking about what people would like to see in the next edition.
This is exactly the place to make these suggestions.
*looks at the thread title*
No, we're in a thread about "false and made up 10th edition rumours" - not the wish-listing thread at all.
That would be the one that's at 16 pages already - maybe take your derailment over there, instead?
woops, my bad.
(tho is it really derailment if were talking about rules that could be in 10th?)
What you need is something like this:
Outriders and SM bikers will be able to take an exploding lance type weapon which will be wildly OP. Useless Rough Riders will feature heavily in promo for the release.
145 - After years of debate between fans of AA and IGOUGO, GW decides to square the circle. 10th edition games will use IGOUGO for odd numbered turns and AA for even numbered turns. The Big Rule Book will come in 2 volumes, Codex Odd Numbered Turns and Codex Even Numbered Turns.
146 - Due a typo in Index: This Will Be Out of Date In 6 Months (HC $75) Imperial Guard have a movement of 1" but 6 Wounds each. IG players will refuse to accept any so-called errata or FAQs as FAKE NEWS.
158-GW will finally weigh in on the long-running female space marine debate:
This is a creative game and always has been, have fun. Space Marines are toy soldiers and no more have a gender than a rock, a tree or a bridge.
159-GW's assertation that rocks, trees and bridges do not have an inherent gender will cause riots across France, Italy and Spain forcing GW to apologize to speakers of romance languages and categorically say that Space Marines are male.
160-Custodeus however are non-binary pansexuals and that is canon.
28 and 32 mm bases were a production error because of wrong imperial to metric calculations
in 10th it will be 20, 30 and 40mm bases for infantry (which units gets which size depends on melee attacks and is subject of change for further balance updates)
GW will sell upgrade packs of tactical rocks for those models that won't fit the new base size
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Kid_Kyoto wrote: 158-GW will finally weigh in on the long-running female space marine debate
with this change, Adeptus Sororitas become a Codex Space Marine supplement with full access to all Primaris units
160-Custodeus however are non-binary pansexuals and that is canon.
Unfortunately, GW modeling team got confused at the definition of pansexual and a big custodes battle scene for the 10th edition rules book will feature several custodes lewdly looking at frying pans.
161-it will be illegal to field a tank without a visage of some kind for the first few months of the edition because GW will reintroduce and typo Armor Faces.
Unit1126PLL wrote: 161-it will be illegal to field a tank without a visage of some kind for the first few months of the edition because GW will reintroduce and typo Armor Faces.
YMDC will have a 798 page thread referencing this.
Unit1126PLL wrote: 161-it will be illegal to field a tank without a visage of some kind for the first few months of the edition because GW will reintroduce and typo Armor Faces.
YMDC will have a 798 page thread referencing this.
797 pages of said thread will be an argument about the value of house rules
EDIT: oh wait..."completely false and made up"...change that to "the entire thread will remain on topic"
Unit1126PLL wrote: 161-it will be illegal to field a tank without a visage of some kind for the first few months of the edition because GW will reintroduce and typo Armor Faces.
YMDC will have a 798 page thread referencing this.
The first 386 pages will be determining what the meaning of "Armor" and "Tank". The thread will get locked after the thread devolves into Female Tanks not being represented properly.
Unit1126PLL wrote: 161-it will be illegal to field a tank without a visage of some kind for the first few months of the edition because GW will reintroduce and typo Armor Faces.
YMDC will have a 798 page thread referencing this.
The first 386 pages will be determining what the meaning of "Armor" and "Tank". The thread will get locked after the thread devolves into Female Tanks not being represented properly.
Sadly, that is probably far closer to the truth than you realise.
And don’t forget the offshoot thread that points out how it’s spelled armour, and then runs off with the general misspelling of amour (so you can play rouge trader, obviously).
Then there will be 6 threads on Gen Discussion as to whether or not a good player ALLOWS another person to play in the filthy disgusting casual manner of "armor facing tanks". As opposed to the far superior "Armour faced Tanks".
Due to the outcry over quickly outdated Codices and armies long awaiting a Codex, GW will reformat the Codex system: After the release of the rulebook, one Codex will be released each month. That Codex will include one unit from each Army.
This will ensure all hobbyists get regular updates to their army, and no hobbyist has to spend more than others to buy a Codex, Codex Supplement, and Battlezone supplement to get their full rules.
Also at release will be available the massive Liber Astartes: All the Stuff Space Marines Get That No One Else Gets. This will include 300 pages of Primaris Lieutenants.
I don't know why no one has said this, but the new Secundus Marines will be brought out, and they will be replaced by Tertius Marines. All non Tertius Marines will be send to Legends. 3 Entire Chapters of Astartes will go to legends, including The Blood Angels, who were finally so depleted after 4 books, that only Meph is left, and he is inducted into Death Watch, which is also later Legended.
213 - GW will go BIG into 3D printing. GW stores and FLGS will have dedicated GW high-speed resin printers turning out an infantry sized model in under 15 minutes.
214 - Most of GWs back catalogue of OOP models will be available for downloading and local printing with literally hundreds of models added each week.
215 - Once the back catalogue is out a proprietary GW app will be rolled out allowing fans to repose and rearm models as they wish.
216 - With distribution issues now moved online GW games will become accessible in new places around the world with chains of GW stores opening across China, India and South America.
217 - Of course all this will come at a price, with some models costing as much as $5 each.
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Unit1126PLL wrote: 161-it will be illegal to field a tank without a visage of some kind for the first few months of the edition because GW will reintroduce and typo Armor Faces.
218 - Worse yet, some Codex books will speak about Amour Faces reopening the long standing debate about Space Marine sex.
(Can someone tell me why my FB feed is full of stories about whether Captain America is a virgin?!)
219 - In order to promote the launch of 10th, GW will permit fan content creators to use their IP for free without the threat of C&Ds heading their way en mass.
Gw no longer sells models, they sell Sprue Boxes. No longer will you suffer the plague of identical models! You get two random arms, a random body, random head, random weapon and two random legs! Your models will still need to be legal of course, and need to have both a left arm and a right arm (same for legs).
Aww shucks, didn't get a right arm in your Sprue Box? Just buy another one, what are the odds you keep getting left arms?*
* the chance of finding a right limb turns out to be around 1/10 for both legs and arms, at least initially. Gw soon capitalizes on this system by introducing rarity tiers in bits.
After hearing constant online complaints about Stratagems/CP for 2 editions, GW removes them entirely from the game.
In their place, they introduce a micro-transaction loot box system where you can purchase (for actual currency) minor one-use boons for your units, such as a dice reroll, the ability to fire overwatch, the ability to interrupt the combat sequence, certain benefits that should really be wargear such as smoke launchers or anti-aircraft weapons, extra warlord traits, extra relics, etc...
In fairness, the maximum number of loot boxes you can purchase will be limited by game size to 12 for Strike Force and 6 for Incursion. At least initially. .
Mariongodspeed wrote: After hearing constant online complaints about Stratagems/CP for 2 editions, GW removes them entirely from the game.
In their place, they introduce a micro-transaction loot box system where you can purchase (for actual currency) minor one-use boons for your units, such as a dice reroll, the ability to fire overwatch, the ability to interrupt the combat sequence, certain benefits that should really be wargear such as smoke launchers or anti-aircraft weapons, extra warlord traits, extra relics, etc...
In fairness, the maximum number of loot boxes you can purchase will be limited by game size to 12 for Strike Force and 6 for Incursion. At least initially. .
There will be a NEW stat in all stat blocks, to reflect the entirely new Psyker system.
PS, and PT. Psychic Strength, and Psychic Defense
These will indicate the ability by which any unit in the game can resist Psychic attacks, actions, or perform them. So if say, a Wyrdvane psyker attempts to smite an Ork Weird boy, The wierd boy PD5 would be able to resist the Weird vane's PS of 2. However, if the unit of Wierd vane has 6+, it has a PS of however many in that unit, so 6+. So it would be able to smite.
No rolls, no BS attempts to stop the spell. Just strength against Strength.
Vehicles will have 0-1 PS/PD. dedicated Psykers will have above average PS, and PD.
Characters with no psychic ability will have above average PD, and no PS. on their ability to rally and suffer through it.
Psychic actions will now be limited to spells alone.
Blank type units will not cast an aura of +X to Psychic defense. So a Custodian which might have an average of 0/4 for PS/PD, would now get 0/5-6+ depending on how many sisters are within range.
Culexus will not just cause wounds to any psyker within LoS if they manifest a psychic power.
This will of course legends any unit statblock that does not conform.
Mariongodspeed wrote: After hearing constant online complaints about Stratagems/CP for 2 editions, GW removes them entirely from the game.
In their place, they introduce a micro-transaction loot box system where you can purchase (for actual currency) minor one-use boons for your units, such as a dice reroll, the ability to fire overwatch, the ability to interrupt the combat sequence, certain benefits that should really be wargear such as smoke launchers or anti-aircraft weapons, extra warlord traits, extra relics, etc...
In fairness, the maximum number of loot boxes you can purchase will be limited by game size to 12 for Strike Force and 6 for Incursion. At least initially. .
This, this is dark. Stratagems will be sold in blind packs and you'll have to rip them up after using.
GW will release a new Matched Play Randomiser App "MPRA". It must be used in all tourneys whether anyone likes it or not.
The MPRA will randomise and generate both player's armies for them, disregard any force organisation rules and force you to use the generated army.
A player who does not have 100% of the fully table ready models with them automitically loses the game.
In the event both players are unable to meet the egregious outputs of the MPRA then the player who can fulfill the greater number of unit requirements wins.
U-Haul trucks will be unavailable to the entire US during NA tourneys as a direct result.
Mariongodspeed wrote: After hearing constant online complaints about Stratagems/CP for 2 editions, GW removes them entirely from the game.
In their place, they introduce a micro-transaction loot box system where you can purchase (for actual currency) minor one-use boons for your units, such as a dice reroll, the ability to fire overwatch, the ability to interrupt the combat sequence, certain benefits that should really be wargear such as smoke launchers or anti-aircraft weapons, extra warlord traits, extra relics, etc...
In fairness, the maximum number of loot boxes you can purchase will be limited by game size to 12 for Strike Force and 6 for Incursion. At least initially. .
This, this is dark. Stratagems will be sold in blind packs and you'll have to rip them up after using.
After the rousing success that was the "can't deploy within 9" inches" stipulation, 40k now streamlines use of Strategic Reserves even further by now having units no longer be able to deploy/reinforce/arrive within 6" of a board edge/etc. onto the board if there are any enemy units already on the battlefield. Also units with pre-game moves will not be able end their pre-game movement within 72" of the opponent's deployment zone.
The moral of the story? Be careful what we joke about, as there may already be precedence!
And if memory serves from scratching them cards, sometimes there was just No Way You Could Ever Have Won. As in, no matter where it was scratched, you’d lose.
Buy a single card for $3, scratch it off when you play to see what it does! We may be hitting peak evil here!
That, but it’s printed on highly flammable paper, and the scratching is like lighting a match. Ensures cards can’t be re-used, and you have maybe a few seconds to read what benefit you got.
Buy a single card for $3, scratch it off when you play to see what it does! We may be hitting peak evil here!
That, but it’s printed on highly flammable paper, and the scratching is like lighting a match. Ensures cards can’t be re-used, and you have maybe a few seconds to read what benefit you got.
And then cross reference through the rulebook AND the codex for each army on the table to make sure there are no major incompatibilities
Truly a Mission Impossible! there should be a separate rule that lets you win if you ever actually manage to pull one of these things off without a valid challenge from your opponent.
Mariongodspeed wrote: After hearing constant online complaints about Stratagems/CP for 2 editions, GW removes them entirely from the game.
In their place, they introduce a micro-transaction loot box system where you can purchase (for actual currency) minor one-use boons for your units, such as a dice reroll, the ability to fire overwatch, the ability to interrupt the combat sequence, certain benefits that should really be wargear such as smoke launchers or anti-aircraft weapons, extra warlord traits, extra relics, etc...
In fairness, the maximum number of loot boxes you can purchase will be limited by game size to 12 for Strike Force and 6 for Incursion. At least initially. .
This, this is dark. Stratagems will be sold in blind packs and you'll have to rip them up after using.
Mariongodspeed wrote: After hearing constant online complaints about Stratagems/CP for 2 editions, GW removes them entirely from the game.
In their place, they introduce a micro-transaction loot box system where you can purchase (for actual currency) minor one-use boons for your units, such as a dice reroll, the ability to fire overwatch, the ability to interrupt the combat sequence, certain benefits that should really be wargear such as smoke launchers or anti-aircraft weapons, extra warlord traits, extra relics, etc...
In fairness, the maximum number of loot boxes you can purchase will be limited by game size to 12 for Strike Force and 6 for Incursion. At least initially. .
This, this is dark. Stratagems will be sold in blind packs and you'll have to rip them up after using.
Tournaments will institute a new Paid DLC objective system. While playing, you can pay GW 5 USD, for a chance to roll for a new objective. The resulting roll does not allow you to pick a new objective, merely have the chance to get a new random objective.
The community will hem and haw about it, and there will be much gnashing of teeth on Youtube, but the hyper competitives will spend hundreds on this per tournament.
Mariongodspeed wrote: After hearing constant online complaints about Stratagems/CP for 2 editions, GW removes them entirely from the game.
In their place, they introduce a micro-transaction loot box system where you can purchase (for actual currency) minor one-use boons for your units, such as a dice reroll, the ability to fire overwatch, the ability to interrupt the combat sequence, certain benefits that should really be wargear such as smoke launchers or anti-aircraft weapons, extra warlord traits, extra relics, etc...
In fairness, the maximum number of loot boxes you can purchase will be limited by game size to 12 for Strike Force and 6 for Incursion. At least initially. .
This, this is dark. Stratagems will be sold in blind packs and you'll have to rip them up after using.
I hope no one from GW is reading this thread.
Why? Do you guys not have phones?
#NewDiabloGame
My biggest fear is GW finally gets on board with this internet thing the kids are all about these days and makes their app mandatory to play. Maybe they team up with some Chinese app developer to implement...
Abadabadoobaddon wrote: My biggest fear is GW finally gets on board with this internet thing the kids are all about these days and makes their app mandatory to play. Maybe they team up with some Chinese app developer to implement...
FFG tried that with X-Wing 2nd ed. It failed spectacularly. By the middle of 2nd ed, they were taking months to update it with new ships after their release.
I can't wait for GW to make a film about a grumpy veteran Necron Immortal helping an Eldar kid fend off a group of Dark Eldar delinquents. They should call it Gran Ghost Ark or something.
CthuluIsSpy wrote: I can't wait for GW to make a film about a grumpy veteran Necron Immortal helping an Eldar kid fend off a group of Dark Eldar delinquents. They should call it Gran Ghost Ark or something.
Closely followed up by the Oscar nominated comedy - "Dude, Where is my Monolith?"
CthuluIsSpy wrote: I can't wait for GW to make a film about a grumpy veteran Necron Immortal helping an Eldar kid fend off a group of Dark Eldar delinquents. They should call it Gran Ghost Ark or something.
Closely followed up by the Oscar nominated comedy - "Dude, Where is my Monolith?"
Eh, Trazyn and Oriken's Excellent Adventure was better.