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Post by: johnpjones1775
If no, why not?
I could see the argument that tyranids already kinda fill that niche in 40k
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Post by: Overread
There is only one reason I would not support this
And that's because GW has teased us with Exodites for decades before and if we are going to have giant lizards and reptiles in 40K with lasers (possibly on their heads) then darn it we deserve Exodites BEFORE we get lizards carrying guns!
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Post by: Nevelon
First, what Overread said. Exodites first.
I’m sure GW could whip up a cool looking race with fun lore. Working them into the greater universe might take some work, but the fluff has be stretched before. They fit in the Tau.
The question is what new race would bring to the table? From a story PoV, and game mechanics. There are not a lot of empty niches out there. So trying to shoehorn a new army into the game is going to step on toes.
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Post by: johnpjones1775
Overread wrote:There is only one reason I would not support this
And that's because GW has teased us with Exodites for decades before and if we are going to have giant lizards and reptiles in 40K with lasers (possibly on their heads) then darn it we deserve Exodites BEFORE we get lizards carrying guns!
I thought expedited were variant of eldar that rides 40k versions of cold ones and not lizardmen.
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Post by: Overread
johnpjones1775 wrote: Overread wrote:There is only one reason I would not support this
And that's because GW has teased us with Exodites for decades before and if we are going to have giant lizards and reptiles in 40K with lasers (possibly on their heads) then darn it we deserve Exodites BEFORE we get lizards carrying guns!
I thought expedited were variant of eldar that rides 40k versions of cold ones and not lizardmen.
Exactly.
In Old World and AoS the lizardmen also ride larger lizards. So if GW were to bring that force into 40K they'd also likely bring the giant lizards to ride and that is what Exodites have been doing for 30years till now and never having a single model.
Hence my argument that if GW went down this pathway then Exodites should be first.
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Post by: A.T.
Slann or zoats?
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Post by: mithril2098
Overread wrote:johnpjones1775 wrote: Overread wrote:There is only one reason I would not support this
And that's because GW has teased us with Exodites for decades before and if we are going to have giant lizards and reptiles in 40K with lasers (possibly on their heads) then darn it we deserve Exodites BEFORE we get lizards carrying guns!
I thought expedited were variant of eldar that rides 40k versions of cold ones and not lizardmen.
Exactly.
In Old World and AoS the lizardmen also ride larger lizards. So if GW were to bring that force into 40K they'd also likely bring the giant lizards to ride and that is what Exodites have been doing for 30years till now and never having a single model.
Hence my argument that if GW went down this pathway then Exodites should be first.
honestly you'd think they'd do an Exodite army already. you can repackage a lot of the Lizardman/'seraphon' dinosaur sprues as is, and just need to sculpt Eldar figures to ride them and weapons platforms for the bigger stuff.. and half of that could be adapted from the eldar vehicles
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Post by: Beast_of_Guanyin
Probably not. Not right now at least. There's a lot of stuff I'd prefer over them right now. Namely Exodites as a Xenos with Dinosaurs race.
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Post by: ccs
If no, it'd be because I didn't like the models. I simply don't buy or use models I don't like.
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Post by: johnpjones1775
Overread wrote:johnpjones1775 wrote: Overread wrote:There is only one reason I would not support this
And that's because GW has teased us with Exodites for decades before and if we are going to have giant lizards and reptiles in 40K with lasers (possibly on their heads) then darn it we deserve Exodites BEFORE we get lizards carrying guns!
I thought expedited were variant of eldar that rides 40k versions of cold ones and not lizardmen.
Exactly.
In Old World and AoS the lizardmen also ride larger lizards. So if GW were to bring that force into 40K they'd also likely bring the giant lizards to ride and that is what Exodites have been doing for 30years till now and never having a single model.
Hence my argument that if GW went down this pathway then Exodites should be first.
eldar riding Dino’s is not remotely the same a faction that is themselves humanoid lizardfolk.
That’s like calling guard ‘horsemen’ because rough riders and death riders ride horses. Automatically Appended Next Post: ccs wrote:
If no, it'd be because I didn't like the models. I simply don't buy or use models I don't like.
but in general you would support a new faction of lizardfolk?
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Post by: ccs
johnpjones1775 wrote:
ccs wrote:
If no, it'd be because I didn't like the models. I simply don't buy or use models I don't like. but in general you would support a new faction of lizardfolk?
No, in general I don't care wether they introduce space-Lizardfolk or not.
My "support" manifests in me spending $. That depends upon wether or not I like the finished product (the minis).
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Post by: Insectum7
I am pro-lizard-people for 40k. Could look really cool. Could also make a nod to "V".
I don't see why they'd be at all the same niche as Tyranids. I'm thinking lizardmen with flying saucers and the like. Classic 50's sci-fi stuff. Or Sleestacks.
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Post by: johnpjones1775
Insectum7 wrote:I am pro-lizard-people for 40k. Could look really cool. Could also make a nod to "V".
I don't see why they'd be at all the same niche as Tyranids. I'm thinking lizardmen with flying saucers and the like. Classic 50's sci-fi stuff. Or Sleestacks.
I imagine they’d likely be something between orks and ‘nids
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Post by: apogats
would I support it? No. Would I put up with it, yes.
Im generally against introducing new factions. Each one is another set of rules to balance with, and makes it take longer between rules updates for other, existing factions. I think 40k has too many factions already. Some of them frankly need to be cut.
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Post by: Beast_of_Guanyin
apogats wrote:would I support it? No. Would I put up with it, yes.
Im generally against introducing new factions. Each one is another set of rules to balance with, and makes it take longer between rules updates for other, existing factions. I think 40k has too many factions already. Some of them frankly need to be cut.
Less Space Marines more Lizards?
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Post by: Insectum7
Beast_of_Guanyin wrote:apogats wrote:would I support it? No. Would I put up with it, yes.
Im generally against introducing new factions. Each one is another set of rules to balance with, and makes it take longer between rules updates for other, existing factions. I think 40k has too many factions already. Some of them frankly need to be cut.
Less Space Marines more Lizards?
The real money is in Lizard Space Marines. With their own gecko guns, veteran grizzled-lizard units, and lizard Grand Master special character.
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Post by: TheBestBucketHead
Insectum7 wrote:Beast_of_Guanyin wrote:apogats wrote:would I support it? No. Would I put up with it, yes.
Im generally against introducing new factions. Each one is another set of rules to balance with, and makes it take longer between rules updates for other, existing factions. I think 40k has too many factions already. Some of them frankly need to be cut.
Less Space Marines more Lizards?
The real money is in Lizard Space Marines. With their own gecko guns, veteran grizzled-lizard units, and lizard Grand Master special character.
Salamanders?
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Post by: NinthMusketeer
If it was good, sure. But that's such a broad concept, it could be anything from great to terrible.
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Post by: Grey Eminence
Non slann xenos? It would depend entirely on the miniature design and there are a million other things I’d rather have. If it had to be a new xenos army then pisceans.
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Post by: tneva82
apogats wrote:would I support it? No. Would I put up with it, yes.
Im generally against introducing new factions. Each one is another set of rules to balance with, and makes it take longer between rules updates for other, existing factions. I think 40k has too many factions already. Some of them frankly need to be cut.
We have 3 year edition cycle. You want to replace books even faster?
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Post by: Apple fox
We don’t need another Alien army to neglect.
Even liking Eldar, all the main current ones need some more work.
So wouldn’t like another one added in until then.
Nice to see expansion to the table, but GW not great at what they got.
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Post by: Insectum7
Close, but salamanders are amphibians. Lizard Marines will have green skin, yellow eyes and wear black armor. Their favored weapon type will be Plasma, because the sun is a ball of plasma and lizards like the sun.
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Post by: tauist
I want the entire bestiary section from Rogue Trader brought back as modern models.
Slann reintroduction? Bring it on!
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Post by: vipoid
I'd much prefer that other neglected factions got some love before we introduce another new one.
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Post by: Vermis
They're in there. They just evolved into birds and got called kroot.
johnpjones1775 wrote:
I imagine they’d likely be something between orks and ‘nids
See? Kroot!
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Post by: Dekskull
Vermis wrote:They're in there. They just evolved into birds and got called kroot.
johnpjones1775 wrote:
I imagine they’d likely be something between orks and ‘nids
See? Kroot!
Agreed. We already have Kroot and they are a pretty cool race. I remember at one point I actually gave my lizard men models guns and said they were a sub species of Kroot lol.
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Post by: Mad Doc Grotsnik
I’d be up for a return of The Old Ones.
Just make them extra-dimensional in nature.
See, the Warp we now know, thanks to Necron tech, to be only one parallel dimension, albeit one influenced by our own.
It’s entirely possible The Old One’s, at some point and not necessarily at the end of the War in Heaven, could’ve secreted folk and forces in such a parallel, living in Craftworld type generational ships. Once secreted, they work on a way to change their own relationship with The Warp, perhaps aligning themselves with this hypothetical dimension instead.
Millions of years later, they now have the numbers and ability to properly strike back. Or thanks to Wibbly wobbly Timey Wimey Cross Dimensional Shenanigans, they accidentally took far too long, sidereal speaking,
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Post by: Haighus
Direct port of AoS lizardmen? No.
40k lizardmen race? Yes, sure. We already know of some in the lore, like Tarellian dog-soldiers (these are actually reptilian and not dogs). Easy to add as a mecenary faction initially, as that is what they are most known for.
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Post by: ProfSrlojohn
My only hang up would be that I want them to get their ducks in a row with everyone else first, otherwise I'm cool with it. "
Though we technically already have space-lizardmen:
Tarellians, which, as far as minor xenos go, have a decent bit of lore on them. A reptilian species with clawed hands and a face described as canine or Crocodilian. They have a small empire but are most know for their mercenaries, the Tarellian Dog-soldiers, know for fighting with the tau and the Alpha Legion. They have a deep-seated hatred of the imperium, more than most, and they have had run-ins with the Tyranids and genestealers, though they are apparently poor hosts for the latter.
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Post by: Lord Clinto
I would love to see Exodites armies in the game but I don't see a fluffy reason for them to exist. Afaik they just want to be left alone; no interest in expansion, colonialism and//or conquest. Maybe for "defensive" armies, sure; because I have to imagine that plenty of races stumble upon Exodite worlds.
Space "Lizardmen" I would fully support too as long as they're not just a spacy transplant from WHF/AoS. Give them the full Squat->Votann type redesign treatment and I'm in.
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Post by: Voss
Space "Lizardmen" I would fully support too as long as they're not just a spacy transplant from WHF/AoS.
Well, technically... WFB/ AoS are dealing with the fallen remnants of the Slann empire, because their polar warp-gates fell. (And then the world blew up and yadda yadda AoS)
Or an 'alternate universe' version, if you want to hold to the line that Fantasy and 40k are separate.
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Post by: Adeptekon
Theories of Reptilian conspiracy aside seems reasonable assuming the possibility of Sleestaks on ancient Terra.
They might be more snake-like than lizard too.
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Post by: TheBestBucketHead
Insectum7 wrote:Close, but salamanders are amphibians. Lizard Marines will have green skin, yellow eyes and wear black armor. Their favored weapon type will be Plasma, because the sun is a ball of plasma and lizards like the sun.
Please don't get my girlfriend into Space Marines. Marines that lizard like would destroy our wallets.
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Post by: jaredb
If they looked cool, I'd be game.
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Post by: Tsagualsa
Only if they have psychic powerhouse murdertoads like Lord Kroak.
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Post by: Haighus
ProfSrlojohn wrote:My only hang up would be that I want them to get their ducks in a row with everyone else first, otherwise I'm cool with it. "
Though we technically already have space-lizardmen:
Tarellians, which, as far as minor xenos go, have a decent bit of lore on them. A reptilian species with clawed hands and a face described as canine or Crocodilian. They have a small empire but are most know for their mercenaries, the Tarellian Dog-soldiers, know for fighting with the tau and the Alpha Legion. They have a deep-seated hatred of the imperium, more than most, and they have had run-ins with the Tyranids and genestealers, though they are apparently poor hosts for the latter.
Tarellians would be my first choice.
Whilst more amphibian, I think Loxatl could also be cool. They open up different modelling possibilities as they are not humanoid.
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Post by: Herzlos
apogats wrote:would I support it? No. Would I put up with it, yes.
Im generally against introducing new factions. Each one is another set of rules to balance with, and makes it take longer between rules updates for other, existing factions. I think 40k has too many factions already. Some of them frankly need to be cut.
Given any pretense of balance is a total waste of time anyway, I'd be all for future space lizards. There are billions of undiscovered worlds so wedging in some lizards isn't going to be difficult.
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Post by: johnpjones1775
vipoid wrote:I'd much prefer that other neglected factions got some love before we introduce another new one.
it's not 2008, what factions do you think are currently 'neglected'?
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Post by: Insectum7
johnpjones1775 wrote: vipoid wrote:I'd much prefer that other neglected factions got some love before we introduce another new one.
it's not 2008, what factions do you think are currently 'neglected'?
Eldar are still fielding some sculpts from the early 90's. Warp Spiders come to mind. Tyranids are waiting on some kits to make it to plastic, and I think in total they've gotten one new model release in the last decade(?).
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Post by: Tsagualsa
Insectum7 wrote:johnpjones1775 wrote: vipoid wrote:I'd much prefer that other neglected factions got some love before we introduce another new one.
it's not 2008, what factions do you think are currently 'neglected'?
Eldar are still fielding some sculpts from the early 90's. Warp Spiders come to mind. Tyranids are waiting on some kits to make it to plastic, and I think in total they've gotten one new model release in the last decade(?).
Dark Eldar can at the moment buy about half their codex entries from the online store, a lot of the other stuff is in semi-permanent delisting due to being cast in outdated materials.
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Post by: Insectum7
Tsagualsa wrote:
Dark Eldar can at the moment buy about half their codex entries from the online store, a lot of the other stuff is in semi-permanent delisting due to being cast in outdated materials.
^Oof!
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Post by: tauist
Wait, I thought we were only talking about models? Not entire factions.. I don't want more factions, just one new kit per xenos species thx
In fact, it's high time 40K introduced more odds and ends to the lineup.. not every release needs to go into some big "Army". They could just release a few kits every now and then, just like what they are doing with KillTeam.. then, come up with ways to use them as parts of an "army".. there could be lots and lots of ally / merc / unaligned units which could add flavour to many factions instead of just one..
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Post by: Tsagualsa
tauist wrote:Wait, I thought we were only talking about models? Not entire factions.. I don't want more factions, just one new kit per xenos species thx
IMHO they should put more weird stuff into Killteam, Tau Auxiliaries and random Boardgames like Blackstone Fortess. They can always expand on that later if it's popular.
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Post by: tauist
Tsagualsa wrote: tauist wrote:Wait, I thought we were only talking about models? Not entire factions.. I don't want more factions, just one new kit per xenos species thx
IMHO they should put more weird stuff into Killteam, Tau Auxiliaries and random Boardgames like Blackstone Fortess. They can always expand on that later if it's popular.
Exactly this!
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Post by: Hecaton
Overread wrote:There is only one reason I would not support this
And that's because GW has teased us with Exodites for decades before and if we are going to have giant lizards and reptiles in 40K with lasers (possibly on their heads) then darn it we deserve Exodites BEFORE we get lizards carrying guns!
I still want Exodites to fulfill the Imperial/Chaos knights role for the Aeldari. With dinosaur riders being the Armiger/War Dog equivalents and Aeldari knights being the, well, knights.
I know I've said it before and I'll say it again, because I think it's a good idea.
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Post by: Mr Morden
T-Rex's with guns -
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Post by: drbored
I'd love space lizardmen. Seraphon in space.
I think the risk is that they'll make them too... votann-y or something. Or try to give them weird alien features.
I don't want alien features. i want reptiles in space.
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Post by: Wyldhunt
Lord Clinto wrote:I would love to see Exodites armies in the game but I don't see a fluffy reason for them to exist. Afaik they just want to be left alone; no interest in expansion, colonialism and//or conquest. Maybe for "defensive" armies, sure; because I have to imagine that plenty of races stumble upon Exodite worlds.
I've thought about this. Exodites essentially have the same narrative hurdle as GSC where a given cult/exodite faction should theoretically only ever be involved in the fighting on a single planet. And you can only have every faction under the sun show up at your doorstep so many times before it starts to make your planet's fluff a mess. There are some ways to address this though. You could make them part of the Ynnari. Exodites hear the call of Ynnead too, after all, and it's easy enough to picture Yvraine inviting a bunch of the locals aboard while making a pit stop over a maiden world. You could also just add some fluff about how exodites (still being eldar) sometimes feel an intense wander lust that drives them to seek adventures off-world (similar to craftworld exodites), and then make rules for adding them to a more major faction similar to how Anhrathe or harlies work. You could also just say that Ynnead or the Maledictum or some other big event has caused a lot of galaxy-wide unrest among many exodites, and they've decided they have to take a more proactive approach to defending their homeworld. Say they booted up the old engines they used to reach the maiden worlds in the first place or something.
Or just frame them as being an army where the names of your models might change from campaign to campaign. Last week's game was set on a totally different maiden world from this week's game, or whatever.
I think space lizards/snakes would be relatively easy to work into the game/fluff. My headcanon is that all the existing snakey species we see here and there (Rak-Ghul, Laer, Sslyth, etc.) are all off-shoots of the same base race as the Old Ones, and all tend to possess a desire to improve their forms in some way. (Rak-Ghul do cybernetics, Laer do fleshwarpign iirc, Sslyth are barely explored and could do whatever.) Say that an Old One has popped back up and called the family together to achieve some great, snakey apotheosis using the messed up state of the galaxy as a springboard. Using sslyth as a baseline, I imagine they'd be an army with above-average statlines, lots of stat-boosting wargear, and a few different quirky brands of tech. Rak-Ghul rad weapons that leave units or sections of the battlefield dangerously irradiated. Laer units with crazy-strong melee abilities. Sslyth with borrowed drukhari tech and/or an assortment of specialized drugs and poisons... The game is full of factions already, but you could make it work.
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Post by: Overread
Genestealer Cults can rise up and take whole sectors and unless put down by enemies or a Hive Swarm, they will just keep growing and growing and expanding their influence and draw on the Hive mind to lure fleets closer.
There's every reason that they can conduct major warfare on their own grounds just like the Imperial Guard do.
Votaan were the same, they did "nothing" war and story wise because GW didn't really have any models for them.
Exodites are the same. The reason we don't see them doing more stuff is because GW has no reason to focus on them as a faction and to promote their lore. Not to mention that for the longest time most GW lore for 40K from Black Library is all Marine/Imperial focused as the narrative.
The amount of Xenos stories as really very small and often focused on a handful of linked publications.
So of course Exodites don't get much chance to appear besides being a side faction/character in other stories.
Again this is something that can shift dramatically with GW simply advancing the lore. They could easily say that after generations of being hidden on the fringe the Exodites have thrown off their isolationist mantra and embraced a more warlike and overt doctrine. Most likely as a result of many of their worlds being burned and destroyed and the loss of many of their wild spirits. Best way to defend them is to take more worlds; to secure territories and give themselves a "firewall" around their most important worlds. A protective barrier of multiple other worlds and systems to break down enemy forces.
GW giving them models would be all that is needed to advance their story in such a direction
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Post by: Flinty
They could go serious
Or they could go awesome
Either way they would be catching up with someone else
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Post by: apogats
Incidentally yes I *would* be in favor of less space marines (even as a space marine player myself). There's no reason we should have a codex, 5 divergent chapter codexes, and multiple codex compliant supplement books for an army that boils down to space marines.
We don't need space lizards as a force in 40k. They're not a major part of the lore, and if you really really want a space lizard force; make one! Then say these are my space lizards, and I'm using them under X rules set. Everybody will applaud your creativity. That doesnt mean GW needs to make it its own army.
The more armies that exist the harder it is to write rules that are balanced, well thought out, and unique. Additional armies contributes to codex creep, keeping the pool relatively small is just the best possible plan. So I'm definitely against the addition of small-faction armies into the game.
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Post by: johnpjones1775
apogats wrote:Incidentally yes I *would* be in favor of less space marines (even as a space marine player myself). There's no reason we should have a codex, 5 divergent chapter codexes, and multiple codex compliant supplement books for an army that boils down to space marines.
We don't need space lizards as a force in 40k. They're not a major part of the lore, and if you really really want a space lizard force; make one! Then say these are my space lizards, and I'm using them under X rules set. Everybody will applaud your creativity. That doesnt mean GW needs to make it its own army.
The more armies that exist the harder it is to write rules that are balanced, well thought out, and unique. Additional armies contributes to codex creep, keeping the pool relatively small is just the best possible plan. So I'm definitely against the addition of small-faction armies into the game.
the creation of supplements for codex compliant chapters was just a pure stupid money grab from GW and i'm surprised people went for it.
like there's no reason ultramarines should have their own codex...like at all...same with imperial fists, and salamanders.
maybe with the apparent abolishment of the codex astartes by guilliman it opens up more interesting unique units for such armies though i never considered being codex compliant a hinderance to chapter unique units.
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Post by: Wyldhunt
Overread wrote:Genestealer Cults can rise up and take whole sectors and unless put down by enemies or a Hive Swarm, they will just keep growing and growing and expanding their influence and draw on the Hive mind to lure fleets closer.
There's every reason that they can conduct major warfare on their own grounds just like the Imperial Guard do.
Sort of While the cult as a whole can spread off-world, that Magus you gave a name and backstory to is probably going to stick around on one planet until it's time to hop in the digestion pools. Plus, we know GSCultists can still die of old age (see: Day of Ascension). So unless every faction present at your LGS has fought over your cult's planet within your magus's lifetime, it's hard to have the magus present and doing stuff across a bunch of different narratives the way your librarian or even commissar can. (Guard can potentially finish up an operation and ship off to a new war every few months or years or whatever.) Plus, it gets a bit weird when your cult that's all about cybernetics and hating the mechanicus somehow maintains that exact same culture on a nearby ag-world with almost no augmetics or mechanicus presence to speak of.
It works, but it's one of those things that kind of breaks down if you think about it too much.
Exodites are the same. The reason we don't see them doing more stuff is because GW has no reason to focus on them as a faction and to promote their lore. Not to mention that for the longest time most GW lore for 40K from Black Library is all Marine/Imperial focused as the narrative.
The amount of Xenos stories as really very small and often focused on a handful of linked publications.
So of course Exodites don't get much chance to appear besides being a side faction/character in other stories.
Well... marines eating up too many slots in the schedule *is* a thing. But that said, exodites are from a species known for reproducing slowly. A given faction would presumably be the exodites from a given planet meaning a given subfaction's total numbers are probably limited to those of a single world (and not a hive world either). From the events of Path of the Incubus, it seems that at least some exodite worlds don't really even do void travel any more.
So hypothetically, the exodites of maiden world Kurnomesh would have limited numbers that they'd have to transport to the off-world battle via walking through the webway. Any losses their (relatively) small force suffers would be unusually slow to replace. I'm absolutely all for adding exodites as a playable faction, but GW would need to explain how the dino riders traveled to a given planet, and they'd probably not be well-suited for posting massive defensive forces on whatever planets they take. Totally agree that trying to create protective "bubbles" around their maiden worlds makes sense, but not entirely sure how they'd go about that.
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Post by: Rolsheen
I think an entire new faction isn't the best idea but introducing new xenos species via Killteam would be awesome, Demiurg, Jokaero, Loxatl, even some new Vespid models
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Post by: PenitentJake
Yeah, I'd totally buy a Jokaero kill team.
The cool thing about Kill team Xenos is that you can mash 3-4 species together as Tau auxiliaries or even leave them unaligned.
Unlike a lot of folks who want a balanced game, I want the biggest possible sandbox. I'm fine if they come as Kill Teams, or as a game like BSF- I seriously hope the next Warhammer Quest game for 40k is Inquisition or Commorragh themed.
But these little warband boxes harken back to the original Rogue Trader game, which contained strong roleplaying elements that made every army feel like a warband.
I like that these little warbands have 40k rules, even though I know that they don't fit with some people's notion of what 40k should be.
I like the world where everyone gets what they want. If you want a tightly balanced, competitive tactical wargame with 12 factions, you absolutely should have that.
But there is no reason why that has to prevent someone else from enjoying the 15+ mini-dexes in a more campaign oriented narrative game- especially when the narrative folks can pull from Kill Team, a Warhammer Quest game, and all of White Dwarf. Getting our 40k narrative mode content from back-channel sources like these minimizes the impact on the tournament product's release schedule.
GW is already kinda doing this... But Kill Team supplies its innovations to 40k inconsistently, with some gangs updating datasheets and others not. They've also left too many layers of rules in the "tournament" mode of game play, so that the separation isn't as beneficial as it could be. If you really commit to a tournament mode and a narrative mode, both could be excellent, but what they've tried to do is have most of the mechanics and models work for both systems.
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Post by: Just Tony
So...
... Seraphon?
Basically they just need to make AOS and 40K cross compatible.
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Post by: IwinUlose
No. I want to see wokeness first in 40K. Women as space marine. Men as sisters of battle. Others as gender neutral or maybe alien neutral. Can there be a-sexual aliens that create more from eggs? What about daemons have angels to fight. Or cat people and then dog people. Shoot I’d rather see space cows. Or take from the muppet show and have pigs in space.
Ok but anyway. I’ll tell everyone a secret since you have been reading the above. 11th edition is a full reset. And what I mean by that is the story. A certain ancient device used by a certain race will change the past which changes the future. OH BOY! If anyone reads this and then understands how the new timeline will shape out is brilliant.
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Post by: Breton
johnpjones1775 wrote:If no, why not?
I could see the argument that tyranids already kinda fill that niche in 40k
To some (and only some) extent that's the design space Tyranids are in right now.
GW has enough trouble balancing the stuff they've got already, and just recently added somewhere around half to most of Primaris, Sisters, and Squats. Right now, instead of adding anything else, I'd like to see them finish those adds, and then settle everything down into something reasonably balanced.
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Post by: DeathKorp_Rider
I’d prefer mega Arachnids first. Automatically Appended Next Post: IwinUlose wrote:No. I want to see wokeness first in 40K. Women as space marine. Men as sisters of battle. Others as gender neutral or maybe alien neutral. Can there be a-sexual aliens that create more from eggs? What about daemons have angels to fight. Or cat people and then dog people. Shoot I’d rather see space cows. Or take from the muppet show and have pigs in space.
Ok but anyway. I’ll tell everyone a secret since you have been reading the above. 11th edition is a full reset. And what I mean by that is the story. A certain ancient device used by a certain race will change the past which changes the future. OH BOY! If anyone reads this and then understands how the new timeline will shape out is brilliant.
Jesus, don’t start on some rant about wokeness, it’s honestly exhausting listening to people go that route.
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Post by: mrFickle
I’d support any new Xenos faction but I’d rather have space skaven.
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Post by: Tsagualsa
mrFickle wrote:I’d support any new Xenos faction but I’d rather have space skaven.
We have - they're called the Imperium of Man, and have all the Skaven classics, including Storm-Men and Man-Ogres. They're even ruled by a council of thirteen, with the 13th place being reserved for their Man-God
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Post by: Dai
Tsagualsa wrote:mrFickle wrote:I’d support any new Xenos faction but I’d rather have space skaven.
We have - they're called the Imperium of Man, and have all the Skaven classics, including Storm-Men and Man-Ogres. They're even ruled by a council of thirteen, with the 13th place being reserved for their Man-God
Nice head canon!
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Post by: Dekskull
I know I have said this before, but I think a radical break away faction of the Tau Empire containing a mix of cool Xenos species would be very interesting and could build on the existing lore as it fits with the themes of seeing the Tau Empire "grow up" and face more challenges from within.
Lore wise, I would say that this rebellion started out as a militant Anti-Human cult comprised of a host of xenos species, that violently opposed integrating humans into the Tau Empire because they believe humans are inherently evil (even demonic). The Tau Empire unsuccessfully tries to suppress the cult and conducts their first ever "Exterminatus" against the homeworld of a race of "Prophets" that are leading it. Of course this dark act only ends up causing the cult to spread further and become more radical (hatred of humans expands into hatred of the Tau themselves), and soon it becomes an outright separatist rebellion.
This coalition would probably be led by a new powerful and as yet unseen Xenos Species (possibly warp tainted?) and would be thematically modeled on the Covenant from Halo. (Religious, Caste based, and fanatically anti-human).
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Post by: Skinnereal
But how would they ....
Nah, not going there
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Post by: Vermis
Tsagualsa wrote:
We have - they're called the Imperium of Man, and have all the Skaven classics, including Storm-Men and Man-Ogres. They're even ruled by a council of thirteen, with the 13th place being reserved for their Man-God
Mind: blown.
They were rats! They were giant chickens rats! Rats all along! Rats! Rats in the walls! Rats!
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Post by: VladimirHerzog
I'd love to get Sci-Fi seraphon in 40k tbh
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Post by: Tsagualsa
To make them more 40k, one of the not-Skinks needs a gatling laser blowpipe. Possibly belt-fed.
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Post by: Hotzenplotz
No. "Space lizards from planet X" sounds like some kind TV series for kids. Lizardmen fit Fantasy Battles/Age Of Sigmar well though.
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Post by: Wyldhunt
Hotzenplotz wrote:No. "Space lizards from planet X" sounds like some kind TV series for kids. Lizardmen fit Fantasy Battles/Age Of Sigmar well though.
Yeah! Space lizards sound childish. They're not proper grownup aliens like killer clowns from outer space, laser monkeys, and man-eating chickens.
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Post by: AnomanderRake
No. Reason: Content bloat, lack of support for older stuff.
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Post by: oni
Doesn't really appeal to me, but then again, neither did Tau at first and now I think they're pretty cool.
That said, I don't think W40K needs a new faction right now. If anything, some factions need to be eliminated or consolidated into another because they simply do not work as fully realized armies (e.g. Deathwatch).
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Post by: Just Tony
Hotzenplotz wrote:No. "Space lizards from planet X" sounds like some kind TV series for kids. Lizardmen fit Fantasy Battles/Age Of Sigmar well though.
Enemy Mine. Go watch it. Then reevaluate your post.
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Post by: Beast_of_Guanyin
I think their support for older stuff has, in the last few years, been quite good. Necrons, Orcs, Eldar, Imperial Guard I'm probably missing a few. I wouldn't mind another Xenos faction if they keep that support going.
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Post by: Dekskull
That's perfection right there. Now just imagine one of these models is an "Elite" leading a mob of little cute turtle aliens. Congrats GW, you've now appealed to fans of Halo and can start pilfering their fan base as well. Huzzah!
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Post by: Beast_of_Guanyin
I'ma be real, back mounted rocket launchers are my weakness. You could put them on almost anything and I'd want it.
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Post by: johnpjones1775
those are some pretty dope models. Automatically Appended Next Post: oni wrote:Doesn't really appeal to me, but then again, neither did Tau at first and now I think they're pretty cool.
That said, I don't think W40K needs a new faction right now. If anything, some factions need to be eliminated or consolidated into another because they simply do not work as fully realized armies (e.g. Deathwatch).
tell that to the people crying about the inquisition not getting its own codex lol
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Post by: EviscerationPlague
johnpjones1775 wrote:apogats wrote:Incidentally yes I *would* be in favor of less space marines (even as a space marine player myself). There's no reason we should have a codex, 5 divergent chapter codexes, and multiple codex compliant supplement books for an army that boils down to space marines.
We don't need space lizards as a force in 40k. They're not a major part of the lore, and if you really really want a space lizard force; make one! Then say these are my space lizards, and I'm using them under X rules set. Everybody will applaud your creativity. That doesnt mean GW needs to make it its own army.
The more armies that exist the harder it is to write rules that are balanced, well thought out, and unique. Additional armies contributes to codex creep, keeping the pool relatively small is just the best possible plan. So I'm definitely against the addition of small-faction armies into the game.
the creation of supplements for codex compliant chapters was just a pure stupid money grab from GW and i'm surprised people went for it.
like there's no reason ultramarines should have their own codex...like at all...same with imperial fists, and salamanders.
maybe with the apparent abolishment of the codex astartes by guilliman it opens up more interesting unique units for such armies though i never considered being codex compliant a hinderance to chapter unique units.
Because y'all gobble up Space Wolves, Dark Angels, and Blood Angels somehow just being different enough (even though they aren't) and GW decided they can sell supplements because of it.
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Post by: Beast_of_Guanyin
EviscerationPlague wrote:johnpjones1775 wrote:apogats wrote:Incidentally yes I *would* be in favor of less space marines (even as a space marine player myself). There's no reason we should have a codex, 5 divergent chapter codexes, and multiple codex compliant supplement books for an army that boils down to space marines.
We don't need space lizards as a force in 40k. They're not a major part of the lore, and if you really really want a space lizard force; make one! Then say these are my space lizards, and I'm using them under X rules set. Everybody will applaud your creativity. That doesnt mean GW needs to make it its own army.
The more armies that exist the harder it is to write rules that are balanced, well thought out, and unique. Additional armies contributes to codex creep, keeping the pool relatively small is just the best possible plan. So I'm definitely against the addition of small-faction armies into the game.
the creation of supplements for codex compliant chapters was just a pure stupid money grab from GW and i'm surprised people went for it.
like there's no reason ultramarines should have their own codex...like at all...same with imperial fists, and salamanders.
maybe with the apparent abolishment of the codex astartes by guilliman it opens up more interesting unique units for such armies though i never considered being codex compliant a hinderance to chapter unique units.
Because y'all gobble up Space Wolves, Dark Angels, and Blood Angels somehow just being different enough (even though they aren't) and GW decided they can sell supplements because of it.
Honestly, I wouldn't blame anyone for that. It's like blaming water for being wet. I don't think worse of anyone for buying products.
I do think it's just another one of these decisions that GW makes which provide short term benefit at the cost of long term growth.
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Post by: ProfSrlojohn
johnpjones1775 wrote:
Automatically Appended Next Post:
oni wrote:Doesn't really appeal to me, but then again, neither did Tau at first and now I think they're pretty cool.
That said, I don't think W40K needs a new faction right now. If anything, some factions need to be eliminated or consolidated into another because they simply do not work as fully realized armies (e.g. Deathwatch).
tell that to the people crying about the inquisition not getting its own codex lol
As one of those resident criers, honestly I'd be alright if they just finally dissolved us back into GK/SoBs/ DW. It's not what I would want, but it's better than being the 40k equivalent to a Rump state.
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Post by: Tsagualsa
ProfSrlojohn wrote:johnpjones1775 wrote:
Automatically Appended Next Post:
oni wrote:Doesn't really appeal to me, but then again, neither did Tau at first and now I think they're pretty cool.
That said, I don't think W40K needs a new faction right now. If anything, some factions need to be eliminated or consolidated into another because they simply do not work as fully realized armies (e.g. Deathwatch).
tell that to the people crying about the inquisition not getting its own codex lol
As one of those resident criers, honestly I'd be alright if they just finally dissolved us back into GK/SoBs/ DW. It's not what I would want, but it's better than being the 40k equivalent to a Rump state.
Sisters can stay their own force and gain Militia and Cult Units, but GK as a concept don't really work as a full-scale army and are kinda stuffed with dumb stuff like the Babycarrier, and Deathwatch have almost nothing to distinguish them from GenericMarines other than the Corvus Blackstar. Both armies would work much better as extremely-elite squads and a selection of interesting characters - they should basically mostly be allied in into larger imperium forces as a characterful addition, not really be standalone forces themselves. At least in my opinion, of course.
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Post by: Wyldhunt
Tsagualsa wrote: ProfSrlojohn wrote:johnpjones1775 wrote:
Automatically Appended Next Post:
oni wrote:Doesn't really appeal to me, but then again, neither did Tau at first and now I think they're pretty cool.
That said, I don't think W40K needs a new faction right now. If anything, some factions need to be eliminated or consolidated into another because they simply do not work as fully realized armies (e.g. Deathwatch).
tell that to the people crying about the inquisition not getting its own codex lol
As one of those resident criers, honestly I'd be alright if they just finally dissolved us back into GK/SoBs/ DW. It's not what I would want, but it's better than being the 40k equivalent to a Rump state.
Sisters can stay their own force and gain Militia and Cult Units, but GK as a concept don't really work as a full-scale army and are kinda stuffed with dumb stuff like the Babycarrier, and Deathwatch have almost nothing to distinguish them from GenericMarines other than the Corvus Blackstar. Both armies would work much better as extremely-elite squads and a selection of interesting characters - they should basically mostly be allied in into larger imperium forces as a characterful addition, not really be standalone forces themselves. At least in my opinion, of course.
As someone who uses DW rules, I'd be fine with that. I imagine it would be a harder sell for the GK players as they have more unique(ish) units, but it could still be done. Basically, treat GK like the marine version of harlequins: a small and elite force of anti-chaos guys that can join a more mainstream army without costing you your army benefits.
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Post by: morganfreeman
DeathKorp_Rider wrote:I’d prefer mega Arachnids first.
Automatically Appended Next Post:
IwinUlose wrote:No. I want to see wokeness first in 40K. Women as space marine. Men as sisters of battle. Others as gender neutral or maybe alien neutral. Can there be a-sexual aliens that create more from eggs? What about daemons have angels to fight. Or cat people and then dog people. Shoot I’d rather see space cows. Or take from the muppet show and have pigs in space.
Ok but anyway. I’ll tell everyone a secret since you have been reading the above. 11th edition is a full reset. And what I mean by that is the story. A certain ancient device used by a certain race will change the past which changes the future. OH BOY! If anyone reads this and then understands how the new timeline will shape out is brilliant.
Jesus, don’t start on some rant about wokeness, it’s honestly exhausting listening to people go that route.
That’s bait bud.
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Post by: Stevefamine
We need Exodites before space lizards. Lizardmen or Slann in space is not even the top 5 factions I'd add to 40k
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Post by: johnpjones1775
Tsagualsa wrote: ProfSrlojohn wrote:johnpjones1775 wrote:
Automatically Appended Next Post:
oni wrote:Doesn't really appeal to me, but then again, neither did Tau at first and now I think they're pretty cool.
That said, I don't think W40K needs a new faction right now. If anything, some factions need to be eliminated or consolidated into another because they simply do not work as fully realized armies (e.g. Deathwatch).
tell that to the people crying about the inquisition not getting its own codex lol
As one of those resident criers, honestly I'd be alright if they just finally dissolved us back into GK/SoBs/ DW. It's not what I would want, but it's better than being the 40k equivalent to a Rump state.
Sisters can stay their own force and gain Militia and Cult Units, but GK as a concept don't really work as a full-scale army and are kinda stuffed with dumb stuff like the Babycarrier, and Deathwatch have almost nothing to distinguish them from GenericMarines other than the Corvus Blackstar. Both armies would work much better as extremely-elite squads and a selection of interesting characters - they should basically mostly be allied in into larger imperium forces as a characterful addition, not really be standalone forces themselves. At least in my opinion, of course.
Or they could just combine GK& DW with other inquisition forces to create an inquisition codex.
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Post by: EviscerationPlague
Agents of the Imperium is a good idea with the absolutely worst execution you could've asked for in 7th. I'd rather they attempt again and just make it more a "Agents for armies in general" and consolidate using Inquisition, Ynari, Kroot, etc. into other armies.
Whatever though
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Post by: Breton
Tsagualsa wrote:
Sisters can stay their own force and gain Militia and Cult Units, but GK as a concept don't really work as a full-scale army and are kinda stuffed with dumb stuff like the Babycarrier, and Deathwatch have almost nothing to distinguish them from GenericMarines other than the Corvus Blackstar. Both armies would work much better as extremely-elite squads and a selection of interesting characters - they should basically mostly be allied in into larger imperium forces as a characterful addition, not really be standalone forces themselves. At least in my opinion, of course.
Well, that and being able to take 5 Man Primaris Bike units with Sticky ObSec. or 5 man Sticky ObSec Las Fusil Troop Slot Eliminators. Deathwatch doesn't need to go away, but it probably could do with a new approach.
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Post by: SpaceMcQuirk
This would be a great line of movement to explore...bring on a serious range of Jokareo within the line and perhaps even a sprinkle of Fimir.
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Post by: PenitentJake
Tsagualsa wrote:
Sisters can stay their own force and gain Militia and Cult Units, but GK as a concept don't really work as a full-scale army and are kinda stuffed with dumb stuff like the Babycarrier, and Deathwatch have almost nothing to distinguish them from GenericMarines other than the Corvus Blackstar. Both armies would work much better as extremely-elite squads and a selection of interesting characters - they should basically mostly be allied in into larger imperium forces as a characterful addition, not really be standalone forces themselves. At least in my opinion, of course.
This seems to me to be an idea that is popular with those who primarily play stand-alone, 2k, competitive pick-up games.
And the mistake is assuming that this is all 40k is.
But if you are a Narrative escalation campaigner, the Ordos of the Inquisition and their Chambers Militant offer some of the most interesting potential in the game. It has been that way since 3rd ed, when the Hunter books contained adversaries and missions in order to emphasize the narrative nature. The biggest failure of Crusade is that it hasn't offered anything to support the Inquisition.
Just like Grey Knights earn their differentiation from Marines as a result of their psychic prowess, Deathwatch kill teams are a very different way to play marines. I find this particularly true for the Primaris KT's whose units tend to have less versatile loadout options than Firstborn. Because the models themselves are more similar than the models that make up Proteus teams, Kill-teaming is a way to create mixed loadout Primaris units. These differences are far greater than the bespoke unit differences between the more conventional marine chapters.
But in order to see how and why Agents need their own dex, and why each of the Chambers continue to need their own books (whether supplements or dexes), I think it helps to break the 2k competitive, pick-up game mindset and play through a campaign where small Inquisition forces investigate the rise of their particular quarry and eventually call upon their Chambers Militant once they uncover the magnitude of the threat.
People who make suggestions to improve 2k, competitive pick-up games really need to start thinking about the impact of their suggestions on those who do not play the game that way. We are a minority, I'll be the first to admit, but we are significant, and there are ways that the game can be improved for everyone rather than having all of your improvements come at someone else's expense.
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Post by: Haighus
Couldn't agree more, PenitentJake.
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Post by: AnomanderRake
Beast_of_Guanyin wrote:
I think their support for older stuff has, in the last few years, been quite good. Necrons, Orcs, Eldar, Imperial Guard I'm probably missing a few. I wouldn't mind another Xenos faction if they keep that support going.
Support for Orks and Necrons seems to consist largely of making extraneous add-on ranges, Guard and Eldar got resculpts of a few things that were going on twenty years old, and Eldar still have resin kits in the range. I'm not exactly buoyed by the support.
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Post by: Adeptekon
Weren't the old ones reptilian?
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