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Post by: Kid_Kyoto
With Codex Elves Who Are Dark and Also In Space and Kinda Into Bondage and Torture But In a PG-13 Sort of Way (or CEWADAISKIBTBIPG-13SW for short) on the immediate horizon it can mean only one thing!
XIth edition is on the way!
So now is the time for your completely false and made up rumors!
 Morale is gone! No one likes it when their hard-painted toy soldiers run like little girls.
 Except for the Imperial Guard/Spacicus Soldiaries of course, they just run like little girls when anyone shoots at them and auto-die if assaulted.
 Enslavers?
GW will shake up the classic I go-You go (or IGoYouGo for short) system, now each player moves, then shoots, then assaults.
 Vampire Intelligences?
 Except for Space Marines who can move, shoot and assault before the opposing player does anything.
 Space Marines can move, shoot and assault twice before the opposing player if they contain more Lieutenants than the opponent has models.
 Space Skaven?
 Eldar are extinct, but the new Ghost Eldar Army will be in the launch box.
 Squats?
 Ballistic Skill is now renamed BLASTING Skill. Weapon Skill is now renamed WALLOPING Skill.
What have the voices in your head said?
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Post by: Nevelon
You hear the voices too?
Are we at that point again? Do we even have any actual rumors at this point, before we go and revel in sarcasm and debased humor? Automatically Appended Next Post: You should also do a review of the last edition’s thread and see how many we got right.
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Post by: Kid_Kyoto
Did we even do one last edition? I can't remember. Back in the 20th C we had proper 12-month years but these cheap 21st C years barely last 3 months.
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Post by: ccs
Nevelon wrote:You hear the voices too?
Are we at that point again? Do we even have any actual rumors at this point, before we go and revel in sarcasm and debased humor?
Automatically Appended Next Post:
You should also do a review of the last edition’s thread and see how many we got right.
Oh come on, you know as well as GW that you're getting 11th edition late June/early July 2026.
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Post by: Racerguy180
The game might NOT suck....but then again we are talking about GW
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Post by: Lathe Biosas
My codex hasn't even been released yet, I should at least get 3 months before it's invalidated!
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Post by: Nevelon
ccs wrote: Nevelon wrote:You hear the voices too?
Are we at that point again? Do we even have any actual rumors at this point, before we go and revel in sarcasm and debased humor?
Automatically Appended Next Post:
You should also do a review of the last edition’s thread and see how many we got right.
Oh come on, you know as well as GW that you're getting 11th edition late June/early July 2026.
Yeah, but normally we have more solid info before the satire thread starts.  i know 11th is on deck. Even started planning for it.
Lathe Biosas wrote:My codex hasn't even been released yet, I should at least get 3 months before it's invalidated!
Oh you sweet summer child…
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Post by: shortymcnostrill
- marine subfaction subfaction subfaction subfactions; each individual marine now has bespoke and unique special rules.
- modern games are streamlined, so we streamlined all xenos into a single codex. You can use one of two subfaction traits (+1 to hit in melee/+1 to hit ranged) to differentiate the species. To further embrace modern design all xenos use a shared infantry template (m5 5+/5+ s3 t3 sv5+ ld7) that you can then modify to your heart's content with the aforementioned xenos traits. What, that's just a guardsman you say? Did you not see the traits?
- the eldar are indeed extinct, and good riddance. The craftworld ones all finally died off from space flu and the pointy ones gracefully died at the same time. All that's left is a couple of avatars for the hero of the day to beat up. But what of their sleek tech, you ask? Fret not, Cawl took some of their silly baubles into a cave for ten days and improved wraithbone. Primaithbone jetbikes for everyone!*
*everyone who is a space marine, of course
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Post by: Lathe Biosas
Alpha Legion get a PDF Codex that is completely blank and has a list of paint scheme suggestions that are just a list of all the other Space Marine Chapters.
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Post by: Karol
Azrael nerfed. Canis legended. Intercessors get a new box, for some reason the squads can now take a las talon, pyro blaster, hellblaster for every 5 models in the unit. For 3 years leaks will say "Exodites soon". SM ancient in power armour can not take a power weapon, he can not take a bolter making the 8th ed ancient a legends/illegal load out.
GW releases bikes for WS players. It is a 3-6 elite unit of jetbikes. There are still no jetbike/bike librarians.cpts,
Perturabo recives a plastic w40k model. the Lemman Russ w40k plastic model is released.
Predators are sent to legends for space marines, as are rhinos, vindis etc. They get a "you don't want to play with this" Legends stat line. This has a brutal backlash for CSM who keep predators, vindis, rhinos, which mirror the loyalist marines versions of the units, but have not "chaos primaris" replacment.
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Post by: The Power Cosmic
If we don't needs points, why do we even need stats? Welcome to XIth edition with Warhammer 40,000: Tabula Rasa!
Keeping track of all those numbers is exhausting and really slows the game down. You know your army, and you know what they can do, so get them going!
Move your dudes as far as you think they can, maybe a little further.
Then say who you're shooting at and how many of your opponent's dudes are killed. Make sure you do the "pew pew" noises so they know what's happening.
After that, it all comes down to fists. Smash your models against the enemy's and the survivors determine the winner.
Now it's your opponent's turn. Make sure you're ready to disagree with their interpretation of their army's capabilities so you can enter the "Debate Phase" of the turn. Please follow the 108 page Debate Phase sub-rules presented by Legalese AI (TM), fresh off the HH3 rewrite.
Are you having fun? No, but can whine about it on your internet platform of choice and you sure will buy all the new models anyway, so it doesn't matter!
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Post by: Lathe Biosas
Ooh! 11TH Edition will be the fabled Age of Sigmar crossover event, where all 40k is streamlined so it's completely compatible with Age of Sigmar!
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Post by: kabaakaba
GW broke rules again with "We are miniature company"
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Post by: Tawnis
Kill Team is going to start testing the waters for interest in new factions that they might want to explore in the future to test the waters small scale.
On the horizon to support 11th edition:
- Deathwatch vs Hrud
- Kroot vs Exodites
- Catachans vs Londaxi
- Admech vs Men of Iron
- Necrons vs A single Krork.
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Post by: PenitentJake
This will be the last edition, as GW shifts to a persistent edition business model where books are only published after considerable accumulation of free online rules updates.
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Post by: JNAProductions
The game will satisfy everyone who plays and no one will complain.
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Post by: ccs
1) NONE of my armies will get  up this time!
2) GW will FINALLY remember to include the Razorbacks las/ plas turret as a Legends option.
3) I swear I will not build another 40K army....
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Post by: Hellebore
Introducing the new coordinate grid, reflecting the superior battlefield command of the 41st millennium! Each game is played on an 8x8 grid reflecting the data displays at the disposal of elite 40k generals.
Your battleline troops are now special units called pawns that deploy in a line in front of your remaining forces to better cover them from enemy attack. Your special units come under special code names reflecting the rich history and unique role they play and they each get special movement capabilities that show their elite status.
Your general is connected to his cogitator banks and sits at the rear, contemplating his genius. His second in command, or Queen*, is the real powerhouse, traversing the battle with impunity.
This new version of 40k will be the most balanced game ever made, drawing on hundreds of years of wargame design to produce a perfect experience.
*Space marines get two queens of course, reflecting their elite lieutenants.
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Post by: Lathe Biosas
Everyone knows that 11th Edition will be the End Times of 40k with the return of Dorn and Russ.
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Post by: SamusDrake
A standard game will be at least 4,000 points. Yes, you can play a game with what's in the launch box, but 11th edition is really intended to be played with the full mustering of an entire Space Marine Chapter, Hive Fleet or Craftworld...for that true epic feel. This concept will be introduced at the end campaign of 10th edition, where they will have plenty of Chistmas Battleforce boxes, one for each faction.
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Post by: Overread
XI Edition marks the start of accelerated rules from GW. With more games than ever GW starts to speed up the release of new edition boxed sets!
As a result the "NOW is the time for your completely made up and false XIIth edition rumors" thread will be started next week!
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Post by: Kid_Kyoto
Overread wrote:XI Edition marks the start of accelerated rules from GW. With more games than ever GW starts to speed up the release of new edition boxed sets!
As a result the "NOW is the time for your completely made up and false XIIth edition rumors" thread will be started next week!
By 2027 you'll start a game with one edition and finish in playing another!
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Post by: Kcalehc
XI Edition features the new Warhammer 40K Resolver App. Simply take pictures of each army and the battlefield; and the apps AI automatically determines who will win and gives a turn-by-turn summary battle report. Play entire games in minutes without the pesky hassle of having to deploy your miniatures meaningfully or roll any dice! Subscription cost TDA.
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Post by: The_Pilot
In order to streamline the game, all models are a single point each regardless of strength. Additionally, all models are considered their own unit kill team style and must be individually moved and attacked with. Fast rolling is useless as again, all models are their own unit with individual slightly different stats. All battles are 3000 points, no more 1k or 2k battles. All terrain acts the same as ruins regardless of what it looks like on the tabletop, so a forest is actually a ruin. To celebrate the 11th edition, they will also be moving from a six sided dice to a 11 sided dice. To achieve this, the dice are similar to pencils, but with 11 sides and not 6.
Furthermore, each attack must be roleplayed when shot and hit by the attacking player, making a narrative story. If it fails that judgement according to a third party ref, the damage does not go through. This is to make more consistent games by making every game 100% require 3 people instead of 2 with a possible third ref.
More streamlining will be done by removing factions as listed and lore reasons why:
Gray knights are removed because they got eaten by the emperor.
Custodes are removed because they’re gold marines
All non-ultramarine space marine armies are removed because blue is the best color, yes including all csm armies.
All xenos armies because they’re all the same, to be replaced with imperial agents.
Chaos because they’re busy playing in age of sigmar.
GW appreciates kitbashes, which is why they will now be banning any models with green stuff. All modifications must be made with official gw material, including and entirely limited to gw sprues and citadel branded plastic glue to form sprue glue. If you used superglue for forgeworld models due to them being resin, tough luck. The extra money from not making green stuff will allow for more models to be produced. If a model uses magnets, it will be considered illegal. To test for this, all models will be thrown at a wall with force.
To accommodate the new amount of models, table sizes will now be shrunk to streamline setups. This is so armies do not have to worry about positioning as every army will already start with every unit already in engagement range due to every inch of the table already being filled.
Finally, to streamline the gameplay, the only mission to play is only death. Turn limits are no longer a thing. No further missions will be released.
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Post by: Lathe Biosas
Every model not made in the last 2 years will be moved into Legends and no longer supported by GW or be allowed for GT play....
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Post by: Hellebore
Kid_Kyoto wrote: Overread wrote:XI Edition marks the start of accelerated rules from GW. With more games than ever GW starts to speed up the release of new edition boxed sets!
As a result the "NOW is the time for your completely made up and false XIIth edition rumors" thread will be started next week!
By 2027 you'll start a game with one edition and finish in playing another!
In the beginning, the editions were spaced by 6 years. Then five, then four. The last one was three. In four years, we could be seeing an edition every eight months, until they are coming every four weeks. We should witness a double edition within seven years.
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Post by: ccs
Hellebore wrote: Kid_Kyoto wrote: Overread wrote:XI Edition marks the start of accelerated rules from GW. With more games than ever GW starts to speed up the release of new edition boxed sets!
As a result the "NOW is the time for your completely made up and false XIIth edition rumors" thread will be started next week!
By 2027 you'll start a game with one edition and finish in playing another!
In the beginning, the editions were spaced by 6 years. Then five, then four. The last one was three. In four years, we could be seeing an edition every eight months, until they are coming every four weeks. We should witness a double edition within seven years.
Pfft. With all the changes they make via errata's, balance slates, commentaries, etc we've practically already got that.
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Post by: Orkeosaurus
GW will implement a controversial "No Models, No Lore" policy, and retroactively scrub any references to non-miniature aspects of the setting from all other forms of media.
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Post by: Lathe Biosas
 Female Space Marines
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Post by: JNAProductions
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Post by: ccs
11th will finally define what "Forward" means - in a game that lacks facings.
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Post by: Lathe Biosas
Ive heard that Chaos Daemons, Chaos Knights, Cypher/The Fallen and Cultists will all be folded into a single Imperial Agents style codex called: Agents of Chaos.
Sadly, only generic Chaos Space Marines will be able to ally with them.
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Post by: Apple fox
ccs wrote:11th will finally define what "Forward" means - in a game that lacks facings.
It will be based on the direction of the foot, so every miniature has no way to misinterpret it, and every miniature will be 3 facing’s.
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Post by: waefre_1
- As a response to Primarch sales figures, GW will switch armies to contain one (1) mandatory Primarch as its main component. - Power Level having proven unsatisfactory due to still involving math, GW will remove points and PL entirely. Players will simply choose other units to accompany their Primarch. - - All units will abide by the Rule of Three, with some rarer units having lower caps. - - There will be a special side list of 15 summoned units to accommodate certain playstyles (mostly Daemons or Outflankers). - - Additionally, players in tournament formats will be allowed a smaller "on-deck" list. Between matches, players will be able to freely swap units between the two lists, so long as the number of units in their main list remains the same (note that the removal of points/ PL removes the need to recalculate the cost of a list). - To ease the transition to this new system, units will also have fixed loadouts that cannot be altered for any reason. These loadouts may or may not correspond to what is available in any given box. - Avoidance of negative play experiences is of the highest importance for GW. As such, the game will no longer be played on a board, but abstracted onto a mat. This will eliminate all those pesky arguments about whether units can see each other, move to a given location, what cover save should be granted, etc. - Keeping track of stats is such a chore! In 11th, all non-Primarch unit stats will be boiled down to "Attack" and "Defense", with combat between individual units going to a straight comparison between the two. - With the exception of their hitpoints, Primarchs will also have their stats removed, as their incomparable physiques and mental capabilities would be impossible to render via mere numbers. - - Unless the Primarch is out of units on the mat, Primarchs will only be hurt by overflow damage from unit combat or by rare abilities that allow an enemy to attack the Primarch's hitpoints directly. - If you can reduce your opponent's Primarch to zero hitpoints or fewer, their Primarch is killed sent to the Warp to recover, and you win the match!
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Post by: Kid_Kyoto
#73 - Twelve new factions!
#74 - No, chaos cultists are not among them, stop asking
#75 - Dark Tau will be able to ally with Dark Eldar, Dark Mechanicus and Dark Angels but not Chaos Space Marines
#76 - Codex: Random Severed Limbs will become the most popular army in the game as players finally get to empty their bitz boxes.
#77 - Codex: Chaos Squats will finally bring the beloved faction back to 40k.
#78 - Half the World Eaters will defect and join the Imperium under Codex: World Regurgitators
#78 - Half the Blood Angels will defect and join Khorne under Codex: Blood Devils
#79 - Half the Thousand Sons will defect and join the Imperium under Codex: Thousand Daughters
#80 - Half the Black Templars will defect and join Slannesh under Codex: Sex, Drugs and Rock and Roll
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Post by: Flinty
I’m going to choose to assume that the half of each faction that defects is the left hand side of each individual, so everyone with world eater, blood angel, black Templar or thousand son army will be forced to repaint all their models in a vertical half and half scheme to represent the new schism, on pain of pain.
And each turn the player rolls a dice to see which half of the model takes primacy, and therefore which stat line and special rules each model is subject to. Each model in a unit must take a separate test. Each half hates the other half, so the first target of any attack must be against the attacking model to represent the internal hatred of their very being.
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Post by: Jidmah
It's hilarious how much of your original post is almost true Automatically Appended Next Post: Apple fox wrote:ccs wrote:11th will finally define what "Forward" means - in a game that lacks facings. It will be based on the direction of the foot, so every miniature has no way to misinterpret it, and every miniature will be 3 facing’s. The beastsnagga boy with the mechanical leg that is carrying his torn off foot around as a trophy is now a game breaking powerful model. Automatically Appended Next Post: My uneducated guesses: 11th will be fully compatible to 10th edition codices with minor errata Initiative is back, but not in the way that anybody wanted. You roll 3d6 plus your units lowest initiative stat, and depending on the result units get the FIGHT FIRST, FIGHT SECOND, FIGHT LAST or FIGHT TWICE keyword until the end of the fight phase. Pile-in and consolidate are gone Instead, if unit is eligible to fight, every model in that unit wholly within 6" of an enemy unit that can trace a line to any part of an enemy model without going through more than one friendly model is allowed to make attacks Battleshock can now trigger fight or flight reflexes depending on the unit. Flight units need to make fall back move as close as possible towards the closest of the following things: a unit with the SYNAPSE, BANNER or similar keyword, a battlefield edge, a FORTIFICATION or your WARLORD. For fight units, if there is an enemy unit within 12" of them, they need to declare and resolve a charge against them immediately. If there is no enemy unit within 12", they will shoot the closest enemy unit within sight and 24". If there is no visible enemy unit within 24", they take d3 mortal wounds instead. Battleshocked units cannot make any additional moves, are not eligible to shoot and cannot declare charges outside of their fight reflex. In the fight phase, they cannot fights first.
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Post by: Overread
Weigh-ins will become a required component of every tournament. Models will be separated from their bases and weighed before the game. This will help ensure that no pesky 3D prints make it into the tabletop.
As a community response 3D prints will now come pre-hollowed with instructions to fill them with sand or any other small heavy particle that the customer can find.
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Post by: Kid_Kyoto
Overread wrote:Weigh-ins will become a required component of every tournament. Models will be separated from their bases and weighed before the game. This will help ensure that no pesky 3D prints make it into the tabletop.
As a community response 3D prints will now come pre-hollowed with instructions to fill them with sand or any other small heavy particle that the customer can find.
#88 older players with pewter armies will be at a significant advantage, out weighed only by even older players with lead armies.
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Post by: Daba
Now there are enough miniatures for them, there is going to be a new Codex for the new Space Marine faction: Primaris Lieutenants
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Post by: Lathe Biosas
Daba wrote:Now there are enough miniatures for them, there is going to be a new Codex for the new Space Marine faction: Primaris Lieutenants
I heard it was Kill Team: Primaris Lieutenants. Surely YouTube didn't steer me wrong!
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Post by: Nevelon
Lathe Biosas wrote: Daba wrote:Now there are enough miniatures for them, there is going to be a new Codex for the new Space Marine faction: Primaris Lieutenants
I heard it was Kill Team: Primaris Lieutenants. Surely YouTube didn't steer me wrong!
Do we have enough of the right Lt models to use them in an Angels of Death KT under the current rules? Or the right kind of phobos ones for that KT?
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Post by: Lathe Biosas
Nevelon wrote: Lathe Biosas wrote: Daba wrote:Now there are enough miniatures for them, there is going to be a new Codex for the new Space Marine faction: Primaris Lieutenants
I heard it was Kill Team: Primaris Lieutenants. Surely YouTube didn't steer me wrong!
Do we have enough of the right Lt models to use them in an Angels of Death KT under the current rules? Or the right kind of phobos ones for that KT?
You'll need to modify a Lt. model to carry a rifle, or find a Gravis Lt. with a Heavy Bolter to field an AoD Kill Team.
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Post by: BanjoJohn
11th will bring back 90 degree forward facing arc, each miniature will only be able to shoot at targets they can see in their arc, and units can have individual models turn to face different directions to shoot different targets.
Sustained fire dice will be coming back to be rolled for all weapons that would normally fire more than one shot.
the 2 redacted legions will be revealed and one was a loyalist legion that was secretly in control of the mechanichus this whole time and they're super powerful and more stronger than all the grey knights and custodes combined, and the other legion is a traitor legion whose primarch was raised on a daemon world that was trapped in the warp and he goes around waking up necron tomb worlds for fun, and uses warp beacons to lead tyranid hive fleets where he wants, and uses eldar craftworlds like surfboards.
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Post by: ccs
Apple fox wrote:ccs wrote:11th will finally define what "Forward" means - in a game that lacks facings.
It will be based on the direction of the foot, so every miniature has no way to misinterpret it, and every miniature will be 3 facing’s.
Wich STILL won't answer the question as far as aircraft are concerned. (the only unit type here in 10e that references a facing - in a game without rules/definitions for facings)
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Post by: Lathe Biosas
Aircraft will be removed at the beginning of 11th... and six months later it will be time their triumphant return in the Supplement: Burning Skies, where air craft becomes ridiculously overpowering and a must have for any list...
Until they all get placed into Legends right before 12th Edition.
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Post by: Nevelon
Lathe Biosas wrote:Aircraft will be removed at the beginning of 11th... and six months later it will be time their triumphant return in the Supplement: Burning Skies, where air craft becomes ridiculously overpowering and a must have for any list...
Until they all get placed into Legends right before 12th Edition.
<twitches in 6th edition>
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Post by: Flinty
Lathe Biosas wrote: Nevelon wrote: Lathe Biosas wrote: Daba wrote:Now there are enough miniatures for them, there is going to be a new Codex for the new Space Marine faction: Primaris Lieutenants
I heard it was Kill Team: Primaris Lieutenants. Surely YouTube didn't steer me wrong!
Do we have enough of the right Lt models to use them in an Angels of Death KT under the current rules? Or the right kind of phobos ones for that KT?
You'll need to modify a Lt. model to carry a rifle, or find a Gravis Lt. with a Heavy Bolter to field an AoD Kill Team.
There are 2 or 3 characters with rifles you could use. One of the first LTs has an auto bolt rifle. The heavy bolter might need a bit of work, but you could probably sub in the Gravis captain.
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Post by: BorderCountess
GW decides to canonize the Dornian Heresy and does a massive crossover event where each legion has to fight itself.
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Post by: Kid_Kyoto
104-XIth will feature new Calgar models with him in Primarus, Tacticus, Phobos, Gravis, Omnis, Aegis and Scout armor. And different tactical rocks for each.
105-new models will feature Cato Sicarius holding up his sword in his left hand as well as one with him holding up his sword in his right hand.
106-Unfortunately with plastic manufacturing stretched to the limit there will be no additional Dark Eldar releases.
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Post by: Lathe Biosas
The new Space Marine Codex will only allow you to play Ultramarines.
Also, every single Ultramarine from the first company will be given a name and a unique monopose model.
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Post by: BanjoJohn
Lathe Biosas wrote:The new Space Marine Codex will only allow you to play Ultramarines.
Also, every single Ultramarine from the first company will be given a name and a unique monopose model.
that actually sounds like an RPG product or like a small scale skirmish wargame kind of thing, and could be cool in the correct context hehe.
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Post by: BorderCountess
All non-Ultramarines Astartes get eaten by the Tyranids.
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Post by: A Town Called Malus
All Ultramarine Astartes get eaten by the Kroot.
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Post by: Lathe Biosas
All Loyalist Space Marine armies are revealed to be Alpha Legion infiltrators...
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Post by: Jidmah
All Drukhari get eaten by squigs.
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Post by: Tygre
They are bring back the 2nd edition close-combat rules.
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Post by: CthuluIsSpy
In response to market demand, all playable factions are now marines.
All non-marine factions are now environmental hazards that your marines have to fight while fighting the other player's marines.
Those factions will eventually be replaced with first born, so you can have more room in your army for Primaris, which would eventually be phased out for Even Bigger Primaris, which will be phased out for Even Bigger Primaris +1.
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Post by: vict0988
Formations are back, if Necron Destroyers bring their pet Canoptek Spyder they get to Scout... For reasons.
Wargear costs points, units cost CP, encouraging bringing bigger squads and having a interesting dynamic where you have to balance both.
Stratagems are free, you use them as often as possible.
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Post by: Overread
Having seen how successful Old World has been GW decides that they should try the same for 40K and do a classic rules system. However they can't justify 3 lines of sci-fi models.
As a result 11th edition is a full re-release of the original Rogue Trader Rules.
However a clerical error results in the "no models no rules" policy getting reversed into a mandate for "no rules no models". Sparking a massive line reduction as GW retracts all model lines to fit the original Rogue Trader faction lists.
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Post by: MarkNorfolk
Overread wrote:
As a result 11th edition is a full re-release of the original Rogue Trader Rules.
You say that like it's a bad thing....
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Post by: Overread
Read the sentence that follows
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Post by: Cyel
Either GW creates a modern, state-of-the-art design, with lean, almost imperceptible admin and deep gameplay, rich in interesting, satisfying decisions...
...or we get another 3 years of tedious, grimdark Snakes & Ladders.
I'm not holding my breath in anticipation.
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Post by: Insularum
Overread wrote:Having seen how successful Old World has been GW decides that they should try the same for 40K and do a classic rules system. However they can't justify 3 lines of sci-fi models.
As a result 11th edition is a full re-release of the original Rogue Trader Rules.
However a clerical error results in the "no models no rules" policy getting reversed into a mandate for "no rules no models". Sparking a massive line reduction as GW retracts all model lines to fit the original Rogue Trader faction lists.
A free to play (downloadable ruleset) for slightly cleaned up oldhammer 39k would legitimately be excellent. The only model support needed would be a small number of mk7 era marines in modern scale.
For 11th, points per model comes back, resulting in massive rules bloat as every single squad datasheet is FAQ'd for size, composition and wargear.
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Post by: A Town Called Malus
Lathe Biosas wrote:All Loyalist Space Marine armies are revealed to be Alpha Legion infiltrators...
Whilst true, this massive lore bomb was rendered kind of moot by the aforementioned Tyranid and Kroot feasts. Automatically Appended Next Post:
The squigs are then eaten by the squats.
It is also later discovered that the new chief lore writer had a secret identity as a prominent vore fetish artist.
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Post by: Overread
A Town Called Malus wrote: Lathe Biosas wrote:All Loyalist Space Marine armies are revealed to be Alpha Legion infiltrators...
Whilst true, this massive lore bomb was rendered kind of moot by the aforementioned Tyranid and Kroot feasts.
Automatically Appended Next Post:
The squigs are then eaten by the squats.
It is also later discovered that the new chief lore writer had a secret identity as a prominent vore fetish artist.
40K rebranded as VoretyK
GW invests heavily into the 3D printed meat and food market and starts making "real-vore" models. Allowing GW to capitalise on the fact that the food industry is the only one surviving on the highstreet.
Ketchup and Brown Sauce are sold as "flavour expansion packs" at £5 per sachet or £20 for 5
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Post by: Mozzamanx
Wargear will remain free, but squads are limited to their base weapons and cannot take any upgrades unless the player uses a Wargear Point. These are a new resource that players will receive depending on the size of the game.
Wargear Points allow for a D6 roll to determine which upgrades are available.
WYSIWYG will be enforced by granting +10VP to players using an army which is fully WYSIWYG, including randomly-generated wargear.
Lorewise, each Chapter now includes an unlimited number of Companies so there are a lot more Marines running about. However, in order to meet demand, the overwhelming majority of these new Companies are using Ultramarine geneseed and bare (now canonical blue) ceramite. This will be referred to ad the Ultra- Founding.
The new starter set will obviously include Primaris and a new 'Tacticor' squad consisting of 7 Intercessors, Sergeant, Heavy and Special. Tactical Squads will of course be relegated to Legends and increased in points cost for no reason.
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Post by: Lathe Biosas
Mat Ward returns to write the Ultramarines and Grey Knight Codicies.
Halfway through 11th edition there are only two armies being played at GTs across the world.
Automatically Appended Next Post:
Codex: Speedfreaks! (11th Edition)
Codex: Speedfreaks! was the flagship Ork release of Warhammer 40,000 11th Edition, published by Games Workshop in 2028. Notable for being the most expensive codex ever released at £78, it quickly earned a reputation among the Ork community as the finest Ork codex in a quarter of a century, though critics noted that this was a very low bar to clear.
Release and Reception
The codex was released alongside a new wave of plastic Ork buggies and wartrukks, which replaced resin kits that had been melting in storage cupboards since the early 2000s. Reviews from Ork players were euphoric, with one fan declaring it “the closest I’ve come to happiness since 5th edition.” For a brief moment, it was considered halcyon days for Orks, a golden age of green where even the most embittered Warboss could imagine a future filled with dakka and glory.
The GT Incident
This utopia lasted precisely three months. At the Wolverhampton Grand Tournament of 2028, an Ork player achieved the unthinkable: winning first place with a Speedfreaks army. Panic spread through the competitive scene. Internet commentators screamed about “unfun play experiences,” while the balance dataslate team at Games Workshop reportedly spent an entire afternoon in the pub before deciding that Orks were, in fact, a problem.
Within weeks, an emergency FAQ reduced Speedfreaks to a shadow of their former selves. Points costs were tripled, wartrukks were limited to one per army, and the word “dakka” was officially ruled “non-functional in competitive play.”
Aftermath
Following the nerf, Orks vanished from both tournament tables and Games Workshop’s release schedule. Despite player petitions, the faction was quietly ignored until the release of Warhammer 40,000 13th Edition (2036), remembered only as the “Time of Forgetting.” In later years, historians of the hobby would describe the brief Speedfreaks renaissance as “the Ork Spring," short-lived, chaotic, and ultimately crushed under the weight of corporate fear.
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Post by: RaptorInMotion
The days of rectangle tables are over. Games are now played on a circle table that shrinks every round, to consolidate all that iction.
135333
Post by: Lathe Biosas
RaptorInMotion wrote:The days of rectangle tables are over. Games are now played on a circle table that shrinks every round, to consolidate all that iction.
There was a mission at a Tournament back in 4th that had this idea...
It was a sinking island and the board kept shrinking. Only skimmers and amphibious vehicles could be in the water, everything else was destroyed.
551
Post by: Hellebore
Due to the success of Space Marine 2, the game will pivot to herohammer.
Every customer has to pick their 3 battle brother box ($300 because they're so powerful) and their NPC smash box ($300 of hordes of inferior species).
When you play a friend, you both bring your heros and your hordes and roll off to see who gets to be the hero this game.
the hero gets to live glorious slaughter playing Titus and co, while their opponent gets the masochistic duty of losing to them with the inferior horde of aliens.
Don't worry if your first 3 hours of gameplay wasn't you being the hero though, on a 4+ next game you will get that opportunity!
Being the sparing dummy for your opponent is a duty you must perform so that on occasion you too can perform heroic slaughter.
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Post by: Apple fox
Hellebore wrote:Due to the success of Space Marine 2, the game will pivot to herohammer.
Every customer has to pick their 3 battle brother box ($300 because they're so powerful) and their NPC smash box ($300 of hordes of inferior species).
When you play a friend, you both bring your heros and your hordes and roll off to see who gets to be the hero this game.
the hero gets to live glorious slaughter playing Titus and co, while their opponent gets the masochistic duty of losing to them with the inferior horde of aliens.
Don't worry if your first 3 hours of gameplay wasn't you being the hero though, on a 4+ next game you will get that opportunity!
Being the sparing dummy for your opponent is a duty you must perform so that on occasion you too can perform heroic slaughter.
Players who want to play the horde automatically win the roll, that’s not how your supposed to play.
551
Post by: Hellebore
Apple fox wrote: Hellebore wrote:Due to the success of Space Marine 2, the game will pivot to herohammer.
Every customer has to pick their 3 battle brother box ($300 because they're so powerful) and their NPC smash box ($300 of hordes of inferior species).
When you play a friend, you both bring your heros and your hordes and roll off to see who gets to be the hero this game.
the hero gets to live glorious slaughter playing Titus and co, while their opponent gets the masochistic duty of losing to them with the inferior horde of aliens.
Don't worry if your first 3 hours of gameplay wasn't you being the hero though, on a 4+ next game you will get that opportunity!
Being the sparing dummy for your opponent is a duty you must perform so that on occasion you too can perform heroic slaughter.
Players who want to play the horde automatically win the roll, that’s not how your supposed to play.
Nah, people historically played aliens and liked it, so they won't have control over whether they don't play them. They still have to lose though.
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Post by: PenitentJake
Space Marines will get a Court of the Chapter Master and Beast unit led by a Marine on a hover board, finally explaining why these units were removed from the Drukhari dex.
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Post by: kabaakaba
97732
Post by: shortymcnostrill
"We're focusing on the wildly successful and allround beloved stratagem system to make 11th the most streamlined edition yet."
It's essentially magic the gathering reskinned for 40k, but you still have to have physical models for the unit cards or you auto-lose. The five available colors are white for the emprah, green for nurgle, red for khorne, blue for tzeentch and bla... I mean pink for slaanesh (xenos not included).
No more papercuts from flipping pages to look at unit profiles: everything you need is on these handy unit cards. No more fingercramps from all that difficult addition and subtraction on your calculator; points are gone completely, cards have a Command Point cost to cast now. Just put any 60 cards in your army and you're good to go! Truly the most streamlined the game has ever been.
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Post by: kabaakaba
shortymcnostrill wrote:"We're focusing on the wildly successful and allround beloved stratagem system to make 11th the most streamlined edition yet."
It's essentially magic the gathering reskinned for 40k, but you still have to have physical models for the unit cards or you auto-lose. The five available colors are white for the emprah, green for nurgle, red for khorne, blue for tzeentch and bla... I mean pink for slaanesh (xenos not included).
No more papercuts from flipping pages to look at unit profiles: everything you need is on these handy unit cards. No more fingercramps from all that difficult addition and subtraction on your calculator; points are gone completely, cards have a Command Point cost to cast now. Just put any 60 cards in your army and you're good to go! Truly the most streamlined the game has ever been.
With prices comparable with GW miniatures prices. And rotation every 3 year, and then modern and drea... Legacy 40k
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Post by: BorderCountess
It's called the new Victrix Honor Guard box.
518
Post by: Kid_Kyoto
170-The confusing mix of Space Marine, Imperial, Xenos and Chaos factions will be streamlined into Great Britain, France, Spain and the Ottoman Empire.
171-Confusing wargear options will be steamlined into muskets, artillery, bayonets and sabres.
174-Also the game is now 10mm and set circa M2Y800.
175-Also you are now playing Napoleonics.
551
Post by: Hellebore
Your strategic thinking will now include ingame purchases to ensure victory; buy loot boxes mid game to get randomised free upgrades for your army.
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Post by: Lathe Biosas
All Subscribers to Warhammer+ get an extra 250 points to use in Tournaments.
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Post by: CthuluIsSpy
Kid_Kyoto wrote:170-The confusing mix of Space Marine, Imperial, Xenos and Chaos factions will be streamlined into Great Britain, France, Spain and the Ottoman Empire.
171-Confusing wargear options will be steamlined into muskets, artillery, bayonets and sabres.
174-Also the game is now 10mm and set circa M2Y800.
175-Also you are now playing Napoleonics.
176 - Also the brand is now Games Warlord Man. It was decided that there are too many British Miniature companies, so Mantic, Warlord and GW has been streamlined into a single entity.
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Post by: Lathe Biosas
All books released by Games Workshop will come with a Lieutenant Titus model, as it becomes a requirement to field him in every game.
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Post by: The_Pilot
Hellebore wrote:Due to the success of Space Marine 2, the game will pivot to herohammer.
Every customer has to pick their 3 battle brother box ($300 because they're so powerful) and their NPC smash box ($300 of hordes of inferior species).
When you play a friend, you both bring your heros and your hordes and roll off to see who gets to be the hero this game.
the hero gets to live glorious slaughter playing Titus and co, while their opponent gets the masochistic duty of losing to them with the inferior horde of aliens.
Don't worry if your first 3 hours of gameplay wasn't you being the hero though, on a 4+ next game you will get that opportunity!
Being the sparing dummy for your opponent is a duty you must perform so that on occasion you too can perform heroic slaughter.
In order to be even more accurate to the games, each model can level up their weapons over the course of many games. This will be kept track of by winning official gw tournaments which will award you one irl armory data medallion, which you present at future games to make your guns better than your opponents. This means people who have played longer get to stomp new players harder, which will have no consequence on new players joining the game and feeling frustrated.
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Post by: Gibblets
The game will encourage you to use cinematic tables with engaging terrain.
Armies will be flavorful with multiple viable builds.
Psychic keyword will provide value.
Base game size goes down to 1500pts and scoring is end of game out of 10 or less points.
Codexs will be written only by Team A.
Team B writes instruction manuals for the models and cleans the office bathrooms on the weekend.
AP gets reduced universally by 1, to a minimum of -1.
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Post by: Lathe Biosas
Gibblets wrote:The game will encourage you to use cinematic tables with engaging terrain.
Armies will be flavorful with multiple viable builds.
Psychic keyword will provide value.
Base game size goes down to 1500pts and scoring is end of game out of 10 or less points.
Codexs will be written only by Team A.
Team B writes instruction manuals for the models and cleans the office bathrooms on the weekend.
AP gets reduced universally by 1, to a minimum of -1.
I'm sorry, but these are too unbelievable.
Next you'll be asking for fun...
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Post by: Kid_Kyoto
203-GW debuts Maximus Marines, who are 54mm tall and come on 48mm bases.
204-Maximus Marines come with individual stat cards with unique rules for each marine.
205-Maximus Marines are sold in blind boxes, each Maximus Marine is a unique sculpt.
206-Each month GW will publish a casualty list indicating which Maximus Marines have been martyred in the name of the Emperor. These models must be retired from competitive play.
551
Post by: Hellebore
Every marine army now comes with a Lore Accurate Veto Token.
Whenever you are playing against a non imperial army, you can use your Lore Accurate Veto Token at any time. Due to the superior nature of marines, this token allows you to ignore the game result if you lose, automatically converting it to a victory.
Completely unrelated, as a result of falling Xenos sales and increased marine sales, additional Veto Tokens will be issued to marines allowing them to spend multiple in one game to defeat even other Imperial Factions.
Completely unrelated, as a result of falling non marine imperial sales and increased marine sales, additional Veto Tokens will be issued to marines allowing them to spend multiple in one game to defeat even other Marines.
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Post by: Mad Doc Grotsnik
There will be a Chaos Codex nobody complains about.
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Post by: kabaakaba
Orks know not nerf
Eldars get all new models
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Post by: CthuluIsSpy
Pariahs will return. However, due to the popularity of manga and anime, they will resemble Pillar Men and have Jojo poses.
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Post by: Itxi
Giving penalties to vehicles and monsters who are bracketed is 'feels bad' and outdated game design. In 11th edition all vehicles and monsters get a bonus to stats if their remaining wounds are above a certain value
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Post by: Crispy78
The starter box will include Catachans vs Dark Eldar, with copious jungle scenery and a Predator vibe
518
Post by: Kid_Kyoto
217 The Tactical Dreadnaught Armor Exoskeleton will be upgraded with the Tactical Dreadnaught Armor Endoskeleton better known as Terminators.
218 Space Marine Predator tanks will get adaptive camouflage allowing them to creep up on foes
219 Sly Marbo will get a bow and dynamite arrows
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Post by: Lathe Biosas
All Detachments for the new Space Marine Codex have preset army lists.
No more needing to decide what to bring to a tournament, because GW has decided for you.
It's better for game balance this way.
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Post by: Nevelon
Lathe Biosas wrote:All Detachments for the new Space Marine Codex have preset army lists.
No more needing to decide what to bring to a tournament, because GW has decided for you.
It's better for game balance this way.
So 2k combat patrols.
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Post by: waefre_1
GW, always on top of technological developments, has trained an LLM on their previous work. 11th will be the LLM's debut as lead designer, rules writer, and community manager.
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Post by: A Town Called Malus
waefre_1 wrote:GW, always on top of technological developments, has trained an LLM on their previous work. 11th will be the LLM's debut as lead designer, rules writer, and community manager.
Further to this, there will be no release of the rules, they are instead only accessible via the new Warhammer app LLM subscription. Want to know how to do something during a game, such as what the rules are for shooting? Ask the app.
Each player requires their own subscription. In the case of the LLM providing different answers to the same query, players should roll off to see whose app takes priority.
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Post by: Lathe Biosas
GW releases its new price point system, where for every point the model costs in the game it now costs 1£ to purchase the model.
Fans are at first ecstatic about 4£ grots... but less so at 255£ Land Raiders.
Also announced on the same day, plastic Titans and Thunderhawks.
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Post by: The Power Cosmic
Since we have to get a game board into a box, how do you fit a 3,500 point army (the new size for tournament play, because that's the only real type of play.) into a 57x76cm board? The answer: verticality. Since there was that one reference to marines all having jump packs back in RT, turns out all you have to do is hit the little buttons on the sides, above the little vents, and you can fly! All models can move up or down one (1) vertical tier per move action, and you can only fight against models at your own height. Chaos marines have pre-heresy flight packs, so have to roll before they do anything and flying xenos/humans... they'll figure it out. Did I mention that space marines, the non-evil kind, can ignore all the height restrictions on moving/fighting? Praise the codex astartes!.
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Post by: Lathe Biosas
In 11th edition they will move the fiction forward again. This time it's the Tau that get a refresh and redesign...
The Tau Empire is shattered.
A Chaos incursion consumes the core worlds, tearing through the home systems of the Ethereals. Hundreds of enclaves vanish into the warp, billions of Tau are devoured by daemons. What remains of the Empire realizes that its old doctrine... careful expansion, ranged superiority, and limited manpower is no longer viable.
The Ethereals, desperate and diminished, form the Tau’a Alliance, a new war machine born from fear and necessity. They recruit whatever alien remnants they can, Vespid mercenaries, Demiurg survivors, even outcast Gue’vesa... but it’s not enough. The Tau population is too low to wage a conventional war.
So they turn to their greatest strength: drones.
The Tau’a fight using swarms of combat drones dropped from orbit in massive pods. Each pod houses a single wired-in Fire Warrior “Controller,” a soldier permanently interfaced with the swarm’s command network. These Controllers act as tactical hubs within their control radius, the drones fight with terrifying precision. Outside of it, the swarm’s limited AI degrades into erratic violence and inefficiency.
When a world must be taken, Drone Battlesuits are unleashed. Larger, autonomous combat platforms that serve as the new face of Tau warfare. Emotionless, fearless, tireless, but suffer the same downsides as the swarms.
The Tau no longer seek the Greater Good.
They seek survival at any cost.
☆☆☆
1709
Post by: The Power Cosmic
But also they're mecha-tyranids! Brilliant!
SHIP IT!
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Post by: kabaakaba
Where I can vote for that plot?
551
Post by: Hellebore
It's actually how I'd always considered eldar should be fighting. For a dying race they sure do like to put themselves in a dying position a lot...
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Post by: JNAProductions
I was with you until you revealed that you want it out of spite.
Cool idea. Bad motive.
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Post by: Lathe Biosas
JNAProductions wrote:I was with you until you revealed that you want it out of spite.
Cool idea. Bad motive.
Oh, it's not spite. (I havent played Space Marines since 4th edition.)
But I could see how people could read that as spite. Deleted!
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Post by: sambojin
TSons will be a somewhat balanced faction due to 11th edition rule changes, and won't be nerfed at all, in index or Codex.
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Post by: CthuluIsSpy
Hellebore wrote:It's actually how I'd always considered eldar should be fighting. For a dying race they sure do like to put themselves in a dying position a lot...
Yeah, that's always something that bothered me too.
You'd think a race nearing extinction wouldn't have an entire fighting force of expendable cannon fodder.
What is even the point of guardians, and why are they so squishy?
77922
Post by: Overread
CthuluIsSpy wrote: Hellebore wrote:It's actually how I'd always considered eldar should be fighting. For a dying race they sure do like to put themselves in a dying position a lot...
Yeah, that's always something that bothered me too.
You'd think a race nearing extinction wouldn't have an entire fighting force of expendable cannon fodder.
What is even the point of guardians, and why are they so squishy?
There's a few sides to this
1) The Eldar are like the Imperium in that they fear robots, but for different reasons. For the Imperials they fear Robots because the Men of Iron rose up against them and were corrupted by chaos very quickly and en-mass.
For the Eldar it was their use of robots to do everything they needed, which allowed them to live their hedonistic lifestyle which then led to the birth of Slaanesh. So they REALLY don't want to use robots at all anywhere in their society because as soon as they start there is the risk that they drift back to those old ways.
Build a robot for war - - why not have one also mow the lawn, and feed the cat, write that report etc...
2) The robots they do use are not empty AI shells; they use soul-stones from previously dead Eldar. Thus they are technically like using necromancy to bring old souls back into the war. So whilst they have bodies of machines, they have some memory of their past and they are technically Eldar. Their souls safe from Slaanesh within the soulstones - so long as they aren't broken or corrupted etc... So the Eldar try to use them in a limited fashion because they are basically the same as living flesh and blood.
3) Eldar are a Dying Race but they are still a major player on the Galactic scale. So whilst their numbers are not growing rapidly; whilst their Empire is crumbled and they hide on the fringers and in vast Craftworld Ships - they are still counted in vast numbers. Eldar, Tau and probably honestly the Votaan are not as populous as the Imperials; they don't repopulate as rapidly as the Orcs; they don't have the Warp to hide in nor breed like Tyranids nor have vast sleeping legions like the Necrons - but they still have sufficient numbers to project a power at the Galactic scale.
4) They don't repopulate naturally very quickly. They are very long lived, but they don't "breed like rabbits" which thus hinders their repopulation efforts. I believe there's also some elements of Slaanesh's corruption and perhaps the way that the Path and Dark Eldar survive also inhibits their natural ability to repopulate as well.
So Eldar are dying, they are defeated and part of it is a millennia of depression because of the events of the birth of Slaanesh and a massive fear of death. However they've still probably got tens of thousands of years before they lose the ability to project their power at the galactic level. So when we peek in the window at the 40K setting there's not enough time to see them fall to nothing; just to know that they they are predominantly on the down at large
This is basically where the new Yinnari comes in as its predominantly younger Eldar rising up and trying to shake off the shackles of this fear and depression and push their faction back into expanding once more.
518
Post by: Kid_Kyoto
I'd love an all-drone Tau force, it seems to be where real world warfare is headed.
Back on topic...
272-The big model this edition will be the long awaited Primarus Rhino. It will be true scale, include 10 seated Primarus Marines in the back, openable hatches, a driver and gunner compartment and 4 detailed engines. It will cost over 100GBP and be 12" long but really does that matter when you have a model this epic?
273-First Born Rhinos are banned.
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Post by: A Town Called Malus
274 - The Primarus Rhino will have a big hole in the bottom of the kit.
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Post by: Kid_Kyoto
You win the internet. Kudos.
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Post by: A Town Called Malus
Hey now, you get half for setting it up.
118765
Post by: A.T.
275 - The XIth edition of the game will be skipped entirely. Nothing will be said about what the edition would have contained save for vague mentions of its similarity to 2nd.
1709
Post by: The Power Cosmic
Oh boy, how did we miss it?! You win an exalt, A.T.
135333
Post by: Lathe Biosas
The new digital codecies are released called: "Chapter Approved: Digital Codex"
You are given the Battleline Unit entries for free but must purchase each additional unit you wish to use separately.*
You must show your opponent your verified Warhammer "Chapter Approved: Digital Codex" Army list before you begin play.
If, during your game, an update is released, your updated unit is flagged by the system and must he removed from the tabletop, until such time as you buy the appropriate upgraded unit* for your Digital Codex.
If you decide to buy the hardcover collector's edition of your army's codex, it will come with a free code for a Chapter Approved: Digital Codex: Ultramarines "Lieutenant Titus"*
*This does not include future updates... additional fees may apply.
518
Post by: Kid_Kyoto
279-The Primarus Rhino will be sold out for eight months due to, I dunno, Houthi missile attacks in the Red Sea or something.
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Post by: Dai2
Crispy78 wrote:The starter box will include Catachans vs Dark Eldar, with copious jungle scenery and a Predator vibe
That might convince me to buy a starter box for the first time in many editions! I'm just not interested in a load of new Primaris models.
518
Post by: Kid_Kyoto
281-Codex Orks will be divided into Codex Morks, Codex Gorks, and Codex Torqs
282-Former Ork players will be divided as to which of the three codexes is the stompiest.
283-Looking at the three they seem identical except that in one Orks are called Morks, in another they're called Gorks and in the third they're called Torqs.
284-The Ork fanbase will tell them they are crazy and just don't get it.
1709
Post by: The Power Cosmic
285-It turns out we are in fact crazy, and certainly do not get it.
97732
Post by: shortymcnostrill
CthuluIsSpy wrote: Hellebore wrote:It's actually how I'd always considered eldar should be fighting. For a dying race they sure do like to put themselves in a dying position a lot...
Yeah, that's always something that bothered me too.
You'd think a race nearing extinction wouldn't have an entire fighting force of expendable cannon fodder.
What is even the point of guardians, and why are they so squishy?
After 10000 the pre-fall space crack finally wears off and the farseers and autarchs realize that it is in fact very much not a good idea to put the last remnants of your dying civilisation in harm's way. The path system remains to stave of slaanesh, but any fighting-related stuff is done by drones now. The path of the poet especially sees a massive influx. The eldar no longer fight themselves, but they drop crazy rhymes about their drone force kicking ass.
135333
Post by: Lathe Biosas
Games Workshop releases Warhammer AI!
This Chatbot will give official answers to all your questions during gameplay and then automatically update an online FAQ for your convenience. *
*
Warhammer AI is not responsible for giving incorrect or misleading answers.
116
Post by: Waaagh_Gonads
This is the best edition ever.
We have fine tuned the system in only a minor way with changes to:
Miniatures availability
Army Selection
Points Values of every model/unit available to play
The stats of all models, weapons, armour.
Moving to a d4 system
Missions
Deployment
Objectives
Victory conditions
Terrain
Movement
Shooting
Psychic phase
Charging
Close Combat
Morale
Flyers will be worth taking (until the following edition)
551
Post by: Hellebore
One thing I've actually unironically wanted to see in a wargame is a smart board.
Imagine each model is held together by magnetic joints and the table papers them. When they are shot they collapse or fall to pieces
But you paint full articulate models that are powered through their feet and HUD appear when they fire or look for targets
121430
Post by: ccs
Hellebore wrote:One thing I've actually unironically wanted to see in a wargame is a smart board.
Imagine each model is held together by magnetic joints and the table papers them. When they are shot they collapse or fall to pieces
But you paint full articulate models that are powered through their feet and HUD appear when they fire or look for targets
Well that sounds expensive. And then you factor in the GW multiplier....
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Post by: Daba
Maybe from Gundam Assemble...
518
Post by: Kid_Kyoto
Lathe Biosas wrote:Games Workshop releases Warhammer AI!
This Chatbot will give official answers to all your questions during gameplay and then automatically update an online FAQ for your convenience.
304-If you take a photo of the two armies and the table Warhammer AI will tell you the winner! The fastest and most efficient system yet!
136257
Post by: Itxi
Lathe Biosas wrote:Games Workshop releases Warhammer AI!
This Chatbot will give official answers to all your questions during gameplay and then automatically update an online FAQ for your convenience. *
*
Warhammer AI is not responsible for giving incorrect or misleading answers.
Infinity has this and it is genuinely useful, it's very restricted and doesn't hallucinate answers.
101864
Post by: Dudeface
This tickles me because often 40k essentially already is.
135333
Post by: Lathe Biosas
With the new edition, a new version of Inquisitor is released... using the JoyToy toys...
Enjoy finding terrain!
135889
Post by: The_Pilot
Lathe Biosas wrote:Games Workshop releases Warhammer AI!
This Chatbot will give official answers to all your questions during gameplay and then automatically update an online FAQ for your convenience. *
*
Warhammer AI is not responsible for giving incorrect or misleading answers.
In order to reassure everyone that using the ai is fine, they use an extremely locked down version of ai, specifically the same ai Minecraft implemented recently. Anything that is not exactly a question in the training data will be met with a response of “I don’t know.” So if you ask how many wounds a primaris intercessor has, it will simply say “I don’t know”. It will then update the datasheets online from 2 sounds to a question mark. Soon, all stats will be a question mark, and no one will know what stats any model has.
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Post by: Flinty
Lathe Biosas wrote:With the new edition, a new version of Inquisitor is released... using the JoyToy toys...
Enjoy finding terrain!
The dollhouse-industrial complex would be delighted to find anew market to suck Dry
59054
Post by: Nevelon
Flinty wrote: Lathe Biosas wrote:With the new edition, a new version of Inquisitor is released... using the JoyToy toys...
Enjoy finding terrain!
The dollhouse-industrial complex would be delighted to find anew market to suck Dry
JoyToy vs. Barbie? That sounds like something you should not google at work…
135333
Post by: Lathe Biosas
Nevelon wrote: Flinty wrote: Lathe Biosas wrote:With the new edition, a new version of Inquisitor is released... using the JoyToy toys...
Enjoy finding terrain!
The dollhouse-industrial complex would be delighted to find anew market to suck Dry
JoyToy vs. Barbie? That sounds like something you should not google at work…
I have a feeling that the keyword: Joytoy into a work computer might raise a red flag or two.
116
Post by: Waaagh_Gonads
Sadly Joytoy models would be cheaper than any inquisitor scale models if they re-released them.
Some individual characters are more expensive than Joy Toy models.
I can buy a Joytoy redemptor dreadnought $15US cheaper than a GW redemptor dreadnought here in Australia.
120048
Post by: PenitentJake
In 11th edition the =][= REDACTED =][=
Please report to local office of the Inquisition for reprogramming...
105713
Post by: Insectum7
Hellebore wrote:One thing I've actually unironically wanted to see in a wargame is a smart board.
Imagine each model is held together by magnetic joints and the table papers them. When they are shot they collapse or fall to pieces
But you paint full articulate models that are powered through their feet and HUD appear when they fire or look for targets
Seems like an easier way to get there would be as an AR (Augmented Reality, not gun) set up.
Models are really cool and all, but the tech is there to scan your models, auto populate "break points" for damage sims, lighting/flesh effects, etc. Seems very doable.
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Post by: Hellebore
Definitely an option, I just like the tangibility of the real models with the advantages the tech can provide.
Also, I wanted to live Small Soldiers when it came out really bad, so this would do that.. :p
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Post by: Lathe Biosas
Due to the popularity of online sportsbooks and betting on sports. Games Workshop will unveil a new feature of Warhammer+ which will give you the odds of your army winning versus specific opponents.
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Post by: Lathe Biosas
Sadly, the new edition borrows from Kill Team and Classifies that only certain Detachments are available for Tournament play... and old ones are retired after 6 months.
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Post by: ccs
Lathe Biosas wrote:Sadly, the new edition borrows from Kill Team and Classifies that only certain Detachments are available for Tournament play... and old ones are retired after 6 months.
Thankfully I don't play tournaments.
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Post by: Lathe Biosas
ccs wrote: Lathe Biosas wrote:Sadly, the new edition borrows from Kill Team and Classifies that only certain Detachments are available for Tournament play... and old ones are retired after 6 months.
Thankfully I don't play tournaments.
Oh, you didn't hear? In 11th Edition all games are Tournament Only.
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Post by: Kid_Kyoto
363 - 11th edition will offer unheard of variation in rolls as all Space Marine and Chaos Space Marine armies move to rolling d8s.
364 - Other factions will continue to use d6
365 - Except for the Solid Gold Space Marines, they use d10s.
366 - And orks who will use a d4.
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Post by: Hellebore
They will release a range of new marine chapters that allow you to use the play styles of xenos armies without having to lower yourself to buying them, and in shiny power armour.
The gore raider chapter uses massed neophytes with uncontrolled geneseed turning them into I can't believe they're not Orks. Any who survive get bigger and become veterans/nobs with the captains being primarch sized warbosses. They are bad at shooting but good at melee and prefer lower tech weapons. Also going fast.
The scions of the interex are ... Basically just marines that play like tau.
The abominant directive is a horde of mutant marine failures released by inquisitors as shock troops. They are Tyranids.
Now there's even less reason to play anything that's not a marine.
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Post by: kabaakaba
Hellebore wrote:They will release a range of new marine chapters that allow you to use the play styles of xenos armies without having to lower yourself to buying them, and in shiny power armour. The gore raider chapter uses massed neophytes with uncontrolled geneseed turning them into I can't believe they're not Orks. Any who survive get bigger and become veterans/nobs with the captains being primarch sized warbosses. They are bad at shooting but good at melee and prefer lower tech weapons. Also going fast. The scions of the interex are ... Basically just marines that play like tau. The abominant directive is a horde of mutant marine failures released by inquisitors as shock troops. They are Tyranids. Now there's even less reason to play anything that's not a marine.
I'm almost sees how someone in GW read this and make notes... and send tasks to design team...
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Post by: Flinty
Kid_Kyoto wrote:363 - 11th edition will offer unheard of variation in rolls as all Space Marine and Chaos Space Marine armies move to rolling d8s.
364 - Other factions will continue to use d6
365 - Except for the Solid Gold Space Marines, they use d10s.
366 - And orks who will use a d4.
And you’ve just redefined Stargrunt
This would not be a negative thing!
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Post by: BorderCountess
Kid_Kyoto wrote:363 - 11th edition will offer unheard of variation in rolls as all Space Marine and Chaos Space Marine armies move to rolling d8s.
364 - Other factions will continue to use d6
365 - Except for the Solid Gold Space Marines, they use d10s.
366 - And orks who will use a d4.
I'm actually not wholly opposed to this.
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Post by: Kid_Kyoto
378 - Per this thread:
https://www.dakkadakka.com/dakkaforum/posts/list/817738.page
fliers will be banned in 11th edition. However tunnellers will become common and each faction will get a new tunneller and a new 'mole' weapon which fires tunnelling warheads to seek out tunnellers before the emerge. Q3 2026 will be the Autumn of Tunnellers.
379 - Q1 2027 will be the spring of Swimmers as maritime battles like the fore, followed by Q2 2027, the summer of submersibles.
380 - Q1 2028 will be the Winter of Fliers, but all existing fliers will remain banned so factions can get their new fliers. Say hello to the Primaris Tornado Eagle, the Eldar Hummingbird Gunship, the Ork Dakka Dakka Jet, the Tau VF-1A Veritech and the Imperial Knight Pegasus Jet Titan.
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Post by: Jidmah
The ork name is not ridiculous enough. It should be something like Wooshboom Snazzbommer.
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Post by: Kid_Kyoto
Jidmah wrote:The ork name is not ridiculous enough. It should be something like Wooshboom Snazzbommer.
I considered the Dakka Dakka Dakka Jet but I thought it was too much
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Post by: A Town Called Malus
BorderCountess wrote: Kid_Kyoto wrote:363 - 11th edition will offer unheard of variation in rolls as all Space Marine and Chaos Space Marine armies move to rolling d8s.
364 - Other factions will continue to use d6
365 - Except for the Solid Gold Space Marines, they use d10s.
366 - And orks who will use a d4.
I'm actually not wholly opposed to this.
Orks will still need a 5+ to hit with ranged shooting. Don't worry though, they make up for their inaccuracy with sheer weight of fire. Everyone has 200 d4s to resolve the shooting of 10 shoota boys, right?
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Post by: Lathe Biosas
Tired of Chaos Space Marines not having their dudes in the same scale, GW has Fabius Bile create Chaos Primaris Marines.
Now all the Marines, both Imperial and Chaos can look the same!
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Post by: Kid_Kyoto
That's the joke.gif!
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Post by: BorderCountess
A Town Called Malus wrote: BorderCountess wrote: Kid_Kyoto wrote:363 - 11th edition will offer unheard of variation in rolls as all Space Marine and Chaos Space Marine armies move to rolling d8s.
364 - Other factions will continue to use d6
365 - Except for the Solid Gold Space Marines, they use d10s.
366 - And orks who will use a d4.
I'm actually not wholly opposed to this.
Orks will still need a 5+ to hit with ranged shooting. Don't worry though, they make up for their inaccuracy with sheer weight of fire. Everyone has 200 d4s to resolve the shooting of 10 shoota boys, right?
I'd say 'no', but I also run D&D, so it's actually possible I do. I'm pretty sure my dice bag can be classified as a lethal weapon.
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Post by: Lathe Biosas
The enduring popularity of Stormcast Eternals will see them as the newest playable faction in Warhammer 40k.
BorderCountess wrote: A Town Called Malus wrote: BorderCountess wrote: Kid_Kyoto wrote:363 - 11th edition will offer unheard of variation in rolls as all Space Marine and Chaos Space Marine armies move to rolling d8s.
364 - Other factions will continue to use d6
365 - Except for the Solid Gold Space Marines, they use d10s.
366 - And orks who will use a d4.
I'm actually not wholly opposed to this.
Orks will still need a 5+ to hit with ranged shooting. Don't worry though, they make up for their inaccuracy with sheer weight of fire. Everyone has 200 d4s to resolve the shooting of 10 shoota boys, right?
I'd say 'no', but I also run D&D, so it's actually possible I do. I'm pretty sure my dice bag can be classified as a lethal weapon.
Must... not... comment...
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Post by: The_Pilot
BorderCountess wrote: A Town Called Malus wrote: BorderCountess wrote: Kid_Kyoto wrote:363 - 11th edition will offer unheard of variation in rolls as all Space Marine and Chaos Space Marine armies move to rolling d8s.
364 - Other factions will continue to use d6
365 - Except for the Solid Gold Space Marines, they use d10s.
366 - And orks who will use a d4.
I'm actually not wholly opposed to this.
Orks will still need a 5+ to hit with ranged shooting. Don't worry though, they make up for their inaccuracy with sheer weight of fire. Everyone has 200 d4s to resolve the shooting of 10 shoota boys, right?
I'd say 'no', but I also run D&D, so it's actually possible I do. I'm pretty sure my dice bag can be classified as a lethal weapon.
New stratagem, spilled caltrops, spill a bag of d4 dice or actual caltrops on the floor, if your opponent steps on them all models they control suffer halved movement. This will also apply to yourself if you step on them.
* gw is not responsible for tetanus contracted at tournaments with this stratagem in play
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Post by: BorderCountess
I actually have (somewhere...) a set of pewter dice. The d20 has been referred to as my 'concussion die'.
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Post by: Tygre
There will be a time skip and the game will be renamed Warhammer 50k.
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Post by: Hellebore
Every unit will have a second version whose sole purpose is to act as wound tokens for it. You get the joy of owning two of each unit you deploy.
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Post by: Lathe Biosas
BorderCountess wrote:
I actually have (somewhere...) a set of pewter dice. The d20 has been referred to as my 'concussion die'.
Something tells me that there are a couple shallow graves located within walking distance of your gaming table.
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Post by: Itxi
Kid_Kyoto wrote:363 - 11th edition will offer unheard of variation in rolls as all Space Marine and Chaos Space Marine armies move to rolling d8s.
364 - Other factions will continue to use d6
365 - Except for the Solid Gold Space Marines, they use d10s.
366 - And orks who will use a d4.
d6? d4? Anyone can make and sell these!
In 11th each faction has their own branded shooting, wounding, and armour save dice. They're just d6s with symbols instead of numbers, the type and distribution of the symbols being different for each faction. You use your own dice for hitting and saves and your opponent's dice to see if you wound them.
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Post by: Nevelon
You just earned a trip d6 feet under pal…
If your dice bag doesn’t double as a murder weapon, are you even a gamer? I’ve got a few metal dice, but also a large stone d6 about 2 inches a side. But the sheer volume of plastic, both high and low impact.
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Post by: Lathe Biosas
Itxi wrote: Kid_Kyoto wrote:363 - 11th edition will offer unheard of variation in rolls as all Space Marine and Chaos Space Marine armies move to rolling d8s.
364 - Other factions will continue to use d6
365 - Except for the Solid Gold Space Marines, they use d10s.
366 - And orks who will use a d4.
d6? d4? Anyone can make and sell these!
In 11th each faction has their own branded shooting, wounding, and armour save dice. They're just d6s with symbols instead of numbers, the type and distribution of the symbols being different for each faction. You use your own dice for hitting and saves and your opponent's dice to see if you wound them.
Did you not get the update?
All Dice Rolling must be done with the Warhammer+ App and approved by the Warhammer+ AI.
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Post by: grahamdbailey
Tygre wrote:There will be a time skip and the game will be renamed Warhammer 50k.
That'll just be Nids vs. Nids....
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Post by: Kid_Kyoto
Nids vs Necrons, you roll at the start of the game to see who realizes this is pointless first.
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Post by: Itxi
Lathe Biosas wrote:Itxi wrote: Kid_Kyoto wrote:363 - 11th edition will offer unheard of variation in rolls as all Space Marine and Chaos Space Marine armies move to rolling d8s.
364 - Other factions will continue to use d6
365 - Except for the Solid Gold Space Marines, they use d10s.
366 - And orks who will use a d4.
d6? d4? Anyone can make and sell these!
In 11th each faction has their own branded shooting, wounding, and armour save dice. They're just d6s with symbols instead of numbers, the type and distribution of the symbols being different for each faction. You use your own dice for hitting and saves and your opponent's dice to see if you wound them.
Did you not get the update?
All Dice Rolling must be done with the Warhammer+ App and approved by the Warhammer+ AI.
I don't have warhammer+, I still need to buy the dice pack so that I can register my dice in the app and start playing
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Post by: Lathe Biosas
Itxi wrote: Lathe Biosas wrote:Itxi wrote: Kid_Kyoto wrote:363 - 11th edition will offer unheard of variation in rolls as all Space Marine and Chaos Space Marine armies move to rolling d8s.
364 - Other factions will continue to use d6
365 - Except for the Solid Gold Space Marines, they use d10s.
366 - And orks who will use a d4.
d6? d4? Anyone can make and sell these!
In 11th each faction has their own branded shooting, wounding, and armour save dice. They're just d6s with symbols instead of numbers, the type and distribution of the symbols being different for each faction. You use your own dice for hitting and saves and your opponent's dice to see if you wound them.
Did you not get the update?
All Dice Rolling must be done with the Warhammer+ App and approved by the Warhammer+ AI.
I don't have warhammer+, I still need to buy the dice pack so that I can register my dice in the app and start playinmonopole?
Be careful, the dice that came in the starter box were moved to Legends and are unusable in Tournament Play.
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Post by: Kid_Kyoto
Itxi wrote: Kid_Kyoto wrote:363 - 11th edition will offer unheard of variation in rolls as all Space Marine and Chaos Space Marine armies move to rolling d8s.
364 - Other factions will continue to use d6
365 - Except for the Solid Gold Space Marines, they use d10s.
366 - And orks who will use a d4.
d6? d4? Anyone can make and sell these!
In 11th each faction has their own branded shooting, wounding, and armour save dice. They're just d6s with symbols instead of numbers, the type and distribution of the symbols being different for each faction. You use your own dice for hitting and saves and your opponent's dice to see if you wound them.
387 - All factions will continue to use d6 it turns out, but each faction's dice will be weighted differently. Space Marine Dice for example are 33% likely to roll a 6 while Imperial Guard dice are 33% likely to roll 1s. Ork dice don't even have sixes while Custodes dice lack 1s.
388 - 11th edition will see the launch of the patented 11 sided die. Roll on it before the game to see which edition you will be playing.
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Post by: Overread
Having seen the success of MTG and other core franchises bringing in other IPs, GW will open the doors to 40K to other brands!
Thus allowing GW to focus on adding new models to brand new armies formed of popular IPs - prepare yourself for The Justice League; Alien; Predator; Terminator; Bluey;
Any brand willing can step up and have tiny models made for the tabletop and prepare for all out war against the Space Marines!
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Post by: BorderCountess
Overread wrote:Having seen the success of MTG and other core franchises bringing in other IPs, GW will open the doors to 40K to other brands!
Thus allowing GW to focus on adding new models to brand new armies formed of popular IPs - prepare yourself for The Justice League; Alien; Predator; Terminator; Bluey;
Any brand willing can step up and have tiny models made for the tabletop and prepare for all out war against the Space Marines!
I would immediately full-purchase a complete (and then some!) Transformers army for 40k.
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Post by: Kid_Kyoto
395-The use of AI for sculpting and sprue layouts will make it possible to have larger kits than ever before beginning with the plastic Warhound Titan.
396-Unfortunately the use of AI in sculpting and sprue layouts means that the Warhound titan will have three legs.
397-GW will argue that since the plastic titan has 50% more legs than the resin it should cost 50% more than the resin version.
398-People will buy it anyway.
399-Due to an unfortunate typo when programming the AI sculptor, 40k is now an 82mm game.
400-However marines are now 23mm scale.
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Post by: Lathe Biosas
BorderCountess wrote: Overread wrote:Having seen the success of MTG and other core franchises bringing in other IPs, GW will open the doors to 40K to other brands!
Thus allowing GW to focus on adding new models to brand new armies formed of popular IPs - prepare yourself for The Justice League; Alien; Predator; Terminator; Bluey;
Any brand willing can step up and have tiny models made for the tabletop and prepare for all out war against the Space Marines!
I would immediately full-purchase a complete (and then some!) Transformers army for 40k.
Gah! She beat me to it!
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Post by: A Town Called Malus
BorderCountess wrote: Overread wrote:Having seen the success of MTG and other core franchises bringing in other IPs, GW will open the doors to 40K to other brands!
Thus allowing GW to focus on adding new models to brand new armies formed of popular IPs - prepare yourself for The Justice League; Alien; Predator; Terminator; Bluey;
Any brand willing can step up and have tiny models made for the tabletop and prepare for all out war against the Space Marines!
I would immediately full-purchase a complete (and then some!) Transformers army for 40k.
Sorry, no Transformers. However, GW's elite legal team has secured a multibillion pound deal to secure the rights to make models of the Transmorphers film franchise.
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Post by: Nevelon
I could see a worlds beyond thing with Battletech. We have knights and small titans already. Would not be too hard to get some crossover giant stompy robots with some history.
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Post by: Flinty
Especially with the recent grim dark version of Battletech.
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Post by: Kid_Kyoto
Flinty wrote:Especially with the recent grim dark version of Battletech.
Did that actually come out? It felt like an April Fools to me.
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Post by: Lathe Biosas
Kid_Kyoto wrote: Flinty wrote:Especially with the recent grim dark version of Battletech.
Did that actually come out? It felt like an April Fools to me.
It's real, and felt like a waste of money. The 'Mechs looked cool, but are bigger than regular 'Mechs... and the new "abominations" are simply battlesuits with a new coat of paint. :(
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Post by: The Power Cosmic
Kid_Kyoto wrote:387 - All factions will continue to use d6 it turns out, but each faction's dice will be weighted differently. Space Marine Dice for example are 33% likely to roll a 6 while Imperial Guard dice are 33% likely to roll 1s. Ork dice don't even have sixes while Custodes dice lack 1s.
You've done it. You can get rid of stats now. All you have to do is roll the correct dice for everything and the dice will decide if you did it right.
And now, all weapons will be represented with their own color-coded to-hit and to-wound dice. Got a tactical squad with a bolt pistol, 7 bolters, a plasma gun, and a missile launcher? Grab you Macragge Blue bolt pistol die, your 7 Calgar Blue bolter dice, your Hoeth Blue plasma gun die, and your Altdorf Blue missile launcher die and start rolling! Everything that rolls a 4 or more is a hit, then just switch to your to-wound dice for those weapons (with the Apothecary White pips instead of White Scar pips for the to-hit dice) and you're good to go.
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