My record is right about .500 so far. I've only played the Stormcasts so far, but I've more or less figured out some solid "do"s and "don't"s for them. The best tip I can give is to not leave any of them on their own. They're all pretty tanky, but don't fair well when swarmed, and it's awfully hard for them to deal with opponents who have support if they don't have any of their own.
Z-Ray wrote: Got hold of the Orcs and Skellies, they look great but I am annoyed that the Orc's feet are molded to the bases (non of the other sets have this bar the one skeleton coming out of the ground)
I like to Base board game minis like this on acrylic bases so you can see more of the nice board art under them.
Dice look nice but Im
'm still bugged by the exclamation mark symbol feeling out of place with the other custom symbols, you've got the exact hammer that stormcast use, the exact shield that stormcast use, the half and double "halo" thing, even the dodge arrow is well designed graphically and then a wingding (I am a graphic artist by trade so may just be hyper sensitive to this kind of design inconsistency)
This !!! I bought the orcs but will sell the minis because I already have some ironjawz in clear bases and will use them (they are very easy to identify) but it was my first concern when I saw them.
I base everything on clear bases and it was hard for some of the khorne that stand on one leg.
In the first Shadespire tournament the top four players each used a different faction. The top two will play on twitch tomorrow.
Also here is some of the stuff you get for playing in the grand clash events.
Compare to the Darkoath chieftain from silver tower. They are designed to go togethet as hoth being scantily dressed.
#payattention
LoL Not even worth dignifying with an explanation.
Also, no boob plate and she's actually wearing more armor than either the chaos marauders or the Chieftan, while still existing firmly amongst those models aesthetics.
Its a strong model design wise - if its upsetting people, there is an issue; just not with the model.
Chopstick wrote: Look like there're only five (and they said so in the article)
Warlord
Spear rat
Flail rat
Daggerfist rat
Hero-landing pose rat with tail holding a shank.
One in the last pic is the spear rat...
The article originally said six but they changed it after someone pointed out the mistake on Facebook. I like these guys a lot especially the hero-landing pose rat!
My FLGS ordered a bunch of both expansions, then an extra batch, then an EXTRA extra batch and they still didn't have a set that wasn't spoken for when I asked today.
I'm strangely happy about that, even though I need to order it online or wait a week to MAYBE have it locally.
Picked up my Orks and Sepulcheral Guard today and I have some interesting observations about the whole deal.
The Stormcast have me spoiled on damage, seeing only one 3 damage side for the Orks uninspired and 2 while inspired was a big surprise. The Stormcast seem to be the only faction that can reliably kill nearly any model in one attack.
The Sepulchral Guard are all REALLY SLOW. Even inspired they only move 3 hexes per round. Thank goodness the Warden can move 2 (3 with the upgrade) models per turn. However much like the Khorne Band, unless they get lucky they'll have a hard time winning glory with the Death by 1000 Cuts method they seem to have.
I've yet to play any games with either, but it should be interesting to see how the Orks go with their high wounds but low output.
I was murdering Stormcast all over the shop at the Tournament with my Khorne guys, but I struggled against Orks. They benefit from weapons upgrades (much like Bloodbound do) but they seem to be more about grinding opponents down.
Certainly Orks did well across the whole tournament.
Skeletons seem to play completely differently in terms of board control, and will take some getting used to.
On a whim I bought the core of Shaedspire at the weekend.
(First GW things I've bought in donkeys) Haven't had a chance to play it yet but just from reading the rules they seem pretty solid.
Minsi are nice, fit together well APART from the female Stormcast, No matter what I did there was a huge gap in her right shoulder pad and I ended up having to greenstuff it, which was annoying because I wanted to spend as little time building and painting them as I could (as a little challenge to myself, as I normally drag things out.)
Did this happen to anyone else, or did I maybe just get a bit of a duff cast?
Models are excellent, but aren't perfect. I think most of the SC fit well and gap was easier to fix.
Saek have a huge gap on his chest, his back. His left arm didn't stay at one piece unless glued. Also weird detail between his left hand and the armguard.
Arnulf have missing detail on his left hand, the hand just blend over the pommel, also is left thigh plate have some problem too if i remember right. Also gap on back and collarbone that need filling. Head also need glue and fill gap.
Garrek shoulder pad have gap, pretty obvious, also armpit.
Targot fit perfectly, no gap. Same for Karsus, small gap on the chest, not really noticeable like Saek.
I have 2 sets of Garrek's Reaver btw so mine probably wasn't a miscast.
Does anyone know how Blood and Glory finished and what the finalist decks where?
Rhuaridh from WarCom won with the Sepulchral guard. Second were Garrek's Reavers, followed by steelheart's champions and Ironskull's boyz taking the fourth place. I don't know the gap between 1st and 2nd but from what I heard the difference between 2nd and 3rd was literally one glory point, and 3rd and 4th a meager 2 points.
I think reddit had the finalist and champion decks posted.
Rhu won 2-0 in last game against Tom Martin. I heard that Rhu make an illegal move by activated his Warden after he charged to move his 2 skeleton and claim the Supermacy point. Martin is also really unlucky on his dice roll and card draw in the final.
Kinda sad there're no youtube recap, blog battle report for the game. Only way to watch it now is sub to the twitch channel.
Does anyone know how Blood and Glory finished and what the finalist decks where?
Rhuaridh from WarCom won with the Sepulchral guard. Second were Garrek's Reavers, followed by steelheart's champions and Ironskull's boyz taking the fourth place. I don't know the gap between 1st and 2nd but from what I heard the difference between 2nd and 3rd was literally one glory point, and 3rd and 4th a meager 2 points.
I think reddit had the finalist and champion decks posted.
By any chance do you have the Reddit link? I can't find it online. Thanks
I want to see the decks too. In my oppinion the sepulchral guard vanilla deck does not really work. It needs the Hold Objective 1-5 cards as a minimum.
Astmeister wrote: I want to see the decks too. In my oppinion the sepulchral guard vanilla deck does not really work. It needs the Hold Objective 1-5 cards as a minimum.
Having Hold objective card mean less consistency, especially for a slow team like Skeleton, they just become dead cards in hand, Rhu want to minimize that.
Astmeister wrote: I want to see the decks too. In my oppinion the sepulchral guard vanilla deck does not really work. It needs the Hold Objective 1-5 cards as a minimum.
Actually Ruaridh used no Hold cards
Interesting. I just had one game with the skeletons and the tactical supremacy (hold 2 objectives) did not work at all. The skeletons are just to slow and you have to be lucky to get the right objectives then.
Chopstick wrote: Yeah, I feel like as more expansion come out, the Hold objective card will become more irrelevant and be replaced with more reliable objectives card.
Nah. In any case, I think that objective based strategy will be focused around having the objcetive changer upgrade, so to ensure you can get at least a specific objective without breaking a sweat.
Chopstick wrote: Models are excellent, but aren't perfect. I think most of the SC fit well and gap was easier to fix.
Saek have a huge gap on his chest, his back. His left arm didn't stay at one piece unless glued. Also weird detail between his left hand and the armguard.
Arnulf have missing detail on his left hand, the hand just blend over the pommel, also is left thigh plate have some problem too if i remember right. Also gap on back and collarbone that need filling. Head also need glue and fill gap.
Garrek shoulder pad have gap, pretty obvious, also armpit.
Targot fit perfectly, no gap. Same for Karsus, small gap on the chest, not really noticeable like Saek.
I have 2 sets of Garrek's Reaver btw so mine probably wasn't a miscast.
From what I've seen, the gaps are usually caused by the snap-fit pegs not quite lining up right. I've started completely cutting them off before I glue the minis together.
I also have a question regarding deck building: There have been a few complaints that the official sleeves only have 20 power card sleeve, but is there really a reason to take more than 20 power cards? The way the games work, I can't imagine ever using more than 20 cards in a single game (I actually don't think you can even go through that many), so wouldn't any extra cards just be wasted and reduce your chances of drawing the card you need in a given situation? I kind of want to get some generic sleeves to protect the cards I'm not using, but I can't imagine ever needing more than 12+20 in a game deck.
^ You don't need more than 20 power card but it would be nice to have some extra sleeve given the price and you don't have to take the card out everytime if you want to change deck. (inb4 just buy more sleeve )
I got 100 clear sleeves for like... less than a dollar in a local board games store.
Chopstick wrote: Models are excellent, but aren't perfect. I think most of the SC fit well and gap was easier to fix.
Saek have a huge gap on his chest, his back. His left arm didn't stay at one piece unless glued. Also weird detail between his left hand and the armguard.
Arnulf have missing detail on his left hand, the hand just blend over the pommel, also is left thigh plate have some problem too if i remember right. Also gap on back and collarbone that need filling. Head also need glue and fill gap.
Garrek shoulder pad have gap, pretty obvious, also armpit.
Targot fit perfectly, no gap. Same for Karsus, small gap on the chest, not really noticeable like Saek.
I have 2 sets of Garrek's Reaver btw so mine probably wasn't a miscast.
From what I've seen, the gaps are usually caused by the snap-fit pegs not quite lining up right. I've started completely cutting them off before I glue the minis together.
I also have a question regarding deck building: There have been a few complaints that the official sleeves only have 20 power card sleeve, but is there really a reason to take more than 20 power cards? The way the games work, I can't imagine ever using more than 20 cards in a single game (I actually don't think you can even go through that many), so wouldn't any extra cards just be wasted and reduce your chances of drawing the card you need in a given situation? I kind of want to get some generic sleeves to protect the cards I'm not using, but I can't imagine ever needing more than 12+20 in a game deck.
The sorts of people who normally sleeve cards generally fall into two categories. If the collection of possible cards is HUGE (something like Magic the Gathering), they tend to only sleeve the deck that they're currently using. If the collection is SMALL (most board games, possibly most LCGs, Shadespire), they just sleeve everything. I think GW would have sold more card sleeves if they'd just provided a variety of artwork sleeves in packs of 50. Heck, I'd have bought some for other games. There is no chance I'm buying sleeves with only 20 in a pack. That's very much non-industry standard.
Thanks for the link to the top Selpulchral / Khorne decks! Do we know what the top Ork player was running?
Also, is there any word on whether factions will get alternate warbands? I thought I'd read there would be another for Stormcast and Khorne after the Skaven and Fyreslayer release, but maybe I can't find it so maybe I imagined it
Edit: On cards, there are at least 32 plus some clear sleeves in each pack (20 ploy, 12 objective, and clear for the character cards). Not perfect, but I bought a bunch and just sleeved all neutral and my faction cards, like you say.
RiTides wrote: Thanks for the link to the top Selpulchral / Khorne decks! Do we know what the top Ork player was running?
Also, is there any word on whether factions will get alternate warbands? I thought I'd read there would be another for Stormcast and Khorne after the Skaven and Fyreslayer release, but maybe I can't find it so maybe I imagined it
No official word or previews, but the manual in the box heavily implies there will be a second box for both Bloodbound and Stormcast; themed around Blood Warriors and Vanguard respectively.
RiTides wrote: Thanks for the link to the top Selpulchral / Khorne decks! Do we know what the top Ork player was running?
Also, is there any word on whether factions will get alternate warbands? I thought I'd read there would be another for Stormcast and Khorne after the Skaven and Fyreslayer release, but maybe I can't find it so maybe I imagined it
No official word or previews, but the manual in the box heavily implies there will be a second box for both Bloodbound and Stormcast; themed around Blood Warriors and Vanguard respectively.
One of the Sepulchral Guard cards has art of a Vanguard-Hunter with the name of "Elias Quicksilver" wielding a Boltstorm Pistol and sword, so that's at least one of the Vanguard named and shown off.
Chopstick wrote: ^ You don't need more than 20 power card but it would be nice to have some extra sleeve given the price and you don't have to take the card out everytime if you want to change deck. (inb4 just buy more sleeve )
I got 100 clear sleeves for like... less than a dollar in a local board games store.
So it's more about having extras for cards you might want to change out than having more cards in your game hand. I can definitely agree with that. It would have been nice to have a few extras, like maybe 5 extra objective sleeves and 10 extra power sleeves.
Seriously, that's fantastic, I'd been craving that already and it will only become more useful as more cards are released. Great to see GW planning ahead like they have for everything Shadespire thus far!
I just hope it contains close to the power and flexibility of the Gatherer engine; even if it’s not strictly necessary right now it will be appreciated once the total Warhammer Underworlds card set passes a thousand and the number of errata passes a hundred….
RiTides wrote: Thanks for the answers on the alternate warbands, guys! Hopefully they'll continue the trend and make another for rash of the six factions
We do try to keep this up to date with the info as much as we can
Chopstick wrote: Yeah, I feel like as more expansion come out, the Hold objective card will become more irrelevant and be replaced with more reliable objectives card.
Depends. Inspired Khorne models move 5, which is huge and can easily snag you that one objective you need to win, and also protect you from charges since most opponents can't match that speed. I'm also expecting Skaven and Fyreslayers to be more on the fast side, and maybe Vanguard Stormcast as well. Khorne Blood Warriors will probably be slow though.
I've been curious about just taking 2-3 of the generic objective cards instead of all 5. I find them very useful overall, but during a game I usually end up pitching 2-3 of them and only scoring the opportune ones. The objective switching card seems very capable of facilitating this.
LunarSol wrote: I've been curious about just taking 2-3 of the generic objective cards instead of all 5. I find them very useful overall, but during a game I usually end up pitching 2-3 of them and only scoring the opportune ones. The objective switching card seems very capable of facilitating this.
The problem is which would you take? The objectives are randomized at the beginning of the game, so if you just take 2-3 card, you risk all the objectives you have cards for being in your opponents zone. I would think an all-or-nothing approach would be better. Either take all 5 objective cards or none. Just my $.02 on the matter.
Picked up the Skellies today, lovely models, nice sturdy plastic even for such thin figures and the assembly looks dead easy. What really struck me though was how nicely presented they are; it's great to have artwork back on the boxes after the last few years of just product pics on there.
Played our first game last night. Seemed to flow quite well. I played the Reavers and my opponent the Stormcast.
I killed off one of his Stormcast every turn, and it seemed like I had a huge advantage in terms of being able to attack first and do damage, but in the end I only won 6 glory to 5, thanks to some clever scoring by my opponent.
I think we got some bits wrong, but we were playing just after our "main" game to end the night. Playing again next week, so will lock it down then.
Overall though I thought it was a very good game. I need to play more to give it a real score, but I'm on a cautious 9/10
Pete Melvin wrote: Played our first game last night. Seemed to flow quite well. I played the Reavers and my opponent the Stormcast.
I killed off one of his Stormcast every turn, and it seemed like I had a huge advantage in terms of being able to attack first and do damage, but in the end I only won 6 glory to 5, thanks to some clever scoring by my opponent.
I think we got some bits wrong, but we were playing just after our "main" game to end the night. Playing again next week, so will lock it down then.
Overall though I thought it was a very good game. I need to play more to give it a real score, but I'm on a cautious 9/10
He must have had bad dice luck and or you good luck.
Since stormcast always finishes set up first, they get the +1crit to decide who goes first. Id always make khorne go first to come to me. and 2 of the 3 stormcast 1 shots any khorne guy but the leader, and the femalecast one shots the 2 weak dudes.
It is a lot of fun though and the speed of it is what impresses me. 12 moves a game and that's it.
usernamesareannoying wrote: is there any hint of whats to come?
the game is caught up with all of the rumored releases isnt it?
No.
We know there are 4 more warbands, no idea when they come out exactly:
-Skaven(we got a video of them from Warhammer Community on Sunday)
-Fyreslayers(no clue on contents)
-Stormcast Eternals Vanguard(no clue on contents)
-Khorne Bloodbound Blood Warrior(no clue on contents)
I haven't really been following this much but hearing good things, I might pick it up after all. Are there any good but brief infos out there on how to play? Or intro videos?
And, do you have to use their boxed warbands, or can you use your regular WFB/AOS models to make your own?
Necros wrote: I haven't really been following this much but hearing good things, I might pick it up after all. Are there any good but brief infos out there on how to play? Or intro videos?
And, do you have to use their boxed warbands, or can you use your regular WFB/AOS models to make your own?
The boxed warbands include the cards for the individual models, upgrade cards for those models, and then more generic cards to use alongside the main box's cards. I highly suggest at least nabbing them, but be aware that you're supposed to have a board half for playing.
Well I meant I would be picking up the main boxed game at least. I thought it would be cool if there were some generic rules where you could use any models. I'd like to be able to play with my lizardmen if I can, but there doesn't seem to be a lizardmen warband yet. Or maybe add some of my Stormcast models to the ones that come in the box for more variety?
Or are you supposed to just use exactly what comes in a warband box set because of the cards they come with and all?
Necros wrote: I haven't really been following this much but hearing good things, I might pick it up after all. Are there any good but brief infos out there on how to play? Or intro videos?
And, do you have to use their boxed warbands, or can you use your regular WFB/AOS models to make your own?
Realistically, you need to purchase a core box for the boards, cards, rules and dice. The models don't matter all that much. If you want to play one of the expansion teams, you'll still need the core box, but will also need the expansion box for the faction specific cards.
In other words, you need to purchase the boxed war bands even though the models themselves don't matter much. You're really buying the game components.
Automatically Appended Next Post:
Necros wrote: Well I meant I would be picking up the main boxed game at least. I thought it would be cool if there were some generic rules where you could use any models. I'd like to be able to play with my lizardmen if I can, but there doesn't seem to be a lizardmen warband yet. Or maybe add some of my Stormcast models to the ones that come in the box for more variety?
Or are you supposed to just use exactly what comes in a warband box set because of the cards they come with and all?
You use exactly what comes in the box. The teams have a fixed number of models with fixed equipment. They are essentially all named characters. You can replace one of the models with one of your own, but you can't add to the team.
Necros wrote: Well I meant I would be picking up the main boxed game at least. I thought it would be cool if there were some generic rules where you could use any models. I'd like to be able to play with my lizardmen if I can, but there doesn't seem to be a lizardmen warband yet. Or maybe add some of my Stormcast models to the ones that come in the box for more variety?
Or are you supposed to just use exactly what comes in a warband box set because of the cards they come with and all?
Basically, yes.
There are not really any ways to make "custom warbands" because of the cards that they come with are specific to each individual model.
Example of the Sepulchral Guard:
The skeleton with the Spear, Shield, and Cloak is the Sepulchral Warden. He has his own stats and abilities.
The skeleton with the Scythe is the Harvester. He has his own stats and abilities.
The skeleton with the Mace and Shield is the Prince. Own stats and abilities.
The skeleton with the two handed sword and shield is the Champion. Own stats and abilities.
Sepulchral Guard are unique though in that there are three more models in the form of the skeletons with swords and shields. They are called the "Petitioners" and can, theoretically, be represented by any Skeletons with "Ancient Weapons".
To make things even easier though, each card has a picture of the unpainted model in the upper left corner:
Pete Melvin wrote: Played our first game last night. Seemed to flow quite well. I played the Reavers and my opponent the Stormcast.
I killed off one of his Stormcast every turn, and it seemed like I had a huge advantage in terms of being able to attack first and do damage, but in the end I only won 6 glory to 5, thanks to some clever scoring by my opponent.
I think we got some bits wrong, but we were playing just after our "main" game to end the night. Playing again next week, so will lock it down then.
Overall though I thought it was a very good game. I need to play more to give it a real score, but I'm on a cautious 9/10
He must have had bad dice luck and or you good luck.
Since stormcast always finishes set up first, they get the +1crit to decide who goes first. Id always make khorne go first to come to me. and 2 of the 3 stormcast 1 shots any khorne guy but the leader, and the femalecast one shots the 2 weak dudes.
It is a lot of fun though and the speed of it is what impresses me. 12 moves a game and that's it.
yeah I did have some crazy good rolls and he had some poor ones. I killed the Femcast without her doing any damage at all in turn 1, that said, my juiced up boss who was inspired and had two nasty upgrades failed to do any damage to his boss and then got creamed in return, so it wasnt all one sided.
Yeah the speed was great, we fitted it after a game of Cyclades and we're looking forward to getting a good few games in next week as well.
Oh, OK. Not a big deal, but would have been cool. Hopefully they will do a Lizardman team eventually. I held off from this because I was worried it was gonna be a 1 and done kind of release but it looks like it's building up a good following and they have a bunch of new packs coming. The add ons like themed sleeves and dice is a nice touch too.
Would it be worth picking up other teams you might not really play, like do they come with extra cards any team can use?
Necros wrote: Oh, OK. Not a big deal, but would have been cool. Hopefully they will do a Lizardman team eventually. I held off from this because I was worried it was gonna be a 1 and done kind of release but it looks like it's building up a good following and they have a bunch of new packs coming. The add ons like themed sleeves and dice is a nice touch too.
Would it be worth picking up other teams you might not really play, like do they come with extra cards any team can use?
They do in fact come with extra cards any team can use. Some of them are actually even showing previews of upcoming teams, in terms of names for the models at least.
Necros wrote: I haven't really been following this much but hearing good things, I might pick it up after all. Are there any good but brief infos out there on how to play? Or intro videos?
And, do you have to use their boxed warbands, or can you use your regular WFB/AOS models to make your own?
Guess i'll have to collect them all then If it's only a handful of models for each team it shouldn't be too bad. Kinda cool in a way since you get build and paint minis from other factions you might never touch before since you'd have to start a whole army. But I'll start with the main box set first and see how much we like it.
Pete Melvin wrote: Played our first game last night. Seemed to flow quite well. I played the Reavers and my opponent the Stormcast.
I killed off one of his Stormcast every turn, and it seemed like I had a huge advantage in terms of being able to attack first and do damage, but in the end I only won 6 glory to 5, thanks to some clever scoring by my opponent.
I think we got some bits wrong, but we were playing just after our "main" game to end the night. Playing again next week, so will lock it down then.
Overall though I thought it was a very good game. I need to play more to give it a real score, but I'm on a cautious 9/10
He must have had bad dice luck and or you good luck.
Since stormcast always finishes set up first, they get the +1crit to decide who goes first. Id always make khorne go first to come to me. and 2 of the 3 stormcast 1 shots any khorne guy but the leader, and the femalecast one shots the 2 weak dudes.
It is a lot of fun though and the speed of it is what impresses me. 12 moves a game and that's it.
yeah I did have some crazy good rolls and he had some poor ones. I killed the Femcast without her doing any damage at all in turn 1, that said, my juiced up boss who was inspired and had two nasty upgrades failed to do any damage to his boss and then got creamed in return, so it wasnt all one sided.
Yeah the speed was great, we fitted it after a game of Cyclades and we're looking forward to getting a good few games in next week as well.
In my experience, if the Stormcast are dying easily, it's because of poor positioning. They should be standing shoulder-to-shoulder next to impassable hexes as often as possible. Make your opponent move through a bottleneck.
Stormcast also need some good target prioritization. They are probably the least afflicted as they have some pretty good characters overall but against the Khornate Warband they really, really want to bash in Saek and Garrek.
Those two are unquestionably the face and power behind the band and the other are the pawns to be sacrificed to inspire the rest.
Necros wrote: Guess i'll have to collect them all then If it's only a handful of models for each team it shouldn't be too bad. Kinda cool in a way since you get build and paint minis from other factions you might never touch before since you'd have to start a whole army. But I'll start with the main box set first and see how much we like it.
This has been my approach so far....though I paint the war bands I have before I buy the next one....just bought the orcs.
Necros wrote: Guess i'll have to collect them all then If it's only a handful of models for each team it shouldn't be too bad. Kinda cool in a way since you get build and paint minis from other factions you might never touch before since you'd have to start a whole army. But I'll start with the main box set first and see how much we like it.
Yeah. One of my great disappointments with Sigmar is just that its size is such that I can't and don't want playable armies of the stuff as much as I just want some of the models. When it came out I really wanted some Stormcast/Ironjawz/Sylvaneh, but making all that playable is a painting project that's not going to happen. With this, I got to paint up those Stormcast models I always wanted and I'm already on to painting some Orks. I normally wouldn't even fathom Khorne or Skeletons; beautiful models but so far down the pecking order I'd never actually paint them. With this, I get to have some fun actually painting them. All about the Age of Sigmar sampler platter.
I agree - I got absolutely thrashed last night because my opponent managed to set up the board in such a way that I could only get one model at a time against him.
There are (or were) limited cards but they were alternative prints (different art, card border etc.) of cards that were otherwise available.
It seems likely that this will be the pattern going forward.
Played a bunch more games yesterday, and the game is really picking up pace in our local community. Last week we were two people that had bought our own warbands, and yesterday we were 6 people playing together. Good stuff!
I tried a 3-player game for the first time, which was hectic but very fun. The Ironjawz that I was looking forward to so much really lived up to all my expectations. Aggressive and fast, I really liked playing them. Will need to adjust my deck a bit, but I loved 'em
i wonder why they didn't introduce a new board section with each expansion pack. that seems like it would have been a neat option.
My guess is because it would've driven up the cost of the expansions fairly significantly. You might think just adding a board wouldn't be that much, but it also would've required a bigger box, which would weigh more and thus cost more in shipping (which is still a concern for them sending stuff to retailers), would've taken more space on retailer shelves which are usually fairly crowded, etc. Don't get me wrong, I would've loved to see expansions with boards, but I can understand there were several business-related decisions not to go that route.
Hopefully, though, the rumors of a board expansion pack or something in the future are accurate. I'd really like extra boards.
Thinking about it more.. I kinda like how everything you need to play a gang is all in the box set and you don't really need to worry about anything else. Makes things feel more balanced.
AduroT wrote: Does this have limited edition cards that you only get from certain things or if I buy the core plus each faction box will I have everything?
If you get the ordinary expansions then you have everything.
The limited edition cards are all alternate art, not new cards.
Bought both the Sepulchral Guard and the Ironwhatever Orks and discovered a card in each box that is part of a set of armour that gives better bonuses if you equip them on the same character. So yes, a "gotta catch'em all" -type card.
I was wondering if any pictures or other details has leaked about the upcoming expansions (apart from the skaven video)?
laffe wrote: Bought both the Sepulchral Guard and the Ironwhatever Orks and discovered a card in each box that is part of a set of armour that gives better bonuses if you equip them on the same character. So yes, a "gotta catch'em all" -type card.
I was wondering if any pictures or other details has leaked about the upcoming expansions (apart from the skaven video)?
Yeah but that armour is pretty much for fun, it's so woefully inefficient on one char, highly expensive for being on one char.
Regarding new boards, there is a reason it's called Warhammer Underworlds - Shadespire. People are using the Shadespire tag for the game and it's wrong. especially when the new location drops next year and you get pretty new boards..
People are just using what GW have been using all these time. They called the game "Shadespire" on their Warhammer Community site more than "Warhammer Underworld"
laffe wrote: Bought both the Sepulchral Guard and the Ironwhatever Orks and discovered a card in each box that is part of a set of armour that gives better bonuses if you equip them on the same character. So yes, a "gotta catch'em all" -type card.
Kinda. It's pretty ridiculously inefficient and more just a fun deck to try out if you pick up everything.
I'm pretty sure Shadespire is the set name akin to a Magic block or Netrunner Data Cycle.
laffe wrote: Bought both the Sepulchral Guard and the Ironwhatever Orks and discovered a card in each box that is part of a set of armour that gives better bonuses if you equip them on the same character. So yes, a "gotta catch'em all" -type card.
Kinda. It's pretty ridiculously inefficient and more just a fun deck to try out if you pick up everything.
I'm pretty sure Shadespire is the set name akin to a Magic block or Netrunner Data Cycle.
Yeah exactly this. Where do you think all these new aelves are going to turn up? They aren't heading to shadespire afterall..
The Sepulchral Guard clarification was a nerf depending on how you were playing it before. My area was playing that a returned Model could act normally, so they would charge, die, and then rez and act normally in the same turn, so this is a big change.
Also the clarification on "Tireless Assault" and attacks that target multiple models is insane. Harvester and Steelheart are going to have a field day.
Requizen wrote: The Sepulchral Guard clarification was a nerf depending on how you were playing it before. My area was playing that a returned Model could act normally, so they would charge, die, and then rez and act normally in the same turn, so this is a big change.
Yeah, we played it that way, too, so this will be a change. I think it's a reasonable change, though, but good to have clarification on it now since I'm gonna be throwing down at Adepticon soon.
My local Game Workshop is holding its very first Shadespire tournament this Sunday. Really looking forward to it! I just hope everyone that will be participating are well read on the rules and the newest FAQ.. will print that out for sure
The act, die, resurrect, act thing is how I’d have already played it due to Warmachine influences. The failed attack on a multiple attack ruling would come out of left field for me. I also find it weird that you can shove Objectives onto Blocked Hexes, which pretty much removes them from the game, baring a couple of circumstances.
Do we have an official Warhammer Underworlds thread? If not, I'm thinking of creating one, in the "Other GW games" forum maybe. Rumours about new models/cards/etc should still go here for sure, but just discussing the game in general seems OT.
The fixes in the new FAQ have been great, too - especially the two mentioned above, fixing rolloffs and clarifying Time Trap (my group was playing it right, huzzah ).
I hope the dwarfs are better sculpts than their infantry kits, because the idea of even sillier over-the-top slayers works in small doses. The Skaven are a must-buy and nice models to boot. Excited for the models alone.
I haven't played a single game yet but already have a team of Skaven Stormcast built and I am in the process of painting the Sepulchral Guard. I hope I get to use them in a game one day
Binabik15 wrote: I haven't played a single game yet but already have a team of Skaven Stormcast built
Is this a typo? If not, I must see it
I agree the Skaven are a must-buy, and I'd also love to see your Sepulchral Guard! Be warned for when you do game, though, they're not an easy one to start out with . Hopefully the Skaven will be!
I thought I read somewhere that they would have ranged shenanigans, and there are two rats armed with spears, so I would imagine there'll be a good deal of hit and run tactics in the air.
If I were to wager a guess, I'd say they'll look similar in defense to Khorne: 2-3 wounds on the dudes, 4 on the boss, Dodge defense. I wonder what their Inspire mechanic will be, that's often a big swing for Warbands.
Requizen wrote: I thought I read somewhere that they would have ranged shenanigans, and there are two rats armed with spears, so I would imagine there'll be a good deal of hit and run tactics in the air.
If I were to wager a guess, I'd say they'll look similar in defense to Khorne: 2-3 wounds on the dudes, 4 on the boss, Dodge defense. I wonder what their Inspire mechanic will be, that's often a big swing for Warbands.
I want to guess it will have something to do with rolling support dice since skavens shtick is power in numbers.
Binabik15 wrote: I haven't played a single game yet but already have a team of Skaven Stormcast built
Is this a typo? If not, I must see it
I agree the Skaven are a must-buy, and I'd also love to see your Sepulchral Guard! Be warned for when you do game, though, they're not an easy one to start out with . Hopefully the Skaven will be!
I only have crappy cell phone pics I took while building them, but, yes, I built some Scryre Skaven-Eternals over the holidays. They're count-as conversions though, not Skaven wearing literal SC armour, so probably not what you wanted to see.
One is based on the Silver Tower Skaven with a 2-handed knock-off Fellblade and a very basic servo-array as the leader guy, a BB blitzer with a mechanical...mace with whirly blades and an electrified buckler made from his daggerfist and little lightnig ornaments from a SC backpack as the "hammer and shield lady" and a Blood Island rat ogre with the biggest hammer I could cobble together from the bits I had laying around, mechanical arm and tail and a ton of spikes.
My goal is to have all teams built as a Skaven version. Maybe even the Skaven team So far I was thinking Reavers -> Plague Monks with a priest and a censer bearer; Sepulchral Guard -> Clan Moulder with a pack master with thing catcher as the leader, an assistant with whip as reaper, a disfigured fat Skaven mutant and maybe a wolf rat or some other monster to complete the elites and giant rats as supplicants OR Skaven Slaves for that endless swarm feeling; elite Stormvermin as the Orcs and a big unknown for the dwarfs...maybe Eshin would fit or another Moulder band with baby rat ogres. No idea what the dwarfs will be like rules-wise except probably pretty lacking in the armour department.
I think Warhammer Community mentioned or implied Skaven specializing in attacking models that have no support - i.e. picking off stragglers. Seems appropriate
-Khorne : 3 dude (2 axex, axe +fist, glaive) + 1 doggo. Inspire after kill, turn attack from sword to hammer.
I really hope this is the case. If so, I could use these, a few extra bits from my Wrathmongers sprue, plus this to make the Warriors from the starter set into a 10-man squad.
I’m really glad that GW are taking efforts to support deckbuilding and stoke the competitive nature of the game, I think it’ll help attract that crowd of gamers, who might not be interested in a GW game proper (sorta-kinda like me). I hope we see some proper meta popping up as well!
I still don't know what happen to the Fyreslayer team that GW refuse to show a sneak peak for them. Even though they are suppose to be released in Feb.
Chopstick wrote: I still don't know what happen to the Fyreslayer team that GW refuse to show a sneak peak for them. Even though they are suppose to be released in Feb.
I think they keep it to show it in the open vegas next week.
Maybe with new AoS army or something else.
The same witht some heresy horus/necromunda and blood bowl things (to shown in forgeworld open day)
Chopstick wrote: I still don't know what happen to the Fyreslayer team that GW refuse to show a sneak peak for them. Even though they are suppose to be released in Feb.
Nothings happened to them, we just haven’t seen them yet.
Thargrim - yeah, I feel like this has to have leaked a little early by mistake. Kind of refreshing since most rumors are actually planned GW announcements now
In the top left of the pic, you can see the curve of the page - so probably a teaser from the new White Dwarf
RiTides wrote: Thargrim - yeah, I feel like this has to have leaked a little early by mistake. Kind of refreshing since most rumors are actually planned GW announcements now
In the top left of the pic, you can see the curve of the page - so probably a teaser from the new White Dwarf
It might also be from the prize support for tournaments and the like. There's an event happening at the Las Vegas Open if I remember correctly.
That is actually the pose of the Runefather from the art. I can see people might want to buy this for a Runefather replacement, or play with the new rule if they're good.
Kanluwen - Yes, I saw some speculation that they might be waiting to announce/reveal at LVO (as otherwise they're quite late in doing so with the dwarfs!). The event is this weekend, so hopefully that guess is right and we'll have more info soon
Wonder if the Skaven will have high-risk tactics available, as befits the most unhinged of species? After all, if you've not bumped off half your own army when trouncing the enemy, or indeed done your enemy's job for them before they can even turn up, are you even a Skaven?
I think the look pretty great. The three followers have a much more realistic sense of movement than the existing kits. They are very much fyreslayers in the existing mould but I think these are the best designed ones we have seen. It still amazes me that these are push fit minis.
Mhm. I'm a bit disappointed with those. WHFB slayers didn't blur together like Fyrslyrs do. I was hoping not just for okay to good dwarves, but GREAT ones, cuz the slayers-with-fire theme is kinda neat. For nudists most sculpts in their range have pretty meh anatomy, though. Those have way more definition, but lack...something. Maybe more variance in helmets and hair. Some bits tacked on.
After the Skaven with their crazy jumping leader and Reaver swinging double-handed I was expecting more action, especially as they have less minis so can have more parts each.
Will get them and experiment with bits and posing. Maybe I'll try and splice in parts from the BB dwarves for over the top beard-jumping
Tbh it’s pretty difficult to distinguish slayers. They have a very... let’s say ‘consistent’ aesthetic.
Maybe they could have had some dudes that shaved all the hair off their head, or some that had tattoos, or something. I think the issue is magnified by the fact that flesh and orange are relatively similar colours.
Leader is great... A bit unhappy about the two fireslayers with two axes each... Not that easy to dinstinguish...
One has a braided beard, the other does not?
I agree though - while I like the look of these (and I'm not playing AoS itself so I don't have any other Fyreslayers), they're less "individual" than the members of the other warbands so far. Even the three Penitents are easier to distinguish from each other than the two slayers with double axes - and they're skeletons who all have the exact same rules!
Perhaps they're more individual when looking at them close up. I'm hoping that each has a nice background snippet, though - I like that each Underworlds fighter has its own (small) story. And I'll definitely still be getting them as I very much like the idea of these dwarves fighting in the city of mirrors.
Normal Vultize Zerker have enough weapon variety make them stand out. Shield, Axe, pickaxe, throwing axe. They can make them stand out if they want to. This is GW being lazy again.
The article talks about objectives - so I'd imagine they'd be based around that. Probably defensive without the durability of Stormcasts' double shield inspiration
They're an improvement on the main AOS Kit in terms of posing certainly but I struggle with the Fyreslayer aesthetic in general. Wish they'd gone more with the more recent Ungrim Ironfist artwork from before fantasy got zonked.
The article talks about objectives - so I'd imagine they'd be based around that. Probably defensive without the durability of Stormcasts' double shield inspiration
They do talk about objectives and how you don't want to let them have the objectives.
It makes me think that they're able to get Inspired by taking Objectives.
I really like the leader, but the other three are too repetitive imo. I think the biggest problem is that they all wear the same (or very similar) helmet, and that two of them have the same beard. The helmet and the beard are the most distinctive parts of a fyreslayer, and making those similar to each other leads to a very repetitive and visually boring group. It isn't helped by how they are painted. They all use exactly the same colours. At least with a better paint scheme it should be possible to make them look a little less like a group of clones. Definitely going to pick them up for that leader alone though. Great sculpt.
Although the detail is much higher in quality, they just have so little character compared to the old metal slayers.
Here's hoping I don't have to buy them just for the cards.
Much like if I had a Fyreslayer army, if I got these guys I would definitely have the overwhelming urge both to paint some different colors of hair, and some darker brown skin tones on a couple of them. Otherwise it ends up looking like an army/warband made of clones.
AegisGrimm wrote: Much like if I had a Fyreslayer army, if I got these guys I would definitely have the overwhelming urge both to paint some different colors of hair, and some darker brown skin tones on a couple of them. Otherwise it ends up looking like an army/warband made of clones.
I could see that with the regular fyreslayers but I'm really struggling to see the issue with this warband. Each of them has a different pose. They each have different crest on their helmets. The runes on all of them are different and in different places. They all have different bracelets on their wrists. The weapons are all different with different decorations on the blades and different handles (one is studded for example).
They all have similar hair crests and they are all naked dwarves but that is what makes them fyreslayers.
I could see that with the regular fyreslayers but I'm really struggling to see the issue with this warband. Each of them has a different pose. They each have different crest on their helmets. The runes on all of them are different and in different places. They all have different bracelets on their wrists. The weapons are all different with different decorations on the blades and different handles (one is studded for example).
They all have similar hair crests and they are all naked dwarves but that is what makes them fyreslayers.
Normal Vulkite Dorf have all of that too : rune on torso, bracelet, choice of loincloth, choice of head, weapons bits are all different, even the supposely "mirror CAD" dorf have different Axe and bracelet on left and right hand. different rune on left and right torso side.
I just like more variation in my warbands, especially the lower the model count goes. It's why my skirmish warband of Stormcast all have bare heads where I tried to tie their poses to the expression on the head, so they all look more like individuals, even the basic Liberators. I always thought all that skin on Fyreslayers would be great to showcase a variety of skin tones.
About as varied as the Ork crew if you replace one of the dual axe guys with dual picks.
Looking forward to their release I'm guessing they'll be searching for UrGold and have objective bases inspiration.
GW really needs to expand the Fireslayer aesthetic and make them much more individual. Just look at the Bloodreavers warband, or even the Skavens, Skeletons or Stormcast! They all feel as individuals, but when you see Fyreslayer they are all naked dwarfs with runes and crazy helmets.
I think they look good they just need a spot color like sotek green or a teal/blue/green. Or even do an Eldar esque multi color stripe pattern on the mohawks.
Now that i've seen the daughters of khaine serpent women I can't help but hope they do a kit of those for Shadespire too. Hopefully the success of the game has allowed them to maybe consider adding in 2-4 more teams past the Stormcast vanguards/reavers. I'm still annoyed they are double dipping on the most generic two factions but if the models are good then it will be okay.
Thargrim wrote: I think they look good they just need a spot color like sotek green or a teal/blue/green. Or even do an Eldar esque multi color stripe pattern on the mohawks.
Now that i've seen the daughters of khaine serpent women I can't help but hope they do a kit of those for Shadespire too. Hopefully the success of the game has allowed them to maybe consider adding in 2-4 more teams past the Stormcast vanguards/reavers. I'm still annoyed they are double dipping on the most generic two factions but if the models are good then it will be okay.
We can’t say for sure but I think the name “Warhammer Underworlds: Shadespire” tips us off that they wish to expand the game with more “Underworlds”, so to speak. WU: Deepgrove for a new era in Realm of Life, WU: Hammerhal etc.
Cool! So the Skaven have a mechanic akin to the Skellies that let's the leader bring back a model that has died previously, though in his case only the pawns. Curious to see how that works out if each of them is so weak.
I'm liking the dwarfs a whole lot more from this angle, and their inspire condition is pretty neat, I think.
Sacrificial pawn and the no-cost ploy card can be trolltastic. Just imagine having those two, daylight robbery, the resurrection card and the dyingblow upgrade for sepulchral guard in the first turn.
"Oh so you charged and killed the champion while taking two damage? Not bad, I gain a glory point. Also, nice glory point there, let me get it. Oh, I'm bringing him back and you're dead now. What's that? 3-0 in a single combat? not bad!"
Oh yeah, it's super unlikely to happen but it's fine, just for that once in a blue moon.
LunarSol wrote: Action economy is a thing. Spend all your time bringing back rats and you're not going to actually do anything with them.
You don't really have to do it more than once, especially if they have an equivalent card to Restless Dead. One risen Clanrat in the back of your opponent's board after they've moved forward will split their forces and make them easier to deal with using the named characters (assuming Krrk is decent and Inspired Spiteclaw has a good attack. You don't need more than 1-2 rezzes to efficiently "swarm" the board, especially against a really low count/low move warband like Stormcast or Fyreslayers.
That seems pretty speculative, Requizen. Thus far, the warbands have been very well balanced, so I'm willing to give GW the benefit of the doubt and wait until we see the cards for the other rats.
EnTyme wrote: That seems pretty speculative, Requizen. Thus far, the warbands have been very well balanced, so I'm willing to give GW the benefit of the doubt and wait until we see the cards for the other rats.
Oh, I'm not trying to say they'll be overpowered or anything, only that I expect them to dissuade the sort of "fight in the middle" games that you see out of Orruk or SCE players a lot of times. With speed and rez, they'll play very differently than any other Warband so far, is all.
The Latchkey Grandaxe only have range 1 despite being very long. Fyreslayer basicly got free inspire which complement their defensive style and is much better than dice-roll inspire condition from SC team.
Just notice that The Rat got inspired from enemy ploy that target them, this will be very annoying.
Chopstick wrote: The Latchkey Grandaxe only have range 1 despite being very long. Fyreslayer basicly got free inspire which complement their defensive style and is much better than dice-roll inspire condition from SC team.
Just notice that The Rat got inspired from enemy ploy that target them, this will be very annoying.
I spent too much this month with HATE and some Chaos minis, but the Skaven are so good. The Fyrslyrs might convince me with 360° views, but the leader will have to be converted. No static posing in my Shadespire!
So there are only 2 named skaven in the warband, the leader is obvious but I can't tell which of the others is a named character. I'm guessing the one with two punch gauntlets?
Also there's cool details on the bases including a rat in sewer water and a rat coming out of a hole in the ground. It's little details like that which make a model great. So far the warden and spitclaw are the two best leader sculpts IMO.
Thargrim wrote: So there are only 2 named skaven in the warband, the leader is obvious but I can't tell which of the others is a named character. I'm guessing the one with two punch gauntlets?
Also there's cool details on the bases including a rat in sewer water and a rat coming out of a hole in the ground. It's little details like that which make a model great. So far the warden and spitclaw are the two best leader sculpts IMO.
I think Krrk is the front one, holding a knife with his tail. The other three look (more) like traditional clansrat to me.
Thargrim wrote: So there are only 2 named skaven in the warband, the leader is obvious but I can't tell which of the others is a named character. I'm guessing the one with two punch gauntlets?
Also there's cool details on the bases including a rat in sewer water and a rat coming out of a hole in the ground. It's little details like that which make a model great. So far the warden and spitclaw are the two best leader sculpts IMO.
I think Krrk is the front one, holding a knife with his tail. The other three look (more) like traditional clansrat to me.
I think he’s the one with the helmet thing, but really it could be helmet, punch daggers or knife tail. Hard to tell.
Thinking about it more it could be the one with the spear, so both named rats have range 2 attacks. And the randoms probably all just have generic hand weapon stats.
A Fyreslayer named Fjul? Adding a house rule: "When this model becomes Inspired, the controlling player must recite the sacred incantation of Grimnir: "Give me Fjul! Give me Fyre! Give me that which I desire!"
Gaining more wound when inspired could be really confusing, so if they get "Cruel Taunt" do they lose a wound?
Also, i'm not really a fan of the "duplicate card" series :Unkillable, Soul Trap, On your Feet, and now Grimnir's Blessing. They should at least try something new.
EnTyme wrote: A Fyreslayer named Fjul? Adding a house rule: "When this model becomes Inspired, the controlling player must recite the sacred incantation of Grimnir: "Give me Fjul! Give me Fyre! Give me that which I desire!"
Or in the original dialect; GIMMEFOO, GIMMEFAI, GIMMEDABAJABAZAI!
They have 5 move with +2 move upgrade and inspire, pretty scary stuff. Altho they're still a slow team at the start because they will need to camp objective for a while. Which is even worse if they roll only 2 objective on their turf
Chopstick wrote: Gaining more wound when inspired could be really confusing, so if they get "Cruel Taunt" do they lose a wound?
Technically no, they don't lose any wounds, or rather he doesn't take any damage. But if he's taken 4 wound tokens and then you successfully slap him with cruel taunt, then he would be taken out of action because, by reverting back to pre-inspired mode, he no longer has any wounds left.
Cataphract wrote: To confirm, they only get Inspired if they secure an active Objective Marker correct? If it is one of the ones in their player's hand.
I don't believe that's the case. It doesn't say "score an objective," just hold.
Skritch is extremely strong, having him hiding is a waste.
All of them have 5 move.
But they have really pathetic damage, lol one rat roll on hammer but only 1 dice.
And people thought Garrek Reaver was hard to play
Slightly disagree on Skritch. 3D on 2 Hammers isn't bad, but it's not amazing either (no cleave outside of Crits, no rerolls, etc), and he's not super defensible. While he can be used to run around and pop fighters once Inspired, it's not guaranteed and there isn't a lot of ways to get extra damage to support him. Especially against SCE/Orruks/Slayers, who have 4 wounds across the board (well, Slayers when Inspired), you need a way to pop that extra point or two of damage before Skritch goes in, and the other dudes aren't great at that.
I think it's an insanely interesting warband, though, I can't wait to try it. It seems to be by and far the least offensive force (even Skeletons are pretty killy with Champion, Warden, and Harvester), but the speed and loads of double defensive dice makes them the slipperiest and trickiest force by and far. Which I'm madly in love with, the reason I love Skeletons right now is that they're the most non-standard of the first four warbands and these guys are even further different.
No risk no reward, with high move and 2 range it's easy to zip around poking at model that have already charged that turn. then run away the next turn. There're also some great universal card in the rat set
Yeah the new cards might shake up the meta more than the actual Warbands haha. I think we might start seeing Power Decks that are bigger than 20 cards, especially if they release more cards that let you cycle through it like Duel of Wits.
Earthquake can be a nice combo with Shattering Terrain, inspired all your Orc
Curious Inversion make "Blood Rain" look pretty bad. as they can be used in both Offense and Defense. Altho they're not a great defense card for shield team.
These are the first expansion kits that contain what I would consider "must have" generic cards. I would consider this a good thing and a bad thing. Good because I was going to collect the Fyreslayers and Skaven anyway, bad because even those that wouldn't collect them will need those cards to stay competitive. I could be wrong and, these will just be good cards as opposed to essential cards. I've never been good at translating rules to the meta without seeing them in action.
Curious Inversion make "Blood Rain" look pretty bad. as they can be used in both Offense and Defense. Altho they're not a great defense card for shield team.
It seems to be a strictly better Blood Rain, but here's the thing - Khorne teams can have both. Garrek and bros will be more tricky than ever with that in mind.
Chopxsticks wrote: Have the prices been leaked? Generally the box's have been $30, but with the price hike of the Malignant Portents its a little worrisome.
MP has had no price hike. It's just GW being as erratic as always.
Everything cept the Skaven dice is great. I was hoping for warpstone or anything but semi transparent turd dice. I'd rather buy spare white and black dice than those. I know they are going for a less distinct style than the more custom necromunda dice but...meh.
I believe the skaven team sold out on the NZ site so hopefully that is an indication that the game is doing okay.
Cool models but those skaven paintjobs are horrid. Did the GW painters forget what Skaven actually are? Human flesh colored with basically no fur?
They literally have a Skaven art book to base their paint schemes off of. They're the same color as the dwarves! Maybe this is yet another fluff rewrite.
Join in with the first ever Warhammer Underworlds Grand Clash held at Warhammer World! Held alongside the Warhammer Age of Sigmar Open Day this event is an amazing opportunity to seek glory and fame in the Mirrored City.
Kirasu wrote: Cool models but those skaven paintjobs are horrid. Did the GW painters forget what Skaven actually are? Human flesh colored with basically no fur?
The minis seem to be same colour as your art picture, so... Where is the problem, again?
Yeah, I went back and checked, and while I like the furry rat art, all the last models were actually bare so it's not like this gang started the trend:
Kirasu wrote: Cool models but those skaven paintjobs are horrid. Did the GW painters forget what Skaven actually are? Human flesh colored with basically no fur?
The minis seem to be same colour as your art picture, so... Where is the problem, again?
I think it might be because of the more flesh and less fur on the models themselves, they look a bit more naked mole rat.
Just because the fur isn't sculpted on doesn't mean it can't be painted on, though. The way they're sculpted you could paint them darker and it would still make sense, as if most of the hair on their body is fine, but you see larger, rough patches on their arms, legs, etc. (the actual sculpted-on bits).
Kirasu wrote: Cool models but those skaven paintjobs are horrid. Did the GW painters forget what Skaven actually are? Human flesh colored with basically no fur?
The minis seem to be same colour as your art picture, so... Where is the problem, again?
Actually in the art only the face and hands/feet are flesh. The rest is fur brown.
Kirasu wrote: Cool models but those skaven paintjobs are horrid. Did the GW painters forget what Skaven actually are? Human flesh colored with basically no fur?
The minis seem to be same colour as your art picture, so... Where is the problem, again?
You have a strange of using your eyes to view that piece of art.. There is a ton of fur except on the snout and some parts of the extremities. Skaven have only been naked mole rats lately, and the blood bowl team is perfectly in line with this apparent change in model look (which IMO is terrible.. luckily you can paint them correctly to avoid this!)
Paint job was following what depicted in the concept art. It is also not a new direction for Skaven or anything, since they was depict as both furry and naked molerat for a long time. God forbid some fantasy Rats having some variety.
Yeah they are rats who have technically almost have became people. Humans used to be hairy apes once, not as much anymore. Skaven-Rats, Humans-Apes, see the comparison.
Kirasu wrote: You have a strange of using your eyes to view that piece of art..
Is this supposed to be a coherent sentence?
Also, if it says what I think it is trying to, I like how you failed to read my next post directly underneath the one you replied to that addressed it already. Strange way, you say?
Kirasu wrote: Skaven have only been naked mole rats lately, and the blood bowl team is perfectly in line with this apparent change in model look
Except the two character models I linked are much older than BB team (predating whole Age of Sigmar and 8th edition of WF in fact) so it's not even remotely 'lately'. Yes, it's not looking that good but as Sidstyler said nothing stops people from painting them like old art so I still don't see the issue.
Card database is still a bit wonky (For the Ur-Gold is in French, Fractured Shield shows the art for Fractured Key), but already going through to look at updates for my tourney decks!
Personally I'm hyped for Spiteclaw and his abillity outside of Shadespire aswell.
I think his little swarm can be a nice little bit of chaf. Besides that he's a normall warlord with Gnash-Gnaw on their bones to ad +1 attack to all models in a single Verminus unit.
It gives me enough reason to use him in AOS and learn Shadespire aswell! Yes-Yes!
I have to say, the molded bases provided with each of the warbands are great, but the new skaven ones are superbly detailed - here's hoping GW re-tool them slightly (to remove the unique model slots) and releaese a full set!
Clockpunk wrote: I have to say, the molded bases provided with each of the warbands are great, but the new skaven ones are superbly detailed - here's hoping GW re-tool them slightly (to remove the unique model slots) and releaese a full set!
I agree completely. The rats running along under the sewer grate look awesome.
By the way, the Chosen axes were the first GW minis designed by Joe Tomaszewski of eavy metal fame. He joined the design team three years ago which shows how far ahead these guys are working and how long the training process is.
Clockpunk wrote: I have to say, the molded bases provided with each of the warbands are great, but the new skaven ones are superbly detailed - here's hoping GW re-tool them slightly (to remove the unique model slots) and releaese a full set!
I agree completely. The rats running along under the sewer grate look awesome.
By the way, the Chosen axes were the first GW minis designed by Joe Tomaszewski of eavy metal fame. He joined the design team three years ago which shows how far ahead these guys are working and how long the training process is.
6-12 months to hone the house style then another couple to produce the warband sounds about right actually. We already know that the minis generally come before the rules and that they aren’t necessarily released in the order they were sculpted.
Vorian wrote: And we know the miniatures were finished before Shadespire as a game concept even existed.
This is why the miniatures bases don't match up as well, (stormcast ones have vines and leaves...in shadespire..what?) And the Skaven have sewer themed bases. Their bases are not themed around the actual Shadespire tiles.
Vorian wrote: And we know the miniatures were finished before Shadespire as a game concept even existed.
This is why the miniatures bases don't match up as well, (stormcast ones have vines and leaves...in shadespire..what?) And the Skaven have sewer themed bases. Their bases are not themed around the actual Shadespire tiles.
Same with some of the model rules not really matching the armaments, I think. Still, the models are pretty incredible
OrlandotheTechnicoloured wrote: Meanwhile, in the City of Mirrors, two new Warhammer Underworlds warbands will be joining the fray:
Magore’s Fiends are a hard-hitting pack of Khorne-worshipping Blood Warriors, while the Farstriders combine the stalwart durability of their kin in Steelheart’s Champions with the elite training and ranged wargear of the Vanguard Chambers. Both of these warbands will be out soon, with a range of new cards, new mechanics and new tricks for every player to try.
TBH I am pretty over Khorne and Stormcast releases at this point. They look nice but it's kind of more of the same. Wish they had taken this opportunity to at least give us another female SC figure.
Another great reminder of how terrible the sideways crossbows of the vanguard look. Try as I might I just can't get excited for anything related to stormcast or Khorne FancyHats.
Oh come on :( We have Khorne dudes and Stormcasts already.
At least Khorne guys have a pet for some variation...
I had hoped the next warband would be Goblins.. Or Nurgle. Or Tzeench. Or Ogres. Or Dryads. Or Elves. Or Slaanesh. Or "free peoples". Or Beastmen. Or Lizardmen. Or other flavour ofundead.
At least Khorne guys have a pet for some variation...
I had hoped the next warband would be Goblins.. Or Nurgle. Or Tzeench. Or Ogres. Or Dryads. Or Elves. Or Slaanesh. Or "free peoples". Or Beastmen. Or Lizardmen. Or other flavour ofundead.
We’ve known what the first 8 warbands are since the rulebook came out.
At least Khorne guys have a pet for some variation...
I had hoped the next warband would be Goblins.. Or Nurgle. Or Tzeench. Or Ogres. Or Dryads. Or Elves. Or Slaanesh. Or "free peoples". Or Beastmen. Or Lizardmen. Or other flavour ofundead.
We’ve known what the first 8 warbands are since the rulebook came out.
Well I haven`t. Ok, how about....
I hope the next warbands will be Goblins.. Or Nurgle. Or Tzeench. Or Ogres. Or Dryads. Or Elves. Or Slaanesh. Or "free peoples". Or Beastmen. Or Lizardmen. Or other flavour of undead.
As someone who is on the verge of being talked into Shadespire, the two new warbands are a fething yawn. Not doing much to encourage me to take the plunge.
These are super boring. At least the core set Stormcasts have that rare female Stormcast, these look like they could have been assembled from the multipart kit.
Hm. Not a big fan of these either, but it's not too surprising, as they look about how they're described in the book.
A warband that i think would be fun but also would never happen: something based on the grot scuttlings from silver tower! Little arachnogobs, maybe an odd half spider half goblin leader...
I think this release does nothing to increase the appeal of the game (more Khorne and Sigmarines? Wow!), but damn if those Khorne minis aren't fantastic.
At least we get a plastic flesh hound out of it . I also quite like that hawk, and the Stormcast bases. But overall, I wonder if they teased both of these together like this because they knew it was a weak release and wanted to quickly move on. Hopefully they'll get more creative with the first warbands from the next "season"!
Requizen wrote: I dunno, I'm a huge fan of Vanguard-Hunters in general, so this is way up my alley. Birds and bows and furs looks amazing!
I like them okay, they just don't wow me. The two things I think would really improve them for me personally is if the guy on the left didn't have his sword out and if the leader of the group was female. He'd just look better in less chunky armor.
Well they do have cool tree stump base, aside from that, nothing really spectacular that you can't really remade using existing multi-part kit. You can have the bird arm from Vanguard Raptor box.
But the bird here look way better than the one I got from my Raptor kit.
I think these are nice models, but they aren't that impactful at first sight or fresh feeling cause we're already so familiar with these kind of characters. I think they are a welcome addition to the game, sure I would have rather had Seraphon/Flesheater Courts or DoK but seeing the game get solid support is something, at least. I'm more interested in what is next for the WH underworlds brand, I still think there is room in the Shadespire setting for a few more warbands but they might simply move on to a new setting.
They have pets, they come with cool bases and if you add them to the starter box warbands you have a pretty good foundation for a skirmish warband. They continue the trend of being better looking versions of the standard kits. I will be buying both.
I was borderline on picking up Shadespire and just needed a warband that I truly love; making basically two duplicate warbands definitely did not help that. I don't think these warbands are going to bring in very many new players at all.
It's not surprising they aren't a great choice for game diversity. The models all existed before there was a game, so they weren't chosen with that in mind.
Going forward, the next decisions will all be with knowledge of the game and what niches and races they have to fill - so we will get more interesting choices.