79409
Post by: BrianDavion
H.B.M.C. wrote: NinthMusketeer wrote:Presumably the warp empowerment that would go into empowering their plagues is used to bind daemons into service instead.
Ya-huh.
I'm pointing out that rules that make your army forget who they are and lose special rules when allying with units from your own god doesn't make any sense. It's like the old days when CSM squads would forget which Chaos God the served when the Icon Bearer died, only on an army-wide scale.
It's absurd.
it's a solution to a genuine problem though, in that in 8th edition there was simply no reason NOT to soup and it frustrated people who wanted to run a space wolves army, or a custodes army, or a imprial guard army and not "Imperial guard with thunder wolf cavlary and custodes bike captains!"
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Post by: tneva82
l0k1 wrote: alextroy wrote:Yes. The Battle Forged rules for Fortifications make them functionally unusable.
Warhammer 40,000 CORE BOOK Indomitus Version 1.1 FAQ wrote:Page 247
Add the following sub-section:
FORTIFICATIONS
Units with the Fortifications Battlefield Role are terrain features that are part of your army. Unless otherwise stated, when setting Fortifications up on the battlefield, they cannot be set up within 3" of any other terrain feature that is not part of its own datasheet (excluding hills, page 260). If it is not possible to set up a Fortification as a result, it cannot be deployed and counts as having been destroyed. Fortifications can never be placed into Strategic Reserves (pg 256).
Maybe I'm missing something, but how does this make it unusable? It can't be within 3" of other terrain. Ok that'll depend on terrain placement during setup. It's a part of your army insinuates that it must be deployed in your deployment zone. Ok, unless it has a rule stating otherwise, which it might considering the article said it can be deployed 12" away from enemy units,worst case you deloy it in on your side of the table to make it harder on enemy units trying to drop in on your side. Fortifications can't be in Strategic Reserves. So what am I missing?
Sister terrain requires 11"x11"empty square to deploy. In 9e that's hard. Depends on how big model obviously is but sister terrarn is pretty damn hard to deploy anywhere so you are risking 55pts to have nothing.
Necron terrain looks also fun. 3 pieces that need to stay away from terrain and need to be close to each other for additional restriction Automatically Appended Next Post: H.B.M.C. wrote: NinthMusketeer wrote:Presumably the warp empowerment that would go into empowering their plagues is used to bind daemons into service instead.
Ya-huh.
I'm pointing out that rules that make your army forget who they are and lose special rules when allying with units from your own god doesn't make any sense. It's like the old days when CSM squads would forget which Chaos God the served when the Icon Bearer died, only on an army-wide scale.
It's absurd.
If you look at fluff marines shouldn't lose doctrines etc having ig det or even ig squad in same det.
But it's about balance. Only alternative is up the points if you ally. Have detachment of dg and daemon? All points go up. Blood angels, ig and knight soup? Again points go up.
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Post by: Semper
No, it should just cost command points.
That solution was bang on the money. They're the currency it should cost.
This level of anti-soup is ridiculous.
All this "it's about balance" is BS, frankly. If you want perfect balance then go play chess and make sure you always play at least 2 games and only one time start as white (which has a slight advantage due to initiative). We're here for a theme and a setting so why not try to play that? This crusade to 'get balance at all costs' just erodes that theme.
I perfectly agree there should be some boon for going mono (which there is, you get a detachment for free) and that souping in allies should cost CP (which it does) and have limited synergy outside of just fulfilling battlefield roles (which it had come to do); no issues with that because it makes sense and seems fair but when the cost of souping a) doesn't make sense (as with DG and ND) and b) is so harsh to lose an important mechanic, well then it just stinks. They've given mono something, which is great, i'm happy for mono players that wanted such and I felt that was needed but not paired with so much cost/synergy reduction for allies. One needed to happen in full or partial of both, not full measures for both.
As I previously said, the core issue with soup was that power gamers had to find power builds to abuse which ruined it for everyone. GW then corrected that, which is how it should be. Few systems are perfect without edit. The solution shouldn't be to overly restrict but be dynamic to develop forward. We've taken a step back. I can only hope GW surprise me as they have, and give daemons some sort of 'ignore that penalty' rule in detachments that fully share the same mark or are undivided - as it should be.
It's meant to be a game for many to enjoy so anything that cripples a previously wrought way of play on this kind of level should be shunned and anyone with the attitude of "well I wouldn't play someone using soup" might just need to re-evaluate the fundamental importance of a game with plastic soldiers plays within one's life.
101864
Post by: Dudeface
Semper wrote:No, it should just cost command points.
That solution was bang on the money. They're the currency it should cost.
This level of anti-soup is ridiculous.
All this "it's about balance" is BS, frankly. If you want perfect balance then go play chess and make sure you always play at least 2 games and only one time start as white (which has a slight advantage due to initiative). We're here for a theme and a setting so why not try to play that? This crusade to 'get balance at all costs' just erodes that theme.
I perfectly agree there should be some boon for going mono (which there is, you get a detachment for free) and that souping in allies should cost CP (which it does) and have limited synergy outside of just fulfilling battlefield roles (which it had come to do); no issues with that because it makes sense and seems fair but when the cost of souping a) doesn't make sense (as with DG and ND) and b) is so harsh to lose an important mechanic, well then it just stinks. They've given mono something, which is great, i'm happy for mono players that wanted such and I felt that was needed but not paired with so much cost/synergy reduction for allies. One needed to happen in full or partial of both, not full measures for both.
As I previously said, the core issue with soup was that power gamers had to find power builds to abuse which ruined it for everyone. GW then corrected that, which is how it should be. Few systems are perfect without edit. The solution shouldn't be to overly restrict but be dynamic to develop forward. We've taken a step back. I can only hope GW surprise me as they have, and give daemons some sort of 'ignore that penalty' rule in detachments that fully share the same mark or are undivided - as it should be.
It's meant to be a game for many to enjoy so anything that cripples a previously wrought way of play on this kind of level should be shunned and anyone with the attitude of "well I wouldn't play someone using soup" might just need to re-evaluate the fundamental importance of a game with plastic soldiers plays within one's life.
Or they could just make the leap and dissolve the codex daemons, make death guard the "nurgle codex" and job done.
Death guard losing the mono faction bonus when a chaos daemons detachment present is the right thing to do, but only because chaos daemons shouldn't need to exist alongside.
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Post by: Jidmah
Even in 9th, after the detachment changes, there was little to no reason to ever run DG troops over the much better daemon troops. Pure Death Guard had almost no tournament showing because there was nothing but drawbacks for playing the army as it's shown in the codex, despite the CP cost. Up till now we had daemon troops and HQs who are superior to DG choices, horrors turning into pox walkers, GUO re-animating MBH and warp-timed Mortarions. Those things are at least as powerful as a slowly increasing -1T aura. If you want to soup, you can still do so. But there also must be an incentive not to soup. You must chose between superior psychic powers and unit OR an army-wide rule. Right now you are just complaining that you can't have your cake and eat it.
494
Post by: H.B.M.C.
tneva82 wrote:If you look at fluff marines shouldn't lose doctrines etc having ig det or even ig squad in same det. But it's about balance. Only alternative is up the points if you ally. Have detachment of dg and daemon? All points go up. Blood angels, ig and knight soup? Again points go up.
Except that last I checked, Guard were never originally part of the Space Marine army list and then got removed. Daemons on the other hand... NinthMusketeer wrote:Well duh, if you are looking for ways in which something can be silly you'll find it.
Yeah, because finding the idea of Daemons in a CSM army as something that should be natural and not something that breaks the army's functionality is just so outlandish, I simply must be looking for things to complain about, right?
101864
Post by: Dudeface
H.B.M.C. wrote:tneva82 wrote:If you look at fluff marines shouldn't lose doctrines etc having ig det or even ig squad in same det.
But it's about balance. Only alternative is up the points if you ally. Have detachment of dg and daemon? All points go up. Blood angels, ig and knight soup? Again points go up.
Except that last I checked, Guard were never originally part of the Space Marine army list and then got removed.
Daemons on the other hand...
NinthMusketeer wrote:Well duh, if you are looking for ways in which something can be silly you'll find it.
Yeah, because finding the idea of Daemons in a CSM army as something that should be natural and not something that breaks the army's functionality is just so outlandish, I simply must be looking for things to complain about, right?
Why shouldn't there be a bonus for sticking to only one codex? It's been 5 editions since daemons and marines existed wholly in 1 book.
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Post by: Dysartes
Well, a reasonable number of Nurgle Daemon units currently exist inside the Death Guard codex, but would - without keyword change - break the Contagions ability if you fielded them.
Sticking to the Codex, but losing your mono-bonus - something seems off there.
90464
Post by: Umbros
Dysartes wrote:Well, a reasonable number of Nurgle Daemon units currently exist inside the Death Guard codex, but would - without keyword change - break the Contagions ability if you fielded them.
Sticking to the Codex, but losing your mono-bonus - something seems off there.
Are people arguing over a hypothetical situation here? Presumably if daemons are in there they will be keyworded appropriately...
If they remove the daemons from the codex it would be a bad thing imo.
101864
Post by: Dudeface
Umbros wrote: Dysartes wrote:Well, a reasonable number of Nurgle Daemon units currently exist inside the Death Guard codex, but would - without keyword change - break the Contagions ability if you fielded them.
Sticking to the Codex, but losing your mono-bonus - something seems off there.
Are people arguing over a hypothetical situation here? Presumably if daemons are in there they will be keyworded appropriately...
If they remove the daemons from the codex it would be a bad thing imo.
I agree this is weird and something I've never liked. Roll on God dexes and give generic csm generic weaker daemons to summon maybe.
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Post by: tneva82
Semper wrote:No, it should just cost command points.
That solution was bang on the money. They're the currency it should cost.
.
So how you compensate 2 det of pure army x being inferior to det of 2 different factions? That's true always by definition if mono doesn't get bonuses.
Note you pay same cp whether you soup or not...So 2 detachmen's of death guard pay same cp as dg and daemons wet is inferior to soup..
Of course if you don't care about balance it's whatever but even kindergarden kid can see imbalance in system in your style. Obviosly you don'' want balanced game and instead are just looking to stomp others by list power without needing tactics
128426
Post by: Hitpoints
So...I’m brand new to forum posting in general and been a deathguard 40k player since the start of 8th so daily new in general.
Do people come on here to argue
97563
Post by: lare2
Hitpoints wrote:So...I’m brand new to forum posting in general and been a deathguard 40k player since the start of 8th so daily new in general.
Do people come on here to argue
It can appear that way sometimes...
I generally come for rumours and tactics. Amongst the bickering you can pick up some neat tricks.
123233
Post by: GaroRobe
Hitpoints wrote:So...I’m brand new to forum posting in general and been a deathguard 40k player since the start of 8th so daily new in general.
Do people come on here to argue
Welcome to Dakkadakka.
Though its a lot more civil than other forums, thanks to Mods stepping in where conversations derail too much
99971
Post by: Audustum
GaroRobe wrote:Hitpoints wrote:So...I’m brand new to forum posting in general and been a deathguard 40k player since the start of 8th so daily new in general.
Do people come on here to argue
Welcome to Dakkadakka.
Though its a lot more civil than other forums, thanks to Mods stepping in where conversations derail too much
I mean, I mostly look at Warhammer Competitive, Bolter and Chainword and here. This one tends to be the rudest.
On DG, I think overall these are all very strong buffs and should do great for the army.
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Post by: Jidmah
Hitpoints wrote:So...I’m brand new to forum posting in general and been a deathguard 40k player since the start of 8th so daily new in general.
Do people come on here to argue
A forum is by definition a place to argue.
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Post by: Grimskul
Hitpoints wrote:So...I’m brand new to forum posting in general and been a deathguard 40k player since the start of 8th so daily new in general.
Do people come on here to argue
Honestly it depends on what sub-forums you choose to visit on here. If you go to tactics, off-topic or geek media with nary a thought with regards to your post being logical or though through, you should expect potentially one poster to call you out, especially if its a controversial topic or opinion. You'll need some measure of thick skin (this is the internet after all). But you could go to painting and modelling and basically dodge most of the combative posters. I think you'll miss a big part on the forum experience otherwise though.
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Post by: ClockworkZion
Jidmah wrote:Hitpoints wrote:So...I’m brand new to forum posting in general and been a deathguard 40k player since the start of 8th so daily new in general.
Do people come on here to argue
A forum is by definition a place to argue.
Eh, not really argue :"a place, meeting, or medium where ideas and views on a particular issue can be exchanged." but you do you.
I think DG are looking like they're going to be in a good place. I get some people don't like the DR change, but honestly they look tough enough to matter on the table, and they're strong against most of the stuff that is anti- MEQ so they'll force people to split their lists between being tailored to fight MEQ and fight DG in their TAC lists.
119784
Post by: Abaddon303
Semper wrote:No, it should just cost command points.
That solution was bang on the money. They're the currency it should cost.
This level of anti-soup is ridiculous.
All this "it's about balance" is BS, frankly. If you want perfect balance then go play chess and make sure you always play at least 2 games and only one time start as white (which has a slight advantage due to initiative). We're here for a theme and a setting so why not try to play that? This crusade to 'get balance at all costs' just erodes that theme.
I perfectly agree there should be some boon for going mono (which there is, you get a detachment for free) and that souping in allies should cost CP (which it does) and have limited synergy outside of just fulfilling battlefield roles (which it had come to do); no issues with that because it makes sense and seems fair but when the cost of souping a) doesn't make sense (as with DG and ND) and b) is so harsh to lose an important mechanic, well then it just stinks. They've given mono something, which is great, i'm happy for mono players that wanted such and I felt that was needed but not paired with so much cost/synergy reduction for allies. One needed to happen in full or partial of both, not full measures for both.
As I previously said, the core issue with soup was that power gamers had to find power builds to abuse which ruined it for everyone. GW then corrected that, which is how it should be. Few systems are perfect without edit. The solution shouldn't be to overly restrict but be dynamic to develop forward. We've taken a step back. I can only hope GW surprise me as they have, and give daemons some sort of 'ignore that penalty' rule in detachments that fully share the same mark or are undivided - as it should be.
It's meant to be a game for many to enjoy so anything that cripples a previously wrought way of play on this kind of level should be shunned and anyone with the attitude of "well I wouldn't play someone using soup" might just need to re-evaluate the fundamental importance of a game with plastic soldiers plays within one's life.
If you're here for the theme and setting then play narrative? GW seem to be making a concerted effort to balance 40k as a competitive game, with that they are reducing options presumably to reduce permutations and possible outliers that can skew the game.
At the same time they seem to be looking to create a more robust narrative game where people can still play to win within a slightly looser framework. Maybe it just needs a mindset change within the player base?
45133
Post by: ClockworkZion
Clearly the playerbase should never change expectations and should never have options removed in order to make the game more balanced and more enjoyable across the board. Obviously GW should always continue to support every model they've ever made no matter what, even if you average player is forced to kitbash three different kits just to fiels one. /sarcasm
I feel like the community does need to learn to let go. Legacy options don't need to be supported and things will have to change to improve the game. We can't keep everything the same and at the same time claim we want a more balanced game too. Balance is going to sacrifice things and accepting that sooner will make the game more enjoyable in the long run.
119784
Post by: Abaddon303
Thing is, I get why matched play is the default play style within the community. Narrative/open has always been so loose the sheer level of investment that needed to go into the preparation and 'social contract' to make it an enjoyable experience or at least establish what each player's expectations are from the game.
Hopefully Crusade can go some way to filling the gap where people can play to win without having to win to enjoy it.
45133
Post by: ClockworkZion
Abaddon303 wrote:Thing is, I get why matched play is the default play style within the community. Narrative/open has always been so loose the sheer level of investment that needed to go into the preparation and 'social contract' to make it an enjoyable experience or at least establish what each player's expectations are from the game.
Hopefully Crusade can go some way to filling the gap where people can play to win without having to win to enjoy it.
I feel Crusade is definitely making great strides in that regard. I've raken part in campaigns before with what would be defined as a "match play" crowd so there is definitely a Venn diagram there, and I feel Crusade helps you craft that story about your personal character and army which can be really attractove to most players.
107700
Post by: alextroy
Dudeface wrote:Why shouldn't there be a bonus for sticking to only one codex? It's been 5 editions since daemons and marines existed wholly in 1 book.
I was thinking the same thing. The first Chaos Space Marines Codex was released in February 1999 (it was proceeded by Codex Chaos for 2nd Edition in 1996). Daemons were removed in Codex: Chaos Space Marines in for 4th Edition in September 2007. So going from the release of 3rd Edition (1998), daemons have not been part of Codex CSM longer than they were.
76825
Post by: NinthMusketeer
H.B.M.C. wrote:
NinthMusketeer wrote:Well duh, if you are looking for ways in which something can be silly you'll find it.
Yeah, because finding the idea of Daemons in a CSM army as something that should be natural and not something that breaks the army's functionality is just so outlandish, I simply must be looking for things to complain about, right?
If my argument was wrong you wouldn't need to twist the truth so much for a rebuttal.
110703
Post by: Galas
Arbitrary bonuses are made for armies to be used as mono forces instead of mix and maxing. When it is worth it, people still does it.
It maybe doesnt makes the most sense but theres nothing inherently bad about it. I prefer it to a system where you can mix and mad without having a real choice or where you literally just cannot do it.
76825
Post by: NinthMusketeer
Semper wrote:No, it should just cost command points.
That solution was bang on the money. They're the currency it should cost.
I agree this would be a simple and easy way of doing it. But right now there is no CP penalty. Adding another detachment of DG costs the same CP as adding a detachment of DoN, or any other Chaos faction for that matter. I think there should also be a cost for souping multiple sub-factions; instead we can mix and match to have a detachment of shooty guys from the shooty sub-faction with a different detachment of melee guys from the melee sub-faction, and another detachment spamming a certain unit to interact with some custom bonus min-maxxed to specifically buff that unit. And it all costs the exact same CP as running multiple detachments from the same faction.
IMO, the part where detachment CP is refunded should apply to all detachments that match the warlord's faction AND sub-faction. Automatically Appended Next Post: Galas wrote:Arbitrary bonuses are made for armies to be used as mono forces instead of mix and maxing. When it is worth it, people still does it.
It maybe doesnt makes the most sense but theres nothing inherently bad about it. I prefer it to a system where you can mix and mad without having a real choice or where you literally just cannot do it.
Me too. I also note that while CP cost is the more straightforward method the way GW has done it is more fun for me personally. I feel like I am rewarded for sticking to my guns, instead of simply avoiding a penalty. And the reward is a cool ability rather than just CP. I can see merit in both approaches.
128426
Post by: Hitpoints
Deathguard, from what we’ve seen so far, seems to be following well in Gws efforts to expand fluff into gameplay. Make your army feel unique from other factions but still maintain a certain level of equilibrium regarding rule set. This is so hard to do when there’s such a plethora of games rules and fluff. The codices that have released so far have generally been on point. Sure there will always be rules that some aren’t fond of and accepting any change to an army especially if it’s your own can be quite tough.
People are also allowed to be upset with changes they don’t like. It’s how the game evolves. We can pass judgement on individual rules we’ve seen so far for solely what they are. But we can’t judge DG as a whole just yet because we still haven’t seen 75% of the codex and rules. As it stands it seems pointless judging any death guard unit against its imperial counterpart for anything more than speculation.
If what’s come out from 9th so far I don’t think we have to worry about DG being unplayable or uncompetitive, the game as a whole has much better internal core rules and individual faction rules than any of its predecessors.
494
Post by: H.B.M.C.
Dudeface wrote:Why shouldn't there be a bonus for sticking to only one codex? It's been 5 editions since daemons and marines existed wholly in 1 book.
alextroy wrote:So going from the release of 3rd Edition (1998), daemons have not been part of Codex CSM longer than they were.
Daemons are in the DG Codex. You guys remember that, right? NinthMusketeer wrote:If my argument was wrong you wouldn't need to twist the truth so much for a rebuttal.
I'm not even certain you addressed my argument to begin with, so...
26238
Post by: Semper
Jidmah wrote:Even in 9th, after the detachment changes, there was little to no reason to ever run DG troops over the much better daemon troops. Pure Death Guard had almost no tournament showing because there was nothing but drawbacks for playing the army as it's shown in the codex, despite the CP cost.
Up till now we had daemon troops and HQs who are superior to DG choices, horrors turning into pox walkers, GUO re-animating MBH and warp-timed Mortarions. Those things are at least as powerful as a slowly increasing -1T aura.
If you want to soup, you can still do so. But there also must be an incentive not to soup. You must chose between superior psychic powers and unit OR an army-wide rule. Right now you are just complaining that you can't have your cake and eat it.
Firstly, I don't see the point in having cake and not eating it.
That aside, my concern is that there is a continuing trend of, as has been mentioned previously, GW over-reacting to complaints and that the boons you've mentioned may well not continue. Also, those mono-benefits are replacing benefits you used to get regardless then there's also an issue as you're taking away from Soup to give to mono when you can theoretically give to mono without taking from soup. For example DR has been mitigated as part of a wider palette of abilities, one being the contagion auras. The issue being, I suppose, for example is you got 95% effectiveness of the army in 8th, even when souping, whereas now you only get say 75% because a more significant ability has been cut. It would be better if you got 100% or even 90% while souping and then 120% mono. It's only ended up that way because of the changes to the army (in that they've cut DR down as part of the 'mono-package'). If it had stayed the same and they had stuck contagions on top i'd be less 'but back on my heels'. I'd still have an issue from a fluff perspective but at least in games terms it wouldn't be a straight up gut punch. I appreciate that comes in the context of the 2W rise but the points are meant to account for such.
I agree with you that there should be something good for mono but it shouldn't be at the expense of soup. The two should be balanced ways to play and at the moment I don't feel they are, I think it's going the other way in favour of mono. I hope it comes back to more the middle and I am sincerely glad that the people who do want to enjoy mono factions get some joy (I add) but it's just sad it has to punish someone elses joy and go so brazenly against the fluff.
Abaddon303 wrote:Semper wrote:No, it should just cost command points.
That solution was bang on the money. They're the currency it should cost.
This level of anti-soup is ridiculous.
All this "it's about balance" is BS, frankly. If you want perfect balance then go play chess and make sure you always play at least 2 games and only one time start as white (which has a slight advantage due to initiative). We're here for a theme and a setting so why not try to play that? This crusade to 'get balance at all costs' just erodes that theme.
I perfectly agree there should be some boon for going mono (which there is, you get a detachment for free) and that souping in allies should cost CP (which it does) and have limited synergy outside of just fulfilling battlefield roles (which it had come to do); no issues with that because it makes sense and seems fair but when the cost of souping a) doesn't make sense (as with DG and ND) and b) is so harsh to lose an important mechanic, well then it just stinks. They've given mono something, which is great, i'm happy for mono players that wanted such and I felt that was needed but not paired with so much cost/synergy reduction for allies. One needed to happen in full or partial of both, not full measures for both.
As I previously said, the core issue with soup was that power gamers had to find power builds to abuse which ruined it for everyone. GW then corrected that, which is how it should be. Few systems are perfect without edit. The solution shouldn't be to overly restrict but be dynamic to develop forward. We've taken a step back. I can only hope GW surprise me as they have, and give daemons some sort of 'ignore that penalty' rule in detachments that fully share the same mark or are undivided - as it should be.
It's meant to be a game for many to enjoy so anything that cripples a previously wrought way of play on this kind of level should be shunned and anyone with the attitude of "well I wouldn't play someone using soup" might just need to re-evaluate the fundamental importance of a game with plastic soldiers plays within one's life.
If you're here for the theme and setting then play narrative? GW seem to be making a concerted effort to balance 40k as a competitive game, with that they are reducing options presumably to reduce permutations and possible outliers that can skew the game.
At the same time they seem to be looking to create a more robust narrative game where people can still play to win within a slightly looser framework. Maybe it just needs a mindset change within the player base?
Quite possibly a decent point but what's easier to do? Change the mind set of millions of people or just work out a better game? I'd possibly say the latter and I don't agree these kinds of changes are that method. Clearly the actual issues with Soup were bad synergies created by poor editing most of the time and ill-thought out key words. Some of the biggest culprits were CP farmers that can't exist in the current game. Most of the worst synergies (such as using Morty and Magnus with all the daemon joy) were corrected quickly and removed on a principle that could continue...
ClockworkZion wrote:
I feel like the community does need to learn to let go. Legacy options don't need to be supported and things will have to change to improve the game. We can't keep everything the same and at the same time claim we want a more balanced game too. Balance is going to sacrifice things and accepting that sooner will make the game more enjoyable in the long run.
I would have thought we want an enjoyable game first and foremost? If that's the case, you assume that balance at any cost is the solution or that it has to sacrifice? Genuine question btw. Again, it's taking the argument to its conclusion if you really want to go this way. We may as well all have exactly the same stratgems, unit options so on and so forth. What exactly needs to be sacrificed for this balance we're looking for? Why is soup the sacrifice and not stratagems, for example? Or why do armies have different weapons? How much do we cut off because it's the easier thing to do? What do we keep cutting off?
Dudeface wrote:Or they could just make the leap and dissolve the codex daemons, make death guard the "nurgle codex" and job done.
Death guard losing the mono faction bonus when a chaos daemons detachment present is the right thing to do, but only because chaos daemons shouldn't need to exist alongside.
I'd love that, likely. Daemons should be within the CSM dexs in my opinion. You could still make an army out of them but, like with 3rd/3.5ed you should just be able to build daemons in like any other unit depending on the warlord's mark. If that needs to be split into 5 areas - 4 Gods and Undivided, then i'd accept that. Though I also stand by that Abaddon and BL detachments also shouldn't remove these sorts of mono-abilities, almost as if they were unaligned and undivided...
tneva82 wrote:Semper wrote:No, it should just cost command points.
That solution was bang on the money. They're the currency it should cost.
.
So how you compensate 2 det of pure army x being inferior to det of 2 different factions? That's true always by definition if mono doesn't get bonuses.
Note you pay same cp whether you soup or not...So 2 detachmen's of death guard pay same cp as dg and daemons wet is inferior to soup..
Of course if you don't care about balance it's whatever but even kindergarden kid can see imbalance in system in your style. Obviosly you don'' want balanced game and instead are just looking to stomp others by list power without needing tactics
Yes, I know you pay the same at the moment. Expand it. It costs x CP for a detachment, that cost is then furthered if the detachment is from a different book. I didn't say mono shouldn't have bonuses.
The latter comment... did you read what I wrote in full?
107700
Post by: alextroy
H.B.M.C. wrote:Dudeface wrote:Why shouldn't there be a bonus for sticking to only one codex? It's been 5 editions since daemons and marines existed wholly in 1 book.
alextroy wrote:So going from the release of 3rd Edition (1998), daemons have not been part of Codex CSM longer than they were.
Daemons are in the DG Codex. You guys remember that, right?
If you want to call that handful of Daemon units they included in the codex as being part of the army, go right ahead. They are obviously there to allow you to summon them without owning Codex Chaos Daemons, not because they expect you to include them in your battle-forged army. I would be less surprised if they are removed from the upcoming codex than if they remain included.
19754
Post by: puma713
Anyone seen a Blightlords schematic sheet yet?
123547
Post by: AngryAngel80
H.B.M.C. wrote: puma713 wrote:Disappointed that Contagions is mono- DG. I guess there is a chance that Nurglings are in the book as a selection, but my confidence level is low on that.
Well of course it's mono- DG. Everyone knows that Nurgle Daemons don't spread contagion and, in fact, stop Plague Marines from spreading contagion whenever they show up.
I laughed hard on that, yeah them nurglings always stopping my plague marines from getting stuff done.." Where is my plague sprayer ? I set it right down here...NURGLINGS !!!!! "
56277
Post by: Eldarain
What base size are Possessed on? 32mm? Wonder if the wound bump will have GW move them to 40mm. Can't think of a non character unit with 3 wounds that's on anything smaller than 40mm.
19754
Post by: puma713
Eldarain wrote:What base size are Possessed on? 32mm? Wonder if the wound bump will have GW move them to 40mm. Can't think of a non character unit with 3 wounds that's on anything smaller than 40mm.
They’re confirmed 3 wounds?
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Post by: Kanluwen
puma713 wrote: Eldarain wrote:What base size are Possessed on? 32mm? Wonder if the wound bump will have GW move them to 40mm. Can't think of a non character unit with 3 wounds that's on anything smaller than 40mm.
They’re confirmed 3 wounds?
When the new codex launches, the Death Guard will be ignoring one wound guaranteed against any attacks that deal more than 1 Damage. When you consider that Plague Marines, Death Guard Possessed, Blightlord Terminators, and Deathshroud Terminators also gain an additional Wound in the new codex, it makes the legion a true force to be reckoned with. The 2-Damage weapons (super-charged plasma weapons, we’re looking at you) that are the bane of Space Marines of every stripe simply won’t cut it against the Death Guard.*
From the "Disgustingly Resilient" preview.
56277
Post by: Eldarain
I thought the initial announcement said all non Scouts were getting it.
45133
Post by: ClockworkZion
Semper wrote:
ClockworkZion wrote:
I feel like the community does need to learn to let go. Legacy options don't need to be supported and things will have to change to improve the game. We can't keep everything the same and at the same time claim we want a more balanced game too. Balance is going to sacrifice things and accepting that sooner will make the game more enjoyable in the long run.
I would have thought we want an enjoyable game first and foremost? If that's the case, you assume that balance at any cost is the solution or that it has to sacrifice? Genuine question btw. Again, it's taking the argument to its conclusion if you really want to go this way. We may as well all have exactly the same stratgems, unit options so on and so forth. What exactly needs to be sacrificed for this balance we're looking for? Why is soup the sacrifice and not stratagems, for example? Or why do armies have different weapons? How much do we cut off because it's the easier thing to do? What do we keep cutting off?
Dude, the Marine codex alone has over 90 datasheets. Sometimes you have to prune the tree to keep it healthy. Don't play the slippery slope fallacy where they keep cutting things off willy nilly. Some options will need to be pruned and some rules will need to change in order to keep the game balanced and healthy.
90435
Post by: Slayer-Fan123
ClockworkZion wrote:Semper wrote:
ClockworkZion wrote:
I feel like the community does need to learn to let go. Legacy options don't need to be supported and things will have to change to improve the game. We can't keep everything the same and at the same time claim we want a more balanced game too. Balance is going to sacrifice things and accepting that sooner will make the game more enjoyable in the long run.
I would have thought we want an enjoyable game first and foremost? If that's the case, you assume that balance at any cost is the solution or that it has to sacrifice? Genuine question btw. Again, it's taking the argument to its conclusion if you really want to go this way. We may as well all have exactly the same stratgems, unit options so on and so forth. What exactly needs to be sacrificed for this balance we're looking for? Why is soup the sacrifice and not stratagems, for example? Or why do armies have different weapons? How much do we cut off because it's the easier thing to do? What do we keep cutting off?
Dude, the Marine codex alone has over 90 datasheets. Sometimes you have to prune the tree to keep it healthy. Don't play the slippery slope fallacy where they keep cutting things off willy nilly. Some options will need to be pruned and some rules will need to change in order to keep the game balanced and healthy.
Entire consolidation of profiles is what's needed, and I'm talking like rolling Tactical Marine options into the Intercessor profile for example.
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Post by: Eldarain
Keep is a strong word
I'm loathe to sunset units as they represent people's hard work (why it's more difficult than video/card games)
I think you're right it would be good for the health of the game but it needs to be done somewhat even handedly. Taking a hatchet to Dark Eldar repeatedly but leaving Marine bike characters without a kit in game is just going to generate anger and resentment.
76825
Post by: NinthMusketeer
I will say that rolling mortals and daemons of the same god into the same army has worked really well for AoS. I remain disappointed they don't seem to want to do the same with 40k.
45133
Post by: ClockworkZion
Slayer-Fan123 wrote: ClockworkZion wrote:Semper wrote:
ClockworkZion wrote:
I feel like the community does need to learn to let go. Legacy options don't need to be supported and things will have to change to improve the game. We can't keep everything the same and at the same time claim we want a more balanced game too. Balance is going to sacrifice things and accepting that sooner will make the game more enjoyable in the long run.
I would have thought we want an enjoyable game first and foremost? If that's the case, you assume that balance at any cost is the solution or that it has to sacrifice? Genuine question btw. Again, it's taking the argument to its conclusion if you really want to go this way. We may as well all have exactly the same stratgems, unit options so on and so forth. What exactly needs to be sacrificed for this balance we're looking for? Why is soup the sacrifice and not stratagems, for example? Or why do armies have different weapons? How much do we cut off because it's the easier thing to do? What do we keep cutting off?
Dude, the Marine codex alone has over 90 datasheets. Sometimes you have to prune the tree to keep it healthy. Don't play the slippery slope fallacy where they keep cutting things off willy nilly. Some options will need to be pruned and some rules will need to change in order to keep the game balanced and healthy.
Entire consolidation of profiles is what's needed, and I'm talking like rolling Tactical Marine options into the Intercessor profile for example.
Nah. Legends the whole Firstborn line. Don't need to stop selling the kits for now, but drop the entire thing. Automatically Appended Next Post: Eldarain wrote:Keep is a strong word
I'm loathe to sunset units as they represent people's hard work (why it's more difficult than video/card games)
I think you're right it would be good for the health of the game but it needs to be done somewhat even handedly. Taking a hatchet to Dark Eldar repeatedly but leaving Marine bike characters without a kit in game is just going to generate anger and resentment.
Honestly it's one of the reasons I like Legends. You can roll out those old favorites, but active support and rebalancing is off the plate which lets the game lean up a bit and run smoother. Automatically Appended Next Post: NinthMusketeer wrote:I will say that rolling mortals and daemons of the same god into the same army has worked really well for AoS. I remain disappointed they don't seem to want to do the same with 40k.
Yeah, 5 Chaos books (one for each god, and an unaligned book for the rest) would be a good solution. They could even do three different types of detachment bonuses depending on if you are running CSM, Daemons or both.
90435
Post by: Slayer-Fan123
ClockworkZion wrote:Slayer-Fan123 wrote: ClockworkZion wrote:Semper wrote:
ClockworkZion wrote:
I feel like the community does need to learn to let go. Legacy options don't need to be supported and things will have to change to improve the game. We can't keep everything the same and at the same time claim we want a more balanced game too. Balance is going to sacrifice things and accepting that sooner will make the game more enjoyable in the long run.
I would have thought we want an enjoyable game first and foremost? If that's the case, you assume that balance at any cost is the solution or that it has to sacrifice? Genuine question btw. Again, it's taking the argument to its conclusion if you really want to go this way. We may as well all have exactly the same stratgems, unit options so on and so forth. What exactly needs to be sacrificed for this balance we're looking for? Why is soup the sacrifice and not stratagems, for example? Or why do armies have different weapons? How much do we cut off because it's the easier thing to do? What do we keep cutting off?
Dude, the Marine codex alone has over 90 datasheets. Sometimes you have to prune the tree to keep it healthy. Don't play the slippery slope fallacy where they keep cutting things off willy nilly. Some options will need to be pruned and some rules will need to change in order to keep the game balanced and healthy.
Entire consolidation of profiles is what's needed, and I'm talking like rolling Tactical Marine options into the Intercessor profile for example.
Nah. Legends the whole Firstborn line. Don't need to stop selling the kits for now, but drop the entire thing.
Automatically Appended Next Post:
Eldarain wrote:Keep is a strong word
I'm loathe to sunset units as they represent people's hard work (why it's more difficult than video/card games)
I think you're right it would be good for the health of the game but it needs to be done somewhat even handedly. Taking a hatchet to Dark Eldar repeatedly but leaving Marine bike characters without a kit in game is just going to generate anger and resentment.
Honestly it's one of the reasons I like Legends. You can roll out those old favorites, but active support and rebalancing is off the plate which lets the game lean up a bit and run smoother.
Automatically Appended Next Post:
NinthMusketeer wrote:I will say that rolling mortals and daemons of the same god into the same army has worked really well for AoS. I remain disappointed they don't seem to want to do the same with 40k.
Yeah, 5 Chaos books (one for each god, and an unaligned book for the rest) would be a good solution. They could even do three different types of detachment bonuses depending on if you are running CSM, Daemons or both.
I'd rather not deal with that kind of whining, and it isn't like an Intercessor taking a Grav Cannon is gonna be broken or anything.
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Post by: ClockworkZion
Slayer-Fan123 wrote:I'd rather not deal with that kind of whining, and it isn't like an Intercessor taking a Grav Cannon is gonna be broken or anything.
People are going to whine anyways. Ripping the bandage off is better than letting the game fester or forcing people who aren't using Firstborn to convert models just to use options they don't otherwise have access to.
90435
Post by: Slayer-Fan123
ClockworkZion wrote:Slayer-Fan123 wrote:I'd rather not deal with that kind of whining, and it isn't like an Intercessor taking a Grav Cannon is gonna be broken or anything.
People are going to whine anyways. Ripping the bandage off is better than letting the game fester or forcing people who aren't using Firstborn to convert models just to use options they don't otherwise have access to.
Eh, people have been managing to use Primaris to represent their First Born just fine with minor work, and you can always just stick the manlet Marine in the squad with his supposed bodyguards.
It's a non-issue.
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Post by: ClockworkZion
Slayer-Fan123 wrote: ClockworkZion wrote:Slayer-Fan123 wrote:I'd rather not deal with that kind of whining, and it isn't like an Intercessor taking a Grav Cannon is gonna be broken or anything.
People are going to whine anyways. Ripping the bandage off is better than letting the game fester or forcing people who aren't using Firstborn to convert models just to use options they don't otherwise have access to.
Eh, people have been managing to use Primaris to represent their First Born just fine with minor work, and you can always just stick the manlet Marine in the squad with his supposed bodyguards.
It's a non-issue.
Affects line of sight.
We know the Firstborn are slowly being phased out. Just shunt the entire thing to legends, move the kits to direct only and stop hampering the game with a dead model line just because it'll make some people upset when the same company has removed whole unit options out of codexes for far less.
Heck, they used to double dip units in Dark Eldar but removed the elite Kabalite and Wych options despite the fact they were selling double those kits thanks to the double dip. Marine players don't deserve special treatment, and I say that as someone whose Marine faction is Black Templars who have 0 Primaris options.
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Post by: H.B.M.C.
alextroy wrote:If you want to call that handful of Daemon units they included in the codex as being part of the army, go right ahead.
You're saying that something in the Codex isn't part of the army? You realise how daft that sounds.
alextroy wrote:They are obviously there to allow you to summon them without owning Codex Chaos Daemons, not because they expect you to include them in your battle-forged army.
That which is presented without evidence...
alextroy wrote:I would be less surprised if they are removed from the upcoming codex than if they remain included.
I don't disagree. My issue is that if they stay, they shouldn't cause your army to lose it's special rules. Nothing in your own Codex should prevent you from using your Codex as it is written. By all means include rules that discourage soup lists, but Nurgle daemons in a Deathguard army isn't soup when they're in the fething Codex to begin with.
90435
Post by: Slayer-Fan123
ClockworkZion wrote:Slayer-Fan123 wrote: ClockworkZion wrote:Slayer-Fan123 wrote:I'd rather not deal with that kind of whining, and it isn't like an Intercessor taking a Grav Cannon is gonna be broken or anything.
People are going to whine anyways. Ripping the bandage off is better than letting the game fester or forcing people who aren't using Firstborn to convert models just to use options they don't otherwise have access to.
Eh, people have been managing to use Primaris to represent their First Born just fine with minor work, and you can always just stick the manlet Marine in the squad with his supposed bodyguards.
It's a non-issue.
Affects line of sight.
We know the Firstborn are slowly being phased out. Just shunt the entire thing to legends, move the kits to direct only and stop hampering the game with a dead model line just because it'll make some people upset when the same company has removed whole unit options out of codexes for far less.
Heck, they used to double dip units in Dark Eldar but removed the elite Kabalite and Wych options despite the fact they were selling double those kits thanks to the double dip. Marine players don't deserve special treatment, and I say that as someone whose Marine faction is Black Templars who have 0 Primaris options.
Honestly the size difference isn't that terrible that I wouldn't let my opponent use their Manlets as Primaris. The LOS argument just isn't very good for that miniscule a difference.
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Post by: ClockworkZion
It's enough of one to matter for competetive play.
Legends would let narrative and casual play to still run Firstborn while not shackling the balance of the game as a whole to them.
Marines don't deserve to be special. We've seen units whose models where sold up to the release of a codex be permanently dumped and never returned. We've seen options taken away when they've existed for editions before that. It's time to stop acting like Marines need to be some sacred cow not held to the same rules every other codex is held to.
Legends is already better than most expected for the Firstborn anyways. Far better treatment than other armies got.
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Post by: Dudeface
H.B.M.C. wrote:Dudeface wrote:Why shouldn't there be a bonus for sticking to only one codex? It's been 5 editions since daemons and marines existed wholly in 1 book.
alextroy wrote:So going from the release of 3rd Edition (1998), daemons have not been part of Codex CSM longer than they were.
Daemons are in the DG Codex. You guys remember that, right?
NinthMusketeer wrote:If my argument was wrong you wouldn't need to twist the truth so much for a rebuttal.
I'm not even certain you addressed my argument to begin with, so...
As I stated earlier, it's horrid that the daemons exist separately in the first place now, give us god books.
Short term, the daemons in the book now also break your faction rules, which is equally stupid, but even if they didn't you still would have no daemons strats, traits or relics etc. You still need to rely on the daemons codex to use them to their fullest.
I can't remember, is there a paragraph spelling out they're included for summoning?
71077
Post by: Eldarsif
NinthMusketeer wrote:I will say that rolling mortals and daemons of the same god into the same army has worked really well for AoS. I remain disappointed they don't seem to want to do the same with 40k.
Same. A joint army like in AoS just feel more like a proper army compared to the mini-thing they are going for in 40k.
123547
Post by: AngryAngel80
Can we please keep this talk to actual Deathguard rumors ?
Keep the salty " I hate firstborn marines because I have bad taste wahhh" Arguments to their own threads eh ?
I love firstborn marines and think primaris are a dumb cash grab with poop back story, but I don't put that into every thread with power armor just to be heard.
None of that has anything at all to do with Deathguard rumors, please, think of the darn nurglings.
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Post by: ClockworkZion
AngryAngel80 wrote:Keep the salty " I hate firstborn marines because I have bad taste wahhh" Arguments to their own threads eh ?
Put away your projection. No one said they hate Firstborn. No need to make up hills to die on.
Honestly with DG delayed and GW's articles on them likely run their course, unless we get a round two this week we're likely treading water at the moment.
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Post by: Jidmah
H.B.M.C. wrote:Dudeface wrote:Why shouldn't there be a bonus for sticking to only one codex? It's been 5 editions since daemons and marines existed wholly in 1 book.
alextroy wrote:So going from the release of 3rd Edition (1998), daemons have not been part of Codex CSM longer than they were.
Daemons are in the DG Codex. You guys remember that, right? Yes, for summoning, and nothing else. Automatically Appended Next Post: H.B.M.C. wrote:My issue is that if they stay, they shouldn't cause your army to lose it's special rules. Nothing in your own Codex should prevent you from using your Codex as it is written. By all means include rules that discourage soup lists, but Nurgle daemons in a Deathguard army isn't soup when they're in the fething Codex to begin with. Noting prevents you from using daemons in the same army or even in the same detachment. The only thing that happened is that you now get to decide between from benefiting the great synergy dameons have with DG and the contagions of nurgle. And it's also worth noting that Necrons, Space Marines and Sisters also lose their army-wide traits if they mix different chapters, dynasties or orders, this really is no different.
117719
Post by: Sunny Side Up
ClockworkZion wrote:
Legends would let narrative and casual play to still run Firstborn while not shackling the balance of the game as a whole to them.
Legends is fully matched-play legal.
39309
Post by: Jidmah
ClockworkZion wrote: AngryAngel80 wrote:Keep the salty " I hate firstborn marines because I have bad taste wahhh" Arguments to their own threads eh ?
Put away your projection. No one said they hate Firstborn. No need to make up hills to die on.
Honestly with DG delayed and GW's articles on them likely run their course, unless we get a round two this week we're likely treading water at the moment.
All kind of discussion about loyalists that is not involving death guard is explicitly off-topic for this thread and therefore violating the forum rules.
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Post by: ClockworkZion
Sunny Side Up wrote: ClockworkZion wrote:
Legends would let narrative and casual play to still run Firstborn while not shackling the balance of the game as a whole to them.
Legends is fully matched-play legal.
But not all tournaments will allow Legends, thus removing them from comp balance discussion. Automatically Appended Next Post: Jidmah wrote: ClockworkZion wrote: AngryAngel80 wrote:Keep the salty " I hate firstborn marines because I have bad taste wahhh" Arguments to their own threads eh ?
Put away your projection. No one said they hate Firstborn. No need to make up hills to die on.
Honestly with DG delayed and GW's articles on them likely run their course, unless we get a round two this week we're likely treading water at the moment.
All kind of discussion about loyalists that is not involving death guard is explicitly off-topic for this thread and therefore violating the forum rules.
And that is a fair point. Making up claims about people "hating Firstborn" to then try and dunk on Primaris is not.
On a more topical note: do we know if Plague Companies will still be a thing?
39309
Post by: Jidmah
Very likely. The FW book and legends have introduced a <Plague Company> placeholder, and Mortarion's list of warlord traits he can pick from after the game has started have the same name as the seven warlord traits associated with the plague fleets in War of the Spider.
117719
Post by: Sunny Side Up
ClockworkZion wrote:
But not all tournaments will allow Legends, thus removing them from comp balance discussion.
Sure. And by the same measure, tournaments could decide to not allow first-born marines (or super-heavies, or Forge World, or Psykers, or whatever) and achieve the same effect.
Tournaments disallowing Legends proves that you don't need GW to make that call.
45133
Post by: ClockworkZion
Sunny Side Up wrote: ClockworkZion wrote:
But not all tournaments will allow Legends, thus removing them from comp balance discussion.
Sure. And by the same measure, tournaments could decide to not allow first-born marines (or super-heavies, or Forge World, or Psykers, or whatever) and achieve the same effect.
Tournaments disallowing Legends proves that you don't need GW to make that call.
You're missing the point that the game would still be balanced around the assumption by GW that Firstborn would still be in the book, so it doesn't fix the balance. Chunking them out instead would go a long way to sorting that issue because then the game isn't being balanced around them.
117719
Post by: Sunny Side Up
ClockworkZion wrote:
You're missing the point that the game would still be balanced around the assumption by GW that Firstborn would still be in the book, so it doesn't fix the balance. Chunking them out instead would go a long way to sorting that issue because then the game isn't being balanced around them.
The game is not balanced one way or another. Even within the GW product range, 40K isn't the game they write for balanced competitive play. They have stuff like Underworlds and some such for that.
40K is the "get all your toys out for a sunday-afternoon"-product. It's their Minecraft, not their League of Legends, their DnD, not their MtG, the Pacific Crest Trail, not the 200 metre sprint.
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Post by: ClockworkZion
Sunny Side Up wrote: ClockworkZion wrote:
You're missing the point that the game would still be balanced around the assumption by GW that Firstborn would still be in the book, so it doesn't fix the balance. Chunking them out instead would go a long way to sorting that issue because then the game isn't being balanced around them.
The game is not balanced one way or another. Even within the GW product range, 40K isn't the game they write for balanced competitive play. They have stuff like Underworlds and some such for that.
40K is the "get all your toys out for a sunday-afternoon"-product. It's their Minecraft, not their League of Legends, their DnD, not their MtG, the Pacific Crest Trail, not the 200 metre sprint.
As yes the " 40k isn't balanced so they shouldn't bother" argument.You lost that in 8th when GW started making real steps to close loopholes and balance the game. 9th even more so as they've shown more efforts in the last few months to fix the game than most will give them credit for.
It's time to stop beating that dead horse.
117719
Post by: Sunny Side Up
ClockworkZion wrote:
As yes the " 40k isn't balanced so they shouldn't bother" argument.You lost that in 8th when GW started making real steps to close loopholes and balance the game. 9th even more so as they've shown more efforts in the last few months to fix the game than most will give them credit for.
It's time to stop beating that dead horse.
Lol. If anything, the argument started in 8th. Historically, game balance has never been a fraction as bad as it was in late 8th after Marines 2.0.
You could've made the argument that GW cared about balance in 3rd, 4th (when they actually had a semi-competitive chess-guy writing rules), 5th and 6th, but 8th basically threw the idea out of the window (which makes sense, as they did diversify more into other games like, as said above, Warhammer Underworlds or Kill Team Arena, etc.. designed for competitive play from the ground up).
26238
Post by: Semper
ClockworkZion wrote:Semper wrote:
ClockworkZion wrote:
I feel like the community does need to learn to let go. Legacy options don't need to be supported and things will have to change to improve the game. We can't keep everything the same and at the same time claim we want a more balanced game too. Balance is going to sacrifice things and accepting that sooner will make the game more enjoyable in the long run.
I would have thought we want an enjoyable game first and foremost? If that's the case, you assume that balance at any cost is the solution or that it has to sacrifice? Genuine question btw. Again, it's taking the argument to its conclusion if you really want to go this way. We may as well all have exactly the same stratgems, unit options so on and so forth. What exactly needs to be sacrificed for this balance we're looking for? Why is soup the sacrifice and not stratagems, for example? Or why do armies have different weapons? How much do we cut off because it's the easier thing to do? What do we keep cutting off?
Dude, the Marine codex alone has over 90 datasheets. Sometimes you have to prune the tree to keep it healthy. Don't play the slippery slope fallacy where they keep cutting things off willy nilly. Some options will need to be pruned and some rules will need to change in order to keep the game balanced and healthy.
You kind of skipped over all my questions there, mate. I am asking you what should be cut; what is this "some" you speak of? And why? I've already acknowledged that tailoring was needed and i've explicitly explained how I feel it should be. I have pointed out things that have been cut/tailored. I could, and perhaps I would be right to, assume you think the main marine codex would be a good target, judging by your example. If so, why are you here challenging complaints that the changes to the DG codex are unjust?
(Edited spelling here and there and clarified point further)
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Post by: ClockworkZion
Semper wrote: ClockworkZion wrote:Semper wrote:
ClockworkZion wrote:
I feel like the community does need to learn to let go. Legacy options don't need to be supported and things will have to change to improve the game. We can't keep everything the same and at the same time claim we want a more balanced game too. Balance is going to sacrifice things and accepting that sooner will make the game more enjoyable in the long run.
I would have thought we want an enjoyable game first and foremost? If that's the case, you assume that balance at any cost is the solution or that it has to sacrifice? Genuine question btw. Again, it's taking the argument to its conclusion if you really want to go this way. We may as well all have exactly the same stratgems, unit options so on and so forth. What exactly needs to be sacrificed for this balance we're looking for? Why is soup the sacrifice and not stratagems, for example? Or why do armies have different weapons? How much do we cut off because it's the easier thing to do? What do we keep cutting off?
Dude, the Marine codex alone has over 90 datasheets. Sometimes you have to prune the tree to keep it healthy. Don't play the slippery slope fallacy where they keep cutting things off willy nilly. Some options will need to be pruned and some rules will need to change in order to keep the game balanced and healthy.
You kind of skipped over all my questions there, mate. I am asking you what should be cut; what is this "some" you speak of? And why? I've already acknowledged that some things needed tailoring and have pointed out things that have been cut/tailored. I could, and perhaps I would be right to, assume you think the main marine codex would be a good target, judging by your example. If so, why are you here challenging complaints that the changes to the DG codex are unjust?
(Edited spelling here and there and clarified point further)
How am I skipping it when I've been very clear about it in previous posts: the entire Firstborn line. Anything without the "Primaris" Keyword. Take it all out.
And the point is that changes need to happen to keep the game balanced. DG are gaining a bunch of rules on top of the Plague Company rules and the change to DR benefits the Plague Marine over the daemon engines or the cultists, which is a good change for the book.
85299
Post by: Spoletta
Sunny Side Up wrote: ClockworkZion wrote:
As yes the " 40k isn't balanced so they shouldn't bother" argument.You lost that in 8th when GW started making real steps to close loopholes and balance the game. 9th even more so as they've shown more efforts in the last few months to fix the game than most will give them credit for.
It's time to stop beating that dead horse.
Lol. If anything, the argument started in 8th. Historically, game balance has never been a fraction as bad as it was in late 8th after Marines 2.0.
You could've made the argument that GW cared about balance in 3rd, 4th (when they actually had a semi-competitive chess-guy writing rules), 5th and 6th, but 8th basically threw the idea out of the window (which makes sense, as they did diversify more into other games like, as said above, Warhammer Underworlds or Kill Team Arena, etc.. designed for competitive play from the ground up).
Well, this is simply false.
Except for that short window between IH release and the first nerf (around 2 weeks?) where there some egregious things going on, the rest of the edition both pre and post SM2.0 dex enjoyed a much better balance than the whole of 6th and 7th.
Currently, we are living in the most balanced 40k environment in my memory.
128437
Post by: Seladean
Actually, I was little confused and disappointed about new rules (especially DR), but now I cant wait on spreading contagion on the battlefield - nice and fluffy, I like it
1
76825
Post by: NinthMusketeer
Is this thread about Death Guard?
101864
Post by: Dudeface
It's a 40k thread, it's the same as all 40k threads, it ends up as a whine about marines in some capacity.
45133
Post by: ClockworkZion
Dudeface wrote:
It's a 40k thread, it's the same as all 40k threads, it ends up as a whine about marines in some capacity.
I was trying to use Marines as an example of why pruning rules and making adjustments to the game is good for the game (to point at why I don't think the DR change is bad for the army or the game) but it brought out the Firstborn Defense Brigade instead. Oops.
I was listening to HonestWargamer yesterday and I think he had a solid point that the DR change supports the Plague Marines and Terminators over the Daemon Engines and Cultists which is incredibly good as it serves to keep the army focused more on the infantry it should be focused on.
It also makes DG innately skew in any meta where loyalists are running roughshod since they aren't countered by the weapons the loyalists are.
Another thing that crossed my mind was that if the zombies get a FnP they'll benefit strongly from the DR since it means D2 weapons will only proc a single FnP save each.
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Post by: Mr Morden
Dudeface wrote:
It's a 40k thread, it's the same as all 40k threads, it ends up as a whine about marines in some capacity.
Death Guard are Chaos MARINES - worth remembering.
A comparison with the also recently released Marines seems logical?
3806
Post by: Grot 6
I don't play Death Guard, but I have a couple of armies of them that were waiting for something like this.
I do think it was needed, based on the 8th book coming out like an afterthought and no work on it, except for last minute writing to shore up for the models.
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Post by: tneva82
Spoletta wrote:Sunny Side Up wrote: ClockworkZion wrote:
As yes the " 40k isn't balanced so they shouldn't bother" argument.You lost that in 8th when GW started making real steps to close loopholes and balance the game. 9th even more so as they've shown more efforts in the last few months to fix the game than most will give them credit for.
It's time to stop beating that dead horse.
Lol. If anything, the argument started in 8th. Historically, game balance has never been a fraction as bad as it was in late 8th after Marines 2.0.
You could've made the argument that GW cared about balance in 3rd, 4th (when they actually had a semi-competitive chess-guy writing rules), 5th and 6th, but 8th basically threw the idea out of the window (which makes sense, as they did diversify more into other games like, as said above, Warhammer Underworlds or Kill Team Arena, etc.. designed for competitive play from the ground up).
Well, this is simply false.
Except for that short window between IH release and the first nerf (around 2 weeks?) where there some egregious things going on, the rest of the edition both pre and post SM2.0 dex enjoyed a much better balance than the whole of 6th and 7th.
Currently, we are living in the most balanced 40k environment in my memory.
Which just show how bad your memory is. Marines have been top dogs since their 2.0 codex came and 9e codex gave huge buffs.
Balance has been going downhill as gw goes nuttier and nuttier and dropped all pretense of caring about balance. Not that they ever cared and just changed imbalance to change model purchases. Now it's just on overdrive
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Post by: Jidmah
Mr Morden wrote:Dudeface wrote: It's a 40k thread, it's the same as all 40k threads, it ends up as a whine about marines in some capacity. Death Guard are Chaos MARINES - worth remembering. A comparison with the also recently released Marines seems logical? Yes, but the discussion on the contents and balance of Codex: Space Marines is clearly off-topic and has absolutely no place in this thread, as stated in the first post.
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Post by: Eldarsif
Balance has been going downhill as gw goes nuttier and nuttier and dropped all pretense of caring about balance. Not that they ever cared and just changed imbalance to change model purchases. Now it's just on overdrive
As someone who has been playing since 2nd edition I can attest to the idea that the game is currently better balanced than it has ever been - because if people remember there was a long time between codexes and no frequent point updates or FAQs.. Have there been pitfalls on the road? Yep, wouldn't be GW without them, but balance is getting much better these days.
The big problem GW tends to face is that they fall in love with a paradigm change, but then take their sweet time rolling out the new paradigm change while probably discovering a new paradigm while doing so.
5256
Post by: NAVARRO
Just hope they keep the PM units ability to be just 7. Thats it, crap rules or not Im having 3 potentially 4 PM squads.
123547
Post by: AngryAngel80
Jidmah wrote: ClockworkZion wrote: AngryAngel80 wrote:Keep the salty " I hate firstborn marines because I have bad taste wahhh" Arguments to their own threads eh ?
Put away your projection. No one said they hate Firstborn. No need to make up hills to die on.
Honestly with DG delayed and GW's articles on them likely run their course, unless we get a round two this week we're likely treading water at the moment.
All kind of discussion about loyalists that is not involving death guard is explicitly off-topic for this thread and therefore violating the forum rules.
Thank you, I thought so as well. Automatically Appended Next Post: Seriously though, take debate of loyalist marines or their bloat or likes dislikes with them else where. Make a thread in the general, I'll bitch with the best of them there, this is for DG rumors, rules and news of the new codex and release for when it'll show up.
Let's try and keep it clean, as odd an idea as that may be for Nurgle.
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Post by: Eldarain
I will say. Despite my eternal cynicism this has been a rather impressive beginning of edition rollout of books.
I'm trying to be optimistic that they'll do well with the Chaos Marines release and Death Guard getting the 9th treatment (especially the removal of the asinine Infantry, Bikes, Dreads garbage) is a great sign.
49827
Post by: MajorWesJanson
NAVARRO wrote:Just hope they keep the PM units ability to be just 7. Thats it, crap rules or not Im having 3 potentially 4 PM squads.
Just wishlisting basically, but it would be cool if there was a Sacred Number rule where if a unit was exactly 7 models, it counted as 5 for the purposes of Blast and coherency.
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Post by: Semper
ClockworkZion wrote:Semper wrote: ClockworkZion wrote:Semper wrote:
ClockworkZion wrote:
I feel like the community does need to learn to let go. Legacy options don't need to be supported and things will have to change to improve the game. We can't keep everything the same and at the same time claim we want a more balanced game too. Balance is going to sacrifice things and accepting that sooner will make the game more enjoyable in the long run.
I would have thought we want an enjoyable game first and foremost? If that's the case, you assume that balance at any cost is the solution or that it has to sacrifice? Genuine question btw. Again, it's taking the argument to its conclusion if you really want to go this way. We may as well all have exactly the same stratgems, unit options so on and so forth. What exactly needs to be sacrificed for this balance we're looking for? Why is soup the sacrifice and not stratagems, for example? Or why do armies have different weapons? How much do we cut off because it's the easier thing to do? What do we keep cutting off?
Dude, the Marine codex alone has over 90 datasheets. Sometimes you have to prune the tree to keep it healthy. Don't play the slippery slope fallacy where they keep cutting things off willy nilly. Some options will need to be pruned and some rules will need to change in order to keep the game balanced and healthy.
You kind of skipped over all my questions there, mate. I am asking you what should be cut; what is this "some" you speak of? And why? I've already acknowledged that some things needed tailoring and have pointed out things that have been cut/tailored. I could, and perhaps I would be right to, assume you think the main marine codex would be a good target, judging by your example. If so, why are you here challenging complaints that the changes to the DG codex are unjust?
(Edited spelling here and there and clarified point further)
How am I skipping it when I've been very clear about it in previous posts: the entire Firstborn line. Anything without the "Primaris" Keyword. Take it all out.
And the point is that changes need to happen to keep the game balanced. DG are gaining a bunch of rules on top of the Plague Company rules and the change to DR benefits the Plague Marine over the daemon engines or the cultists, which is a good change for the book.
So, why then did you even reply to my complaints about them cutting synergy with daemons of nurgle or hurting having soup more when your core complaint is to do with first born and non-primaris marines? It doesn't seem like you're extending that to first born CSM (as otherwise you'd want PM to go too). Seems like there actually isn't conflict between our ideas. Ace. Glad we could clear that up.
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Post by: Gadzilla666
Eldarain wrote:I will say. Despite my eternal cynicism this has been a rather impressive beginning of edition rollout of books.
I'm trying to be optimistic that they'll do well with the Chaos Marines release and Death Guard getting the 9th treatment (especially the removal of the asinine Infantry, Bikes, Dreads garbage) is a great sign.
Yeah I think the rules we've seen so far really fit the Death Guard well. I hope they handle the rules for the other Legions this well.
494
Post by: H.B.M.C.
MajorWesJanson wrote:Just wishlisting basically, but it would be cool if there was a Sacred Number rule where if a unit was exactly 7 models, it counted as 5 for the purposes of Blast and coherency.
I wish Sacred Numbers meant something. But I'd rather Marks meant something first.
92012
Post by: Argive
H.B.M.C. wrote: MajorWesJanson wrote:Just wishlisting basically, but it would be cool if there was a Sacred Number rule where if a unit was exactly 7 models, it counted as 5 for the purposes of Blast and coherency.
I wish Sacred Numbers meant something. But I'd rather Marks meant something first.
Yeah having numbers and marks be relevant to stuff would be cool.
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Post by: Gadzilla666
H.B.M.C. wrote: MajorWesJanson wrote:Just wishlisting basically, but it would be cool if there was a Sacred Number rule where if a unit was exactly 7 models, it counted as 5 for the purposes of Blast and coherency.
I wish Sacred Numbers meant something. But I'd rather Marks meant something first.
If they do make marks mean something again, then they should be sure to make Undivided actually do something. Every Legion doesn't worship the Chaos Gods.
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Post by: COLD CASH
So Contagions yeh.................. like actual real rules..............................nah lets not talk about that lets whine away and ruin this thread.
Seriously focus on what the threads about.
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Post by: TwilightSparkles
Definitely think the Contagions mean the terrain piece is probably the first auto include one for 40K. The Necron one is okay but needs a Cryptek to be at its best.
Whereas this is 9" aura from turn one.
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Post by: Doohicky
TwilightSparkles wrote:Definitely think the Contagions mean the terrain piece is probably the first auto include one for 40K. The Necron one is okay but needs a Cryptek to be at its best.
Whereas this is 9" aura from turn one.
I think you are jumping the gun here for a number of reasons.
1. We don't know points
2. We don't know how tough it is to kill, that sort of is tied in with how much it is points wise.
3. Terrain is not easy to find a place to deploy that is 3" from all other terrain. It could end up having no where to be placed and that means you lose your points.
It certainly has potential, but we can't say yet
19754
Post by: puma713
Blightlords
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Post by: H.B.M.C.
Sure would be cool if the Reaper AC was D2.
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Post by: Marshal Loss
Nothing unexpected there, just need to wait and see whether they've kept the 4++ or not
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Post by: puma713
Marshal Loss wrote:Nothing unexpected there, just need to wait and see whether they've kept the 4++ or not
Well, their movement is 5". I'd say they're going the way of the Loyalists to a 2+/5++ just like their Relic Terminator Armor.
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Post by: Marshal Loss
puma713 wrote: Marshal Loss wrote:Nothing unexpected there, just need to wait and see whether they've kept the 4++ or not
Well, their movement is 5". I'd say they're going the way of the Loyalists to a 2+/5++ just like their Relic Terminator Armor.
Well yeah, thus why keeping a 4++ is a subject of discussion in the first place. A relatively safe assumption but not confirmed yet
92012
Post by: Argive
I doubt you'll see a 4++ on those.
I wonder if the flail will keep its damage and attack shenanigans.
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Post by: Sasori
Yeah, seems like a pretty big miss there. I'm hoping when the Soulreaper cannon rolls around for Thousand Sons it's damage 2.
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Post by: Slayer-Fan123
I don't mind varying heavy weapons being D1, it's specifically that this variant of Autocannon is D1 for whatever reason.
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Post by: axotl
Anyone see anything to confirm whether we will get out ETB kits back in some form? Really sucks to lose them, especially Felthius. Seems like a good time to bring them back in new ways (bundled ETB death guard vs ETB primaris if nothing else).
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Post by: alphaecho
axotl wrote:Anyone see anything to confirm whether we will get out ETB kits back in some form? Really sucks to lose them, especially Felthius. Seems like a good time to bring them back in new ways (bundled ETB death guard vs ETB primaris if nothing else).
Death Guard Combat Patrol box?
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Post by: Jidmah
It's pretty clear that they axed the ETB kits which were too cost-efficient. Unless you liked the models, there was little reason to buy the expensive all-options box of blightlords or plague marines or even deathshrouds when you could get the ETB sets and convert the few additional special weapons that actually saw play.
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Post by: alphaecho
Jidmah wrote:It's pretty clear that they axed the ETB kits which were too cost-efficient. Unless you liked the models, there was little reason to buy the expensive all-options box of blightlords or plague marines or even deathshrouds when you could get the ETB sets and convert the few additional special weapons that actually saw play.
I know I went hack, maim, kill conversion crazy with the multiple ETB Death Guard I obtained through Conquest purchases.
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Post by: Danny76
As did I.
One multi part kit and three ETB provided a lot of variation
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Post by: Nurglitch
Ugh, so many special rules.
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Post by: mortar_crew
Indeed.
And EC and WE legion players are still waiting...
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Post by: Slayer-Fan123
For Thousand Sons and Death Guard to be rolled back into the main Legions codex so GW doesn't try to justify selling multiple books at their absurd pricing point?
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Post by: mortar_crew
Slayer-Fan123 wrote:
For Thousand Sons and Death Guard to be rolled back into the main Legions codex so GW doesn't try to justify selling multiple books at their absurd pricing point?
More the "Can we have our own overpriced codex and new range of miniatures at last?" kind of thing...
But I disgress, this is a DG thread, because DG has a (granted, delayed a bit) new version of their codex...
19754
Post by: puma713
Slayer-Fan123 wrote:
For Thousand Sons and Death Guard to be rolled back into the main Legions codex so GW doesn't try to justify selling multiple books at their absurd pricing point?
Games Workshop is a publishing company that happens to also sell miniatures.
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Post by: AngryAngel80
Slayer-Fan123 wrote:
For Thousand Sons and Death Guard to be rolled back into the main Legions codex so GW doesn't try to justify selling multiple books at their absurd pricing point?
You mean kind of like how they rolled all the marines into one codex and then sell all the chapters an additional codex for their stuff, oh sorry not a codex, a " supplement " my bad. I think we know that even if they rolled DG and TS back into the main book it would do nothing to cut down on the number of books they put out, in fact I think it would do the opposite and just lead to even more books pumped out and just calling them supplements but really no one is going to play the faction without the book that has all their flavor and power inside it.
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Post by: NinthMusketeer
The price point IS a bit steep on books, but at the same time I'd rather pay the price we have now for what we get now than the price we had in the 90s for what we got the 90s. Especially bearing in mind that $20 then is over $30 now because inflation is a thing. We are paying double-ish the price for WAY more than double the content. Until you factor in psychic awakening, I hope they don't do that again.
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Post by: techsoldaten
3 wound Blightlords...
There's a difference between knowing it's coming and seeing it for the first time.
Please don't let them go nuts with the points.
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Post by: cuda1179
techsoldaten wrote:3 wound Blightlords...
There's a difference between knowing it's coming and seeing it for the first time.
Please don't let them go nuts with the points.
I'm just hoping my Aquilon Custodes can keep them at bay. For my other armies? Looks like Long Fangs rocking lascannons are going to be MVP's.
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Post by: Jidmah
techsoldaten wrote:3 wound Blightlords... There's a difference between knowing it's coming and seeing it for the first time. Please don't let them go nuts with the points. Deathwing Terminators are 33ppm with sword and bolter, I don't think blightlords will be much more than that.
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Post by: Mr Morden
so is EVERY other non Marine sub faction but hey....
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Post by: Doohicky
Assuming DG terminators go to 5++ save as expected I would be interested to see if they are actually more or less durable in new edition.
We have
2 wounds, 4++, 5+++
vs
3 wounds, 5++, -1 damage
I think they may be slightly more durable against low to no AP, but less durable against mortal wounds and most high AP weapons
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Post by: Dudeface
True, I sure hope Codex (not supplement) Bor'Kan is worth the wait.
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Post by: Jidmah
Doohicky wrote:Assuming DG terminators go to 5++ save as expected I would be interested to see if they are actually more or less durable in new edition.
We have
2 wounds, 4++, 5+++
vs
3 wounds, 5++, -1 damage
I think they may be slightly more durable against low to no AP, but less durable against mortal wounds and most high AP weapons
Outside of edge cases, 2 wounds and 5+++ is roughly the same as 3 wounds, so they essentially now have a -1 damage on top to protect them from d3, 2 damage and 3 damage weapons.
So for 1 damage, they now just always get their average rolls.
Against 2 damage weapons -1 damage is great, but they would suck at killing 3W models anyways
Against 3 damage weapons they are now much more resilient than before
So the 5++ only really matters against AP-3 and up with high damage rolls( d6, 3+d3, d6+2) or when people try to kill them with non-overcharged plasma. Weapons like shuriken cannons might be slightly better at killing them as well.
Effectively forcing opponents to point heavy anti-tank weapons at them has great synergy with our daemon engines, so it's pretty good I guess?
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Post by: Marshal Loss
Deathshroud:
+1WS
+1A
5" move
12" pistol range
2D on scythes instead of d3
-1S (doesn't matter with -1T aura)
Summary provided by Sarges on B&C
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Post by: Tyel
Jidmah wrote:Effectively forcing opponents to point heavy anti-tank weapons at them has great synergy with our daemon engines, so it's pretty good I guess?
Going to get into points, but you might just not bother with the demon engines.
DG seem to be shaping up as "melta or bust" for having a vaguely efficient way of killing them. Which, points depending - might not be that meta warping if their own damage is very low, but I'm not sure this will be the case.
I guess special weapons could all be very expensive - but the SM/Necron books wouldn't lead you to expecting it.
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Post by: porkuslime
NAVARRO wrote:Just hope they keep the PM units ability to be just 7. Thats it, crap rules or not Im having 3 potentially 4 PM squads.
totally agree that not having the ability to take 7 strong units was a fluff fail.. 5 or 10? nope.. I want 7 models.. and when I did play the one game this year with this army, I was able to get my opponent to agree to a cost reduction for the 7 ..
However, I am gonna go with 7 squads of 7 guys.. then 7 "other squads" of 7.. Blightlord Terminators, Possessed, etc...
39309
Post by: Jidmah
Cool changes, though it's likely that Creeping Blight will no longer work for them.
The gauntlets are going to be mean if Motarion's Chosen Sons keep their stratagems.
The stats feel decent for an elite of the elite unit.
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Post by: Abaddon303
You can take 7 in a squad at the moment, why would you expect that to be changed is there any precedent for that?
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Post by: Jidmah
I just play 7 PM in my games anyways. I just like the extra bodies to keep my objectives/special weapons safe.
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Post by: Abaddon303
Not sure those stat changes are going to really make much difference to deathshroud. 1" extra movement isn't enough to make them useable. It'll be more interesting to see if cataphracti has indeed gone and they lose the 1/2 advance rule might make them more viable.
Either that or some sort of deepstrike shenanigan strategem that allows them to drop in closer than 9" if they land near a character or something?
84439
Post by: Marshal Loss
Abaddon303 wrote:You can take 7 in a squad at the moment, why would you expect that to be changed is there any precedent for that?
6 max, not 7. It won't be changed
edit: thought you were talking about Deathshroud, my bad - sorry!
126997
Post by: Doohicky
Jidmah wrote:I just play 7 PM in my games anyways. I just like the extra bodies to keep my objectives/special weapons safe.
Same, always units of 7 for my Plaguemarines. It's going to be tougher to do that now with higher points, but I sure as hell will try. And units of 7 will be very hard to counter. Automatically Appended Next Post: Marshal Loss wrote:Abaddon303 wrote:You can take 7 in a squad at the moment, why would you expect that to be changed is there any precedent for that?
6 max, not 7. It won't be changed
Oh you mean for deathshroud, sorry, didn't catch that.
Would be nice, but I do the units of 3 instead as a homage to the flylord symbol instead
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Post by: techsoldaten
Doohicky wrote:Would be nice, but I do the units of 3 instead as a homage to the flylord symbol instead
7 Flylord symbols on 7 models would be more fluffy.
With Deathshroud - given their movement, I'm thinking they are the unit that now just deepstrikes onto an objective. Doesn't matter if they can move, they're just very hard to remove with the new DR.
110118
Post by: Saturmorn Carvilli
Hey, at least Death Guard don't have to track Contagion Points or the stages of the Cycle of Corruption.
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Post by: Jidmah
Abaddon303 wrote:Not sure those stat changes are going to really make much difference to deathshroud. 1" extra movement isn't enough to make them useable. It'll be more interesting to see if cataphracti has indeed gone and they lose the 1/2 advance rule might make them more viable.
Either that or some sort of deepstrike shenanigan strategem that allows them to drop in closer than 9" if they land near a character or something?
I had some decent success running them in a LR with DR and 5++. At the very least, it worked much better than running Mortarion for the same costs.
5" instead of 4" combined with 12" gauntlets also means that you are a lot less likely to be a sitting duck and do nothing if you don't succeed your charge from deep strike.
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Post by: Doohicky
Abaddon303 wrote:Not sure those stat changes are going to really make much difference to deathshroud. 1" extra movement isn't enough to make them useable. It'll be more interesting to see if cataphracti has indeed gone and they lose the 1/2 advance rule might make them more viable.
Either that or some sort of deepstrike shenanigan strategem that allows them to drop in closer than 9" if they land near a character or something?
If cataphractii does still exist would DG inexorable advance rules not negate the 1/2 advance rule anyway? It's no longer an issue either way
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Post by: Semper
I'm still not sure on the point of Deathshroud when viewed from perspective of the whole codex, outside of their ability to just be a sponge for Morty in case you don't get turn one. They're interesting in a fluffy game but every time i've used them, i've just found them utterly underwhelming in every respect unless I built the army around them to give them the right buffs. If they turn up late in a close game, they could be clutch via toughness and hitting power I suppose.
They still should probably have 4 wounds each, maybe, and they desperately need to keep that 4++.
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Post by: Doohicky
The problem with Deathshroud terminators has always been getting into combat. But they delete anything they do get into combat with.
Absolute monsters.
I've had them get lucky and take out a knight in a single round before (They had some aura and psychic support).
Of course I have also had them deepstrike, do nothing and die hahah
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Post by: Semper
Doohicky wrote:The problem with Deathshroud terminators has always been getting into combat. But they delete anything they do get into combat with.
Absolute monsters.
I've had them get lucky and take out a knight in a single round before (They had some aura and psychic support).
Of course I have also had them deepstrike, do nothing and die hahah
Haha, yeah. I've sadly had more experience of the latter than the former. The only time I had them do well is when I literally built around them but that kind doesn't hold up in 9th.
Still. I've fingers crossed there will be some strats and powers to support them better.
126997
Post by: Doohicky
Me and a few friends were going to go to the 2021 Warhammer World Doubles tournament before Covid wrecked all that.
My List was Morty, Malignant Plaguecaster, 2 x 3 Deathshroud and a Foul blightspawn. (Paired with a Slaneesh themed Chaos 900pts
The one practice game I got to play before lockdown they were actually great. But as you say, that was a list geared towards them. Protect Morty until he hit lines and otherwise just be distraction.
100848
Post by: tneva82
porkuslime wrote: NAVARRO wrote:Just hope they keep the PM units ability to be just 7. Thats it, crap rules or not Im having 3 potentially 4 PM squads.
totally agree that not having the ability to take 7 strong units was a fluff fail.. 5 or 10? nope.. I want 7 models.. and when I did play the one game this year with this army, I was able to get my opponent to agree to a cost reduction for the 7 ..
However, I am gonna go with 7 squads of 7 guys.. then 7 "other squads" of 7.. Blightlord Terminators, Possessed, etc...
When have they not been able to take? Can take 5, 6, 8, 9, 10 but not 7? How was that rule phrased?
24078
Post by: techsoldaten
tneva82 wrote: porkuslime wrote: NAVARRO wrote:Just hope they keep the PM units ability to be just 7. Thats it, crap rules or not Im having 3 potentially 4 PM squads.
totally agree that not having the ability to take 7 strong units was a fluff fail.. 5 or 10? nope.. I want 7 models.. and when I did play the one game this year with this army, I was able to get my opponent to agree to a cost reduction for the 7 ..
However, I am gonna go with 7 squads of 7 guys.. then 7 "other squads" of 7.. Blightlord Terminators, Possessed, etc...
When have they not been able to take? Can take 5, 6, 8, 9, 10 but not 7? How was that rule phrased?
There's nothing that stops you from taking units of 7.
However, if you play power levels, you have a strong disincentive to take 7 because you are paying for 10.
If you are playing a points list, do what you want. I think the post is saying he wishes the standard unit size was 7.
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Post by: porkuslime
techsoldaten wrote:tneva82 wrote: porkuslime wrote: NAVARRO wrote:Just hope they keep the PM units ability to be just 7. Thats it, crap rules or not Im having 3 potentially 4 PM squads.
totally agree that not having the ability to take 7 strong units was a fluff fail.. 5 or 10? nope.. I want 7 models.. and when I did play the one game this year with this army, I was able to get my opponent to agree to a cost reduction for the 7 ..
However, I am gonna go with 7 squads of 7 guys.. then 7 "other squads" of 7.. Blightlord Terminators, Possessed, etc...
When have they not been able to take? Can take 5, 6, 8, 9, 10 but not 7? How was that rule phrased?
There's nothing that stops you from taking units of 7.
However, if you play power levels, you have a strong disincentive to take 7 because you are paying for 10.
If you are playing a points list, do what you want. I think the post is saying he wishes the standard unit size was 7.
Correct. under the Power Level rules, you get X marines for a certain PL, then +5 more for another bump in Power Level..
I wish it had been possible under Power Levels, to get God Number of troops.. not just for Nurgle, but 8, 9 or however many Slaanesh uses on a given day
76825
Post by: NinthMusketeer
Saturmorn Carvilli wrote:
Hey, at least Death Guard don't have to track Contagion Points or the stages of the Cycle of Corruption.
Ugh, ain't that the truth.
127762
Post by: wojtekwroc
Not 100% new codex related but dreads are back.
"The Imperial Armour Compendium updated 222 datasheets for the new edition of Warhammer 40,000. This FAQ article has been prepared by the Warhammer 40,000 Studio to answer your questions on the book, including whether Death Guard and Thousand Sons can take Contemptor and Leviathan Dreadnoughts – they can! They’ve also created another document for the Forge World units that were added to Warhammer Legends."
https://www.warhammer-community.com/2020/12/17/new-faqs-for-warhammer-40000-and-board-games/
113031
Post by: Voss
techsoldaten wrote:tneva82 wrote: porkuslime wrote: NAVARRO wrote:Just hope they keep the PM units ability to be just 7. Thats it, crap rules or not Im having 3 potentially 4 PM squads.
totally agree that not having the ability to take 7 strong units was a fluff fail.. 5 or 10? nope.. I want 7 models.. and when I did play the one game this year with this army, I was able to get my opponent to agree to a cost reduction for the 7 ..
However, I am gonna go with 7 squads of 7 guys.. then 7 "other squads" of 7.. Blightlord Terminators, Possessed, etc...
When have they not been able to take? Can take 5, 6, 8, 9, 10 but not 7? How was that rule phrased?
There's nothing that stops you from taking units of 7.
However, if you play power levels, you have a strong disincentive to take 7 because you are paying for 10.
If you are playing a points list, do what you want. I think the post is saying he wishes the standard unit size was 7.
The current datasheet does let you do a unit of 7, though.
5 PM for 7 power, +2 marines for +3 PL, +5 for +6 PL (or 10 or 15 for etc). It isn't a good deal, but the current codex _is_ set up to do exactly 7 plague marines.
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Post by: Not Online!!!
Holly feth they fixed the Minions of chaos rule.
and pretty much nothing else for R&H in legends.
Well done GW
even when you do something good you still fail.
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Post by: Doohicky
wojtekwroc wrote:Not 100% new codex related but dreads are back.
"The Imperial Armour Compendium updated 222 datasheets for the new edition of Warhammer 40,000. This FAQ article has been prepared by the Warhammer 40,000 Studio to answer your questions on the book, including whether Death Guard and Thousand Sons can take Contemptor and Leviathan Dreadnoughts – they can! They’ve also created another document for the Forge World units that were added to Warhammer Legends."
https://www.warhammer-community.com/2020/12/17/new-faqs-for-warhammer-40000-and-board-games/
Notice the ADDITION of bubotic astartes not replacement of heretic astartes.
Also interesting that tzeentch get Arcana Astartes. Has that been seen before? Probably I just never noticed it
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Post by: wojtekwroc
My hope to include assault drills to my DGs is back baby!
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Post by: Gadzilla666
Doohicky wrote:wojtekwroc wrote:Not 100% new codex related but dreads are back.
"The Imperial Armour Compendium updated 222 datasheets for the new edition of Warhammer 40,000. This FAQ article has been prepared by the Warhammer 40,000 Studio to answer your questions on the book, including whether Death Guard and Thousand Sons can take Contemptor and Leviathan Dreadnoughts – they can! They’ve also created another document for the Forge World units that were added to Warhammer Legends."
https://www.warhammer-community.com/2020/12/17/new-faqs-for-warhammer-40000-and-board-games/
Notice the ADDITION of bubotic astartes not replacement of heretic astartes.
Also interesting that tzeentch get Arcana Astartes. Has that been seen before? Probably I just never noticed it
It's almost like gw realizes that Death Guard are HERETIC ASTARTES. So we'll probably still see some cross-legion synergies. Good to see they've clarified that they can take Legion vehicles, though they still have to deal with the terribly implemented Martial Legacy rule. Might be worth it if they can still give them DR.
R&H rules still a mess, though they've fixed the keywords.
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Post by: Seladean
I have one heretical idea:
what if... our drones is now -1W and they lost dmg table because of option to have them in 3 men squad
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Post by: Jidmah
What benefit would that have though?
128437
Post by: Seladean
for example to play 9 of them
EDIT: it means 9x6 36' S6 -3 2 with reroll 1 on wound...
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Post by: Jidmah
Drones are still unlikely to cost less than 120 points, and spending way over 1000 points for this doesn't seem like a good deal.
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Post by: Gadzilla666
I'm guessing they made drones 9W for the same reason they made Contemptors 9W: Because it makes them better. No deteriorating stats is an excellent trade for -1 wound.
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Post by: Jidmah
I also appreciate MBH and drones having the same statline, so I don't have to check every time.
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Post by: BorderCountess
Not really. They have rules that refer to the <CHAOS COVENANT> keyword that doesn't exist anywhere.
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Post by: Not Online!!!
Atleast they can now hold objectives
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Post by: AngryAngel80
I hear holding objectives is good, I read it, in a book.
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Post by: broxus
So after seeing many of that new data sheets and the leaked rules I thought I would make so some predictions on points. We still do t know a few factors such as if the DG terminators keep their 4++. I will assume in numbers they stay at 4++. I used some analysis from the first born marines getting 2Ws and the IG codex to assess the points costs going from a 4+ BS to a 3+ BS. I also predicted several nerfs such as arch contaminatior, loss of the 4++ on daemon engines, and no more DTFE. All my points predictions are without any weapon upgrades and min sized units.
Projected points range within +/- 5pts :
PBC- 180pts
MBH- 120pts
Plague Marines- 110pts
Deathshroud-170pts (this is hard because they historically overprice these for some reason they shouldn’t cost as much as 5x BGVs)
Blightlords- 250
Bloatdrone with mower 135pts
Bloatdrone with HBL 145pts
Bloatdrone with spitters 145pts (BS/WS helped everything but the spitters)
Typhus- 165pts
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Post by: astro_nomicon
If the points don’t go up too much on Deathshrouds they sound pretty tasty now. Going from S8 to S7 hurts against T 8, 7, and 4 targets a bit, but hitting on 2s, +1 A, and flat 2 damage seem to more than make up for it.
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Post by: Jidmah
broxus wrote:So after seeing many of that new data sheets and the leaked rules I thought I would make so some predictions on points. We still do t know a few factors such as if the DG terminators keep their 4++. I will assume in numbers they stay at 4++. I used some analysis from the first born marines getting 2Ws and the IG codex to assess the points costs going from a 4+ BS to a 3+ BS. I also predicted several nerfs such as arch contaminatior, loss of the 4++ on daemon engines, and no more DTFE. All my points predictions are without any weapon upgrades and min sized units.
Projected points range within +/- 5pts :
PBC- 180pts
MBH- 120pts
Plague Marines- 110pts
Deathshroud-170pts (this is hard because they historically overprice these for some reason they shouldn’t cost as much as 5x BGVs)
Blightlords- 250
Bloatdrone with mower 135pts
Bloatdrone with HBL 145pts
Bloatdrone with spitters 145pts ( BS/ WS helped everything but the spitters)
Typhus- 165pts
I think you have terminators at too many points, keep in mind that loyalist terminators have come down to 33 points with storm bolter and melee weapon included, even death wing knights are only 47. Blightlords schould probably be around 40 and deathshrouds at slightly less, assuming they keep their 4++.
Everything else seem about right, though I think you could shave off another 10 points off the drone since it lost is plague probe and one wound. Right now the only difference to a MBH is having FLY instead of all the rules MBH get.
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Post by: broxus
I agree that likely the blightlords and deathshroud are too expensive. However, as I stated GW loves to over cost them. If you compare them BGV and space marine terminators then their costs seem silly. I would like to see the blightlords cost around 225pts (10 more than BGV) and death shroud cost around 150pts (15 more than BGV)
Bloat drones now get a WS and BS of 3+ which will increase their points. However, with the DR nerf and them not being core should help balance the costs. I doubt the cost will go below what I put.
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Post by: Jidmah
What makes you think that a blightlord is worth 12 more points than a deathwing terminator? Honest question. Also, all variants of the drone but the heavy blightlauncher (which was trash tier before) were nerfed, why should they increase in points? Just for clarity: flesh mower got -1 strength, plague probe went from d3 to 1 damage, -1 wound and DR was nerfed
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Post by: broxus
Jidmah wrote:What makes you think that a blightlord is worth 12 more points than a deathwing terminator?
Honest question.
Also, all variants of the drone but the heavy blightlauncher (which was trash tier before) were nerfed, why should they increase in points?
Just for clarity: flesh mower got -1 strength, plague probe went from d3 to 1 damage, -1 wound and DR was nerfed
These are the points I project they are going to be., not the points I think they should be. GW for some reason always over points death guard terminators. Also, drones getting BS/ WS 3+ is a pretty big buff which means they are going to go up slightly in points. I weighed the nerfs and buffs to calculate. That is the reason they went up only around 10pts instead of 25pts.
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Post by: Kryddbov
Do we have a release date for the new book, other than "early next year" ?
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Post by: Jidmah
Nope, sorry.
Assuming the rumor about the codices lying on the bottom of the ocean is true, they probably have to re-print everything on short notice during another pandemic peak, and printing companies usually have their slots blocked far in advance.
In addition, currently Europe is blocking most of the traffic to the UK, in fear of their COVID-19 mutation spreading to the continent, so that might delay it even further.
However, I assure you that as soon as I hear anything, I will update the thread title
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Post by: Kryddbov
Jidmah wrote:Nope, sorry.
Assuming the rumor about the codices lying on the bottom of the ocean is true, they probably have to re-print everything on short notice during another pandemic peak, and printing companies usually have their slots blocked far in advance.
In addition, currently Europe is blocking most of the traffic to the UK, in fear of their COVID-19 mutation spreading to the continent, so that might delay it even further.
However, I assure you that as soon as I hear anything, I will update the thread title 
Thank you very much!
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Post by: AngryAngel80
So now the codex drops are being given to the under water players first ? Damn you Atlantis !!!!
Seriously though what is the rumor of the books being on the bottom of the sea ? I didn't hear that one.
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Post by: Dysartes
I know when I was last in my local GW - Black Library preview day - the manager was mentioning something about a container ship losing most of its cargo, possibly including the books for the DG launch.
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Post by: Either/Or
Those fishes are going to be wondering why there are no rules for falcons in the book.
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Post by: MajorWesJanson
I though Death Guard was delayed by the plague, but it was apparently the Deepkin all along?
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Post by: AngryAngel80
Damn you Deepkin !!! Elves are the worst, in space or below the waves, always making stuff harder.
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Post by: Danny76
What do we thing the good blight drone choices will be stats wise with the nerfs, points notwithstanding of course..
Luckily I never got round to building my other two as it may vary now.
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Post by: Abaddon303
Danny76 wrote:What do we thing the good blight drone choices will be stats wise with the nerfs, points notwithstanding of course..
Luckily I never got round to building my other two as it may vary now.
Hard to say without knowing the points but the heavy blight launcher just looks great now for killing marines. I had already been operating under the thinking it was gonna be good due to the 3+ BS and fixed 2 damage but having just checked the datasheet again I hadn't even realised it's now -3AP!
You'll be pretty consistently killing 3 maybe 4 primaris per turn if you can get the -1T lined up and you can still charge and do a little damage with the probe then shoot in combat.
All three options look good but I like how you're almost guaranteed to find a decent target from the very first round with the HBL rather than needing to get close with the other two options
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Post by: NinthMusketeer
I can appreciate the metaphorical irony of Death Guard being delayed due to a global pandemic.
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Post by: Jidmah
NinthMusketeer wrote:I can appreciate the metaphorical irony of Death Guard being delayed due to a global pandemic.
The main reason for them being delayed seems to be due to bad weather though.
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Post by: tneva82
Jidmah wrote:Nope, sorry.
Assuming the rumor about the codices lying on the bottom of the ocean is true, they probably have to re-print everything on short notice during another pandemic peak, and printing companies usually have their slots blocked far in advance.
In addition, currently Europe is blocking most of the traffic to the UK, in fear of their COVID-19 mutation spreading to the continent, so that might delay it even further.
However, I assure you that as soon as I hear anything, I will update the thread title 
Would be interesting to know how UK printed books can lie in bottom of ocean. Much more likely it's the terrain piece which are cast in china that's causing delay.
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Post by: Jidmah
tneva82 wrote:Would be interesting to know how UK printed books can lie in bottom of ocean. Much more likely it's the terrain piece which are cast in china that's causing delay.
We already established that books are printed both in the UK and in China. Automatically Appended Next Post: Abaddon303 wrote:Danny76 wrote:What do we thing the good blight drone choices will be stats wise with the nerfs, points notwithstanding of course..
Luckily I never got round to building my other two as it may vary now.
Hard to say without knowing the points but the heavy blight launcher just looks great now for killing marines. I had already been operating under the thinking it was gonna be good due to the 3+ BS and fixed 2 damage but having just checked the datasheet again I hadn't even realised it's now -3AP!
You'll be pretty consistently killing 3 maybe 4 primaris per turn if you can get the -1T lined up and you can still charge and do a little damage with the probe then shoot in combat.
All three options look good but I like how you're almost guaranteed to find a decent target from the very first round with the HBL rather than needing to get close with the other two options
Agree with this. Especially on a platform with fly, you can easily jump onto terrain to get good LoS and make use of that 36" range. Spitters were already mediocre when 9th took away their ability to fall back and shoot, the nerfed plague probe only makes them worse. I'd wage that they won't see a lot of play anymore.
The fleshmower looks decent though, the loss of strength is offset by the -1T and 3+ WS turns them up to daemon prince level in combat. They also seem to be good super-spreaders for contagions aura, in turn 3 a pair of drones might give large parts of your opponent's army -1T against your shooting.
The biggest problem is probably deciding what to put into our fast attack slots
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Post by: AduroT
So I’m being told the GW rep has said we can’t place any new orders for several weeks. They’re just going to try and fill all the delayed orders and get all their shipping caught up.
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Post by: Sasori
AduroT wrote:So I’m being told the GW rep has said we can’t place any new orders for several weeks. They’re just going to try and fill all the delayed orders and get all their shipping caught up.
Heard the same thing locally. They also mentioned that they are not expecting any actual releases until the end of January, to give time for Manufacturing to catch up.
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Post by: Jidmah
https://www.warhammer-community.com/2020/12/23/an-update-on-warhammer-releases-in-2021/
Rather than weekly, you’ll see new releases every fortnight, with the first pre-orders of 2021 on the 16th of January.
If you’re a Warhammer 40,000 fan, you’ll see a new codex or expansion every month in January, February, and March starting with the Death Guard – Nurgle, bless ’em, they have waited a long time…
So, best case pre-orders will be up on the 16th, worst case on the 30th of January.
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Post by: Doohicky
Means I will be ordering codex online as here in NI the GW store is closed until feb due to our lockdown rules.
Suppose that gives me a chance to look over codex and decide what I am going to buy for the DG coin (They are holding them as not open). I know it will be some vehicles and maybe the new Lord...
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Post by: Abaddon303
We have a long time to wait then unfortunately.
Something i noticed today that I don't think I've seen much mention of. The datasheet for the greater blight drone shows it's putrid explosion now works like mortarions and only hurts non Nurgle units.
I wonder if that will carry over to the FBD and MBH? Always seemed a little odd that an explosion of disease would hurt the disciples of Nurgle.
As an aside, what are people's thoughts on the greater blight drone? Obviously we don't know points for the FBD yet but general consensus is that they will likely rise.
But even if they don't rise in price, the GBD seems really good value when it's like you end up with half a spitter drone and half a blight launcher drone with the exact same profile except boosted to a 14" move as opposed to 10".
Or could we be about to see a point reduction on the FBDs?
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Post by: broxus
Abaddon303 wrote:We have a long time to wait then unfortunately.
Something i noticed today that I don't think I've seen much mention of. The datasheet for the greater blight drone shows it's putrid explosion now works like mortarions and only hurts non Nurgle units.
I wonder if that will carry over to the FBD and MBH? Always seemed a little odd that an explosion of disease would hurt the disciples of Nurgle.
As an aside, what are people's thoughts on the greater blight drone? Obviously we don't know points for the FBD yet but general consensus is that they will likely rise.
But even if they don't rise in price, the GBD seems really good value when it's like you end up with half a spitter drone and half a blight launcher drone with the exact same profile except boosted to a 14" move as opposed to 10".
Or could we be about to see a point reduction on the FBDs?
Very interesting this may bode very well for our points updates. Umm wait is it missing an invulnerable save? Are he DG daemon engines losing invulnerable saves?
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Post by: Abaddon303
No one of its abilities is 'daemonic' and references the codex datasheet which is the 5++
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Post by: MajorWesJanson
tneva82 wrote: Jidmah wrote:Nope, sorry.
Assuming the rumor about the codices lying on the bottom of the ocean is true, they probably have to re-print everything on short notice during another pandemic peak, and printing companies usually have their slots blocked far in advance.
In addition, currently Europe is blocking most of the traffic to the UK, in fear of their COVID-19 mutation spreading to the continent, so that might delay it even further.
However, I assure you that as soon as I hear anything, I will update the thread title 
Would be interesting to know how UK printed books can lie in bottom of ocean. Much more likely it's the terrain piece which are cast in china that's causing delay.
Even if it is printed in the UK, other countries would need copies, and the UK is an island. They may treat other countries as second class, but GW wouldn't release just the UK copies anyways if say the stock of books going to the US was sunk.
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Post by: catbarf
broxus wrote:So after seeing many of that new data sheets and the leaked rules I thought I would make so some predictions on points. We still do t know a few factors such as if the DG terminators keep their 4++. I will assume in numbers they stay at 4++. I used some analysis from the first born marines getting 2Ws and the IG codex to assess the points costs going from a 4+ BS to a 3+ BS. I also predicted several nerfs such as arch contaminatior, loss of the 4++ on daemon engines, and no more DTFE. All my points predictions are without any weapon upgrades and min sized units.
Projected points range within +/- 5pts :
PBC- 180pts
MBH- 120pts
Plague Marines- 110pts
Deathshroud-170pts (this is hard because they historically overprice these for some reason they shouldn’t cost as much as 5x BGVs)
Blightlords- 250
Bloatdrone with mower 135pts
Bloatdrone with HBL 145pts
Bloatdrone with spitters 145pts ( BS/ WS helped everything but the spitters)
Typhus- 165pts
Didn't loyalist Marines and Necrons get very few points adjustments with their 9th Ed codices? There were also a bunch of weird points changes in the 8th->9th transition that, in retrospect, were predicated on 9th Ed rules changes (eg heavy bolters and multi-meltas). So far the evidence seems to suggest that the 8th->9th points updates were basically previews of their upcoming codex values.
At this point I would assume that, aside from adjustments stemming from the Marines themselves getting an extra wound, there won't be any major points changes.
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Post by: Bob Lorgar
Jidmah wrote:https://www.warhammer-community.com/2020/12/23/an-update-on-warhammer-releases-in-2021/
Nurgle, bless ’em, they have waited a long time…
Uh huh. Suuuuuuuure they have.
This is where you can actually hear the Emperor's Children and World Eaters players roll their eyes.
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Post by: Sasori
catbarf wrote:broxus wrote:So after seeing many of that new data sheets and the leaked rules I thought I would make so some predictions on points. We still do t know a few factors such as if the DG terminators keep their 4++. I will assume in numbers they stay at 4++. I used some analysis from the first born marines getting 2Ws and the IG codex to assess the points costs going from a 4+ BS to a 3+ BS. I also predicted several nerfs such as arch contaminatior, loss of the 4++ on daemon engines, and no more DTFE. All my points predictions are without any weapon upgrades and min sized units.
Projected points range within +/- 5pts :
PBC- 180pts
MBH- 120pts
Plague Marines- 110pts
Deathshroud-170pts (this is hard because they historically overprice these for some reason they shouldn’t cost as much as 5x BGVs)
Blightlords- 250
Bloatdrone with mower 135pts
Bloatdrone with HBL 145pts
Bloatdrone with spitters 145pts ( BS/ WS helped everything but the spitters)
Typhus- 165pts
Didn't loyalist Marines and Necrons get very few points adjustments with their 9th Ed codices? There were also a bunch of weird points changes in the 8th->9th transition that, in retrospect, were predicated on 9th Ed rules changes (eg heavy bolters and multi-meltas). So far the evidence seems to suggest that the 8th->9th points updates were basically previews of their upcoming codex values.
At this point I would assume that, aside from adjustments stemming from the Marines themselves getting an extra wound, there won't be any major points changes.
Can't speak for Space Marines, but nearly every single unit in the 9th edition Necrons got new point values in the Codex, I can't think of any units offhand that were the same in CA2020 and in the Codex.
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Post by: catbarf
Sasori wrote:Can't speak for Space Marines, but nearly every single unit in the 9th edition Necrons got point adjustments from CA2020.
As in, the codex values were different from CA2020? If so then clearly I wasn't paying enough attention, my bad.
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Post by: Sasori
catbarf wrote: Sasori wrote:Can't speak for Space Marines, but nearly every single unit in the 9th edition Necrons got point adjustments from CA2020.
As in, the codex values were different from CA2020? If so then clearly I wasn't paying enough attention, my bad.
yes, significantly so in many instances. I've edited my post to make it a bit more clear, I can see how my wording can be confusing.
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Post by: Jidmah
Bob Lorgar wrote:Uh huh. Suuuuuuuure they have. This is where you can actually hear the Emperor's Children and World Eaters players roll their eyes. Be careful what you whish for. Getting your own codex also means absolutely zero support and updates or any participation in any of the campaigns for over 3 years. Oh, and you lose halve your model range when the new edition comes around.
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Post by: Quasistellar
I feel literally zero sadness for DG. They’re really not in a bad spot even currently.
I DO actually feel bad for Tau. I was gonna say I feel bad for eldar but soup is a thing even if you don’t choose to partake.
Tau are straight up hot garbage that can literally not compete in 9th missions. We have no idea when they might get a new codex, and it’s looking like it won’t be soon.
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Post by: broxus
Quasistellar wrote:I feel literally zero sadness for DG. They’re really not in a bad spot even currently.
I DO actually feel bad for Tau. I was gonna say I feel bad for eldar but soup is a thing even if you don’t choose to partake.
Tau are straight up hot garbage that can literally not compete in 9th missions. We have no idea when they might get a new codex, and it’s looking like it won’t be soon.
I just have zero tau how to fix tau in 9th. Shooting armies of all types are not doing well in this edition.
That being said, DG have the oldest codex in 40K. Just for variety reasons they needed updating. They got their codex at the beginning of 8th.
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Post by: Bob Lorgar
Jidmah wrote:Bob Lorgar wrote:Uh huh. Suuuuuuuure they have.
This is where you can actually hear the Emperor's Children and World Eaters players roll their eyes.
Be careful what you whish for. Getting your own codex also means absolutely zero support and updates or any participation in any of the campaigns for over 3 years. Oh, and you lose halve your model range when the new edition comes around.
Since we have exactly three and only three kits anymore (Lord of Battles, Kharn, and Berzerkers) and our only infantry kit is about 22 years old now, I think us World Eaters passed "absolutely zero support" a long, long, long time ago. I would kill for the "absolutely zero support" either the Death Guard or Thousand Sons have had. And the Emperor's Children are in an even worse state. As far as I'm concerned, no Death Guard player has any right to complain about anything at all for at least the next decade.
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Post by: Red Corsair
Jidmah wrote:Bob Lorgar wrote:Uh huh. Suuuuuuuure they have.
This is where you can actually hear the Emperor's Children and World Eaters players roll their eyes.
Be careful what you whish for. Getting your own codex also means absolutely zero support and updates or any participation in any of the campaigns for over 3 years. Oh, and you lose halve your model range when the new edition comes around.
You act like that isn't a straight upgrade from how normal CSM are treated lol.
84439
Post by: Marshal Loss
Jidmah wrote:Bob Lorgar wrote:Uh huh. Suuuuuuuure they have.
This is where you can actually hear the Emperor's Children and World Eaters players roll their eyes.
Be careful what you whish for. Getting your own codex also means absolutely zero support and updates or any participation in any of the campaigns for over 3 years. Oh, and you lose halve your model range when the new edition comes around.
What an absurd statement. Good luck finding a DG player unhappy with their treatment over the last 3.5 years
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Post by: Jidmah
Bob Lorgar wrote: Jidmah wrote:Bob Lorgar wrote:Uh huh. Suuuuuuuure they have.
This is where you can actually hear the Emperor's Children and World Eaters players roll their eyes.
Be careful what you whish for. Getting your own codex also means absolutely zero support and updates or any participation in any of the campaigns for over 3 years. Oh, and you lose halve your model range when the new edition comes around.
Since we have exactly three and only three kits anymore (Lord of Battles, Kharn, and Berzerkers) and our only infantry kit is about 22 years old now, I think us World Eaters passed "absolutely zero support" a long, long, long time ago. I would kill for the "absolutely zero support" either the Death Guard or Thousand Sons have had. And the Emperor's Children are in an even worse state. As far as I'm concerned, no Death Guard player has any right to complain about anything at all for at least the next decade.
Two codices, two campaign books, multiple new model releases and some updated models is not zero support, sorry.
Between the codex release in September 2017 and War of the Spider in June 2020 the only things DG received were bolter discipline and hateful assault.
Not to mention the hole notion of " DG don't deserve..." is just childish behavior. Automatically Appended Next Post: Marshal Loss wrote:What an absurd statement. Good luck finding a DG player unhappy with their treatment over the last 3.5 years
Yeah, how absurd.
Do you remember how happy DG players were when pox walkers were nerfed into the ground because of chaos soup?
Do you remember how happy DG players were to get absolutely nothing out of Vigilus despite being a major party in the conflict those books were describing?
Do you remember how happy DG players were when none of the Shadowspear units were made available to them, while all of the marine units were made available to every snowflake chapter?
Do you remember how happy DG players were when the only faction with less stratagems was assassins?
Yes, war of the spider was totally awesome, but it was released 1 month before the end of the edition, and up until then, getting rolled back into Codex: CSM and losing all their warlord traits, stratagems and psychic powers in exchange for getting the generic stuff would have been all upside to them.
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Post by: Marshal Loss
Don't be so painfully obtuse. None of the points you listed come anywhere close to eclipsing what DG have received since being fleshed out as a book independent of vanilla CSM. Implying that EC or WE fans would lose anything of tangible value as a result of similar treatment is patently absurd.
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Post by: Dysartes
Bob Lorgar wrote: Jidmah wrote:https://www.warhammer-community.com/2020/12/23/an-update-on-warhammer-releases-in-2021/
Nurgle, bless ’em, they have waited a long time…
Uh huh. Suuuuuuuure they have.
This is where you can actually hear the Emperor's Children and World Eaters players roll their eyes.
Strange, I don't recall those factions having a Codex release month announced, and then postponed for... reasons.
Oh, wait, they're still in the main CSM book, and enjoying the... well... "benefits" of such a position.
How're those Greater Possessed and Venomcrawlers doing for you, Bob?
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Post by: JWBS
That's fething hilarious. I own most of a DG army without even trying to collect it. GW literally giving away a full and expansive range of contemporary models almost for free. Can hardly get away from them. Quite right Jidmah, quite right. How can any World Eater player even think about comparing their releases to DG when they have this absolute beauty to base their army on?
You are correct Sir.We need more DG first and foremost, and only then should we start maybe thinking about possibly chucking WE collectors a bone (though in all honestly I think they have too much already and we should probably just delete the Berzerker kit rather than update it).
DG and WE support somewhat comparable. lol
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Post by: Gadzilla666
Jidmah is probably right about World Eaters and Emperor's Children losing some things if they got their own codexes though. Although they would probably gain their own terminators, daemon engines and the like, they would also probably lose many of the "vanilla" CSM units. So probably no Havocs for World Eaters, and no Raptors (and possibly Warp Talons) for either, along with many of the Undivided daemon engines, just like Death Guard. It's up to World Eaters and Emperor's Children players whether or not that's a good trade off or not.
Personally, I hope we do see a return to the way gw handled the Legions in 3.5 and Traitor Legions, where everyone can't have everything, and get away from the bland grey paste gw has made the Legions for most of the game since the release of the horrid 4th edition CSM codex.
I do have to laugh at the idea that CSM got two codexes in 8th though. Calling C:CSM "2" a new codex is like calling a 97 Corolla with a new pair of fuzzy dice a new car. Gw actually telling CSM players who already owned the original 8th edition CSM codex not to buy it says it all....
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Post by: Marshal Loss
Gadzilla666 wrote: Jidmah is probably right about World Eaters and Emperor's Children losing some things if they got their own codexes though.
Of course. We all know that's going to happen when/if one or more of these factions is put into their own book. Doesn't make it any less absurd to say that EC or WE players should be "careful what they wish for" though. The downsides he lists as the price paid by the Death Guard for their vast model range + codex ("oh no, I wasn't in Vigilus!!11") sound perfectly reasonable to me. As an EC player I'd happily lose access to everything DG lost if that were the price for a dedicated model range + codex, and I cannot for the life of me imagine any EC or WE player anywhere who'd say "oh well I might lose my (insert unit here), I don't want to receive the DG treatment".
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Post by: mortar_crew
May be (just may be...) most of World Eaters and Emperor's Children players would like to have models
which are not decades old for their cult troops?
I know I do.
Not one plastic kit for regular Noise marines. (No the special edition one is not a squad)
The above kit for Khorne berserkers.
That sums up things pretty well for me.
I for one does not care about list options for competitive play this much,
I just do care about models I can use or not.
There are so much DG models out there I cannot remember them all.
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Post by: diepotato47
Maybe it’s just me, but I much prefer the smaller unit roster in armies. Doing up a Death Guard army now, and it’s certainly a lot easier knowing what to get due to the smaller roster. Fast Attack is Myphitic Blight Haulers or Foetid Blight Drones, Heavy Support is Plagueburst Crawlers.
As opposed to my Primaris Blood Angels, where I have too many choices to try and stuff all the units I like in to my lists.
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Post by: AngryAngel80
Maybe, we should keep this on topic and not make it a rant on how other chaos factions aren't treated as well as Death guard ?
Death guard gained things and lost them, other sub factions would be great to get their own books as well as new models to replace super dated ones.
That said, why are you all bashing on DG for that ? It isn't DG eating up all these release windows and keeping all the other chaos forces down. It's a little childish to spite DG for getting some attention just because your fav faction isn't it getting it when its hardly the fault of DG you don't get new models or even your own new book.
Unless I'm missing all of these numerous new kits that have been releasing for DG month on month since they dropped in early 8th till currently.
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Post by: Slayer-Fan123
Death Guard lost WAY more than they gained.
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Post by: Jidmah
Marshal Loss wrote: Gadzilla666 wrote: Jidmah is probably right about World Eaters and Emperor's Children losing some things if they got their own codexes though. Of course. We all know that's going to happen when/if one or more of these factions is put into their own book. Doesn't make it any less absurd to say that EC or WE players should be "careful what they wish for" though. The downsides he lists as the price paid by the Death Guard for their vast model range + codex ("oh no, I wasn't in Vigilus!!11") sound perfectly reasonable to me. As an EC player I'd happily lose access to everything DG lost if that were the price for a dedicated model range + codex, and I cannot for the life of me imagine any EC or WE player anywhere who'd say "oh well I might lose my (insert unit here), I don't want to receive the DG treatment". Oh really? You must have missed all the pre-8th DG players rightfully complaining about essentially getting their entire army invalidated. If you are an EC/ WE player right now, take a good look at you collection and then imagine how everything but the most basic CSM units (rhino, predators, helbrutes, chaos lords), your cult troops which you will want to re-buy anyways and d3 daemon engines will be illegal to play.
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Post by: Sgt. Cortez
Jidmah wrote: Marshal Loss wrote: Gadzilla666 wrote: Jidmah is probably right about World Eaters and Emperor's Children losing some things if they got their own codexes though.
Of course. We all know that's going to happen when/if one or more of these factions is put into their own book. Doesn't make it any less absurd to say that EC or WE players should be "careful what they wish for" though. The downsides he lists as the price paid by the Death Guard for their vast model range + codex ("oh no, I wasn't in Vigilus!!11") sound perfectly reasonable to me. As an EC player I'd happily lose access to everything DG lost if that were the price for a dedicated model range + codex, and I cannot for the life of me imagine any EC or WE player anywhere who'd say "oh well I might lose my (insert unit here), I don't want to receive the DG treatment".
Oh really? You must have missed all the pre-8th DG players rightfully complaining about essentially getting their entire army invalidated. If you are an EC/ WE player right now, take a good look at you collection and then imagine how everything but the most basic CSM units (rhino, predators, helbrutes, chaos lords), your cult troops which you will want to re-buy anyways and d3 daemon engines will be illegal to play.
I find that to be very hyperbolic. I've been playing DG since the end of 5th. I could play everything in 8th without a problem due to soup, it's harder in 9th due to CP costs but still not illegal. We even got Rapiers back as totally normal DG unit.
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Post by: Arbitrator
Sorry, but even as one of the most cynical, anti- GW, bitter posters here that's just sounds silly even to me. What exactly did they lose? Access to Bikers? Becoming a standalone army ensures dedicated Death Guard releases and support well into the future, rather than just Chaos Space Marine units with +1 Toughness. They received a suite of uniquely DG-only characters, units and vehicles, as well as the accompanying rules and nevermind Morty.
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Post by: Marshal Loss
Hilarious.
Jidmah wrote: Marshal Loss wrote: Gadzilla666 wrote: Jidmah is probably right about World Eaters and Emperor's Children losing some things if they got their own codexes though.
Of course. We all know that's going to happen when/if one or more of these factions is put into their own book. Doesn't make it any less absurd to say that EC or WE players should be "careful what they wish for" though. The downsides he lists as the price paid by the Death Guard for their vast model range + codex ("oh no, I wasn't in Vigilus!!11") sound perfectly reasonable to me. As an EC player I'd happily lose access to everything DG lost if that were the price for a dedicated model range + codex, and I cannot for the life of me imagine any EC or WE player anywhere who'd say "oh well I might lose my (insert unit here), I don't want to receive the DG treatment".
Oh really? You must have missed all the pre-8th DG players rightfully complaining about essentially getting their entire army invalidated. If you are an EC/ WE player right now, take a good look at you collection and then imagine how everything but the most basic CSM units (rhino, predators, helbrutes, chaos lords), your cult troops which you will want to re-buy anyways and d3 daemon engines will be illegal to play.
Yeah, really. Entire army invalidated? Don't be ridiculous. Many of the units (e.g. Bikers, Raptors, Warp Talons) weren't fluffy DG units to begin with; a bunch of tournament players moaning because they could no longer use T6 bikers isn't worth listening to. Those of us playing since 3rd edition are no strangers to such restrictions - or have you conveniently forgotten about that? Others (e.g. Terminators) were given direct replacements, and with a little converting could be made viable anyway. Sure, DG lost access to a few characters, Obliterators, and a handful of Daemon Engines. In exchange they gained access to a wider range of HQ choices than they lost access to, non-Nurgle SCs aside, and a range of Nurgle-specific daemon engines. Still want to use your old models? Play them as Purge in an allied detachment. Hell, more people have been playing Nurgle soup in tournaments than mono DG since 8th came out.
I'm not saying DG don't deserve attention, but the mental gymnastics attempting to say that DG players are somehow hard done by after all they have received since 8th dropped? Cry me a river.
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Post by: Jidmah
"All they have received since 8th dropped"? By all means, please do provide a list of everything they've gotten after the codex. Don't worry, it won't be much effort. Just for the record, I said "be careful what you wish for", not "hope it doesn't happen". Go search this forum, many previous DG players clearly weren't happy about no longer being able to play their bikes, heldrakes, havocs(who even had sculpts), dinobots, vindicators, obliterators or warpsmiths. I'm fairly sure this would be the same for EC and WE players, especially when it comes to things like lord discordants, obliterators, havocs or possessed going away. You also got the whole thing backwards. It's the EC and WE guys whining about how they have gotten nothing while DG were showered in greatness. WE and EC got a lot new and good stuff over the course of 8th, more than almost every other army, but somehow all these new units, redone models, specialist detachments, relics, warlord traits, stratagems, daemon weapons, a battle box and BSF releases don't count because they aren't exclusive to their sub-faction. So claiming that they have had it so much worse DG (who got exactly 0 things between codex and war of the spider), while benefiting from all the things CSM got plus the legion specific updates from faith and fury is nothing but hypocrisy. Automatically Appended Next Post: Sgt. Cortez wrote:I find that to be very hyperbolic. I've been playing DG since the end of 5th. I could play everything in 8th without a problem due to soup, it's harder in 9th due to CP costs but still not illegal. We even got Rapiers back as totally normal DG unit.
Well, with the new codex, you will also be losing your unique DG army trait for playing your old units. This would be the same for every legion gaining their own codex.
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Post by: Marshal Loss
Jidmah wrote:"All they have received since 8th dropped"?
By all means, please do provide a list of everything they've gotten after the codex. Don't worry, it won't be much effort.
You do know their full army release post- DI came after 8th dropped, right? Months after, in fact. I honestly can't tell if you're being deliberately obtuse.
Jidmah wrote:
You also got the whole thing backwards. It's the EC and WE guys whining about how they have gotten nothing while DG were showered in greatness.
WE and EC got a lot new and good stuff over the course of 8th, more than almost every other army, but somehow all these new units, redone models, specialist detachments, relics, warlord traits, stratagems, daemon weapons, a battle box and BSF releases don't count because they aren't exclusive to their sub-faction.
So claiming that they have had it so much worse DG (who got exactly 0 things between codex and war of the spider), while benefiting from all the things CSM got plus the legion specific updates from faith and fury is nothing but hypocrisy.
Ignoring the fact that I've only seen a single person on this thread complaining - hardly representative at all - you appear to be a tad confused. People want models. It's really that simple. EC and WE players can't enjoy their army's potential because they are stuck with either no kits whatsoever or a 20+ year old zerker kit. The F&F flavour was nice, certainly, although I'd also point out that it came over 2 years into 8th (late 2019) and not long before DG got WoTS (mid 2020, and likely only this late because of the pandemic). You're also glossing over how EC/ WE getting new stratagems/warlord traits/relics simply puts them on par with DG in terms of content received, who already had these things in their own codex, and got further fleshed out in WoTS.
Jidmah wrote:So claiming that they have had it so much worse DG (who got exactly 0 things between codex and war of the spider), while benefiting from all the things CSM got plus the legion specific updates from faith and fury is nothing but hypocrisy.
Yes, saying that two subfactions with a single 20+ year old plastic troops choice between them are worse off than an army that got 20+ new plastic sets is hypocritical. The idea that DG being a part of the main CSM book would leave them in a better position is laughable.
I'll TLDR it for you to make it more manageable: EC & WE are far worse off than DG and you won't find a single player who wouldn't leap at the chance to receive the DG treatment, even if it means losing access to a few kits. DG players are not hard done by; pointing this out isn't a targeted attack on DG players. Hope this helps.
Jidmah wrote:Go search this forum, many previous DG players clearly weren't happy about no longer being able to play their bikes, heldrakes, havocs(who even had sculpts), dinobots, vindicators, obliterators or warpsmiths. I'm fairly sure this would be the same for EC and WE players, especially when it comes to things like lord discordants, obliterators, havocs or possessed going away.
.
People always have kneejerk reactions to major releases. It happens. Notice that no DG players (except yourself, apparently) bother even noting their inability to use bikes today. I'm sure there will be a handful of complainers if EC/ WE lose access to some units, but the pros far outweigh the cons. Saying "be careful what you wish for" is as absurd now as it was when you originally posted it.
Anyway, per the post below, I'm not going to indulge your poorly-thought through contrarianism/victim complex any longer as it's irrelevant to the thread. Have a great Christmas.
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Post by: Eldarsif
AngryAngel80 wrote:Maybe, we should keep this on topic and not make it a rant on how other chaos factions aren't treated as well as Death guard ?
Death guard gained things and lost them, other sub factions would be great to get their own books as well as new models to replace super dated ones.
That said, why are you all bashing on DG for that ? It isn't DG eating up all these release windows and keeping all the other chaos forces down. It's a little childish to spite DG for getting some attention just because your fav faction isn't it getting it when its hardly the fault of DG you don't get new models or even your own new book.
Unless I'm missing all of these numerous new kits that have been releasing for DG month on month since they dropped in early 8th till currently.
I agree. Let's keep the rumor thread to Death Guard rumors and not pile on faction salt and spite here.
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Post by: NAVARRO
Come on guys keep your rants about your other factions not having enough love... and lets just agree on the basic concept that no matter what faction you collect you will always want more!
Point being this is a death guard thread for DG rants...
Right Im curious to see if the Plague marines will be the back bone of DG armies and not the drone spam or other similar heresy. I have a new unit this Christmas with the Space marines Heroes series3 and want to see how many points is that going to set me back. At this point not even concerned with optimal loadouts just the rule of cool for me please XD
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Post by: Abaddon303
My god Dakka loves an argument...
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Post by: MajorWesJanson
Bitter rivalries between followers of the various chaos gods, with only mutual admiration for the amazing Abbadon model.
Seems legit, actually.
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Post by: Slayer-Fan123
Arbitrator wrote:
Sorry, but even as one of the most cynical, anti- GW, bitter posters here that's just sounds silly even to me.
What exactly did they lose? Access to Bikers?
Becoming a standalone army ensures dedicated Death Guard releases and support well into the future, rather than just Chaos Space Marine units with +1 Toughness. They received a suite of uniquely DG-only characters, units and vehicles, as well as the accompanying rules and nevermind Morty.
They lost their Raptors, Heldrakes, Obliterators, Havocs, Bikers, Mutilators, Chosen equivalent, Warpsmith, a new slew of units like the Greater Possessed, and FUN FACT TIME for you is they had all those things with the 7th Legion Codex.
Also most of those " DG Only" stuff are garbage with no purpose in game or are just worse versions of what already exist. Imagine the fact there are TWO separate characters that buff grenades, all for a fething gimmick! Oh, and and purpose for each of those Daemon engines were already held by the Forgefiend, Maulerfiend, and Heldrake, on top of the Drone already having a FW version to begin with.
The lengths people go to defend GW with separate codices for subfactions is pure masochism. Automatically Appended Next Post: Marshal Loss wrote:
Hilarious.
Jidmah wrote: Marshal Loss wrote: Gadzilla666 wrote: Jidmah is probably right about World Eaters and Emperor's Children losing some things if they got their own codexes though.
Of course. We all know that's going to happen when/if one or more of these factions is put into their own book. Doesn't make it any less absurd to say that EC or WE players should be "careful what they wish for" though. The downsides he lists as the price paid by the Death Guard for their vast model range + codex ("oh no, I wasn't in Vigilus!!11") sound perfectly reasonable to me. As an EC player I'd happily lose access to everything DG lost if that were the price for a dedicated model range + codex, and I cannot for the life of me imagine any EC or WE player anywhere who'd say "oh well I might lose my (insert unit here), I don't want to receive the DG treatment".
Oh really? You must have missed all the pre-8th DG players rightfully complaining about essentially getting their entire army invalidated. If you are an EC/ WE player right now, take a good look at you collection and then imagine how everything but the most basic CSM units (rhino, predators, helbrutes, chaos lords), your cult troops which you will want to re-buy anyways and d3 daemon engines will be illegal to play.
Yeah, really. Entire army invalidated? Don't be ridiculous. Many of the units (e.g. Bikers, Raptors, Warp Talons) weren't fluffy DG units to begin with; a bunch of tournament players moaning because they could no longer use T6 bikers isn't worth listening to. Those of us playing since 3rd edition are no strangers to such restrictions - or have you conveniently forgotten about that? Others (e.g. Terminators) were given direct replacements, and with a little converting could be made viable anyway. Sure, DG lost access to a few characters, Obliterators, and a handful of Daemon Engines. In exchange they gained access to a wider range of HQ choices than they lost access to, non-Nurgle SCs aside, and a range of Nurgle-specific daemon engines. Still want to use your old models? Play them as Purge in an allied detachment. Hell, more people have been playing Nurgle soup in tournaments than mono DG since 8th came out.
I'm not saying DG don't deserve attention, but the mental gymnastics attempting to say that DG players are somehow hard done by after all they have received since 8th dropped? Cry me a river.
Weren't fluffy in what sense? Mortarion hasn't done anything to lead the Death Guard for thousands of years, and you expect them to still say "Wow these Jump Packs are a no-no"?
Also wider range of HQ units? You mean the two Sorcerer models that act the same? Or the Terminator Lord that doesn't have the Lord aura unless you spend CP on it? Utterly pathetic.
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Post by: Marshal Loss
Slayer-Fan123 wrote:Weren't fluffy in what sense? Mortarion hasn't done anything to lead the Death Guard for thousands of years, and you expect them to still say "Wow these Jump Packs are a no-no"?
Yeah, because the Legion shaped over the course of centuries by their Primarch in cultural/social/military terms - a father figure whom they literally worship as a preternatural saviour - is going to turn their back on his combat doctrine. Read Wraight's Lords of Silence for an illustration, or the short story Unification, which is probably an even better example. This is well-established lore - your regular tantrums over it don't make it any less true. DG not using e.g. jump or bike units is part of their theme.
In case you hadn't caught on, the 40k universe is a big place. Codexes (& rules in general) provide a snapshot which allow players to translate a theme onto the tabletop. Snapshots of this kind are always going to be approximations at best. Anybody who has ever read a 40k novel will inevitably spot characters or units that they can't 100% recreate on the tabletop. That has always been the case. I'm sure somewhere in 40k there are a few Death Guard Legionnaires struggling to get themselves off the ground with a jump pack. It's just not a trademark or typical DG unit, it doesn't fit the theme of the DG, and so isn't an option. I hope this thought brings you some comfort.
Slayer-Fan123 wrote:Also wider range of HQ units? You mean the two Sorcerer models that act the same? Or the Terminator Lord that doesn't have the Lord aura unless you spend CP on it?
I meant characters across both HQ & Elite slots, although I wasn't wrong re: HQ choices either. DG gained access to more characters than they lost. From the 6th/7th codex to 8th they lost Warpsmiths & Dark Apostles but gained Lords of Contagion + Malignant Plaguecasters + Noxious Blightbringers + Foul Blightspawns + Biologus Putrifiers + Plague Surgeons + Tallymen. Now in 9th we also get the Lord of Virulence. In case you were struggling, the number they gained is bigger than the number they lost.
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Post by: BorderCountess
I just wish they'd get better names. 'Plague Surgeon' is probably the best of the bunch.
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Post by: Jidmah
Tallyman also works well... for the others, it's pretty telling when your entire gaming group calls them "Caster with the stink cloud", "Biology Professor", "Bell Guy" and "Puke-achu" (German: Pikotzu) instead of their official names.
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Post by: Eldarsif
I meant characters across both HQ & Elite slots, although I wasn't wrong re: HQ choices either. DG gained access to more characters than they lost. From the 6th/7th codex to 8th they lost Warpsmiths & Dark Apostles but gained Lords of Contagion + Malignant Plaguecasters + Noxious Blightbringers + Foul Blightspawns + Biologus Putrifiers + Plague Surgeons + Tallymen. Now in 9th we also get the Lord of Virulence. In case you were struggling, the number they gained is bigger than the number they lost.
Most outdone by having a Daemon Prince on the board.
I really hope the DG characters get some better abilities and usefulness. I have all the characters painted but very little reason to use them on the table.
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Post by: Marshal Loss
Eldarsif wrote:I meant characters across both HQ & Elite slots, although I wasn't wrong re: HQ choices either. DG gained access to more characters than they lost. From the 6th/7th codex to 8th they lost Warpsmiths & Dark Apostles but gained Lords of Contagion + Malignant Plaguecasters + Noxious Blightbringers + Foul Blightspawns + Biologus Putrifiers + Plague Surgeons + Tallymen. Now in 9th we also get the Lord of Virulence. In case you were struggling, the number they gained is bigger than the number they lost.
Most outdone by having a Daemon Prince on the board.
I really hope the DG characters get some better abilities and usefulness. I have all the characters painted but very little reason to use them on the table.
True. I'm cautiously optimistic that GW incorporate some of the abilities they received as stratagems in WoTS into their actual datasheets, which would solve quite a few issues. Would love a reason to run some of our minor characters
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Post by: l0k1
I'm hoping they add some undivided units into DG like the disco lord or havocs.
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Post by: NinthMusketeer
I like that the Death Guard specifically don't have certain things. It gives them more identity and it creates a sensical balance with the army-specific options they gain. Otherwise they would be CSM+extra. I wish loyalist marine armies followed that trend.
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Post by: porkuslime
For me, I never understood why DG did not get Obliterators.. I mean, come on.. they are techno-VIRUS INFECTED .. which is Papa Nurgles wheelhouse..
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Post by: NinthMusketeer
That particular one does confuse me as well. And I'm pretty sure there was a fluff snippet about Pet & Morty working together on a new strain, even.
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Post by: Virules
I have 6 beautifully converted, sculpted, and painted Death Guard Obliterators. Makes me super sad that they screwed DG out of those units with the 8th ed codex.
Anyway, I am burned out waiting for the codex and real news. Waiting almost three and a half years for a modern update is rough with an unexpected 5-6 week delay added on top at the last minute. I really wish they would just release the digital version or something. At this point I really want to see the entire thing.
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Post by: cuda1179
NinthMusketeer wrote:I like that the Death Guard specifically don't have certain things. It gives them more identity and it creates a sensical balance with the army-specific options they gain. Otherwise they would be CSM+extra. I wish loyalist marine armies followed that trend.
I agree, and they used to. Other than Grey Knights there is very little reason to do marine on marine soup anymore. Automatically Appended Next Post: Death Guard Obliterators really do make a lot of sense both fluff wise and visually.
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Post by: broxus
I played a 2k pt game against Blood Angels with all the new rules and reveals. Since I didn’t know how much the points for DG would increase I only played 1800pts. I played a Demon Prince, LoC, 2x PBC, 2x MBH, 2x bloat drones with fleshmowers, 3x PM with two blight launchers each, unit of Blightlords with flail, and a unit of three Deathshroud. I didn’t use any strategems, relics, or traits that I thought would be changed. They were all very vanilla stuff. Additionally I didn’t play DTTFE and only used hateful assault which I expect will be in the codex. Here are my lessons:
IA: Our new chapter trait, well honestly sucks. I really miss being able to not take any modifiers to my blight launchers and bolters are still meh (hopefully there are some strategems). Trying to shoot units out of cover with at 2+ save is almost pointless. In fact, all our small arms lack the volume and AP of our SM brothers. The only real highlight is that our MBH are very nasty shooting in combat. That is the good part or IA.
Contagions of Nurgle: a very nice ability I hope there are more options. It really only seems to make a difference against T4 units mostly. It did come up occasionally with other things, but I’m curious what else they may have.
Plague Marines: Are much more resilient than they were before. The damage 2 weapons only being D1 really helps them survive. It did feel weird that bolter shots no longer got DR. They are better for sure. Additionally, they are much more deadly in close combat with the -1 AP on their plague knives, contagions ability, and extra attack. I assume they will keep a strategem like trench fighters so I used it and they are almost as deadly as BA assault marines charging and can clear objectives.
Deathshroud: (I kept them as a 4++) These guys after 5 turns actually were able to kill a unit of intercessors. The biggest problem is they lack any mobility or ways to make charges easier out of deepstrike and get shot to bits. The STR 3 no AP flamers were meh and think did a wound. They are still just too slow to be useful.
Blightlords: (I kept them as a 4++) I didn’t use aura of rust, but the biggest problem with these guys is the same as above. They really cant even go toe to toe with a unit of blade guard veterans. They only have have D1 weapons which is problematic and are very slow. The flail is the only saving grace in combat. If they nerf it I don’t seeing these being very viable.
Lord of Contagion: This guy seems to be very tough. I also gave him the trait/relic that allows him to get back a 1HP each turn and reduce Str of units within 3” assumed he now had the reroll ones for core units ability and lost his silly Mortal Wound ability. He was a beat stick with his 3 damage weapon which clears BGVs and other units. Super slow but he can hang back and go jump in a fight.
DP: Still super expensive not sure if he is worth it with wings 200pts is steep. I think I would rather have Tyhpus or something.
MBH: Yea these guys did very well. They are very solid in shooting and combat. Love the IA rules allowing the melta and missiles really hurt unit that charge into them. I expect they keep the -1 to hit and the 7” cover save aura, but lost the tri-lobe skill.
PBC: THe new entropy cannons are very nasty and the mortars did some serious work picking off hiding units. The D3+3 (assumed plague weapon) is very good. I love the BS3 on these and not making them core. It makes it so you don't feel like you have to keep them in a parking lot.
Fleshmowers: Really didn’t do too much for me, but were a big distraction. I don’t think these will see a huge points increase. THey remind me a Furioso Dreadnaught that is a big distraction to allow your force to move up.
The game ended up being very close, but ended in a DG victory on turn 5 when the BA player was tabled. The book depending on points and strategems could be very good. The terminators really need a way to get into combat more reliably and it would be nice to see a Nurgle transhuman ability that makes it so that a unit can be more resilient when you need it.
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Post by: AngryAngel80
All good stuff to hear, well not good for what under performs but over all just good news with what we know and how it works without knowing the full story. I guess the points and strats are going to really make or break us.
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Post by: l0k1
NinthMusketeer wrote:I like that the Death Guard specifically don't have certain things. It gives them more identity and it creates a sensical balance with the army-specific options they gain. Otherwise they would be CSM+extra. I wish loyalist marine armies followed that trend.
True, but in the case of giving them access to the Disco Lord(and if they keep the Ironclot Furnace), DG could possibly be better poised to push the daemon engine spam than vanilla CSM.
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Post by: Jidmah
Lore-wise the lord discordant is out of question for DG, so don't get your hopes up.
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Post by: Marshal Loss
l0k1 wrote: NinthMusketeer wrote:I like that the Death Guard specifically don't have certain things. It gives them more identity and it creates a sensical balance with the army-specific options they gain. Otherwise they would be CSM+extra. I wish loyalist marine armies followed that trend.
True, but in the case of giving them access to the Disco Lord(and if they keep the Ironclot Furnace), DG could possibly be better poised to push the daemon engine spam than vanilla CSM.
We already know that the Lord of Virulence is going to be our "daemon engine guy". I don't think DG are going to gain access to the Lord Discordant.
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Post by: AngryAngel80
I just wish they would bring back Oblits for them. I'd be pretty pleased personally speaking.
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Post by: ZebioLizard2
AngryAngel80 wrote:I just wish they would bring back Oblits for them. I'd be pretty pleased personally speaking.
You'd think it'd be their way of creating some new plague ridden DG oblits. If Morty is trying to make some new variant it'd be a good time to give them a new plague oblit or whatever oddball name they'd give them.
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Post by: Jidmah
"Death Guard Obliterator"
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Post by: AngryAngel80
No it would be some kind of other name like " Disturbingly odoriferious Snotblasters "
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Post by: l0k1
AngryAngel80 wrote:No it would be some kind of other name like " Disturbingly odoriferious Snotblasters "
Well, there it is. The custom name for my Death Guard force.
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Post by: AngryAngel80
Can't wait to smell them in action.
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Post by: Dysartes
Jidmah wrote:Lore-wise the lord discordant is out of question for DG, so don't get your hopes up.
For those of us without the CSM book, Jidmah, how significant is the lore blockage?
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Post by: Jidmah
To put bluntly, DG don't have warpsmiths, so there is little reason why they should have mounted warpsmiths.
Essentially the whole concept of a warpsmith doesn't work for Death Guard, as all their creations would either rot away or turn into flesh. That said, despite all that the defiler's fluff actually says that they are created by warpsmiths and the dark mechanicum in Death Guard manufactoriums all across the galaxy. It's not really clear whether those smiths are actual members of the Death Guard or free agents.
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Post by: ZebioLizard2
Jidmah wrote:To put bluntly, DG don't have warpsmiths, so there is little reason why they should have mounted warpsmiths.
Essentially the whole concept of a warpsmith doesn't work for Death Guard, as all their creations would either rot away or turn into flesh. That said, despite all that the defiler's fluff actually says that they are created by warpsmiths and the dark mechanicum in Death Guard manufactoriums all across the galaxy. It's not really clear whether those smiths are actual members of the Death Guard or free agents.
Given that the Plagueburst Crawler was created by Mortrarian I doubt he would just generously donate it to free agents to create given how paranoid he is.
There's also the fact that there's lore on Nurgle Lord Discordants so it's.. odd to think of otherwise that they couldn't have access to Warpsmith and Warpsmith types, though knowing GW we'd get plague specific ones.
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Post by: Jidmah
Mortarion is many things, but he never struck me as particularly paranoid about someone stealing his war tactics. A PBC wouldn't be of much use to legions less resilient to plagues and toxins. Nevertheless, the dark mechanicum already are non-death guard agents, and the blurb was specifically referencing the defiler - a war machine created and given to Mortarion by Abaddon. A warp smith might be essential to that particular process. They did go through the effort of explicitly banning DG (and TS) from getting the FW warpsmith variants in 8th, so they were rather clear that they don't intend them to have any warp smiths (see here).
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Post by: techsoldaten
Jidmah wrote:Mortarion is many things, but he never struck me as particularly paranoid about someone stealing his war tactics. A PBC wouldn't be of much use to legions less resilient to plagues and toxins.
He'd probably want people to emulate his tactics as proof of his genius.
Jidmah wrote:Nevertheless, the dark mechanicum already are non-death guard agents, and the blurb was specifically referencing the defiler - a war machine created and given to Mortarion by Abaddon. A warp smith might be essential to that particular process.
They did go through the effort of explicitly banning DG (and TS) from getting the FW warpsmith variants in 8th, so they were rather clear that they don't intend them to have any warp smiths (see here).
I imagine the Death Guard maintain Defilers in the same manner as Bloat Drones / PBCs / Blight Haulers.
Feels like they require a sorcerer more than a mechanic.
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Post by: Doohicky
I know I'm getting a bit into wishlisting, but seeing as we are talking about what Chaos Units do not suit being in a DG army, I've been thinking about what could potentially be added.
We already have possessed, so I don't see why a greater possessed and Master of possession would not also make sense.
I would drop the regular sorcerer completely or else have it a proper DG version (Same for the regular Lord)
I hope that after showing DG versioned Possessed that ALL units should be DG versions if they are in the book. Points cost changes already included.
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Post by: NinthMusketeer
Do a servant of Nurgle, and especially ones as exalted in status as the Death Guard, corrosion and regrowth can very much be the same thing. It is possible their vehicles don't need any maintenance because steady erosion over time would empower more than debilitate. Or put simply--they regenerate faster than they wear out. For daemon engines I imagine this is particularly true, provided the daemon(s) are kept bound. Which goes back to what techsoldaten said about needing a sorcerer more than a mechanic.
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Post by: Jidmah
A sorcerer - or a Master of Possession
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Post by: lare2
Doohicky wrote:I know I'm getting a bit into wishlisting, but seeing as we are talking about what Chaos Units do not suit being in a DG army, I've been thinking about what could potentially be added.
I'd love to have greater integration of Nurgle daemons.
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Post by: broxus
So what predictions do you guys have for the upcoming codex that hasn’t been previewed?
Here are a list of my top 7:
1) We keep Hateful Assault, but lose DTTFE
2) Poxwalkers get a 5+ invul save to replace DR
3) Lords of contagions get the reroll 1s aura for core units and lose thier dumb MW aura.
4) they give our chaos lords T5 or remove them from the codex
5) We get access to obliterators.
6) Nurgle daemons are no longer in the codex
7) Arch-contaminator is no longer an option
Bonus: if the Tallyman keeps 7-fold chant it works on a 7 or greater roll and the Plague Surgeon gives us a 6+++
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Post by: Jidmah
I still hope for the Tallyman to be able to actually chant things like the apostles.
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Post by: techsoldaten
broxus wrote:So what predictions do you guys have for the upcoming codex that hasn’t been previewed?
Here are a list of my top 7:
4W Deathshroud.
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Post by: Marshal Loss
techsoldaten wrote:broxus wrote:So what predictions do you guys have for the upcoming codex that hasn’t been previewed?
Here are a list of my top 7:
4W Deathshroud.
We've seen their amended box datasheet which shows 3W, making this rather unlikely
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Post by: techsoldaten
Marshal Loss wrote: techsoldaten wrote:broxus wrote:So what predictions do you guys have for the upcoming codex that hasn’t been previewed?
Here are a list of my top 7:
4W Deathshroud.
We've seen their amended box datasheet which shows 3W, making this rather unlikely
I saw the datasheet for Blightlords, hadn't seen Deathshrouds.
Would have made them truly useful.
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Post by: NAVARRO
Something fun like the Nurgle space hulk lads and bugs would be cool.
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Post by: NinthMusketeer
lare2 wrote:Doohicky wrote:I know I'm getting a bit into wishlisting, but seeing as we are talking about what Chaos Units do not suit being in a DG army, I've been thinking about what could potentially be added.
I'd love to have greater integration of Nurgle daemons.
I say make one army book for each god containing both the mortal and daemon elements. Works really well in AoS.
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Post by: broxus
NinthMusketeer wrote: lare2 wrote:Doohicky wrote:I know I'm getting a bit into wishlisting, but seeing as we are talking about what Chaos Units do not suit being in a DG army, I've been thinking about what could potentially be added.
I'd love to have greater integration of Nurgle daemons.
I say make one army book for each god containing both the mortal and daemon elements. Works really well in AoS.
I agree with this 100%
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Post by: Slayer-Fan123
NinthMusketeer wrote: lare2 wrote:Doohicky wrote:I know I'm getting a bit into wishlisting, but seeing as we are talking about what Chaos Units do not suit being in a DG army, I've been thinking about what could potentially be added.
I'd love to have greater integration of Nurgle daemons.
I say make one army book for each god containing both the mortal and daemon elements. Works really well in AoS.
Great idea, because the game absolutely needed more bloat to begin with.
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Post by: broxus
Slayer-Fan123 wrote: NinthMusketeer wrote: lare2 wrote:Doohicky wrote:I know I'm getting a bit into wishlisting, but seeing as we are talking about what Chaos Units do not suit being in a DG army, I've been thinking about what could potentially be added.
I'd love to have greater integration of Nurgle daemons.
I say make one army book for each god containing both the mortal and daemon elements. Works really well in AoS.
Great idea, because the game absolutely needed more bloat to begin with.
It would actually reduce the books and get rid of the daemon bookend place the units in other codexes.
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Post by: NinthMusketeer
Yeah, it would be less bloat. Not sure what he's getting at there.
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Post by: Dysartes
It's Slayer - I think he thinks he has a contractual obligation to whine (and/or angrily rant) about bloat any time someone suggests adding something new to 40k.
Tying some of the DG rules/auras to "friendly NURGLE" rather than just "friendly DEATH GUARD" would help with the integration - I can't remember, and I'm away from my books, but is Nurgle a Faction Keyword or just a Keyword?
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Post by: Gadzilla666
Dysartes wrote:
It's Slayer - I think he thinks he has a contractual obligation to whine (and/or angrily rant) about bloat any time someone suggests adding something new to 40k.
Tying some of the DG rules/auras to "friendly NURGLE" rather than just "friendly DEATH GUARD" would help with the integration - I can't remember, and I'm away from my books, but is Nurgle a Faction Keyword or just a Keyword?
NURGLE is a faction keyword. For the record, Mortarion's faction keywords are NURGLE, CHAOS, HERETIC ASTARTES, and DEATH GUARD. I'm betting that's going to be the same for most Death Guard units.
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Post by: Galas
AoS Chaos book organization is miles ahead 40k one.
5 chaos books, one for each god with demons+dedicated legion and one for all the other chaos legions and you are set. You can have other books for other chaos forces just like in aos you have beasts of chaos etc...
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Post by: Mr Morden
It depends on how many shared mortal units you have? if few to none then its not bloat but if every dex has lots of generic Chaos Marine units its the same issue as Marines?
That being said I really like the idea of five books for chaos - one for each Power and one for anything else/ unaligned.
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Post by: NinthMusketeer
The way it works is off the God-specific keyword. So for 40k it would be one book for Nurgle, this would contain all of the things that are specific to him. Daemons of Nurgle, Death Guard, Gellarpox, and anything else that can only be fielded as Nurgle. The army-wide benefits (doctrine equivalents) would be for having all units be Nurgle, with extra bonuses for individual detachments that were DG or DoN. Some buffs would be based off the Nurgle keyword while others remain specific; something that buffs bolters or blight grenades, for example, would obviously remain specific to Death Guard. But your daemon prince and greater daemon auras would affect anything Nurgle.
Importantly, while none of the generic CSM would be in this book they can gain the Nurgle keyword. Meaning detachments of all Nurgle-marked CSM could be part of an army and still benefit from the army-wide Nurgle effects. Codex: Generic Chaos would have all of the generic CSM and Daemons stuff (like DPs, soul grinders, cultists) and have the detachment-specific rules for CSM legions/warbands just like it does now. It would also have the rules for army-wide benefits if the entire army is CSM, and these benefits would not 'care' about god keyword (and obviously an army could only get one set of army-wide buffs).
Does that make sense?
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Post by: lare2
Makes sense and would be lush.
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Post by: Gadzilla666
NinthMusketeer wrote:The way it works is off the God-specific keyword. So for 40k it would be one book for Nurgle, this would contain all of the things that are specific to him. Daemons of Nurgle, Death Guard, Gellarpox, and anything else that can only be fielded as Nurgle. The army-wide benefits (doctrine equivalents) would be for having all units be Nurgle, with extra bonuses for individual detachments that were DG or DoN. Some buffs would be based off the Nurgle keyword while others remain specific; something that buffs bolters or blight grenades, for example, would obviously remain specific to Death Guard. But your daemon prince and greater daemon auras would affect anything Nurgle.
Importantly, while none of the generic CSM would be in this book they can gain the Nurgle keyword. Meaning detachments of all Nurgle-marked CSM could be part of an army and still benefit from the army-wide Nurgle effects. Codex: Generic Chaos would have all of the generic CSM and Daemons stuff (like DPs, soul grinders, cultists) and have the detachment-specific rules for CSM legions/warbands just like it does now. It would also have the rules for army-wide benefits if the entire army is CSM, and these benefits would not 'care' about god keyword (and obviously an army could only get one set of army-wide buffs).
Does that make sense?
As long as the Undivided codex has good rules for the Legions that don't run around with daemons and worship the Chaos Gods. That said, the Death Guard codex should have all NURGLE units in it, and including them in an army shouldn't "break doctrines". It wouldn't be "bloated", it isn't like Death Guard have that many units to begin with.
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Post by: Matt.Kingsley
Nah the Death Guard codex shouldn't contain or cater to daemons at all - Nurgle Daemons stopping contagions from spreading is fluffy.
Err wait a minute, that doesn't sound right.
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Post by: cuda1179
I'd like all daemon units to be in the DG codex, but I'd like to see a split in how the armywide doctrines work.
Have three sections:
If all units are Nurgle you get X bonus.
If all units are Death Guard you get Y bonus.
If all units are both Death Guard AND Nurgle you get X and Y bonus.
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Post by: Eldarain
I don't think there would be a distinction between 2 and 3 there. It would be impossible to be completely Death Guard and not be completely Nurgle. No?
Something closer to how AoS does it would be nice. Be tricky to get the Undivided book right though (I have no idea how they'll be able to do the 9th CSM book and have the pure faction buffs work properly for all subfactions.)
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Post by: AngryAngel80
It's probably asking for way too much but I love nurglings so I hope they are there. The little buggers are just so cute, come on GW, make it a nurgling new year.
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Post by: Jidmah
Matt.Kingsley wrote:Nah the Death Guard codex shouldn't contain or cater to daemons at all - Nurgle Daemons stopping contagions from spreading is fluffy.
Err wait a minute, that doesn't sound right.
DG only being able to operate a full efficiency when they bring daemons or other legions along is even less fluffy. This kind of rule is meant to reward playing mono-codex DG, something that was nothing but a handicap up until now.
If you want a fluff justification - I imagine controlled spreading of the newest plagues and toxins your putrifiers and blightspawn have cooked up in months of work is quite troublesome if a horde of plague daemons is chaotically infecting people with whatever their instincts them.
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Post by: AngryAngel80
I have to disagree it's somehow not fluffy to use nurgle demons in battle plans of death guard. The last book had in them even stories or tactics in which they used them to augment their forces with battle plans.
I mean Death guard should be able to run on their own good enough but I think it's well within the fluff for them to use some demon help, wether the demons want to or not, or even know they are doing so.
Maybe for game balance put some limitations on it but the demons would be fodder for the more focused marines and I don't think that would get in the way of their plans much at all.
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Post by: Matt.Kingsley
Jidmah wrote: Matt.Kingsley wrote:Nah the Death Guard codex shouldn't contain or cater to daemons at all - Nurgle Daemons stopping contagions from spreading is fluffy.
Err wait a minute, that doesn't sound right.
DG only being able to operate a full efficiency when they bring daemons or other legions along is even less fluffy. This kind of rule is meant to reward playing mono-codex DG, something that was nothing but a handicap up until now.
If you want a fluff justification - I imagine controlled spreading of the newest plagues and toxins your putrifiers and blightspawn have cooked up in months of work is quite troublesome if a horde of plague daemons is chaotically infecting people with whatever their instincts them.
If Contagions were tied to the <Nurgle> keyword, then DG would still be able to make use of them while taking 0 daemons.
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Post by: Jidmah
Matt.Kingsley wrote: Jidmah wrote: Matt.Kingsley wrote:Nah the Death Guard codex shouldn't contain or cater to daemons at all - Nurgle Daemons stopping contagions from spreading is fluffy.
Err wait a minute, that doesn't sound right.
DG only being able to operate a full efficiency when they bring daemons or other legions along is even less fluffy. This kind of rule is meant to reward playing mono-codex DG, something that was nothing but a handicap up until now.
If you want a fluff justification - I imagine controlled spreading of the newest plagues and toxins your putrifiers and blightspawn have cooked up in months of work is quite troublesome if a horde of plague daemons is chaotically infecting people with whatever their instincts them.
If Contagions were tied to the <Nurgle> keyword, then DG would still be able to make use of them while taking 0 daemons.
If contagions were tied to the Nurgle keyword, there would be zero reason to play pure Death Guard.
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Post by: Gadzilla666
Jidmah wrote: Matt.Kingsley wrote: Jidmah wrote: Matt.Kingsley wrote:Nah the Death Guard codex shouldn't contain or cater to daemons at all - Nurgle Daemons stopping contagions from spreading is fluffy.
Err wait a minute, that doesn't sound right.
DG only being able to operate a full efficiency when they bring daemons or other legions along is even less fluffy. This kind of rule is meant to reward playing mono-codex DG, something that was nothing but a handicap up until now.
If you want a fluff justification - I imagine controlled spreading of the newest plagues and toxins your putrifiers and blightspawn have cooked up in months of work is quite troublesome if a horde of plague daemons is chaotically infecting people with whatever their instincts them.
If Contagions were tied to the <Nurgle> keyword, then DG would still be able to make use of them while taking 0 daemons.
If contagions were tied to the Nurgle keyword, there would be zero reason to play pure Death Guard.
What some of us were suggesting was that Nurgle daemons be included in the Death Guard codex, so that players who wanted to bring Nurgle daemons with their Death Guard wouldn't need a second codex and they wouldn't break Contagions. One codex for both, no additional book, like how it's handled in AoS, and how CSM (including Death Guard) worked before the 4th edition codex.
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Post by: Jidmah
I understand that this is what you are suggesting. What I am saying is that that there needs to be an advantage to just play the Death Guard legion without any daemon involvement. Death Guard and chaos daemons of Nurgle are already two armies which synergize extremely well, from the utility that nurglings provide, plague bringers just being better pox walkers, character auras affecting daemon engines, psychic powers being able to heal them, GUO reviving MBH up to Epidemius super-charging an entire army. And now, when for the first time just running plague marines, pox walkers and DG characters gets a small boon, suddenly all the nurgle soup faction players want that too and are complaining about how their army has been ruined and that the fluff is lying in shreds - despite not losing a single thing compared to what they could do before.
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Post by: Gadzilla666
Jidmah wrote:I understand that this is what you are suggesting.
What I am saying is that that there needs to be an advantage to just play the Death Guard legion without any daemon involvement.
Death Guard and chaos daemons of Nurgle are already two armies which synergize extremely well, from the utility that nurglings provide, plague bringers just being better pox walkers, character auras affecting daemon engines, psychic powers being able to heal them, GUO reviving MBH up to Epidemius super-charging an entire army.
And now, when for the first time just running plague marines, pox walkers and DG characters gets a small boon, suddenly all the nurgle soup faction players want that too and are complaining about how their army has been ruined and that the fluff is lying in shreds - despite not losing a single thing compared to what they could do before.
Ok, I understand, and agree, there should be an advantage to playing pure Death Guard with no daemons. I'm coming from the other side: I want there to not be a disadvantage to playing Night Lords without marks and daemonic/mutated vehicles. I get it.
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Post by: Eldarsif
Having daemons and mortals combined would be nice. It would mean Chaos would end up being:
Maggotkin of Mortarion
Hedonites of Fulgrim
Disciples of Magnus
Blades of Angron
Then you would have a Slaves to Darkness-esque book called Chaos Space Marines.
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Post by: Semper
Jidmah wrote:despite not losing a single thing compared to what they could do before.
That's not quite true though, is it?
Aside from the fact we don't know the full story yet, we have a good indication of certain changes. In general the new DG is built around a mono-list with several of its new perks tied to that mono idea. Whereas some were upset by the change to DR in relation to the new two wounds, that combination never existed.
What did exist was a very effective DG army that could be a part of a Nurgle God Army with a Daemons of Nurgle detachment without sacrificing any of the core aspects of what made the DG army an effective fighting force. You didn't lose DR or the MW auras from your HQs for participating.
Now we have had changes to DG at a core level. DR is no longer as powerful as it was, they've lost abilities such as DTTFE and that (in a mono sense) has been replaced with contagions. However, because this has been attached to the mono requirement, it means souping them removes some of their core aspects as a fighting force and makes them less effective as part of a Nugle Faction because these 'balancing' abilities have been attached to the mono side rather than to the core army. So yes, there has been some loss as to what they could do before and how that synergy paired up. I'm not discussing/complaining about the effectiveness of these changes themselves, more so that they've clearly been done in a balancing act for the army in context of the changes. So yeah, something has been lost for soup - undeniably so.
As I've previously said, in situations such as this (in a world where soup exists), the better idea is to balance every army without detracting from its core character or effectiveness and then to add benefits for mono to counter the benefits that can come from soup which could only come from having clear understandings of how armies work. So, for example, we know that DG core theme is to be slow, endurable, use of elite units without particularly heavy weapons and have nasty up close. Naturally, you would tend to soup them with legal factions that are either faster or hit harder at range. As such you would then seek to add a Mono bonus that would counteract this soup potential but in doing so, you wouldn't seek to make the DG less effective at their core themes.
Following on from the previous para, my personal feelings on the matter are that the contagions have been added to balance out the loss of other things within the army list; mainly the overall drop in effectiveness of DR and 'explosive' potential of DTTFE, not to mention other anticipated losses (such as strats). I don't feel that contagions should be a mono bonus and that there should have been other benefits. Reverse balancing at mono level but still allowing soup risks being just a switch of meta from one extreme to another without actually answering the underlying issues of balance through better tailored armies. People can complain about bloat but the answer to bloat isn't to have less flavourful armies, it's to have less armies and better game mechanics overall (ie living digital rule books). The answer to balance might be to have less flavourful armies though.
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Post by: Jidmah
Semper wrote:Now we have had changes to DG at a core level. DR is no longer as powerful as it was, they've lost abilities such as DTTFE and that (in a mono sense) has been replaced with contagions.
As far as I can tell DTTFE was replaced with an army-wide +1 attack and buffs to WS/ BS of daemon engines. Assuming all the people shouting about Hateful Assaults not going away being right. And taking that rule as an example is just grasping straws anyways, since it doesn't do anything in quite a number of games. However, because this has been attached to the mono requirement, it means souping them removes some of their core aspects as a fighting force and makes them less effective as part of a Nugle Faction because these 'balancing' abilities have been attached to the mono side rather than to the core army. So yes, there has been some loss as to what they could do before and how that synergy paired up. I'm not discussing/complaining about the effectiveness of these changes themselves, more so that they've clearly been done in a balancing act for the army in context of the changes. So yeah, something has been lost for soup - undeniably so.
Well, this is a glass is half empty/full discussion. If soup loses nothing from souping, then a mono codex obviously doesn't win anything from going mono. If there is any advantage to playing mono codex, soup loses something from souping. Bringing both daemons and DG already has multiple benefits, if you also get contagions, there would be again no reason to go mono once again. Following on from the previous para, my personal feelings on the matter are that the contagions have been added to balance out the loss of other things within the army list; mainly the overall drop in effectiveness of DR and 'explosive' potential of DTTFE, not to mention other anticipated losses (such as strats). I don't feel that contagions should be a mono bonus and that there should have been other benefits. Reverse balancing at mono level but still allowing soup risks being just a switch of meta from one extreme to another without actually answering the underlying issues of balance through better tailored armies. People can complain about bloat but the answer to bloat isn't to have less flavourful armies, it's to have less armies and better game mechanics overall (ie living digital rule books). The answer to balance might be to have less flavourful armies though.
Maybe your feeling is right, maybe it is not. No one knows, and in the end, it's irrelevant to the discussion. If contagions is made available to mixed armies, the only way to balance soup against mono DG is by adding another mono codex rule on top of what we have now, and then we would be having this very same discussion again - soup players complaining about losing out on that rule.
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Post by: NinthMusketeer
Jidmah wrote: Matt.Kingsley wrote: Jidmah wrote: Matt.Kingsley wrote:Nah the Death Guard codex shouldn't contain or cater to daemons at all - Nurgle Daemons stopping contagions from spreading is fluffy.
Err wait a minute, that doesn't sound right.
DG only being able to operate a full efficiency when they bring daemons or other legions along is even less fluffy. This kind of rule is meant to reward playing mono-codex DG, something that was nothing but a handicap up until now.
If you want a fluff justification - I imagine controlled spreading of the newest plagues and toxins your putrifiers and blightspawn have cooked up in months of work is quite troublesome if a horde of plague daemons is chaotically infecting people with whatever their instincts them.
If Contagions were tied to the <Nurgle> keyword, then DG would still be able to make use of them while taking 0 daemons.
If contagions were tied to the Nurgle keyword, there would be zero reason to play pure Death Guard.
There would still be benefits to pure DG detachments, and you only get 3 of those. Running pure DG would offer far more unit slots to play with than being limited to 2 or even 1 detachment, in particular it would mean 2 DG detachments alongside a fortification.
But more importantly; given the choice of having army-wide bonuses attached to Nurgle or having DG contagions evaporate because some swarms of nurglings showed up I think people would generally prefer the former.
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Post by: Jidmah
NinthMusketeer wrote:There would still be benefits to pure DG detachments, and you only get 3 of those. Running pure DG would offer far more unit slots to play with than being limited to 2 or even 1 detachment, in particular it would mean 2 DG detachments alongside a fortification.
Why exactly would units slots matter for a low unit count army? The only disadvantage for full access to all of nurgle soup is paying 2CP for a patrol detachment in addition to your free battalion, which clearly is not enough. For all of 8th and 9th we have seen almost no pure DG list in competitive gaming (blogs started considering DG armies "pure" if they only brought 33% of something else), up to the point that people were mixing DG and nurgle daemons in single detachments - because their synergy was so great that people chose it over losing both army bonuses. But more importantly; given the choice of having army-wide bonuses attached to Nurgle or having DG contagions evaporate because some swarms of nurglings showed up I think people would generally prefer the former
That's just an euphemism for "forcing all DG players to play daemons if they want to compete", and I'm sure that quite some people don't like that. Having the mono-codex bonus despite souping should only possible if nurgle daemons lose all existing synergy with DG - no more infiltration for nurglings, no more auras or heals for daemon engines, no more reviving MBH and Epidemius limited to units from daemons codex. There is no good reason to not reward DG to sticking to just their codex. If you want to mix daemons and DG, just do so. It will work just as well as it has during the last 3.5 years, unless you are facing the one DG player in your area that hasn't caved in and bought himself some nurglings to get some decent troops.
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Post by: NinthMusketeer
Jidmah wrote: NinthMusketeer wrote:But more importantly; given the choice of having army-wide bonuses attached to Nurgle or having DG contagions evaporate because some swarms of nurglings showed up I think people would generally prefer the former
That's just an euphemism for "forcing all DG players to play daemons if they want to compete"
No, it isn't. No one is suggesting DG lose the benefits for pure- DG battalions. Or that all synergy abilities should affect all Nurgle.
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Jidmah wrote:There is no good reason to not reward DG to sticking to just their codex.
There is no good reason to not reward Nurgle for sticking to their god. There is even less good reason to punish DG players for bringing daemons that are so closely aligned with the army they are literally part of the models.
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Post by: Jidmah
NinthMusketeer wrote: Jidmah wrote:There is no good reason to not reward DG to sticking to just their codex.
There is no good reason to not reward Nurgle for sticking to their god. There is even less good reason to punish DG players for bringing daemons that are so closely aligned with the army they are literally part of the models.
There already is a reward for sticking to your god, you are just ignoring it. It's called synergy. There are only two options for an army-wide rule: 1) Reward DG players for not bringing daemons = Punish DG players for bringing daemons 2) Reward DG players for bringing daemons = Punish DG players for not bringing daemons "They are part of their models" is not a relevant argument anyways, you cannot create a daemon detachment from just the models in the codex. Bringing just the daemon datasheets found in the codex has always denied you access to army-wide rules, and there is no reason why the Contagions of Nurgle should work any different from Inexorable Advance, Plague Host or Plague Companies. Oddly no one seems to have had a problem with those, odd huh? If you want daemons, you are supposed to summon them. DG aren't lacking for characters to do so, and have some of the best summoning support in the entire game. The goal of those army-wide rules clearly is to improve the viability of mono-codex armies, the only reason why people are crying for an exception is because they want to have their cake and eat it, too.
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Post by: broxus
Gents it was basically already spoiled that daemons are not in the codex on TTT. Even though lore wise nurglings are a huge part of the DG, they won’t be in it.
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Post by: Jidmah
broxus wrote:Gents it was basically already spoiled that daemons are not in the codex on TTT. Even though lore wise nurglings are a huge part of the DG, they won’t be in it. Oh, I haven't heard that. Got a source for me to link?
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Post by: Gadzilla666
Jidmah wrote:broxus wrote:Gents it was basically already spoiled that daemons are not in the codex on TTT. Even though lore wise nurglings are a huge part of the DG, they won’t be in it.
Oh, I haven't heard that. Got a source for me to link?
Yeah, I'd like to see that as well. Did they mention if Hateful Assault is still a thing? If the Legions lose that I'll bury gw in  , as it would once again mean we'd be paying the same price as loyalists for shared units, but getting inferior rules.
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Post by: NinthMusketeer
Jidmah wrote: NinthMusketeer wrote: Jidmah wrote:There is no good reason to not reward DG to sticking to just their codex.
There is no good reason to not reward Nurgle for sticking to their god. There is even less good reason to punish DG players for bringing daemons that are so closely aligned with the army they are literally part of the models.
There already is a reward for sticking to your god, you are just ignoring it. It's called synergy.
There's already a reward for running mono- DG, you are just ignoring it. It's called synergy.
See how that works?
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Post by: broxus
Jidmah wrote:broxus wrote:Gents it was basically already spoiled that daemons are not in the codex on TTT. Even though lore wise nurglings are a huge part of the DG, they won’t be in it.
Oh, I haven't heard that. Got a source for me to link?
It was during one of their 4-hour battle reports. He didn’t outright say it, but said “it would be odd and out of place if daemons were in the new codex” (note he is a 9th Ed DG play tester).
Speaking where are the leaks? Someone due your duty and spill some beans we have waited 3.5 years.
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Post by: Jidmah
NinthMusketeer wrote: Jidmah wrote: NinthMusketeer wrote: Jidmah wrote:There is no good reason to not reward DG to sticking to just their codex.
There is no good reason to not reward Nurgle for sticking to their god. There is even less good reason to punish DG players for bringing daemons that are so closely aligned with the army they are literally part of the models.
There already is a reward for sticking to your god, you are just ignoring it. It's called synergy.
There's already a reward for running mono- DG, you are just ignoring it. It's called synergy.
See how that works?
Yeah, I do. You either have no idea what you are talking about, or you are trolling. Good talk.
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Post by: NinthMusketeer
Well that is certainly one way to admit defeat.
End of the day, souping DG with DoN is not the same as souping them with Thousand Sons and it shouldn't be treated as such.
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Post by: Jidmah
And yet, souping with daemons of nurgle is exactly the same as souping with the black legion, chaos knights or renegades and heretics.
You are just trying to find a fluff justification for getting more power for your flavor of soup.
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Post by: JNAProductions
Jidmah wrote:And yet, souping with daemons of nurgle is exactly the same as souping with the black legion, chaos knights or renegades and heretics.
You are just trying to find a fluff justification for getting more power for your flavor of soup.
Why do you say that? Fluff-wise, there's a big gulf between Death Guard with Nurgle Daemons, and Death Guard with Thousand Sons.
Or are you going to claim that Inquisition teaming up with Grey Knights, Deathwatch, or Sisters is just as fluffy as them teaming up with Custodes too?
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Post by: Jidmah
Yeah, except that I didn't use the diametrical opposed Thousand Sons as an example, but the Black Legion whose company Typhus seems to prefer over his own primarch. Whenever Abaddon does something worth noting outside of the eye of terror, the Terminus Est isn't far. If you have to pick the most extreme example possible to support your position, it's safe to assume that your argument is not a strong one. My "claim" is merely that nurgle daemons should not get any special treatment in regard to souping whatsoever, and I would greatly appreciate if my argument isn't completely twisted out of shape for once.
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Post by: NinthMusketeer
DG souping with DoN is not the same as them souping with literally another codex, and should not be treated as such. Happy now? I'm not sure what you see in that hill but you seem very determined to die on it.
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Post by: Eldarain
If the Imperium can have special exceptions to the army purity rules I don't see why Chaos couldn't have thematic exceptions too.
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Post by: Tastyfish
Surely the huge advantage of mono daemons or mono Deathguard is that you get access to stratagems and relics, since those require a mono-detachment.
So contagions with deamons of nurgle is a 2CP strat kind of thing.
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Post by: Horla
Honestly, coming back to 40K (Here goes grandpa again) and finding that Daemons have been pulled out of the Chaos forces into their own army is one of the dafter things to get my head around. Not having Daemons as part of a mono-God faction makes no sense to me, fluff-wise or from a gaming perspective. The fluff I remember showed Chaos as a mishmash of corrupted marines, crazy zealots and the Daemons of the god they worshipped mixed together in an army of hate and madness.
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Post by: AngryAngel80
Jidmah wrote:I understand that this is what you are suggesting.
What I am saying is that that there needs to be an advantage to just play the Death Guard legion without any daemon involvement.
Death Guard and chaos daemons of Nurgle are already two armies which synergize extremely well, from the utility that nurglings provide, plague bringers just being better pox walkers, character auras affecting daemon engines, psychic powers being able to heal them, GUO reviving MBH up to Epidemius super-charging an entire army.
And now, when for the first time just running plague marines, pox walkers and DG characters gets a small boon, suddenly all the nurgle soup faction players want that too and are complaining about how their army has been ruined and that the fluff is lying in shreds - despite not losing a single thing compared to what they could do before.
See I get what you are saying but why shouldn't we just want DG to work perfectly fine without demons but can bring them because it makes sense if we want to without nerfing the army to do so ? That is what I think most would like. Feeling like taking nurgle demons with wasn't just making the list worse for no real reason. DG should be well viable on its own but I for one would still like to take demons with them and not feel like it's making the list hard mode because I love some dirty demon monsters when by their fluff they are all over the place in DG attacks.
Automatically Appended Next Post:
Jidmah wrote:And yet, souping with daemons of nurgle is exactly the same as souping with the black legion, chaos knights or renegades and heretics.
You are just trying to find a fluff justification for getting more power for your flavor of soup.
Why are you taking this tact with it ? Why can't I love demons because I just do for feeling and not because I'm a cheesy power monger ? I think you need to dial back that all who want demons of nurgle with DG are just in it for the power. My love of nurglings is well documented and was from before they were as good, or beasts of nurgle, or the stinky fly guys, etc etc. In fact my only sadness from them has been how outlandish expensive the new Great unclean one is as I love it but I won't pay that much for one. That is on feeling and not because " Unlimited power !!! "
Would it be nice to take them without being nerfed for it ? Yes it would be they already hit allies hard this edition and now it'll cost even more with army rules ? Just seems too punitive for something so very chaos in design as chaos marines working with chaos demons of the same aligned god.
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Post by: H.B.M.C.
Horla wrote:Honestly, coming back to 40K (Here goes grandpa again) and finding that Daemons have been pulled out of the Chaos forces into their own army is one of the dafter things to get my head around.
Not as daft as the fact that taking the few Daemons that do remain in the Codex actually hampers your army. Eldarain wrote:If the Imperium can have special exceptions to the army purity rules I don't see why Chaos couldn't have thematic exceptions too.
An Inquisitor or an Assassin doesn't stop Ultramarines from remembering that they are Ultramarines, but Nurgle Daemons in a specific CSM army dedicated to Nurgle stops them from spreading contagion. And some people think this makes sense.
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Post by: NinthMusketeer
AngryAngel80 wrote:In fact my only sadness from them has been how outlandish expensive the new Great unclean one is as I love it but I won't pay that much for one.
Dude it's worth it though. The miniature is so cool. I know it's expensive, but for me the list of things I have gotten more enjoyment out of for the same amount of money is very short.
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Post by: AngryAngel80
NinthMusketeer wrote: AngryAngel80 wrote:In fact my only sadness from them has been how outlandish expensive the new Great unclean one is as I love it but I won't pay that much for one.
Dude it's worth it though. The miniature is so cool. I know it's expensive, but for me the list of things I have gotten more enjoyment out of for the same amount of money is very short.
Trust me I'm tempted but wrapping my head around a GUO being as much as a baneblade just makes me feel that is wrong. It is very cool but I can't help feeling like if I bought it I'd be endorsing its price, which I don't. So instead I just quietly or not so quietly rage at its price tag.
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Post by: Jidmah
AngryAngel80 wrote:See I get what you are saying but why shouldn't we just want DG to work perfectly fine without demons but can bring them because it makes sense if we want to without nerfing the army to do so ? That is what I think most would like. Feeling like taking nurgle demons with wasn't just making the list worse for no real reason. DG should be well viable on its own but I for one would still like to take demons with them and not feel like it's making the list hard mode because I love some dirty demon monsters when by their fluff they are all over the place in DG attacks.
This is the thing. Your army doesn't get worse by bringing daemons. There is no nerf. Pre codex death guard with daemons worked perfectly fine, and there is no reason why it shouldn't work just as well with the new codex. All the cross-codex synergies between the two codices have remained - death guard are providing ranged shooting to a daemon army that doesn't have any and daemons providing mobility, damage and durability to DG through the NURGLE DAEMON keyword overlap. Jidmah wrote:And yet, souping with daemons of nurgle is exactly the same as souping with the black legion, chaos knights or renegades and heretics. You are just trying to find a fluff justification for getting more power for your flavor of soup. Why are you taking this tact with it ? Why can't I love demons because I just do for feeling and not because I'm a cheesy power monger ? I think you need to dial back that all who want demons of nurgle with DG are just in it for the power. My love of nurglings is well documented and was from before they were as good, or beasts of nurgle, or the stinky fly guys, etc etc. In fact my only sadness from them has been how outlandish expensive the new Great unclean one is as I love it but I won't pay that much for one. That is on feeling and not because " Unlimited power !!! "
Simple. I take this stance because there is no other reason why you should get access to completely new a rule whose only purpose is to improve otherwise lacking mono codex armies. Daemons are not being nerfed. People just asking for getting it buffed at the expense of mono codex armies. Automatically Appended Next Post: H.B.M.C. wrote: Eldarain wrote:If the Imperium can have special exceptions to the army purity rules I don't see why Chaos couldn't have thematic exceptions too.
An Inquisitor or an Assassin doesn't stop Ultramarines from remembering that they are Ultramarines, but Nurgle Daemons in a specific CSM army dedicated to Nurgle stops them from spreading contagion. And some people think this makes sense. So, if I get you correctly, if the very same rule was called "Experimental Biotoxins", people would be perfectly fine with daemons breaking the rule? Automatically Appended Next Post: Eldarain wrote:If the Imperium can have special exceptions to the army purity rules I don't see why Chaos couldn't have thematic exceptions too.
The exception is called "Daemonic Ritual". Automatically Appended Next Post: Tastyfish wrote:Surely the huge advantage of mono daemons or mono Deathguard is that you get access to stratagems and relics, since those require a mono-detachment.
So contagions with deamons of nurgle is a 2CP strat kind of thing.
All 8th edition soups had access to the stratagems of all three codices involved. The only downside to soup right now is losing 2CP, which is trivial when you see that other army are paying 3+ CP to upgrade units.
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Post by: AngryAngel80
The fact taking the Demons costs me CP and my army abilities does in fact make the army worse unless I'm missing something there. I am saying make them in the codex and choices, if limited ones for flavor otherwise it's hampering a list by their inclusion.
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Post by: Jidmah
NinthMusketeer wrote:DG souping with DoN is not the same as them souping with literally another codex, and should not be treated as such. Happy now? I'm not sure what you see in that hill but you seem very determined to die on it.
It is not, and as you have not brought as single argument besides "I say so" while also failing to respond to single one of my arguments, the only conclusion left to draw is that you are wrong on this. There simply is no good reason why DG+daemons should inherently be more powerful than an army made of just Death Guard units. Automatically Appended Next Post: AngryAngel80 wrote:The fact taking the Demons costs me CP and my army abilities does in fact make the army worse unless I'm missing something there. I am saying make them in the codex and choices, if limited ones for flavor otherwise it's hampering a list by their inclusion. That is not a fact, that's wrong. Fact is that even in 9th daemons mixed with death guard have completely eclipsed all mono-death guard armies in power, despite the CP tax. Mono- DG isn't even considered as a sperate army from nurgle soup by data collectors.
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Post by: AngryAngel80
You don't think that is more to do with cost and performance as opposed to " Dem OP demons ? " If the book is getting a rework and it actually works with just plague marines you don't think people will leave demons behind for that ?
You are acting like the reason mono DG isn't good is because demons steal the thunder when its more the fact that mono DG just isn't that great currently so the negatives don't out weight the positives of demons, currently.
If they do a good job I don't see why demons should be so punitive to DG to take then. As there should be incentive in the DG units without demons already. Much like how a Marine list can function fine on its own but even it has exceptions for imperial allies to take to augment them. So why can't DG do that with demons ?
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Post by: Jidmah
AngryAngel80 wrote:You don't think that is more to do with cost and performance as opposed to " Dem OP demons ? " If the book is getting a rework and it actually works with just plague marines you don't think people will leave demons behind for that ? You are acting like the reason mono DG isn't good is because demons steal the thunder when its more the fact that mono DG just isn't that great currently so the negatives don't out weight the positives of demons, currently.
Please don't twist my argument. I have not said anything about daemons being OP. Taking the best units for each role from two armies will always result in a more powerful army than just taking from one army, especially when the two armies eliminate each other's weaknesses as well as DG and nurgle daemons do. This advantage is worth much, much more than the 2CP you lose. For all intents and purposes, DG+Daemons should be exactly as powerful as DG+Contagions of Nurgle+2CP. If they do a good job I don't see why demons should be so punitive to DG to take then. As there should be incentive in the DG units without demons already. Much like how a Marine list can function fine on its own but even it has exceptions for imperial allies to take to augment them. So why can't DG do that with demons ?
Marines have exceptions for inquisitors and assassins, both of which are not an army on their own. Unlike daemons, these could literally not be fielded otherwise. They do not have an exception for guard (or any other imperial faction which is stand-alone) which are very much to marines as daemons are to death guard. You also can get around this with the drawback of having to summon your daemons. Also note that including a vanguard detachment of Black Legion with nothing but plague marines and other nurgle marked models will also prevent the DG from using the contagions of nurgle.
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Post by: AngryAngel80
Then like I said, why not just limit the amount of demons you can take or the kinds so it isn't just cherry picking all the best in slot units ? Why does it have to be a zero sum game when it makes perfectly good sense and reason for DG to fight with nurgle demons ?
Saying no, I want just and only DG, that is fine and it's your choice but for those who do in fact like cake and eating it as well, we may like a little demon flavor on that cake without needing to summon them or suffer the over the top negatives which we all know were in place for some very real problem lists " cough guard and knights..cough..ad mech knights..cough imperial soup, command point farming..cough."
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