2000 Pts - Dark Angels  Ordo Sepulturum

Unit Name # WS BS S T W I A Ld Save Cost
Belial,
Master of the Deathwing (HQ)
1 5 5 4 4 3 5 3 10 2+/5+ 130
Fearless; Independent Character; Rites of Battle; Storm Bolter; Sword of Silence
  Sword of Silence Master Crafted Power Weapon, reroll one miss per turn.
Unit Name # WS BS S T W I A Ld Save Cost
Deathwing
Terminator Squad (Troops)
5 4 4 4/8 4 1 4 2 9 2+/5+ 275
Fearless, Deathwing Assault, Terminator Armour. Terminator Sergeant; Power Fist (x4); Power Weapon; Heavy Flamer; Storm Bolter (x4); Terminator Apothecary; Terminator Standard Bearer
  Terminator Apothecary Once per player turn, the Apothecary may may use his Narthecium to allow any friendly model within 6" of him to ignore a failed save. Cannot negate Instant Kill hits and wounds from Power Weapons. 30
  Terminator Std. Bearer The Standard Bearer's unit gets +1 Attack. 25
Unit Name # WS BS S T W I A Ld Save Cost
Deathwing
Terminator Squad (Troops)
5 4 4 4/8 4 1 4 2 9 2+/5+ 250
Fearless, Deathwing Assault, Terminator Armour. Terminator Sergeant; Power Fist (x4); Power Weapon; Assault Cannon; Storm Bolter (x4); Chainfist (x1)
Unit Name # WS BS S T W I A Ld Save Cost
Deathwing
Terminator Squad (Troops)
5 4 4 4/8 4 1 4 2 9 2+/5+ 250
Fearless, Deathwing Assault, Terminator Armour. Terminator Sergeant; Power Fist (x4); Power Weapon; Assault Cannon; Storm Bolter (x4); Chainfist (x1)
Unit Name # WS BS S T W I A Ld Save Cost
Deathwing
Terminator Squad (Troops)
5 4 4 4/8 4 1 4 2 9 2+/5+ 250
Fearless, Deathwing Assault, Terminator Armour. Terminator Sergeant; Power Fist (x4); Power Weapon; Assault Cannon; Storm Bolter (x4); Chainfist (x1)
Unit Name # WS BS S T W I A Ld Save Cost
Deathwing
Terminator Squad (Troops)
5 4 4 4/8 4 1 4 2 9 2+/5+ 245
Fearless, Deathwing Assault, Terminator Armour. Terminator Sergeant; Power Fist (x4); Power Weapon; Assault Cannon; Storm Bolter (x4)
Unit Name # WS BS S T W I A Ld Save Cost
Sammael,
Master of the Ravenwing
(HQ)
1
5
5
4
4/5
3
5
3/4
10
3+/4+
205
Fearless, Rites of Battle. Jetbike; Iron Halo; Adamantine Mantle; Bolt Pistol; The Raven Sword;
Plasma Cannon; Twin Storm Bolter;
Frag Grenades; Krak Grenades
  Iron Halo 4+ invulnerable save.
  The Raven Sword Master Crafted Power Weapon, reroll one miss per turn.
  Adamantine Mantle Immune to instant kill
  Jetbike See page 53 of the rules.

Unit Name # WS BS S T W I A Ld Save Cost
Ravenwing
Attack Squadron
(Troops)
2 4 4 4 4/5 1 4 1 8 3+ 215
Fearless, Scouts, Bikes; Teleport Homers;
Plasmagun (x2);Twin Bolter (x2);
Frag Grenades; Krak Grenades
  Ravenwing Apothecary
Once per player turn, the Apothecary may may use his Narthecium to allow any friendly model within 6" of him to ignore a failed save. Cannot negate Instant Kill hits and wounds from Power Weapons. 15
  Ravenwing Sergeant 1 4 4 4 4/5 1 4 2 9 3+ 60
Fearless, Scouts, Bike; Teleport Homers; Twin Bolter (x1); Frag Grenades; Krak Grenades
  Attack Bike 1 4 4 4 4/5 2 4 1 8 3+ 50
Fearless, Scouts, Bikes; Teleport Homers; Multi-Melta (x1); Twin Bolter (x1); Frag Grenades; Krak Grenades
Unit Name # WS BS S T W I A Ld Save Cost
Ravenwing
Attack Squadron
(
Fast Attack)
2 4 4 4 4/5 1 4 1 8 3+ 180
Fearless, Scouts, Bikes; Teleport Homers;
Flamer (x2); Twin Bolter (x2);
Frag Grenades; Krak Grenades
  Ravenwing Sergeant 1 4 4 4 4/5 1 4 2 9 3+ 60
Fearless, Scouts, Bike; Teleport Homers; Twin Bolter (x1); Frag Grenades; Krak Grenades
  Attack Bike 1 4 4 4 4/5 2 4 1 8 3+ 50
Fearless, Scouts, Bikes; Teleport Homers; Multi-Melta (x1); Twin Bolter (x1); Frag Grenades; Krak Grenades
Option Footnotes:

  Assault Cannon 24" Range, Strength 6, AP4, Heavy 4, Rending.
  Bolt Pistol 12" Range, Strength 4, AP5, Pistol.
  Chain Fist Initiative 1. No Armour Save. Doubles user's Strength. 8+2d6 AP

  Flamer Template, Strength 4, AP5, Assault 1.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Heavy Flamer Template, Strength 5, AP4, Assault 1.
  Krak Grenades May be used against vehicles and immobile Dreadnoughts. One attack per model, 6+D6 AP.
  Multi-Melta 24" Range, Strength 8, AP1, Heavy 1, +D6 AP at 12".
  Plasma Cannon 36" Range, Strength 7, AP2, Heavy 1 Blast.
'Gets Hot' on a roll a '1' to hit, save or take a wound.

  Plasma Gun 24" Range, Strength 7, AP2, Rapid Fire.
'Gets Hot' on a roll a '1' to hit, save or take a wound.

  Power Fist Initiative 1. No Armour Save. Doubles user's Strength.
  Power Weapon +1 Attack if used with another Pistol or Close Combat Weapon. No armour save in Close Combat.
  Storm Bolter 24" Range, Strength 4, AP5, Assault 2.
  Teleport Homer
Units that Deepstrike via teleportation within 6" of a model carrying a Teleport Homer do not scatter.

  Terminator Armour 2+ armor save, 5+ Invulnerable Save. May not make Sweeping Advances. Deep Strike if allowed.
  Twin Bolter 24" Range, Strength 4, AP5, Rapid Fire, Twin Linked. Always fires as if stationary.
  Twin Storm Bolter 24" Range, Strength 4, AP5, Assault 2, Twin Linked.
Models in Army: 35                                               Total Army Cost: 2000 Pts.        
Notes:
Dark Angels special rules:
-Belial allows Deathwing Terminators to be taken as Troops or Elites.
-Deathwing Assault (half (rounded up) of all Deathwing Terminators in reserve deepstrike on turn 1. The rest of the Deathwing Terminators roll for reserves as normal)
-Sammael allows Ravenwing Attack Squadrons to be taken as Troops or Fast Attack.
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ
2 0 335 1665 17%
Elite 0 3 0 2000 0%
Troops
6
0
1485 515
74%
Fast Attack 1
2
180
1820
9%
Heavy Support 0 3 0 2000 0%
TOTAL
9
7
2000
0
100%

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