1500 Pts - Imperial Guard - Roughnecks Ride Again

Name # Grp WS BS S T Wo I A Ld Save Cost
: Commissar (7#, 257 Pts)
  Command Platoon 0 Grp: HQ 187
    Command Squad 0 Grp: [187]
      Senior Officer 1 4 4 3/6 3 2 4/1 3/4 8 5+ [85]
Trademark Item; Laspistol; Power Fist
      Guardsmen 4 3 3 3 3 1 3 1 7 5+ [102]
Vox Caster: One squad per turnmay use the leadership value of the Officer (exceptions apply p36); Lasgun (x4); Chimera
        Chimera 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 [97]
Tank; Pintle Heavy Stubber; Multilaser; Hull Heavy Bolter
  Commissar 1 4 4 3/6 3 2 4/1 2/3 10 5+ 70
Advisors (C:IG p40), It's for your own good, summary execution (C:IG p41); Trademark Item; Close Combat Weapon; Power Fist
Heavy Support: Leman Russ Battle Tank (1#, 168 Pts)
  Leman Russ Battle Tank 1 Grp: Heavy BS: 3 FA: 14 SA: 12 RA: 10 168
Tank; Smoke Launchers; Battle Cannon; Hull Mounted Lascannon; Sponson Heavy Bolter
Heavy Support: Leman Russ Demolisher (1#, 188 Pts)
  Leman Russ Demolisher 1 Grp: Heavy BS: 3 FA: 14 SA: 13 RA: 11 188
Tank; Smoke Launchers; Demolisher Cannon; Hull Lascannon; Sponson Plasma Cannon
Fast Attack: Hellhound (1#, 115 Pts)
  Hellhound 1 Grp: Fast BS: 3 FA: 12 SA: 12 RA: 10 115
Inferno Cannon; Hull Mounted Heavy Bolter
Fast Attack: Sentinel Squadron (3#, 145 Pts)
  Sentinel Squadron 0 Grp: Fast 145
Scouts
    Sentinel 3 Grp: WS: 3 BS: 3 St: 5 In: 3 At: 1 FA: 10 SA: 10 RA: 10 [145]
Scouts, open topped; Armoured Crew Compartment (x1); Heavy Flamer (x1); Multilaser (x2)
Fast Attack: Rough Rider Squad (10#, 90 Pts)
  Rough Rider Squad 9 Fast 3 3 3 3 1 3 1/2 7 5+ 90
Cavalry; Fleet of Hoof; Close Combat Weapon (x8); Laspistol (x8); Meltagun (x1)
    Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [8]
Close Combat Weapon; Laspistol
Elite: Storm Troopers (6#, 103 Pts)
  Storm Troopers 5 Elite 3 4 3 3 1 3 1 8 4+ 103
Vox Caster: One squad per turnmay use the leadership value of the Officer (exceptions apply p36); Hellgun w/targeter (x3); Flamer (x1); Plasmagun (x1); Frag Grenades; Krak Grenades
    Veteran Sergeant 1 3 4 3 3 1 3 2/3 8 4+ [27]
Close Combat Weapon; Plasma Pistol; Frag Grenades; Krak Grenades
Troops: Armoured Fist (11#, 183 Pts)
  Armoured Fist 9 Troops 3 3 3 3 1 3 1 7 5+ 183
Lasgun (x7); Grenade Launcher; Autocannon
    Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CCW
    Chimera 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 [100]
Tank; Pintle Heavy Stubber; Smoke Launchers; Multilaser; Hull Heavy Bolter
Troops: Infantry Platoon (25#, 250 Pts)
  Infantry Platoon 0 Grp: Troops 250
    Command Squad 0 Grp: [62]
      Junior Officer 1 3 3 3 3 1 3 2/3 8 4+ [46]
Carapace Armour; Bolt Pistol; Close Combat Weapon
      Guardsmen 4 3 3 3 3 1 3 1 7 5+ [16]
Lasgun (x2); Flamer (x1); Heavy Bolter
    Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [95]
Lasgun (x7); Meltagun; Lascannon
      Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CCW
    Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [93]
Lasgun (x7); Grenade Launcher; Lascannon
      Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CCW
Total Cost: 1499

Option Footnotes
Skills
Deep Strike
Vehicle Upgrades
Armoured Crew Compartment No longer counts as being open-topped (exceptions apply C:IG p36)
Pintle Heavy Stubber 36" Range; S4; AP6; Heavy 3.
Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire in the same turn it used its smoke launchers, but any penetrating hits score by the enemy in their next Shooting phase counts as glancing hits. After the enemy's next turn, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if it suffers a Crew Shaken or Crew Stunned result. See Wargear, pg. 36.
Wargear
Carapace Armour 4+ armour save (C:IG p34)
Trademark Item Reroll failed moral or pinning (exceptions apply C:IG p36)
Weapons
Autocannon 48" Range; S7; AP4; Heavy 2
Battle Cannon 72" Range; S8; AP3; Ordnance 1/Blast
Bolt Pistol 12" Range; S4; AP5; Pistol
Close Combat Weapon If used with another close combat weapon, +1 attack in close combat.
Demolisher Cannon 24" Range; S10; AP2; Ordnance 1/Blast
Flamer Template; S4; AP5; Assault 1
Frag Grenades Fight simultaneously with troops in cover (p39 WH40K)
Grenade Launcher Frag: 24" Range; S3; AP6; Assault 1; Blast.
Krak: 24" Range; S6; AP4; Assault 1.
Heavy Bolter 36" Range; S5; AP4; Heavy 3
Heavy Flamer Template; S5; AP4; Assault 1
Hellgun w/targeter 24" Range; S3; AP5; Rapid Fire; May measure distance
Hull Heavy Bolter 36" Range; S5; AP4; Heavy 3
Hull Lascannon 48" Range; S9; AP2; Heavy 1
Hull Mounted Heavy Bolter 36" Range; S5; AP4; Heavy 3
Hull Mounted Lascannon 48" Range; S9; AP2; Heavy 1
Inferno Cannon 24" Range; S6; AP4; Heavy 1 Flamer Template (exceptions apply p45)
Krak Grenades One attack with 6+D6 AP (exceptions apply p39 WH40K)
Lascannon 48" Range; S9; AP2; Heavy 1
Lasgun 24" Range; S3; AP-; Rapid
Laspistol 12" Range; S3; AP-; Pistol
Laspistol & CCW 12" Range; S3; Ap-; Pistol / Gain +1 attack for having 2CCW
Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Multilaser 36" Range; S6; AP6; Heavy 3
Plasma Pistol 12" Range; S7; AP2; Pistol; Gets Hot!
Plasmagun 24" Range; S7; AP2; Rapid Fire; Gets Hot!
Power Fist Ignores armour saves, increases strength in close combat.
Sponson Heavy Bolter 36" Range; S5; AP4; Heavy 3
Sponson Plasma Cannon 36" Range; S7; AP2; Heavy 1; Blast; Gets Hot!

Validation Report
Core/Expansion Lists: Core Lists; 2. Doctrines (AC): (No Doctrines); 7. Chimera Hull Default: No Hull Weapons; 6. Chimera Turret Default: Multi-laser; 5. Guard Regiments (Other): (None); 1. Doctrines (IG): (No Doctrines); 4. Guard Regiments (IA): (None); 3. Guard Regiments (IG codex): (None); Scenario: Normal Mission
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 6.9
% Fast: 23.3
% Heavy: 23.7
% HQ: 12.5
Model Count: 65
% Troops: 28.9
% Wargear: 0.0
Files version: 1.29
Faith Points: 0

Group Min Max Used
HQ 1 2 1
Elite 0 3 1
Troops 2 6 2
Fast 0 3 3
Heavy 0 3 2

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