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Made in eu
Infiltrating Broodlord





Mordheim/Germany

Hi guys,
I've recently purchased good 'ol Maugan on Ebay and playing around with possible army list for his Dark Reaper Army.
So here it goes:

1 Farseer (HQ) @ 168 Pts
Singing Spear
Spirit Stones
Runes of Warding
Guide
Fortune
Doom

1 Maugan Ra, the Harvester of Souls (HQ) @ 195 Pts

4 Dark Reapers (Heavy Support) @ 217 Pts + Exarch (Missle Launcher, Fast shot)

4 Dark Reapers (Heavy Support) @ 217 Pts + Exarch (Missle Launcher, Fast shot)

4 Dark Reapers (Heavy Support) @ 217 Pts + Exarch (Tempest Launcher, Crack shot)

9 Dire Avengers (Troops) @ 177 Pts + Exarch (Power Weapon + Shimmershield, Bladestorm + Defend)

8 Dire Avengers (Troops) @ 165 Pts + Exarch (Power Weapon + Shimmershield, Bladestorm + Defend)

6 Pathfinders (Troops) @ 144 Pts

Models in Army: 42
Total Army Cost: 1500

So, there it is.
The thing that troubles me is that the list is a bit low on anti-tank (two fast shot exarchs and maugan) and indirect could really cream me.
So what do you think?

Thanks for any input!

Greets
Schepp himself

Edit: made it more readable.


This message was edited 2 times. Last update was at 2007/11/26 17:29:40


 
   
Made in us
Rampaging Carnifex





You gonna get spanked son.
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

I call that an opinion...


Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in us
Regular Dakkanaut





I can't say much because I am new but it seems a bit limited.

As for the anti tank I suppose if you gave the exarch Krak you would have a good chance of taking out any armor, and Maugan Ras has a str 6 weapons so as long as there are no land raiders or russes lucky, lucky six!! heh

Seems like it could be fun though.

Eldar
Luna Wolves 
   
Made in us
Longtime Dakkanaut




I'm not sure how much of the list you can change, but if you can change anything.....

Maugan and the Reapers make a good firebase of solid anti-troop/light vehicle. After that you would need better anti-armor (13+). Your best chance is to field multiple guardian squads with brightlances. I suggest changing the Farseer with an Avatar than lose the Dire Avengers and Pathfinders (reapers already do what they do) and add in as many 10-man Guardian squads with brightlances as you could fill in. I don't know the points right now, but hopefully you could get at least 4 squads in. They should stick for quite a while with the Avatar nearby. In this way you have multiple anti-troop and multiple anti-armor on the table along with 2 strong counterassault models.
   
Made in us
Rampaging Carnifex





DarthDiggler wrote:I'm not sure how much of the list you can change, but if you can change anything.....

Maugan and the Reapers make a good firebase of solid anti-troop/light vehicle. After that you would need better anti-armor (13+). Your best chance is to field multiple guardian squads with brightlances. I suggest changing the Farseer with an Avatar than lose the Dire Avengers and Pathfinders (reapers already do what they do) and add in as many 10-man Guardian squads with brightlances as you could fill in. I don't know the points right now, but hopefully you could get at least 4 squads in. They should stick for quite a while with the Avatar nearby. In this way you have multiple anti-troop and multiple anti-armor on the table along with 2 strong counterassault models.


This is a pretty solid solution here but it's still not going to be amazingly good.

Another solution might be to back up your list with things a lot of armies have problems with, like wraithlords.

You could do like:

Maugan + 3 dark reaper squads
2 x 5 dork avengers - 110 or whatever
3 x EML/Brightlance Wraithlords


   
Made in us
Rampaging Carnifex





the fundamental problem though, and why you will be schooled constantly with this list, is that dork reapers are 217pt squads with 5 guys with 3+ saves. Nothing's likely to cure that.

More than half your army is in 16 models and while they put out a lot of shooting, they are not very resilient and basically static (except for maugan, who is uber but also more than 10% of your points for one gun).
   
Made in sg
Executing Exarch





Longshot, how are you getting 6 HS choices into one FoC?

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Rampaging Carnifex





tegeus-Cromis wrote:Longshot, how are you getting 6 HS choices into one FoC?


I cheat :( My Tyranid list has 14 dakkafexes.

seriously, dork reapers are heavy? How could I forget that? Well then hell. Get some snakes on a plane!

This message was edited 1 time. Last update was at 2007/11/26 17:57:46


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Well the first reply had it right.

This list is craptastic.

Don't run reapers, they're the reverse suck of wraithguard.

Who the hell is going to assault you? Every army, even Orks, is just going to shoot you dead.

Every single game.

Honest.

   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Come on people, it should be possible to make a semi-viable list with Maugan and his buddies.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in ca
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Challenge accepted

210 Eldrad
195 Maugan Ra

260 10 harlequins kisses and shadowseer, 1 fusion pistol (didn't know where to waste the last 10pts)

134 4 Jetbikes, shuriken cannon, w/ warlock upgrade w/ destructor and singing spear
134 4 Jetbikes, shuriken cannon, w/ warlock upgrade w/ destructor and singing spear
95pts 5 rangers

155 wraithlord brightlance and ELM
155 wraithlord brightlance and ELM
217 5 Reapers w/ Exarch upgrade, fast shot and ML

1500pts I think
32 models, its not a whole lot different than my tournament army, just as much h2h. Its a little light on dealing with 2+ armor, so I wouldnt want a firefight with drop pod terminators from heck, but I think it should perform decent. It wouldn't be a terrible list even if you went with 2 squads of reapers, you'd toss the rangers and a wraithlord. But I wouldn't got 3 squads of reapers you lose way too much flexibility.
   
Made in us
Spawn of Chaos




the problem with the list seems that you have what is ostensibly a static gunline army without the withering fire that such an army requires to be viable. The dark reapers are great for taking down meq units, but what about other armies, or the options that marine armies can bring with them? What are your reapers going to do when a 2 AC term squad drops right near them and unloads? The reapers are going to go down fast, and you don't have IG like numbers to take even a solid round of hammering.

Trust me, I loves the reaper since back in the days. But for the army you're proposing, you have to cut back on the number of reaper squads and either :

a) make the army more mobile, and use reapers to provide focus fire to parts of the table

b) add harder hitting units to go with a gunline approach.


what the mind consumes, it becomes: the omnivangelist...blog on games and game design

Just released: Rollopa! Dice wars meets Advance Wars meets Dynasty Warriors...on the tabletop

 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Until the Reapers aren't heavy, sadly...you can't.

   
Made in us
Regular Dakkanaut





I could be wrong but it seems to me that reapers are much like a marine dev squad. Ive only faced 3 SM armies and a shooty cheese nid army, so with a dev squad placed on a class 3 terrain make me have to look for cover.

Just a thought, I figured if I would ever field Dark reapers it would be one squad with an exarch just to keep squads ducking behind cover.

At the same time I am new at this game and its been a painful learning curve. hah

This message was edited 1 time. Last update was at 2007/11/26 20:06:57


Eldar
Luna Wolves 
   
Made in ca
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

gamefiend wrote:the problem with the list seems that you have what is ostensibly a static gunline army without the withering fire that such an army requires to be viable. The dark reapers are great for taking down meq units, but what about other armies, or the options that marine armies can bring with them? What are your reapers going to do when a 2 AC term squad drops right near them and unloads? The reapers are going to go down fast, and you don't have IG like numbers to take even a solid round of hammering.

Trust me, I loves the reaper since back in the days. But for the army you're proposing, you have to cut back on the number of reaper squads and either :

a) make the army more mobile, and use reapers to provide focus fire to parts of the table

b) add harder hitting units to go with a gunline approach.



Not much stands up to multiple assault cannon terminator squads, even a wraithlord will go down like a $2 hooker. But if you have a counter assault unit like eldrad or maugan ra standing close by you can wave goodbye to the terminators. One character can't be instant killed by powerfists and the other is unlikely to get hurt at all. This assume that harlequins are otherwise engaged, and the wraithlords are otherwise too busy to help. On the other hand if you were lucky and fortuned the reapers beforehand, and you were wisely sitting in a forest, you'll lose on average just 1 reaper to a single terminator squad. Any list that fields one terminator unit will likely have multiple terminator units, and most likely that means deepstriking and randomly comming into play on each turn. That kind of list gives up a lot of flexibilty despite its firepower.

I agree the original list isn't mobile enough and will get ghosted, however, I disagree with your point B. Reapers do make an appropiate gunline approach, lots and lots of meq shots. If you want to make then resilent, put them in a forest, have eldrad stand behind giving 2 squads fortune. This also makes then harder hitting with Eldrad which choices of guide and doom. Or the original farseer in the original post. Sadly a farseer can't do what eldrad does much much better, 3 powers per turn and able to duplicate one already cast.

Thoughts on the challenge list I prosposed?
   
Made in us
Rampaging Carnifex





Sazzlefrats wrote:Challenge accepted

210 Eldrad
195 Maugan Ra

260 10 harlequins kisses and shadowseer, 1 fusion pistol (didn't know where to waste the last 10pts)

134 4 Jetbikes, shuriken cannon, w/ warlock upgrade w/ destructor and singing spear
134 4 Jetbikes, shuriken cannon, w/ warlock upgrade w/ destructor and singing spear
95pts 5 rangers

155 wraithlord brightlance and ELM
155 wraithlord brightlance and ELM
217 5 Reapers w/ Exarch upgrade, fast shot and ML



It's adequate but not very good. It'll hold up in friendly games.

Eldrad is way too many points combined with maugan. that's more than 1/4 of your list in characters...no sir.

The 10 walking harlies are a poor idea. Trust me on this. They will just get avoided until they get shot to death.

Why the rangers? Purposeless.

I like the Wraithlords, but you're still only using one squad of reapers. Need two at least for it to be called a viable dark reaper list.

Otherwise you could just drop a falcon from a cookie cutter Eldar list and add a squad of reapers and call it good

   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Longshot wrote:

Otherwise you could just drop a falcon from a cookie cutter Eldar list and add a squad of reapers and call it good.



Well, call that the easy road, I guess
I don't know about you guys, but I wasn't planing to bring this to the hardest GT in the country.
Maybe I should drop the Pathfinders because the cover will be needed for the Reapers anyways.
What to do with the points?

Greets
Schepp himself

P.S. I hate how everytime I would kit out a farseer a bit more (as in: more than two powers) I end up thinking: "Damn, I should use Eldrad instead"
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

As advice, I would say cool list but drop the Farseer and add something you're missing.

As a smarty-pants this is what I would do.

1500
Maugan Ra, The King of Bad-Ass (Phil Kelly should have taken the opportunity to change the name)

6x Harlequins w/ Shadowseer and five kisses (full in a friendly game, 1501 points)

2x 13x Guardians w/ Scatterlaser + Conceal-lock
10x Dire Avengers w/ PW/SH, Defend and BS

2x 1x Vypers w/ ML

WL w/ BL and ML
2x 4x Dark Reapers w/ ML and Fast Shot

You can also take an Avatar instead of one of the guardian squads. It's Maugan's show so I figure he likes to do it alone.

Perfectly good list, 364 points out of 1500 is static everything is assaulty. It's not Falcdar but it will stand on it's own. Shame if your opponent takes out the reapers but they're still 3+ in cover.

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Made in us
Rampaging Carnifex





If dork reapers were elite I would take this game on, but with the heavy slots being pretty much necessary for any of the elite slots to be any good, your reapers are basically taking up your heavy and elite slots.


The only way I think this would fly is at 1850 where you could have more units that aren't asstastic.






   
Made in ca
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Longshot wrote:

It's adequate but not very good. It'll hold up in friendly games.
Eldrad is way too many points combined with maugan. that's more than 1/4 of your list in characters...no sir.
The 10 walking harlies are a poor idea. Trust me on this. They will just get avoided until they get shot to death.
Why the rangers? Purposeless.
I like the Wraithlords, but you're still only using one squad of reapers. Need two at least for it to be called a viable dark reaper list.
Otherwise you could just drop a falcon from a cookie cutter Eldar list and add a squad of reapers and call it good


Hmm, so drop the rangers and a wraithlord, add in a 2nd squad of reapers. Since we are stuck with Maugan, you need a really point efficient HQ, that hands down is Eldrad, redeployment and 3 powers a turn as well as being decent in combat (not great, but decent). I can't think of another HQ choice thats better and I wouldnt like to run without a psycher. 10 walking harlequins are completely viable, I've won enough tournaments to know this... Trust ME on this. The rangers were left over points, I suppose 4 pathfinders would have been slightly better, but I didn't want to have 9pts left over, so I bought 5 rangers and a fusion pistol. I'm loath to ditch the 2nd wraithlord for another reaper squad but.... if one must.

Well in a friendly game a falcon or a wraithlord won't make much of a difference I suppose. Maybe add in the falcon, at the cost of the last wraithlord and the rangers. leave you with 55pts when you ditch the fusion pistol, maybe toss in a vyper so you have two units to grab objectives at the end of the game? or reduce the harlequins down to 6 and get a 2nd vyper? Lots of options there. Not a fan of vypers but they fit the list.



I got a local 1500pt tourny comming up, I'll run the challenge list or whatever variation that we work our way to. I can pull it off with both characters :p

This message was edited 1 time. Last update was at 2007/11/26 21:27:03


 
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

You can build a list based on Reapers but at the very least you need a Avatar behind them to keep them all fearless and shooting the whole time. You then need to put lost of gaudians around them extending out into a wheel back to the Avatar with weapon platforms (bright lances or scat lasers) to offset the expensive reapers you need the cheap gaurdians/meatshields up front. You definatley won't be a mobile army but you will be extremely shooty. Maugan Ra just kicks everything with his rending ignore cover/fast shot ability. I call this the tar baby army and the Avatar is the lynch pin so keep him deep in area terrain and put him and the reapers in hard cover if at all possible. I would then recommend Vypers for extra shooting and objective grapping. Hide them until the late game. Banshees in this list make a great counter assault unit along with Maugan and the Avatar. Again hide them completely if you can until the late game. I won a couple of tournaments with this list but did get bored with ift because it was so static. (I would take 2 full reaper squads and three Vibro cannons)
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Problem is that long range fire is pretty much bound to the heavy slot in an eldar army and to make the enemy come to you (which would be painful) you just need more . Thats pretty much what I distilled throughout this thread.

Switching a Dark Reaper squad to a Wraithlord wouldn't be a problem modelwise (use it in my standard list), but I really try to make the Dark Reaper army work here.

Without the Rangers and maybe dropping doom I have roundabound 150 points left for fun...

Greets
Schepp himself
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

If you want your Dark Reapers to be your light shooty, then you need to run Jetbike units with Spearlocks or Scatter Laser Guardians/Fusion Gun Storm Guardians in Serpents with Shuricannon/Scatter Laser; or a combination of both.

DA and Rangers don't complement this list very well.

I'd save points by getting rid of the Reaper Exarch entirely, he isn't worth his extra points.

   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

1500 Pts - Eldar Roster - If you've gotta have Reapers...

1 Phoenix Lord @ 195 Pts
Disciples; Eternal Warriors; Fearless; Fleet; Independent Character
1 PL Maugan Ra @ [195] Pts
Acute Senses; Crack Shot (CS); Fast Shot (FS); The Maugetar (M)

5 Dark Reapers @ 175 Pts
Reaper Launcher (RL)

5 Dark Reapers @ 175 Pts
Reaper Launcher (RL)

5 Dark Reapers @ 175 Pts
Reaper Launcher (RL)

3 Guardian Jetbike Squadron @ 134 Pts
Unit Type: Jetbike Infantry; Turbo-boosters; Eldar Jetbike (EJB); Shuriken Cannon (SCan) (x1); TL Shuriken Catapult (TL-Scat) (x2)
1 Warlock @ [58] Pts
Unit Type: Jetbike Infantry; Fleet; Turbo-boosters; Destructor ; Psyker; Rune Armour (RAmr); Eldar Jetbike (EJB); Shuriken Pistol (Sp); Singing Spear (SSpr); TL Shuriken Catapult (TL-Scat) (x1)

3 Guardian Jetbike Squadron @ 134 Pts
Unit Type: Jetbike Infantry; Turbo-boosters; Eldar Jetbike (EJB); Shuriken Cannon (SCan) (x1); TL Shuriken Catapult (TL-Scat) (x2)
1 Warlock @ [58] Pts
Unit Type: Jetbike Infantry; Fleet; Turbo-boosters; Destructor ; Psyker; Rune Armour (RAmr); Eldar Jetbike (EJB); Shuriken Pistol (Sp); Singing Spear (SSpr); TL Shuriken Catapult (TL-Scat) (x1)

0 Guardian Squad @ 250 Pts
Fleet; Add Wave Serpent
10 G Defender Squad @ [95] Pts
Shuriken Catapult (SCat) (x10); Add Weapon Platform
1 Weapon Platform @ [15] Pts
Scatter Laser (SctL)
1 Wave Serpent @ [155] Pts
Energy Field (Wave Serpent); Spirit Stone (V:SpStn); Shuriken Cannon (SCan); TL Bright Lances (TL-BL)

0 Guardian Squad @ 250 Pts
Fleet; Add Wave Serpent
10 G Defender Squad @ [95] Pts
Shuriken Catapult (SCat) (x10); Add Weapon Platform
1 Weapon Platform @ [15] Pts
Scatter Laser (SctL)
1 Wave Serpent @ [155] Pts
Energy Field (Wave Serpent); Spirit Stone (V:SpStn); Shuriken Cannon (SCan); TL Bright Lances (TL-BL)

Total Roster Cost: 1488

This message was edited 1 time. Last update was at 2007/11/26 21:44:02


   
Made in us
Deadly Dark Eldar Warrior





Well MR would make one Unit of DR's Fearless, but then he could not use his ability to move and shoot.

I would think Guardians and something that can pin would benefit the army. Pinning is one chance to let this army whittle its way into a victory, other than that, any fast army would tear it apart.

Just because you take Maugan Ra doesn't mean you have to take Dark Reapers. But, if that is what you want, then take a smaller squad with Exarch that can shoot indirect, and then go from there.

Nothing says you could not put a unit of DR's in a Falcon, boost them into a great firing position, and let lose MR while the Dark Reapers get into place. I know you lose some shooting, but you would save them some fire and get them better shots.

"Confidence is my weapon, arrogance my armor"
 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Maugen Ra and Company, like you asked.

Just go with all standard Dark Reapers.

The two Wave Serpents are targets for heavy weapons (besides your Dark Reapers). They also have Bright Lances in case you need the firepower.

The two Defender squads in the Wave Serpents should be in forests or on hills, and add their scatter laser fire as needed.

The two Guardian Jetbike squads are flexible, and can provide stand off shooting and up close and personal killy. I don't use them in my army, but they'll be useful in yours.

Of course the 15 Dark Reapers is also quite punishing.

But at least now you won't be gimped, you'll have a army capable of taking people on.

   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Stelek wrote:If you want your Dark Reapers to be your light shooty, then you need to run Jetbike units with Spearlocks or Scatter Laser Guardians/Fusion Gun Storm Guardians in Serpents with Shuricannon/Scatter Laser; or a combination of both.

DA and Rangers don't complement this list very well.

I'd save points by getting rid of the Reaper Exarch entirely, he isn't worth his extra points.


Mhh...and what about my Anti-tank, should storm guardians pop the tanks?

Don't get me wrong here, I appreciate all your comments, it's just that I want to make this army work...kind of.

Greets
Schepp himself
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

The warlocks in the Jetbike units have Spears.

That's two BS4 S9 shots with a 12" range, and with the Shuricannon each of those is backed with three BS3 S6 shots with a 24" range. Don't forget you can move 12", shoot, and retreat 6".

The two Wave Serpents have Bright Lances and Shuricannons.

That's two BS3 S8 Lance shots that are twin-linked, and these also have three BS3 S6 shots with a 24" range.

You also have the guardian squads with three BS3 S6 36" range shots.

At 1500 points, it's plenty of anti-tank.

   
Made in ca
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

4 anti-tank shots is bordering on light, though brightlances tend to be spectacular when they work. Figure you really work the scatter and shuriken cannons hard on the light vehicles, you probably won't encounter more than 2 armor 13+ vehicles at 1500, and with the exception of the occasional landraider, most of the time you move fast enough to hit the side armor. The lack of counterassault other than getting the pheonix lord in combat makes for a do or die style list, if your back lines get broken by some sort of assault squad you might have a rough time. Should be ok for a friendly game, I wouldn't feel confident enough to run it at a local tourny. Need at least something else that can handle h2h and I'd give it a thumbs up.
   
 
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