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Made in us
Stalwart Skittari



Glen Burnie, MD, USA

Since everyone is flying or driving back, here's the final scores.

Thanks to all who came out and made it a success!

Chris Gohlinghorst
GWUS Community Development Team
   
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[ARTICLE MOD]
Longtime Dakkanaut







Marc Parker ends the drought... and with a perfect battle score, nonetheless...

Impressive. Most impressive.

I also see that a Chaos Daemons army took best General.




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Homicidal Veteran Blood Angel Assault Marine





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Looks like Stelek is getting ready to post a Battle Report

http://www.dakkadakka.com/dakkaforum/posts/list/60/207091.page

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Washington State

Centurian99 wrote:Marc Parker ends the drought... and with a perfect battle score, nonetheless...

Impressive. Most impressive.

I also see that a Chaos Daemons army took best General.





Can we say 3 Soul Grinders....
   
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Fixture of Dakka






.................................... Searching for Iscandar

Chaos Demons did well because people aren't used to them or 5th edition.

They will quickly get pushed down to the 40 and under tables in the next year.

They are that bad.

New marines will put the nail in their coffin anyway.

   
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Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Stelek, not true, its all about how you use an army, not wht its like in general.
there are alot of factors that come into it.

i think daemons will still do well in a later date.
what are the new marines going to do? all take pods so no one is on the tabel?

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
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.................................... Searching for Iscandar

Demons are random. They are only good at close combat. They are not built for tournament play. When one unit in any imperial army can totally shut your entire army down....well, it's a fun army and that's all it is.

Marines have so many builds to crush demons with, I don't even know what to say. Wait and see.

   
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Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Stelek, your too scepticle.
using some decent tactics with some of the great units they have it easily possible to get wins.
just takes planning and fail safe tactics.
pointless going with 1 plan incase it crumbles, so have a 2nd or 3rd one going at the same time.

and they are only good at CC? so, what damage does a unit of 3 flamers do to this so called unit of IG?
a well placed shot from a soulgrinder can cause havoc.

a unit of bloodletters with skulltaker can crush most unit in CC.

fiends have a nice ammount of speed and attacks, given you move them through cover they will do plent of damage to most units.

bloodcrushers are the same, just not as quick and pack a much bigger punch.

its all about how you use an army stelek.
not wat army it is, and since you were using DH you of all people should know that.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
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Ancient Chaos Terminator




South Pasadena

@JD21290, Do you know what a DH Inquisitor with mystics can do to a demon army?

 
   
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Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

darrian, im wellaware of how much damage it can do, but i wasnt on bout daemons fighting just inq.
i was talking about the fighting anyone.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
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.................................... Searching for Iscandar

I didn't even have to play game 3.

I setup mystics, I won.

Yay.

It's not competitive.

   
Made in us
Bounding Dark Angels Assault Marine




North Carolina

I used to play a DH army with mostly deep striking units, if they come in at the right time it can all work out but if they don't or if you get some bad scatters you can pretty much write the game off. No amount of generalship will overcome that in a mostly deep striking army. Too much depends on getting lucky on relatively few dice rolls.

I have no idea how the daemons army works but I know it is mostly deep striking. Unless they have some tricks that allow them to control reserves rolls and minimize scatter I would be surprised to see them stay competitive in general.

   
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London (work) / Pompey (live, from time to time)

stelek, it means it cant beat 1 army.
that then means it cant beat anyone?
Edited out inflammatory rhetoric - Keep it friendly. -- Iorek

This message was edited 1 time. Last update was at 2008/09/09 00:34:32


Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
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Ancient Chaos Terminator




South Pasadena

The problem is that every SM list and every IG list can take a DH Inquisitor as an ally. 100 points, or less is a cheap investment to stop deepstrikers.

 
   
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Longtime Dakkanaut





whidbey

most Every imperial army can bring inquistor with mystics iirq
   
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Rogue Daemonhunter fueled by Chaos






Toledo, OH

Daemons aren't hopelessly weak, but they have a hard time winning three games big, let alone five in a row. Again, I'm not saying it can't be done, but there is far too much randomness built into the army (reserves, daemon assault, scatter) for a player to feel that they can win every day. Most competitive gamers seek lists that will allow them to win big every (or nearly every) game. In many ways, it's similar to Drop Pods, and IMO drop pods were better built for winning.

   
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Deamons are cool but they leave all of their "win" in the warp before deepstriking. I guess the GW customs department is kind of strict on that sort of thing?

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.................................... Searching for Iscandar

mortetvie wrote:Deamons are cool but they leave all of their "win" in the warp before deepstriking. I guess the GW customs department is kind of strict on that sort of thing?


lol awesome

   
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Regular Dakkanaut




Stelek wrote:I didn't even have to play game 3.

I setup mystics, I won.

Yay.

It's not competitive.


So you're big plan to beat daemons is to bring Mystics... That's it? so you're saying that something that can be marginalized due to placement of units and randomness of effectiveness can completely own and beat an entire army.

Are the daemon players you play against just that stupid?

here's a note guys; taking up a valuable HQ slot for something that may or may not work depending on a lucky die roll and your opponent to have a complete NURR moment as he forgets how to play the game is not a good option for a tournament viable army.
   
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Longtime Dakkanaut





strange_eric wrote:
Stelek wrote:I didn't even have to play game 3.

I setup mystics, I won.

Yay.

It's not competitive.


So you're big plan to beat daemons is to bring Mystics... That's it? so you're saying that something that can be marginalized due to placement of units and randomness of effectiveness can completely own and beat an entire army.

Are the daemon players you play against just that stupid?

here's a note guys; taking up a valuable HQ slot for something that may or may not work depending on a lucky die roll and your opponent to have a complete NURR moment as he forgets how to play the game is not a good option for a tournament viable army.


Or as part of a required HQ slot in the main list, or a cheap elite slot. Not to mention the fact that they're a solid choice to deal with deep strikers as well as Daemons, and they're a cheap(12 points for two) disruption unit, I'd say they're well worth the slot. Even if it forces your opponent to deply back as to not take multiple shots if running more than one Inquisitor, they're still useful.

   
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Fixture of Dakka






San Jose, CA

derek wrote:
strange_eric wrote:
Stelek wrote:I didn't even have to play game 3.

I setup mystics, I won.

Yay.

It's not competitive.


So you're big plan to beat daemons is to bring Mystics... That's it? so you're saying that something that can be marginalized due to placement of units and randomness of effectiveness can completely own and beat an entire army.

Are the daemon players you play against just that stupid?

here's a note guys; taking up a valuable HQ slot for something that may or may not work depending on a lucky die roll and your opponent to have a complete NURR moment as he forgets how to play the game is not a good option for a tournament viable army.


Or as part of a required HQ slot in the main list, or a cheap elite slot. Not to mention the fact that they're a solid choice to deal with deep strikers as well as Daemons, and they're a cheap(12 points for two) disruption unit, I'd say they're well worth the slot. Even if it forces your opponent to deply back as to not take multiple shots if running more than one Inquisitor, they're still useful.


An Inquisitor + Mystics is very handy for DH, WH, and IG armies. Especially for the latter, you can get double-duty out of him by picking up a psychic hood - there are enough nasty psychic things going on in top-tier armies that it's getting harder to play without SOME defense. Plus, as a bonus, mystics work against Drop Pods and deep-strikers as well. But yes, there will be times when they are "wasted" points.

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.................................... Searching for Iscandar

Ummm wow.

Let's see what's wrong with the Demon list, before you start telling me that bringing Mystics is the dupid. Ok?

1) Randomly receive what you want to. Bad.

2) Randomly receive reinforcements and no way to control it (unlike say Eldar or Tau or IG, who can). Also Bad.

3) Randomly scatter units across the tabletop and no way to control that either (unlike say Tau or Marines, who can). Also Bad.

4) Complete inability to fire effectively at the enemy. Totally reliant on close combat to win. Really Bad.

5) Shut down by a 32 point unit that any Imperial army can field (except I believe Black Templars)? There's nothing stupid about deep striking near a mystic unit and getting shot for free, it's...Very Very Bad.

So my big plan to beat Demons is...to play against them with just about any army that is either mobile or can shoot.

How many armies IS that?

   
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Ok I'll agree that as a demon player there are many ways for them to fail, I'd go as far to say they're a win big or loose bigger type of army.

But you've mentioned how guard/SM/INQ can beat them easily, what about all the other armies?

You also mentioned that marines will some have the psychic power to end all demons, again true.

But if you're taking these things then you're wasting points on other things that could be used against more general opponents. Are Mystics really going to be usefull against Orks? Will the ability to force your opponent to reroll sucessful invulnerable saves be all that great against Tau?

What I'm getting at is that there are many ways to stop army X in it's tracks, but doing too much of that means army Y is going to trample you.

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Ancient Chaos Terminator




South Pasadena

The point is that the Inq+mystics is cheap insurance that does not hurt your FOC. In competitive play, it is a "no brainer" for all Imperial players. I have been using it in my SAFH Marine lists for all of 4th ed and it has never let me down.

 
   
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Death-Dealing Ultramarine Devastator





the high elf player who won best overall (anthony spiers) is the same guy who won the UK GT in Feb....

anyone have any idea what his list is?

This message was edited 1 time. Last update was at 2008/09/09 15:02:08


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strange_eric wrote:So you're big plan to beat daemons is to bring Mystics... That's it? so you're saying that something that can be marginalized due to placement of units and randomness of effectiveness can completely own and beat an entire army.

Are the daemon players you play against just that stupid?

here's a note guys; taking up a valuable HQ slot for something that may or may not work depending on a lucky die roll and your opponent to have a complete NURR moment as he forgets how to play the game is not a good option for a tournament viable army.


If I'm playing IG and the daemon player is "smart" enough to drop far enough to be out of range of my mystics then they've more than earned their keep for the tourney.
   
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Longtime Dakkanaut






What was the ork list like???

Happy to see orks kick such total ass. Obviously the player has been great, but Orks really are a top tier army in the fifth.



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Beijing,China

Stelek wrote:Ummm wow.


5) Shut down by a 32 point unit that any Imperial army can field (except I believe Black Templars)? There's nothing stupid about deep striking near a mystic unit and getting shot for free, it's...Very Very Bad.


Well,in fact Templars can also field them...Allies with psychic powers are prohibited."Nake" psyker is not(!)

Tokugawa plays:  
   
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Drop Trooper with Demo Charge





I just love seeing Orks on top of the heap again. If anybody has to be king, I'd prefer they were green.

This message was edited 1 time. Last update was at 2008/09/09 17:18:29


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