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![[Post New]](/s/i/i.gif) 2008/09/09 18:49:59
Subject: Dawn of War 'Ard Boyz scenarios
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Major
far away from Battle Creek, Michigan
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It's going to be a helluva good time. Check them out--they look great. The scenarios are posted here:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1870341_40K_Ard_Boyz_Round1_Scenarios.pdf
Two of the three scenarios are Dawn of War deployment, with the modification that all Troop/ HQ choices are to be deployed at the start.
Have any of you had great success with Dawn of War games? Seems like outflanking units will be important--and speed in general.
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PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
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![[Post New]](/s/i/i.gif) 2008/09/09 20:49:49
Subject: Dawn of War 'Ard Boyz scenarios
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Grumpy Longbeard
New York
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Speed is absolutely key considering how the games are only 2.5 hours long. I haven't been able to get more than 5 turns in with any of my practice games, usually just 3 or 4.
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This message was edited 1 time. Last update was at 2008/09/09 20:50:07
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![[Post New]](/s/i/i.gif) 2008/09/09 20:50:29
Subject: Re:Dawn of War 'Ard Boyz scenarios
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Sinewy Scourge
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Ouch.... at least the transports arn't counted as Kill points. I'll give major props to anyone that can control all 5 objectives at one time.
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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![[Post New]](/s/i/i.gif) 2008/09/09 20:51:05
Subject: Dawn of War 'Ard Boyz scenarios
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Twisting Tzeentch Horror
Golden, CO
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Oooh, interesting. Not only that, but note that two will be playing Anhiliation missions, but with different rules for Kill Points:
T = 1
F/E/H = 2
HQ = 3
Dedicated Transports = 0!
Definitely changes things around a bit. Seems like the missions will definitely favor mobile armies in order to get massacres - which seem mainly to revolve around controlling multiple objectives for at least two of the missions.
Also - if you win by WipeOut, does that give you the massacre results for the objective missions? I'd assume so.
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This message was edited 1 time. Last update was at 2008/09/09 20:53:30
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![[Post New]](/s/i/i.gif) 2008/09/09 20:58:56
Subject: Dawn of War 'Ard Boyz scenarios
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Sinewy Scourge
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tzeentchling wrote:
Also - if you win by WipeOut, does that give you the massacre results for the objective missions? I'd assume so.
I'd actually assume not. It seems very objective based.
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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![[Post New]](/s/i/i.gif) 2008/09/09 21:04:56
Subject: Dawn of War 'Ard Boyz scenarios
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Regular Dakkanaut
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The tourny really favors troop heavy armies. Also armies that have expensive dedicated troop transports have a pretty large advantage.
I could see black templar taking the entire tourny, or obviously orks.
The second mission is really difficult. Imagine pulling orks and trying to getting 8KPs more out of them than they got out of you...
Pete
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![[Post New]](/s/i/i.gif) 2008/09/09 21:06:54
Subject: Dawn of War 'Ard Boyz scenarios
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Ruthless Rafkin
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It can be done, but it depends on the size of the horse shoe you're carrying...
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/09/09 21:53:45
Subject: Dawn of War 'Ard Boyz scenarios
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Ruthless Rafkin
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And I hate dawn of war. Screws up my entire game.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/09/09 22:14:34
Subject: Dawn of War 'Ard Boyz scenarios
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Sinewy Scourge
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Okay so here is a question:
Assuming I'm reading the rules right and that a bodyguard counts as a Kill point then an HQ with a Bodyguard will count as 6 Kill points if everyone is killed off?
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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![[Post New]](/s/i/i.gif) 2008/09/09 22:14:43
Subject: Dawn of War 'Ard Boyz scenarios
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Fixture of Dakka
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Valhallan42nd wrote:And I hate dawn of war. Screws up my entire game.
2 things:
1) That's probably the point; and
2) It's not normal Dawn of War - you deploy ALL Troops and HQs. Which means if you're going second against the ork horde, you're screwed - you've got 6" of table to work with, and nothing else.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2008/09/09 22:17:15
Subject: Dawn of War 'Ard Boyz scenarios
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Committed Chaos Cult Marine
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Crap the second mission stopes my deep-strinking spore-mine tactic dead in it's tracks, time to get a biovore I guess.
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This message was edited 2 times. Last update was at 2008/09/09 22:29:45
And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.
Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole |
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![[Post New]](/s/i/i.gif) 2008/09/09 23:11:17
Subject: Re:Dawn of War 'Ard Boyz scenarios
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Longtime Dakkanaut
Brotherhood of Blood
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2) It's not normal Dawn of War - you deploy ALL Troops and HQs. Which means if you're going second against the ork horde, you're screwed - you've got 6" of table to work with, and nothing else.
Genestealer shock with scuttle is also dicey.
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![[Post New]](/s/i/i.gif) 2008/09/09 23:14:13
Subject: Dawn of War 'Ard Boyz scenarios
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Dakka Veteran
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Why are they so hell bent with coming up with slowed rules? Jesus christ just stick with the book.
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![[Post New]](/s/i/i.gif) 2008/09/09 23:34:54
Subject: Re:Dawn of War 'Ard Boyz scenarios
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Sinewy Scourge
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Lemartes wrote:2) It's not normal Dawn of War - you deploy ALL Troops and HQs. Which means if you're going second against the ork horde, you're screwed - you've got 6" of table to work with, and nothing else.
Genestealer shock with scuttle is also dicey.
Flamers..... Lots of Flamers..........
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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![[Post New]](/s/i/i.gif) 2008/09/10 00:06:12
Subject: Re:Dawn of War 'Ard Boyz scenarios
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Fixture of Dakka
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Lemartes wrote:2) It's not normal Dawn of War - you deploy ALL Troops and HQs. Which means if you're going second against the ork horde, you're screwed - you've got 6" of table to work with, and nothing else.
Genestealer shock with scuttle is also dicey.
Yup. If I hadn't gotten SO DAMNED TIRED of cleaning mold lines off 'stealer arms before the LVGT, I'd put a few more together and try it.
If you deploy first, you deploy down the center line, scuttle, and then move-fleet-assault on turn 1. If you go second, you gamble on Outflanking.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2008/09/10 00:24:15
Subject: Dawn of War 'Ard Boyz scenarios
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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this kind of thing would make tyranid or zerkers amazing.
not to mention orks!
i like the new scenario's, just not the whole KP crap, bring back VP's
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/09/10 00:53:31
Subject: Dawn of War 'Ard Boyz scenarios
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Dakka Veteran
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How exactly does the kill points system work?
Is it 3 points for the HQ and another 3 points for the retinue for a total of 6 points or is it 3 points for the HQ choice meaning you have to kill both the HQ and the retinue to get 3 points.
Is a unit of Zoanthropes 2 KP for the Heavy Support Choice and you have to kill all 3 to get the 2 KP or is it 2 KP each?
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![[Post New]](/s/i/i.gif) 2008/09/10 04:41:44
Subject: Dawn of War 'Ard Boyz scenarios
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Longtime Dakkanaut
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basiclly if works seperately or an independent character except for a dedicated troop transports it is worth kill points.
3 lictors 1 foc yet 6 kps
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![[Post New]](/s/i/i.gif) 2008/09/10 05:28:14
Subject: Dawn of War 'Ard Boyz scenarios
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Longtime Dakkanaut
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Hmm Eldar Councils are a farseer and a handful of warlocks, and in the book it says they are treated as 1 HQ choice. So Im assuming that means 3kp for the *whole* thing?
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![[Post New]](/s/i/i.gif) 2008/09/10 11:55:35
Subject: Dawn of War 'Ard Boyz scenarios
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Ruthless Rafkin
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6 KP for that. The Farseer is an IC, and the council is a choice. It works the same way as an IG command squad.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/09/10 12:35:35
Subject: Dawn of War 'Ard Boyz scenarios
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Fresh-Faced New User
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I really dont like the rules they have came up with. Why change DOW and have different units worth different amounts of KP. Why didnt they just use VP.
Also i feel sorry for people who dont usually take FA units like DH ect since they now would auto give up a point.
Why couldnt they just use the normal rules. Anyway i was wondering if you took an elites choice that was an IC with a retinue is that unit worth 2KPs or 4KPs.
Also if you take a drop pod for a troop choice does it mean in 2/3 games it cant be used because the troops need to be deployed?
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![[Post New]](/s/i/i.gif) 2008/09/10 13:00:26
Subject: Dawn of War 'Ard Boyz scenarios
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Plastictrees
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Janthkin wrote:It's not normal Dawn of War - you deploy ALL Troops and HQs. Which means if you're going second against the ork horde, you're screwed - you've got 6" of table to work with, and nothing else.
Correct me if I'm wrong, but the scenario says that the "Reserves" rule is in effect? That rule allows you to opt to keep anything you want in reserve? So you could theoretically deploy nothing?
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2008/09/10 13:25:43
Subject: Dawn of War 'Ard Boyz scenarios
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Dominar
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This doesn't help you against your primary difficulty, that you're staring at 100+ models lined up 24" or less away from you.
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![[Post New]](/s/i/i.gif) 2008/09/10 13:37:54
Subject: Dawn of War 'Ard Boyz scenarios
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Ruthless Rafkin
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SpideyScott wrote:I really dont like the rules they have came up with. Why change DOW and have different units worth different amounts of KP. Why didnt they just use VP.
Also i feel sorry for people who dont usually take FA units like DH ect since they now would auto give up a point.
Why couldnt they just use the normal rules. Anyway i was wondering if you took an elites choice that was an IC with a retinue is that unit worth 2KPs or 4KPs.
Also if you take a drop pod for a troop choice does it mean in 2/3 games it cant be used because the troops need to be deployed?
An elites IC in a retinue is 4KPs.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/09/10 13:53:03
Subject: Dawn of War 'Ard Boyz scenarios
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Plastictrees
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sourclams wrote:This doesn't help you against your primary difficulty, that you're staring at 100+ models lined up 24" or less away from you.
Well it depends. For an assaulty army, it means you can always get the drop on the orks who spread toward the objectives in your home quarter since you can walk on from reserve, fleet (if applicable) and go right into assault the same turn. For a mech army it's also good to not have to set up the tanks in the tiny space allowed--then just tankshock or skim over the orks who are in your way. It's really only static/shooty armies that are screwed by this deployment.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2008/09/10 15:19:39
Subject: Dawn of War 'Ard Boyz scenarios
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Fireknife Shas'el
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Lictors and Zoanthropes models each fuction as an independant unit. So 3 Lictors = 6 KP.
I am really suprised that there are two KP scenarios and two DoW seeing as in the rulebook they both have a 2:1 ratio to other victory/setup scenarios? However, given that 2 out of 3 are DoW, a Tyranid player (who is not playing a non-flanking stealer shock army) would be remiss not to take a few Lictors...though I wouldn't combine it with Zoes IMHO.
Edit: After reviwing DOW and realizing an assinine mistake in my logic  , and the new scenarios...I change my mind about Lictors, leaving them home. (I don't think I will be doing too much flanking and my stuff will come in on turn 1 anyways).
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This message was edited 3 times. Last update was at 2008/09/10 23:51:28
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![[Post New]](/s/i/i.gif) 2008/09/10 15:23:57
Subject: Dawn of War 'Ard Boyz scenarios
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Fireknife Shas'el
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Oh, how awesome SM and friends get LR transports that give up 0 KP! Amazing...utterly amazing.  Looks at his Nids and then over to his large space wolf collection...hmmm  ? Then remembers that he sold all of his WG termies  .
I just hope BT can't get LRC for transports
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This message was edited 2 times. Last update was at 2008/09/10 15:28:19
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![[Post New]](/s/i/i.gif) 2008/09/10 15:24:27
Subject: Dawn of War 'Ard Boyz scenarios
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Dominar
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How does this idea help you against genestealers or assault marines?
Any assaulty army trying to assault into 'stealers is probably going to get swarmed to death, then shot up by any MCs. Vehicles will be swarmed and rended to death.
Tank shocking hidden powerfist squads or meltabombs will be taken out by Death or Glory.
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![[Post New]](/s/i/i.gif) 2008/09/10 15:52:05
Subject: Dawn of War 'Ard Boyz scenarios
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Plastictrees
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sourclams wrote:How does this idea help you against genestealers or assault marines?
Any assaulty army trying to assault into 'stealers is probably going to get swarmed to death, then shot up by any MCs. Vehicles will be swarmed and rended to death.
Tank shocking hidden powerfist squads or meltabombs will be taken out by Death or Glory.
The original point was about orks, but I'm not feeling like playing theoryhammer today, so I'll leave you in possession of the field.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2008/09/10 15:53:58
Subject: Dawn of War 'Ard Boyz scenarios
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Long-Range Ultramarine Land Speeder Pilot
Whitebear lake Minnesota.
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i hope i can get my army together in time.
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2500-3000pts
1500pts
750pts
2500pts Bretonnians |
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