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Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Wargames Factory is making sets of plastic greatcoat troopers and is now posting some final renders for the heads.


Go here to talk to the sculpter and give your opinions:
http://wargamesfactory.lefora.com/2009/06/23/sf-greatcoat-helmets/page1/




 
   
Made in ca
Pyromaniac Hellhound Pilot





Calgary

3d rendering bothers me. I can't help thinking that traditional sculpting is going to be obsolete pretty soon. Heads look cool though

It's better to simply be an idiot, as no one can call you on it here. -H.B.M.C.

Cap'n Gordino's instant grammar guide:
"This is TOO expensive." "I'm going TO the store, TO get some stuff."
"That is THEIR stuff." "THEY'RE crappy converters."
"I put it over THERE." "I'll go to the store THEN."
"He knows better THAN that." "This is NEW." "Most players KNEW that." 
   
Made in us
Auspicious Aspiring Champion of Chaos





life.

captain.gordino wrote:3d rendering bothers me. I can't help thinking that traditional sculpting is going to be obsolete pretty soon. Heads look cool though


it may become obsolete, but some of us will still kick it old school baby! WAHOOO!

I collect:

Grand alliance death (whole alliance)

Stormcast eternals

Slaves to Darkness - currently Nurgle but may expand to undivided.
 
   
Made in de
Plastictrees





Bonn

Still, those designs look pretty good. Cept for that weirdo one ... bottom pic, left head.

I dunno why, but it looks fugly.
   
Made in au
Killer Klaivex






Forever alone

3D rendering is a good thing. Sure, traditional sculpting has its charm, but it takes a lot longer.

I think the heads are really cool, but I personally prefer the Death Korps 'pipe' masks.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in gb
Fixture of Dakka





Southampton

As much as I would normally grumble about computers taking over the world (especially CGI in films), can't help but say that some of the new stuff being produced is simply of a better quality than the old stuff.

As for these heads and indeed other heads, bodies, arms and other paraphernalia, what's the score with using them for GW events?

   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

Rise... Lord Vader.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in gb
Lord Commander in a Plush Chair





Beijing

I don't like the Darth Vader one, the rest are good!
   
Made in se
Rough Rider with Boomstick





Swerike

The second one from the left on the top row, I like.

With the galaxy as large as it is the odds of the average guardsmen seeing and fighting a marine or MEQ are relatively slim. Unfortunately the guardsmen in your (and anyone else who plays IG's) army are the REALLY, REALLY LUCKY ones that fight marines ALL the time... 
   
Made in de
[DCM]
The Main Man






Beast Coast

Except for the one, they all look pretty similar. I would be quite happy with any of those. The "other" one...I can't decide if I like it or not. There's something sort of cheesy or campy about it, but I can't figure out if it's good or bad.

It might look kind of cool as a helmet/mask to differentiate a different unit, like engineers or something.

   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

The blastmask-type (bottom right) is nice and would be used for a special weapon dude in my squads (flamers for example).

Other than that I don't really care which head makes it in the final production, they are all quite nice.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in us
The Last Chancer Who Survived





Norristown, PA

it's the Helgast from Killzone 2!!

BrianCox wrote:Sons and daughters of Helghan. This much I vow.

The history of these days will be written in blood. By crushing the armies of our enemy, by seizing the weapons they thought to turn against us, we are fighting for our very existence.

But if there are those who would deny us peace; refuse us our rightful place in the universe, then we will unleash such terrible vengeance that generations yet unborn will cry out in anguish!

The enemy may shatter our bodies, but they cannot break our spirit.

Even now they advance on our home world, to seize by force what they cannot claim by right. They cannot imagine what awaits them.

WE WILL SMITE THE INVADERS FROM OUR SKIES.

Though they sweep over our lands like the sands of winter; Never again will we bow before them; Never again endure their oppression; Never again endure their tyranny. We will strike without warning and without mercy; fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares. Drenching our ancestors' graves with their blood.

And as our last breath tears at their lungs; as we rise again from the ruins of our cities ...

... they will know, Helghan belongs to the Helghast.

This message was edited 2 times. Last update was at 2009/06/24 15:02:16


 
   
Made in us
Implacable Black Templar Initiate



United States of America

Traditional sculpting may never be obsolete. Even Pixar has a sculpter create their final incarnation of characters before they are digitized into a computer. I do both but I am better with the computer than with green stuff. I do reccomend the many tutorials online for sculpting because the tips can be used for computer sculpting as well. Someday I hope to own one of those desktop 3D printers so I can make my own titans without plasticard and spot on scale. It will be more expensive but SO much easier.

Oh yeah, I like the detial on the heads too.

When I get home I'm going to do SO much coke and ---- hot women. It will be like, 'It's 5pm..., time to do some coke and ---- hot women!' 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

DON'T TELL ME, TELL THEM!

http://wargamesfactory.lefora.com/2009/06/23/sf-greatcoat-helmets/page1/

 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

That "special" helmet looks like it's for snow combat.

I don't know why I think that.

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Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Nimble Dark Rider





Okinawa

Iorek wrote:That "special" helmet looks like it's for snow combat.

I don't know why I think that.


It bears a passing resemblance to the Star Wars Galactic Marines / Snowtroopers

WHFB: D.Elves 4000, VC 2000, Empire 2000
Epic: 3250, 5750, 4860
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Made in us
Most Glorious Grey Seer





Everett, WA

Okay, those CADs are nice. Should enhance an Ash Wastes/Steel Legion army quite nicely.

This message was edited 1 time. Last update was at 2009/06/25 01:41:01


 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

The best part of this news is that deciding which two head designs make it onto the sprue is pretty much the last step to finalizing the sprue contents.

Then it's off to the printer for a few prototypes to paint and use in displays, and then we can finally get our grubby little hands on them

   
Made in us
Awesome Autarch






Las Vegas, NV

Wow, those look really good. If the finished sculpts come out that well, then these will be pretty popular I imagine.

   
Made in us
Fate-Controlling Farseer





Fort Campbell

captain.gordino wrote:3d rendering bothers me. I can't help thinking that traditional sculpting is going to be obsolete pretty soon. Heads look cool though


Such is "progress". We have the same thing in my career field. Drop me into 50 years ago, and I wouldn't have the faintest clue on how to do my job.

Full Frontal Nerdity 
   
Made in us
Infiltrating Oniwaban






IT's difficult to look at larger 3-D renders on a screen and see what will look good in 28mm plastic.

My guess is that masks without the trailing tube will be better- especially the 3rd of the larger ones, on the right (3rd from left on top row, among the smaller ones). Also, that blast mask just won't look good in real life because the eye slits will be too small, narrow and close to the brim of the helmet.

Perhaps such difference in detail and realism before plastic molding might be a drawback of 3-d rendering vs. traditional sculpting. Rapid prototyping with decent detail could negate the drawback, but that's a ways away, isn't it?

Regardless: I am so, so, SO happy that WGF is making these. I hope they make a bank doing what GW should have done years ago.

Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive


I would love it if they have:

-Breather tube
-Large Gas mask lenses


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Made in us
Hooded Inquisitorial Interrogator





Cheese Elemental wrote:3D rendering is a good thing. Sure, traditional sculpting has its charm, but it takes a lot longer.


From what I understand, when designing a completely new model from the ground up, traditional sculpting is faster. The analogy I heard is that for comic books inking a drawing by hand is much faster for a skilled inker than tracing on the computer.

I think there will always be a place for traditional sculpting, but computer generated rendering is ideal for a number of applications.

Redstripe Envy: My thoughts as a freelance writer and wargamer. 
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

Those would be great for my valhallans, but they are metal and the way they are done, you have to grind out the neck area. No thanks.

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
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Made in gb
Thinking of Joining a Davinite Loge






Bexhill, UK

When I saw them I was nearly sick. I need them so badly!

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Force (Solar Auxilia - HH)
SM - Blades of Inaros (Homebrew)
DE - Kabal of Ouroboros
 
   
Made in gb
Frothing Warhound of Chaos





Waterlooville, UK

Yeah this is so amazing. i want them now. i needed them weeks ago!

 
   
Made in gb
Crafty Clanrat




Northern Ireland

Awesome, I am a right sucka for gas masks!

 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Car industry designers still do a lot of work using clay and other physical models because the physicality of the medium helps them visualise the presence of the final body in a way which 3D modelling doesn't.

A lot of games artists like to use materials and paper drawings for similar reasons.


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
[MOD]
Madrak Ironhide







Kilkrazy wrote:Car industry designers still do a lot of work using clay and other physical models because the physicality of the medium helps them visualise the presence of the final body in a way which 3D modelling doesn't.

A lot of games artists like to use materials and paper drawings for similar reasons.



Some of us still like to prepare written stuff on paper before we type a first draft.

Crazy, I know.

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Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

malfred wrote:
Kilkrazy wrote:Car industry designers still do a lot of work using clay and other physical models because the physicality of the medium helps them visualise the presence of the final body in a way which 3D modelling doesn't.

A lot of games artists like to use materials and paper drawings for similar reasons.



Some of us still like to prepare written stuff on paper before we type a first draft.

Crazy, I know.
Not crazy, but stylishly old-fashioned.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
 
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