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Made in ca
Avatar of the Bloody-Handed God





Inactive

Final Compiled Info : Xmas present to you Dakka *2


Venomthrope
Points:
Unit Size: 1-3
Unit Type: Infantry
Special Rules:
Instinctive Behavior - Feed
Spore Cloud (All friendly units within 6" gain 5+ Cover save, defensive
grenades, and any enemy unit attacking the unit must take a
dangerous terrain test)
Toxic Touch (Poisoned 2+)
Weapons and Biomorphs:
Lash Whips and Toxic Miasma
May buy a Landing Spore








This message was edited 12 times. Last update was at 2009/12/28 06:16:30


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Made in si
Foxy Wildborne







Translation: the Codex has been leaked online.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

lord_blackfang wrote:Translation: the Codex has been leaked online.

Is that a good thing or a bad thing?

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Made in si
Foxy Wildborne







It's a good thing for us. It's probably a good thing for GW, too, they just don't know it.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Why does a super heavy from forge world have way less str than a small carnfiex?

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Made in gb
Bonkers Buggy Driver with Rockets





Bristol uk

The Tyrannofex would most likely have it mounted on the back and have more atrophed limbs to disallow for all its shots going wide over...


Ymgarl Genestealers are these going to be first generation stealers so will be larger monsters perhaps??.
Super Zoanthrope?? not heard of these have you checked your sources properly? Spore Pods heard of these heh I dread the thought of these as I dont like the idea of Tyranid creatures any closer to my lines before Im ready or indeed behind.And upgradable oh dear jesus

Gargoyles cheap at 6pts per model thats awesome slap a Harridan in there and its going to be monsterous are Gaunts and Hormagaunts that cheap as I can see myself having fun with that lol. And spore bourne sounds better as well Hormagaunts do they get that upgrade as standard as in toxic sac and andrenaline Gland for free.?

Tervigon?? never heard of this again check your sources please as I have only heard that Hive Tyrants are going to be HQ units Warriors as well if you could clarify this more?



[

This message was edited 2 times. Last update was at 2009/12/25 12:32:02


They dont call me Garybrandy for nothing!


how is it off topic? we hardly know what the topic even is!

 
   
Made in si
Foxy Wildborne







Wow, someone completely missed the 1500-post nid rumour thread

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Bonkers Buggy Driver with Rockets





Bristol uk

Yes I havent been paying attention I have mostly been going with the official stuff.

They dont call me Garybrandy for nothing!


how is it off topic? we hardly know what the topic even is!

 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

BOSS_PIMPALOTZ wrote:The Tyrannofex would most likely have it mounted on the back and have more atrophed limbs to disallow for all its shots going wide over...


Ymgarl Genestealers are these going to be first generation stealers so will be larger monsters perhaps??.
Super Zoanthrope?? not heard of these have you checked your sources properly? Spore Pods heard of these heh I dread the thought of these as I dont like the idea of Tyranid creatures any closer to my lines before Im ready or indeed behind.And upgradable oh dear jesus

Gargoyles cheap at 6pts per model thats awesome slap a Harridan in there and its going to be monsterous are Gaunts and Hormagaunts that cheap as I can see myself having fun with that lol. And spore bourne sounds better as well Hormagaunts do they get that upgrade as standard as in toxic sac and andrenaline Gland for free.?

Tervigon?? never heard of this again check your sources please as I have only heard that Hive Tyrants are going to be HQ units Warriors as well if you could clarify this more?


Again , the spelling might be way off lol . But yes other than that it should be accurate.
There are 3 new character to Tyranids , super lictor , super zoanthrope , and super gargoyle.
Hormagaunts need to pay for the 2 upgrades
Tervigon exists , i just asked if i have permission to post some piccies so here they are to confirm the cooler looking ones

This message was edited 1 time. Last update was at 2009/12/25 12:45:00


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Made in gb
Ridin' on a Snotling Pump Wagon






Just been over at Warseer actually, and their rumour round up was pretty comprehensive seeming (and it was sad to see Brimstones account. Poor guy) except that it had no information about Devourers, and I'm sat here with 16 Gaunts to build, wondering what to arm them with?

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

The "super" Zoanthrope is a specific type or breed. Whilst they aren't strictly special characters as such, the book does contain several unique or legendary variants which fulfill much the same purpose as special characters.


The following is a fairly exhaustive summary of the known info, compiled over on Warpshadow by various industrious sorts from all over the web.





RELEASE TIME: 16TH JAN 2010
CODEX COVER http://i735.photobucket.com/albums/ww354/gajowy21/m500057a_Tyranid_CoverXL.jpg (from GW's site)
http://i735.photobucket.com/albums/ww354/gajowy21/nid-codex-cover-bigshot.jpg (from Warseer, bigger shot)
cover art breakdown - page21 by Eidre

GENERAL INFO: 4 new species
Hive Guard
Venomthrope
Pyrovore
Trygon (by Scryer in the Darkness, Warseer)

Codex will have 96 pages
Codex written by Robin Cruddace (author of Guard dex)
Return of special characters (but they're like not meant to be special - they're just survivors of a big war and then mutated) (Phill Kelly @GD Germ)

New Battleforce, £60
Content:
3 Warriors
3 Ripper Swarms
8 Genestealers
16 Gaunts
16 Hormagaunts
Pic of box' back (DragonPup, WarSeer)
http://i735.photobucket.com/albums/ww354/gajowy21/NewBF.jpg

Hive Fleets painting scheme got re-touch - all weapons got different colour
Leviathan - red weapons
Kraken - green weapons
Behemoth - black weapons


MODELS:
New background for Tyranid kits
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidTerrain.jpg
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidTerrain2-1.jpg


Tyranid future releases (Scryer in the Darkness, WarSeer)
Hiveguard (1 model)<metal blister> £12.00 / US$20.00 / C$24.00 / 17,50€ / Oz$33.00
Venomthrope (1 model)<metal blister> £12.00 / US$20.00 / C$24.00 / 17,50€ / Oz$33.00
Pyrovore (1 model)<metal box> £20.00 / US$33.00 / C$39.50 / 26,00€ / Oz$55.00
Spore mines (10 models)<metal blister> £10.00 / US$16.50 / C$19.75 / 13,00€ / Oz$28.00
Raveners (3 models)<plastic box> £27.00 / US$44.50 / C$53.50 / 35,00€ / Oz$74.00
Battleforce (46 plastic models)<plastic box> £60.00 / US$105.00 / C$130.00 / 85,00€ / Oz$165.00
Gargoyles (10 plastic models)<plastic box> £18.00 / US$29.00 / C$34.75 / 22,75€ / Oz$48.00
Trygon (1 plastic model)<plastic box> £30.00 / US$49.50 / C$59.50 / 39,00€ / Oz$83.00
Hormogaunts (12 plastic models)<plastic box> £15.00 / US$24.75 / C$29.75 / 19,50€ / Oz$41.00
Termagants (12 plastic models)<plastic box> £15.00 / US$24.75 / C$29.75 / 19,50€ / Oz$41.00

ARMY WIDE SPECIAL RULES
SYNAPSE
- Mostly the same, removal of Eternal Warrior
INSTINCTIVE BEHAVIOUR:
Split into 2 classes:
Lurkers – move to cover and shoot nearest enemy
Hunters – get Rage USR

- Tyranids don’t get axtra attack for having two CCW


BIOMORPHS
- Adrenal glands – furious charge USR, ALL units may buy these
- Chittin – Armour saves raging from 6+ to 2+
- Flesh Hooks – Weapon, 6” S5 Ap- Assault 2 counts as Frag granades in CC
- Implant Attack – to wound roll of 6 causes loss of all Wounds
- Regeneration – At the start of each turn model recovers a wound on a roll of 6
- Spore launcher - Frag granades
- Toxic blood - When this model loses a wound in melee the model that caused the wound must stand an I check or lose a wound with no AS allowed, tanks are hit on 4+ with a glancing hit
- Toxic miasma - All enemy units in CC range with this model must take a T check or lose one wound with normal Save
- Toxin sacs – poison USR, ALL units may buy these
- Wings – Jump Packs


CCW WEAPONS
Bonesword – Power weapon, enemy suffers Instant Death on failed Ld test
Pair of Boneswords – test is made on 3d6
Crushing Claws - +D3 Attacks at I 1
Lash Whip - All enemy units in CC wit this model have I 1
Scything Talons – rerolls of 1s to Hit
Pair of Scything Talons – rerolls of all to Hit
Rending Claws – Rending USR


RANGED WEAPONS

Barbed Strangler:
24" S 4 AP 6 Assault 1 Large Blast, Pinning

Stranglethorn Cannon:
36" S 6 AP 4 Assault 1 Large Blast, Pinning

Venom Cannon:
36" S 6 AP 4 Assault 1 Blast
-1 on a tank damage table

Heavy Venom Cannon:
48" S 9 AP 4 Assault 1 Blast
-1 on a tank damage table

Fleshborers:
12" S 4 AP 5 Assault 1

Spinefists:
12" S 4 AP 5 Assault X, twin linked

Sting blaster:
12" S 5 AP - Assault 1

Spike blaster
18” S5 AP 5 Assault 4

Deathspitter
18" S5 Ap5 Assault 3

Devourers
18" S4 Ap- Assault 3

MC Devourers
18" S6 Ap- Assault 6

Texorin Bugs:
3 fire modes, may be fired additionally to all other weapons
Template S * AP - Assault 1, allways wounds on 2+ against non Tanks
Template S 5 AP 5 Assault 1
Template S 3 AP 6 Assault 1, rending

Death Blaster
18” S5 Ap5 Explosive


HQ
HIVE TYRANT, TYRANID WARRIORS and TRYGON PRIME have 'The Shadow in the Warp' for free.
The Shadow in the Warp - 12" range, Psychic tests are made on 3d6, Perils of the Warp on double 1 or 6

HIVE TYRANT
- WS8 BS? S6 T6 W4 I6 A4 Ld10 Sv3+, Type: MC costs bit more than Venerable Drednought
- Comes with Talons, Bonesword and Lash Whip
can be armed with almost every biomorph and weapon
- Comes with 2 psychic weapons for free:
Mental scream: all enemy units within 18" have to pass Ld check. If they fail, they suffer the difference between the roll and their Ld as casulties with no armour saves allowed.
Leech Essence: Range 18”, target unit receives D3 S3 Ap2, Tyrant regains one wound for every lost wound caused this way
Warp Scream: Range 12” enemy units WS and BS is reduced to 1 for 1 round
Dominate: Hive tyrant's synapse range is 18” for one round
- May buy any number of these abilities for some points:
Unspeakable Horror: Units wishing to charge or shoot at the hive must pass an LD check or........ well not shoot/attack
Vicious mind: A single Troop unit may flank and you get +1 to reserve rolls
Ancient enemy: All Tyranid units within 6 have Preferred Enemy USR
- Carapance upgrades:
wings, costs same as vanila Predator
2+ Save, costs same as SM's Terminator

TYRANT GUARD
- same stats, costs around vanila Predator
- gain Furious Charge and Rage if the Hive Tyrant they are guarding is killed

ALPHA WARRIOR
- WS6 BS4 T5 W4 I5 S5 A4 Ld10 Sv3+, Type: Inf costs around 2 SM's Terminators
- made using Warriors and Raveners kits
- Synapse creature and Shadow in the warp standard
- may buy almost everything except the REALY heavy stuff
- Alpha’s WS and BS can be used by unit he joins


TERVIGON
WS3 BS3 S5 T6 W6 I1 A3 LD10 Sv3+ Type: MC, costs less than Venerable Dread
– made by combining the Carnifex and Trygon kits
- may spawn 3D6 termagants per movement phase which may be activated as normal, but on a double he can no longer spawn anything from now on
- Spike blaster 18" S5 Ap5 Assault 4
- Termagants within 6" may use his LD and gain Furious charge nad Poison (if Tervigon also have these, each costing around 2 Spinegaunts)
- If he dies, Gaunts near suffers 3D6 S3 Ap- hits
- Has Dominate psi power (18” Synapse) and may exchange it for (each one costing around 3 Spinegaunts):
The catalyst: a unit within 12 gains Feel No Pain USR
The force: unit within 12 may run/fleet AND shoot


ELITES
LICTORS
- 3 Wounds, lower point cost
- Comes in broods of 1-3
- No more 0-1 choice
- Fixing to their deployment rules
Deployment like IG's Marbo, no scatter, may shoot (Flesh hooks)after Deep Strike, may not assault
- +1 to reserve rolls
- units Deep Striking within 6" does not scatter


ZOANTHROPE
- BS 4, 3 Wounds, Sv5+/3++ costs: vanilla Predator
- No more 0-1 choice
- Shadow in the Warp standard
- 2 psychic shooting power standard:
Warp Lightning 24" S6 AP3 Assault 1 blast
Warp Lance 18" S10 AP1 Assault 1 lance, Psychic test required


VENOMTHROPE
Pic: http://i735.photobucket.com/albums/ww354/gajowy21/TyranidVenomthrope_873x627.jpg
- Zoanthrope profile, 3 Wounds, Type: Inf costs bit more than SM's Land Speeder
- Poisoned attack 2+
- Armed with Lash Whips and Toxic Miasma
- Grants 5+ cover save, defensive granades and enemies wishing to assault counts as moving through Difficult terrain. This ability applies to any unit with model within 6"


HIVEGUARD
Pic: http://i735.photobucket.com/albums/ww354/gajowy21/TyranidHiveGuard2_445x319.jpg
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidHiveGuard1_873x627.jpg
- WS4 BS4 S5 T6 W2 I2 A3 LD7 Sv4+ Type: Infantry, costs the same as a SM's Land Speeder
- Broods of 1-3
- Impaler Cannon, does not require LOS 24” S8 Ap4 Assault 2
- Possible bio-weapons options


PYROVORE
Pic: http://i735.photobucket.com/albums/ww354/gajowy21/TyranidPyrovore1_873x627.jpg
- Biovore stats with 3 Wounds, S5
- Pyro Acid Spray, template S5 Ap4, shot like IG's Hellhound
- 1 attack at I1 ignoring Armour Saves
- After loosing last Wound Pyrovore explodes on a roll of 4+ on a D6. Units within D6 inches suffer a hit S3 ap -


YMGARL STEALERS
- Broods of 5-10
- Genestealers which can add +1 to their S, T or A at the beginning of their turn but each turn they must choose something else
- "Hibernation": note one piece of terrain. When the Genestealers become available, they are placed in this piece of terrain. They may move, shoot and charge. If enemy is in the same terain, Stealers are destroyed
- No option of Broodlord upgrade

TROOPS
HORMAGAUNTS
- WS3, S3, I5, 2 Attacks, Ld 6, Type: Inf Costs around 4th Termagant
- Broods of 10-30
- No longer Beasts
- May be given toxin sacs and adrenal glands each for 1/2 gaunt cost
- Fleet on 3d6, picking highest

TERMAGANTS
- Same cost as 4th ed Spinegaunt
- have two individual weapons
Toxic stinger: 18" S 3 AP 6 Assault 1
Grappling choker: R Flaming S 2 AP - Assault 1, wounds against S not T
- every unit allows one Tervigon to be played as Troop
- Spinegaunts higher in costs than 4th ed
- Devourer for 4th Spinegaunt cost
- Toxin sacs and adrenal glands for 1/4 gaunt cost

GENESTEALERS
- Same profile, cheaper than Grey Hunters
- less biomorphs
- Broodlords as upgrade characters
- Infiltrators, Fleet standard

BROODLORD
- Same profile, cheaper
- Upgrade character for Genestealers broods
- No more 0-1 restriction
- 2 Psychic powers:
one that makes genestealers count as having frag granades
Hypnotise - both players roll D6 and add their LD. If your's higher, the enemy may not attack

WARRIORS
- WS5, 3 Wounds, Sv4+, costs around 2 Grey Hunters
- Synapse
- Have access to ALL CCWs
- Can't take two Ranged weapons
- No more Leaping option
- Comes with Scything talons and Devourers

RIPPERS
- may deep strike
- when they fail instinctive behaviour they eat each other (one wound per point failed)
- not very expensive


FAST ATTACK
RAVENERS
pic: http://i735.photobucket.com/albums/ww354/gajowy21/TyranidRavenorBrood1_873x627.jpg
Sprues: http://i735.photobucket.com/albums/ww354/gajowy21/TyranidRavenorBrood6_873x627.jpg
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidRavenorBrood5_873x627.jpg
- WS5, 3 Wounds, 4 Attacks Type: Beast
- Options for thorax weapons


GARGOYLES
Pic: http://i735.photobucket.com/albums/ww354/gajowy21/TyranidGargoyleBrood1_873x627.jpg
Sprues: http://i735.photobucket.com/albums/ww354/gajowy21/TyranidGargoyleBrood9_873x627.jpg
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidGargoyleBrood8_873x627.jpg
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidGargoyleBrood7_873x627.jpg
- Old profile, 1/2 current points cost
- Poisoned attack - each 6 To Hit causes wound (normal Save apply)
- Comes with Fleshborers
- No more Fleet


HARPY
WS3 BS4 S6 T5 W4 I5 A3 LD7 Sv4+ Type: MC
- Flying MC
- Twin-linked Stranglethorn Cannon:
36" S 6 AP 4 Assault 1 Large Blast
- every unit he charges gains -1 I
- may shoot 3 spore mine on a unit he flys over (with all Spore Mines rules)


SPORE MINES
- broods of 3-6
- see: Biovore

WINGED TYRANID WARRIORS
- costs 7 Spinegaunts
- No options for medium guns

WINGED RIPPER SWARMS


HEAVY SUPPORT
TRYGON/MAWLOC
PICS: http://i735.photobucket.com/albums/ww354/gajowy21/TyranidTrygonMawloc5_873x627.jpg
Trygon http://i735.photobucket.com/albums/ww354/gajowy21/TyranidTrygonMawloc1_873x627.jpg
Mawloc http://i735.photobucket.com/albums/ww354/gajowy21/TyranidTrygonMawloc2_873x627.jpg

SIZE COMP: http://i735.photobucket.com/albums/ww354/gajowy21/m730374a_99120106019_TyranidTrygonS.jpg
http://i735.photobucket.com/albums/ww354/gajowy21/m730366a_99120106019_TyranidMawlocS.jpg

SPRUE PICS: http://i735.photobucket.com/albums/ww354/gajowy21/TyranidTrygonMawloc4_873x627.jpg
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidTrygonMawloc3_873x627.jpg

Trygon/Mawloc data sheets for Apocalypse in WD February

TRYGON
WS6 BS4 S6 T6 W6 I4 A6 LD8 Sv3+ Type: MC, costs around 4 Land Speeders
- Fleet like Hormagaunts(ie 3d6, pick highest)
- may deep strike and leaves behind a tunnel through which other units may come from Reserves
- may NOT charge the turn he deep strikes
- Bio electric field 12" S 6 AP - Assault 6
- may be upgraded to Trygon Alpha

TRYGON ALPHA
- costs around 5 Land Speeders
- basicaly a Trygon with Synapse, Shadow in the Warp and Ld10
- Bio electric field 18" S6 Ap- Assault 12


MAWLOC
WS3 BS0 S6 T6 W6 I4 A3 LD9 Sv3+ Type: MC , costs around 5 Rhinos
- may deep strike, if he appears under a unit he places a large template there which has S 6 AP 2 , remaining models are moved aside and Mawloc is placed there (not in CC)
- Hit and Run and Fleet USR
- may dig himself in again if he is not in CC in your movement to automatically reappears in your next movement phase


TYRANOFEX
WS3 BS3 S6 T6 W6 I1 A3 LD10 Sv2+ Type: MC costs same as LandRaider
- has Texorin Bugs and ONE of the 3 following weapons :
48" S10 AP4 Assault 2
36" S4 AP5 Assault 20
Template S5 AP4 Assault 1, is shot like the inferno cannon of the imperial hellhound

CARNIFEX
WS3 BS3 S9 T6 W4 I1 A4 LD6 Sv3+ Type: MC Costs less than Venerable Drednought
- broods of 1-3
- comes with 2x Talons
- cannot boost Initiative, cannot go above 3+Sv
- Bulldozer: when charging increase Initiative by 2.
- If purchase adrenaline, grants I4 and S10
- may buy every Weapon
- comes with Bioplasma 12" S7 Ap2 Assault 1 blast

BIOVORE
Codex entry: http://i735.photobucket.com/albums/ww354/gajowy21/TYRcatalog_spread_zuber.jpg
WS3 BS3 S4 T4 W2 costs a bit more than SM's Razorback
SPORE MINES
Pic: http://i735.photobucket.com/albums/ww354/gajowy21/TYRcatalog_sporeminesbitzpack.jpg

DEDICATED TRANSPORT
MYCETIC SPORE
WS2 BS2 S6 T4 W3 I1 A2 LD4 Sv5+ , costs same as Razorback
- can be taken by lots of units
- transports 1 MC or up to 20 Infantry
- Deep Strike. Transported unit disembarks immediately.
- Completely immobile. Can't move, run, assault, regroup or pursue.
- 6" S6 Ap - Assault 6 shooting attack
- Armed with Lash Whips


SPECIAL CHARACTERS

SWARMLORD
- HQ costs around 7 SM's Razorbacks
- Hive Tyrant character
- WS9
- Armed with 4 Boneswords
- Invulnerable saves passed against Wounds from him have to be rerolled
- Whirl of blades: has a 4+ Invulnerable save in CC
- He may buff one unit within 18 inches with Preferred Enemy, Furious Charge or two other special abilities.

THE TERROR OF MANTRAX
- HQ
- Gargoyle character
- A hit and run monster with wings.
- Each enemy unit outflanking may suffer casualties: your opponent names one model within the unit, it has to pass a Toughness test. If it fails it is killed and the Tyranid player gets D6 Ripper Swarms. He may do the same to victims he kills in close combat.
- Has The Shadow in the Warp standard

DEATH LEAPER
- Elite costs about 28 Spinegaunts
- Lictor character
- WS9, I7, Rending on a 5+
- Has ability to disappear

OLD ONE EYE
- Heavy Support Costs around Land Raider with MM
- Carnifex character
- Regenerates on 5+
- For every hit in CC may roll addiotional dice (this special rule does not apply to those additional dices)
- units within 12 may use his LD

THE DOOM OF MALANTAI
- Elite costs bit more than SM's Whirlwind
- Zoanthrope character
- It's Strength=it's Wounds
- Psychic shooting attack, S=it's wounds Ap1 Assault 1, large balst, after shooting it suffers D3 wounds, no Saves allowed
- May leech up to 10 wounds, and the strength of its psychic attack increases to the number of wounds it has left
- After killing enemy model Doom gains 1 Wound
- Has The Shadow in the Warp and Warpfield standard

RED TERROR
NOT in the codex but mentioned in the fluff

This message was edited 1 time. Last update was at 2009/12/25 13:17:42


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
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I still find it odd that they're adding special characters to Tyranids, yet decided against including one of the three 'Nid special characters that actually has a model.

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I guess it's because the Red Terror effectively became the Mawloc. Pops out the ground, eats stuff then minces stuff. Make RT a smidge redundant.

Hmm. That reads more conceited than I intended. Please read in a chatty way, rather than a 'duh' way.

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HBMC: the only thing odd about GW is when they do something right.

but i wouldnt ponder to much about this. special characters come and go. and new ones are always in the works. ol red eye will make it back in to the codex soon enough. as for models well sometime last year they said they were going to make a model for eveything in codex and army book. but we all know that hasnt happened. in fact its gotten worse. cousre there is always the excuse to give the gaming comunity the opertunity to convert something (so long as 70% of the model is GW origional parts)

   
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Yes, it hasn't happened....yet. But lets just judge them now shall we?

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Mad Doc Grotsnik wrote:Yes, it hasn't happened....yet. But lets just judge them now shall we?



Waits for it to happen:

   
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Where is everyone getting the info that a Carnifex is now more expensive? All I read is that it's "less than a land raider". That's how much it was before!

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Latest White Dwarf has a (not too shabby) Battle Report in it, and you can work it back from the list.

Hormies and Gargoyles are both the square root of 36 in terms of points for instance, and the Carnifex seemed noticably more expensive, just armed with a Stranglethorn (Which I think is the big honking Bardbedstrangler)

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More units details added ^-^v
(edited into first post , below the picture )

This message was edited 1 time. Last update was at 2009/12/25 21:40:35


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You spent all day long working on this with a German dictionary on your lap, didn't you?


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lord_blackfang wrote:You spent all day long working on this with a German dictionary on your lap, didn't you?


^^; If said yes , i would be stealing credit from someone's effort.
But no , its credited to Anonymous 12/25/09(Fri)04:13 No.7279855
Not me :x

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So, does the Tervigon take up an HQ slot? That would be really irritating, because I was planning on taking two Hive Tyrants. Perhaps they're like the generic greater Daemon, which doesn't take up a FOC slot but is treated like an HQ (?).

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warpcrafter wrote:So, does the Tervigon take up an HQ slot? That would be really irritating, because I was planning on taking two Hive Tyrants. Perhaps they're like the generic greater Daemon, which doesn't take up a FOC slot but is treated like an HQ (?).

I think it does take up a HQ slot , it can potentially create a whole new army alone not to mention boosting the ones near it.

This message was edited 1 time. Last update was at 2009/12/25 22:40:45


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warpcrafter wrote:So, does the Tervigon take up an HQ slot? That would be really irritating, because I was planning on taking two Hive Tyrants. Perhaps they're like the generic greater Daemon, which doesn't take up a FOC slot but is treated like an HQ (?).


Tervigons are HQ, but you can take one as Troops for each unit of Termagants you have.

Enjoy your T6, W6, Sv3+, Feel no Pain, Regenerating scoring unit that poops out new scoring units.

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Buzzard's Knob

lord_blackfang wrote:
warpcrafter wrote:So, does the Tervigon take up an HQ slot? That would be really irritating, because I was planning on taking two Hive Tyrants. Perhaps they're like the generic greater Daemon, which doesn't take up a FOC slot but is treated like an HQ (?).


Tervigons are HQ, but you can take one as Troops for each unit of Termagants you have.

Enjoy your T6, W6, Sv3+, Feel no Pain, Regenerating scoring unit that poops out new scoring units.


Oh, I will, I will... From the pics Luna posted, it looks like a bent-over, somewhat bulked up Carnifex.

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lord_blackfang wrote:
warpcrafter wrote:So, does the Tervigon take up an HQ slot? That would be really irritating, because I was planning on taking two Hive Tyrants. Perhaps they're like the generic greater Daemon, which doesn't take up a FOC slot but is treated like an HQ (?).


Tervigons are HQ, but you can take one as Troops for each unit of Termagants you have.

Enjoy your T6, W6, Sv3+, Feel no Pain, Regenerating scoring unit that poops out new scoring units.

Quickly! reword it into something he would say:

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warpcrafter wrote:So, does the Tervigon take up an HQ slot? That would be really irritating, because I was planning on taking two Hive Tyrants. Perhaps they're like the generic greater Daemon, which doesn't take up a FOC slot but is treated like an HQ (?).


Some people on Warseer mentioned that a Tervigon could be taken in the Troops FoC for every Termagant brood you have. If that's true you could take up to three that way, if you use the other three slots on Termagants.

Edit: Too slow >.<

This message was edited 1 time. Last update was at 2009/12/25 23:43:30


   
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You can read german? What does the ripper swarm do? I have no idea, german is difficult.

And yes, the tervigon is an HQ choice. HQ is something that german didn't change and add werfer too. So I'm pretty certain I'm reading this right.

This message was edited 2 times. Last update was at 2009/12/25 23:44:56


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ShumaGorath wrote:You can read german? What does the ripper swarm do? I have no idea, german is difficult.


They eat themselves (aka take wounds) when outside of synapse if they fail their leadership test. Other than that, I don't believe that much has changed besides some biomorph changes, such as the loss of Leaping.

This message was edited 1 time. Last update was at 2009/12/25 23:48:42


   
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Redemption wrote:
ShumaGorath wrote:You can read german? What does the ripper swarm do? I have no idea, german is difficult.


They eat themselves (aka take wounds) when outside of synapse. Other than that, I don't believe that much has changed besides some biomorph changes, such as the loss of Leaping.


How much do they eat themselves? Can they capture now? They have like 3 big blocks of text. Eating themselves can only be one of them.

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