RELEASE TIME: 16TH JAN 2010
CODEX COVER
http://i735.photobucket.com/albums/ww354/gajowy21/m500057a_Tyranid_CoverXL.jpg (from
GW's site)
http://i735.photobucket.com/albums/ww354/gajowy21/nid-codex-cover-bigshot.jpg (from Warseer, bigger shot)
cover art breakdown - page21 by Eidre
GENERAL INFO: 4 new species
Hive Guard
Venomthrope
Pyrovore
Trygon (by Scryer in the Darkness, Warseer)
Codex will have 96 pages
Codex written by Robin Cruddace (author of Guard dex)
Return of special characters (but they're like not meant to be special - they're just survivors of a big war and then mutated) (Phill Kelly @
GD Germ)
New Battleforce, £60
Content:
3 Warriors
3 Ripper Swarms
8 Genestealers
16 Gaunts
16 Hormagaunts
Pic of box' back (DragonPup, WarSeer)
http://i735.photobucket.com/albums/ww354/gajowy21/NewBF.jpg
Hive Fleets painting scheme got re-touch - all weapons got different colour
Leviathan - red weapons
Kraken - green weapons
Behemoth - black weapons
MODELS:
New background for Tyranid kits
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidTerrain.jpg
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidTerrain2-1.jpg
Tyranid future releases (Scryer in the Darkness, WarSeer)
Hiveguard (1 model)<metal blister> £12.00 / US$20.00 / C$24.00 / 17,50€ / Oz$33.00
Venomthrope (1 model)<metal blister> £12.00 / US$20.00 / C$24.00 / 17,50€ / Oz$33.00
Pyrovore (1 model)<metal box> £20.00 / US$33.00 / C$39.50 / 26,00€ / Oz$55.00
Spore mines (10 models)<metal blister> £10.00 / US$16.50 / C$19.75 / 13,00€ / Oz$28.00
Raveners (3 models)<plastic box> £27.00 / US$44.50 / C$53.50 / 35,00€ / Oz$74.00
Battleforce (46 plastic models)<plastic box> £60.00 / US$105.00 / C$130.00 / 85,00€ / Oz$165.00
Gargoyles (10 plastic models)<plastic box> £18.00 / US$29.00 / C$34.75 / 22,75€ / Oz$48.00
Trygon (1 plastic model)<plastic box> £30.00 / US$49.50 / C$59.50 / 39,00€ / Oz$83.00
Hormogaunts (12 plastic models)<plastic box> £15.00 / US$24.75 / C$29.75 / 19,50€ / Oz$41.00
Termagants (12 plastic models)<plastic box> £15.00 / US$24.75 / C$29.75 / 19,50€ / Oz$41.00
ARMY WIDE SPECIAL RULES
SYNAPSE
- Mostly the same, removal of Eternal Warrior
INSTINCTIVE BEHAVIOUR:
Split into 2 classes:
Lurkers – move to cover and shoot nearest enemy
Hunters – get Rage
USR
- Tyranids don’t get axtra attack for having two
CCW
BIOMORPHS
- Adrenal glands – furious charge
USR, ALL units may buy these
- Chittin – Armour saves raging from 6+ to 2+
- Flesh Hooks – Weapon, 6” S5
Ap- Assault 2 counts as Frag granades in
CC
- Implant Attack – to wound roll of 6 causes loss of all Wounds
- Regeneration – At the start of each turn model recovers a wound on a roll of 6
- Spore launcher - Frag granades
- Toxic blood - When this model loses a wound in melee the model that caused the wound must stand an I check or lose a wound with no
AS allowed, tanks are hit on 4+ with a glancing hit
- Toxic miasma - All enemy units in
CC range with this model must take a T check or lose one wound with normal Save
- Toxin sacs – poison
USR, ALL units may buy these
- Wings – Jump Packs
CCW WEAPONS
Bonesword – Power weapon, enemy suffers Instant Death on failed
Ld test
Pair of Boneswords – test is made on
3d6
Crushing Claws - +D3 Attacks at I 1
Lash Whip - All enemy units in
CC wit this model have I 1
Scything Talons – rerolls of 1s to Hit
Pair of Scything Talons – rerolls of all to Hit
Rending Claws – Rending
USR
RANGED WEAPONS
Barbed Strangler:
24" S 4
AP 6 Assault 1 Large Blast, Pinning
Stranglethorn Cannon:
36" S 6
AP 4 Assault 1 Large Blast, Pinning
Venom Cannon:
36" S 6
AP 4 Assault 1 Blast
-1 on a tank damage table
Heavy Venom Cannon:
48" S 9
AP 4 Assault 1 Blast
-1 on a tank damage table
Fleshborers:
12" S 4
AP 5 Assault 1
Spinefists:
12" S 4
AP 5 Assault X, twin linked
Sting blaster:
12" S 5
AP - Assault 1
Spike blaster
18” S5
AP 5 Assault 4
Deathspitter
18" S5 Ap5 Assault 3
Devourers
18" S4
Ap- Assault 3
MC Devourers
18" S6
Ap- Assault 6
Texorin Bugs:
3 fire modes, may be fired additionally to all other weapons
Template S *
AP - Assault 1, allways wounds on 2+ against non Tanks
Template S 5
AP 5 Assault 1
Template S 3
AP 6 Assault 1, rending
Death Blaster
18” S5 Ap5 Explosive
HQ
HIVE TYRANT, TYRANID WARRIORS and TRYGON PRIME have 'The Shadow in the Warp' for free.
The Shadow in the Warp - 12" range, Psychic tests are made on
3d6, Perils of the Warp on double 1 or 6
HIVE TYRANT
- WS8
BS? S6 T6 W4 I6 A4 Ld10 Sv3+, Type:
MC costs bit more than Venerable Drednought
- Comes with Talons, Bonesword and Lash Whip
can be armed with almost every biomorph and weapon
- Comes with 2 psychic weapons for free:
Mental scream: all enemy units within 18" have to pass
Ld check. If they fail, they suffer the difference between the roll and their
Ld as casulties with no armour saves allowed.
Leech Essence: Range 18”, target unit receives D3 S3 Ap2, Tyrant regains one wound for every lost wound caused this way
Warp Scream: Range 12” enemy units
WS and
BS is reduced to 1 for 1 round
Dominate: Hive tyrant's synapse range is 18” for one round
- May buy any number of these abilities for some points:
Unspeakable Horror: Units wishing to charge or shoot at the hive must pass an
LD check or........ well not shoot/attack
Vicious mind: A single Troop unit may flank and you get +1 to reserve rolls
Ancient enemy: All Tyranid units within 6 have Preferred Enemy
USR
- Carapance upgrades:
wings, costs same as vanila Predator
2+ Save, costs same as
SM's Terminator
TYRANT GUARD
- same stats, costs around vanila Predator
- gain Furious Charge and Rage if the Hive Tyrant they are guarding is killed
ALPHA WARRIOR
- WS6 BS4 T5 W4 I5 S5 A4 Ld10 Sv3+, Type: Inf costs around 2
SM's Terminators
- made using Warriors and Raveners kits
- Synapse creature and Shadow in the warp standard
- may buy almost everything except the REALY heavy stuff
- Alpha’s
WS and
BS can be used by unit he joins
TERVIGON
WS3 BS3 S5 T6 W6 I1 A3 LD10 Sv3+ Type:
MC, costs less than Venerable Dread
– made by combining the Carnifex and Trygon kits
- may spawn
3D6 termagants per movement phase which may be activated as normal, but on a double he can no longer spawn anything from now on
- Spike blaster 18" S5 Ap5 Assault 4
- Termagants within 6" may use his
LD and gain Furious charge nad Poison (if Tervigon also have these, each costing around 2 Spinegaunts)
- If he dies, Gaunts near suffers
3D6 S3
Ap- hits
- Has Dominate psi power (18” Synapse) and may exchange it for (each one costing around 3 Spinegaunts):
The catalyst: a unit within 12 gains Feel No Pain
USR
The force: unit within 12 may run/fleet AND shoot
ELITES
LICTORS
- 3 Wounds, lower point cost
- Comes in broods of 1-3
- No more 0-1 choice
- Fixing to their deployment rules
Deployment like
IG's Marbo, no scatter, may shoot (Flesh hooks)after Deep Strike, may not assault
- +1 to reserve rolls
- units Deep Striking within 6" does not scatter
ZOANTHROPE
-
BS 4, 3 Wounds, Sv5+/3++ costs: vanilla Predator
- No more 0-1 choice
- Shadow in the Warp standard
- 2 psychic shooting power standard:
Warp Lightning 24" S6 AP3 Assault 1 blast
Warp Lance 18" S10 AP1 Assault 1 lance, Psychic test required
VENOMTHROPE
Pic:
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidVenomthrope_873x627.jpg
- Zoanthrope profile, 3 Wounds, Type: Inf costs bit more than
SM's Land Speeder
- Poisoned attack 2+
- Armed with Lash Whips and Toxic Miasma
- Grants 5+ cover save, defensive granades and enemies wishing to assault counts as moving through Difficult terrain. This ability applies to any unit with model within 6"
HIVEGUARD
Pic:
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidHiveGuard2_445x319.jpg
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidHiveGuard1_873x627.jpg
- WS4 BS4 S5 T6 W2 I2 A3 LD7 Sv4+ Type: Infantry, costs the same as a
SM's Land Speeder
- Broods of 1-3
- Impaler Cannon, does not require
LOS 24” S8 Ap4 Assault 2
- Possible bio-weapons options
PYROVORE
Pic:
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidPyrovore1_873x627.jpg
- Biovore stats with 3 Wounds, S5
- Pyro Acid Spray, template S5 Ap4, shot like
IG's Hellhound
- 1 attack at I1 ignoring Armour Saves
- After loosing last Wound Pyrovore explodes on a roll of 4+ on a
D6. Units within
D6 inches suffer a hit S3
ap -
YMGARL STEALERS
- Broods of 5-10
- Genestealers which can add +1 to their S, T or A at the beginning of their turn but each turn they must choose something else
- "Hibernation": note one piece of terrain. When the Genestealers become available, they are placed in this piece of terrain. They may move, shoot and charge. If enemy is in the same terain, Stealers are destroyed
- No option of Broodlord upgrade
TROOPS
HORMAGAUNTS
- WS3, S3, I5, 2 Attacks,
Ld 6, Type: Inf Costs around 4th Termagant
- Broods of 10-30
- No longer Beasts
- May be given toxin sacs and adrenal glands each for 1/2 gaunt cost
- Fleet on
3d6, picking highest
TERMAGANTS
- Same cost as 4th ed Spinegaunt
- have two individual weapons
Toxic stinger: 18" S 3
AP 6 Assault 1
Grappling choker: R Flaming S 2
AP - Assault 1, wounds against S not T
- every unit allows one Tervigon to be played as Troop
- Spinegaunts higher in costs than 4th ed
- Devourer for 4th Spinegaunt cost
- Toxin sacs and adrenal glands for 1/4 gaunt cost
GENESTEALERS
- Same profile, cheaper than Grey Hunters
- less biomorphs
- Broodlords as upgrade characters
- Infiltrators, Fleet standard
BROODLORD
- Same profile, cheaper
- Upgrade character for Genestealers broods
- No more 0-1 restriction
- 2 Psychic powers:
one that makes genestealers count as having frag granades
Hypnotise - both players roll
D6 and add their
LD. If your's higher, the enemy may not attack
WARRIORS
- WS5, 3 Wounds, Sv4+, costs around 2 Grey Hunters
- Synapse
- Have access to ALL
CCWs
- Can't take two Ranged weapons
- No more Leaping option
- Comes with Scything talons and Devourers
RIPPERS
- may deep strike
- when they fail instinctive behaviour they eat each other (one wound per point failed)
- not very expensive
FAST ATTACK
RAVENERS
pic:
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidRavenorBrood1_873x627.jpg
Sprues:
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidRavenorBrood6_873x627.jpg
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidRavenorBrood5_873x627.jpg
- WS5, 3 Wounds, 4 Attacks Type: Beast
- Options for thorax weapons
GARGOYLES
Pic:
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidGargoyleBrood1_873x627.jpg
Sprues:
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidGargoyleBrood9_873x627.jpg
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidGargoyleBrood8_873x627.jpg
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidGargoyleBrood7_873x627.jpg
- Old profile, 1/2 current points cost
- Poisoned attack - each 6 To Hit causes wound (normal Save apply)
- Comes with Fleshborers
- No more Fleet
HARPY
WS3 BS4 S6 T5 W4 I5 A3 LD7 Sv4+ Type:
MC
- Flying
MC
- Twin-linked Stranglethorn Cannon:
36" S 6
AP 4 Assault 1 Large Blast
- every unit he charges gains -1 I
- may shoot 3 spore mine on a unit he flys over (with all Spore Mines rules)
SPORE MINES
- broods of 3-6
- see: Biovore
WINGED TYRANID WARRIORS
- costs 7 Spinegaunts
- No options for medium guns
WINGED RIPPER SWARMS
HEAVY SUPPORT
TRYGON/MAWLOC
PICS:
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidTrygonMawloc5_873x627.jpg
Trygon
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidTrygonMawloc1_873x627.jpg
Mawloc
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidTrygonMawloc2_873x627.jpg
SIZE COMP:
http://i735.photobucket.com/albums/ww354/gajowy21/m730374a_99120106019_TyranidTrygonS.jpg
http://i735.photobucket.com/albums/ww354/gajowy21/m730366a_99120106019_TyranidMawlocS.jpg
SPRUE PICS:
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidTrygonMawloc4_873x627.jpg
http://i735.photobucket.com/albums/ww354/gajowy21/TyranidTrygonMawloc3_873x627.jpg
Trygon/Mawloc data sheets for Apocalypse in
WD February
TRYGON
WS6 BS4 S6 T6 W6 I4 A6 LD8 Sv3+ Type:
MC, costs around 4 Land Speeders
- Fleet like Hormagaunts(ie
3d6, pick highest)
- may deep strike and leaves behind a tunnel through which other units may come from Reserves
- may NOT charge the turn he deep strikes
- Bio electric field 12" S 6
AP - Assault 6
- may be upgraded to Trygon Alpha
TRYGON ALPHA
- costs around 5 Land Speeders
- basicaly a Trygon with Synapse, Shadow in the Warp and Ld10
- Bio electric field 18" S6
Ap- Assault 12
MAWLOC
WS3 BS0 S6 T6 W6 I4 A3 LD9 Sv3+ Type:
MC , costs around 5 Rhinos
- may deep strike, if he appears under a unit he places a large template there which has S 6
AP 2 , remaining models are moved aside and Mawloc is placed there (not in
CC)
- Hit and Run and Fleet
USR
- may dig himself in again if he is not in
CC in your movement to automatically reappears in your next movement phase
TYRANOFEX
WS3 BS3 S6 T6 W6 I1 A3 LD10 Sv2+ Type:
MC costs same as LandRaider
- has Texorin Bugs and ONE of the 3 following weapons :
48" S10 AP4 Assault 2
36" S4 AP5 Assault 20
Template S5 AP4 Assault 1, is shot like the inferno cannon of the imperial hellhound
CARNIFEX
WS3 BS3 S9 T6 W4 I1 A4 LD6 Sv3+ Type:
MC Costs less than Venerable Drednought
- broods of 1-3
- comes with 2x Talons
- cannot boost Initiative, cannot go above 3+
Sv
- Bulldozer: when charging increase Initiative by 2.
- If purchase adrenaline, grants I4 and S10
- may buy every Weapon
- comes with Bioplasma 12" S7 Ap2 Assault 1 blast
BIOVORE
Codex entry:
http://i735.photobucket.com/albums/ww354/gajowy21/TYRcatalog_spread_zuber.jpg
WS3 BS3 S4 T4 W2 costs a bit more than
SM's Razorback
SPORE MINES
Pic:
http://i735.photobucket.com/albums/ww354/gajowy21/TYRcatalog_sporeminesbitzpack.jpg
DEDICATED TRANSPORT
MYCETIC SPORE
WS2 BS2 S6 T4 W3 I1 A2 LD4 Sv5+ , costs same as Razorback
- can be taken by lots of units
- transports 1
MC or up to 20 Infantry
- Deep Strike. Transported unit disembarks immediately.
- Completely immobile. Can't move, run, assault, regroup or pursue.
- 6" S6
Ap - Assault 6 shooting attack
- Armed with Lash Whips
SPECIAL CHARACTERS
SWARMLORD
-
HQ costs around 7
SM's Razorbacks
- Hive Tyrant character
- WS9
- Armed with 4 Boneswords
- Invulnerable saves passed against Wounds from him have to be rerolled
- Whirl of blades: has a 4+ Invulnerable save in
CC
- He may buff one unit within 18 inches with Preferred Enemy, Furious Charge or two other special abilities.
THE TERROR OF MANTRAX
-
HQ
- Gargoyle character
- A hit and run monster with wings.
- Each enemy unit outflanking may suffer casualties: your opponent names one model within the unit, it has to pass a Toughness test. If it fails it is killed and the Tyranid player gets
D6 Ripper Swarms. He may do the same to victims he kills in close combat.
- Has The Shadow in the Warp standard
DEATH LEAPER
- Elite costs about 28 Spinegaunts
- Lictor character
- WS9, I7, Rending on a 5+
- Has ability to disappear
OLD ONE EYE
- Heavy Support Costs around Land Raider with
MM
- Carnifex character
- Regenerates on 5+
- For every hit in
CC may roll addiotional dice (this special rule does not apply to those additional dices)
- units within 12 may use his
LD
THE DOOM OF MALANTAI
- Elite costs bit more than
SM's Whirlwind
- Zoanthrope character
- It's Strength=it's Wounds
- Psychic shooting attack, S=it's wounds Ap1 Assault 1, large balst, after shooting it suffers D3 wounds, no Saves allowed
- May leech up to 10 wounds, and the strength of its psychic attack increases to the number of wounds it has left
- After killing enemy model Doom gains 1 Wound
- Has The Shadow in the Warp and Warpfield standard
RED TERROR
NOT in the codex but mentioned in the fluff