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[PICS] NOVA CRUX - STRONGPOINT ATTACK / RAID - Ian's WhiteScars vs Fifty's Eldar - 1000pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Dispassionate Imperial Judge

HATE Club, East London

White Scars seem to be conducting an awful lot raids recently...

Far out in the Lewisainne sector, Eldar have taken control of an imperial facility. White Scar forces mount a raid to recapture the buildings.

ArbitorIan's White Scars - 1000pts

* Librarian with Terminator Armour, Smite, Vortex of Doom
* 5 Assault Terminators with TH/SS
* 6 Bikes including Sgt with Power Weapon/Meltabombs, 2 Meltaguns, Attack Bike with Multimelta
* 5 Scouts with 3 Sniper Rifles
* 7 Scouts including Sgt with Meltabombs, Teleport Homer
* 10 Assault Marines with 2 Plasmapistols including Sgt with Powerfist

Fifty's Eldar - 1000pts

* Farseer with Singing Spear, Doom, Mind War
* 7 Dire Avengers including Exarch with Shimmershield and Fancysword
* 5 Dire Avengers
* 5 Howling Banshees
* 6 Guardian Jetbikes with 2 Shuriken Cannon
* Wraithlord with EML and Pulse Laser

We played the third of the Raid missions from the 4ed rulebook, Strongpoint Attack. In this, the Eldar defenders get a square on their side of the board to deploy in, which includes fortifications and one bunker. They can deploy Troops, Heavy Support and HQ. They then play using the sentries rules, with 8 Guardian sentries. The White Scar attackers have to try and hold the bunker. The game uses victory points, but the bunker is worth 1000pts on it's own, so it's really about controlling the bunker (Each bunker is worth a percentage of the points, but we only have one, so it's worth ALL the points...!)

Eldar deploy in the centre, with Jetbikes and Howling Banshees in reserve, and the small DA squad in the bunker. White Scars deploy the two scout squads infiltrating and the assault squad on the board. The bikes are in reserve - as soon as they enter they will raise the alarm. The Terminators and the Librarian are in reserve for Deep Striking.

In the first two turns the Scouts skirt around the sentries, advancing to within assault range of the Farseer and Dire Avengers in cover. The assault squad has to stay further away, though. Thankfully, the bikes don't ruin it by turning up early. Then, at the top of turn 3, the Terminators and Librarian teleport in and scatter to within spotting distance of one of the sentries! (I completely forgot about my Teleport homer). The alarm is raised and the game begins.

The assault squad and scouts fire their pistols at the DA/Farseer unit, before the scouts charge in. The scouts lose the combat, though, and are caught by a sweeping advance. Being marines, though, they hold for another round of combat.

It's now turn 3 and the Eldar reserves all become available at once. The jetbikes attack the scout snipers, killing three, and the Howling Banshees move on, but roll a 1 for their fleet and fail to reach the DA vs Scout combat.

The Dark Reapers take out two of the Assault Terminators with accurate fire from the bunkertop, but the Farseer isn't so lucky, rolling triple six and failing to cast anything. The squad actually lose the next combat and flee while the remaining scouts advance on the Bunker.

In the fourth White Scar turn the Assault Squad leap over the building to engage the Howling Banshees and the Farseer and DA Exarch. The Bikes finally arrive, shooting down four of the six Jetbikes, and the Scouts charge the Dark Reapers on top of the bunker. By the end of the Eldar turn the line is in disarray, the Scouts have defeated the Dark Reapers, all the Banshees are dead for only on Assault Marine, and the Farseer and Exarch are fleeing again.

In the Eldar turn, combined fire from the Jetbikes and the Dire Avengers in the bunker halves the Assault Squad

But in the fifth turn, the Librarian and Assault Terminators finally get into combat and manage kill the Wraithlord with No Retreat wounds. The Bikers advance on the Bunker and blow it up and the final Jetbikes and Dire Avengers are taken out by White Scar assaults. Win to the White Scars, Strongpoint successfully captured...!

Made in us
Esteemed Veteran Space Marine

Good too see a whole campaign being battle reported!
Made in gb
Tyrant of Badab

HATE Club, East London

It was a fun game.

From the start, I don't really think I thought everything through very clearly. I probably should have left the large squad of avengers in reserve (it was 10, by the way, not 7, though they dissolved away under the scout attack like 7...)

A couple of things could have helped me make more of a fight of it. The Farseer fouling up his psychic test on a treble 6 messed things up royally. That allowed the scouts to win the combat, which in turn allowed them to charge the Reapers and prevent them firing, etc, etc... The banshees who came on as reserves also probably only need a 2 on their run, or a 3 at most, to reach the same combat and turn it. I don't think these things would have swung the game, but they led to an early whitewash.

I was disappointed when 6 jetbikes, 2 with shuriken cannons, only killed three scouts... (mathhammer says that is about right though, so I can't really complain). I think I failed most of my leadership checks in the game. My best moment was when Ian's terminators rolled a pair of 1s to give me some casualties on that unit...

Looking back, my fairly restrictive availability of units hindered me somewhat. I wanted to use painted, or at least mostly painted units, but that left me with few choices. Another squad of Reapers instead of the Wraithlord might have been more effective, but where I'd have positioned them, I am not sure, and I wanted to use the Wraithlord!... The banshees needed an exarch. The jetbikes I am not sure about... I think they were too expensive for what they did for me. (I also have this weird nagging doubt I paid too many points for them, I need to check my codex and the list I wrote...) I think Rangers in the bunker would have been a lot more effecyive, but I have none painted...

Anyway, all of that is just an incentive to get painting more. Especially my twelve Wraithlords...

Automatically Appended Next Post:
Ian: "I have army builder, do you want to use that?"
Russ: "No, no, I am a maths teacher. I can add up okay, just give me a piece of paper."

Price paid by Russ for 6 jetbikes with 2 shuriken cannons: 240pts.

Price Russ should have paid: 152pts.

Epic Fail. Not so much a maths fail as forgetting I was taking 6, not 10, but still annoying.

This message was edited 1 time. Last update was at 2010/05/29 22:36:19

Though my guards may sleep and my ships may lay at anchor, our foes know full well that big guns never tire. 
Made in us
Hurr! Ogryn Bone 'Ead!

I must say, the phenomenon of the Net List has certainly hit my FLGS but it's actually pretty refreshing to see some rather unique units used in different ways.

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