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I'm going to be playing against Necrons and there's at least one Monolith. What do you guys think is the best way to kill it (btw, I play IG, BA and DH)?
This message was edited 1 time. Last update was at 2010/09/19 12:47:03
If you have no other targets of opportunity present, then just shoot whatever lascannons you have at it.
As Devestator mentioned, ignoring it may be the be strategy as Monoliths are slow, hard to kill, and without multiple Strength 10-9 hits to pen it, the Monolith will hardly go away.
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The monolith is just threatening enough to catch your attention but if you really look at it, its purpose seems to be to soak up your heavy fire. I haven't had the chance to face off against Necrons yet but I've always wanted to. I know that between it's armor and it's Living Metal crap that any hits you make will probably be more or less ignored so unless it's right in front of your Melta Vet team and there are no other targets in range or something I wouldn't bother to shoot it at all.
Uhm, actually living metal does work against ordinance. (I think? that might be a good thing to search for in YMDC)
But yeah, the best way to kill a monolith is by killing warriors...however, some necron players won't give you an option, it's either shoot the monolith or...nothing, in that case, only S9 and 10 have a chance against it, and try to hit it with AP1, it has to die in one shot, you can't plink it to death. (or you can try to get around it, but it's huge enough for that to be hard for a lot of things)
Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
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starbomber109 wrote:Uhm, actually living metal does work against ordinance. (I think? that might be a good thing to search for in YMDC)
But yeah, the best way to kill a monolith is by killing warriors...however, some necron players won't give you an option, it's either shoot the monolith or...nothing, in that case, only S9 and 10 have a chance against it, and try to hit it with AP1, it has to die in one shot, you can't plink it to death. (or you can try to get around it, but it's huge enough for that to be hard for a lot of things)
Living Metal specifically says that Ordinance works against it.
Ordinance isn't 2d6 pen BTW, its roll 2d6 pick the highest for pen.
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Since a monolith is slow it is almost impossible to react to situations so the key is just to get him on his back foot and work around it
It really takes a steady hand to get 100% out of a monolith so it is possible to feign one direction and then use your superior speed and range to hit anything with the "necron" special rule
What it come down to is forcing you opponent to make difficult choices with both deployment and movement since there isnt much correcting he can do on the fly and just be able to recognize when he makes that mistake
+1 for either
A) kill all the normal necrons so hard that his army phases out.
B) Massed S10 ordinance. You glance on 4, penetrate on 5/6. And you get to roll twice as many dice so you've got a 66% chance to get a penetration and only a 25% chance of getting nothing-at-all.
The monolith only has one super gun on it. If that gets destroyed then you just stay more than 12" from it and it can do nothing.
You cannot destroy any part of the Monolith's armament. It is only armed with a Gauss Flux Arc whose number of shots is reduced for every "Weapon Destroyed" result the Monolith suffers. The particle whip is not a vehicle mounted weapon. Rather, the Monolith's special rule lets it make an attack using the particle whip's profile.
This means no glancing to death either, as the Flux Arcs can never be destroyed (only reduced to negative infinity shots).
On topic: Vindicators or other S10 Ordnance weapons. DCCWs, depending on interpretation, work too (the reprint brings this into question based on the wording, but locally for me we play that PFists and strength augmenting things work normally - just no multiple dice or considering the 'lith to have less than AV14).
Ram it with an eldar skimmer.
Or a fire prism combined shot. It's so big you can't miss...
Vindicators and demolishers do decent too.
Carnifex or wraithlord can do it too.
Although as a note: if you get a wraithlord stuck into hth against warriors, they can't hurt it. Lack of a powerfist ftl.
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Knock it over when the owner isn't looking and hope it breaks enough to where he can't use it
No but seriously it's best to just ignore it and make ur opponent phase out like has been said above. And just to clarify I am joking about the breaking part, someone tried to do that to me once.....it was not a fun day of gaming
helgrenze wrote:Kill the warriors and go for Phase out.
Deffrollas and broadsides are the only 2 widely used weapons I can think of that are worth using against a monolith, just about everything else should be turned against the warriors.
Everybody who said shoot the monolith with a demolisher/vindicator cannon....choke yourself numbnuts.
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helgrenze wrote:Kill the warriors and go for Phase out.
Deffrollas and broadsides are the only 2 widely used weapons I can think of that are worth using against a monolith, just about everything else should be turned against the warriors.
Everybody who said shoot the monolith with a demolisher/vindicator cannon....choke yourself numbnuts.
It's not always a bad idea. If something ports through the monolith portal, it'll be right there next to the monolith, so place the hold just on the monolith and the rest of the template will hit models.
Also, vindi's have 24" range. Sometimes the monolith is all that is in range, especially if the vindi gets immobilizied early.
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i just popped 2 monos tonight with an Ironclad.
4 Str 10 attacks will bring them down.
+1 on the damage helped, but isn't required.
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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.