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Made in gb
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Et In Arcadia Ego





Canterbury

http://www.games-workshop.com/gws/content/article.jsp?aId=14300091a


: Tomb Kings— Article by Adam Troke
Incoming: Tomb Kings
An ancient race that has lain dormant for thousands of years, the Tomb Kings now awaken from within their ancient burial pyramids. Cheated from the eternal life that they were promised, the Tomb Kings are instead doomed to an eternal undeath - awakened they thirst for vengeance against those who would disturb their slumber.

At the command of these undying lords march legions of implacable Skeleton Warriors, hosts of chariots crewed by long-dead crewmen and towering statues carved from unyielding stone.

The armies of the Tomb Kings are vast, unstoppable hordes that know neither fear nor remorse - and they shall not rest until all who stand against them are laid low.


This May Warhammer: Tomb Kings is released, containing everything you need to use the legions of Nehekhara in your games of Warhammer.

Alongside the new book we'll also be releases a slew of amazing new miniatures for Tomb Kings players to collect and add to their armies. Details are being kept firmly under wraps for now, but more details will be available over the coming months. To make sure you're the first to see the new models and read the latest news keep your eyes fixed to the pages of White Dwarf, the Games Workshop newsletter and the What's New Today blog.

In the meantime, if you're a Tomb Kings player (or thinking about becoming one) it's time to start building up your Undead hordes in preparation for the new arrivals. So, out with the large drybrush (and the pot of Bleached Bone) and onwards to glory!

Presented below are two exclusive sneak peeks at the upcoming releases. Please keep checking back on the website, and in White Dwarf for more information in the near future.




.. and...almost ... a genuine teaser image too !

This message was edited 1 time. Last update was at 2011/04/05 12:22:53


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
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Et In Arcadia Ego





Canterbury

..link keeps going up and down... ? ..hmm... a bit early for this too perhaps...

safe than sorry then :

[Thumb - tk1.jpg]

[Thumb - tk2.jpg]


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
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Versteckt in den Schatten deines Geistes.

Details are being kept firmly under wraps for now...


... for no readily apparent reason.






Whoa... deja-vu...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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H.B.M.C. wrote:
Details are being kept firmly under wraps for now...


... for no readily apparent reason.

It's a mummy joke.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
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Anywhere worth being

I call shenanigans on you reds8n. The other thread went up 28 seconds before yours!

THIS is the thread that should be locked!

"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes."

In the grim darkness of the 41st millenium... there is only brand loyalty
   
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Foxy Wildborne







Sweet. Maybe I won't skip 8th edition after all.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Sybarite Swinging an Agonizer




Commoragh

shealyr wrote:I call shenanigans on you reds8n. The other thread went up 28 seconds before yours!

THIS is the thread that should be locked!


Yeah, I thought he got an 'upgrade' being a MOD, would need to beat him by at least a minute....


- 2000 pts
- 2500 pts
- 1500 pts
- 500 pts

Skaven - 3000 pts
Vampires - 2000 pts

Dreadfleet - hehe.... 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

And once again, GW fails entirely at getting anyone excited for anything.

But hey, if GW wanted to make sure no one gave a crap about their upcoming products, they're doing an excellent job of it.
   
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Need moar info!
   
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New Zealand

I'm happy, means my Scarab Prince Corsair's are getting some flash new conversion opportunities. HOPEFULLY.

"Don't worry bro, I got this."

Scarab Prince Corsairs: http://www.dakkadakka.com/dakkaforum/posts/list/328486.page

Protectorate of Menoth: http://www.dakkadakka.com/dakkaforum/posts/list/617825.page 
   
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So I presume this army book will also be hard-backed, in keeping with O&G?

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Inactive

The Decapitator wrote:
shealyr wrote:I call shenanigans on you reds8n. The other thread went up 28 seconds before yours!

THIS is the thread that should be locked!


Yeah, I thought he got an 'upgrade' being a MOD, would need to beat him by at least a minute....


Decapitator yours came first :'D

why do you want it so desperately reds8n? im just curious .

Paused
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          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
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[DCM]
Et In Arcadia Ego





Canterbury

filbert wrote:So I presume this army book will also be hard-backed, in keeping with O&G?


Yes.

..as to who posted first... .. I would struggle to care less. If the other post had included, say, a link and/or the pics as well then that one would be running free and wild on the internet, growing in wildly unexpected ways.. before, inevitably, getting ill and being put out of its misery.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in de
Decrepit Dakkanaut







I don't know which models we will get, but some people think the Tomb King background text in the rulebook gives some new units away. At least it mentions some new units like a flying barge, several Giant Skeletons and Statues etc. Just have a look there.

BTW, here the main pic of the Incoming article:


And here a single rumour by a new poster over at Warseer:
nurglespuss wrote:Anyway, I popped into my local GW recently (first time for some time!) and the manager there (a big TK player) made some interesting observations about the TK future update:

Most of the models will not be redone (troops, chariots, cavalry etc.) as they fit the feel of the TK army (so unfortunately no nice redsigned skellies like Vampire Counts). The only new models will be newly intorduced units, while the Sphynx, if it makes it in, will be on the same sort of release schedule as thunder wolves.

Magi will be re-worked to fit more with the current ed. ethos.

Could be true as TK only have 3 plastic kits currently, maybe they have enough other things to release in plastic.

Another rumour was that TK army book was essentially written, then send back because of the new 8th edition army book design and the need to produce more stuff for it to fill the extra 30+ pages. Also considering that current TK magic didn't work well with 8th edition rules.

Until then, just for reference and with no idea of their reliability, two old collections of Khemri rumours:

sensuret in April 2010 wrote:Characters:

New rules:

Skeleton Units (Archers, Warriors, Chariots, Light Cavalry, Sand Stalkers, Tomb Guard) can march within 12” of general, 6” of Tomb Prince

Constructs, divinely blessed (Ushbati, Tomb Scorpion, Maidens of the Gods, Bone Giants) can march within 12” of the hierophant and 6” of a liche priest

Tomb Prince cannot use movement spell anymore, only strike more one

Premise seems to be basically means tomb king armies movement won’t be so restricted by magic. So if you don’t want to go magic heavy, or first anti-magic armies you can still actually move. This means more spells going off to strategically place units, heal wounded models. The actual mechanisms of TK magic doesn’t seem to be changing much

Apparently the “curse” will hit lighter with tomb princes

Apparently the “roc” is a giant vulture, which can be chosen as a mount for someone in list

Rumours of some sort of warrior priest, like the empire ones – can cast cheap bound spells from a different list. Meant to enhance units + decent profile. Apparently enhances the maidens unit

Core

Skeleton Warriors

Skeletons becoming 6 points WITH light armour, shield, hand weapon

Can be armed with a Khepesh or spear

Khepesh increases the bonus from wielding a hand weapon and shield to +2 Armour save. Basically skeletons using hand weapons and shield can get 3+ armour save in combat

Full Command now only +15 points

Seems like games-workshop wants 1. Some tasty new things to model – although not sure why this weapon gives better armour 2. Actually promote using large blocks of skeletons. Skeletons are great since they never flee, but die so easily and suck at combat. 3+ armour save in combat is a great start for using these guys more, at much cheaper points.

Skeletons Archers

Skeleton Archers are now 0-20 units, cost 7 points, and can be giving poisoned arrows for a large points increase

Skeleton Archers have war memories ability (don’t think it is actually called this, but I’m going to call it that)

Skeleton Archers may select the “stand and shoot” reaction, even though undead can generally only select the hold reaction

Toning down use of these guys are large blocks on infantry and more at flankers, skirmish hunters. Bout time they can stand and shoot

Light Cavalry

Light Cavalry only 12 points now and have war memories ability

Light cavalry may select the “flee reaction” even though undead can generally only select the “hold reaction”. They automatically rally after making a flee reaction next turn.

This seems a bit, dunno if it makes sense, maybe it actually means something else

Haven’t heard anything definite about whats happens to heavy cavalry

Chariots

No change it seems generally – still light flanking units

Tomb Guard

Can take either great weapons OR hand weapon, shield and Khepesh
Same rules otherwise – apparently mebbe an extra bonus when the tomb king is in the unit

Maidens of the Gods

Unit of Khalida’s. 2 Attacks, poison, regenerate, 5+ ward save, 2 hand weapons
Only strength 3, toughness 4 though.

Basically mass attacking special unit vs hard hitting tomb guard unit it seems. Good against lightly armoured armies?

Ushabti

4+ Armor save, 5+ ward save, otherwise same. Would’ve liked toughness 5, seems GW wants to emphasise low toughness, light armour in the army still

Tomb Scorpion

NOT getting 5 wounds, slight points increase, seems liche priest in the scorpions body means it can always march – which is good since there doesn’t seem any rule change for the “from below”

Carrion

Same it seems – doesn’t look like the roc (giant vulture) can be added, its in the mount section it seems

Sand Stalkers

Scouting Skeletons, poisoned weapons and bows, 4+ save against shooting (mirage or something – desert sands or something I dunno), war memories (stand and shoot)

Thought carrion and scorpions did a pretty good job, I still like the concept

Rare:

Bone Giant

Cheaper, 2+ armor save (can take shield for 1+), two hand weapons or a bow

More like 200 points now – 1+ doesn’t seem like “lightly armoured” but oh well

Screaming Skull Catapults

Same

Casket of Souls

3 Abilities:

1. Old shooting attack at one unit
2. Soul Well: Elect a point in line of sight – that point causes terror till the beginning of next tomb king players go
3. Malediction of the Eternal: Unit Cannot shoot, if it fails ld test cannot move either
Still causes terror, -1 to wizards on battlefield

Obelisk of Light

3 Abilities

1. Ward of the Gods: gives 5+ ward save to a unit
2. Radiance of the Heavens: gives a unit +1 attack with magical, flaming attacks
3. Light of the Sky: Units must pass leadership test to direct magical missiles, shooting at unit

+1 to incantation rolls of the priest directing obelisk

Sphinx:

May fly, magical breath attack, 4 wounds, only strength 5, 5+ ward save, magical resistance (2), units need to pass leadership test or be unable to attack it – transfixing or something


This all clearly needs to be taken with a grain of salt, but apparently this is the general gist of how the list is going. Still haven’t heard heaps about some crucial things

1. Will heavy chariots appear
2. Magic items
3. Is the magic phase definitely going to be the same system
4. If auto-break is been changed in 8th edition, how much will it impact on an army that often relied on this to be effective.

I’m not going into what I heard about special characters but the general themes seemed to be:

1. Dude on a flying chariot
2. Assassin hunting down those who wronged the TK – swore to the gods to hunt them down – something about nagash
3. Stretta and Khalida are back
4. High Liche Priest riding giant flaming vulture from the underworld

This stuff was so vague that its probably just nonsense – who knows


theblackmage in December 2009 wrote:Stuff i've heard for the new tomb kings book:

Tomb king/prince: s5. new mounts - a giant carrion called a rock, a royal chariot (heavy chariot with bells), and a construct (skelebeast style thing). special curses available.
Liche priest: new incantation rules. lesser priests can be taken in units. rip-style stuff.
Icon bearer: a tomb guard hero, with a bsb that gives -1 to crumble within 12". gets a special incantation from his banner.
Shawabti: construct hero. counts as lesser priest.

Skeleton warriors: come with bows. may have spears and shields for +1. light armour option. cheaper.
Skeleton cavalry: come with bows, may swap to spears. fast cav, cheaper.
Skeleton light chariots: core now.
Tomb swarms: 3w, 3a undead swarms. 25pts, m5. can be given 10" flight and/or poison.
Tomb guard: cheaper.

Tomb scorpion: new construct rules. new killing blow/poison rules. can be upgraded to count as a lesser priest.
Ushabti: new construct rules. s5 with halberds, and other equipment/command options. cheaper.
Carrion: cheaper. a big one called a rock.
Heavy cavalry: same as core cav, with +1ws, light armour, shield, and spear. may swap shield and spear for flail. cheaper.
Heavy chariot: proper chariot.
Desert stalkers: skellies with two handweapons or bows, and poison. may scout or upgrade to icfb. robes.
Godblooded: new elite (better than tg). greatweapons. bonuses based on chosen god - sun god acts like mark of nurgle. animal death masks.

Bone giant: new construct rules. +1ws. equipment options. cheaper. may count as a banner.
Catapult: multiple ammunition types - burning skull, screaming skull, swarming skull, weeping skull.
Casket: different "modes". boosts priest's incantations.
The embalmed: mummies. no crumble. t5, regen, 2w.
Tomb sphynx: desert spirit/construct. moves as ethereal. better stats than scorpion. may icfb when on the field. base-contact template sandstorm.

Tomb kings will not be out before 8th edition.

There will be a bit of fluff on 'modern' araby. undeath cults!
Mention of more 'tomb kings' around the world, old empire, badlands, lustria, cathay, etc.
Some truly nasty magic items and curses are proposed.

Special characters:
Settra the imperishable - king on royal chariot. powerhouse lord.
Golden ushabti guardian
High liche priest entombed in bone giant
Liche with biblical incantations
Female mummy with snake abilities
Desert spirit uberstalker
Old follower of nagash
Sacred icon bearer mummy
Bretonnian (!) knight
King on mummified lizard

This message was edited 4 times. Last update was at 2011/02/14 10:55:59


Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in au
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Versteckt in den Schatten deines Geistes.

The least they could do is release new Skellies for them. The existing ones are a pain to put together.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Cosmic Joe





Bulgaria

Can we have a copy of the article for those of us destined to be ignored by the GW customer support and thus remaining unregistered on their site?


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in de
Decrepit Dakkanaut







Have you read the first post?

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in fi
Utilizing Careful Highlighting





Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

*facepalm*

I found out this last summer dude!

(I was in WHworld and didn't see the Tomb Kings in their spot in the hall of fame so I asked that why aren't they there... and she answered that if the models aren't in their spot, they are being photographed for a soon to come WD update or a new army book/codex.

I haven't seen WD Tomb King updates yet... have you?

Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
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.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

*COUGH*

Sphinx

*COUGH*

2025: Games Played:8/Models Bought:162/Sold:169/Painted:125
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2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
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2012-15: Games Played:412/Models Bought: 1163/Sold:730/Painted:436 
   
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Fafnir wrote:And once again, GW fails entirely at getting anyone excited for anything.




Its GW, even if they do get you excited they go and release something like the dreadknight and kill any enthusiasm.



Always thought TK were cool, and some of the new ones are bound to be even better, but I wont be buying any since I dont like the base game system.

Well, maybe if something really awesome comes out that would make a good display piece.

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
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Longtime Dakkanaut





H.B.M.C. wrote:The least they could do is release new Skellies for them. The existing ones are a pain to put together.


I absolutely hate the way their current skeleton horses look, so if they don't change those and the army will again depend on a boatload of chariots that = probably not a lot of sale for me. Plastic Ushabti sound very interesting though.

One of the local pet stores has been selling very reasonably priced Egyptian themed aquarium terrain for a while now that (obviously) fits perfectly with this army, making me want to get some Tomb Kings just as an excuse to buy the terrain



 
   
Made in bg
Cosmic Joe





Bulgaria

Kroothawk wrote:Have you read the first post?

I was under the impression there's more. My bad.
Good news either way, power to the boneheads.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Fixture of Dakka





Southampton

No new skeletons? Another Fantasy release misfire. Keep distracting us with the shiny new monsters GW and hope we don't notice that you're neglecting the basics

   
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Lord of the Fleet





Texas

Sucks that we'll have to use the current skeles (hmmm I foresee this happening to WE, Ogres, and Brets)

But at least there'll be an overhaul of most of the mechanics (skeles that can finally swarm) so I think we can at least enjoy getting updated

 
   
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Hacking Shang Jí






I feel sorry for anyone who gets an army update with no update to clunky old core units.

"White Lions: They're Better Than Cancer!" is not exactly a compelling marketing slogan. - AlexHolker 
   
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Rotting Sorcerer of Nurgle





Portsmouth UK

After careful study, I think the 2nd 'sneak peak' model is the sphinx.
No idea what the other one may be though.

Check out my gallery here
Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!! 
   
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They aren't updating the core miniatures? What a complete release FAIL. The current Skeleton Warriors and Horseman look like crap, the chariots are okay (I hate how GW does undead horses in general) and the Tomb Guard are meh (and metal).

I was looking forward to starting up Fantasy with this release, but not if this is true.
   
Made in si
Foxy Wildborne







And if they updated the core units, I bet you folks would be complaining about all the new units with no models or all the metals that should have been upgraded to plastic.

If resources are limited, I'd rather see NEW things in plastic, not resculpts.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Regular Dakkanaut





Great to see some news so soon after O&G info. Sphinx sounds very cool. I reckon that this summer's 'event' special something for Warhammer will be a Spearhead style expansion for Warhammer Fantasy with big monsters instead of tanks.
   
Made in us
Longtime Dakkanaut





Mad4Minis wrote:
Fafnir wrote:And once again, GW fails entirely at getting anyone excited for anything.




Its GW, even if they do get you excited they go and release something like the dreadknight and kill any enthusiasm.


Hey, some of us want to recreate that walker scene from the final Matrix film in our 40k games, and now GW has given us an opportunity to.

Also, like most Incoming articles, I'm not excited at all by the lack of any news other than we will show you stuff in 3 months. Where the hell is their PR department based, Iran?

   
 
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