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![[Post New]](/s/i/i.gif) 2011/04/15 05:25:15
Subject: Local event- One unit per codex not allowed per gentlemen's agreement
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Mounted Kroot Tracker
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I've been floating an idea around that is getting some interest with the players in my area of having a tournament that forces different list builds than the typical competitive lists that have been showing up at the past several events. Rather than have player-judged composition, each codex will have one choice that is not allowed at the tournament by gentlemen's agreement. Everyone has voiced their opinions on what they'd like to avoid in a tournament and I'd like feedback and ideas for units from a codex that we haven't come up with yet.
Space Marines:
Banned: Vulkan
0-1: Sternguard
Space Wolves:
Banned: Long Fangs
0-1: Thunder Wolf Cavalry
Dark Eldar:
Banned: Ravagers
0-1: Trueborn
Blood Angels (Double ban for this list):
Banned: Mephiston
Banned: Dante
Necrons:
Banned: Deceiver
0-1: Monolith
Eldar:
Banned: Seer Council
0-1: Fire Prism
Tau:
Banned: Farsight
0-1: Hammerhead
Orks:
Banned: Big Mek
0-1: Battlewagon
Grey Knights:
Banned: Purifiers
0-1: Dreadnought
Imperial Guard:
Banned: Vendetta
0-1: Medusa
Tyranids:
Banned: Doom
0-1: Tervigon
Chaos Daemons:
Banned: Fateweaver
0-1: Daemon Prince
Chaos Space Marines:
Banned: Daemon Prince
0-1: Obliterators
This would affect all the builds that are becoming too typical and would force some creative army lists. Please let me know if you can build an army that circumvents this composition limitation, thanks!
The other idea for a tournament, a little more wacky, would be a tournament where everyone brings marines but uses the rules from White Dwarf 300 for Movie Marines. Models would have to be fully painted, and the painting score will be equal to battle points.
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This message was edited 2 times. Last update was at 2011/04/16 12:51:30
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![[Post New]](/s/i/i.gif) 2011/04/15 05:35:51
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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RogueSangre
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I'm not a fun of banning anything. I think some 0-1s would be acceptable, though. I'm also not sure why Blood Angels get singled out as the double ban list. There's nothing wrong with Dante. He costs a bundle, and can still get punked by a single failed roll against a powerfist. Also, banning him means you ban an entire kind of army, which is the full Sanguinary Guard army. While your at it, might as well ban Sammeal, Belial, Logan Grimmnar, Corteaz, Captains on bikes and whoever it is that makes Helions Troops, just to be fair. If anything, Ban Mephiston and make Furioso Dreadnoughts or Vanguard Vets 0-1.
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This message was edited 1 time. Last update was at 2011/04/15 05:36:56
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![[Post New]](/s/i/i.gif) 2011/04/15 05:41:04
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Mounted Kroot Tracker
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Commander Endova wrote:Also, banning him means you ban an entire kind of army
That's the point.
But yeah, I feel a little weird about the BA restrictions. Everyone I've talked to complains about the two special characters, not really anything else in the codex. I like the idea of banning Mephiston and 0-1 Furioso, though.
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![[Post New]](/s/i/i.gif) 2011/04/15 11:28:10
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Fixture of Dakka
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As an ork player, banning a big mek seems absurd. I could see that ghaz is overused but there is no reason to remove the big mek from play. Orks need the kff.
I am not sure I agree with any of the bans for non special characters.
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![[Post New]](/s/i/i.gif) 2011/04/15 11:48:35
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Krazed Killa Kan
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Oaka wrote:
Orks:
Banned: Big Mek
0-1: Battlewagon
So I can't take a KFF, and only one battlewagon, but I still run a nob biker spam list?
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Atma01 wrote:
And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!
Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.
daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2011/04/15 11:51:55
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Banelord Titan Princeps of Khorne
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Leigen_Zero wrote:Oaka wrote:
Orks:
Banned: Big Mek
0-1: Battlewagon
So I can't take a KFF, and only one battlewagon, but I still run a nob biker spam list?
Exactly, and looking at some of the other ban lists, there won't be anyone that can stop you either.
EDIT:
Although maybe if you change the restrictions across the board to 0-1 HQ, and then each other unit can only be chosen once unless they are troops. So for example, you could still have 3 elites, but they all couldn't be the same unit. That would force more variety then just a single ban.
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This message was edited 1 time. Last update was at 2011/04/15 11:53:52
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![[Post New]](/s/i/i.gif) 2011/04/15 12:01:22
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Pulsating Possessed Chaos Marine
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Oaka wrote:
Space Wolves:
Banned: Long Fangs
0-1: Thunder Wolf Cavalry
I dont see it as a good thing banning the Long Fangs. When you concider in the wolve's list, they are the only way to take man-packed heavy weapons?
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Oh stop complaining, its for the greater good... Now get in the box!
Owner of R.S. Commission Studios. PM For a quote. Link in profile. |
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![[Post New]](/s/i/i.gif) 2011/04/15 13:07:06
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Lone Wolf Sentinel Pilot
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Space Marine Razorback lists should do just fine in this environment. Automatically Appended Next Post: Wow, just noticed that Tyranids lost a troop choice. This is fair and balanced.
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This message was edited 1 time. Last update was at 2011/04/15 13:08:50
Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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![[Post New]](/s/i/i.gif) 2011/04/15 13:17:33
Subject: Re:Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Willing Inquisitorial Excruciator
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A single ban and a 0-1 will do nothing to stop power gaming lists
Let us take the Blood Angels as an example
No Mephiston or Dante
I can still take Librarian for Shield/Rage
I can still take Priests
I can still take 5 man assault marines in a Razorback
I can still take 5 man Missile Devastator Squads in a Razorback
You have done nothing to stop the Razorspam BA list.
All you did is take away some of the best anti-tank from some other lists (like Dark Eldar)
You can not Ban enough stuff to get rid of every spam list out there.
I think that this is a better idea
HQ's are all 0-1
You may only include 1 named Character (HQ or upgrade character)
Elite, Fast and Heavies are all 0-1
For troops.
If you only have 1 troop selection, there are no restrictions (think Necrons)
If you have 2 Troops selections, each one is 0-3 (Orks, Space Marines)
If you have 3 or more troops selections, each one is 0-2 (Guard, Chaos Space Marines)
If you move a unit's FOC, then it affects this chart. For example if you take a unit of Nobs as troops, you now have 3+ troop selections so your boys are now 0-2
Dedicated Transports are limited to 1 per 500 pts. (2 transports for a 1000 pt game, 3 for a 1500 pt game)
I think that a system like this will force players to take a variety of units, Rather than just finding the best units you did not ban, and them Spamming them.
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2011/04/15 14:10:40
Subject: Re:Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I extremely dislike your idea. You CANNOT do something like this without severely imbalancing the entire game
The typical competitive Mech BA army (which is most of what shows up at competitive events) doesn't use Dante or Mephiston anyway.
HQ: Cheap Librarian with SoS
Troop1: 5 marines in Las/plas razorback
Troop2: 5 marines in Las/plas razorback
Troop3: 5 marines in Las/plas razorback
Troop4: 5 marines in Las/plas razorback
Fast Attack 1: Baal predator
Fast Attack 2: Baal Predator
Fast Attack 3: Baal predator
Heavy Support 1: Auto/las predator
Heavy Support 2: Auto/las predator
Heavy Support 3: Auto/las predator
I see that variants of that list all over the country. I rarely see any other type of BA list. Oh well, it happens. But now....you've removed ALL THE TOOLS that everyone else has to deal with a list like this. No long fangs allowed. No ravagers allowed. No Vendettas allowed.
And speaking of IG, Vedettas are personal flavor. 0-1 Medusa? Those don't even show up in competitive lists.
Typical Mech IG list:
Bunch of Chimeras
2-3 vendettas
2-3 hydra flak cannons
1-2 manticores, mixed with 1-2 leman russes.
So out of that whole thing, you're going to ban the vendetta, and then take away EVERYONE ELSE's ability to deal with the mechspam.
The problem with this concept is that not every army has a "best unit." You make Monoliths 0-1. Ok, so Necrons are screwed. With overcosted underperforming mandatory troop choices, monoliths are pretty important for teleporting troop choices around the board, out of combat, onto objectives. Because every OTHER army (except tyranids) has vehicles that can get their troops around fast. You don't want Necron warriors moving more than 6" per turn? Fine.
Why don't you simply ban all vehicles from all armies. That would make it more fair. No one gets any vehicles at all. No one is allowed to take more than X number of STR8+ weapons in their army.
Seer Council's banned, and Fire Prisms 0-1. *chuckles* Who cares? WHen you can take 6 wave serpents and 9 war-walkers, Eldrad the Broken...you don't need a seer council. Those are so two years ago anyway.
The only way for you to balance this - and while it would still be poor it would be much better - is to institute some army wide rules. No vehicles may be taken that have more than 32 total armour value on all sides. No army may have more than 1 type of the same unit. (You're only making Necrons illegal this way, but you were already screwing them worst of all, so it doesn't matter).
But this....is a horribly imbalanced poorly thought out idea.
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![[Post New]](/s/i/i.gif) 2011/04/15 14:14:09
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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[DCM]
Tilter at Windmills
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Svendrex's concept is much better.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/04/15 14:21:27
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Rogue Daemonhunter fueled by Chaos
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As always, all any composition restrictions will do is create a new spread of power, it will not level the field. Like most attempts at comp, this one will actually reward the best codices, while hurting the weakest. Borderline armies such as CSM or Nids become far weaker, while top shelf armies like IG or BA just take the next best available unit. Svendrex's solution will make things more interesting among the upper armies, but will hose the mid-level and weakest armies pretty bad. Some armies only have a handful of truly good units.
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This message was edited 1 time. Last update was at 2011/04/15 14:23:27
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![[Post New]](/s/i/i.gif) 2011/04/15 14:25:40
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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[DCM]
Tilter at Windmills
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I would be happy to play under Svendrex's restrictions with my CSM. It would require one change from my Adepticon Championships list.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/04/15 14:34:51
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Longtime Dakkanaut
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Space Marines:
Banned: Vulkan
0-1: Sternguard
You'd be better off with 0-1 Assault Terminators  ... won't stop combat squadding 10 of them, but I don't know that Sternguard are really the problem.
Space Wolves:
Banned: Long Fangs
0-1: Thunder Wolf Cavalry
Thunder Wolves as an effective unit are fading; long fangs makes sense since everyone spams them; 0-1 Wolf Scouts
Dark Eldar:
Banned: Ravagers
0-1: Trueborn
*shrug* ... DE are already kinda boned
Blood Angels (Double ban for this list):
Banned: Mephiston
Banned: Dante
As has been stated, this doesn't make very much sense. Mephiston is about to go the way of the DoDo with Grey Knights being able to gank him 12 ways from Sunday. Nipplewing is a rockpaperscissors list, and loses to numerous match-ups on face value, so banning Dante makes little sense. BA are not rocking everyone's world; they don't really require limitations.
Necrons:
Banned: Deceiver
0-1: Monolith
Is this just so you can do something for every list? You shouldn't ban ANYTHING from the contemporary Necron dex ... if you want to be "fair" and ban something from everyone, ban Flayed Ones and 0-1 the Nightbringer. Heh.
Eldar:
Banned: Seer Council
0-1: Fire Prism
I suppose this makes sense, if you're going to ban anything. You'd be better off banning Eldrad. Plain jane seers don't have nearly as much impact, and are far easier to punch or shoot to death.
Tau:
Banned: Farsight
0-1: Hammerhead
Heh, banning Farsight ... this is what you shoudl be doing with the Necron dex; banning things that are pointless to begin with.
Orks:
Banned: Big Mek
0-1: Battlewagon
Banning the big mek breaks the only thing Orks can reliably do well, and encourages Nob Bikers even more. This is kind of the opposite of what you want to do. 0-1 on Battlewagon makes sense; try banning Nobs, or Lootas.
Grey Knights:
Banned: Purifiers
0-1: Dreadnought
Shouldn't be banning anything yet; if you want to prevent purifier psycannon spam (which isn't even all that good), ban CROWE so that people can still take a few purifiers if they want, and the 0-1 should probably be on henchman squads, so that you don't see the other side of overreaction with henchspam.
Imperial Guard:
Banned: Vendetta
0-1: Medusa
0-1 Manticore, far more dangerous than Medusa, and a big concern b/c of the way its rules break basic game mechanics (killing a unit at range with a unit, vs. killing or banging up several at a time) ... the Vendetta banning is not as impactful as you'd think.
Tyranids:
Banned: Doom
0-1: Tervigon
Ruining an already underpowered dex even further? Good call. Banning doom accomplishes little; it stopped being good when it was FAQ'ed that it didn't reach into transports (not that it should have).
Chaos Daemons:
Banned: Fateweaver
0-1: Daemon Prince
Most players at the top tier aren't taking Fatey as much / often anymore, so banning him is questionable. 0-1 Fiends and ban Bloodcrushers, and you'll see some really whacky freaking out list building happen.
Chaos Space Marines:
Banned: Daemon Prince
0-1: Obliterators
Again, mean to an already weakening dex.
Like most comp systems, this one screws the average player and benefits the codex breaking powergamers, who are better equipped and experienced with making the best of what they have. I guess you'll see some new lists, but ...
Anywho, please take with grain of salt; typing in a hurry so not monitoring for tone; this is meant amicably / non-confrontationally / non-negatively.
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![[Post New]](/s/i/i.gif) 2011/04/15 14:37:54
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Badass "Sister Sin"
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Mannahnin wrote:I would be happy to play under Svendrex's restrictions with my CSM. It would require one change from my Adepticon Championships list.
Comp is comp. I think Polonius was right to say it is just a game of whack-a-mole. I would definitely have to make some changes to make it (svendrex's) work, but that's just because it conflicts with some of my basic design choices.
It would kinda hurt my normal sisters list. Okay, I keep my canoness, lose a Celestian squad, lose 2 xExorcists. So I take more Guard/Basic Sisters squads. It'll be hell to shoot off the board, but won't really do a lot of damage in return. Oooh, just noticed the Ded Transport conditions... I would have to put my Seraphim back in to get enough points.
Definitely doable, but I would feel very naked without 3x Exos. I haven't run a sisters list without at least that for yeaaaars.
My Space Wolves? That would require a bit of a rework since my most current force is basically a facestomp MSU one. Luckily I have plenty of models to change it around. I would probably buy a box of Terms and do the crazy walking wolves build that would tear up this kind of comp.
My footguard would completely ignore these restrictions except making them choose between a PBS and Marbo. Other than that, it would just be more bodies in platoons and bigger power blobs.
My new orks? They'd fair a bit worse. Wazdakka for bike troops means no warboss. 1xLoota, 1x Nob Bikers and 1xDeffkopta. Now I can only have 2 units of bikes in the army? Umm. Yeah, that's not going to work out. I don't even own normal boys. I guess I can make 2 10 man squads of gretchin, but those aren't really going to fill points.
Automatically Appended Next Post:
@Mvbrandt: The wacky thing about his list is not that he is trying to make things fair or ban broken combos but just ban things that players at his location 'don't want to see' in the next tournament.
I guess the list makes more sense in that context. It's almost a 'breath of fresh air' comp.
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This message was edited 2 times. Last update was at 2011/04/15 14:39:55
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![[Post New]](/s/i/i.gif) 2011/04/15 14:46:42
Subject: Re:Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Mounted Kroot Tracker
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Thanks for the last two replies, with actual suggestions rather than 'Oh noes, my list!'. To prevent unforeseeable imbalance, there will only be one banned unit per codex, and it would be the unit that seems to be an auto-include for most lists. The name of the tournament is "Leave your crutches at home!"
So, the banned list so far with the replies:
Vulkan
Long Fangs
Ravagers
Mephiston
Monolith
Eldrad
Big Mek
Crowe
Vendetta
Fateweaver
Daemon Prince
And just so every codex has a unit on the list(I don't consider them auto-includes at all):
Farsight
Tervigon
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![[Post New]](/s/i/i.gif) 2011/04/15 14:47:59
Subject: Re:Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Lone Wolf Sentinel Pilot
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svendrex wrote:I think that a system like this will force players to take a variety of units, Rather than just finding the best units you did not ban, and them Spamming them.
I would take Imperial Guard, on foot, and cover the table in as many heavy weapons teams as possible. A healthy mix of autocannons and missiles should do just fine. Considering the most I will ever see is 5-6 vehicles total, there is no issue playing this way. Giant blobs of infantry stand in front and torrent down any troops that come near.
The entire army would be 1 HQ, 2 Troops slots taken, and there would be no stopping it. While normally extremely weak to tank shocking strategies, they can eliminate the one factor that would lose them their games.
All this is beside the point. Your system, svendrex, like any other, imbalances the game worse than when before you started changing the rules. Some armies depend on their fast attack or heavy slots to be competitive. Limiting them gives other armies with strong troops a huge advantage. Have fun playing as Tau or Necrons with 1 heavy, 1 elites...
I know dashofpepper was just tossing out ideas, but many armies depend on their transports. Furthermore, melta stops being as relevant if the entire table is AV11/12 as a limiting factor, and armies that can toss a lot of Autocannons out will be king.
Everyone means well with their composition ideas, but doesn't actually think this through to their conclusion (how balance is affected). If you want complete balance, just tell people what list they can bring. If you want variety, leave all the options open.
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Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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![[Post New]](/s/i/i.gif) 2011/04/15 14:54:04
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Badass "Sister Sin"
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@fearspect: It's 0-1 of EACH heavy, elite, fa. So Tau/Necrons at least could fill out the slots if they wanted. Off the top of my head, most codexes have 3 different for each FOC slot.
So you'd still see some weird lists. I agree.
@Oaka: As a one-time thing, themed tournament, I don't think it is a bad idea. It will definitely just break things in a different way, but whatever.
If it was a long-term, multiple event thing, I would retire my other armies and play foot guard.
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![[Post New]](/s/i/i.gif) 2011/04/15 14:58:37
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Fixture of Dakka
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As some have stated, not every codex is getting screwed the same amount by the limitations. My 2 cents.
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Worship me. |
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![[Post New]](/s/i/i.gif) 2011/04/15 15:03:40
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Courageous Silver Helm
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slapping necrons while they are down by taking away monolith!
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Northwest Arkansas gaming
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![[Post New]](/s/i/i.gif) 2011/04/15 15:07:45
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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[DCM]
Dankhold Troggoth
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Mannahnin wrote:Svendrex's concept is much better.
I agree- if you were going to go that route, it seems better thought out to me.
But as a one-off tournament among people who know each other, banning a single thing shouldn't be too bad. It just wouldn't work on a larger scale / with people who didn't know each other...
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![[Post New]](/s/i/i.gif) 2011/04/15 15:13:47
Subject: Re:Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Mounted Kroot Tracker
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Yep, the idea is that it is a local tournament and everyone seems to be on board with the 'challenge' of having to change their armies up for a single tournament. It will also help the two local stores if every regular player picks up a unit or two that they otherwise wouldn't. I'm not expecting a national tournament player to travel with their razorspam list just to win this little event.
Anyways, the more I think about a Movie Marine tournament, the more I would prefer to organize that event instead of attempting a composition tournament. It suits my approach to the hobby more, with the potential for some great conversions and paint jobs and some interesting gaming situations. I hope to post the preliminary ideas for it once the White Dwarf with the rules in it that I bought on eBay arrives.
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![[Post New]](/s/i/i.gif) 2011/04/15 15:18:17
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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[DCM]
Dankhold Troggoth
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What are you referring to by "movie marine"? (I haven't heard of it)
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![[Post New]](/s/i/i.gif) 2011/04/15 15:23:30
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Decrepit Dakkanaut
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RiTides wrote:What are you referring to by "movie marine"? (I haven't heard of it)
It's a variety of 40K in WD 300 where you use a Tac squad with the equivalent stats for a "movie" featuring them(ie, more how the fluff portrays them). So a force of 10 guys plus a Rhino or Razorback vs a whole army. Really only works thematically if you're facing non- meq armies.
They've each got 3+/3++(with the option for stunt doubles to take the death), 5's or 6's across the Stat board, all have Rending(both on their Assault 4 36"[ iirc] Bolters and their knives), and tons of other crazy rules(a Lasback fires a line of death style Lasbeam).
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![[Post New]](/s/i/i.gif) 2011/04/15 15:29:21
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Rogue Daemonhunter fueled by Chaos
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If anything, I'd suggest hive guard for the restricted Nid choice.
I think if this is a local challenge, rather than focusing on making it symmetrical, actually ban all "auto-includes" and restrict more units. So you ban/restrict more choices in good codices, and fewer in the worse ones.
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![[Post New]](/s/i/i.gif) 2011/04/15 15:33:56
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Badass "Sister Sin"
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Polonius wrote:If anything, I'd suggest hive guard for the restricted Nid choice.
I think if this is a local challenge, rather than focusing on making it symmetrical, actually ban all "auto-includes" and restrict more units. So you ban/restrict more choices in good codices, and fewer in the worse ones.
Actually, if this is a local thing, why not just tailor it to your local players rather than making rules? You could talk to each player and find out what their crutch is and have them remove it. Makes more sense than trying to find a broad solution for a very small population.
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![[Post New]](/s/i/i.gif) 2011/04/15 15:37:20
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Banelord Titan Princeps of Khorne
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So....with Monoliths on the banned list...you won't see any necrons...?
EDIT:
Petre makes a good suggestion, although I'd imagine Oaka has already communicated/vetted this through his local community and they are probably all on board anyway. Still, it's very much a ban list from 2 years ago it seems, and basically leaves Space Marines (all flavors) on top and gimps everyone else's chances to take them on.
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This message was edited 1 time. Last update was at 2011/04/15 15:38:54
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![[Post New]](/s/i/i.gif) 2011/04/15 15:43:38
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Scarred Ultramarine Tyrannic War Veteran
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I played in a small local tourny that was called Tale of Two armies. Basically you brought two 1000 point lists from the same codex but you could only take a unit in one of the lists (exeption: troops). So you could take long fangs in one list but not the other. At the start of each game your opponent would select the list you would have to use. Still doesn't prevent some power lists but it was an interesting way to add variety.
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2011/04/15 15:48:05
Subject: Re:Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Battlefortress Driver with Krusha Wheel
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How about instead of 0-1 thunderwolf calvary, we limit to one razorback.
And for guard 0-1 chimera
That way we can do away with the real cheeze in these lists.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2011/04/15 15:52:47
Subject: Tournament Composition Idea- One unit per codex banned, one unit per codex limited to 0-1
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Decrepit Dakkanaut
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Gornall wrote:I played in a small local tourny that was called Tale of Two armies. Basically you brought two 1000 point lists from the same codex but you could only take a unit in one of the lists (exeption: troops). So you could take long fangs in one list but not the other. At the start of each game your opponent would select the list you would have to use. Still doesn't prevent some power lists but it was an interesting way to add variety.
So, like kinda like Warmachine?
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