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Made in us
Lethal Lhamean






Venice, Florida

Greetings,

This Batrep is thematically a sequel to my last Apocalypse batrep.

The forces of Chaos, the Dark Elder, and a mighty Ork WAAAGH! had descended on an Imperial city, and after much gruesome battle the Imperial defenders had managed a narrow fought victory. The Dark Eldar quickly claimed what they wanted and departed, but now it is up to the forces of The Imperium to push the raging Orks and the maddened forces of Chaos from the city. Called to this task is a large contingent of the Allied Mechanicus 665th Expeditionary Fleet who are looking to secure the city to hold onto precious STC machinery. Meanwhile, a force of Space Wolves (or maybe it's a successor chapter...I can't imagine purple is codex standard...) have arrived with the more honorable goal of just stomping in the faces of some enemies of the Imperium.

To the battle!



The battlefield prior to deployment - the line of barricades represents No Man's Land.


The Most Honorable Aubergine Wolves

When in doubt - bring tanks, everything else will probably sort out okay.

The Imperium wins side selection and claims the city corner. Objectives are placed (the big hill, a statue in a city square, one of the Griffon statues, a ruined building, a wrecked bunker, and two very strategic 'random spots of open ground' that we hope the other guy stands in so we can shoot the gak out of him

The Imperial forces want to go second, so bid a fairly silly amount of time. The CSM and Orks bid two minutes and start to slap their stuff out.


The Orks (shock) decide to go with an aggressive deployment. Seen here is a Gargantuan Squiggoth (15 Tankbustas inside), a Battlewagon (Ghaz, Zogwort, a Warboss, KFF Big Mek, and some Meganobz), and some Looted Wagons (Warboss and diversified Nobz)

A squadron of Burna Buggies waits in eager readiness to unleash mayhem - behind them can be seen the more thoughtful positioning of the Plague Marines.

The Imperial Guard open up by revealing that they took the Imperial Shield Infantry Company Formation. Amongst many advantages granted them is being provided a lot of 3+ barricades to place out - the corner of the Imperial city quickly becomes a nest of barricades, heavy weapon teams, and lines of Leman Russ tanks.


A Heavy Weapon squad considers the Death Guard Landraider (oddly filled with Kharn and Berserkers - Kharn is also making threatening gestures)

A reverend Dreadnaught stoically takes up a firing position within an Imperial Shrine - he will not allow it to be defiled by the oncoming Ork horde.

The view of some Long Fangs perched atop a tall spire of ruins.

Recruits to the Allied Mechanicus - troops from the Armageddon Steel Legion offer to take the front lines vs. the Orks, well wishing to test their skills as some of the finest Ork killers in the galaxy.

A line of Imperial steel serves as the corner of the two fronts the Imperial Guard are holding. With the tanks at their side, the Imperial Guard are ready to hold the line at all costs.

Ratling Snipers take up some handy forward positions.

Company and Platoon Command are secure within their Chimera, ready to move to reinforce any part of the line where they detect shirking. Also visable is a Stormlord Heavy tank - within it is the grizzled Commisar Yarrick and some Ogryns, as well as a Techpriest (the true commander of the Expeditionary Fleet) and his Sevitor assistants.

The 701st and 304th squads secure themselves within the field headquarters for the Imperial forces - their job is to hold the point or die trying.

A combined squad of Cadians and Catachans await with flamers and an eager Commisar. The Catachans rather wish they were in the fields beyond rather than crouching upon piles of skulls (and, what a shock, the Khorne forces are coming this way)

The overlay of the field - my Morkolith (left side of picture) is serving as a stand in for a Big Mek Stompa)


The Imperial guard also deploy another strategic asset - a gift from the Mechanicum, the Disrupter Beacon will prevent easy deep strike or outflanking maneuvers around their position.

-------------------------
Battle Plans

Imperium - We develop a very simplistic strategy and base it off fluff logic. The Imperial Guard will hold the (fething) line and claim the primary home objective as well as hopefully pushing forward enough to claim the secondary right in front of them as long as they gut the Orks. The Space Wolves will focus on providing gunline support, but will be mostly tasked with striking behind enemy lines and claiming the primary enemy objective (the big hill) with artillery support from the Guard gunline.

CSM+Orks - Again, pretty fluffy strategy plans. The CSm are mostly going to slurp forward with their Plauge Marines and hold objectives while the Berserkers go berserk. Meanwhile a wave of Daemonic Assaults, Obliterators, and Terminators will flank or teleport in all over the map to disrupt and kill multiple major units. The Orks plan to put their foot on the accelerator and dakka, dakka, waaagh, the orks, WAAAAGH!
-----------------------
Turn 1


Ghazgkull and his Bully Boyz formation are here, so the Orks decide to say 'ullo' to Yarrick and the Armageddon boyz by dropping some roks on them from orbit. Ork accuracy being what it is...a structure point is popped off the Stormlord, a Chimera is shattered, and another immobilized, and about half the Steel Legion is swept off the board. But other than that the line holds firm.

Using the roads to their advantage, the Looted Wagons roar towards the Imperial line, the Nobz inside hooting with glee.

The Big Mek Stompa goes to town, the Eye of Mork (or maybe Gork) fails to do much to this LR Vanquisher, but it does use its lifta-droppa to pick up and smash around a Leman Russ Battle Tank in the main line.

The Orks unleash waves of flame into the Ratlings (also some big shootas) and generally laugh in amusment as the small fellows leap screaming and burning from the statue in a doomed attempt to escape.


As the Imperium surveys the damage it isn't too bad. The Imperial Guard and Long Fang missile teams go to work to hamper the Ork assault. First a Battle Wagon falls, dumping out Ghaz and his boyz.

The Imperial Guard, not to be outdone, unleash waves of shooting into the Looted Wagons, blasting them apart. Orks are walking today.

A Heavy Weapon Team's Bolters and a Master of the Fleet calling in a strike manage to rip a big hole in one of the Nob squads - most importantly fragging the Pain Boy.
A lot of shooting is lobbed at the Land Raider - but to no effect, the Berserkers start revving their chainaxes.
A Scheduled Bombardment pounds down on a building that the IG expected the Orks to occupy but...not so much.

-----------------------------
Turn 2


Oi! Those first Rokks didn't kill everythink! Drop some more! Orks drop more Rokks on the IG, but do shockingly little damage (The Commissar happily informs the infantry squad that the two men who died actually helped make the rest of them stronger)

Chaos decides to test the Disrupter beacon - out of seven units that test it - five are redeployed! Multiple Daemon Princes, some Raptors, a Vindicator, and some Terminators are all redirected to the big hill...it's almost as though the IG wanted it to be overflowing for some reason...

Another Daemon Prince and some Termicide show up to deal with a Dread and Long Fangs.

A Predator rolls in to deal with a Manticore that both Orks and CSM agreed was not wanted.

A Vindicator joins him, aiming to frag the Techpriest running around fixing vehicles.

Run rolls on the hill are generally abysmal. The Grots stationed at the objective jeer, because now they are sure they're safe from any last minute assaults.

The CSM shooting is less then hoped for, the Manticore is stunned, and a single Servitor incinerated.

The Lifta-Droppa picks up a Leman and bats it around like a cat with a mouse. When it's all said and done the Leman is incapacitated and lacking all weapons - plus is unceremoniously dumped in front of an ally.

The Orks slam into the IG gunline, shredding apart the Heavy Weapon and Infantry squads that had been defending the barricades. Orks had entered the Imperial defense lines!

More Nobz storm the Leman Russ Vanquisher - tearing it apart in seconds.

For *some* reason the Berserkers all tell Kharn to go assault one thing, while they assault another...

Kharn vs. tank - Kharn wins The Berserks tear further holes in the IG tank lines.

The IG lines are buckling on both fronts.


Hope from the skies, Valkyries swoop in, blasting away at the approaching CSM forces

One of them disgorges its passengers - a squad of hardened penal legionaries, who quickly rush to engage the Plague Marines.

Stormtroopers try, and fail, to deal with the Landraider.

The IG's plot comes clear, as the drop a scheduled bombardment atop the big hill.

In the aftermath, the forces of Chaos are much diminished.

Recognizing the danger to the Imperial Guard, Space Wolf landspeeders and other forces swoop in to dismantle the attack on the rear lines.

Njall Stormcaller (and his pal, JotWW) appear and maul one of the Nob squads.


A flight of three Landspeeders and a Dread attack the Big Mek's Stompa from behind.

The Wolves also bring out their own super heavy (I forget which type of mega tank he took...oops) it eats the Tankbusta squad in one go, and drops some wounds on the Squiggoth that now carries Ghazgkull and his Meganobz.

Wolf Guard packing Termie armor and hammers swarm out into the Prince and Termicide.

The Termies will survive for a turn, but the Prince is battered into submission.

Receiving their orders, the Catachan and Cadian squad moves forward, dropping a wave of lasgun fire and two well placed flamer blasts that greatly weaken the Berserks. The Autocannons fire into them as well. (not pictured - a Space Wolf Razorback drove up and popped Kharn in the face with a lascannon, removing the uber Berserk from the field.)

Commisar Yarrick gets sick of waiting for Ghaz to arrive, he and the Ogryns disembark to try and push back the onrush of Orks.

After a serious amount of fire to soften up all the Nobz (and wipe the squad without pain boy) The Ogryns assault the Nobz while Yarrick sets himself up to duel the wounded Warboss. Yarrick easily dispatches the Warboss and the Ogryns do acceptably for themselves, absorbing a lot of wounds but managing to kill most of the Nobz.

The Penal Legion hold their own versus the Plague Marines.

When House VanSaar rides Valks, they do it as The Emperor intended - by surfing them into battle.

The line is (fething) held.

---------------------------------
Turn 3


Ork solution to annoying Razorback - ram it at full speed with a Looted Wagon. The Razorback will explode as the Orks inside the Looted Wagon laugh merrily.

A...well...****ton of Oblits appear and open up with melta into the Valks.

The last two Berserks figure they can handle around 20 Guardsmen *easy* and assault. They kill five or so, but the Sarge's power weapons and Commisar's fist end their threat.

A Demon Prince and the Ork passengers in the Mek's Stompa try to swat some of the annoying bugs buzzing around them.

Some Daemons are summoned up and eat the Stormtroopers in assault.

Penal Legion and Wolf Hammernators secure a flank and objective.


Landspeeders are smashed around as a lone Dread continues to batter on the Stompa and keep it locked in assault (kinda shameful, really, aren't Stompas supposed to go for assault?)

The Squiggoth is still locked up on terrain as it has been all game (dice rolls of 1,1,2 and 1,2,2 have been common for him) The Warbuggies muscle forward hoping to maybe at least distract the IG until Ghaz can get there.

More victims of the Disruption relay...yes, we had more Orbital bombardments to saturate them with.


Yarrick hunting another Warboss.

The Wolf assault on the Hill is in strong effect, they will contest.

The Wolves hold this objective.

Though slightly battered from some Rokks - the IG still hold their objective.


A view of the board as it stood when called for time.

The Imperial forces hold 3 Objectives.
The Orks and CSM hold 2
1 Objective is contested

IG+Space Wolf victory!

===========================

MVP for Orks+CSM
This is a tough one to say, as I'm not sure if they had a clear standout unit rather than just a lot of small units that did pretty well for themselves. I suppose the Nobz in a general sense were their MVPs, as they certainly did the most damage and drew the most attention. Actually, considering how many saves were made - MVP is probably the KFF Mek - he stopped, *easily* 15 or more penetrating hits on various vehicles around him, and we never did get that bugger.

WTF for Orks+CSM

The Squiggoth. It was very expensive, and after the Battlewagon was wrecked the Tankbustas bailed and its job was to carry Ghaz and his Meganob deathstar forward to glory. Instead...it just kinda got hung up on terrain due to bad dice and sort of shifted around staring at the fight. Ghaz and the Meganobz would have made a *potent* impact on the IG line (Ogryns weren't swamping that unit, for sure) instead the heart and soul Deathstar of the Orks never got into combat as their very expensive ride just sort of shuffled around. That had to hurt the impact of the Ork assault in a dramatic way. I'll give honorable mention to the Dread who assaulted and locked a Stompa in h2h just because...wow.

MVP for Imperium

Not even a question for me - the Disrupter Beacon. It allowed us to reposition over 8 units during the course of the game and put most of them into a position where they were hit by an Orbital Bombardment. This single asset thus practically neutered the CSM forces and prevented them helping gut the IG lines. Even without Ghaz the Orks might have carried the day if the IG couldn't focus fire - but there was never much of a threat behind the IG, and so the Orks entered a shooting gallery and were cut down.

WTF for Imperium

Kind of embarrassing to say since I know they're good - but the Valks were pretty 'meh. They rolled on, one dropped passengers, they popped a Rhino and then the Oblits fragged them. They probably should have been used better.
Possible honorary mention to the three melta Landspeeders who jumped the Stompa - they all missed or did nothing, and then were assaulted and smashed. But probably the Valks were more shameful.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in gb
Been Around the Block




great report,although the dread wouldn't be able get stuck in combat with the stompa.Also im pretty sure gargantuan creatures(if that's what the squiggoth is)double the dice roll when running or going through dangerous terrain.

go on,click it,it wont bite....ok maybe it will
 
   
Made in be
Liberated Grot Land Raida






Belgium

Nice read, thanks for the write-up!

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in us
Mekboy Hammerin' Somethin'





Nice battle report I must say. Very detailed, good pictures. Good sense of how apocalypse is supposed to feel. That being said it always seems like Orks get boned in these big games. I swear most of the apoc games I see are "IG get to sit behind barricades and shoot for three turns, Orks run forward and get blasted."

That said, can't wait for your next report.
   
Made in us
Lethal Lhamean






Venice, Florida

flyingsquirrels wrote:great report,although the dread wouldn't be able get stuck in combat with the stompa.Also im pretty sure gargantuan creatures(if that's what the squiggoth is)double the dice roll when running or going through dangerous terrain.

The Stompa is a walker, and per the Apocalypse rules you treat Vehicles in assault as their own type, and since the Walker has a WS it can be locked in combat. We may house rule that at a later date, but I do believe we followed the rules correctly.
You're *absolutely* correct about the Squiggoth's movement is doubled - the thing is he'd roll 3 dice (1 base, plus 1 for MC plus 1 for moving 12 like a Beast - though I'll admit I'm not certain he gets the third die, but I'm pretty sure he should) and would pick the highest and double it. The problem is, for two turns in a row his highest die was a '2' meaning the poor Squiggoth was limping along at 4" a turn and going nowhere fast.
Thanks for making me double check the rulebooks on these though, during Apocalypse games I always find myself wondering if we're making the right call because there's so much going on, and pretty much every time I'm asked a rule or opinion I'm in the middle of rolling saves, or attacks, or something else, so you can occasionally be worried about if you're making the right calls.
I'm glad you liked the batrep, thanks!

CommissarKhaine wrote:Nice read, thanks for the write-up!

Thank you for commenting, knowing they're appreciated is pretty much all the reason I do them (well...that and the other players like to see them too and would get grouchy at me if I didn't )

gpfunk wrote:Nice battle report I must say. Very detailed, good pictures. Good sense of how apocalypse is supposed to feel. That being said it always seems like Orks get boned in these big games. I swear most of the apoc games I see are "IG get to sit behind barricades and shoot for three turns, Orks run forward and get blasted."

That said, can't wait for your next report.

Orks *do* seem to suffer in Apoc, don't they? I think it tends to show how having even better shooting hurts them (after all, in Apoc there's a lot of D Weapons that just instaglib infantry as well as lots of giant blasts and templates that eat up Orks as well (also, the CSM were out of the fight so much it really was around 6,000+ points shooting up the Orks for two rounds)

I think Orks need to go mechanized for Apoc, and probably investing in movement based Strategic Assets is important for them (Rokks are cool, but scatter like crazy) things like Flank March or Strategic Redeployment would go light years towards getting the Orks stuck in asap which is really what they need. I'll admit that usually Ork players seem pretty content to charge into the valley of death and to heck with the consequences. We are discussing doing an Apoc battle with both Bruce's Orks and my Orks on the same side - and let me assure you, we'll figure out a way to at least cause a lot of krumping on the weedy shooting units before we go down
Thanks for reading!

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Good Batrep

Liking the looted monolith, was that a looted wagon or a battlewagon?

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

Always good to see the Imperial Guard pull through The fact that a whole line of tanks goes kaput as soon as infantry get within range is kind of worrying, what with all of those points going to waste early on. This kind of cements for me the idea that Leman Russes should always be taking advantage of Lumbering Behemoth. If you're not going to be mobile then you're going to die anyways. I think in general for defense it'd be more effective to have a screen of guardsman protect Ordinance Batteries than fork out the extra points for Leman Russes. In any event, infantry seem to be more effective in line-holding than vehicles.

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Lethal Lhamean






Venice, Florida

happygolucky wrote:Good Batrep

Liking the looted monolith, was that a looted wagon or a battlewagon?

I usually run it as a battlewagon. In this particular dustup it was serving as a 'counts as' Big Mek Stompa.

Talore wrote:Always good to see the Imperial Guard pull through The fact that a whole line of tanks goes kaput as soon as infantry get within range is kind of worrying, what with all of those points going to waste early on. This kind of cements for me the idea that Leman Russes should always be taking advantage of Lumbering Behemoth. If you're not going to be mobile then you're going to die anyways. I think in general for defense it'd be more effective to have a screen of guardsman protect Ordinance Batteries than fork out the extra points for Leman Russes. In any event, infantry seem to be more effective in line-holding than vehicles.

I was originally planning to just run some conscripts as a defensive screen but ended up going with the Penal Legion instead because...hey, excuse to use old Necromunda gangers in 40k.
Yeah, the tanks took a beating - of the 5 that started on the table only 1 was still functional by the start of my Turn 3 - one went down to shooting (Lifta Droppa) the other three all succumbed to assault. I agree that a row of mooks in the way would have significantly helped my survivability. Maybe next time I field guard I'll dump more infantry on the board and see how that treats me.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in au
Longtime Dakkanaut





Thor665 wrote:
flyingsquirrels wrote:great report,although the dread wouldn't be able get stuck in combat with the stompa.Also im pretty sure gargantuan creatures(if that's what the squiggoth is)double the dice roll when running or going through dangerous terrain.

The Stompa is a walker, and per the Apocalypse rules you treat Vehicles in assault as their own type, and since the Walker has a WS it can be locked in combat. We may house rule that at a later date, but I do believe we followed the rules correctly.

The Stompa is a superheavy walker, meaning it gets treated as a gargantuan creature in combat (Apoc, p92). Models that are engaged with a gargantuan creature or superheavy walker (and aren't one of those themselves) at the end of an assault phase must make a consolidation move to end at least 1" away from it (Apoc, p91). I suppose this would probably mean that the units are still technically locked, but the intention is clearly to keep GCs and SHWs out of prolonged combats.

Great report, though - I love seeing Apoc reports where everything is painted so nicely! The models and terrain are an absolute pleasure to watch

This message was edited 1 time. Last update was at 2011/12/18 10:39:39


 
   
Made in us
Lethal Lhamean






Venice, Florida

@Cheexsta - okay, we flubbed that one. Thanks for the head's up, we'll do better in the future (and the Ork player will appreciate knowing his Stompa can still rampage safe from the fear of angry little Dreads )

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Sneaky Sniper Drone





St. Petersburg, FL

Aubergine? Aubergine? They are clearly a very sexy purple.

Oh and the razorback insta-killing Kharn has to be man of the match.

This message was edited 1 time. Last update was at 2011/12/20 04:36:32


Armies -
 
   
Made in us
Bonkers Buggy Driver with Rockets





Atlanta

I thought Kharn had EW? Nice batrep read though. Thanks for posting it

My Salamander's Company Thread
http://www.dakkadakka.com/dakkaforum/posts/list/365589.page
 
   
Made in us
Lethal Lhamean






Venice, Florida

Marcus Scipio wrote:Aubergine? Aubergine? They are clearly a very sexy purple.

Oh and the razorback insta-killing Kharn has to be man of the match.

1. Well, when you finally tell me the name of your chapter I'll use it. And aubergine is a shade of purple...
2. That was pretty sweet - I liked how John had to self-justify that dead tank=cost of Kharn. I'm not sure he really believed it, i didn't

mrwhoop wrote:I thought Kharn had EW? Nice batrep read though. Thanks for posting it

He doesn't have EW as far as I know (I'm not stating any absolutes after being proven wrong on super heavy walkers ) But at least no sources I have show him with EW.
Thanks for reading.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in ca
Longtime Dakkanaut





Thunder Bay, Ontario, Canada

Wicked Bat Rep!! I need to make myself enough space to play an Apoc game soon

DEATH TO THE FALSE EMPEROR!
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Made in us
Lethal Lhamean






Venice, Florida

I fully endorse it - it's exactly as fun as you think it is and it's awesome to see so many units on the table at once. Just be on top of the pre-planning - as that will make a major difference in how smoothly and quickly things go (unless you really do have an entire day to devote to it, then no worries )

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
 
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