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Made in us
Badass "Sister Sin"






Camas, WA

On Saturday, I went to an 1850 Nova tournament at Other Worlds in Portland, OR. Nova Missions and rules, but not terrain setups. I brought my Sisters as listed below:

My List
Saint Celestine
Uriah Jacobus with 8 Henchmen (6 DCA, 2 Crusaders)- Rhino (Dozer)
Battle Sister Squad (10) w/ Meltagun x2, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Chainsword - Immo (TL-MM)
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo (TL-MM)
Dominion Squad (10) w/ 2x Flamer, 2x Meltagun, Bolter / Bolt Pistol - Rhino
Exorcist
Exorcist
Exorcist

Here are the three missions that we had and the three armies I faced. I already spoilered the results in another thread, but I will fill in details and after action reports for the matches on Monday.


Mission 1 -
Quarters / Objectives / KP - Spearhead

Ryan's Wolves
Njal
5 WG with Combi-Melta, PF
5 Wolf Scouts - Meltagun
9 GH - Melta, Standard - Rhino
9 GH - Melta, Standard - Rhino
8 GH - Melta, Standard - Rhino
8 GH - Melta, Standard - Rhino
6 GH - Flamer - TLP/Las Razorback
6 LF - 4xML - TLP/Las Razorback
6 LF - 4xML - TLP/Las Razorback
6 LF - 4xML - TLP/Las Razorback

Okay, so spearhead with huge central ruin (2 foot square, at least). Scouted forward and took first turn. I've run close to that space wolf list so knew pretty well what it could do. Knowing that secondary was objectives, I largely held my scoring units back and threw dominions into the grinder at every opportunity. Ultimately, my opponent mistook the objectives and thought kill points were second. We tied Quarters, I had three objectives to his one and we were too close on KP. Win for me. (This ties us up. I played Ryan in Dec with my Biker Orks against his Mech Guard and he whomped me good.)

Notes:
- TL flamers are disgusting. 9 GH and a Wolf Guard? Not anymore there aren't.
- DCA got disembarked in the central ruin on turn 2 or 3, but still multi-charged a forward placed LF and a big GH squad. 2 phases and that was over. FNP on the squad is just awesome. I think by the end of the game, they accounted for 3 or 4 squads.
- Oh during that multi-charge assault with the bomb, a full squad of GH charged me while I was still fighting 3 or 4 GH leftovers. I killed the original 3-4 and kicked the crap out of the new guys, winning combat.
- Celestine ate a melta on 2 and stay down for 2 turns. :(
- Exorcists had a really bad time here. Low numbers of shots and LOS blocking terrain made it tough even with the shoot and scoot. Even so, they popped a couple transports early, which boxed him in.
- Ultimately, my objective/quarter strategy is what won me this game. Get into the middle ground and parking lot it. Scouting Doms really help with this. It was an uphill battle for Ryan to get his units past mine.

Mission 2 -
Objectives - Kill Points - Quarters - Pitched Battle

Chris' Lamenters
Mephiston
Furios w/ Blood Talons and Heavy Flamer
Priest w/ Combi-Flamer
10 Assault - Power Fist, 2xMeltaguns - Rhino
10 Assault - Power Fist, 2xMeltaguns - Rhino
8 Assault - Power Fist, Flamer - Rhino, Searchlight
Baal w/Assault Cannons
Baal w/Assault Cannons
5 Devastators - 4xML
5 Devastators - 4xML
Stormraven - Extra armour, MM, Lascannon

I was hoping to play against Chris, so it was great that I drew him for round 2. Wow. This was a blood bath. You can see in the pic that there were two narrow lanes of free terrain around the center tower piece and those turned into parking lots of death. I didn't get any pics, but Chris got one of the giant freakin' parking lot that our game was. His lamenter's army is beautiful, btw. Army profile at click BOLS link

I ended up winning Objectives (1-0), ahead on KP (13-12) and I think tied on Quarters. I got about 1350 VP, he got 1250.

Notes:
- That freaking Stormraven. 3 turns of shooting into that thing and I think the worst I got was stunned. I needed to keep Meph and the Dread out of my scoring units and just couldn't. On turn 3 (I think), Chris disembarks. Furioso in front of one rhino, Meph wings over to my BSS in Rhino. Stormraven blows the rhino, dread eats the squad. Meph pops the rhino with plasma pistol and assaults the contents. All one turn. It was disgusting. I thought it was over for me right there.
- Uriah bomb got disembarked in his deployment zone and ate some frag missles. That's okay because they still charged a bunch of assault marines, killed them all, charged a tac and dev multi-assault and killed all those guys too. I think I had Uriah and 1 DCA at the end. The crazy part is that if you have any DCA still alive, you're going to win a combat.
- Krak grenades. His two baals come in, same side and take out an Exorcist. BSS get out of their rhino, fire melta and rip a gun off one. Charge with Krak both Baals. Immo one and Stun one. Blow them both up on his turn.Big dominions pop two rhinos with krak grenades after they fail to pop one with melta. God, I love free kraks. Everyone who said that that wasn't a buff for SoB is deluding themselves.
- He had some hot and cold luck. I disembarked the big assault squad with priest and surround him with the 10 Dom and another Dom. First one fires, 3 dead including priest. His first turn had some pretty lousy shooting as well and he didn't suppress or destroy much of anything. That really gave me a chance to get forward.
- A crucial run roll for Chris to get a combat squad into cover and contest my objective left them out in the wind. Between my last scoring BSS and Celestine, they died.
- Game went to Turn 6 with time for Turn 7. He had a combat squad and Meph on his objective. I moved an Immo and a disembarked Dom squad up to contest. If the game ended on 6, I would win 1-0. If it went to 7, I might lose (or at least go to tertiary, which was tied and then to VP which he would have then won by maybe 70 or so) because Meph and the Combat squad could get 2 KP (170 KP or so)with me too out of position to get them back. Game did not go to 7.
- There were something like double digit dead rhino chassis on the field. It was crazy. This was a close, fun and bloody as hell game.

Mission 3 -
Kill Points - Quarters - Objectives - Dawn of War

Jeremy's SPAH SHARKS
Mordrak - 3 GK - 2 Swords, 1 Hammer
Bro Champ
1 Techmarine - Psycho, Rad
10 Purifiers - 4 Incin, 4 Halberds, 2 Hammer
10 Strike - 2 Psycannons, 1 Hammer, 7 Swords
10 Strike - 2 Psycannons, 1 Hammer, 7 Swords
Stormraven
Stormraven
5 Purgation - 4 Incinerators, 1 Sword

Background: Jeremy and I have played three times now. We are buddies and I like him out of games but so far every single one of our games has sucked. It has nothing to do with how either of us play or act, but in all three games it has been a complete wash-out for one of us in the dice luck department.
At 'Ard Boyz semis, (SW vs DE) my game started with my TWC with Lord having to make 8 armor saves from Scourges. Okay, no prob. 3 guys, 8 saves, I'm cool. 6 ones. WTF? Game pretty much continued like that and it wasn't even close. At Guardian Cup, (SOB vs GK, similar lists) everything I fired killed a vehicle, everything he fired bounced off, it was just ridiculous. If the game hadn't ended on 5, he would have been tabled or lost, but because it did he won.

Okay, so this game. HUGE LOS blocking Ziggurat of doom in the center of the table. He has like 9 KP to my 19 and his schtick is to full reserve and deny offense to you while focusing and annihilating whatever he wants as he comes in. I'm figuring this is going to suck. The game goes to 7 with some ridiculous circumstances. I pull KP (but not by 3), win Quarters (3 to 1), tie objectives (I think).
Notes:
- OMG, did I mention I hate that Ziggurat? That thing was so big that it blocked LOS to Stormravens on the other side. Yeah...
- Immobilized two dominions on the wrong side of the board. The other one was outflanking (should have done all three this way). They didn't get to do alot.
- Mordrak drops in, in cover. He does not make a single 3+ stealth save. It was crazy.
- Stormravens get popped the turn they come in. My shooting is really on fire.
- I outflank my big squad of dominions and they get stunned. I get out to take out his strikes who came in behind me (and were unable to pop my Dom rhino). I can't pop his rhino except with the Doms and that leaves them hanging in the wind; they die for this mistake.
- He pops the Uriah Bomb Rhino (only with his final shooting, his purgation which denies him the ability to kill them without FNP) and prepares to charge them with Purifiers with Bro Champ and Tech. We know the rhino crater (and my models) are 4 inches away, so what's he roll for difficult terrain? 3's of course.
- Instead of him charging me now, Uriah is joined by Celestine and they charge (even through cover). I lose a bunch of folks on the charge (rad and Init 1 suck)., Uriah stays out. Celestine with +1 attack and rerolls takes care of 3 or four on her own. Psychos got Ld 2, which does nothing on me. We stick and I eventually get the unit, although Bro Champ takes Uriah out with his dying breath.
- He very effectively uses the Ziggurat to prevent 2 of my exorcists from focusing on his two remaning units, I have to do a lot of shoot and scoot to get shots and he's got cover on each one.
- On turn 6, I make a mistake but I figure 'go big or go home'. I have a scoring BSS in a Rhino on my objective (and another one waaaay in back that is secure). He has a Strike squad in cover on his objective and another one foot slogging through cover toward my BSS. If he can take out my closer one with his strikes, he'll pull objectives. We are REALLY close on KP (9 to 9, I think) and you have to win by 3. So my mistake? I get out of my rhino to shoot at him like a moron. Do I do any damage? Nope. He moves up and prepares to charge my rhino and squad. He is 2 inches from my squad and 3 from my rhino. Guess what he gets for DT? 2. He slaughters the BSS, but the rhino is contesting still.
- Game goes to 7. My first move? Rhino tank shocks his full 10 strike squad that is currently on my objective to line them up for TL flamer goodness from my dominions. 11. Celestine and Dominions and Rhino are in position to keep him broken on his turn. Unless he can get 3 KP with two units (one broken) in Turn 7, it is over. He concedes.)


So I win Best Overall with 3 Wins and a fully painted army (I hope I got some good sports votes too). It was a great, well run event. I'm not a big fan of the huge LOS blockers, but overall I had a ton of fun.

Final Thoughts
Sisters performed awesomely. I made fewer mistakes than normal and had some pretty average to good luck throughout the event while my opponents had pretty standard dice with some streaks of low.
- Uriah Bomb is disgusting. Even charging through cover and swinging last, I was eating squads of MEQ for lunch. Heck, I charged 10 Purifiers, a Grenade Caddy and a Brochamp through cover and came out on top. That is crazy.
- Celestine was okay this time and really pulled her weight. Not as OTT as previous tournaments, but solid.
- I am so glad that I was convinced to bring the extra scoring unit, especially with Nova missions.
- I keep forgetting my rule 'She who bails, fails.'. NEVER GET YOUR BSS OUT OF THE RHINO. Seriously, never. I did it twice at this tournament. The time that was worth it was the Krak grenades on the Baals. The other time almost lost me everything (shooting at the strikes at the end of game 3). Stay in your damn rhino.
- Dominions are just so good and I'm probably going to go back to 5. That toolkit 10 was nice, but they are sacrificial. I think psychologically, your opponent is thinking "Okay, I'm killing sisters, so I'm doing well." But the thing is that they aren't scoring, so kill them all you want... I'm still winning. Meanwhile my BSS sit in their rhinos and chill.

Oh and remember... The SoB WD Codex is really bad.

This message was edited 8 times. Last update was at 2012/02/13 23:04:01


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Made in gb
Regular Dakkanaut




Wales,UK

Hey , nice job dude! Looking forward to your reports.

I was going to ask in the other thread but may as well ask here-What would you do to make your list up to 2k ? I think 4 troop choices are needed but its tough to squeeze it in.
   
Made in us
Badass "Sister Sin"






Camas, WA

Updated.

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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

pretre wrote:
- I am so glad that I was convinced to bring the extra scoring unit, especially with Nova missions.


We can split the prize money then! (kidding obviously, I am glad it worked out for you)

I am opening up the SoB tonight (was going to last week but some car troubles killed it for me).

I also need a change, played Daemons this weekend at a tournament and went 1 Massacre win on Eldar and 2 losses to Grey Knight armys...a tactically placed warp quake was just horribly brutal along with Coteaz...) I think SoB would have played better overall at the tournament if I had taken them.

This message was edited 1 time. Last update was at 2012/02/13 16:06:35


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Made in us
Badass "Sister Sin"






Camas, WA

calypso2ts wrote:
pretre wrote:
- I am so glad that I was convinced to bring the extra scoring unit, especially with Nova missions.


We can split the prize money then!

I am opening up the SoB tonight (was going to last week but some car troubles killed it for me).

I also need a change, played Daemons this weekend at a tournament and went 1 Massacre win on Eldar and 2 losses to Grey Knight armys...a tactically placed warp quake was just horribly brutal along with Coteaz...) I think SoB would have played better overall at the tournament if I had taken them.

Dude, serious, I owe you a beer. Tell me if you ever make it out to the best coast.

Depending on the lists, Eldar can be tough for SOB, but the GK would probably have been nice and easy for you with the girls. I'm glad you're coming back to the light side. And remember, She who bails, fails.

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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I may be out there for work in the next 6 months, if so I am going to attempt to sneak an army along with me for some gaming in the evenings.

I need to find a conference out there to publish in, that will get me a trip!

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Made in us
Badass "Sister Sin"






Camas, WA

calypso2ts wrote:I may be out there for work in the next 6 months, if so I am going to attempt to sneak an army along with me for some gaming in the evenings.

I need to find a conference out there to publish in, that will get me a trip!

Nice. We have some pretty sweet gaming stores in Portland, including one that serves beer, so it is well worth it to hit us up.

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Made in us
Terminator with Assault Cannon





Nice job! Hopefully, wins like this one will get people to stop underrating the Sisters codex, though I'm not exactly holding my breath.
   
Made in us
Calm Celestian






Ireland

yeah, the codex is so bad that I consistently place top two-three in my tournys

"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

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Made in us
Badass "Sister Sin"






Camas, WA

Celtic Strike wrote:yeah, the codex is so bad that I consistently place top two-three in my tournys

Did you miss the smiley face?

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Powerful Ushbati





Manhatten, KS

Nice, I told you those exorcist can abandon you. Also I see you tried the celestine joining uriah idea and it payed off. Not a bad run. I am glad your taking the dominions back down to 5. 10 is just too many points for a sacrificial unit.

TK - 2012 40K GT Record 18-5
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Made in us
Badass "Sister Sin"






Camas, WA

Tomb King wrote:Nice, I told you those exorcist can abandon you. Also I see you tried the celestine joining uriah idea and it payed off. Not a bad run. I am glad your taking the dominions back down to 5. 10 is just too many points for a sacrificial unit.

Yeah, but they still performed well. I want to try the Rets, but the Exos at least could scoot and shoot. Rets can't do that.

The Celestine / Uriah bomb was just crazy. I loved it.

Dominions I'm really torn on. The 10 were badass but it just felt devastating when they got assaulted and eaten in one turn.


Automatically Appended Next Post:
Someone else at the event took a bunch of pics.

Here's Chris' Lamenters


Game 1 Check out that ruin!


Right before my multi-assault with Uriah Bomb. Note how Uriah is like 10 inches behind the rest of the squad and the front DCA are 1" away from their targets.



Exorcist

This message was edited 2 times. Last update was at 2012/02/14 00:19:56


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Made in us
Stubborn Prosecutor





USA

Nice job
The list seems to do well in smaller point games. Have you tried any larger games 2250+, if so how have the done?

It's time to go full Skeletor  
   
Made in us
Badass "Sister Sin"






Camas, WA

Mr. S Baldrick wrote:Nice job
The list seems to do well in smaller point games. Have you tried any larger games 2250+, if so how have the done?


I have not tried higher than 2k with it. I am contemplating bringing my SoB to 'Ard Boyz this year though. If I do, I will probably run something like double conclave (Uriah and Kyrinov), 3 Dom, 3 Exo, 4 BSS and some elites.



Automatically Appended Next Post:
Here's the two I'm thinking about right now:

Confessor Kyrinov with 5 DCA, 4 Crusaders - Rhino (Dozer)
Uriah Jacobus with 6 DCA, 3 Crusaders - Rhino (Dozer)
Celestian Squad (5) w/ 2x Meltagun, Bolt Pistol/Chainsword - Immo (TL-MM, Dozer)
Repentia (5)
Battle Sister Squad (10) w/ Meltagun, Heavy Flamer - Rhino
Battle Sister Squad (10) w/ Meltagun, Heavy Flamer - Rhino
Battle Sister Squad (10) w/ Meltagun, MM - Rhino
Battle Sister Squad (10) w/ Meltagun, MM - Rhino
Dominion Squad (5) w/ 2x Flamer, Chainsword/Combi-Melta - Immo (TL-MM, Dozer)
Dominion Squad (5) w/ 2x Flamer, Chainsword/Combi-Melta - Immo (TL-MM, Dozer)
Dominion Squad (5) w/ 2x Flamer, Chainsword/Combi-Melta - Immo (TL-MM, Dozer)
Exorcist
Exorcist
Retributors (6) - 4xHB, Storm Bolter- Immolator (Dozer)


Confessor Kyrinov with 5 DCA, 4 Crusaders - Rhino (Dozer)
Uriah Jacobus with 6 DCA, 3 Crusaders - Rhino (Dozer)
Celestian Squad (5) w/ 2x Meltagun, Bolt Pistol/Chainsword - Immo (TL-MM, Dozer)
Repentia (5)
Battle Sister Squad (10) w/ Meltagun, Heavy Flamer - Rhino
Battle Sister Squad (10) w/ Meltagun, Heavy Flamer - Rhino
Battle Sister Squad (10) w/ Meltagun, MM - Rhino
Battle Sister Squad (10) w/ Meltagun, MM - Rhino
Dominion Squad (5) w/ 2x Flamer, Bolt Pistol/Combi-Melta - Immo (TL-MM, Dozer)
Dominion Squad (5) w/ 2x Flamer, Chainsword/Combi-Melta - Immo (TL-MM, Dozer)
Dominion Squad (5) w/ 2x Flamer, Bolt Pistol/Combi-Melta - Immo (TL-MM, Dozer)
Exorcist (Dozer)
Exorcist (Dozer)
Exorcist (Dozer)



Automatically Appended Next Post:
I'm also thinking of replacing the repentia in the second list (since they have no official ride) with a priest with eviscerator to chill with the Celestians. He'd have a S9 chainfist if I use faith. That'd also get me two Combi-Meltas for the Melta/Heavy Flamer BSS.

Confessor Kyrinov with 5 DCA, 4 Crusaders - Rhino (Dozer)
Uriah Jacobus with 6 DCA, 3 Crusaders - Rhino (Dozer)
Celestian Squad (5) w/ 2x Meltagun, Bolt Pistol/Chainsword - Immo (TL-MM, Dozer)
Ecclesiarchy Preacher w/Eviscerator
Battle Sister Squad (10) w/ Meltagun, Heavy Flamer, Combi-Melta - Rhino
Battle Sister Squad (10) w/ Meltagun, Heavy Flamer, Combi-Melta - Rhino
Battle Sister Squad (10) w/ Meltagun, MM - Rhino
Battle Sister Squad (10) w/ Meltagun, MM - Rhino
Dominion Squad (5) w/ 2x Flamer, Bolt Pistol/Combi-Melta - Immo (TL-MM, Dozer)
Dominion Squad (5) w/ 2x Flamer, Chainsword/Combi-Melta - Immo (TL-MM, Dozer)
Dominion Squad (5) w/ 2x Flamer, Bolt Pistol/Combi-Melta - Immo (TL-MM, Dozer)
Exorcist (Dozer)
Exorcist (Dozer)
Exorcist (Dozer)


Anyways, moral of the story is that I'm experimenting at high levels.

This message was edited 5 times. Last update was at 2012/02/14 20:29:27


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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I like the idea of two Battle Conclaves at the 2k+ level, especially with how easily Celestine dies at that point.

I tend to not take any chainswords on any of my SoB squads - just not worth it when I am probably rapid firing anyway - that 1 extra shot may matter where the extra attack does not.

Somehow I never end up liking MM in SoB squads, requiring you to not move your vehicle seems like death and a Melta with a 6" move has the same potential to get in 2d6 range while only missing out on the 18-24" range. If I did anything I think I might lose the MM and Preacher and dozers on the Exorcists to try for another whole Celestian squad to suicide melta ahead.

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Made in us
Badass "Sister Sin"






Camas, WA

calypso2ts wrote:I like the idea of two Battle Conclaves at the 2k+ level, especially with how easily Celestine dies at that point.

Yeah, I'm going to test it out.

I tend to not take any chainswords on any of my SoB squads - just not worth it when I am probably rapid firing anyway - that 1 extra shot may matter where the extra attack does not.

It is mostly a modeling thing. They never do much.

Somehow I never end up liking MM in SoB squads, requiring you to not move your vehicle seems like death and a Melta with a 6" move has the same potential to get in 2d6 range while only missing out on the 18-24" range. If I did anything I think I might lose the MM and Preacher and dozers on the Exorcists to try for another whole Celestian squad to suicide melta ahead.

The Multi-melta is actually pretty nice. It is the same cost as the melta and for the inevitable squad that has to sit on an objective, it puts up a nice threat bubble. I did not find myself thinking at any point 'man I wish I had another melta instead of a multi-melta'.

The really hard thing about 2500 with sisters is this. You get to 2200 pretty easy. Take your normal 2 Conclaves, 3 BSS, 3 Doms and 3 Exos at 2k and add a BSS. Then what? You have 300 points to blow and only three elite slots (and 2 troops, but meh) to do it with.

Take Repentia? No ride.
Take Celestians? Okay, that's 180-200.

Now what do you fill 100 points with?

You can strip all the upgrades from everything else and maybe get 2 Celestians squads, but then you're gimped on your other stuff.

The hardest points values for me so far have been 1750 and 2500. 1750 because at 1850 you get everything you need in the list, 2500 because you are running out of valid slots.


Automatically Appended Next Post:
I've said it before and I'll say it again. The real problem with the WD codex isn't that it is nerfed or underpowered. It isn't. It is that there are not a lot of low cost choices that you can use to fill in points.

Basically, every unit in the book is 75-125 + ride. That's not a recipe for filling gaps in your list.

I would kill for a 105 point dreadnought or a 50 point land speeder equivalent just so I'd feel like I wasn't upgrading things just to fill points.


Automatically Appended Next Post:
Oh and Dozers. I hate buying dozers, but our local stores use A LOT of terrain. I immobilized like 3 vehicles in one game on terrain.

This message was edited 2 times. Last update was at 2012/02/14 21:44:22


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Made in us
Fixture of Dakka





San Jose, CA

Sisters are so bad that they must be OP. You should start another thread on how OP they are. Who knows, maybe that thread may also go 40+ pages.

Great battles and congrats on winning 1st. People are showing that sisters still have a place in the competitive tournament scene.



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Made in us
Calm Celestian






pretre wrote:
I'm also thinking of replacing the repentia in the second list (since they have no official ride) with a priest with eviscerator to chill with the Celestians. He'd have a S9 chainfist if I use faith.


I'm pretty sure that would be S7 as bonuses to S are typically added after doubling (Furious Charge works like this).

Congrats on the results.

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Longtime Dakkanaut






Bay Area

pretre, congrats placing best overall.

1850 points seems the sweet spot for Sisters of Battle.

   
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Badass "Sister Sin"






Camas, WA

Yeah, I can't do math. S7 is correct.

Right now my sweet spot prior to dual conclave is def 1850. I'm interested in 2k next.

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Powerful Ushbati





Manhatten, KS

pretre wrote:Yeah, I can't do math. S7 is correct.

Right now my sweet spot prior to dual conclave is def 1850. I'm interested in 2k next.


For 2500 take 2 units of 10 repentia and unleash! They have to deal with them.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

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Badass "Sister Sin"






Camas, WA

6++/FNP just isn't scary I'd walking though.

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Shepherd





Itd be cool if your Jacob bomb could have a better delivery then a rhino though. That with outflanking dominion, exorcists, etc would be so mean.

I like Celestine for her pts and ability to get back up but her killy power seems lacking. Is there ways to combo her with something to up it?

The enemy of my enemy is a bastard so lets kill him too.


 
   
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Powerful Ushbati





Manhatten, KS

Draigo wrote:Itd be cool if your Jacob bomb could have a better delivery then a rhino though. That with outflanking dominion, exorcists, etc would be so mean.

I like Celestine for her pts and ability to get back up but her killy power seems lacking. Is there ways to combo her with something to up it?


She can join the uriah bomb for +1 attack and re-roll to hit as well as giving her FnP

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
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Stubborn Prosecutor





USA

pretre wrote:
The really hard thing about 2500 with sisters is this. You get to 2200 pretty easy. Take your normal 2 Conclaves, 3 BSS, 3 Doms and 3 Exos at 2k and add a BSS. Then what? You have 300 points to blow and only three elite slots (and 2 troops, but meh) to do it with.

Take Repentia? No ride.
Take Celestians? Okay, that's 180-200.

Now what do you fill 100 points with?

You can strip all the upgrades from everything else and maybe get 2 Celestians squads, but then you're gimped on your other stuff.

The hardest points values for me so far have been 1750 and 2500. 1750 because at 1850 you get everything you need in the list, 2500 because you are running out of valid slots.


In any of the lists I have worked on I fill these point gaps with preachers they are IC you don't have to join them to squads and they can take some good wargear plus you can have 5. They can kill a few things here and there. If your opponent pays any attention to them your not really loosing anything, but you can give them some gear that they can't ignore eviserator, plasma gun ect. It does blow that they only have 1 wound, in the WH list they had 2.

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Badass "Sister Sin"






Camas, WA

Mr. S Baldrick wrote:In any of the lists I have worked on I fill these point gaps with preachers they are IC you don't have to join them to squads and they can take some good wargear plus you can have 5. They can kill a few things here and there. If your opponent pays any attention to them your not really loosing anything, but you can give them some gear that they can't ignore eviserator, plasma gun ect. It does blow that they only have 1 wound, in the WH list they had 2.

Yeah, I've been thinking about the Preacher with Eviscerator. You put him in a Dom squad and suddenly you have a separate unit that can assault on turn 1 after scout without sacrificing the Dominions. Alternatively, you leave him in and the Dom squad can throw some wounds back at whatever they are charged by. Gives you some flexibility.

The sucky part is that my KP are already high, adding preachers makes them worse. lol

If I was super crazy, I would take one for each of my Dominions.

edit: I'm also thinking of using my Repentia models for preachers if I use them, just so I can finally field the damn things.

This message was edited 1 time. Last update was at 2012/02/15 16:32:16


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Calm Celestian






Ireland

At a certain points level I feel sisters don't work. After about 1850 you've used up all your heavy and fast attack and are then buying useless elites to fill out points.

The celestians are the biggest disaapointment in the book in my opinion. I feel they could've done a cool sterngard thing with them, or at least get the ability to make them scoring, but they're a waste. Maybe if pen engines were elites Id take them but we need exorcists.

That being said, 4 rending heavy flamers are a thing of beauty

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Stubborn Prosecutor





USA

pretre wrote: I'm also thinking of using my Repentia models for preachers if I use them, just so I can finally field the damn things.


That sounds cool, I would love to know how that works.

It's time to go full Skeletor  
   
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Badass "Sister Sin"






Camas, WA

Celtic Strike wrote:At a certain points level I feel sisters don't work. After about 1850 you've used up all your heavy and fast attack and are then buying useless elites to fill out points.

Yeah, definitely considering 2000+ to be a different playstyle than up to 1850.

That being said, 4 rending heavy flamers are a thing of beauty

It is just so spendy to field them though.

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Made in us
Stubborn Prosecutor





USA

Celtic Strike wrote:At a certain points level I feel sisters don't work. After about 1850 you've used up all your heavy and fast attack and are then buying useless elites to fill out points.

The celestians are the biggest disaapointment in the book in my opinion. I feel they could've done a cool sterngard thing with them, or at least get the ability to make them scoring, but they're a waste. Maybe if pen engines were elites Id take them but we need exorcists.

That being said, 4 rending heavy flamers are a thing of beauty


I would not say that Celestians are a waste. Larger point games is were they can shine and be really useful. In larger games where you opponent has more units to focus on your valuable troops you can use Celestians as buffer units to put your opponent off guard and protect troops. Leave your troops to sit back and hold table corners & objectives. Use the celestians as mobile fire power and counter charge units to support dominions & battle conclaves. In smaller games they don’t have much use because you don’t really have the points for them, but they could save your bacon in larger games.

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