On Saturday, I went to an 1850 Nova tournament at Other Worlds in Portland, OR. Nova Missions and rules, but not terrain setups. I brought my Sisters as listed below:
My List
Saint Celestine
Uriah Jacobus with 8 Henchmen (6
DCA, 2 Crusaders)- Rhino (Dozer)
Battle Sister Squad (10) w/ Meltagun x2, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Chainsword - Immo (
TL-
MM)
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo (
TL-
MM)
Dominion Squad (10) w/ 2x Flamer, 2x Meltagun, Bolter / Bolt Pistol - Rhino
Exorcist
Exorcist
Exorcist
Here are the three missions that we had and the three armies I faced. I already spoilered the results in another thread, but I will fill in details and after action reports for the matches on Monday.
Mission 1 -
Quarters / Objectives / KP - Spearhead
Ryan's Wolves
Njal
5
WG with Combi-Melta,
PF
5 Wolf Scouts - Meltagun
9
GH - Melta, Standard - Rhino
9
GH - Melta, Standard - Rhino
8
GH - Melta, Standard - Rhino
8
GH - Melta, Standard - Rhino
6
GH - Flamer - TLP/Las Razorback
6
LF - 4xML - TLP/Las Razorback
6
LF - 4xML - TLP/Las Razorback
6
LF - 4xML - TLP/Las Razorback
Okay, so spearhead with huge central ruin (2 foot square, at least). Scouted forward and took first turn. I've run close to that space wolf list so knew pretty well what it could do. Knowing that secondary was objectives, I largely held my scoring units back and threw dominions into the grinder at every opportunity. Ultimately, my opponent mistook the objectives and thought kill points were second. We tied Quarters, I had three objectives to his one and we were too close on
KP. Win for me. (This ties us up. I played Ryan in Dec with my Biker Orks against his Mech Guard and he whomped me good.)
Notes:
-
TL flamers are disgusting. 9
GH and a Wolf Guard? Not anymore there aren't.
-
DCA got disembarked in the central ruin on turn 2 or 3, but still multi-charged a forward placed
LF and a big
GH squad. 2 phases and that was over.
FNP on the squad is just awesome. I think by the end of the game, they accounted for 3 or 4 squads.
- Oh during that multi-charge assault with the bomb, a full squad of
GH charged me while I was still fighting 3 or 4
GH leftovers. I killed the original 3-4 and kicked the crap out of the new guys, winning combat.
- Celestine ate a melta on 2 and stay down for 2 turns. :(
- Exorcists had a really bad time here. Low numbers of shots and
LOS blocking terrain made it tough even with the shoot and scoot. Even so, they popped a couple transports early, which boxed him in.
- Ultimately, my objective/quarter strategy is what won me this game. Get into the middle ground and parking lot it. Scouting Doms really help with this. It was an uphill battle for Ryan to get his units past mine.
Mission 2 -
Objectives - Kill Points - Quarters - Pitched Battle
Chris' Lamenters
Mephiston
Furios w/ Blood Talons and Heavy Flamer
Priest w/ Combi-Flamer
10 Assault - Power Fist, 2xMeltaguns - Rhino
10 Assault - Power Fist, 2xMeltaguns - Rhino
8 Assault - Power Fist, Flamer - Rhino, Searchlight
Baal w/Assault Cannons
Baal w/Assault Cannons
5 Devastators - 4xML
5 Devastators - 4xML
Stormraven - Extra armour,
MM, Lascannon
I was hoping to play against Chris, so it was great that I drew him for round 2. Wow. This was a blood bath. You can see in the pic that there were two narrow lanes of free terrain around the center tower piece and those turned into parking lots of death. I didn't get any pics, but Chris got one of the giant freakin' parking lot that our game was. His lamenter's army is beautiful,
btw. Army profile at
click BOLS link
I ended up winning Objectives (1-0), ahead on
KP (13-12) and I think tied on Quarters. I got about 1350
VP, he got 1250.
Notes:
- That freaking Stormraven. 3 turns of shooting into that thing and I think the worst I got was stunned. I needed to keep Meph and the Dread out of my scoring units and just couldn't. On turn 3 (I think), Chris disembarks. Furioso in front of one rhino, Meph wings over to my
BSS in Rhino. Stormraven blows the rhino, dread eats the squad. Meph pops the rhino with plasma pistol and assaults the contents. All one turn. It was disgusting. I thought it was over for me right there.
- Uriah bomb got disembarked in his deployment zone and ate some frag missles. That's okay because they still charged a bunch of assault marines, killed them all, charged a
tac and
dev multi-assault and killed all those guys too. I think I had Uriah and 1
DCA at the end. The crazy part is that if you have any
DCA still alive, you're going to win a combat.
- Krak grenades. His two baals come in, same side and take out an Exorcist.
BSS get out of their rhino, fire melta and rip a gun off one. Charge with Krak both Baals. Immo one and Stun one. Blow them both up on his turn.Big dominions pop two rhinos with krak grenades after they fail to pop one with melta. God, I love free kraks. Everyone who said that that wasn't a buff for
SoB is deluding themselves.
- He had some hot and cold luck. I disembarked the big assault squad with priest and surround him with the 10 Dom and another Dom. First one fires, 3 dead including priest. His first turn had some pretty lousy shooting as well and he didn't suppress or destroy much of anything. That really gave me a chance to get forward.
- A crucial run roll for Chris to get a combat squad into cover and contest my objective left them out in the wind. Between my last scoring
BSS and Celestine, they died.
- Game went to Turn 6 with time for Turn 7. He had a combat squad and Meph on his objective. I moved an Immo and a disembarked Dom squad up to contest. If the game ended on 6, I would win 1-0. If it went to 7, I might lose (or at least go to tertiary, which was tied and then to
VP which he would have then won by maybe 70 or so) because Meph and the Combat squad could get 2
KP (170
KP or so)with me too out of position to get them back. Game did not go to 7.
- There were something like double digit dead rhino chassis on the field. It was crazy. This was a close, fun and bloody as hell game.
Mission 3 -
Kill Points - Quarters - Objectives - Dawn of War
Jeremy's SPAH SHARKS
Mordrak - 3
GK - 2 Swords, 1 Hammer
Bro Champ
1 Techmarine - Psycho, Rad
10 Purifiers - 4 Incin, 4 Halberds, 2 Hammer
10 Strike - 2 Psycannons, 1 Hammer, 7 Swords
10 Strike - 2 Psycannons, 1 Hammer, 7 Swords
Stormraven
Stormraven
5 Purgation - 4 Incinerators, 1 Sword
Background: Jeremy and I have played three times now. We are buddies and I like him out of games but so far every single one of our games has sucked. It has nothing to do with how either of us play or act, but in all three games it has been a complete wash-out for one of us in the dice luck department.
At 'Ard Boyz semis, (
SW vs
DE) my game started with my
TWC with Lord having to make 8 armor saves from Scourges. Okay, no prob. 3 guys, 8 saves, I'm cool. 6 ones.
WTF? Game pretty much continued like that and it wasn't even close. At Guardian Cup, (SOB vs
GK, similar lists) everything I fired killed a vehicle, everything he fired bounced off, it was just ridiculous. If the game hadn't ended on 5, he would have been tabled or lost, but because it did he won.
Okay, so this game. HUGE
LOS blocking Ziggurat of doom in the center of the table. He has like 9
KP to my 19 and his schtick is to full reserve and deny offense to you while focusing and annihilating whatever he wants as he comes in. I'm figuring this is going to suck. The game goes to 7 with some ridiculous circumstances. I pull
KP (but not by 3), win Quarters (3 to 1), tie objectives (I think).
Notes:
- OMG, did I mention I hate that Ziggurat? That thing was so big that it blocked
LOS to Stormravens on the other side. Yeah...
- Immobilized two dominions on the wrong side of the board. The other one was outflanking (should have done all three this way). They didn't get to do alot.
- Mordrak drops in, in cover. He does not make a single 3+ stealth save. It was crazy.
- Stormravens get popped the turn they come in. My shooting is really on fire.
- I outflank my big squad of dominions and they get stunned. I get out to take out his strikes who came in behind me (and were unable to pop my Dom rhino). I can't pop his rhino except with the Doms and that leaves them hanging in the wind; they die for this mistake.
- He pops the Uriah Bomb Rhino (only with his final shooting, his purgation which denies him the ability to kill them without
FNP) and prepares to charge them with Purifiers with Bro Champ and Tech. We know the rhino crater (and my models) are 4 inches away, so what's he roll for difficult terrain? 3's of course.
- Instead of him charging me now, Uriah is joined by Celestine and they charge (even through cover). I lose a bunch of folks on the charge (rad and
Init 1 suck)., Uriah stays out. Celestine with +1 attack and rerolls takes care of 3 or four on her own. Psychos got
Ld 2, which does nothing on me. We stick and I eventually get the unit, although Bro Champ takes Uriah out with his dying breath.
- He very effectively uses the Ziggurat to prevent 2 of my exorcists from focusing on his two remaning units, I have to do a lot of shoot and scoot to get shots and he's got cover on each one.
- On turn 6, I make a mistake but I figure 'go big or go home'. I have a scoring
BSS in a Rhino on my objective (and another one waaaay in back that is secure). He has a Strike squad in cover on his objective and another one foot slogging through cover toward my
BSS. If he can take out my closer one with his strikes, he'll pull objectives. We are REALLY close on
KP (9 to 9, I think) and you have to win by 3. So my mistake? I get out of my rhino to shoot at him like a moron. Do I do any damage? Nope. He moves up and prepares to charge my rhino and squad. He is 2 inches from my squad and 3 from my rhino. Guess what he gets for
DT? 2. He slaughters the
BSS, but the rhino is contesting still.
- Game goes to 7. My first move? Rhino tank shocks his full 10 strike squad that is currently on my objective to line them up for
TL flamer goodness from my dominions. 11. Celestine and Dominions and Rhino are in position to keep him broken on his turn. Unless he can get 3
KP with two units (one broken) in Turn 7, it is over. He concedes.)
So I win Best Overall with 3 Wins and a fully painted army (I hope I got some good sports votes too). It was a great, well run event. I'm not a big fan of the huge
LOS blockers, but overall I had a ton of fun.
Final Thoughts
Sisters performed awesomely. I made fewer mistakes than normal and had some pretty average to good luck throughout the event while my opponents had pretty standard dice with some streaks of low.
- Uriah Bomb is disgusting. Even charging through cover and swinging last, I was eating squads of
MEQ for lunch. Heck, I charged 10 Purifiers, a Grenade Caddy and a Brochamp through cover and came out on top. That is crazy.
- Celestine was okay this time and really pulled her weight. Not as
OTT as previous tournaments, but solid.
- I am so glad that I was convinced to bring the extra scoring unit, especially with Nova missions.
- I keep forgetting my rule 'She who bails, fails.'. NEVER GET YOUR
BSS OUT OF THE RHINO. Seriously, never. I did it twice at this tournament. The time that was worth it was the Krak grenades on the Baals. The other time almost lost me everything (shooting at the strikes at the end of game 3). Stay in your damn rhino.
- Dominions are just so good and I'm probably going to go back to 5. That toolkit 10 was nice, but they are sacrificial. I think psychologically, your opponent is thinking "Okay, I'm killing sisters, so I'm doing well." But the thing is that they aren't scoring, so kill them all you want... I'm still winning. Meanwhile my
BSS sit in their rhinos and chill.
Oh and remember... The
SoB WD Codex is really bad.