- Plague Marines vs Slaaneshi Daemons - Panic vs ArbitorIan - 1500pts
Hello! So, the latest game pits the new Chaos Codex against my Daemon army. Panic is trying out some underused units, and I'm trying out a Seeker Chariot from the WD
supplement. This comes hot on the heels of another report where Panic completely destroyed my Tau army by taking 15 spawn and gribbling my army off the board. Apparently the photos were 'too boring' to use, though.
Our title is from this thread - http://www.dakkadakka.com/dakkaforum/posts/list/484397.page ArbitorIan's Slaanesh Daemons - 1500pts
* Keeper of Secrets (Unholy Might, Soporific Musk) (gold armour means he's the Warlord)
* Keeper of Secrets (Unholy Might, Soporific Musk) (silver armour means he's not)
* 6 Fiends of Slaanesh (1 Unholy Might)
* 3 Fiends of Slaanesh (1 Unholy Might)
* 18 Daemonettes
* 12 Daemonettes
* 6 Daemonettes
* Seeker Chariot
* Daemon Prince (Wings, Mark of Slaanesh, Unholy Might, Soporific Musk) Panic's Plague Marines - 1500pts
* Chaos Lord (Mark of Nurgle, Power Weapon)
* Helldreadnought (Plasma Cannon)
* Helldreadnought (Plasma Cannon)
* 7 Plague Marines (Plasma Gun, Champion with Power Fist) in a Rhino (Havoc Launcher)
* 7 Plague Marines (2 Meltaguns, Champion with Power Fist) in a Rhino (Havoc Launcher)
* 7 Raptors (Mark of Nurgle)
* 4 Spawn (Mark of Nurgle)
* Predator (TL
Lascannon, Sponson Lascannons) Pre-Game
We rolled Kill Points with Regular Boring Deployment, and Panic decided to go second, reasoning that this gave him 'one more turn of killing me'. Daemons deploy nothing. Plague Marines deploy in a group around the central hill. Both of us rolled Warlord traits that were actually very useful, and then forgot about them for the rest of the game.
Deployment complete - Plague Marines then, strangely, steal the initiative and take first turn. Plague Marine Turn 1
So, the army moves out in a spread from the center. No daemons in sight yet...
Rhinos on one flank, Vindicators on the other, and gribbly Spawn moving forwards. Still no daemons... Daemons Turn 1
The Daemons get their chosen half, and both Keepers, the big Fiends squad, the Chariot and the 12 Daemonettes arrive. Massive scatters are rolled, but everyone manages to stay mostly together.
Daemons use their run moves to get into cover. Plague Marine Turn 2
The Chaos Marines turn their guns on the big Daemonette squad, killing half of them with combined fire (mostly Vindicators). The spawn then gribble forward and attack the nearest Keeper of Secrets. They inflict one wound, but he causes three, killing a spawn and then using Soporific Musk to get out of the combat and advance on the Vindicators.
In other news, the Predator shakes the Chariot in the backfield. Daemons Turn 2
The small unit of Fiends and the Daemon Prince materialise, but the Prince mishaps and enters ongoing reserves. The small unit of Fiends provide cover to the big unit, who move out into the open. Meanwhile the silver Keeper wrecks the closest Vindicator, and the gold Keeper and the Daemonettes charge the spawn, killing one.
The gold Keeper then uses Musk to zoom forwards out of the spawn combat. Plague Marine Turn 3
The Plague Marines redeploy, the Lord's squad disembarking and killing half of the big Fiends squad in the shooting phase. The Raptors then shoot and assault the small Fiends squad, killing them all. In other charges, the spawn continue to gribble Daemonettes to death and a Helldreadnought charges the silver Keeper.
However, the silver Keeper is too fast and uses a Smash attach to explode the Helldreadnought before it gets a hit in. The rest of the daemons are looking pretty thinned out, though. Daemons Turn 3
The Daemon Prince and large squad of Daemonettes arrive, the large squad spreading out in the mysterious (5+ cover save) toxic canal.
The remaining Fiends align themselves for a charge while the Chariot moves forwards. The gold Keeper charges the remaining Vindicator, exploding it.
The Fiends then charge into the Lord's squad, but only manage to kill one single solitary Plague Marine (damn FNP
!). All the Fiends are killed. The Chariot charges the raptors, but has no effect. The Raptors then direct all their attacks towards the chariot rider, but she miraculously survives.
The final gribbly spawn then gribbles the last of the small Daemonette squad, using it's consolidate move to gribble towards the Chariot. Plague Marines Turn 4
The Raptors round the building and charge the Daemon Prince, as the spawn gribbles into the Chariot, gribbling the rider to death. We realise that we have no idea what happens next, and assume the chariot is destroyed, covering the steeds pulling it with odd-looking flames.
The second group of Plague Marines deploy from their Rhino and both squads open fire on the big Daemonette squad, but only manage to cause two casualties!
And the Raptors inflict one wound on the Daemon Prince, who kills two and uses his musk to Hit & Run away, through the ruins.
There's still all to play four at the end of turn four as the Predator causes another wound on the silver Keeper... Daemons Turn 4
The final squad of Daemonettes turn up centrefield as the silver Keeper and Daemon Prince line up to charge vehicles, and the gold Keeper goes around the ruins to get at the Raptors. The big squad of Daemonettes charge the Lord's unit.
The Keeper and Daemon Prince are a bit too successful, exploding both the Helldreadnobrute and the Rhino, and taking a wound and killing a couple of Daemonettes in the process.
While the big unit of Daemonettes fares much worse, losing half their squad while only inflicting one wound on the Lord in return.
The gold Keeper kills all the remaining Raptors and follows up towards the last spawn. Plague Marines Turn 5
Without a lot to do, the Plague Marines open fire on the silver Keeper, but take it's last two wounds, killing it.
The last spawn then charges the small Daemonette squad, gribbling two of them to death, and the Lord and squad kill even more of the large Daemonette squad. Daemons Turn 5
The Daemon Prince charges the spawn combat, but only manages to cause two wounds. The Keeper then charges the Lord combat, but the Plague Marine champion issues a challenge first and dies.
Only one other Plague Marine is killed in the combat, and since everyone is engaged, not much more happens. Turn Six
The last spawn finally gribbles it's last gribble as it is killed by the Daemon Prince. The Lord has to issue a challenge against the Keeper and is cut down without landing a blow, and the Daemonettes have a successful turn against the rest of the Plague Marines, killing two.
And, having amassed more than enough Kill Points, any able bodied daemons run away into cover in case of a seventh turn. But we roll low and the game ends. Daemons - 10
(8KP, 1 Slay the Warlord, 1 First Blood) Plague Marines - 5