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Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

This is probably one of the most discussed questions, but what do you think is the best army (could win the most games [consistently]) ? I know that there have been quite a few new 6th edition codex releases for armies like Demons, Tau, Dark Angels etc. What do you think is the most broken update? And finally what do you think the new upcoming Tyranid codex will bring, and will Nids get a large boost?

Just wanna hear some opinions.
   
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Locked in the Tower of Amareo




I think its undeniably the Eldar. I'm not sure I ever want them knocked off that perch, either, because whatever could do that is something I don't want to face.
   
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Vior'la Sept

Why do you think Eldar? What makes them the best in your mind? If you have an army list for them, please post that and some tactics for it too.
   
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It's definitely Eldar. The numbers on Torrent of Fire are pretty clear cut. They've won almost every GT since they came out (Daemons have most of the remainder)

2 and 3 are Tau and Daemons in the order of your choosing.

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I don't own the codex, but I've been tabled by them several times now. Lists usually include minimal troops in wave serpents backed up by: vypers, wraithknights, seer councils, war walkers, warp spiders.

Strategy: scoot and shoot the serpents and wraith knights while the seer council assaults with impunity because it can't be hurt. If not allied with the Baron guy from DE, it can be tarpitted. Yay for moral victories.
   
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D-Weapons? Wraithknights, serpents, all wraith army. And a powerful psyhic phase
   
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The scatter laser in infinitely more scary to me than any D-weapon. It's ubiquitous, cheap, wounds meqs on 2+ and twin links everything else. I'll take on your wraith army all day long if it has no scatter lasers.
   
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 Commander_Farsight wrote:
Why do you think Eldar? What makes them the best in your mind? If you have an army list for them, please post that and some tactics for it too.


From a competitive standpoint there are effectively four types of Eldar builds.

1) Wave Serpent Spam
This is the most common. 5-9 Serpents, usually with Dire Avengers (5 man squads). Backed up by Wraith Knights and sometimes Warp Spiders. Usually have Tau allies, at least a buff commander and a Riptide

2) Seer Council
This is the most powerful by far, but slightly limited by variance. A squad of Warlocks with two Farseers, with the Baron allied in from DE. It is usually supported by between 3-5 Serpents, usually (but not always) 1 WK, and almost always (but notably not at 11 CO) at least one Venom or Ravager to allow for psychic test rerolls (with grizzly trophies)

3) Footdar
Notably Nick Rose won the Feast of Blades with a footdar build. He had huge blocks of Guardians (20 man) with heavy weapons. 2 WKs. 2 squads of Warp Spiders. 2 Serpents. I saw him play this list at the ATC, and he eviscerated my teammate Andrew with it. It is, in my opinion, the second most powerful Eldar list (after Seer Council), but more reliable.

4) Wraith Army
Take Serpent Spam, replace all the Dire Avengers with Wraith Guard. Lower the total number of Serpents to account for points difference. It's not as shooty, but the Troops are actually threatening. A lot of good Eldar lists mix this one and traditional Serpent Spam.

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Fortress of Solitude

I'd actually give it to Daemons.

The easy accessibility to colossal amounts of Divination and 2++ rerollable is something that cannot be ignored.

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 Commander_Farsight wrote:
This is probably one of the most discussed questions, but what do you think is the best army (could win the most games [consistently]) ? I know that there have been quite a few new 6th edition codex releases for armies like Demons, Tau, Dark Angels etc. What do you think is the most broken update? And finally what do you think the new upcoming Tyranid codex will bring, and will Nids get a large boost?

Just wanna hear some opinions.
Eldar/Dark Eldar Jetseer council armies supported by wave serpents.
   
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Vallejo, CA

The easy-mode no-skill win button at the moment is tau with eldar allies. Tau play the strongest play style, and have tons of stuff that ignore a lot of rules, which makes them very easy. Throw in a few choice eldar units from the best part of their codex to fill any gaps you might have with the tau part.



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What army takes little to no skill to consistently win so I can start them tomorrow?

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Fortress of Solitude

 d3m01iti0n wrote:
What army takes little to no skill to consistently win so I can start them tomorrow?


Sisters of Battle.

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Rose-Hulman Institute of Technology

I'd go with the Chaos Daemons.

Screamer stars and 5 FMC flying circuses are flying rodent gak crazy lineups to go up against

EDIT: I'm being censored? >.>

This message was edited 1 time. Last update was at 2013/11/26 04:33:14


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 changerofways wrote:
I'd go with the Chaos Daemons.

Screamer stars and 5 FMC flying circuses are flying rodent gak crazy lineups to go up against

EDIT: I'm being censored? >.>


Welcome to the swear filter.

I do agree with your opinion though.

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I'd go with Tau or Eldar (or allied Tau + Eldar). Demons are powerful, but rely entirely on a single gimmick that is one FAQ away from making the entire army obsolete.

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I think it's pretty clearly Eldar, with Daemons closely following them since they share a lot of the same strng.

Tau when compared to those other armies really lack certain aspects. (force multiplier to a degree and mobility)

Eldar got a great codex and certain models really are pushed power wise. I don't think it's unfair but it just synergizes with 6th so well.

Couple reasons why:
Farseer, for 100 points this is arguably one of the best models in the game. Divination is easily the best discipline and they are primed to take advantage of it.

Warp Spider's, they really have all of the answers to the questions 6th poses. Mobility, points per wound, and volume of fire. All in a fairly uncontested FOC slot.

WS: Really shatters the way regular tanks play in 6th. High mobility. Decent survivability. Ignores cover and scary firepower.

Jetbike Troops: Really inexpensive, high mobility and annoying effective scoring capability.

Seer star is a tried and true tournament level army, aswell as tons upon tons of Tau-Eldar and even pure Eldar lists have lined tournaments.

Eldar have the whole package when including their battle brothers.

Few armies synergize with one another, yet Tau and Eldar shatter that ground rule and really break the power curve.

hey what time is it?

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Vior'la Sept

Yeah, Eldar are good, especially since they just won a NOVA. I think that Tau are number 3 just because Demons just have the upper hand on them, bottom line. Where do you guys think that the Tyranids will stand after their upcoming new codex release?

Imotech,

Why Daemons?

Could you share some tactics/ builds for daemons like what anonymou5 did for Eldar?

This message was edited 2 times. Last update was at 2013/11/26 16:41:58


 
   
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I play Daemons without resorting to Divination, Screamers, or Fateweaver, and I've had zero problems with Eldar thus far. One FMC (a Bloodthirster) got 4+FNP and basically soloed an opponent's Wave Serpent list (the rest of my army either did nothing/sat back on an objective or got killed, my Soul Grinder being in both categories).

Later, I played against an Iyanden list with the Bloodthirster, a GUC and a Nurgle Prince and it again was pretty one sided despite my Daemon Prince dying early to a Wraithseer; though to be fair, he for some reason didn't know that Flying Monstrous Creature was a thing.

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 Wilytank wrote:
I play Daemons without resorting to Divination, Screamers, or Fateweaver, and I've had zero problems with Eldar thus far. One FMC (a Bloodthirster) got 4+FNP and basically soloed an opponent's Wave Serpent list (the rest of my army either did nothing/sat back on an objective or got killed, my Soul Grinder being in both categories).

Later, I played against an Iyanden list with the Bloodthirster, a GUC and a Nurgle Prince and it again was pretty one sided despite my Daemon Prince dying early to a Wraithseer; though to be fair, he for some reason didn't know that Flying Monstrous Creature was a thing.


Find better Eldar. You'll need the screamerstar.
   
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I see no reason why I "need" them.

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Well, Eldar is top tier but so are others like Tau and Daemons. It usually depends on your local meta.
Necrons are nice too. I like the variety of the units that can be thrown against the enemy.

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Vior'la Sept

So what do people think is the "top tier"?
   
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 Wilytank wrote:
I see no reason why I "need" them.


Because without the durability of the screamerstar, they'll shoot you off the table.
   
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Martel732 wrote:
 Wilytank wrote:
I see no reason why I "need" them.


Because without the durability of the screamerstar, they'll shoot you off the table.


The combination of Iron Arm on psychic monsters, 4+ FNP on any Greater Daemons, Bloodthirster's 3+ armor, and needing 6's just to hit flying monsters has proven this to be false.

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 Commander_Farsight wrote:
So what do people think is the "top tier"?
There is no need to guess. Simply research. There is this tool available now called 'Torrent of Fire' which provides exactly what your looking for. This is the top 10 winning armies ranked by winning percentages.
Anyone who plays in GTs and see the top tables should not be surprised by this list at all.

This message was edited 1 time. Last update was at 2013/11/26 20:10:59


 
   
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 Wilytank wrote:
Martel732 wrote:
 Wilytank wrote:
I see no reason why I "need" them.


Because without the durability of the screamerstar, they'll shoot you off the table.


The combination of Iron Arm on psychic monsters, 4+ FNP on any Greater Daemons, Bloodthirster's 3+ armor, and needing 6's just to hit flying monsters has proven this to be false.



I've watched a Taudar list power through all those things you've listed. It did involve mass grounding tests, but don't forget that shuriken weapons decimate any MC on the ground, regardless of Iron Arm.
   
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So some stats for this

The top 5 primary armies based on winning percentage

1.) Eldar 63.14%
2.) Tau 60.79%
3.) Daemons 59.89%
4.) Necrons 55.16%
5.) Space marines 50.58% (50.9% since october 1)

these are currently the only armies with a win percanetage of 50% or higher.


If you remove mirror match-ups (where the army records both a win and a loss) Eldar has won 69.15% of games, Daemons 56.6%, Tau 55.28%, Necrons 53.4%, Space marines 47.5%

Necrons with Tau allies have won 100% of games (in torrent but only 7 games)

Eldar allies with Space Marines has won 81.8%
Eldar with Tau 75%
Eldar with Spacewolves 68.75%
Tau with Eldar wins 68%
Eldar Dark Eldar 66.4%


Chaos Daemons are the Top non allied army at 58.37%
Then Eldar at 57.92% and Tau at 56.91%

Eldar have a winning record against ever other top ranked army (ranging from 51%-55% win ratio.)


Chaos daemons have a winning record against Space marines and Tau (50.8%), but losing to Necrons and Eldar.

Tau have a winning record Vs Space Marines and Crons, but losing to Daemons (49.2%) and Eldar.

Necrons have a winning record Vs Space Marines and Daemons but losing Vs Eldar and Tau.

Space Marines has a losing record Vs the other top armies (this has not changed recently yet.)

Based on all of this

Eldar is solidly the top army in the game.

Tau is probably next barely above Daemons and Necrons.










   
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There you go. Breng to the rescue.
   
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 Peregrine wrote:
I'd go with Tau or Eldar (or allied Tau + Eldar). Demons are powerful, but rely entirely on a single gimmick that is one FAQ away from making the entire army obsolete.
What gimmick is that?

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