Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/01/16 18:02:12
Subject: Current Inquisition Tactics?
|
 |
Longtime Dakkanaut
|
Ok so, since I last attempted to come up with an inquisition list (which was back when they were in the GK book), they had certain little tactics and builds that seemed like fun and even useful. But things seem to have changed a lot since the Version.2 of their codex came out this year. (The stuff I'm talking about is in the new update from 7th, not the original inquisition codex... I've noticed people seem to get confused between the two a lot.)
For instance, Karamazov now gets to use his Orbital Strike every turn, and not just once per game. Thats a pretty huge buff for him, and makes me tempted to try using him. Before with just one strike, he didnt seem like he would be worth his points.
However on the negative side, Psykers.... It used to be that you could chuck 4 or 5 in a squad and get some big assault S8 AP2 or better blasts out of them. Huge fun, and nasty. But now, they dont get psychic barrage anymore, they roll on a bunch of tables for random powers... So are they actually any use now? Or rather, are they better or worse?
It seems with psykers now, you might as well only put 1 in a henchman squad for the warp charge, as any extras dont give you anything except ablative perils wounds.
Anyone got any thoughts on these? Or any other current inquisition thoughts. Two units I'm trying to see if they have any uses:
Daemonhost - Cool idea, nice model.... but the upgrades only effect the daemonhosts, not the whole unit, so seems a bit ... useless.
Priest - These actually seem alright, if you put one in a melee unit of henchmen. Useless otherwise.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 18:18:42
Subject: Current Inquisition Tactics?
|
 |
Humorless Arbite
|
Thoughts about the Inq -
Valks in the Inq codex are much cheaper - so if you want air support, they are the way to go. You can get them either as dedicated transports or in squads of 3 in a fast attack slot.
Priests are good because of Eviscerators and the buffs to the unit. I use them with my Crusaders. Apart from in melee units though, they are of limited use.
Psykers are pretty bog standard. Not worth getting in the Inq codex imo.
Acolytes - I believe these to be the unsung heroes of the Inq Codex. 1pt Bolters mean you can have 10 guys with bolters for 50pts. You can throw them in a dedicated transport Valkyerie and still cost less than 200pts total. Storm bolters are a bit pricier, but useful in their own right too. Start adding special weapons and you can see why Acolytes are pretty darn awesome.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 18:24:00
Subject: Current Inquisition Tactics?
|
 |
Member of the Malleus
|
I have been building an inquisiton list for a while, infact it was the impetus for my GK army back in 5th.
The usefulness of most inquisition units depends on what you want to use them for. I have found that the best way to use inquisition is an ally detachment and run it one of two ways.
first take 2 inquisitors and upgrade them to ML1, then take 3 squads of 2 or 3 psykers ( mainly to add wounds to the unit) and place them next to shooty units for divination purposes or telepathy for battlefield control or invisibility,
the other option is to load up a landraider redeemer with 10 melee units (arcoflagellates or Death Cult Assassins) with a priest with combi melta and melta bombs and a melta wielding acolyte and throw it at the enemy. it will slaughter any non terminator infantry unit and tarpit most everything else for at least 2 turns, (Granted each unit with landraider costs you 440 points)
i don't own any of the flyers so i have never explored the valk possibilities.
|
This message was edited 1 time. Last update was at 2015/01/16 18:25:29
The Emperor Protects
Strike Force Voulge led by Lord Inquisitor Severus Vaul: 7000 points painted
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 18:48:04
Subject: Current Inquisition Tactics?
|
 |
Prophetic Blood Angel Librarian
|
Spamming of psybolt equipped, assault cannon armed razorbacks works a treat. Although I don't know if you can count 3 as spamming (unless you take 6 in 2 CAD).
Acolytes are amazing for their points. As said above, 1pt bolters are amazing. But so are 10pt plasma guns when you can take 3 in a squad.
DCAs and priests work amazingly well together when put in a LR crusader (with psybolts of course), especially since you can give them a ton of acolyte bullet sponges and an inquisitor with rad granades. 4/5 DCAs and 1/2 priests is more than enough, with 6 4pt acolytes to take wounds.
Talking about the psybolt LRC - it makes it worth its points just as a gunboat unlike a normal LRC.
If not taking the razorbacks mentioned above, INQ really struggles with flyers.
Last one which deserves a mention is 3 servitors with plasma cannons and a bare bones Inquisitor for 85pts. Supplement that with bullet sponge acolytes and you are golden.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 18:55:58
Subject: Current Inquisition Tactics?
|
 |
Longtime Dakkanaut
|
Poly Ranger wrote:Spamming of psybolt equipped, assault cannon armed razorbacks works a treat. Although I don't know if you can count 3 as spamming (unless you take 6 in 2 CAD).
Acolytes are amazing for their points. As said above, 1pt bolters are amazing. But so are 10pt plasma guns when you can take 3 in a squad.
DCAs and priests work amazingly well together when put in a LR crusader (with psybolts of course), especially since you can give them a ton of acolyte bullet sponges and an inquisitor with rad granades. 4/5 DCAs and 1/2 priests is more than enough, with 6 4pt acolytes to take wounds.
Talking about the psybolt LRC - it makes it worth its points just as a gunboat unlike a normal LRC.
If not taking the razorbacks mentioned above, INQ really struggles with flyers.
Last one which deserves a mention is 3 servitors with plasma cannons and a bare bones Inquisitor for 85pts. Supplement that with bullet sponge acolytes and you are golden.
I never run any list where the word "spam" can be attributed. Might be the most "competitive" way to play the game, but its also the cheesiest, most boring, cheapest, etc etc. ALso boring to buy, model, and paint.
I'd be more tempted to consider two inquisitor squads each with valkyries though. More expensive thn chimeras, but pretty elite and would work well as allies in a lot of armies. The cheaper alternative would be to run the same two squads but in chimeras. Or razorbacks I guess.
So two combat squads in valkyries, and one shooty squad with the inquisitor in the back lines.
I guess the CC squads would be DCA's, a couple crusaders for toughness, and a priests. Each can have one psyker too, for cheap warp charges and potential buffs where needs.
Backfield... servitors and 2x jokaeros I guess.
Not sure what to do with acolytes, I guess theyd need a squad of their own to be useful, though a few plasma gunners in a squad could make it multipurpose. Just considering ranges.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 18:57:05
Subject: Re:Current Inquisition Tactics?
|
 |
Longtime Dakkanaut
|
I think where inquisition shine is in an unbound list. It also matches the fluff of how inquisitors just borrow units for special missions. i think the most fun of playing an inquisition force is putting together a an effective imperial list that makes your opponent hate unbound armies.
On my painting table are 3 Centurion devastators. They will be upgraded with lascannons and missile launchers and painted as red hunters. I plan on sticking all 3 in an inquisition chimera. All 3 will be able to fire at full BS while the chimera is moving at cruising speed. That's some nice fire power that you can make very mobile for very little cost and its a trick the space marines can't do on their own.
You can also make some nice and cheap but effective close combat units with warbands and the generic inquisitors lend themselves to this very well.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 18:58:28
Subject: Current Inquisition Tactics?
|
 |
Legendary Master of the Chapter
|
Otto Weston wrote:Thoughts about the Inq -
Valks in the Inq codex are much cheaper - so if you want air support, they are the way to go. You can get them either as dedicated transports or in squads of 3 in a fast attack slot.
Priests are good because of Eviscerators and the buffs to the unit. I use them with my Crusaders. Apart from in melee units though, they are of limited use.
Psykers are pretty bog standard. Not worth getting in the Inq codex imo.
Acolytes - I believe these to be the unsung heroes of the Inq Codex. 1pt Bolters mean you can have 10 guys with bolters for 50pts. You can throw them in a dedicated transport Valkyerie and still cost less than 200pts total. Storm bolters are a bit pricier, but useful in their own right too. Start adding special weapons and you can see why Acolytes are pretty darn awesome.
Valks are not in FA slot and C: INQ doesn't even have a FA slot (doesnt stop you from multicad and minimum 3 acoyltes though
The psykers are amazing. for so little you can add a butt load of warp charges into an army and IIRC they get telepthy for a WHOLE lot of psychic shreks.
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 19:01:59
Subject: Current Inquisition Tactics?
|
 |
Sadistic Inquisitorial Excruciator
|
I've thought about running a 10 acolyte, 2 jokaero unit and praying for shooting upgrades, but it's just too random. I did once have 3 36" plasma guns
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 19:28:40
Subject: Re:Current Inquisition Tactics?
|
 |
Fresh-Faced Inquisitorial Acolyte
United States
|
there are many ways that inquisition makes for a great force multiplier. I like the idea of a hereticus inq with a psyocculum rolling with 3 plasma cannon servators, 2 jokeros, and 3 plasma acolytes, 3 crusaders, and a pysker that rolls on telepathy. Any unit that has a psyker in it is completely screwed. And if you happen to go up against an army without psykers you can always just roll on divination to keep the unit from blowing itself up from all that plasma. Either way it's a deathstar that will put out a giagantic amount of damage while soaking tons of fire with the 3++ from the crusaders.
|
This message was edited 1 time. Last update was at 2015/01/16 19:30:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 19:38:12
Subject: Current Inquisition Tactics?
|
 |
Been Around the Block
|
Inquisition chimeras cost 10pts less than AM's, and they have 3 more fire points and can buy psybolts for both their heavy bolters at 5pts. Crazy good.
You also get the cheapest warp dice in the game in the hencheman psyker.
9 death cult assasssins, two priests and an IC of your choice (rad grenade xenos inquisitor for example) in a psybolt LRC is an incredibly mean thing to face.
Karamazov can do some shenanigans with allied infiltrators (especially with scout) with that s10 lance of his.
3 servitors/squad get free multi-melta/heavy bolter or a cheap plasma cannon. Not too shabby if you're running a fire support squad with a hellrifle inquisitor for example.
Crusaders are quite cheap for their PW and 3++, could concievably be used as an anti-meq counter charge unit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 20:09:05
Subject: Current Inquisition Tactics?
|
 |
Sadistic Inquisitorial Excruciator
|
Crusaders with a priest can tarpit almost anything. Reroll able 3++ is nuts. Add a GK psyker who knows Sanctuary and it becomes rerollable 2++.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 20:21:00
Subject: Current Inquisition Tactics?
|
 |
Humorless Arbite
|
Desubot wrote: Otto Weston wrote:Thoughts about the Inq -
Valks in the Inq codex are much cheaper - so if you want air support, they are the way to go. You can get them either as dedicated transports or in squads of 3 in a fast attack slot.
Priests are good because of Eviscerators and the buffs to the unit. I use them with my Crusaders. Apart from in melee units though, they are of limited use.
Psykers are pretty bog standard. Not worth getting in the Inq codex imo.
Acolytes - I believe these to be the unsung heroes of the Inq Codex. 1pt Bolters mean you can have 10 guys with bolters for 50pts. You can throw them in a dedicated transport Valkyerie and still cost less than 200pts total. Storm bolters are a bit pricier, but useful in their own right too. Start adding special weapons and you can see why Acolytes are pretty darn awesome.
Valks are not in FA slot and C: INQ doesn't even have a FA slot (doesnt stop you from multicad and minimum 3 acoyltes though
The psykers are amazing. for so little you can add a butt load of warp charges into an army and IIRC they get telepthy for a WHOLE lot of psychic shreks.
Sorry, but you're wrong about the Valks. I'm looking at my codex right now and you can take in a fast attack slot -
Inquisitorial Valkyrie Assault Carrier Squadron
1-3, 100pts each (additional upgrades priced normal).
|
This message was edited 1 time. Last update was at 2015/01/16 20:21:23
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 20:23:06
Subject: Current Inquisition Tactics?
|
 |
Longtime Dakkanaut
|
Otto Weston wrote: Desubot wrote: Otto Weston wrote:Thoughts about the Inq -
Valks in the Inq codex are much cheaper - so if you want air support, they are the way to go. You can get them either as dedicated transports or in squads of 3 in a fast attack slot.
Priests are good because of Eviscerators and the buffs to the unit. I use them with my Crusaders. Apart from in melee units though, they are of limited use.
Psykers are pretty bog standard. Not worth getting in the Inq codex imo.
Acolytes - I believe these to be the unsung heroes of the Inq Codex. 1pt Bolters mean you can have 10 guys with bolters for 50pts. You can throw them in a dedicated transport Valkyerie and still cost less than 200pts total. Storm bolters are a bit pricier, but useful in their own right too. Start adding special weapons and you can see why Acolytes are pretty darn awesome.
Valks are not in FA slot and C: INQ doesn't even have a FA slot (doesnt stop you from multicad and minimum 3 acoyltes though
The psykers are amazing. for so little you can add a butt load of warp charges into an army and IIRC they get telepthy for a WHOLE lot of psychic shreks.
Sorry, but you're wrong about the Valks. I'm looking at my codex right now and you can take in a fast attack slot -
Inquisitorial Valkyrie Assault Carrier Squadron
1-3, 100pts each (additional upgrades priced normal).
Sorry but... you must be looking at the wrong codex?
Valks are dedicated transports, no rules for fast attack slot (that I can see). And 125pts each, not 100.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 20:25:20
Subject: Current Inquisition Tactics?
|
 |
Sadistic Inquisitorial Excruciator
|
Forgeworld adds an FA slot and a valk squadron option.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 20:27:46
Subject: Current Inquisition Tactics?
|
 |
Humorless Arbite
|
Niiru wrote: Otto Weston wrote: Desubot wrote: Otto Weston wrote:Thoughts about the Inq -
Valks in the Inq codex are much cheaper - so if you want air support, they are the way to go. You can get them either as dedicated transports or in squads of 3 in a fast attack slot.
Priests are good because of Eviscerators and the buffs to the unit. I use them with my Crusaders. Apart from in melee units though, they are of limited use.
Psykers are pretty bog standard. Not worth getting in the Inq codex imo.
Acolytes - I believe these to be the unsung heroes of the Inq Codex. 1pt Bolters mean you can have 10 guys with bolters for 50pts. You can throw them in a dedicated transport Valkyerie and still cost less than 200pts total. Storm bolters are a bit pricier, but useful in their own right too. Start adding special weapons and you can see why Acolytes are pretty darn awesome.
Valks are not in FA slot and C: INQ doesn't even have a FA slot (doesnt stop you from multicad and minimum 3 acoyltes though
The psykers are amazing. for so little you can add a butt load of warp charges into an army and IIRC they get telepthy for a WHOLE lot of psychic shreks.
Sorry, but you're wrong about the Valks. I'm looking at my codex right now and you can take in a fast attack slot -
Inquisitorial Valkyrie Assault Carrier Squadron
1-3, 100pts each (additional upgrades priced normal).
Sorry but... you must be looking at the wrong codex?
Valks are dedicated transports, no rules for fast attack slot (that I can see). And 125pts each, not 100.
Yeah you can take Valks as both Dedicated Transports or as Fast attack. As dedicated transports you pay 125pts but you get extra armour thrown in already. In the fast attack slot you can take 1-3 and pay 100pts each with no upgrades already.
Were there different versions of the Inq codex?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 20:30:46
Subject: Current Inquisition Tactics?
|
 |
Longtime Dakkanaut
|
Mavnas wrote:Forgeworld adds an FA slot and a valk squadron option.
Theres a forgeworld inquisition codex?
The inquisition codex I'm looking at is the 2014 update of the 2013 6th edition digital Inquisition codex from black library. So basically, its the 2013 6th edition codex, but they updated the digital version with new rules, like Karamazov having orbital strikes every turn instead of once per game.
There's no fast attack slots, or 100point valkyries.
I didnt know forgeworld had any inquisition stuff that was legal, apart from solomon lok and hector rex
Edit:
So unless these are in some errata rules or something, I think the fast attack valkyries are no longer current/legal
Edit 2:
Were you getting mixed up with the imperial guard codex? They get squadron valks
|
This message was edited 2 times. Last update was at 2015/01/16 20:43:20
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 20:45:11
Subject: Current Inquisition Tactics?
|
 |
Sadistic Inquisitorial Excruciator
|
The Valkyrie attack squadron is in iA2 second edition with the SM vehicles I think.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 20:52:19
Subject: Re:Current Inquisition Tactics?
|
 |
Wicked Canoptek Wraith
|
Let's see:
Coteaz...unlimited intercept shot, Kama..unlimited OBs
Psychotrope grenades, rad nades, psykout nades psycullom, dual wield needle pistols, dual wield daemonblades, servoskulls, Liber Heriticus, psycannon on an IC, etc..all great
Crusader..cheap 3++; DCA...cheap i6, a4, ap3; Servitor...cheap s6 AP 1 att, 3 plasma cannons (w/ psycullom/servitor skull/prescience/ammo dump); Psyker....cheap Psychic shriek/prescience/ warp charges; Acolytes...cheap meltas/plasmas/meat shield; Priest... invaluable melee asset
vehicle spam
Monkey buffs!
I just wish they had an average stat line of 4....
and Centurions!
|
This message was edited 1 time. Last update was at 2015/01/16 20:53:18
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 20:56:52
Subject: Current Inquisition Tactics?
|
 |
Humorless Arbite
|
Niiru wrote:Mavnas wrote:Forgeworld adds an FA slot and a valk squadron option.
Theres a forgeworld inquisition codex?
The inquisition codex I'm looking at is the 2014 update of the 2013 6th edition digital Inquisition codex from black library. So basically, its the 2013 6th edition codex, but they updated the digital version with new rules, like Karamazov having orbital strikes every turn instead of once per game.
There's no fast attack slots, or 100point valkyries.
I didnt know forgeworld had any inquisition stuff that was legal, apart from solomon lok and hector rex
Edit:
So unless these are in some errata rules or something, I think the fast attack valkyries are no longer current/legal
Edit 2:
Were you getting mixed up with the imperial guard codex? They get squadron valks
Ah I don't think I'm looking at the right thing - mine's including FW. Therefore I retract my previous comments and apologize; I was the one who was wrong.
|
This message was edited 1 time. Last update was at 2015/01/16 20:57:06
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 21:07:37
Subject: Current Inquisition Tactics?
|
 |
Longtime Dakkanaut
|
"A squadron of Valkyrie may be taken as a fast attack choice for a codex grey knights army. A valkyrie may also be taken as a dedicated transport for an inquisitorial henchman band in a grey knights army." (Ive copied it quickly but thats the basics).
Other vehicles in that chapter also say they can be used by "Inquisitors in a grey knights army".
Unfortunately the new codex:Inquisition is not a grey knights codex, I'm not even sure if the current grey knight codex has inquisitors as an option (since they separated the codices).
IA2 second edition was released back in 6th, so unfortunately it looks like all those vehicles are non-legal now. For inquisition anyway. The space marine stuff is probably still valid.
tl:dr - No more valkyrie squadrons for inquisitors. Which is a shame.
|
This message was edited 1 time. Last update was at 2015/01/16 21:08:44
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 21:20:21
Subject: Current Inquisition Tactics?
|
 |
Legendary Master of the Chapter
|
Otto Weston wrote:Niiru wrote:Mavnas wrote:Forgeworld adds an FA slot and a valk squadron option. Theres a forgeworld inquisition codex? The inquisition codex I'm looking at is the 2014 update of the 2013 6th edition digital Inquisition codex from black library. So basically, its the 2013 6th edition codex, but they updated the digital version with new rules, like Karamazov having orbital strikes every turn instead of once per game. There's no fast attack slots, or 100point valkyries. I didnt know forgeworld had any inquisition stuff that was legal, apart from solomon lok and hector rex Edit: So unless these are in some errata rules or something, I think the fast attack valkyries are no longer current/legal Edit 2: Were you getting mixed up with the imperial guard codex? They get squadron valks Ah I don't think I'm looking at the right thing - mine's including FW. Therefore I retract my previous comments and apologize; I was the one who was wrong. Honestly not an issue. Automatically Appended Next Post: Niiru wrote:"A squadron of Valkyrie may be taken as a fast attack choice for a codex grey knights army. A valkyrie may also be taken as a dedicated transport for an inquisitorial henchman band in a grey knights army." (Ive copied it quickly but thats the basics). Other vehicles in that chapter also say they can be used by "Inquisitors in a grey knights army". Unfortunately the new codex:Inquisition is not a grey knights codex, I'm not even sure if the current grey knight codex has inquisitors as an option (since they separated the codices). IA2 second edition was released back in 6th, so unfortunately it looks like all those vehicles are non-legal now. For inquisition anyway. The space marine stuff is probably still valid. tl:dr - No more valkyrie squadrons for inquisitors. Which is a shame. Meh who cares when multi cad is a thing its a 50 point troop tax to get 3 per cad Oh or just a ally so you can still take other things.
|
This message was edited 2 times. Last update was at 2015/01/16 21:22:17
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 21:23:28
Subject: Current Inquisition Tactics?
|
 |
Longtime Dakkanaut
|
Desubot wrote:
Meh who cares when multi cad is a thing
its a 50 point troop tax to get 3 per cad
Yeh, I agree its not a huge deal, just pointing it out.
So how good are valks? Would adding 2 plus some henchman as allies be worthwhile to an army? What are valks good at for their points costs?
I'm tempted to get a couple and convert them up, if they would be worthwhile
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 21:24:48
Subject: Current Inquisition Tactics?
|
 |
Legendary Master of the Chapter
|
Valks alone kinda are meh as anti air.
If you need anti troops they are very nice with those large rocket pods. but thats about it.
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/16 23:07:07
Subject: Current Inquisition Tactics?
|
 |
Hurr! Ogryn Bone 'Ead!
|
Amazing that no one has mentioned Servo-skull yet. I'm surprised that not almost all competitive Imperial army lists don't include a bare Inquisitor with 3 Servo-skulls for 34 points. That denies infiltration and scout moves in a huge area, and blasts targeting with 12" roll 1d6 less scatter- that's huge to something like AM!
|
This message was edited 1 time. Last update was at 2015/01/16 23:07:55
Death Korps of Krieg Siege Army 1500 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 03:56:40
Subject: Re:Current Inquisition Tactics?
|
 |
Shunting Grey Knight Interceptor
|
Nyghoma wrote:Let's see:
Psychotrope grenades, rad nades, psykout nades psycullom, dual wield needle pistols, dual wield daemonblades, servoskulls, Liber Heriticus, psycannon on an IC, etc..all great
Daemonblade is two-handed IIRC. Why would you dual-wield them? Unless you do it for a second set of rolls on the random table and use whichever you like better for that turn?
But yeah, otherwise I love and have used every other item in this list. It gets hard after a while deciding which to cut to make points up somewhere else.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 03:57:52
Subject: Current Inquisition Tactics?
|
 |
Longtime Dakkanaut
|
God In Action wrote:Amazing that no one has mentioned Servo-skull yet. I'm surprised that not almost all competitive Imperial army lists don't include a bare Inquisitor with 3 Servo-skulls for 34 points. That denies infiltration and scout moves in a huge area, and blasts targeting with 12" roll 1d6 less scatter- that's huge to something like AM!
Maybe it's just because servo skulls are more of an upgrade than a unit choice? Though I agree in certain lists they are extremely useful, and cheap so no reason not to grab some.
So do any of you guys have suggestions for the "ideal" henchmen squads? I'm thinking along the lines of suggestions for:
1) A squad with a dedicated transport (probably a valkyrie) so should be a bit of a shock unit.
2) A backfield objective holder and big shooty squad.
Number 1 would for me be along the lines of:
3 crusader, 3 DCA, 3 Acolyte with plasmaguns, Priest, psyker, inquisitor - Though maybe drop an acolyte for another DCA... not sure. It's a jack of all trades which is an issue. Maybe drop the plasma for more DCA.
Number 2 is slightly easier:
3 Servitors with big guns (heavy bolter or plasma), 2 jokaero, 3 crusaders (for defence), inquisitor with hellrifle maybe. Acolytes with plasmaguns may work too though not sure offhand how the ranges add up. Chuck in another psyker here too, cos no reason not too, extra cheap warp charge. Only ever need 1 per squad these days.
But if you guys have better suggestions please do let me know. I prefer a bit of variety in my lists though, so 2 crusaders and 10 DCA in one squad would be a little too boring for me personally haha.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 05:27:28
Subject: Re:Current Inquisition Tactics?
|
 |
Legendary Master of the Chapter
|
SkrawnyNob wrote: Nyghoma wrote:Let's see:
Psychotrope grenades, rad nades, psykout nades psycullom, dual wield needle pistols, dual wield daemonblades, servoskulls, Liber Heriticus, psycannon on an IC, etc..all great
Daemonblade is two-handed IIRC. Why would you dual-wield them? Unless you do it for a second set of rolls on the random table and use whichever you like better for that turn?
But yeah, otherwise I love and have used every other item in this list. It gets hard after a while deciding which to cut to make points up somewhere else.
more rolls on the daemon table
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 08:06:43
Subject: Current Inquisition Tactics?
|
 |
Sadistic Inquisitorial Excruciator
|
Last game I allied in
2x Psybacks(Razorback with Assault Cannon + Psybolt Ammo)
Carrying
3x Acolyte with Plasma Gun + 1x Psyker
122 points for the whole unit. Puts out 6 AP2 shots, cheap enough that when they get murdered after one turn, you can just say "Oh well..."
They were fairly effective, but then again the list I had was heavily mechanized so the razorbacks survived the game. The plasma acolytes got several turns of shooting due to failed multi-charges and not being the scariest things around. The psykers all had Psychic Shriek, but it was ineffective. I'm thinking the Biomancy primaris is better given that you get four chances at making that to hit roll once you activate.
The squads could also have mystics in them if you have things you want to deep strike in next to your cheap suicide squad. Automatically Appended Next Post: I also tried:
Chimera with 2x Heavy Bolter + Psybolt Ammo
Inquisitor in Terminator Armor + Psycannon
3x Heavy Bolter Servitors.
On paper the unit gets lots of shots, but in practice it was very underwhelming for the points.
|
This message was edited 1 time. Last update was at 2015/01/17 08:08:57
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 08:28:43
Subject: Current Inquisition Tactics?
|
 |
Been Around the Block
|
Niiru wrote:"A squadron of Valkyrie may be taken as a fast attack choice for a codex grey knights army. A valkyrie may also be taken as a dedicated transport for an inquisitorial henchman band in a grey knights army." (Ive copied it quickly but thats the basics).
Other vehicles in that chapter also say they can be used by "Inquisitors in a grey knights army".
Unfortunately the new codex:Inquisition is not a grey knights codex, I'm not even sure if the current grey knight codex has inquisitors as an option (since they separated the codices).
IA2 second edition was released back in 6th, so unfortunately it looks like all those vehicles are non-legal now. For inquisition anyway. The space marine stuff is probably still valid.
tl:dr - No more valkyrie squadrons for inquisitors. Which is a shame.
So in a standard grey Knights list I can take 1-3 Valkyries without it counting as an ally?!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 09:56:53
Subject: Re:Current Inquisition Tactics?
|
 |
Stubborn Dark Angels Veteran Sergeant
|
I'm just going to put this here:
http://www.forgeworld.co.uk/Downloads/Product/PDF/i/IA2faq.pdf
Valkyrie squadrons all round!
(Edit: this is a good thing, as you do not have to take them as dedicated transports, meaning allied squads can ride them into battle now).
Personally my favourite unit for Inquisition atm is a rhino with 2 meltagun acolytes, and a psyker.
For 73 points they are an absolute steal.
I use psychic shriek with the psyker (we don't roll to hit with it), so it makes the rhino able to move 12 and still do some damage.
|
This message was edited 1 time. Last update was at 2015/01/17 09:59:32
|
|
 |
 |
|