Snipers will generally need a couple turns to kill a character. 3 Vindicares is about the level to kill a character a turn. Hit or miss depending on the army you're playing against.
60-90 minute games once you're used to rules and playing quickly. Game shouldn't go longer than 2.5 hours. (2k points)
If a unit has a default weapon on their datasheet, but can replace it with something else, you don't need to buy that default weapon. FLG
will put out a spreadsheet for list building.
Screening units are going to be important. First turn charges are possible.
Tanks are a lot harder to kill.
Shooting pistols in combat is just ok in practice, combat is usually over before they can be used.
Weapons were pointed for their specific army, not cross-compared
Ballistari are awesome (both shooting and cc
Reroll was most used CP
Abilities that prevent falling back are very good
Smite is a solid power for most armies. Smite spam can be pretty strong.
Deathguard one of the weaker armies for now
Tau overwatch is even better than 7th
Averaging around 6 CPs with most armies. Build towards a better army, not to spam CP
Imperial Knights always go first
blocking terrain really important, recommend 2-4 pieces at least.
Top 5 factions (Not in order, subject to change): Frankie (Marines, Dark Eldar, Harlequins, Orks, Nids) Reece (Harlequins, Scions, Nids, Orks, Marines)
Bottom 5 (Eldar, Inquisition, Demons, Legion of the Damned)
Favorite Rule Change: ICs
can't join units
Least Favorite: Exploding Vehicles
Reece: "Open Topped vehicles that can fly are the best vehicles in the game"
Harlequins one of the best armies in the game. Big on Dark Eldar too.
VSG is still really good
Reece: "Missile Launchers are probably the best ranged weapon in the game"
Lascannon Centurions w/ an Apothecary is a strong unit
Crusader weakest LR
variant. Godhammer probably best of three stock variants.
Grey Knights fragile but hit hard. Recommend Paladins
Jump Pack BA
are good. Dante + Sanguinor beats your face.
Aura buffs and their interactions are the big part of list building.
Good Space Wolves stuff: Blood/Swift Claws, Wulfen, Rune Priest, Wolf Guard w/ Combis
Get more mileage out of bigger units in general (Blood Claws, 6 Centurions, etc)
Servitors are terrible. Fenrisian wolves are bad.
Super expensive units are usually resilient enough to still do some work.
Drop reserves first during deployment.
Dark Angels better then they have ever been. Deathwing Knights, Azrael, Black Knights
Land Speeders w/ 2 heavy flamers is secret sauce.
Don't need anti-air weapons
Flyers are hit and miss. They don't use them that much
Grav is still good, just not auto take.
one of the best CC
Rowboat is so stronk.
Manticore probably best Guard artillery. Basilisks and Wyverns good too.
Need to be cognizant of all your Guard characters not being part of a unit now.
Good Guard stuff: Bullgryn w/ Primaris, Rough riders, Scout Sentinels w/ heavy flamer, Scions, Yarrick one of best HQs
in game, Taurox Prime OP
Executioner plasma is bad. Battlecannons is good. Double battlecannons on Knights one of the best loadouts.
Stormlord is best superheavy
Index Imperial 2 other stuff
Mechanicus good stuff: Cawl, Electro Priests (shooty and choppy), Iron Striders, Dragoons.
Rangers lackluster, but overall Mechanics units are solid
Knights are one of the stronger armies. 3-4 Knights tough to deal with.
Shooty Knights are better. Stomps better than the sword.
Sisters good stuff: Acts, Celestine (must take), heavy flamers, Repentia, Penitents, Full mech, Priests
Sisters of Silence flamers are best, swords are meh.
Plasma Acolytes + Coteaz
Custodes play pretty much the same.
Orks good stuff: Jumping Shoota Boys, Meganobz or Gitz, Bosses, Big Meks, Nauts, Burnas, Tankbustas, Big Choppas, Stormboyz, Rokkits, Lootas.
Boyz do a lot more damage. Trukks and sloggers both work. Nobs way better
Dakkajet one of the best flyers.
Stompa is worth the points.
Buggies/Skorchas way better.
Wagon w/ rolla good in combat, hard to kill even w/o 'ard case.
Put skorchas on your walkers. Put wrecking balls on your trukks.
Meganobs good for soaking overwatch
Likes Lootas over Bustas because of range
Tau good stuff: Crisis Suit armies, Missile pods, Commanders, Stormsurge, Kroot w/ aura buffs, Savior protocols, Sniper drones.
Didn't miss JsJ
Regular Commander > Coldstar
Riptides not so good. Don't usually take more than one.
Fish of Fury is decent. Frankie big on suit armies.
HRR and HYMP
both good choices for Broadsides.
Vespids are decent
Tyranids good stuff: Psychic powers, Swarmlord, Swarmlord, Swarmlord, Broodlord (best HQ
), genestealers, Prime (2nd best HQ
), adrenal glands on all the things, Rippers, Hive Guard, Venomthropes (auto include), Biovores, Damn near everything apparently.
Flyrants still good, but not like 7th.
Tervigon is just ok. Warriors a lot better than before. Termagaunts just ok, Hormaguants awesome. Zoanthropes meh. Pyrovores in a pod are pretty good. Harpy/Crone ok. T-fex not very good
Reece: "Tyrannocyte one of the best transports in the game"
Tyranids can put out lots of mortal wounds from different sources
Lots of deployment options. All medium bugs build is probably hardest to pull off. Nidzalla is really good.
Cult good stuff: Ambush, Unquestioned loyalty, Patriarch, psychic powers, Magus, Primus, Acolyte hybrids, the good Guard stuff, the good Nid stuff, Standard Bearer, Goliath
Psychic powers some of the best in game. Unquestioned loyalty one of the strongest rules
is a good strategy. Glass cannon army. Spamming demo charges is good
Eldar good stuff: Phoenix Lords except Baharroth, Noobdrad, Avatar, Farseers, Warlocks, Storm Guardians, Wraiths, Dire Avengers, Scorpions, Wave Serpents, Shining Spears, Distort
Eldar got the bat, the world rejoices.
Shuri Cannon > Scatter laser
Wraithlords way better. Banshees super fast, Hawks are ok. Warp Spiders not as good as before. Playstyle is pretty similar to 7th
Fire Prisms are ok. Low damage output
Sun Cannon + Shield is best Knight loadout
Ynnari way better than straight Craftworld
Stuff: Power from Pain, Transports, Drugs, Lillith, No Escape, Drazor + Incubi, Kabalite Warriors, Mandrakes, Reaver jetbikes, Hellions, Flyers, Heat Lance
Archons not that good
No rerollable 2++
not as good. Take 10 man squads
Raiders are hard to kill. Reece "Best transport in the game"
Probably most improved army. One of the best.
Blood Brides > Wyches
Reece and Frankie: "One of the best armies in the game"
Good Harle Stuffs: Psychic powers, Rising Crescendo, Star Weaver, Fusion pistols, Solitaire, Shadow Seer (Best HQ
Faster than you, shoot better than you, fight better than you.
Just bumrush with Star Weavers and win.
Good Necron Stuff: RP
, Overlord + Lord + Cryptek, Named Characters, Immortals, Big warrior bricks, Deathmarks, Flayed Ones, Quantum Shielding
Character auras are really powerful and important
Heavy Destros and Warriors for anti-vehicle
Heavy Destros > Doomsday Ark
Wraiths not as good as before
Illuminor is key
Tesserach Vault is too expensive
Very resilient army
Chaos Marines good stuff: Abbadon, Predators, Havocs, Dark Apostle, Warp smith, Marine troops, Cultists, Chosen, Terminators w/ Warp Time, Berserkers, Warp Talons, Raptors, Maulerfiends, Defilers, Kharne, Magnus,Typhus, Nurglings
Huron not that great. Cypher is ok. Possessed are meh. Mutilators are not that good. Forge Fiends are better but still just ok
Chaos Knights > Lord of Skulls
Magnus is beast
Cultists probably best troops especially w/ Abbadon
Berserker hype is real
Hide in MEHTAL BAWKSES
Demon good stuff: Princes hiding like little girls, Skarbrand, Khorne and Slaanesh, Tzeentch heralds on discs, Epidermus
Fatey not as good as before. LoC
Blue Horror split is still good
Reece: "Nurglings are one of the best units in the game"